blob: ce34e00c8610c282fa8a20b4b38d317342ca409b [file] [log] [blame]
/* Auto-generated file... Do not edit ! */
#include "config.h"
#include "opengl_ext.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(opengl);
enum extensions
{
EXT_glActiveProgramEXT,
EXT_glActiveShaderProgram,
EXT_glActiveStencilFaceEXT,
EXT_glActiveTexture,
EXT_glActiveTextureARB,
EXT_glActiveVaryingNV,
EXT_glAlphaFragmentOp1ATI,
EXT_glAlphaFragmentOp2ATI,
EXT_glAlphaFragmentOp3ATI,
EXT_glApplyTextureEXT,
EXT_glAreProgramsResidentNV,
EXT_glAreTexturesResidentEXT,
EXT_glArrayElementEXT,
EXT_glArrayObjectATI,
EXT_glAsyncMarkerSGIX,
EXT_glAttachObjectARB,
EXT_glAttachShader,
EXT_glBeginConditionalRender,
EXT_glBeginConditionalRenderNV,
EXT_glBeginFragmentShaderATI,
EXT_glBeginOcclusionQueryNV,
EXT_glBeginPerfMonitorAMD,
EXT_glBeginQuery,
EXT_glBeginQueryARB,
EXT_glBeginQueryIndexed,
EXT_glBeginTransformFeedback,
EXT_glBeginTransformFeedbackEXT,
EXT_glBeginTransformFeedbackNV,
EXT_glBeginVertexShaderEXT,
EXT_glBeginVideoCaptureNV,
EXT_glBindAttribLocation,
EXT_glBindAttribLocationARB,
EXT_glBindBuffer,
EXT_glBindBufferARB,
EXT_glBindBufferBase,
EXT_glBindBufferBaseEXT,
EXT_glBindBufferBaseNV,
EXT_glBindBufferOffsetEXT,
EXT_glBindBufferOffsetNV,
EXT_glBindBufferRange,
EXT_glBindBufferRangeEXT,
EXT_glBindBufferRangeNV,
EXT_glBindFragDataLocation,
EXT_glBindFragDataLocationEXT,
EXT_glBindFragDataLocationIndexed,
EXT_glBindFragmentShaderATI,
EXT_glBindFramebuffer,
EXT_glBindFramebufferEXT,
EXT_glBindImageTexture,
EXT_glBindImageTextureEXT,
EXT_glBindLightParameterEXT,
EXT_glBindMaterialParameterEXT,
EXT_glBindMultiTextureEXT,
EXT_glBindParameterEXT,
EXT_glBindProgramARB,
EXT_glBindProgramNV,
EXT_glBindProgramPipeline,
EXT_glBindRenderbuffer,
EXT_glBindRenderbufferEXT,
EXT_glBindSampler,
EXT_glBindTexGenParameterEXT,
EXT_glBindTextureEXT,
EXT_glBindTextureUnitParameterEXT,
EXT_glBindTransformFeedback,
EXT_glBindTransformFeedbackNV,
EXT_glBindVertexArray,
EXT_glBindVertexArrayAPPLE,
EXT_glBindVertexShaderEXT,
EXT_glBindVideoCaptureStreamBufferNV,
EXT_glBindVideoCaptureStreamTextureNV,
EXT_glBinormal3bEXT,
EXT_glBinormal3bvEXT,
EXT_glBinormal3dEXT,
EXT_glBinormal3dvEXT,
EXT_glBinormal3fEXT,
EXT_glBinormal3fvEXT,
EXT_glBinormal3iEXT,
EXT_glBinormal3ivEXT,
EXT_glBinormal3sEXT,
EXT_glBinormal3svEXT,
EXT_glBinormalPointerEXT,
EXT_glBlendColor,
EXT_glBlendColorEXT,
EXT_glBlendEquation,
EXT_glBlendEquationEXT,
EXT_glBlendEquationIndexedAMD,
EXT_glBlendEquationSeparate,
EXT_glBlendEquationSeparateEXT,
EXT_glBlendEquationSeparateIndexedAMD,
EXT_glBlendEquationSeparatei,
EXT_glBlendEquationSeparateiARB,
EXT_glBlendEquationi,
EXT_glBlendEquationiARB,
EXT_glBlendFuncIndexedAMD,
EXT_glBlendFuncSeparate,
EXT_glBlendFuncSeparateEXT,
EXT_glBlendFuncSeparateINGR,
EXT_glBlendFuncSeparateIndexedAMD,
EXT_glBlendFuncSeparatei,
EXT_glBlendFuncSeparateiARB,
EXT_glBlendFunci,
EXT_glBlendFunciARB,
EXT_glBlitFramebuffer,
EXT_glBlitFramebufferEXT,
EXT_glBufferAddressRangeNV,
EXT_glBufferData,
EXT_glBufferDataARB,
EXT_glBufferParameteriAPPLE,
EXT_glBufferRegionEnabled,
EXT_glBufferSubData,
EXT_glBufferSubDataARB,
EXT_glCheckFramebufferStatus,
EXT_glCheckFramebufferStatusEXT,
EXT_glCheckNamedFramebufferStatusEXT,
EXT_glClampColor,
EXT_glClampColorARB,
EXT_glClearBufferfi,
EXT_glClearBufferfv,
EXT_glClearBufferiv,
EXT_glClearBufferuiv,
EXT_glClearColorIiEXT,
EXT_glClearColorIuiEXT,
EXT_glClearDepthdNV,
EXT_glClearDepthf,
EXT_glClientActiveTexture,
EXT_glClientActiveTextureARB,
EXT_glClientActiveVertexStreamATI,
EXT_glClientAttribDefaultEXT,
EXT_glClientWaitSync,
EXT_glColor3fVertex3fSUN,
EXT_glColor3fVertex3fvSUN,
EXT_glColor3hNV,
EXT_glColor3hvNV,
EXT_glColor4fNormal3fVertex3fSUN,
EXT_glColor4fNormal3fVertex3fvSUN,
EXT_glColor4hNV,
EXT_glColor4hvNV,
EXT_glColor4ubVertex2fSUN,
EXT_glColor4ubVertex2fvSUN,
EXT_glColor4ubVertex3fSUN,
EXT_glColor4ubVertex3fvSUN,
EXT_glColorFormatNV,
EXT_glColorFragmentOp1ATI,
EXT_glColorFragmentOp2ATI,
EXT_glColorFragmentOp3ATI,
EXT_glColorMaskIndexedEXT,
EXT_glColorMaski,
EXT_glColorP3ui,
EXT_glColorP3uiv,
EXT_glColorP4ui,
EXT_glColorP4uiv,
EXT_glColorPointerEXT,
EXT_glColorPointerListIBM,
EXT_glColorPointervINTEL,
EXT_glColorSubTable,
EXT_glColorSubTableEXT,
EXT_glColorTable,
EXT_glColorTableEXT,
EXT_glColorTableParameterfv,
EXT_glColorTableParameterfvSGI,
EXT_glColorTableParameteriv,
EXT_glColorTableParameterivSGI,
EXT_glColorTableSGI,
EXT_glCombinerInputNV,
EXT_glCombinerOutputNV,
EXT_glCombinerParameterfNV,
EXT_glCombinerParameterfvNV,
EXT_glCombinerParameteriNV,
EXT_glCombinerParameterivNV,
EXT_glCombinerStageParameterfvNV,
EXT_glCompileShader,
EXT_glCompileShaderARB,
EXT_glCompileShaderIncludeARB,
EXT_glCompressedMultiTexImage1DEXT,
EXT_glCompressedMultiTexImage2DEXT,
EXT_glCompressedMultiTexImage3DEXT,
EXT_glCompressedMultiTexSubImage1DEXT,
EXT_glCompressedMultiTexSubImage2DEXT,
EXT_glCompressedMultiTexSubImage3DEXT,
EXT_glCompressedTexImage1D,
EXT_glCompressedTexImage1DARB,
EXT_glCompressedTexImage2D,
EXT_glCompressedTexImage2DARB,
EXT_glCompressedTexImage3D,
EXT_glCompressedTexImage3DARB,
EXT_glCompressedTexSubImage1D,
EXT_glCompressedTexSubImage1DARB,
EXT_glCompressedTexSubImage2D,
EXT_glCompressedTexSubImage2DARB,
EXT_glCompressedTexSubImage3D,
EXT_glCompressedTexSubImage3DARB,
EXT_glCompressedTextureImage1DEXT,
EXT_glCompressedTextureImage2DEXT,
EXT_glCompressedTextureImage3DEXT,
EXT_glCompressedTextureSubImage1DEXT,
EXT_glCompressedTextureSubImage2DEXT,
EXT_glCompressedTextureSubImage3DEXT,
EXT_glConvolutionFilter1D,
EXT_glConvolutionFilter1DEXT,
EXT_glConvolutionFilter2D,
EXT_glConvolutionFilter2DEXT,
EXT_glConvolutionParameterf,
EXT_glConvolutionParameterfEXT,
EXT_glConvolutionParameterfv,
EXT_glConvolutionParameterfvEXT,
EXT_glConvolutionParameteri,
EXT_glConvolutionParameteriEXT,
EXT_glConvolutionParameteriv,
EXT_glConvolutionParameterivEXT,
EXT_glCopyBufferSubData,
EXT_glCopyColorSubTable,
EXT_glCopyColorSubTableEXT,
EXT_glCopyColorTable,
EXT_glCopyColorTableSGI,
EXT_glCopyConvolutionFilter1D,
EXT_glCopyConvolutionFilter1DEXT,
EXT_glCopyConvolutionFilter2D,
EXT_glCopyConvolutionFilter2DEXT,
EXT_glCopyImageSubDataNV,
EXT_glCopyMultiTexImage1DEXT,
EXT_glCopyMultiTexImage2DEXT,
EXT_glCopyMultiTexSubImage1DEXT,
EXT_glCopyMultiTexSubImage2DEXT,
EXT_glCopyMultiTexSubImage3DEXT,
EXT_glCopyPathNV,
EXT_glCopyTexImage1DEXT,
EXT_glCopyTexImage2DEXT,
EXT_glCopyTexSubImage1DEXT,
EXT_glCopyTexSubImage2DEXT,
EXT_glCopyTexSubImage3D,
EXT_glCopyTexSubImage3DEXT,
EXT_glCopyTextureImage1DEXT,
EXT_glCopyTextureImage2DEXT,
EXT_glCopyTextureSubImage1DEXT,
EXT_glCopyTextureSubImage2DEXT,
EXT_glCopyTextureSubImage3DEXT,
EXT_glCoverFillPathInstancedNV,
EXT_glCoverFillPathNV,
EXT_glCoverStrokePathInstancedNV,
EXT_glCoverStrokePathNV,
EXT_glCreateProgram,
EXT_glCreateProgramObjectARB,
EXT_glCreateShader,
EXT_glCreateShaderObjectARB,
EXT_glCreateShaderProgramEXT,
EXT_glCreateShaderProgramv,
EXT_glCreateSyncFromCLeventARB,
EXT_glCullParameterdvEXT,
EXT_glCullParameterfvEXT,
EXT_glCurrentPaletteMatrixARB,
EXT_glDebugMessageCallbackAMD,
EXT_glDebugMessageCallbackARB,
EXT_glDebugMessageControlARB,
EXT_glDebugMessageEnableAMD,
EXT_glDebugMessageInsertAMD,
EXT_glDebugMessageInsertARB,
EXT_glDeformSGIX,
EXT_glDeformationMap3dSGIX,
EXT_glDeformationMap3fSGIX,
EXT_glDeleteAsyncMarkersSGIX,
EXT_glDeleteBufferRegion,
EXT_glDeleteBuffers,
EXT_glDeleteBuffersARB,
EXT_glDeleteFencesAPPLE,
EXT_glDeleteFencesNV,
EXT_glDeleteFragmentShaderATI,
EXT_glDeleteFramebuffers,
EXT_glDeleteFramebuffersEXT,
EXT_glDeleteNamedStringARB,
EXT_glDeleteNamesAMD,
EXT_glDeleteObjectARB,
EXT_glDeleteObjectBufferATI,
EXT_glDeleteOcclusionQueriesNV,
EXT_glDeletePathsNV,
EXT_glDeletePerfMonitorsAMD,
EXT_glDeleteProgram,
EXT_glDeleteProgramPipelines,
EXT_glDeleteProgramsARB,
EXT_glDeleteProgramsNV,
EXT_glDeleteQueries,
EXT_glDeleteQueriesARB,
EXT_glDeleteRenderbuffers,
EXT_glDeleteRenderbuffersEXT,
EXT_glDeleteSamplers,
EXT_glDeleteShader,
EXT_glDeleteSync,
EXT_glDeleteTexturesEXT,
EXT_glDeleteTransformFeedbacks,
EXT_glDeleteTransformFeedbacksNV,
EXT_glDeleteVertexArrays,
EXT_glDeleteVertexArraysAPPLE,
EXT_glDeleteVertexShaderEXT,
EXT_glDepthBoundsEXT,
EXT_glDepthBoundsdNV,
EXT_glDepthRangeArrayv,
EXT_glDepthRangeIndexed,
EXT_glDepthRangedNV,
EXT_glDepthRangef,
EXT_glDetachObjectARB,
EXT_glDetachShader,
EXT_glDetailTexFuncSGIS,
EXT_glDisableClientStateIndexedEXT,
EXT_glDisableIndexedEXT,
EXT_glDisableVariantClientStateEXT,
EXT_glDisableVertexAttribAPPLE,
EXT_glDisableVertexAttribArray,
EXT_glDisableVertexAttribArrayARB,
EXT_glDisablei,
EXT_glDrawArraysEXT,
EXT_glDrawArraysIndirect,
EXT_glDrawArraysInstanced,
EXT_glDrawArraysInstancedARB,
EXT_glDrawArraysInstancedBaseInstance,
EXT_glDrawArraysInstancedEXT,
EXT_glDrawBufferRegion,
EXT_glDrawBuffers,
EXT_glDrawBuffersARB,
EXT_glDrawBuffersATI,
EXT_glDrawElementArrayAPPLE,
EXT_glDrawElementArrayATI,
EXT_glDrawElementsBaseVertex,
EXT_glDrawElementsIndirect,
EXT_glDrawElementsInstanced,
EXT_glDrawElementsInstancedARB,
EXT_glDrawElementsInstancedBaseInstance,
EXT_glDrawElementsInstancedBaseVertex,
EXT_glDrawElementsInstancedBaseVertexBaseInstance,
EXT_glDrawElementsInstancedEXT,
EXT_glDrawMeshArraysSUN,
EXT_glDrawRangeElementArrayAPPLE,
EXT_glDrawRangeElementArrayATI,
EXT_glDrawRangeElements,
EXT_glDrawRangeElementsBaseVertex,
EXT_glDrawRangeElementsEXT,
EXT_glDrawTransformFeedback,
EXT_glDrawTransformFeedbackInstanced,
EXT_glDrawTransformFeedbackNV,
EXT_glDrawTransformFeedbackStream,
EXT_glDrawTransformFeedbackStreamInstanced,
EXT_glEdgeFlagFormatNV,
EXT_glEdgeFlagPointerEXT,
EXT_glEdgeFlagPointerListIBM,
EXT_glElementPointerAPPLE,
EXT_glElementPointerATI,
EXT_glEnableClientStateIndexedEXT,
EXT_glEnableIndexedEXT,
EXT_glEnableVariantClientStateEXT,
EXT_glEnableVertexAttribAPPLE,
EXT_glEnableVertexAttribArray,
EXT_glEnableVertexAttribArrayARB,
EXT_glEnablei,
EXT_glEndConditionalRender,
EXT_glEndConditionalRenderNV,
EXT_glEndFragmentShaderATI,
EXT_glEndOcclusionQueryNV,
EXT_glEndPerfMonitorAMD,
EXT_glEndQuery,
EXT_glEndQueryARB,
EXT_glEndQueryIndexed,
EXT_glEndTransformFeedback,
EXT_glEndTransformFeedbackEXT,
EXT_glEndTransformFeedbackNV,
EXT_glEndVertexShaderEXT,
EXT_glEndVideoCaptureNV,
EXT_glEvalMapsNV,
EXT_glExecuteProgramNV,
EXT_glExtractComponentEXT,
EXT_glFenceSync,
EXT_glFinalCombinerInputNV,
EXT_glFinishAsyncSGIX,
EXT_glFinishFenceAPPLE,
EXT_glFinishFenceNV,
EXT_glFinishObjectAPPLE,
EXT_glFinishTextureSUNX,
EXT_glFlushMappedBufferRange,
EXT_glFlushMappedBufferRangeAPPLE,
EXT_glFlushMappedNamedBufferRangeEXT,
EXT_glFlushPixelDataRangeNV,
EXT_glFlushRasterSGIX,
EXT_glFlushVertexArrayRangeAPPLE,
EXT_glFlushVertexArrayRangeNV,
EXT_glFogCoordFormatNV,
EXT_glFogCoordPointer,
EXT_glFogCoordPointerEXT,
EXT_glFogCoordPointerListIBM,
EXT_glFogCoordd,
EXT_glFogCoorddEXT,
EXT_glFogCoorddv,
EXT_glFogCoorddvEXT,
EXT_glFogCoordf,
EXT_glFogCoordfEXT,
EXT_glFogCoordfv,
EXT_glFogCoordfvEXT,
EXT_glFogCoordhNV,
EXT_glFogCoordhvNV,
EXT_glFogFuncSGIS,
EXT_glFragmentColorMaterialSGIX,
EXT_glFragmentLightModelfSGIX,
EXT_glFragmentLightModelfvSGIX,
EXT_glFragmentLightModeliSGIX,
EXT_glFragmentLightModelivSGIX,
EXT_glFragmentLightfSGIX,
EXT_glFragmentLightfvSGIX,
EXT_glFragmentLightiSGIX,
EXT_glFragmentLightivSGIX,
EXT_glFragmentMaterialfSGIX,
EXT_glFragmentMaterialfvSGIX,
EXT_glFragmentMaterialiSGIX,
EXT_glFragmentMaterialivSGIX,
EXT_glFrameTerminatorGREMEDY,
EXT_glFrameZoomSGIX,
EXT_glFramebufferDrawBufferEXT,
EXT_glFramebufferDrawBuffersEXT,
EXT_glFramebufferReadBufferEXT,
EXT_glFramebufferRenderbuffer,
EXT_glFramebufferRenderbufferEXT,
EXT_glFramebufferTexture,
EXT_glFramebufferTexture1D,
EXT_glFramebufferTexture1DEXT,
EXT_glFramebufferTexture2D,
EXT_glFramebufferTexture2DEXT,
EXT_glFramebufferTexture3D,
EXT_glFramebufferTexture3DEXT,
EXT_glFramebufferTextureARB,
EXT_glFramebufferTextureEXT,
EXT_glFramebufferTextureFaceARB,
EXT_glFramebufferTextureFaceEXT,
EXT_glFramebufferTextureLayer,
EXT_glFramebufferTextureLayerARB,
EXT_glFramebufferTextureLayerEXT,
EXT_glFreeObjectBufferATI,
EXT_glGenAsyncMarkersSGIX,
EXT_glGenBuffers,
EXT_glGenBuffersARB,
EXT_glGenFencesAPPLE,
EXT_glGenFencesNV,
EXT_glGenFragmentShadersATI,
EXT_glGenFramebuffers,
EXT_glGenFramebuffersEXT,
EXT_glGenNamesAMD,
EXT_glGenOcclusionQueriesNV,
EXT_glGenPathsNV,
EXT_glGenPerfMonitorsAMD,
EXT_glGenProgramPipelines,
EXT_glGenProgramsARB,
EXT_glGenProgramsNV,
EXT_glGenQueries,
EXT_glGenQueriesARB,
EXT_glGenRenderbuffers,
EXT_glGenRenderbuffersEXT,
EXT_glGenSamplers,
EXT_glGenSymbolsEXT,
EXT_glGenTexturesEXT,
EXT_glGenTransformFeedbacks,
EXT_glGenTransformFeedbacksNV,
EXT_glGenVertexArrays,
EXT_glGenVertexArraysAPPLE,
EXT_glGenVertexShadersEXT,
EXT_glGenerateMipmap,
EXT_glGenerateMipmapEXT,
EXT_glGenerateMultiTexMipmapEXT,
EXT_glGenerateTextureMipmapEXT,
EXT_glGetActiveAtomicCounterBufferiv,
EXT_glGetActiveAttrib,
EXT_glGetActiveAttribARB,
EXT_glGetActiveSubroutineName,
EXT_glGetActiveSubroutineUniformName,
EXT_glGetActiveSubroutineUniformiv,
EXT_glGetActiveUniform,
EXT_glGetActiveUniformARB,
EXT_glGetActiveUniformBlockName,
EXT_glGetActiveUniformBlockiv,
EXT_glGetActiveUniformName,
EXT_glGetActiveUniformsiv,
EXT_glGetActiveVaryingNV,
EXT_glGetArrayObjectfvATI,
EXT_glGetArrayObjectivATI,
EXT_glGetAttachedObjectsARB,
EXT_glGetAttachedShaders,
EXT_glGetAttribLocation,
EXT_glGetAttribLocationARB,
EXT_glGetBooleanIndexedvEXT,
EXT_glGetBooleani_v,
EXT_glGetBufferParameteri64v,
EXT_glGetBufferParameteriv,
EXT_glGetBufferParameterivARB,
EXT_glGetBufferParameterui64vNV,
EXT_glGetBufferPointerv,
EXT_glGetBufferPointervARB,
EXT_glGetBufferSubData,
EXT_glGetBufferSubDataARB,
EXT_glGetColorTable,
EXT_glGetColorTableEXT,
EXT_glGetColorTableParameterfv,
EXT_glGetColorTableParameterfvEXT,
EXT_glGetColorTableParameterfvSGI,
EXT_glGetColorTableParameteriv,
EXT_glGetColorTableParameterivEXT,
EXT_glGetColorTableParameterivSGI,
EXT_glGetColorTableSGI,
EXT_glGetCombinerInputParameterfvNV,
EXT_glGetCombinerInputParameterivNV,
EXT_glGetCombinerOutputParameterfvNV,
EXT_glGetCombinerOutputParameterivNV,
EXT_glGetCombinerStageParameterfvNV,
EXT_glGetCompressedMultiTexImageEXT,
EXT_glGetCompressedTexImage,
EXT_glGetCompressedTexImageARB,
EXT_glGetCompressedTextureImageEXT,
EXT_glGetConvolutionFilter,
EXT_glGetConvolutionFilterEXT,
EXT_glGetConvolutionParameterfv,
EXT_glGetConvolutionParameterfvEXT,
EXT_glGetConvolutionParameteriv,
EXT_glGetConvolutionParameterivEXT,
EXT_glGetDebugMessageLogAMD,
EXT_glGetDebugMessageLogARB,
EXT_glGetDetailTexFuncSGIS,
EXT_glGetDoubleIndexedvEXT,
EXT_glGetDoublei_v,
EXT_glGetFenceivNV,
EXT_glGetFinalCombinerInputParameterfvNV,
EXT_glGetFinalCombinerInputParameterivNV,
EXT_glGetFloatIndexedvEXT,
EXT_glGetFloati_v,
EXT_glGetFogFuncSGIS,
EXT_glGetFragDataIndex,
EXT_glGetFragDataLocation,
EXT_glGetFragDataLocationEXT,
EXT_glGetFragmentLightfvSGIX,
EXT_glGetFragmentLightivSGIX,
EXT_glGetFragmentMaterialfvSGIX,
EXT_glGetFragmentMaterialivSGIX,
EXT_glGetFramebufferAttachmentParameteriv,
EXT_glGetFramebufferAttachmentParameterivEXT,
EXT_glGetFramebufferParameterivEXT,
EXT_glGetGraphicsResetStatusARB,
EXT_glGetHandleARB,
EXT_glGetHistogram,
EXT_glGetHistogramEXT,
EXT_glGetHistogramParameterfv,
EXT_glGetHistogramParameterfvEXT,
EXT_glGetHistogramParameteriv,
EXT_glGetHistogramParameterivEXT,
EXT_glGetImageHandleNV,
EXT_glGetImageTransformParameterfvHP,
EXT_glGetImageTransformParameterivHP,
EXT_glGetInfoLogARB,
EXT_glGetInstrumentsSGIX,
EXT_glGetInteger64i_v,
EXT_glGetInteger64v,
EXT_glGetIntegerIndexedvEXT,
EXT_glGetIntegeri_v,
EXT_glGetIntegerui64i_vNV,
EXT_glGetIntegerui64vNV,
EXT_glGetInternalformativ,
EXT_glGetInvariantBooleanvEXT,
EXT_glGetInvariantFloatvEXT,
EXT_glGetInvariantIntegervEXT,
EXT_glGetListParameterfvSGIX,
EXT_glGetListParameterivSGIX,
EXT_glGetLocalConstantBooleanvEXT,
EXT_glGetLocalConstantFloatvEXT,
EXT_glGetLocalConstantIntegervEXT,
EXT_glGetMapAttribParameterfvNV,
EXT_glGetMapAttribParameterivNV,
EXT_glGetMapControlPointsNV,
EXT_glGetMapParameterfvNV,
EXT_glGetMapParameterivNV,
EXT_glGetMinmax,
EXT_glGetMinmaxEXT,
EXT_glGetMinmaxParameterfv,
EXT_glGetMinmaxParameterfvEXT,
EXT_glGetMinmaxParameteriv,
EXT_glGetMinmaxParameterivEXT,
EXT_glGetMultiTexEnvfvEXT,
EXT_glGetMultiTexEnvivEXT,
EXT_glGetMultiTexGendvEXT,
EXT_glGetMultiTexGenfvEXT,
EXT_glGetMultiTexGenivEXT,
EXT_glGetMultiTexImageEXT,
EXT_glGetMultiTexLevelParameterfvEXT,
EXT_glGetMultiTexLevelParameterivEXT,
EXT_glGetMultiTexParameterIivEXT,
EXT_glGetMultiTexParameterIuivEXT,
EXT_glGetMultiTexParameterfvEXT,
EXT_glGetMultiTexParameterivEXT,
EXT_glGetMultisamplefv,
EXT_glGetMultisamplefvNV,
EXT_glGetNamedBufferParameterivEXT,
EXT_glGetNamedBufferParameterui64vNV,
EXT_glGetNamedBufferPointervEXT,
EXT_glGetNamedBufferSubDataEXT,
EXT_glGetNamedFramebufferAttachmentParameterivEXT,
EXT_glGetNamedProgramLocalParameterIivEXT,
EXT_glGetNamedProgramLocalParameterIuivEXT,
EXT_glGetNamedProgramLocalParameterdvEXT,
EXT_glGetNamedProgramLocalParameterfvEXT,
EXT_glGetNamedProgramStringEXT,
EXT_glGetNamedProgramivEXT,
EXT_glGetNamedRenderbufferParameterivEXT,
EXT_glGetNamedStringARB,
EXT_glGetNamedStringivARB,
EXT_glGetObjectBufferfvATI,
EXT_glGetObjectBufferivATI,
EXT_glGetObjectParameterfvARB,
EXT_glGetObjectParameterivAPPLE,
EXT_glGetObjectParameterivARB,
EXT_glGetOcclusionQueryivNV,
EXT_glGetOcclusionQueryuivNV,
EXT_glGetPathColorGenfvNV,
EXT_glGetPathColorGenivNV,
EXT_glGetPathCommandsNV,
EXT_glGetPathCoordsNV,
EXT_glGetPathDashArrayNV,
EXT_glGetPathLengthNV,
EXT_glGetPathMetricRangeNV,
EXT_glGetPathMetricsNV,
EXT_glGetPathParameterfvNV,
EXT_glGetPathParameterivNV,
EXT_glGetPathSpacingNV,
EXT_glGetPathTexGenfvNV,
EXT_glGetPathTexGenivNV,
EXT_glGetPerfMonitorCounterDataAMD,
EXT_glGetPerfMonitorCounterInfoAMD,
EXT_glGetPerfMonitorCounterStringAMD,
EXT_glGetPerfMonitorCountersAMD,
EXT_glGetPerfMonitorGroupStringAMD,
EXT_glGetPerfMonitorGroupsAMD,
EXT_glGetPixelTexGenParameterfvSGIS,
EXT_glGetPixelTexGenParameterivSGIS,
EXT_glGetPointerIndexedvEXT,
EXT_glGetPointervEXT,
EXT_glGetProgramBinary,
EXT_glGetProgramEnvParameterIivNV,
EXT_glGetProgramEnvParameterIuivNV,
EXT_glGetProgramEnvParameterdvARB,
EXT_glGetProgramEnvParameterfvARB,
EXT_glGetProgramInfoLog,
EXT_glGetProgramLocalParameterIivNV,
EXT_glGetProgramLocalParameterIuivNV,
EXT_glGetProgramLocalParameterdvARB,
EXT_glGetProgramLocalParameterfvARB,
EXT_glGetProgramNamedParameterdvNV,
EXT_glGetProgramNamedParameterfvNV,
EXT_glGetProgramParameterdvNV,
EXT_glGetProgramParameterfvNV,
EXT_glGetProgramPipelineInfoLog,
EXT_glGetProgramPipelineiv,
EXT_glGetProgramStageiv,
EXT_glGetProgramStringARB,
EXT_glGetProgramStringNV,
EXT_glGetProgramSubroutineParameteruivNV,
EXT_glGetProgramiv,
EXT_glGetProgramivARB,
EXT_glGetProgramivNV,
EXT_glGetQueryIndexediv,
EXT_glGetQueryObjecti64v,
EXT_glGetQueryObjecti64vEXT,
EXT_glGetQueryObjectiv,
EXT_glGetQueryObjectivARB,
EXT_glGetQueryObjectui64v,
EXT_glGetQueryObjectui64vEXT,
EXT_glGetQueryObjectuiv,
EXT_glGetQueryObjectuivARB,
EXT_glGetQueryiv,
EXT_glGetQueryivARB,
EXT_glGetRenderbufferParameteriv,
EXT_glGetRenderbufferParameterivEXT,
EXT_glGetSamplerParameterIiv,
EXT_glGetSamplerParameterIuiv,
EXT_glGetSamplerParameterfv,
EXT_glGetSamplerParameteriv,
EXT_glGetSeparableFilter,
EXT_glGetSeparableFilterEXT,
EXT_glGetShaderInfoLog,
EXT_glGetShaderPrecisionFormat,
EXT_glGetShaderSource,
EXT_glGetShaderSourceARB,
EXT_glGetShaderiv,
EXT_glGetSharpenTexFuncSGIS,
EXT_glGetStringi,
EXT_glGetSubroutineIndex,
EXT_glGetSubroutineUniformLocation,
EXT_glGetSynciv,
EXT_glGetTexBumpParameterfvATI,
EXT_glGetTexBumpParameterivATI,
EXT_glGetTexFilterFuncSGIS,
EXT_glGetTexParameterIiv,
EXT_glGetTexParameterIivEXT,
EXT_glGetTexParameterIuiv,
EXT_glGetTexParameterIuivEXT,
EXT_glGetTexParameterPointervAPPLE,
EXT_glGetTextureHandleNV,
EXT_glGetTextureImageEXT,
EXT_glGetTextureLevelParameterfvEXT,
EXT_glGetTextureLevelParameterivEXT,
EXT_glGetTextureParameterIivEXT,
EXT_glGetTextureParameterIuivEXT,
EXT_glGetTextureParameterfvEXT,
EXT_glGetTextureParameterivEXT,
EXT_glGetTextureSamplerHandleNV,
EXT_glGetTrackMatrixivNV,
EXT_glGetTransformFeedbackVarying,
EXT_glGetTransformFeedbackVaryingEXT,
EXT_glGetTransformFeedbackVaryingNV,
EXT_glGetUniformBlockIndex,
EXT_glGetUniformBufferSizeEXT,
EXT_glGetUniformIndices,
EXT_glGetUniformLocation,
EXT_glGetUniformLocationARB,
EXT_glGetUniformOffsetEXT,
EXT_glGetUniformSubroutineuiv,
EXT_glGetUniformdv,
EXT_glGetUniformfv,
EXT_glGetUniformfvARB,
EXT_glGetUniformi64vNV,
EXT_glGetUniformiv,
EXT_glGetUniformivARB,
EXT_glGetUniformui64vNV,
EXT_glGetUniformuiv,
EXT_glGetUniformuivEXT,
EXT_glGetVariantArrayObjectfvATI,
EXT_glGetVariantArrayObjectivATI,
EXT_glGetVariantBooleanvEXT,
EXT_glGetVariantFloatvEXT,
EXT_glGetVariantIntegervEXT,
EXT_glGetVariantPointervEXT,
EXT_glGetVaryingLocationNV,
EXT_glGetVertexAttribArrayObjectfvATI,
EXT_glGetVertexAttribArrayObjectivATI,
EXT_glGetVertexAttribIiv,
EXT_glGetVertexAttribIivEXT,
EXT_glGetVertexAttribIuiv,
EXT_glGetVertexAttribIuivEXT,
EXT_glGetVertexAttribLdv,
EXT_glGetVertexAttribLdvEXT,
EXT_glGetVertexAttribLi64vNV,
EXT_glGetVertexAttribLui64vNV,
EXT_glGetVertexAttribPointerv,
EXT_glGetVertexAttribPointervARB,
EXT_glGetVertexAttribPointervNV,
EXT_glGetVertexAttribdv,
EXT_glGetVertexAttribdvARB,
EXT_glGetVertexAttribdvNV,
EXT_glGetVertexAttribfv,
EXT_glGetVertexAttribfvARB,
EXT_glGetVertexAttribfvNV,
EXT_glGetVertexAttribiv,
EXT_glGetVertexAttribivARB,
EXT_glGetVertexAttribivNV,
EXT_glGetVideoCaptureStreamdvNV,
EXT_glGetVideoCaptureStreamfvNV,
EXT_glGetVideoCaptureStreamivNV,
EXT_glGetVideoCaptureivNV,
EXT_glGetVideoi64vNV,
EXT_glGetVideoivNV,
EXT_glGetVideoui64vNV,
EXT_glGetVideouivNV,
EXT_glGetnColorTableARB,
EXT_glGetnCompressedTexImageARB,
EXT_glGetnConvolutionFilterARB,
EXT_glGetnHistogramARB,
EXT_glGetnMapdvARB,
EXT_glGetnMapfvARB,
EXT_glGetnMapivARB,
EXT_glGetnMinmaxARB,
EXT_glGetnPixelMapfvARB,
EXT_glGetnPixelMapuivARB,
EXT_glGetnPixelMapusvARB,
EXT_glGetnPolygonStippleARB,
EXT_glGetnSeparableFilterARB,
EXT_glGetnTexImageARB,
EXT_glGetnUniformdvARB,
EXT_glGetnUniformfvARB,
EXT_glGetnUniformivARB,
EXT_glGetnUniformuivARB,
EXT_glGlobalAlphaFactorbSUN,
EXT_glGlobalAlphaFactordSUN,
EXT_glGlobalAlphaFactorfSUN,
EXT_glGlobalAlphaFactoriSUN,
EXT_glGlobalAlphaFactorsSUN,
EXT_glGlobalAlphaFactorubSUN,
EXT_glGlobalAlphaFactoruiSUN,
EXT_glGlobalAlphaFactorusSUN,
EXT_glHintPGI,
EXT_glHistogram,
EXT_glHistogramEXT,
EXT_glIglooInterfaceSGIX,
EXT_glImageTransformParameterfHP,
EXT_glImageTransformParameterfvHP,
EXT_glImageTransformParameteriHP,
EXT_glImageTransformParameterivHP,
EXT_glImportSyncEXT,
EXT_glIndexFormatNV,
EXT_glIndexFuncEXT,
EXT_glIndexMaterialEXT,
EXT_glIndexPointerEXT,
EXT_glIndexPointerListIBM,
EXT_glInsertComponentEXT,
EXT_glInstrumentsBufferSGIX,
EXT_glInterpolatePathsNV,
EXT_glIsAsyncMarkerSGIX,
EXT_glIsBuffer,
EXT_glIsBufferARB,
EXT_glIsBufferResidentNV,
EXT_glIsEnabledIndexedEXT,
EXT_glIsEnabledi,
EXT_glIsFenceAPPLE,
EXT_glIsFenceNV,
EXT_glIsFramebuffer,
EXT_glIsFramebufferEXT,
EXT_glIsImageHandleResidentNV,
EXT_glIsNameAMD,
EXT_glIsNamedBufferResidentNV,
EXT_glIsNamedStringARB,
EXT_glIsObjectBufferATI,
EXT_glIsOcclusionQueryNV,
EXT_glIsPathNV,
EXT_glIsPointInFillPathNV,
EXT_glIsPointInStrokePathNV,
EXT_glIsProgram,
EXT_glIsProgramARB,
EXT_glIsProgramNV,
EXT_glIsProgramPipeline,
EXT_glIsQuery,
EXT_glIsQueryARB,
EXT_glIsRenderbuffer,
EXT_glIsRenderbufferEXT,
EXT_glIsSampler,
EXT_glIsShader,
EXT_glIsSync,
EXT_glIsTextureEXT,
EXT_glIsTextureHandleResidentNV,
EXT_glIsTransformFeedback,
EXT_glIsTransformFeedbackNV,
EXT_glIsVariantEnabledEXT,
EXT_glIsVertexArray,
EXT_glIsVertexArrayAPPLE,
EXT_glIsVertexAttribEnabledAPPLE,
EXT_glLightEnviSGIX,
EXT_glLinkProgram,
EXT_glLinkProgramARB,
EXT_glListParameterfSGIX,
EXT_glListParameterfvSGIX,
EXT_glListParameteriSGIX,
EXT_glListParameterivSGIX,
EXT_glLoadIdentityDeformationMapSGIX,
EXT_glLoadProgramNV,
EXT_glLoadTransposeMatrixd,
EXT_glLoadTransposeMatrixdARB,
EXT_glLoadTransposeMatrixf,
EXT_glLoadTransposeMatrixfARB,
EXT_glLockArraysEXT,
EXT_glMTexCoord2fSGIS,
EXT_glMTexCoord2fvSGIS,
EXT_glMakeBufferNonResidentNV,
EXT_glMakeBufferResidentNV,
EXT_glMakeImageHandleNonResidentNV,
EXT_glMakeImageHandleResidentNV,
EXT_glMakeNamedBufferNonResidentNV,
EXT_glMakeNamedBufferResidentNV,
EXT_glMakeTextureHandleNonResidentNV,
EXT_glMakeTextureHandleResidentNV,
EXT_glMapBuffer,
EXT_glMapBufferARB,
EXT_glMapBufferRange,
EXT_glMapControlPointsNV,
EXT_glMapNamedBufferEXT,
EXT_glMapNamedBufferRangeEXT,
EXT_glMapObjectBufferATI,
EXT_glMapParameterfvNV,
EXT_glMapParameterivNV,
EXT_glMapVertexAttrib1dAPPLE,
EXT_glMapVertexAttrib1fAPPLE,
EXT_glMapVertexAttrib2dAPPLE,
EXT_glMapVertexAttrib2fAPPLE,
EXT_glMatrixFrustumEXT,
EXT_glMatrixIndexPointerARB,
EXT_glMatrixIndexubvARB,
EXT_glMatrixIndexuivARB,
EXT_glMatrixIndexusvARB,
EXT_glMatrixLoadIdentityEXT,
EXT_glMatrixLoadTransposedEXT,
EXT_glMatrixLoadTransposefEXT,
EXT_glMatrixLoaddEXT,
EXT_glMatrixLoadfEXT,
EXT_glMatrixMultTransposedEXT,
EXT_glMatrixMultTransposefEXT,
EXT_glMatrixMultdEXT,
EXT_glMatrixMultfEXT,
EXT_glMatrixOrthoEXT,
EXT_glMatrixPopEXT,
EXT_glMatrixPushEXT,
EXT_glMatrixRotatedEXT,
EXT_glMatrixRotatefEXT,
EXT_glMatrixScaledEXT,
EXT_glMatrixScalefEXT,
EXT_glMatrixTranslatedEXT,
EXT_glMatrixTranslatefEXT,
EXT_glMemoryBarrier,
EXT_glMemoryBarrierEXT,
EXT_glMinSampleShading,
EXT_glMinSampleShadingARB,
EXT_glMinmax,
EXT_glMinmaxEXT,
EXT_glMultTransposeMatrixd,
EXT_glMultTransposeMatrixdARB,
EXT_glMultTransposeMatrixf,
EXT_glMultTransposeMatrixfARB,
EXT_glMultiDrawArrays,
EXT_glMultiDrawArraysEXT,
EXT_glMultiDrawArraysIndirectAMD,
EXT_glMultiDrawElementArrayAPPLE,
EXT_glMultiDrawElements,
EXT_glMultiDrawElementsBaseVertex,
EXT_glMultiDrawElementsEXT,
EXT_glMultiDrawElementsIndirectAMD,
EXT_glMultiDrawRangeElementArrayAPPLE,
EXT_glMultiModeDrawArraysIBM,
EXT_glMultiModeDrawElementsIBM,
EXT_glMultiTexBufferEXT,
EXT_glMultiTexCoord1d,
EXT_glMultiTexCoord1dARB,
EXT_glMultiTexCoord1dSGIS,
EXT_glMultiTexCoord1dv,
EXT_glMultiTexCoord1dvARB,
EXT_glMultiTexCoord1dvSGIS,
EXT_glMultiTexCoord1f,
EXT_glMultiTexCoord1fARB,
EXT_glMultiTexCoord1fSGIS,
EXT_glMultiTexCoord1fv,
EXT_glMultiTexCoord1fvARB,
EXT_glMultiTexCoord1fvSGIS,
EXT_glMultiTexCoord1hNV,
EXT_glMultiTexCoord1hvNV,
EXT_glMultiTexCoord1i,
EXT_glMultiTexCoord1iARB,
EXT_glMultiTexCoord1iSGIS,
EXT_glMultiTexCoord1iv,
EXT_glMultiTexCoord1ivARB,
EXT_glMultiTexCoord1ivSGIS,
EXT_glMultiTexCoord1s,
EXT_glMultiTexCoord1sARB,
EXT_glMultiTexCoord1sSGIS,
EXT_glMultiTexCoord1sv,
EXT_glMultiTexCoord1svARB,
EXT_glMultiTexCoord1svSGIS,
EXT_glMultiTexCoord2d,
EXT_glMultiTexCoord2dARB,
EXT_glMultiTexCoord2dSGIS,
EXT_glMultiTexCoord2dv,
EXT_glMultiTexCoord2dvARB,
EXT_glMultiTexCoord2dvSGIS,
EXT_glMultiTexCoord2f,
EXT_glMultiTexCoord2fARB,
EXT_glMultiTexCoord2fSGIS,
EXT_glMultiTexCoord2fv,
EXT_glMultiTexCoord2fvARB,
EXT_glMultiTexCoord2fvSGIS,
EXT_glMultiTexCoord2hNV,
EXT_glMultiTexCoord2hvNV,
EXT_glMultiTexCoord2i,
EXT_glMultiTexCoord2iARB,
EXT_glMultiTexCoord2iSGIS,
EXT_glMultiTexCoord2iv,
EXT_glMultiTexCoord2ivARB,
EXT_glMultiTexCoord2ivSGIS,
EXT_glMultiTexCoord2s,
EXT_glMultiTexCoord2sARB,
EXT_glMultiTexCoord2sSGIS,
EXT_glMultiTexCoord2sv,
EXT_glMultiTexCoord2svARB,
EXT_glMultiTexCoord2svSGIS,
EXT_glMultiTexCoord3d,
EXT_glMultiTexCoord3dARB,
EXT_glMultiTexCoord3dSGIS,
EXT_glMultiTexCoord3dv,
EXT_glMultiTexCoord3dvARB,
EXT_glMultiTexCoord3dvSGIS,
EXT_glMultiTexCoord3f,
EXT_glMultiTexCoord3fARB,
EXT_glMultiTexCoord3fSGIS,
EXT_glMultiTexCoord3fv,
EXT_glMultiTexCoord3fvARB,
EXT_glMultiTexCoord3fvSGIS,
EXT_glMultiTexCoord3hNV,
EXT_glMultiTexCoord3hvNV,
EXT_glMultiTexCoord3i,
EXT_glMultiTexCoord3iARB,
EXT_glMultiTexCoord3iSGIS,
EXT_glMultiTexCoord3iv,
EXT_glMultiTexCoord3ivARB,
EXT_glMultiTexCoord3ivSGIS,
EXT_glMultiTexCoord3s,
EXT_glMultiTexCoord3sARB,
EXT_glMultiTexCoord3sSGIS,
EXT_glMultiTexCoord3sv,
EXT_glMultiTexCoord3svARB,
EXT_glMultiTexCoord3svSGIS,
EXT_glMultiTexCoord4d,
EXT_glMultiTexCoord4dARB,
EXT_glMultiTexCoord4dSGIS,
EXT_glMultiTexCoord4dv,
EXT_glMultiTexCoord4dvARB,
EXT_glMultiTexCoord4dvSGIS,
EXT_glMultiTexCoord4f,
EXT_glMultiTexCoord4fARB,
EXT_glMultiTexCoord4fSGIS,
EXT_glMultiTexCoord4fv,
EXT_glMultiTexCoord4fvARB,
EXT_glMultiTexCoord4fvSGIS,
EXT_glMultiTexCoord4hNV,
EXT_glMultiTexCoord4hvNV,
EXT_glMultiTexCoord4i,
EXT_glMultiTexCoord4iARB,
EXT_glMultiTexCoord4iSGIS,
EXT_glMultiTexCoord4iv,
EXT_glMultiTexCoord4ivARB,
EXT_glMultiTexCoord4ivSGIS,
EXT_glMultiTexCoord4s,
EXT_glMultiTexCoord4sARB,
EXT_glMultiTexCoord4sSGIS,
EXT_glMultiTexCoord4sv,
EXT_glMultiTexCoord4svARB,
EXT_glMultiTexCoord4svSGIS,
EXT_glMultiTexCoordP1ui,
EXT_glMultiTexCoordP1uiv,
EXT_glMultiTexCoordP2ui,
EXT_glMultiTexCoordP2uiv,
EXT_glMultiTexCoordP3ui,
EXT_glMultiTexCoordP3uiv,
EXT_glMultiTexCoordP4ui,
EXT_glMultiTexCoordP4uiv,
EXT_glMultiTexCoordPointerEXT,
EXT_glMultiTexCoordPointerSGIS,
EXT_glMultiTexEnvfEXT,
EXT_glMultiTexEnvfvEXT,
EXT_glMultiTexEnviEXT,
EXT_glMultiTexEnvivEXT,
EXT_glMultiTexGendEXT,
EXT_glMultiTexGendvEXT,
EXT_glMultiTexGenfEXT,
EXT_glMultiTexGenfvEXT,
EXT_glMultiTexGeniEXT,
EXT_glMultiTexGenivEXT,
EXT_glMultiTexImage1DEXT,
EXT_glMultiTexImage2DEXT,
EXT_glMultiTexImage3DEXT,
EXT_glMultiTexParameterIivEXT,
EXT_glMultiTexParameterIuivEXT,
EXT_glMultiTexParameterfEXT,
EXT_glMultiTexParameterfvEXT,
EXT_glMultiTexParameteriEXT,
EXT_glMultiTexParameterivEXT,
EXT_glMultiTexRenderbufferEXT,
EXT_glMultiTexSubImage1DEXT,
EXT_glMultiTexSubImage2DEXT,
EXT_glMultiTexSubImage3DEXT,
EXT_glNamedBufferDataEXT,
EXT_glNamedBufferSubDataEXT,
EXT_glNamedCopyBufferSubDataEXT,
EXT_glNamedFramebufferRenderbufferEXT,
EXT_glNamedFramebufferTexture1DEXT,
EXT_glNamedFramebufferTexture2DEXT,
EXT_glNamedFramebufferTexture3DEXT,
EXT_glNamedFramebufferTextureEXT,
EXT_glNamedFramebufferTextureFaceEXT,
EXT_glNamedFramebufferTextureLayerEXT,
EXT_glNamedProgramLocalParameter4dEXT,
EXT_glNamedProgramLocalParameter4dvEXT,
EXT_glNamedProgramLocalParameter4fEXT,
EXT_glNamedProgramLocalParameter4fvEXT,
EXT_glNamedProgramLocalParameterI4iEXT,
EXT_glNamedProgramLocalParameterI4ivEXT,
EXT_glNamedProgramLocalParameterI4uiEXT,
EXT_glNamedProgramLocalParameterI4uivEXT,
EXT_glNamedProgramLocalParameters4fvEXT,
EXT_glNamedProgramLocalParametersI4ivEXT,
EXT_glNamedProgramLocalParametersI4uivEXT,
EXT_glNamedProgramStringEXT,
EXT_glNamedRenderbufferStorageEXT,
EXT_glNamedRenderbufferStorageMultisampleCoverageEXT,
EXT_glNamedRenderbufferStorageMultisampleEXT,
EXT_glNamedStringARB,
EXT_glNewBufferRegion,
EXT_glNewObjectBufferATI,
EXT_glNormal3fVertex3fSUN,
EXT_glNormal3fVertex3fvSUN,
EXT_glNormal3hNV,
EXT_glNormal3hvNV,
EXT_glNormalFormatNV,
EXT_glNormalP3ui,
EXT_glNormalP3uiv,
EXT_glNormalPointerEXT,
EXT_glNormalPointerListIBM,
EXT_glNormalPointervINTEL,
EXT_glNormalStream3bATI,
EXT_glNormalStream3bvATI,
EXT_glNormalStream3dATI,
EXT_glNormalStream3dvATI,
EXT_glNormalStream3fATI,
EXT_glNormalStream3fvATI,
EXT_glNormalStream3iATI,
EXT_glNormalStream3ivATI,
EXT_glNormalStream3sATI,
EXT_glNormalStream3svATI,
EXT_glObjectPurgeableAPPLE,
EXT_glObjectUnpurgeableAPPLE,
EXT_glPNTrianglesfATI,
EXT_glPNTrianglesiATI,
EXT_glPassTexCoordATI,
EXT_glPatchParameterfv,
EXT_glPatchParameteri,
EXT_glPathColorGenNV,
EXT_glPathCommandsNV,
EXT_glPathCoordsNV,
EXT_glPathCoverDepthFuncNV,
EXT_glPathDashArrayNV,
EXT_glPathFogGenNV,
EXT_glPathGlyphRangeNV,
EXT_glPathGlyphsNV,
EXT_glPathParameterfNV,
EXT_glPathParameterfvNV,
EXT_glPathParameteriNV,
EXT_glPathParameterivNV,
EXT_glPathStencilDepthOffsetNV,
EXT_glPathStencilFuncNV,
EXT_glPathStringNV,
EXT_glPathSubCommandsNV,
EXT_glPathSubCoordsNV,
EXT_glPathTexGenNV,
EXT_glPauseTransformFeedback,
EXT_glPauseTransformFeedbackNV,
EXT_glPixelDataRangeNV,
EXT_glPixelTexGenParameterfSGIS,
EXT_glPixelTexGenParameterfvSGIS,
EXT_glPixelTexGenParameteriSGIS,
EXT_glPixelTexGenParameterivSGIS,
EXT_glPixelTexGenSGIX,
EXT_glPixelTransformParameterfEXT,
EXT_glPixelTransformParameterfvEXT,
EXT_glPixelTransformParameteriEXT,
EXT_glPixelTransformParameterivEXT,
EXT_glPointAlongPathNV,
EXT_glPointParameterf,
EXT_glPointParameterfARB,
EXT_glPointParameterfEXT,
EXT_glPointParameterfSGIS,
EXT_glPointParameterfv,
EXT_glPointParameterfvARB,
EXT_glPointParameterfvEXT,
EXT_glPointParameterfvSGIS,
EXT_glPointParameteri,
EXT_glPointParameteriNV,
EXT_glPointParameteriv,
EXT_glPointParameterivNV,
EXT_glPollAsyncSGIX,
EXT_glPollInstrumentsSGIX,
EXT_glPolygonOffsetEXT,
EXT_glPresentFrameDualFillNV,
EXT_glPresentFrameKeyedNV,
EXT_glPrimitiveRestartIndex,
EXT_glPrimitiveRestartIndexNV,
EXT_glPrimitiveRestartNV,
EXT_glPrioritizeTexturesEXT,
EXT_glProgramBinary,
EXT_glProgramBufferParametersIivNV,
EXT_glProgramBufferParametersIuivNV,
EXT_glProgramBufferParametersfvNV,
EXT_glProgramEnvParameter4dARB,
EXT_glProgramEnvParameter4dvARB,
EXT_glProgramEnvParameter4fARB,
EXT_glProgramEnvParameter4fvARB,
EXT_glProgramEnvParameterI4iNV,
EXT_glProgramEnvParameterI4ivNV,
EXT_glProgramEnvParameterI4uiNV,
EXT_glProgramEnvParameterI4uivNV,
EXT_glProgramEnvParameters4fvEXT,
EXT_glProgramEnvParametersI4ivNV,
EXT_glProgramEnvParametersI4uivNV,
EXT_glProgramLocalParameter4dARB,
EXT_glProgramLocalParameter4dvARB,
EXT_glProgramLocalParameter4fARB,
EXT_glProgramLocalParameter4fvARB,
EXT_glProgramLocalParameterI4iNV,
EXT_glProgramLocalParameterI4ivNV,
EXT_glProgramLocalParameterI4uiNV,
EXT_glProgramLocalParameterI4uivNV,
EXT_glProgramLocalParameters4fvEXT,
EXT_glProgramLocalParametersI4ivNV,
EXT_glProgramLocalParametersI4uivNV,
EXT_glProgramNamedParameter4dNV,
EXT_glProgramNamedParameter4dvNV,
EXT_glProgramNamedParameter4fNV,
EXT_glProgramNamedParameter4fvNV,
EXT_glProgramParameter4dNV,
EXT_glProgramParameter4dvNV,
EXT_glProgramParameter4fNV,
EXT_glProgramParameter4fvNV,
EXT_glProgramParameteri,
EXT_glProgramParameteriARB,
EXT_glProgramParameteriEXT,
EXT_glProgramParameters4dvNV,
EXT_glProgramParameters4fvNV,
EXT_glProgramStringARB,
EXT_glProgramSubroutineParametersuivNV,
EXT_glProgramUniform1d,
EXT_glProgramUniform1dEXT,
EXT_glProgramUniform1dv,
EXT_glProgramUniform1dvEXT,
EXT_glProgramUniform1f,
EXT_glProgramUniform1fEXT,
EXT_glProgramUniform1fv,
EXT_glProgramUniform1fvEXT,
EXT_glProgramUniform1i,
EXT_glProgramUniform1i64NV,
EXT_glProgramUniform1i64vNV,
EXT_glProgramUniform1iEXT,
EXT_glProgramUniform1iv,
EXT_glProgramUniform1ivEXT,
EXT_glProgramUniform1ui,
EXT_glProgramUniform1ui64NV,
EXT_glProgramUniform1ui64vNV,
EXT_glProgramUniform1uiEXT,
EXT_glProgramUniform1uiv,
EXT_glProgramUniform1uivEXT,
EXT_glProgramUniform2d,
EXT_glProgramUniform2dEXT,
EXT_glProgramUniform2dv,
EXT_glProgramUniform2dvEXT,
EXT_glProgramUniform2f,
EXT_glProgramUniform2fEXT,
EXT_glProgramUniform2fv,
EXT_glProgramUniform2fvEXT,
EXT_glProgramUniform2i,
EXT_glProgramUniform2i64NV,
EXT_glProgramUniform2i64vNV,
EXT_glProgramUniform2iEXT,
EXT_glProgramUniform2iv,
EXT_glProgramUniform2ivEXT,
EXT_glProgramUniform2ui,
EXT_glProgramUniform2ui64NV,
EXT_glProgramUniform2ui64vNV,
EXT_glProgramUniform2uiEXT,
EXT_glProgramUniform2uiv,
EXT_glProgramUniform2uivEXT,
EXT_glProgramUniform3d,
EXT_glProgramUniform3dEXT,
EXT_glProgramUniform3dv,
EXT_glProgramUniform3dvEXT,
EXT_glProgramUniform3f,
EXT_glProgramUniform3fEXT,
EXT_glProgramUniform3fv,
EXT_glProgramUniform3fvEXT,
EXT_glProgramUniform3i,
EXT_glProgramUniform3i64NV,
EXT_glProgramUniform3i64vNV,
EXT_glProgramUniform3iEXT,
EXT_glProgramUniform3iv,
EXT_glProgramUniform3ivEXT,
EXT_glProgramUniform3ui,
EXT_glProgramUniform3ui64NV,
EXT_glProgramUniform3ui64vNV,
EXT_glProgramUniform3uiEXT,
EXT_glProgramUniform3uiv,
EXT_glProgramUniform3uivEXT,
EXT_glProgramUniform4d,
EXT_glProgramUniform4dEXT,
EXT_glProgramUniform4dv,
EXT_glProgramUniform4dvEXT,
EXT_glProgramUniform4f,
EXT_glProgramUniform4fEXT,
EXT_glProgramUniform4fv,
EXT_glProgramUniform4fvEXT,
EXT_glProgramUniform4i,
EXT_glProgramUniform4i64NV,
EXT_glProgramUniform4i64vNV,
EXT_glProgramUniform4iEXT,
EXT_glProgramUniform4iv,
EXT_glProgramUniform4ivEXT,
EXT_glProgramUniform4ui,
EXT_glProgramUniform4ui64NV,
EXT_glProgramUniform4ui64vNV,
EXT_glProgramUniform4uiEXT,
EXT_glProgramUniform4uiv,
EXT_glProgramUniform4uivEXT,
EXT_glProgramUniformHandleui64NV,
EXT_glProgramUniformHandleui64vNV,
EXT_glProgramUniformMatrix2dv,
EXT_glProgramUniformMatrix2dvEXT,
EXT_glProgramUniformMatrix2fv,
EXT_glProgramUniformMatrix2fvEXT,
EXT_glProgramUniformMatrix2x3dv,
EXT_glProgramUniformMatrix2x3dvEXT,
EXT_glProgramUniformMatrix2x3fv,
EXT_glProgramUniformMatrix2x3fvEXT,
EXT_glProgramUniformMatrix2x4dv,
EXT_glProgramUniformMatrix2x4dvEXT,
EXT_glProgramUniformMatrix2x4fv,
EXT_glProgramUniformMatrix2x4fvEXT,
EXT_glProgramUniformMatrix3dv,
EXT_glProgramUniformMatrix3dvEXT,
EXT_glProgramUniformMatrix3fv,
EXT_glProgramUniformMatrix3fvEXT,
EXT_glProgramUniformMatrix3x2dv,
EXT_glProgramUniformMatrix3x2dvEXT,
EXT_glProgramUniformMatrix3x2fv,
EXT_glProgramUniformMatrix3x2fvEXT,
EXT_glProgramUniformMatrix3x4dv,
EXT_glProgramUniformMatrix3x4dvEXT,
EXT_glProgramUniformMatrix3x4fv,
EXT_glProgramUniformMatrix3x4fvEXT,
EXT_glProgramUniformMatrix4dv,
EXT_glProgramUniformMatrix4dvEXT,
EXT_glProgramUniformMatrix4fv,
EXT_glProgramUniformMatrix4fvEXT,
EXT_glProgramUniformMatrix4x2dv,
EXT_glProgramUniformMatrix4x2dvEXT,
EXT_glProgramUniformMatrix4x2fv,
EXT_glProgramUniformMatrix4x2fvEXT,
EXT_glProgramUniformMatrix4x3dv,
EXT_glProgramUniformMatrix4x3dvEXT,
EXT_glProgramUniformMatrix4x3fv,
EXT_glProgramUniformMatrix4x3fvEXT,
EXT_glProgramUniformui64NV,
EXT_glProgramUniformui64vNV,
EXT_glProgramVertexLimitNV,
EXT_glProvokingVertex,
EXT_glProvokingVertexEXT,
EXT_glPushClientAttribDefaultEXT,
EXT_glQueryCounter,
EXT_glReadBufferRegion,
EXT_glReadInstrumentsSGIX,
EXT_glReadnPixelsARB,
EXT_glReferencePlaneSGIX,
EXT_glReleaseShaderCompiler,
EXT_glRenderbufferStorage,
EXT_glRenderbufferStorageEXT,
EXT_glRenderbufferStorageMultisample,
EXT_glRenderbufferStorageMultisampleCoverageNV,
EXT_glRenderbufferStorageMultisampleEXT,
EXT_glReplacementCodePointerSUN,
EXT_glReplacementCodeubSUN,
EXT_glReplacementCodeubvSUN,
EXT_glReplacementCodeuiColor3fVertex3fSUN,
EXT_glReplacementCodeuiColor3fVertex3fvSUN,
EXT_glReplacementCodeuiColor4fNormal3fVertex3fSUN,
EXT_glReplacementCodeuiColor4fNormal3fVertex3fvSUN,
EXT_glReplacementCodeuiColor4ubVertex3fSUN,
EXT_glReplacementCodeuiColor4ubVertex3fvSUN,
EXT_glReplacementCodeuiNormal3fVertex3fSUN,
EXT_glReplacementCodeuiNormal3fVertex3fvSUN,
EXT_glReplacementCodeuiSUN,
EXT_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,
EXT_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,
EXT_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,
EXT_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,
EXT_glReplacementCodeuiTexCoord2fVertex3fSUN,
EXT_glReplacementCodeuiTexCoord2fVertex3fvSUN,
EXT_glReplacementCodeuiVertex3fSUN,
EXT_glReplacementCodeuiVertex3fvSUN,
EXT_glReplacementCodeuivSUN,
EXT_glReplacementCodeusSUN,
EXT_glReplacementCodeusvSUN,
EXT_glRequestResidentProgramsNV,
EXT_glResetHistogram,
EXT_glResetHistogramEXT,
EXT_glResetMinmax,
EXT_glResetMinmaxEXT,
EXT_glResizeBuffersMESA,
EXT_glResumeTransformFeedback,
EXT_glResumeTransformFeedbackNV,
EXT_glSampleCoverage,
EXT_glSampleCoverageARB,
EXT_glSampleMapATI,
EXT_glSampleMaskEXT,
EXT_glSampleMaskIndexedNV,
EXT_glSampleMaskSGIS,
EXT_glSampleMaski,
EXT_glSamplePatternEXT,
EXT_glSamplePatternSGIS,
EXT_glSamplerParameterIiv,
EXT_glSamplerParameterIuiv,
EXT_glSamplerParameterf,
EXT_glSamplerParameterfv,
EXT_glSamplerParameteri,
EXT_glSamplerParameteriv,
EXT_glScissorArrayv,
EXT_glScissorIndexed,
EXT_glScissorIndexedv,
EXT_glSecondaryColor3b,
EXT_glSecondaryColor3bEXT,
EXT_glSecondaryColor3bv,
EXT_glSecondaryColor3bvEXT,
EXT_glSecondaryColor3d,
EXT_glSecondaryColor3dEXT,
EXT_glSecondaryColor3dv,
EXT_glSecondaryColor3dvEXT,
EXT_glSecondaryColor3f,
EXT_glSecondaryColor3fEXT,
EXT_glSecondaryColor3fv,
EXT_glSecondaryColor3fvEXT,
EXT_glSecondaryColor3hNV,
EXT_glSecondaryColor3hvNV,
EXT_glSecondaryColor3i,
EXT_glSecondaryColor3iEXT,
EXT_glSecondaryColor3iv,
EXT_glSecondaryColor3ivEXT,
EXT_glSecondaryColor3s,
EXT_glSecondaryColor3sEXT,
EXT_glSecondaryColor3sv,
EXT_glSecondaryColor3svEXT,
EXT_glSecondaryColor3ub,
EXT_glSecondaryColor3ubEXT,
EXT_glSecondaryColor3ubv,
EXT_glSecondaryColor3ubvEXT,
EXT_glSecondaryColor3ui,
EXT_glSecondaryColor3uiEXT,
EXT_glSecondaryColor3uiv,
EXT_glSecondaryColor3uivEXT,
EXT_glSecondaryColor3us,
EXT_glSecondaryColor3usEXT,
EXT_glSecondaryColor3usv,
EXT_glSecondaryColor3usvEXT,
EXT_glSecondaryColorFormatNV,
EXT_glSecondaryColorP3ui,
EXT_glSecondaryColorP3uiv,
EXT_glSecondaryColorPointer,
EXT_glSecondaryColorPointerEXT,
EXT_glSecondaryColorPointerListIBM,
EXT_glSelectPerfMonitorCountersAMD,
EXT_glSelectTextureCoordSetSGIS,
EXT_glSelectTextureSGIS,
EXT_glSeparableFilter2D,
EXT_glSeparableFilter2DEXT,
EXT_glSetFenceAPPLE,
EXT_glSetFenceNV,
EXT_glSetFragmentShaderConstantATI,
EXT_glSetInvariantEXT,
EXT_glSetLocalConstantEXT,
EXT_glSetMultisamplefvAMD,
EXT_glShaderBinary,
EXT_glShaderOp1EXT,
EXT_glShaderOp2EXT,
EXT_glShaderOp3EXT,
EXT_glShaderSource,
EXT_glShaderSourceARB,
EXT_glSharpenTexFuncSGIS,
EXT_glSpriteParameterfSGIX,
EXT_glSpriteParameterfvSGIX,
EXT_glSpriteParameteriSGIX,
EXT_glSpriteParameterivSGIX,
EXT_glStartInstrumentsSGIX,
EXT_glStencilClearTagEXT,
EXT_glStencilFillPathInstancedNV,
EXT_glStencilFillPathNV,
EXT_glStencilFuncSeparate,
EXT_glStencilFuncSeparateATI,
EXT_glStencilMaskSeparate,
EXT_glStencilOpSeparate,
EXT_glStencilOpSeparateATI,
EXT_glStencilOpValueAMD,
EXT_glStencilStrokePathInstancedNV,
EXT_glStencilStrokePathNV,
EXT_glStopInstrumentsSGIX,
EXT_glStringMarkerGREMEDY,
EXT_glSwizzleEXT,
EXT_glTagSampleBufferSGIX,
EXT_glTangent3bEXT,
EXT_glTangent3bvEXT,
EXT_glTangent3dEXT,
EXT_glTangent3dvEXT,
EXT_glTangent3fEXT,
EXT_glTangent3fvEXT,
EXT_glTangent3iEXT,
EXT_glTangent3ivEXT,
EXT_glTangent3sEXT,
EXT_glTangent3svEXT,
EXT_glTangentPointerEXT,
EXT_glTbufferMask3DFX,
EXT_glTessellationFactorAMD,
EXT_glTessellationModeAMD,
EXT_glTestFenceAPPLE,
EXT_glTestFenceNV,
EXT_glTestObjectAPPLE,
EXT_glTexBuffer,
EXT_glTexBufferARB,
EXT_glTexBufferEXT,
EXT_glTexBumpParameterfvATI,
EXT_glTexBumpParameterivATI,
EXT_glTexCoord1hNV,
EXT_glTexCoord1hvNV,
EXT_glTexCoord2fColor3fVertex3fSUN,
EXT_glTexCoord2fColor3fVertex3fvSUN,
EXT_glTexCoord2fColor4fNormal3fVertex3fSUN,
EXT_glTexCoord2fColor4fNormal3fVertex3fvSUN,
EXT_glTexCoord2fColor4ubVertex3fSUN,
EXT_glTexCoord2fColor4ubVertex3fvSUN,
EXT_glTexCoord2fNormal3fVertex3fSUN,
EXT_glTexCoord2fNormal3fVertex3fvSUN,
EXT_glTexCoord2fVertex3fSUN,
EXT_glTexCoord2fVertex3fvSUN,
EXT_glTexCoord2hNV,
EXT_glTexCoord2hvNV,
EXT_glTexCoord3hNV,
EXT_glTexCoord3hvNV,
EXT_glTexCoord4fColor4fNormal3fVertex4fSUN,
EXT_glTexCoord4fColor4fNormal3fVertex4fvSUN,
EXT_glTexCoord4fVertex4fSUN,
EXT_glTexCoord4fVertex4fvSUN,
EXT_glTexCoord4hNV,
EXT_glTexCoord4hvNV,
EXT_glTexCoordFormatNV,
EXT_glTexCoordP1ui,
EXT_glTexCoordP1uiv,
EXT_glTexCoordP2ui,
EXT_glTexCoordP2uiv,
EXT_glTexCoordP3ui,
EXT_glTexCoordP3uiv,
EXT_glTexCoordP4ui,
EXT_glTexCoordP4uiv,
EXT_glTexCoordPointerEXT,
EXT_glTexCoordPointerListIBM,
EXT_glTexCoordPointervINTEL,
EXT_glTexFilterFuncSGIS,
EXT_glTexImage2DMultisample,
EXT_glTexImage2DMultisampleCoverageNV,
EXT_glTexImage3D,
EXT_glTexImage3DEXT,
EXT_glTexImage3DMultisample,
EXT_glTexImage3DMultisampleCoverageNV,
EXT_glTexImage4DSGIS,
EXT_glTexParameterIiv,
EXT_glTexParameterIivEXT,
EXT_glTexParameterIuiv,
EXT_glTexParameterIuivEXT,
EXT_glTexRenderbufferNV,
EXT_glTexStorage1D,
EXT_glTexStorage2D,
EXT_glTexStorage3D,
EXT_glTexSubImage1DEXT,
EXT_glTexSubImage2DEXT,
EXT_glTexSubImage3D,
EXT_glTexSubImage3DEXT,
EXT_glTexSubImage4DSGIS,
EXT_glTextureBarrierNV,
EXT_glTextureBufferEXT,
EXT_glTextureColorMaskSGIS,
EXT_glTextureImage1DEXT,
EXT_glTextureImage2DEXT,
EXT_glTextureImage2DMultisampleCoverageNV,
EXT_glTextureImage2DMultisampleNV,
EXT_glTextureImage3DEXT,
EXT_glTextureImage3DMultisampleCoverageNV,
EXT_glTextureImage3DMultisampleNV,
EXT_glTextureLightEXT,
EXT_glTextureMaterialEXT,
EXT_glTextureNormalEXT,
EXT_glTextureParameterIivEXT,
EXT_glTextureParameterIuivEXT,
EXT_glTextureParameterfEXT,
EXT_glTextureParameterfvEXT,
EXT_glTextureParameteriEXT,
EXT_glTextureParameterivEXT,
EXT_glTextureRangeAPPLE,
EXT_glTextureRenderbufferEXT,
EXT_glTextureStorage1DEXT,
EXT_glTextureStorage2DEXT,
EXT_glTextureStorage3DEXT,
EXT_glTextureSubImage1DEXT,
EXT_glTextureSubImage2DEXT,
EXT_glTextureSubImage3DEXT,
EXT_glTrackMatrixNV,
EXT_glTransformFeedbackAttribsNV,
EXT_glTransformFeedbackStreamAttribsNV,
EXT_glTransformFeedbackVaryings,
EXT_glTransformFeedbackVaryingsEXT,
EXT_glTransformFeedbackVaryingsNV,
EXT_glTransformPathNV,
EXT_glUniform1d,
EXT_glUniform1dv,
EXT_glUniform1f,
EXT_glUniform1fARB,
EXT_glUniform1fv,
EXT_glUniform1fvARB,
EXT_glUniform1i,
EXT_glUniform1i64NV,
EXT_glUniform1i64vNV,
EXT_glUniform1iARB,
EXT_glUniform1iv,
EXT_glUniform1ivARB,
EXT_glUniform1ui,
EXT_glUniform1ui64NV,
EXT_glUniform1ui64vNV,
EXT_glUniform1uiEXT,
EXT_glUniform1uiv,
EXT_glUniform1uivEXT,
EXT_glUniform2d,
EXT_glUniform2dv,
EXT_glUniform2f,
EXT_glUniform2fARB,
EXT_glUniform2fv,
EXT_glUniform2fvARB,
EXT_glUniform2i,
EXT_glUniform2i64NV,
EXT_glUniform2i64vNV,
EXT_glUniform2iARB,
EXT_glUniform2iv,
EXT_glUniform2ivARB,
EXT_glUniform2ui,
EXT_glUniform2ui64NV,
EXT_glUniform2ui64vNV,
EXT_glUniform2uiEXT,
EXT_glUniform2uiv,
EXT_glUniform2uivEXT,
EXT_glUniform3d,
EXT_glUniform3dv,
EXT_glUniform3f,
EXT_glUniform3fARB,
EXT_glUniform3fv,
EXT_glUniform3fvARB,
EXT_glUniform3i,
EXT_glUniform3i64NV,
EXT_glUniform3i64vNV,
EXT_glUniform3iARB,
EXT_glUniform3iv,
EXT_glUniform3ivARB,
EXT_glUniform3ui,
EXT_glUniform3ui64NV,
EXT_glUniform3ui64vNV,
EXT_glUniform3uiEXT,
EXT_glUniform3uiv,
EXT_glUniform3uivEXT,
EXT_glUniform4d,
EXT_glUniform4dv,
EXT_glUniform4f,
EXT_glUniform4fARB,
EXT_glUniform4fv,
EXT_glUniform4fvARB,
EXT_glUniform4i,
EXT_glUniform4i64NV,
EXT_glUniform4i64vNV,
EXT_glUniform4iARB,
EXT_glUniform4iv,
EXT_glUniform4ivARB,
EXT_glUniform4ui,
EXT_glUniform4ui64NV,
EXT_glUniform4ui64vNV,
EXT_glUniform4uiEXT,
EXT_glUniform4uiv,
EXT_glUniform4uivEXT,
EXT_glUniformBlockBinding,
EXT_glUniformBufferEXT,
EXT_glUniformHandleui64NV,
EXT_glUniformHandleui64vNV,
EXT_glUniformMatrix2dv,
EXT_glUniformMatrix2fv,
EXT_glUniformMatrix2fvARB,
EXT_glUniformMatrix2x3dv,
EXT_glUniformMatrix2x3fv,
EXT_glUniformMatrix2x4dv,
EXT_glUniformMatrix2x4fv,
EXT_glUniformMatrix3dv,
EXT_glUniformMatrix3fv,
EXT_glUniformMatrix3fvARB,
EXT_glUniformMatrix3x2dv,
EXT_glUniformMatrix3x2fv,
EXT_glUniformMatrix3x4dv,
EXT_glUniformMatrix3x4fv,
EXT_glUniformMatrix4dv,
EXT_glUniformMatrix4fv,
EXT_glUniformMatrix4fvARB,
EXT_glUniformMatrix4x2dv,
EXT_glUniformMatrix4x2fv,
EXT_glUniformMatrix4x3dv,
EXT_glUniformMatrix4x3fv,
EXT_glUniformSubroutinesuiv,
EXT_glUniformui64NV,
EXT_glUniformui64vNV,
EXT_glUnlockArraysEXT,
EXT_glUnmapBuffer,
EXT_glUnmapBufferARB,
EXT_glUnmapNamedBufferEXT,
EXT_glUnmapObjectBufferATI,
EXT_glUpdateObjectBufferATI,
EXT_glUseProgram,
EXT_glUseProgramObjectARB,
EXT_glUseProgramStages,
EXT_glUseShaderProgramEXT,
EXT_glVDPAUFiniNV,
EXT_glVDPAUGetSurfaceivNV,
EXT_glVDPAUInitNV,
EXT_glVDPAUIsSurfaceNV,
EXT_glVDPAUMapSurfacesNV,
EXT_glVDPAURegisterOutputSurfaceNV,
EXT_glVDPAURegisterVideoSurfaceNV,
EXT_glVDPAUSurfaceAccessNV,
EXT_glVDPAUUnmapSurfacesNV,
EXT_glVDPAUUnregisterSurfaceNV,
EXT_glValidateProgram,
EXT_glValidateProgramARB,
EXT_glValidateProgramPipeline,
EXT_glVariantArrayObjectATI,
EXT_glVariantPointerEXT,
EXT_glVariantbvEXT,
EXT_glVariantdvEXT,
EXT_glVariantfvEXT,
EXT_glVariantivEXT,
EXT_glVariantsvEXT,
EXT_glVariantubvEXT,
EXT_glVariantuivEXT,
EXT_glVariantusvEXT,
EXT_glVertex2hNV,
EXT_glVertex2hvNV,
EXT_glVertex3hNV,
EXT_glVertex3hvNV,
EXT_glVertex4hNV,
EXT_glVertex4hvNV,
EXT_glVertexArrayParameteriAPPLE,
EXT_glVertexArrayRangeAPPLE,
EXT_glVertexArrayRangeNV,
EXT_glVertexArrayVertexAttribLOffsetEXT,
EXT_glVertexAttrib1d,
EXT_glVertexAttrib1dARB,
EXT_glVertexAttrib1dNV,
EXT_glVertexAttrib1dv,
EXT_glVertexAttrib1dvARB,
EXT_glVertexAttrib1dvNV,
EXT_glVertexAttrib1f,
EXT_glVertexAttrib1fARB,
EXT_glVertexAttrib1fNV,
EXT_glVertexAttrib1fv,
EXT_glVertexAttrib1fvARB,
EXT_glVertexAttrib1fvNV,
EXT_glVertexAttrib1hNV,
EXT_glVertexAttrib1hvNV,
EXT_glVertexAttrib1s,
EXT_glVertexAttrib1sARB,
EXT_glVertexAttrib1sNV,
EXT_glVertexAttrib1sv,
EXT_glVertexAttrib1svARB,
EXT_glVertexAttrib1svNV,
EXT_glVertexAttrib2d,
EXT_glVertexAttrib2dARB,
EXT_glVertexAttrib2dNV,
EXT_glVertexAttrib2dv,
EXT_glVertexAttrib2dvARB,
EXT_glVertexAttrib2dvNV,
EXT_glVertexAttrib2f,
EXT_glVertexAttrib2fARB,
EXT_glVertexAttrib2fNV,
EXT_glVertexAttrib2fv,
EXT_glVertexAttrib2fvARB,
EXT_glVertexAttrib2fvNV,
EXT_glVertexAttrib2hNV,
EXT_glVertexAttrib2hvNV,
EXT_glVertexAttrib2s,
EXT_glVertexAttrib2sARB,
EXT_glVertexAttrib2sNV,
EXT_glVertexAttrib2sv,
EXT_glVertexAttrib2svARB,
EXT_glVertexAttrib2svNV,
EXT_glVertexAttrib3d,
EXT_glVertexAttrib3dARB,
EXT_glVertexAttrib3dNV,
EXT_glVertexAttrib3dv,
EXT_glVertexAttrib3dvARB,
EXT_glVertexAttrib3dvNV,
EXT_glVertexAttrib3f,
EXT_glVertexAttrib3fARB,
EXT_glVertexAttrib3fNV,
EXT_glVertexAttrib3fv,
EXT_glVertexAttrib3fvARB,
EXT_glVertexAttrib3fvNV,
EXT_glVertexAttrib3hNV,
EXT_glVertexAttrib3hvNV,
EXT_glVertexAttrib3s,
EXT_glVertexAttrib3sARB,
EXT_glVertexAttrib3sNV,
EXT_glVertexAttrib3sv,
EXT_glVertexAttrib3svARB,
EXT_glVertexAttrib3svNV,
EXT_glVertexAttrib4Nbv,
EXT_glVertexAttrib4NbvARB,
EXT_glVertexAttrib4Niv,
EXT_glVertexAttrib4NivARB,
EXT_glVertexAttrib4Nsv,
EXT_glVertexAttrib4NsvARB,
EXT_glVertexAttrib4Nub,
EXT_glVertexAttrib4NubARB,
EXT_glVertexAttrib4Nubv,
EXT_glVertexAttrib4NubvARB,
EXT_glVertexAttrib4Nuiv,
EXT_glVertexAttrib4NuivARB,
EXT_glVertexAttrib4Nusv,
EXT_glVertexAttrib4NusvARB,
EXT_glVertexAttrib4bv,
EXT_glVertexAttrib4bvARB,
EXT_glVertexAttrib4d,
EXT_glVertexAttrib4dARB,
EXT_glVertexAttrib4dNV,
EXT_glVertexAttrib4dv,
EXT_glVertexAttrib4dvARB,
EXT_glVertexAttrib4dvNV,
EXT_glVertexAttrib4f,
EXT_glVertexAttrib4fARB,
EXT_glVertexAttrib4fNV,
EXT_glVertexAttrib4fv,
EXT_glVertexAttrib4fvARB,
EXT_glVertexAttrib4fvNV,
EXT_glVertexAttrib4hNV,
EXT_glVertexAttrib4hvNV,
EXT_glVertexAttrib4iv,
EXT_glVertexAttrib4ivARB,
EXT_glVertexAttrib4s,
EXT_glVertexAttrib4sARB,
EXT_glVertexAttrib4sNV,
EXT_glVertexAttrib4sv,
EXT_glVertexAttrib4svARB,
EXT_glVertexAttrib4svNV,
EXT_glVertexAttrib4ubNV,
EXT_glVertexAttrib4ubv,
EXT_glVertexAttrib4ubvARB,
EXT_glVertexAttrib4ubvNV,
EXT_glVertexAttrib4uiv,
EXT_glVertexAttrib4uivARB,
EXT_glVertexAttrib4usv,
EXT_glVertexAttrib4usvARB,
EXT_glVertexAttribArrayObjectATI,
EXT_glVertexAttribDivisor,
EXT_glVertexAttribDivisorARB,
EXT_glVertexAttribFormatNV,
EXT_glVertexAttribI1i,
EXT_glVertexAttribI1iEXT,
EXT_glVertexAttribI1iv,
EXT_glVertexAttribI1ivEXT,
EXT_glVertexAttribI1ui,
EXT_glVertexAttribI1uiEXT,
EXT_glVertexAttribI1uiv,
EXT_glVertexAttribI1uivEXT,
EXT_glVertexAttribI2i,
EXT_glVertexAttribI2iEXT,
EXT_glVertexAttribI2iv,
EXT_glVertexAttribI2ivEXT,
EXT_glVertexAttribI2ui,
EXT_glVertexAttribI2uiEXT,
EXT_glVertexAttribI2uiv,
EXT_glVertexAttribI2uivEXT,
EXT_glVertexAttribI3i,
EXT_glVertexAttribI3iEXT,
EXT_glVertexAttribI3iv,
EXT_glVertexAttribI3ivEXT,
EXT_glVertexAttribI3ui,
EXT_glVertexAttribI3uiEXT,
EXT_glVertexAttribI3uiv,
EXT_glVertexAttribI3uivEXT,
EXT_glVertexAttribI4bv,
EXT_glVertexAttribI4bvEXT,
EXT_glVertexAttribI4i,
EXT_glVertexAttribI4iEXT,
EXT_glVertexAttribI4iv,
EXT_glVertexAttribI4ivEXT,
EXT_glVertexAttribI4sv,
EXT_glVertexAttribI4svEXT,
EXT_glVertexAttribI4ubv,
EXT_glVertexAttribI4ubvEXT,
EXT_glVertexAttribI4ui,
EXT_glVertexAttribI4uiEXT,
EXT_glVertexAttribI4uiv,
EXT_glVertexAttribI4uivEXT,
EXT_glVertexAttribI4usv,
EXT_glVertexAttribI4usvEXT,
EXT_glVertexAttribIFormatNV,
EXT_glVertexAttribIPointer,
EXT_glVertexAttribIPointerEXT,
EXT_glVertexAttribL1d,
EXT_glVertexAttribL1dEXT,
EXT_glVertexAttribL1dv,
EXT_glVertexAttribL1dvEXT,
EXT_glVertexAttribL1i64NV,
EXT_glVertexAttribL1i64vNV,
EXT_glVertexAttribL1ui64NV,
EXT_glVertexAttribL1ui64vNV,
EXT_glVertexAttribL2d,
EXT_glVertexAttribL2dEXT,
EXT_glVertexAttribL2dv,
EXT_glVertexAttribL2dvEXT,
EXT_glVertexAttribL2i64NV,
EXT_glVertexAttribL2i64vNV,
EXT_glVertexAttribL2ui64NV,
EXT_glVertexAttribL2ui64vNV,
EXT_glVertexAttribL3d,
EXT_glVertexAttribL3dEXT,
EXT_glVertexAttribL3dv,
EXT_glVertexAttribL3dvEXT,
EXT_glVertexAttribL3i64NV,
EXT_glVertexAttribL3i64vNV,
EXT_glVertexAttribL3ui64NV,
EXT_glVertexAttribL3ui64vNV,
EXT_glVertexAttribL4d,
EXT_glVertexAttribL4dEXT,
EXT_glVertexAttribL4dv,
EXT_glVertexAttribL4dvEXT,
EXT_glVertexAttribL4i64NV,
EXT_glVertexAttribL4i64vNV,
EXT_glVertexAttribL4ui64NV,
EXT_glVertexAttribL4ui64vNV,
EXT_glVertexAttribLFormatNV,
EXT_glVertexAttribLPointer,
EXT_glVertexAttribLPointerEXT,
EXT_glVertexAttribP1ui,
EXT_glVertexAttribP1uiv,
EXT_glVertexAttribP2ui,
EXT_glVertexAttribP2uiv,
EXT_glVertexAttribP3ui,
EXT_glVertexAttribP3uiv,
EXT_glVertexAttribP4ui,
EXT_glVertexAttribP4uiv,
EXT_glVertexAttribPointer,
EXT_glVertexAttribPointerARB,
EXT_glVertexAttribPointerNV,
EXT_glVertexAttribs1dvNV,
EXT_glVertexAttribs1fvNV,
EXT_glVertexAttribs1hvNV,
EXT_glVertexAttribs1svNV,
EXT_glVertexAttribs2dvNV,
EXT_glVertexAttribs2fvNV,
EXT_glVertexAttribs2hvNV,
EXT_glVertexAttribs2svNV,
EXT_glVertexAttribs3dvNV,
EXT_glVertexAttribs3fvNV,
EXT_glVertexAttribs3hvNV,
EXT_glVertexAttribs3svNV,
EXT_glVertexAttribs4dvNV,
EXT_glVertexAttribs4fvNV,
EXT_glVertexAttribs4hvNV,
EXT_glVertexAttribs4svNV,
EXT_glVertexAttribs4ubvNV,
EXT_glVertexBlendARB,
EXT_glVertexBlendEnvfATI,
EXT_glVertexBlendEnviATI,
EXT_glVertexFormatNV,
EXT_glVertexP2ui,
EXT_glVertexP2uiv,
EXT_glVertexP3ui,
EXT_glVertexP3uiv,
EXT_glVertexP4ui,
EXT_glVertexP4uiv,
EXT_glVertexPointerEXT,
EXT_glVertexPointerListIBM,
EXT_glVertexPointervINTEL,
EXT_glVertexStream1dATI,
EXT_glVertexStream1dvATI,
EXT_glVertexStream1fATI,
EXT_glVertexStream1fvATI,
EXT_glVertexStream1iATI,
EXT_glVertexStream1ivATI,
EXT_glVertexStream1sATI,
EXT_glVertexStream1svATI,
EXT_glVertexStream2dATI,
EXT_glVertexStream2dvATI,
EXT_glVertexStream2fATI,
EXT_glVertexStream2fvATI,
EXT_glVertexStream2iATI,
EXT_glVertexStream2ivATI,
EXT_glVertexStream2sATI,
EXT_glVertexStream2svATI,
EXT_glVertexStream3dATI,
EXT_glVertexStream3dvATI,
EXT_glVertexStream3fATI,
EXT_glVertexStream3fvATI,
EXT_glVertexStream3iATI,
EXT_glVertexStream3ivATI,
EXT_glVertexStream3sATI,
EXT_glVertexStream3svATI,
EXT_glVertexStream4dATI,
EXT_glVertexStream4dvATI,
EXT_glVertexStream4fATI,
EXT_glVertexStream4fvATI,
EXT_glVertexStream4iATI,
EXT_glVertexStream4ivATI,
EXT_glVertexStream4sATI,
EXT_glVertexStream4svATI,
EXT_glVertexWeightPointerEXT,
EXT_glVertexWeightfEXT,
EXT_glVertexWeightfvEXT,
EXT_glVertexWeighthNV,
EXT_glVertexWeighthvNV,
EXT_glVideoCaptureNV,
EXT_glVideoCaptureStreamParameterdvNV,
EXT_glVideoCaptureStreamParameterfvNV,
EXT_glVideoCaptureStreamParameterivNV,
EXT_glViewportArrayv,
EXT_glViewportIndexedf,
EXT_glViewportIndexedfv,
EXT_glWaitSync,
EXT_glWeightPathsNV,
EXT_glWeightPointerARB,
EXT_glWeightbvARB,
EXT_glWeightdvARB,
EXT_glWeightfvARB,
EXT_glWeightivARB,
EXT_glWeightsvARB,
EXT_glWeightubvARB,
EXT_glWeightuivARB,
EXT_glWeightusvARB,
EXT_glWindowPos2d,
EXT_glWindowPos2dARB,
EXT_glWindowPos2dMESA,
EXT_glWindowPos2dv,
EXT_glWindowPos2dvARB,
EXT_glWindowPos2dvMESA,
EXT_glWindowPos2f,
EXT_glWindowPos2fARB,
EXT_glWindowPos2fMESA,
EXT_glWindowPos2fv,
EXT_glWindowPos2fvARB,
EXT_glWindowPos2fvMESA,
EXT_glWindowPos2i,
EXT_glWindowPos2iARB,
EXT_glWindowPos2iMESA,
EXT_glWindowPos2iv,
EXT_glWindowPos2ivARB,
EXT_glWindowPos2ivMESA,
EXT_glWindowPos2s,
EXT_glWindowPos2sARB,
EXT_glWindowPos2sMESA,
EXT_glWindowPos2sv,
EXT_glWindowPos2svARB,
EXT_glWindowPos2svMESA,
EXT_glWindowPos3d,
EXT_glWindowPos3dARB,
EXT_glWindowPos3dMESA,
EXT_glWindowPos3dv,
EXT_glWindowPos3dvARB,
EXT_glWindowPos3dvMESA,
EXT_glWindowPos3f,
EXT_glWindowPos3fARB,
EXT_glWindowPos3fMESA,
EXT_glWindowPos3fv,
EXT_glWindowPos3fvARB,
EXT_glWindowPos3fvMESA,
EXT_glWindowPos3i,
EXT_glWindowPos3iARB,
EXT_glWindowPos3iMESA,
EXT_glWindowPos3iv,
EXT_glWindowPos3ivARB,
EXT_glWindowPos3ivMESA,
EXT_glWindowPos3s,
EXT_glWindowPos3sARB,
EXT_glWindowPos3sMESA,
EXT_glWindowPos3sv,
EXT_glWindowPos3svARB,
EXT_glWindowPos3svMESA,
EXT_glWindowPos4dMESA,
EXT_glWindowPos4dvMESA,
EXT_glWindowPos4fMESA,
EXT_glWindowPos4fvMESA,
EXT_glWindowPos4iMESA,
EXT_glWindowPos4ivMESA,
EXT_glWindowPos4sMESA,
EXT_glWindowPos4svMESA,
EXT_glWriteMaskEXT,
NB_EXTENSIONS
};
const int extension_registry_size = NB_EXTENSIONS;
void *extension_funcs[NB_EXTENSIONS];
/* The thunks themselves....*/
static void WINAPI wine_glActiveProgramEXT( GLuint program ) {
void (*func_glActiveProgramEXT)( GLuint ) = extension_funcs[EXT_glActiveProgramEXT];
TRACE("(%d)\n", program );
ENTER_GL();
func_glActiveProgramEXT( program );
LEAVE_GL();
}
static void WINAPI wine_glActiveShaderProgram( GLuint pipeline, GLuint program ) {
void (*func_glActiveShaderProgram)( GLuint, GLuint ) = extension_funcs[EXT_glActiveShaderProgram];
TRACE("(%d, %d)\n", pipeline, program );
ENTER_GL();
func_glActiveShaderProgram( pipeline, program );
LEAVE_GL();
}
static void WINAPI wine_glActiveStencilFaceEXT( GLenum face ) {
void (*func_glActiveStencilFaceEXT)( GLenum ) = extension_funcs[EXT_glActiveStencilFaceEXT];
TRACE("(%d)\n", face );
ENTER_GL();
func_glActiveStencilFaceEXT( face );
LEAVE_GL();
}
static void WINAPI wine_glActiveTexture( GLenum texture ) {
void (*func_glActiveTexture)( GLenum ) = extension_funcs[EXT_glActiveTexture];
TRACE("(%d)\n", texture );
ENTER_GL();
func_glActiveTexture( texture );
LEAVE_GL();
}
static void WINAPI wine_glActiveTextureARB( GLenum texture ) {
void (*func_glActiveTextureARB)( GLenum ) = extension_funcs[EXT_glActiveTextureARB];
TRACE("(%d)\n", texture );
ENTER_GL();
func_glActiveTextureARB( texture );
LEAVE_GL();
}
static void WINAPI wine_glActiveVaryingNV( GLuint program, char* name ) {
void (*func_glActiveVaryingNV)( GLuint, char* ) = extension_funcs[EXT_glActiveVaryingNV];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
func_glActiveVaryingNV( program, name );
LEAVE_GL();
}
static void WINAPI wine_glAlphaFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) {
void (*func_glAlphaFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glAlphaFragmentOp1ATI];
TRACE("(%d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod );
ENTER_GL();
func_glAlphaFragmentOp1ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod );
LEAVE_GL();
}
static void WINAPI wine_glAlphaFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) {
void (*func_glAlphaFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glAlphaFragmentOp2ATI];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
ENTER_GL();
func_glAlphaFragmentOp2ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
LEAVE_GL();
}
static void WINAPI wine_glAlphaFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) {
void (*func_glAlphaFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glAlphaFragmentOp3ATI];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
ENTER_GL();
func_glAlphaFragmentOp3ATI( op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
LEAVE_GL();
}
static void WINAPI wine_glApplyTextureEXT( GLenum mode ) {
void (*func_glApplyTextureEXT)( GLenum ) = extension_funcs[EXT_glApplyTextureEXT];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glApplyTextureEXT( mode );
LEAVE_GL();
}
static GLboolean WINAPI wine_glAreProgramsResidentNV( GLsizei n, GLuint* programs, GLboolean* residences ) {
GLboolean ret_value;
GLboolean (*func_glAreProgramsResidentNV)( GLsizei, GLuint*, GLboolean* ) = extension_funcs[EXT_glAreProgramsResidentNV];
TRACE("(%d, %p, %p)\n", n, programs, residences );
ENTER_GL();
ret_value = func_glAreProgramsResidentNV( n, programs, residences );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glAreTexturesResidentEXT( GLsizei n, GLuint* textures, GLboolean* residences ) {
GLboolean ret_value;
GLboolean (*func_glAreTexturesResidentEXT)( GLsizei, GLuint*, GLboolean* ) = extension_funcs[EXT_glAreTexturesResidentEXT];
TRACE("(%d, %p, %p)\n", n, textures, residences );
ENTER_GL();
ret_value = func_glAreTexturesResidentEXT( n, textures, residences );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glArrayElementEXT( GLint i ) {
void (*func_glArrayElementEXT)( GLint ) = extension_funcs[EXT_glArrayElementEXT];
TRACE("(%d)\n", i );
ENTER_GL();
func_glArrayElementEXT( i );
LEAVE_GL();
}
static void WINAPI wine_glArrayObjectATI( GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) {
void (*func_glArrayObjectATI)( GLenum, GLint, GLenum, GLsizei, GLuint, GLuint ) = extension_funcs[EXT_glArrayObjectATI];
TRACE("(%d, %d, %d, %d, %d, %d)\n", array, size, type, stride, buffer, offset );
ENTER_GL();
func_glArrayObjectATI( array, size, type, stride, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glAsyncMarkerSGIX( GLuint marker ) {
void (*func_glAsyncMarkerSGIX)( GLuint ) = extension_funcs[EXT_glAsyncMarkerSGIX];
TRACE("(%d)\n", marker );
ENTER_GL();
func_glAsyncMarkerSGIX( marker );
LEAVE_GL();
}
static void WINAPI wine_glAttachObjectARB( unsigned int containerObj, unsigned int obj ) {
void (*func_glAttachObjectARB)( unsigned int, unsigned int ) = extension_funcs[EXT_glAttachObjectARB];
TRACE("(%d, %d)\n", containerObj, obj );
ENTER_GL();
func_glAttachObjectARB( containerObj, obj );
LEAVE_GL();
}
static void WINAPI wine_glAttachShader( GLuint program, GLuint shader ) {
void (*func_glAttachShader)( GLuint, GLuint ) = extension_funcs[EXT_glAttachShader];
TRACE("(%d, %d)\n", program, shader );
ENTER_GL();
func_glAttachShader( program, shader );
LEAVE_GL();
}
static void WINAPI wine_glBeginConditionalRender( GLuint id, GLenum mode ) {
void (*func_glBeginConditionalRender)( GLuint, GLenum ) = extension_funcs[EXT_glBeginConditionalRender];
TRACE("(%d, %d)\n", id, mode );
ENTER_GL();
func_glBeginConditionalRender( id, mode );
LEAVE_GL();
}
static void WINAPI wine_glBeginConditionalRenderNV( GLuint id, GLenum mode ) {
void (*func_glBeginConditionalRenderNV)( GLuint, GLenum ) = extension_funcs[EXT_glBeginConditionalRenderNV];
TRACE("(%d, %d)\n", id, mode );
ENTER_GL();
func_glBeginConditionalRenderNV( id, mode );
LEAVE_GL();
}
static void WINAPI wine_glBeginFragmentShaderATI( void ) {
void (*func_glBeginFragmentShaderATI)( void ) = extension_funcs[EXT_glBeginFragmentShaderATI];
TRACE("()\n");
ENTER_GL();
func_glBeginFragmentShaderATI( );
LEAVE_GL();
}
static void WINAPI wine_glBeginOcclusionQueryNV( GLuint id ) {
void (*func_glBeginOcclusionQueryNV)( GLuint ) = extension_funcs[EXT_glBeginOcclusionQueryNV];
TRACE("(%d)\n", id );
ENTER_GL();
func_glBeginOcclusionQueryNV( id );
LEAVE_GL();
}
static void WINAPI wine_glBeginPerfMonitorAMD( GLuint monitor ) {
void (*func_glBeginPerfMonitorAMD)( GLuint ) = extension_funcs[EXT_glBeginPerfMonitorAMD];
TRACE("(%d)\n", monitor );
ENTER_GL();
func_glBeginPerfMonitorAMD( monitor );
LEAVE_GL();
}
static void WINAPI wine_glBeginQuery( GLenum target, GLuint id ) {
void (*func_glBeginQuery)( GLenum, GLuint ) = extension_funcs[EXT_glBeginQuery];
TRACE("(%d, %d)\n", target, id );
ENTER_GL();
func_glBeginQuery( target, id );
LEAVE_GL();
}
static void WINAPI wine_glBeginQueryARB( GLenum target, GLuint id ) {
void (*func_glBeginQueryARB)( GLenum, GLuint ) = extension_funcs[EXT_glBeginQueryARB];
TRACE("(%d, %d)\n", target, id );
ENTER_GL();
func_glBeginQueryARB( target, id );
LEAVE_GL();
}
static void WINAPI wine_glBeginQueryIndexed( GLenum target, GLuint index, GLuint id ) {
void (*func_glBeginQueryIndexed)( GLenum, GLuint, GLuint ) = extension_funcs[EXT_glBeginQueryIndexed];
TRACE("(%d, %d, %d)\n", target, index, id );
ENTER_GL();
func_glBeginQueryIndexed( target, index, id );
LEAVE_GL();
}
static void WINAPI wine_glBeginTransformFeedback( GLenum primitiveMode ) {
void (*func_glBeginTransformFeedback)( GLenum ) = extension_funcs[EXT_glBeginTransformFeedback];
TRACE("(%d)\n", primitiveMode );
ENTER_GL();
func_glBeginTransformFeedback( primitiveMode );
LEAVE_GL();
}
static void WINAPI wine_glBeginTransformFeedbackEXT( GLenum primitiveMode ) {
void (*func_glBeginTransformFeedbackEXT)( GLenum ) = extension_funcs[EXT_glBeginTransformFeedbackEXT];
TRACE("(%d)\n", primitiveMode );
ENTER_GL();
func_glBeginTransformFeedbackEXT( primitiveMode );
LEAVE_GL();
}
static void WINAPI wine_glBeginTransformFeedbackNV( GLenum primitiveMode ) {
void (*func_glBeginTransformFeedbackNV)( GLenum ) = extension_funcs[EXT_glBeginTransformFeedbackNV];
TRACE("(%d)\n", primitiveMode );
ENTER_GL();
func_glBeginTransformFeedbackNV( primitiveMode );
LEAVE_GL();
}
static void WINAPI wine_glBeginVertexShaderEXT( void ) {
void (*func_glBeginVertexShaderEXT)( void ) = extension_funcs[EXT_glBeginVertexShaderEXT];
TRACE("()\n");
ENTER_GL();
func_glBeginVertexShaderEXT( );
LEAVE_GL();
}
static void WINAPI wine_glBeginVideoCaptureNV( GLuint video_capture_slot ) {
void (*func_glBeginVideoCaptureNV)( GLuint ) = extension_funcs[EXT_glBeginVideoCaptureNV];
TRACE("(%d)\n", video_capture_slot );
ENTER_GL();
func_glBeginVideoCaptureNV( video_capture_slot );
LEAVE_GL();
}
static void WINAPI wine_glBindAttribLocation( GLuint program, GLuint index, char* name ) {
void (*func_glBindAttribLocation)( GLuint, GLuint, char* ) = extension_funcs[EXT_glBindAttribLocation];
TRACE("(%d, %d, %p)\n", program, index, name );
ENTER_GL();
func_glBindAttribLocation( program, index, name );
LEAVE_GL();
}
static void WINAPI wine_glBindAttribLocationARB( unsigned int programObj, GLuint index, char* name ) {
void (*func_glBindAttribLocationARB)( unsigned int, GLuint, char* ) = extension_funcs[EXT_glBindAttribLocationARB];
TRACE("(%d, %d, %p)\n", programObj, index, name );
ENTER_GL();
func_glBindAttribLocationARB( programObj, index, name );
LEAVE_GL();
}
static void WINAPI wine_glBindBuffer( GLenum target, GLuint buffer ) {
void (*func_glBindBuffer)( GLenum, GLuint ) = extension_funcs[EXT_glBindBuffer];
TRACE("(%d, %d)\n", target, buffer );
ENTER_GL();
func_glBindBuffer( target, buffer );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferARB( GLenum target, GLuint buffer ) {
void (*func_glBindBufferARB)( GLenum, GLuint ) = extension_funcs[EXT_glBindBufferARB];
TRACE("(%d, %d)\n", target, buffer );
ENTER_GL();
func_glBindBufferARB( target, buffer );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferBase( GLenum target, GLuint index, GLuint buffer ) {
void (*func_glBindBufferBase)( GLenum, GLuint, GLuint ) = extension_funcs[EXT_glBindBufferBase];
TRACE("(%d, %d, %d)\n", target, index, buffer );
ENTER_GL();
func_glBindBufferBase( target, index, buffer );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferBaseEXT( GLenum target, GLuint index, GLuint buffer ) {
void (*func_glBindBufferBaseEXT)( GLenum, GLuint, GLuint ) = extension_funcs[EXT_glBindBufferBaseEXT];
TRACE("(%d, %d, %d)\n", target, index, buffer );
ENTER_GL();
func_glBindBufferBaseEXT( target, index, buffer );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferBaseNV( GLenum target, GLuint index, GLuint buffer ) {
void (*func_glBindBufferBaseNV)( GLenum, GLuint, GLuint ) = extension_funcs[EXT_glBindBufferBaseNV];
TRACE("(%d, %d, %d)\n", target, index, buffer );
ENTER_GL();
func_glBindBufferBaseNV( target, index, buffer );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferOffsetEXT( GLenum target, GLuint index, GLuint buffer, INT_PTR offset ) {
void (*func_glBindBufferOffsetEXT)( GLenum, GLuint, GLuint, INT_PTR ) = extension_funcs[EXT_glBindBufferOffsetEXT];
TRACE("(%d, %d, %d, %ld)\n", target, index, buffer, offset );
ENTER_GL();
func_glBindBufferOffsetEXT( target, index, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferOffsetNV( GLenum target, GLuint index, GLuint buffer, INT_PTR offset ) {
void (*func_glBindBufferOffsetNV)( GLenum, GLuint, GLuint, INT_PTR ) = extension_funcs[EXT_glBindBufferOffsetNV];
TRACE("(%d, %d, %d, %ld)\n", target, index, buffer, offset );
ENTER_GL();
func_glBindBufferOffsetNV( target, index, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferRange( GLenum target, GLuint index, GLuint buffer, INT_PTR offset, INT_PTR size ) {
void (*func_glBindBufferRange)( GLenum, GLuint, GLuint, INT_PTR, INT_PTR ) = extension_funcs[EXT_glBindBufferRange];
TRACE("(%d, %d, %d, %ld, %ld)\n", target, index, buffer, offset, size );
ENTER_GL();
func_glBindBufferRange( target, index, buffer, offset, size );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferRangeEXT( GLenum target, GLuint index, GLuint buffer, INT_PTR offset, INT_PTR size ) {
void (*func_glBindBufferRangeEXT)( GLenum, GLuint, GLuint, INT_PTR, INT_PTR ) = extension_funcs[EXT_glBindBufferRangeEXT];
TRACE("(%d, %d, %d, %ld, %ld)\n", target, index, buffer, offset, size );
ENTER_GL();
func_glBindBufferRangeEXT( target, index, buffer, offset, size );
LEAVE_GL();
}
static void WINAPI wine_glBindBufferRangeNV( GLenum target, GLuint index, GLuint buffer, INT_PTR offset, INT_PTR size ) {
void (*func_glBindBufferRangeNV)( GLenum, GLuint, GLuint, INT_PTR, INT_PTR ) = extension_funcs[EXT_glBindBufferRangeNV];
TRACE("(%d, %d, %d, %ld, %ld)\n", target, index, buffer, offset, size );
ENTER_GL();
func_glBindBufferRangeNV( target, index, buffer, offset, size );
LEAVE_GL();
}
static void WINAPI wine_glBindFragDataLocation( GLuint program, GLuint color, char* name ) {
void (*func_glBindFragDataLocation)( GLuint, GLuint, char* ) = extension_funcs[EXT_glBindFragDataLocation];
TRACE("(%d, %d, %p)\n", program, color, name );
ENTER_GL();
func_glBindFragDataLocation( program, color, name );
LEAVE_GL();
}
static void WINAPI wine_glBindFragDataLocationEXT( GLuint program, GLuint color, char* name ) {
void (*func_glBindFragDataLocationEXT)( GLuint, GLuint, char* ) = extension_funcs[EXT_glBindFragDataLocationEXT];
TRACE("(%d, %d, %p)\n", program, color, name );
ENTER_GL();
func_glBindFragDataLocationEXT( program, color, name );
LEAVE_GL();
}
static void WINAPI wine_glBindFragDataLocationIndexed( GLuint program, GLuint colorNumber, GLuint index, char* name ) {
void (*func_glBindFragDataLocationIndexed)( GLuint, GLuint, GLuint, char* ) = extension_funcs[EXT_glBindFragDataLocationIndexed];
TRACE("(%d, %d, %d, %p)\n", program, colorNumber, index, name );
ENTER_GL();
func_glBindFragDataLocationIndexed( program, colorNumber, index, name );
LEAVE_GL();
}
static void WINAPI wine_glBindFragmentShaderATI( GLuint id ) {
void (*func_glBindFragmentShaderATI)( GLuint ) = extension_funcs[EXT_glBindFragmentShaderATI];
TRACE("(%d)\n", id );
ENTER_GL();
func_glBindFragmentShaderATI( id );
LEAVE_GL();
}
static void WINAPI wine_glBindFramebuffer( GLenum target, GLuint framebuffer ) {
void (*func_glBindFramebuffer)( GLenum, GLuint ) = extension_funcs[EXT_glBindFramebuffer];
TRACE("(%d, %d)\n", target, framebuffer );
ENTER_GL();
func_glBindFramebuffer( target, framebuffer );
LEAVE_GL();
}
static void WINAPI wine_glBindFramebufferEXT( GLenum target, GLuint framebuffer ) {
void (*func_glBindFramebufferEXT)( GLenum, GLuint ) = extension_funcs[EXT_glBindFramebufferEXT];
TRACE("(%d, %d)\n", target, framebuffer );
ENTER_GL();
func_glBindFramebufferEXT( target, framebuffer );
LEAVE_GL();
}
static void WINAPI wine_glBindImageTexture( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) {
void (*func_glBindImageTexture)( GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum ) = extension_funcs[EXT_glBindImageTexture];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", unit, texture, level, layered, layer, access, format );
ENTER_GL();
func_glBindImageTexture( unit, texture, level, layered, layer, access, format );
LEAVE_GL();
}
static void WINAPI wine_glBindImageTextureEXT( GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format ) {
void (*func_glBindImageTextureEXT)( GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint ) = extension_funcs[EXT_glBindImageTextureEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, texture, level, layered, layer, access, format );
ENTER_GL();
func_glBindImageTextureEXT( index, texture, level, layered, layer, access, format );
LEAVE_GL();
}
static GLuint WINAPI wine_glBindLightParameterEXT( GLenum light, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindLightParameterEXT)( GLenum, GLenum ) = extension_funcs[EXT_glBindLightParameterEXT];
TRACE("(%d, %d)\n", light, value );
ENTER_GL();
ret_value = func_glBindLightParameterEXT( light, value );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glBindMaterialParameterEXT( GLenum face, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindMaterialParameterEXT)( GLenum, GLenum ) = extension_funcs[EXT_glBindMaterialParameterEXT];
TRACE("(%d, %d)\n", face, value );
ENTER_GL();
ret_value = func_glBindMaterialParameterEXT( face, value );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBindMultiTextureEXT( GLenum texunit, GLenum target, GLuint texture ) {
void (*func_glBindMultiTextureEXT)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glBindMultiTextureEXT];
TRACE("(%d, %d, %d)\n", texunit, target, texture );
ENTER_GL();
func_glBindMultiTextureEXT( texunit, target, texture );
LEAVE_GL();
}
static GLuint WINAPI wine_glBindParameterEXT( GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindParameterEXT)( GLenum ) = extension_funcs[EXT_glBindParameterEXT];
TRACE("(%d)\n", value );
ENTER_GL();
ret_value = func_glBindParameterEXT( value );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBindProgramARB( GLenum target, GLuint program ) {
void (*func_glBindProgramARB)( GLenum, GLuint ) = extension_funcs[EXT_glBindProgramARB];
TRACE("(%d, %d)\n", target, program );
ENTER_GL();
func_glBindProgramARB( target, program );
LEAVE_GL();
}
static void WINAPI wine_glBindProgramNV( GLenum target, GLuint id ) {
void (*func_glBindProgramNV)( GLenum, GLuint ) = extension_funcs[EXT_glBindProgramNV];
TRACE("(%d, %d)\n", target, id );
ENTER_GL();
func_glBindProgramNV( target, id );
LEAVE_GL();
}
static void WINAPI wine_glBindProgramPipeline( GLuint pipeline ) {
void (*func_glBindProgramPipeline)( GLuint ) = extension_funcs[EXT_glBindProgramPipeline];
TRACE("(%d)\n", pipeline );
ENTER_GL();
func_glBindProgramPipeline( pipeline );
LEAVE_GL();
}
static void WINAPI wine_glBindRenderbuffer( GLenum target, GLuint renderbuffer ) {
void (*func_glBindRenderbuffer)( GLenum, GLuint ) = extension_funcs[EXT_glBindRenderbuffer];
TRACE("(%d, %d)\n", target, renderbuffer );
ENTER_GL();
func_glBindRenderbuffer( target, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glBindRenderbufferEXT( GLenum target, GLuint renderbuffer ) {
void (*func_glBindRenderbufferEXT)( GLenum, GLuint ) = extension_funcs[EXT_glBindRenderbufferEXT];
TRACE("(%d, %d)\n", target, renderbuffer );
ENTER_GL();
func_glBindRenderbufferEXT( target, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glBindSampler( GLuint unit, GLuint sampler ) {
void (*func_glBindSampler)( GLuint, GLuint ) = extension_funcs[EXT_glBindSampler];
TRACE("(%d, %d)\n", unit, sampler );
ENTER_GL();
func_glBindSampler( unit, sampler );
LEAVE_GL();
}
static GLuint WINAPI wine_glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindTexGenParameterEXT)( GLenum, GLenum, GLenum ) = extension_funcs[EXT_glBindTexGenParameterEXT];
TRACE("(%d, %d, %d)\n", unit, coord, value );
ENTER_GL();
ret_value = func_glBindTexGenParameterEXT( unit, coord, value );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBindTextureEXT( GLenum target, GLuint texture ) {
void (*func_glBindTextureEXT)( GLenum, GLuint ) = extension_funcs[EXT_glBindTextureEXT];
TRACE("(%d, %d)\n", target, texture );
ENTER_GL();
func_glBindTextureEXT( target, texture );
LEAVE_GL();
}
static GLuint WINAPI wine_glBindTextureUnitParameterEXT( GLenum unit, GLenum value ) {
GLuint ret_value;
GLuint (*func_glBindTextureUnitParameterEXT)( GLenum, GLenum ) = extension_funcs[EXT_glBindTextureUnitParameterEXT];
TRACE("(%d, %d)\n", unit, value );
ENTER_GL();
ret_value = func_glBindTextureUnitParameterEXT( unit, value );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBindTransformFeedback( GLenum target, GLuint id ) {
void (*func_glBindTransformFeedback)( GLenum, GLuint ) = extension_funcs[EXT_glBindTransformFeedback];
