| #ifndef __WINE_D3D_H |
| #define __WINE_D3D_H |
| |
| #include "ddraw.h" |
| |
| /***************************************************************************** |
| * Predeclare the interfaces |
| */ |
| DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); |
| DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); |
| DEFINE_GUID(IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e); |
| |
| DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); |
| DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); |
| DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29); |
| |
| DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| DEFINE_GUID(IID_IDirect3DDevice3, 0xb0ab3b60,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74); |
| |
| DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56); |
| DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| |
| DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| |
| DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| DEFINE_GUID(IID_IDirect3DMaterial3, 0xca9c46f4,0xd3c5,0x11d1,0xb7,0x5a,0x00,0x60,0x08,0x52,0xb3,0x12); |
| |
| DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| |
| DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E); |
| DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29); |
| DEFINE_GUID(IID_IDirect3DViewport3, 0xb0ab3b61,0x33d7,0x11d1,0xa9,0x81,0x00,0xc0,0x4f,0xd7,0xb1,0x74); |
| |
| DEFINE_GUID(IID_IDirect3DVertexBuffer, 0x7a503555,0x4a83,0x11d1,0xa5,0xdb,0x00,0xa0,0xc9,0x03,0x67,0xf8); |
| |
| typedef struct IDirect3D IDirect3D ,*LPDIRECT3D; |
| typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2; |
| typedef struct IDirect3D2 IDirect3D3,*LPDIRECT3D3; |
| |
| typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT; |
| |
| typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE; |
| typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2; |
| typedef struct IDirect3DDevice2 IDirect3DDevice3, *LPDIRECT3DDEVICE3; |
| |
| typedef struct IDirect3DViewport2 IDirect3DViewport, *LPDIRECT3DVIEWPORT; |
| typedef struct IDirect3DViewport2 IDirect3DViewport2, *LPDIRECT3DVIEWPORT2; |
| typedef struct IDirect3DViewport2 IDirect3DViewport3, *LPDIRECT3DVIEWPORT3; |
| |
| typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL; |
| typedef struct IDirect3DMaterial2 IDirect3DMaterial2, *LPDIRECT3DMATERIAL2; |
| typedef struct IDirect3DMaterial2 IDirect3DMaterial3, *LPDIRECT3DMATERIAL3; |
| |
| typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE; |
| typedef struct IDirect3DTexture2 IDirect3DTexture2, *LPDIRECT3DTEXTURE2; |
| |
| typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER; |
| |
| typedef struct IDirect3DVertexBuffer IDirect3DVertexBuffer, *LPDIRECT3DVERTEXBUFFER; |
| |
| /* ******************************************************************** |
| Error Codes |
| ******************************************************************** */ |
| #define D3D_OK DD_OK |
| #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) |
| #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) |
| #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705) |
| #define D3DERR_INITFAILED MAKE_DDHRESULT(706) |
| #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707) |
| #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) |
| #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) |
| #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) |
| #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) |
| #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) |
| #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) |
| #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) |
| #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) |
| #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) |
| #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) |
| #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) |
| #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) |
| #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) |
| #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) |
| #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) |
| #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) |
| #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) |
| #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) |
| #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) |
| #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) |
| #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) |
| #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) |
| #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) |
| #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735) |
| #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736) |
| #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737) |
| #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738) |
| #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739) |
| #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) |
| #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) |
| #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) |
| #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) |
| #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744) |
| #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745) |
| #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746) |
| #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747) |
| #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) |
| #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751) |
| #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752) |
| #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) |
| #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) |
| #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) |
| #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) |
| #define D3DERR_INBEGIN MAKE_DDHRESULT(770) |
| #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771) |
| #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772) |
| #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773) |
| #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) |
| #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) |
| |
| /* ******************************************************************** |
| Enums |
| ******************************************************************** */ |
| #define D3DNEXT_NEXT 0x01l |
| #define D3DNEXT_HEAD 0x02l |
| #define D3DNEXT_TAIL 0x04l |
| |
| typedef enum { |
| D3DLIGHT_POINT = 1, |
| D3DLIGHT_SPOT = 2, |
| D3DLIGHT_DIRECTIONAL = 3, |
| D3DLIGHT_PARALLELPOINT = 4, |
| D3DLIGHT_FORCE_DWORD = 0x7fffffff |
| } D3DLIGHTTYPE; |
| |
| typedef enum { |
| D3DPT_POINTLIST = 1, |
| D3DPT_LINELIST = 2, |
| D3DPT_LINESTRIP = 3, |
| D3DPT_TRIANGLELIST = 4, |
| D3DPT_TRIANGLESTRIP = 5, |
| D3DPT_TRIANGLEFAN = 6, |
| D3DPT_FORCE_DWORD = 0x7fffffff |
| } D3DPRIMITIVETYPE; |
| |
| typedef enum { |
| D3DFILL_POINT = 1, |
| D3DFILL_WIREFRAME = 2, |
| D3DFILL_SOLID = 3, |
| D3DFILL_FORCE_DWORD = 0x7fffffff |
| } D3DFILLMODE; |
| |
| typedef enum { |
| D3DSHADE_FLAT = 1, |
| D3DSHADE_GOURAUD = 2, |
| D3DSHADE_PHONG = 3, |
| D3DSHADE_FORCE_DWORD = 0x7fffffff |
| } D3DSHADEMODE; |
| |
| typedef enum { |
| D3DCULL_NONE = 1, |
| D3DCULL_CW = 2, |
| D3DCULL_CCW = 3, |
| D3DCULL_FORCE_DWORD = 0x7fffffff |
| } D3DCULL; |
| |
| typedef enum { |
| D3DBLEND_ZERO = 1, |
| D3DBLEND_ONE = 2, |
| D3DBLEND_SRCCOLOR = 3, |
| D3DBLEND_INVSRCCOLOR = 4, |
| D3DBLEND_SRCALPHA = 5, |
| D3DBLEND_INVSRCALPHA = 6, |
| D3DBLEND_DESTALPHA = 7, |
| D3DBLEND_INVDESTALPHA = 8, |
| D3DBLEND_DESTCOLOR = 9, |
| D3DBLEND_INVDESTCOLOR = 10, |
| D3DBLEND_SRCALPHASAT = 11, |
| D3DBLEND_BOTHSRCALPHA = 12, |
| D3DBLEND_BOTHINVSRCALPHA = 13, |
| D3DBLEND_FORCE_DWORD = 0x7fffffff |
| } D3DBLEND; |
| |
| typedef enum { |
| D3DTBLEND_DECAL = 1, |
| D3DTBLEND_MODULATE = 2, |
| D3DTBLEND_DECALALPHA = 3, |
| D3DTBLEND_MODULATEALPHA = 4, |
| D3DTBLEND_DECALMASK = 5, |
| D3DTBLEND_MODULATEMASK = 6, |
| D3DTBLEND_COPY = 7, |
| D3DTBLEND_ADD = 8, |
| D3DTBLEND_FORCE_DWORD = 0x7fffffff |
| } D3DTEXTUREBLEND; |
| |
| typedef enum { |
| D3DFILTER_NEAREST = 1, |
| D3DFILTER_LINEAR = 2, |
| D3DFILTER_MIPNEAREST = 3, |
| D3DFILTER_MIPLINEAR = 4, |
| D3DFILTER_LINEARMIPNEAREST = 5, |
| D3DFILTER_LINEARMIPLINEAR = 6, |
| D3DFILTER_FORCE_DWORD = 0x7fffffff |
| } D3DTEXTUREFILTER; |
| |
| typedef enum { |
| D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */ |
| D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */ |
| D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */ |
| D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ |
| D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */ |
| D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */ |
| D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */ |
| D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */ |
| D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ |
| D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */ |
| D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */ |
| D3DRENDERSTATE_ROP2 = 12, /* ROP2 */ |
| D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */ |
| D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */ |
| D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ |
| D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ |
| D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */ |
| D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */ |
| D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */ |
| D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */ |
| D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */ |
| D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */ |
| D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */ |
| D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */ |
| D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */ |
