Release 1.9.6.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
diff --git a/ANNOUNCE b/ANNOUNCE
index d520180..973dfff 100644
--- a/ANNOUNCE
+++ b/ANNOUNCE
@@ -1,16 +1,15 @@
-The Wine development release 1.9.5 is now available.
+The Wine development release 1.9.6 is now available.
What's new in this release (see below for details):
- - New version of the Mono engine, with 64-bit support.
- - Beginnings of the WineD3D command stream.
- - Support for effect states in Direct3DX.
- - Drag & drop improvements.
+ - Better video card detection when using Mesa.
+ - Support for Shader Model 5 shaders.
+ - C++ exception handling improvements.
- Various bug fixes.
The source is available from the following locations:
- http://dl.winehq.org/wine/source/1.9/wine-1.9.5.tar.bz2
- http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.5.tar.bz2
+ http://dl.winehq.org/wine/source/1.9/wine-1.9.6.tar.bz2
+ http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.6.tar.bz2
Binary packages for various distributions will be available from:
@@ -26,438 +25,343 @@
----------------------------------------------------------------
-Bugs fixed in 1.9.5 (total 24):
+Bugs fixed in 1.9.6 (total 32):
- 15473 Adobe After Effects 4 crashes on startup
- 17448 Impossible to insert an MPEG file in PowerPoint 2003
- 22039 LEGO Island (Mindscape) fails to start (Direct3DRMViewport::SetAppData() and IDirect3DRMViewport::GetAppData() are stubs)
- 29583 JScript is missing 'new XMLHttpRequest();' support
- 30687 Powerpoint 2003/2007: embedded video play/pause on click no longer works
- 34318 Multiple games and applications need ntdll.dll.EtwRegisterTraceGuidsW (Process Hacker 2.x, Far Cry 4)
- 34870 Multiple games and applications crash on unimplemented function msvcr100.dll _crt_debugger_hook (ArchiCAD 16, Far Cry 4)
- 35286 Borderlands (Steam) crashes on unimplemented function msvcr90.dll._crt_debugger_hook
- 36996 Multiple games need msvcp110.dll.??0_Pad@std@@QAE@XZ implementation (World of Tanks 9.2, Planetary Annihilation, Train Fever)
- 37115 Calling ReadFile from WINBASEAPI (WinBase.h) with zero read length causes hang
- 37694 Multiple applications (Kontakt 5.4.x, Trainz: A New Era, Reaktor 6.0.1) need msvcp120.dll.??0_Pad@std@@QEAA@XZ
- 38788 Malwarebytes Anti-Malware 2.1.x crashes on unimplemented function msvcp100.dll.?system_category@std@@YAABVerror_category@1@XZ
- 38963 Multiple applications (Minko Engine v3 based custom application, Format Factory v3.7) crash on unimplemented function msvcp120.dll.??0_Pad@std@@QAE@XZ
- 39242 oleaut32:typelib fails in the Korean locale
- 39591 Crimzon Clover: Page fault on launch
- 39636 Assassin's Creed Syndicate crashes due to lack of DisplayConfigGetDeviceInfo in user32.dll
- 39690 MAXQDA 12.0.2 installer crashes on unimplemented function ADVAPI32.dll.RegCopyTreeA (Windows Vista+ API)
- 39852 3DMark03: Mother Nature test: waterfall has no transparency if AllwaysOffScreen=disabled
- 39908 SuperTux 0.3.5a crashes on startup, needs msvcr120.dll.strtof
- 40083 Heroes of the Storm Freezes/Crashes after its recent updates
- 40186 mscoree:mscoree test regression
- 40191 ntdll:rtl test regression
- 40194 drag and drop doesn't work because of typo in xdnd.c
- 40204 Steam client fails to start with UmePlus font installed, when running in dwrite mode
+ 17540 Zondervan Pradis 6.0 hangs due to ole32.dll.CoGetCurrentLogicalThreadId stub
+ 21475 TI Interactive application fails when attempting to display the TI math palette
+ 22533 Half-Life: Logo video rendering is wrong (msrle32 does not handle frames with 0 biClrUsed)
+ 25086 Multiple games and applications need kernel32.GetLogicalProcessorInformationEx implementation (CPU-Z 1.72, Splinter Cell: Blacklist, Adobe CC 2015, Kontakt 5)
+ 28177 Adventure games from Kheops Studio hang after the logo screen (Safecracker, Destination: Treasure Island, Nostradamus: Lost Prophecy, Dracula 3, Return to Mysterious Island 2)
+ 29458 Explorer sometimes crashes on drag-and-drop in folders accessed from "/"
+ 32237 A slower speed of light: Summer 2012 version crashes after Intro
+ 32314 Pikachu Volleyball (English version) crashes on restart
+ 32827 Legrand XlPro 3 (MFC app) crashes on startup (failure to load registry-free COM servers via app hook, 'OleCreate' must ignore HRESULT of 'IOleObject::GetMiscStatus')
+ 33787 IE8 crashes on new tab
+ 34303 underlined 8 point Times New Roman text doesn't display as underlined
+ 35471 Telepone (MTSP FIM) needs msvcr100.dll._CreateFrameInfo
+ 37949 eLicenser Control Center needs msvcr80.dll.__CxxRegisterExceptionObject
+ 39239 ole32:compobj fails if privileges not high enough
+ 39278 Multiple DirectX 10 games crash on unimplemented function d3d10_1.dll.D3D10CreateDeviceAndSwapChain1 (Assassin's Creed)
+ 39461 Garmin Homeport 2.2.9 crashes on unimplemented function msvcr90.dll.__CxxRegisterExceptionObject
+ 39510 EZCastPro 1.4/1.5 crashes on unimplemented function USER32.dll.QueryDisplayConfig
+ 39577 Fallout 4 needs WINED3DFMT_R11G11B10_FLOAT render target
+ 39674 3Dmark03, 05, 06 not started "System Info Error"
+ 39797 The suffering does not start, needs wmasf.dll
+ 39878 Diablo II does not start on 64bit system with more than 2GB VRAM cards
+ 39918 Mail.Ru GameCenter installer does not work
+ 40115 ole32:compobj regression (privilege issue)
+ 40147 Assertion 'm->state == STATE_PASSIVE' failed at pulse/mainloop.c:827 on starting Skype 7.18.0.112
+ 40190 7z fails at enumerating network places
+ 40201 EccoPro only works on Wine 1.6.2
+ 40221 Adobe Illustrator CC 2015 needs user32.GetGestureConfig
+ 40222 IMalloc(Spy)::Free nullptr
+ 40246 Please document WINEBUILD in the winegcc manpage
+ 40253 Build regression: Can't remove fonts: is a directory (--with-wine64, shared wow64)
+ 40287 steamwebhelper crashes in Windows 7 mode
+ 40312 Please look for builtin *.fon fonts in fontdir
----------------------------------------------------------------
-Changes since 1.9.4:
+Changes since 1.9.5:
Alex Henrie (1):
- ntdll: Finish serial reads of size 0 immediately.