TRACE("(%d, %d)\n", target, id );
ENTER_GL();
func_glBindTransformFeedback( target, id );
LEAVE_GL();
}
static void WINAPI wine_glBindTransformFeedbackNV( GLenum target, GLuint id ) {
void (*func_glBindTransformFeedbackNV)( GLenum, GLuint ) = extension_funcs[EXT_glBindTransformFeedbackNV];
TRACE("(%d, %d)\n", target, id );
ENTER_GL();
func_glBindTransformFeedbackNV( target, id );
LEAVE_GL();
}
static void WINAPI wine_glBindVertexArray( GLuint array ) {
void (*func_glBindVertexArray)( GLuint ) = extension_funcs[EXT_glBindVertexArray];
TRACE("(%d)\n", array );
ENTER_GL();
func_glBindVertexArray( array );
LEAVE_GL();
}
static void WINAPI wine_glBindVertexArrayAPPLE( GLuint array ) {
void (*func_glBindVertexArrayAPPLE)( GLuint ) = extension_funcs[EXT_glBindVertexArrayAPPLE];
TRACE("(%d)\n", array );
ENTER_GL();
func_glBindVertexArrayAPPLE( array );
LEAVE_GL();
}
static void WINAPI wine_glBindVertexShaderEXT( GLuint id ) {
void (*func_glBindVertexShaderEXT)( GLuint ) = extension_funcs[EXT_glBindVertexShaderEXT];
TRACE("(%d)\n", id );
ENTER_GL();
func_glBindVertexShaderEXT( id );
LEAVE_GL();
}
static void WINAPI wine_glBindVideoCaptureStreamBufferNV( GLuint video_capture_slot, GLuint stream, GLenum frame_region, INT_PTR offset ) {
void (*func_glBindVideoCaptureStreamBufferNV)( GLuint, GLuint, GLenum, INT_PTR ) = extension_funcs[EXT_glBindVideoCaptureStreamBufferNV];
TRACE("(%d, %d, %d, %ld)\n", video_capture_slot, stream, frame_region, offset );
ENTER_GL();
func_glBindVideoCaptureStreamBufferNV( video_capture_slot, stream, frame_region, offset );
LEAVE_GL();
}
static void WINAPI wine_glBindVideoCaptureStreamTextureNV( GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture ) {
void (*func_glBindVideoCaptureStreamTextureNV)( GLuint, GLuint, GLenum, GLenum, GLuint ) = extension_funcs[EXT_glBindVideoCaptureStreamTextureNV];
TRACE("(%d, %d, %d, %d, %d)\n", video_capture_slot, stream, frame_region, target, texture );
ENTER_GL();
func_glBindVideoCaptureStreamTextureNV( video_capture_slot, stream, frame_region, target, texture );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3bEXT( GLbyte bx, GLbyte by, GLbyte bz ) {
void (*func_glBinormal3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[EXT_glBinormal3bEXT];
TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3bEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3bvEXT( GLbyte* v ) {
void (*func_glBinormal3bvEXT)( GLbyte* ) = extension_funcs[EXT_glBinormal3bvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3bvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3dEXT( GLdouble bx, GLdouble by, GLdouble bz ) {
void (*func_glBinormal3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glBinormal3dEXT];
TRACE("(%f, %f, %f)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3dEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3dvEXT( GLdouble* v ) {
void (*func_glBinormal3dvEXT)( GLdouble* ) = extension_funcs[EXT_glBinormal3dvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3dvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3fEXT( GLfloat bx, GLfloat by, GLfloat bz ) {
void (*func_glBinormal3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glBinormal3fEXT];
TRACE("(%f, %f, %f)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3fEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3fvEXT( GLfloat* v ) {
void (*func_glBinormal3fvEXT)( GLfloat* ) = extension_funcs[EXT_glBinormal3fvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3fvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3iEXT( GLint bx, GLint by, GLint bz ) {
void (*func_glBinormal3iEXT)( GLint, GLint, GLint ) = extension_funcs[EXT_glBinormal3iEXT];
TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3iEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3ivEXT( GLint* v ) {
void (*func_glBinormal3ivEXT)( GLint* ) = extension_funcs[EXT_glBinormal3ivEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3ivEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3sEXT( GLshort bx, GLshort by, GLshort bz ) {
void (*func_glBinormal3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[EXT_glBinormal3sEXT];
TRACE("(%d, %d, %d)\n", bx, by, bz );
ENTER_GL();
func_glBinormal3sEXT( bx, by, bz );
LEAVE_GL();
}
static void WINAPI wine_glBinormal3svEXT( GLshort* v ) {
void (*func_glBinormal3svEXT)( GLshort* ) = extension_funcs[EXT_glBinormal3svEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glBinormal3svEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glBinormalPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glBinormalPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glBinormalPointerEXT];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glBinormalPointerEXT( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glBlendColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
void (*func_glBlendColor)( GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glBlendColor];
TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
func_glBlendColor( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendColorEXT( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
void (*func_glBlendColorEXT)( GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glBlendColorEXT];
TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
ENTER_GL();
func_glBlendColorEXT( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquation( GLenum mode ) {
void (*func_glBlendEquation)( GLenum ) = extension_funcs[EXT_glBlendEquation];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glBlendEquation( mode );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationEXT( GLenum mode ) {
void (*func_glBlendEquationEXT)( GLenum ) = extension_funcs[EXT_glBlendEquationEXT];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glBlendEquationEXT( mode );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationIndexedAMD( GLuint buf, GLenum mode ) {
void (*func_glBlendEquationIndexedAMD)( GLuint, GLenum ) = extension_funcs[EXT_glBlendEquationIndexedAMD];
TRACE("(%d, %d)\n", buf, mode );
ENTER_GL();
func_glBlendEquationIndexedAMD( buf, mode );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationSeparate( GLenum modeRGB, GLenum modeAlpha ) {
void (*func_glBlendEquationSeparate)( GLenum, GLenum ) = extension_funcs[EXT_glBlendEquationSeparate];
TRACE("(%d, %d)\n", modeRGB, modeAlpha );
ENTER_GL();
func_glBlendEquationSeparate( modeRGB, modeAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationSeparateEXT( GLenum modeRGB, GLenum modeAlpha ) {
void (*func_glBlendEquationSeparateEXT)( GLenum, GLenum ) = extension_funcs[EXT_glBlendEquationSeparateEXT];
TRACE("(%d, %d)\n", modeRGB, modeAlpha );
ENTER_GL();
func_glBlendEquationSeparateEXT( modeRGB, modeAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationSeparateIndexedAMD( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) {
void (*func_glBlendEquationSeparateIndexedAMD)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendEquationSeparateIndexedAMD];
TRACE("(%d, %d, %d)\n", buf, modeRGB, modeAlpha );
ENTER_GL();
func_glBlendEquationSeparateIndexedAMD( buf, modeRGB, modeAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationSeparatei( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) {
void (*func_glBlendEquationSeparatei)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendEquationSeparatei];
TRACE("(%d, %d, %d)\n", buf, modeRGB, modeAlpha );
ENTER_GL();
func_glBlendEquationSeparatei( buf, modeRGB, modeAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationSeparateiARB( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) {
void (*func_glBlendEquationSeparateiARB)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendEquationSeparateiARB];
TRACE("(%d, %d, %d)\n", buf, modeRGB, modeAlpha );
ENTER_GL();
func_glBlendEquationSeparateiARB( buf, modeRGB, modeAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationi( GLuint buf, GLenum mode ) {
void (*func_glBlendEquationi)( GLuint, GLenum ) = extension_funcs[EXT_glBlendEquationi];
TRACE("(%d, %d)\n", buf, mode );
ENTER_GL();
func_glBlendEquationi( buf, mode );
LEAVE_GL();
}
static void WINAPI wine_glBlendEquationiARB( GLuint buf, GLenum mode ) {
void (*func_glBlendEquationiARB)( GLuint, GLenum ) = extension_funcs[EXT_glBlendEquationiARB];
TRACE("(%d, %d)\n", buf, mode );
ENTER_GL();
func_glBlendEquationiARB( buf, mode );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncIndexedAMD( GLuint buf, GLenum src, GLenum dst ) {
void (*func_glBlendFuncIndexedAMD)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncIndexedAMD];
TRACE("(%d, %d, %d)\n", buf, src, dst );
ENTER_GL();
func_glBlendFuncIndexedAMD( buf, src, dst );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
void (*func_glBlendFuncSeparate)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncSeparate];
TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
ENTER_GL();
func_glBlendFuncSeparate( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
void (*func_glBlendFuncSeparateEXT)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncSeparateEXT];
TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
ENTER_GL();
func_glBlendFuncSeparateEXT( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) {
void (*func_glBlendFuncSeparateINGR)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncSeparateINGR];
TRACE("(%d, %d, %d, %d)\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
ENTER_GL();
func_glBlendFuncSeparateINGR( sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparateIndexedAMD( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) {
void (*func_glBlendFuncSeparateIndexedAMD)( GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncSeparateIndexedAMD];
TRACE("(%d, %d, %d, %d, %d)\n", buf, srcRGB, dstRGB, srcAlpha, dstAlpha );
ENTER_GL();
func_glBlendFuncSeparateIndexedAMD( buf, srcRGB, dstRGB, srcAlpha, dstAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparatei( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) {
void (*func_glBlendFuncSeparatei)( GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncSeparatei];
TRACE("(%d, %d, %d, %d, %d)\n", buf, srcRGB, dstRGB, srcAlpha, dstAlpha );
ENTER_GL();
func_glBlendFuncSeparatei( buf, srcRGB, dstRGB, srcAlpha, dstAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFuncSeparateiARB( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) {
void (*func_glBlendFuncSeparateiARB)( GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glBlendFuncSeparateiARB];
TRACE("(%d, %d, %d, %d, %d)\n", buf, srcRGB, dstRGB, srcAlpha, dstAlpha );
ENTER_GL();
func_glBlendFuncSeparateiARB( buf, srcRGB, dstRGB, srcAlpha, dstAlpha );
LEAVE_GL();
}
static void WINAPI wine_glBlendFunci( GLuint buf, GLenum src, GLenum dst ) {
void (*func_glBlendFunci)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendFunci];
TRACE("(%d, %d, %d)\n", buf, src, dst );
ENTER_GL();
func_glBlendFunci( buf, src, dst );
LEAVE_GL();
}
static void WINAPI wine_glBlendFunciARB( GLuint buf, GLenum src, GLenum dst ) {
void (*func_glBlendFunciARB)( GLuint, GLenum, GLenum ) = extension_funcs[EXT_glBlendFunciARB];
TRACE("(%d, %d, %d)\n", buf, src, dst );
ENTER_GL();
func_glBlendFunciARB( buf, src, dst );
LEAVE_GL();
}
static void WINAPI wine_glBlitFramebuffer( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) {
void (*func_glBlitFramebuffer)( GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum ) = extension_funcs[EXT_glBlitFramebuffer];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter );
ENTER_GL();
func_glBlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter );
LEAVE_GL();
}
static void WINAPI wine_glBlitFramebufferEXT( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) {
void (*func_glBlitFramebufferEXT)( GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum ) = extension_funcs[EXT_glBlitFramebufferEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter );
ENTER_GL();
func_glBlitFramebufferEXT( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter );
LEAVE_GL();
}
static void WINAPI wine_glBufferAddressRangeNV( GLenum pname, GLuint index, UINT64 address, INT_PTR length ) {
void (*func_glBufferAddressRangeNV)( GLenum, GLuint, UINT64, INT_PTR ) = extension_funcs[EXT_glBufferAddressRangeNV];
TRACE("(%d, %d, %s, %ld)\n", pname, index, wine_dbgstr_longlong(address), length );
ENTER_GL();
func_glBufferAddressRangeNV( pname, index, address, length );
LEAVE_GL();
}
static void WINAPI wine_glBufferData( GLenum target, INT_PTR size, GLvoid* data, GLenum usage ) {
void (*func_glBufferData)( GLenum, INT_PTR, GLvoid*, GLenum ) = extension_funcs[EXT_glBufferData];
TRACE("(%d, %ld, %p, %d)\n", target, size, data, usage );
ENTER_GL();
func_glBufferData( target, size, data, usage );
LEAVE_GL();
}
static void WINAPI wine_glBufferDataARB( GLenum target, INT_PTR size, GLvoid* data, GLenum usage ) {
void (*func_glBufferDataARB)( GLenum, INT_PTR, GLvoid*, GLenum ) = extension_funcs[EXT_glBufferDataARB];
TRACE("(%d, %ld, %p, %d)\n", target, size, data, usage );
ENTER_GL();
func_glBufferDataARB( target, size, data, usage );
LEAVE_GL();
}
static void WINAPI wine_glBufferParameteriAPPLE( GLenum target, GLenum pname, GLint param ) {
void (*func_glBufferParameteriAPPLE)( GLenum, GLenum, GLint ) = extension_funcs[EXT_glBufferParameteriAPPLE];
TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
func_glBufferParameteriAPPLE( target, pname, param );
LEAVE_GL();
}
static GLuint WINAPI wine_glBufferRegionEnabled( void ) {
GLuint ret_value;
GLuint (*func_glBufferRegionEnabled)( void ) = extension_funcs[EXT_glBufferRegionEnabled];
TRACE("()\n");
ENTER_GL();
ret_value = func_glBufferRegionEnabled( );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glBufferSubData( GLenum target, INT_PTR offset, INT_PTR size, GLvoid* data ) {
void (*func_glBufferSubData)( GLenum, INT_PTR, INT_PTR, GLvoid* ) = extension_funcs[EXT_glBufferSubData];
TRACE("(%d, %ld, %ld, %p)\n", target, offset, size, data );
ENTER_GL();
func_glBufferSubData( target, offset, size, data );
LEAVE_GL();
}
static void WINAPI wine_glBufferSubDataARB( GLenum target, INT_PTR offset, INT_PTR size, GLvoid* data ) {
void (*func_glBufferSubDataARB)( GLenum, INT_PTR, INT_PTR, GLvoid* ) = extension_funcs[EXT_glBufferSubDataARB];
TRACE("(%d, %ld, %ld, %p)\n", target, offset, size, data );
ENTER_GL();
func_glBufferSubDataARB( target, offset, size, data );
LEAVE_GL();
}
static GLenum WINAPI wine_glCheckFramebufferStatus( GLenum target ) {
GLenum ret_value;
GLenum (*func_glCheckFramebufferStatus)( GLenum ) = extension_funcs[EXT_glCheckFramebufferStatus];
TRACE("(%d)\n", target );
ENTER_GL();
ret_value = func_glCheckFramebufferStatus( target );
LEAVE_GL();
return ret_value;
}
static GLenum WINAPI wine_glCheckFramebufferStatusEXT( GLenum target ) {
GLenum ret_value;
GLenum (*func_glCheckFramebufferStatusEXT)( GLenum ) = extension_funcs[EXT_glCheckFramebufferStatusEXT];
TRACE("(%d)\n", target );
ENTER_GL();
ret_value = func_glCheckFramebufferStatusEXT( target );
LEAVE_GL();
return ret_value;
}
static GLenum WINAPI wine_glCheckNamedFramebufferStatusEXT( GLuint framebuffer, GLenum target ) {
GLenum ret_value;
GLenum (*func_glCheckNamedFramebufferStatusEXT)( GLuint, GLenum ) = extension_funcs[EXT_glCheckNamedFramebufferStatusEXT];
TRACE("(%d, %d)\n", framebuffer, target );
ENTER_GL();
ret_value = func_glCheckNamedFramebufferStatusEXT( framebuffer, target );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glClampColor( GLenum target, GLenum clamp ) {
void (*func_glClampColor)( GLenum, GLenum ) = extension_funcs[EXT_glClampColor];
TRACE("(%d, %d)\n", target, clamp );
ENTER_GL();
func_glClampColor( target, clamp );
LEAVE_GL();
}
static void WINAPI wine_glClampColorARB( GLenum target, GLenum clamp ) {
void (*func_glClampColorARB)( GLenum, GLenum ) = extension_funcs[EXT_glClampColorARB];
TRACE("(%d, %d)\n", target, clamp );
ENTER_GL();
func_glClampColorARB( target, clamp );
LEAVE_GL();
}
static void WINAPI wine_glClearBufferfi( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) {
void (*func_glClearBufferfi)( GLenum, GLint, GLfloat, GLint ) = extension_funcs[EXT_glClearBufferfi];
TRACE("(%d, %d, %f, %d)\n", buffer, drawbuffer, depth, stencil );
ENTER_GL();
func_glClearBufferfi( buffer, drawbuffer, depth, stencil );
LEAVE_GL();
}
static void WINAPI wine_glClearBufferfv( GLenum buffer, GLint drawbuffer, GLfloat* value ) {
void (*func_glClearBufferfv)( GLenum, GLint, GLfloat* ) = extension_funcs[EXT_glClearBufferfv];
TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value );
ENTER_GL();
func_glClearBufferfv( buffer, drawbuffer, value );
LEAVE_GL();
}
static void WINAPI wine_glClearBufferiv( GLenum buffer, GLint drawbuffer, GLint* value ) {
void (*func_glClearBufferiv)( GLenum, GLint, GLint* ) = extension_funcs[EXT_glClearBufferiv];
TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value );
ENTER_GL();
func_glClearBufferiv( buffer, drawbuffer, value );
LEAVE_GL();
}
static void WINAPI wine_glClearBufferuiv( GLenum buffer, GLint drawbuffer, GLuint* value ) {
void (*func_glClearBufferuiv)( GLenum, GLint, GLuint* ) = extension_funcs[EXT_glClearBufferuiv];
TRACE("(%d, %d, %p)\n", buffer, drawbuffer, value );
ENTER_GL();
func_glClearBufferuiv( buffer, drawbuffer, value );
LEAVE_GL();
}
static void WINAPI wine_glClearColorIiEXT( GLint red, GLint green, GLint blue, GLint alpha ) {
void (*func_glClearColorIiEXT)( GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glClearColorIiEXT];
TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glClearColorIiEXT( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glClearColorIuiEXT( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
void (*func_glClearColorIuiEXT)( GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glClearColorIuiEXT];
TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glClearColorIuiEXT( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glClearDepthdNV( GLdouble depth ) {
void (*func_glClearDepthdNV)( GLdouble ) = extension_funcs[EXT_glClearDepthdNV];
TRACE("(%f)\n", depth );
ENTER_GL();
func_glClearDepthdNV( depth );
LEAVE_GL();
}
static void WINAPI wine_glClearDepthf( GLfloat d ) {
void (*func_glClearDepthf)( GLfloat ) = extension_funcs[EXT_glClearDepthf];
TRACE("(%f)\n", d );
ENTER_GL();
func_glClearDepthf( d );
LEAVE_GL();
}
static void WINAPI wine_glClientActiveTexture( GLenum texture ) {
void (*func_glClientActiveTexture)( GLenum ) = extension_funcs[EXT_glClientActiveTexture];
TRACE("(%d)\n", texture );
ENTER_GL();
func_glClientActiveTexture( texture );
LEAVE_GL();
}
static void WINAPI wine_glClientActiveTextureARB( GLenum texture ) {
void (*func_glClientActiveTextureARB)( GLenum ) = extension_funcs[EXT_glClientActiveTextureARB];
TRACE("(%d)\n", texture );
ENTER_GL();
func_glClientActiveTextureARB( texture );
LEAVE_GL();
}
static void WINAPI wine_glClientActiveVertexStreamATI( GLenum stream ) {
void (*func_glClientActiveVertexStreamATI)( GLenum ) = extension_funcs[EXT_glClientActiveVertexStreamATI];
TRACE("(%d)\n", stream );
ENTER_GL();
func_glClientActiveVertexStreamATI( stream );
LEAVE_GL();
}
static void WINAPI wine_glClientAttribDefaultEXT( GLbitfield mask ) {
void (*func_glClientAttribDefaultEXT)( GLbitfield ) = extension_funcs[EXT_glClientAttribDefaultEXT];
TRACE("(%d)\n", mask );
ENTER_GL();
func_glClientAttribDefaultEXT( mask );
LEAVE_GL();
}
static GLenum WINAPI wine_glClientWaitSync( GLvoid* sync, GLbitfield flags, UINT64 timeout ) {
GLenum ret_value;
GLenum (*func_glClientWaitSync)( GLvoid*, GLbitfield, UINT64 ) = extension_funcs[EXT_glClientWaitSync];
TRACE("(%p, %d, %s)\n", sync, flags, wine_dbgstr_longlong(timeout) );
ENTER_GL();
ret_value = func_glClientWaitSync( sync, flags, timeout );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glColor3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glColor3fVertex3fSUN];
TRACE("(%f, %f, %f, %f, %f, %f)\n", r, g, b, x, y, z );
ENTER_GL();
func_glColor3fVertex3fSUN( r, g, b, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glColor3fVertex3fvSUN( GLfloat* c, GLfloat* v ) {
void (*func_glColor3fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[EXT_glColor3fVertex3fvSUN];
TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor3fVertex3fvSUN( c, v );
LEAVE_GL();
}
static void WINAPI wine_glColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) {
void (*func_glColor3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glColor3hNV];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glColor3hNV( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glColor3hvNV( unsigned short* v ) {
void (*func_glColor3hvNV)( unsigned short* ) = extension_funcs[EXT_glColor3hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glColor3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glColor4fNormal3fVertex3fSUN( GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glColor4fNormal3fVertex3fSUN];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glColor4fNormal3fVertex3fSUN( r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glColor4fNormal3fVertex3fvSUN( GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glColor4fNormal3fVertex3fvSUN];
TRACE("(%p, %p, %p)\n", c, n, v );
ENTER_GL();
func_glColor4fNormal3fVertex3fvSUN( c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glColor4hNV( unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha ) {
void (*func_glColor4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glColor4hNV];
TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glColor4hNV( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glColor4hvNV( unsigned short* v ) {
void (*func_glColor4hvNV)( unsigned short* ) = extension_funcs[EXT_glColor4hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glColor4hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glColor4ubVertex2fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y ) {
void (*func_glColor4ubVertex2fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat ) = extension_funcs[EXT_glColor4ubVertex2fSUN];
TRACE("(%d, %d, %d, %d, %f, %f)\n", r, g, b, a, x, y );
ENTER_GL();
func_glColor4ubVertex2fSUN( r, g, b, a, x, y );
LEAVE_GL();
}
static void WINAPI wine_glColor4ubVertex2fvSUN( GLubyte* c, GLfloat* v ) {
void (*func_glColor4ubVertex2fvSUN)( GLubyte*, GLfloat* ) = extension_funcs[EXT_glColor4ubVertex2fvSUN];
TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor4ubVertex2fvSUN( c, v );
LEAVE_GL();
}
static void WINAPI wine_glColor4ubVertex3fSUN( GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glColor4ubVertex3fSUN)( GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glColor4ubVertex3fSUN];
TRACE("(%d, %d, %d, %d, %f, %f, %f)\n", r, g, b, a, x, y, z );
ENTER_GL();
func_glColor4ubVertex3fSUN( r, g, b, a, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glColor4ubVertex3fvSUN( GLubyte* c, GLfloat* v ) {
void (*func_glColor4ubVertex3fvSUN)( GLubyte*, GLfloat* ) = extension_funcs[EXT_glColor4ubVertex3fvSUN];
TRACE("(%p, %p)\n", c, v );
ENTER_GL();
func_glColor4ubVertex3fvSUN( c, v );
LEAVE_GL();
}
static void WINAPI wine_glColorFormatNV( GLint size, GLenum type, GLsizei stride ) {
void (*func_glColorFormatNV)( GLint, GLenum, GLsizei ) = extension_funcs[EXT_glColorFormatNV];
TRACE("(%d, %d, %d)\n", size, type, stride );
ENTER_GL();
func_glColorFormatNV( size, type, stride );
LEAVE_GL();
}
static void WINAPI wine_glColorFragmentOp1ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ) {
void (*func_glColorFragmentOp1ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glColorFragmentOp1ATI];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod );
ENTER_GL();
func_glColorFragmentOp1ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod );
LEAVE_GL();
}
static void WINAPI wine_glColorFragmentOp2ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ) {
void (*func_glColorFragmentOp2ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glColorFragmentOp2ATI];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
ENTER_GL();
func_glColorFragmentOp2ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod );
LEAVE_GL();
}
static void WINAPI wine_glColorFragmentOp3ATI( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ) {
void (*func_glColorFragmentOp3ATI)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glColorFragmentOp3ATI];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
ENTER_GL();
func_glColorFragmentOp3ATI( op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod );
LEAVE_GL();
}
static void WINAPI wine_glColorMaskIndexedEXT( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) {
void (*func_glColorMaskIndexedEXT)( GLuint, GLboolean, GLboolean, GLboolean, GLboolean ) = extension_funcs[EXT_glColorMaskIndexedEXT];
TRACE("(%d, %d, %d, %d, %d)\n", index, r, g, b, a );
ENTER_GL();
func_glColorMaskIndexedEXT( index, r, g, b, a );
LEAVE_GL();
}
static void WINAPI wine_glColorMaski( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) {
void (*func_glColorMaski)( GLuint, GLboolean, GLboolean, GLboolean, GLboolean ) = extension_funcs[EXT_glColorMaski];
TRACE("(%d, %d, %d, %d, %d)\n", index, r, g, b, a );
ENTER_GL();
func_glColorMaski( index, r, g, b, a );
LEAVE_GL();
}
static void WINAPI wine_glColorP3ui( GLenum type, GLuint color ) {
void (*func_glColorP3ui)( GLenum, GLuint ) = extension_funcs[EXT_glColorP3ui];
TRACE("(%d, %d)\n", type, color );
ENTER_GL();
func_glColorP3ui( type, color );
LEAVE_GL();
}
static void WINAPI wine_glColorP3uiv( GLenum type, GLuint* color ) {
void (*func_glColorP3uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glColorP3uiv];
TRACE("(%d, %p)\n", type, color );
ENTER_GL();
func_glColorP3uiv( type, color );
LEAVE_GL();
}
static void WINAPI wine_glColorP4ui( GLenum type, GLuint color ) {
void (*func_glColorP4ui)( GLenum, GLuint ) = extension_funcs[EXT_glColorP4ui];
TRACE("(%d, %d)\n", type, color );
ENTER_GL();
func_glColorP4ui( type, color );
LEAVE_GL();
}
static void WINAPI wine_glColorP4uiv( GLenum type, GLuint* color ) {
void (*func_glColorP4uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glColorP4uiv];
TRACE("(%d, %p)\n", type, color );
ENTER_GL();
func_glColorP4uiv( type, color );
LEAVE_GL();
}
static void WINAPI wine_glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glColorPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[EXT_glColorPointerEXT];
TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glColorPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[EXT_glColorPointerListIBM];
TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glColorPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glColorPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
void (*func_glColorPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[EXT_glColorPointervINTEL];
TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glColorPointervINTEL( size, type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
void (*func_glColorSubTable)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glColorSubTable];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
ENTER_GL();
func_glColorSubTable( target, start, count, format, type, data );
LEAVE_GL();
}
static void WINAPI wine_glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
void (*func_glColorSubTableEXT)( GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glColorSubTableEXT];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
ENTER_GL();
func_glColorSubTableEXT( target, start, count, format, type, data );
LEAVE_GL();
}
static void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
void (*func_glColorTable)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glColorTable];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
ENTER_GL();
func_glColorTable( target, internalformat, width, format, type, table );
LEAVE_GL();
}
static void WINAPI wine_glColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
void (*func_glColorTableEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glColorTableEXT];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalFormat, width, format, type, table );
ENTER_GL();
func_glColorTableEXT( target, internalFormat, width, format, type, table );
LEAVE_GL();
}
static void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glColorTableParameterfv)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glColorTableParameterfv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glColorTableParameterfv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glColorTableParameterfvSGI];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glColorTableParameterfvSGI( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glColorTableParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glColorTableParameteriv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glColorTableParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
void (*func_glColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glColorTableParameterivSGI];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glColorTableParameterivSGI( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glColorTableSGI( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
void (*func_glColorTableSGI)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glColorTableSGI];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
ENTER_GL();
func_glColorTableSGI( target, internalformat, width, format, type, table );
LEAVE_GL();
}
static void WINAPI wine_glCombinerInputNV( GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
void (*func_glCombinerInputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glCombinerInputNV];
TRACE("(%d, %d, %d, %d, %d, %d)\n", stage, portion, variable, input, mapping, componentUsage );
ENTER_GL();
func_glCombinerInputNV( stage, portion, variable, input, mapping, componentUsage );
LEAVE_GL();
}
static void WINAPI wine_glCombinerOutputNV( GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum ) {
void (*func_glCombinerOutputNV)( GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean ) = extension_funcs[EXT_glCombinerOutputNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
ENTER_GL();
func_glCombinerOutputNV( stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum );
LEAVE_GL();
}
static void WINAPI wine_glCombinerParameterfNV( GLenum pname, GLfloat param ) {
void (*func_glCombinerParameterfNV)( GLenum, GLfloat ) = extension_funcs[EXT_glCombinerParameterfNV];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glCombinerParameterfNV( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glCombinerParameterfvNV( GLenum pname, GLfloat* params ) {
void (*func_glCombinerParameterfvNV)( GLenum, GLfloat* ) = extension_funcs[EXT_glCombinerParameterfvNV];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCombinerParameterfvNV( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCombinerParameteriNV( GLenum pname, GLint param ) {
void (*func_glCombinerParameteriNV)( GLenum, GLint ) = extension_funcs[EXT_glCombinerParameteriNV];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glCombinerParameteriNV( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glCombinerParameterivNV( GLenum pname, GLint* params ) {
void (*func_glCombinerParameterivNV)( GLenum, GLint* ) = extension_funcs[EXT_glCombinerParameterivNV];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCombinerParameterivNV( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) {
void (*func_glCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glCombinerStageParameterfvNV];
TRACE("(%d, %d, %p)\n", stage, pname, params );
ENTER_GL();
func_glCombinerStageParameterfvNV( stage, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCompileShader( GLuint shader ) {
void (*func_glCompileShader)( GLuint ) = extension_funcs[EXT_glCompileShader];
TRACE("(%d)\n", shader );
ENTER_GL();
func_glCompileShader( shader );
LEAVE_GL();
}
static void WINAPI wine_glCompileShaderARB( unsigned int shaderObj ) {
void (*func_glCompileShaderARB)( unsigned int ) = extension_funcs[EXT_glCompileShaderARB];
TRACE("(%d)\n", shaderObj );
ENTER_GL();
func_glCompileShaderARB( shaderObj );
LEAVE_GL();
}
static void WINAPI wine_glCompileShaderIncludeARB( GLuint shader, GLsizei count, char** path, GLint* length ) {
void (*func_glCompileShaderIncludeARB)( GLuint, GLsizei, char**, GLint* ) = extension_funcs[EXT_glCompileShaderIncludeARB];
TRACE("(%d, %d, %p, %p)\n", shader, count, path, length );
ENTER_GL();
func_glCompileShaderIncludeARB( shader, count, path, length );
LEAVE_GL();
}
static void WINAPI wine_glCompressedMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedMultiTexImage1DEXT)( GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedMultiTexImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, border, imageSize, bits );
ENTER_GL();
func_glCompressedMultiTexImage1DEXT( texunit, target, level, internalformat, width, border, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedMultiTexImage2DEXT)( GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedMultiTexImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, height, border, imageSize, bits );
ENTER_GL();
func_glCompressedMultiTexImage2DEXT( texunit, target, level, internalformat, width, height, border, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedMultiTexImage3DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedMultiTexImage3DEXT)( GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedMultiTexImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, height, depth, border, imageSize, bits );
ENTER_GL();
func_glCompressedMultiTexImage3DEXT( texunit, target, level, internalformat, width, height, depth, border, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedMultiTexSubImage1DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedMultiTexSubImage1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedMultiTexSubImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, width, format, imageSize, bits );
ENTER_GL();
func_glCompressedMultiTexSubImage1DEXT( texunit, target, level, xoffset, width, format, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedMultiTexSubImage2DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedMultiTexSubImage2DEXT)( GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedMultiTexSubImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits );
ENTER_GL();
func_glCompressedMultiTexSubImage2DEXT( texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedMultiTexSubImage3DEXT)( GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedMultiTexSubImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits );
ENTER_GL();
func_glCompressedMultiTexSubImage3DEXT( texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage1D)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexImage1D];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage1D( target, level, internalformat, width, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage1DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage1DARB)( GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexImage1DARB];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage1DARB( target, level, internalformat, width, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage2D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexImage2D];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage2DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage2DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexImage2DARB];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage2DARB( target, level, internalformat, width, height, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage3D)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexImage3D];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexImage3DARB( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexImage3DARB)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexImage3DARB];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, imageSize, data );
ENTER_GL();
func_glCompressedTexImage3DARB( target, level, internalformat, width, height, depth, border, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage1D)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexSubImage1D];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage1D( target, level, xoffset, width, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage1DARB( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage1DARB)( GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexSubImage1DARB];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage1DARB( target, level, xoffset, width, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage2D)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexSubImage2D];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage2DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage2DARB)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexSubImage2DARB];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage2DARB( target, level, xoffset, yoffset, width, height, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage3D)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexSubImage3D];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTexSubImage3DARB( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) {
void (*func_glCompressedTexSubImage3DARB)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTexSubImage3DARB];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
ENTER_GL();
func_glCompressedTexSubImage3DARB( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTextureImage1DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedTextureImage1DEXT)( GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTextureImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, border, imageSize, bits );
ENTER_GL();
func_glCompressedTextureImage1DEXT( texture, target, level, internalformat, width, border, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTextureImage2DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedTextureImage2DEXT)( GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTextureImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, height, border, imageSize, bits );
ENTER_GL();
func_glCompressedTextureImage2DEXT( texture, target, level, internalformat, width, height, border, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTextureImage3DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedTextureImage3DEXT)( GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTextureImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, height, depth, border, imageSize, bits );
ENTER_GL();
func_glCompressedTextureImage3DEXT( texture, target, level, internalformat, width, height, depth, border, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTextureSubImage1DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedTextureSubImage1DEXT)( GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTextureSubImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, width, format, imageSize, bits );
ENTER_GL();
func_glCompressedTextureSubImage1DEXT( texture, target, level, xoffset, width, format, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTextureSubImage2DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedTextureSubImage2DEXT)( GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTextureSubImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits );
ENTER_GL();
func_glCompressedTextureSubImage2DEXT( texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glCompressedTextureSubImage3DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* bits ) {
void (*func_glCompressedTextureSubImage3DEXT)( GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glCompressedTextureSubImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits );
ENTER_GL();
func_glCompressedTextureSubImage3DEXT( texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glConvolutionFilter1D)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glConvolutionFilter1D];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
ENTER_GL();
func_glConvolutionFilter1D( target, internalformat, width, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glConvolutionFilter1DEXT)( GLenum, GLenum, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glConvolutionFilter1DEXT];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
ENTER_GL();
func_glConvolutionFilter1DEXT( target, internalformat, width, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glConvolutionFilter2D)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glConvolutionFilter2D];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
ENTER_GL();
func_glConvolutionFilter2D( target, internalformat, width, height, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glConvolutionFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glConvolutionFilter2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
ENTER_GL();
func_glConvolutionFilter2DEXT( target, internalformat, width, height, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) {
void (*func_glConvolutionParameterf)( GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glConvolutionParameterf];
TRACE("(%d, %d, %f)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterf( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameterfEXT( GLenum target, GLenum pname, GLfloat params ) {
void (*func_glConvolutionParameterfEXT)( GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glConvolutionParameterfEXT];
TRACE("(%d, %d, %f)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterfEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glConvolutionParameterfv)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glConvolutionParameterfv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterfv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glConvolutionParameterfvEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) {
void (*func_glConvolutionParameteri)( GLenum, GLenum, GLint ) = extension_funcs[EXT_glConvolutionParameteri];
TRACE("(%d, %d, %d)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameteri( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameteriEXT( GLenum target, GLenum pname, GLint params ) {
void (*func_glConvolutionParameteriEXT)( GLenum, GLenum, GLint ) = extension_funcs[EXT_glConvolutionParameteriEXT];
TRACE("(%d, %d, %d)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameteriEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glConvolutionParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glConvolutionParameteriv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glConvolutionParameterivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glConvolutionParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCopyBufferSubData( GLenum readTarget, GLenum writeTarget, INT_PTR readOffset, INT_PTR writeOffset, INT_PTR size ) {
void (*func_glCopyBufferSubData)( GLenum, GLenum, INT_PTR, INT_PTR, INT_PTR ) = extension_funcs[EXT_glCopyBufferSubData];
TRACE("(%d, %d, %ld, %ld, %ld)\n", readTarget, writeTarget, readOffset, writeOffset, size );
ENTER_GL();
func_glCopyBufferSubData( readTarget, writeTarget, readOffset, writeOffset, size );
LEAVE_GL();
}
static void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyColorSubTable)( GLenum, GLsizei, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyColorSubTable];
TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
ENTER_GL();
func_glCopyColorSubTable( target, start, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyColorSubTableEXT( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyColorSubTableEXT)( GLenum, GLsizei, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyColorSubTableEXT];
TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
ENTER_GL();
func_glCopyColorSubTableEXT( target, start, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyColorTable)( GLenum, GLenum, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyColorTable];
TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
func_glCopyColorTable( target, internalformat, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyColorTableSGI( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyColorTableSGI)( GLenum, GLenum, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyColorTableSGI];
TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
func_glCopyColorTableSGI( target, internalformat, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyConvolutionFilter1D)( GLenum, GLenum, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyConvolutionFilter1D];
TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
func_glCopyConvolutionFilter1D( target, internalformat, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyConvolutionFilter1DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyConvolutionFilter1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyConvolutionFilter1DEXT];
TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
ENTER_GL();
func_glCopyConvolutionFilter1DEXT( target, internalformat, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyConvolutionFilter2D)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyConvolutionFilter2D];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
ENTER_GL();
func_glCopyConvolutionFilter2D( target, internalformat, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyConvolutionFilter2DEXT( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyConvolutionFilter2DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyConvolutionFilter2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
ENTER_GL();
func_glCopyConvolutionFilter2DEXT( target, internalformat, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyImageSubDataNV( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth ) {
void (*func_glCopyImageSubDataNV)( GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyImageSubDataNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth );
ENTER_GL();
func_glCopyImageSubDataNV( srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth );
LEAVE_GL();
}
static void WINAPI wine_glCopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
void (*func_glCopyMultiTexImage1DEXT)( GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = extension_funcs[EXT_glCopyMultiTexImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, internalformat, x, y, width, border );
ENTER_GL();
func_glCopyMultiTexImage1DEXT( texunit, target, level, internalformat, x, y, width, border );
LEAVE_GL();
}
static void WINAPI wine_glCopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
void (*func_glCopyMultiTexImage2DEXT)( GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = extension_funcs[EXT_glCopyMultiTexImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, internalformat, x, y, width, height, border );
ENTER_GL();
func_glCopyMultiTexImage2DEXT( texunit, target, level, internalformat, x, y, width, height, border );
LEAVE_GL();
}
static void WINAPI wine_glCopyMultiTexSubImage1DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyMultiTexSubImage1DEXT)( GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyMultiTexSubImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, xoffset, x, y, width );
ENTER_GL();
func_glCopyMultiTexSubImage1DEXT( texunit, target, level, xoffset, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyMultiTexSubImage2DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyMultiTexSubImage2DEXT)( GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyMultiTexSubImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, xoffset, yoffset, x, y, width, height );
ENTER_GL();
func_glCopyMultiTexSubImage2DEXT( texunit, target, level, xoffset, yoffset, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyMultiTexSubImage3DEXT)( GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyMultiTexSubImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height );
ENTER_GL();
func_glCopyMultiTexSubImage3DEXT( texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyPathNV( GLuint resultPath, GLuint srcPath ) {
void (*func_glCopyPathNV)( GLuint, GLuint ) = extension_funcs[EXT_glCopyPathNV];
TRACE("(%d, %d)\n", resultPath, srcPath );
ENTER_GL();
func_glCopyPathNV( resultPath, srcPath );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexImage1DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
void (*func_glCopyTexImage1DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = extension_funcs[EXT_glCopyTexImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
ENTER_GL();
func_glCopyTexImage1DEXT( target, level, internalformat, x, y, width, border );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexImage2DEXT( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
void (*func_glCopyTexImage2DEXT)( GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = extension_funcs[EXT_glCopyTexImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
ENTER_GL();
func_glCopyTexImage2DEXT( target, level, internalformat, x, y, width, height, border );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyTexSubImage1DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyTexSubImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
ENTER_GL();
func_glCopyTexSubImage1DEXT( target, level, xoffset, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyTexSubImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
ENTER_GL();
func_glCopyTexSubImage2DEXT( target, level, xoffset, yoffset, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyTexSubImage3D)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyTexSubImage3D];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
ENTER_GL();
func_glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyTexSubImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
ENTER_GL();
func_glCopyTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
void (*func_glCopyTextureImage1DEXT)( GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint ) = extension_funcs[EXT_glCopyTextureImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, internalformat, x, y, width, border );
ENTER_GL();
func_glCopyTextureImage1DEXT( texture, target, level, internalformat, x, y, width, border );
LEAVE_GL();
}
static void WINAPI wine_glCopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
void (*func_glCopyTextureImage2DEXT)( GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint ) = extension_funcs[EXT_glCopyTextureImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, internalformat, x, y, width, height, border );
ENTER_GL();
func_glCopyTextureImage2DEXT( texture, target, level, internalformat, x, y, width, height, border );
LEAVE_GL();
}
static void WINAPI wine_glCopyTextureSubImage1DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
void (*func_glCopyTextureSubImage1DEXT)( GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei ) = extension_funcs[EXT_glCopyTextureSubImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, xoffset, x, y, width );
ENTER_GL();
func_glCopyTextureSubImage1DEXT( texture, target, level, xoffset, x, y, width );
LEAVE_GL();
}
static void WINAPI wine_glCopyTextureSubImage2DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyTextureSubImage2DEXT)( GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyTextureSubImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, xoffset, yoffset, x, y, width, height );
ENTER_GL();
func_glCopyTextureSubImage2DEXT( texture, target, level, xoffset, yoffset, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCopyTextureSubImage3DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glCopyTextureSubImage3DEXT)( GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glCopyTextureSubImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, level, xoffset, yoffset, zoffset, x, y, width, height );
ENTER_GL();
func_glCopyTextureSubImage3DEXT( texture, target, level, xoffset, yoffset, zoffset, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glCoverFillPathInstancedNV( GLsizei numPaths, GLenum pathNameType, GLvoid* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat* transformValues ) {
void (*func_glCoverFillPathInstancedNV)( GLsizei, GLenum, GLvoid*, GLuint, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glCoverFillPathInstancedNV];
TRACE("(%d, %d, %p, %d, %d, %d, %p)\n", numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues );
ENTER_GL();
func_glCoverFillPathInstancedNV( numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues );
LEAVE_GL();
}
static void WINAPI wine_glCoverFillPathNV( GLuint path, GLenum coverMode ) {
void (*func_glCoverFillPathNV)( GLuint, GLenum ) = extension_funcs[EXT_glCoverFillPathNV];
TRACE("(%d, %d)\n", path, coverMode );
ENTER_GL();
func_glCoverFillPathNV( path, coverMode );
LEAVE_GL();
}
static void WINAPI wine_glCoverStrokePathInstancedNV( GLsizei numPaths, GLenum pathNameType, GLvoid* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, GLfloat* transformValues ) {
void (*func_glCoverStrokePathInstancedNV)( GLsizei, GLenum, GLvoid*, GLuint, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glCoverStrokePathInstancedNV];
TRACE("(%d, %d, %p, %d, %d, %d, %p)\n", numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues );
ENTER_GL();
func_glCoverStrokePathInstancedNV( numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues );
LEAVE_GL();
}
static void WINAPI wine_glCoverStrokePathNV( GLuint path, GLenum coverMode ) {
void (*func_glCoverStrokePathNV)( GLuint, GLenum ) = extension_funcs[EXT_glCoverStrokePathNV];
TRACE("(%d, %d)\n", path, coverMode );
ENTER_GL();
func_glCoverStrokePathNV( path, coverMode );
LEAVE_GL();
}
static GLuint WINAPI wine_glCreateProgram( void ) {
GLuint ret_value;
GLuint (*func_glCreateProgram)( void ) = extension_funcs[EXT_glCreateProgram];
TRACE("()\n");
ENTER_GL();
ret_value = func_glCreateProgram( );
LEAVE_GL();
return ret_value;
}
static unsigned int WINAPI wine_glCreateProgramObjectARB( void ) {
unsigned int ret_value;
unsigned int (*func_glCreateProgramObjectARB)( void ) = extension_funcs[EXT_glCreateProgramObjectARB];
TRACE("()\n");
ENTER_GL();
ret_value = func_glCreateProgramObjectARB( );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glCreateShader( GLenum type ) {
GLuint ret_value;
GLuint (*func_glCreateShader)( GLenum ) = extension_funcs[EXT_glCreateShader];
TRACE("(%d)\n", type );
ENTER_GL();
ret_value = func_glCreateShader( type );
LEAVE_GL();
return ret_value;
}
static unsigned int WINAPI wine_glCreateShaderObjectARB( GLenum shaderType ) {
unsigned int ret_value;
unsigned int (*func_glCreateShaderObjectARB)( GLenum ) = extension_funcs[EXT_glCreateShaderObjectARB];
TRACE("(%d)\n", shaderType );
ENTER_GL();
ret_value = func_glCreateShaderObjectARB( shaderType );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glCreateShaderProgramEXT( GLenum type, char* string ) {
GLuint ret_value;
GLuint (*func_glCreateShaderProgramEXT)( GLenum, char* ) = extension_funcs[EXT_glCreateShaderProgramEXT];
TRACE("(%d, %p)\n", type, string );
ENTER_GL();
ret_value = func_glCreateShaderProgramEXT( type, string );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glCreateShaderProgramv( GLenum type, GLsizei count, char* const* strings ) {
GLuint ret_value;
GLuint (*func_glCreateShaderProgramv)( GLenum, GLsizei, char* const* ) = extension_funcs[EXT_glCreateShaderProgramv];
TRACE("(%d, %d, %p)\n", type, count, strings );
ENTER_GL();
ret_value = func_glCreateShaderProgramv( type, count, strings );
LEAVE_GL();
return ret_value;
}
static GLvoid* WINAPI wine_glCreateSyncFromCLeventARB( void * context, void * event, GLbitfield flags ) {
GLvoid* ret_value;
GLvoid* (*func_glCreateSyncFromCLeventARB)( void *, void *, GLbitfield ) = extension_funcs[EXT_glCreateSyncFromCLeventARB];
TRACE("(%p, %p, %d)\n", context, event, flags );
ENTER_GL();
ret_value = func_glCreateSyncFromCLeventARB( context, event, flags );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glCullParameterdvEXT( GLenum pname, GLdouble* params ) {
void (*func_glCullParameterdvEXT)( GLenum, GLdouble* ) = extension_funcs[EXT_glCullParameterdvEXT];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCullParameterdvEXT( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCullParameterfvEXT( GLenum pname, GLfloat* params ) {
void (*func_glCullParameterfvEXT)( GLenum, GLfloat* ) = extension_funcs[EXT_glCullParameterfvEXT];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glCullParameterfvEXT( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glCurrentPaletteMatrixARB( GLint index ) {
void (*func_glCurrentPaletteMatrixARB)( GLint ) = extension_funcs[EXT_glCurrentPaletteMatrixARB];
TRACE("(%d)\n", index );
ENTER_GL();
func_glCurrentPaletteMatrixARB( index );
LEAVE_GL();
}
static void WINAPI wine_glDebugMessageCallbackAMD( void * callback, GLvoid* userParam ) {
void (*func_glDebugMessageCallbackAMD)( void *, GLvoid* ) = extension_funcs[EXT_glDebugMessageCallbackAMD];
TRACE("(%p, %p)\n", callback, userParam );
ENTER_GL();
func_glDebugMessageCallbackAMD( callback, userParam );
LEAVE_GL();
}
static void WINAPI wine_glDebugMessageCallbackARB( void * callback, GLvoid* userParam ) {
void (*func_glDebugMessageCallbackARB)( void *, GLvoid* ) = extension_funcs[EXT_glDebugMessageCallbackARB];
TRACE("(%p, %p)\n", callback, userParam );
ENTER_GL();
func_glDebugMessageCallbackARB( callback, userParam );
LEAVE_GL();
}
static void WINAPI wine_glDebugMessageControlARB( GLenum source, GLenum type, GLenum severity, GLsizei count, GLuint* ids, GLboolean enabled ) {
void (*func_glDebugMessageControlARB)( GLenum, GLenum, GLenum, GLsizei, GLuint*, GLboolean ) = extension_funcs[EXT_glDebugMessageControlARB];
TRACE("(%d, %d, %d, %d, %p, %d)\n", source, type, severity, count, ids, enabled );
ENTER_GL();
func_glDebugMessageControlARB( source, type, severity, count, ids, enabled );
LEAVE_GL();
}
static void WINAPI wine_glDebugMessageEnableAMD( GLenum category, GLenum severity, GLsizei count, GLuint* ids, GLboolean enabled ) {
void (*func_glDebugMessageEnableAMD)( GLenum, GLenum, GLsizei, GLuint*, GLboolean ) = extension_funcs[EXT_glDebugMessageEnableAMD];
TRACE("(%d, %d, %d, %p, %d)\n", category, severity, count, ids, enabled );
ENTER_GL();
func_glDebugMessageEnableAMD( category, severity, count, ids, enabled );
LEAVE_GL();
}
static void WINAPI wine_glDebugMessageInsertAMD( GLenum category, GLenum severity, GLuint id, GLsizei length, char* buf ) {
void (*func_glDebugMessageInsertAMD)( GLenum, GLenum, GLuint, GLsizei, char* ) = extension_funcs[EXT_glDebugMessageInsertAMD];
TRACE("(%d, %d, %d, %d, %p)\n", category, severity, id, length, buf );
ENTER_GL();
func_glDebugMessageInsertAMD( category, severity, id, length, buf );
LEAVE_GL();
}
static void WINAPI wine_glDebugMessageInsertARB( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, char* buf ) {
void (*func_glDebugMessageInsertARB)( GLenum, GLenum, GLuint, GLenum, GLsizei, char* ) = extension_funcs[EXT_glDebugMessageInsertARB];
TRACE("(%d, %d, %d, %d, %d, %p)\n", source, type, id, severity, length, buf );
ENTER_GL();
func_glDebugMessageInsertARB( source, type, id, severity, length, buf );
LEAVE_GL();
}
static void WINAPI wine_glDeformSGIX( GLbitfield mask ) {
void (*func_glDeformSGIX)( GLbitfield ) = extension_funcs[EXT_glDeformSGIX];
TRACE("(%d)\n", mask );
ENTER_GL();
func_glDeformSGIX( mask );
LEAVE_GL();
}
static void WINAPI wine_glDeformationMap3dSGIX( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, GLdouble* points ) {
void (*func_glDeformationMap3dSGIX)( GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = extension_funcs[EXT_glDeformationMap3dSGIX];
TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
ENTER_GL();
func_glDeformationMap3dSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
LEAVE_GL();
}
static void WINAPI wine_glDeformationMap3fSGIX( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, GLfloat* points ) {
void (*func_glDeformationMap3fSGIX)( GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = extension_funcs[EXT_glDeformationMap3fSGIX];
TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
ENTER_GL();
func_glDeformationMap3fSGIX( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points );
LEAVE_GL();
}
static void WINAPI wine_glDeleteAsyncMarkersSGIX( GLuint marker, GLsizei range ) {
void (*func_glDeleteAsyncMarkersSGIX)( GLuint, GLsizei ) = extension_funcs[EXT_glDeleteAsyncMarkersSGIX];
TRACE("(%d, %d)\n", marker, range );
ENTER_GL();
func_glDeleteAsyncMarkersSGIX( marker, range );
LEAVE_GL();
}
static void WINAPI wine_glDeleteBufferRegion( GLenum region ) {
void (*func_glDeleteBufferRegion)( GLenum ) = extension_funcs[EXT_glDeleteBufferRegion];
TRACE("(%d)\n", region );
ENTER_GL();
func_glDeleteBufferRegion( region );
LEAVE_GL();
}
static void WINAPI wine_glDeleteBuffers( GLsizei n, GLuint* buffers ) {
void (*func_glDeleteBuffers)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteBuffers];
TRACE("(%d, %p)\n", n, buffers );
ENTER_GL();
func_glDeleteBuffers( n, buffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteBuffersARB( GLsizei n, GLuint* buffers ) {
void (*func_glDeleteBuffersARB)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteBuffersARB];
TRACE("(%d, %p)\n", n, buffers );
ENTER_GL();
func_glDeleteBuffersARB( n, buffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFencesAPPLE( GLsizei n, GLuint* fences ) {
void (*func_glDeleteFencesAPPLE)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteFencesAPPLE];
TRACE("(%d, %p)\n", n, fences );
ENTER_GL();
func_glDeleteFencesAPPLE( n, fences );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFencesNV( GLsizei n, GLuint* fences ) {
void (*func_glDeleteFencesNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteFencesNV];
TRACE("(%d, %p)\n", n, fences );
ENTER_GL();
func_glDeleteFencesNV( n, fences );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFragmentShaderATI( GLuint id ) {
void (*func_glDeleteFragmentShaderATI)( GLuint ) = extension_funcs[EXT_glDeleteFragmentShaderATI];
TRACE("(%d)\n", id );
ENTER_GL();
func_glDeleteFragmentShaderATI( id );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFramebuffers( GLsizei n, GLuint* framebuffers ) {
void (*func_glDeleteFramebuffers)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteFramebuffers];
TRACE("(%d, %p)\n", n, framebuffers );
ENTER_GL();
func_glDeleteFramebuffers( n, framebuffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteFramebuffersEXT( GLsizei n, GLuint* framebuffers ) {
void (*func_glDeleteFramebuffersEXT)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteFramebuffersEXT];
TRACE("(%d, %p)\n", n, framebuffers );
ENTER_GL();
func_glDeleteFramebuffersEXT( n, framebuffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteNamedStringARB( GLint namelen, char* name ) {
void (*func_glDeleteNamedStringARB)( GLint, char* ) = extension_funcs[EXT_glDeleteNamedStringARB];
TRACE("(%d, %p)\n", namelen, name );
ENTER_GL();
func_glDeleteNamedStringARB( namelen, name );
LEAVE_GL();
}
static void WINAPI wine_glDeleteNamesAMD( GLenum identifier, GLuint num, GLuint* names ) {
void (*func_glDeleteNamesAMD)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glDeleteNamesAMD];
TRACE("(%d, %d, %p)\n", identifier, num, names );
ENTER_GL();
func_glDeleteNamesAMD( identifier, num, names );
LEAVE_GL();
}
static void WINAPI wine_glDeleteObjectARB( unsigned int obj ) {
void (*func_glDeleteObjectARB)( unsigned int ) = extension_funcs[EXT_glDeleteObjectARB];
TRACE("(%d)\n", obj );
ENTER_GL();
func_glDeleteObjectARB( obj );
LEAVE_GL();
}
static void WINAPI wine_glDeleteObjectBufferATI( GLuint buffer ) {
void (*func_glDeleteObjectBufferATI)( GLuint ) = extension_funcs[EXT_glDeleteObjectBufferATI];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glDeleteObjectBufferATI( buffer );
LEAVE_GL();
}
static void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei n, GLuint* ids ) {
void (*func_glDeleteOcclusionQueriesNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteOcclusionQueriesNV];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glDeleteOcclusionQueriesNV( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glDeletePathsNV( GLuint path, GLsizei range ) {
void (*func_glDeletePathsNV)( GLuint, GLsizei ) = extension_funcs[EXT_glDeletePathsNV];
TRACE("(%d, %d)\n", path, range );
ENTER_GL();
func_glDeletePathsNV( path, range );
LEAVE_GL();
}
static void WINAPI wine_glDeletePerfMonitorsAMD( GLsizei n, GLuint* monitors ) {
void (*func_glDeletePerfMonitorsAMD)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeletePerfMonitorsAMD];
TRACE("(%d, %p)\n", n, monitors );
ENTER_GL();
func_glDeletePerfMonitorsAMD( n, monitors );
LEAVE_GL();
}
static void WINAPI wine_glDeleteProgram( GLuint program ) {
void (*func_glDeleteProgram)( GLuint ) = extension_funcs[EXT_glDeleteProgram];
TRACE("(%d)\n", program );
ENTER_GL();
func_glDeleteProgram( program );
LEAVE_GL();
}
static void WINAPI wine_glDeleteProgramPipelines( GLsizei n, GLuint* pipelines ) {
void (*func_glDeleteProgramPipelines)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteProgramPipelines];
TRACE("(%d, %p)\n", n, pipelines );
ENTER_GL();
func_glDeleteProgramPipelines( n, pipelines );
LEAVE_GL();
}
static void WINAPI wine_glDeleteProgramsARB( GLsizei n, GLuint* programs ) {
void (*func_glDeleteProgramsARB)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteProgramsARB];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glDeleteProgramsARB( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glDeleteProgramsNV( GLsizei n, GLuint* programs ) {
void (*func_glDeleteProgramsNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteProgramsNV];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glDeleteProgramsNV( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glDeleteQueries( GLsizei n, GLuint* ids ) {
void (*func_glDeleteQueries)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteQueries];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glDeleteQueries( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glDeleteQueriesARB( GLsizei n, GLuint* ids ) {
void (*func_glDeleteQueriesARB)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteQueriesARB];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glDeleteQueriesARB( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glDeleteRenderbuffers( GLsizei n, GLuint* renderbuffers ) {
void (*func_glDeleteRenderbuffers)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteRenderbuffers];
TRACE("(%d, %p)\n", n, renderbuffers );
ENTER_GL();
func_glDeleteRenderbuffers( n, renderbuffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) {
void (*func_glDeleteRenderbuffersEXT)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteRenderbuffersEXT];
TRACE("(%d, %p)\n", n, renderbuffers );
ENTER_GL();
func_glDeleteRenderbuffersEXT( n, renderbuffers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteSamplers( GLsizei count, GLuint* samplers ) {
void (*func_glDeleteSamplers)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteSamplers];
TRACE("(%d, %p)\n", count, samplers );
ENTER_GL();
func_glDeleteSamplers( count, samplers );
LEAVE_GL();
}
static void WINAPI wine_glDeleteShader( GLuint shader ) {
void (*func_glDeleteShader)( GLuint ) = extension_funcs[EXT_glDeleteShader];
TRACE("(%d)\n", shader );
ENTER_GL();
func_glDeleteShader( shader );
LEAVE_GL();
}
static void WINAPI wine_glDeleteSync( GLvoid* sync ) {
void (*func_glDeleteSync)( GLvoid* ) = extension_funcs[EXT_glDeleteSync];
TRACE("(%p)\n", sync );
ENTER_GL();
func_glDeleteSync( sync );
LEAVE_GL();
}
static void WINAPI wine_glDeleteTexturesEXT( GLsizei n, GLuint* textures ) {
void (*func_glDeleteTexturesEXT)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteTexturesEXT];
TRACE("(%d, %p)\n", n, textures );
ENTER_GL();
func_glDeleteTexturesEXT( n, textures );
LEAVE_GL();
}
static void WINAPI wine_glDeleteTransformFeedbacks( GLsizei n, GLuint* ids ) {
void (*func_glDeleteTransformFeedbacks)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteTransformFeedbacks];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glDeleteTransformFeedbacks( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glDeleteTransformFeedbacksNV( GLsizei n, GLuint* ids ) {
void (*func_glDeleteTransformFeedbacksNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteTransformFeedbacksNV];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glDeleteTransformFeedbacksNV( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glDeleteVertexArrays( GLsizei n, GLuint* arrays ) {
void (*func_glDeleteVertexArrays)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteVertexArrays];
TRACE("(%d, %p)\n", n, arrays );
ENTER_GL();
func_glDeleteVertexArrays( n, arrays );
LEAVE_GL();
}
static void WINAPI wine_glDeleteVertexArraysAPPLE( GLsizei n, GLuint* arrays ) {
void (*func_glDeleteVertexArraysAPPLE)( GLsizei, GLuint* ) = extension_funcs[EXT_glDeleteVertexArraysAPPLE];
TRACE("(%d, %p)\n", n, arrays );
ENTER_GL();
func_glDeleteVertexArraysAPPLE( n, arrays );
LEAVE_GL();
}
static void WINAPI wine_glDeleteVertexShaderEXT( GLuint id ) {
void (*func_glDeleteVertexShaderEXT)( GLuint ) = extension_funcs[EXT_glDeleteVertexShaderEXT];
TRACE("(%d)\n", id );
ENTER_GL();
func_glDeleteVertexShaderEXT( id );
LEAVE_GL();
}
static void WINAPI wine_glDepthBoundsEXT( GLclampd zmin, GLclampd zmax ) {
void (*func_glDepthBoundsEXT)( GLclampd, GLclampd ) = extension_funcs[EXT_glDepthBoundsEXT];
TRACE("(%f, %f)\n", zmin, zmax );
ENTER_GL();
func_glDepthBoundsEXT( zmin, zmax );
LEAVE_GL();
}
static void WINAPI wine_glDepthBoundsdNV( GLdouble zmin, GLdouble zmax ) {
void (*func_glDepthBoundsdNV)( GLdouble, GLdouble ) = extension_funcs[EXT_glDepthBoundsdNV];
TRACE("(%f, %f)\n", zmin, zmax );
ENTER_GL();
func_glDepthBoundsdNV( zmin, zmax );
LEAVE_GL();
}
static void WINAPI wine_glDepthRangeArrayv( GLuint first, GLsizei count, GLdouble* v ) {
void (*func_glDepthRangeArrayv)( GLuint, GLsizei, GLdouble* ) = extension_funcs[EXT_glDepthRangeArrayv];
TRACE("(%d, %d, %p)\n", first, count, v );
ENTER_GL();
func_glDepthRangeArrayv( first, count, v );
LEAVE_GL();
}
static void WINAPI wine_glDepthRangeIndexed( GLuint index, GLdouble n, GLdouble f ) {
void (*func_glDepthRangeIndexed)( GLuint, GLdouble, GLdouble ) = extension_funcs[EXT_glDepthRangeIndexed];
TRACE("(%d, %f, %f)\n", index, n, f );
ENTER_GL();
func_glDepthRangeIndexed( index, n, f );
LEAVE_GL();
}
static void WINAPI wine_glDepthRangedNV( GLdouble zNear, GLdouble zFar ) {
void (*func_glDepthRangedNV)( GLdouble, GLdouble ) = extension_funcs[EXT_glDepthRangedNV];
TRACE("(%f, %f)\n", zNear, zFar );
ENTER_GL();
func_glDepthRangedNV( zNear, zFar );
LEAVE_GL();
}
static void WINAPI wine_glDepthRangef( GLfloat n, GLfloat f ) {
void (*func_glDepthRangef)( GLfloat, GLfloat ) = extension_funcs[EXT_glDepthRangef];
TRACE("(%f, %f)\n", n, f );
ENTER_GL();
func_glDepthRangef( n, f );
LEAVE_GL();
}
static void WINAPI wine_glDetachObjectARB( unsigned int containerObj, unsigned int attachedObj ) {
void (*func_glDetachObjectARB)( unsigned int, unsigned int ) = extension_funcs[EXT_glDetachObjectARB];
TRACE("(%d, %d)\n", containerObj, attachedObj );
ENTER_GL();
func_glDetachObjectARB( containerObj, attachedObj );
LEAVE_GL();
}
static void WINAPI wine_glDetachShader( GLuint program, GLuint shader ) {
void (*func_glDetachShader)( GLuint, GLuint ) = extension_funcs[EXT_glDetachShader];
TRACE("(%d, %d)\n", program, shader );
ENTER_GL();
func_glDetachShader( program, shader );
LEAVE_GL();
}
static void WINAPI wine_glDetailTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
void (*func_glDetailTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = extension_funcs[EXT_glDetailTexFuncSGIS];
TRACE("(%d, %d, %p)\n", target, n, points );
ENTER_GL();
func_glDetailTexFuncSGIS( target, n, points );
LEAVE_GL();
}
static void WINAPI wine_glDisableClientStateIndexedEXT( GLenum array, GLuint index ) {
void (*func_glDisableClientStateIndexedEXT)( GLenum, GLuint ) = extension_funcs[EXT_glDisableClientStateIndexedEXT];
TRACE("(%d, %d)\n", array, index );
ENTER_GL();
func_glDisableClientStateIndexedEXT( array, index );
LEAVE_GL();
}
static void WINAPI wine_glDisableIndexedEXT( GLenum target, GLuint index ) {
void (*func_glDisableIndexedEXT)( GLenum, GLuint ) = extension_funcs[EXT_glDisableIndexedEXT];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
func_glDisableIndexedEXT( target, index );
LEAVE_GL();
}
static void WINAPI wine_glDisableVariantClientStateEXT( GLuint id ) {
void (*func_glDisableVariantClientStateEXT)( GLuint ) = extension_funcs[EXT_glDisableVariantClientStateEXT];
TRACE("(%d)\n", id );
ENTER_GL();
func_glDisableVariantClientStateEXT( id );
LEAVE_GL();
}
static void WINAPI wine_glDisableVertexAttribAPPLE( GLuint index, GLenum pname ) {
void (*func_glDisableVertexAttribAPPLE)( GLuint, GLenum ) = extension_funcs[EXT_glDisableVertexAttribAPPLE];
TRACE("(%d, %d)\n", index, pname );
ENTER_GL();
func_glDisableVertexAttribAPPLE( index, pname );
LEAVE_GL();
}
static void WINAPI wine_glDisableVertexAttribArray( GLuint index ) {
void (*func_glDisableVertexAttribArray)( GLuint ) = extension_funcs[EXT_glDisableVertexAttribArray];
TRACE("(%d)\n", index );
ENTER_GL();
func_glDisableVertexAttribArray( index );
LEAVE_GL();
}
static void WINAPI wine_glDisableVertexAttribArrayARB( GLuint index ) {
void (*func_glDisableVertexAttribArrayARB)( GLuint ) = extension_funcs[EXT_glDisableVertexAttribArrayARB];
TRACE("(%d)\n", index );
ENTER_GL();
func_glDisableVertexAttribArrayARB( index );
LEAVE_GL();
}
static void WINAPI wine_glDisablei( GLenum target, GLuint index ) {
void (*func_glDisablei)( GLenum, GLuint ) = extension_funcs[EXT_glDisablei];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
func_glDisablei( target, index );
LEAVE_GL();
}
static void WINAPI wine_glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ) {
void (*func_glDrawArraysEXT)( GLenum, GLint, GLsizei ) = extension_funcs[EXT_glDrawArraysEXT];
TRACE("(%d, %d, %d)\n", mode, first, count );
ENTER_GL();
func_glDrawArraysEXT( mode, first, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawArraysIndirect( GLenum mode, GLvoid* indirect ) {
void (*func_glDrawArraysIndirect)( GLenum, GLvoid* ) = extension_funcs[EXT_glDrawArraysIndirect];
TRACE("(%d, %p)\n", mode, indirect );
ENTER_GL();
func_glDrawArraysIndirect( mode, indirect );
LEAVE_GL();
}
static void WINAPI wine_glDrawArraysInstanced( GLenum mode, GLint first, GLsizei count, GLsizei primcount ) {
void (*func_glDrawArraysInstanced)( GLenum, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glDrawArraysInstanced];
TRACE("(%d, %d, %d, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glDrawArraysInstanced( mode, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawArraysInstancedARB( GLenum mode, GLint first, GLsizei count, GLsizei primcount ) {
void (*func_glDrawArraysInstancedARB)( GLenum, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glDrawArraysInstancedARB];
TRACE("(%d, %d, %d, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glDrawArraysInstancedARB( mode, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawArraysInstancedBaseInstance( GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance ) {
void (*func_glDrawArraysInstancedBaseInstance)( GLenum, GLint, GLsizei, GLsizei, GLuint ) = extension_funcs[EXT_glDrawArraysInstancedBaseInstance];
TRACE("(%d, %d, %d, %d, %d)\n", mode, first, count, primcount, baseinstance );
ENTER_GL();
func_glDrawArraysInstancedBaseInstance( mode, first, count, primcount, baseinstance );
LEAVE_GL();
}
static void WINAPI wine_glDrawArraysInstancedEXT( GLenum mode, GLint start, GLsizei count, GLsizei primcount ) {
void (*func_glDrawArraysInstancedEXT)( GLenum, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glDrawArraysInstancedEXT];
TRACE("(%d, %d, %d, %d)\n", mode, start, count, primcount );
ENTER_GL();
