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/*
* DirectMusic Software Synth Definitions
*
* Copyright (C) 2003 Rok Mandeljc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __WINE_DMUSIC_SOFTWARESYNTH_H
#define __WINE_DMUSIC_SOFTWARESYNTH_H
#include "dmusicc.h"
/*****************************************************************************
* Definitions
*/
#define REGSTR_PATH_SOFTWARESYNTHS "Software\\Microsoft\\DirectMusic\\SoftwareSynths"
#define REFRESH_F_LASTBUFFER 0x00000001
/*****************************************************************************
* Predeclare the interfaces
*/
DEFINE_GUID(IID_IDirectMusicSynth, 0x9823661,0x5c85,0x11d2,0xaf,0xa6,0x0,0xaa,0x0,0x24,0xd8,0xb6);
typedef struct IDirectMusicSynth IDirectMusicSynth, *LPDIRECTMUSICSYNTH;
DEFINE_GUID(IID_IDirectMusicSynth8, 0x53cab625,0x2711,0x4c9f,0x9d,0xe7,0x1b,0x7f,0x92,0x5f,0x6f,0xc8);
typedef struct IDirectMusicSynth8 IDirectMusicSynth8, *LPDIRECTMUSICSYNTH8;
DEFINE_GUID(IID_IDirectMusicSynthSink, 0x9823663,0x5c85,0x11d2,0xaf,0xa6,0x0,0xaa, 0x0,0x24,0xd8,0xb6);
typedef struct IDirectMusicSynthSink IDirectMusicSynthSink, *LPDIRECTMUSICSYNTHSINK;
DEFINE_GUID(GUID_DMUS_PROP_SetSynthSink, 0x0a3a5ba5,0x37b6,0x11d2,0xb9,0xf9,0x00,0x00,0xf8,0x75,0xac,0x12);
DEFINE_GUID(GUID_DMUS_PROP_SinkUsesDSound, 0xbe208857,0x8952,0x11d2,0xba,0x1c,0x00,0x00,0xf8,0x75,0xac,0x12);
/*****************************************************************************
* Structures
*/
#ifndef _DMUS_VOICE_STATE_DEFINED
#define _DMUS_VOICE_STATE_DEFINED
typedef struct _DMUS_VOICE_STATE
{
BOOL bExists;
SAMPLE_POSITION spPosition;
} DMUS_VOICE_STATE;
#endif /* _DMUS_VOICE_STATE_DEFINED */
/*****************************************************************************
* IDirectMusicSynth interface
*/
#undef ICOM_INTERFACE
#define ICOM_INTERFACE IDirectMusicSynth
#define IDirectMusicSynth_METHODS \
/*** IDirectMusicSynth methods ***/ \
ICOM_METHOD1(HRESULT, Open, LPDMUS_PORTPARAMS,pPortParams) \
ICOM_METHOD (HRESULT, Close) \
ICOM_METHOD1(HRESULT, SetNumChannelGroups, DWORD,dwGroups) \
ICOM_METHOD3(HRESULT, Download, LPHANDLE,phDownload, LPVOID,pvData, LPBOOL,pbFree) \
ICOM_METHOD3(HRESULT, Unload, HANDLE,hDownload, HRESULT,(CALLBACK* lpFreeHandle)(HANDLE,HANDLE), HANDLE,hUserData) \
ICOM_METHOD3(HRESULT, PlayBuffer, REFERENCE_TIME,rt, LPBYTE,pbBuffer, DWORD,cbBuffer) \
ICOM_METHOD1(HRESULT, GetRunningStats, LPDMUS_SYNTHSTATS,pStats) \
ICOM_METHOD1(HRESULT, GetPortCaps, LPDMUS_PORTCAPS,pCaps) \
ICOM_METHOD1(HRESULT, SetMasterClock, IReferenceClock*,pClock) \
ICOM_METHOD1(HRESULT, GetLatencyClock, IReferenceClock**,ppClock) \
ICOM_METHOD1(HRESULT, Activate, BOOL,fEnable) \
ICOM_METHOD1(HRESULT, SetSynthSink, IDirectMusicSynthSink*,pSynthSink) \
ICOM_METHOD3(HRESULT, Render, short*,pBuffer, DWORD,dwLength, LONGLONG,llPosition) \
ICOM_METHOD3(HRESULT, SetChannelPriority, DWORD,dwChannelGroup, DWORD,dwChannel, DWORD,dwPriority) \
ICOM_METHOD3(HRESULT, GetChannelPriority, DWORD,dwChannelGroup, DWORD,dwChannel, LPDWORD,pdwPriority) \
ICOM_METHOD2(HRESULT, GetFormat, LPWAVEFORMATEX,pWaveFormatEx, LPDWORD,pdwWaveFormatExSiz) \
ICOM_METHOD1(HRESULT, GetAppend, DWORD*,pdwAppend)
/*** IDirectMusicSynth methods ***/
#define IDirectMusicSynth_IMETHODS \
IUnknown_IMETHODS \
IDirectMusicSynth_METHODS
