| #ifndef _WINE_D3D_H |
| #define _WINE_D3D_H |
| |
| #include "ddraw.h" |
| |
| /* This is needed for GL_LIGHT */ |
| #ifdef HAVE_MESAGL |
| #include "wine_gl.h" |
| #endif |
| |
| typedef BOOL32 *LPBOOL; |
| typedef BOOL32 BOOL; |
| |
| DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); |
| DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); |
| |
| DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); |
| DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); |
| DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); |
| DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); |
| |
| DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 ); |
| DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); |
| DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| |
| typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ; |
| typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2; |
| typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT; |
| typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE; |
| typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2; |
| typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT; |
| typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2; |
| typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2; |
| typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER; |
| |
| /* ******************************************************************** |
| Error Codes |
| ******************************************************************** */ |
| #define D3D_OK DD_OK |
| #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) |
| #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) |
| #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705) |
| #define D3DERR_INITFAILED MAKE_DDHRESULT(706) |
| #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707) |
| #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) |
| #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) |
| #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) |
| #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) |
| #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) |
| #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) |
| #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) |
| #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) |
| #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) |
| #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) |
| #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) |
| #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) |
| #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) |
| #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) |
| #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) |
| #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) |
| #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) |
| #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) |
| #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) |
| #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) |
| #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) |
| #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) |
| #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) |
| #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735) |
| #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736) |
| #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737) |
| #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738) |
| #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739) |
| #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) |
| #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) |
| #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) |
| #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) |
| #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744) |
| #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745) |
| #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746) |
| #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747) |
| #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) |
| #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751) |
| #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752) |
| #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) |
| #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) |
| #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) |
| #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) |
| #define D3DERR_INBEGIN MAKE_DDHRESULT(770) |
| #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771) |
| #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772) |
| #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773) |
| #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) |
| #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) |
| |
| /* ******************************************************************** |
| Enums |
| ******************************************************************** */ |
| #define D3DNEXT_NEXT 0x01l |
| #define D3DNEXT_HEAD 0x02l |
| #define D3DNEXT_TAIL 0x04l |
| |
| typedef enum { |
| D3DLIGHT_POINT = 1, |
| D3DLIGHT_SPOT = 2, |
| D3DLIGHT_DIRECTIONAL = 3, |
| D3DLIGHT_PARALLELPOINT = 4, |
| D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
| } D3DLIGHTTYPE; |
| |
| typedef enum { |
| D3DPT_POINTLIST = 1, |
| D3DPT_LINELIST = 2, |
| D3DPT_LINESTRIP = 3, |
| D3DPT_TRIANGLELIST = 4, |
| D3DPT_TRIANGLESTRIP = 5, |
| D3DPT_TRIANGLEFAN = 6, |
| D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
| } D3DPRIMITIVETYPE; |
| |
| typedef enum { |
| D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */ |
| D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */ |
| D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */ |
| D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ |
| D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */ |
| D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */ |
| D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */ |
| D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */ |
| D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ |
| D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */ |
| D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */ |
| D3DRENDERSTATE_ROP2 = 12, /* ROP2 */ |
| D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */ |
| D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */ |
| D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ |
| D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ |
| D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */ |
| D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */ |
| D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */ |
| D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */ |
| D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */ |
| D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */ |
| D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */ |
| D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */ |
| D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */ |
| D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ |
| D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ |
| D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */ |
| D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */ |
| D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */ |
| D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */ |
| D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */ |
| D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */ |
| D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */ |
| D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */ |
| D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */ |
| D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */ |
| D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */ |
| D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */ |
| D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */ |
| D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */ |
| D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */ |
| D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */ |
| D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */ |
| D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */ |
| D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */ |
| D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */ |
| D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */ |
| D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */ |
| D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */ |
| D3DRENDERSTATE_STIPPLEPATTERN01 = 65, |
| D3DRENDERSTATE_STIPPLEPATTERN02 = 66, |
| D3DRENDERSTATE_STIPPLEPATTERN03 = 67, |
| D3DRENDERSTATE_STIPPLEPATTERN04 = 68, |
| D3DRENDERSTATE_STIPPLEPATTERN05 = 69, |
| D3DRENDERSTATE_STIPPLEPATTERN06 = 70, |
| D3DRENDERSTATE_STIPPLEPATTERN07 = 71, |
| D3DRENDERSTATE_STIPPLEPATTERN08 = 72, |
| D3DRENDERSTATE_STIPPLEPATTERN09 = 73, |
| D3DRENDERSTATE_STIPPLEPATTERN10 = 74, |
| D3DRENDERSTATE_STIPPLEPATTERN11 = 75, |
| D3DRENDERSTATE_STIPPLEPATTERN12 = 76, |
| D3DRENDERSTATE_STIPPLEPATTERN13 = 77, |
| D3DRENDERSTATE_STIPPLEPATTERN14 = 78, |
| D3DRENDERSTATE_STIPPLEPATTERN15 = 79, |
| D3DRENDERSTATE_STIPPLEPATTERN16 = 80, |
| D3DRENDERSTATE_STIPPLEPATTERN17 = 81, |
| D3DRENDERSTATE_STIPPLEPATTERN18 = 82, |
| D3DRENDERSTATE_STIPPLEPATTERN19 = 83, |
| D3DRENDERSTATE_STIPPLEPATTERN20 = 84, |
| D3DRENDERSTATE_STIPPLEPATTERN21 = 85, |
| D3DRENDERSTATE_STIPPLEPATTERN22 = 86, |
| D3DRENDERSTATE_STIPPLEPATTERN23 = 87, |
| D3DRENDERSTATE_STIPPLEPATTERN24 = 88, |
| D3DRENDERSTATE_STIPPLEPATTERN25 = 89, |
| D3DRENDERSTATE_STIPPLEPATTERN26 = 90, |
| D3DRENDERSTATE_STIPPLEPATTERN27 = 91, |
| D3DRENDERSTATE_STIPPLEPATTERN28 = 92, |
| D3DRENDERSTATE_STIPPLEPATTERN29 = 93, |
| D3DRENDERSTATE_STIPPLEPATTERN30 = 94, |
| D3DRENDERSTATE_STIPPLEPATTERN31 = 95, |
| D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
| } D3DRENDERSTATETYPE; |
| |
| typedef enum { |
| D3DCMP_NEVER = 1, |
| D3DCMP_LESS = 2, |
| D3DCMP_EQUAL = 3, |
| D3DCMP_LESSEQUAL = 4, |
| D3DCMP_GREATER = 5, |
| D3DCMP_NOTEQUAL = 6, |
| D3DCMP_GREATEREQUAL = 7, |
| D3DCMP_ALWAYS = 8, |
| D3DCMP_FORCE_DWORD = 0x7fffffff |
| } D3DCMPFUNC; |
| |
| typedef enum { |
| D3DLIGHTSTATE_MATERIAL = 1, |
| D3DLIGHTSTATE_AMBIENT = 2, |
| D3DLIGHTSTATE_COLORMODEL = 3, |
| D3DLIGHTSTATE_FOGMODE = 4, |
| D3DLIGHTSTATE_FOGSTART = 5, |
| D3DLIGHTSTATE_FOGEND = 6, |
| D3DLIGHTSTATE_FOGDENSITY = 7, |
| D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
| } D3DLIGHTSTATETYPE; |
| |
| typedef enum { |
| D3DVT_VERTEX = 1, |
| D3DVT_LVERTEX = 2, |
| D3DVT_TLVERTEX = 3, |
| D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
| } D3DVERTEXTYPE; |
| |
| typedef enum { |
| D3DTRANSFORMSTATE_WORLD = 1, |
| D3DTRANSFORMSTATE_VIEW = 2, |
| D3DTRANSFORMSTATE_PROJECTION = 3, |
| D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
| } D3DTRANSFORMSTATETYPE; |
| |
| /* ******************************************************************** |
| Types and structures |
| ******************************************************************** */ |
| typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; |
| typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; |
| typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE; |
| typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; |
| |
| typedef DWORD D3DCOLOR, *LPD3DCOLOR; |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwCaps; |
| } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS; |
| |
| #define D3DTRANSFORMCAPS_CLIP 0x00000001 |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwCaps; |
| DWORD dwLightingModel; |
| DWORD dwNumLights; |
| } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; |
| |
| #define D3DLIGHTINGMODEL_RGB 0x00000001 |
| #define D3DLIGHTINGMODEL_MONO 0x00000002 |
| |
| #define D3DLIGHTCAPS_POINT 0x00000001 |
| #define D3DLIGHTCAPS_SPOT 0x00000002 |
| #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004 |
| #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008 |
| |
| |
| #define D3DCOLOR_MONO 1 |
| #define D3DCOLOR_RGB 2 |
| |
| typedef DWORD D3DCOLORMODEL; |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwMiscCaps; /* Capability flags */ |
| DWORD dwRasterCaps; |
| DWORD dwZCmpCaps; |
| DWORD dwSrcBlendCaps; |
| DWORD dwDestBlendCaps; |
| DWORD dwAlphaCmpCaps; |
| DWORD dwShadeCaps; |
| DWORD dwTextureCaps; |
| DWORD dwTextureFilterCaps; |
| DWORD dwTextureBlendCaps; |
| DWORD dwTextureAddressCaps; |
| DWORD dwStippleWidth; /* maximum width and height of */ |
| DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ |
| } D3DPRIMCAPS, *LPD3DPRIMCAPS; |
| |
| /* D3DPRIMCAPS.dwMiscCaps */ |
| #define D3DPMISCCAPS_MASKPLANES 0x00000001 |
| #define D3DPMISCCAPS_MASKZ 0x00000002 |
| #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004 |
| #define D3DPMISCCAPS_CONFORMANT 0x00000008 |
| #define D3DPMISCCAPS_CULLNONE 0x00000010 |
| #define D3DPMISCCAPS_CULLCW 0x00000020 |
| #define D3DPMISCCAPS_CULLCCW 0x00000040 |
| |
| /* D3DPRIMCAPS.dwRasterCaps */ |
| #define D3DPRASTERCAPS_DITHER 0x00000001 |
| #define D3DPRASTERCAPS_ROP2 0x00000002 |
| #define D3DPRASTERCAPS_XOR 0x00000004 |
| #define D3DPRASTERCAPS_PAT 0x00000008 |
| #define D3DPRASTERCAPS_ZTEST 0x00000010 |
| #define D3DPRASTERCAPS_SUBPIXEL 0x00000020 |
| #define D3DPRASTERCAPS_SUBPIXELX 0x00000040 |
| #define D3DPRASTERCAPS_FOGVERTEX 0x00000080 |
| #define D3DPRASTERCAPS_FOGTABLE 0x00000100 |
| #define D3DPRASTERCAPS_STIPPLE 0x00000200 |
| #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 |
| #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 |
| #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 |
| #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 |
| #define D3DPRASTERCAPS_ZBIAS 0x00004000 |
| #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 |
| #define D3DPRASTERCAPS_FOGRANGE 0x00010000 |
| #define D3DPRASTERCAPS_ANISOTROPY 0x00020000 |
| |
| /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */ |
| #define D3DPCMPCAPS_NEVER 0x00000001 |
| #define D3DPCMPCAPS_LESS 0x00000002 |
| #define D3DPCMPCAPS_EQUAL 0x00000004 |
| #define D3DPCMPCAPS_LESSEQUAL 0x00000008 |
| #define D3DPCMPCAPS_GREATER 0x00000010 |
| #define D3DPCMPCAPS_NOTEQUAL 0x00000020 |
| #define D3DPCMPCAPS_GREATEREQUAL 0x00000040 |
| #define D3DPCMPCAPS_ALWAYS 0x00000080 |
| |
| /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */ |
| #define D3DPBLENDCAPS_ZERO 0x00000001 |
| #define D3DPBLENDCAPS_ONE 0x00000002 |
| #define D3DPBLENDCAPS_SRCCOLOR 0x00000004 |
| #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 |
| #define D3DPBLENDCAPS_SRCALPHA 0x00000010 |
| #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 |
| #define D3DPBLENDCAPS_DESTALPHA 0x00000040 |
| #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 |
| #define D3DPBLENDCAPS_DESTCOLOR 0x00000100 |
| #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 |
| #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 |
| #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 |
| #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 |
| |
| /* D3DPRIMCAPS.dwShadeCaps */ |
| #define D3DPSHADECAPS_COLORFLATMONO 0x00000001 |
| #define D3DPSHADECAPS_COLORFLATRGB 0x00000002 |
| #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 |
| #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 |
| #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010 |
| #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020 |
| |
| #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040 |
| #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080 |
| #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 |
| #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 |
| #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 |
| #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 |
| |
| #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 |
| #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 |
| #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 |
| #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 |
| #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 |
| #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 |
| |
| #define D3DPSHADECAPS_FOGFLAT 0x00040000 |
| #define D3DPSHADECAPS_FOGGOURAUD 0x00080000 |
| #define D3DPSHADECAPS_FOGPHONG 0x00100000 |
| |
| /* D3DPRIMCAPS.dwTextureCaps */ |
| #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 |
| #define D3DPTEXTURECAPS_POW2 0x00000002 |
| #define D3DPTEXTURECAPS_ALPHA 0x00000004 |
| #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008 |
| #define D3DPTEXTURECAPS_BORDER 0x00000010 |
| #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 |
| |
| /* D3DPRIMCAPS.dwTextureFilterCaps */ |
| #define D3DPTFILTERCAPS_NEAREST 0x00000001 |
| #define D3DPTFILTERCAPS_LINEAR 0x00000002 |
| #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004 |
| #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008 |
| #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 |
| #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 |
| |
| /* D3DPRIMCAPS.dwTextureBlendCaps */ |
| #define D3DPTBLENDCAPS_DECAL 0x00000001 |
| #define D3DPTBLENDCAPS_MODULATE 0x00000002 |
| #define D3DPTBLENDCAPS_DECALALPHA 0x00000004 |
| #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008 |
| #define D3DPTBLENDCAPS_DECALMASK 0x00000010 |
| #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020 |
| #define D3DPTBLENDCAPS_COPY 0x00000040 |
| #define D3DPTBLENDCAPS_ADD 0x00000080 |
| |
| /* D3DPRIMCAPS.dwTextureAddressCaps */ |
| #define D3DPTADDRESSCAPS_WRAP 0x00000001 |
| #define D3DPTADDRESSCAPS_MIRROR 0x00000002 |
| #define D3DPTADDRESSCAPS_CLAMP 0x00000004 |
| #define D3DPTADDRESSCAPS_BORDER 0x00000008 |
| #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 |
| |
| |
| /* D3DDEVICEDESC.dwFlags */ |
| #define D3DDD_COLORMODEL 0x00000001 |
| #define D3DDD_DEVCAPS 0x00000002 |
| #define D3DDD_TRANSFORMCAPS 0x00000004 |
| #define D3DDD_LIGHTINGCAPS 0x00000008 |
| #define D3DDD_BCLIPPING 0x00000010 |
| #define D3DDD_LINECAPS 0x00000020 |
| #define D3DDD_TRICAPS 0x00000040 |
| #define D3DDD_DEVICERENDERBITDEPTH 0x00000080 |
| #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100 |
| #define D3DDD_MAXBUFFERSIZE 0x00000200 |
| #define D3DDD_MAXVERTEXCOUNT 0x00000400 |
| |
| /* D3DDEVICEDESC.dwDevCaps */ |
| #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001 |
| #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002 |
| #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004 |
| #define D3DDEVCAPS_SORTEXACT 0x00000008 |
| #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 |
| #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 |
| #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 |
| #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 |
| #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 |
| #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 |
| #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 |
| #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 |
| #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 |
| |
| typedef struct _D3DDeviceDesc { |
| DWORD dwSize; |
| DWORD dwFlags; |
| D3DCOLORMODEL dcmColorModel; |
| DWORD dwDevCaps; |
| D3DTRANSFORMCAPS dtcTransformCaps; |
| BOOL32 bClipping; |