| D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ |
| D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ |
| D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */ |
| D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */ |
| D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */ |
| D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */ |
| D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */ |
| D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */ |
| D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */ |
| D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */ |
| D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */ |
| D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */ |
| D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */ |
| D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */ |
| D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */ |
| D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */ |
| D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */ |
| D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */ |
| D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */ |
| D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */ |
| D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */ |
| D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */ |
| D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */ |
| D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */ |
| D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */ |
| D3DRENDERSTATE_STIPPLEPATTERN01 = 65, |
| D3DRENDERSTATE_STIPPLEPATTERN02 = 66, |
| D3DRENDERSTATE_STIPPLEPATTERN03 = 67, |
| D3DRENDERSTATE_STIPPLEPATTERN04 = 68, |
| D3DRENDERSTATE_STIPPLEPATTERN05 = 69, |
| D3DRENDERSTATE_STIPPLEPATTERN06 = 70, |
| D3DRENDERSTATE_STIPPLEPATTERN07 = 71, |
| D3DRENDERSTATE_STIPPLEPATTERN08 = 72, |
| D3DRENDERSTATE_STIPPLEPATTERN09 = 73, |
| D3DRENDERSTATE_STIPPLEPATTERN10 = 74, |
| D3DRENDERSTATE_STIPPLEPATTERN11 = 75, |
| D3DRENDERSTATE_STIPPLEPATTERN12 = 76, |
| D3DRENDERSTATE_STIPPLEPATTERN13 = 77, |
| D3DRENDERSTATE_STIPPLEPATTERN14 = 78, |
| D3DRENDERSTATE_STIPPLEPATTERN15 = 79, |
| D3DRENDERSTATE_STIPPLEPATTERN16 = 80, |
| D3DRENDERSTATE_STIPPLEPATTERN17 = 81, |
| D3DRENDERSTATE_STIPPLEPATTERN18 = 82, |
| D3DRENDERSTATE_STIPPLEPATTERN19 = 83, |
| D3DRENDERSTATE_STIPPLEPATTERN20 = 84, |
| D3DRENDERSTATE_STIPPLEPATTERN21 = 85, |
| D3DRENDERSTATE_STIPPLEPATTERN22 = 86, |
| D3DRENDERSTATE_STIPPLEPATTERN23 = 87, |
| D3DRENDERSTATE_STIPPLEPATTERN24 = 88, |
| D3DRENDERSTATE_STIPPLEPATTERN25 = 89, |
| D3DRENDERSTATE_STIPPLEPATTERN26 = 90, |
| D3DRENDERSTATE_STIPPLEPATTERN27 = 91, |
| D3DRENDERSTATE_STIPPLEPATTERN28 = 92, |
| D3DRENDERSTATE_STIPPLEPATTERN29 = 93, |
| D3DRENDERSTATE_STIPPLEPATTERN30 = 94, |
| D3DRENDERSTATE_STIPPLEPATTERN31 = 95, |
| D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ |
| } D3DRENDERSTATETYPE; |
| |
| typedef enum { |
| D3DCMP_NEVER = 1, |
| D3DCMP_LESS = 2, |
| D3DCMP_EQUAL = 3, |
| D3DCMP_LESSEQUAL = 4, |
| D3DCMP_GREATER = 5, |
| D3DCMP_NOTEQUAL = 6, |
| D3DCMP_GREATEREQUAL = 7, |
| D3DCMP_ALWAYS = 8, |
| D3DCMP_FORCE_DWORD = 0x7fffffff |
| } D3DCMPFUNC; |
| |
| typedef enum { |
| D3DLIGHTSTATE_MATERIAL = 1, |
| D3DLIGHTSTATE_AMBIENT = 2, |
| D3DLIGHTSTATE_COLORMODEL = 3, |
| D3DLIGHTSTATE_FOGMODE = 4, |
| D3DLIGHTSTATE_FOGSTART = 5, |
| D3DLIGHTSTATE_FOGEND = 6, |
| D3DLIGHTSTATE_FOGDENSITY = 7, |
| D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ |
| } D3DLIGHTSTATETYPE; |
| |
| typedef enum { |
| D3DVT_VERTEX = 1, |
| D3DVT_LVERTEX = 2, |
| D3DVT_TLVERTEX = 3, |
| D3DVT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ |
| } D3DVERTEXTYPE; |
| |
| typedef enum { |
| D3DTRANSFORMSTATE_WORLD = 1, |
| D3DTRANSFORMSTATE_VIEW = 2, |
| D3DTRANSFORMSTATE_PROJECTION = 3, |
| D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ |
| } D3DTRANSFORMSTATETYPE; |
| |
| /* ******************************************************************** |
| Types and structures |
| ******************************************************************** */ |
| typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE; |
| typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE; |
| typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE; |
| typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE; |
| |
| typedef DWORD D3DCOLOR, *LPD3DCOLOR; |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwCaps; |
| } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS; |
| |
| #define D3DTRANSFORMCAPS_CLIP 0x00000001 |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwCaps; |
| DWORD dwLightingModel; |
| DWORD dwNumLights; |
| } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS; |
| |
| #define D3DLIGHTINGMODEL_RGB 0x00000001 |
| #define D3DLIGHTINGMODEL_MONO 0x00000002 |
| |
| #define D3DLIGHTCAPS_POINT 0x00000001 |
| #define D3DLIGHTCAPS_SPOT 0x00000002 |
| #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004 |
| #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008 |
| |
| |
| #define D3DCOLOR_MONO 1 |
| #define D3DCOLOR_RGB 2 |
| |
| typedef DWORD D3DCOLORMODEL; |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwMiscCaps; /* Capability flags */ |
| DWORD dwRasterCaps; |
| DWORD dwZCmpCaps; |
| DWORD dwSrcBlendCaps; |
| DWORD dwDestBlendCaps; |
| DWORD dwAlphaCmpCaps; |
| DWORD dwShadeCaps; |
| DWORD dwTextureCaps; |
| DWORD dwTextureFilterCaps; |
| DWORD dwTextureBlendCaps; |
| DWORD dwTextureAddressCaps; |
| DWORD dwStippleWidth; /* maximum width and height of */ |
| DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */ |
| } D3DPRIMCAPS, *LPD3DPRIMCAPS; |
| |
| /* D3DPRIMCAPS.dwMiscCaps */ |
| #define D3DPMISCCAPS_MASKPLANES 0x00000001 |
| #define D3DPMISCCAPS_MASKZ 0x00000002 |
| #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004 |
| #define D3DPMISCCAPS_CONFORMANT 0x00000008 |
| #define D3DPMISCCAPS_CULLNONE 0x00000010 |
| #define D3DPMISCCAPS_CULLCW 0x00000020 |
| #define D3DPMISCCAPS_CULLCCW 0x00000040 |
| |
| /* D3DPRIMCAPS.dwRasterCaps */ |
| #define D3DPRASTERCAPS_DITHER 0x00000001 |
| #define D3DPRASTERCAPS_ROP2 0x00000002 |
| #define D3DPRASTERCAPS_XOR 0x00000004 |
| #define D3DPRASTERCAPS_PAT 0x00000008 |
| #define D3DPRASTERCAPS_ZTEST 0x00000010 |
| #define D3DPRASTERCAPS_SUBPIXEL 0x00000020 |
| #define D3DPRASTERCAPS_SUBPIXELX 0x00000040 |
| #define D3DPRASTERCAPS_FOGVERTEX 0x00000080 |
| #define D3DPRASTERCAPS_FOGTABLE 0x00000100 |
| #define D3DPRASTERCAPS_STIPPLE 0x00000200 |
| #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400 |
| #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800 |
| #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 |
| #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 |
| #define D3DPRASTERCAPS_ZBIAS 0x00004000 |
| #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 |
| #define D3DPRASTERCAPS_FOGRANGE 0x00010000 |
| #define D3DPRASTERCAPS_ANISOTROPY 0x00020000 |
| |
| /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */ |
| #define D3DPCMPCAPS_NEVER 0x00000001 |
| #define D3DPCMPCAPS_LESS 0x00000002 |
| #define D3DPCMPCAPS_EQUAL 0x00000004 |
| #define D3DPCMPCAPS_LESSEQUAL 0x00000008 |
| #define D3DPCMPCAPS_GREATER 0x00000010 |
| #define D3DPCMPCAPS_NOTEQUAL 0x00000020 |
| #define D3DPCMPCAPS_GREATEREQUAL 0x00000040 |
| #define D3DPCMPCAPS_ALWAYS 0x00000080 |
| |
| /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */ |
| #define D3DPBLENDCAPS_ZERO 0x00000001 |
| #define D3DPBLENDCAPS_ONE 0x00000002 |
| #define D3DPBLENDCAPS_SRCCOLOR 0x00000004 |
| #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 |
| #define D3DPBLENDCAPS_SRCALPHA 0x00000010 |
| #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 |
| #define D3DPBLENDCAPS_DESTALPHA 0x00000040 |
| #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 |
| #define D3DPBLENDCAPS_DESTCOLOR 0x00000100 |
| #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 |
| #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 |
| #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 |
| #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 |
| |
| /* D3DPRIMCAPS.dwShadeCaps */ |
| #define D3DPSHADECAPS_COLORFLATMONO 0x00000001 |
| #define D3DPSHADECAPS_COLORFLATRGB 0x00000002 |
| #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004 |
| #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 |
| #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010 |
| #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020 |
| |
| #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040 |
| #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080 |
| #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100 |
| #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 |
| #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400 |
| #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800 |
| |
| #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000 |
| #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000 |
| #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 |
| #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000 |
| #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000 |
| #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000 |
| |
| #define D3DPSHADECAPS_FOGFLAT 0x00040000 |
| #define D3DPSHADECAPS_FOGGOURAUD 0x00080000 |
| #define D3DPSHADECAPS_FOGPHONG 0x00100000 |
| |
| /* D3DPRIMCAPS.dwTextureCaps */ |
| #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 |
| #define D3DPTEXTURECAPS_POW2 0x00000002 |
| #define D3DPTEXTURECAPS_ALPHA 0x00000004 |
| #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008 |
| #define D3DPTEXTURECAPS_BORDER 0x00000010 |
| #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 |
| |
| /* D3DPRIMCAPS.dwTextureFilterCaps */ |
| #define D3DPTFILTERCAPS_NEAREST 0x00000001 |
| #define D3DPTFILTERCAPS_LINEAR 0x00000002 |
| #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004 |