ICOM_DEFINE(IDirectMusicSynth,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirectMusicSynth_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectMusicSynth_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectMusicSynth_Release(p) ICOM_CALL (Release,p)
/*** IDirectMusicSynth methods ***/
#define IDirectMusicSynth_Open(p,a) ICOM_CALL1(Open,p,a)
#define IDirectMusicSynth_Close(p) ICOM_CALL (Close,p)
#define IDirectMusicSynth_SetNumChannelGroups(p,a) ICOM_CALL1(SetNumChannelGroups,p,a)
#define IDirectMusicSynth_Download(p,a,b,c) ICOM_CALL3(Download,p,a,b,c)
#define IDirectMusicSynth_Unload(p,a,b,c) ICOM_CALL3(Unload,p,a,b,c)
#define IDirectMusicSynth_PlayBuffer(p,a,b,c) ICOM_CALL3(PlayBuffer,p,a,b,c)
#define IDirectMusicSynth_GetRunningStats(p,a) ICOM_CALL1(GetRunningStats,p,a)
#define IDirectMusicSynth_GetPortCaps(p,a) ICOM_CALL1(GetPortCaps,p,a)
#define IDirectMusicSynth_SetMasterClock(p,a) ICOM_CALL1(SetMasterClock,p,a)
#define IDirectMusicSynth_GetLatencyClock(p,a) ICOM_CALL1(GetLatencyClock,p,a)
#define IDirectMusicSynth_Activate(p,a) ICOM_CALL1(Activate,p,a)
#define IDirectMusicSynth_SetSynthSink(p,a) ICOM_CALL1(SetSynthSink,p,a)
#define IDirectMusicSynth_Render(p,a,b,c) ICOM_CALL3(Render,p,a,b,c)
#define IDirectMusicSynth_SetChannelPriority(p,a,b,c) ICOM_CALL3(SetChannelPriority,p,a,b,c)
#define IDirectMusicSynth_GetChannelPriority(p,a,b,c) ICOM_CALL3(GetChannelPriority,p,a,b,c)
#define IDirectMusicSynth_GetFormat(p,a,b) ICOM_CALL2(GetFormat,p,a,b)
#define IDirectMusicSynth_GetAppend(p,a) ICOM_CALL1(GetAppend,p,a)
/*****************************************************************************
* IDirectMusicSynth8 interface
*/
#undef ICOM_INTERFACE
#define ICOM_INTERFACE IDirectMusicSynth8
#define IDirectMusicSynth8_METHODS \
/*** IDirectMusicSynth8 methods ***/ \
ICOM_METHOD10(HRESULT, PlayVoice, REFERENCE_TIME,rt, DWORD,dwVoiceId, DWORD,dwChannelGroup, DWORD,dwChannel, DWORD,dwDLId, long,prPitch, long,vrVolume, SAMPLE_TIME,stVoiceStart, SAMPLE_TIME,stLoopStart, SAMPLE_TIME,stLoopEnd) \
ICOM_METHOD2(HRESULT, StopVoice, REFERENCE_TIME,rt, DWORD,dwVoiceId) \
ICOM_METHOD3(HRESULT, GetVoiceState, DWORD,dwVoice[], DWORD,cbVoice, DMUS_VOICE_STATE,dwVoiceState[]) \
ICOM_METHOD2(HRESULT, Refresh, DWORD,dwDownloadID, DWORD,dwFlags) \
ICOM_METHOD4(HRESULT, AssignChannelToBuses, DWORD,dwChannelGroup, DWORD,dwChannel, LPDWORD,pdwBuses, DWORD,cBuses)
/*** IDirectMusicSynth methods ***/
#define IDirectMusicSynth8_IMETHODS \
IUnknown_IMETHODS \
IDirectMusicSynth_METHODS \
IDirectMusicSynth8_METHODS
ICOM_DEFINE(IDirectMusicSynth8,IDirectMusicSynth)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirectMusicSynth8_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectMusicSynth8_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectMusicSynth8_Release(p) ICOM_CALL (Release,p)
/*** IDirectMusicSynth methods ***/
#define IDirectMusicSynth8_Open(p,a) ICOM_CALL1(Open,p,a)
#define IDirectMusicSynth8_Close(p) ICOM_CALL (Close,p)
#define IDirectMusicSynth8_SetNumChannelGroups(p,a) ICOM_CALL1(SetNumChannelGroups,p,a)
#define IDirectMusicSynth8_Download(p,a,b,c) ICOM_CALL3(Download,p,a,b,c)
#define IDirectMusicSynth8_Unload(p,a,b,c) ICOM_CALL3(Unload,p,a,b,c)
#define IDirectMusicSynth8_PlayBuffer(p,a,b,c) ICOM_CALL3(PlayBuffer,p,a,b,c)
