blob: fb3afb3edfa257bb246a0d79a0d3d6fe1e135743 [file] [log] [blame]
/*
* IDirect3DVolume8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
{
return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface);
}
static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVolume8_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p.\n", iface);
TRACE("Forwarding to %p.\n", volume->texture);
return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
}
static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p.\n", iface);
TRACE("Forwarding to %p.\n", volume->texture);
return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
}
static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p, device %p.\n", iface, device);
return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
}
static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
const void *data, DWORD data_size, DWORD flags)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
void *data, DWORD *data_size)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
return d3d8_resource_free_private_data(&volume->resource, guid);
}
static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
}
static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
struct wined3d_sub_resource_desc wined3d_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = D3DRTYPE_VOLUME;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
desc->Depth = wined3d_desc.depth;
return D3D_OK;
}
static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
struct wined3d_map_desc map_desc;
HRESULT hr;
TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
iface, locked_box, box, flags);
wined3d_mutex_lock();
if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags)))
map_desc.data = NULL;
wined3d_mutex_unlock();
locked_box->RowPitch = map_desc.row_pitch;
locked_box->SlicePitch = map_desc.slice_pitch;
locked_box->pBits = map_desc.data;
return hr;
}
static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
{
struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
wined3d_mutex_unlock();
if (hr == WINEDDERR_NOTLOCKED)
return D3DERR_INVALIDCALL;
return hr;
}
static const IDirect3DVolume8Vtbl d3d8_volume_vtbl =
{
/* IUnknown */
d3d8_volume_QueryInterface,
d3d8_volume_AddRef,
d3d8_volume_Release,
/* IDirect3DVolume8 */
d3d8_volume_GetDevice,
d3d8_volume_SetPrivateData,
d3d8_volume_GetPrivateData,
d3d8_volume_FreePrivateData,
d3d8_volume_GetContainer,
d3d8_volume_GetDesc,
d3d8_volume_LockBox,
d3d8_volume_UnlockBox,
};
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
{
struct d3d8_volume *volume = parent;
d3d8_resource_cleanup(&volume->resource);
HeapFree(GetProcessHeap(), 0, volume);
}
static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
{
volume_wined3d_object_destroyed,
};
void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
{
volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
d3d8_resource_init(&volume->resource);
volume->resource.refcount = 0;
volume->texture = wined3d_texture_get_parent(wined3d_texture);
volume->wined3d_texture = wined3d_texture;
volume->sub_resource_idx = sub_resource_idx;
*parent_ops = &d3d8_volume_wined3d_parent_ops;
}