| #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008 |
| #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010 |
| #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020 |
| |
| /* D3DPRIMCAPS.dwTextureBlendCaps */ |
| #define D3DPTBLENDCAPS_DECAL 0x00000001 |
| #define D3DPTBLENDCAPS_MODULATE 0x00000002 |
| #define D3DPTBLENDCAPS_DECALALPHA 0x00000004 |
| #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008 |
| #define D3DPTBLENDCAPS_DECALMASK 0x00000010 |
| #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020 |
| #define D3DPTBLENDCAPS_COPY 0x00000040 |
| #define D3DPTBLENDCAPS_ADD 0x00000080 |
| |
| /* D3DPRIMCAPS.dwTextureAddressCaps */ |
| #define D3DPTADDRESSCAPS_WRAP 0x00000001 |
| #define D3DPTADDRESSCAPS_MIRROR 0x00000002 |
| #define D3DPTADDRESSCAPS_CLAMP 0x00000004 |
| #define D3DPTADDRESSCAPS_BORDER 0x00000008 |
| #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 |
| |
| |
| /* D3DDEVICEDESC.dwFlags */ |
| #define D3DDD_COLORMODEL 0x00000001 |
| #define D3DDD_DEVCAPS 0x00000002 |
| #define D3DDD_TRANSFORMCAPS 0x00000004 |
| #define D3DDD_LIGHTINGCAPS 0x00000008 |
| #define D3DDD_BCLIPPING 0x00000010 |
| #define D3DDD_LINECAPS 0x00000020 |
| #define D3DDD_TRICAPS 0x00000040 |
| #define D3DDD_DEVICERENDERBITDEPTH 0x00000080 |
| #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100 |
| #define D3DDD_MAXBUFFERSIZE 0x00000200 |
| #define D3DDD_MAXVERTEXCOUNT 0x00000400 |
| |
| /* D3DDEVICEDESC.dwDevCaps */ |
| #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001 |
| #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002 |
| #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004 |
| #define D3DDEVCAPS_SORTEXACT 0x00000008 |
| #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 |
| #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 |
| #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 |
| #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 |
| #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 |
| #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 |
| #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 |
| #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 |
| #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 |
| |
| typedef struct _D3DDeviceDesc { |
| DWORD dwSize; |
| DWORD dwFlags; |
| D3DCOLORMODEL dcmColorModel; |
| DWORD dwDevCaps; |
| D3DTRANSFORMCAPS dtcTransformCaps; |
| BOOL bClipping; |
| D3DLIGHTINGCAPS dlcLightingCaps; |
| D3DPRIMCAPS dpcLineCaps; |
| D3DPRIMCAPS dpcTriCaps; |
| DWORD dwDeviceRenderBitDepth; |
| DWORD dwDeviceZBufferBitDepth; |
| DWORD dwMaxBufferSize; |
| DWORD dwMaxVertexCount; |
| /* *** New fields for DX5 *** */ |
| DWORD dwMinTextureWidth,dwMinTextureHeight; |
| DWORD dwMaxTextureWidth,dwMaxTextureHeight; |
| DWORD dwMinStippleWidth,dwMaxStippleWidth; |
| DWORD dwMinStippleHeight,dwMaxStippleHeight; |
| } D3DDEVICEDESC,*LPD3DDEVICEDESC; |
| |
| typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID); |
| typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset); |
| |
| |
| /* dwflags for FindDevice */ |
| #define D3DFDS_COLORMODEL 0x00000001 |
| #define D3DFDS_GUID 0x00000002 |
| #define D3DFDS_HARDWARE 0x00000004 |
| #define D3DFDS_TRIANGLES 0x00000008 |
| #define D3DFDS_LINES 0x00000010 |
| #define D3DFDS_MISCCAPS 0x00000020 |
| #define D3DFDS_RASTERCAPS 0x00000040 |
| #define D3DFDS_ZCMPCAPS 0x00000080 |
| #define D3DFDS_ALPHACMPCAPS 0x00000100 |
| #define D3DFDS_DSTBLENDCAPS 0x00000400 |
| #define D3DFDS_SHADECAPS 0x00000800 |
| #define D3DFDS_TEXTURECAPS 0x00001000 |
| #define D3DFDS_TEXTUREFILTERCAPS 0x00002000 |
| #define D3DFDS_TEXTUREBLENDCAPS 0x00004000 |
| #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000 |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwFlags; |
| BOOL bHardware; |
| D3DCOLORMODEL dcmColorModel; |
| GUID guid; |
| DWORD dwCaps; |
| D3DPRIMCAPS dpcPrimCaps; |
| } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH; |
| |
| typedef struct { |
| DWORD dwSize; |
| GUID guid; |
| D3DDEVICEDESC ddHwDesc; |
| D3DDEVICEDESC ddSwDesc; |
| } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT; |
| |
| #define D3DVALP(val, prec) ((float)(val)) |
| #define D3DVAL(val) ((float)(val)) |
| typedef float D3DVALUE,*LPD3DVALUE; |
| #define D3DDivide(a, b) (float)((double) (a) / (double) (b)) |
| #define D3DMultiply(a, b) ((a) * (b)) |
| |
| typedef struct { |
| DWORD dwFlags; /* Homogeneous clipping flags */ |
| union { |
| D3DVALUE hx; |
| D3DVALUE dvHX; |
| } x; |
| union { |
| D3DVALUE hy; |
| D3DVALUE dvHY; |
| } y; |
| union { |
| D3DVALUE hz; |
| D3DVALUE dvHZ; |
| } z; |
| } D3DHVERTEX, *LPD3DHVERTEX; |
| /* |
| * Transformed/lit vertices |
| */ |
| typedef struct { |
| union { |
| D3DVALUE sx; /* Screen coordinates */ |
| D3DVALUE dvSX; |
| } x; |
| union { |
| D3DVALUE sy; |
| D3DVALUE dvSY; |
| } y; |
| union { |
| D3DVALUE sz; |
| D3DVALUE dvSZ; |
| } z; |
| union { |
| D3DVALUE rhw; /* Reciprocal of homogeneous w */ |
| D3DVALUE dvRHW; |
| } r; |
| union { |
| D3DCOLOR color; /* Vertex color */ |
| D3DCOLOR dcColor; |
| } c; |
| union { |
| D3DCOLOR specular; /* Specular component of vertex */ |
| D3DCOLOR dcSpecular; |
| } s; |
| union { |
| D3DVALUE tu; /* Texture coordinates */ |
| D3DVALUE dvTU; |
| } u; |
| union { |
| D3DVALUE tv; |
| D3DVALUE dvTV; |
| } v; |
| } D3DTLVERTEX, *LPD3DTLVERTEX; |
| typedef struct { |
| union { |
| D3DVALUE x; /* Homogeneous coordinates */ |
| D3DVALUE dvX; |
| } x; |
| union { |
| D3DVALUE y; |
| D3DVALUE dvY; |
| } y; |
| union { |
| D3DVALUE z; |
| D3DVALUE dvZ; |
| } z; |
| DWORD dwReserved; |
| union { |
| D3DCOLOR color; /* Vertex color */ |
| D3DCOLOR dcColor; |
| } c; |
| union { |
| D3DCOLOR specular; /* Specular component of vertex */ |
| D3DCOLOR dcSpecular; |
| } s; |
| union { |
| D3DVALUE tu; /* Texture coordinates */ |
| D3DVALUE dvTU; |
| } u; |
| union { |
| D3DVALUE tv; |
| D3DVALUE dvTV; |
| } v; |
| } D3DLVERTEX, *LPD3DLVERTEX; |
| typedef struct { |
| union { |
| D3DVALUE x; /* Homogeneous coordinates */ |
| D3DVALUE dvX; |
| } x; |
| union { |
| D3DVALUE y; |
| D3DVALUE dvY; |
| } y; |
| union { |
| D3DVALUE z; |
| D3DVALUE dvZ; |
| } z; |
| union { |
| D3DVALUE nx; /* Normal */ |
| D3DVALUE dvNX; |
| } nx; |
| union { |
| D3DVALUE ny; |
| D3DVALUE dvNY; |
| } ny; |
| union { |
| D3DVALUE nz; |
| D3DVALUE dvNZ; |
| } nz; |
| union { |
| D3DVALUE tu; /* Texture coordinates */ |
| D3DVALUE dvTU; |
| } u; |
| union { |
| D3DVALUE tv; |
| D3DVALUE dvTV; |
| } v; |
| } D3DVERTEX, *LPD3DVERTEX; |
| |
| typedef struct { |
| union { |
| LONG x1; |
| LONG lX1; |
| } x1; |
| union { |
| LONG y1; |
| LONG lY1; |
| } y1; |
| union { |
| LONG x2; |
| LONG lX2; |
| } x2; |
| union { |
| LONG y2; |
| LONG lY2; |
| } y2; |
| } D3DRECT, *LPD3DRECT; |
| |
| typedef struct { |
| union { |
| D3DVALUE x; |
| D3DVALUE dvX; |
| } x; |
| union { |
| D3DVALUE y; |
| D3DVALUE dvY; |
| } y; |
| union { |
| D3DVALUE z; |
| D3DVALUE dvZ; |
| } z; |
| /* the c++ variant has operator overloads etc. too */ |
| } D3DVECTOR,*LPD3DVECTOR; |
| |
| typedef struct { |
| D3DVALUE _11, _12, _13, _14; |
| D3DVALUE _21, _22, _23, _24; |
| D3DVALUE _31, _32, _33, _34; |
| D3DVALUE _41, _42, _43, _44; |
| } D3DMATRIX, *LPD3DMATRIX; |
| |
| typedef struct _D3DCOLORVALUE { |
| union { |
| D3DVALUE r; |
| D3DVALUE dvR; |
| } r; |
| union { |
| D3DVALUE g; |
| D3DVALUE dvG; |
| } g; |
| union { |
| D3DVALUE b; |
| D3DVALUE dvB; |
| } b; |
| union { |
| D3DVALUE a; |
| D3DVALUE dvA; |
| } a; |
| } D3DCOLORVALUE,*LPD3DCOLORVALUE; |
| |
| typedef struct { |
| DWORD dwSize; |
| D3DLIGHTTYPE dltType; |
| D3DCOLORVALUE dcvColor; |
| D3DVECTOR dvPosition; /* Position in world space */ |
| D3DVECTOR dvDirection; /* Direction in world space */ |
| D3DVALUE dvRange; /* Cutoff range */ |
| D3DVALUE dvFalloff; /* Falloff */ |
| D3DVALUE dvAttenuation0; /* Constant attenuation */ |
| D3DVALUE dvAttenuation1; /* Linear attenuation */ |
| D3DVALUE dvAttenuation2; /* Quadratic attenuation */ |
| D3DVALUE dvTheta; /* Inner angle of spotlight cone */ |
| D3DVALUE dvPhi; /* Outer angle of spotlight cone */ |
| } D3DLIGHT,*LPD3DLIGHT; |
| |
| /* flags bits */ |
| #define D3DLIGHT_ACTIVE 0x00000001 |
| #define D3DLIGHT_NO_SPECULAR 0x00000002 |
| |
| /* Textures and Pixel formats*/ |
| /* Used in Dx 5.0 */ |
| typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext); |
| /* Used in Dx 6.0 for both Z buffers and Textures */ |
| typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext); |
| |
| |
| /* Statistics structure */ |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwTrianglesDrawn; |
| DWORD dwLinesDrawn; |
| DWORD dwPointsDrawn; |
| DWORD dwSpansDrawn; |
| DWORD dwVerticesProcessed; |
| } D3DSTATS, *LPD3DSTATS; |
| |
| /* Clipping */ |
| typedef struct _D3DCLIPSTATUS { |
| DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */ |
| DWORD dwStatus; /* Clip status */ |
| float minx, maxx; /* X extents */ |
| float miny, maxy; /* Y extents */ |
| float minz, maxz; /* Z extents */ |
| } D3DCLIPSTATUS, *LPD3DCLIPSTATUS; |
| |
| typedef struct { |
| DWORD dwSize; |
| union { |
| D3DCOLORVALUE diffuse; /* Diffuse color RGBA */ |
| D3DCOLORVALUE dcvDiffuse; |
| } a; |
| union { |
| D3DCOLORVALUE ambient; /* Ambient color RGB */ |
| D3DCOLORVALUE dcvAmbient; |
| } b; |
| union { |
| D3DCOLORVALUE specular; /* Specular 'shininess' */ |
| D3DCOLORVALUE dcvSpecular; |
| } c; |
| union { |
| D3DCOLORVALUE emissive; /* Emissive color RGB */ |
| D3DCOLORVALUE dcvEmissive; |
| } d; |
| union { |
| D3DVALUE power; /* Sharpness if specular highlight */ |
| D3DVALUE dvPower; |
| } e; |
| D3DTEXTUREHANDLE hTexture; /* Handle to texture map */ |
| DWORD dwRampSize; |
| } D3DMATERIAL, *LPD3DMATERIAL; |
| |
| typedef struct { |
| D3DVECTOR dvPosition; /* Lightable point in model space */ |
| D3DVECTOR dvNormal; /* Normalised unit vector */ |
| } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT; |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwX; |
| DWORD dwY; /* Top left */ |
| DWORD dwWidth; |
| DWORD dwHeight; /* Dimensions */ |
| D3DVALUE dvScaleX; /* Scale homogeneous to screen */ |
| D3DVALUE dvScaleY; /* Scale homogeneous to screen */ |
| D3DVALUE dvMaxX; /* Min/max homogeneous x coord */ |
| D3DVALUE dvMaxY; /* Min/max homogeneous y coord */ |
| D3DVALUE dvMinZ; |
| D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */ |
| } D3DVIEWPORT, *LPD3DVIEWPORT; |
| |
| typedef struct { |
| DWORD dwSize; |
| DWORD dwX; |
| DWORD dwY; /* Viewport Top left */ |
| DWORD dwWidth; |
| DWORD dwHeight; /* Viewport Dimensions */ |
| D3DVALUE dvClipX; /* Top left of clip volume */ |
| D3DVALUE dvClipY; |
| D3DVALUE dvClipWidth; /* Clip Volume Dimensions */ |
| D3DVALUE dvClipHeight; |
| D3DVALUE dvMinZ; /* Min/max of clip Volume */ |
| D3DVALUE dvMaxZ; |
| } D3DVIEWPORT2, *LPD3DVIEWPORT2; |
| |
| #define D3DTRANSFORM_CLIPPED 0x00000001l |
| #define D3DTRANSFORM_UNCLIPPED 0x00000002l |
| |
| typedef struct { |
| DWORD dwSize; |
| LPVOID lpIn; /* Input vertices */ |
| DWORD dwInSize; /* Stride of input vertices */ |
| LPVOID lpOut; /* Output vertices */ |
| DWORD dwOutSize; /* Stride of output vertices */ |
| LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */ |
| DWORD dwClip; /* Clipping hint */ |
| DWORD dwClipIntersection; |
| DWORD dwClipUnion; /* Union of all clip flags */ |
| D3DRECT drExtent; /* Extent of transformed vertices */ |
| } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA; |
| |
| /* flags bits */ |
| #define D3DLIGHT_ACTIVE 0x00000001 |
| #define D3DLIGHT_NO_SPECULAR 0x00000002 |
| |
| /* maximum valid light range */ |
| #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX)) |
| |
| typedef struct _D3DLIGHT2 { |
| DWORD dwSize; |
| D3DLIGHTTYPE dltType; /* Type of light source */ |
| D3DCOLORVALUE dcvColor; /* Color of light */ |
| D3DVECTOR dvPosition; /* Position in world space */ |
| D3DVECTOR dvDirection; /* Direction in world space */ |
| D3DVALUE dvRange; /* Cutoff range */ |
| D3DVALUE dvFalloff; /* Falloff */ |
| D3DVALUE dvAttenuation0; /* Constant attenuation */ |
| D3DVALUE dvAttenuation1; /* Linear attenuation */ |
| D3DVALUE dvAttenuation2; /* Quadratic attenuation */ |
| D3DVALUE dvTheta; /* Inner angle of spotlight cone */ |
| D3DVALUE dvPhi; /* Outer angle of spotlight cone */ |
| DWORD dwFlags; |
| } D3DLIGHT2, *LPD3DLIGHT2; |
| |
| typedef struct _D3DLIGHTDATA { |
| DWORD dwSize; |
| LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */ |
| DWORD dwInSize; /* Stride of input elements */ |
| LPD3DTLVERTEX lpOut; /* Output colors */ |
| DWORD dwOutSize; /* Stride of output colors */ |
| } D3DLIGHTDATA, *LPD3DLIGHTDATA; |
| |
| typedef struct _D3DPICKRECORD { |
| BYTE bOpcode; |
| BYTE bPad; |
| DWORD dwOffset; |
| D3DVALUE dvZ; |
| } D3DPICKRECORD, *LPD3DPICKRECORD; |
| |
| |
| typedef struct _D3DExecuteBufferDesc { |
| DWORD dwSize; |
| DWORD dwFlags; |
| DWORD dwCaps; |
| DWORD dwBufferSize; |
| LPVOID lpData; |
| } D3DEXECUTEBUFFERDESC; |
| typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC; |
| |
| #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */ |
| #define D3DDEB_CAPS 0x00000002l /* caps valid */ |
| #define D3DDEB_LPDATA 0x00000004l /* lpData valid */ |
| |
| #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */ |
| #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */ |
| #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) |
| |
| /* |
| * Values for d3d status. |
| */ |
| #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT |
| #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT |
| #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP |
| #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM |
| #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT |
| #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK |
| #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0 |
| #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1 |
| #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2 |
| #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3 |
| #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4 |
| #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5 |
| |
| #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L |
| #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L |
| #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L |
| #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L |
| #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L |
| #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L |
| #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L |
| #define D3DSTATUS_ZNOTVISIBLE 0x01000000L |
| |
| #define D3DSTATUS_CLIPUNIONALL ( \ |
| D3DSTATUS_CLIPUNIONLEFT | \ |
| D3DSTATUS_CLIPUNIONRIGHT | \ |
| D3DSTATUS_CLIPUNIONTOP | \ |
| D3DSTATUS_CLIPUNIONBOTTOM | \ |
| D3DSTATUS_CLIPUNIONFRONT | \ |
| D3DSTATUS_CLIPUNIONBACK | \ |
| D3DSTATUS_CLIPUNIONGEN0 | \ |
| D3DSTATUS_CLIPUNIONGEN1 | \ |
| D3DSTATUS_CLIPUNIONGEN2 | \ |
| D3DSTATUS_CLIPUNIONGEN3 | \ |
| D3DSTATUS_CLIPUNIONGEN4 | \ |
| D3DSTATUS_CLIPUNIONGEN5 \ |
| ) |
| |
| #define D3DSTATUS_CLIPINTERSECTIONALL ( \ |
| D3DSTATUS_CLIPINTERSECTIONLEFT | \ |
| D3DSTATUS_CLIPINTERSECTIONRIGHT | \ |
| D3DSTATUS_CLIPINTERSECTIONTOP | \ |
| D3DSTATUS_CLIPINTERSECTIONBOTTOM | \ |
| D3DSTATUS_CLIPINTERSECTIONFRONT | \ |
| D3DSTATUS_CLIPINTERSECTIONBACK | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN0 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN1 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN2 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN3 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN4 | \ |
| D3DSTATUS_CLIPINTERSECTIONGEN5 \ |
| ) |
| |
| #define D3DSTATUS_DEFAULT ( \ |
| D3DSTATUS_CLIPINTERSECTIONALL | \ |
| D3DSTATUS_ZNOTVISIBLE) |
| |
| |
| typedef struct _D3DSTATUS { |
| DWORD dwFlags; |
| DWORD dwStatus; |
| D3DRECT drExtent; |
| } D3DSTATUS, *LPD3DSTATUS; |
| |
| |
| typedef struct _D3DEXECUTEDATA { |
| DWORD dwSize; |
| DWORD dwVertexOffset; |
| DWORD dwVertexCount; |
| DWORD dwInstructionOffset; |
| DWORD dwInstructionLength; |
| DWORD dwHVertexOffset; |
| D3DSTATUS dsStatus; |
| } D3DEXECUTEDATA, *LPD3DEXECUTEDATA; |
| |
| typedef enum _D3DOPCODE { |
| D3DOP_POINT = 1, |
| D3DOP_LINE = 2, |
| D3DOP_TRIANGLE = 3, |
| D3DOP_MATRIXLOAD = 4, |
| D3DOP_MATRIXMULTIPLY = 5, |
| D3DOP_STATETRANSFORM = 6, |
| D3DOP_STATELIGHT = 7, |
| D3DOP_STATERENDER = 8, |
| D3DOP_PROCESSVERTICES = 9, |
| D3DOP_TEXTURELOAD = 10, |
| D3DOP_EXIT = 11, |
| D3DOP_BRANCHFORWARD = 12, |
| D3DOP_SPAN = 13, |
| D3DOP_SETSTATUS = 14, |
| |
| D3DOP_FORCE_DWORD = 0x7fffffff |
| } D3DOPCODE; |
| |
| typedef struct _D3DPOINT { |
| WORD wCount; |
| WORD wFirst; |
| } D3DPOINT, *LPD3DPOINT; |
| |
| typedef struct _D3DLINE { |
| union { |
| WORD v1; |
| WORD wV1; |
| } v1; |
| union { |
| WORD v2; |
| WORD wV2; |
| } v2; |
| } D3DLINE, *LPD3DLINE; |
| |
| #define D3DTRIFLAG_START 0x00000000L |
| #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */ |
| #define D3DTRIFLAG_ODD 0x0000001eL |
| #define D3DTRIFLAG_EVEN 0x0000001fL |
| |
| #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */ |
| #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */ |
| #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */ |
| #define D3DTRIFLAG_EDGEENABLETRIANGLE \ |
| (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3) |
| |
| typedef struct _D3DTRIANGLE { |
| union { |
| WORD v1; |
| WORD wV1; |
| } v1; |
| union { |
| WORD v2; |
| WORD wV2; |
| } v2; |
| union { |
| WORD v3; |
| WORD wV3; |
| } v3; |
| WORD wFlags; |
| } D3DTRIANGLE, *LPD3DTRIANGLE; |
| |
| typedef struct _D3DMATRIXLOAD { |
| D3DMATRIXHANDLE hDestMatrix; |
| D3DMATRIXHANDLE hSrcMatrix; |
| } D3DMATRIXLOAD, *LPD3DMATRIXLOAD; |
| |
| typedef struct _D3DMATRIXMULTIPLY { |
| D3DMATRIXHANDLE hDestMatrix; |
| D3DMATRIXHANDLE hSrcMatrix1; |
| D3DMATRIXHANDLE hSrcMatrix2; |
| } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY; |
| |
| typedef struct _D3DSTATE { |
| union { |
| D3DTRANSFORMSTATETYPE dtstTransformStateType; |
| D3DLIGHTSTATETYPE dlstLightStateType; |
| D3DRENDERSTATETYPE drstRenderStateType; |
| } t; |
| union { |
| DWORD dwArg[1]; |
| D3DVALUE dvArg[1]; |
| } v; |
| } D3DSTATE, *LPD3DSTATE; |
| |
| #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L |
| #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L |
| #define D3DPROCESSVERTICES_COPY 0x00000002L |
| #define D3DPROCESSVERTICES_OPMASK 0x00000007L |
| |
| #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L |
| #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L |
| |
| typedef struct _D3DPROCESSVERTICES { |
| DWORD dwFlags; |
| WORD wStart; |
| WORD wDest; |
| DWORD dwCount; |
| DWORD dwReserved; |
| } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES; |
| |
| typedef struct _D3DTEXTURELOAD { |
| D3DTEXTUREHANDLE hDestTexture; |
| D3DTEXTUREHANDLE hSrcTexture; |
| } D3DTEXTURELOAD, *LPD3DTEXTURELOAD; |
| |
| typedef struct _D3DBRANCH { |
| DWORD dwMask; |
| DWORD dwValue; |
| BOOL bNegate; |
| DWORD dwOffset; |
| } D3DBRANCH, *LPD3DBRANCH; |
| |
| typedef struct _D3DSPAN { |
| WORD wCount; |
| WORD wFirst; |
| } D3DSPAN, *LPD3DSPAN; |
| |
| typedef struct _D3DINSTRUCTION { |
| BYTE bOpcode; |
| BYTE bSize; |
| WORD wCount; |
| } D3DINSTRUCTION, *LPD3DINSTRUCTION; |
| |
| |
| typedef struct _D3DVERTEXBUFFERDESC { |
| DWORD dwSize; |
| DWORD dwCaps; |
| DWORD dwFVF; |
| DWORD dwNumVertices; |
| } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC; |
| |
| typedef struct _D3DDP_PTRSTRIDE { |
| LPVOID lpvData; |
| DWORD dwStride; |
| } D3DDP_PTRSTRIDE; |
| |
| #define D3DDP_MAXTEXCOORD 8 |
| typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA { |
| D3DDP_PTRSTRIDE position; |