| D3DLIGHTINGCAPS dlcLightingCaps; |
| D3DPRIMCAPS dpcLineCaps; |
| D3DPRIMCAPS dpcTriCaps; |
| DWORD dwDeviceRenderBitDepth; |
| DWORD dwDeviceZBufferBitDepth; |
| DWORD dwMaxBufferSize; |
| DWORD dwMaxVertexCount; |
| /* *** New fields for DX5 *** */ |
| DWORD dwMinTextureWidth,dwMinTextureHeight; |
| DWORD dwMaxTextureWidth,dwMaxTextureHeight; |
| DWORD dwMinStippleWidth,dwMaxStippleWidth; |
| DWORD dwMinStippleHeight,dwMaxStippleHeight; |
| } D3DDEVICEDESC,*LPD3DDEVICEDESC; |
| |
| typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID); |
| typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); |
| |
| |
| /* dwflags for FindDevice */ |
| #define D3DFDS_COLORMODEL 0x00000001 |
| #define D3DFDS_GUID 0x00000002 |
| #define D3DFDS_HARDWARE 0x00000004 |
| #define D3DFDS_TRIANGLES 0x00000008 |
| #define D3DFDS_LINES 0x00000010 |
| #define D3DFDS_MISCCAPS 0x00000020 |
| #define D3DFDS_RASTERCAPS 0x00000040 |
| #define D3DFDS_ZCMPCAPS 0x00000080 |
| #define D3DFDS_ALPHACMPCAPS 0x00000100 |
| #define D3DFDS_DSTBLENDCAPS 0x00000400 |
| #define D3DFDS_SHADECAPS 0x00000800 |
| #define D3DFDS_TEXTURECAPS 0x00001000 |
| #define D3DFDS_TEXTUREFILTERCAPS 0x00002000 |
| #define D3DFDS_TEXTUREBLENDCAPS 0x00004000 |
| #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000 |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwFlags; |
| BOOL32 bHardware; |
| D3DCOLORMODEL dcmColorModel; |
| GUID guid; |
| DWORD dwCaps; |
| D3DPRIMCAPS dpcPrimCaps; |
| } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH; |
| |
| typedef struct { |
| DWORD dwSize; |
| GUID guid; |
| D3DDEVICEDESC ddHwDesc; |
| D3DDEVICEDESC ddSwDesc; |
| } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT; |
| |
| #define D3DVALP(val, prec) ((float)(val)) |
| #define D3DVAL(val) ((float)(val)) |
| typedef float D3DVALUE,*LPD3DVALUE; |
| #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) |
| #define D3DMultiply(a, b) ((a) * (b)) |
| |
| typedef struct { |
| DWORD dwFlags; /* Homogeneous clipping flags */ |
| union { |
| D3DVALUE hx; |
| D3DVALUE dvHX; |
| } x; |
| union { |
| D3DVALUE hy; |
| D3DVALUE dvHY; |
| } y; |
| union { |
| D3DVALUE hz; |
| D3DVALUE dvHZ; |
| } z; |
| } D3DHVERTEX, *LPD3DHVERTEX; |
| /* |
| * Transformed/lit vertices |
| */ |
| typedef struct { |
| union { |
| D3DVALUE sx; /* Screen coordinates */ |
| D3DVALUE dvSX; |
| } x; |
| union { |
| D3DVALUE sy; |
| D3DVALUE dvSY; |
| } y; |
| union { |
| D3DVALUE sz; |
| D3DVALUE dvSZ; |
| } z; |
| union { |
| D3DVALUE rhw; /* Reciprocal of homogeneous w */ |
| D3DVALUE dvRHW; |
| } r; |
| union { |
| D3DCOLOR color; /* Vertex color */ |
| D3DCOLOR dcColor; |
| } c; |
| union { |
| D3DCOLOR specular; /* Specular component of vertex */ |
| D3DCOLOR dcSpecular; |
| } s; |
| union { |
| D3DVALUE tu; /* Texture coordinates */ |
| D3DVALUE dvTU; |
| } u; |
| union { |
| D3DVALUE tv; |
| D3DVALUE dvTV; |
| } v; |
| } D3DTLVERTEX, *LPD3DTLVERTEX; |
| typedef struct { |
| union { |
| D3DVALUE x; /* Homogeneous coordinates */ |
| D3DVALUE dvX; |
| } x; |
| union { |
| D3DVALUE y; |
| D3DVALUE dvY; |
| } y; |
| union { |
| D3DVALUE z; |
| D3DVALUE dvZ; |
| } z; |
| DWORD dwReserved; |
| union { |
| D3DCOLOR color; /* Vertex color */ |
| D3DCOLOR dcColor; |
| } c; |
| union { |
| D3DCOLOR specular; /* Specular component of vertex */ |
| D3DCOLOR dcSpecular; |
| } s; |
| union { |
| D3DVALUE tu; /* Texture coordinates */ |
| D3DVALUE dvTU; |
| } u; |
| union { |
| D3DVALUE tv; |
| D3DVALUE dvTV; |
| } v; |
| } D3DLVERTEX, *LPD3DLVERTEX; |
| typedef struct { |
| union { |
| D3DVALUE x; /* Homogeneous coordinates */ |
| D3DVALUE dvX; |
| } x; |
| union { |
| D3DVALUE y; |
| D3DVALUE dvY; |
| } y; |
| union { |
| D3DVALUE z; |
| D3DVALUE dvZ; |
| } z; |
| union { |
| D3DVALUE nx; /* Normal */ |
| D3DVALUE dvNX; |
| } nx; |
| union { |
| D3DVALUE ny; |
| D3DVALUE dvNY; |
| } ny; |
| union { |
| D3DVALUE nz; |
| D3DVALUE dvNZ; |
| } nz; |
| union { |
| D3DVALUE tu; /* Texture coordinates */ |
| D3DVALUE dvTU; |
| } u; |
| union { |
| D3DVALUE tv; |
| D3DVALUE dvTV; |
| } v; |
| } D3DVERTEX, *LPD3DVERTEX; |
| |
| typedef struct { |
| union { |
| LONG x1; |
| LONG lX1; |
| } x1; |
| union { |
| LONG y1; |
| LONG lY1; |
| } y1; |
| union { |
| LONG x2; |
| LONG lX2; |
| } x2; |
| union { |
| LONG y2; |
| LONG lY2; |
| } y2; |
| } D3DRECT, *LPD3DRECT; |
| |
| typedef struct { |
| union { |
| D3DVALUE x; |
| D3DVALUE dvX; |
| } x; |
| union { |
| D3DVALUE y; |
| D3DVALUE dvY; |
| } y; |
| union { |
| D3DVALUE z; |
| D3DVALUE dvZ; |
| } z; |
| /* the c++ variant has operator overloads etc. too */ |
| } D3DVECTOR,*LPD3DVECTOR; |
| |
| typedef struct { |
| D3DVALUE _11, _12, _13, _14; |
| D3DVALUE _21, _22, _23, _24; |
| D3DVALUE _31, _32, _33, _34; |
| D3DVALUE _41, _42, _43, _44; |
| } D3DMATRIX, *LPD3DMATRIX; |
| |
| typedef struct _D3DCOLORVALUE { |
| union { |
| D3DVALUE r; |
| D3DVALUE dvR; |
| } r; |
| union { |
| D3DVALUE g; |
| D3DVALUE dvG; |
| } g; |
| union { |
| D3DVALUE b; |
| D3DVALUE dvB; |
| } b; |
| union { |
| D3DVALUE a; |
| D3DVALUE dvA; |
| } a; |
| } D3DCOLORVALUE,*LPD3DCOLORVALUE; |
| |
| typedef struct { |
| DWORD dwSize; |
| D3DLIGHTTYPE dltType; |
| D3DCOLORVALUE dcvColor; |
| D3DVECTOR dvPosition; /* Position in world space */ |
| D3DVECTOR dvDirection; /* Direction in world space */ |
| D3DVALUE dvRange; /* Cutoff range */ |
| D3DVALUE dvFalloff; /* Falloff */ |
| D3DVALUE dvAttenuation0; /* Constant attenuation */ |
| D3DVALUE dvAttenuation1; /* Linear attenuation */ |
| D3DVALUE dvAttenuation2; /* Quadratic attenuation */ |
| D3DVALUE dvTheta; /* Inner angle of spotlight cone */ |
| D3DVALUE dvPhi; /* Outer angle of spotlight cone */ |
| } D3DLIGHT,*LPD3DLIGHT; |
| |
| /* flags bits */ |
| #define D3DLIGHT_ACTIVE 0x00000001 |
| #define D3DLIGHT_NO_SPECULAR 0x00000002 |
| |
| /* Textures */ |
| typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); |
| |
| |
| /* Statistics structure */ |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwTrianglesDrawn; |
| DWORD dwLinesDrawn; |
| DWORD dwPointsDrawn; |
| DWORD dwSpansDrawn; |
| DWORD dwVerticesProcessed; |
| } D3DSTATS, *LPD3DSTATS; |
| |
| /* Clipping */ |
| typedef struct _D3DCLIPSTATUS { |
| DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */ |
| DWORD dwStatus; /* Clip status */ |
| float minx, maxx; /* X extents */ |
| float miny, maxy; /* Y extents */ |
| float minz, maxz; /* Z extents */ |
| } D3DCLIPSTATUS, *LPD3DCLIPSTATUS; |