+ user32: Don't put a default icon on modal dialogs.
-Alexandre Julliard (32):
- wrc: Don't convert class and menu names to uppercase in resource data.
- wrc: Only allow control key characters ^A to ^Z.
- wrc: Avoid locale- or Unicode-dependent case conversions.
- wrc: Remove no longer needed use of libwine_static.
- wmc: Remove no longer needed use of libwine_static.
- sfnt2fon: Remove no longer needed use of libwine_static.
- quartz: Remove forward declaration of removed variable.
- makefiles: Also use dll flags when building a shared library.
- makefiles: Get rid of libwine_static.
- makefiles: Generate dependencies for static libraries.
- makefiles: Directly return an array from the local variable helper function.
- makefiles: Generate dependencies for default import libraries.
- winepulse.drv: Avoid some printf format warnings.
- shlwapi: Use the standard WideCharToMultiByte instead of wine_utf8_wcstombs.
- makefiles: Explicitly import libwine only for Windows builds.
- libport: Mark codepage tables as hidden.
- libport: Mark internal functions and data tables as hidden.
- make_unicode: Mark most data tables as hidden.
- makefiles: Generate top-level rules for pot files.
- makefiles: Parse the entire top-level makefile.
- makefiles: Generate top-level rules for building mo files.
- makefiles: Automatically create all directories that contain a target file.
- makefiles: The tools no longer depend on libwine.
- makefiles: Generate rules for import libraries symlinks.
- makefiles: Expand the ln -s command into the makefiles.
- makefiles: Generate the top-level .gitignore and the distclean rules.
- configure: Only check for libgettextpo when explicitly requested.
- makefiles: Don't generate global rules in disabled directories.
- makefiles: Add a makefile for the po directory.
- makefiles: Generate the LINGUAS file.
- configure: Support setting the corresponding enable variable directly from the WINE_NOTICE_WITH macros.
- makedep: Make the filename hashing more efficient.
+Alexandre Julliard (5):
+ configure: Don't create makefiles in directories that are symlinks in a Wow64 build.
+ libwine: Don't include backwards compatibility functions on Android.
+ advapi32: Fix null termination in RegQueryInfoKeyA.
+ vssapi: Undefine __thiscall before redefining it.
+ gdi32: Take into account the fontdir directory specified at build time.
Alistair Leslie-Hughes (3):
- gdi32/tests: Add tests for GetPath using metafile.
- inetcpl: Implement default page button.
- user32: Don't leak region on error.
+ d3d10_1: Implement D3D10CreateDeviceAndSwapChain1().
+ user32: Don't crash in DrawTextEx when tab length is zero.
+ include: Add authz.h.
-Andrew Eikum (5):
- winepulse.drv: Avoid unrealistically low period sizes.
- winepulse: Include a period in the stream latency.
- winepulse.drv: Buffer data locally when needed.
- mciqtz: Implement MCI_RESUME.
- winegstreamer: Fix usage of gst_audio_format_build_integer.
+Andrew Eikum (7):
+ winepulse.drv: Check that the server connection actually succeeded.
+ mmdevapi: Implement IAudioEndpointVolume::GetVolumeRange.
+ mmdevapi: Implement Set/GetMasterVolumeLevel.
+ mmdevapi: Implement Set/GetMute.
+ dinput: Fix condition effect joystick offset calculation.
+ windowscodecs: Stub IWICMetadataQueryReader.
+ windowscodecs: Stub IMetadataBlockReader for jpegformat.
-André Hentschel (10):
- urlmon/tests: Use todo_wine_if() in tests.
- shlwapi/tests: Use todo_wine_if() in tests.
- kernel32/tests: Use todo_wine_if() in tests.
- ndis.sys: Implement NdisSystemProcessorCount.
- ndis.sys: Add NdisRegisterProtocol stub.
- webservices/tests: Use todo_wine_if() in tests.
- wbemprox/tests: Use todo_wine_if() in tests.
- windowscodecs/tests: Use todo_wine_if() in tests.
- winmm/tests: Use todo_wine_if() in tests.
- ntdll: Set TPIDRURW also on ARMv8-A.
+André Hentschel (3):
+ wrc: Remove getopt prototype.
+ winemaker: Markup fixes in German translation.
+ advapi32: Add CreatePrivateObjectSecurityEx.
-Aric Stewart (3):
- winejoystick.drv: Initialize unhandled dwPOV to JOY_POVCENTERED.
- winejoystick.drv: Gracefully handle polling an unplugged device.
- hidclass.sys: Handle failure to parse preparseData.
+Austin English (8):
+ wmasf: Add stub dll.
+ api-ms-win-core-file-l1-2-1: Add dll.
+ api-ms-win-core-memory-l1-1-2: Add dll.
+ api-ms-win-core-version-l1-1-0: Add dll.
+ api-ms-win-core-string-l2-1-0: Add dll.
+ user32: Add GetGestureConfig stub.
