| /* |
| * Direct3D 9 |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "initguid.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| static int D3DPERF_event_level = 0; |
| |
| void WINAPI DebugSetMute(void) { |
| /* nothing to do */ |
| } |
| |
| IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version) |
| { |
| struct d3d9 *object; |
| |
| TRACE("sdk_version %#x.\n", sdk_version); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return NULL; |
| |
| if (!d3d9_init(object, FALSE)) |
| { |
| WARN("Failed to initialize d3d9.\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| return NULL; |
| } |
| |
| TRACE("Created d3d9 object %p.\n", object); |
| |
| return (IDirect3D9 *)&object->IDirect3D9Ex_iface; |
| } |
| |
| HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex) |
| { |
| struct d3d9 *object; |
| |
| TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex); |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (!d3d9_init(object, TRUE)) |
| { |
| WARN("Failed to initialize d3d9.\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| TRACE("Created d3d9 object %p.\n", object); |
| *d3d9ex = &object->IDirect3D9Ex_iface; |
| |
| return D3D_OK; |
| } |
| |
| /******************************************************************* |
| * Direct3DShaderValidatorCreate9 (D3D9.@) |
| * |
| * No documentation available for this function. |
| * SDK only says it is internal and shouldn't be used. |
| */ |
| void* WINAPI Direct3DShaderValidatorCreate9(void) |
| { |
| static int once; |
| |
| if (!once++) FIXME("stub\n"); |
| return NULL; |
| } |
| |
| /*********************************************************************** |
| * D3DPERF_BeginEvent (D3D9.@) |
| */ |
| int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name) |
| { |
| TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name)); |
| |
| return D3DPERF_event_level++; |
| } |
| |
| /*********************************************************************** |
| * D3DPERF_EndEvent (D3D9.@) |
| */ |
| int WINAPI D3DPERF_EndEvent(void) { |
| TRACE("(void) : stub\n"); |
| |
| return --D3DPERF_event_level; |
| } |
| |
| /*********************************************************************** |
| * D3DPERF_GetStatus (D3D9.@) |
| */ |
| DWORD WINAPI D3DPERF_GetStatus(void) { |
| FIXME("(void) : stub\n"); |
| |
| return 0; |
| } |
| |
| /*********************************************************************** |
| * D3DPERF_SetOptions (D3D9.@) |
| * |
| */ |
| void WINAPI D3DPERF_SetOptions(DWORD options) |
| { |
| FIXME("(%#x) : stub\n", options); |
| } |
| |
| /*********************************************************************** |
| * D3DPERF_QueryRepeatFrame (D3D9.@) |
| */ |
| BOOL WINAPI D3DPERF_QueryRepeatFrame(void) { |
| FIXME("(void) : stub\n"); |
| |
| return FALSE; |
| } |
| |
| /*********************************************************************** |
| * D3DPERF_SetMarker (D3D9.@) |
| */ |
| void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name) |
| { |
| FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); |
| } |
| |
| /*********************************************************************** |
| * D3DPERF_SetRegion (D3D9.@) |
| */ |
| void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name) |
| { |
| FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); |
| } |
| |
| void d3d9_resource_cleanup(struct d3d9_resource *resource) |
| { |
| wined3d_private_store_cleanup(&resource->private_store); |
| } |
| |
| HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) |
| { |
| struct wined3d_private_data *entry; |
| |
| wined3d_mutex_lock(); |
| entry = wined3d_private_store_get_private_data(&resource->private_store, guid); |
| if (!entry) |
| { |
| wined3d_mutex_unlock(); |
| return D3DERR_NOTFOUND; |
| } |
| |
| wined3d_private_store_free_private_data(&resource->private_store, entry); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, |
| void *data, DWORD *data_size) |
| { |
| const struct wined3d_private_data *stored_data; |
| DWORD size_in; |
| HRESULT hr; |
| |
| wined3d_mutex_lock(); |
| stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); |
| if (!stored_data) |
| { |
| hr = D3DERR_NOTFOUND; |
| goto done; |
| } |
| |
| size_in = *data_size; |
| *data_size = stored_data->size; |
| if (!data) |
| { |
| hr = D3D_OK; |
| goto done; |
| } |
| if (size_in < stored_data->size) |
| { |
| hr = D3DERR_MOREDATA; |
| goto done; |
| } |
| |
| if (stored_data->flags & WINED3DSPD_IUNKNOWN) |
| IUnknown_AddRef(stored_data->content.object); |
| memcpy(data, stored_data->content.data, stored_data->size); |
| hr = D3D_OK; |
| |
| done: |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| void d3d9_resource_init(struct d3d9_resource *resource) |
| { |
| resource->refcount = 1; |
| wined3d_private_store_init(&resource->private_store); |
| } |
| |
| HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, |
| const void *data, DWORD data_size, DWORD flags) |
| { |
| HRESULT hr; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |