| /* |
| * IDirect3DTexture9 implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info |
| |
| /* ******************************************* |
| IWineD3DTexture IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DResource) |
| || IsEqualGUID(riid, &IID_IWineD3DBaseTexture) |
| || IsEqualGUID(riid, &IID_IWineD3DTexture)){ |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref); |
| IUnknown_AddRef(This->resource.parent); |
| return InterlockedIncrement(&This->resource.ref); |
| } |
| |
| ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref); |
| ref = InterlockedDecrement(&This->resource.ref); |
| if (ref == 0) { |
| int i; |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| if (This->surfaces[i] != NULL) { |
| /* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */ |
| IUnknown* surfaceParent; |
| IWineD3DSurface_GetParent(This->surfaces[i], &surfaceParent); |
| IUnknown_Release(surfaceParent); |
| IUnknown_Release(surfaceParent); |
| } |
| } |
| IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *)iface); |
| IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice); |
| HeapFree(GetProcessHeap(), 0, This); |
| } else { |
| IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */ |
| } |
| return ref; |
| } |
| |
| /* **************************************************** |
| IWineD3DTexture IWineD3DResource parts follow |
| **************************************************** */ |
| HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice** ppDevice) { |
| return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid) { |
| return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid); |
| } |
| |
| DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) { |
| return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) { |
| return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface); |
| } |
| |
| void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) { |
| /* Override the IWineD3DResource Preload method */ |
| unsigned int i; |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| |
| TRACE("(%p) : About to load texture\n", This); |
| IWineD3DTexture_BindTexture(iface); |
| |
| ENTER_GL(); |
| /* If were dirty then reload the surfaces */ |
| if(This->baseTexture.dirty != FALSE) { |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| IWineD3DSurface_LoadTexture(This->surfaces[i], GL_TEXTURE_2D, i); |
| } |
| |
| /* No longer dirty */ |
| This->baseTexture.dirty = FALSE; |
| } |
| LEAVE_GL(); |
| |
| return ; |
| } |
| |
| D3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) { |
| return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent) { |
| return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent); |
| } |
| |
| /* ****************************************************** |
| IWineD3DTexture IWineD3DBaseTexture parts follow |
| ****************************************************** */ |
| DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) { |
| return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew); |
| } |
| |
| DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface); |
| } |
| |
| DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType) { |
| return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType); |
| } |
| |
| D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface); |
| } |
| |
| void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) { |
| return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface); |
| } |
| |
| /* Internal function, No d3d mapping */ |
| BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) { |
| return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE); |
| } |
| |
| BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) { |
| return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p) : relay to BaseTexture \n", This); |
| return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface); |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p) : relay to BaseTexture \n", This); |
| return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface); |
| } |
| |
| UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *iface) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| TRACE("(%p) \n", This); |
| |
| return GL_TEXTURE_2D; |
| } |
| |
| |
| /* ******************************************* |
| IWineD3DTexture IWineD3DTexture parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| TRACE("(%p) Level (%d)\n", This, Level); |
| return IWineD3DSurface_GetDesc((IWineD3DSurface *) This->surfaces[Level], pDesc); |
| } |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| *ppSurfaceLevel = (IWineD3DSurface *) This->surfaces[Level]; |
| IWineD3DSurface_AddRef((IWineD3DSurface *) This->surfaces[Level]); |
| TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, D3DLOCKED_RECT *pLockedRect, |
| CONST RECT *pRect, DWORD Flags) { |
| HRESULT hr; |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| |
| hr = IWineD3DSurface_LockRect((IWineD3DSurface *) This->surfaces[Level], pLockedRect, pRect, Flags); |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level) { |
| HRESULT hr; |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DSurface_UnlockRect((IWineD3DSurface *) This->surfaces[Level]); |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect) { |
| IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; |
| This->baseTexture.dirty = TRUE; |
| TRACE("(%p) : dirtyfication of surface Level (0)\n", This); |
| return IWineD3DSurface_AddDirtyRect((IWineD3DSurface *)This->surfaces[0], pDirtyRect); |
| } |
| |
| IWineD3DTextureVtbl IWineD3DTexture_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DTextureImpl_QueryInterface, |
| IWineD3DTextureImpl_AddRef, |
| IWineD3DTextureImpl_Release, |
| /* IWineD3DResource */ |
| IWineD3DTextureImpl_GetParent, |
| IWineD3DTextureImpl_GetDevice, |
| IWineD3DTextureImpl_SetPrivateData, |
| IWineD3DTextureImpl_GetPrivateData, |
| IWineD3DTextureImpl_FreePrivateData, |
| IWineD3DTextureImpl_SetPriority, |
| IWineD3DTextureImpl_GetPriority, |
| IWineD3DTextureImpl_PreLoad, |
| IWineD3DTextureImpl_GetType, |
| /* IWineD3DBaseTexture */ |
| IWineD3DTextureImpl_SetLOD, |
| IWineD3DTextureImpl_GetLOD, |
| IWineD3DTextureImpl_GetLevelCount, |
| IWineD3DTextureImpl_SetAutoGenFilterType, |
| IWineD3DTextureImpl_GetAutoGenFilterType, |
| IWineD3DTextureImpl_GenerateMipSubLevels, |
| IWineD3DTextureImpl_SetDirty, |
| IWineD3DTextureImpl_GetDirty, |
| IWineD3DTextureImpl_BindTexture, |
| IWineD3DTextureImpl_UnBindTexture, |
| IWineD3DTextureImpl_GetTextureDimensions, |
| /* IWineD3DTexture */ |
| IWineD3DTextureImpl_GetLevelDesc, |
| IWineD3DTextureImpl_GetSurfaceLevel, |
| IWineD3DTextureImpl_LockRect, |
| IWineD3DTextureImpl_UnlockRect, |
| IWineD3DTextureImpl_AddDirtyRect |
| }; |