+ user32: Add QueryDisplayConfig stub.
+ bthprops.cpl: Add BluetoothFindFirstRadio/BluetoothFindRadioClose stubs.
-Aurimas Fišeras (1):
- po: Update Lithuanian translation.
+Bruno Jesus (1):
+ msrle32: Use the correct number of colors when biClrUsed = 0.
-Austin English (2):
- user32: Add DisplayConfigGetDeviceInfo stub.
- include: Fix tagLOGCOLORSPACEW indentation.
+François Gouget (3):
+ include: Don't use the visibility attribute on Solaris.
+ shlwapi/tests: Fix a test failure on Windows 10.
+ d3dx9/tests: Add a trailing '\n' to an ok() call.
-Charles Davis (9):
- kernel32: Use setprogname(3) to set the program name if available.
- winecoreaudio.drv: Don't use pointer constants with an integer type (Clang).
- winecoreaudio.drv: Don't print 32-bit values as long integers (Clang).
- d3d10core/tests: Silence absolute value warnings (Clang).
- server: Fix int-to-pointer conversion warning (Clang).
- Revert "winemac.drv: Actually make the GL context current even if no drawables were given.".
- configure: Check for __builtin_ms_va_list on all x86_64 platforms.
- winebuild: Specify an object format to windres.
- winemac.drv: Fix our handling of bitmaps on the clipboard.
+Frédéric Delanoy (1):
+ winemaker: Markup fixes in French translation.
-Daniel Lehman (1):
- winedbg: Handle the 4th parameter for 64-bit C++ exceptions.
-
-Detlef Riekenberg (1):
- crypt32/tests: Accept Windows 10 error code.
-
-François Gouget (2):
- mscoree/tests: Add a trailing '\n' to a win_skip() call.
- shell32/tests: Test ShellExecute()'s URL handling.
-
-Frédéric Delanoy (15):
- msi/tests: Use todo_wine_if() in tests.
- msctf/tests: Use todo_wine_if() in tests.
- ntdll/tests: Use todo_wine_if() in tests.
- ole32/tests: Use todo_wine_if() in tests.
- setupapi/tests: Use todo_wine_if() in tests.
- shell32/tests: Use todo_wine_if() in tests.
- shell32/tests: Get rid of redundant lok_todo_N macros.
- user32/tests: Use todo_wine_if() in tests.
- msvcr120/tests: Use todo_wine_if() in tests.
- msvcrt/tests: Use todo_wine_if() in tests.
- windowscodecs/tests: Use todo_wine_if() in tests.
- advapi32/tests: Use todo_wine_if() in tests.
- dxgi/tests: Use todo_wine_if() in tests.
- ieframe/tests: Use todo_wine_if() in tests.
- d3dx9/tests: Use todo_wine_if() in tests.
-
-Hans Leidekker (12):
- webservices: Add support for namespace attributes in the writer.
- webservices: Implement WsWriteXmlnsAttribute.
- webservices: Implement WsGetPrefixFromNamespace.
- webservices: Set bytes pointer to NULL if length is zero in alloc_xml_string and alloc_utf8_text.
- webservices: Add support for namespace attributes in the reader.
- webservices: Implement WsGetNamespaceFromPrefix.
- webservices: Don't read past the closing bracket in read_element.
- webservices: Move the reader to EOF at end of data in WsReadEndElement.
- webservices: Add support for attribute field mappings in the reader.
- webservices: Reject field mappings without name or namespace.
- webservices: Add support for element and text field mappings in the writer.
- msiexec: Fix manpage markup for repair and logging modifiers.
+Hans Leidekker (2):
+ webservices: Keep track of prefix bindings.
+ winhttp/tests: Fix test failures.
Henri Verbeet (50):
- d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_3d_GetVolumeLevel().
- wined3d: Pass a format instead of a surface to wined3d_format_convert_from_float().
- winex11: Get rid of the unused "old_screen_rect" field from struct desktop_resize_data.
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_device_create_surface().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in device_parent_create_swapchain_texture().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_swapchain_GetBackBuffer().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_LockRect().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_UnlockRect().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_GetSurfaceLevel().
- d3d9: Use wined3d_texture_get_sub_resource_parent in d3d9_texture_cube_LockRect().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_cube_UnlockRect().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_cube_GetCubeMapSurface().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_LockBox().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_UnlockBox().
- d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_3d_GetVolumeLevel().
- wined3d: Introduce wined3d_texture_set_sub_resource_parent().
- ddraw: Get the texture format from the texture in d3d_device3_GetRenderState().
- ddraw: Get the texture format from the texture in d3d_device3_SetRenderState().
- ddraw: Get the texture format from the texture in d3d_device3_SetTexture().
- wined3d: Introduce wined3d_texture_get_sub_resource_desc().
- ddraw: Use wined3d_texture_get_sub_resource_desc() in ddraw_surface_create().
- d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
- d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_SetRenderTarget().
- d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_surface_GetDesc().
- d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_volume_GetDesc().
- d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_2d_GetLevelDesc().
- d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_cube_GetLevelDesc().
- d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_texture_3d_GetLevelDesc().
- d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_GetRenderTargetData().
- d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_StretchRect().
- d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_device_ColorFill().
- d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_surface_GetDesc().
- d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_volume_GetDesc().
- d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_2d_GetLevelDesc().
- d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_cube_GetLevelDesc().
- wined3d: Keep track of front buffer updates in the swapchain.
- d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
- wined3d: Use a single allocation for texture sub-resource objects.
- wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().
- wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
- wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
- wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
- wined3d: Store surface/volume buffer objects in the sub-resource structure.
- wined3d: Get resource info from the texture in arbfp_blit_set().
- wined3d: Get resource info from the texture in arbfp_blit_surface().
- wined3d: Get resource info from the texture in context_find_fbo_entry().
- wined3d: Get resource info from the texture in context_restore().
- wined3d: Get resource info from the texture in context_create().
- wined3d: Get resource info from the texture in context_generate_rt_mask_no_fbo().
