| /* |
| * Copyright 2013 Nikolay Sivov for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| import "unknwn.idl"; |
| import "d2dbasetypes.h"; |
| |
| typedef D2D_POINT_2F D2D1_POINT_2F; |
| |
| typedef enum D2D1_FILL_MODE |
| { |
| D2D1_FILL_MODE_ALTERNATE = 0, |
| D2D1_FILL_MODE_WINDING = 1, |
| D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff |
| } D2D1_FILL_MODE; |
| |
| typedef enum D2D1_PATH_SEGMENT |
| { |
| D2D1_PATH_SEGMENT_NONE = 0, |
| D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 1, |
| D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 2, |
| D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff |
| } D2D1_PATH_SEGMENT; |
| |
| typedef enum D2D1_FIGURE_BEGIN |
| { |
| D2D1_FIGURE_BEGIN_FILLED = 0, |
| D2D1_FIGURE_BEGIN_HOLLOW = 1, |
| D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff |
| } D2D1_FIGURE_BEGIN; |
| |
| typedef struct D2D1_BEZIER_SEGMENT |
| { |
| D2D1_POINT_2F point1; |
| D2D1_POINT_2F point2; |
| D2D1_POINT_2F point3; |
| } D2D1_BEZIER_SEGMENT; |
| |
| typedef enum D2D1_FIGURE_END |
| { |
| D2D1_FIGURE_END_OPEN = 0, |
| D2D1_FIGURE_END_CLOSED = 1, |
| D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff |
| } D2D1_FIGURE_END; |
| |
| [ |
| local, |
| object, |
| uuid(2cd9069e-12e2-11dc-9fed-001143a055f9) |
| ] |
| interface ID2D1SimplifiedGeometrySink : IUnknown |
| { |
| void SetFillMode(D2D1_FILL_MODE mode); |
| void SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags); |
| void BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin); |
| void AddLines(const D2D1_POINT_2F *points, UINT32 count); |
| void AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT32 count); |
| void EndFigure(D2D1_FIGURE_END figureEnd); |
| HRESULT Close(); |
| } |