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/* Direct3D private include file
(c) 1998 Lionel ULMER
This files contains all the structure that are not exported
through d3d.h and all common macros. */
#ifndef _WINE_D3D_PRIVATE_H
#define _WINE_D3D_PRIVATE_H
#include "wine_gl.h"
#ifdef HAVE_MESAGL
#include "d3d.h"
/* Matrix copy WITH transposition */
#define conv_mat2(mat,gl_mat) \
{ \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
(gl_mat)[ 0] = (mat)->_11; \
(gl_mat)[ 1] = (mat)->_21; \
(gl_mat)[ 2] = (mat)->_31; \
(gl_mat)[ 3] = (mat)->_41; \
(gl_mat)[ 4] = (mat)->_12; \
(gl_mat)[ 5] = (mat)->_22; \
(gl_mat)[ 6] = (mat)->_32; \
(gl_mat)[ 7] = (mat)->_42; \
(gl_mat)[ 8] = (mat)->_13; \
(gl_mat)[ 9] = (mat)->_23; \
(gl_mat)[10] = (mat)->_33; \
(gl_mat)[11] = (mat)->_43; \
(gl_mat)[12] = (mat)->_14; \
(gl_mat)[13] = (mat)->_24; \
(gl_mat)[14] = (mat)->_34; \
(gl_mat)[15] = (mat)->_44; \
};
/* Matrix copy WITHOUT transposition */
#define conv_mat(mat,gl_mat) \
{ \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
memcpy(gl_mat, (mat), 16 * sizeof(float)); \
};
#define dump_mat(mat) \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
typedef struct render_state {
/* This is used for the device mode */
GLenum src, dst;
/* This is used for textures */
GLenum mag, min;
} RenderState;
typedef struct OpenGL_IDirect3DDevice2 {
IDirect3DDevice2 common;
/* These are the OpenGL-specific variables */
OSMesaContext ctx;
unsigned char *buffer;
/* The current render state */
RenderState rs;
/* The last type of vertex drawn */
D3DVERTEXTYPE vt;
float world_mat[16];
float view_mat[16];
float proj_mat[16];
} OpenGL_IDirect3DDevice2;
typedef struct OpenGL_IDirect3DDevice {
IDirect3DDevice common;
/* These are the OpenGL-specific variables */
OSMesaContext ctx;
unsigned char *buffer;
/* The current render state */
RenderState rs;
D3DMATRIX *world_mat;
D3DMATRIX *view_mat;
D3DMATRIX *proj_mat;
} OpenGL_IDirect3DDevice;
#define _dump_colorvalue(s,v) \
TRACE(ddraw, " " s " : %f %f %f %f\n", \
(v).r.r, (v).g.g, (v).b.b, (v).a.a);
/* Common functions defined in d3dcommon.c */
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState, RenderState *rs) ;
#endif /* HAVE_MESAGL */
/* All non-static functions 'exported' by various sub-objects */
extern LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE4 surf) ;
extern LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE4 surf) ;
extern LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) ;
extern LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) ;
extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) ;
extern LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) ;
extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) ;
extern LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) ;
extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) ;
extern int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) ;
extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
extern int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) ;
#endif /* _WINE_D3D_PRIVATE_H */