func_glDrawArraysInstancedEXT( mode, start, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest ) {
void (*func_glDrawBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLint ) = extension_funcs[EXT_glDrawBufferRegion];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", region, x, y, width, height, xDest, yDest );
ENTER_GL();
func_glDrawBufferRegion( region, x, y, width, height, xDest, yDest );
LEAVE_GL();
}
static void WINAPI wine_glDrawBuffers( GLsizei n, GLenum* bufs ) {
void (*func_glDrawBuffers)( GLsizei, GLenum* ) = extension_funcs[EXT_glDrawBuffers];
TRACE("(%d, %p)\n", n, bufs );
ENTER_GL();
func_glDrawBuffers( n, bufs );
LEAVE_GL();
}
static void WINAPI wine_glDrawBuffersARB( GLsizei n, GLenum* bufs ) {
void (*func_glDrawBuffersARB)( GLsizei, GLenum* ) = extension_funcs[EXT_glDrawBuffersARB];
TRACE("(%d, %p)\n", n, bufs );
ENTER_GL();
func_glDrawBuffersARB( n, bufs );
LEAVE_GL();
}
static void WINAPI wine_glDrawBuffersATI( GLsizei n, GLenum* bufs ) {
void (*func_glDrawBuffersATI)( GLsizei, GLenum* ) = extension_funcs[EXT_glDrawBuffersATI];
TRACE("(%d, %p)\n", n, bufs );
ENTER_GL();
func_glDrawBuffersATI( n, bufs );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementArrayAPPLE( GLenum mode, GLint first, GLsizei count ) {
void (*func_glDrawElementArrayAPPLE)( GLenum, GLint, GLsizei ) = extension_funcs[EXT_glDrawElementArrayAPPLE];
TRACE("(%d, %d, %d)\n", mode, first, count );
ENTER_GL();
func_glDrawElementArrayAPPLE( mode, first, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementArrayATI( GLenum mode, GLsizei count ) {
void (*func_glDrawElementArrayATI)( GLenum, GLsizei ) = extension_funcs[EXT_glDrawElementArrayATI];
TRACE("(%d, %d)\n", mode, count );
ENTER_GL();
func_glDrawElementArrayATI( mode, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsBaseVertex( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLint basevertex ) {
void (*func_glDrawElementsBaseVertex)( GLenum, GLsizei, GLenum, GLvoid*, GLint ) = extension_funcs[EXT_glDrawElementsBaseVertex];
TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, basevertex );
ENTER_GL();
func_glDrawElementsBaseVertex( mode, count, type, indices, basevertex );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsIndirect( GLenum mode, GLenum type, GLvoid* indirect ) {
void (*func_glDrawElementsIndirect)( GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glDrawElementsIndirect];
TRACE("(%d, %d, %p)\n", mode, type, indirect );
ENTER_GL();
func_glDrawElementsIndirect( mode, type, indirect );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsInstanced( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount ) {
void (*func_glDrawElementsInstanced)( GLenum, GLsizei, GLenum, GLvoid*, GLsizei ) = extension_funcs[EXT_glDrawElementsInstanced];
TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glDrawElementsInstanced( mode, count, type, indices, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsInstancedARB( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount ) {
void (*func_glDrawElementsInstancedARB)( GLenum, GLsizei, GLenum, GLvoid*, GLsizei ) = extension_funcs[EXT_glDrawElementsInstancedARB];
TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glDrawElementsInstancedARB( mode, count, type, indices, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsInstancedBaseInstance( GLenum mode, GLsizei count, GLenum type, void* indices, GLsizei primcount, GLuint baseinstance ) {
void (*func_glDrawElementsInstancedBaseInstance)( GLenum, GLsizei, GLenum, void*, GLsizei, GLuint ) = extension_funcs[EXT_glDrawElementsInstancedBaseInstance];
TRACE("(%d, %d, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, baseinstance );
ENTER_GL();
func_glDrawElementsInstancedBaseInstance( mode, count, type, indices, primcount, baseinstance );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsInstancedBaseVertex( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount, GLint basevertex ) {
void (*func_glDrawElementsInstancedBaseVertex)( GLenum, GLsizei, GLenum, GLvoid*, GLsizei, GLint ) = extension_funcs[EXT_glDrawElementsInstancedBaseVertex];
TRACE("(%d, %d, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, basevertex );
ENTER_GL();
func_glDrawElementsInstancedBaseVertex( mode, count, type, indices, primcount, basevertex );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsInstancedBaseVertexBaseInstance( GLenum mode, GLsizei count, GLenum type, void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance ) {
void (*func_glDrawElementsInstancedBaseVertexBaseInstance)( GLenum, GLsizei, GLenum, void*, GLsizei, GLint, GLuint ) = extension_funcs[EXT_glDrawElementsInstancedBaseVertexBaseInstance];
TRACE("(%d, %d, %d, %p, %d, %d, %d)\n", mode, count, type, indices, primcount, basevertex, baseinstance );
ENTER_GL();
func_glDrawElementsInstancedBaseVertexBaseInstance( mode, count, type, indices, primcount, basevertex, baseinstance );
LEAVE_GL();
}
static void WINAPI wine_glDrawElementsInstancedEXT( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount ) {
void (*func_glDrawElementsInstancedEXT)( GLenum, GLsizei, GLenum, GLvoid*, GLsizei ) = extension_funcs[EXT_glDrawElementsInstancedEXT];
TRACE("(%d, %d, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glDrawElementsInstancedEXT( mode, count, type, indices, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawMeshArraysSUN( GLenum mode, GLint first, GLsizei count, GLsizei width ) {
void (*func_glDrawMeshArraysSUN)( GLenum, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glDrawMeshArraysSUN];
TRACE("(%d, %d, %d, %d)\n", mode, first, count, width );
ENTER_GL();
func_glDrawMeshArraysSUN( mode, first, count, width );
LEAVE_GL();
}
static void WINAPI wine_glDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count ) {
void (*func_glDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint, GLsizei ) = extension_funcs[EXT_glDrawRangeElementArrayAPPLE];
TRACE("(%d, %d, %d, %d, %d)\n", mode, start, end, first, count );
ENTER_GL();
func_glDrawRangeElementArrayAPPLE( mode, start, end, first, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawRangeElementArrayATI( GLenum mode, GLuint start, GLuint end, GLsizei count ) {
void (*func_glDrawRangeElementArrayATI)( GLenum, GLuint, GLuint, GLsizei ) = extension_funcs[EXT_glDrawRangeElementArrayATI];
TRACE("(%d, %d, %d, %d)\n", mode, start, end, count );
ENTER_GL();
func_glDrawRangeElementArrayATI( mode, start, end, count );
LEAVE_GL();
}
static void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
void (*func_glDrawRangeElements)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = extension_funcs[EXT_glDrawRangeElements];
TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
ENTER_GL();
func_glDrawRangeElements( mode, start, end, count, type, indices );
LEAVE_GL();
}
static void WINAPI wine_glDrawRangeElementsBaseVertex( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices, GLint basevertex ) {
void (*func_glDrawRangeElementsBaseVertex)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid*, GLint ) = extension_funcs[EXT_glDrawRangeElementsBaseVertex];
TRACE("(%d, %d, %d, %d, %d, %p, %d)\n", mode, start, end, count, type, indices, basevertex );
ENTER_GL();
func_glDrawRangeElementsBaseVertex( mode, start, end, count, type, indices, basevertex );
LEAVE_GL();
}
static void WINAPI wine_glDrawRangeElementsEXT( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
void (*func_glDrawRangeElementsEXT)( GLenum, GLuint, GLuint, GLsizei, GLenum, GLvoid* ) = extension_funcs[EXT_glDrawRangeElementsEXT];
TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
ENTER_GL();
func_glDrawRangeElementsEXT( mode, start, end, count, type, indices );
LEAVE_GL();
}
static void WINAPI wine_glDrawTransformFeedback( GLenum mode, GLuint id ) {
void (*func_glDrawTransformFeedback)( GLenum, GLuint ) = extension_funcs[EXT_glDrawTransformFeedback];
TRACE("(%d, %d)\n", mode, id );
ENTER_GL();
func_glDrawTransformFeedback( mode, id );
LEAVE_GL();
}
static void WINAPI wine_glDrawTransformFeedbackInstanced( GLenum mode, GLuint id, GLsizei primcount ) {
void (*func_glDrawTransformFeedbackInstanced)( GLenum, GLuint, GLsizei ) = extension_funcs[EXT_glDrawTransformFeedbackInstanced];
TRACE("(%d, %d, %d)\n", mode, id, primcount );
ENTER_GL();
func_glDrawTransformFeedbackInstanced( mode, id, primcount );
LEAVE_GL();
}
static void WINAPI wine_glDrawTransformFeedbackNV( GLenum mode, GLuint id ) {
void (*func_glDrawTransformFeedbackNV)( GLenum, GLuint ) = extension_funcs[EXT_glDrawTransformFeedbackNV];
TRACE("(%d, %d)\n", mode, id );
ENTER_GL();
func_glDrawTransformFeedbackNV( mode, id );
LEAVE_GL();
}
static void WINAPI wine_glDrawTransformFeedbackStream( GLenum mode, GLuint id, GLuint stream ) {
void (*func_glDrawTransformFeedbackStream)( GLenum, GLuint, GLuint ) = extension_funcs[EXT_glDrawTransformFeedbackStream];
TRACE("(%d, %d, %d)\n", mode, id, stream );
ENTER_GL();
func_glDrawTransformFeedbackStream( mode, id, stream );
LEAVE_GL();
}
static void WINAPI wine_glDrawTransformFeedbackStreamInstanced( GLenum mode, GLuint id, GLuint stream, GLsizei primcount ) {
void (*func_glDrawTransformFeedbackStreamInstanced)( GLenum, GLuint, GLuint, GLsizei ) = extension_funcs[EXT_glDrawTransformFeedbackStreamInstanced];
TRACE("(%d, %d, %d, %d)\n", mode, id, stream, primcount );
ENTER_GL();
func_glDrawTransformFeedbackStreamInstanced( mode, id, stream, primcount );
LEAVE_GL();
}
static void WINAPI wine_glEdgeFlagFormatNV( GLsizei stride ) {
void (*func_glEdgeFlagFormatNV)( GLsizei ) = extension_funcs[EXT_glEdgeFlagFormatNV];
TRACE("(%d)\n", stride );
ENTER_GL();
func_glEdgeFlagFormatNV( stride );
LEAVE_GL();
}
static void WINAPI wine_glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean* pointer ) {
void (*func_glEdgeFlagPointerEXT)( GLsizei, GLsizei, GLboolean* ) = extension_funcs[EXT_glEdgeFlagPointerEXT];
TRACE("(%d, %d, %p)\n", stride, count, pointer );
ENTER_GL();
func_glEdgeFlagPointerEXT( stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glEdgeFlagPointerListIBM( GLint stride, GLboolean** pointer, GLint ptrstride ) {
void (*func_glEdgeFlagPointerListIBM)( GLint, GLboolean**, GLint ) = extension_funcs[EXT_glEdgeFlagPointerListIBM];
TRACE("(%d, %p, %d)\n", stride, pointer, ptrstride );
ENTER_GL();
func_glEdgeFlagPointerListIBM( stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glElementPointerAPPLE( GLenum type, GLvoid* pointer ) {
void (*func_glElementPointerAPPLE)( GLenum, GLvoid* ) = extension_funcs[EXT_glElementPointerAPPLE];
TRACE("(%d, %p)\n", type, pointer );
ENTER_GL();
func_glElementPointerAPPLE( type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glElementPointerATI( GLenum type, GLvoid* pointer ) {
void (*func_glElementPointerATI)( GLenum, GLvoid* ) = extension_funcs[EXT_glElementPointerATI];
TRACE("(%d, %p)\n", type, pointer );
ENTER_GL();
func_glElementPointerATI( type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glEnableClientStateIndexedEXT( GLenum array, GLuint index ) {
void (*func_glEnableClientStateIndexedEXT)( GLenum, GLuint ) = extension_funcs[EXT_glEnableClientStateIndexedEXT];
TRACE("(%d, %d)\n", array, index );
ENTER_GL();
func_glEnableClientStateIndexedEXT( array, index );
LEAVE_GL();
}
static void WINAPI wine_glEnableIndexedEXT( GLenum target, GLuint index ) {
void (*func_glEnableIndexedEXT)( GLenum, GLuint ) = extension_funcs[EXT_glEnableIndexedEXT];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
func_glEnableIndexedEXT( target, index );
LEAVE_GL();
}
static void WINAPI wine_glEnableVariantClientStateEXT( GLuint id ) {
void (*func_glEnableVariantClientStateEXT)( GLuint ) = extension_funcs[EXT_glEnableVariantClientStateEXT];
TRACE("(%d)\n", id );
ENTER_GL();
func_glEnableVariantClientStateEXT( id );
LEAVE_GL();
}
static void WINAPI wine_glEnableVertexAttribAPPLE( GLuint index, GLenum pname ) {
void (*func_glEnableVertexAttribAPPLE)( GLuint, GLenum ) = extension_funcs[EXT_glEnableVertexAttribAPPLE];
TRACE("(%d, %d)\n", index, pname );
ENTER_GL();
func_glEnableVertexAttribAPPLE( index, pname );
LEAVE_GL();
}
static void WINAPI wine_glEnableVertexAttribArray( GLuint index ) {
void (*func_glEnableVertexAttribArray)( GLuint ) = extension_funcs[EXT_glEnableVertexAttribArray];
TRACE("(%d)\n", index );
ENTER_GL();
func_glEnableVertexAttribArray( index );
LEAVE_GL();
}
static void WINAPI wine_glEnableVertexAttribArrayARB( GLuint index ) {
void (*func_glEnableVertexAttribArrayARB)( GLuint ) = extension_funcs[EXT_glEnableVertexAttribArrayARB];
TRACE("(%d)\n", index );
ENTER_GL();
func_glEnableVertexAttribArrayARB( index );
LEAVE_GL();
}
static void WINAPI wine_glEnablei( GLenum target, GLuint index ) {
void (*func_glEnablei)( GLenum, GLuint ) = extension_funcs[EXT_glEnablei];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
func_glEnablei( target, index );
LEAVE_GL();
}
static void WINAPI wine_glEndConditionalRender( void ) {
void (*func_glEndConditionalRender)( void ) = extension_funcs[EXT_glEndConditionalRender];
TRACE("()\n");
ENTER_GL();
func_glEndConditionalRender( );
LEAVE_GL();
}
static void WINAPI wine_glEndConditionalRenderNV( void ) {
void (*func_glEndConditionalRenderNV)( void ) = extension_funcs[EXT_glEndConditionalRenderNV];
TRACE("()\n");
ENTER_GL();
func_glEndConditionalRenderNV( );
LEAVE_GL();
}
static void WINAPI wine_glEndFragmentShaderATI( void ) {
void (*func_glEndFragmentShaderATI)( void ) = extension_funcs[EXT_glEndFragmentShaderATI];
TRACE("()\n");
ENTER_GL();
func_glEndFragmentShaderATI( );
LEAVE_GL();
}
static void WINAPI wine_glEndOcclusionQueryNV( void ) {
void (*func_glEndOcclusionQueryNV)( void ) = extension_funcs[EXT_glEndOcclusionQueryNV];
TRACE("()\n");
ENTER_GL();
func_glEndOcclusionQueryNV( );
LEAVE_GL();
}
static void WINAPI wine_glEndPerfMonitorAMD( GLuint monitor ) {
void (*func_glEndPerfMonitorAMD)( GLuint ) = extension_funcs[EXT_glEndPerfMonitorAMD];
TRACE("(%d)\n", monitor );
ENTER_GL();
func_glEndPerfMonitorAMD( monitor );
LEAVE_GL();
}
static void WINAPI wine_glEndQuery( GLenum target ) {
void (*func_glEndQuery)( GLenum ) = extension_funcs[EXT_glEndQuery];
TRACE("(%d)\n", target );
ENTER_GL();
func_glEndQuery( target );
LEAVE_GL();
}
static void WINAPI wine_glEndQueryARB( GLenum target ) {
void (*func_glEndQueryARB)( GLenum ) = extension_funcs[EXT_glEndQueryARB];
TRACE("(%d)\n", target );
ENTER_GL();
func_glEndQueryARB( target );
LEAVE_GL();
}
static void WINAPI wine_glEndQueryIndexed( GLenum target, GLuint index ) {
void (*func_glEndQueryIndexed)( GLenum, GLuint ) = extension_funcs[EXT_glEndQueryIndexed];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
func_glEndQueryIndexed( target, index );
LEAVE_GL();
}
static void WINAPI wine_glEndTransformFeedback( void ) {
void (*func_glEndTransformFeedback)( void ) = extension_funcs[EXT_glEndTransformFeedback];
TRACE("()\n");
ENTER_GL();
func_glEndTransformFeedback( );
LEAVE_GL();
}
static void WINAPI wine_glEndTransformFeedbackEXT( void ) {
void (*func_glEndTransformFeedbackEXT)( void ) = extension_funcs[EXT_glEndTransformFeedbackEXT];
TRACE("()\n");
ENTER_GL();
func_glEndTransformFeedbackEXT( );
LEAVE_GL();
}
static void WINAPI wine_glEndTransformFeedbackNV( void ) {
void (*func_glEndTransformFeedbackNV)( void ) = extension_funcs[EXT_glEndTransformFeedbackNV];
TRACE("()\n");
ENTER_GL();
func_glEndTransformFeedbackNV( );
LEAVE_GL();
}
static void WINAPI wine_glEndVertexShaderEXT( void ) {
void (*func_glEndVertexShaderEXT)( void ) = extension_funcs[EXT_glEndVertexShaderEXT];
TRACE("()\n");
ENTER_GL();
func_glEndVertexShaderEXT( );
LEAVE_GL();
}
static void WINAPI wine_glEndVideoCaptureNV( GLuint video_capture_slot ) {
void (*func_glEndVideoCaptureNV)( GLuint ) = extension_funcs[EXT_glEndVideoCaptureNV];
TRACE("(%d)\n", video_capture_slot );
ENTER_GL();
func_glEndVideoCaptureNV( video_capture_slot );
LEAVE_GL();
}
static void WINAPI wine_glEvalMapsNV( GLenum target, GLenum mode ) {
void (*func_glEvalMapsNV)( GLenum, GLenum ) = extension_funcs[EXT_glEvalMapsNV];
TRACE("(%d, %d)\n", target, mode );
ENTER_GL();
func_glEvalMapsNV( target, mode );
LEAVE_GL();
}
static void WINAPI wine_glExecuteProgramNV( GLenum target, GLuint id, GLfloat* params ) {
void (*func_glExecuteProgramNV)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glExecuteProgramNV];
TRACE("(%d, %d, %p)\n", target, id, params );
ENTER_GL();
func_glExecuteProgramNV( target, id, params );
LEAVE_GL();
}
static void WINAPI wine_glExtractComponentEXT( GLuint res, GLuint src, GLuint num ) {
void (*func_glExtractComponentEXT)( GLuint, GLuint, GLuint ) = extension_funcs[EXT_glExtractComponentEXT];
TRACE("(%d, %d, %d)\n", res, src, num );
ENTER_GL();
func_glExtractComponentEXT( res, src, num );
LEAVE_GL();
}
static GLvoid* WINAPI wine_glFenceSync( GLenum condition, GLbitfield flags ) {
GLvoid* ret_value;
GLvoid* (*func_glFenceSync)( GLenum, GLbitfield ) = extension_funcs[EXT_glFenceSync];
TRACE("(%d, %d)\n", condition, flags );
ENTER_GL();
ret_value = func_glFenceSync( condition, flags );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glFinalCombinerInputNV( GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage ) {
void (*func_glFinalCombinerInputNV)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glFinalCombinerInputNV];
TRACE("(%d, %d, %d, %d)\n", variable, input, mapping, componentUsage );
ENTER_GL();
func_glFinalCombinerInputNV( variable, input, mapping, componentUsage );
LEAVE_GL();
}
static GLint WINAPI wine_glFinishAsyncSGIX( GLuint* markerp ) {
GLint ret_value;
GLint (*func_glFinishAsyncSGIX)( GLuint* ) = extension_funcs[EXT_glFinishAsyncSGIX];
TRACE("(%p)\n", markerp );
ENTER_GL();
ret_value = func_glFinishAsyncSGIX( markerp );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glFinishFenceAPPLE( GLuint fence ) {
void (*func_glFinishFenceAPPLE)( GLuint ) = extension_funcs[EXT_glFinishFenceAPPLE];
TRACE("(%d)\n", fence );
ENTER_GL();
func_glFinishFenceAPPLE( fence );
LEAVE_GL();
}
static void WINAPI wine_glFinishFenceNV( GLuint fence ) {
void (*func_glFinishFenceNV)( GLuint ) = extension_funcs[EXT_glFinishFenceNV];
TRACE("(%d)\n", fence );
ENTER_GL();
func_glFinishFenceNV( fence );
LEAVE_GL();
}
static void WINAPI wine_glFinishObjectAPPLE( GLenum object, GLint name ) {
void (*func_glFinishObjectAPPLE)( GLenum, GLint ) = extension_funcs[EXT_glFinishObjectAPPLE];
TRACE("(%d, %d)\n", object, name );
ENTER_GL();
func_glFinishObjectAPPLE( object, name );
LEAVE_GL();
}
static void WINAPI wine_glFinishTextureSUNX( void ) {
void (*func_glFinishTextureSUNX)( void ) = extension_funcs[EXT_glFinishTextureSUNX];
TRACE("()\n");
ENTER_GL();
func_glFinishTextureSUNX( );
LEAVE_GL();
}
static void WINAPI wine_glFlushMappedBufferRange( GLenum target, INT_PTR offset, INT_PTR length ) {
void (*func_glFlushMappedBufferRange)( GLenum, INT_PTR, INT_PTR ) = extension_funcs[EXT_glFlushMappedBufferRange];
TRACE("(%d, %ld, %ld)\n", target, offset, length );
ENTER_GL();
func_glFlushMappedBufferRange( target, offset, length );
LEAVE_GL();
}
static void WINAPI wine_glFlushMappedBufferRangeAPPLE( GLenum target, INT_PTR offset, INT_PTR size ) {
void (*func_glFlushMappedBufferRangeAPPLE)( GLenum, INT_PTR, INT_PTR ) = extension_funcs[EXT_glFlushMappedBufferRangeAPPLE];
TRACE("(%d, %ld, %ld)\n", target, offset, size );
ENTER_GL();
func_glFlushMappedBufferRangeAPPLE( target, offset, size );
LEAVE_GL();
}
static void WINAPI wine_glFlushMappedNamedBufferRangeEXT( GLuint buffer, INT_PTR offset, INT_PTR length ) {
void (*func_glFlushMappedNamedBufferRangeEXT)( GLuint, INT_PTR, INT_PTR ) = extension_funcs[EXT_glFlushMappedNamedBufferRangeEXT];
TRACE("(%d, %ld, %ld)\n", buffer, offset, length );
ENTER_GL();
func_glFlushMappedNamedBufferRangeEXT( buffer, offset, length );
LEAVE_GL();
}
static void WINAPI wine_glFlushPixelDataRangeNV( GLenum target ) {
void (*func_glFlushPixelDataRangeNV)( GLenum ) = extension_funcs[EXT_glFlushPixelDataRangeNV];
TRACE("(%d)\n", target );
ENTER_GL();
func_glFlushPixelDataRangeNV( target );
LEAVE_GL();
}
static void WINAPI wine_glFlushRasterSGIX( void ) {
void (*func_glFlushRasterSGIX)( void ) = extension_funcs[EXT_glFlushRasterSGIX];
TRACE("()\n");
ENTER_GL();
func_glFlushRasterSGIX( );
LEAVE_GL();
}
static void WINAPI wine_glFlushVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) {
void (*func_glFlushVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = extension_funcs[EXT_glFlushVertexArrayRangeAPPLE];
TRACE("(%d, %p)\n", length, pointer );
ENTER_GL();
func_glFlushVertexArrayRangeAPPLE( length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glFlushVertexArrayRangeNV( void ) {
void (*func_glFlushVertexArrayRangeNV)( void ) = extension_funcs[EXT_glFlushVertexArrayRangeNV];
TRACE("()\n");
ENTER_GL();
func_glFlushVertexArrayRangeNV( );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordFormatNV( GLenum type, GLsizei stride ) {
void (*func_glFogCoordFormatNV)( GLenum, GLsizei ) = extension_funcs[EXT_glFogCoordFormatNV];
TRACE("(%d, %d)\n", type, stride );
ENTER_GL();
func_glFogCoordFormatNV( type, stride );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glFogCoordPointer)( GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glFogCoordPointer];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glFogCoordPointer( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glFogCoordPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glFogCoordPointerEXT];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glFogCoordPointerEXT( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glFogCoordPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[EXT_glFogCoordPointerListIBM];
TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glFogCoordPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordd( GLdouble coord ) {
void (*func_glFogCoordd)( GLdouble ) = extension_funcs[EXT_glFogCoordd];
TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoordd( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoorddEXT( GLdouble coord ) {
void (*func_glFogCoorddEXT)( GLdouble ) = extension_funcs[EXT_glFogCoorddEXT];
TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoorddEXT( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoorddv( GLdouble* coord ) {
void (*func_glFogCoorddv)( GLdouble* ) = extension_funcs[EXT_glFogCoorddv];
TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoorddv( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoorddvEXT( GLdouble* coord ) {
void (*func_glFogCoorddvEXT)( GLdouble* ) = extension_funcs[EXT_glFogCoorddvEXT];
TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoorddvEXT( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordf( GLfloat coord ) {
void (*func_glFogCoordf)( GLfloat ) = extension_funcs[EXT_glFogCoordf];
TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoordf( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordfEXT( GLfloat coord ) {
void (*func_glFogCoordfEXT)( GLfloat ) = extension_funcs[EXT_glFogCoordfEXT];
TRACE("(%f)\n", coord );
ENTER_GL();
func_glFogCoordfEXT( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordfv( GLfloat* coord ) {
void (*func_glFogCoordfv)( GLfloat* ) = extension_funcs[EXT_glFogCoordfv];
TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoordfv( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordfvEXT( GLfloat* coord ) {
void (*func_glFogCoordfvEXT)( GLfloat* ) = extension_funcs[EXT_glFogCoordfvEXT];
TRACE("(%p)\n", coord );
ENTER_GL();
func_glFogCoordfvEXT( coord );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordhNV( unsigned short fog ) {
void (*func_glFogCoordhNV)( unsigned short ) = extension_funcs[EXT_glFogCoordhNV];
TRACE("(%d)\n", fog );
ENTER_GL();
func_glFogCoordhNV( fog );
LEAVE_GL();
}
static void WINAPI wine_glFogCoordhvNV( unsigned short* fog ) {
void (*func_glFogCoordhvNV)( unsigned short* ) = extension_funcs[EXT_glFogCoordhvNV];
TRACE("(%p)\n", fog );
ENTER_GL();
func_glFogCoordhvNV( fog );
LEAVE_GL();
}
static void WINAPI wine_glFogFuncSGIS( GLsizei n, GLfloat* points ) {
void (*func_glFogFuncSGIS)( GLsizei, GLfloat* ) = extension_funcs[EXT_glFogFuncSGIS];
TRACE("(%d, %p)\n", n, points );
ENTER_GL();
func_glFogFuncSGIS( n, points );
LEAVE_GL();
}
static void WINAPI wine_glFragmentColorMaterialSGIX( GLenum face, GLenum mode ) {
void (*func_glFragmentColorMaterialSGIX)( GLenum, GLenum ) = extension_funcs[EXT_glFragmentColorMaterialSGIX];
TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glFragmentColorMaterialSGIX( face, mode );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightModelfSGIX( GLenum pname, GLfloat param ) {
void (*func_glFragmentLightModelfSGIX)( GLenum, GLfloat ) = extension_funcs[EXT_glFragmentLightModelfSGIX];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glFragmentLightModelfSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightModelfvSGIX( GLenum pname, GLfloat* params ) {
void (*func_glFragmentLightModelfvSGIX)( GLenum, GLfloat* ) = extension_funcs[EXT_glFragmentLightModelfvSGIX];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glFragmentLightModelfvSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightModeliSGIX( GLenum pname, GLint param ) {
void (*func_glFragmentLightModeliSGIX)( GLenum, GLint ) = extension_funcs[EXT_glFragmentLightModeliSGIX];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glFragmentLightModeliSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightModelivSGIX( GLenum pname, GLint* params ) {
void (*func_glFragmentLightModelivSGIX)( GLenum, GLint* ) = extension_funcs[EXT_glFragmentLightModelivSGIX];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glFragmentLightModelivSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightfSGIX( GLenum light, GLenum pname, GLfloat param ) {
void (*func_glFragmentLightfSGIX)( GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glFragmentLightfSGIX];
TRACE("(%d, %d, %f)\n", light, pname, param );
ENTER_GL();
func_glFragmentLightfSGIX( light, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
void (*func_glFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glFragmentLightfvSGIX];
TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glFragmentLightfvSGIX( light, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightiSGIX( GLenum light, GLenum pname, GLint param ) {
void (*func_glFragmentLightiSGIX)( GLenum, GLenum, GLint ) = extension_funcs[EXT_glFragmentLightiSGIX];
TRACE("(%d, %d, %d)\n", light, pname, param );
ENTER_GL();
func_glFragmentLightiSGIX( light, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
void (*func_glFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glFragmentLightivSGIX];
TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glFragmentLightivSGIX( light, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentMaterialfSGIX( GLenum face, GLenum pname, GLfloat param ) {
void (*func_glFragmentMaterialfSGIX)( GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glFragmentMaterialfSGIX];
TRACE("(%d, %d, %f)\n", face, pname, param );
ENTER_GL();
func_glFragmentMaterialfSGIX( face, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
void (*func_glFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glFragmentMaterialfvSGIX];
TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glFragmentMaterialfvSGIX( face, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFragmentMaterialiSGIX( GLenum face, GLenum pname, GLint param ) {
void (*func_glFragmentMaterialiSGIX)( GLenum, GLenum, GLint ) = extension_funcs[EXT_glFragmentMaterialiSGIX];
TRACE("(%d, %d, %d)\n", face, pname, param );
ENTER_GL();
func_glFragmentMaterialiSGIX( face, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
void (*func_glFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glFragmentMaterialivSGIX];
TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glFragmentMaterialivSGIX( face, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glFrameTerminatorGREMEDY( void ) {
void (*func_glFrameTerminatorGREMEDY)( void ) = extension_funcs[EXT_glFrameTerminatorGREMEDY];
TRACE("()\n");
ENTER_GL();
func_glFrameTerminatorGREMEDY( );
LEAVE_GL();
}
static void WINAPI wine_glFrameZoomSGIX( GLint factor ) {
void (*func_glFrameZoomSGIX)( GLint ) = extension_funcs[EXT_glFrameZoomSGIX];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glFrameZoomSGIX( factor );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferDrawBufferEXT( GLuint framebuffer, GLenum mode ) {
void (*func_glFramebufferDrawBufferEXT)( GLuint, GLenum ) = extension_funcs[EXT_glFramebufferDrawBufferEXT];
TRACE("(%d, %d)\n", framebuffer, mode );
ENTER_GL();
func_glFramebufferDrawBufferEXT( framebuffer, mode );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferDrawBuffersEXT( GLuint framebuffer, GLsizei n, GLenum* bufs ) {
void (*func_glFramebufferDrawBuffersEXT)( GLuint, GLsizei, GLenum* ) = extension_funcs[EXT_glFramebufferDrawBuffersEXT];
TRACE("(%d, %d, %p)\n", framebuffer, n, bufs );
ENTER_GL();
func_glFramebufferDrawBuffersEXT( framebuffer, n, bufs );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferReadBufferEXT( GLuint framebuffer, GLenum mode ) {
void (*func_glFramebufferReadBufferEXT)( GLuint, GLenum ) = extension_funcs[EXT_glFramebufferReadBufferEXT];
TRACE("(%d, %d)\n", framebuffer, mode );
ENTER_GL();
func_glFramebufferReadBufferEXT( framebuffer, mode );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) {
void (*func_glFramebufferRenderbuffer)( GLenum, GLenum, GLenum, GLuint ) = extension_funcs[EXT_glFramebufferRenderbuffer];
TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer );
ENTER_GL();
func_glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferRenderbufferEXT( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) {
void (*func_glFramebufferRenderbufferEXT)( GLenum, GLenum, GLenum, GLuint ) = extension_funcs[EXT_glFramebufferRenderbufferEXT];
TRACE("(%d, %d, %d, %d)\n", target, attachment, renderbuffertarget, renderbuffer );
ENTER_GL();
func_glFramebufferRenderbufferEXT( target, attachment, renderbuffertarget, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture( GLenum target, GLenum attachment, GLuint texture, GLint level ) {
void (*func_glFramebufferTexture)( GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glFramebufferTexture];
TRACE("(%d, %d, %d, %d)\n", target, attachment, texture, level );
ENTER_GL();
func_glFramebufferTexture( target, attachment, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture1D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
void (*func_glFramebufferTexture1D)( GLenum, GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glFramebufferTexture1D];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level );
ENTER_GL();
func_glFramebufferTexture1D( target, attachment, textarget, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture1DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
void (*func_glFramebufferTexture1DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glFramebufferTexture1DEXT];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level );
ENTER_GL();
func_glFramebufferTexture1DEXT( target, attachment, textarget, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture2D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
void (*func_glFramebufferTexture2D)( GLenum, GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glFramebufferTexture2D];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level );
ENTER_GL();
func_glFramebufferTexture2D( target, attachment, textarget, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture2DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
void (*func_glFramebufferTexture2DEXT)( GLenum, GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glFramebufferTexture2DEXT];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level );
ENTER_GL();
func_glFramebufferTexture2DEXT( target, attachment, textarget, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture3D( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) {
void (*func_glFramebufferTexture3D)( GLenum, GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[EXT_glFramebufferTexture3D];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset );
ENTER_GL();
func_glFramebufferTexture3D( target, attachment, textarget, texture, level, zoffset );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTexture3DEXT( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) {
void (*func_glFramebufferTexture3DEXT)( GLenum, GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[EXT_glFramebufferTexture3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, attachment, textarget, texture, level, zoffset );
ENTER_GL();
func_glFramebufferTexture3DEXT( target, attachment, textarget, texture, level, zoffset );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureARB( GLenum target, GLenum attachment, GLuint texture, GLint level ) {
void (*func_glFramebufferTextureARB)( GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glFramebufferTextureARB];
TRACE("(%d, %d, %d, %d)\n", target, attachment, texture, level );
ENTER_GL();
func_glFramebufferTextureARB( target, attachment, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureEXT( GLenum target, GLenum attachment, GLuint texture, GLint level ) {
void (*func_glFramebufferTextureEXT)( GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glFramebufferTextureEXT];
TRACE("(%d, %d, %d, %d)\n", target, attachment, texture, level );
ENTER_GL();
func_glFramebufferTextureEXT( target, attachment, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureFaceARB( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) {
void (*func_glFramebufferTextureFaceARB)( GLenum, GLenum, GLuint, GLint, GLenum ) = extension_funcs[EXT_glFramebufferTextureFaceARB];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, face );
ENTER_GL();
func_glFramebufferTextureFaceARB( target, attachment, texture, level, face );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureFaceEXT( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) {
void (*func_glFramebufferTextureFaceEXT)( GLenum, GLenum, GLuint, GLint, GLenum ) = extension_funcs[EXT_glFramebufferTextureFaceEXT];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, face );
ENTER_GL();
func_glFramebufferTextureFaceEXT( target, attachment, texture, level, face );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureLayer( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) {
void (*func_glFramebufferTextureLayer)( GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[EXT_glFramebufferTextureLayer];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, layer );
ENTER_GL();
func_glFramebufferTextureLayer( target, attachment, texture, level, layer );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureLayerARB( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) {
void (*func_glFramebufferTextureLayerARB)( GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[EXT_glFramebufferTextureLayerARB];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, layer );
ENTER_GL();
func_glFramebufferTextureLayerARB( target, attachment, texture, level, layer );
LEAVE_GL();
}
static void WINAPI wine_glFramebufferTextureLayerEXT( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) {
void (*func_glFramebufferTextureLayerEXT)( GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[EXT_glFramebufferTextureLayerEXT];
TRACE("(%d, %d, %d, %d, %d)\n", target, attachment, texture, level, layer );
ENTER_GL();
func_glFramebufferTextureLayerEXT( target, attachment, texture, level, layer );
LEAVE_GL();
}
static void WINAPI wine_glFreeObjectBufferATI( GLuint buffer ) {
void (*func_glFreeObjectBufferATI)( GLuint ) = extension_funcs[EXT_glFreeObjectBufferATI];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glFreeObjectBufferATI( buffer );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenAsyncMarkersSGIX( GLsizei range ) {
GLuint ret_value;
GLuint (*func_glGenAsyncMarkersSGIX)( GLsizei ) = extension_funcs[EXT_glGenAsyncMarkersSGIX];
TRACE("(%d)\n", range );
ENTER_GL();
ret_value = func_glGenAsyncMarkersSGIX( range );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenBuffers( GLsizei n, GLuint* buffers ) {
void (*func_glGenBuffers)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenBuffers];
TRACE("(%d, %p)\n", n, buffers );
ENTER_GL();
func_glGenBuffers( n, buffers );
LEAVE_GL();
}
static void WINAPI wine_glGenBuffersARB( GLsizei n, GLuint* buffers ) {
void (*func_glGenBuffersARB)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenBuffersARB];
TRACE("(%d, %p)\n", n, buffers );
ENTER_GL();
func_glGenBuffersARB( n, buffers );
LEAVE_GL();
}
static void WINAPI wine_glGenFencesAPPLE( GLsizei n, GLuint* fences ) {
void (*func_glGenFencesAPPLE)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenFencesAPPLE];
TRACE("(%d, %p)\n", n, fences );
ENTER_GL();
func_glGenFencesAPPLE( n, fences );
LEAVE_GL();
}
static void WINAPI wine_glGenFencesNV( GLsizei n, GLuint* fences ) {
void (*func_glGenFencesNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenFencesNV];
TRACE("(%d, %p)\n", n, fences );
ENTER_GL();
func_glGenFencesNV( n, fences );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenFragmentShadersATI( GLuint range ) {
GLuint ret_value;
GLuint (*func_glGenFragmentShadersATI)( GLuint ) = extension_funcs[EXT_glGenFragmentShadersATI];
TRACE("(%d)\n", range );
ENTER_GL();
ret_value = func_glGenFragmentShadersATI( range );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenFramebuffers( GLsizei n, GLuint* framebuffers ) {
void (*func_glGenFramebuffers)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenFramebuffers];
TRACE("(%d, %p)\n", n, framebuffers );
ENTER_GL();
func_glGenFramebuffers( n, framebuffers );
LEAVE_GL();
}
static void WINAPI wine_glGenFramebuffersEXT( GLsizei n, GLuint* framebuffers ) {
void (*func_glGenFramebuffersEXT)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenFramebuffersEXT];
TRACE("(%d, %p)\n", n, framebuffers );
ENTER_GL();
func_glGenFramebuffersEXT( n, framebuffers );
LEAVE_GL();
}
static void WINAPI wine_glGenNamesAMD( GLenum identifier, GLuint num, GLuint* names ) {
void (*func_glGenNamesAMD)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glGenNamesAMD];
TRACE("(%d, %d, %p)\n", identifier, num, names );
ENTER_GL();
func_glGenNamesAMD( identifier, num, names );
LEAVE_GL();
}
static void WINAPI wine_glGenOcclusionQueriesNV( GLsizei n, GLuint* ids ) {
void (*func_glGenOcclusionQueriesNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenOcclusionQueriesNV];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glGenOcclusionQueriesNV( n, ids );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenPathsNV( GLsizei range ) {
GLuint ret_value;
GLuint (*func_glGenPathsNV)( GLsizei ) = extension_funcs[EXT_glGenPathsNV];
TRACE("(%d)\n", range );
ENTER_GL();
ret_value = func_glGenPathsNV( range );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenPerfMonitorsAMD( GLsizei n, GLuint* monitors ) {
void (*func_glGenPerfMonitorsAMD)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenPerfMonitorsAMD];
TRACE("(%d, %p)\n", n, monitors );
ENTER_GL();
func_glGenPerfMonitorsAMD( n, monitors );
LEAVE_GL();
}
static void WINAPI wine_glGenProgramPipelines( GLsizei n, GLuint* pipelines ) {
void (*func_glGenProgramPipelines)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenProgramPipelines];
TRACE("(%d, %p)\n", n, pipelines );
ENTER_GL();
func_glGenProgramPipelines( n, pipelines );
LEAVE_GL();
}
static void WINAPI wine_glGenProgramsARB( GLsizei n, GLuint* programs ) {
void (*func_glGenProgramsARB)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenProgramsARB];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glGenProgramsARB( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glGenProgramsNV( GLsizei n, GLuint* programs ) {
void (*func_glGenProgramsNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenProgramsNV];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glGenProgramsNV( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glGenQueries( GLsizei n, GLuint* ids ) {
void (*func_glGenQueries)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenQueries];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glGenQueries( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glGenQueriesARB( GLsizei n, GLuint* ids ) {
void (*func_glGenQueriesARB)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenQueriesARB];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glGenQueriesARB( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glGenRenderbuffers( GLsizei n, GLuint* renderbuffers ) {
void (*func_glGenRenderbuffers)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenRenderbuffers];
TRACE("(%d, %p)\n", n, renderbuffers );
ENTER_GL();
func_glGenRenderbuffers( n, renderbuffers );
LEAVE_GL();
}
static void WINAPI wine_glGenRenderbuffersEXT( GLsizei n, GLuint* renderbuffers ) {
void (*func_glGenRenderbuffersEXT)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenRenderbuffersEXT];
TRACE("(%d, %p)\n", n, renderbuffers );
ENTER_GL();
func_glGenRenderbuffersEXT( n, renderbuffers );
LEAVE_GL();
}
static void WINAPI wine_glGenSamplers( GLsizei count, GLuint* samplers ) {
void (*func_glGenSamplers)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenSamplers];
TRACE("(%d, %p)\n", count, samplers );
ENTER_GL();
func_glGenSamplers( count, samplers );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenSymbolsEXT( GLenum datatype, GLenum storagetype, GLenum range, GLuint components ) {
GLuint ret_value;
GLuint (*func_glGenSymbolsEXT)( GLenum, GLenum, GLenum, GLuint ) = extension_funcs[EXT_glGenSymbolsEXT];
TRACE("(%d, %d, %d, %d)\n", datatype, storagetype, range, components );
ENTER_GL();
ret_value = func_glGenSymbolsEXT( datatype, storagetype, range, components );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenTexturesEXT( GLsizei n, GLuint* textures ) {
void (*func_glGenTexturesEXT)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenTexturesEXT];
TRACE("(%d, %p)\n", n, textures );
ENTER_GL();
func_glGenTexturesEXT( n, textures );
LEAVE_GL();
}
static void WINAPI wine_glGenTransformFeedbacks( GLsizei n, GLuint* ids ) {
void (*func_glGenTransformFeedbacks)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenTransformFeedbacks];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glGenTransformFeedbacks( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glGenTransformFeedbacksNV( GLsizei n, GLuint* ids ) {
void (*func_glGenTransformFeedbacksNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenTransformFeedbacksNV];
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
func_glGenTransformFeedbacksNV( n, ids );
LEAVE_GL();
}
static void WINAPI wine_glGenVertexArrays( GLsizei n, GLuint* arrays ) {
void (*func_glGenVertexArrays)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenVertexArrays];
TRACE("(%d, %p)\n", n, arrays );
ENTER_GL();
func_glGenVertexArrays( n, arrays );
LEAVE_GL();
}
static void WINAPI wine_glGenVertexArraysAPPLE( GLsizei n, GLuint* arrays ) {
void (*func_glGenVertexArraysAPPLE)( GLsizei, GLuint* ) = extension_funcs[EXT_glGenVertexArraysAPPLE];
TRACE("(%d, %p)\n", n, arrays );
ENTER_GL();
func_glGenVertexArraysAPPLE( n, arrays );
LEAVE_GL();
}
static GLuint WINAPI wine_glGenVertexShadersEXT( GLuint range ) {
GLuint ret_value;
GLuint (*func_glGenVertexShadersEXT)( GLuint ) = extension_funcs[EXT_glGenVertexShadersEXT];
TRACE("(%d)\n", range );
ENTER_GL();
ret_value = func_glGenVertexShadersEXT( range );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGenerateMipmap( GLenum target ) {
void (*func_glGenerateMipmap)( GLenum ) = extension_funcs[EXT_glGenerateMipmap];
TRACE("(%d)\n", target );
ENTER_GL();
func_glGenerateMipmap( target );
LEAVE_GL();
}
static void WINAPI wine_glGenerateMipmapEXT( GLenum target ) {
void (*func_glGenerateMipmapEXT)( GLenum ) = extension_funcs[EXT_glGenerateMipmapEXT];
TRACE("(%d)\n", target );
ENTER_GL();
func_glGenerateMipmapEXT( target );
LEAVE_GL();
}
static void WINAPI wine_glGenerateMultiTexMipmapEXT( GLenum texunit, GLenum target ) {
void (*func_glGenerateMultiTexMipmapEXT)( GLenum, GLenum ) = extension_funcs[EXT_glGenerateMultiTexMipmapEXT];
TRACE("(%d, %d)\n", texunit, target );
ENTER_GL();
func_glGenerateMultiTexMipmapEXT( texunit, target );
LEAVE_GL();
}
static void WINAPI wine_glGenerateTextureMipmapEXT( GLuint texture, GLenum target ) {
void (*func_glGenerateTextureMipmapEXT)( GLuint, GLenum ) = extension_funcs[EXT_glGenerateTextureMipmapEXT];
TRACE("(%d, %d)\n", texture, target );
ENTER_GL();
func_glGenerateTextureMipmapEXT( texture, target );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveAtomicCounterBufferiv( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params ) {
void (*func_glGetActiveAtomicCounterBufferiv)( GLuint, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetActiveAtomicCounterBufferiv];
TRACE("(%d, %d, %d, %p)\n", program, bufferIndex, pname, params );
ENTER_GL();
func_glGetActiveAtomicCounterBufferiv( program, bufferIndex, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveAttrib( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) {
void (*func_glGetActiveAttrib)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[EXT_glGetActiveAttrib];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
ENTER_GL();
func_glGetActiveAttrib( program, index, bufSize, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveAttribARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) {
void (*func_glGetActiveAttribARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[EXT_glGetActiveAttribARB];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name );
ENTER_GL();
func_glGetActiveAttribARB( programObj, index, maxLength, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveSubroutineName( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char* name ) {
void (*func_glGetActiveSubroutineName)( GLuint, GLenum, GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetActiveSubroutineName];
TRACE("(%d, %d, %d, %d, %p, %p)\n", program, shadertype, index, bufsize, length, name );
ENTER_GL();
func_glGetActiveSubroutineName( program, shadertype, index, bufsize, length, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveSubroutineUniformName( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char* name ) {
void (*func_glGetActiveSubroutineUniformName)( GLuint, GLenum, GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetActiveSubroutineUniformName];
TRACE("(%d, %d, %d, %d, %p, %p)\n", program, shadertype, index, bufsize, length, name );
ENTER_GL();
func_glGetActiveSubroutineUniformName( program, shadertype, index, bufsize, length, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveSubroutineUniformiv( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values ) {
void (*func_glGetActiveSubroutineUniformiv)( GLuint, GLenum, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetActiveSubroutineUniformiv];
TRACE("(%d, %d, %d, %d, %p)\n", program, shadertype, index, pname, values );
ENTER_GL();
func_glGetActiveSubroutineUniformiv( program, shadertype, index, pname, values );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveUniform( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, char* name ) {
void (*func_glGetActiveUniform)( GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[EXT_glGetActiveUniform];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
ENTER_GL();
func_glGetActiveUniform( program, index, bufSize, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveUniformARB( unsigned int programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, char* name ) {
void (*func_glGetActiveUniformARB)( unsigned int, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, char* ) = extension_funcs[EXT_glGetActiveUniformARB];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", programObj, index, maxLength, length, size, type, name );
ENTER_GL();
func_glGetActiveUniformARB( programObj, index, maxLength, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveUniformBlockName( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName ) {
void (*func_glGetActiveUniformBlockName)( GLuint, GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetActiveUniformBlockName];
TRACE("(%d, %d, %d, %p, %p)\n", program, uniformBlockIndex, bufSize, length, uniformBlockName );
ENTER_GL();
func_glGetActiveUniformBlockName( program, uniformBlockIndex, bufSize, length, uniformBlockName );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveUniformBlockiv( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params ) {
void (*func_glGetActiveUniformBlockiv)( GLuint, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetActiveUniformBlockiv];
TRACE("(%d, %d, %d, %p)\n", program, uniformBlockIndex, pname, params );
ENTER_GL();
func_glGetActiveUniformBlockiv( program, uniformBlockIndex, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveUniformName( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName ) {
void (*func_glGetActiveUniformName)( GLuint, GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetActiveUniformName];
TRACE("(%d, %d, %d, %p, %p)\n", program, uniformIndex, bufSize, length, uniformName );
ENTER_GL();
func_glGetActiveUniformName( program, uniformIndex, bufSize, length, uniformName );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveUniformsiv( GLuint program, GLsizei uniformCount, GLuint* uniformIndices, GLenum pname, GLint* params ) {
void (*func_glGetActiveUniformsiv)( GLuint, GLsizei, GLuint*, GLenum, GLint* ) = extension_funcs[EXT_glGetActiveUniformsiv];
TRACE("(%d, %d, %p, %d, %p)\n", program, uniformCount, uniformIndices, pname, params );
ENTER_GL();
func_glGetActiveUniformsiv( program, uniformCount, uniformIndices, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetActiveVaryingNV( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name ) {
void (*func_glGetActiveVaryingNV)( GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, char* ) = extension_funcs[EXT_glGetActiveVaryingNV];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
ENTER_GL();
func_glGetActiveVaryingNV( program, index, bufSize, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetArrayObjectfvATI( GLenum array, GLenum pname, GLfloat* params ) {
void (*func_glGetArrayObjectfvATI)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetArrayObjectfvATI];
TRACE("(%d, %d, %p)\n", array, pname, params );
ENTER_GL();
func_glGetArrayObjectfvATI( array, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetArrayObjectivATI( GLenum array, GLenum pname, GLint* params ) {
void (*func_glGetArrayObjectivATI)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetArrayObjectivATI];
TRACE("(%d, %d, %p)\n", array, pname, params );
ENTER_GL();
func_glGetArrayObjectivATI( array, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetAttachedObjectsARB( unsigned int containerObj, GLsizei maxCount, GLsizei* count, unsigned int* obj ) {
void (*func_glGetAttachedObjectsARB)( unsigned int, GLsizei, GLsizei*, unsigned int* ) = extension_funcs[EXT_glGetAttachedObjectsARB];
TRACE("(%d, %d, %p, %p)\n", containerObj, maxCount, count, obj );
ENTER_GL();
func_glGetAttachedObjectsARB( containerObj, maxCount, count, obj );
LEAVE_GL();
}
static void WINAPI wine_glGetAttachedShaders( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* obj ) {
void (*func_glGetAttachedShaders)( GLuint, GLsizei, GLsizei*, GLuint* ) = extension_funcs[EXT_glGetAttachedShaders];
TRACE("(%d, %d, %p, %p)\n", program, maxCount, count, obj );
ENTER_GL();
func_glGetAttachedShaders( program, maxCount, count, obj );
LEAVE_GL();
}
static GLint WINAPI wine_glGetAttribLocation( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetAttribLocation)( GLuint, char* ) = extension_funcs[EXT_glGetAttribLocation];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetAttribLocation( program, name );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetAttribLocationARB( unsigned int programObj, char* name ) {
GLint ret_value;
GLint (*func_glGetAttribLocationARB)( unsigned int, char* ) = extension_funcs[EXT_glGetAttribLocationARB];
TRACE("(%d, %p)\n", programObj, name );
ENTER_GL();
ret_value = func_glGetAttribLocationARB( programObj, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetBooleanIndexedvEXT( GLenum target, GLuint index, GLboolean* data ) {
void (*func_glGetBooleanIndexedvEXT)( GLenum, GLuint, GLboolean* ) = extension_funcs[EXT_glGetBooleanIndexedvEXT];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetBooleanIndexedvEXT( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetBooleani_v( GLenum target, GLuint index, GLboolean* data ) {
void (*func_glGetBooleani_v)( GLenum, GLuint, GLboolean* ) = extension_funcs[EXT_glGetBooleani_v];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetBooleani_v( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferParameteri64v( GLenum target, GLenum pname, INT64* params ) {
void (*func_glGetBufferParameteri64v)( GLenum, GLenum, INT64* ) = extension_funcs[EXT_glGetBufferParameteri64v];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferParameteri64v( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetBufferParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetBufferParameteriv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferParameterivARB( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetBufferParameterivARB)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetBufferParameterivARB];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferParameterivARB( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferParameterui64vNV( GLenum target, GLenum pname, UINT64* params ) {
void (*func_glGetBufferParameterui64vNV)( GLenum, GLenum, UINT64* ) = extension_funcs[EXT_glGetBufferParameterui64vNV];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferParameterui64vNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferPointerv( GLenum target, GLenum pname, GLvoid** params ) {
void (*func_glGetBufferPointerv)( GLenum, GLenum, GLvoid** ) = extension_funcs[EXT_glGetBufferPointerv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferPointerv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferPointervARB( GLenum target, GLenum pname, GLvoid** params ) {
void (*func_glGetBufferPointervARB)( GLenum, GLenum, GLvoid** ) = extension_funcs[EXT_glGetBufferPointervARB];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetBufferPointervARB( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferSubData( GLenum target, INT_PTR offset, INT_PTR size, GLvoid* data ) {
void (*func_glGetBufferSubData)( GLenum, INT_PTR, INT_PTR, GLvoid* ) = extension_funcs[EXT_glGetBufferSubData];
TRACE("(%d, %ld, %ld, %p)\n", target, offset, size, data );
ENTER_GL();
func_glGetBufferSubData( target, offset, size, data );
LEAVE_GL();
}
static void WINAPI wine_glGetBufferSubDataARB( GLenum target, INT_PTR offset, INT_PTR size, GLvoid* data ) {
void (*func_glGetBufferSubDataARB)( GLenum, INT_PTR, INT_PTR, GLvoid* ) = extension_funcs[EXT_glGetBufferSubDataARB];
TRACE("(%d, %ld, %ld, %p)\n", target, offset, size, data );
ENTER_GL();
func_glGetBufferSubDataARB( target, offset, size, data );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
void (*func_glGetColorTable)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetColorTable];
TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
ENTER_GL();
func_glGetColorTable( target, format, type, table );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid* data ) {
void (*func_glGetColorTableEXT)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetColorTableEXT];
TRACE("(%d, %d, %d, %p)\n", target, format, type, data );
ENTER_GL();
func_glGetColorTableEXT( target, format, type, data );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetColorTableParameterfv)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetColorTableParameterfv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterfv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetColorTableParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetColorTableParameterfvEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterfvSGI( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetColorTableParameterfvSGI)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetColorTableParameterfvSGI];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterfvSGI( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetColorTableParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetColorTableParameteriv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetColorTableParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetColorTableParameterivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableParameterivSGI( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetColorTableParameterivSGI)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetColorTableParameterivSGI];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetColorTableParameterivSGI( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetColorTableSGI( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
void (*func_glGetColorTableSGI)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetColorTableSGI];
TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
ENTER_GL();
func_glGetColorTableSGI( target, format, type, table );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerInputParameterfvNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params ) {
void (*func_glGetCombinerInputParameterfvNV)( GLenum, GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetCombinerInputParameterfvNV];
TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params );
ENTER_GL();
func_glGetCombinerInputParameterfvNV( stage, portion, variable, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerInputParameterivNV( GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params ) {
void (*func_glGetCombinerInputParameterivNV)( GLenum, GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetCombinerInputParameterivNV];
TRACE("(%d, %d, %d, %d, %p)\n", stage, portion, variable, pname, params );
ENTER_GL();
func_glGetCombinerInputParameterivNV( stage, portion, variable, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerOutputParameterfvNV( GLenum stage, GLenum portion, GLenum pname, GLfloat* params ) {
void (*func_glGetCombinerOutputParameterfvNV)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetCombinerOutputParameterfvNV];
TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params );
ENTER_GL();
func_glGetCombinerOutputParameterfvNV( stage, portion, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerOutputParameterivNV( GLenum stage, GLenum portion, GLenum pname, GLint* params ) {
void (*func_glGetCombinerOutputParameterivNV)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetCombinerOutputParameterivNV];
TRACE("(%d, %d, %d, %p)\n", stage, portion, pname, params );
ENTER_GL();
func_glGetCombinerOutputParameterivNV( stage, portion, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCombinerStageParameterfvNV( GLenum stage, GLenum pname, GLfloat* params ) {
void (*func_glGetCombinerStageParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetCombinerStageParameterfvNV];
TRACE("(%d, %d, %p)\n", stage, pname, params );
ENTER_GL();
func_glGetCombinerStageParameterfvNV( stage, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetCompressedMultiTexImageEXT( GLenum texunit, GLenum target, GLint lod, GLvoid* img ) {
void (*func_glGetCompressedMultiTexImageEXT)( GLenum, GLenum, GLint, GLvoid* ) = extension_funcs[EXT_glGetCompressedMultiTexImageEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, lod, img );
ENTER_GL();
func_glGetCompressedMultiTexImageEXT( texunit, target, lod, img );
LEAVE_GL();
}
static void WINAPI wine_glGetCompressedTexImage( GLenum target, GLint level, GLvoid* img ) {
void (*func_glGetCompressedTexImage)( GLenum, GLint, GLvoid* ) = extension_funcs[EXT_glGetCompressedTexImage];
TRACE("(%d, %d, %p)\n", target, level, img );
ENTER_GL();
func_glGetCompressedTexImage( target, level, img );
LEAVE_GL();
}
static void WINAPI wine_glGetCompressedTexImageARB( GLenum target, GLint level, GLvoid* img ) {
void (*func_glGetCompressedTexImageARB)( GLenum, GLint, GLvoid* ) = extension_funcs[EXT_glGetCompressedTexImageARB];
TRACE("(%d, %d, %p)\n", target, level, img );
ENTER_GL();
func_glGetCompressedTexImageARB( target, level, img );
LEAVE_GL();
}
static void WINAPI wine_glGetCompressedTextureImageEXT( GLuint texture, GLenum target, GLint lod, GLvoid* img ) {
void (*func_glGetCompressedTextureImageEXT)( GLuint, GLenum, GLint, GLvoid* ) = extension_funcs[EXT_glGetCompressedTextureImageEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, lod, img );
ENTER_GL();
func_glGetCompressedTextureImageEXT( texture, target, lod, img );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glGetConvolutionFilter)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetConvolutionFilter];
TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
ENTER_GL();
func_glGetConvolutionFilter( target, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
void (*func_glGetConvolutionFilterEXT)( GLenum, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetConvolutionFilterEXT];
TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
ENTER_GL();
func_glGetConvolutionFilterEXT( target, format, type, image );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetConvolutionParameterfv)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetConvolutionParameterfv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetConvolutionParameterfv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetConvolutionParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetConvolutionParameterfvEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetConvolutionParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetConvolutionParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetConvolutionParameteriv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetConvolutionParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetConvolutionParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetConvolutionParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetConvolutionParameterivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetConvolutionParameterivEXT( target, pname, params );
LEAVE_GL();
}
static GLuint WINAPI wine_glGetDebugMessageLogAMD( GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message ) {
GLuint ret_value;
GLuint (*func_glGetDebugMessageLogAMD)( GLuint, GLsizei, GLenum*, GLuint*, GLuint*, GLsizei*, char* ) = extension_funcs[EXT_glGetDebugMessageLogAMD];
TRACE("(%d, %d, %p, %p, %p, %p, %p)\n", count, bufsize, categories, severities, ids, lengths, message );
ENTER_GL();
ret_value = func_glGetDebugMessageLogAMD( count, bufsize, categories, severities, ids, lengths, message );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glGetDebugMessageLogARB( GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog ) {
GLuint ret_value;
GLuint (*func_glGetDebugMessageLogARB)( GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, char* ) = extension_funcs[EXT_glGetDebugMessageLogARB];
TRACE("(%d, %d, %p, %p, %p, %p, %p, %p)\n", count, bufsize, sources, types, ids, severities, lengths, messageLog );
ENTER_GL();
ret_value = func_glGetDebugMessageLogARB( count, bufsize, sources, types, ids, severities, lengths, messageLog );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetDetailTexFuncSGIS( GLenum target, GLfloat* points ) {
void (*func_glGetDetailTexFuncSGIS)( GLenum, GLfloat* ) = extension_funcs[EXT_glGetDetailTexFuncSGIS];
TRACE("(%d, %p)\n", target, points );
ENTER_GL();
func_glGetDetailTexFuncSGIS( target, points );
LEAVE_GL();
}
static void WINAPI wine_glGetDoubleIndexedvEXT( GLenum target, GLuint index, GLdouble* data ) {
void (*func_glGetDoubleIndexedvEXT)( GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glGetDoubleIndexedvEXT];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetDoubleIndexedvEXT( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetDoublei_v( GLenum target, GLuint index, GLdouble* data ) {
void (*func_glGetDoublei_v)( GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glGetDoublei_v];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetDoublei_v( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetFenceivNV( GLuint fence, GLenum pname, GLint* params ) {
void (*func_glGetFenceivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetFenceivNV];
TRACE("(%d, %d, %p)\n", fence, pname, params );
ENTER_GL();
func_glGetFenceivNV( fence, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFinalCombinerInputParameterfvNV( GLenum variable, GLenum pname, GLfloat* params ) {
void (*func_glGetFinalCombinerInputParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetFinalCombinerInputParameterfvNV];
TRACE("(%d, %d, %p)\n", variable, pname, params );
ENTER_GL();
func_glGetFinalCombinerInputParameterfvNV( variable, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFinalCombinerInputParameterivNV( GLenum variable, GLenum pname, GLint* params ) {
void (*func_glGetFinalCombinerInputParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetFinalCombinerInputParameterivNV];
TRACE("(%d, %d, %p)\n", variable, pname, params );
ENTER_GL();
func_glGetFinalCombinerInputParameterivNV( variable, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFloatIndexedvEXT( GLenum target, GLuint index, GLfloat* data ) {
void (*func_glGetFloatIndexedvEXT)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glGetFloatIndexedvEXT];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetFloatIndexedvEXT( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetFloati_v( GLenum target, GLuint index, GLfloat* data ) {
void (*func_glGetFloati_v)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glGetFloati_v];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetFloati_v( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetFogFuncSGIS( GLfloat* points ) {
void (*func_glGetFogFuncSGIS)( GLfloat* ) = extension_funcs[EXT_glGetFogFuncSGIS];
TRACE("(%p)\n", points );
ENTER_GL();
func_glGetFogFuncSGIS( points );
LEAVE_GL();
}
static GLint WINAPI wine_glGetFragDataIndex( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetFragDataIndex)( GLuint, char* ) = extension_funcs[EXT_glGetFragDataIndex];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetFragDataIndex( program, name );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetFragDataLocation( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetFragDataLocation)( GLuint, char* ) = extension_funcs[EXT_glGetFragDataLocation];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetFragDataLocation( program, name );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetFragDataLocationEXT( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetFragDataLocationEXT)( GLuint, char* ) = extension_funcs[EXT_glGetFragDataLocationEXT];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetFragDataLocationEXT( program, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetFragmentLightfvSGIX( GLenum light, GLenum pname, GLfloat* params ) {
void (*func_glGetFragmentLightfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetFragmentLightfvSGIX];
TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glGetFragmentLightfvSGIX( light, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFragmentLightivSGIX( GLenum light, GLenum pname, GLint* params ) {
void (*func_glGetFragmentLightivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetFragmentLightivSGIX];
TRACE("(%d, %d, %p)\n", light, pname, params );
ENTER_GL();
func_glGetFragmentLightivSGIX( light, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFragmentMaterialfvSGIX( GLenum face, GLenum pname, GLfloat* params ) {
void (*func_glGetFragmentMaterialfvSGIX)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetFragmentMaterialfvSGIX];
TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glGetFragmentMaterialfvSGIX( face, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFragmentMaterialivSGIX( GLenum face, GLenum pname, GLint* params ) {
void (*func_glGetFragmentMaterialivSGIX)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetFragmentMaterialivSGIX];
TRACE("(%d, %d, %p)\n", face, pname, params );
ENTER_GL();
func_glGetFragmentMaterialivSGIX( face, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFramebufferAttachmentParameteriv( GLenum target, GLenum attachment, GLenum pname, GLint* params ) {
void (*func_glGetFramebufferAttachmentParameteriv)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetFramebufferAttachmentParameteriv];
TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params );
ENTER_GL();
func_glGetFramebufferAttachmentParameteriv( target, attachment, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params ) {
void (*func_glGetFramebufferAttachmentParameterivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetFramebufferAttachmentParameterivEXT];
TRACE("(%d, %d, %d, %p)\n", target, attachment, pname, params );
ENTER_GL();
func_glGetFramebufferAttachmentParameterivEXT( target, attachment, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetFramebufferParameterivEXT( GLuint framebuffer, GLenum pname, GLint* params ) {
void (*func_glGetFramebufferParameterivEXT)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetFramebufferParameterivEXT];
TRACE("(%d, %d, %p)\n", framebuffer, pname, params );
ENTER_GL();
func_glGetFramebufferParameterivEXT( framebuffer, pname, params );
LEAVE_GL();
}
static GLenum WINAPI wine_glGetGraphicsResetStatusARB( void ) {
GLenum ret_value;
GLenum (*func_glGetGraphicsResetStatusARB)( void ) = extension_funcs[EXT_glGetGraphicsResetStatusARB];
TRACE("()\n");
ENTER_GL();
ret_value = func_glGetGraphicsResetStatusARB( );
LEAVE_GL();
return ret_value;
}
static unsigned int WINAPI wine_glGetHandleARB( GLenum pname ) {
unsigned int ret_value;
unsigned int (*func_glGetHandleARB)( GLenum ) = extension_funcs[EXT_glGetHandleARB];
TRACE("(%d)\n", pname );
ENTER_GL();
ret_value = func_glGetHandleARB( pname );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
void (*func_glGetHistogram)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetHistogram];
TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
func_glGetHistogram( target, reset, format, type, values );
LEAVE_GL();
}
static void WINAPI wine_glGetHistogramEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
void (*func_glGetHistogramEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetHistogramEXT];
TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
func_glGetHistogramEXT( target, reset, format, type, values );
LEAVE_GL();
}
static void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetHistogramParameterfv)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetHistogramParameterfv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetHistogramParameterfv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetHistogramParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetHistogramParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetHistogramParameterfvEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetHistogramParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetHistogramParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetHistogramParameteriv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetHistogramParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetHistogramParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetHistogramParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetHistogramParameterivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetHistogramParameterivEXT( target, pname, params );
LEAVE_GL();
}
static UINT64 WINAPI wine_glGetImageHandleNV( GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format ) {
UINT64 ret_value;
UINT64 (*func_glGetImageHandleNV)( GLuint, GLint, GLboolean, GLint, GLenum ) = extension_funcs[EXT_glGetImageHandleNV];
TRACE("(%d, %d, %d, %d, %d)\n", texture, level, layered, layer, format );
ENTER_GL();
ret_value = func_glGetImageHandleNV( texture, level, layered, layer, format );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetImageTransformParameterfvHP];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetImageTransformParameterfvHP( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetImageTransformParameterivHP];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetImageTransformParameterivHP( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetInfoLogARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* infoLog ) {
void (*func_glGetInfoLogARB)( unsigned int, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetInfoLogARB];
TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, infoLog );
ENTER_GL();
func_glGetInfoLogARB( obj, maxLength, length, infoLog );
LEAVE_GL();
}
static GLint WINAPI wine_glGetInstrumentsSGIX( void ) {
GLint ret_value;
GLint (*func_glGetInstrumentsSGIX)( void ) = extension_funcs[EXT_glGetInstrumentsSGIX];
TRACE("()\n");
ENTER_GL();
ret_value = func_glGetInstrumentsSGIX( );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetInteger64i_v( GLenum target, GLuint index, INT64* data ) {
void (*func_glGetInteger64i_v)( GLenum, GLuint, INT64* ) = extension_funcs[EXT_glGetInteger64i_v];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetInteger64i_v( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetInteger64v( GLenum pname, INT64* params ) {
void (*func_glGetInteger64v)( GLenum, INT64* ) = extension_funcs[EXT_glGetInteger64v];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetInteger64v( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetIntegerIndexedvEXT( GLenum target, GLuint index, GLint* data ) {
void (*func_glGetIntegerIndexedvEXT)( GLenum, GLuint, GLint* ) = extension_funcs[EXT_glGetIntegerIndexedvEXT];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetIntegerIndexedvEXT( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetIntegeri_v( GLenum target, GLuint index, GLint* data ) {
void (*func_glGetIntegeri_v)( GLenum, GLuint, GLint* ) = extension_funcs[EXT_glGetIntegeri_v];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetIntegeri_v( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetIntegerui64i_vNV( GLenum value, GLuint index, UINT64* result ) {
void (*func_glGetIntegerui64i_vNV)( GLenum, GLuint, UINT64* ) = extension_funcs[EXT_glGetIntegerui64i_vNV];
TRACE("(%d, %d, %p)\n", value, index, result );
ENTER_GL();
func_glGetIntegerui64i_vNV( value, index, result );
LEAVE_GL();
}
static void WINAPI wine_glGetIntegerui64vNV( GLenum value, UINT64* result ) {
void (*func_glGetIntegerui64vNV)( GLenum, UINT64* ) = extension_funcs[EXT_glGetIntegerui64vNV];
TRACE("(%d, %p)\n", value, result );
ENTER_GL();
func_glGetIntegerui64vNV( value, result );
LEAVE_GL();
}
static void WINAPI wine_glGetInternalformativ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params ) {
void (*func_glGetInternalformativ)( GLenum, GLenum, GLenum, GLsizei, GLint* ) = extension_funcs[EXT_glGetInternalformativ];
TRACE("(%d, %d, %d, %d, %p)\n", target, internalformat, pname, bufSize, params );
ENTER_GL();
func_glGetInternalformativ( target, internalformat, pname, bufSize, params );
LEAVE_GL();
}
static void WINAPI wine_glGetInvariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
void (*func_glGetInvariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[EXT_glGetInvariantBooleanvEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetInvariantBooleanvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
void (*func_glGetInvariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetInvariantFloatvEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetInvariantFloatvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