| D3DDP_PTRSTRIDE normal; |
| D3DDP_PTRSTRIDE diffuse; |
| D3DDP_PTRSTRIDE specular; |
| D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD]; |
| } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA; |
| |
| typedef enum _D3DTEXTURESTAGESTATETYPE { |
| D3DTSS_COLOROP = 1, |
| D3DTSS_COLORARG1 = 2, |
| D3DTSS_COLORARG2 = 3, |
| D3DTSS_ALPHAOP = 4, |
| D3DTSS_ALPHAARG1 = 5, |
| D3DTSS_ALPHAARG2 = 6, |
| D3DTSS_BUMPENVMAT00 = 7, |
| D3DTSS_BUMPENVMAT01 = 8, |
| D3DTSS_BUMPENVMAT10 = 9, |
| D3DTSS_BUMPENVMAT11 = 10, |
| D3DTSS_TEXCOORDINDEX = 11, |
| D3DTSS_ADDRESS = 12, |
| D3DTSS_ADDRESSU = 13, |
| D3DTSS_ADDRESSV = 14, |
| D3DTSS_BORDERCOLOR = 15, |
| D3DTSS_MAGFILTER = 16, |
| D3DTSS_MINFILTER = 17, |
| D3DTSS_MIPFILTER = 18, |
| D3DTSS_MIPMAPLODBIAS = 19, |
| D3DTSS_MAXMIPLEVEL = 20, |
| D3DTSS_MAXANISOTROPY = 21, |
| D3DTSS_BUMPENVLSCALE = 22, |
| D3DTSS_BUMPENVLOFFSET = 23, |
| D3DTSS_FORCE_DWORD = 0x7fffffff |
| } D3DTEXTURESTAGESTATETYPE; |
| |
| /***************************************************************************** |
| * IDirect3D interface |
| */ |
| #define ICOM_INTERFACE IDirect3D |
| #define IDirect3D_METHODS \ |
| ICOM_METHOD1(HRESULT,Initialize, REFIID,riid) \ |
| ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \ |
| ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL*,lplpDirect3DMaterial, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT*,lplpD3DViewport, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lplpD3DDevice) |
| #define IDirect3D_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3D_METHODS |
| ICOM_DEFINE(IDirect3D,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3D_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3D_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3D methods ***/ |
| #define IDirect3D_Initialize(p,a) ICOM_CALL2(Initialize,p,a) |
| #define IDirect3D_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b) |
| #define IDirect3D_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b) |
| #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b) |
| #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b) |
| #define IDirect3D_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b) |
| |
| |
| /***************************************************************************** |
| * IDirect3D2 interface |
| */ |
| #define ICOM_INTERFACE IDirect3D2 |
| #define IDirect3D2_METHODS \ |
| ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \ |
| ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL2*,lplpDirect3DMaterial2, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT2*,lplpD3DViewport2, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \ |
| ICOM_METHOD3(HRESULT,CreateDevice, REFCLSID,rclsid, LPDIRECTDRAWSURFACE,lpDDS, LPDIRECT3DDEVICE2*,lplpD3DDevice2) |
| #define IDirect3D2_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3D2_METHODS |
| ICOM_DEFINE(IDirect3D2,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3D2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3D2_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3D2_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3D2 methods ***/ |
| #define IDirect3D2_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b) |
| #define IDirect3D2_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b) |
| #define IDirect3D2_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b) |
| #define IDirect3D2_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b) |
| #define IDirect3D2_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b) |
| #define IDirect3D2_CreateDevice(p,a,b,c) ICOM_CALL3(CreateDevice,p,a,b,c) |
| |
| |
| /***************************************************************************** |
| * IDirect3D3 interface |
| */ |
| #define ICOM_INTERFACE IDirect3D3 |
| #define IDirect3D3_METHODS \ |
| ICOM_METHOD2(HRESULT,EnumDevices, LPD3DENUMDEVICESCALLBACK,lpEnumDevicesCallback, LPVOID,lpUserArg) \ |
| ICOM_METHOD2(HRESULT,CreateLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,CreateMaterial, LPDIRECT3DMATERIAL3*,lplpDirect3DMaterial3, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,CreateViewport, LPDIRECT3DVIEWPORT3*,lplpD3DViewport3, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD2(HRESULT,FindDevice, LPD3DFINDDEVICESEARCH,lpD3DDFS, LPD3DFINDDEVICERESULT,lpD3DFDR) \ |
| ICOM_METHOD4(HRESULT,CreateDevice, REFCLSID,rclsid,LPDIRECTDRAWSURFACE4,lpDDS, LPDIRECT3DDEVICE3*,lplpD3DDevice3,LPUNKNOWN,lpUnk) \ |
| ICOM_METHOD4(HRESULT,CreateVertexBuffer,LPD3DVERTEXBUFFERDESC,lpD3DVertBufDesc,LPDIRECT3DVERTEXBUFFER*,lplpD3DVertBuf,DWORD,dwFlags,LPUNKNOWN,lpUnk) \ |
| ICOM_METHOD3(HRESULT,EnumZBufferFormats,REFCLSID,riidDevice,LPD3DENUMPIXELFORMATSCALLBACK,lpEnumCallback,LPVOID,lpContext) \ |
| ICOM_METHOD (HRESULT,EvictManagedTextures) |
| #define IDirect3D3_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3D3_METHODS |
| ICOM_DEFINE(IDirect3D3,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3D3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3D3_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3D3_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3D3 methods ***/ |
| #define IDirect3D3_EnumDevices(p,a,b) ICOM_CALL2(EnumDevices,p,a,b) |
| #define IDirect3D3_CreateLight(p,a,b) ICOM_CALL2(CreateLight,p,a,b) |
| #define IDirect3D3_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b) |
| #define IDirect3D3_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b) |
| #define IDirect3D3_FindDevice(p,a,b) ICOM_CALL2(FindDevice,p,a,b) |
| #define IDirect3D3_CreateDevice(p,a,b,c,d) ICOM_CALL4(CreateDevice,p,a,b,c,d) |
| #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) ICOM_CALL4(CreateVertexBuffer,p,a,b,c,d) |
| #define IDirect3D3_EnumZBufferFormats(p,a,b,c) ICOM_CALL3(EnumZBufferFormats,p,a,b,c) |
| #define IDirect3D3_EvictManagedTextures(p) ICOM_CALL0(EvictManagedTextures,p) |
| |
| |
| /***************************************************************************** |
| * IDirect3DLight interface |
| */ |
| #define ICOM_INTERFACE IDirect3DLight |
| #define IDirect3DLight_METHODS \ |
| ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \ |
| ICOM_METHOD1(HRESULT,SetLight, LPD3DLIGHT,lpLight) \ |
| ICOM_METHOD1(HRESULT,GetLight, LPD3DLIGHT,lpLight) |
| #define IDirect3DLight_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DLight_METHODS |
| ICOM_DEFINE(IDirect3DLight,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DLight_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DLight_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DLight_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DLight methods ***/ |
| #define IDirect3DLight_Initialize(p,a) ICOM_CALL1(Initialize,p,a) |
| #define IDirect3DLight_SetLight(p,a) ICOM_CALL1(SetLight,p,a) |
| #define IDirect3DLight_GetLight(p,a) ICOM_CALL1(GetLight,p,a) |
| |
| |
| /***************************************************************************** |
| * IDirect3DMaterial interface |
| */ |
| #define ICOM_INTERFACE IDirect3DMaterial |
| #define IDirect3DMaterial_METHODS \ |
| ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \ |
| ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \ |
| ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \ |
| ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) \ |
| ICOM_METHOD (HRESULT,Reserve) \ |
| ICOM_METHOD (HRESULT,Unreserve) |
| #define IDirect3DMaterial_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DMaterial_METHODS |
| ICOM_DEFINE(IDirect3DMaterial,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DMaterial_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DMaterial_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DMaterial_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DMaterial methods ***/ |
| #define IDirect3DMaterial_Initialize(p,a) ICOM_CALL1(Initialize,p,a) |
| #define IDirect3DMaterial_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a) |
| #define IDirect3DMaterial_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a) |
| #define IDirect3DMaterial_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b) |
| #define IDirect3DMaterial_Reserve(p) ICOM_CALL (Reserve,p) |
| #define IDirect3DMaterial_Unreserve(p) ICOM_CALL (Unreserve,p) |
| |
| |
| /***************************************************************************** |
| * IDirect3DMaterial2 interface |
| */ |
| #define ICOM_INTERFACE IDirect3DMaterial2 |
| #define IDirect3DMaterial2_METHODS \ |
| ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \ |
| ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \ |
| ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) |
| #define IDirect3DMaterial2_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DMaterial2_METHODS |
| ICOM_DEFINE(IDirect3DMaterial2,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DMaterial2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DMaterial2_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DMaterial2_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DMaterial2 methods ***/ |
| #define IDirect3DMaterial2_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a) |
| #define IDirect3DMaterial2_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a) |
| #define IDirect3DMaterial2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b) |
| |
| |
| /***************************************************************************** |
| * IDirect3DMaterial3 interface |
| */ |
| #define ICOM_INTERFACE IDirect3DMaterial3 |
| #define IDirect3DMaterial3_METHODS \ |
| ICOM_METHOD1(HRESULT,SetMaterial, LPD3DMATERIAL,lpMat) \ |
| ICOM_METHOD1(HRESULT,GetMaterial, LPD3DMATERIAL,lpMat) \ |
| ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE3,lpDirect3DDevice2, LPD3DMATERIALHANDLE,lpHandle) |
| #define IDirect3DMaterial3_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DMaterial3_METHODS |