- wined3d: Get resource info from the texture in context_apply_blit_state().
+ wined3d: Get resource info from the texture in context_setup_target().
+ wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties().
+ wined3d: Get resource info from the rendertarget view in device_clear_render_targets().
+ wined3d: Get resource info from the rendertarget view in draw_primitive().
+ wined3d: Get resource info from the texture in wined3d_surface_blt().
+ wined3d: Replace device_update_volume() with a function to update multiple levels of a 3D texture.
+ wined3d: Pass a texture and sub-resource index to wined3d_device_create_cursor_texture().
+ wined3d: Use the resource map/unmap functions in wined3d_device_set_cursor_properties().
+ wined3d: Pass a texture and sub-resource index to surface_convert_format().
+ wined3d: Pass textures and sub-resource indices to surface_cpu_blt().
+ wined3d: Use D3DCOLORTOGLFLOAT4 in drawStridedSlow().
+ wined3d: Get rid of the D3DCOLOR_[RGBA] macros.
+ wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
+ wined3d: Sanitise map flags in wined3d_surface_map().
+ wined3d: Introduce wined3d_volume_prepare_location().
+ wined3d: Keep track of the download count in the texture.
+ wined3d: Introduce helpers functions to calculate texture level dimensions.
+ wined3d: Don't call surface_load_ds_location() directly.
+ wined3d: Properly handle discarded surfaces in surface_load_location().
+ wined3d: Use ARB_map_buffer_range in wined3d_surface_map() when available.
+ wined3d: "render_targets" is never NULL in context_find_fbo_entry().
+ ddraw/tests: Skip initialising "quad" and "indices" in test_specular_lighting() if a 3D device can't be created.
+ d3dx9: "param" should never be NULL in free_parameter().
+ d3dx9/tests: Get rid of a redundant NULL check in test_effect_states().
+ d3dx9/tests: Get rid of some redundant NULL checks in D3DXCreateTextTest().
+ wined3d: Get resource info from the texture in wined3d_surface_cleanup().
+ wined3d: Get resource info from the texture in surface_create_dib_section().
+ wined3d: Get resource info from the texture in surface_private_setup().
+ wined3d: Get resource info from the texture in surface_depth_blt_fbo().
+ wined3d: Get resource info from the texture in surface_blt_fbo().
+ wined3d: Get resource info from the texture in surface_convert_depth_to_float().
+ wined3d: Allow swapchain sample counts to be overridden with a registry key.
+ ddraw: Do not destroy surfaces that are still attached.
+ ddraw: Avoid d3d_device_update_depth_stencil() in ddraw_surface_delete_attached_surface().
+ ddraw: Just return an error if we failed to find the predecessor in ddraw_surface_delete_attached_surface().
+ opengl32: Introduce WGL_WINE_query_renderer.
+ winex11: Implement WGL_WINE_query_renderer on top of GLX_MESA_query_renderer.
+ wined3d: Use WGL_WINE_query_renderer to query GPU information.
+ wined3d: Get resource info from the texture in wined3d_surface_depth_fill().
+ wined3d: Get resource info from the texture in surface_download_data().
+ wined3d: Get resource info from the texture in wined3d_surface_upload_data().
+ wined3d: Get resource info from the texture in surface_upload_from_surface().
+ wined3d: Get resource info from the texture in surface_set_compatible_renderbuffer().
+ wined3d: Get resource info from the texture in surface_load().
+ wined3d: Properly check if sRGB writes should be enabled in context_apply_clear_state().
+ wined3d: Require a valid rectangle pointer if rect_count is non-zero in device_clear_render_targets().
+ wined3d: Ignore the dirty region for swapchain presents more explicitly.
+ wined3d: Handle NULL rectangles in wined3d_swapchain_present().
+ wined3d: Explicitly check for WINED3DUSAGE_TEXTURE when validating surface dimensions in surface_private_setup().
+ wined3d: Get rid of the WINED3DUSAGE_OVERLAY check in gdi_surface_private_setup().
-Hugh McMaster (20):
- reg: Allow either lowercase or uppercase 'x' when used with REG_DWORD.
- reg/tests: Add more tests for REG_MULTI_SZ.
- libwine: strtoulW and strtolW should set errno to ERANGE if an overflow will occur.
- reg: Fail if the data value passed with REG_DWORD will cause an overflow.
- reg/tests: Add a test for base 10 overflow.
- reg/tests: Add a test for REG_NONE with no data argument.
- reg/tests: Add two more tests for REG_MULTI_SZ.
- reg: Add support for REG_MULTI_SZ.
- reg/tests: Test handling of null and user-specified separators.
- reg: Ignore the slash zero character sequence if a custom separator is specified.
- reg: Fail if the data for REG_MULTI_SZ contains two adjacent separators.
- reg: Fail if the data for REG_MULTI_SZ begins with a separator.
- advapi32/tests: Fix typos.
- advapi32/tests: Add tests for deleting the default value.
- reg: Delete the default registry value instead of overwriting it.
- reg: Display the default value name when ask_confirm() is passed "" for reg_info.
- reg/tests: Add more tests for all supported data types.
- po: Fix two mistakes in the Swedish translation.
- reg: Correctly handle /ve commands with no data.
- reg: Fail if REG_DWORD_BIG_ENDIAN is passed with no data argument.
+Hugh McMaster (3):
+ reg: Correctly handle cases with no data argument.
+ reg: Fail if /v is passed without an argument.
+ reg: Fail if multiple /v switches are passed in.
-Huw D. M. Davies (12):
- ole32: Remove curDragTargetHWND since it's never used.
- ole32: Move the GiveFeedback handling to a separate function.
- ole32: Release IDropTarget when the mouse leaves.
- ole32: Move DragEnter handling to a separate function.
- ole32: Move end-of-drag handling to a separate function.
- ole32: Don't send DragOver if we're about to drop or cancel.
- ole32/tests: Move tests to a table driven mechanism.
- ole32/tests: Add more drag and drop tests.