void (*func_glGetInvariantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetInvariantIntegervEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetInvariantIntegervEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
void (*func_glGetListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetListParameterfvSGIX];
TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glGetListParameterfvSGIX( list, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
void (*func_glGetListParameterivSGIX)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetListParameterivSGIX];
TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glGetListParameterivSGIX( list, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
void (*func_glGetLocalConstantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[EXT_glGetLocalConstantBooleanvEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetLocalConstantBooleanvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
void (*func_glGetLocalConstantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetLocalConstantFloatvEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetLocalConstantFloatvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
void (*func_glGetLocalConstantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetLocalConstantIntegervEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetLocalConstantIntegervEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetMapAttribParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetMapAttribParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetMapAttribParameterfvNV];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetMapAttribParameterfvNV( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMapAttribParameterivNV( GLenum target, GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetMapAttribParameterivNV)( GLenum, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetMapAttribParameterivNV];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetMapAttribParameterivNV( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid* points ) {
void (*func_glGetMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid* ) = extension_funcs[EXT_glGetMapControlPointsNV];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, packed, points );
ENTER_GL();
func_glGetMapControlPointsNV( target, index, type, ustride, vstride, packed, points );
LEAVE_GL();
}
static void WINAPI wine_glGetMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetMapParameterfvNV];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMapParameterfvNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMapParameterivNV( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetMapParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetMapParameterivNV];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMapParameterivNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
void (*func_glGetMinmax)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetMinmax];
TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
func_glGetMinmax( target, reset, format, type, values );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmaxEXT( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
void (*func_glGetMinmaxEXT)( GLenum, GLboolean, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetMinmaxEXT];
TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
ENTER_GL();
func_glGetMinmaxEXT( target, reset, format, type, values );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetMinmaxParameterfv)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetMinmaxParameterfv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMinmaxParameterfv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmaxParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetMinmaxParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetMinmaxParameterfvEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMinmaxParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetMinmaxParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetMinmaxParameteriv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMinmaxParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMinmaxParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetMinmaxParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetMinmaxParameterivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetMinmaxParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexEnvfvEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetMultiTexEnvfvEXT)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetMultiTexEnvfvEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glGetMultiTexEnvfvEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexEnvivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetMultiTexEnvivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetMultiTexEnvivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glGetMultiTexEnvivEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexGendvEXT( GLenum texunit, GLenum coord, GLenum pname, GLdouble* params ) {
void (*func_glGetMultiTexGendvEXT)( GLenum, GLenum, GLenum, GLdouble* ) = extension_funcs[EXT_glGetMultiTexGendvEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params );
ENTER_GL();
func_glGetMultiTexGendvEXT( texunit, coord, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexGenfvEXT( GLenum texunit, GLenum coord, GLenum pname, GLfloat* params ) {
void (*func_glGetMultiTexGenfvEXT)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetMultiTexGenfvEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params );
ENTER_GL();
func_glGetMultiTexGenfvEXT( texunit, coord, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexGenivEXT( GLenum texunit, GLenum coord, GLenum pname, GLint* params ) {
void (*func_glGetMultiTexGenivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetMultiTexGenivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params );
ENTER_GL();
func_glGetMultiTexGenivEXT( texunit, coord, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexImageEXT( GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glGetMultiTexImageEXT)( GLenum, GLenum, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetMultiTexImageEXT];
TRACE("(%d, %d, %d, %d, %d, %p)\n", texunit, target, level, format, type, pixels );
ENTER_GL();
func_glGetMultiTexImageEXT( texunit, target, level, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexLevelParameterfvEXT( GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params ) {
void (*func_glGetMultiTexLevelParameterfvEXT)( GLenum, GLenum, GLint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetMultiTexLevelParameterfvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", texunit, target, level, pname, params );
ENTER_GL();
func_glGetMultiTexLevelParameterfvEXT( texunit, target, level, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexLevelParameterivEXT( GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params ) {
void (*func_glGetMultiTexLevelParameterivEXT)( GLenum, GLenum, GLint, GLenum, GLint* ) = extension_funcs[EXT_glGetMultiTexLevelParameterivEXT];
TRACE("(%d, %d, %d, %d, %p)\n", texunit, target, level, pname, params );
ENTER_GL();
func_glGetMultiTexLevelParameterivEXT( texunit, target, level, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexParameterIivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetMultiTexParameterIivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetMultiTexParameterIivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glGetMultiTexParameterIivEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexParameterIuivEXT( GLenum texunit, GLenum target, GLenum pname, GLuint* params ) {
void (*func_glGetMultiTexParameterIuivEXT)( GLenum, GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glGetMultiTexParameterIuivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glGetMultiTexParameterIuivEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexParameterfvEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetMultiTexParameterfvEXT)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetMultiTexParameterfvEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glGetMultiTexParameterfvEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultiTexParameterivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetMultiTexParameterivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetMultiTexParameterivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glGetMultiTexParameterivEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetMultisamplefv( GLenum pname, GLuint index, GLfloat* val ) {
void (*func_glGetMultisamplefv)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glGetMultisamplefv];
TRACE("(%d, %d, %p)\n", pname, index, val );
ENTER_GL();
func_glGetMultisamplefv( pname, index, val );
LEAVE_GL();
}
static void WINAPI wine_glGetMultisamplefvNV( GLenum pname, GLuint index, GLfloat* val ) {
void (*func_glGetMultisamplefvNV)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glGetMultisamplefvNV];
TRACE("(%d, %d, %p)\n", pname, index, val );
ENTER_GL();
func_glGetMultisamplefvNV( pname, index, val );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedBufferParameterivEXT( GLuint buffer, GLenum pname, GLint* params ) {
void (*func_glGetNamedBufferParameterivEXT)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetNamedBufferParameterivEXT];
TRACE("(%d, %d, %p)\n", buffer, pname, params );
ENTER_GL();
func_glGetNamedBufferParameterivEXT( buffer, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedBufferParameterui64vNV( GLuint buffer, GLenum pname, UINT64* params ) {
void (*func_glGetNamedBufferParameterui64vNV)( GLuint, GLenum, UINT64* ) = extension_funcs[EXT_glGetNamedBufferParameterui64vNV];
TRACE("(%d, %d, %p)\n", buffer, pname, params );
ENTER_GL();
func_glGetNamedBufferParameterui64vNV( buffer, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedBufferPointervEXT( GLuint buffer, GLenum pname, GLvoid** params ) {
void (*func_glGetNamedBufferPointervEXT)( GLuint, GLenum, GLvoid** ) = extension_funcs[EXT_glGetNamedBufferPointervEXT];
TRACE("(%d, %d, %p)\n", buffer, pname, params );
ENTER_GL();
func_glGetNamedBufferPointervEXT( buffer, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedBufferSubDataEXT( GLuint buffer, INT_PTR offset, INT_PTR size, GLvoid* data ) {
void (*func_glGetNamedBufferSubDataEXT)( GLuint, INT_PTR, INT_PTR, GLvoid* ) = extension_funcs[EXT_glGetNamedBufferSubDataEXT];
TRACE("(%d, %ld, %ld, %p)\n", buffer, offset, size, data );
ENTER_GL();
func_glGetNamedBufferSubDataEXT( buffer, offset, size, data );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedFramebufferAttachmentParameterivEXT( GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params ) {
void (*func_glGetNamedFramebufferAttachmentParameterivEXT)( GLuint, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetNamedFramebufferAttachmentParameterivEXT];
TRACE("(%d, %d, %d, %p)\n", framebuffer, attachment, pname, params );
ENTER_GL();
func_glGetNamedFramebufferAttachmentParameterivEXT( framebuffer, attachment, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedProgramLocalParameterIivEXT( GLuint program, GLenum target, GLuint index, GLint* params ) {
void (*func_glGetNamedProgramLocalParameterIivEXT)( GLuint, GLenum, GLuint, GLint* ) = extension_funcs[EXT_glGetNamedProgramLocalParameterIivEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, index, params );
ENTER_GL();
func_glGetNamedProgramLocalParameterIivEXT( program, target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedProgramLocalParameterIuivEXT( GLuint program, GLenum target, GLuint index, GLuint* params ) {
void (*func_glGetNamedProgramLocalParameterIuivEXT)( GLuint, GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glGetNamedProgramLocalParameterIuivEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, index, params );
ENTER_GL();
func_glGetNamedProgramLocalParameterIuivEXT( program, target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedProgramLocalParameterdvEXT( GLuint program, GLenum target, GLuint index, GLdouble* params ) {
void (*func_glGetNamedProgramLocalParameterdvEXT)( GLuint, GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glGetNamedProgramLocalParameterdvEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, index, params );
ENTER_GL();
func_glGetNamedProgramLocalParameterdvEXT( program, target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedProgramLocalParameterfvEXT( GLuint program, GLenum target, GLuint index, GLfloat* params ) {
void (*func_glGetNamedProgramLocalParameterfvEXT)( GLuint, GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glGetNamedProgramLocalParameterfvEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, index, params );
ENTER_GL();
func_glGetNamedProgramLocalParameterfvEXT( program, target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedProgramStringEXT( GLuint program, GLenum target, GLenum pname, GLvoid* string ) {
void (*func_glGetNamedProgramStringEXT)( GLuint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetNamedProgramStringEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, pname, string );
ENTER_GL();
func_glGetNamedProgramStringEXT( program, target, pname, string );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedProgramivEXT( GLuint program, GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetNamedProgramivEXT)( GLuint, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetNamedProgramivEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, pname, params );
ENTER_GL();
func_glGetNamedProgramivEXT( program, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedRenderbufferParameterivEXT( GLuint renderbuffer, GLenum pname, GLint* params ) {
void (*func_glGetNamedRenderbufferParameterivEXT)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetNamedRenderbufferParameterivEXT];
TRACE("(%d, %d, %p)\n", renderbuffer, pname, params );
ENTER_GL();
func_glGetNamedRenderbufferParameterivEXT( renderbuffer, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedStringARB( GLint namelen, char* name, GLsizei bufSize, GLint* stringlen, char* string ) {
void (*func_glGetNamedStringARB)( GLint, char*, GLsizei, GLint*, char* ) = extension_funcs[EXT_glGetNamedStringARB];
TRACE("(%d, %p, %d, %p, %p)\n", namelen, name, bufSize, stringlen, string );
ENTER_GL();
func_glGetNamedStringARB( namelen, name, bufSize, stringlen, string );
LEAVE_GL();
}
static void WINAPI wine_glGetNamedStringivARB( GLint namelen, char* name, GLenum pname, GLint* params ) {
void (*func_glGetNamedStringivARB)( GLint, char*, GLenum, GLint* ) = extension_funcs[EXT_glGetNamedStringivARB];
TRACE("(%d, %p, %d, %p)\n", namelen, name, pname, params );
ENTER_GL();
func_glGetNamedStringivARB( namelen, name, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectBufferfvATI( GLuint buffer, GLenum pname, GLfloat* params ) {
void (*func_glGetObjectBufferfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetObjectBufferfvATI];
TRACE("(%d, %d, %p)\n", buffer, pname, params );
ENTER_GL();
func_glGetObjectBufferfvATI( buffer, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectBufferivATI( GLuint buffer, GLenum pname, GLint* params ) {
void (*func_glGetObjectBufferivATI)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetObjectBufferivATI];
TRACE("(%d, %d, %p)\n", buffer, pname, params );
ENTER_GL();
func_glGetObjectBufferivATI( buffer, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectParameterfvARB( unsigned int obj, GLenum pname, GLfloat* params ) {
void (*func_glGetObjectParameterfvARB)( unsigned int, GLenum, GLfloat* ) = extension_funcs[EXT_glGetObjectParameterfvARB];
TRACE("(%d, %d, %p)\n", obj, pname, params );
ENTER_GL();
func_glGetObjectParameterfvARB( obj, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectParameterivAPPLE( GLenum objectType, GLuint name, GLenum pname, GLint* params ) {
void (*func_glGetObjectParameterivAPPLE)( GLenum, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetObjectParameterivAPPLE];
TRACE("(%d, %d, %d, %p)\n", objectType, name, pname, params );
ENTER_GL();
func_glGetObjectParameterivAPPLE( objectType, name, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetObjectParameterivARB( unsigned int obj, GLenum pname, GLint* params ) {
void (*func_glGetObjectParameterivARB)( unsigned int, GLenum, GLint* ) = extension_funcs[EXT_glGetObjectParameterivARB];
TRACE("(%d, %d, %p)\n", obj, pname, params );
ENTER_GL();
func_glGetObjectParameterivARB( obj, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetOcclusionQueryivNV( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetOcclusionQueryivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetOcclusionQueryivNV];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetOcclusionQueryivNV( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetOcclusionQueryuivNV( GLuint id, GLenum pname, GLuint* params ) {
void (*func_glGetOcclusionQueryuivNV)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glGetOcclusionQueryuivNV];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetOcclusionQueryuivNV( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetPathColorGenfvNV( GLenum color, GLenum pname, GLfloat* value ) {
void (*func_glGetPathColorGenfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetPathColorGenfvNV];
TRACE("(%d, %d, %p)\n", color, pname, value );
ENTER_GL();
func_glGetPathColorGenfvNV( color, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glGetPathColorGenivNV( GLenum color, GLenum pname, GLint* value ) {
void (*func_glGetPathColorGenivNV)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetPathColorGenivNV];
TRACE("(%d, %d, %p)\n", color, pname, value );
ENTER_GL();
func_glGetPathColorGenivNV( color, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glGetPathCommandsNV( GLuint path, GLubyte* commands ) {
void (*func_glGetPathCommandsNV)( GLuint, GLubyte* ) = extension_funcs[EXT_glGetPathCommandsNV];
TRACE("(%d, %p)\n", path, commands );
ENTER_GL();
func_glGetPathCommandsNV( path, commands );
LEAVE_GL();
}
static void WINAPI wine_glGetPathCoordsNV( GLuint path, GLfloat* coords ) {
void (*func_glGetPathCoordsNV)( GLuint, GLfloat* ) = extension_funcs[EXT_glGetPathCoordsNV];
TRACE("(%d, %p)\n", path, coords );
ENTER_GL();
func_glGetPathCoordsNV( path, coords );
LEAVE_GL();
}
static void WINAPI wine_glGetPathDashArrayNV( GLuint path, GLfloat* dashArray ) {
void (*func_glGetPathDashArrayNV)( GLuint, GLfloat* ) = extension_funcs[EXT_glGetPathDashArrayNV];
TRACE("(%d, %p)\n", path, dashArray );
ENTER_GL();
func_glGetPathDashArrayNV( path, dashArray );
LEAVE_GL();
}
static GLfloat WINAPI wine_glGetPathLengthNV( GLuint path, GLsizei startSegment, GLsizei numSegments ) {
GLfloat ret_value;
GLfloat (*func_glGetPathLengthNV)( GLuint, GLsizei, GLsizei ) = extension_funcs[EXT_glGetPathLengthNV];
TRACE("(%d, %d, %d)\n", path, startSegment, numSegments );
ENTER_GL();
ret_value = func_glGetPathLengthNV( path, startSegment, numSegments );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetPathMetricRangeNV( GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics ) {
void (*func_glGetPathMetricRangeNV)( GLbitfield, GLuint, GLsizei, GLsizei, GLfloat* ) = extension_funcs[EXT_glGetPathMetricRangeNV];
TRACE("(%d, %d, %d, %d, %p)\n", metricQueryMask, firstPathName, numPaths, stride, metrics );
ENTER_GL();
func_glGetPathMetricRangeNV( metricQueryMask, firstPathName, numPaths, stride, metrics );
LEAVE_GL();
}
static void WINAPI wine_glGetPathMetricsNV( GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, GLvoid* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics ) {
void (*func_glGetPathMetricsNV)( GLbitfield, GLsizei, GLenum, GLvoid*, GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glGetPathMetricsNV];
TRACE("(%d, %d, %d, %p, %d, %d, %p)\n", metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics );
ENTER_GL();
func_glGetPathMetricsNV( metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics );
LEAVE_GL();
}
static void WINAPI wine_glGetPathParameterfvNV( GLuint path, GLenum pname, GLfloat* value ) {
void (*func_glGetPathParameterfvNV)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetPathParameterfvNV];
TRACE("(%d, %d, %p)\n", path, pname, value );
ENTER_GL();
func_glGetPathParameterfvNV( path, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glGetPathParameterivNV( GLuint path, GLenum pname, GLint* value ) {
void (*func_glGetPathParameterivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetPathParameterivNV];
TRACE("(%d, %d, %p)\n", path, pname, value );
ENTER_GL();
func_glGetPathParameterivNV( path, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glGetPathSpacingNV( GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, GLvoid* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing ) {
void (*func_glGetPathSpacingNV)( GLenum, GLsizei, GLenum, GLvoid*, GLuint, GLfloat, GLfloat, GLenum, GLfloat* ) = extension_funcs[EXT_glGetPathSpacingNV];
TRACE("(%d, %d, %d, %p, %d, %f, %f, %d, %p)\n", pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing );
ENTER_GL();
func_glGetPathSpacingNV( pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing );
LEAVE_GL();
}
static void WINAPI wine_glGetPathTexGenfvNV( GLenum texCoordSet, GLenum pname, GLfloat* value ) {
void (*func_glGetPathTexGenfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetPathTexGenfvNV];
TRACE("(%d, %d, %p)\n", texCoordSet, pname, value );
ENTER_GL();
func_glGetPathTexGenfvNV( texCoordSet, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glGetPathTexGenivNV( GLenum texCoordSet, GLenum pname, GLint* value ) {
void (*func_glGetPathTexGenivNV)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetPathTexGenivNV];
TRACE("(%d, %d, %p)\n", texCoordSet, pname, value );
ENTER_GL();
func_glGetPathTexGenivNV( texCoordSet, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glGetPerfMonitorCounterDataAMD( GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten ) {
void (*func_glGetPerfMonitorCounterDataAMD)( GLuint, GLenum, GLsizei, GLuint*, GLint* ) = extension_funcs[EXT_glGetPerfMonitorCounterDataAMD];
TRACE("(%d, %d, %d, %p, %p)\n", monitor, pname, dataSize, data, bytesWritten );
ENTER_GL();
func_glGetPerfMonitorCounterDataAMD( monitor, pname, dataSize, data, bytesWritten );
LEAVE_GL();
}
static void WINAPI wine_glGetPerfMonitorCounterInfoAMD( GLuint group, GLuint counter, GLenum pname, GLvoid* data ) {
void (*func_glGetPerfMonitorCounterInfoAMD)( GLuint, GLuint, GLenum, GLvoid* ) = extension_funcs[EXT_glGetPerfMonitorCounterInfoAMD];
TRACE("(%d, %d, %d, %p)\n", group, counter, pname, data );
ENTER_GL();
func_glGetPerfMonitorCounterInfoAMD( group, counter, pname, data );
LEAVE_GL();
}
static void WINAPI wine_glGetPerfMonitorCounterStringAMD( GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char* counterString ) {
void (*func_glGetPerfMonitorCounterStringAMD)( GLuint, GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetPerfMonitorCounterStringAMD];
TRACE("(%d, %d, %d, %p, %p)\n", group, counter, bufSize, length, counterString );
ENTER_GL();
func_glGetPerfMonitorCounterStringAMD( group, counter, bufSize, length, counterString );
LEAVE_GL();
}
static void WINAPI wine_glGetPerfMonitorCountersAMD( GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters ) {
void (*func_glGetPerfMonitorCountersAMD)( GLuint, GLint*, GLint*, GLsizei, GLuint* ) = extension_funcs[EXT_glGetPerfMonitorCountersAMD];
TRACE("(%d, %p, %p, %d, %p)\n", group, numCounters, maxActiveCounters, counterSize, counters );
ENTER_GL();
func_glGetPerfMonitorCountersAMD( group, numCounters, maxActiveCounters, counterSize, counters );
LEAVE_GL();
}
static void WINAPI wine_glGetPerfMonitorGroupStringAMD( GLuint group, GLsizei bufSize, GLsizei* length, char* groupString ) {
void (*func_glGetPerfMonitorGroupStringAMD)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetPerfMonitorGroupStringAMD];
TRACE("(%d, %d, %p, %p)\n", group, bufSize, length, groupString );
ENTER_GL();
func_glGetPerfMonitorGroupStringAMD( group, bufSize, length, groupString );
LEAVE_GL();
}
static void WINAPI wine_glGetPerfMonitorGroupsAMD( GLint* numGroups, GLsizei groupsSize, GLuint* groups ) {
void (*func_glGetPerfMonitorGroupsAMD)( GLint*, GLsizei, GLuint* ) = extension_funcs[EXT_glGetPerfMonitorGroupsAMD];
TRACE("(%p, %d, %p)\n", numGroups, groupsSize, groups );
ENTER_GL();
func_glGetPerfMonitorGroupsAMD( numGroups, groupsSize, groups );
LEAVE_GL();
}
static void WINAPI wine_glGetPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
void (*func_glGetPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[EXT_glGetPixelTexGenParameterfvSGIS];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPixelTexGenParameterfvSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
void (*func_glGetPixelTexGenParameterivSGIS)( GLenum, GLint* ) = extension_funcs[EXT_glGetPixelTexGenParameterivSGIS];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPixelTexGenParameterivSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetPointerIndexedvEXT( GLenum target, GLuint index, GLvoid** data ) {
void (*func_glGetPointerIndexedvEXT)( GLenum, GLuint, GLvoid** ) = extension_funcs[EXT_glGetPointerIndexedvEXT];
TRACE("(%d, %d, %p)\n", target, index, data );
ENTER_GL();
func_glGetPointerIndexedvEXT( target, index, data );
LEAVE_GL();
}
static void WINAPI wine_glGetPointervEXT( GLenum pname, GLvoid** params ) {
void (*func_glGetPointervEXT)( GLenum, GLvoid** ) = extension_funcs[EXT_glGetPointervEXT];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glGetPointervEXT( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramBinary( GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary ) {
void (*func_glGetProgramBinary)( GLuint, GLsizei, GLsizei*, GLenum*, GLvoid* ) = extension_funcs[EXT_glGetProgramBinary];
TRACE("(%d, %d, %p, %p, %p)\n", program, bufSize, length, binaryFormat, binary );
ENTER_GL();
func_glGetProgramBinary( program, bufSize, length, binaryFormat, binary );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramEnvParameterIivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glGetProgramEnvParameterIivNV)( GLenum, GLuint, GLint* ) = extension_funcs[EXT_glGetProgramEnvParameterIivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramEnvParameterIivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramEnvParameterIuivNV( GLenum target, GLuint index, GLuint* params ) {
void (*func_glGetProgramEnvParameterIuivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glGetProgramEnvParameterIuivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramEnvParameterIuivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramEnvParameterdvARB( GLenum target, GLuint index, GLdouble* params ) {
void (*func_glGetProgramEnvParameterdvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glGetProgramEnvParameterdvARB];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramEnvParameterdvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramEnvParameterfvARB( GLenum target, GLuint index, GLfloat* params ) {
void (*func_glGetProgramEnvParameterfvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glGetProgramEnvParameterfvARB];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramEnvParameterfvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramInfoLog( GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog ) {
void (*func_glGetProgramInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetProgramInfoLog];
TRACE("(%d, %d, %p, %p)\n", program, bufSize, length, infoLog );
ENTER_GL();
func_glGetProgramInfoLog( program, bufSize, length, infoLog );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramLocalParameterIivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glGetProgramLocalParameterIivNV)( GLenum, GLuint, GLint* ) = extension_funcs[EXT_glGetProgramLocalParameterIivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramLocalParameterIivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramLocalParameterIuivNV( GLenum target, GLuint index, GLuint* params ) {
void (*func_glGetProgramLocalParameterIuivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glGetProgramLocalParameterIuivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramLocalParameterIuivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramLocalParameterdvARB( GLenum target, GLuint index, GLdouble* params ) {
void (*func_glGetProgramLocalParameterdvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glGetProgramLocalParameterdvARB];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramLocalParameterdvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramLocalParameterfvARB( GLenum target, GLuint index, GLfloat* params ) {
void (*func_glGetProgramLocalParameterfvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glGetProgramLocalParameterfvARB];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glGetProgramLocalParameterfvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramNamedParameterdvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* params ) {
void (*func_glGetProgramNamedParameterdvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = extension_funcs[EXT_glGetProgramNamedParameterdvNV];
TRACE("(%d, %d, %p, %p)\n", id, len, name, params );
ENTER_GL();
func_glGetProgramNamedParameterdvNV( id, len, name, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramNamedParameterfvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* params ) {
void (*func_glGetProgramNamedParameterfvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = extension_funcs[EXT_glGetProgramNamedParameterfvNV];
TRACE("(%d, %d, %p, %p)\n", id, len, name, params );
ENTER_GL();
func_glGetProgramNamedParameterfvNV( id, len, name, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramParameterdvNV( GLenum target, GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetProgramParameterdvNV)( GLenum, GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetProgramParameterdvNV];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetProgramParameterdvNV( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramParameterfvNV( GLenum target, GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetProgramParameterfvNV)( GLenum, GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetProgramParameterfvNV];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetProgramParameterfvNV( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramPipelineInfoLog( GLuint pipeline, GLsizei bufSize, GLsizei* length, char* infoLog ) {
void (*func_glGetProgramPipelineInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetProgramPipelineInfoLog];
TRACE("(%d, %d, %p, %p)\n", pipeline, bufSize, length, infoLog );
ENTER_GL();
func_glGetProgramPipelineInfoLog( pipeline, bufSize, length, infoLog );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramPipelineiv( GLuint pipeline, GLenum pname, GLint* params ) {
void (*func_glGetProgramPipelineiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetProgramPipelineiv];
TRACE("(%d, %d, %p)\n", pipeline, pname, params );
ENTER_GL();
func_glGetProgramPipelineiv( pipeline, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramStageiv( GLuint program, GLenum shadertype, GLenum pname, GLint* values ) {
void (*func_glGetProgramStageiv)( GLuint, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetProgramStageiv];
TRACE("(%d, %d, %d, %p)\n", program, shadertype, pname, values );
ENTER_GL();
func_glGetProgramStageiv( program, shadertype, pname, values );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramStringARB( GLenum target, GLenum pname, GLvoid* string ) {
void (*func_glGetProgramStringARB)( GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetProgramStringARB];
TRACE("(%d, %d, %p)\n", target, pname, string );
ENTER_GL();
func_glGetProgramStringARB( target, pname, string );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramStringNV( GLuint id, GLenum pname, GLubyte* program ) {
void (*func_glGetProgramStringNV)( GLuint, GLenum, GLubyte* ) = extension_funcs[EXT_glGetProgramStringNV];
TRACE("(%d, %d, %p)\n", id, pname, program );
ENTER_GL();
func_glGetProgramStringNV( id, pname, program );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramSubroutineParameteruivNV( GLenum target, GLuint index, GLuint* param ) {
void (*func_glGetProgramSubroutineParameteruivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glGetProgramSubroutineParameteruivNV];
TRACE("(%d, %d, %p)\n", target, index, param );
ENTER_GL();
func_glGetProgramSubroutineParameteruivNV( target, index, param );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramiv( GLuint program, GLenum pname, GLint* params ) {
void (*func_glGetProgramiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetProgramiv];
TRACE("(%d, %d, %p)\n", program, pname, params );
ENTER_GL();
func_glGetProgramiv( program, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramivARB( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetProgramivARB)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetProgramivARB];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetProgramivARB( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetProgramivNV( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetProgramivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetProgramivNV];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetProgramivNV( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryIndexediv( GLenum target, GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetQueryIndexediv)( GLenum, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetQueryIndexediv];
TRACE("(%d, %d, %d, %p)\n", target, index, pname, params );
ENTER_GL();
func_glGetQueryIndexediv( target, index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjecti64v( GLuint id, GLenum pname, INT64* params ) {
void (*func_glGetQueryObjecti64v)( GLuint, GLenum, INT64* ) = extension_funcs[EXT_glGetQueryObjecti64v];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjecti64v( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjecti64vEXT( GLuint id, GLenum pname, INT64* params ) {
void (*func_glGetQueryObjecti64vEXT)( GLuint, GLenum, INT64* ) = extension_funcs[EXT_glGetQueryObjecti64vEXT];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjecti64vEXT( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectiv( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetQueryObjectiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetQueryObjectiv];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectiv( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectivARB( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetQueryObjectivARB)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetQueryObjectivARB];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectivARB( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectui64v( GLuint id, GLenum pname, UINT64* params ) {
void (*func_glGetQueryObjectui64v)( GLuint, GLenum, UINT64* ) = extension_funcs[EXT_glGetQueryObjectui64v];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectui64v( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectui64vEXT( GLuint id, GLenum pname, UINT64* params ) {
void (*func_glGetQueryObjectui64vEXT)( GLuint, GLenum, UINT64* ) = extension_funcs[EXT_glGetQueryObjectui64vEXT];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectui64vEXT( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectuiv( GLuint id, GLenum pname, GLuint* params ) {
void (*func_glGetQueryObjectuiv)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glGetQueryObjectuiv];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectuiv( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryObjectuivARB( GLuint id, GLenum pname, GLuint* params ) {
void (*func_glGetQueryObjectuivARB)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glGetQueryObjectuivARB];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetQueryObjectuivARB( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryiv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetQueryiv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetQueryiv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetQueryiv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetQueryivARB( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetQueryivARB)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetQueryivARB];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetQueryivARB( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetRenderbufferParameteriv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetRenderbufferParameteriv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetRenderbufferParameteriv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetRenderbufferParameteriv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetRenderbufferParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetRenderbufferParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetRenderbufferParameterivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetRenderbufferParameterivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetSamplerParameterIiv( GLuint sampler, GLenum pname, GLint* params ) {
void (*func_glGetSamplerParameterIiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetSamplerParameterIiv];
TRACE("(%d, %d, %p)\n", sampler, pname, params );
ENTER_GL();
func_glGetSamplerParameterIiv( sampler, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetSamplerParameterIuiv( GLuint sampler, GLenum pname, GLuint* params ) {
void (*func_glGetSamplerParameterIuiv)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glGetSamplerParameterIuiv];
TRACE("(%d, %d, %p)\n", sampler, pname, params );
ENTER_GL();
func_glGetSamplerParameterIuiv( sampler, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetSamplerParameterfv( GLuint sampler, GLenum pname, GLfloat* params ) {
void (*func_glGetSamplerParameterfv)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetSamplerParameterfv];
TRACE("(%d, %d, %p)\n", sampler, pname, params );
ENTER_GL();
func_glGetSamplerParameterfv( sampler, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetSamplerParameteriv( GLuint sampler, GLenum pname, GLint* params ) {
void (*func_glGetSamplerParameteriv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetSamplerParameteriv];
TRACE("(%d, %d, %p)\n", sampler, pname, params );
ENTER_GL();
func_glGetSamplerParameteriv( sampler, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
void (*func_glGetSeparableFilter)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = extension_funcs[EXT_glGetSeparableFilter];
TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
ENTER_GL();
func_glGetSeparableFilter( target, format, type, row, column, span );
LEAVE_GL();
}
static void WINAPI wine_glGetSeparableFilterEXT( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
void (*func_glGetSeparableFilterEXT)( GLenum, GLenum, GLenum, GLvoid*, GLvoid*, GLvoid* ) = extension_funcs[EXT_glGetSeparableFilterEXT];
TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
ENTER_GL();
func_glGetSeparableFilterEXT( target, format, type, row, column, span );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderInfoLog( GLuint shader, GLsizei bufSize, GLsizei* length, char* infoLog ) {
void (*func_glGetShaderInfoLog)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetShaderInfoLog];
TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, infoLog );
ENTER_GL();
func_glGetShaderInfoLog( shader, bufSize, length, infoLog );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderPrecisionFormat( GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision ) {
void (*func_glGetShaderPrecisionFormat)( GLenum, GLenum, GLint*, GLint* ) = extension_funcs[EXT_glGetShaderPrecisionFormat];
TRACE("(%d, %d, %p, %p)\n", shadertype, precisiontype, range, precision );
ENTER_GL();
func_glGetShaderPrecisionFormat( shadertype, precisiontype, range, precision );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderSource( GLuint shader, GLsizei bufSize, GLsizei* length, char* source ) {
void (*func_glGetShaderSource)( GLuint, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetShaderSource];
TRACE("(%d, %d, %p, %p)\n", shader, bufSize, length, source );
ENTER_GL();
func_glGetShaderSource( shader, bufSize, length, source );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderSourceARB( unsigned int obj, GLsizei maxLength, GLsizei* length, char* source ) {
void (*func_glGetShaderSourceARB)( unsigned int, GLsizei, GLsizei*, char* ) = extension_funcs[EXT_glGetShaderSourceARB];
TRACE("(%d, %d, %p, %p)\n", obj, maxLength, length, source );
ENTER_GL();
func_glGetShaderSourceARB( obj, maxLength, length, source );
LEAVE_GL();
}
static void WINAPI wine_glGetShaderiv( GLuint shader, GLenum pname, GLint* params ) {
void (*func_glGetShaderiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetShaderiv];
TRACE("(%d, %d, %p)\n", shader, pname, params );
ENTER_GL();
func_glGetShaderiv( shader, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetSharpenTexFuncSGIS( GLenum target, GLfloat* points ) {
void (*func_glGetSharpenTexFuncSGIS)( GLenum, GLfloat* ) = extension_funcs[EXT_glGetSharpenTexFuncSGIS];
TRACE("(%d, %p)\n", target, points );
ENTER_GL();
func_glGetSharpenTexFuncSGIS( target, points );
LEAVE_GL();
}
static const GLubyte * WINAPI wine_glGetStringi( GLenum name, GLuint index ) {
const GLubyte * ret_value;
const GLubyte * (*func_glGetStringi)( GLenum, GLuint ) = extension_funcs[EXT_glGetStringi];
TRACE("(%d, %d)\n", name, index );
ENTER_GL();
ret_value = func_glGetStringi( name, index );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glGetSubroutineIndex( GLuint program, GLenum shadertype, char* name ) {
GLuint ret_value;
GLuint (*func_glGetSubroutineIndex)( GLuint, GLenum, char* ) = extension_funcs[EXT_glGetSubroutineIndex];
TRACE("(%d, %d, %p)\n", program, shadertype, name );
ENTER_GL();
ret_value = func_glGetSubroutineIndex( program, shadertype, name );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetSubroutineUniformLocation( GLuint program, GLenum shadertype, char* name ) {
GLint ret_value;
GLint (*func_glGetSubroutineUniformLocation)( GLuint, GLenum, char* ) = extension_funcs[EXT_glGetSubroutineUniformLocation];
TRACE("(%d, %d, %p)\n", program, shadertype, name );
ENTER_GL();
ret_value = func_glGetSubroutineUniformLocation( program, shadertype, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetSynciv( GLvoid* sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values ) {
void (*func_glGetSynciv)( GLvoid*, GLenum, GLsizei, GLsizei*, GLint* ) = extension_funcs[EXT_glGetSynciv];
TRACE("(%p, %d, %d, %p, %p)\n", sync, pname, bufSize, length, values );
ENTER_GL();
func_glGetSynciv( sync, pname, bufSize, length, values );
LEAVE_GL();
}
static void WINAPI wine_glGetTexBumpParameterfvATI( GLenum pname, GLfloat* param ) {
void (*func_glGetTexBumpParameterfvATI)( GLenum, GLfloat* ) = extension_funcs[EXT_glGetTexBumpParameterfvATI];
TRACE("(%d, %p)\n", pname, param );
ENTER_GL();
func_glGetTexBumpParameterfvATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glGetTexBumpParameterivATI( GLenum pname, GLint* param ) {
void (*func_glGetTexBumpParameterivATI)( GLenum, GLint* ) = extension_funcs[EXT_glGetTexBumpParameterivATI];
TRACE("(%d, %p)\n", pname, param );
ENTER_GL();
func_glGetTexBumpParameterivATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glGetTexFilterFuncSGIS( GLenum target, GLenum filter, GLfloat* weights ) {
void (*func_glGetTexFilterFuncSGIS)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetTexFilterFuncSGIS];
TRACE("(%d, %d, %p)\n", target, filter, weights );
ENTER_GL();
func_glGetTexFilterFuncSGIS( target, filter, weights );
LEAVE_GL();
}
static void WINAPI wine_glGetTexParameterIiv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetTexParameterIiv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetTexParameterIiv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetTexParameterIiv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTexParameterIivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetTexParameterIivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetTexParameterIivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetTexParameterIivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTexParameterIuiv( GLenum target, GLenum pname, GLuint* params ) {
void (*func_glGetTexParameterIuiv)( GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glGetTexParameterIuiv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetTexParameterIuiv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTexParameterIuivEXT( GLenum target, GLenum pname, GLuint* params ) {
void (*func_glGetTexParameterIuivEXT)( GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glGetTexParameterIuivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetTexParameterIuivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTexParameterPointervAPPLE( GLenum target, GLenum pname, GLvoid** params ) {
void (*func_glGetTexParameterPointervAPPLE)( GLenum, GLenum, GLvoid** ) = extension_funcs[EXT_glGetTexParameterPointervAPPLE];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glGetTexParameterPointervAPPLE( target, pname, params );
LEAVE_GL();
}
static UINT64 WINAPI wine_glGetTextureHandleNV( GLuint texture ) {
UINT64 ret_value;
UINT64 (*func_glGetTextureHandleNV)( GLuint ) = extension_funcs[EXT_glGetTextureHandleNV];
TRACE("(%d)\n", texture );
ENTER_GL();
ret_value = func_glGetTextureHandleNV( texture );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetTextureImageEXT( GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glGetTextureImageEXT)( GLuint, GLenum, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glGetTextureImageEXT];
TRACE("(%d, %d, %d, %d, %d, %p)\n", texture, target, level, format, type, pixels );
ENTER_GL();
func_glGetTextureImageEXT( texture, target, level, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glGetTextureLevelParameterfvEXT( GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params ) {
void (*func_glGetTextureLevelParameterfvEXT)( GLuint, GLenum, GLint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetTextureLevelParameterfvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", texture, target, level, pname, params );
ENTER_GL();
func_glGetTextureLevelParameterfvEXT( texture, target, level, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTextureLevelParameterivEXT( GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params ) {
void (*func_glGetTextureLevelParameterivEXT)( GLuint, GLenum, GLint, GLenum, GLint* ) = extension_funcs[EXT_glGetTextureLevelParameterivEXT];
TRACE("(%d, %d, %d, %d, %p)\n", texture, target, level, pname, params );
ENTER_GL();
func_glGetTextureLevelParameterivEXT( texture, target, level, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTextureParameterIivEXT( GLuint texture, GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetTextureParameterIivEXT)( GLuint, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetTextureParameterIivEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params );
ENTER_GL();
func_glGetTextureParameterIivEXT( texture, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTextureParameterIuivEXT( GLuint texture, GLenum target, GLenum pname, GLuint* params ) {
void (*func_glGetTextureParameterIuivEXT)( GLuint, GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glGetTextureParameterIuivEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params );
ENTER_GL();
func_glGetTextureParameterIuivEXT( texture, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTextureParameterfvEXT( GLuint texture, GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glGetTextureParameterfvEXT)( GLuint, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glGetTextureParameterfvEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params );
ENTER_GL();
func_glGetTextureParameterfvEXT( texture, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTextureParameterivEXT( GLuint texture, GLenum target, GLenum pname, GLint* params ) {
void (*func_glGetTextureParameterivEXT)( GLuint, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glGetTextureParameterivEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params );
ENTER_GL();
func_glGetTextureParameterivEXT( texture, target, pname, params );
LEAVE_GL();
}
static UINT64 WINAPI wine_glGetTextureSamplerHandleNV( GLuint texture, GLuint sampler ) {
UINT64 ret_value;
UINT64 (*func_glGetTextureSamplerHandleNV)( GLuint, GLuint ) = extension_funcs[EXT_glGetTextureSamplerHandleNV];
TRACE("(%d, %d)\n", texture, sampler );
ENTER_GL();
ret_value = func_glGetTextureSamplerHandleNV( texture, sampler );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetTrackMatrixivNV( GLenum target, GLuint address, GLenum pname, GLint* params ) {
void (*func_glGetTrackMatrixivNV)( GLenum, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetTrackMatrixivNV];
TRACE("(%d, %d, %d, %p)\n", target, address, pname, params );
ENTER_GL();
func_glGetTrackMatrixivNV( target, address, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetTransformFeedbackVarying( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name ) {
void (*func_glGetTransformFeedbackVarying)( GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, char* ) = extension_funcs[EXT_glGetTransformFeedbackVarying];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
ENTER_GL();
func_glGetTransformFeedbackVarying( program, index, bufSize, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetTransformFeedbackVaryingEXT( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name ) {
void (*func_glGetTransformFeedbackVaryingEXT)( GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, char* ) = extension_funcs[EXT_glGetTransformFeedbackVaryingEXT];
TRACE("(%d, %d, %d, %p, %p, %p, %p)\n", program, index, bufSize, length, size, type, name );
ENTER_GL();
func_glGetTransformFeedbackVaryingEXT( program, index, bufSize, length, size, type, name );
LEAVE_GL();
}
static void WINAPI wine_glGetTransformFeedbackVaryingNV( GLuint program, GLuint index, GLint* location ) {
void (*func_glGetTransformFeedbackVaryingNV)( GLuint, GLuint, GLint* ) = extension_funcs[EXT_glGetTransformFeedbackVaryingNV];
TRACE("(%d, %d, %p)\n", program, index, location );
ENTER_GL();
func_glGetTransformFeedbackVaryingNV( program, index, location );
LEAVE_GL();
}
static GLuint WINAPI wine_glGetUniformBlockIndex( GLuint program, char* uniformBlockName ) {
GLuint ret_value;
GLuint (*func_glGetUniformBlockIndex)( GLuint, char* ) = extension_funcs[EXT_glGetUniformBlockIndex];
TRACE("(%d, %p)\n", program, uniformBlockName );
ENTER_GL();
ret_value = func_glGetUniformBlockIndex( program, uniformBlockName );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetUniformBufferSizeEXT( GLuint program, GLint location ) {
GLint ret_value;
GLint (*func_glGetUniformBufferSizeEXT)( GLuint, GLint ) = extension_funcs[EXT_glGetUniformBufferSizeEXT];
TRACE("(%d, %d)\n", program, location );
ENTER_GL();
ret_value = func_glGetUniformBufferSizeEXT( program, location );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetUniformIndices( GLuint program, GLsizei uniformCount, char* const* uniformNames, GLuint* uniformIndices ) {
void (*func_glGetUniformIndices)( GLuint, GLsizei, char* const*, GLuint* ) = extension_funcs[EXT_glGetUniformIndices];
TRACE("(%d, %d, %p, %p)\n", program, uniformCount, uniformNames, uniformIndices );
ENTER_GL();
func_glGetUniformIndices( program, uniformCount, uniformNames, uniformIndices );
LEAVE_GL();
}
static GLint WINAPI wine_glGetUniformLocation( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetUniformLocation)( GLuint, char* ) = extension_funcs[EXT_glGetUniformLocation];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetUniformLocation( program, name );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glGetUniformLocationARB( unsigned int programObj, char* name ) {
GLint ret_value;
GLint (*func_glGetUniformLocationARB)( unsigned int, char* ) = extension_funcs[EXT_glGetUniformLocationARB];
TRACE("(%d, %p)\n", programObj, name );
ENTER_GL();
ret_value = func_glGetUniformLocationARB( programObj, name );
LEAVE_GL();
return ret_value;
}
static INT_PTR WINAPI wine_glGetUniformOffsetEXT( GLuint program, GLint location ) {
INT_PTR ret_value;
INT_PTR (*func_glGetUniformOffsetEXT)( GLuint, GLint ) = extension_funcs[EXT_glGetUniformOffsetEXT];
TRACE("(%d, %d)\n", program, location );
ENTER_GL();
ret_value = func_glGetUniformOffsetEXT( program, location );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetUniformSubroutineuiv( GLenum shadertype, GLint location, GLuint* params ) {
void (*func_glGetUniformSubroutineuiv)( GLenum, GLint, GLuint* ) = extension_funcs[EXT_glGetUniformSubroutineuiv];
TRACE("(%d, %d, %p)\n", shadertype, location, params );
ENTER_GL();
func_glGetUniformSubroutineuiv( shadertype, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformdv( GLuint program, GLint location, GLdouble* params ) {
void (*func_glGetUniformdv)( GLuint, GLint, GLdouble* ) = extension_funcs[EXT_glGetUniformdv];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformdv( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformfv( GLuint program, GLint location, GLfloat* params ) {
void (*func_glGetUniformfv)( GLuint, GLint, GLfloat* ) = extension_funcs[EXT_glGetUniformfv];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformfv( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformfvARB( unsigned int programObj, GLint location, GLfloat* params ) {
void (*func_glGetUniformfvARB)( unsigned int, GLint, GLfloat* ) = extension_funcs[EXT_glGetUniformfvARB];
TRACE("(%d, %d, %p)\n", programObj, location, params );
ENTER_GL();
func_glGetUniformfvARB( programObj, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformi64vNV( GLuint program, GLint location, INT64* params ) {
void (*func_glGetUniformi64vNV)( GLuint, GLint, INT64* ) = extension_funcs[EXT_glGetUniformi64vNV];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformi64vNV( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformiv( GLuint program, GLint location, GLint* params ) {
void (*func_glGetUniformiv)( GLuint, GLint, GLint* ) = extension_funcs[EXT_glGetUniformiv];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformiv( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformivARB( unsigned int programObj, GLint location, GLint* params ) {
void (*func_glGetUniformivARB)( unsigned int, GLint, GLint* ) = extension_funcs[EXT_glGetUniformivARB];
TRACE("(%d, %d, %p)\n", programObj, location, params );
ENTER_GL();
func_glGetUniformivARB( programObj, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformui64vNV( GLuint program, GLint location, UINT64* params ) {
void (*func_glGetUniformui64vNV)( GLuint, GLint, UINT64* ) = extension_funcs[EXT_glGetUniformui64vNV];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformui64vNV( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformuiv( GLuint program, GLint location, GLuint* params ) {
void (*func_glGetUniformuiv)( GLuint, GLint, GLuint* ) = extension_funcs[EXT_glGetUniformuiv];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformuiv( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetUniformuivEXT( GLuint program, GLint location, GLuint* params ) {
void (*func_glGetUniformuivEXT)( GLuint, GLint, GLuint* ) = extension_funcs[EXT_glGetUniformuivEXT];
TRACE("(%d, %d, %p)\n", program, location, params );
ENTER_GL();
func_glGetUniformuivEXT( program, location, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantArrayObjectfvATI( GLuint id, GLenum pname, GLfloat* params ) {
void (*func_glGetVariantArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetVariantArrayObjectfvATI];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetVariantArrayObjectfvATI( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantArrayObjectivATI( GLuint id, GLenum pname, GLint* params ) {
void (*func_glGetVariantArrayObjectivATI)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVariantArrayObjectivATI];
TRACE("(%d, %d, %p)\n", id, pname, params );
ENTER_GL();
func_glGetVariantArrayObjectivATI( id, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantBooleanvEXT( GLuint id, GLenum value, GLboolean* data ) {
void (*func_glGetVariantBooleanvEXT)( GLuint, GLenum, GLboolean* ) = extension_funcs[EXT_glGetVariantBooleanvEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetVariantBooleanvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat* data ) {
void (*func_glGetVariantFloatvEXT)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetVariantFloatvEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetVariantFloatvEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantIntegervEXT( GLuint id, GLenum value, GLint* data ) {
void (*func_glGetVariantIntegervEXT)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVariantIntegervEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetVariantIntegervEXT( id, value, data );
LEAVE_GL();
}
static void WINAPI wine_glGetVariantPointervEXT( GLuint id, GLenum value, GLvoid** data ) {
void (*func_glGetVariantPointervEXT)( GLuint, GLenum, GLvoid** ) = extension_funcs[EXT_glGetVariantPointervEXT];
TRACE("(%d, %d, %p)\n", id, value, data );
ENTER_GL();
func_glGetVariantPointervEXT( id, value, data );
LEAVE_GL();
}
static GLint WINAPI wine_glGetVaryingLocationNV( GLuint program, char* name ) {
GLint ret_value;
GLint (*func_glGetVaryingLocationNV)( GLuint, char* ) = extension_funcs[EXT_glGetVaryingLocationNV];
TRACE("(%d, %p)\n", program, name );
ENTER_GL();
ret_value = func_glGetVaryingLocationNV( program, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glGetVertexAttribArrayObjectfvATI( GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetVertexAttribArrayObjectfvATI)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetVertexAttribArrayObjectfvATI];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribArrayObjectfvATI( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribArrayObjectivATI( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribArrayObjectivATI)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVertexAttribArrayObjectivATI];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribArrayObjectivATI( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribIiv( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribIiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVertexAttribIiv];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribIiv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribIivEXT( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribIivEXT)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVertexAttribIivEXT];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribIivEXT( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribIuiv( GLuint index, GLenum pname, GLuint* params ) {
void (*func_glGetVertexAttribIuiv)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glGetVertexAttribIuiv];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribIuiv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribIuivEXT( GLuint index, GLenum pname, GLuint* params ) {
void (*func_glGetVertexAttribIuivEXT)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glGetVertexAttribIuivEXT];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribIuivEXT( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribLdv( GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetVertexAttribLdv)( GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetVertexAttribLdv];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribLdv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribLdvEXT( GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetVertexAttribLdvEXT)( GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetVertexAttribLdvEXT];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribLdvEXT( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribLi64vNV( GLuint index, GLenum pname, INT64* params ) {
void (*func_glGetVertexAttribLi64vNV)( GLuint, GLenum, INT64* ) = extension_funcs[EXT_glGetVertexAttribLi64vNV];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribLi64vNV( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribLui64vNV( GLuint index, GLenum pname, UINT64* params ) {
void (*func_glGetVertexAttribLui64vNV)( GLuint, GLenum, UINT64* ) = extension_funcs[EXT_glGetVertexAttribLui64vNV];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribLui64vNV( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribPointerv( GLuint index, GLenum pname, GLvoid** pointer ) {
void (*func_glGetVertexAttribPointerv)( GLuint, GLenum, GLvoid** ) = extension_funcs[EXT_glGetVertexAttribPointerv];
TRACE("(%d, %d, %p)\n", index, pname, pointer );
ENTER_GL();
func_glGetVertexAttribPointerv( index, pname, pointer );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribPointervARB( GLuint index, GLenum pname, GLvoid** pointer ) {
void (*func_glGetVertexAttribPointervARB)( GLuint, GLenum, GLvoid** ) = extension_funcs[EXT_glGetVertexAttribPointervARB];
TRACE("(%d, %d, %p)\n", index, pname, pointer );
ENTER_GL();
func_glGetVertexAttribPointervARB( index, pname, pointer );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribPointervNV( GLuint index, GLenum pname, GLvoid** pointer ) {
void (*func_glGetVertexAttribPointervNV)( GLuint, GLenum, GLvoid** ) = extension_funcs[EXT_glGetVertexAttribPointervNV];
TRACE("(%d, %d, %p)\n", index, pname, pointer );
ENTER_GL();
func_glGetVertexAttribPointervNV( index, pname, pointer );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribdv( GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetVertexAttribdv)( GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetVertexAttribdv];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribdv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribdvARB( GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetVertexAttribdvARB)( GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetVertexAttribdvARB];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribdvARB( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribdvNV( GLuint index, GLenum pname, GLdouble* params ) {
void (*func_glGetVertexAttribdvNV)( GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetVertexAttribdvNV];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribdvNV( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribfv( GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetVertexAttribfv)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetVertexAttribfv];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribfv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribfvARB( GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetVertexAttribfvARB)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetVertexAttribfvARB];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribfvARB( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribfvNV( GLuint index, GLenum pname, GLfloat* params ) {
void (*func_glGetVertexAttribfvNV)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetVertexAttribfvNV];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribfvNV( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribiv( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVertexAttribiv];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribiv( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribivARB( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribivARB)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVertexAttribivARB];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribivARB( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVertexAttribivNV( GLuint index, GLenum pname, GLint* params ) {
void (*func_glGetVertexAttribivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVertexAttribivNV];
TRACE("(%d, %d, %p)\n", index, pname, params );
ENTER_GL();
func_glGetVertexAttribivNV( index, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVideoCaptureStreamdvNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params ) {
void (*func_glGetVideoCaptureStreamdvNV)( GLuint, GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glGetVideoCaptureStreamdvNV];
TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params );
ENTER_GL();
func_glGetVideoCaptureStreamdvNV( video_capture_slot, stream, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVideoCaptureStreamfvNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params ) {
void (*func_glGetVideoCaptureStreamfvNV)( GLuint, GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glGetVideoCaptureStreamfvNV];
TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params );
ENTER_GL();
func_glGetVideoCaptureStreamfvNV( video_capture_slot, stream, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVideoCaptureStreamivNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params ) {
void (*func_glGetVideoCaptureStreamivNV)( GLuint, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVideoCaptureStreamivNV];
TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params );
ENTER_GL();
func_glGetVideoCaptureStreamivNV( video_capture_slot, stream, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVideoCaptureivNV( GLuint video_capture_slot, GLenum pname, GLint* params ) {
void (*func_glGetVideoCaptureivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVideoCaptureivNV];
TRACE("(%d, %d, %p)\n", video_capture_slot, pname, params );
ENTER_GL();
func_glGetVideoCaptureivNV( video_capture_slot, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVideoi64vNV( GLuint video_slot, GLenum pname, INT64* params ) {
void (*func_glGetVideoi64vNV)( GLuint, GLenum, INT64* ) = extension_funcs[EXT_glGetVideoi64vNV];
TRACE("(%d, %d, %p)\n", video_slot, pname, params );
ENTER_GL();
func_glGetVideoi64vNV( video_slot, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVideoivNV( GLuint video_slot, GLenum pname, GLint* params ) {
void (*func_glGetVideoivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glGetVideoivNV];
TRACE("(%d, %d, %p)\n", video_slot, pname, params );
ENTER_GL();
func_glGetVideoivNV( video_slot, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVideoui64vNV( GLuint video_slot, GLenum pname, UINT64* params ) {
void (*func_glGetVideoui64vNV)( GLuint, GLenum, UINT64* ) = extension_funcs[EXT_glGetVideoui64vNV];
TRACE("(%d, %d, %p)\n", video_slot, pname, params );
ENTER_GL();
func_glGetVideoui64vNV( video_slot, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetVideouivNV( GLuint video_slot, GLenum pname, GLuint* params ) {
void (*func_glGetVideouivNV)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glGetVideouivNV];
TRACE("(%d, %d, %p)\n", video_slot, pname, params );
ENTER_GL();
func_glGetVideouivNV( video_slot, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glGetnColorTableARB( GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid* table ) {
void (*func_glGetnColorTableARB)( GLenum, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnColorTableARB];
TRACE("(%d, %d, %d, %d, %p)\n", target, format, type, bufSize, table );
ENTER_GL();
func_glGetnColorTableARB( target, format, type, bufSize, table );
LEAVE_GL();
}
static void WINAPI wine_glGetnCompressedTexImageARB( GLenum target, GLint lod, GLsizei bufSize, GLvoid* img ) {
void (*func_glGetnCompressedTexImageARB)( GLenum, GLint, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnCompressedTexImageARB];
TRACE("(%d, %d, %d, %p)\n", target, lod, bufSize, img );
ENTER_GL();
func_glGetnCompressedTexImageARB( target, lod, bufSize, img );
LEAVE_GL();
}
static void WINAPI wine_glGetnConvolutionFilterARB( GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid* image ) {
void (*func_glGetnConvolutionFilterARB)( GLenum, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnConvolutionFilterARB];
TRACE("(%d, %d, %d, %d, %p)\n", target, format, type, bufSize, image );
ENTER_GL();
func_glGetnConvolutionFilterARB( target, format, type, bufSize, image );
LEAVE_GL();
}
static void WINAPI wine_glGetnHistogramARB( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid* values ) {
void (*func_glGetnHistogramARB)( GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnHistogramARB];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, reset, format, type, bufSize, values );
ENTER_GL();
func_glGetnHistogramARB( target, reset, format, type, bufSize, values );
LEAVE_GL();
}
static void WINAPI wine_glGetnMapdvARB( GLenum target, GLenum query, GLsizei bufSize, GLdouble* v ) {
void (*func_glGetnMapdvARB)( GLenum, GLenum, GLsizei, GLdouble* ) = extension_funcs[EXT_glGetnMapdvARB];
TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v );
ENTER_GL();
func_glGetnMapdvARB( target, query, bufSize, v );
LEAVE_GL();
}
static void WINAPI wine_glGetnMapfvARB( GLenum target, GLenum query, GLsizei bufSize, GLfloat* v ) {
void (*func_glGetnMapfvARB)( GLenum, GLenum, GLsizei, GLfloat* ) = extension_funcs[EXT_glGetnMapfvARB];
TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v );
ENTER_GL();
func_glGetnMapfvARB( target, query, bufSize, v );
LEAVE_GL();
}
static void WINAPI wine_glGetnMapivARB( GLenum target, GLenum query, GLsizei bufSize, GLint* v ) {
void (*func_glGetnMapivARB)( GLenum, GLenum, GLsizei, GLint* ) = extension_funcs[EXT_glGetnMapivARB];
TRACE("(%d, %d, %d, %p)\n", target, query, bufSize, v );
ENTER_GL();
func_glGetnMapivARB( target, query, bufSize, v );
LEAVE_GL();
}
static void WINAPI wine_glGetnMinmaxARB( GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid* values ) {
void (*func_glGetnMinmaxARB)( GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnMinmaxARB];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, reset, format, type, bufSize, values );
ENTER_GL();
func_glGetnMinmaxARB( target, reset, format, type, bufSize, values );
LEAVE_GL();
}
static void WINAPI wine_glGetnPixelMapfvARB( GLenum map, GLsizei bufSize, GLfloat* values ) {
void (*func_glGetnPixelMapfvARB)( GLenum, GLsizei, GLfloat* ) = extension_funcs[EXT_glGetnPixelMapfvARB];
TRACE("(%d, %d, %p)\n", map, bufSize, values );
ENTER_GL();
func_glGetnPixelMapfvARB( map, bufSize, values );
LEAVE_GL();
}
static void WINAPI wine_glGetnPixelMapuivARB( GLenum map, GLsizei bufSize, GLuint* values ) {
void (*func_glGetnPixelMapuivARB)( GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glGetnPixelMapuivARB];
TRACE("(%d, %d, %p)\n", map, bufSize, values );
ENTER_GL();
func_glGetnPixelMapuivARB( map, bufSize, values );
LEAVE_GL();
}
static void WINAPI wine_glGetnPixelMapusvARB( GLenum map, GLsizei bufSize, GLushort* values ) {
void (*func_glGetnPixelMapusvARB)( GLenum, GLsizei, GLushort* ) = extension_funcs[EXT_glGetnPixelMapusvARB];
TRACE("(%d, %d, %p)\n", map, bufSize, values );
ENTER_GL();
func_glGetnPixelMapusvARB( map, bufSize, values );
LEAVE_GL();
}
static void WINAPI wine_glGetnPolygonStippleARB( GLsizei bufSize, GLubyte* pattern ) {
void (*func_glGetnPolygonStippleARB)( GLsizei, GLubyte* ) = extension_funcs[EXT_glGetnPolygonStippleARB];
TRACE("(%d, %p)\n", bufSize, pattern );
ENTER_GL();
func_glGetnPolygonStippleARB( bufSize, pattern );
LEAVE_GL();
}
static void WINAPI wine_glGetnSeparableFilterARB( GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid* row, GLsizei columnBufSize, GLvoid* column, GLvoid* span ) {
void (*func_glGetnSeparableFilterARB)( GLenum, GLenum, GLenum, GLsizei, GLvoid*, GLsizei, GLvoid*, GLvoid* ) = extension_funcs[EXT_glGetnSeparableFilterARB];
TRACE("(%d, %d, %d, %d, %p, %d, %p, %p)\n", target, format, type, rowBufSize, row, columnBufSize, column, span );
ENTER_GL();
func_glGetnSeparableFilterARB( target, format, type, rowBufSize, row, columnBufSize, column, span );
LEAVE_GL();
}
static void WINAPI wine_glGetnTexImageARB( GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* img ) {
void (*func_glGetnTexImageARB)( GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glGetnTexImageARB];
TRACE("(%d, %d, %d, %d, %d, %p)\n", target, level, format, type, bufSize, img );
ENTER_GL();
func_glGetnTexImageARB( target, level, format, type, bufSize, img );
LEAVE_GL();
}
static void WINAPI wine_glGetnUniformdvARB( GLuint program, GLint location, GLsizei bufSize, GLdouble* params ) {
void (*func_glGetnUniformdvARB)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glGetnUniformdvARB];
TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params );
ENTER_GL();
func_glGetnUniformdvARB( program, location, bufSize, params );
LEAVE_GL();
}
static void WINAPI wine_glGetnUniformfvARB( GLuint program, GLint location, GLsizei bufSize, GLfloat* params ) {
void (*func_glGetnUniformfvARB)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glGetnUniformfvARB];
TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params );
ENTER_GL();
func_glGetnUniformfvARB( program, location, bufSize, params );
LEAVE_GL();
}
static void WINAPI wine_glGetnUniformivARB( GLuint program, GLint location, GLsizei bufSize, GLint* params ) {
void (*func_glGetnUniformivARB)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glGetnUniformivARB];
TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params );
ENTER_GL();
func_glGetnUniformivARB( program, location, bufSize, params );
LEAVE_GL();
}
static void WINAPI wine_glGetnUniformuivARB( GLuint program, GLint location, GLsizei bufSize, GLuint* params ) {
void (*func_glGetnUniformuivARB)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glGetnUniformuivARB];
TRACE("(%d, %d, %d, %p)\n", program, location, bufSize, params );
ENTER_GL();
func_glGetnUniformuivARB( program, location, bufSize, params );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorbSUN( GLbyte factor ) {
void (*func_glGlobalAlphaFactorbSUN)( GLbyte ) = extension_funcs[EXT_glGlobalAlphaFactorbSUN];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorbSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactordSUN( GLdouble factor ) {
void (*func_glGlobalAlphaFactordSUN)( GLdouble ) = extension_funcs[EXT_glGlobalAlphaFactordSUN];
TRACE("(%f)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactordSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorfSUN( GLfloat factor ) {
void (*func_glGlobalAlphaFactorfSUN)( GLfloat ) = extension_funcs[EXT_glGlobalAlphaFactorfSUN];
TRACE("(%f)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorfSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactoriSUN( GLint factor ) {
void (*func_glGlobalAlphaFactoriSUN)( GLint ) = extension_funcs[EXT_glGlobalAlphaFactoriSUN];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactoriSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorsSUN( GLshort factor ) {
void (*func_glGlobalAlphaFactorsSUN)( GLshort ) = extension_funcs[EXT_glGlobalAlphaFactorsSUN];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorsSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorubSUN( GLubyte factor ) {
void (*func_glGlobalAlphaFactorubSUN)( GLubyte ) = extension_funcs[EXT_glGlobalAlphaFactorubSUN];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorubSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactoruiSUN( GLuint factor ) {
void (*func_glGlobalAlphaFactoruiSUN)( GLuint ) = extension_funcs[EXT_glGlobalAlphaFactoruiSUN];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactoruiSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glGlobalAlphaFactorusSUN( GLushort factor ) {
void (*func_glGlobalAlphaFactorusSUN)( GLushort ) = extension_funcs[EXT_glGlobalAlphaFactorusSUN];
TRACE("(%d)\n", factor );
ENTER_GL();
func_glGlobalAlphaFactorusSUN( factor );
LEAVE_GL();
}
static void WINAPI wine_glHintPGI( GLenum target, GLint mode ) {
