| /* |
| * Copyright 2014 Jacek Caban for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "oaidl.idl"; |
| import "ocidl.idl"; |
| import "dxgi1_2.idl"; |
| import "d3dcommon.idl"; |
| import "d3d11.idl"; |
| |
| [ |
| uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3DDeviceContextState : ID3D11DeviceChild |
| { |
| } |
| |
| [ |
| uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3D11DeviceContext1 : ID3D11DeviceContext |
| { |
| void CopySubresourceRegion1( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| UINT DstX, |
| UINT DstY, |
| UINT DstZ, |
| ID3D11Resource *pSrcResource, |
| UINT SrcSubresource, |
| const D3D11_BOX *pSrcBox, |
| UINT CopyFlags); |
| |
| void UpdateSubresource1( |
| ID3D11Resource *pDstResource, |
| UINT DstSubresource, |
| const D3D11_BOX *pDstBox, |
| const void *pSrcData, |
| UINT SrcRowPitch, |
| UINT SrcDepthPitch, |
| UINT CopyFlags); |
| |
| void DiscardResource(ID3D11Resource *pResource); |
| |
| void DiscardView(ID3D11View *pResourceView); |
| |
| void VSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void HSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void DSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void GSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void PSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void CSSetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer *const *ppConstantBuffers, |
| const UINT *pFirstConstant, |
| const UINT *pNumConstants); |
| |
| void VSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void HSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void DSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void GSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void PSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void CSGetConstantBuffers1( |
| UINT StartSlot, |
| UINT NumBuffers, |
| ID3D11Buffer **ppConstantBuffers, |
| UINT *pFirstConstant, |
| UINT *pNumConstants); |
| |
| void SwapDeviceContextState( |
| ID3DDeviceContextState *pState, |
| ID3DDeviceContextState **ppPreviousState); |
| |
| void ClearView( |
| ID3D11View *pView, |
| FLOAT Color[4], |
| const D3D11_RECT *pRect, |
| UINT NumRects); |
| |
| void DiscardView1( |
| ID3D11View *pResourceView, |
| const D3D11_RECT *pRects, |
| UINT NumRects); |
| } |
| |
| [ |
| uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab), |
| object, |
| local, |
| pointer_default(unique) |
| ] |
| interface ID3DUserDefinedAnnotation : IUnknown |
| { |
| INT BeginEvent(LPCWSTR Name); |
| INT EndEvent(); |
| void SetMarker(LPCWSTR Name); |
| BOOL GetStatus(); |
| } |