| |
| typedef struct { |
| DWORD dwSize; |
| union { |
| D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ |
| D3DCOLORVALUE dcvDiffuse; |
| } a; |
| union { |
| D3DCOLORVALUE ambient; /* Ambient color RGB */ |
| D3DCOLORVALUE dcvAmbient; |
| } b; |
| union { |
| D3DCOLORVALUE specular; /* Specular 'shininess' */ |
| D3DCOLORVALUE dcvSpecular; |
| } c; |
| union { |
| D3DCOLORVALUE emissive; /* Emissive color RGB */ |
| D3DCOLORVALUE dcvEmissive; |
| } d; |
| union { |
| D3DVALUE power; /* Sharpness if specular highlight */ |
| D3DVALUE dvPower; |
| } e; |
| D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ |
| DWORD dwRampSize; |
| } D3DMATERIAL, *LPD3DMATERIAL; |
| |
| typedef struct { |
| D3DVECTOR dvPosition; /* Lightable point in model space */ |
| D3DVECTOR dvNormal; /* Normalised unit vector */ |
| } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwX; |
| DWORD dwY; /* Top left */ |
| DWORD dwWidth; |
| DWORD dwHeight; /* Dimensions */ |
| D3DVALUE dvScaleX; /* Scale homogeneous to screen */ |
| D3DVALUE dvScaleY; /* Scale homogeneous to screen */ |
| D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ |
| D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ |
| D3DVALUE dvMinZ; |
| D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ |
| } D3DVIEWPORT, *LPD3DVIEWPORT; |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwX; |
| DWORD dwY; /* Viewport Top left */ |
| DWORD dwWidth; |
| DWORD dwHeight; /* Viewport Dimensions */ |
| D3DVALUE dvClipX; /* Top left of clip volume */ |
| D3DVALUE dvClipY; |
| D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ |
| D3DVALUE dvClipHeight; |
| D3DVALUE dvMinZ; /* Min/max of clip Volume */ |
| D3DVALUE dvMaxZ; |
| } D3DVIEWPORT2, *LPD3DVIEWPORT2; |
| |
| #define D3DTRANSFORM_CLIPPED 0x00000001l |
| #define D3DTRANSFORM_UNCLIPPED 0x00000002l |
| |
| typedef struct { |
| DWORD dwSize; |
| LPVOID lpIn; /* Input vertices */ |
| DWORD dwInSize; /* Stride of input vertices */ |
| LPVOID lpOut; /* Output vertices */ |
| DWORD dwOutSize; /* Stride of output vertices */ |
| LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ |
| DWORD dwClip; /* Clipping hint */ |
| DWORD dwClipIntersection; |
| DWORD dwClipUnion; /* Union of all clip flags */ |
| D3DRECT drExtent; /* Extent of transformed vertices */ |
| } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; |
| |
| /* flags bits */ |
| #define D3DLIGHT_ACTIVE 0x00000001 |
| #define D3DLIGHT_NO_SPECULAR 0x00000002 |
| |
| /* maximum valid light range */ |
| #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) |
| |
| typedef struct _D3DLIGHT2 { |
| DWORD dwSize; |
| D3DLIGHTTYPE dltType; /* Type of light source */ |
| D3DCOLORVALUE dcvColor; /* Color of light */ |
| D3DVECTOR dvPosition; /* Position in world space */ |
| D3DVECTOR dvDirection; /* Direction in world space */ |
| D3DVALUE dvRange; /* Cutoff range */ |
| D3DVALUE dvFalloff; /* Falloff */ |
| D3DVALUE dvAttenuation0; /* Constant attenuation */ |
| D3DVALUE dvAttenuation1; /* Linear attenuation */ |
| D3DVALUE dvAttenuation2; /* Quadratic attenuation */ |
| D3DVALUE dvTheta; /* Inner angle of spotlight cone */ |
| D3DVALUE dvPhi; /* Outer angle of spotlight cone */ |
| DWORD dwFlags; |
| } D3DLIGHT2, *LPD3DLIGHT2; |
| |
| typedef struct _D3DLIGHTDATA { |
| DWORD dwSize; |
| LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ |
| DWORD dwInSize; /* Stride of input elements */ |
| LPD3DTLVERTEX lpOut; /* Output colors */ |
| DWORD dwOutSize; /* Stride of output colors */ |
| } D3DLIGHTDATA, *LPD3DLIGHTDATA; |
| |
| typedef struct _D3DPICKRECORD { |
| BYTE bOpcode; |
| BYTE bPad; |
| DWORD dwOffset; |
| D3DVALUE dvZ; |
| } D3DPICKRECORD, *LPD3DPICKRECORD; |
| |
| |
| typedef struct _D3DExecuteBufferDesc { |
| DWORD dwSize; |
| DWORD dwFlags; |
| DWORD dwCaps; |
| DWORD dwBufferSize; |
| LPVOID lpData; |
| } D3DEXECUTEBUFFERDESC; |
| typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC; |
| |
| #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */ |
| #define D3DDEB_CAPS 0x00000002l /* caps valid */ |
| #define D3DDEB_LPDATA 0x00000004l /* lpData valid */ |
| |
| #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */ |
| #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */ |
| #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) |
| |
| /* |
| * Values for d3d status. |
| */ |
| #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT |
| #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT |
| #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP |
| #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM |
| #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT |
| #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK |
| #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 |
| #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 |
| #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 |
| #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 |
| #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 |
| #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 |
| |
| #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L |
| #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L |
| #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L |
| #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L |
| #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L |
| #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L |
| #define D3DSTATUS_ZNOTVISIBLE 0x01000000L |
| |
| #define D3DSTATUS_CLIPUNIONALL ( \ |
| D3DSTATUS_CLIPUNIONLEFT | \ |
| D3DSTATUS_CLIPUNIONRIGHT | \ |
| D3DSTATUS_CLIPUNIONTOP | \ |
| D3DSTATUS_CLIPUNIONBOTTOM | \ |
| D3DSTATUS_CLIPUNIONFRONT | \ |
| D3DSTATUS_CLIPUNIONBACK | \ |
| D3DSTATUS_CLIPUNIONGEN0 | \ |
| D3DSTATUS_CLIPUNIONGEN1 | \ |
| D3DSTATUS_CLIPUNIONGEN2 | \ |
| D3DSTATUS_CLIPUNIONGEN3 | \ |
| D3DSTATUS_CLIPUNIONGEN4 | \ |
| D3DSTATUS_CLIPUNIONGEN5 \ |
| ) |
| |
| #define D3DSTATUS_CLIPINTERSECTIONALL ( \ |
| D3DSTATUS_CLIPINTERSECTIONLEFT | \ |
| D3DSTATUS_CLIPINTERSECTIONRIGHT | \ |
| D3DSTATUS_CLIPINTERSECTIONTOP | \ |
| D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ |
| D3DSTATUS_CLIPINTERSECTIONFRONT | \ |
| D3DSTATUS_CLIPINTERSECTIONBACK | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN0 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN1 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN2 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN3 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN4 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN5 \ |