void (*func_glHintPGI)( GLenum, GLint ) = extension_funcs[EXT_glHintPGI];
TRACE("(%d, %d)\n", target, mode );
ENTER_GL();
func_glHintPGI( target, mode );
LEAVE_GL();
}
static void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
void (*func_glHistogram)( GLenum, GLsizei, GLenum, GLboolean ) = extension_funcs[EXT_glHistogram];
TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
ENTER_GL();
func_glHistogram( target, width, internalformat, sink );
LEAVE_GL();
}
static void WINAPI wine_glHistogramEXT( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
void (*func_glHistogramEXT)( GLenum, GLsizei, GLenum, GLboolean ) = extension_funcs[EXT_glHistogramEXT];
TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
ENTER_GL();
func_glHistogramEXT( target, width, internalformat, sink );
LEAVE_GL();
}
static void WINAPI wine_glIglooInterfaceSGIX( GLenum pname, GLvoid* params ) {
void (*func_glIglooInterfaceSGIX)( GLenum, GLvoid* ) = extension_funcs[EXT_glIglooInterfaceSGIX];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glIglooInterfaceSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glImageTransformParameterfHP( GLenum target, GLenum pname, GLfloat param ) {
void (*func_glImageTransformParameterfHP)( GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glImageTransformParameterfHP];
TRACE("(%d, %d, %f)\n", target, pname, param );
ENTER_GL();
func_glImageTransformParameterfHP( target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glImageTransformParameterfvHP( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glImageTransformParameterfvHP)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glImageTransformParameterfvHP];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glImageTransformParameterfvHP( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glImageTransformParameteriHP( GLenum target, GLenum pname, GLint param ) {
void (*func_glImageTransformParameteriHP)( GLenum, GLenum, GLint ) = extension_funcs[EXT_glImageTransformParameteriHP];
TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
func_glImageTransformParameteriHP( target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glImageTransformParameterivHP( GLenum target, GLenum pname, GLint* params ) {
void (*func_glImageTransformParameterivHP)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glImageTransformParameterivHP];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glImageTransformParameterivHP( target, pname, params );
LEAVE_GL();
}
static GLvoid* WINAPI wine_glImportSyncEXT( GLenum external_sync_type, INT_PTR external_sync, GLbitfield flags ) {
GLvoid* ret_value;
GLvoid* (*func_glImportSyncEXT)( GLenum, INT_PTR, GLbitfield ) = extension_funcs[EXT_glImportSyncEXT];
TRACE("(%d, %ld, %d)\n", external_sync_type, external_sync, flags );
ENTER_GL();
ret_value = func_glImportSyncEXT( external_sync_type, external_sync, flags );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glIndexFormatNV( GLenum type, GLsizei stride ) {
void (*func_glIndexFormatNV)( GLenum, GLsizei ) = extension_funcs[EXT_glIndexFormatNV];
TRACE("(%d, %d)\n", type, stride );
ENTER_GL();
func_glIndexFormatNV( type, stride );
LEAVE_GL();
}
static void WINAPI wine_glIndexFuncEXT( GLenum func, GLclampf ref ) {
void (*func_glIndexFuncEXT)( GLenum, GLclampf ) = extension_funcs[EXT_glIndexFuncEXT];
TRACE("(%d, %f)\n", func, ref );
ENTER_GL();
func_glIndexFuncEXT( func, ref );
LEAVE_GL();
}
static void WINAPI wine_glIndexMaterialEXT( GLenum face, GLenum mode ) {
void (*func_glIndexMaterialEXT)( GLenum, GLenum ) = extension_funcs[EXT_glIndexMaterialEXT];
TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glIndexMaterialEXT( face, mode );
LEAVE_GL();
}
static void WINAPI wine_glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glIndexPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[EXT_glIndexPointerEXT];
TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer );
ENTER_GL();
func_glIndexPointerEXT( type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glIndexPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glIndexPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[EXT_glIndexPointerListIBM];
TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glIndexPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glInsertComponentEXT( GLuint res, GLuint src, GLuint num ) {
void (*func_glInsertComponentEXT)( GLuint, GLuint, GLuint ) = extension_funcs[EXT_glInsertComponentEXT];
TRACE("(%d, %d, %d)\n", res, src, num );
ENTER_GL();
func_glInsertComponentEXT( res, src, num );
LEAVE_GL();
}
static void WINAPI wine_glInstrumentsBufferSGIX( GLsizei size, GLint* buffer ) {
void (*func_glInstrumentsBufferSGIX)( GLsizei, GLint* ) = extension_funcs[EXT_glInstrumentsBufferSGIX];
TRACE("(%d, %p)\n", size, buffer );
ENTER_GL();
func_glInstrumentsBufferSGIX( size, buffer );
LEAVE_GL();
}
static void WINAPI wine_glInterpolatePathsNV( GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight ) {
void (*func_glInterpolatePathsNV)( GLuint, GLuint, GLuint, GLfloat ) = extension_funcs[EXT_glInterpolatePathsNV];
TRACE("(%d, %d, %d, %f)\n", resultPath, pathA, pathB, weight );
ENTER_GL();
func_glInterpolatePathsNV( resultPath, pathA, pathB, weight );
LEAVE_GL();
}
static GLboolean WINAPI wine_glIsAsyncMarkerSGIX( GLuint marker ) {
GLboolean ret_value;
GLboolean (*func_glIsAsyncMarkerSGIX)( GLuint ) = extension_funcs[EXT_glIsAsyncMarkerSGIX];
TRACE("(%d)\n", marker );
ENTER_GL();
ret_value = func_glIsAsyncMarkerSGIX( marker );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsBuffer( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glIsBuffer)( GLuint ) = extension_funcs[EXT_glIsBuffer];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glIsBuffer( buffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsBufferARB( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glIsBufferARB)( GLuint ) = extension_funcs[EXT_glIsBufferARB];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glIsBufferARB( buffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsBufferResidentNV( GLenum target ) {
GLboolean ret_value;
GLboolean (*func_glIsBufferResidentNV)( GLenum ) = extension_funcs[EXT_glIsBufferResidentNV];
TRACE("(%d)\n", target );
ENTER_GL();
ret_value = func_glIsBufferResidentNV( target );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsEnabledIndexedEXT( GLenum target, GLuint index ) {
GLboolean ret_value;
GLboolean (*func_glIsEnabledIndexedEXT)( GLenum, GLuint ) = extension_funcs[EXT_glIsEnabledIndexedEXT];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
ret_value = func_glIsEnabledIndexedEXT( target, index );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsEnabledi( GLenum target, GLuint index ) {
GLboolean ret_value;
GLboolean (*func_glIsEnabledi)( GLenum, GLuint ) = extension_funcs[EXT_glIsEnabledi];
TRACE("(%d, %d)\n", target, index );
ENTER_GL();
ret_value = func_glIsEnabledi( target, index );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsFenceAPPLE( GLuint fence ) {
GLboolean ret_value;
GLboolean (*func_glIsFenceAPPLE)( GLuint ) = extension_funcs[EXT_glIsFenceAPPLE];
TRACE("(%d)\n", fence );
ENTER_GL();
ret_value = func_glIsFenceAPPLE( fence );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsFenceNV( GLuint fence ) {
GLboolean ret_value;
GLboolean (*func_glIsFenceNV)( GLuint ) = extension_funcs[EXT_glIsFenceNV];
TRACE("(%d)\n", fence );
ENTER_GL();
ret_value = func_glIsFenceNV( fence );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsFramebuffer( GLuint framebuffer ) {
GLboolean ret_value;
GLboolean (*func_glIsFramebuffer)( GLuint ) = extension_funcs[EXT_glIsFramebuffer];
TRACE("(%d)\n", framebuffer );
ENTER_GL();
ret_value = func_glIsFramebuffer( framebuffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsFramebufferEXT( GLuint framebuffer ) {
GLboolean ret_value;
GLboolean (*func_glIsFramebufferEXT)( GLuint ) = extension_funcs[EXT_glIsFramebufferEXT];
TRACE("(%d)\n", framebuffer );
ENTER_GL();
ret_value = func_glIsFramebufferEXT( framebuffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsImageHandleResidentNV( UINT64 handle ) {
GLboolean ret_value;
GLboolean (*func_glIsImageHandleResidentNV)( UINT64 ) = extension_funcs[EXT_glIsImageHandleResidentNV];
TRACE("(%s)\n", wine_dbgstr_longlong(handle) );
ENTER_GL();
ret_value = func_glIsImageHandleResidentNV( handle );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsNameAMD( GLenum identifier, GLuint name ) {
GLboolean ret_value;
GLboolean (*func_glIsNameAMD)( GLenum, GLuint ) = extension_funcs[EXT_glIsNameAMD];
TRACE("(%d, %d)\n", identifier, name );
ENTER_GL();
ret_value = func_glIsNameAMD( identifier, name );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsNamedBufferResidentNV( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glIsNamedBufferResidentNV)( GLuint ) = extension_funcs[EXT_glIsNamedBufferResidentNV];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glIsNamedBufferResidentNV( buffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsNamedStringARB( GLint namelen, char* name ) {
GLboolean ret_value;
GLboolean (*func_glIsNamedStringARB)( GLint, char* ) = extension_funcs[EXT_glIsNamedStringARB];
TRACE("(%d, %p)\n", namelen, name );
ENTER_GL();
ret_value = func_glIsNamedStringARB( namelen, name );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsObjectBufferATI( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glIsObjectBufferATI)( GLuint ) = extension_funcs[EXT_glIsObjectBufferATI];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glIsObjectBufferATI( buffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsOcclusionQueryNV( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsOcclusionQueryNV)( GLuint ) = extension_funcs[EXT_glIsOcclusionQueryNV];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsOcclusionQueryNV( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsPathNV( GLuint path ) {
GLboolean ret_value;
GLboolean (*func_glIsPathNV)( GLuint ) = extension_funcs[EXT_glIsPathNV];
TRACE("(%d)\n", path );
ENTER_GL();
ret_value = func_glIsPathNV( path );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsPointInFillPathNV( GLuint path, GLuint mask, GLfloat x, GLfloat y ) {
GLboolean ret_value;
GLboolean (*func_glIsPointInFillPathNV)( GLuint, GLuint, GLfloat, GLfloat ) = extension_funcs[EXT_glIsPointInFillPathNV];
TRACE("(%d, %d, %f, %f)\n", path, mask, x, y );
ENTER_GL();
ret_value = func_glIsPointInFillPathNV( path, mask, x, y );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsPointInStrokePathNV( GLuint path, GLfloat x, GLfloat y ) {
GLboolean ret_value;
GLboolean (*func_glIsPointInStrokePathNV)( GLuint, GLfloat, GLfloat ) = extension_funcs[EXT_glIsPointInStrokePathNV];
TRACE("(%d, %f, %f)\n", path, x, y );
ENTER_GL();
ret_value = func_glIsPointInStrokePathNV( path, x, y );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsProgram( GLuint program ) {
GLboolean ret_value;
GLboolean (*func_glIsProgram)( GLuint ) = extension_funcs[EXT_glIsProgram];
TRACE("(%d)\n", program );
ENTER_GL();
ret_value = func_glIsProgram( program );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsProgramARB( GLuint program ) {
GLboolean ret_value;
GLboolean (*func_glIsProgramARB)( GLuint ) = extension_funcs[EXT_glIsProgramARB];
TRACE("(%d)\n", program );
ENTER_GL();
ret_value = func_glIsProgramARB( program );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsProgramNV( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsProgramNV)( GLuint ) = extension_funcs[EXT_glIsProgramNV];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsProgramNV( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsProgramPipeline( GLuint pipeline ) {
GLboolean ret_value;
GLboolean (*func_glIsProgramPipeline)( GLuint ) = extension_funcs[EXT_glIsProgramPipeline];
TRACE("(%d)\n", pipeline );
ENTER_GL();
ret_value = func_glIsProgramPipeline( pipeline );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsQuery( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsQuery)( GLuint ) = extension_funcs[EXT_glIsQuery];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsQuery( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsQueryARB( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsQueryARB)( GLuint ) = extension_funcs[EXT_glIsQueryARB];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsQueryARB( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsRenderbuffer( GLuint renderbuffer ) {
GLboolean ret_value;
GLboolean (*func_glIsRenderbuffer)( GLuint ) = extension_funcs[EXT_glIsRenderbuffer];
TRACE("(%d)\n", renderbuffer );
ENTER_GL();
ret_value = func_glIsRenderbuffer( renderbuffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsRenderbufferEXT( GLuint renderbuffer ) {
GLboolean ret_value;
GLboolean (*func_glIsRenderbufferEXT)( GLuint ) = extension_funcs[EXT_glIsRenderbufferEXT];
TRACE("(%d)\n", renderbuffer );
ENTER_GL();
ret_value = func_glIsRenderbufferEXT( renderbuffer );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsSampler( GLuint sampler ) {
GLboolean ret_value;
GLboolean (*func_glIsSampler)( GLuint ) = extension_funcs[EXT_glIsSampler];
TRACE("(%d)\n", sampler );
ENTER_GL();
ret_value = func_glIsSampler( sampler );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsShader( GLuint shader ) {
GLboolean ret_value;
GLboolean (*func_glIsShader)( GLuint ) = extension_funcs[EXT_glIsShader];
TRACE("(%d)\n", shader );
ENTER_GL();
ret_value = func_glIsShader( shader );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsSync( GLvoid* sync ) {
GLboolean ret_value;
GLboolean (*func_glIsSync)( GLvoid* ) = extension_funcs[EXT_glIsSync];
TRACE("(%p)\n", sync );
ENTER_GL();
ret_value = func_glIsSync( sync );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsTextureEXT( GLuint texture ) {
GLboolean ret_value;
GLboolean (*func_glIsTextureEXT)( GLuint ) = extension_funcs[EXT_glIsTextureEXT];
TRACE("(%d)\n", texture );
ENTER_GL();
ret_value = func_glIsTextureEXT( texture );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsTextureHandleResidentNV( UINT64 handle ) {
GLboolean ret_value;
GLboolean (*func_glIsTextureHandleResidentNV)( UINT64 ) = extension_funcs[EXT_glIsTextureHandleResidentNV];
TRACE("(%s)\n", wine_dbgstr_longlong(handle) );
ENTER_GL();
ret_value = func_glIsTextureHandleResidentNV( handle );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsTransformFeedback( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsTransformFeedback)( GLuint ) = extension_funcs[EXT_glIsTransformFeedback];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsTransformFeedback( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsTransformFeedbackNV( GLuint id ) {
GLboolean ret_value;
GLboolean (*func_glIsTransformFeedbackNV)( GLuint ) = extension_funcs[EXT_glIsTransformFeedbackNV];
TRACE("(%d)\n", id );
ENTER_GL();
ret_value = func_glIsTransformFeedbackNV( id );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsVariantEnabledEXT( GLuint id, GLenum cap ) {
GLboolean ret_value;
GLboolean (*func_glIsVariantEnabledEXT)( GLuint, GLenum ) = extension_funcs[EXT_glIsVariantEnabledEXT];
TRACE("(%d, %d)\n", id, cap );
ENTER_GL();
ret_value = func_glIsVariantEnabledEXT( id, cap );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsVertexArray( GLuint array ) {
GLboolean ret_value;
GLboolean (*func_glIsVertexArray)( GLuint ) = extension_funcs[EXT_glIsVertexArray];
TRACE("(%d)\n", array );
ENTER_GL();
ret_value = func_glIsVertexArray( array );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsVertexArrayAPPLE( GLuint array ) {
GLboolean ret_value;
GLboolean (*func_glIsVertexArrayAPPLE)( GLuint ) = extension_funcs[EXT_glIsVertexArrayAPPLE];
TRACE("(%d)\n", array );
ENTER_GL();
ret_value = func_glIsVertexArrayAPPLE( array );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glIsVertexAttribEnabledAPPLE( GLuint index, GLenum pname ) {
GLboolean ret_value;
GLboolean (*func_glIsVertexAttribEnabledAPPLE)( GLuint, GLenum ) = extension_funcs[EXT_glIsVertexAttribEnabledAPPLE];
TRACE("(%d, %d)\n", index, pname );
ENTER_GL();
ret_value = func_glIsVertexAttribEnabledAPPLE( index, pname );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glLightEnviSGIX( GLenum pname, GLint param ) {
void (*func_glLightEnviSGIX)( GLenum, GLint ) = extension_funcs[EXT_glLightEnviSGIX];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glLightEnviSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glLinkProgram( GLuint program ) {
void (*func_glLinkProgram)( GLuint ) = extension_funcs[EXT_glLinkProgram];
TRACE("(%d)\n", program );
ENTER_GL();
func_glLinkProgram( program );
LEAVE_GL();
}
static void WINAPI wine_glLinkProgramARB( unsigned int programObj ) {
void (*func_glLinkProgramARB)( unsigned int ) = extension_funcs[EXT_glLinkProgramARB];
TRACE("(%d)\n", programObj );
ENTER_GL();
func_glLinkProgramARB( programObj );
LEAVE_GL();
}
static void WINAPI wine_glListParameterfSGIX( GLuint list, GLenum pname, GLfloat param ) {
void (*func_glListParameterfSGIX)( GLuint, GLenum, GLfloat ) = extension_funcs[EXT_glListParameterfSGIX];
TRACE("(%d, %d, %f)\n", list, pname, param );
ENTER_GL();
func_glListParameterfSGIX( list, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glListParameterfvSGIX( GLuint list, GLenum pname, GLfloat* params ) {
void (*func_glListParameterfvSGIX)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glListParameterfvSGIX];
TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glListParameterfvSGIX( list, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glListParameteriSGIX( GLuint list, GLenum pname, GLint param ) {
void (*func_glListParameteriSGIX)( GLuint, GLenum, GLint ) = extension_funcs[EXT_glListParameteriSGIX];
TRACE("(%d, %d, %d)\n", list, pname, param );
ENTER_GL();
func_glListParameteriSGIX( list, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glListParameterivSGIX( GLuint list, GLenum pname, GLint* params ) {
void (*func_glListParameterivSGIX)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glListParameterivSGIX];
TRACE("(%d, %d, %p)\n", list, pname, params );
ENTER_GL();
func_glListParameterivSGIX( list, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glLoadIdentityDeformationMapSGIX( GLbitfield mask ) {
void (*func_glLoadIdentityDeformationMapSGIX)( GLbitfield ) = extension_funcs[EXT_glLoadIdentityDeformationMapSGIX];
TRACE("(%d)\n", mask );
ENTER_GL();
func_glLoadIdentityDeformationMapSGIX( mask );
LEAVE_GL();
}
static void WINAPI wine_glLoadProgramNV( GLenum target, GLuint id, GLsizei len, GLubyte* program ) {
void (*func_glLoadProgramNV)( GLenum, GLuint, GLsizei, GLubyte* ) = extension_funcs[EXT_glLoadProgramNV];
TRACE("(%d, %d, %d, %p)\n", target, id, len, program );
ENTER_GL();
func_glLoadProgramNV( target, id, len, program );
LEAVE_GL();
}
static void WINAPI wine_glLoadTransposeMatrixd( GLdouble* m ) {
void (*func_glLoadTransposeMatrixd)( GLdouble* ) = extension_funcs[EXT_glLoadTransposeMatrixd];
TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixd( m );
LEAVE_GL();
}
static void WINAPI wine_glLoadTransposeMatrixdARB( GLdouble* m ) {
void (*func_glLoadTransposeMatrixdARB)( GLdouble* ) = extension_funcs[EXT_glLoadTransposeMatrixdARB];
TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixdARB( m );
LEAVE_GL();
}
static void WINAPI wine_glLoadTransposeMatrixf( GLfloat* m ) {
void (*func_glLoadTransposeMatrixf)( GLfloat* ) = extension_funcs[EXT_glLoadTransposeMatrixf];
TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixf( m );
LEAVE_GL();
}
static void WINAPI wine_glLoadTransposeMatrixfARB( GLfloat* m ) {
void (*func_glLoadTransposeMatrixfARB)( GLfloat* ) = extension_funcs[EXT_glLoadTransposeMatrixfARB];
TRACE("(%p)\n", m );
ENTER_GL();
func_glLoadTransposeMatrixfARB( m );
LEAVE_GL();
}
static void WINAPI wine_glLockArraysEXT( GLint first, GLsizei count ) {
void (*func_glLockArraysEXT)( GLint, GLsizei ) = extension_funcs[EXT_glLockArraysEXT];
TRACE("(%d, %d)\n", first, count );
ENTER_GL();
func_glLockArraysEXT( first, count );
LEAVE_GL();
}
static void WINAPI wine_glMTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) {
void (*func_glMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = extension_funcs[EXT_glMTexCoord2fSGIS];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMTexCoord2fSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMTexCoord2fvSGIS( GLenum target, GLfloat * v ) {
void (*func_glMTexCoord2fvSGIS)( GLenum, GLfloat * ) = extension_funcs[EXT_glMTexCoord2fvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMTexCoord2fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMakeBufferNonResidentNV( GLenum target ) {
void (*func_glMakeBufferNonResidentNV)( GLenum ) = extension_funcs[EXT_glMakeBufferNonResidentNV];
TRACE("(%d)\n", target );
ENTER_GL();
func_glMakeBufferNonResidentNV( target );
LEAVE_GL();
}
static void WINAPI wine_glMakeBufferResidentNV( GLenum target, GLenum access ) {
void (*func_glMakeBufferResidentNV)( GLenum, GLenum ) = extension_funcs[EXT_glMakeBufferResidentNV];
TRACE("(%d, %d)\n", target, access );
ENTER_GL();
func_glMakeBufferResidentNV( target, access );
LEAVE_GL();
}
static void WINAPI wine_glMakeImageHandleNonResidentNV( UINT64 handle ) {
void (*func_glMakeImageHandleNonResidentNV)( UINT64 ) = extension_funcs[EXT_glMakeImageHandleNonResidentNV];
TRACE("(%s)\n", wine_dbgstr_longlong(handle) );
ENTER_GL();
func_glMakeImageHandleNonResidentNV( handle );
LEAVE_GL();
}
static void WINAPI wine_glMakeImageHandleResidentNV( UINT64 handle, GLenum access ) {
void (*func_glMakeImageHandleResidentNV)( UINT64, GLenum ) = extension_funcs[EXT_glMakeImageHandleResidentNV];
TRACE("(%s, %d)\n", wine_dbgstr_longlong(handle), access );
ENTER_GL();
func_glMakeImageHandleResidentNV( handle, access );
LEAVE_GL();
}
static void WINAPI wine_glMakeNamedBufferNonResidentNV( GLuint buffer ) {
void (*func_glMakeNamedBufferNonResidentNV)( GLuint ) = extension_funcs[EXT_glMakeNamedBufferNonResidentNV];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glMakeNamedBufferNonResidentNV( buffer );
LEAVE_GL();
}
static void WINAPI wine_glMakeNamedBufferResidentNV( GLuint buffer, GLenum access ) {
void (*func_glMakeNamedBufferResidentNV)( GLuint, GLenum ) = extension_funcs[EXT_glMakeNamedBufferResidentNV];
TRACE("(%d, %d)\n", buffer, access );
ENTER_GL();
func_glMakeNamedBufferResidentNV( buffer, access );
LEAVE_GL();
}
static void WINAPI wine_glMakeTextureHandleNonResidentNV( UINT64 handle ) {
void (*func_glMakeTextureHandleNonResidentNV)( UINT64 ) = extension_funcs[EXT_glMakeTextureHandleNonResidentNV];
TRACE("(%s)\n", wine_dbgstr_longlong(handle) );
ENTER_GL();
func_glMakeTextureHandleNonResidentNV( handle );
LEAVE_GL();
}
static void WINAPI wine_glMakeTextureHandleResidentNV( UINT64 handle ) {
void (*func_glMakeTextureHandleResidentNV)( UINT64 ) = extension_funcs[EXT_glMakeTextureHandleResidentNV];
TRACE("(%s)\n", wine_dbgstr_longlong(handle) );
ENTER_GL();
func_glMakeTextureHandleResidentNV( handle );
LEAVE_GL();
}
static GLvoid* WINAPI wine_glMapBuffer( GLenum target, GLenum access ) {
GLvoid* ret_value;
GLvoid* (*func_glMapBuffer)( GLenum, GLenum ) = extension_funcs[EXT_glMapBuffer];
TRACE("(%d, %d)\n", target, access );
ENTER_GL();
ret_value = func_glMapBuffer( target, access );
LEAVE_GL();
return ret_value;
}
static GLvoid* WINAPI wine_glMapBufferARB( GLenum target, GLenum access ) {
GLvoid* ret_value;
GLvoid* (*func_glMapBufferARB)( GLenum, GLenum ) = extension_funcs[EXT_glMapBufferARB];
TRACE("(%d, %d)\n", target, access );
ENTER_GL();
ret_value = func_glMapBufferARB( target, access );
LEAVE_GL();
return ret_value;
}
static GLvoid* WINAPI wine_glMapBufferRange( GLenum target, INT_PTR offset, INT_PTR length, GLbitfield access ) {
GLvoid* ret_value;
GLvoid* (*func_glMapBufferRange)( GLenum, INT_PTR, INT_PTR, GLbitfield ) = extension_funcs[EXT_glMapBufferRange];
TRACE("(%d, %ld, %ld, %d)\n", target, offset, length, access );
ENTER_GL();
ret_value = func_glMapBufferRange( target, offset, length, access );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glMapControlPointsNV( GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, GLvoid* points ) {
void (*func_glMapControlPointsNV)( GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, GLvoid* ) = extension_funcs[EXT_glMapControlPointsNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, index, type, ustride, vstride, uorder, vorder, packed, points );
ENTER_GL();
func_glMapControlPointsNV( target, index, type, ustride, vstride, uorder, vorder, packed, points );
LEAVE_GL();
}
static GLvoid* WINAPI wine_glMapNamedBufferEXT( GLuint buffer, GLenum access ) {
GLvoid* ret_value;
GLvoid* (*func_glMapNamedBufferEXT)( GLuint, GLenum ) = extension_funcs[EXT_glMapNamedBufferEXT];
TRACE("(%d, %d)\n", buffer, access );
ENTER_GL();
ret_value = func_glMapNamedBufferEXT( buffer, access );
LEAVE_GL();
return ret_value;
}
static GLvoid* WINAPI wine_glMapNamedBufferRangeEXT( GLuint buffer, INT_PTR offset, INT_PTR length, GLbitfield access ) {
GLvoid* ret_value;
GLvoid* (*func_glMapNamedBufferRangeEXT)( GLuint, INT_PTR, INT_PTR, GLbitfield ) = extension_funcs[EXT_glMapNamedBufferRangeEXT];
TRACE("(%d, %ld, %ld, %d)\n", buffer, offset, length, access );
ENTER_GL();
ret_value = func_glMapNamedBufferRangeEXT( buffer, offset, length, access );
LEAVE_GL();
return ret_value;
}
static GLvoid* WINAPI wine_glMapObjectBufferATI( GLuint buffer ) {
GLvoid* ret_value;
GLvoid* (*func_glMapObjectBufferATI)( GLuint ) = extension_funcs[EXT_glMapObjectBufferATI];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glMapObjectBufferATI( buffer );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glMapParameterfvNV( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glMapParameterfvNV)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glMapParameterfvNV];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glMapParameterfvNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMapParameterivNV( GLenum target, GLenum pname, GLint* params ) {
void (*func_glMapParameterivNV)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glMapParameterivNV];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glMapParameterivNV( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMapVertexAttrib1dAPPLE( GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) {
void (*func_glMapVertexAttrib1dAPPLE)( GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = extension_funcs[EXT_glMapVertexAttrib1dAPPLE];
TRACE("(%d, %d, %f, %f, %d, %d, %p)\n", index, size, u1, u2, stride, order, points );
ENTER_GL();
func_glMapVertexAttrib1dAPPLE( index, size, u1, u2, stride, order, points );
LEAVE_GL();
}
static void WINAPI wine_glMapVertexAttrib1fAPPLE( GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) {
void (*func_glMapVertexAttrib1fAPPLE)( GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = extension_funcs[EXT_glMapVertexAttrib1fAPPLE];
TRACE("(%d, %d, %f, %f, %d, %d, %p)\n", index, size, u1, u2, stride, order, points );
ENTER_GL();
func_glMapVertexAttrib1fAPPLE( index, size, u1, u2, stride, order, points );
LEAVE_GL();
}
static void WINAPI wine_glMapVertexAttrib2dAPPLE( GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) {
void (*func_glMapVertexAttrib2dAPPLE)( GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble* ) = extension_funcs[EXT_glMapVertexAttrib2dAPPLE];
TRACE("(%d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
ENTER_GL();
func_glMapVertexAttrib2dAPPLE( index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
LEAVE_GL();
}
static void WINAPI wine_glMapVertexAttrib2fAPPLE( GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) {
void (*func_glMapVertexAttrib2fAPPLE)( GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat* ) = extension_funcs[EXT_glMapVertexAttrib2fAPPLE];
TRACE("(%d, %d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
ENTER_GL();
func_glMapVertexAttrib2fAPPLE( index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
LEAVE_GL();
}
static void WINAPI wine_glMatrixFrustumEXT( GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
void (*func_glMatrixFrustumEXT)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMatrixFrustumEXT];
TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", mode, left, right, bottom, top, zNear, zFar );
ENTER_GL();
func_glMatrixFrustumEXT( mode, left, right, bottom, top, zNear, zFar );
LEAVE_GL();
}
static void WINAPI wine_glMatrixIndexPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glMatrixIndexPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glMatrixIndexPointerARB];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glMatrixIndexPointerARB( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glMatrixIndexubvARB( GLint size, GLubyte* indices ) {
void (*func_glMatrixIndexubvARB)( GLint, GLubyte* ) = extension_funcs[EXT_glMatrixIndexubvARB];
TRACE("(%d, %p)\n", size, indices );
ENTER_GL();
func_glMatrixIndexubvARB( size, indices );
LEAVE_GL();
}
static void WINAPI wine_glMatrixIndexuivARB( GLint size, GLuint* indices ) {
void (*func_glMatrixIndexuivARB)( GLint, GLuint* ) = extension_funcs[EXT_glMatrixIndexuivARB];
TRACE("(%d, %p)\n", size, indices );
ENTER_GL();
func_glMatrixIndexuivARB( size, indices );
LEAVE_GL();
}
static void WINAPI wine_glMatrixIndexusvARB( GLint size, GLushort* indices ) {
void (*func_glMatrixIndexusvARB)( GLint, GLushort* ) = extension_funcs[EXT_glMatrixIndexusvARB];
TRACE("(%d, %p)\n", size, indices );
ENTER_GL();
func_glMatrixIndexusvARB( size, indices );
LEAVE_GL();
}
static void WINAPI wine_glMatrixLoadIdentityEXT( GLenum mode ) {
void (*func_glMatrixLoadIdentityEXT)( GLenum ) = extension_funcs[EXT_glMatrixLoadIdentityEXT];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glMatrixLoadIdentityEXT( mode );
LEAVE_GL();
}
static void WINAPI wine_glMatrixLoadTransposedEXT( GLenum mode, GLdouble* m ) {
void (*func_glMatrixLoadTransposedEXT)( GLenum, GLdouble* ) = extension_funcs[EXT_glMatrixLoadTransposedEXT];
TRACE("(%d, %p)\n", mode, m );
ENTER_GL();
func_glMatrixLoadTransposedEXT( mode, m );
LEAVE_GL();
}
static void WINAPI wine_glMatrixLoadTransposefEXT( GLenum mode, GLfloat* m ) {
void (*func_glMatrixLoadTransposefEXT)( GLenum, GLfloat* ) = extension_funcs[EXT_glMatrixLoadTransposefEXT];
TRACE("(%d, %p)\n", mode, m );
ENTER_GL();
func_glMatrixLoadTransposefEXT( mode, m );
LEAVE_GL();
}
static void WINAPI wine_glMatrixLoaddEXT( GLenum mode, GLdouble* m ) {
void (*func_glMatrixLoaddEXT)( GLenum, GLdouble* ) = extension_funcs[EXT_glMatrixLoaddEXT];
TRACE("(%d, %p)\n", mode, m );
ENTER_GL();
func_glMatrixLoaddEXT( mode, m );
LEAVE_GL();
}
static void WINAPI wine_glMatrixLoadfEXT( GLenum mode, GLfloat* m ) {
void (*func_glMatrixLoadfEXT)( GLenum, GLfloat* ) = extension_funcs[EXT_glMatrixLoadfEXT];
TRACE("(%d, %p)\n", mode, m );
ENTER_GL();
func_glMatrixLoadfEXT( mode, m );
LEAVE_GL();
}
static void WINAPI wine_glMatrixMultTransposedEXT( GLenum mode, GLdouble* m ) {
void (*func_glMatrixMultTransposedEXT)( GLenum, GLdouble* ) = extension_funcs[EXT_glMatrixMultTransposedEXT];
TRACE("(%d, %p)\n", mode, m );
ENTER_GL();
func_glMatrixMultTransposedEXT( mode, m );
LEAVE_GL();
}
static void WINAPI wine_glMatrixMultTransposefEXT( GLenum mode, GLfloat* m ) {
void (*func_glMatrixMultTransposefEXT)( GLenum, GLfloat* ) = extension_funcs[EXT_glMatrixMultTransposefEXT];
TRACE("(%d, %p)\n", mode, m );
ENTER_GL();
func_glMatrixMultTransposefEXT( mode, m );
LEAVE_GL();
}
static void WINAPI wine_glMatrixMultdEXT( GLenum mode, GLdouble* m ) {
void (*func_glMatrixMultdEXT)( GLenum, GLdouble* ) = extension_funcs[EXT_glMatrixMultdEXT];
TRACE("(%d, %p)\n", mode, m );
ENTER_GL();
func_glMatrixMultdEXT( mode, m );
LEAVE_GL();
}
static void WINAPI wine_glMatrixMultfEXT( GLenum mode, GLfloat* m ) {
void (*func_glMatrixMultfEXT)( GLenum, GLfloat* ) = extension_funcs[EXT_glMatrixMultfEXT];
TRACE("(%d, %p)\n", mode, m );
ENTER_GL();
func_glMatrixMultfEXT( mode, m );
LEAVE_GL();
}
static void WINAPI wine_glMatrixOrthoEXT( GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
void (*func_glMatrixOrthoEXT)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMatrixOrthoEXT];
TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", mode, left, right, bottom, top, zNear, zFar );
ENTER_GL();
func_glMatrixOrthoEXT( mode, left, right, bottom, top, zNear, zFar );
LEAVE_GL();
}
static void WINAPI wine_glMatrixPopEXT( GLenum mode ) {
void (*func_glMatrixPopEXT)( GLenum ) = extension_funcs[EXT_glMatrixPopEXT];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glMatrixPopEXT( mode );
LEAVE_GL();
}
static void WINAPI wine_glMatrixPushEXT( GLenum mode ) {
void (*func_glMatrixPushEXT)( GLenum ) = extension_funcs[EXT_glMatrixPushEXT];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glMatrixPushEXT( mode );
LEAVE_GL();
}
static void WINAPI wine_glMatrixRotatedEXT( GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glMatrixRotatedEXT)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMatrixRotatedEXT];
TRACE("(%d, %f, %f, %f, %f)\n", mode, angle, x, y, z );
ENTER_GL();
func_glMatrixRotatedEXT( mode, angle, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glMatrixRotatefEXT( GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glMatrixRotatefEXT)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMatrixRotatefEXT];
TRACE("(%d, %f, %f, %f, %f)\n", mode, angle, x, y, z );
ENTER_GL();
func_glMatrixRotatefEXT( mode, angle, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glMatrixScaledEXT( GLenum mode, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glMatrixScaledEXT)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMatrixScaledEXT];
TRACE("(%d, %f, %f, %f)\n", mode, x, y, z );
ENTER_GL();
func_glMatrixScaledEXT( mode, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glMatrixScalefEXT( GLenum mode, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glMatrixScalefEXT)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMatrixScalefEXT];
TRACE("(%d, %f, %f, %f)\n", mode, x, y, z );
ENTER_GL();
func_glMatrixScalefEXT( mode, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glMatrixTranslatedEXT( GLenum mode, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glMatrixTranslatedEXT)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMatrixTranslatedEXT];
TRACE("(%d, %f, %f, %f)\n", mode, x, y, z );
ENTER_GL();
func_glMatrixTranslatedEXT( mode, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glMatrixTranslatefEXT( GLenum mode, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glMatrixTranslatefEXT)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMatrixTranslatefEXT];
TRACE("(%d, %f, %f, %f)\n", mode, x, y, z );
ENTER_GL();
func_glMatrixTranslatefEXT( mode, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glMemoryBarrier( GLbitfield barriers ) {
void (*func_glMemoryBarrier)( GLbitfield ) = extension_funcs[EXT_glMemoryBarrier];
TRACE("(%d)\n", barriers );
ENTER_GL();
func_glMemoryBarrier( barriers );
LEAVE_GL();
}
static void WINAPI wine_glMemoryBarrierEXT( GLbitfield barriers ) {
void (*func_glMemoryBarrierEXT)( GLbitfield ) = extension_funcs[EXT_glMemoryBarrierEXT];
TRACE("(%d)\n", barriers );
ENTER_GL();
func_glMemoryBarrierEXT( barriers );
LEAVE_GL();
}
static void WINAPI wine_glMinSampleShading( GLfloat value ) {
void (*func_glMinSampleShading)( GLfloat ) = extension_funcs[EXT_glMinSampleShading];
TRACE("(%f)\n", value );
ENTER_GL();
func_glMinSampleShading( value );
LEAVE_GL();
}
static void WINAPI wine_glMinSampleShadingARB( GLfloat value ) {
void (*func_glMinSampleShadingARB)( GLfloat ) = extension_funcs[EXT_glMinSampleShadingARB];
TRACE("(%f)\n", value );
ENTER_GL();
func_glMinSampleShadingARB( value );
LEAVE_GL();
}
static void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) {
void (*func_glMinmax)( GLenum, GLenum, GLboolean ) = extension_funcs[EXT_glMinmax];
TRACE("(%d, %d, %d)\n", target, internalformat, sink );
ENTER_GL();
func_glMinmax( target, internalformat, sink );
LEAVE_GL();
}
static void WINAPI wine_glMinmaxEXT( GLenum target, GLenum internalformat, GLboolean sink ) {
void (*func_glMinmaxEXT)( GLenum, GLenum, GLboolean ) = extension_funcs[EXT_glMinmaxEXT];
TRACE("(%d, %d, %d)\n", target, internalformat, sink );
ENTER_GL();
func_glMinmaxEXT( target, internalformat, sink );
LEAVE_GL();
}
static void WINAPI wine_glMultTransposeMatrixd( GLdouble* m ) {
void (*func_glMultTransposeMatrixd)( GLdouble* ) = extension_funcs[EXT_glMultTransposeMatrixd];
TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixd( m );
LEAVE_GL();
}
static void WINAPI wine_glMultTransposeMatrixdARB( GLdouble* m ) {
void (*func_glMultTransposeMatrixdARB)( GLdouble* ) = extension_funcs[EXT_glMultTransposeMatrixdARB];
TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixdARB( m );
LEAVE_GL();
}
static void WINAPI wine_glMultTransposeMatrixf( GLfloat* m ) {
void (*func_glMultTransposeMatrixf)( GLfloat* ) = extension_funcs[EXT_glMultTransposeMatrixf];
TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixf( m );
LEAVE_GL();
}
static void WINAPI wine_glMultTransposeMatrixfARB( GLfloat* m ) {
void (*func_glMultTransposeMatrixfARB)( GLfloat* ) = extension_funcs[EXT_glMultTransposeMatrixfARB];
TRACE("(%p)\n", m );
ENTER_GL();
func_glMultTransposeMatrixfARB( m );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawArrays( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
void (*func_glMultiDrawArrays)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[EXT_glMultiDrawArrays];
TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glMultiDrawArrays( mode, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawArraysEXT( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
void (*func_glMultiDrawArraysEXT)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[EXT_glMultiDrawArraysEXT];
TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glMultiDrawArraysEXT( mode, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawArraysIndirectAMD( GLenum mode, GLvoid* indirect, GLsizei primcount, GLsizei stride ) {
void (*func_glMultiDrawArraysIndirectAMD)( GLenum, GLvoid*, GLsizei, GLsizei ) = extension_funcs[EXT_glMultiDrawArraysIndirectAMD];
TRACE("(%d, %p, %d, %d)\n", mode, indirect, primcount, stride );
ENTER_GL();
func_glMultiDrawArraysIndirectAMD( mode, indirect, primcount, stride );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawElementArrayAPPLE( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) {
void (*func_glMultiDrawElementArrayAPPLE)( GLenum, GLint*, GLsizei*, GLsizei ) = extension_funcs[EXT_glMultiDrawElementArrayAPPLE];
TRACE("(%d, %p, %p, %d)\n", mode, first, count, primcount );
ENTER_GL();
func_glMultiDrawElementArrayAPPLE( mode, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawElements( GLenum mode, GLsizei* count, GLenum type, GLvoid* const* indices, GLsizei primcount ) {
void (*func_glMultiDrawElements)( GLenum, GLsizei*, GLenum, GLvoid* const*, GLsizei ) = extension_funcs[EXT_glMultiDrawElements];
TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glMultiDrawElements( mode, count, type, indices, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawElementsBaseVertex( GLenum mode, GLsizei* count, GLenum type, GLvoid* const* indices, GLsizei primcount, GLint* basevertex ) {
void (*func_glMultiDrawElementsBaseVertex)( GLenum, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint* ) = extension_funcs[EXT_glMultiDrawElementsBaseVertex];
TRACE("(%d, %p, %d, %p, %d, %p)\n", mode, count, type, indices, primcount, basevertex );
ENTER_GL();
func_glMultiDrawElementsBaseVertex( mode, count, type, indices, primcount, basevertex );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawElementsEXT( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) {
void (*func_glMultiDrawElementsEXT)( GLenum, GLsizei*, GLenum, GLvoid**, GLsizei ) = extension_funcs[EXT_glMultiDrawElementsEXT];
TRACE("(%d, %p, %d, %p, %d)\n", mode, count, type, indices, primcount );
ENTER_GL();
func_glMultiDrawElementsEXT( mode, count, type, indices, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawElementsIndirectAMD( GLenum mode, GLenum type, GLvoid* indirect, GLsizei primcount, GLsizei stride ) {
void (*func_glMultiDrawElementsIndirectAMD)( GLenum, GLenum, GLvoid*, GLsizei, GLsizei ) = extension_funcs[EXT_glMultiDrawElementsIndirectAMD];
TRACE("(%d, %d, %p, %d, %d)\n", mode, type, indirect, primcount, stride );
ENTER_GL();
func_glMultiDrawElementsIndirectAMD( mode, type, indirect, primcount, stride );
LEAVE_GL();
}
static void WINAPI wine_glMultiDrawRangeElementArrayAPPLE( GLenum mode, GLuint start, GLuint end, GLint* first, GLsizei* count, GLsizei primcount ) {
void (*func_glMultiDrawRangeElementArrayAPPLE)( GLenum, GLuint, GLuint, GLint*, GLsizei*, GLsizei ) = extension_funcs[EXT_glMultiDrawRangeElementArrayAPPLE];
TRACE("(%d, %d, %d, %p, %p, %d)\n", mode, start, end, first, count, primcount );
ENTER_GL();
func_glMultiDrawRangeElementArrayAPPLE( mode, start, end, first, count, primcount );
LEAVE_GL();
}
static void WINAPI wine_glMultiModeDrawArraysIBM( GLenum* mode, GLint* first, GLsizei* count, GLsizei primcount, GLint modestride ) {
void (*func_glMultiModeDrawArraysIBM)( GLenum*, GLint*, GLsizei*, GLsizei, GLint ) = extension_funcs[EXT_glMultiModeDrawArraysIBM];
TRACE("(%p, %p, %p, %d, %d)\n", mode, first, count, primcount, modestride );
ENTER_GL();
func_glMultiModeDrawArraysIBM( mode, first, count, primcount, modestride );
LEAVE_GL();
}
static void WINAPI wine_glMultiModeDrawElementsIBM( GLenum* mode, GLsizei* count, GLenum type, GLvoid* const* indices, GLsizei primcount, GLint modestride ) {
void (*func_glMultiModeDrawElementsIBM)( GLenum*, GLsizei*, GLenum, GLvoid* const*, GLsizei, GLint ) = extension_funcs[EXT_glMultiModeDrawElementsIBM];
TRACE("(%p, %p, %d, %p, %d, %d)\n", mode, count, type, indices, primcount, modestride );
ENTER_GL();
func_glMultiModeDrawElementsIBM( mode, count, type, indices, primcount, modestride );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexBufferEXT( GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer ) {
void (*func_glMultiTexBufferEXT)( GLenum, GLenum, GLenum, GLuint ) = extension_funcs[EXT_glMultiTexBufferEXT];
TRACE("(%d, %d, %d, %d)\n", texunit, target, internalformat, buffer );
ENTER_GL();
func_glMultiTexBufferEXT( texunit, target, internalformat, buffer );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1d( GLenum target, GLdouble s ) {
void (*func_glMultiTexCoord1d)( GLenum, GLdouble ) = extension_funcs[EXT_glMultiTexCoord1d];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1d( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) {
void (*func_glMultiTexCoord1dARB)( GLenum, GLdouble ) = extension_funcs[EXT_glMultiTexCoord1dARB];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1dARB( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dSGIS( GLenum target, GLdouble s ) {
void (*func_glMultiTexCoord1dSGIS)( GLenum, GLdouble ) = extension_funcs[EXT_glMultiTexCoord1dSGIS];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1dSGIS( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dv( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord1dv)( GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexCoord1dv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1dv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord1dvARB)( GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexCoord1dvARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1dvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1dvSGIS( GLenum target, GLdouble * v ) {
void (*func_glMultiTexCoord1dvSGIS)( GLenum, GLdouble * ) = extension_funcs[EXT_glMultiTexCoord1dvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1dvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1f( GLenum target, GLfloat s ) {
void (*func_glMultiTexCoord1f)( GLenum, GLfloat ) = extension_funcs[EXT_glMultiTexCoord1f];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1f( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) {
void (*func_glMultiTexCoord1fARB)( GLenum, GLfloat ) = extension_funcs[EXT_glMultiTexCoord1fARB];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1fARB( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fSGIS( GLenum target, GLfloat s ) {
void (*func_glMultiTexCoord1fSGIS)( GLenum, GLfloat ) = extension_funcs[EXT_glMultiTexCoord1fSGIS];
TRACE("(%d, %f)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1fSGIS( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fv( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord1fv)( GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexCoord1fv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1fv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord1fvARB)( GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexCoord1fvARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1fvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1fvSGIS( GLenum target, const GLfloat * v ) {
void (*func_glMultiTexCoord1fvSGIS)( GLenum, const GLfloat * ) = extension_funcs[EXT_glMultiTexCoord1fvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1hNV( GLenum target, unsigned short s ) {
void (*func_glMultiTexCoord1hNV)( GLenum, unsigned short ) = extension_funcs[EXT_glMultiTexCoord1hNV];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1hNV( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1hvNV( GLenum target, unsigned short* v ) {
void (*func_glMultiTexCoord1hvNV)( GLenum, unsigned short* ) = extension_funcs[EXT_glMultiTexCoord1hvNV];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1hvNV( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1i( GLenum target, GLint s ) {
void (*func_glMultiTexCoord1i)( GLenum, GLint ) = extension_funcs[EXT_glMultiTexCoord1i];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1i( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) {
void (*func_glMultiTexCoord1iARB)( GLenum, GLint ) = extension_funcs[EXT_glMultiTexCoord1iARB];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1iARB( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1iSGIS( GLenum target, GLint s ) {
void (*func_glMultiTexCoord1iSGIS)( GLenum, GLint ) = extension_funcs[EXT_glMultiTexCoord1iSGIS];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1iSGIS( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1iv( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord1iv)( GLenum, GLint* ) = extension_funcs[EXT_glMultiTexCoord1iv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1iv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord1ivARB)( GLenum, GLint* ) = extension_funcs[EXT_glMultiTexCoord1ivARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1ivARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1ivSGIS( GLenum target, GLint * v ) {
void (*func_glMultiTexCoord1ivSGIS)( GLenum, GLint * ) = extension_funcs[EXT_glMultiTexCoord1ivSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1ivSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1s( GLenum target, GLshort s ) {
void (*func_glMultiTexCoord1s)( GLenum, GLshort ) = extension_funcs[EXT_glMultiTexCoord1s];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1s( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) {
void (*func_glMultiTexCoord1sARB)( GLenum, GLshort ) = extension_funcs[EXT_glMultiTexCoord1sARB];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1sARB( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1sSGIS( GLenum target, GLshort s ) {
void (*func_glMultiTexCoord1sSGIS)( GLenum, GLshort ) = extension_funcs[EXT_glMultiTexCoord1sSGIS];
TRACE("(%d, %d)\n", target, s );
ENTER_GL();
func_glMultiTexCoord1sSGIS( target, s );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1sv( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord1sv)( GLenum, GLshort* ) = extension_funcs[EXT_glMultiTexCoord1sv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1sv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord1svARB)( GLenum, GLshort* ) = extension_funcs[EXT_glMultiTexCoord1svARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1svARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord1svSGIS( GLenum target, GLshort * v ) {
void (*func_glMultiTexCoord1svSGIS)( GLenum, GLshort * ) = extension_funcs[EXT_glMultiTexCoord1svSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord1svSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ) {
void (*func_glMultiTexCoord2d)( GLenum, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord2d];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2d( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) {
void (*func_glMultiTexCoord2dARB)( GLenum, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord2dARB];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2dARB( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dSGIS( GLenum target, GLdouble s, GLdouble t ) {
void (*func_glMultiTexCoord2dSGIS)( GLenum, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord2dSGIS];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2dSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dv( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord2dv)( GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexCoord2dv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2dv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord2dvARB)( GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexCoord2dvARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2dvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2dvSGIS( GLenum target, GLdouble * v ) {
void (*func_glMultiTexCoord2dvSGIS)( GLenum, GLdouble * ) = extension_funcs[EXT_glMultiTexCoord2dvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2dvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ) {
void (*func_glMultiTexCoord2f)( GLenum, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord2f];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2f( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) {
void (*func_glMultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord2fARB];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2fARB( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fSGIS( GLenum target, GLfloat s, GLfloat t ) {
void (*func_glMultiTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord2fSGIS];
TRACE("(%d, %f, %f)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2fSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fv( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord2fv)( GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexCoord2fv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2fv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord2fvARB)( GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexCoord2fvARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2fvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2fvSGIS( GLenum target, GLfloat * v ) {
void (*func_glMultiTexCoord2fvSGIS)( GLenum, GLfloat * ) = extension_funcs[EXT_glMultiTexCoord2fvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2hNV( GLenum target, unsigned short s, unsigned short t ) {
void (*func_glMultiTexCoord2hNV)( GLenum, unsigned short, unsigned short ) = extension_funcs[EXT_glMultiTexCoord2hNV];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2hNV( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2hvNV( GLenum target, unsigned short* v ) {
void (*func_glMultiTexCoord2hvNV)( GLenum, unsigned short* ) = extension_funcs[EXT_glMultiTexCoord2hvNV];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2hvNV( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2i( GLenum target, GLint s, GLint t ) {
void (*func_glMultiTexCoord2i)( GLenum, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord2i];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2i( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) {
void (*func_glMultiTexCoord2iARB)( GLenum, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord2iARB];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2iARB( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2iSGIS( GLenum target, GLint s, GLint t ) {
void (*func_glMultiTexCoord2iSGIS)( GLenum, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord2iSGIS];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2iSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2iv( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord2iv)( GLenum, GLint* ) = extension_funcs[EXT_glMultiTexCoord2iv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2iv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord2ivARB)( GLenum, GLint* ) = extension_funcs[EXT_glMultiTexCoord2ivARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2ivARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2ivSGIS( GLenum target, GLint * v ) {
void (*func_glMultiTexCoord2ivSGIS)( GLenum, GLint * ) = extension_funcs[EXT_glMultiTexCoord2ivSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2ivSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ) {
void (*func_glMultiTexCoord2s)( GLenum, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord2s];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2s( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) {
void (*func_glMultiTexCoord2sARB)( GLenum, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord2sARB];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2sARB( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2sSGIS( GLenum target, GLshort s, GLshort t ) {
void (*func_glMultiTexCoord2sSGIS)( GLenum, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord2sSGIS];
TRACE("(%d, %d, %d)\n", target, s, t );
ENTER_GL();
func_glMultiTexCoord2sSGIS( target, s, t );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2sv( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord2sv)( GLenum, GLshort* ) = extension_funcs[EXT_glMultiTexCoord2sv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2sv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord2svARB)( GLenum, GLshort* ) = extension_funcs[EXT_glMultiTexCoord2svARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2svARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord2svSGIS( GLenum target, GLshort * v ) {
void (*func_glMultiTexCoord2svSGIS)( GLenum, GLshort * ) = extension_funcs[EXT_glMultiTexCoord2svSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord2svSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
void (*func_glMultiTexCoord3d)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord3d];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3d( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
void (*func_glMultiTexCoord3dARB)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord3dARB];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3dARB( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r ) {
void (*func_glMultiTexCoord3dSGIS)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord3dSGIS];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3dSGIS( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dv( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord3dv)( GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexCoord3dv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3dv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord3dvARB)( GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexCoord3dvARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3dvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3dvSGIS( GLenum target, GLdouble * v ) {
void (*func_glMultiTexCoord3dvSGIS)( GLenum, GLdouble * ) = extension_funcs[EXT_glMultiTexCoord3dvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3dvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
void (*func_glMultiTexCoord3f)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord3f];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3f( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
void (*func_glMultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord3fARB];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3fARB( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r ) {
void (*func_glMultiTexCoord3fSGIS)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord3fSGIS];
TRACE("(%d, %f, %f, %f)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3fSGIS( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fv( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord3fv)( GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexCoord3fv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3fv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord3fvARB)( GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexCoord3fvARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3fvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3fvSGIS( GLenum target, GLfloat * v ) {
void (*func_glMultiTexCoord3fvSGIS)( GLenum, GLfloat * ) = extension_funcs[EXT_glMultiTexCoord3fvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r ) {
void (*func_glMultiTexCoord3hNV)( GLenum, unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glMultiTexCoord3hNV];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3hNV( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3hvNV( GLenum target, unsigned short* v ) {
void (*func_glMultiTexCoord3hvNV)( GLenum, unsigned short* ) = extension_funcs[EXT_glMultiTexCoord3hvNV];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3hvNV( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ) {
void (*func_glMultiTexCoord3i)( GLenum, GLint, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord3i];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3i( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) {
void (*func_glMultiTexCoord3iARB)( GLenum, GLint, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord3iARB];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3iARB( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3iSGIS( GLenum target, GLint s, GLint t, GLint r ) {
void (*func_glMultiTexCoord3iSGIS)( GLenum, GLint, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord3iSGIS];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3iSGIS( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3iv( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord3iv)( GLenum, GLint* ) = extension_funcs[EXT_glMultiTexCoord3iv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3iv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord3ivARB)( GLenum, GLint* ) = extension_funcs[EXT_glMultiTexCoord3ivARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3ivARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3ivSGIS( GLenum target, GLint * v ) {
void (*func_glMultiTexCoord3ivSGIS)( GLenum, GLint * ) = extension_funcs[EXT_glMultiTexCoord3ivSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3ivSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ) {
void (*func_glMultiTexCoord3s)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord3s];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3s( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) {
void (*func_glMultiTexCoord3sARB)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord3sARB];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3sARB( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3sSGIS( GLenum target, GLshort s, GLshort t, GLshort r ) {
void (*func_glMultiTexCoord3sSGIS)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord3sSGIS];
TRACE("(%d, %d, %d, %d)\n", target, s, t, r );
ENTER_GL();
func_glMultiTexCoord3sSGIS( target, s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3sv( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord3sv)( GLenum, GLshort* ) = extension_funcs[EXT_glMultiTexCoord3sv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3sv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord3svARB)( GLenum, GLshort* ) = extension_funcs[EXT_glMultiTexCoord3svARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3svARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord3svSGIS( GLenum target, GLshort * v ) {
void (*func_glMultiTexCoord3svSGIS)( GLenum, GLshort * ) = extension_funcs[EXT_glMultiTexCoord3svSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord3svSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
void (*func_glMultiTexCoord4d)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord4d];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4d( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
void (*func_glMultiTexCoord4dARB)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord4dARB];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4dARB( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dSGIS( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
void (*func_glMultiTexCoord4dSGIS)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glMultiTexCoord4dSGIS];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4dSGIS( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dv( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord4dv)( GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexCoord4dv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4dv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) {
void (*func_glMultiTexCoord4dvARB)( GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexCoord4dvARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4dvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4dvSGIS( GLenum target, GLdouble * v ) {
void (*func_glMultiTexCoord4dvSGIS)( GLenum, GLdouble * ) = extension_funcs[EXT_glMultiTexCoord4dvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4dvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
void (*func_glMultiTexCoord4f)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord4f];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4f( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
void (*func_glMultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord4fARB];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4fARB( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fSGIS( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
void (*func_glMultiTexCoord4fSGIS)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glMultiTexCoord4fSGIS];
TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4fSGIS( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fv( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord4fv)( GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexCoord4fv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4fv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) {
void (*func_glMultiTexCoord4fvARB)( GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexCoord4fvARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4fvARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4fvSGIS( GLenum target, GLfloat * v ) {
void (*func_glMultiTexCoord4fvSGIS)( GLenum, GLfloat * ) = extension_funcs[EXT_glMultiTexCoord4fvSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4fvSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4hNV( GLenum target, unsigned short s, unsigned short t, unsigned short r, unsigned short q ) {
void (*func_glMultiTexCoord4hNV)( GLenum, unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glMultiTexCoord4hNV];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4hNV( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4hvNV( GLenum target, unsigned short* v ) {
void (*func_glMultiTexCoord4hvNV)( GLenum, unsigned short* ) = extension_funcs[EXT_glMultiTexCoord4hvNV];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4hvNV( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
void (*func_glMultiTexCoord4i)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord4i];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4i( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
void (*func_glMultiTexCoord4iARB)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord4iARB];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4iARB( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4iSGIS( GLenum target, GLint s, GLint t, GLint r, GLint q ) {
void (*func_glMultiTexCoord4iSGIS)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glMultiTexCoord4iSGIS];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4iSGIS( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4iv( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord4iv)( GLenum, GLint* ) = extension_funcs[EXT_glMultiTexCoord4iv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4iv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) {
void (*func_glMultiTexCoord4ivARB)( GLenum, GLint* ) = extension_funcs[EXT_glMultiTexCoord4ivARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4ivARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4ivSGIS( GLenum target, GLint * v ) {
void (*func_glMultiTexCoord4ivSGIS)( GLenum, GLint * ) = extension_funcs[EXT_glMultiTexCoord4ivSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4ivSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
void (*func_glMultiTexCoord4s)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord4s];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4s( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
void (*func_glMultiTexCoord4sARB)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord4sARB];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4sARB( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4sSGIS( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) {
void (*func_glMultiTexCoord4sSGIS)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glMultiTexCoord4sSGIS];
TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q );
ENTER_GL();
func_glMultiTexCoord4sSGIS( target, s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4sv( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord4sv)( GLenum, GLshort* ) = extension_funcs[EXT_glMultiTexCoord4sv];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4sv( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) {
void (*func_glMultiTexCoord4svARB)( GLenum, GLshort* ) = extension_funcs[EXT_glMultiTexCoord4svARB];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4svARB( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoord4svSGIS( GLenum target, GLshort * v ) {
void (*func_glMultiTexCoord4svSGIS)( GLenum, GLshort * ) = extension_funcs[EXT_glMultiTexCoord4svSGIS];
TRACE("(%d, %p)\n", target, v );
ENTER_GL();
func_glMultiTexCoord4svSGIS( target, v );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordP1ui( GLenum texture, GLenum type, GLuint coords ) {
void (*func_glMultiTexCoordP1ui)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glMultiTexCoordP1ui];
TRACE("(%d, %d, %d)\n", texture, type, coords );
ENTER_GL();
func_glMultiTexCoordP1ui( texture, type, coords );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordP1uiv( GLenum texture, GLenum type, GLuint* coords ) {
void (*func_glMultiTexCoordP1uiv)( GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glMultiTexCoordP1uiv];
TRACE("(%d, %d, %p)\n", texture, type, coords );
ENTER_GL();
func_glMultiTexCoordP1uiv( texture, type, coords );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordP2ui( GLenum texture, GLenum type, GLuint coords ) {
void (*func_glMultiTexCoordP2ui)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glMultiTexCoordP2ui];
TRACE("(%d, %d, %d)\n", texture, type, coords );
ENTER_GL();
func_glMultiTexCoordP2ui( texture, type, coords );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordP2uiv( GLenum texture, GLenum type, GLuint* coords ) {
void (*func_glMultiTexCoordP2uiv)( GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glMultiTexCoordP2uiv];
TRACE("(%d, %d, %p)\n", texture, type, coords );
ENTER_GL();
func_glMultiTexCoordP2uiv( texture, type, coords );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordP3ui( GLenum texture, GLenum type, GLuint coords ) {
void (*func_glMultiTexCoordP3ui)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glMultiTexCoordP3ui];
TRACE("(%d, %d, %d)\n", texture, type, coords );
ENTER_GL();
func_glMultiTexCoordP3ui( texture, type, coords );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordP3uiv( GLenum texture, GLenum type, GLuint* coords ) {
void (*func_glMultiTexCoordP3uiv)( GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glMultiTexCoordP3uiv];
TRACE("(%d, %d, %p)\n", texture, type, coords );
ENTER_GL();
func_glMultiTexCoordP3uiv( texture, type, coords );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordP4ui( GLenum texture, GLenum type, GLuint coords ) {
void (*func_glMultiTexCoordP4ui)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glMultiTexCoordP4ui];
TRACE("(%d, %d, %d)\n", texture, type, coords );
ENTER_GL();
func_glMultiTexCoordP4ui( texture, type, coords );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordP4uiv( GLenum texture, GLenum type, GLuint* coords ) {
void (*func_glMultiTexCoordP4uiv)( GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glMultiTexCoordP4uiv];
TRACE("(%d, %d, %p)\n", texture, type, coords );
ENTER_GL();
func_glMultiTexCoordP4uiv( texture, type, coords );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordPointerEXT( GLenum texunit, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glMultiTexCoordPointerEXT)( GLenum, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glMultiTexCoordPointerEXT];
TRACE("(%d, %d, %d, %d, %p)\n", texunit, size, type, stride, pointer );
ENTER_GL();
func_glMultiTexCoordPointerEXT( texunit, size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexCoordPointerSGIS( GLenum target, GLint size, GLenum type, GLsizei stride, GLvoid * pointer ) {
void (*func_glMultiTexCoordPointerSGIS)( GLenum, GLint, GLenum, GLsizei, GLvoid * ) = extension_funcs[EXT_glMultiTexCoordPointerSGIS];
TRACE("(%d, %d, %d, %d, %p)\n", target, size, type, stride, pointer );
ENTER_GL();
func_glMultiTexCoordPointerSGIS( target, size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexEnvfEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat param ) {
void (*func_glMultiTexEnvfEXT)( GLenum, GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glMultiTexEnvfEXT];
TRACE("(%d, %d, %d, %f)\n", texunit, target, pname, param );
ENTER_GL();
func_glMultiTexEnvfEXT( texunit, target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexEnvfvEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glMultiTexEnvfvEXT)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexEnvfvEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glMultiTexEnvfvEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexEnviEXT( GLenum texunit, GLenum target, GLenum pname, GLint param ) {
void (*func_glMultiTexEnviEXT)( GLenum, GLenum, GLenum, GLint ) = extension_funcs[EXT_glMultiTexEnviEXT];
TRACE("(%d, %d, %d, %d)\n", texunit, target, pname, param );
ENTER_GL();
func_glMultiTexEnviEXT( texunit, target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexEnvivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) {
void (*func_glMultiTexEnvivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glMultiTexEnvivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glMultiTexEnvivEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexGendEXT( GLenum texunit, GLenum coord, GLenum pname, GLdouble param ) {
void (*func_glMultiTexGendEXT)( GLenum, GLenum, GLenum, GLdouble ) = extension_funcs[EXT_glMultiTexGendEXT];
TRACE("(%d, %d, %d, %f)\n", texunit, coord, pname, param );
ENTER_GL();
func_glMultiTexGendEXT( texunit, coord, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexGendvEXT( GLenum texunit, GLenum coord, GLenum pname, GLdouble* params ) {
void (*func_glMultiTexGendvEXT)( GLenum, GLenum, GLenum, GLdouble* ) = extension_funcs[EXT_glMultiTexGendvEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params );
ENTER_GL();
func_glMultiTexGendvEXT( texunit, coord, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexGenfEXT( GLenum texunit, GLenum coord, GLenum pname, GLfloat param ) {
void (*func_glMultiTexGenfEXT)( GLenum, GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glMultiTexGenfEXT];
TRACE("(%d, %d, %d, %f)\n", texunit, coord, pname, param );
ENTER_GL();
func_glMultiTexGenfEXT( texunit, coord, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexGenfvEXT( GLenum texunit, GLenum coord, GLenum pname, GLfloat* params ) {
void (*func_glMultiTexGenfvEXT)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexGenfvEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params );
ENTER_GL();
func_glMultiTexGenfvEXT( texunit, coord, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexGeniEXT( GLenum texunit, GLenum coord, GLenum pname, GLint param ) {
void (*func_glMultiTexGeniEXT)( GLenum, GLenum, GLenum, GLint ) = extension_funcs[EXT_glMultiTexGeniEXT];
TRACE("(%d, %d, %d, %d)\n", texunit, coord, pname, param );
ENTER_GL();
func_glMultiTexGeniEXT( texunit, coord, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexGenivEXT( GLenum texunit, GLenum coord, GLenum pname, GLint* params ) {
void (*func_glMultiTexGenivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glMultiTexGenivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, coord, pname, params );
ENTER_GL();
func_glMultiTexGenivEXT( texunit, coord, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glMultiTexImage1DEXT)( GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glMultiTexImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, border, format, type, pixels );
ENTER_GL();
func_glMultiTexImage1DEXT( texunit, target, level, internalformat, width, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glMultiTexImage2DEXT)( GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glMultiTexImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, height, border, format, type, pixels );
ENTER_GL();
func_glMultiTexImage2DEXT( texunit, target, level, internalformat, width, height, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexImage3DEXT( GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glMultiTexImage3DEXT)( GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glMultiTexImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, internalformat, width, height, depth, border, format, type, pixels );
ENTER_GL();
func_glMultiTexImage3DEXT( texunit, target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexParameterIivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) {
void (*func_glMultiTexParameterIivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glMultiTexParameterIivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glMultiTexParameterIivEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexParameterIuivEXT( GLenum texunit, GLenum target, GLenum pname, GLuint* params ) {
void (*func_glMultiTexParameterIuivEXT)( GLenum, GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glMultiTexParameterIuivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glMultiTexParameterIuivEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexParameterfEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat param ) {
void (*func_glMultiTexParameterfEXT)( GLenum, GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glMultiTexParameterfEXT];
TRACE("(%d, %d, %d, %f)\n", texunit, target, pname, param );
ENTER_GL();
func_glMultiTexParameterfEXT( texunit, target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexParameterfvEXT( GLenum texunit, GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glMultiTexParameterfvEXT)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glMultiTexParameterfvEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glMultiTexParameterfvEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexParameteriEXT( GLenum texunit, GLenum target, GLenum pname, GLint param ) {