| ICOM_DEFINE(IDirect3DMaterial3,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DMaterial3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DMaterial3_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DMaterial3_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DMaterial3 methods ***/ |
| #define IDirect3DMaterial3_SetMaterial(p,a) ICOM_CALL1(SetMaterial,p,a) |
| #define IDirect3DMaterial3_GetMaterial(p,a) ICOM_CALL1(GetMaterial,p,a) |
| #define IDirect3DMaterial3_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b) |
| |
| |
| /***************************************************************************** |
| * IDirect3DTexture interface |
| */ |
| #define ICOM_INTERFACE IDirect3DTexture |
| #define IDirect3DTexture_METHODS \ |
| ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPDIRECTDRAWSURFACE,) \ |
| ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DTEXTUREHANDLE,) \ |
| ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \ |
| ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE,lpD3DTexture) \ |
| ICOM_METHOD (HRESULT,Unload) |
| #define IDirect3DTexture_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DTexture_METHODS |
| ICOM_DEFINE(IDirect3DTexture,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DTexture_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DTexture_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DTexture_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DTexture methods ***/ |
| #define IDirect3DTexture_Initialize(p,a,b,c) ICOM_CALL(Initialize,p,a,b,c) |
| #define IDirect3DTexture_GetHandle(p,a,b,c) ICOM_CALL(GetHandle,p,a,b,c) |
| #define IDirect3DTexture_PaletteChanged(p,a,b,c) ICOM_CALL(PaletteChanged,p,a,b,c) |
| #define IDirect3DTexture_Load(p,a,b,c) ICOM_CALL(Load,p,a,b,c) |
| #define IDirect3DTexture_Unload(p,a,b,c) ICOM_CALL(Unload,p,a,b,c) |
| |
| |
| /***************************************************************************** |
| * IDirect3DTexture2 interface |
| */ |
| #define ICOM_INTERFACE IDirect3DTexture2 |
| #define IDirect3DTexture2_METHODS \ |
| ICOM_METHOD2(HRESULT,GetHandle, LPDIRECT3DDEVICE2,lpDirect3DDevice2, LPD3DTEXTUREHANDLE,lpHandle) \ |
| ICOM_METHOD2(HRESULT,PaletteChanged, DWORD,dwStart, DWORD,dwCount) \ |
| ICOM_METHOD1(HRESULT,Load, LPDIRECT3DTEXTURE2,lpD3DTexture2) |
| #define IDirect3DTexture2_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DTexture2_METHODS |
| ICOM_DEFINE(IDirect3DTexture2,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DTexture2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DTexture2_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DTexture2_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DTexture2 methods ***/ |
| #define IDirect3DTexture2_GetHandle(p,a,b) ICOM_CALL2(GetHandle,p,a,b) |
| #define IDirect3DTexture2_PaletteChanged(p,a,b) ICOM_CALL2(PaletteChanged,p,a,b) |
| #define IDirect3DTexture2_Load(p,a) ICOM_CALL1(Load,p,a) |
| |
| |
| /***************************************************************************** |
| * IDirect3DViewport interface |
| */ |
| #define ICOM_INTERFACE IDirect3DViewport |
| #define IDirect3DViewport_METHODS \ |
| ICOM_METHOD1(HRESULT,Initialize, LPDIRECT3D,lpDirect3D) \ |
| ICOM_METHOD1(HRESULT,GetViewport, LPD3DVIEWPORT,lpData) \ |
| ICOM_METHOD1(HRESULT,SetViewport, LPD3DVIEWPORT,lpData) \ |
| ICOM_METHOD4(HRESULT,TransformVertices, DWORD,dwVertexCount, LPD3DTRANSFORMDATA,lpData, DWORD,dwFlags, LPDWORD,lpOffScreen) \ |
| ICOM_METHOD2(HRESULT,LightElements, DWORD,dwElementCount, LPD3DLIGHTDATA,lpData) \ |
| ICOM_METHOD1(HRESULT,SetBackground, D3DMATERIALHANDLE,hMat) \ |
| ICOM_METHOD2(HRESULT,GetBackground, LPD3DMATERIALHANDLE,, LPBOOL,) \ |
| ICOM_METHOD1(HRESULT,SetBackgroundDepth, LPDIRECTDRAWSURFACE,lpDDSurface) \ |
| ICOM_METHOD2(HRESULT,GetBackgroundDepth, LPDIRECTDRAWSURFACE*,lplpDDSurface, LPBOOL,lpValid) \ |
| ICOM_METHOD3(HRESULT,Clear, DWORD,dwCount, LPD3DRECT,lpRects, DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,AddLight, LPDIRECT3DLIGHT,lpDirect3DLight) \ |
| ICOM_METHOD1(HRESULT,DeleteLight, LPDIRECT3DLIGHT,lpDirect3DLight) \ |
| ICOM_METHOD3(HRESULT,NextLight, LPDIRECT3DLIGHT,lpDirect3DLight, LPDIRECT3DLIGHT*,lplpDirect3DLight, DWORD,dwFlags) |
| #define IDirect3DViewport_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DViewport_METHODS |
| ICOM_DEFINE(IDirect3DViewport,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DViewport_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DViewport_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DViewport_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DViewport methods ***/ |
| #define IDirect3DViewport_Initialize(p,a) ICOM_CALL1(Initialize,p,a) |
| #define IDirect3DViewport_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a) |
| #define IDirect3DViewport_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a) |
| #define IDirect3DViewport_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d) |
| #define IDirect3DViewport_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b) |
| #define IDirect3DViewport_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a) |
| #define IDirect3DViewport_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b) |
| #define IDirect3DViewport_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a) |
| #define IDirect3DViewport_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b) |
| #define IDirect3DViewport_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c) |
| #define IDirect3DViewport_AddLight(p,a) ICOM_CALL1(AddLight,p,a) |
| #define IDirect3DViewport_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a) |
| #define IDirect3DViewport_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c) |
| |
| |
| /***************************************************************************** |
| * IDirect3DViewport2 interface |
| */ |
| #define ICOM_INTERFACE IDirect3DViewport2 |
| #define IDirect3DViewport2_METHODS \ |
| ICOM_METHOD1(HRESULT,GetViewport2, LPD3DVIEWPORT2,lpData) \ |
| ICOM_METHOD1(HRESULT,SetViewport2, LPD3DVIEWPORT2,lpData) |
| #define IDirect3DViewport2_IMETHODS \ |
| IDirect3DViewport_IMETHODS \ |
| IDirect3DViewport2_METHODS |
| ICOM_DEFINE(IDirect3DViewport2,IDirect3DViewport) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DViewport2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DViewport2_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DViewport2_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3Viewport methods ***/ |
| #define IDirect3DViewport2_Initialize(p,a) ICOM_CALL1(Initialize,p,a) |
| #define IDirect3DViewport2_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a) |
| #define IDirect3DViewport2_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a) |
| #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d) |
| #define IDirect3DViewport2_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b) |
| #define IDirect3DViewport2_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a) |
| #define IDirect3DViewport2_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b) |
| #define IDirect3DViewport2_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a) |
| #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b) |
| #define IDirect3DViewport2_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c) |
| #define IDirect3DViewport2_AddLight(p,a) ICOM_CALL1(AddLight,p,a) |
| #define IDirect3DViewport2_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a) |
| #define IDirect3DViewport2_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c) |
| /*** IDirect3DViewport2 methods ***/ |
| #define IDirect3DViewport2_GetViewport2(p,a) ICOM_CALL1(GetViewport2,p,a) |
| #define IDirect3DViewport2_SetViewport2(p,a) ICOM_CALL1(SetViewport2,p,a) |
| |
| /***************************************************************************** |
| * IDirect3DViewport3 interface |
| */ |
| #define ICOM_INTERFACE IDirect3DViewport3 |
| #define IDirect3DViewport3_METHODS \ |
| ICOM_METHOD1(HRESULT,SetBackgroundDepth2,LPDIRECTDRAWSURFACE4,lpDDS) \ |
| ICOM_METHOD2(HRESULT,GetBackgroundDepth2,LPDIRECTDRAWSURFACE4*,lplpDDS,LPBOOL,lpValid) \ |
| ICOM_METHOD6(HRESULT,Clear2,DWORD,dwCount,LPD3DRECT,lpRects,DWORD,dwFlags,DWORD,dwColor,D3DVALUE,dvZ,DWORD,dwStencil) |
| #define IDirect3DViewport3_IMETHODS \ |
| IDirect3DViewport2_IMETHODS \ |
| IDirect3DViewport3_METHODS |
| ICOM_DEFINE(IDirect3DViewport3,IDirect3DViewport) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DViewport3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DViewport3_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DViewport3_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3Viewport methods ***/ |
| #define IDirect3DViewport3_Initialize(p,a) ICOM_CALL1(Initialize,p,a) |
| #define IDirect3DViewport3_GetViewport(p,a) ICOM_CALL1(GetViewport,p,a) |
| #define IDirect3DViewport3_SetViewport(p,a) ICOM_CALL1(SetViewport,p,a) |
| #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) ICOM_CALL4(TransformVertices,p,a,b,c,d) |
| #define IDirect3DViewport3_LightElements(p,a,b) ICOM_CALL2(LightElements,p,a,b) |
| #define IDirect3DViewport3_SetBackground(p,a) ICOM_CALL1(SetBackground,p,a) |
| #define IDirect3DViewport3_GetBackground(p,a,b) ICOM_CALL2(GetBackground,p,a,b) |
| #define IDirect3DViewport3_SetBackgroundDepth(p,a) ICOM_CALL1(SetBackgroundDepth,p,a) |
| #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) ICOM_CALL2(GetBackgroundDepth,p,a,b) |
| #define IDirect3DViewport3_Clear(p,a,b,c) ICOM_CALL3(Clear,p,a,b,c) |
| #define IDirect3DViewport3_AddLight(p,a) ICOM_CALL1(AddLight,p,a) |
| #define IDirect3DViewport3_DeleteLight(p,a) ICOM_CALL1(DeleteLight,p,a) |
| #define IDirect3DViewport3_NextLight(p,a,b,c) ICOM_CALL3(NextLight,p,a,b,c) |
| /*** IDirect3DViewport2 methods ***/ |
| #define IDirect3DViewport3_GetViewport3(p,a) ICOM_CALL1(GetViewport2,p,a) |
| #define IDirect3DViewport3_SetViewport3(p,a) ICOM_CALL1(SetViewport2,p,a) |