- riched20/tests: Actually copy something to the clipboard.
- riched20/tests: wAlignment should be compared to the PFA_ values.
- riched20: Don't apply paragraph formatting until the end of paragraph.
- riched20: Add handling for a few more special characters.
+Huw D. M. Davies (5):
+ gdi32: Generate EMR_POLYPOLY{LINE|GON}16 records if the co-ords fit.
+ gdi32: Don't update the bounds if any poly{line|gon} has fewer than two points.
+ gdi32/tests: Add tests for EMF PolyPolyline record creation.
+ riched20: \pard resets the reading direction.
+ riched20: Set the base embedding level for RTL paragraphs.
-Jacek Caban (14):
- user32: Don't use window's parent as an owner if WS_CHILD style is not set.
- user32: Added debug traces to SetParent.
- mshtml: Added HTMLXMLHttpRequestFactory DISPID_VALUE implementation.
- mshtml: Expose XMLHttpRequest constructor to scripts.
- mshtml/tests: Fixed tests on some IE versions.
- mshtml: Added IHTMLXMLHttpRequest::getResponseHeader implementation.
- ntdll: Moved RegisterTraceGuids[AW] implementation to ntdll.
- user32: Always enable owner window in EndDialog.
- user32: Ignore WM_CHILDACTIVATE on disabled windows in DefMDIChildProc.
- mshtml: Always return false in IHTMLDOMAttribute2::get_expando for detached attributes.
- mshtml: Added support for IHTMLDOMAttribute::nodeValue property on detached attributes.
- user32: Use proper window as dialog owner.
- user32/tests: Added more dialog owner tests.
- user32: Removed unused owner argument.
+Jacek Caban (6):
+ winex11.drv: Use grabbed window display in SetCapture.
+ kernel32: Don't set unconditionally SECTION_QUERY flag in OpenFileMapping.
+ msxml3: Store xmlnode reference in xmlnodemap object.
+ msxml6: Added support for CLSID_XMLSchemaCache60 in XMLSchemaCache60::QueryInterface.
+ mshtml: Fixed cloning comment nodes.
+ mshtml: Fixed copy&paste typo in GetAsciiHostPort implementation.
-Jactry Zeng (1):
- kernel32/tests: Reset current directory of current process.
+Jens Reyer (1):
+ winegcc: Document WINEBUILD in the manpage.
-Jens Reyer (2):
- loader: Fix macro-not-defined error from man.
- winemaker: Fix macro-not-defined errors from man.
+Józef Kucia (43):
+ d3d10_1/tests: Port test_create_device() from d3d11.
+ d3d10core/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
+ d3d11/tests: Add test for creating RTV with DXGI_FORMAT_UNKNOWN.
+ d3d10core/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
+ d3d11/tests: Add test for creating DSV with DXGI_FORMAT_UNKNOWN.
+ d3d11/tests: Introduce d3d11_test_context for visual tests.
+ d3d11/tests: Introduce draw_quad().
+ wined3d: Recognize aoffimmi shader instruction modifier.
+ wined3d: Extend shader_glsl_gen_sample_code() to support offsets.
+ wined3d: Implement aoffimmi modifier for SM4 ld instruction in GLSL backend.
+ wined3d: Implement aoffimmi modifier for SM4 sample instructions in GLSL backend.
+ wined3d: Simplify shader_glsl_append_imm_ivec().
+ wined3d: Improve ERR() message in shader_glsl_get_sample_function().
+ d3d10core/tests: Introduce d3d10core_test_context for visual tests.
+ d3d10core/tests: Introduce draw_quad().
+ d3d11/tests: Drop redundant feature level check.
+ wined3d: Advertise WINED3DFMT_BC{4, 5}_UNORM 3D textures as not supported.
+ wined3d: Limit amount of video memory for older Windows versions.
+ d3d11/tests: Trace feature level.
+ d3d10core/tests: Move typeless textures test to test_create_texture{2d, 3d}().
+ d3d11/tests: Move typeless textures test to test_create_texture{2d, 3d}().
+ d3d11/tests: Add more create texture tests.
+ d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init().
+ d3d10core/tests: Add more create texture tests.
+ wined3d: Introduce debug_color().
+ wined3d: Implement depth clear in wined3d_device_clear_rendertarget_view().
+ wined3d: Implement stencil clear in wined3d_device_clear_rendertarget_view().
+ d3d11: Implement d3d11_immediate_context_ClearDepthStencilView().
+ d3d11: Implement d3d10_device_ClearDepthStencilView().
+ d3d10core/tests: Add test for ClearDepthStencilView().
+ d3d11/tests: Add test for ClearDepthStencilView().
+ d3d11: Fill unused fields in D3D11_DEPTH_STENCIL_DESC with default values.
+ d3d10core/tests: Test values of unused fields in D3D10_DEPTH_STENCIL_DESC.
+ d3d11/tests: Test values of unused fields in D3D11_DEPTH_STENCIL_DESC.
+ d3d11: Implement d3d11_immediate_context_OMSetDepthStencilState().
+ d3d11: Forward d3d10_device_OMSetDepthStencilState() to d3d11_immediate_context_OMSetDepthStencilState().
+ d3d11: Introduce debug_float4().
+ wined3d: Recognize SM5 ld_structured opcode.
+ wined3d: Recognize SM5 deriv_rtx_coarse opcode.
+ wined3d: Recognize SM5 deriv_rty_coarse opcode.
+ wined3d: Recognize SM5 deriv_rtx_fine opcode.
+ wined3d: Recognize SM5 deriv_rty_fine opcode.
+ wined3d: Use GLuint instead of GLenum to store ARB blitter shaders.
-Juan Jose Gonzalez (1):
- include: Add HidD_GetSerialNumberString to ddk/hidsdi.h.
+Louis Lenders (1):
+ ntdll: Add stub for RtlAddAccessDeniedObjectAce and forward to AddAccessDeniedObjectAce in advapi32.