| ) |
| |
| #define D3DSTATUS_DEFAULT ( \ |
| D3DSTATUS_CLIPINTERSECTIONALL | \ |
| D3DSTATUS_ZNOTVISIBLE) |
| |
| |
| typedef struct _D3DSTATUS { |
| DWORD dwFlags; |
| DWORD dwStatus; |
| D3DRECT drExtent; |
| } D3DSTATUS, *LPD3DSTATUS; |
| |
| |
| typedef struct _D3DEXECUTEDATA { |
| DWORD dwSize; |
| DWORD dwVertexOffset; |
| DWORD dwVertexCount; |
| DWORD dwInstructionOffset; |
| DWORD dwInstructionLength; |
| DWORD dwHVertexOffset; |
| D3DSTATUS dsStatus; |
| } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; |
| |
| typedef enum _D3DOPCODE { |
| D3DOP_POINT = 1, |
| D3DOP_LINE = 2, |
| D3DOP_TRIANGLE = 3, |
| D3DOP_MATRIXLOAD = 4, |
| D3DOP_MATRIXMULTIPLY = 5, |
| D3DOP_STATETRANSFORM = 6, |
| D3DOP_STATELIGHT = 7, |
| D3DOP_STATERENDER = 8, |
| D3DOP_PROCESSVERTICES = 9, |
| D3DOP_TEXTURELOAD = 10, |
| D3DOP_EXIT = 11, |
| D3DOP_BRANCHFORWARD = 12, |
| D3DOP_SPAN = 13, |
| D3DOP_SETSTATUS = 14, |
| |
| D3DOP_FORCE_DWORD = 0x7fffffff, |
| } D3DOPCODE; |
| |
| typedef struct _D3DPOINT { |
| WORD wCount; |
| WORD wFirst; |
| } D3DPOINT, *LPD3DPOINT; |
| |
| typedef struct _D3DLINE { |
| union { |
| WORD v1; |
| WORD wV1; |
| } v1; |
| union { |
| WORD v2; |
| WORD wV2; |
| } v2; |
| } D3DLINE, *LPD3DLINE; |
| |
| #define D3DTRIFLAG_START 0x00000000L |
| #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ |
| #define D3DTRIFLAG_ODD 0x0000001eL |
| #define D3DTRIFLAG_EVEN 0x0000001fL |
| |
| #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ |
| #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ |
| #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ |
| #define D3DTRIFLAG_EDGEENABLETRIANGLE \ |
| (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) |
| |
| typedef struct _D3DTRIANGLE { |
| union { |
| WORD v1; |
| WORD wV1; |
| } v1; |
| union { |
| WORD v2; |
| WORD wV2; |
| } v2; |
| union { |
| WORD v3; |
| WORD wV3; |
| } v3; |
| WORD wFlags; |
| } D3DTRIANGLE, *LPD3DTRIANGLE; |
| |
| typedef struct _D3DMATRIXLOAD { |
| D3DMATRIXHANDLE hDestMatrix; |
| D3DMATRIXHANDLE hSrcMatrix; |
| } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; |
| |
| typedef struct _D3DMATRIXMULTIPLY { |
| D3DMATRIXHANDLE hDestMatrix; |
| D3DMATRIXHANDLE hSrcMatrix1; |
| D3DMATRIXHANDLE hSrcMatrix2; |
| } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; |
| |
| typedef struct _D3DSTATE { |
| union { |
| D3DTRANSFORMSTATETYPE dtstTransformStateType; |
| D3DLIGHTSTATETYPE dlstLightStateType; |
| D3DRENDERSTATETYPE drstRenderStateType; |
| } t; |
| union { |
| DWORD dwArg[1]; |
| D3DVALUE dvArg[1]; |
| } v; |
| } D3DSTATE, *LPD3DSTATE; |
| |
| #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L |
| #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L |
| #define D3DPROCESSVERTICES_COPY 0x00000002L |
| #define D3DPROCESSVERTICES_OPMASK 0x00000007L |
| |
| #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L |
| #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L |
| |
| typedef struct _D3DPROCESSVERTICES { |
| DWORD dwFlags; |
| WORD wStart; |
| WORD wDest; |
| DWORD dwCount; |
| DWORD dwReserved; |
| } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; |
| |
| typedef struct _D3DTEXTURELOAD { |
| D3DTEXTUREHANDLE hDestTexture; |
| D3DTEXTUREHANDLE hSrcTexture; |
| } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; |
| |
| typedef struct _D3DBRANCH { |
| DWORD dwMask; |
| DWORD dwValue; |
| BOOL bNegate; |
| DWORD dwOffset; |
| } D3DBRANCH, *LPD3DBRANCH; |
| |
| typedef struct _D3DSPAN { |
| WORD wCount; |
| WORD wFirst; |
| } D3DSPAN, *LPD3DSPAN; |
| |
| typedef struct _D3DINSTRUCTION { |
| BYTE bOpcode; |
| BYTE bSize; |
| WORD wCount; |
| } D3DINSTRUCTION, *LPD3DINSTRUCTION; |
| |
| |
| /* ******************************************************************** |
| Direct3D |
| ******************************************************************** */ |
| #define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn) |
| #define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn) |
| #define PURE |
| #define FAR |
| #define THIS_ THIS , |
| |
| #define THIS LPDIRECT3D this |
| typedef struct IDirect3D_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3D methods ***/ |
| STDMETHOD(Initialize) (THIS_ REFIID) PURE; |
| STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; |
| STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; |
| STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE; |
| STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE; |
| STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; |
| } *LPDIRECT3D_VTABLE,IDirect3D_VTable; |
| |
| struct IDirect3D { |
| LPDIRECT3D_VTABLE lpvtbl; |
| DWORD ref; |
| LPDIRECTDRAW ddraw; |
| }; |
| #undef THIS |
| |
| /* ******************************************************************** |
| Direct3D2 |
| ******************************************************************** */ |
| #define THIS LPDIRECT3D2 this |
| typedef struct IDirect3D2_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3D2 methods ***/ |
| STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; |
| STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; |
| STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE; |
| STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE; |
| STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; |
| STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE; |
| } *LPDIRECT3D2_VTABLE,IDirect3D2_VTable; |
| |
| struct IDirect3D2 { |
| LPDIRECT3D2_VTABLE lpvtbl; |
| DWORD ref; |
| LPDIRECTDRAW ddraw; |
| }; |
| #undef THIS |
| |
| /* ******************************************************************** |
| Direct3DLight |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DLIGHT this |
| typedef struct IDirect3DLight_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DLight methods ***/ |
| STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; |
| STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE; |
| STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE; |
| } IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE; |
| |
| struct IDirect3DLight { |
| LPDIRECT3DLIGHT_VTABLE lpvtbl; |
| DWORD ref; |
| |
| union { |
| LPDIRECT3D d3d; |
| LPDIRECT3D2 d3d2; |
| } d3d; |
| int type; |
| |
| D3DLIGHT2 light; |
| |
| /* Chained list used for adding / removing from viewports */ |
| LPDIRECT3DLIGHT next, prev; |