| /*** IDirect3DViewport3 methods ***/ |
| #define IDirect3DViewport3_SetBackgroundDepth2(p,a) ICOM_CALL1(SetBackgroundDepth2,p,a) |
| #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) ICOM_CALL2(GetBackgroundDepth2,p,a,b) |
| #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) ICOM_CALL7(Clear2,p,a,b,c,d,e,f) |
| |
| |
| |
| /***************************************************************************** |
| * IDirect3DExecuteBuffer interface |
| */ |
| #define ICOM_INTERFACE IDirect3DExecuteBuffer |
| #define IDirect3DExecuteBuffer_METHODS \ |
| ICOM_METHOD2(HRESULT,Initialize, LPDIRECT3DDEVICE,lpDirect3DDevice, LPD3DEXECUTEBUFFERDESC,lpDesc) \ |
| ICOM_METHOD1(HRESULT,Lock, LPD3DEXECUTEBUFFERDESC,lpDesc) \ |
| ICOM_METHOD (HRESULT,Unlock) \ |
| ICOM_METHOD1(HRESULT,SetExecuteData, LPD3DEXECUTEDATA,lpData) \ |
| ICOM_METHOD1(HRESULT,GetExecuteData, LPD3DEXECUTEDATA,lpData) \ |
| ICOM_METHOD4(HRESULT,Validate, LPDWORD,lpdwOffset, LPD3DVALIDATECALLBACK,lpFunc, LPVOID,lpUserArg, DWORD,dwReserved) \ |
| ICOM_METHOD1(HRESULT,Optimize, DWORD,) |
| #define IDirect3DExecuteBuffer_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DExecuteBuffer_METHODS |
| ICOM_DEFINE(IDirect3DExecuteBuffer,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DExecuteBuffer_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DExecuteBuffer_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DExecuteBuffer methods ***/ |
| #define IDirect3DExecuteBuffer_Initialize(p,a,b) ICOM_CALL2(Initialize,p,a,b) |
| #define IDirect3DExecuteBuffer_Lock(p,a) ICOM_CALL1(Lock,p,a) |
| #define IDirect3DExecuteBuffer_Unlock(p) ICOM_CALL (Unlock,p) |
| #define IDirect3DExecuteBuffer_SetExecuteData(p,a) ICOM_CALL1(SetExecuteData,p,a) |
| #define IDirect3DExecuteBuffer_GetExecuteData(p,a) ICOM_CALL1(GetExecuteData,p,a) |
| #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) ICOM_CALL4(Validate,p,a,b,c,d) |
| #define IDirect3DExecuteBuffer_Optimize(p,a) ICOM_CALL1(Optimize,p,a) |
| |
| |
| /***************************************************************************** |
| * IDirect3DDevice interface |
| */ |
| #define ICOM_INTERFACE IDirect3DDevice |
| #define IDirect3DDevice_METHODS \ |
| ICOM_METHOD3(HRESULT,Initialize, LPDIRECT3D,lpDirect3D, LPGUID,lpGUID, LPD3DDEVICEDESC,lpD3DDVDesc) \ |
| ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \ |
| ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE,lpD3Dtex1, LPDIRECT3DTEXTURE,lpD3DTex2) \ |
| ICOM_METHOD3(HRESULT,CreateExecuteBuffer, LPD3DEXECUTEBUFFERDESC,lpDesc, LPDIRECT3DEXECUTEBUFFER*,lplpDirect3DExecuteBuffer, IUnknown*,pUnkOuter) \ |
| ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \ |
| ICOM_METHOD3(HRESULT,Execute, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \ |
| ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport) \ |
| ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT,lpDirect3DViewport, LPDIRECT3DVIEWPORT*,lplpDirect3DViewport, DWORD,dwFlags) \ |
| ICOM_METHOD4(HRESULT,Pick, LPDIRECT3DEXECUTEBUFFER,lpDirect3DExecuteBuffer, LPDIRECT3DVIEWPORT,lpDirect3DViewport, DWORD,dwFlags, LPD3DRECT,lpRect) \ |
| ICOM_METHOD2(HRESULT,GetPickRecords, LPDWORD,lpCount, LPD3DPICKRECORD,lpD3DPickRec) \ |
| ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \ |
| ICOM_METHOD1(HRESULT,CreateMatrix, LPD3DMATRIXHANDLE,lpD3DMatHandle) \ |
| ICOM_METHOD2(HRESULT,SetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \ |
| ICOM_METHOD2(HRESULT,GetMatrix, D3DMATRIXHANDLE,D3DMatHandle, LPD3DMATRIX,lpD3DMatrix) \ |
| ICOM_METHOD1(HRESULT,DeleteMatrix, D3DMATRIXHANDLE,D3DMatHandle) \ |
| ICOM_METHOD (HRESULT,BeginScene) \ |
| ICOM_METHOD (HRESULT,EndScene) \ |
| ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D*,lplpDirect3D) |
| #define IDirect3DDevice_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DDevice_METHODS |
| ICOM_DEFINE(IDirect3DDevice,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DDevice_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DDevice_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DDevice_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DDevice methods ***/ |
| #define IDirect3DDevice_Initialize(p,a,b,c) ICOM_CALL3(Initialize,p,a,b,c) |
| #define IDirect3DDevice_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b) |
| #define IDirect3DDevice_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b) |
| #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) ICOM_CALL3(CreateExecuteBuffer,p,a,b,c) |
| #define IDirect3DDevice_GetStats(p,a) ICOM_CALL1(GetStats,p,a) |
| #define IDirect3DDevice_Execute(p,a,b,c) ICOM_CALL3(Execute,p,a,b,c) |
| #define IDirect3DDevice_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a) |
| #define IDirect3DDevice_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a) |
| #define IDirect3DDevice_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c) |
| #define IDirect3DDevice_Pick(p,a,b,c,d) ICOM_CALL4(Pick,p,a,b,c,d) |
| #define IDirect3DDevice_GetPickRecords(p,a,b) ICOM_CALL2(GetPickRecords,p,a,b) |
| #define IDirect3DDevice_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b) |
| #define IDirect3DDevice_CreateMatrix(p,a) ICOM_CALL1(CreateMatrix,p,a) |
| #define IDirect3DDevice_SetMatrix(p,a,b) ICOM_CALL2(SetMatrix,p,a,b) |
| #define IDirect3DDevice_GetMatrix(p,a,b) ICOM_CALL2(GetMatrix,p,a,b) |
| #define IDirect3DDevice_DeleteMatrix(p,a) ICOM_CALL1(DeleteMatrix,p,a) |
| #define IDirect3DDevice_BeginScene(p) ICOM_CALL (BeginScene,p) |
| #define IDirect3DDevice_EndScene(p) ICOM_CALL (EndScene,p) |
| #define IDirect3DDevice_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a) |
| |
| |
| /***************************************************************************** |
| * IDirect3DDevice2 interface |
| */ |
| #define ICOM_INTERFACE IDirect3DDevice2 |
| #define IDirect3DDevice2_METHODS \ |
| ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \ |
| ICOM_METHOD2(HRESULT,SwapTextureHandles, LPDIRECT3DTEXTURE2,lpD3DTex1, LPDIRECT3DTEXTURE2,lpD3DTex2) \ |
| ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \ |
| ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \ |
| ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \ |
| ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2, DWORD,dwFlags) \ |
| ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMTEXTUREFORMATSCALLBACK,lpD3DEnumTextureProc, LPVOID,lpArg) \ |
| ICOM_METHOD (HRESULT,BeginScene) \ |
| ICOM_METHOD (HRESULT,EndScene) \ |
| ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D2*,lplpDirect3D2) \ |
| /*** DrawPrimitive API ***/ \ |
| ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT2,lpDirect3DViewport2) \ |
| ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT2*,lplpDirect3DViewport2) \ |
| ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \ |
| ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,, D3DVERTEXTYPE,, DWORD,) \ |
| ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \ |
| ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \ |
| ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \ |
| ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \ |
| ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \ |
| ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \ |
| ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \ |
| ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ |
| ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ |
| ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ |
| ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \ |
| ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, D3DVERTEXTYPE,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \ |
| ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) |
| #define IDirect3DDevice2_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DDevice2_METHODS |
| ICOM_DEFINE(IDirect3DDevice2,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DDevice2_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DDevice2_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DDevice2_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DDevice2 methods ***/ |
| #define IDirect3DDevice2_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b) |
| #define IDirect3DDevice2_SwapTextureHandles(p,a,b) ICOM_CALL2(SwapTextureHandles,p,a,b) |
| #define IDirect3DDevice2_GetStats(p,a) ICOM_CALL1(GetStats,p,a) |
| #define IDirect3DDevice2_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a) |
| #define IDirect3DDevice2_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a) |
| #define IDirect3DDevice2_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c) |
| #define IDirect3DDevice2_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b) |
| #define IDirect3DDevice2_BeginScene(p) ICOM_CALL (BeginScene,p) |
| #define IDirect3DDevice2_EndScene(p) ICOM_CALL (EndScene,p) |
| #define IDirect3DDevice2_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a) |
| #define IDirect3DDevice2_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a) |
| #define IDirect3DDevice2_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a) |
| #define IDirect3DDevice2_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b) |
| #define IDirect3DDevice2_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a) |
| #define IDirect3DDevice2_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c) |
| #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e) |
| #define IDirect3DDevice2_Vertex(p,a) ICOM_CALL1(Vertex,p,a) |
| #define IDirect3DDevice2_Index(p,a) ICOM_CALL1(Index,p,a) |
| #define IDirect3DDevice2_End(p,a) ICOM_CALL1(End,p,a) |
| #define IDirect3DDevice2_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b) |
| #define IDirect3DDevice2_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b) |
| #define IDirect3DDevice2_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b) |
| #define IDirect3DDevice2_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b) |