void (*func_glMultiTexParameteriEXT)( GLenum, GLenum, GLenum, GLint ) = extension_funcs[EXT_glMultiTexParameteriEXT];
TRACE("(%d, %d, %d, %d)\n", texunit, target, pname, param );
ENTER_GL();
func_glMultiTexParameteriEXT( texunit, target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexParameterivEXT( GLenum texunit, GLenum target, GLenum pname, GLint* params ) {
void (*func_glMultiTexParameterivEXT)( GLenum, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glMultiTexParameterivEXT];
TRACE("(%d, %d, %d, %p)\n", texunit, target, pname, params );
ENTER_GL();
func_glMultiTexParameterivEXT( texunit, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexRenderbufferEXT( GLenum texunit, GLenum target, GLuint renderbuffer ) {
void (*func_glMultiTexRenderbufferEXT)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glMultiTexRenderbufferEXT];
TRACE("(%d, %d, %d)\n", texunit, target, renderbuffer );
ENTER_GL();
func_glMultiTexRenderbufferEXT( texunit, target, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexSubImage1DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glMultiTexSubImage1DEXT)( GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glMultiTexSubImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, width, format, type, pixels );
ENTER_GL();
func_glMultiTexSubImage1DEXT( texunit, target, level, xoffset, width, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexSubImage2DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glMultiTexSubImage2DEXT)( GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glMultiTexSubImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, yoffset, width, height, format, type, pixels );
ENTER_GL();
func_glMultiTexSubImage2DEXT( texunit, target, level, xoffset, yoffset, width, height, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glMultiTexSubImage3DEXT( GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glMultiTexSubImage3DEXT)( GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glMultiTexSubImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
ENTER_GL();
func_glMultiTexSubImage3DEXT( texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glNamedBufferDataEXT( GLuint buffer, INT_PTR size, GLvoid* data, GLenum usage ) {
void (*func_glNamedBufferDataEXT)( GLuint, INT_PTR, GLvoid*, GLenum ) = extension_funcs[EXT_glNamedBufferDataEXT];
TRACE("(%d, %ld, %p, %d)\n", buffer, size, data, usage );
ENTER_GL();
func_glNamedBufferDataEXT( buffer, size, data, usage );
LEAVE_GL();
}
static void WINAPI wine_glNamedBufferSubDataEXT( GLuint buffer, INT_PTR offset, INT_PTR size, GLvoid* data ) {
void (*func_glNamedBufferSubDataEXT)( GLuint, INT_PTR, INT_PTR, GLvoid* ) = extension_funcs[EXT_glNamedBufferSubDataEXT];
TRACE("(%d, %ld, %ld, %p)\n", buffer, offset, size, data );
ENTER_GL();
func_glNamedBufferSubDataEXT( buffer, offset, size, data );
LEAVE_GL();
}
static void WINAPI wine_glNamedCopyBufferSubDataEXT( GLuint readBuffer, GLuint writeBuffer, INT_PTR readOffset, INT_PTR writeOffset, INT_PTR size ) {
void (*func_glNamedCopyBufferSubDataEXT)( GLuint, GLuint, INT_PTR, INT_PTR, INT_PTR ) = extension_funcs[EXT_glNamedCopyBufferSubDataEXT];
TRACE("(%d, %d, %ld, %ld, %ld)\n", readBuffer, writeBuffer, readOffset, writeOffset, size );
ENTER_GL();
func_glNamedCopyBufferSubDataEXT( readBuffer, writeBuffer, readOffset, writeOffset, size );
LEAVE_GL();
}
static void WINAPI wine_glNamedFramebufferRenderbufferEXT( GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) {
void (*func_glNamedFramebufferRenderbufferEXT)( GLuint, GLenum, GLenum, GLuint ) = extension_funcs[EXT_glNamedFramebufferRenderbufferEXT];
TRACE("(%d, %d, %d, %d)\n", framebuffer, attachment, renderbuffertarget, renderbuffer );
ENTER_GL();
func_glNamedFramebufferRenderbufferEXT( framebuffer, attachment, renderbuffertarget, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glNamedFramebufferTexture1DEXT( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
void (*func_glNamedFramebufferTexture1DEXT)( GLuint, GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glNamedFramebufferTexture1DEXT];
TRACE("(%d, %d, %d, %d, %d)\n", framebuffer, attachment, textarget, texture, level );
ENTER_GL();
func_glNamedFramebufferTexture1DEXT( framebuffer, attachment, textarget, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glNamedFramebufferTexture2DEXT( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) {
void (*func_glNamedFramebufferTexture2DEXT)( GLuint, GLenum, GLenum, GLuint, GLint ) = extension_funcs[EXT_glNamedFramebufferTexture2DEXT];
TRACE("(%d, %d, %d, %d, %d)\n", framebuffer, attachment, textarget, texture, level );
ENTER_GL();
func_glNamedFramebufferTexture2DEXT( framebuffer, attachment, textarget, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glNamedFramebufferTexture3DEXT( GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) {
void (*func_glNamedFramebufferTexture3DEXT)( GLuint, GLenum, GLenum, GLuint, GLint, GLint ) = extension_funcs[EXT_glNamedFramebufferTexture3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", framebuffer, attachment, textarget, texture, level, zoffset );
ENTER_GL();
func_glNamedFramebufferTexture3DEXT( framebuffer, attachment, textarget, texture, level, zoffset );
LEAVE_GL();
}
static void WINAPI wine_glNamedFramebufferTextureEXT( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level ) {
void (*func_glNamedFramebufferTextureEXT)( GLuint, GLenum, GLuint, GLint ) = extension_funcs[EXT_glNamedFramebufferTextureEXT];
TRACE("(%d, %d, %d, %d)\n", framebuffer, attachment, texture, level );
ENTER_GL();
func_glNamedFramebufferTextureEXT( framebuffer, attachment, texture, level );
LEAVE_GL();
}
static void WINAPI wine_glNamedFramebufferTextureFaceEXT( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face ) {
void (*func_glNamedFramebufferTextureFaceEXT)( GLuint, GLenum, GLuint, GLint, GLenum ) = extension_funcs[EXT_glNamedFramebufferTextureFaceEXT];
TRACE("(%d, %d, %d, %d, %d)\n", framebuffer, attachment, texture, level, face );
ENTER_GL();
func_glNamedFramebufferTextureFaceEXT( framebuffer, attachment, texture, level, face );
LEAVE_GL();
}
static void WINAPI wine_glNamedFramebufferTextureLayerEXT( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer ) {
void (*func_glNamedFramebufferTextureLayerEXT)( GLuint, GLenum, GLuint, GLint, GLint ) = extension_funcs[EXT_glNamedFramebufferTextureLayerEXT];
TRACE("(%d, %d, %d, %d, %d)\n", framebuffer, attachment, texture, level, layer );
ENTER_GL();
func_glNamedFramebufferTextureLayerEXT( framebuffer, attachment, texture, level, layer );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameter4dEXT( GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glNamedProgramLocalParameter4dEXT)( GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glNamedProgramLocalParameter4dEXT];
TRACE("(%d, %d, %d, %f, %f, %f, %f)\n", program, target, index, x, y, z, w );
ENTER_GL();
func_glNamedProgramLocalParameter4dEXT( program, target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameter4dvEXT( GLuint program, GLenum target, GLuint index, GLdouble* params ) {
void (*func_glNamedProgramLocalParameter4dvEXT)( GLuint, GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glNamedProgramLocalParameter4dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, index, params );
ENTER_GL();
func_glNamedProgramLocalParameter4dvEXT( program, target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameter4fEXT( GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glNamedProgramLocalParameter4fEXT)( GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glNamedProgramLocalParameter4fEXT];
TRACE("(%d, %d, %d, %f, %f, %f, %f)\n", program, target, index, x, y, z, w );
ENTER_GL();
func_glNamedProgramLocalParameter4fEXT( program, target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameter4fvEXT( GLuint program, GLenum target, GLuint index, GLfloat* params ) {
void (*func_glNamedProgramLocalParameter4fvEXT)( GLuint, GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glNamedProgramLocalParameter4fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, index, params );
ENTER_GL();
func_glNamedProgramLocalParameter4fvEXT( program, target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameterI4iEXT( GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glNamedProgramLocalParameterI4iEXT)( GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glNamedProgramLocalParameterI4iEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", program, target, index, x, y, z, w );
ENTER_GL();
func_glNamedProgramLocalParameterI4iEXT( program, target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameterI4ivEXT( GLuint program, GLenum target, GLuint index, GLint* params ) {
void (*func_glNamedProgramLocalParameterI4ivEXT)( GLuint, GLenum, GLuint, GLint* ) = extension_funcs[EXT_glNamedProgramLocalParameterI4ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, index, params );
ENTER_GL();
func_glNamedProgramLocalParameterI4ivEXT( program, target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameterI4uiEXT( GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) {
void (*func_glNamedProgramLocalParameterI4uiEXT)( GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glNamedProgramLocalParameterI4uiEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", program, target, index, x, y, z, w );
ENTER_GL();
func_glNamedProgramLocalParameterI4uiEXT( program, target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameterI4uivEXT( GLuint program, GLenum target, GLuint index, GLuint* params ) {
void (*func_glNamedProgramLocalParameterI4uivEXT)( GLuint, GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glNamedProgramLocalParameterI4uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, target, index, params );
ENTER_GL();
func_glNamedProgramLocalParameterI4uivEXT( program, target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParameters4fvEXT( GLuint program, GLenum target, GLuint index, GLsizei count, GLfloat* params ) {
void (*func_glNamedProgramLocalParameters4fvEXT)( GLuint, GLenum, GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glNamedProgramLocalParameters4fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, target, index, count, params );
ENTER_GL();
func_glNamedProgramLocalParameters4fvEXT( program, target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParametersI4ivEXT( GLuint program, GLenum target, GLuint index, GLsizei count, GLint* params ) {
void (*func_glNamedProgramLocalParametersI4ivEXT)( GLuint, GLenum, GLuint, GLsizei, GLint* ) = extension_funcs[EXT_glNamedProgramLocalParametersI4ivEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, target, index, count, params );
ENTER_GL();
func_glNamedProgramLocalParametersI4ivEXT( program, target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramLocalParametersI4uivEXT( GLuint program, GLenum target, GLuint index, GLsizei count, GLuint* params ) {
void (*func_glNamedProgramLocalParametersI4uivEXT)( GLuint, GLenum, GLuint, GLsizei, GLuint* ) = extension_funcs[EXT_glNamedProgramLocalParametersI4uivEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, target, index, count, params );
ENTER_GL();
func_glNamedProgramLocalParametersI4uivEXT( program, target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glNamedProgramStringEXT( GLuint program, GLenum target, GLenum format, GLsizei len, GLvoid* string ) {
void (*func_glNamedProgramStringEXT)( GLuint, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glNamedProgramStringEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, target, format, len, string );
ENTER_GL();
func_glNamedProgramStringEXT( program, target, format, len, string );
LEAVE_GL();
}
static void WINAPI wine_glNamedRenderbufferStorageEXT( GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glNamedRenderbufferStorageEXT)( GLuint, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glNamedRenderbufferStorageEXT];
TRACE("(%d, %d, %d, %d)\n", renderbuffer, internalformat, width, height );
ENTER_GL();
func_glNamedRenderbufferStorageEXT( renderbuffer, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glNamedRenderbufferStorageMultisampleCoverageEXT( GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glNamedRenderbufferStorageMultisampleCoverageEXT)( GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glNamedRenderbufferStorageMultisampleCoverageEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", renderbuffer, coverageSamples, colorSamples, internalformat, width, height );
ENTER_GL();
func_glNamedRenderbufferStorageMultisampleCoverageEXT( renderbuffer, coverageSamples, colorSamples, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glNamedRenderbufferStorageMultisampleEXT( GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glNamedRenderbufferStorageMultisampleEXT)( GLuint, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glNamedRenderbufferStorageMultisampleEXT];
TRACE("(%d, %d, %d, %d, %d)\n", renderbuffer, samples, internalformat, width, height );
ENTER_GL();
func_glNamedRenderbufferStorageMultisampleEXT( renderbuffer, samples, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glNamedStringARB( GLenum type, GLint namelen, char* name, GLint stringlen, char* string ) {
void (*func_glNamedStringARB)( GLenum, GLint, char*, GLint, char* ) = extension_funcs[EXT_glNamedStringARB];
TRACE("(%d, %d, %p, %d, %p)\n", type, namelen, name, stringlen, string );
ENTER_GL();
func_glNamedStringARB( type, namelen, name, stringlen, string );
LEAVE_GL();
}
static GLuint WINAPI wine_glNewBufferRegion( GLenum type ) {
GLuint ret_value;
GLuint (*func_glNewBufferRegion)( GLenum ) = extension_funcs[EXT_glNewBufferRegion];
TRACE("(%d)\n", type );
ENTER_GL();
ret_value = func_glNewBufferRegion( type );
LEAVE_GL();
return ret_value;
}
static GLuint WINAPI wine_glNewObjectBufferATI( GLsizei size, GLvoid* pointer, GLenum usage ) {
GLuint ret_value;
GLuint (*func_glNewObjectBufferATI)( GLsizei, GLvoid*, GLenum ) = extension_funcs[EXT_glNewObjectBufferATI];
TRACE("(%d, %p, %d)\n", size, pointer, usage );
ENTER_GL();
ret_value = func_glNewObjectBufferATI( size, pointer, usage );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glNormal3fVertex3fSUN( GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glNormal3fVertex3fSUN];
TRACE("(%f, %f, %f, %f, %f, %f)\n", nx, ny, nz, x, y, z );
ENTER_GL();
func_glNormal3fVertex3fSUN( nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glNormal3fVertex3fvSUN( GLfloat* n, GLfloat* v ) {
void (*func_glNormal3fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[EXT_glNormal3fVertex3fvSUN];
TRACE("(%p, %p)\n", n, v );
ENTER_GL();
func_glNormal3fVertex3fvSUN( n, v );
LEAVE_GL();
}
static void WINAPI wine_glNormal3hNV( unsigned short nx, unsigned short ny, unsigned short nz ) {
void (*func_glNormal3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glNormal3hNV];
TRACE("(%d, %d, %d)\n", nx, ny, nz );
ENTER_GL();
func_glNormal3hNV( nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormal3hvNV( unsigned short* v ) {
void (*func_glNormal3hvNV)( unsigned short* ) = extension_funcs[EXT_glNormal3hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glNormal3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glNormalFormatNV( GLenum type, GLsizei stride ) {
void (*func_glNormalFormatNV)( GLenum, GLsizei ) = extension_funcs[EXT_glNormalFormatNV];
TRACE("(%d, %d)\n", type, stride );
ENTER_GL();
func_glNormalFormatNV( type, stride );
LEAVE_GL();
}
static void WINAPI wine_glNormalP3ui( GLenum type, GLuint coords ) {
void (*func_glNormalP3ui)( GLenum, GLuint ) = extension_funcs[EXT_glNormalP3ui];
TRACE("(%d, %d)\n", type, coords );
ENTER_GL();
func_glNormalP3ui( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalP3uiv( GLenum type, GLuint* coords ) {
void (*func_glNormalP3uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glNormalP3uiv];
TRACE("(%d, %p)\n", type, coords );
ENTER_GL();
func_glNormalP3uiv( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glNormalPointerEXT)( GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[EXT_glNormalPointerEXT];
TRACE("(%d, %d, %d, %p)\n", type, stride, count, pointer );
ENTER_GL();
func_glNormalPointerEXT( type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glNormalPointerListIBM( GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glNormalPointerListIBM)( GLenum, GLint, GLvoid**, GLint ) = extension_funcs[EXT_glNormalPointerListIBM];
TRACE("(%d, %d, %p, %d)\n", type, stride, pointer, ptrstride );
ENTER_GL();
func_glNormalPointerListIBM( type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glNormalPointervINTEL( GLenum type, GLvoid** pointer ) {
void (*func_glNormalPointervINTEL)( GLenum, GLvoid** ) = extension_funcs[EXT_glNormalPointervINTEL];
TRACE("(%d, %p)\n", type, pointer );
ENTER_GL();
func_glNormalPointervINTEL( type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3bATI( GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz ) {
void (*func_glNormalStream3bATI)( GLenum, GLbyte, GLbyte, GLbyte ) = extension_funcs[EXT_glNormalStream3bATI];
TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3bATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3bvATI( GLenum stream, GLbyte* coords ) {
void (*func_glNormalStream3bvATI)( GLenum, GLbyte* ) = extension_funcs[EXT_glNormalStream3bvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3bvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3dATI( GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz ) {
void (*func_glNormalStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glNormalStream3dATI];
TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3dATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glNormalStream3dvATI)( GLenum, GLdouble* ) = extension_funcs[EXT_glNormalStream3dvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3fATI( GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz ) {
void (*func_glNormalStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glNormalStream3fATI];
TRACE("(%d, %f, %f, %f)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3fATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glNormalStream3fvATI)( GLenum, GLfloat* ) = extension_funcs[EXT_glNormalStream3fvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3iATI( GLenum stream, GLint nx, GLint ny, GLint nz ) {
void (*func_glNormalStream3iATI)( GLenum, GLint, GLint, GLint ) = extension_funcs[EXT_glNormalStream3iATI];
TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3iATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3ivATI( GLenum stream, GLint* coords ) {
void (*func_glNormalStream3ivATI)( GLenum, GLint* ) = extension_funcs[EXT_glNormalStream3ivATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3sATI( GLenum stream, GLshort nx, GLshort ny, GLshort nz ) {
void (*func_glNormalStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glNormalStream3sATI];
TRACE("(%d, %d, %d, %d)\n", stream, nx, ny, nz );
ENTER_GL();
func_glNormalStream3sATI( stream, nx, ny, nz );
LEAVE_GL();
}
static void WINAPI wine_glNormalStream3svATI( GLenum stream, GLshort* coords ) {
void (*func_glNormalStream3svATI)( GLenum, GLshort* ) = extension_funcs[EXT_glNormalStream3svATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glNormalStream3svATI( stream, coords );
LEAVE_GL();
}
static GLenum WINAPI wine_glObjectPurgeableAPPLE( GLenum objectType, GLuint name, GLenum option ) {
GLenum ret_value;
GLenum (*func_glObjectPurgeableAPPLE)( GLenum, GLuint, GLenum ) = extension_funcs[EXT_glObjectPurgeableAPPLE];
TRACE("(%d, %d, %d)\n", objectType, name, option );
ENTER_GL();
ret_value = func_glObjectPurgeableAPPLE( objectType, name, option );
LEAVE_GL();
return ret_value;
}
static GLenum WINAPI wine_glObjectUnpurgeableAPPLE( GLenum objectType, GLuint name, GLenum option ) {
GLenum ret_value;
GLenum (*func_glObjectUnpurgeableAPPLE)( GLenum, GLuint, GLenum ) = extension_funcs[EXT_glObjectUnpurgeableAPPLE];
TRACE("(%d, %d, %d)\n", objectType, name, option );
ENTER_GL();
ret_value = func_glObjectUnpurgeableAPPLE( objectType, name, option );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glPNTrianglesfATI( GLenum pname, GLfloat param ) {
void (*func_glPNTrianglesfATI)( GLenum, GLfloat ) = extension_funcs[EXT_glPNTrianglesfATI];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPNTrianglesfATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPNTrianglesiATI( GLenum pname, GLint param ) {
void (*func_glPNTrianglesiATI)( GLenum, GLint ) = extension_funcs[EXT_glPNTrianglesiATI];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPNTrianglesiATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPassTexCoordATI( GLuint dst, GLuint coord, GLenum swizzle ) {
void (*func_glPassTexCoordATI)( GLuint, GLuint, GLenum ) = extension_funcs[EXT_glPassTexCoordATI];
TRACE("(%d, %d, %d)\n", dst, coord, swizzle );
ENTER_GL();
func_glPassTexCoordATI( dst, coord, swizzle );
LEAVE_GL();
}
static void WINAPI wine_glPatchParameterfv( GLenum pname, GLfloat* values ) {
void (*func_glPatchParameterfv)( GLenum, GLfloat* ) = extension_funcs[EXT_glPatchParameterfv];
TRACE("(%d, %p)\n", pname, values );
ENTER_GL();
func_glPatchParameterfv( pname, values );
LEAVE_GL();
}
static void WINAPI wine_glPatchParameteri( GLenum pname, GLint value ) {
void (*func_glPatchParameteri)( GLenum, GLint ) = extension_funcs[EXT_glPatchParameteri];
TRACE("(%d, %d)\n", pname, value );
ENTER_GL();
func_glPatchParameteri( pname, value );
LEAVE_GL();
}
static void WINAPI wine_glPathColorGenNV( GLenum color, GLenum genMode, GLenum colorFormat, GLfloat* coeffs ) {
void (*func_glPathColorGenNV)( GLenum, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glPathColorGenNV];
TRACE("(%d, %d, %d, %p)\n", color, genMode, colorFormat, coeffs );
ENTER_GL();
func_glPathColorGenNV( color, genMode, colorFormat, coeffs );
LEAVE_GL();
}
static void WINAPI wine_glPathCommandsNV( GLuint path, GLsizei numCommands, GLubyte* commands, GLsizei numCoords, GLenum coordType, GLvoid* coords ) {
void (*func_glPathCommandsNV)( GLuint, GLsizei, GLubyte*, GLsizei, GLenum, GLvoid* ) = extension_funcs[EXT_glPathCommandsNV];
TRACE("(%d, %d, %p, %d, %d, %p)\n", path, numCommands, commands, numCoords, coordType, coords );
ENTER_GL();
func_glPathCommandsNV( path, numCommands, commands, numCoords, coordType, coords );
LEAVE_GL();
}
static void WINAPI wine_glPathCoordsNV( GLuint path, GLsizei numCoords, GLenum coordType, GLvoid* coords ) {
void (*func_glPathCoordsNV)( GLuint, GLsizei, GLenum, GLvoid* ) = extension_funcs[EXT_glPathCoordsNV];
TRACE("(%d, %d, %d, %p)\n", path, numCoords, coordType, coords );
ENTER_GL();
func_glPathCoordsNV( path, numCoords, coordType, coords );
LEAVE_GL();
}
static void WINAPI wine_glPathCoverDepthFuncNV( GLenum func ) {
void (*func_glPathCoverDepthFuncNV)( GLenum ) = extension_funcs[EXT_glPathCoverDepthFuncNV];
TRACE("(%d)\n", func );
ENTER_GL();
func_glPathCoverDepthFuncNV( func );
LEAVE_GL();
}
static void WINAPI wine_glPathDashArrayNV( GLuint path, GLsizei dashCount, GLfloat* dashArray ) {
void (*func_glPathDashArrayNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glPathDashArrayNV];
TRACE("(%d, %d, %p)\n", path, dashCount, dashArray );
ENTER_GL();
func_glPathDashArrayNV( path, dashCount, dashArray );
LEAVE_GL();
}
static void WINAPI wine_glPathFogGenNV( GLenum genMode ) {
void (*func_glPathFogGenNV)( GLenum ) = extension_funcs[EXT_glPathFogGenNV];
TRACE("(%d)\n", genMode );
ENTER_GL();
func_glPathFogGenNV( genMode );
LEAVE_GL();
}
static void WINAPI wine_glPathGlyphRangeNV( GLuint firstPathName, GLenum fontTarget, GLvoid* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale ) {
void (*func_glPathGlyphRangeNV)( GLuint, GLenum, GLvoid*, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat ) = extension_funcs[EXT_glPathGlyphRangeNV];
TRACE("(%d, %d, %p, %d, %d, %d, %d, %d, %f)\n", firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale );
ENTER_GL();
func_glPathGlyphRangeNV( firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale );
LEAVE_GL();
}
static void WINAPI wine_glPathGlyphsNV( GLuint firstPathName, GLenum fontTarget, GLvoid* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, GLvoid* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale ) {
void (*func_glPathGlyphsNV)( GLuint, GLenum, GLvoid*, GLbitfield, GLsizei, GLenum, GLvoid*, GLenum, GLuint, GLfloat ) = extension_funcs[EXT_glPathGlyphsNV];
TRACE("(%d, %d, %p, %d, %d, %d, %p, %d, %d, %f)\n", firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale );
ENTER_GL();
func_glPathGlyphsNV( firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale );
LEAVE_GL();
}
static void WINAPI wine_glPathParameterfNV( GLuint path, GLenum pname, GLfloat value ) {
void (*func_glPathParameterfNV)( GLuint, GLenum, GLfloat ) = extension_funcs[EXT_glPathParameterfNV];
TRACE("(%d, %d, %f)\n", path, pname, value );
ENTER_GL();
func_glPathParameterfNV( path, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glPathParameterfvNV( GLuint path, GLenum pname, GLfloat* value ) {
void (*func_glPathParameterfvNV)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glPathParameterfvNV];
TRACE("(%d, %d, %p)\n", path, pname, value );
ENTER_GL();
func_glPathParameterfvNV( path, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glPathParameteriNV( GLuint path, GLenum pname, GLint value ) {
void (*func_glPathParameteriNV)( GLuint, GLenum, GLint ) = extension_funcs[EXT_glPathParameteriNV];
TRACE("(%d, %d, %d)\n", path, pname, value );
ENTER_GL();
func_glPathParameteriNV( path, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glPathParameterivNV( GLuint path, GLenum pname, GLint* value ) {
void (*func_glPathParameterivNV)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glPathParameterivNV];
TRACE("(%d, %d, %p)\n", path, pname, value );
ENTER_GL();
func_glPathParameterivNV( path, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glPathStencilDepthOffsetNV( GLfloat factor, GLfloat units ) {
void (*func_glPathStencilDepthOffsetNV)( GLfloat, GLfloat ) = extension_funcs[EXT_glPathStencilDepthOffsetNV];
TRACE("(%f, %f)\n", factor, units );
ENTER_GL();
func_glPathStencilDepthOffsetNV( factor, units );
LEAVE_GL();
}
static void WINAPI wine_glPathStencilFuncNV( GLenum func, GLint ref, GLuint mask ) {
void (*func_glPathStencilFuncNV)( GLenum, GLint, GLuint ) = extension_funcs[EXT_glPathStencilFuncNV];
TRACE("(%d, %d, %d)\n", func, ref, mask );
ENTER_GL();
func_glPathStencilFuncNV( func, ref, mask );
LEAVE_GL();
}
static void WINAPI wine_glPathStringNV( GLuint path, GLenum format, GLsizei length, GLvoid* pathString ) {
void (*func_glPathStringNV)( GLuint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glPathStringNV];
TRACE("(%d, %d, %d, %p)\n", path, format, length, pathString );
ENTER_GL();
func_glPathStringNV( path, format, length, pathString );
LEAVE_GL();
}
static void WINAPI wine_glPathSubCommandsNV( GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, GLubyte* commands, GLsizei numCoords, GLenum coordType, GLvoid* coords ) {
void (*func_glPathSubCommandsNV)( GLuint, GLsizei, GLsizei, GLsizei, GLubyte*, GLsizei, GLenum, GLvoid* ) = extension_funcs[EXT_glPathSubCommandsNV];
TRACE("(%d, %d, %d, %d, %p, %d, %d, %p)\n", path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords );
ENTER_GL();
func_glPathSubCommandsNV( path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords );
LEAVE_GL();
}
static void WINAPI wine_glPathSubCoordsNV( GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, GLvoid* coords ) {
void (*func_glPathSubCoordsNV)( GLuint, GLsizei, GLsizei, GLenum, GLvoid* ) = extension_funcs[EXT_glPathSubCoordsNV];
TRACE("(%d, %d, %d, %d, %p)\n", path, coordStart, numCoords, coordType, coords );
ENTER_GL();
func_glPathSubCoordsNV( path, coordStart, numCoords, coordType, coords );
LEAVE_GL();
}
static void WINAPI wine_glPathTexGenNV( GLenum texCoordSet, GLenum genMode, GLint components, GLfloat* coeffs ) {
void (*func_glPathTexGenNV)( GLenum, GLenum, GLint, GLfloat* ) = extension_funcs[EXT_glPathTexGenNV];
TRACE("(%d, %d, %d, %p)\n", texCoordSet, genMode, components, coeffs );
ENTER_GL();
func_glPathTexGenNV( texCoordSet, genMode, components, coeffs );
LEAVE_GL();
}
static void WINAPI wine_glPauseTransformFeedback( void ) {
void (*func_glPauseTransformFeedback)( void ) = extension_funcs[EXT_glPauseTransformFeedback];
TRACE("()\n");
ENTER_GL();
func_glPauseTransformFeedback( );
LEAVE_GL();
}
static void WINAPI wine_glPauseTransformFeedbackNV( void ) {
void (*func_glPauseTransformFeedbackNV)( void ) = extension_funcs[EXT_glPauseTransformFeedbackNV];
TRACE("()\n");
ENTER_GL();
func_glPauseTransformFeedbackNV( );
LEAVE_GL();
}
static void WINAPI wine_glPixelDataRangeNV( GLenum target, GLsizei length, GLvoid* pointer ) {
void (*func_glPixelDataRangeNV)( GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glPixelDataRangeNV];
TRACE("(%d, %d, %p)\n", target, length, pointer );
ENTER_GL();
func_glPixelDataRangeNV( target, length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenParameterfSGIS( GLenum pname, GLfloat param ) {
void (*func_glPixelTexGenParameterfSGIS)( GLenum, GLfloat ) = extension_funcs[EXT_glPixelTexGenParameterfSGIS];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPixelTexGenParameterfSGIS( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenParameterfvSGIS( GLenum pname, GLfloat* params ) {
void (*func_glPixelTexGenParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[EXT_glPixelTexGenParameterfvSGIS];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPixelTexGenParameterfvSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenParameteriSGIS( GLenum pname, GLint param ) {
void (*func_glPixelTexGenParameteriSGIS)( GLenum, GLint ) = extension_funcs[EXT_glPixelTexGenParameteriSGIS];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPixelTexGenParameteriSGIS( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenParameterivSGIS( GLenum pname, GLint* params ) {
void (*func_glPixelTexGenParameterivSGIS)( GLenum, GLint* ) = extension_funcs[EXT_glPixelTexGenParameterivSGIS];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPixelTexGenParameterivSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPixelTexGenSGIX( GLenum mode ) {
void (*func_glPixelTexGenSGIX)( GLenum ) = extension_funcs[EXT_glPixelTexGenSGIX];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glPixelTexGenSGIX( mode );
LEAVE_GL();
}
static void WINAPI wine_glPixelTransformParameterfEXT( GLenum target, GLenum pname, GLfloat param ) {
void (*func_glPixelTransformParameterfEXT)( GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glPixelTransformParameterfEXT];
TRACE("(%d, %d, %f)\n", target, pname, param );
ENTER_GL();
func_glPixelTransformParameterfEXT( target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPixelTransformParameterfvEXT( GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glPixelTransformParameterfvEXT)( GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glPixelTransformParameterfvEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glPixelTransformParameterfvEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPixelTransformParameteriEXT( GLenum target, GLenum pname, GLint param ) {
void (*func_glPixelTransformParameteriEXT)( GLenum, GLenum, GLint ) = extension_funcs[EXT_glPixelTransformParameteriEXT];
TRACE("(%d, %d, %d)\n", target, pname, param );
ENTER_GL();
func_glPixelTransformParameteriEXT( target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPixelTransformParameterivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glPixelTransformParameterivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glPixelTransformParameterivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glPixelTransformParameterivEXT( target, pname, params );
LEAVE_GL();
}
static GLboolean WINAPI wine_glPointAlongPathNV( GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY ) {
GLboolean ret_value;
GLboolean (*func_glPointAlongPathNV)( GLuint, GLsizei, GLsizei, GLfloat, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glPointAlongPathNV];
TRACE("(%d, %d, %d, %f, %p, %p, %p, %p)\n", path, startSegment, numSegments, distance, x, y, tangentX, tangentY );
ENTER_GL();
ret_value = func_glPointAlongPathNV( path, startSegment, numSegments, distance, x, y, tangentX, tangentY );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glPointParameterf( GLenum pname, GLfloat param ) {
void (*func_glPointParameterf)( GLenum, GLfloat ) = extension_funcs[EXT_glPointParameterf];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterf( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfARB( GLenum pname, GLfloat param ) {
void (*func_glPointParameterfARB)( GLenum, GLfloat ) = extension_funcs[EXT_glPointParameterfARB];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterfARB( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfEXT( GLenum pname, GLfloat param ) {
void (*func_glPointParameterfEXT)( GLenum, GLfloat ) = extension_funcs[EXT_glPointParameterfEXT];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterfEXT( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfSGIS( GLenum pname, GLfloat param ) {
void (*func_glPointParameterfSGIS)( GLenum, GLfloat ) = extension_funcs[EXT_glPointParameterfSGIS];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glPointParameterfSGIS( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfv( GLenum pname, GLfloat* params ) {
void (*func_glPointParameterfv)( GLenum, GLfloat* ) = extension_funcs[EXT_glPointParameterfv];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfv( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfvARB( GLenum pname, GLfloat* params ) {
void (*func_glPointParameterfvARB)( GLenum, GLfloat* ) = extension_funcs[EXT_glPointParameterfvARB];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfvARB( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfvEXT( GLenum pname, GLfloat* params ) {
void (*func_glPointParameterfvEXT)( GLenum, GLfloat* ) = extension_funcs[EXT_glPointParameterfvEXT];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfvEXT( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterfvSGIS( GLenum pname, GLfloat* params ) {
void (*func_glPointParameterfvSGIS)( GLenum, GLfloat* ) = extension_funcs[EXT_glPointParameterfvSGIS];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterfvSGIS( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameteri( GLenum pname, GLint param ) {
void (*func_glPointParameteri)( GLenum, GLint ) = extension_funcs[EXT_glPointParameteri];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPointParameteri( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameteriNV( GLenum pname, GLint param ) {
void (*func_glPointParameteriNV)( GLenum, GLint ) = extension_funcs[EXT_glPointParameteriNV];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glPointParameteriNV( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glPointParameteriv( GLenum pname, GLint* params ) {
void (*func_glPointParameteriv)( GLenum, GLint* ) = extension_funcs[EXT_glPointParameteriv];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameteriv( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glPointParameterivNV( GLenum pname, GLint* params ) {
void (*func_glPointParameterivNV)( GLenum, GLint* ) = extension_funcs[EXT_glPointParameterivNV];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glPointParameterivNV( pname, params );
LEAVE_GL();
}
static GLint WINAPI wine_glPollAsyncSGIX( GLuint* markerp ) {
GLint ret_value;
GLint (*func_glPollAsyncSGIX)( GLuint* ) = extension_funcs[EXT_glPollAsyncSGIX];
TRACE("(%p)\n", markerp );
ENTER_GL();
ret_value = func_glPollAsyncSGIX( markerp );
LEAVE_GL();
return ret_value;
}
static GLint WINAPI wine_glPollInstrumentsSGIX( GLint* marker_p ) {
GLint ret_value;
GLint (*func_glPollInstrumentsSGIX)( GLint* ) = extension_funcs[EXT_glPollInstrumentsSGIX];
TRACE("(%p)\n", marker_p );
ENTER_GL();
ret_value = func_glPollInstrumentsSGIX( marker_p );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glPolygonOffsetEXT( GLfloat factor, GLfloat bias ) {
void (*func_glPolygonOffsetEXT)( GLfloat, GLfloat ) = extension_funcs[EXT_glPolygonOffsetEXT];
TRACE("(%f, %f)\n", factor, bias );
ENTER_GL();
func_glPolygonOffsetEXT( factor, bias );
LEAVE_GL();
}
static void WINAPI wine_glPresentFrameDualFillNV( GLuint video_slot, UINT64 minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3 ) {
void (*func_glPresentFrameDualFillNV)( GLuint, UINT64, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint ) = extension_funcs[EXT_glPresentFrameDualFillNV];
TRACE("(%d, %s, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", video_slot, wine_dbgstr_longlong(minPresentTime), beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3 );
ENTER_GL();
func_glPresentFrameDualFillNV( video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3 );
LEAVE_GL();
}
static void WINAPI wine_glPresentFrameKeyedNV( GLuint video_slot, UINT64 minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1 ) {
void (*func_glPresentFrameKeyedNV)( GLuint, UINT64, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint ) = extension_funcs[EXT_glPresentFrameKeyedNV];
TRACE("(%d, %s, %d, %d, %d, %d, %d, %d, %d, %d, %d)\n", video_slot, wine_dbgstr_longlong(minPresentTime), beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1 );
ENTER_GL();
func_glPresentFrameKeyedNV( video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1 );
LEAVE_GL();
}
static void WINAPI wine_glPrimitiveRestartIndex( GLuint index ) {
void (*func_glPrimitiveRestartIndex)( GLuint ) = extension_funcs[EXT_glPrimitiveRestartIndex];
TRACE("(%d)\n", index );
ENTER_GL();
func_glPrimitiveRestartIndex( index );
LEAVE_GL();
}
static void WINAPI wine_glPrimitiveRestartIndexNV( GLuint index ) {
void (*func_glPrimitiveRestartIndexNV)( GLuint ) = extension_funcs[EXT_glPrimitiveRestartIndexNV];
TRACE("(%d)\n", index );
ENTER_GL();
func_glPrimitiveRestartIndexNV( index );
LEAVE_GL();
}
static void WINAPI wine_glPrimitiveRestartNV( void ) {
void (*func_glPrimitiveRestartNV)( void ) = extension_funcs[EXT_glPrimitiveRestartNV];
TRACE("()\n");
ENTER_GL();
func_glPrimitiveRestartNV( );
LEAVE_GL();
}
static void WINAPI wine_glPrioritizeTexturesEXT( GLsizei n, GLuint* textures, GLclampf* priorities ) {
void (*func_glPrioritizeTexturesEXT)( GLsizei, GLuint*, GLclampf* ) = extension_funcs[EXT_glPrioritizeTexturesEXT];
TRACE("(%d, %p, %p)\n", n, textures, priorities );
ENTER_GL();
func_glPrioritizeTexturesEXT( n, textures, priorities );
LEAVE_GL();
}
static void WINAPI wine_glProgramBinary( GLuint program, GLenum binaryFormat, GLvoid* binary, GLsizei length ) {
void (*func_glProgramBinary)( GLuint, GLenum, GLvoid*, GLsizei ) = extension_funcs[EXT_glProgramBinary];
TRACE("(%d, %d, %p, %d)\n", program, binaryFormat, binary, length );
ENTER_GL();
func_glProgramBinary( program, binaryFormat, binary, length );
LEAVE_GL();
}
static void WINAPI wine_glProgramBufferParametersIivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLint* params ) {
void (*func_glProgramBufferParametersIivNV)( GLenum, GLuint, GLuint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramBufferParametersIivNV];
TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params );
ENTER_GL();
func_glProgramBufferParametersIivNV( target, buffer, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramBufferParametersIuivNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLuint* params ) {
void (*func_glProgramBufferParametersIuivNV)( GLenum, GLuint, GLuint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramBufferParametersIuivNV];
TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params );
ENTER_GL();
func_glProgramBufferParametersIuivNV( target, buffer, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramBufferParametersfvNV( GLenum target, GLuint buffer, GLuint index, GLsizei count, GLfloat* params ) {
void (*func_glProgramBufferParametersfvNV)( GLenum, GLuint, GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramBufferParametersfvNV];
TRACE("(%d, %d, %d, %d, %p)\n", target, buffer, index, count, params );
ENTER_GL();
func_glProgramBufferParametersfvNV( target, buffer, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramEnvParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramEnvParameter4dARB];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramEnvParameter4dARB( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) {
void (*func_glProgramEnvParameter4dvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glProgramEnvParameter4dvARB];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramEnvParameter4dvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glProgramEnvParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramEnvParameter4fARB];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramEnvParameter4fARB( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) {
void (*func_glProgramEnvParameter4fvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glProgramEnvParameter4fvARB];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramEnvParameter4fvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameterI4iNV( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glProgramEnvParameterI4iNV)( GLenum, GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramEnvParameterI4iNV];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramEnvParameterI4iNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameterI4ivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glProgramEnvParameterI4ivNV)( GLenum, GLuint, GLint* ) = extension_funcs[EXT_glProgramEnvParameterI4ivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramEnvParameterI4ivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameterI4uiNV( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) {
void (*func_glProgramEnvParameterI4uiNV)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramEnvParameterI4uiNV];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramEnvParameterI4uiNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameterI4uivNV( GLenum target, GLuint index, GLuint* params ) {
void (*func_glProgramEnvParameterI4uivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glProgramEnvParameterI4uivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramEnvParameterI4uivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParameters4fvEXT( GLenum target, GLuint index, GLsizei count, GLfloat* params ) {
void (*func_glProgramEnvParameters4fvEXT)( GLenum, GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramEnvParameters4fvEXT];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramEnvParameters4fvEXT( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParametersI4ivNV( GLenum target, GLuint index, GLsizei count, GLint* params ) {
void (*func_glProgramEnvParametersI4ivNV)( GLenum, GLuint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramEnvParametersI4ivNV];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramEnvParametersI4ivNV( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramEnvParametersI4uivNV( GLenum target, GLuint index, GLsizei count, GLuint* params ) {
void (*func_glProgramEnvParametersI4uivNV)( GLenum, GLuint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramEnvParametersI4uivNV];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramEnvParametersI4uivNV( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameter4dARB( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramLocalParameter4dARB)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramLocalParameter4dARB];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramLocalParameter4dARB( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameter4dvARB( GLenum target, GLuint index, GLdouble* params ) {
void (*func_glProgramLocalParameter4dvARB)( GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glProgramLocalParameter4dvARB];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramLocalParameter4dvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameter4fARB( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glProgramLocalParameter4fARB)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramLocalParameter4fARB];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramLocalParameter4fARB( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameter4fvARB( GLenum target, GLuint index, GLfloat* params ) {
void (*func_glProgramLocalParameter4fvARB)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glProgramLocalParameter4fvARB];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramLocalParameter4fvARB( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameterI4iNV( GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glProgramLocalParameterI4iNV)( GLenum, GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramLocalParameterI4iNV];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramLocalParameterI4iNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameterI4ivNV( GLenum target, GLuint index, GLint* params ) {
void (*func_glProgramLocalParameterI4ivNV)( GLenum, GLuint, GLint* ) = extension_funcs[EXT_glProgramLocalParameterI4ivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramLocalParameterI4ivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameterI4uiNV( GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) {
void (*func_glProgramLocalParameterI4uiNV)( GLenum, GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramLocalParameterI4uiNV];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramLocalParameterI4uiNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameterI4uivNV( GLenum target, GLuint index, GLuint* params ) {
void (*func_glProgramLocalParameterI4uivNV)( GLenum, GLuint, GLuint* ) = extension_funcs[EXT_glProgramLocalParameterI4uivNV];
TRACE("(%d, %d, %p)\n", target, index, params );
ENTER_GL();
func_glProgramLocalParameterI4uivNV( target, index, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParameters4fvEXT( GLenum target, GLuint index, GLsizei count, GLfloat* params ) {
void (*func_glProgramLocalParameters4fvEXT)( GLenum, GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramLocalParameters4fvEXT];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramLocalParameters4fvEXT( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParametersI4ivNV( GLenum target, GLuint index, GLsizei count, GLint* params ) {
void (*func_glProgramLocalParametersI4ivNV)( GLenum, GLuint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramLocalParametersI4ivNV];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramLocalParametersI4ivNV( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramLocalParametersI4uivNV( GLenum target, GLuint index, GLsizei count, GLuint* params ) {
void (*func_glProgramLocalParametersI4uivNV)( GLenum, GLuint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramLocalParametersI4uivNV];
TRACE("(%d, %d, %d, %p)\n", target, index, count, params );
ENTER_GL();
func_glProgramLocalParametersI4uivNV( target, index, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramNamedParameter4dNV( GLuint id, GLsizei len, GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramNamedParameter4dNV)( GLuint, GLsizei, GLubyte*, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramNamedParameter4dNV];
TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w );
ENTER_GL();
func_glProgramNamedParameter4dNV( id, len, name, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramNamedParameter4dvNV( GLuint id, GLsizei len, GLubyte* name, GLdouble* v ) {
void (*func_glProgramNamedParameter4dvNV)( GLuint, GLsizei, GLubyte*, GLdouble* ) = extension_funcs[EXT_glProgramNamedParameter4dvNV];
TRACE("(%d, %d, %p, %p)\n", id, len, name, v );
ENTER_GL();
func_glProgramNamedParameter4dvNV( id, len, name, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramNamedParameter4fNV( GLuint id, GLsizei len, GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glProgramNamedParameter4fNV)( GLuint, GLsizei, GLubyte*, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramNamedParameter4fNV];
TRACE("(%d, %d, %p, %f, %f, %f, %f)\n", id, len, name, x, y, z, w );
ENTER_GL();
func_glProgramNamedParameter4fNV( id, len, name, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramNamedParameter4fvNV( GLuint id, GLsizei len, GLubyte* name, GLfloat* v ) {
void (*func_glProgramNamedParameter4fvNV)( GLuint, GLsizei, GLubyte*, GLfloat* ) = extension_funcs[EXT_glProgramNamedParameter4fvNV];
TRACE("(%d, %d, %p, %p)\n", id, len, name, v );
ENTER_GL();
func_glProgramNamedParameter4fvNV( id, len, name, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameter4dNV( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramParameter4dNV)( GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramParameter4dNV];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramParameter4dNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameter4dvNV( GLenum target, GLuint index, GLdouble* v ) {
void (*func_glProgramParameter4dvNV)( GLenum, GLuint, GLdouble* ) = extension_funcs[EXT_glProgramParameter4dvNV];
TRACE("(%d, %d, %p)\n", target, index, v );
ENTER_GL();
func_glProgramParameter4dvNV( target, index, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameter4fNV( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glProgramParameter4fNV)( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramParameter4fNV];
TRACE("(%d, %d, %f, %f, %f, %f)\n", target, index, x, y, z, w );
ENTER_GL();
func_glProgramParameter4fNV( target, index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameter4fvNV( GLenum target, GLuint index, GLfloat* v ) {
void (*func_glProgramParameter4fvNV)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glProgramParameter4fvNV];
TRACE("(%d, %d, %p)\n", target, index, v );
ENTER_GL();
func_glProgramParameter4fvNV( target, index, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameteri( GLuint program, GLenum pname, GLint value ) {
void (*func_glProgramParameteri)( GLuint, GLenum, GLint ) = extension_funcs[EXT_glProgramParameteri];
TRACE("(%d, %d, %d)\n", program, pname, value );
ENTER_GL();
func_glProgramParameteri( program, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameteriARB( GLuint program, GLenum pname, GLint value ) {
void (*func_glProgramParameteriARB)( GLuint, GLenum, GLint ) = extension_funcs[EXT_glProgramParameteriARB];
TRACE("(%d, %d, %d)\n", program, pname, value );
ENTER_GL();
func_glProgramParameteriARB( program, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameteriEXT( GLuint program, GLenum pname, GLint value ) {
void (*func_glProgramParameteriEXT)( GLuint, GLenum, GLint ) = extension_funcs[EXT_glProgramParameteriEXT];
TRACE("(%d, %d, %d)\n", program, pname, value );
ENTER_GL();
func_glProgramParameteriEXT( program, pname, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameters4dvNV( GLenum target, GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glProgramParameters4dvNV)( GLenum, GLuint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramParameters4dvNV];
TRACE("(%d, %d, %d, %p)\n", target, index, count, v );
ENTER_GL();
func_glProgramParameters4dvNV( target, index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramParameters4fvNV( GLenum target, GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glProgramParameters4fvNV)( GLenum, GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramParameters4fvNV];
TRACE("(%d, %d, %d, %p)\n", target, index, count, v );
ENTER_GL();
func_glProgramParameters4fvNV( target, index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glProgramStringARB( GLenum target, GLenum format, GLsizei len, GLvoid* string ) {
void (*func_glProgramStringARB)( GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glProgramStringARB];
TRACE("(%d, %d, %d, %p)\n", target, format, len, string );
ENTER_GL();
func_glProgramStringARB( target, format, len, string );
LEAVE_GL();
}
static void WINAPI wine_glProgramSubroutineParametersuivNV( GLenum target, GLsizei count, GLuint* params ) {
void (*func_glProgramSubroutineParametersuivNV)( GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramSubroutineParametersuivNV];
TRACE("(%d, %d, %p)\n", target, count, params );
ENTER_GL();
func_glProgramSubroutineParametersuivNV( target, count, params );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1d( GLuint program, GLint location, GLdouble v0 ) {
void (*func_glProgramUniform1d)( GLuint, GLint, GLdouble ) = extension_funcs[EXT_glProgramUniform1d];
TRACE("(%d, %d, %f)\n", program, location, v0 );
ENTER_GL();
func_glProgramUniform1d( program, location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1dEXT( GLuint program, GLint location, GLdouble x ) {
void (*func_glProgramUniform1dEXT)( GLuint, GLint, GLdouble ) = extension_funcs[EXT_glProgramUniform1dEXT];
TRACE("(%d, %d, %f)\n", program, location, x );
ENTER_GL();
func_glProgramUniform1dEXT( program, location, x );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1dv( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform1dv)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform1dv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1dv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1dvEXT( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform1dvEXT)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform1dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1dvEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1f( GLuint program, GLint location, GLfloat v0 ) {
void (*func_glProgramUniform1f)( GLuint, GLint, GLfloat ) = extension_funcs[EXT_glProgramUniform1f];
TRACE("(%d, %d, %f)\n", program, location, v0 );
ENTER_GL();
func_glProgramUniform1f( program, location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1fEXT( GLuint program, GLint location, GLfloat v0 ) {
void (*func_glProgramUniform1fEXT)( GLuint, GLint, GLfloat ) = extension_funcs[EXT_glProgramUniform1fEXT];
TRACE("(%d, %d, %f)\n", program, location, v0 );
ENTER_GL();
func_glProgramUniform1fEXT( program, location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1fv( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform1fv)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform1fv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1fv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1fvEXT( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform1fvEXT)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform1fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1fvEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1i( GLuint program, GLint location, GLint v0 ) {
void (*func_glProgramUniform1i)( GLuint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform1i];
TRACE("(%d, %d, %d)\n", program, location, v0 );
ENTER_GL();
func_glProgramUniform1i( program, location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1i64NV( GLuint program, GLint location, INT64 x ) {
void (*func_glProgramUniform1i64NV)( GLuint, GLint, INT64 ) = extension_funcs[EXT_glProgramUniform1i64NV];
TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(x) );
ENTER_GL();
func_glProgramUniform1i64NV( program, location, x );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1i64vNV( GLuint program, GLint location, GLsizei count, INT64* value ) {
void (*func_glProgramUniform1i64vNV)( GLuint, GLint, GLsizei, INT64* ) = extension_funcs[EXT_glProgramUniform1i64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1i64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1iEXT( GLuint program, GLint location, GLint v0 ) {
void (*func_glProgramUniform1iEXT)( GLuint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform1iEXT];
TRACE("(%d, %d, %d)\n", program, location, v0 );
ENTER_GL();
func_glProgramUniform1iEXT( program, location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1iv( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform1iv)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform1iv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1iv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1ivEXT( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform1ivEXT)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform1ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1ivEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1ui( GLuint program, GLint location, GLuint v0 ) {
void (*func_glProgramUniform1ui)( GLuint, GLint, GLuint ) = extension_funcs[EXT_glProgramUniform1ui];
TRACE("(%d, %d, %d)\n", program, location, v0 );
ENTER_GL();
func_glProgramUniform1ui( program, location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1ui64NV( GLuint program, GLint location, UINT64 x ) {
void (*func_glProgramUniform1ui64NV)( GLuint, GLint, UINT64 ) = extension_funcs[EXT_glProgramUniform1ui64NV];
TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(x) );
ENTER_GL();
func_glProgramUniform1ui64NV( program, location, x );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1ui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
void (*func_glProgramUniform1ui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniform1ui64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1ui64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1uiEXT( GLuint program, GLint location, GLuint v0 ) {
void (*func_glProgramUniform1uiEXT)( GLuint, GLint, GLuint ) = extension_funcs[EXT_glProgramUniform1uiEXT];
TRACE("(%d, %d, %d)\n", program, location, v0 );
ENTER_GL();
func_glProgramUniform1uiEXT( program, location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1uiv( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform1uiv)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform1uiv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1uiv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform1uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform1uivEXT)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform1uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform1uivEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2d( GLuint program, GLint location, GLdouble v0, GLdouble v1 ) {
void (*func_glProgramUniform2d)( GLuint, GLint, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform2d];
TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 );
ENTER_GL();
func_glProgramUniform2d( program, location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2dEXT( GLuint program, GLint location, GLdouble x, GLdouble y ) {
void (*func_glProgramUniform2dEXT)( GLuint, GLint, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform2dEXT];
TRACE("(%d, %d, %f, %f)\n", program, location, x, y );
ENTER_GL();
func_glProgramUniform2dEXT( program, location, x, y );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2dv( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform2dv)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform2dv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2dv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2dvEXT( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform2dvEXT)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform2dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2dvEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2f( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) {
void (*func_glProgramUniform2f)( GLuint, GLint, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform2f];
TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 );
ENTER_GL();
func_glProgramUniform2f( program, location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) {
void (*func_glProgramUniform2fEXT)( GLuint, GLint, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform2fEXT];
TRACE("(%d, %d, %f, %f)\n", program, location, v0, v1 );
ENTER_GL();
func_glProgramUniform2fEXT( program, location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2fv( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform2fv)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform2fv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2fv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2fvEXT( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform2fvEXT)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform2fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2fvEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2i( GLuint program, GLint location, GLint v0, GLint v1 ) {
void (*func_glProgramUniform2i)( GLuint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform2i];
TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 );
ENTER_GL();
func_glProgramUniform2i( program, location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2i64NV( GLuint program, GLint location, INT64 x, INT64 y ) {
void (*func_glProgramUniform2i64NV)( GLuint, GLint, INT64, INT64 ) = extension_funcs[EXT_glProgramUniform2i64NV];
TRACE("(%d, %d, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
ENTER_GL();
func_glProgramUniform2i64NV( program, location, x, y );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2i64vNV( GLuint program, GLint location, GLsizei count, INT64* value ) {
void (*func_glProgramUniform2i64vNV)( GLuint, GLint, GLsizei, INT64* ) = extension_funcs[EXT_glProgramUniform2i64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2i64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2iEXT( GLuint program, GLint location, GLint v0, GLint v1 ) {
void (*func_glProgramUniform2iEXT)( GLuint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform2iEXT];
TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 );
ENTER_GL();
func_glProgramUniform2iEXT( program, location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2iv( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform2iv)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform2iv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2iv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2ivEXT( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform2ivEXT)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform2ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2ivEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2ui( GLuint program, GLint location, GLuint v0, GLuint v1 ) {
void (*func_glProgramUniform2ui)( GLuint, GLint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform2ui];
TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 );
ENTER_GL();
func_glProgramUniform2ui( program, location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y ) {
void (*func_glProgramUniform2ui64NV)( GLuint, GLint, UINT64, UINT64 ) = extension_funcs[EXT_glProgramUniform2ui64NV];
TRACE("(%d, %d, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
ENTER_GL();
func_glProgramUniform2ui64NV( program, location, x, y );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2ui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
void (*func_glProgramUniform2ui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniform2ui64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2ui64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1 ) {
void (*func_glProgramUniform2uiEXT)( GLuint, GLint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform2uiEXT];
TRACE("(%d, %d, %d, %d)\n", program, location, v0, v1 );
ENTER_GL();
func_glProgramUniform2uiEXT( program, location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2uiv( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform2uiv)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform2uiv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2uiv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform2uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform2uivEXT)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform2uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform2uivEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3d( GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2 ) {
void (*func_glProgramUniform3d)( GLuint, GLint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform3d];
TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 );
ENTER_GL();
func_glProgramUniform3d( program, location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3dEXT( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glProgramUniform3dEXT)( GLuint, GLint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform3dEXT];
TRACE("(%d, %d, %f, %f, %f)\n", program, location, x, y, z );
ENTER_GL();
func_glProgramUniform3dEXT( program, location, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3dv( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform3dv)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform3dv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3dv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3dvEXT( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform3dvEXT)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform3dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3dvEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
void (*func_glProgramUniform3f)( GLuint, GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform3f];
TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 );
ENTER_GL();
func_glProgramUniform3f( program, location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
void (*func_glProgramUniform3fEXT)( GLuint, GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform3fEXT];
TRACE("(%d, %d, %f, %f, %f)\n", program, location, v0, v1, v2 );
ENTER_GL();
func_glProgramUniform3fEXT( program, location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3fv( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform3fv)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform3fv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3fv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3fvEXT( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform3fvEXT)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform3fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3fvEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) {
void (*func_glProgramUniform3i)( GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform3i];
TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 );
ENTER_GL();
func_glProgramUniform3i( program, location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3i64NV( GLuint program, GLint location, INT64 x, INT64 y, INT64 z ) {
void (*func_glProgramUniform3i64NV)( GLuint, GLint, INT64, INT64, INT64 ) = extension_funcs[EXT_glProgramUniform3i64NV];
TRACE("(%d, %d, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
ENTER_GL();
func_glProgramUniform3i64NV( program, location, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3i64vNV( GLuint program, GLint location, GLsizei count, INT64* value ) {
void (*func_glProgramUniform3i64vNV)( GLuint, GLint, GLsizei, INT64* ) = extension_funcs[EXT_glProgramUniform3i64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3i64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3iEXT( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) {
void (*func_glProgramUniform3iEXT)( GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform3iEXT];
TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 );
ENTER_GL();
func_glProgramUniform3iEXT( program, location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3iv( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform3iv)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform3iv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3iv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3ivEXT( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform3ivEXT)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform3ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3ivEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) {
void (*func_glProgramUniform3ui)( GLuint, GLint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform3ui];
TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 );
ENTER_GL();
func_glProgramUniform3ui( program, location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y, UINT64 z ) {
void (*func_glProgramUniform3ui64NV)( GLuint, GLint, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glProgramUniform3ui64NV];
TRACE("(%d, %d, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
ENTER_GL();
func_glProgramUniform3ui64NV( program, location, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3ui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
void (*func_glProgramUniform3ui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniform3ui64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3ui64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) {
void (*func_glProgramUniform3uiEXT)( GLuint, GLint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform3uiEXT];
TRACE("(%d, %d, %d, %d, %d)\n", program, location, v0, v1, v2 );
ENTER_GL();
func_glProgramUniform3uiEXT( program, location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3uiv( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform3uiv)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform3uiv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3uiv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform3uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform3uivEXT)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform3uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform3uivEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4d( GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) {
void (*func_glProgramUniform4d)( GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform4d];
TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 );
ENTER_GL();
func_glProgramUniform4d( program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4dEXT( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glProgramUniform4dEXT)( GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glProgramUniform4dEXT];
TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, x, y, z, w );
ENTER_GL();
func_glProgramUniform4dEXT( program, location, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4dv( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform4dv)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform4dv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4dv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4dvEXT( GLuint program, GLint location, GLsizei count, GLdouble* value ) {
void (*func_glProgramUniform4dvEXT)( GLuint, GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glProgramUniform4dvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4dvEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4f( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
void (*func_glProgramUniform4f)( GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform4f];
TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 );
ENTER_GL();
func_glProgramUniform4f( program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4fEXT( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
void (*func_glProgramUniform4fEXT)( GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glProgramUniform4fEXT];
TRACE("(%d, %d, %f, %f, %f, %f)\n", program, location, v0, v1, v2, v3 );
ENTER_GL();
func_glProgramUniform4fEXT( program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4fv( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform4fv)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform4fv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4fv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4fvEXT( GLuint program, GLint location, GLsizei count, GLfloat* value ) {
void (*func_glProgramUniform4fvEXT)( GLuint, GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glProgramUniform4fvEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4fvEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4i( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
void (*func_glProgramUniform4i)( GLuint, GLint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform4i];
TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 );
ENTER_GL();
func_glProgramUniform4i( program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4i64NV( GLuint program, GLint location, INT64 x, INT64 y, INT64 z, INT64 w ) {
void (*func_glProgramUniform4i64NV)( GLuint, GLint, INT64, INT64, INT64, INT64 ) = extension_funcs[EXT_glProgramUniform4i64NV];
TRACE("(%d, %d, %s, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
ENTER_GL();
func_glProgramUniform4i64NV( program, location, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4i64vNV( GLuint program, GLint location, GLsizei count, INT64* value ) {
void (*func_glProgramUniform4i64vNV)( GLuint, GLint, GLsizei, INT64* ) = extension_funcs[EXT_glProgramUniform4i64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4i64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4iEXT( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
void (*func_glProgramUniform4iEXT)( GLuint, GLint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glProgramUniform4iEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 );
ENTER_GL();
func_glProgramUniform4iEXT( program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4iv( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform4iv)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform4iv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4iv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4ivEXT( GLuint program, GLint location, GLsizei count, GLint* value ) {
void (*func_glProgramUniform4ivEXT)( GLuint, GLint, GLsizei, GLint* ) = extension_funcs[EXT_glProgramUniform4ivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4ivEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4ui( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
void (*func_glProgramUniform4ui)( GLuint, GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform4ui];
TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 );
ENTER_GL();
func_glProgramUniform4ui( program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4ui64NV( GLuint program, GLint location, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) {
void (*func_glProgramUniform4ui64NV)( GLuint, GLint, UINT64, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glProgramUniform4ui64NV];
TRACE("(%d, %d, %s, %s, %s, %s)\n", program, location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
ENTER_GL();
func_glProgramUniform4ui64NV( program, location, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4ui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
void (*func_glProgramUniform4ui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniform4ui64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4ui64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4uiEXT( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
void (*func_glProgramUniform4uiEXT)( GLuint, GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glProgramUniform4uiEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", program, location, v0, v1, v2, v3 );
ENTER_GL();
func_glProgramUniform4uiEXT( program, location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4uiv( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform4uiv)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform4uiv];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4uiv( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniform4uivEXT( GLuint program, GLint location, GLsizei count, GLuint* value ) {
void (*func_glProgramUniform4uivEXT)( GLuint, GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glProgramUniform4uivEXT];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniform4uivEXT( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformHandleui64NV( GLuint program, GLint location, UINT64 value ) {
void (*func_glProgramUniformHandleui64NV)( GLuint, GLint, UINT64 ) = extension_funcs[EXT_glProgramUniformHandleui64NV];
TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(value) );
ENTER_GL();
func_glProgramUniformHandleui64NV( program, location, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformHandleui64vNV( GLuint program, GLint location, GLsizei count, UINT64* values ) {
void (*func_glProgramUniformHandleui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniformHandleui64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, values );
ENTER_GL();
func_glProgramUniformHandleui64vNV( program, location, count, values );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2x3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2x3dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2x3dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2x3dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2x3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2x3dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2x3dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2x3dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2x3fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2x3fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2x3fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2x3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2x3fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2x3fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2x3fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2x4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2x4dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2x4dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2x4dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2x4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix2x4dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix2x4dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2x4dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2x4fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2x4fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2x4fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix2x4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix2x4fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix2x4fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix2x4fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3x2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3x2dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3x2dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3x2dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3x2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3x2dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3x2dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3x2dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3x2fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3x2fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3x2fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3x2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3x2fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3x2fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3x2fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3x4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3x4dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3x4dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3x4dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3x4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix3x4dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix3x4dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3x4dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3x4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3x4fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3x4fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3x4fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix3x4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix3x4fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix3x4fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix3x4fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4x2dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4x2dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4x2dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4x2dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4x2dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4x2dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4x2dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4x2dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4x2fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4x2fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4x2fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4x2fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4x2fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4x2fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4x2fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4x2fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4x3dv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4x3dv)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4x3dv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4x3dv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4x3dvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glProgramUniformMatrix4x3dvEXT)( GLuint, GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glProgramUniformMatrix4x3dvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4x3dvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4x3fv( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4x3fv)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4x3fv];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4x3fv( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformMatrix4x3fvEXT( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glProgramUniformMatrix4x3fvEXT)( GLuint, GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glProgramUniformMatrix4x3fvEXT];
TRACE("(%d, %d, %d, %d, %p)\n", program, location, count, transpose, value );
ENTER_GL();
func_glProgramUniformMatrix4x3fvEXT( program, location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformui64NV( GLuint program, GLint location, UINT64 value ) {
void (*func_glProgramUniformui64NV)( GLuint, GLint, UINT64 ) = extension_funcs[EXT_glProgramUniformui64NV];
TRACE("(%d, %d, %s)\n", program, location, wine_dbgstr_longlong(value) );
ENTER_GL();
func_glProgramUniformui64NV( program, location, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramUniformui64vNV( GLuint program, GLint location, GLsizei count, UINT64* value ) {
void (*func_glProgramUniformui64vNV)( GLuint, GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glProgramUniformui64vNV];
TRACE("(%d, %d, %d, %p)\n", program, location, count, value );
ENTER_GL();
func_glProgramUniformui64vNV( program, location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glProgramVertexLimitNV( GLenum target, GLint limit ) {
void (*func_glProgramVertexLimitNV)( GLenum, GLint ) = extension_funcs[EXT_glProgramVertexLimitNV];
TRACE("(%d, %d)\n", target, limit );
ENTER_GL();
func_glProgramVertexLimitNV( target, limit );
LEAVE_GL();
}
static void WINAPI wine_glProvokingVertex( GLenum mode ) {
void (*func_glProvokingVertex)( GLenum ) = extension_funcs[EXT_glProvokingVertex];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glProvokingVertex( mode );
LEAVE_GL();
}
static void WINAPI wine_glProvokingVertexEXT( GLenum mode ) {
void (*func_glProvokingVertexEXT)( GLenum ) = extension_funcs[EXT_glProvokingVertexEXT];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glProvokingVertexEXT( mode );
LEAVE_GL();
}
static void WINAPI wine_glPushClientAttribDefaultEXT( GLbitfield mask ) {
void (*func_glPushClientAttribDefaultEXT)( GLbitfield ) = extension_funcs[EXT_glPushClientAttribDefaultEXT];
TRACE("(%d)\n", mask );
ENTER_GL();
func_glPushClientAttribDefaultEXT( mask );
LEAVE_GL();
}
static void WINAPI wine_glQueryCounter( GLuint id, GLenum target ) {
void (*func_glQueryCounter)( GLuint, GLenum ) = extension_funcs[EXT_glQueryCounter];
TRACE("(%d, %d)\n", id, target );
ENTER_GL();
func_glQueryCounter( id, target );
LEAVE_GL();
}
static void WINAPI wine_glReadBufferRegion( GLenum region, GLint x, GLint y, GLsizei width, GLsizei height ) {
void (*func_glReadBufferRegion)( GLenum, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glReadBufferRegion];
TRACE("(%d, %d, %d, %d, %d)\n", region, x, y, width, height );
ENTER_GL();
func_glReadBufferRegion( region, x, y, width, height );
LEAVE_GL();
}
static void WINAPI wine_glReadInstrumentsSGIX( GLint marker ) {
void (*func_glReadInstrumentsSGIX)( GLint ) = extension_funcs[EXT_glReadInstrumentsSGIX];
TRACE("(%d)\n", marker );
ENTER_GL();
func_glReadInstrumentsSGIX( marker );
LEAVE_GL();
}
static void WINAPI wine_glReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid* data ) {
void (*func_glReadnPixelsARB)( GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glReadnPixelsARB];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, bufSize, data );
ENTER_GL();
func_glReadnPixelsARB( x, y, width, height, format, type, bufSize, data );
LEAVE_GL();
}
static void WINAPI wine_glReferencePlaneSGIX( GLdouble* equation ) {
void (*func_glReferencePlaneSGIX)( GLdouble* ) = extension_funcs[EXT_glReferencePlaneSGIX];
TRACE("(%p)\n", equation );
ENTER_GL();
func_glReferencePlaneSGIX( equation );
LEAVE_GL();
}
static void WINAPI wine_glReleaseShaderCompiler( void ) {
void (*func_glReleaseShaderCompiler)( void ) = extension_funcs[EXT_glReleaseShaderCompiler];
TRACE("()\n");
ENTER_GL();
func_glReleaseShaderCompiler( );
LEAVE_GL();
}
static void WINAPI wine_glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorage)( GLenum, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glRenderbufferStorage];
TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height );
ENTER_GL();
func_glRenderbufferStorage( target, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glRenderbufferStorageEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorageEXT)( GLenum, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glRenderbufferStorageEXT];
TRACE("(%d, %d, %d, %d)\n", target, internalformat, width, height );
ENTER_GL();
func_glRenderbufferStorageEXT( target, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glRenderbufferStorageMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorageMultisample)( GLenum, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glRenderbufferStorageMultisample];
TRACE("(%d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height );
ENTER_GL();
func_glRenderbufferStorageMultisample( target, samples, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glRenderbufferStorageMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorageMultisampleCoverageNV)( GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glRenderbufferStorageMultisampleCoverageNV];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, coverageSamples, colorSamples, internalformat, width, height );
ENTER_GL();
func_glRenderbufferStorageMultisampleCoverageNV( target, coverageSamples, colorSamples, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glRenderbufferStorageMultisampleEXT( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glRenderbufferStorageMultisampleEXT)( GLenum, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glRenderbufferStorageMultisampleEXT];
TRACE("(%d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height );
ENTER_GL();
func_glRenderbufferStorageMultisampleEXT( target, samples, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodePointerSUN( GLenum type, GLsizei stride, GLvoid** pointer ) {
void (*func_glReplacementCodePointerSUN)( GLenum, GLsizei, GLvoid** ) = extension_funcs[EXT_glReplacementCodePointerSUN];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glReplacementCodePointerSUN( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeubSUN( GLubyte code ) {
void (*func_glReplacementCodeubSUN)( GLubyte ) = extension_funcs[EXT_glReplacementCodeubSUN];
TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeubSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeubvSUN( GLubyte* code ) {
void (*func_glReplacementCodeubvSUN)( GLubyte* ) = extension_funcs[EXT_glReplacementCodeubvSUN];
TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeubvSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiColor3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glReplacementCodeuiColor3fVertex3fSUN];
TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor3fVertex3fSUN( rc, r, g, b, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* v ) {
void (*func_glReplacementCodeuiColor3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glReplacementCodeuiColor3fVertex3fvSUN];
TRACE("(%p, %p, %p)\n", rc, c, v );
ENTER_GL();
func_glReplacementCodeuiColor3fVertex3fvSUN( rc, c, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glReplacementCodeuiColor4fNormal3fVertex3fSUN];
TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor4fNormal3fVertex3fSUN( rc, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glReplacementCodeuiColor4fNormal3fVertex3fvSUN];
TRACE("(%p, %p, %p, %p)\n", rc, c, n, v );
ENTER_GL();
func_glReplacementCodeuiColor4fNormal3fVertex3fvSUN( rc, c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fSUN( GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiColor4ubVertex3fSUN)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glReplacementCodeuiColor4ubVertex3fSUN];
TRACE("(%d, %d, %d, %d, %d, %f, %f, %f)\n", rc, r, g, b, a, x, y, z );
ENTER_GL();
func_glReplacementCodeuiColor4ubVertex3fSUN( rc, r, g, b, a, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiColor4ubVertex3fvSUN( GLuint* rc, GLubyte* c, GLfloat* v ) {
void (*func_glReplacementCodeuiColor4ubVertex3fvSUN)( GLuint*, GLubyte*, GLfloat* ) = extension_funcs[EXT_glReplacementCodeuiColor4ubVertex3fvSUN];
TRACE("(%p, %p, %p)\n", rc, c, v );
ENTER_GL();
func_glReplacementCodeuiColor4ubVertex3fvSUN( rc, c, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fSUN( GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glReplacementCodeuiNormal3fVertex3fSUN];
TRACE("(%d, %f, %f, %f, %f, %f, %f)\n", rc, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiNormal3fVertex3fSUN( rc, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiNormal3fVertex3fvSUN( GLuint* rc, GLfloat* n, GLfloat* v ) {
void (*func_glReplacementCodeuiNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glReplacementCodeuiNormal3fVertex3fvSUN];
TRACE("(%p, %p, %p)\n", rc, n, v );
ENTER_GL();
func_glReplacementCodeuiNormal3fVertex3fvSUN( rc, n, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiSUN( GLuint code ) {
void (*func_glReplacementCodeuiSUN)( GLuint ) = extension_funcs[EXT_glReplacementCodeuiSUN];
TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeuiSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN];
TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN( rc, s, t, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN];
TRACE("(%p, %p, %p, %p, %p)\n", rc, tc, c, n, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN( rc, tc, c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN];
TRACE("(%d, %f, %f, %f, %f, %f, %f, %f, %f)\n", rc, s, t, nx, ny, nz, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN( rc, s, t, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* n, GLfloat* v ) {
void (*func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN];
TRACE("(%p, %p, %p, %p)\n", rc, tc, n, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN( rc, tc, n, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fSUN( GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiTexCoord2fVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glReplacementCodeuiTexCoord2fVertex3fSUN];
TRACE("(%d, %f, %f, %f, %f, %f)\n", rc, s, t, x, y, z );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fVertex3fSUN( rc, s, t, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiTexCoord2fVertex3fvSUN( GLuint* rc, GLfloat* tc, GLfloat* v ) {
void (*func_glReplacementCodeuiTexCoord2fVertex3fvSUN)( GLuint*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glReplacementCodeuiTexCoord2fVertex3fvSUN];
TRACE("(%p, %p, %p)\n", rc, tc, v );
ENTER_GL();
func_glReplacementCodeuiTexCoord2fVertex3fvSUN( rc, tc, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiVertex3fSUN( GLuint rc, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glReplacementCodeuiVertex3fSUN)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glReplacementCodeuiVertex3fSUN];
TRACE("(%d, %f, %f, %f)\n", rc, x, y, z );
ENTER_GL();
func_glReplacementCodeuiVertex3fSUN( rc, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuiVertex3fvSUN( GLuint* rc, GLfloat* v ) {
void (*func_glReplacementCodeuiVertex3fvSUN)( GLuint*, GLfloat* ) = extension_funcs[EXT_glReplacementCodeuiVertex3fvSUN];
TRACE("(%p, %p)\n", rc, v );
ENTER_GL();
func_glReplacementCodeuiVertex3fvSUN( rc, v );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeuivSUN( GLuint* code ) {
void (*func_glReplacementCodeuivSUN)( GLuint* ) = extension_funcs[EXT_glReplacementCodeuivSUN];
TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeuivSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeusSUN( GLushort code ) {
void (*func_glReplacementCodeusSUN)( GLushort ) = extension_funcs[EXT_glReplacementCodeusSUN];
TRACE("(%d)\n", code );
ENTER_GL();
func_glReplacementCodeusSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glReplacementCodeusvSUN( GLushort* code ) {
void (*func_glReplacementCodeusvSUN)( GLushort* ) = extension_funcs[EXT_glReplacementCodeusvSUN];
TRACE("(%p)\n", code );
ENTER_GL();
func_glReplacementCodeusvSUN( code );
LEAVE_GL();
}
static void WINAPI wine_glRequestResidentProgramsNV( GLsizei n, GLuint* programs ) {
void (*func_glRequestResidentProgramsNV)( GLsizei, GLuint* ) = extension_funcs[EXT_glRequestResidentProgramsNV];
TRACE("(%d, %p)\n", n, programs );
ENTER_GL();
func_glRequestResidentProgramsNV( n, programs );
LEAVE_GL();
}
static void WINAPI wine_glResetHistogram( GLenum target ) {
void (*func_glResetHistogram)( GLenum ) = extension_funcs[EXT_glResetHistogram];
TRACE("(%d)\n", target );
ENTER_GL();
func_glResetHistogram( target );
LEAVE_GL();
}
static void WINAPI wine_glResetHistogramEXT( GLenum target ) {
void (*func_glResetHistogramEXT)( GLenum ) = extension_funcs[EXT_glResetHistogramEXT];
TRACE("(%d)\n", target );
ENTER_GL();
func_glResetHistogramEXT( target );
LEAVE_GL();
}
static void WINAPI wine_glResetMinmax( GLenum target ) {
void (*func_glResetMinmax)( GLenum ) = extension_funcs[EXT_glResetMinmax];
TRACE("(%d)\n", target );
ENTER_GL();
func_glResetMinmax( target );
LEAVE_GL();
}
static void WINAPI wine_glResetMinmaxEXT( GLenum target ) {
void (*func_glResetMinmaxEXT)( GLenum ) = extension_funcs[EXT_glResetMinmaxEXT];
TRACE("(%d)\n", target );
ENTER_GL();
func_glResetMinmaxEXT( target );
LEAVE_GL();
}
static void WINAPI wine_glResizeBuffersMESA( void ) {
void (*func_glResizeBuffersMESA)( void ) = extension_funcs[EXT_glResizeBuffersMESA];
TRACE("()\n");
ENTER_GL();
func_glResizeBuffersMESA( );
LEAVE_GL();
}
static void WINAPI wine_glResumeTransformFeedback( void ) {
void (*func_glResumeTransformFeedback)( void ) = extension_funcs[EXT_glResumeTransformFeedback];
TRACE("()\n");
ENTER_GL();
func_glResumeTransformFeedback( );
LEAVE_GL();
}
static void WINAPI wine_glResumeTransformFeedbackNV( void ) {
void (*func_glResumeTransformFeedbackNV)( void ) = extension_funcs[EXT_glResumeTransformFeedbackNV];
TRACE("()\n");
ENTER_GL();
func_glResumeTransformFeedbackNV( );
LEAVE_GL();
}
static void WINAPI wine_glSampleCoverage( GLfloat value, GLboolean invert ) {
void (*func_glSampleCoverage)( GLfloat, GLboolean ) = extension_funcs[EXT_glSampleCoverage];
TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleCoverage( value, invert );
LEAVE_GL();
}
static void WINAPI wine_glSampleCoverageARB( GLfloat value, GLboolean invert ) {
void (*func_glSampleCoverageARB)( GLfloat, GLboolean ) = extension_funcs[EXT_glSampleCoverageARB];
TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleCoverageARB( value, invert );
LEAVE_GL();
}
static void WINAPI wine_glSampleMapATI( GLuint dst, GLuint interp, GLenum swizzle ) {
void (*func_glSampleMapATI)( GLuint, GLuint, GLenum ) = extension_funcs[EXT_glSampleMapATI];
TRACE("(%d, %d, %d)\n", dst, interp, swizzle );
ENTER_GL();
func_glSampleMapATI( dst, interp, swizzle );
LEAVE_GL();
}
static void WINAPI wine_glSampleMaskEXT( GLclampf value, GLboolean invert ) {
void (*func_glSampleMaskEXT)( GLclampf, GLboolean ) = extension_funcs[EXT_glSampleMaskEXT];
TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleMaskEXT( value, invert );
LEAVE_GL();
}
static void WINAPI wine_glSampleMaskIndexedNV( GLuint index, GLbitfield mask ) {
void (*func_glSampleMaskIndexedNV)( GLuint, GLbitfield ) = extension_funcs[EXT_glSampleMaskIndexedNV];
TRACE("(%d, %d)\n", index, mask );
ENTER_GL();
func_glSampleMaskIndexedNV( index, mask );
LEAVE_GL();
}
static void WINAPI wine_glSampleMaskSGIS( GLclampf value, GLboolean invert ) {
void (*func_glSampleMaskSGIS)( GLclampf, GLboolean ) = extension_funcs[EXT_glSampleMaskSGIS];
TRACE("(%f, %d)\n", value, invert );
ENTER_GL();
func_glSampleMaskSGIS( value, invert );
LEAVE_GL();
}
static void WINAPI wine_glSampleMaski( GLuint index, GLbitfield mask ) {
void (*func_glSampleMaski)( GLuint, GLbitfield ) = extension_funcs[EXT_glSampleMaski];
TRACE("(%d, %d)\n", index, mask );
ENTER_GL();
func_glSampleMaski( index, mask );
LEAVE_GL();
}
static void WINAPI wine_glSamplePatternEXT( GLenum pattern ) {
void (*func_glSamplePatternEXT)( GLenum ) = extension_funcs[EXT_glSamplePatternEXT];
TRACE("(%d)\n", pattern );
ENTER_GL();
func_glSamplePatternEXT( pattern );
LEAVE_GL();
}
static void WINAPI wine_glSamplePatternSGIS( GLenum pattern ) {
void (*func_glSamplePatternSGIS)( GLenum ) = extension_funcs[EXT_glSamplePatternSGIS];
TRACE("(%d)\n", pattern );
ENTER_GL();
func_glSamplePatternSGIS( pattern );
LEAVE_GL();
}
static void WINAPI wine_glSamplerParameterIiv( GLuint sampler, GLenum pname, GLint* param ) {
void (*func_glSamplerParameterIiv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glSamplerParameterIiv];
TRACE("(%d, %d, %p)\n", sampler, pname, param );
ENTER_GL();
func_glSamplerParameterIiv( sampler, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSamplerParameterIuiv( GLuint sampler, GLenum pname, GLuint* param ) {
void (*func_glSamplerParameterIuiv)( GLuint, GLenum, GLuint* ) = extension_funcs[EXT_glSamplerParameterIuiv];
TRACE("(%d, %d, %p)\n", sampler, pname, param );
ENTER_GL();
func_glSamplerParameterIuiv( sampler, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSamplerParameterf( GLuint sampler, GLenum pname, GLfloat param ) {
void (*func_glSamplerParameterf)( GLuint, GLenum, GLfloat ) = extension_funcs[EXT_glSamplerParameterf];
TRACE("(%d, %d, %f)\n", sampler, pname, param );
ENTER_GL();
func_glSamplerParameterf( sampler, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSamplerParameterfv( GLuint sampler, GLenum pname, GLfloat* param ) {
void (*func_glSamplerParameterfv)( GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glSamplerParameterfv];
TRACE("(%d, %d, %p)\n", sampler, pname, param );
ENTER_GL();
func_glSamplerParameterfv( sampler, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSamplerParameteri( GLuint sampler, GLenum pname, GLint param ) {
void (*func_glSamplerParameteri)( GLuint, GLenum, GLint ) = extension_funcs[EXT_glSamplerParameteri];
TRACE("(%d, %d, %d)\n", sampler, pname, param );
ENTER_GL();
func_glSamplerParameteri( sampler, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSamplerParameteriv( GLuint sampler, GLenum pname, GLint* param ) {
void (*func_glSamplerParameteriv)( GLuint, GLenum, GLint* ) = extension_funcs[EXT_glSamplerParameteriv];
TRACE("(%d, %d, %p)\n", sampler, pname, param );
ENTER_GL();
func_glSamplerParameteriv( sampler, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glScissorArrayv( GLuint first, GLsizei count, GLint* v ) {
void (*func_glScissorArrayv)( GLuint, GLsizei, GLint* ) = extension_funcs[EXT_glScissorArrayv];
TRACE("(%d, %d, %p)\n", first, count, v );
ENTER_GL();
func_glScissorArrayv( first, count, v );
LEAVE_GL();
}
static void WINAPI wine_glScissorIndexed( GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height ) {
void (*func_glScissorIndexed)( GLuint, GLint, GLint, GLsizei, GLsizei ) = extension_funcs[EXT_glScissorIndexed];
TRACE("(%d, %d, %d, %d, %d)\n", index, left, bottom, width, height );
ENTER_GL();
func_glScissorIndexed( index, left, bottom, width, height );
LEAVE_GL();
}
static void WINAPI wine_glScissorIndexedv( GLuint index, GLint* v ) {
void (*func_glScissorIndexedv)( GLuint, GLint* ) = extension_funcs[EXT_glScissorIndexedv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glScissorIndexedv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
void (*func_glSecondaryColor3b)( GLbyte, GLbyte, GLbyte ) = extension_funcs[EXT_glSecondaryColor3b];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3b( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) {
void (*func_glSecondaryColor3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[EXT_glSecondaryColor3bEXT];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3bEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3bv( GLbyte* v ) {
void (*func_glSecondaryColor3bv)( GLbyte* ) = extension_funcs[EXT_glSecondaryColor3bv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3bv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3bvEXT( GLbyte* v ) {
void (*func_glSecondaryColor3bvEXT)( GLbyte* ) = extension_funcs[EXT_glSecondaryColor3bvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3bvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
void (*func_glSecondaryColor3d)( GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glSecondaryColor3d];
TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3d( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) {
void (*func_glSecondaryColor3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glSecondaryColor3dEXT];
TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3dEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3dv( GLdouble* v ) {
void (*func_glSecondaryColor3dv)( GLdouble* ) = extension_funcs[EXT_glSecondaryColor3dv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3dv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3dvEXT( GLdouble* v ) {
void (*func_glSecondaryColor3dvEXT)( GLdouble* ) = extension_funcs[EXT_glSecondaryColor3dvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3dvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
void (*func_glSecondaryColor3f)( GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glSecondaryColor3f];
TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3f( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3fEXT( GLfloat red, GLfloat green, GLfloat blue ) {
void (*func_glSecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glSecondaryColor3fEXT];
TRACE("(%f, %f, %f)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3fEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3fv( GLfloat* v ) {
void (*func_glSecondaryColor3fv)( GLfloat* ) = extension_funcs[EXT_glSecondaryColor3fv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3fv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3fvEXT( GLfloat* v ) {
void (*func_glSecondaryColor3fvEXT)( GLfloat* ) = extension_funcs[EXT_glSecondaryColor3fvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3fvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3hNV( unsigned short red, unsigned short green, unsigned short blue ) {
void (*func_glSecondaryColor3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glSecondaryColor3hNV];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3hNV( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3hvNV( unsigned short* v ) {
void (*func_glSecondaryColor3hvNV)( unsigned short* ) = extension_funcs[EXT_glSecondaryColor3hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3i( GLint red, GLint green, GLint blue ) {
void (*func_glSecondaryColor3i)( GLint, GLint, GLint ) = extension_funcs[EXT_glSecondaryColor3i];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3i( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3iEXT( GLint red, GLint green, GLint blue ) {
void (*func_glSecondaryColor3iEXT)( GLint, GLint, GLint ) = extension_funcs[EXT_glSecondaryColor3iEXT];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3iEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3iv( GLint* v ) {
void (*func_glSecondaryColor3iv)( GLint* ) = extension_funcs[EXT_glSecondaryColor3iv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3iv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ivEXT( GLint* v ) {
void (*func_glSecondaryColor3ivEXT)( GLint* ) = extension_funcs[EXT_glSecondaryColor3ivEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3ivEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3s( GLshort red, GLshort green, GLshort blue ) {
void (*func_glSecondaryColor3s)( GLshort, GLshort, GLshort ) = extension_funcs[EXT_glSecondaryColor3s];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3s( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) {
void (*func_glSecondaryColor3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[EXT_glSecondaryColor3sEXT];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3sEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3sv( GLshort* v ) {
void (*func_glSecondaryColor3sv)( GLshort* ) = extension_funcs[EXT_glSecondaryColor3sv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3sv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3svEXT( GLshort* v ) {
void (*func_glSecondaryColor3svEXT)( GLshort* ) = extension_funcs[EXT_glSecondaryColor3svEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3svEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
void (*func_glSecondaryColor3ub)( GLubyte, GLubyte, GLubyte ) = extension_funcs[EXT_glSecondaryColor3ub];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3ub( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ubEXT( GLubyte red, GLubyte green, GLubyte blue ) {
void (*func_glSecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte ) = extension_funcs[EXT_glSecondaryColor3ubEXT];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3ubEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ubv( GLubyte* v ) {
void (*func_glSecondaryColor3ubv)( GLubyte* ) = extension_funcs[EXT_glSecondaryColor3ubv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3ubv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ubvEXT( GLubyte* v ) {
void (*func_glSecondaryColor3ubvEXT)( GLubyte* ) = extension_funcs[EXT_glSecondaryColor3ubvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3ubvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) {
void (*func_glSecondaryColor3ui)( GLuint, GLuint, GLuint ) = extension_funcs[EXT_glSecondaryColor3ui];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3ui( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) {
void (*func_glSecondaryColor3uiEXT)( GLuint, GLuint, GLuint ) = extension_funcs[EXT_glSecondaryColor3uiEXT];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3uiEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3uiv( GLuint* v ) {
void (*func_glSecondaryColor3uiv)( GLuint* ) = extension_funcs[EXT_glSecondaryColor3uiv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3uiv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3uivEXT( GLuint* v ) {
void (*func_glSecondaryColor3uivEXT)( GLuint* ) = extension_funcs[EXT_glSecondaryColor3uivEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3uivEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3us( GLushort red, GLushort green, GLushort blue ) {
void (*func_glSecondaryColor3us)( GLushort, GLushort, GLushort ) = extension_funcs[EXT_glSecondaryColor3us];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3us( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) {
void (*func_glSecondaryColor3usEXT)( GLushort, GLushort, GLushort ) = extension_funcs[EXT_glSecondaryColor3usEXT];
TRACE("(%d, %d, %d)\n", red, green, blue );
ENTER_GL();
func_glSecondaryColor3usEXT( red, green, blue );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3usv( GLushort* v ) {
void (*func_glSecondaryColor3usv)( GLushort* ) = extension_funcs[EXT_glSecondaryColor3usv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3usv( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColor3usvEXT( GLushort* v ) {
void (*func_glSecondaryColor3usvEXT)( GLushort* ) = extension_funcs[EXT_glSecondaryColor3usvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glSecondaryColor3usvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorFormatNV( GLint size, GLenum type, GLsizei stride ) {
void (*func_glSecondaryColorFormatNV)( GLint, GLenum, GLsizei ) = extension_funcs[EXT_glSecondaryColorFormatNV];
TRACE("(%d, %d, %d)\n", size, type, stride );
ENTER_GL();
func_glSecondaryColorFormatNV( size, type, stride );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorP3ui( GLenum type, GLuint color ) {
void (*func_glSecondaryColorP3ui)( GLenum, GLuint ) = extension_funcs[EXT_glSecondaryColorP3ui];
TRACE("(%d, %d)\n", type, color );
ENTER_GL();
func_glSecondaryColorP3ui( type, color );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorP3uiv( GLenum type, GLuint* color ) {
void (*func_glSecondaryColorP3uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glSecondaryColorP3uiv];
TRACE("(%d, %p)\n", type, color );
ENTER_GL();
func_glSecondaryColorP3uiv( type, color );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glSecondaryColorPointer)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glSecondaryColorPointer];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glSecondaryColorPointer( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glSecondaryColorPointerEXT)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glSecondaryColorPointerEXT];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glSecondaryColorPointerEXT( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glSecondaryColorPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glSecondaryColorPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[EXT_glSecondaryColorPointerListIBM];
TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glSecondaryColorPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glSelectPerfMonitorCountersAMD( GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList ) {
void (*func_glSelectPerfMonitorCountersAMD)( GLuint, GLboolean, GLuint, GLint, GLuint* ) = extension_funcs[EXT_glSelectPerfMonitorCountersAMD];
TRACE("(%d, %d, %d, %d, %p)\n", monitor, enable, group, numCounters, counterList );
ENTER_GL();
func_glSelectPerfMonitorCountersAMD( monitor, enable, group, numCounters, counterList );
LEAVE_GL();
}
static void WINAPI wine_glSelectTextureCoordSetSGIS( GLenum target ) {
void (*func_glSelectTextureCoordSetSGIS)( GLenum ) = extension_funcs[EXT_glSelectTextureCoordSetSGIS];
TRACE("(%d)\n", target );
ENTER_GL();
func_glSelectTextureCoordSetSGIS( target );
LEAVE_GL();
}
static void WINAPI wine_glSelectTextureSGIS( GLenum target ) {
void (*func_glSelectTextureSGIS)( GLenum ) = extension_funcs[EXT_glSelectTextureSGIS];
TRACE("(%d)\n", target );
ENTER_GL();
func_glSelectTextureSGIS( target );
LEAVE_GL();
}
static void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
void (*func_glSeparableFilter2D)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = extension_funcs[EXT_glSeparableFilter2D];
TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
ENTER_GL();
func_glSeparableFilter2D( target, internalformat, width, height, format, type, row, column );
LEAVE_GL();
}
static void WINAPI wine_glSeparableFilter2DEXT( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
void (*func_glSeparableFilter2DEXT)( GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, GLvoid*, GLvoid* ) = extension_funcs[EXT_glSeparableFilter2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
ENTER_GL();
func_glSeparableFilter2DEXT( target, internalformat, width, height, format, type, row, column );
LEAVE_GL();
}
static void WINAPI wine_glSetFenceAPPLE( GLuint fence ) {
void (*func_glSetFenceAPPLE)( GLuint ) = extension_funcs[EXT_glSetFenceAPPLE];
TRACE("(%d)\n", fence );
ENTER_GL();
func_glSetFenceAPPLE( fence );
LEAVE_GL();
}
static void WINAPI wine_glSetFenceNV( GLuint fence, GLenum condition ) {
void (*func_glSetFenceNV)( GLuint, GLenum ) = extension_funcs[EXT_glSetFenceNV];
TRACE("(%d, %d)\n", fence, condition );
ENTER_GL();
func_glSetFenceNV( fence, condition );
LEAVE_GL();
}
static void WINAPI wine_glSetFragmentShaderConstantATI( GLuint dst, GLfloat* value ) {
void (*func_glSetFragmentShaderConstantATI)( GLuint, GLfloat* ) = extension_funcs[EXT_glSetFragmentShaderConstantATI];
TRACE("(%d, %p)\n", dst, value );
ENTER_GL();
func_glSetFragmentShaderConstantATI( dst, value );
LEAVE_GL();
}
static void WINAPI wine_glSetInvariantEXT( GLuint id, GLenum type, GLvoid* addr ) {
void (*func_glSetInvariantEXT)( GLuint, GLenum, GLvoid* ) = extension_funcs[EXT_glSetInvariantEXT];
TRACE("(%d, %d, %p)\n", id, type, addr );
ENTER_GL();
func_glSetInvariantEXT( id, type, addr );
LEAVE_GL();
}
static void WINAPI wine_glSetLocalConstantEXT( GLuint id, GLenum type, GLvoid* addr ) {
void (*func_glSetLocalConstantEXT)( GLuint, GLenum, GLvoid* ) = extension_funcs[EXT_glSetLocalConstantEXT];
TRACE("(%d, %d, %p)\n", id, type, addr );
ENTER_GL();
func_glSetLocalConstantEXT( id, type, addr );
LEAVE_GL();
}
static void WINAPI wine_glSetMultisamplefvAMD( GLenum pname, GLuint index, GLfloat* val ) {
void (*func_glSetMultisamplefvAMD)( GLenum, GLuint, GLfloat* ) = extension_funcs[EXT_glSetMultisamplefvAMD];
TRACE("(%d, %d, %p)\n", pname, index, val );
ENTER_GL();
func_glSetMultisamplefvAMD( pname, index, val );
LEAVE_GL();
}
static void WINAPI wine_glShaderBinary( GLsizei count, GLuint* shaders, GLenum binaryformat, GLvoid* binary, GLsizei length ) {
void (*func_glShaderBinary)( GLsizei, GLuint*, GLenum, GLvoid*, GLsizei ) = extension_funcs[EXT_glShaderBinary];
TRACE("(%d, %p, %d, %p, %d)\n", count, shaders, binaryformat, binary, length );
ENTER_GL();
func_glShaderBinary( count, shaders, binaryformat, binary, length );
LEAVE_GL();
}
static void WINAPI wine_glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ) {
void (*func_glShaderOp1EXT)( GLenum, GLuint, GLuint ) = extension_funcs[EXT_glShaderOp1EXT];
TRACE("(%d, %d, %d)\n", op, res, arg1 );
ENTER_GL();
func_glShaderOp1EXT( op, res, arg1 );
LEAVE_GL();
}
static void WINAPI wine_glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ) {
void (*func_glShaderOp2EXT)( GLenum, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glShaderOp2EXT];
TRACE("(%d, %d, %d, %d)\n", op, res, arg1, arg2 );
ENTER_GL();
func_glShaderOp2EXT( op, res, arg1, arg2 );
LEAVE_GL();
}
static void WINAPI wine_glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ) {
void (*func_glShaderOp3EXT)( GLenum, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glShaderOp3EXT];
TRACE("(%d, %d, %d, %d, %d)\n", op, res, arg1, arg2, arg3 );
ENTER_GL();
func_glShaderOp3EXT( op, res, arg1, arg2, arg3 );
LEAVE_GL();
}
static void WINAPI wine_glShaderSource( GLuint shader, GLsizei count, char* const* string, GLint* length ) {
void (*func_glShaderSource)( GLuint, GLsizei, char* const*, GLint* ) = extension_funcs[EXT_glShaderSource];
TRACE("(%d, %d, %p, %p)\n", shader, count, string, length );
ENTER_GL();
func_glShaderSource( shader, count, string, length );
LEAVE_GL();
}
static void WINAPI wine_glShaderSourceARB( unsigned int shaderObj, GLsizei count, char** string, GLint* length ) {
void (*func_glShaderSourceARB)( unsigned int, GLsizei, char**, GLint* ) = extension_funcs[EXT_glShaderSourceARB];
TRACE("(%d, %d, %p, %p)\n", shaderObj, count, string, length );
ENTER_GL();
func_glShaderSourceARB( shaderObj, count, string, length );
LEAVE_GL();
}
static void WINAPI wine_glSharpenTexFuncSGIS( GLenum target, GLsizei n, GLfloat* points ) {
void (*func_glSharpenTexFuncSGIS)( GLenum, GLsizei, GLfloat* ) = extension_funcs[EXT_glSharpenTexFuncSGIS];
TRACE("(%d, %d, %p)\n", target, n, points );
ENTER_GL();
func_glSharpenTexFuncSGIS( target, n, points );
LEAVE_GL();
}
static void WINAPI wine_glSpriteParameterfSGIX( GLenum pname, GLfloat param ) {
void (*func_glSpriteParameterfSGIX)( GLenum, GLfloat ) = extension_funcs[EXT_glSpriteParameterfSGIX];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glSpriteParameterfSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSpriteParameterfvSGIX( GLenum pname, GLfloat* params ) {
void (*func_glSpriteParameterfvSGIX)( GLenum, GLfloat* ) = extension_funcs[EXT_glSpriteParameterfvSGIX];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glSpriteParameterfvSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glSpriteParameteriSGIX( GLenum pname, GLint param ) {
void (*func_glSpriteParameteriSGIX)( GLenum, GLint ) = extension_funcs[EXT_glSpriteParameteriSGIX];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glSpriteParameteriSGIX( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glSpriteParameterivSGIX( GLenum pname, GLint* params ) {
void (*func_glSpriteParameterivSGIX)( GLenum, GLint* ) = extension_funcs[EXT_glSpriteParameterivSGIX];
TRACE("(%d, %p)\n", pname, params );
ENTER_GL();
func_glSpriteParameterivSGIX( pname, params );
LEAVE_GL();
}
static void WINAPI wine_glStartInstrumentsSGIX( void ) {
void (*func_glStartInstrumentsSGIX)( void ) = extension_funcs[EXT_glStartInstrumentsSGIX];
TRACE("()\n");
ENTER_GL();
func_glStartInstrumentsSGIX( );
LEAVE_GL();
}
static void WINAPI wine_glStencilClearTagEXT( GLsizei stencilTagBits, GLuint stencilClearTag ) {
void (*func_glStencilClearTagEXT)( GLsizei, GLuint ) = extension_funcs[EXT_glStencilClearTagEXT];
TRACE("(%d, %d)\n", stencilTagBits, stencilClearTag );
ENTER_GL();
func_glStencilClearTagEXT( stencilTagBits, stencilClearTag );
LEAVE_GL();
}
static void WINAPI wine_glStencilFillPathInstancedNV( GLsizei numPaths, GLenum pathNameType, GLvoid* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, GLfloat* transformValues ) {
void (*func_glStencilFillPathInstancedNV)( GLsizei, GLenum, GLvoid*, GLuint, GLenum, GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glStencilFillPathInstancedNV];
TRACE("(%d, %d, %p, %d, %d, %d, %d, %p)\n", numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues );
ENTER_GL();
func_glStencilFillPathInstancedNV( numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues );
LEAVE_GL();
}
static void WINAPI wine_glStencilFillPathNV( GLuint path, GLenum fillMode, GLuint mask ) {
void (*func_glStencilFillPathNV)( GLuint, GLenum, GLuint ) = extension_funcs[EXT_glStencilFillPathNV];
TRACE("(%d, %d, %d)\n", path, fillMode, mask );
ENTER_GL();
func_glStencilFillPathNV( path, fillMode, mask );
LEAVE_GL();
}
static void WINAPI wine_glStencilFuncSeparate( GLenum face, GLenum func, GLint ref, GLuint mask ) {
void (*func_glStencilFuncSeparate)( GLenum, GLenum, GLint, GLuint ) = extension_funcs[EXT_glStencilFuncSeparate];
TRACE("(%d, %d, %d, %d)\n", face, func, ref, mask );
ENTER_GL();
func_glStencilFuncSeparate( face, func, ref, mask );
LEAVE_GL();
}
static void WINAPI wine_glStencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) {
void (*func_glStencilFuncSeparateATI)( GLenum, GLenum, GLint, GLuint ) = extension_funcs[EXT_glStencilFuncSeparateATI];
TRACE("(%d, %d, %d, %d)\n", frontfunc, backfunc, ref, mask );
ENTER_GL();
func_glStencilFuncSeparateATI( frontfunc, backfunc, ref, mask );
LEAVE_GL();
}
static void WINAPI wine_glStencilMaskSeparate( GLenum face, GLuint mask ) {
void (*func_glStencilMaskSeparate)( GLenum, GLuint ) = extension_funcs[EXT_glStencilMaskSeparate];
TRACE("(%d, %d)\n", face, mask );
ENTER_GL();
func_glStencilMaskSeparate( face, mask );
LEAVE_GL();
}
static void WINAPI wine_glStencilOpSeparate( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) {
void (*func_glStencilOpSeparate)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glStencilOpSeparate];
TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass );
ENTER_GL();
func_glStencilOpSeparate( face, sfail, dpfail, dppass );
LEAVE_GL();
}
static void WINAPI wine_glStencilOpSeparateATI( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) {
void (*func_glStencilOpSeparateATI)( GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glStencilOpSeparateATI];
TRACE("(%d, %d, %d, %d)\n", face, sfail, dpfail, dppass );
ENTER_GL();
func_glStencilOpSeparateATI( face, sfail, dpfail, dppass );
LEAVE_GL();
}
static void WINAPI wine_glStencilOpValueAMD( GLenum face, GLuint value ) {
void (*func_glStencilOpValueAMD)( GLenum, GLuint ) = extension_funcs[EXT_glStencilOpValueAMD];
TRACE("(%d, %d)\n", face, value );
ENTER_GL();
func_glStencilOpValueAMD( face, value );
LEAVE_GL();
}
static void WINAPI wine_glStencilStrokePathInstancedNV( GLsizei numPaths, GLenum pathNameType, GLvoid* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, GLfloat* transformValues ) {
void (*func_glStencilStrokePathInstancedNV)( GLsizei, GLenum, GLvoid*, GLuint, GLint, GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glStencilStrokePathInstancedNV];
TRACE("(%d, %d, %p, %d, %d, %d, %d, %p)\n", numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues );
ENTER_GL();
func_glStencilStrokePathInstancedNV( numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues );
LEAVE_GL();
}
static void WINAPI wine_glStencilStrokePathNV( GLuint path, GLint reference, GLuint mask ) {
void (*func_glStencilStrokePathNV)( GLuint, GLint, GLuint ) = extension_funcs[EXT_glStencilStrokePathNV];
TRACE("(%d, %d, %d)\n", path, reference, mask );
ENTER_GL();
func_glStencilStrokePathNV( path, reference, mask );
LEAVE_GL();
}
static void WINAPI wine_glStopInstrumentsSGIX( GLint marker ) {
void (*func_glStopInstrumentsSGIX)( GLint ) = extension_funcs[EXT_glStopInstrumentsSGIX];
TRACE("(%d)\n", marker );
ENTER_GL();
func_glStopInstrumentsSGIX( marker );
LEAVE_GL();
}
static void WINAPI wine_glStringMarkerGREMEDY( GLsizei len, GLvoid* string ) {
void (*func_glStringMarkerGREMEDY)( GLsizei, GLvoid* ) = extension_funcs[EXT_glStringMarkerGREMEDY];
TRACE("(%d, %p)\n", len, string );
ENTER_GL();
func_glStringMarkerGREMEDY( len, string );
LEAVE_GL();
}
static void WINAPI wine_glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) {
void (*func_glSwizzleEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glSwizzleEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW );
ENTER_GL();
func_glSwizzleEXT( res, in, outX, outY, outZ, outW );
LEAVE_GL();
}
static void WINAPI wine_glTagSampleBufferSGIX( void ) {
void (*func_glTagSampleBufferSGIX)( void ) = extension_funcs[EXT_glTagSampleBufferSGIX];
TRACE("()\n");
ENTER_GL();
func_glTagSampleBufferSGIX( );
LEAVE_GL();
}
static void WINAPI wine_glTangent3bEXT( GLbyte tx, GLbyte ty, GLbyte tz ) {
void (*func_glTangent3bEXT)( GLbyte, GLbyte, GLbyte ) = extension_funcs[EXT_glTangent3bEXT];
TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3bEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3bvEXT( GLbyte* v ) {
void (*func_glTangent3bvEXT)( GLbyte* ) = extension_funcs[EXT_glTangent3bvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3bvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangent3dEXT( GLdouble tx, GLdouble ty, GLdouble tz ) {
void (*func_glTangent3dEXT)( GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glTangent3dEXT];
TRACE("(%f, %f, %f)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3dEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3dvEXT( GLdouble* v ) {
void (*func_glTangent3dvEXT)( GLdouble* ) = extension_funcs[EXT_glTangent3dvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3dvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangent3fEXT( GLfloat tx, GLfloat ty, GLfloat tz ) {
void (*func_glTangent3fEXT)( GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glTangent3fEXT];
TRACE("(%f, %f, %f)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3fEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3fvEXT( GLfloat* v ) {
void (*func_glTangent3fvEXT)( GLfloat* ) = extension_funcs[EXT_glTangent3fvEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3fvEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangent3iEXT( GLint tx, GLint ty, GLint tz ) {
void (*func_glTangent3iEXT)( GLint, GLint, GLint ) = extension_funcs[EXT_glTangent3iEXT];
TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3iEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3ivEXT( GLint* v ) {
void (*func_glTangent3ivEXT)( GLint* ) = extension_funcs[EXT_glTangent3ivEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3ivEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangent3sEXT( GLshort tx, GLshort ty, GLshort tz ) {
void (*func_glTangent3sEXT)( GLshort, GLshort, GLshort ) = extension_funcs[EXT_glTangent3sEXT];
TRACE("(%d, %d, %d)\n", tx, ty, tz );
ENTER_GL();
func_glTangent3sEXT( tx, ty, tz );
LEAVE_GL();
}
static void WINAPI wine_glTangent3svEXT( GLshort* v ) {
void (*func_glTangent3svEXT)( GLshort* ) = extension_funcs[EXT_glTangent3svEXT];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTangent3svEXT( v );
LEAVE_GL();
}
static void WINAPI wine_glTangentPointerEXT( GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glTangentPointerEXT)( GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glTangentPointerEXT];
TRACE("(%d, %d, %p)\n", type, stride, pointer );
ENTER_GL();
func_glTangentPointerEXT( type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glTbufferMask3DFX( GLuint mask ) {
void (*func_glTbufferMask3DFX)( GLuint ) = extension_funcs[EXT_glTbufferMask3DFX];
TRACE("(%d)\n", mask );
ENTER_GL();
func_glTbufferMask3DFX( mask );
LEAVE_GL();
}
static void WINAPI wine_glTessellationFactorAMD( GLfloat factor ) {
void (*func_glTessellationFactorAMD)( GLfloat ) = extension_funcs[EXT_glTessellationFactorAMD];
TRACE("(%f)\n", factor );
ENTER_GL();
func_glTessellationFactorAMD( factor );
LEAVE_GL();
}
static void WINAPI wine_glTessellationModeAMD( GLenum mode ) {
void (*func_glTessellationModeAMD)( GLenum ) = extension_funcs[EXT_glTessellationModeAMD];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glTessellationModeAMD( mode );
LEAVE_GL();
}
static GLboolean WINAPI wine_glTestFenceAPPLE( GLuint fence ) {
GLboolean ret_value;
GLboolean (*func_glTestFenceAPPLE)( GLuint ) = extension_funcs[EXT_glTestFenceAPPLE];
TRACE("(%d)\n", fence );
ENTER_GL();
ret_value = func_glTestFenceAPPLE( fence );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glTestFenceNV( GLuint fence ) {
GLboolean ret_value;
GLboolean (*func_glTestFenceNV)( GLuint ) = extension_funcs[EXT_glTestFenceNV];
TRACE("(%d)\n", fence );
ENTER_GL();
ret_value = func_glTestFenceNV( fence );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glTestObjectAPPLE( GLenum object, GLuint name ) {
GLboolean ret_value;
GLboolean (*func_glTestObjectAPPLE)( GLenum, GLuint ) = extension_funcs[EXT_glTestObjectAPPLE];
TRACE("(%d, %d)\n", object, name );
ENTER_GL();
ret_value = func_glTestObjectAPPLE( object, name );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glTexBuffer( GLenum target, GLenum internalformat, GLuint buffer ) {
void (*func_glTexBuffer)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glTexBuffer];
TRACE("(%d, %d, %d)\n", target, internalformat, buffer );
ENTER_GL();
func_glTexBuffer( target, internalformat, buffer );
LEAVE_GL();
}
static void WINAPI wine_glTexBufferARB( GLenum target, GLenum internalformat, GLuint buffer ) {
void (*func_glTexBufferARB)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glTexBufferARB];
TRACE("(%d, %d, %d)\n", target, internalformat, buffer );
ENTER_GL();
func_glTexBufferARB( target, internalformat, buffer );
LEAVE_GL();
}
static void WINAPI wine_glTexBufferEXT( GLenum target, GLenum internalformat, GLuint buffer ) {
void (*func_glTexBufferEXT)( GLenum, GLenum, GLuint ) = extension_funcs[EXT_glTexBufferEXT];
TRACE("(%d, %d, %d)\n", target, internalformat, buffer );
ENTER_GL();
func_glTexBufferEXT( target, internalformat, buffer );
LEAVE_GL();
}
static void WINAPI wine_glTexBumpParameterfvATI( GLenum pname, GLfloat* param ) {
void (*func_glTexBumpParameterfvATI)( GLenum, GLfloat* ) = extension_funcs[EXT_glTexBumpParameterfvATI];
TRACE("(%d, %p)\n", pname, param );
ENTER_GL();
func_glTexBumpParameterfvATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glTexBumpParameterivATI( GLenum pname, GLint* param ) {
void (*func_glTexBumpParameterivATI)( GLenum, GLint* ) = extension_funcs[EXT_glTexBumpParameterivATI];
TRACE("(%d, %p)\n", pname, param );
ENTER_GL();
func_glTexBumpParameterivATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord1hNV( unsigned short s ) {
void (*func_glTexCoord1hNV)( unsigned short ) = extension_funcs[EXT_glTexCoord1hNV];
TRACE("(%d)\n", s );
ENTER_GL();
func_glTexCoord1hNV( s );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord1hvNV( unsigned short* v ) {
void (*func_glTexCoord1hvNV)( unsigned short* ) = extension_funcs[EXT_glTexCoord1hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTexCoord1hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fColor3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glTexCoord2fColor3fVertex3fSUN];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, x, y, z );
ENTER_GL();
func_glTexCoord2fColor3fVertex3fSUN( s, t, r, g, b, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* v ) {
void (*func_glTexCoord2fColor3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glTexCoord2fColor3fVertex3fvSUN];
TRACE("(%p, %p, %p)\n", tc, c, v );
ENTER_GL();
func_glTexCoord2fColor3fVertex3fvSUN( tc, c, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fColor4fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glTexCoord2fColor4fNormal3fVertex3fSUN];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, r, g, b, a, nx, ny, nz, x, y, z );
ENTER_GL();
func_glTexCoord2fColor4fNormal3fVertex3fSUN( s, t, r, g, b, a, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor4fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glTexCoord2fColor4fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glTexCoord2fColor4fNormal3fVertex3fvSUN];
TRACE("(%p, %p, %p, %p)\n", tc, c, n, v );
ENTER_GL();
func_glTexCoord2fColor4fNormal3fVertex3fvSUN( tc, c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor4ubVertex3fSUN( GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fColor4ubVertex3fSUN)( GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glTexCoord2fColor4ubVertex3fSUN];
TRACE("(%f, %f, %d, %d, %d, %d, %f, %f, %f)\n", s, t, r, g, b, a, x, y, z );
ENTER_GL();
func_glTexCoord2fColor4ubVertex3fSUN( s, t, r, g, b, a, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fColor4ubVertex3fvSUN( GLfloat* tc, GLubyte* c, GLfloat* v ) {
void (*func_glTexCoord2fColor4ubVertex3fvSUN)( GLfloat*, GLubyte*, GLfloat* ) = extension_funcs[EXT_glTexCoord2fColor4ubVertex3fvSUN];
TRACE("(%p, %p, %p)\n", tc, c, v );
ENTER_GL();
func_glTexCoord2fColor4ubVertex3fvSUN( tc, c, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fNormal3fVertex3fSUN( GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fNormal3fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glTexCoord2fNormal3fVertex3fSUN];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, nx, ny, nz, x, y, z );
ENTER_GL();
func_glTexCoord2fNormal3fVertex3fSUN( s, t, nx, ny, nz, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fNormal3fVertex3fvSUN( GLfloat* tc, GLfloat* n, GLfloat* v ) {
void (*func_glTexCoord2fNormal3fVertex3fvSUN)( GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glTexCoord2fNormal3fVertex3fvSUN];
TRACE("(%p, %p, %p)\n", tc, n, v );
ENTER_GL();
func_glTexCoord2fNormal3fVertex3fvSUN( tc, n, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fVertex3fSUN( GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glTexCoord2fVertex3fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glTexCoord2fVertex3fSUN];
TRACE("(%f, %f, %f, %f, %f)\n", s, t, x, y, z );
ENTER_GL();
func_glTexCoord2fVertex3fSUN( s, t, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2fVertex3fvSUN( GLfloat* tc, GLfloat* v ) {
void (*func_glTexCoord2fVertex3fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[EXT_glTexCoord2fVertex3fvSUN];
TRACE("(%p, %p)\n", tc, v );
ENTER_GL();
func_glTexCoord2fVertex3fvSUN( tc, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2hNV( unsigned short s, unsigned short t ) {
void (*func_glTexCoord2hNV)( unsigned short, unsigned short ) = extension_funcs[EXT_glTexCoord2hNV];
TRACE("(%d, %d)\n", s, t );
ENTER_GL();
func_glTexCoord2hNV( s, t );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord2hvNV( unsigned short* v ) {
void (*func_glTexCoord2hvNV)( unsigned short* ) = extension_funcs[EXT_glTexCoord2hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTexCoord2hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord3hNV( unsigned short s, unsigned short t, unsigned short r ) {
void (*func_glTexCoord3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glTexCoord3hNV];
TRACE("(%d, %d, %d)\n", s, t, r );
ENTER_GL();
func_glTexCoord3hNV( s, t, r );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord3hvNV( unsigned short* v ) {
void (*func_glTexCoord3hvNV)( unsigned short* ) = extension_funcs[EXT_glTexCoord3hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTexCoord3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glTexCoord4fColor4fNormal3fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glTexCoord4fColor4fNormal3fVertex4fSUN];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
ENTER_GL();
func_glTexCoord4fColor4fNormal3fVertex4fSUN( s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4fColor4fNormal3fVertex4fvSUN( GLfloat* tc, GLfloat* c, GLfloat* n, GLfloat* v ) {
void (*func_glTexCoord4fColor4fNormal3fVertex4fvSUN)( GLfloat*, GLfloat*, GLfloat*, GLfloat* ) = extension_funcs[EXT_glTexCoord4fColor4fNormal3fVertex4fvSUN];
TRACE("(%p, %p, %p, %p)\n", tc, c, n, v );
ENTER_GL();
func_glTexCoord4fColor4fNormal3fVertex4fvSUN( tc, c, n, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4fVertex4fSUN( GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glTexCoord4fVertex4fSUN)( GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glTexCoord4fVertex4fSUN];
TRACE("(%f, %f, %f, %f, %f, %f, %f, %f)\n", s, t, p, q, x, y, z, w );
ENTER_GL();
func_glTexCoord4fVertex4fSUN( s, t, p, q, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4fVertex4fvSUN( GLfloat* tc, GLfloat* v ) {
void (*func_glTexCoord4fVertex4fvSUN)( GLfloat*, GLfloat* ) = extension_funcs[EXT_glTexCoord4fVertex4fvSUN];
TRACE("(%p, %p)\n", tc, v );
ENTER_GL();
func_glTexCoord4fVertex4fvSUN( tc, v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4hNV( unsigned short s, unsigned short t, unsigned short r, unsigned short q ) {
void (*func_glTexCoord4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glTexCoord4hNV];
TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
ENTER_GL();
func_glTexCoord4hNV( s, t, r, q );
LEAVE_GL();
}
static void WINAPI wine_glTexCoord4hvNV( unsigned short* v ) {
void (*func_glTexCoord4hvNV)( unsigned short* ) = extension_funcs[EXT_glTexCoord4hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glTexCoord4hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordFormatNV( GLint size, GLenum type, GLsizei stride ) {
void (*func_glTexCoordFormatNV)( GLint, GLenum, GLsizei ) = extension_funcs[EXT_glTexCoordFormatNV];
TRACE("(%d, %d, %d)\n", size, type, stride );
ENTER_GL();
func_glTexCoordFormatNV( size, type, stride );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordP1ui( GLenum type, GLuint coords ) {
void (*func_glTexCoordP1ui)( GLenum, GLuint ) = extension_funcs[EXT_glTexCoordP1ui];
TRACE("(%d, %d)\n", type, coords );
ENTER_GL();
func_glTexCoordP1ui( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordP1uiv( GLenum type, GLuint* coords ) {
void (*func_glTexCoordP1uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glTexCoordP1uiv];
TRACE("(%d, %p)\n", type, coords );
ENTER_GL();
func_glTexCoordP1uiv( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordP2ui( GLenum type, GLuint coords ) {
void (*func_glTexCoordP2ui)( GLenum, GLuint ) = extension_funcs[EXT_glTexCoordP2ui];
TRACE("(%d, %d)\n", type, coords );
ENTER_GL();
func_glTexCoordP2ui( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordP2uiv( GLenum type, GLuint* coords ) {
void (*func_glTexCoordP2uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glTexCoordP2uiv];
TRACE("(%d, %p)\n", type, coords );
ENTER_GL();
func_glTexCoordP2uiv( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordP3ui( GLenum type, GLuint coords ) {
void (*func_glTexCoordP3ui)( GLenum, GLuint ) = extension_funcs[EXT_glTexCoordP3ui];
TRACE("(%d, %d)\n", type, coords );
ENTER_GL();
func_glTexCoordP3ui( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordP3uiv( GLenum type, GLuint* coords ) {
void (*func_glTexCoordP3uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glTexCoordP3uiv];
TRACE("(%d, %p)\n", type, coords );
ENTER_GL();
func_glTexCoordP3uiv( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordP4ui( GLenum type, GLuint coords ) {
void (*func_glTexCoordP4ui)( GLenum, GLuint ) = extension_funcs[EXT_glTexCoordP4ui];
TRACE("(%d, %d)\n", type, coords );
ENTER_GL();
func_glTexCoordP4ui( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordP4uiv( GLenum type, GLuint* coords ) {
void (*func_glTexCoordP4uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glTexCoordP4uiv];
TRACE("(%d, %p)\n", type, coords );
ENTER_GL();
func_glTexCoordP4uiv( type, coords );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glTexCoordPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[EXT_glTexCoordPointerEXT];
TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glTexCoordPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glTexCoordPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[EXT_glTexCoordPointerListIBM];
TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glTexCoordPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glTexCoordPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
void (*func_glTexCoordPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[EXT_glTexCoordPointervINTEL];
TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glTexCoordPointervINTEL( size, type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glTexFilterFuncSGIS( GLenum target, GLenum filter, GLsizei n, GLfloat* weights ) {
void (*func_glTexFilterFuncSGIS)( GLenum, GLenum, GLsizei, GLfloat* ) = extension_funcs[EXT_glTexFilterFuncSGIS];
TRACE("(%d, %d, %d, %p)\n", target, filter, n, weights );
ENTER_GL();
func_glTexFilterFuncSGIS( target, filter, n, weights );
LEAVE_GL();
}
static void WINAPI wine_glTexImage2DMultisample( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) {
void (*func_glTexImage2DMultisample)( GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean ) = extension_funcs[EXT_glTexImage2DMultisample];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height, fixedsamplelocations );
ENTER_GL();
func_glTexImage2DMultisample( target, samples, internalformat, width, height, fixedsamplelocations );
LEAVE_GL();
}
static void WINAPI wine_glTexImage2DMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ) {
void (*func_glTexImage2DMultisampleCoverageNV)( GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean ) = extension_funcs[EXT_glTexImage2DMultisampleCoverageNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations );
ENTER_GL();
func_glTexImage2DMultisampleCoverageNV( target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations );
LEAVE_GL();
}
static void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexImage3D)( GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTexImage3D];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
ENTER_GL();
func_glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexImage3DEXT)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTexImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
ENTER_GL();
func_glTexImage3DEXT( target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexImage3DMultisample( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) {
void (*func_glTexImage3DMultisample)( GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean ) = extension_funcs[EXT_glTexImage3DMultisample];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, samples, internalformat, width, height, depth, fixedsamplelocations );
ENTER_GL();
func_glTexImage3DMultisample( target, samples, internalformat, width, height, depth, fixedsamplelocations );
LEAVE_GL();
}
static void WINAPI wine_glTexImage3DMultisampleCoverageNV( GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ) {
void (*func_glTexImage3DMultisampleCoverageNV)( GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean ) = extension_funcs[EXT_glTexImage3DMultisampleCoverageNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations );
ENTER_GL();
func_glTexImage3DMultisampleCoverageNV( target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations );
LEAVE_GL();
}
static void WINAPI wine_glTexImage4DSGIS( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexImage4DSGIS)( GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTexImage4DSGIS];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
ENTER_GL();
func_glTexImage4DSGIS( target, level, internalformat, width, height, depth, size4d, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexParameterIiv( GLenum target, GLenum pname, GLint* params ) {
void (*func_glTexParameterIiv)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glTexParameterIiv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glTexParameterIiv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTexParameterIivEXT( GLenum target, GLenum pname, GLint* params ) {
void (*func_glTexParameterIivEXT)( GLenum, GLenum, GLint* ) = extension_funcs[EXT_glTexParameterIivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glTexParameterIivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTexParameterIuiv( GLenum target, GLenum pname, GLuint* params ) {
void (*func_glTexParameterIuiv)( GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glTexParameterIuiv];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glTexParameterIuiv( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTexParameterIuivEXT( GLenum target, GLenum pname, GLuint* params ) {
void (*func_glTexParameterIuivEXT)( GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glTexParameterIuivEXT];
TRACE("(%d, %d, %p)\n", target, pname, params );
ENTER_GL();
func_glTexParameterIuivEXT( target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTexRenderbufferNV( GLenum target, GLuint renderbuffer ) {
void (*func_glTexRenderbufferNV)( GLenum, GLuint ) = extension_funcs[EXT_glTexRenderbufferNV];
TRACE("(%d, %d)\n", target, renderbuffer );
ENTER_GL();
func_glTexRenderbufferNV( target, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glTexStorage1D( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width ) {
void (*func_glTexStorage1D)( GLenum, GLsizei, GLenum, GLsizei ) = extension_funcs[EXT_glTexStorage1D];
TRACE("(%d, %d, %d, %d)\n", target, levels, internalformat, width );
ENTER_GL();
func_glTexStorage1D( target, levels, internalformat, width );
LEAVE_GL();
}
static void WINAPI wine_glTexStorage2D( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glTexStorage2D)( GLenum, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glTexStorage2D];
TRACE("(%d, %d, %d, %d, %d)\n", target, levels, internalformat, width, height );
ENTER_GL();
func_glTexStorage2D( target, levels, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glTexStorage3D( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) {
void (*func_glTexStorage3D)( GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei ) = extension_funcs[EXT_glTexStorage3D];
TRACE("(%d, %d, %d, %d, %d, %d)\n", target, levels, internalformat, width, height, depth );
ENTER_GL();
func_glTexStorage3D( target, levels, internalformat, width, height, depth );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage1DEXT( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage1DEXT)( GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTexSubImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
ENTER_GL();
func_glTexSubImage1DEXT( target, level, xoffset, width, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage2DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage2DEXT)( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTexSubImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
ENTER_GL();
func_glTexSubImage2DEXT( target, level, xoffset, yoffset, width, height, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage3D)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTexSubImage3D];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
ENTER_GL();
func_glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage3DEXT)( GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTexSubImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
ENTER_GL();
func_glTexSubImage3DEXT( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTexSubImage4DSGIS( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTexSubImage4DSGIS)( GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTexSubImage4DSGIS];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
ENTER_GL();
func_glTexSubImage4DSGIS( target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTextureBarrierNV( void ) {
void (*func_glTextureBarrierNV)( void ) = extension_funcs[EXT_glTextureBarrierNV];
TRACE("()\n");
ENTER_GL();
func_glTextureBarrierNV( );
LEAVE_GL();
}
static void WINAPI wine_glTextureBufferEXT( GLuint texture, GLenum target, GLenum internalformat, GLuint buffer ) {
void (*func_glTextureBufferEXT)( GLuint, GLenum, GLenum, GLuint ) = extension_funcs[EXT_glTextureBufferEXT];
TRACE("(%d, %d, %d, %d)\n", texture, target, internalformat, buffer );
ENTER_GL();
func_glTextureBufferEXT( texture, target, internalformat, buffer );
LEAVE_GL();
}
static void WINAPI wine_glTextureColorMaskSGIS( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
void (*func_glTextureColorMaskSGIS)( GLboolean, GLboolean, GLboolean, GLboolean ) = extension_funcs[EXT_glTextureColorMaskSGIS];
TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
ENTER_GL();
func_glTextureColorMaskSGIS( red, green, blue, alpha );
LEAVE_GL();
}
static void WINAPI wine_glTextureImage1DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTextureImage1DEXT)( GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTextureImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, border, format, type, pixels );
ENTER_GL();
func_glTextureImage1DEXT( texture, target, level, internalformat, width, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTextureImage2DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTextureImage2DEXT)( GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTextureImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, height, border, format, type, pixels );
ENTER_GL();
func_glTextureImage2DEXT( texture, target, level, internalformat, width, height, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTextureImage2DMultisampleCoverageNV( GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ) {
void (*func_glTextureImage2DMultisampleCoverageNV)( GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean ) = extension_funcs[EXT_glTextureImage2DMultisampleCoverageNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations );
ENTER_GL();
func_glTextureImage2DMultisampleCoverageNV( texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations );
LEAVE_GL();
}
static void WINAPI wine_glTextureImage2DMultisampleNV( GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations ) {
void (*func_glTextureImage2DMultisampleNV)( GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean ) = extension_funcs[EXT_glTextureImage2DMultisampleNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", texture, target, samples, internalFormat, width, height, fixedSampleLocations );
ENTER_GL();
func_glTextureImage2DMultisampleNV( texture, target, samples, internalFormat, width, height, fixedSampleLocations );
LEAVE_GL();
}
static void WINAPI wine_glTextureImage3DEXT( GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTextureImage3DEXT)( GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTextureImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, internalformat, width, height, depth, border, format, type, pixels );
ENTER_GL();
func_glTextureImage3DEXT( texture, target, level, internalformat, width, height, depth, border, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTextureImage3DMultisampleCoverageNV( GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ) {
void (*func_glTextureImage3DMultisampleCoverageNV)( GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean ) = extension_funcs[EXT_glTextureImage3DMultisampleCoverageNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations );
ENTER_GL();
func_glTextureImage3DMultisampleCoverageNV( texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations );
LEAVE_GL();
}
static void WINAPI wine_glTextureImage3DMultisampleNV( GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations ) {
void (*func_glTextureImage3DMultisampleNV)( GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean ) = extension_funcs[EXT_glTextureImage3DMultisampleNV];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations );
ENTER_GL();
func_glTextureImage3DMultisampleNV( texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations );
LEAVE_GL();
}
static void WINAPI wine_glTextureLightEXT( GLenum pname ) {
void (*func_glTextureLightEXT)( GLenum ) = extension_funcs[EXT_glTextureLightEXT];
TRACE("(%d)\n", pname );
ENTER_GL();
func_glTextureLightEXT( pname );
LEAVE_GL();
}
static void WINAPI wine_glTextureMaterialEXT( GLenum face, GLenum mode ) {
void (*func_glTextureMaterialEXT)( GLenum, GLenum ) = extension_funcs[EXT_glTextureMaterialEXT];
TRACE("(%d, %d)\n", face, mode );
ENTER_GL();
func_glTextureMaterialEXT( face, mode );
LEAVE_GL();
}
static void WINAPI wine_glTextureNormalEXT( GLenum mode ) {
void (*func_glTextureNormalEXT)( GLenum ) = extension_funcs[EXT_glTextureNormalEXT];
TRACE("(%d)\n", mode );
ENTER_GL();
func_glTextureNormalEXT( mode );
LEAVE_GL();
}
static void WINAPI wine_glTextureParameterIivEXT( GLuint texture, GLenum target, GLenum pname, GLint* params ) {
void (*func_glTextureParameterIivEXT)( GLuint, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glTextureParameterIivEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params );
ENTER_GL();
func_glTextureParameterIivEXT( texture, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTextureParameterIuivEXT( GLuint texture, GLenum target, GLenum pname, GLuint* params ) {
void (*func_glTextureParameterIuivEXT)( GLuint, GLenum, GLenum, GLuint* ) = extension_funcs[EXT_glTextureParameterIuivEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params );
ENTER_GL();
func_glTextureParameterIuivEXT( texture, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTextureParameterfEXT( GLuint texture, GLenum target, GLenum pname, GLfloat param ) {
void (*func_glTextureParameterfEXT)( GLuint, GLenum, GLenum, GLfloat ) = extension_funcs[EXT_glTextureParameterfEXT];
TRACE("(%d, %d, %d, %f)\n", texture, target, pname, param );
ENTER_GL();
func_glTextureParameterfEXT( texture, target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glTextureParameterfvEXT( GLuint texture, GLenum target, GLenum pname, GLfloat* params ) {
