| /* |
| * Copyright Robert J. Amstadt, 1993 |
| */ |
| |
| #include <stdlib.h> |
| #include "windows.h" |
| #include "debug.h" |
| |
| INT16 WINAPI OpenSound16(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| return -1; |
| } |
| |
| void WINAPI OpenSound32(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| } |
| |
| void WINAPI CloseSound(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| } |
| |
| INT16 WINAPI SetVoiceQueueSize16(INT16 nVoice, INT16 nBytes) |
| { |
| FIXME(sound, "(%d,%d): stub\n",nVoice,nBytes); |
| return 0; |
| } |
| |
| DWORD WINAPI SetVoiceQueueSize32(DWORD nVoice, DWORD nBytes) |
| { |
| FIXME(sound, "(%ld,%ld): stub\n",nVoice,nBytes); |
| return 0; |
| } |
| |
| INT16 WINAPI SetVoiceNote16(INT16 nVoice, INT16 nValue, INT16 nLength, |
| INT16 nCdots) |
| { |
| FIXME(sound, "(%d,%d,%d,%d): stub\n",nVoice,nValue,nLength,nCdots); |
| return 0; |
| } |
| |
| DWORD WINAPI SetVoiceNote32(DWORD nVoice, DWORD nValue, DWORD nLength, |
| DWORD nCdots) |
| { |
| FIXME(sound, "(%ld,%ld,%ld,%ld): stub\n",nVoice,nValue,nLength,nCdots); |
| return 0; |
| } |
| |
| INT16 WINAPI SetVoiceAccent16(INT16 nVoice, INT16 nTempo, INT16 nVolume, |
| INT16 nMode, INT16 nPitch) |
| { |
| FIXME(sound, "(%d,%d,%d,%d,%d): stub\n", nVoice, nTempo, |
| nVolume, nMode, nPitch); |
| return 0; |
| } |
| |
| DWORD WINAPI SetVoiceAccent32(DWORD nVoice, DWORD nTempo, DWORD nVolume, |
| DWORD nMode, DWORD nPitch) |
| { |
| FIXME(sound, "(%ld,%ld,%ld,%ld,%ld): stub\n", nVoice, nTempo, |
| nVolume, nMode, nPitch); |
| return 0; |
| } |
| |
| INT16 WINAPI SetVoiceEnvelope16(INT16 nVoice, INT16 nShape, INT16 nRepeat) |
| { |
| FIXME(sound, "(%d,%d,%d): stub\n",nVoice,nShape,nRepeat); |
| return 0; |
| } |
| |
| DWORD WINAPI SetVoiceEnvelope32(DWORD nVoice, DWORD nShape, DWORD nRepeat) |
| { |
| FIXME(sound, "(%ld,%ld,%ld): stub\n",nVoice,nShape,nRepeat); |
| return 0; |
| } |
| |
| INT16 WINAPI SetSoundNoise16(INT16 nSource, INT16 nDuration) |
| { |
| FIXME(sound, "(%d,%d): stub\n",nSource,nDuration); |
| return 0; |
| } |
| |
| DWORD WINAPI SetSoundNoise32(DWORD nSource, DWORD nDuration) |
| { |
| FIXME(sound, "(%ld,%ld): stub\n",nSource,nDuration); |
| return 0; |
| } |
| |
| INT16 WINAPI SetVoiceSound16(INT16 nVoice, DWORD lFrequency, INT16 nDuration) |
| { |
| FIXME(sound, "(%d, %ld, %d): stub\n",nVoice,lFrequency, nDuration); |
| return 0; |
| } |
| |
| DWORD WINAPI SetVoiceSound32(DWORD nVoice, DWORD lFrequency, DWORD nDuration) |
| { |
| FIXME(sound, "(%ld, %ld, %ld): stub\n",nVoice,lFrequency, nDuration); |
| return 0; |
| } |
| |
| INT16 WINAPI StartSound16(void) |
| { |
| return 0; |
| } |
| |
| INT16 WINAPI StopSound16(void) |
| { |
| return 0; |
| } |
| |
| INT16 WINAPI WaitSoundState16(INT16 x) |
| { |
| FIXME(sound, "(%d): stub\n", x); |
| return 0; |
| } |
| |
| DWORD WINAPI WaitSoundState32(DWORD x) |
| { |
| FIXME(sound, "(%ld): stub\n", x); |
| return 0; |
| } |
| |
| INT16 WINAPI SyncAllVoices16(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| return 0; |
| } |
| |
| DWORD WINAPI SyncAllVoices32(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| return 0; |
| } |
| |
| INT16 WINAPI CountVoiceNotes16(INT16 x) |
| { |
| FIXME(sound, "(%d): stub\n", x); |
| return 0; |
| } |
| |
| DWORD WINAPI CountVoiceNotes32(DWORD x) |
| { |
| FIXME(sound, "(%ld): stub\n", x); |
| return 0; |
| } |
| |
| LPINT16 WINAPI GetThresholdEvent16(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| return NULL; |
| } |
| |
| LPDWORD WINAPI GetThresholdEvent32(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| return NULL; |
| } |
| |
| INT16 WINAPI GetThresholdStatus16(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| return 0; |
| } |
| |
| DWORD WINAPI GetThresholdStatus32(void) |
| { |
| FIXME(sound, "(void): stub\n"); |
| return 0; |
| } |
| |
| INT16 WINAPI SetVoiceThreshold16(INT16 a, INT16 b) |
| { |
| FIXME(sound, "(%d,%d): stub\n", a, b); |
| return 0; |
| } |
| |
| DWORD WINAPI SetVoiceThreshold32(DWORD a, DWORD b) |
| { |
| FIXME(sound, "(%ld,%ld): stub\n", a, b); |
| return 0; |
| } |
| |
| void WINAPI DoBeep(void) |
| { |
| FIXME(sound, "(void): stub!\n"); |
| } |
| |
| |
| |
| |