| #define IDirect3DDevice2_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b) |
| #define IDirect3DDevice2_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b) |
| #define IDirect3DDevice2_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b) |
| #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e) |
| #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g) |
| #define IDirect3DDevice2_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a) |
| #define IDirect3DDevice2_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a) |
| |
| /***************************************************************************** |
| * IDirect3DDevice3 interface |
| */ |
| #define ICOM_INTERFACE IDirect3DDevice3 |
| #define IDirect3DDevice3_METHODS \ |
| ICOM_METHOD2(HRESULT,GetCaps, LPD3DDEVICEDESC,lpD3DHWDevDesc, LPD3DDEVICEDESC,lpD3DHELDevDesc) \ |
| ICOM_METHOD1(HRESULT,GetStats, LPD3DSTATS,lpD3DStats) \ |
| ICOM_METHOD1(HRESULT,AddViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \ |
| ICOM_METHOD1(HRESULT,DeleteViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \ |
| ICOM_METHOD3(HRESULT,NextViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3, DWORD,dwFlags) \ |
| ICOM_METHOD2(HRESULT,EnumTextureFormats, LPD3DENUMPIXELFORMATSCALLBACK,lpD3DEnumPixelProc, LPVOID,lpArg) \ |
| ICOM_METHOD (HRESULT,BeginScene) \ |
| ICOM_METHOD (HRESULT,EndScene) \ |
| ICOM_METHOD1(HRESULT,GetDirect3D, LPDIRECT3D3*,lplpDirect3D3) \ |
| /*** DrawPrimitive API ***/ \ |
| ICOM_METHOD1(HRESULT,SetCurrentViewport, LPDIRECT3DVIEWPORT3,lpDirect3DViewport3) \ |
| ICOM_METHOD1(HRESULT,GetCurrentViewport, LPDIRECT3DVIEWPORT3*,lplpDirect3DViewport3) \ |
| ICOM_METHOD2(HRESULT,SetRenderTarget, LPDIRECTDRAWSURFACE,lpNewRenderTarget, DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,GetRenderTarget, LPDIRECTDRAWSURFACE*,lplpRenderTarget) \ |
| ICOM_METHOD3(HRESULT,Begin, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexTypeDesc, DWORD,dwFlags) \ |
| ICOM_METHOD5(HRESULT,BeginIndexed, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwNumVertices, DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,Vertex, LPVOID,lpVertexType) \ |
| ICOM_METHOD1(HRESULT,Index, WORD,wVertexIndex) \ |
| ICOM_METHOD1(HRESULT,End, DWORD,dwFlags) \ |
| ICOM_METHOD2(HRESULT,GetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, LPDWORD,lpdwRenderState) \ |
| ICOM_METHOD2(HRESULT,SetRenderState, D3DRENDERSTATETYPE,dwRenderStateType, DWORD,dwRenderState) \ |
| ICOM_METHOD2(HRESULT,GetLightState, D3DLIGHTSTATETYPE,dwLightStateType, LPDWORD,lpdwLightState) \ |
| ICOM_METHOD2(HRESULT,SetLightState, D3DLIGHTSTATETYPE,dwLightStateType, DWORD,dwLightState) \ |
| ICOM_METHOD2(HRESULT,SetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ |
| ICOM_METHOD2(HRESULT,GetTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ |
| ICOM_METHOD2(HRESULT,MultiplyTransform, D3DTRANSFORMSTATETYPE,dtstTransformStateType, LPD3DMATRIX,lpD3DMatrix) \ |
| ICOM_METHOD5(HRESULT,DrawPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, DWORD,dwFlags) \ |
| ICOM_METHOD7(HRESULT,DrawIndexedPrimitive, D3DPRIMITIVETYPE,d3dptPrimitiveType, DWORD,d3dvtVertexType, LPVOID,lpvVertices, DWORD,dwVertexCount, LPWORD,dwIndices, DWORD,dwIndexCount, DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,SetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \ |
| ICOM_METHOD1(HRESULT,GetClipStatus, LPD3DCLIPSTATUS,lpD3DClipStatus) \ |
| ICOM_METHOD5(HRESULT,DrawPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,DWORD,dwFlags) \ |
| ICOM_METHOD7(HRESULT,DrawIndexedPrimitiveStrided, D3DPRIMITIVETYPE,d3dptPrimitiveType,DWORD,dwVertexType,LPD3DDRAWPRIMITIVESTRIDEDDATA,lpD3DDrawPrimStrideData,DWORD,dwVertexCount,LPWORD,lpIndex,DWORD,dwIndexCount,DWORD,dwFlags) \ |
| ICOM_METHOD5(HRESULT,DrawPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,DWORD,dwStartVertex,DWORD,dwNumVertices,DWORD,dwFlags) \ |
| ICOM_METHOD5(HRESULT,DrawIndexedPrimitiveVB, D3DPRIMITIVETYPE,d3dptPrimitiveType,LPDIRECT3DVERTEXBUFFER,lpD3DVertexBuf,LPWORD,lpwIndices,DWORD,dwIndexCount,DWORD,dwFlags) \ |
| ICOM_METHOD5(HRESULT,ComputeSphereVisibility, LPD3DVECTOR,lpCenters,LPD3DVALUE,lpRadii,DWORD,dwNumSpheres,DWORD,dwFlags,LPDWORD,lpdwReturnValues) \ |
| ICOM_METHOD2(HRESULT,GetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2*,lplpTexture2) \ |
| ICOM_METHOD2(HRESULT,SetTexture, DWORD,dwStage,LPDIRECT3DTEXTURE2,lpTexture2) \ |
| ICOM_METHOD3(HRESULT,GetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,LPDWORD,lpdwState) \ |
| ICOM_METHOD3(HRESULT,SetTextureStageState, DWORD,dwStage,D3DTEXTURESTAGESTATETYPE,d3dTexStageStateType,DWORD,dwState) \ |
| ICOM_METHOD1(HRESULT,ValidateDevice, LPDWORD,lpdwPasses) |
| #define IDirect3DDevice3_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DDevice3_METHODS |
| ICOM_DEFINE(IDirect3DDevice3,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DDevice3_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DDevice3_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DDevice3_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DDevice3 methods ***/ |
| #define IDirect3DDevice3_GetCaps(p,a,b) ICOM_CALL2(GetCaps,p,a,b) |
| #define IDirect3DDevice3_GetStats(p,a) ICOM_CALL1(GetStats,p,a) |
| #define IDirect3DDevice3_AddViewport(p,a) ICOM_CALL1(AddViewport,p,a) |
| #define IDirect3DDevice3_DeleteViewport(p,a) ICOM_CALL1(DeleteViewport,p,a) |
| #define IDirect3DDevice3_NextViewport(p,a,b,c) ICOM_CALL3(NextViewport,p,a,b,c) |
| #define IDirect3DDevice3_EnumTextureFormats(p,a,b) ICOM_CALL2(EnumTextureFormats,p,a,b) |
| #define IDirect3DDevice3_BeginScene(p) ICOM_CALL (BeginScene,p) |
| #define IDirect3DDevice3_EndScene(p) ICOM_CALL (EndScene,p) |
| #define IDirect3DDevice3_GetDirect3D(p,a) ICOM_CALL1(GetDirect3D,p,a) |
| #define IDirect3DDevice3_SetCurrentViewport(p,a) ICOM_CALL1(SetCurrentViewport,p,a) |
| #define IDirect3DDevice3_GetCurrentViewport(p,a) ICOM_CALL1(GetCurrentViewport,p,a) |
| #define IDirect3DDevice3_SetRenderTarget(p,a,b) ICOM_CALL2(SetRenderTarget,p,a,b) |
| #define IDirect3DDevice3_GetRenderTarget(p,a) ICOM_CALL1(GetRenderTarget,p,a) |
| #define IDirect3DDevice3_Begin(p,a,b,c) ICOM_CALL3(Begin,p,a,b,c) |
| #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) ICOM_CALL5(BeginIndexed,p,a,b,c,d,e) |
| #define IDirect3DDevice3_Vertex(p,a) ICOM_CALL1(Vertex,p,a) |
| #define IDirect3DDevice3_Index(p,a) ICOM_CALL1(Index,p,a) |
| #define IDirect3DDevice3_End(p,a) ICOM_CALL1(End,p,a) |
| #define IDirect3DDevice3_GetRenderState(p,a,b) ICOM_CALL2(GetRenderState,p,a,b) |
| #define IDirect3DDevice3_SetRenderState(p,a,b) ICOM_CALL2(SetRenderState,p,a,b) |
| #define IDirect3DDevice3_GetLightState(p,a,b) ICOM_CALL2(GetLightState,p,a,b) |
| #define IDirect3DDevice3_SetLightState(p,a,b) ICOM_CALL2(SetLightState,p,a,b) |
| #define IDirect3DDevice3_SetTransform(p,a,b) ICOM_CALL2(SetTransform,p,a,b) |
| #define IDirect3DDevice3_GetTransform(p,a,b) ICOM_CALL2(GetTransform,p,a,b) |
| #define IDirect3DDevice3_MultiplyTransform(p,a,b) ICOM_CALL2(MultiplyTransform,p,a,b) |
| #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitive,p,a,b,c,d,e) |
| #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitive,p,a,b,c,d,e,f,g) |
| #define IDirect3DDevice3_SetClipStatus(p,a) ICOM_CALL1(SetClipStatus,p,a) |
| #define IDirect3DDevice3_GetClipStatus(p,a) ICOM_CALL1(GetClipStatus,p,a) |
| #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveStrided,p,a,b,c,d,e) |
| #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) ICOM_CALL7(DrawIndexedPrimitiveStrided,p,a,b,c,d,e,f,g) |
| #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawPrimitiveVB,p,a,b,c,d,e) |
| #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) ICOM_CALL5(DrawIndexedPrimitiveVB,p,a,b,c,d,e) |
| #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) ICOM_CALL5(ComputeSphereVisibility,p,a,b,c,d,e) |
| #define IDirect3DDevice3_GetTexture(p,a,b) ICOM_CALL2(GetTexture,p,a,b) |
| #define IDirect3DDevice3_SetTexture(p,a,b) ICOM_CALL2(SetTexture,p,a,b) |
| #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) ICOM_CALL3(GetTextureStageState,p,a,b,c) |
| #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) ICOM_CALL3(SetTextureStageState,p,a,b,c) |
| #define IDirect3DDevice3_ValidateDevice(p,a) ICOM_CALL1(ValidateDevice,p,a) |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexBuffer interface |
| */ |
| #define ICOM_INTERFACE IDirect3DVertexBuffer |
| #define IDirect3DVertexBuffer_METHODS \ |
| ICOM_METHOD3(HRESULT,Lock, DWORD,dwFlags,LPVOID*,lplpData,LPDWORD,lpdwSize) \ |
| ICOM_METHOD (HRESULT,Unlock) \ |
| ICOM_METHOD7(HRESULT,ProcessVertices, DWORD,dwVertexOp,DWORD,dwDestIndex,DWORD,dwCount,LPDIRECT3DVERTEXBUFFER,lpSrcBuffer,DWORD,dwSrcIndex,LPDIRECT3DDEVICE3,lpD3DDevice,DWORD,dwFlags) \ |
| ICOM_METHOD1(HRESULT,GetVertexBufferDesc, LPD3DVERTEXBUFFERDESC,lpD3DVertexBufferDesc) \ |
| ICOM_METHOD2(HRESULT,Optimize, LPDIRECT3DDEVICE3, lpD3DDevice,DWORD,dwFlags) |
| #define IDirect3DVertexBuffer_IMETHODS \ |
| IUnknown_IMETHODS \ |
| IDirect3DVertexBuffer_METHODS |
| ICOM_DEFINE(IDirect3DVertexBuffer,IUnknown) |
| #undef ICOM_INTERFACE |
| |
| /*** IUnknown methods ***/ |
| #define IDirect3DVertexBuffer_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) |
| #define IDirect3DVertexBuffer_AddRef(p) ICOM_CALL (AddRef,p) |
| #define IDirect3DVertexBuffer_Release(p) ICOM_CALL (Release,p) |
| /*** IDirect3DVertexBuffer methods ***/ |
| #define IDirect3DVertexBuffer_Lock(p,a,b,c) ICOM_CALL3(Lock,p,a,b,c) |
| #define IDirect3DVertexBuffer_Unlock(p) ICOM_CALL (Unlock,p) |
| #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) ICOM_CALL7(ProcessVertices,p,a,b,c,d,e,f,g) |
| #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) ICOM_CALL1(GetVertexBufferDesc,p,a) |
| #define IDirect3DVertexBuffer_Optimize(p,a,b) ICOM_CALL2(Optimize,p,a,b) |
| |
| |
| #endif /* __WINE_D3D_H */ |