-Józef Kucia (23):
- d3d10core/tests: Port test_create_typeless_resource() from d3d11.
- d3d10core/tests: Introduce check_texture_color().
- wined3d: Fix SM4 pixel shader output registers mapping.
- d3d11/tests: Add test for multiple render targets.
- d3d11/tests: Introduce check_texture_color().
- d3d10core/tests: Port test_multiple_render_targets() from d3d11.
- d3d10core/tests: Viewport properties are integers.
- wined3d: Add support for WINED3DFMT_BC4_UNORM format.
- wined3d: Add support for WINED3DFMT_BC5_UNORM format.
- d3d11/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
- d3d11/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
- d3d10core/tests: Add test for DXGI_FORMAT_BC4_UNORM format.
- d3d10core/tests: Add test for DXGI_FORMAT_BC5_UNORM format.
- wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format.
- d3d11: Recognize more BGR formats.
- dxgi: Add recently introduced wined3d formats.
- d3d11: Sync formats with dxgi.
- d3d11/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
- d3d10core/tests: Add test for creating SRV with DXGI_FORMAT_UNKNOWN.
- d3d11: Trace actual swapchain pointer in D3D11CreateDeviceAndSwapChain().
- d3d10_1: Validate parameters in D3D10CreateDevice1().
- d3d11/tests: Remove unnecessary explicit array sizes.
- d3d10core/tests: Remove unnecessary explicit array sizes.
+Matteo Bruni (13):
+ d3dx9: Trace the parameter passed to IsParameterUsed().
+ d3d11/tests: Require feature level 11_0 or 10_0 by default.
+ dxgi: Add feature level support.
+ d3d11: Implement device_GetFeatureLevel().
+ d3d11: Only accept shader versions supported by the feature level of the device.
+ d3d11: Pass the requested feature levels to dxgi.
+ d3d11/tests: Add a test for the default feature level selection.
+ d3d11/tests: Test creating SM4 shaders on feature level 9.
+ d3dx9: Cleanup header includes.
+ d3d10core: Add feature level support.
+ wined3d: Enable SM5 shaders in the GLSL backend, when possible.
+ d3d11/tests: Add a feature_level parameter to init_test_context().
+ d3d11/tests: Test relative addressing in constant buffers.
-Ken Thomases (1):
- winemac: Simplify and optimize making a GL context current with no view.
+Michael Stefaniuc (7):
+ dbghelp: Use CONTAINING_RECORD instead of reimplementing it.
+ riched20: Use SetRectEmpty() instead of open coding it.
+ winefile: Use SetRectEmpty() instead of open coding it.
+ wined3d: Use SetRect() instead of open coding it.
+ winex11: Use debugstr_a to print strings that can be NULL.
+ d3drm: Use debugstr_a to print a string that can be NULL.
+ dinput: Support IUnknown in the IDirectInputEffect COM object.
-Lauri Kenttä (2):
- po: Update Finnish translation.
- po: Update Swedish translation.
+Miklós Máté (2):
+ wined3d: Warn only once about unsupported wrap state.
+ winex11: Don't create a temporary context each time X11DRV_wglBindTexImageARB is called.
-Louis Lenders (2):
- ntdll: Add stub for RtlAddAuditAccessObjectAce and forward to AddAuditAccessObjectAce in advapi32.
- ntdll: Add stub for RtlAddAccessAllowedObjectAce and forward to AddAccessAllowedObjectAce in advapi32.
+Nikolay Sivov (29):
+ ole32/tests: Fix tests failing on limited account.
+ ole32/tests: Don't trace last error when error code is returned directly.
+ ole32/tests: Fixed CoGetPSClsid() test failures when running on limited account.
+ dwrite: Use correct return code on allocation failure.
+ dwrite: Update to IDWriteFont3.
+ include: Added IDWriteFactory3 method definitions.
+ notepad: Make sure to use large enough buffer when composing window title (Coverity).
+ oleview: Fix buffer length passed to Reg* functions (Coverity).
+ dwrite: Update to IDWriteFontFamily1.
+ dwrite: Implement IDWriteFontFamily1::GetFont().
+ dwrite: Update to IDWriteFontCollection1.
+ dwrite: Remove flag marking system collections.
+ dwrite: Update to IDWriteFontList1.
+ ole32/tests: A test to show data cache QI problems.
+ avifil32: Use matching buffer length for dest string (Coverity).
+ ole32: Implement CoGetCurrentLogicalThreadId().
+ ole32: Implement IComThreadingInfo::GetCurrentLogicalThreadId().
+ mpr: Implement WNetUseConnectionA().
+ ieframe: Handle CreateView() failure in ActivateMe() (Coverity).
+ xmllite: Support get/set for XmlResolver property.
+ msxml3: Accept VT_UNKNOWN input for IXMLDOMSchemaCollection::add().
+ comctl32/monthcal: MCM_GETRANGE does not return BOOL values.
+ ole32: Use CoGetApartmentType() to implement IComThreadingInfo.
+ comctl32/monthcal: Always reset range flags and date limits on MCM_SETRANGE.
+ comctl32/datetime: Use MCM_GETRANGE result directly in DTM_GETRANGE.
+ xmllite/writer: Implement WriteComment().
+ ole32: Fix refcounting of IObjContext per-thread instance.
+ ole32/tests: Some tests for IInitializeSpy.
+ xmllite/writer: Implement WriteCData().
-Marcus Meissner (1):
- manpages: Markup fixes.
+Patrick Armstrong (3):
+ bcrypt: Implement MD5 algorithm and add tests.
+ bcrypt: Make BCryptHashData behave more like Windows with empty input.
+ bcrypt: Implement support for HMAC.
-Matteo Bruni (3):
- opengl32: Move a TRACE to the proper place.
- makedep: Use an unsigned constant in hash_filename.
- wined3d: Add a setting to check relative addressing indices when accessing uniforms.
+Paul Gofman (3):
+ d3dx9: IsParameterUsed stub should return TRUE.
+ d3dx9: Support setting texture through SetValue in effect.