| |
| /* Activation function */ |
| void (*activate)(THIS); |
| int is_active; |
| |
| /* Awful OpenGL code !!! */ |
| #ifdef HAVE_MESAGL |
| GLenum light_num; |
| #endif |
| }; |
| |
| #undef THIS |
| |
| /* ******************************************************************** |
| Direct3DMaterial |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DMATERIAL this |
| typedef struct IDirect3DMaterial_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DMaterial2 methods ***/ |
| STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; |
| STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE; |
| STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE; |
| STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE; |
| STDMETHOD_(HRESULT, Reserve) (THIS) PURE; |
| STDMETHOD_(HRESULT, Unreserve) (THIS) PURE; |
| } IDirect3DMaterial_VTable,*LPDIRECT3DMATERIAL_VTABLE; |
| |
| #undef THIS |
| |
| |
| /* ******************************************************************** |
| Direct3DMaterial2 |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DMATERIAL2 this |
| typedef struct IDirect3DMaterial2_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DMaterial2 methods ***/ |
| STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE; |
| STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE; |
| STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE; |
| } IDirect3DMaterial2_VTable,*LPDIRECT3DMATERIAL2_VTABLE; |
| |
| struct IDirect3DMaterial2 { |
| LPDIRECT3DMATERIAL2_VTABLE lpvtbl; |
| DWORD ref; |
| |
| union { |
| LPDIRECT3D d3d1; |
| LPDIRECT3D2 d3d2; |
| } d3d; |
| union { |
| LPDIRECT3DDEVICE active_device1; |
| LPDIRECT3DDEVICE2 active_device2; |
| } device; |
| int use_d3d2; |
| |
| D3DMATERIAL mat; |
| |
| void (*activate)(LPDIRECT3DMATERIAL2 this); |
| }; |
| |
| #undef THIS |
| |
| /* ******************************************************************** |
| Direct3DTexture |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DTEXTURE this |
| typedef struct IDirect3DTexture_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DTexture methods ***/ |
| STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE; |
| STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE; |
| STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE; |
| STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE; |
| STDMETHOD_(HRESULT, Unload) (THIS) PURE; |
| } IDirect3DTexture_VTable,*LPDIRECT3DTEXTURE_VTABLE; |
| |
| /* The structure is the same as for Direct3DTexture2 */ |
| |
| #undef THIS |
| |
| /* ******************************************************************** |
| Direct3DTexture2 |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DTEXTURE2 this |
| typedef struct IDirect3DTexture2_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DTexture2 methods ***/ |
| STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DTEXTUREHANDLE) PURE; |
| STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE; |
| STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE2) PURE; |
| } IDirect3DTexture2_VTable,*LPDIRECT3DTEXTURE2_VTABLE; |
| |
| struct IDirect3DTexture2 { |
| LPDIRECT3DTEXTURE2_VTABLE lpvtbl; |
| DWORD ref; |
| |
| void *D3Ddevice; /* I put (void *) to use the same pointer for both |
| Direct3D and Direct3D2 */ |
| #ifdef HAVE_MESAGL |
| GLuint tex_name; |
| #endif |
| LPDIRECTDRAWSURFACE3 surface; |
| }; |
| |
| #undef THIS |
| |
| |
| /* ******************************************************************** |
| Direct3DViewport |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DVIEWPORT this |
| typedef struct IDirect3Viewport_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DViewport methods ***/ |
| STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; |
| STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE; |
| STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE; |
| STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; |
| STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; |
| STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; |
| STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; |
| STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; |
| STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; |
| STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; |
| STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; |
| STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; |
| STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE; |
| } IDirect3DViewport_VTable,*LPDIRECT3DVIEWPORT_VTABLE; |
| |
| #undef THIS |
| |
| |
| /* ******************************************************************** |
| Direct3DViewport2 |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DVIEWPORT2 this |
| typedef struct IDirect3Viewport2_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DViewport methods ***/ |
| STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; |
| STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE; |
| STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE; |
| STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; |
| STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; |
| STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; |
| STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; |
| STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; |
| STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; |
| STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; |
| STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; |
| STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; |
| STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE; |
| /*** IDirect3DViewport2 methods ***/ |
| STDMETHOD(GetViewport2) (THIS_ LPD3DVIEWPORT2) PURE; |
| STDMETHOD(SetViewport2) (THIS_ LPD3DVIEWPORT2) PURE; |
| } IDirect3DViewport2_VTable,*LPDIRECT3DVIEWPORT2_VTABLE; |
| |
| struct IDirect3DViewport2 { |
| LPDIRECT3DVIEWPORT2_VTABLE lpvtbl; |
| DWORD ref; |
| |
| union { |
| LPDIRECT3D d3d1; |
| LPDIRECT3D2 d3d2; |
| } d3d; |
| /* If this viewport is active for one device, put the device here */ |
| union { |
| LPDIRECT3DDEVICE active_device1; |
| LPDIRECT3DDEVICE2 active_device2; |
| } device; |
| int use_d3d2; |
| |
| union { |
| D3DVIEWPORT vp1; |
| D3DVIEWPORT2 vp2; |
| } viewport; |
| int use_vp2; |
| |
| /* Activation function */ |
| void (*activate)(THIS); |
| |
| /* Field used to chain viewports together */ |
| LPDIRECT3DVIEWPORT2 next; |