#define IDirectMusicSynth8_GetRunningStats(p,a) ICOM_CALL1(GetRunningStats,p,a)
#define IDirectMusicSynth8_GetPortCaps(p,a) ICOM_CALL1(GetPortCaps,p,a)
#define IDirectMusicSynth8_SetMasterClock(p,a) ICOM_CALL1(SetMasterClock,p,a)
#define IDirectMusicSynth8_GetLatencyClock(p,a) ICOM_CALL1(GetLatencyClock,p,a)
#define IDirectMusicSynth8_Activate(p,a) ICOM_CALL1(Activate,p,a)
#define IDirectMusicSynth8_SetSynthSink(p,a) ICOM_CALL1(SetSynthSink,p,a)
#define IDirectMusicSynth8_Render(p,a,b,c) ICOM_CALL3(Render,p,a,b,c)
#define IDirectMusicSynth8_SetChannelPriority(p,a,b,c) ICOM_CALL3(SetChannelPriority,p,a,b,c)
#define IDirectMusicSynth8_GetChannelPriority(p,a,b,c) ICOM_CALL3(GetChannelPriority,p,a,b,c)
#define IDirectMusicSynth8_GetFormat(p,a,b) ICOM_CALL2(GetFormat,p,a,b)
#define IDirectMusicSynth8_GetAppend(p,a) ICOM_CALL1(GetAppend,p,a)
/*** IDirectMusicSynth8 methods ***/
#define IDirectMusicSynth8_PlayVoice(p,a,b,c,d,e,f,g,h,i,j) ICOM_CALL10(PlayVoice,p,a,b,c,d,e,f,g,h,i,j)
#define IDirectMusicSynth8_StopVoice(p,a,b) ICOM_CALL2(StopVoice,p,a,b)
#define IDirectMusicSynth8_GetVoiceState(p,a,b,c) ICOM_CALL3(GetVoiceState,p,a,b,c)
#define IDirectMusicSynth8_Refresh(p,a,b) ICOM_CALL2(Refresh,p,a,b)
#define IDirectMusicSynth8_AssignChannelToBuses(p,a,b,c,d) ICOM_CALL4(AssignChannelToBuses,p,a,b,c,d)
/*****************************************************************************
* IDirectMusicSynthSink interface
*/
#undef ICOM_INTERFACE
#define ICOM_INTERFACE IDirectMusicSynthSink
#define IDirectMusicSynthSink_METHODS \
/*** IDirectMusicSynthSink methods ***/ \
ICOM_METHOD1(HRESULT, Init, IDirectMusicSynth*,pSynth) \
ICOM_METHOD1(HRESULT, SetMasterClock, IReferenceClock*,pClock) \
ICOM_METHOD1(HRESULT, GetLatencyClock, IReferenceClock**,ppClock) \
ICOM_METHOD1(HRESULT, Activate, BOOL,fEnable) \
ICOM_METHOD2(HRESULT, SampleToRefTime, LONGLONG,llSampleTime, REFERENCE_TIME*,prfTime) \
ICOM_METHOD2(HRESULT, RefTimeToSample, REFERENCE_TIME,rfTime, LONGLONG*,pllSampleTime) \
ICOM_METHOD2(HRESULT, SetDirectSound, LPDIRECTSOUND,pDirectSound, LPDIRECTSOUNDBUFFER,pDirectSoundBuffer) \
ICOM_METHOD1(HRESULT, GetDesiredBufferSize, LPDWORD,pdwBufferSizeInSamples)
/*** IDirectMusicSynthSink methods ***/
#define IDirectMusicSynthSink_IMETHODS \
IUnknown_IMETHODS \
IDirectMusicSynthSink_METHODS
ICOM_DEFINE(IDirectMusicSynthSink,IUnknown)
#undef ICOM_INTERFACE
/*** IUnknown methods ***/
#define IDirectMusicSynthSink_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b)
#define IDirectMusicSynthSink_AddRef(p) ICOM_CALL (AddRef,p)
#define IDirectMusicSynthSink_Release(p) ICOM_CALL (Release,p)
/*** IDirectMusicSynth methods ***/
#define IDirectMusicSynthSink_Init(p,a) ICOM_CALL1(Init,p,a)
#define IDirectMusicSynthSink_SetMasterClock(p,a) ICOM_CALL1(SetMasterClock,p,a)
#define IDirectMusicSynthSink_GetLatencyClock(p,a) ICOM_CALL1(GetLatencyClock,p,a)
#define IDirectMusicSynthSink_Activate(p,a) ICOM_CALL1(Activate,p,a)
#define IDirectMusicSynthSink_SampleToRefTime(p,a,b) ICOM_CALL2(SampleToRefTime,p,a,b)
#define IDirectMusicSynthSink_RefTimeToSample(p,a,b) ICOM_CALL2(RefTimeToSample,p,a,b)
#define IDirectMusicSynthSink_SetDirectSound(p,a,b) ICOM_CALL2(SetDirectSound,p,a,b)
#define IDirectMusicSynthSink_GetDesiredBufferSize(p,a) ICOM_CALL1(GetDesiredBufferSize,p,a)
#endif /* __WINE_DMUSIC_SOFTWARESYNTH_H */