+ d3dx9: Fix D3DXIntersectTri function.
-Michael Müller (4):
- user32: Preserve beginning of extra data for MDI windows.
- advapi32: Implement RegCopyTreeA/W.
- shutdown: Add stub implementation.
- ole32: Implement semi-stub for CoGetApartmentType.
+Pierre Schweitzer (1):
+ mpr: Don't send lpRemoteName when requesting network place.
-Michael Stefaniuc (11):
- webservices: Print the debug string and not the pointer to it.
- d3dx9/tests: Avoid a TRUE:FALSE conditional expression.
- winegstreamer: Avoid a FALSE:TRUE conditional expression.
- ddraw: Use SetRectEmpty() instead of open coding it.
- wined3d: Use SetRectEmpty() instead of open coding it.
- comctl32: Use SetRectEmty() instead of open coding it.
- user32/tests: Use SetRectEmpty() instead of open coding it.
- shell32/tests: Use SetRectEmpty() instead of open coding it.
- d3dx9/tests: Avoid using an empty rect for a test.
- d3dx9/tests: Use SetRectEmpty() instead of open coding it.
- gdi32/tests: Use SetRectEmpty() instead of open coding it.
+Piotr Caban (17):
+ user32: Return window procedure pointer in WINPROC_AllocProc if it's not possible to allocate handle.
+ user32/tests: Add initial out of window procedure slots test.
+ user32: Call window procedure even if we're out of winproc handles.
+ user32/tests: Show that message conversion should work on window procedures without handles.
+ user32/tests: Show that messages are not converted when function pointer is passed to CallWindowProc.
+ msvcrt: Add i386 _IsExceptionObjectToBeDestroyed implementation.
+ msvcrt: Destroy exception object if it's no longer used when exiting catch.
+ msvcrt: Handle try blocks inside current catch block in nested frame handler.
+ msvcrt: Destroy exception object when frame storing it is unwound.
+ msvcr80: Add _CreateFrameInfo implementation.
+ msvcr80: Add _FindAndUnlinkFrame implementation.
+ msvcrt: Add __CxxRegisterExceptionObject implementation.
+ msvcrt: Add __DestructExceptionObject implementation.
+ msvcrt: Add __CxxUnregisterExceptionObject partial implementation.
+ msvcr80: Use Cxx(Un)RegisterExceptionObject helpers in i386 nested exception handler.
+ msvcrt: Handle non c++ exceptions in __DestructExceptionObject.
+ msvcrt: Destroy thrown c++ object before calling handler in _except_handler4_common.
-Miklós Máté (1):
- winex11: Add 1280x960 resolution.
+Sebastian Lackner (9):
+ services: Fix a typo.
+ services: Hold scmdatabase lock while checking marked_for_delete.
+ services: Initialize service ref_count directly in service_create.
+ services: Introduce refcounting for processes.
+ services: Pass a process argument to send_start_message function.
+ services: Pass a process argument to send_control function.
+ services: Pass a process argument to wait_for_startup function.
+ setupapi: Fix parsing of inf files containing garbage at the beginning of the file.
+ ieframe: Fix implementation of impl_from_ITargetFrame2.
-Nikolay Sivov (14):
- dwrite: Trace GetPaletteEntries() failure (Coverity).
- dwrite: Handle font data initialization failure when building collections.
- include: Fix IsBad* prototypes.
- gdi32: Use a macro instead of accessing FT_Face flags directly.
- d3drm: Implement SetAppData/GetAppData for a viewport.
- dwrite: Update to IDWriteFontFace3.
- dwrite: Implement HasCharacter() for a fontface.
- po: Update Russian translation.
- d3drm: Support IDirect3DRMObject in viewport QI.
- d3drm: Implement AddDestroyCallback/DeleteDestroyCallback for a viewport.
- ole32: Don't call spy on IMalloc::Free(NULL).
- ole32: Improve CoRegisterMallocSpy/CoRevokeMallocSpy state and parameter validation.
- ole32: Hold a lock when checking is spy is already registered.
- d3drm: Remove first found callback, not all of them.
-
-Paul Gofman (10):
- wined3d: Bind default sampler object when setting sampler state with no texture.
- d3dx9: Don't pass usage flags when creating temporary texture
- d3dx9: D3DXQuaternionToAxisAngle should not crash on NULLs in output parameters.
- d3dx9: Add test for basic effect state management.
- d3dx9: Implement simple effect states application.
- d3dx9: Implement light and material effect states application.
- d3dx9: Implement shader constants effect states application.
- d3dx9: Implement sampler and texture effect states application.
- d3dx9: Implement state save and restore in effect.
- d3dx9: Implement CommitChanges in effect.
-
-Piotr Caban (11):
- msvcrt: Don't close HANDLE if stdout or stderr is sharing it.
- msvcrt/tests: Add close tests on file descriptors that use the same HANDLE.
- msvcp120: Add _Thrd_start implementation.
- msvcp110: Add _Pad class stub.
- msvcp110: Add _Pad implementation.
- msvcp120/tests: Added _Pad class tests.
- msvcp120/tests: Run _Unlink tests inside temp directory.
- msvcp110: Add _Thrd_detach implementation.
- msvcp100: Add std::system_category() implementation.
- msvcp100: Add std::generic_category() implementation.
- msvcrt: Fix 64-bit _CxxThrowException implementation.
-
-Sebastian Lackner (19):
- ntdll/tests: Allow broken SpinCount for some Win 8+ systems.
- winedevice: Use LdrFindEntryForAddress to find LDR_MODULE address.
- winedevice: Get rid of global driver_hkey variable and fix some leaks.
- advapi32/tests: Improve RegDeleteTree tests.
- advapi32/tests: Add tests for RegCopyTree.
- advapi32: Simplify and clean up RegDeleteTree implementation.
- oleaut32: Set DebugInfo for static CRITICAL_SECTION structure.
- wined3d: Fix transposed lines in WARN message.