| |
| /* Lights list */ |
| LPDIRECT3DLIGHT lights; |
| |
| /* OpenGL code */ |
| #ifdef HAVE_MESAGL |
| GLenum nextlight; |
| #endif |
| }; |
| |
| #undef THIS |
| |
| /* ******************************************************************** |
| Direct3DExecuteBuffer |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DEXECUTEBUFFER this |
| typedef struct IDirect3DExecuteBuffer_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DExecuteBuffer methods ***/ |
| STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE; |
| STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE; |
| STDMETHOD_(HRESULT, Unlock) (THIS) PURE; |
| STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; |
| STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; |
| STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE; |
| STDMETHOD(Optimize) (THIS_ DWORD) PURE; |
| } *LPDIRECT3DEXECUTEBUFFER_VTABLE,IDirect3DExecuteBuffer_VTable; |
| |
| struct IDirect3DExecuteBuffer { |
| LPDIRECT3DEXECUTEBUFFER_VTABLE lpvtbl; |
| DWORD ref; |
| |
| LPDIRECT3DDEVICE d3ddev; |
| |
| D3DEXECUTEBUFFERDESC desc; |
| D3DEXECUTEDATA data; |
| |
| /* This buffer will store the transformed vertices */ |
| D3DVERTEX *vertex_data; |
| |
| /* This flags is set to TRUE if we allocated ourselves the |
| data buffer */ |
| BOOL need_free; |
| |
| void (*execute)(LPDIRECT3DEXECUTEBUFFER this, |
| LPDIRECT3DDEVICE dev, |
| LPDIRECT3DVIEWPORT vp); |
| }; |
| |
| #undef THIS |
| |
| /* ******************************************************************** |
| Direct3DDevice |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DDEVICE this |
| typedef struct IDirect3DDevice_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DDevice methods ***/ |
| STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE; |
| STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE; |
| STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE; |
| STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE; |
| STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE; |
| STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE; |
| STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; |
| STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; |
| STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE; |
| STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE; |
| STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE; |
| STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE; |
| STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE; |
| STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, const LPD3DMATRIX) PURE; |
| STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE; |
| STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE; |
| STDMETHOD_(HRESULT, BeginScene) (THIS) PURE; |
| STDMETHOD_(HRESULT, EndScene) (THIS) PURE; |
| STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE; |
| } *LPDIRECT3DDEVICE_VTABLE,IDirect3DDevice_VTable; |
| |
| struct IDirect3DDevice { |
| /* This are the fields common to all Direct3DDevice implementations */ |
| LPDIRECT3DDEVICE_VTABLE lpvtbl; |
| DWORD ref; |
| |
| LPDIRECT3D d3d; |
| LPDIRECTDRAWSURFACE surface; |
| |
| LPDIRECT3DVIEWPORT viewport_list; |
| LPDIRECT3DVIEWPORT current_viewport; |
| |
| void (*set_context)(THIS) ; |
| }; |
| |
| #undef THIS |
| |
| /* ******************************************************************** |
| Direct3DDevice2 |
| ******************************************************************** */ |
| #define THIS LPDIRECT3DDEVICE2 this |
| typedef struct IDirect3DDevice2_VTable { |
| /*** IUnknown methods ***/ |
| STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; |
| STDMETHOD_(ULONG, AddRef) (THIS) PURE; |
| STDMETHOD_(ULONG, Release) (THIS) PURE; |
| /*** IDirect3DDevice2 methods ***/ |
| STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE; |
| STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2) PURE; |
| STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE; |
| STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE; |
| STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE; |
| STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2*, DWORD) PURE; |
| STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE; |
| STDMETHOD_(HRESULT, BeginScene) (THIS) PURE; |
| STDMETHOD_(HRESULT, EndScene) (THIS) PURE; |
| STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D2*) PURE; |
| |
| /*** DrawPrimitive API ***/ |
| STDMETHOD(SetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE; |
| STDMETHOD(GetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2 *) PURE; |
| |
| STDMETHOD(SetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE; |
| STDMETHOD(GetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE *) PURE; |
| |
| STDMETHOD(Begin) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, DWORD) PURE; |
| STDMETHOD(BeginIndexed) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE; |
| STDMETHOD(Vertex) (THIS_ LPVOID) PURE; |
| STDMETHOD(Index) (THIS_ WORD) PURE; |
| STDMETHOD(End) (THIS_ DWORD) PURE; |
| |
| STDMETHOD(GetRenderState) (THIS_ D3DRENDERSTATETYPE, LPDWORD) PURE; |
| STDMETHOD(SetRenderState) (THIS_ D3DRENDERSTATETYPE, DWORD) PURE; |
| STDMETHOD(GetLightState) (THIS_ D3DLIGHTSTATETYPE, LPDWORD) PURE; |
| STDMETHOD(SetLightState) (THIS_ D3DLIGHTSTATETYPE, DWORD) PURE; |
| STDMETHOD(SetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE; |
| STDMETHOD(GetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE; |
| STDMETHOD(MultiplyTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE; |
| |
| STDMETHOD(DrawPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE; |
| STDMETHOD(DrawIndexedPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, LPWORD, DWORD, DWORD) PURE; |
| |
| STDMETHOD(SetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE; |
| STDMETHOD(GetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE; |
| } *LPDIRECT3DDEVICE2_VTABLE,IDirect3DDevice2_VTable; |
| |
| struct IDirect3DDevice2 { |
| /* This are the fields common to all Direct3DDevice2 implementations */ |
| LPDIRECT3DDEVICE2_VTABLE lpvtbl; |
| DWORD ref; |
| |
| LPDIRECT3D2 d3d; |
| LPDIRECTDRAWSURFACE surface; |
| |
| LPDIRECT3DVIEWPORT2 viewport_list; |
| LPDIRECT3DVIEWPORT2 current_viewport; |
| |
| void (*set_context)(THIS) ; |
| }; |
| #undef THIS |
| |
| |
| #undef THIS_ |
| #undef STDMETHOD |
| #undef STDMETHOD_ |
| #undef PURE |
| #undef FAR |
| #endif |