| /* Direct3D private include file |
| (c) 1998 Lionel ULMER |
| |
| This files contains all the structure that are not exported |
| through d3d.h and all common macros. */ |
| |
| #ifndef _WINE_D3D_PRIVATE_H |
| #define _WINE_D3D_PRIVATE_H |
| |
| #include "wine_gl.h" |
| |
| #ifdef HAVE_MESAGL |
| |
| #include "d3d.h" |
| |
| /* Matrix copy WITH transposition */ |
| #define conv_mat2(mat,gl_mat) \ |
| { \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| (gl_mat)[ 0] = (mat)->_11; \ |
| (gl_mat)[ 1] = (mat)->_21; \ |
| (gl_mat)[ 2] = (mat)->_31; \ |
| (gl_mat)[ 3] = (mat)->_41; \ |
| (gl_mat)[ 4] = (mat)->_12; \ |
| (gl_mat)[ 5] = (mat)->_22; \ |
| (gl_mat)[ 6] = (mat)->_32; \ |
| (gl_mat)[ 7] = (mat)->_42; \ |
| (gl_mat)[ 8] = (mat)->_13; \ |
| (gl_mat)[ 9] = (mat)->_23; \ |
| (gl_mat)[10] = (mat)->_33; \ |
| (gl_mat)[11] = (mat)->_43; \ |
| (gl_mat)[12] = (mat)->_14; \ |
| (gl_mat)[13] = (mat)->_24; \ |
| (gl_mat)[14] = (mat)->_34; \ |
| (gl_mat)[15] = (mat)->_44; \ |
| }; |
| |
| /* Matrix copy WITHOUT transposition */ |
| #define conv_mat(mat,gl_mat) \ |
| { \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| }; |
| |
| #define dump_mat(mat) \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); |
| |
| typedef struct render_state { |
| /* This is used for the device mode */ |
| GLenum src, dst; |
| /* This is used for textures */ |
| GLenum mag, min; |
| } RenderState; |
| |
| typedef struct OpenGL_IDirect3DDevice2 { |
| IDirect3DDevice2 common; |
| |
| /* These are the OpenGL-specific variables */ |
| OSMesaContext ctx; |
| unsigned char *buffer; |
| |
| /* The current render state */ |
| RenderState rs; |
| |
| /* The last type of vertex drawn */ |
| D3DVERTEXTYPE vt; |
| |
| float world_mat[16]; |
| float view_mat[16]; |
| float proj_mat[16]; |
| } OpenGL_IDirect3DDevice2; |
| |
| typedef struct OpenGL_IDirect3DDevice { |
| IDirect3DDevice common; |
| |
| /* These are the OpenGL-specific variables */ |
| OSMesaContext ctx; |
| unsigned char *buffer; |
| |
| /* The current render state */ |
| RenderState rs; |
| |
| D3DMATRIX *world_mat; |
| D3DMATRIX *view_mat; |
| D3DMATRIX *proj_mat; |
| } OpenGL_IDirect3DDevice; |
| |
| #define _dump_colorvalue(s,v) \ |
| TRACE(ddraw, " " s " : %f %f %f %f\n", \ |
| (v).r.r, (v).g.g, (v).b.b, (v).a.a); |
| |
| /* Common functions defined in d3dcommon.c */ |
| void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState, RenderState *rs) ; |
| |
| #endif /* HAVE_MESAGL */ |
| |
| /* All non-static functions 'exported' by various sub-objects */ |
| extern LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf) ; |
| extern LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf) ; |
| |
| extern LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) ; |
| extern LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) ; |
| |
| extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) ; |
| |
| extern LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) ; |
| extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) ; |
| |
| extern LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) ; |
| extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) ; |
| |
| extern int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) ; |
| extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) ; |
| |
| #endif /* _WINE_D3D_PRIVATE_H */ |