- wined3d: Fix TRACE in wined3d_texture_update_desc function.
- services: Consistently use InterlockedIncrement to increment refcount.
- services: Remove pipe argument from service_send_command function.
- services: Do not distinguish between shared/exclusive lock.
- services: Get rid of unnecessary locks.
- services: Fix calculation of service timeout.
- advapi32: Fix RegDeleteTreeW when an empty string is passed.
- services/tests: Consistently terminate service_{ok,trace} strings with linebreak.
- services/tests: Initialize critical section just once.
- services: Store a separate variable instead of clearing control_mutex.
- services: Move process related fields into a separate struct.
-
-Shu Yokoyama (1):
- winex11: Fix HRESULT handling in XdndPosition.
-
-Stefan Dösinger (16):
- wined3d: Retrieve FBO attachments from GL in context_check_fbo_status.
- wined3d: Keep track of FBOs through the GL names.
- wined3d: Better integrate the fixed up DS in the new FBO cache handling.
- wined3d: Simplify FBO cleanup on resource destruction.
- wined3d: Check multisampling compatibility before finding the FBO key.
- wined3d: Remove fbo_entry->d3d_depth_stencil.
- wined3d: Rotate through swapchain buffers.
- d3d9/tests: Test multisample flip.
- d3d8/tests: Test multisample flip.
- d3d10core/tests: Test swapchain buffer cycling.
- wined3d: Get rid of the offscreenBuffer field in struct wined3d_device.
- wined3d: Get rid of wined3d_surface_ops.surface_unmap().
- wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
- wined3d: Merge surface_prepare_buffer() and wined3d_volume_prepare_pbo().
- wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo().
- wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location().
-
-Thomas Faber (3):
- ntdll/tests: Test NtOpenKey with zero access.
- msi: Do not open registry keys with no access rights.
- ole32: Do not open registry keys with no access rights.
+Stefan Dösinger (10):
+ wined3d: Merge surface_prepare_map_memory() into wined3d_surface_prepare().
+ wined3d: Call wined3d_surface_prepare() in surface_load_sysmem().
+ wined3d: Call wined3d_volume_prepare_location() in wined3d_volume_load_location().
+ wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
+ wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
+ wined3d: Introduce wined3d_texture_use_pbo().
+ wined3d: Merge wined3d_surface_update_desc() into wined3d_texture_update_desc().
+ wined3d: Get rid of texture_ops.texture_sub_resource_add_dirty_region().
+ wined3d: Get rid of state access in shader_generate_glsl_declarations().
+ wined3d: Avoid storing a material pointer in struct wined3d_cs_set_material.
Vincent Povirk (3):
- mscoree/tests: Check if the runtime is usable before loading it.
- mscoree: Update Wine Mono to 4.6.0.
- mscoree/tests: Loading the runtime works on x86-64 now.
+ mscoree: Restore previous domain whenever we set it.
+ user32: Set capture earlier on popup menus.
+ user32: Skip menu loop for empty popup menus.
-YongHao Hu (2):
- msvcp110: Add tr2_sys__Unlink implementation and test.
- msvcp110: Add tr2_sys__Stat_wchar and tr2_sys__Lstat_wchar implementation and test.
+Zhenbo Li (1):
+ authz: Stub AuthzAccessCheck, AuthzFreeContext, AuthzInitializeContextFromSid, AuthzInitializeContextFromToken.
--
Alexandre Julliard
diff --git a/AUTHORS b/AUTHORS
index 91e76f5..e4a087a 100644
--- a/AUTHORS
+++ b/AUTHORS
@@ -1085,6 +1085,7 @@
Pascal Cuoq
Pascal Lessard
Patrick Ammann
+Patrick Armstrong
Patrick Gauthier
Patrick Haller
Patrick J. McNerthney
diff --git a/VERSION b/VERSION
index 0c6a2d5..1f7af52 100644
--- a/VERSION
+++ b/VERSION
@@ -1 +1 @@
-Wine version 1.9.5
+Wine version 1.9.6
diff --git a/configure b/configure
index c8e5e56..199ad25 100755
--- a/configure
+++ b/configure
@@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
-# Generated by GNU Autoconf 2.69 for Wine 1.9.5.
+# Generated by GNU Autoconf 2.69 for Wine 1.9.6.
#
# Report bugs to <wine-devel@winehq.org>.
#
@@ -580,8 +580,8 @@
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
-PACKAGE_VERSION='1.9.5'
-PACKAGE_STRING='Wine 1.9.5'
+PACKAGE_VERSION='1.9.6'
+PACKAGE_STRING='Wine 1.9.6'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='http://www.winehq.org'
@@ -2132,7 +2132,7 @@
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
-\`configure' configures Wine 1.9.5 to adapt to many kinds of systems.
+\`configure' configures Wine 1.9.6 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@@ -2202,7 +2202,7 @@
if test -n "$ac_init_help"; then
case $ac_init_help in
- short | recursive ) echo "Configuration of Wine 1.9.5:";;
+ short | recursive ) echo "Configuration of Wine 1.9.6:";;
esac
cat <<\_ACEOF
@@ -2407,7 +2407,7 @@
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
-Wine configure 1.9.5
+Wine configure 1.9.6
generated by GNU Autoconf 2.69
Copyright (C) 2012 Free Software Foundation, Inc.
@@ -2925,7 +2925,7 @@
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
-It was created by Wine $as_me 1.9.5, which was
+It was created by Wine $as_me 1.9.6, which was
generated by GNU Autoconf 2.69. Invocation command line was
$ $0 $@
@@ -18808,7 +18808,7 @@
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
-This file was extended by Wine $as_me 1.9.5, which was
+This file was extended by Wine $as_me 1.9.6, which was
generated by GNU Autoconf 2.69. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@@ -18879,7 +18879,7 @@
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
ac_cs_version="\\
-Wine config.status 1.9.5
+Wine config.status 1.9.6
configured by $0, generated by GNU Autoconf 2.69,
with options \\"\$ac_cs_config\\"