void (*func_glTextureParameterfvEXT)( GLuint, GLenum, GLenum, GLfloat* ) = extension_funcs[EXT_glTextureParameterfvEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params );
ENTER_GL();
func_glTextureParameterfvEXT( texture, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTextureParameteriEXT( GLuint texture, GLenum target, GLenum pname, GLint param ) {
void (*func_glTextureParameteriEXT)( GLuint, GLenum, GLenum, GLint ) = extension_funcs[EXT_glTextureParameteriEXT];
TRACE("(%d, %d, %d, %d)\n", texture, target, pname, param );
ENTER_GL();
func_glTextureParameteriEXT( texture, target, pname, param );
LEAVE_GL();
}
static void WINAPI wine_glTextureParameterivEXT( GLuint texture, GLenum target, GLenum pname, GLint* params ) {
void (*func_glTextureParameterivEXT)( GLuint, GLenum, GLenum, GLint* ) = extension_funcs[EXT_glTextureParameterivEXT];
TRACE("(%d, %d, %d, %p)\n", texture, target, pname, params );
ENTER_GL();
func_glTextureParameterivEXT( texture, target, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glTextureRangeAPPLE( GLenum target, GLsizei length, GLvoid* pointer ) {
void (*func_glTextureRangeAPPLE)( GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glTextureRangeAPPLE];
TRACE("(%d, %d, %p)\n", target, length, pointer );
ENTER_GL();
func_glTextureRangeAPPLE( target, length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glTextureRenderbufferEXT( GLuint texture, GLenum target, GLuint renderbuffer ) {
void (*func_glTextureRenderbufferEXT)( GLuint, GLenum, GLuint ) = extension_funcs[EXT_glTextureRenderbufferEXT];
TRACE("(%d, %d, %d)\n", texture, target, renderbuffer );
ENTER_GL();
func_glTextureRenderbufferEXT( texture, target, renderbuffer );
LEAVE_GL();
}
static void WINAPI wine_glTextureStorage1DEXT( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width ) {
void (*func_glTextureStorage1DEXT)( GLuint, GLenum, GLsizei, GLenum, GLsizei ) = extension_funcs[EXT_glTextureStorage1DEXT];
TRACE("(%d, %d, %d, %d, %d)\n", texture, target, levels, internalformat, width );
ENTER_GL();
func_glTextureStorage1DEXT( texture, target, levels, internalformat, width );
LEAVE_GL();
}
static void WINAPI wine_glTextureStorage2DEXT( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) {
void (*func_glTextureStorage2DEXT)( GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei ) = extension_funcs[EXT_glTextureStorage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", texture, target, levels, internalformat, width, height );
ENTER_GL();
func_glTextureStorage2DEXT( texture, target, levels, internalformat, width, height );
LEAVE_GL();
}
static void WINAPI wine_glTextureStorage3DEXT( GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) {
void (*func_glTextureStorage3DEXT)( GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei ) = extension_funcs[EXT_glTextureStorage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", texture, target, levels, internalformat, width, height, depth );
ENTER_GL();
func_glTextureStorage3DEXT( texture, target, levels, internalformat, width, height, depth );
LEAVE_GL();
}
static void WINAPI wine_glTextureSubImage1DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTextureSubImage1DEXT)( GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTextureSubImage1DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, width, format, type, pixels );
ENTER_GL();
func_glTextureSubImage1DEXT( texture, target, level, xoffset, width, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTextureSubImage2DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTextureSubImage2DEXT)( GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTextureSubImage2DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, yoffset, width, height, format, type, pixels );
ENTER_GL();
func_glTextureSubImage2DEXT( texture, target, level, xoffset, yoffset, width, height, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTextureSubImage3DEXT( GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
void (*func_glTextureSubImage3DEXT)( GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid* ) = extension_funcs[EXT_glTextureSubImage3DEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
ENTER_GL();
func_glTextureSubImage3DEXT( texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
LEAVE_GL();
}
static void WINAPI wine_glTrackMatrixNV( GLenum target, GLuint address, GLenum matrix, GLenum transform ) {
void (*func_glTrackMatrixNV)( GLenum, GLuint, GLenum, GLenum ) = extension_funcs[EXT_glTrackMatrixNV];
TRACE("(%d, %d, %d, %d)\n", target, address, matrix, transform );
ENTER_GL();
func_glTrackMatrixNV( target, address, matrix, transform );
LEAVE_GL();
}
static void WINAPI wine_glTransformFeedbackAttribsNV( GLuint count, GLint* attribs, GLenum bufferMode ) {
void (*func_glTransformFeedbackAttribsNV)( GLuint, GLint*, GLenum ) = extension_funcs[EXT_glTransformFeedbackAttribsNV];
TRACE("(%d, %p, %d)\n", count, attribs, bufferMode );
ENTER_GL();
func_glTransformFeedbackAttribsNV( count, attribs, bufferMode );
LEAVE_GL();
}
static void WINAPI wine_glTransformFeedbackStreamAttribsNV( GLsizei count, GLint* attribs, GLsizei nbuffers, GLint* bufstreams, GLenum bufferMode ) {
void (*func_glTransformFeedbackStreamAttribsNV)( GLsizei, GLint*, GLsizei, GLint*, GLenum ) = extension_funcs[EXT_glTransformFeedbackStreamAttribsNV];
TRACE("(%d, %p, %d, %p, %d)\n", count, attribs, nbuffers, bufstreams, bufferMode );
ENTER_GL();
func_glTransformFeedbackStreamAttribsNV( count, attribs, nbuffers, bufstreams, bufferMode );
LEAVE_GL();
}
static void WINAPI wine_glTransformFeedbackVaryings( GLuint program, GLsizei count, char* const* varyings, GLenum bufferMode ) {
void (*func_glTransformFeedbackVaryings)( GLuint, GLsizei, char* const*, GLenum ) = extension_funcs[EXT_glTransformFeedbackVaryings];
TRACE("(%d, %d, %p, %d)\n", program, count, varyings, bufferMode );
ENTER_GL();
func_glTransformFeedbackVaryings( program, count, varyings, bufferMode );
LEAVE_GL();
}
static void WINAPI wine_glTransformFeedbackVaryingsEXT( GLuint program, GLsizei count, char** varyings, GLenum bufferMode ) {
void (*func_glTransformFeedbackVaryingsEXT)( GLuint, GLsizei, char**, GLenum ) = extension_funcs[EXT_glTransformFeedbackVaryingsEXT];
TRACE("(%d, %d, %p, %d)\n", program, count, varyings, bufferMode );
ENTER_GL();
func_glTransformFeedbackVaryingsEXT( program, count, varyings, bufferMode );
LEAVE_GL();
}
static void WINAPI wine_glTransformFeedbackVaryingsNV( GLuint program, GLsizei count, GLint* locations, GLenum bufferMode ) {
void (*func_glTransformFeedbackVaryingsNV)( GLuint, GLsizei, GLint*, GLenum ) = extension_funcs[EXT_glTransformFeedbackVaryingsNV];
TRACE("(%d, %d, %p, %d)\n", program, count, locations, bufferMode );
ENTER_GL();
func_glTransformFeedbackVaryingsNV( program, count, locations, bufferMode );
LEAVE_GL();
}
static void WINAPI wine_glTransformPathNV( GLuint resultPath, GLuint srcPath, GLenum transformType, GLfloat* transformValues ) {
void (*func_glTransformPathNV)( GLuint, GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glTransformPathNV];
TRACE("(%d, %d, %d, %p)\n", resultPath, srcPath, transformType, transformValues );
ENTER_GL();
func_glTransformPathNV( resultPath, srcPath, transformType, transformValues );
LEAVE_GL();
}
static void WINAPI wine_glUniform1d( GLint location, GLdouble x ) {
void (*func_glUniform1d)( GLint, GLdouble ) = extension_funcs[EXT_glUniform1d];
TRACE("(%d, %f)\n", location, x );
ENTER_GL();
func_glUniform1d( location, x );
LEAVE_GL();
}
static void WINAPI wine_glUniform1dv( GLint location, GLsizei count, GLdouble* value ) {
void (*func_glUniform1dv)( GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glUniform1dv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1dv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1f( GLint location, GLfloat v0 ) {
void (*func_glUniform1f)( GLint, GLfloat ) = extension_funcs[EXT_glUniform1f];
TRACE("(%d, %f)\n", location, v0 );
ENTER_GL();
func_glUniform1f( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1fARB( GLint location, GLfloat v0 ) {
void (*func_glUniform1fARB)( GLint, GLfloat ) = extension_funcs[EXT_glUniform1fARB];
TRACE("(%d, %f)\n", location, v0 );
ENTER_GL();
func_glUniform1fARB( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1fv( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform1fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glUniform1fv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1fv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1fvARB( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform1fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glUniform1fvARB];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1fvARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1i( GLint location, GLint v0 ) {
void (*func_glUniform1i)( GLint, GLint ) = extension_funcs[EXT_glUniform1i];
TRACE("(%d, %d)\n", location, v0 );
ENTER_GL();
func_glUniform1i( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1i64NV( GLint location, INT64 x ) {
void (*func_glUniform1i64NV)( GLint, INT64 ) = extension_funcs[EXT_glUniform1i64NV];
TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(x) );
ENTER_GL();
func_glUniform1i64NV( location, x );
LEAVE_GL();
}
static void WINAPI wine_glUniform1i64vNV( GLint location, GLsizei count, INT64* value ) {
void (*func_glUniform1i64vNV)( GLint, GLsizei, INT64* ) = extension_funcs[EXT_glUniform1i64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1i64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1iARB( GLint location, GLint v0 ) {
void (*func_glUniform1iARB)( GLint, GLint ) = extension_funcs[EXT_glUniform1iARB];
TRACE("(%d, %d)\n", location, v0 );
ENTER_GL();
func_glUniform1iARB( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1iv( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform1iv)( GLint, GLsizei, GLint* ) = extension_funcs[EXT_glUniform1iv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1iv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1ivARB( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform1ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[EXT_glUniform1ivARB];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1ivARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1ui( GLint location, GLuint v0 ) {
void (*func_glUniform1ui)( GLint, GLuint ) = extension_funcs[EXT_glUniform1ui];
TRACE("(%d, %d)\n", location, v0 );
ENTER_GL();
func_glUniform1ui( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1ui64NV( GLint location, UINT64 x ) {
void (*func_glUniform1ui64NV)( GLint, UINT64 ) = extension_funcs[EXT_glUniform1ui64NV];
TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(x) );
ENTER_GL();
func_glUniform1ui64NV( location, x );
LEAVE_GL();
}
static void WINAPI wine_glUniform1ui64vNV( GLint location, GLsizei count, UINT64* value ) {
void (*func_glUniform1ui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniform1ui64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1ui64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1uiEXT( GLint location, GLuint v0 ) {
void (*func_glUniform1uiEXT)( GLint, GLuint ) = extension_funcs[EXT_glUniform1uiEXT];
TRACE("(%d, %d)\n", location, v0 );
ENTER_GL();
func_glUniform1uiEXT( location, v0 );
LEAVE_GL();
}
static void WINAPI wine_glUniform1uiv( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform1uiv)( GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glUniform1uiv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1uiv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform1uivEXT( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform1uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glUniform1uivEXT];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform1uivEXT( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2d( GLint location, GLdouble x, GLdouble y ) {
void (*func_glUniform2d)( GLint, GLdouble, GLdouble ) = extension_funcs[EXT_glUniform2d];
TRACE("(%d, %f, %f)\n", location, x, y );
ENTER_GL();
func_glUniform2d( location, x, y );
LEAVE_GL();
}
static void WINAPI wine_glUniform2dv( GLint location, GLsizei count, GLdouble* value ) {
void (*func_glUniform2dv)( GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glUniform2dv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2dv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2f( GLint location, GLfloat v0, GLfloat v1 ) {
void (*func_glUniform2f)( GLint, GLfloat, GLfloat ) = extension_funcs[EXT_glUniform2f];
TRACE("(%d, %f, %f)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2f( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2fARB( GLint location, GLfloat v0, GLfloat v1 ) {
void (*func_glUniform2fARB)( GLint, GLfloat, GLfloat ) = extension_funcs[EXT_glUniform2fARB];
TRACE("(%d, %f, %f)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2fARB( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2fv( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform2fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glUniform2fv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2fv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2fvARB( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform2fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glUniform2fvARB];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2fvARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2i( GLint location, GLint v0, GLint v1 ) {
void (*func_glUniform2i)( GLint, GLint, GLint ) = extension_funcs[EXT_glUniform2i];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2i( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2i64NV( GLint location, INT64 x, INT64 y ) {
void (*func_glUniform2i64NV)( GLint, INT64, INT64 ) = extension_funcs[EXT_glUniform2i64NV];
TRACE("(%d, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
ENTER_GL();
func_glUniform2i64NV( location, x, y );
LEAVE_GL();
}
static void WINAPI wine_glUniform2i64vNV( GLint location, GLsizei count, INT64* value ) {
void (*func_glUniform2i64vNV)( GLint, GLsizei, INT64* ) = extension_funcs[EXT_glUniform2i64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2i64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2iARB( GLint location, GLint v0, GLint v1 ) {
void (*func_glUniform2iARB)( GLint, GLint, GLint ) = extension_funcs[EXT_glUniform2iARB];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2iARB( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2iv( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform2iv)( GLint, GLsizei, GLint* ) = extension_funcs[EXT_glUniform2iv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2iv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2ivARB( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform2ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[EXT_glUniform2ivARB];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2ivARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2ui( GLint location, GLuint v0, GLuint v1 ) {
void (*func_glUniform2ui)( GLint, GLuint, GLuint ) = extension_funcs[EXT_glUniform2ui];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2ui( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2ui64NV( GLint location, UINT64 x, UINT64 y ) {
void (*func_glUniform2ui64NV)( GLint, UINT64, UINT64 ) = extension_funcs[EXT_glUniform2ui64NV];
TRACE("(%d, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
ENTER_GL();
func_glUniform2ui64NV( location, x, y );
LEAVE_GL();
}
static void WINAPI wine_glUniform2ui64vNV( GLint location, GLsizei count, UINT64* value ) {
void (*func_glUniform2ui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniform2ui64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2ui64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2uiEXT( GLint location, GLuint v0, GLuint v1 ) {
void (*func_glUniform2uiEXT)( GLint, GLuint, GLuint ) = extension_funcs[EXT_glUniform2uiEXT];
TRACE("(%d, %d, %d)\n", location, v0, v1 );
ENTER_GL();
func_glUniform2uiEXT( location, v0, v1 );
LEAVE_GL();
}
static void WINAPI wine_glUniform2uiv( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform2uiv)( GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glUniform2uiv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2uiv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform2uivEXT( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform2uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glUniform2uivEXT];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform2uivEXT( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3d( GLint location, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glUniform3d)( GLint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glUniform3d];
TRACE("(%d, %f, %f, %f)\n", location, x, y, z );
ENTER_GL();
func_glUniform3d( location, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glUniform3dv( GLint location, GLsizei count, GLdouble* value ) {
void (*func_glUniform3dv)( GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glUniform3dv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3dv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
void (*func_glUniform3f)( GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glUniform3f];
TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3f( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) {
void (*func_glUniform3fARB)( GLint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glUniform3fARB];
TRACE("(%d, %f, %f, %f)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3fARB( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3fv( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform3fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glUniform3fv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3fv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3fvARB( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform3fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glUniform3fvARB];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3fvARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3i( GLint location, GLint v0, GLint v1, GLint v2 ) {
void (*func_glUniform3i)( GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glUniform3i];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3i( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3i64NV( GLint location, INT64 x, INT64 y, INT64 z ) {
void (*func_glUniform3i64NV)( GLint, INT64, INT64, INT64 ) = extension_funcs[EXT_glUniform3i64NV];
TRACE("(%d, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
ENTER_GL();
func_glUniform3i64NV( location, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glUniform3i64vNV( GLint location, GLsizei count, INT64* value ) {
void (*func_glUniform3i64vNV)( GLint, GLsizei, INT64* ) = extension_funcs[EXT_glUniform3i64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3i64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3iARB( GLint location, GLint v0, GLint v1, GLint v2 ) {
void (*func_glUniform3iARB)( GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glUniform3iARB];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3iARB( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3iv( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform3iv)( GLint, GLsizei, GLint* ) = extension_funcs[EXT_glUniform3iv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3iv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3ivARB( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform3ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[EXT_glUniform3ivARB];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3ivARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2 ) {
void (*func_glUniform3ui)( GLint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glUniform3ui];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3ui( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3ui64NV( GLint location, UINT64 x, UINT64 y, UINT64 z ) {
void (*func_glUniform3ui64NV)( GLint, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glUniform3ui64NV];
TRACE("(%d, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
ENTER_GL();
func_glUniform3ui64NV( location, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glUniform3ui64vNV( GLint location, GLsizei count, UINT64* value ) {
void (*func_glUniform3ui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniform3ui64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3ui64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2 ) {
void (*func_glUniform3uiEXT)( GLint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glUniform3uiEXT];
TRACE("(%d, %d, %d, %d)\n", location, v0, v1, v2 );
ENTER_GL();
func_glUniform3uiEXT( location, v0, v1, v2 );
LEAVE_GL();
}
static void WINAPI wine_glUniform3uiv( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform3uiv)( GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glUniform3uiv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3uiv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform3uivEXT( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform3uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glUniform3uivEXT];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform3uivEXT( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4d( GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glUniform4d)( GLint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glUniform4d];
TRACE("(%d, %f, %f, %f, %f)\n", location, x, y, z, w );
ENTER_GL();
func_glUniform4d( location, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glUniform4dv( GLint location, GLsizei count, GLdouble* value ) {
void (*func_glUniform4dv)( GLint, GLsizei, GLdouble* ) = extension_funcs[EXT_glUniform4dv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4dv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
void (*func_glUniform4f)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glUniform4f];
TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4f( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4fARB( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) {
void (*func_glUniform4fARB)( GLint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glUniform4fARB];
TRACE("(%d, %f, %f, %f, %f)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4fARB( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4fv( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform4fv)( GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glUniform4fv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4fv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4fvARB( GLint location, GLsizei count, GLfloat* value ) {
void (*func_glUniform4fvARB)( GLint, GLsizei, GLfloat* ) = extension_funcs[EXT_glUniform4fvARB];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4fvARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
void (*func_glUniform4i)( GLint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glUniform4i];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4i( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4i64NV( GLint location, INT64 x, INT64 y, INT64 z, INT64 w ) {
void (*func_glUniform4i64NV)( GLint, INT64, INT64, INT64, INT64 ) = extension_funcs[EXT_glUniform4i64NV];
TRACE("(%d, %s, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
ENTER_GL();
func_glUniform4i64NV( location, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glUniform4i64vNV( GLint location, GLsizei count, INT64* value ) {
void (*func_glUniform4i64vNV)( GLint, GLsizei, INT64* ) = extension_funcs[EXT_glUniform4i64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4i64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4iARB( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) {
void (*func_glUniform4iARB)( GLint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glUniform4iARB];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4iARB( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4iv( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform4iv)( GLint, GLsizei, GLint* ) = extension_funcs[EXT_glUniform4iv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4iv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4ivARB( GLint location, GLsizei count, GLint* value ) {
void (*func_glUniform4ivARB)( GLint, GLsizei, GLint* ) = extension_funcs[EXT_glUniform4ivARB];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4ivARB( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
void (*func_glUniform4ui)( GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glUniform4ui];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4ui( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4ui64NV( GLint location, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) {
void (*func_glUniform4ui64NV)( GLint, UINT64, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glUniform4ui64NV];
TRACE("(%d, %s, %s, %s, %s)\n", location, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
ENTER_GL();
func_glUniform4ui64NV( location, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glUniform4ui64vNV( GLint location, GLsizei count, UINT64* value ) {
void (*func_glUniform4ui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniform4ui64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4ui64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4uiEXT( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) {
void (*func_glUniform4uiEXT)( GLint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glUniform4uiEXT];
TRACE("(%d, %d, %d, %d, %d)\n", location, v0, v1, v2, v3 );
ENTER_GL();
func_glUniform4uiEXT( location, v0, v1, v2, v3 );
LEAVE_GL();
}
static void WINAPI wine_glUniform4uiv( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform4uiv)( GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glUniform4uiv];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4uiv( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniform4uivEXT( GLint location, GLsizei count, GLuint* value ) {
void (*func_glUniform4uivEXT)( GLint, GLsizei, GLuint* ) = extension_funcs[EXT_glUniform4uivEXT];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniform4uivEXT( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformBlockBinding( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) {
void (*func_glUniformBlockBinding)( GLuint, GLuint, GLuint ) = extension_funcs[EXT_glUniformBlockBinding];
TRACE("(%d, %d, %d)\n", program, uniformBlockIndex, uniformBlockBinding );
ENTER_GL();
func_glUniformBlockBinding( program, uniformBlockIndex, uniformBlockBinding );
LEAVE_GL();
}
static void WINAPI wine_glUniformBufferEXT( GLuint program, GLint location, GLuint buffer ) {
void (*func_glUniformBufferEXT)( GLuint, GLint, GLuint ) = extension_funcs[EXT_glUniformBufferEXT];
TRACE("(%d, %d, %d)\n", program, location, buffer );
ENTER_GL();
func_glUniformBufferEXT( program, location, buffer );
LEAVE_GL();
}
static void WINAPI wine_glUniformHandleui64NV( GLint location, UINT64 value ) {
void (*func_glUniformHandleui64NV)( GLint, UINT64 ) = extension_funcs[EXT_glUniformHandleui64NV];
TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(value) );
ENTER_GL();
func_glUniformHandleui64NV( location, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformHandleui64vNV( GLint location, GLsizei count, UINT64* value ) {
void (*func_glUniformHandleui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniformHandleui64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniformHandleui64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix2dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix2dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix2fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix2fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix2fvARB];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2fvARB( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2x3dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix2x3dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix2x3dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2x3dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix2x3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix2x3fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2x3fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2x4dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix2x4dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix2x4dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2x4dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix2x4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix2x4fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix2x4fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix3dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix3dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix3fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix3fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix3fvARB];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3fvARB( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3x2dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix3x2dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix3x2dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3x2dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix3x2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix3x2fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3x2fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3x4dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix3x4dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix3x4dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3x4dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix3x4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix3x4fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix3x4fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix4dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix4dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix4fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix4fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4fvARB( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix4fvARB)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix4fvARB];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4fvARB( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4x2dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix4x2dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix4x2dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4x2dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix4x2fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix4x2fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4x2fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4x3dv( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) {
void (*func_glUniformMatrix4x3dv)( GLint, GLsizei, GLboolean, GLdouble* ) = extension_funcs[EXT_glUniformMatrix4x3dv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4x3dv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) {
void (*func_glUniformMatrix4x3fv)( GLint, GLsizei, GLboolean, GLfloat* ) = extension_funcs[EXT_glUniformMatrix4x3fv];
TRACE("(%d, %d, %d, %p)\n", location, count, transpose, value );
ENTER_GL();
func_glUniformMatrix4x3fv( location, count, transpose, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformSubroutinesuiv( GLenum shadertype, GLsizei count, GLuint* indices ) {
void (*func_glUniformSubroutinesuiv)( GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glUniformSubroutinesuiv];
TRACE("(%d, %d, %p)\n", shadertype, count, indices );
ENTER_GL();
func_glUniformSubroutinesuiv( shadertype, count, indices );
LEAVE_GL();
}
static void WINAPI wine_glUniformui64NV( GLint location, UINT64 value ) {
void (*func_glUniformui64NV)( GLint, UINT64 ) = extension_funcs[EXT_glUniformui64NV];
TRACE("(%d, %s)\n", location, wine_dbgstr_longlong(value) );
ENTER_GL();
func_glUniformui64NV( location, value );
LEAVE_GL();
}
static void WINAPI wine_glUniformui64vNV( GLint location, GLsizei count, UINT64* value ) {
void (*func_glUniformui64vNV)( GLint, GLsizei, UINT64* ) = extension_funcs[EXT_glUniformui64vNV];
TRACE("(%d, %d, %p)\n", location, count, value );
ENTER_GL();
func_glUniformui64vNV( location, count, value );
LEAVE_GL();
}
static void WINAPI wine_glUnlockArraysEXT( void ) {
void (*func_glUnlockArraysEXT)( void ) = extension_funcs[EXT_glUnlockArraysEXT];
TRACE("()\n");
ENTER_GL();
func_glUnlockArraysEXT( );
LEAVE_GL();
}
static GLboolean WINAPI wine_glUnmapBuffer( GLenum target ) {
GLboolean ret_value;
GLboolean (*func_glUnmapBuffer)( GLenum ) = extension_funcs[EXT_glUnmapBuffer];
TRACE("(%d)\n", target );
ENTER_GL();
ret_value = func_glUnmapBuffer( target );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glUnmapBufferARB( GLenum target ) {
GLboolean ret_value;
GLboolean (*func_glUnmapBufferARB)( GLenum ) = extension_funcs[EXT_glUnmapBufferARB];
TRACE("(%d)\n", target );
ENTER_GL();
ret_value = func_glUnmapBufferARB( target );
LEAVE_GL();
return ret_value;
}
static GLboolean WINAPI wine_glUnmapNamedBufferEXT( GLuint buffer ) {
GLboolean ret_value;
GLboolean (*func_glUnmapNamedBufferEXT)( GLuint ) = extension_funcs[EXT_glUnmapNamedBufferEXT];
TRACE("(%d)\n", buffer );
ENTER_GL();
ret_value = func_glUnmapNamedBufferEXT( buffer );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glUnmapObjectBufferATI( GLuint buffer ) {
void (*func_glUnmapObjectBufferATI)( GLuint ) = extension_funcs[EXT_glUnmapObjectBufferATI];
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glUnmapObjectBufferATI( buffer );
LEAVE_GL();
}
static void WINAPI wine_glUpdateObjectBufferATI( GLuint buffer, GLuint offset, GLsizei size, GLvoid* pointer, GLenum preserve ) {
void (*func_glUpdateObjectBufferATI)( GLuint, GLuint, GLsizei, GLvoid*, GLenum ) = extension_funcs[EXT_glUpdateObjectBufferATI];
TRACE("(%d, %d, %d, %p, %d)\n", buffer, offset, size, pointer, preserve );
ENTER_GL();
func_glUpdateObjectBufferATI( buffer, offset, size, pointer, preserve );
LEAVE_GL();
}
static void WINAPI wine_glUseProgram( GLuint program ) {
void (*func_glUseProgram)( GLuint ) = extension_funcs[EXT_glUseProgram];
TRACE("(%d)\n", program );
ENTER_GL();
func_glUseProgram( program );
LEAVE_GL();
}
static void WINAPI wine_glUseProgramObjectARB( unsigned int programObj ) {
void (*func_glUseProgramObjectARB)( unsigned int ) = extension_funcs[EXT_glUseProgramObjectARB];
TRACE("(%d)\n", programObj );
ENTER_GL();
func_glUseProgramObjectARB( programObj );
LEAVE_GL();
}
static void WINAPI wine_glUseProgramStages( GLuint pipeline, GLbitfield stages, GLuint program ) {
void (*func_glUseProgramStages)( GLuint, GLbitfield, GLuint ) = extension_funcs[EXT_glUseProgramStages];
TRACE("(%d, %d, %d)\n", pipeline, stages, program );
ENTER_GL();
func_glUseProgramStages( pipeline, stages, program );
LEAVE_GL();
}
static void WINAPI wine_glUseShaderProgramEXT( GLenum type, GLuint program ) {
void (*func_glUseShaderProgramEXT)( GLenum, GLuint ) = extension_funcs[EXT_glUseShaderProgramEXT];
TRACE("(%d, %d)\n", type, program );
ENTER_GL();
func_glUseShaderProgramEXT( type, program );
LEAVE_GL();
}
static void WINAPI wine_glVDPAUFiniNV( void ) {
void (*func_glVDPAUFiniNV)( void ) = extension_funcs[EXT_glVDPAUFiniNV];
TRACE("()\n");
ENTER_GL();
func_glVDPAUFiniNV( );
LEAVE_GL();
}
static void WINAPI wine_glVDPAUGetSurfaceivNV( INT_PTR surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values ) {
void (*func_glVDPAUGetSurfaceivNV)( INT_PTR, GLenum, GLsizei, GLsizei*, GLint* ) = extension_funcs[EXT_glVDPAUGetSurfaceivNV];
TRACE("(%ld, %d, %d, %p, %p)\n", surface, pname, bufSize, length, values );
ENTER_GL();
func_glVDPAUGetSurfaceivNV( surface, pname, bufSize, length, values );
LEAVE_GL();
}
static void WINAPI wine_glVDPAUInitNV( GLvoid* vdpDevice, GLvoid* getProcAddress ) {
void (*func_glVDPAUInitNV)( GLvoid*, GLvoid* ) = extension_funcs[EXT_glVDPAUInitNV];
TRACE("(%p, %p)\n", vdpDevice, getProcAddress );
ENTER_GL();
func_glVDPAUInitNV( vdpDevice, getProcAddress );
LEAVE_GL();
}
static void WINAPI wine_glVDPAUIsSurfaceNV( INT_PTR surface ) {
void (*func_glVDPAUIsSurfaceNV)( INT_PTR ) = extension_funcs[EXT_glVDPAUIsSurfaceNV];
TRACE("(%ld)\n", surface );
ENTER_GL();
func_glVDPAUIsSurfaceNV( surface );
LEAVE_GL();
}
static void WINAPI wine_glVDPAUMapSurfacesNV( GLsizei numSurfaces, INT_PTR* surfaces ) {
void (*func_glVDPAUMapSurfacesNV)( GLsizei, INT_PTR* ) = extension_funcs[EXT_glVDPAUMapSurfacesNV];
TRACE("(%d, %p)\n", numSurfaces, surfaces );
ENTER_GL();
func_glVDPAUMapSurfacesNV( numSurfaces, surfaces );
LEAVE_GL();
}
static INT_PTR WINAPI wine_glVDPAURegisterOutputSurfaceNV( GLvoid* vdpSurface, GLenum target, GLsizei numTextureNames, GLuint* textureNames ) {
INT_PTR ret_value;
INT_PTR (*func_glVDPAURegisterOutputSurfaceNV)( GLvoid*, GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glVDPAURegisterOutputSurfaceNV];
TRACE("(%p, %d, %d, %p)\n", vdpSurface, target, numTextureNames, textureNames );
ENTER_GL();
ret_value = func_glVDPAURegisterOutputSurfaceNV( vdpSurface, target, numTextureNames, textureNames );
LEAVE_GL();
return ret_value;
}
static INT_PTR WINAPI wine_glVDPAURegisterVideoSurfaceNV( GLvoid* vdpSurface, GLenum target, GLsizei numTextureNames, GLuint* textureNames ) {
INT_PTR ret_value;
INT_PTR (*func_glVDPAURegisterVideoSurfaceNV)( GLvoid*, GLenum, GLsizei, GLuint* ) = extension_funcs[EXT_glVDPAURegisterVideoSurfaceNV];
TRACE("(%p, %d, %d, %p)\n", vdpSurface, target, numTextureNames, textureNames );
ENTER_GL();
ret_value = func_glVDPAURegisterVideoSurfaceNV( vdpSurface, target, numTextureNames, textureNames );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glVDPAUSurfaceAccessNV( INT_PTR surface, GLenum access ) {
void (*func_glVDPAUSurfaceAccessNV)( INT_PTR, GLenum ) = extension_funcs[EXT_glVDPAUSurfaceAccessNV];
TRACE("(%ld, %d)\n", surface, access );
ENTER_GL();
func_glVDPAUSurfaceAccessNV( surface, access );
LEAVE_GL();
}
static void WINAPI wine_glVDPAUUnmapSurfacesNV( GLsizei numSurface, INT_PTR* surfaces ) {
void (*func_glVDPAUUnmapSurfacesNV)( GLsizei, INT_PTR* ) = extension_funcs[EXT_glVDPAUUnmapSurfacesNV];
TRACE("(%d, %p)\n", numSurface, surfaces );
ENTER_GL();
func_glVDPAUUnmapSurfacesNV( numSurface, surfaces );
LEAVE_GL();
}
static void WINAPI wine_glVDPAUUnregisterSurfaceNV( INT_PTR surface ) {
void (*func_glVDPAUUnregisterSurfaceNV)( INT_PTR ) = extension_funcs[EXT_glVDPAUUnregisterSurfaceNV];
TRACE("(%ld)\n", surface );
ENTER_GL();
func_glVDPAUUnregisterSurfaceNV( surface );
LEAVE_GL();
}
static void WINAPI wine_glValidateProgram( GLuint program ) {
void (*func_glValidateProgram)( GLuint ) = extension_funcs[EXT_glValidateProgram];
TRACE("(%d)\n", program );
ENTER_GL();
func_glValidateProgram( program );
LEAVE_GL();
}
static void WINAPI wine_glValidateProgramARB( unsigned int programObj ) {
void (*func_glValidateProgramARB)( unsigned int ) = extension_funcs[EXT_glValidateProgramARB];
TRACE("(%d)\n", programObj );
ENTER_GL();
func_glValidateProgramARB( programObj );
LEAVE_GL();
}
static void WINAPI wine_glValidateProgramPipeline( GLuint pipeline ) {
void (*func_glValidateProgramPipeline)( GLuint ) = extension_funcs[EXT_glValidateProgramPipeline];
TRACE("(%d)\n", pipeline );
ENTER_GL();
func_glValidateProgramPipeline( pipeline );
LEAVE_GL();
}
static void WINAPI wine_glVariantArrayObjectATI( GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset ) {
void (*func_glVariantArrayObjectATI)( GLuint, GLenum, GLsizei, GLuint, GLuint ) = extension_funcs[EXT_glVariantArrayObjectATI];
TRACE("(%d, %d, %d, %d, %d)\n", id, type, stride, buffer, offset );
ENTER_GL();
func_glVariantArrayObjectATI( id, type, stride, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, GLvoid* addr ) {
void (*func_glVariantPointerEXT)( GLuint, GLenum, GLuint, GLvoid* ) = extension_funcs[EXT_glVariantPointerEXT];
TRACE("(%d, %d, %d, %p)\n", id, type, stride, addr );
ENTER_GL();
func_glVariantPointerEXT( id, type, stride, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantbvEXT( GLuint id, GLbyte* addr ) {
void (*func_glVariantbvEXT)( GLuint, GLbyte* ) = extension_funcs[EXT_glVariantbvEXT];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantbvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantdvEXT( GLuint id, GLdouble* addr ) {
void (*func_glVariantdvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVariantdvEXT];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantdvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantfvEXT( GLuint id, GLfloat* addr ) {
void (*func_glVariantfvEXT)( GLuint, GLfloat* ) = extension_funcs[EXT_glVariantfvEXT];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantfvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantivEXT( GLuint id, GLint* addr ) {
void (*func_glVariantivEXT)( GLuint, GLint* ) = extension_funcs[EXT_glVariantivEXT];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantivEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantsvEXT( GLuint id, GLshort* addr ) {
void (*func_glVariantsvEXT)( GLuint, GLshort* ) = extension_funcs[EXT_glVariantsvEXT];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantsvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantubvEXT( GLuint id, GLubyte* addr ) {
void (*func_glVariantubvEXT)( GLuint, GLubyte* ) = extension_funcs[EXT_glVariantubvEXT];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantubvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantuivEXT( GLuint id, GLuint* addr ) {
void (*func_glVariantuivEXT)( GLuint, GLuint* ) = extension_funcs[EXT_glVariantuivEXT];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantuivEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVariantusvEXT( GLuint id, GLushort* addr ) {
void (*func_glVariantusvEXT)( GLuint, GLushort* ) = extension_funcs[EXT_glVariantusvEXT];
TRACE("(%d, %p)\n", id, addr );
ENTER_GL();
func_glVariantusvEXT( id, addr );
LEAVE_GL();
}
static void WINAPI wine_glVertex2hNV( unsigned short x, unsigned short y ) {
void (*func_glVertex2hNV)( unsigned short, unsigned short ) = extension_funcs[EXT_glVertex2hNV];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glVertex2hNV( x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertex2hvNV( unsigned short* v ) {
void (*func_glVertex2hvNV)( unsigned short* ) = extension_funcs[EXT_glVertex2hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glVertex2hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glVertex3hNV( unsigned short x, unsigned short y, unsigned short z ) {
void (*func_glVertex3hNV)( unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glVertex3hNV];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glVertex3hNV( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertex3hvNV( unsigned short* v ) {
void (*func_glVertex3hvNV)( unsigned short* ) = extension_funcs[EXT_glVertex3hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glVertex3hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glVertex4hNV( unsigned short x, unsigned short y, unsigned short z, unsigned short w ) {
void (*func_glVertex4hNV)( unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glVertex4hNV];
TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
func_glVertex4hNV( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertex4hvNV( unsigned short* v ) {
void (*func_glVertex4hvNV)( unsigned short* ) = extension_funcs[EXT_glVertex4hvNV];
TRACE("(%p)\n", v );
ENTER_GL();
func_glVertex4hvNV( v );
LEAVE_GL();
}
static void WINAPI wine_glVertexArrayParameteriAPPLE( GLenum pname, GLint param ) {
void (*func_glVertexArrayParameteriAPPLE)( GLenum, GLint ) = extension_funcs[EXT_glVertexArrayParameteriAPPLE];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glVertexArrayParameteriAPPLE( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glVertexArrayRangeAPPLE( GLsizei length, GLvoid* pointer ) {
void (*func_glVertexArrayRangeAPPLE)( GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexArrayRangeAPPLE];
TRACE("(%d, %p)\n", length, pointer );
ENTER_GL();
func_glVertexArrayRangeAPPLE( length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexArrayRangeNV( GLsizei length, GLvoid* pointer ) {
void (*func_glVertexArrayRangeNV)( GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexArrayRangeNV];
TRACE("(%d, %p)\n", length, pointer );
ENTER_GL();
func_glVertexArrayRangeNV( length, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexArrayVertexAttribLOffsetEXT( GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, INT_PTR offset ) {
void (*func_glVertexArrayVertexAttribLOffsetEXT)( GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, INT_PTR ) = extension_funcs[EXT_glVertexArrayVertexAttribLOffsetEXT];
TRACE("(%d, %d, %d, %d, %d, %d, %ld)\n", vaobj, buffer, index, size, type, stride, offset );
ENTER_GL();
func_glVertexArrayVertexAttribLOffsetEXT( vaobj, buffer, index, size, type, stride, offset );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1d( GLuint index, GLdouble x ) {
void (*func_glVertexAttrib1d)( GLuint, GLdouble ) = extension_funcs[EXT_glVertexAttrib1d];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1d( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dARB( GLuint index, GLdouble x ) {
void (*func_glVertexAttrib1dARB)( GLuint, GLdouble ) = extension_funcs[EXT_glVertexAttrib1dARB];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1dARB( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dNV( GLuint index, GLdouble x ) {
void (*func_glVertexAttrib1dNV)( GLuint, GLdouble ) = extension_funcs[EXT_glVertexAttrib1dNV];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1dNV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib1dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib1dv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dvARB( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib1dvARB)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib1dvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1dvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1dvNV( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib1dvNV)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib1dvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1dvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1f( GLuint index, GLfloat x ) {
void (*func_glVertexAttrib1f)( GLuint, GLfloat ) = extension_funcs[EXT_glVertexAttrib1f];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1f( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fARB( GLuint index, GLfloat x ) {
void (*func_glVertexAttrib1fARB)( GLuint, GLfloat ) = extension_funcs[EXT_glVertexAttrib1fARB];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1fARB( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fNV( GLuint index, GLfloat x ) {
void (*func_glVertexAttrib1fNV)( GLuint, GLfloat ) = extension_funcs[EXT_glVertexAttrib1fNV];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttrib1fNV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fv( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib1fv)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib1fv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1fv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fvARB( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib1fvARB)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib1fvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1fvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1fvNV( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib1fvNV)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib1fvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1fvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1hNV( GLuint index, unsigned short x ) {
void (*func_glVertexAttrib1hNV)( GLuint, unsigned short ) = extension_funcs[EXT_glVertexAttrib1hNV];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttrib1hNV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1hvNV( GLuint index, unsigned short* v ) {
void (*func_glVertexAttrib1hvNV)( GLuint, unsigned short* ) = extension_funcs[EXT_glVertexAttrib1hvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1hvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1s( GLuint index, GLshort x ) {
void (*func_glVertexAttrib1s)( GLuint, GLshort ) = extension_funcs[EXT_glVertexAttrib1s];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttrib1s( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1sARB( GLuint index, GLshort x ) {
void (*func_glVertexAttrib1sARB)( GLuint, GLshort ) = extension_funcs[EXT_glVertexAttrib1sARB];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttrib1sARB( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1sNV( GLuint index, GLshort x ) {
void (*func_glVertexAttrib1sNV)( GLuint, GLshort ) = extension_funcs[EXT_glVertexAttrib1sNV];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttrib1sNV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib1sv)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib1sv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1svARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib1svARB)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib1svARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1svARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib1svNV( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib1svNV)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib1svNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib1svNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2d( GLuint index, GLdouble x, GLdouble y ) {
void (*func_glVertexAttrib2d)( GLuint, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib2d];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2d( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dARB( GLuint index, GLdouble x, GLdouble y ) {
void (*func_glVertexAttrib2dARB)( GLuint, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib2dARB];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2dARB( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dNV( GLuint index, GLdouble x, GLdouble y ) {
void (*func_glVertexAttrib2dNV)( GLuint, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib2dNV];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2dNV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib2dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib2dv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dvARB( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib2dvARB)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib2dvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2dvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2dvNV( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib2dvNV)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib2dvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2dvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2f( GLuint index, GLfloat x, GLfloat y ) {
void (*func_glVertexAttrib2f)( GLuint, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib2f];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2f( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) {
void (*func_glVertexAttrib2fARB)( GLuint, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib2fARB];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2fARB( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) {
void (*func_glVertexAttrib2fNV)( GLuint, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib2fNV];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2fNV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fv( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib2fv)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib2fv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2fv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fvARB( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib2fvARB)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib2fvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2fvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2fvNV( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib2fvNV)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib2fvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2fvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2hNV( GLuint index, unsigned short x, unsigned short y ) {
void (*func_glVertexAttrib2hNV)( GLuint, unsigned short, unsigned short ) = extension_funcs[EXT_glVertexAttrib2hNV];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2hNV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2hvNV( GLuint index, unsigned short* v ) {
void (*func_glVertexAttrib2hvNV)( GLuint, unsigned short* ) = extension_funcs[EXT_glVertexAttrib2hvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2hvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2s( GLuint index, GLshort x, GLshort y ) {
void (*func_glVertexAttrib2s)( GLuint, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib2s];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2s( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2sARB( GLuint index, GLshort x, GLshort y ) {
void (*func_glVertexAttrib2sARB)( GLuint, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib2sARB];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2sARB( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2sNV( GLuint index, GLshort x, GLshort y ) {
void (*func_glVertexAttrib2sNV)( GLuint, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib2sNV];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttrib2sNV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib2sv)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib2sv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2svARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib2svARB)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib2svARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2svARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib2svNV( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib2svNV)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib2svNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib2svNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexAttrib3d)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib3d];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3d( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexAttrib3dARB)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib3dARB];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3dARB( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexAttrib3dNV)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib3dNV];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3dNV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib3dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib3dv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dvARB( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib3dvARB)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib3dvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3dvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3dvNV( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib3dvNV)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib3dvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3dvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3f( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glVertexAttrib3f)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib3f];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3f( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glVertexAttrib3fARB)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib3fARB];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3fARB( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glVertexAttrib3fNV)( GLuint, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib3fNV];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3fNV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fv( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib3fv)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib3fv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3fv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fvARB( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib3fvARB)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib3fvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3fvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3fvNV( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib3fvNV)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib3fvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3fvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z ) {
void (*func_glVertexAttrib3hNV)( GLuint, unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glVertexAttrib3hNV];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3hNV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3hvNV( GLuint index, unsigned short* v ) {
void (*func_glVertexAttrib3hvNV)( GLuint, unsigned short* ) = extension_funcs[EXT_glVertexAttrib3hvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3hvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3s( GLuint index, GLshort x, GLshort y, GLshort z ) {
void (*func_glVertexAttrib3s)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib3s];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3s( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3sARB( GLuint index, GLshort x, GLshort y, GLshort z ) {
void (*func_glVertexAttrib3sARB)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib3sARB];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3sARB( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3sNV( GLuint index, GLshort x, GLshort y, GLshort z ) {
void (*func_glVertexAttrib3sNV)( GLuint, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib3sNV];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttrib3sNV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib3sv)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib3sv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3svARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib3svARB)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib3svARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3svARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib3svNV( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib3svNV)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib3svNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib3svNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nbv( GLuint index, GLbyte* v ) {
void (*func_glVertexAttrib4Nbv)( GLuint, GLbyte* ) = extension_funcs[EXT_glVertexAttrib4Nbv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nbv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NbvARB( GLuint index, GLbyte* v ) {
void (*func_glVertexAttrib4NbvARB)( GLuint, GLbyte* ) = extension_funcs[EXT_glVertexAttrib4NbvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NbvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Niv( GLuint index, GLint* v ) {
void (*func_glVertexAttrib4Niv)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttrib4Niv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Niv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NivARB( GLuint index, GLint* v ) {
void (*func_glVertexAttrib4NivARB)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttrib4NivARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NivARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nsv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4Nsv)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib4Nsv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nsv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NsvARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4NsvARB)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib4NsvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NsvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nub( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
void (*func_glVertexAttrib4Nub)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[EXT_glVertexAttrib4Nub];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4Nub( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NubARB( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
void (*func_glVertexAttrib4NubARB)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[EXT_glVertexAttrib4NubARB];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4NubARB( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nubv( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4Nubv)( GLuint, GLubyte* ) = extension_funcs[EXT_glVertexAttrib4Nubv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nubv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NubvARB( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4NubvARB)( GLuint, GLubyte* ) = extension_funcs[EXT_glVertexAttrib4NubvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NubvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nuiv( GLuint index, GLuint* v ) {
void (*func_glVertexAttrib4Nuiv)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttrib4Nuiv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nuiv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NuivARB( GLuint index, GLuint* v ) {
void (*func_glVertexAttrib4NuivARB)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttrib4NuivARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NuivARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4Nusv( GLuint index, GLushort* v ) {
void (*func_glVertexAttrib4Nusv)( GLuint, GLushort* ) = extension_funcs[EXT_glVertexAttrib4Nusv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4Nusv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4NusvARB( GLuint index, GLushort* v ) {
void (*func_glVertexAttrib4NusvARB)( GLuint, GLushort* ) = extension_funcs[EXT_glVertexAttrib4NusvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4NusvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4bv( GLuint index, GLbyte* v ) {
void (*func_glVertexAttrib4bv)( GLuint, GLbyte* ) = extension_funcs[EXT_glVertexAttrib4bv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4bv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4bvARB( GLuint index, GLbyte* v ) {
void (*func_glVertexAttrib4bvARB)( GLuint, GLbyte* ) = extension_funcs[EXT_glVertexAttrib4bvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4bvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexAttrib4d)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib4d];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4d( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dARB( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexAttrib4dARB)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib4dARB];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4dARB( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dNV( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexAttrib4dNV)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttrib4dNV];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4dNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib4dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib4dv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dvARB( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib4dvARB)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib4dvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4dvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4dvNV( GLuint index, GLdouble* v ) {
void (*func_glVertexAttrib4dvNV)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttrib4dvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4dvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4f( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glVertexAttrib4f)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib4f];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4f( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glVertexAttrib4fARB)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib4fARB];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4fARB( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glVertexAttrib4fNV)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexAttrib4fNV];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4fNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fv( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib4fv)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib4fv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4fv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fvARB( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib4fvARB)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib4fvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4fvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4fvNV( GLuint index, GLfloat* v ) {
void (*func_glVertexAttrib4fvNV)( GLuint, GLfloat* ) = extension_funcs[EXT_glVertexAttrib4fvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4fvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4hNV( GLuint index, unsigned short x, unsigned short y, unsigned short z, unsigned short w ) {
void (*func_glVertexAttrib4hNV)( GLuint, unsigned short, unsigned short, unsigned short, unsigned short ) = extension_funcs[EXT_glVertexAttrib4hNV];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4hNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4hvNV( GLuint index, unsigned short* v ) {
void (*func_glVertexAttrib4hvNV)( GLuint, unsigned short* ) = extension_funcs[EXT_glVertexAttrib4hvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4hvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4iv( GLuint index, GLint* v ) {
void (*func_glVertexAttrib4iv)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttrib4iv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4iv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ivARB( GLuint index, GLint* v ) {
void (*func_glVertexAttrib4ivARB)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttrib4ivARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4ivARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4s( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glVertexAttrib4s)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib4s];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4s( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4sARB( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glVertexAttrib4sARB)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib4sARB];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4sARB( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4sNV( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glVertexAttrib4sNV)( GLuint, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glVertexAttrib4sNV];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4sNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4sv)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib4sv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4svARB( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4svARB)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib4svARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4svARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4svNV( GLuint index, GLshort* v ) {
void (*func_glVertexAttrib4svNV)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttrib4svNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4svNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ubNV( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) {
void (*func_glVertexAttrib4ubNV)( GLuint, GLubyte, GLubyte, GLubyte, GLubyte ) = extension_funcs[EXT_glVertexAttrib4ubNV];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttrib4ubNV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ubv( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4ubv)( GLuint, GLubyte* ) = extension_funcs[EXT_glVertexAttrib4ubv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4ubv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ubvARB( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4ubvARB)( GLuint, GLubyte* ) = extension_funcs[EXT_glVertexAttrib4ubvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4ubvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4ubvNV( GLuint index, GLubyte* v ) {
void (*func_glVertexAttrib4ubvNV)( GLuint, GLubyte* ) = extension_funcs[EXT_glVertexAttrib4ubvNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4ubvNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4uiv( GLuint index, GLuint* v ) {
void (*func_glVertexAttrib4uiv)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttrib4uiv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4uiv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4uivARB( GLuint index, GLuint* v ) {
void (*func_glVertexAttrib4uivARB)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttrib4uivARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4uivARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4usv( GLuint index, GLushort* v ) {
void (*func_glVertexAttrib4usv)( GLuint, GLushort* ) = extension_funcs[EXT_glVertexAttrib4usv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4usv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttrib4usvARB( GLuint index, GLushort* v ) {
void (*func_glVertexAttrib4usvARB)( GLuint, GLushort* ) = extension_funcs[EXT_glVertexAttrib4usvARB];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttrib4usvARB( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribArrayObjectATI( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset ) {
void (*func_glVertexAttribArrayObjectATI)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribArrayObjectATI];
TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", index, size, type, normalized, stride, buffer, offset );
ENTER_GL();
func_glVertexAttribArrayObjectATI( index, size, type, normalized, stride, buffer, offset );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribDivisor( GLuint index, GLuint divisor ) {
void (*func_glVertexAttribDivisor)( GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribDivisor];
TRACE("(%d, %d)\n", index, divisor );
ENTER_GL();
func_glVertexAttribDivisor( index, divisor );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribDivisorARB( GLuint index, GLuint divisor ) {
void (*func_glVertexAttribDivisorARB)( GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribDivisorARB];
TRACE("(%d, %d)\n", index, divisor );
ENTER_GL();
func_glVertexAttribDivisorARB( index, divisor );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribFormatNV( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride ) {
void (*func_glVertexAttribFormatNV)( GLuint, GLint, GLenum, GLboolean, GLsizei ) = extension_funcs[EXT_glVertexAttribFormatNV];
TRACE("(%d, %d, %d, %d, %d)\n", index, size, type, normalized, stride );
ENTER_GL();
func_glVertexAttribFormatNV( index, size, type, normalized, stride );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1i( GLuint index, GLint x ) {
void (*func_glVertexAttribI1i)( GLuint, GLint ) = extension_funcs[EXT_glVertexAttribI1i];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttribI1i( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1iEXT( GLuint index, GLint x ) {
void (*func_glVertexAttribI1iEXT)( GLuint, GLint ) = extension_funcs[EXT_glVertexAttribI1iEXT];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttribI1iEXT( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1iv( GLuint index, GLint* v ) {
void (*func_glVertexAttribI1iv)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttribI1iv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI1iv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1ivEXT( GLuint index, GLint* v ) {
void (*func_glVertexAttribI1ivEXT)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttribI1ivEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI1ivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1ui( GLuint index, GLuint x ) {
void (*func_glVertexAttribI1ui)( GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribI1ui];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttribI1ui( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1uiEXT( GLuint index, GLuint x ) {
void (*func_glVertexAttribI1uiEXT)( GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribI1uiEXT];
TRACE("(%d, %d)\n", index, x );
ENTER_GL();
func_glVertexAttribI1uiEXT( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1uiv( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI1uiv)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttribI1uiv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI1uiv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI1uivEXT( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI1uivEXT)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttribI1uivEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI1uivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2i( GLuint index, GLint x, GLint y ) {
void (*func_glVertexAttribI2i)( GLuint, GLint, GLint ) = extension_funcs[EXT_glVertexAttribI2i];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttribI2i( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2iEXT( GLuint index, GLint x, GLint y ) {
void (*func_glVertexAttribI2iEXT)( GLuint, GLint, GLint ) = extension_funcs[EXT_glVertexAttribI2iEXT];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttribI2iEXT( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2iv( GLuint index, GLint* v ) {
void (*func_glVertexAttribI2iv)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttribI2iv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI2iv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2ivEXT( GLuint index, GLint* v ) {
void (*func_glVertexAttribI2ivEXT)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttribI2ivEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI2ivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2ui( GLuint index, GLuint x, GLuint y ) {
void (*func_glVertexAttribI2ui)( GLuint, GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribI2ui];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttribI2ui( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2uiEXT( GLuint index, GLuint x, GLuint y ) {
void (*func_glVertexAttribI2uiEXT)( GLuint, GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribI2uiEXT];
TRACE("(%d, %d, %d)\n", index, x, y );
ENTER_GL();
func_glVertexAttribI2uiEXT( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2uiv( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI2uiv)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttribI2uiv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI2uiv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI2uivEXT( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI2uivEXT)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttribI2uivEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI2uivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3i( GLuint index, GLint x, GLint y, GLint z ) {
void (*func_glVertexAttribI3i)( GLuint, GLint, GLint, GLint ) = extension_funcs[EXT_glVertexAttribI3i];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttribI3i( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3iEXT( GLuint index, GLint x, GLint y, GLint z ) {
void (*func_glVertexAttribI3iEXT)( GLuint, GLint, GLint, GLint ) = extension_funcs[EXT_glVertexAttribI3iEXT];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttribI3iEXT( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3iv( GLuint index, GLint* v ) {
void (*func_glVertexAttribI3iv)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttribI3iv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI3iv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3ivEXT( GLuint index, GLint* v ) {
void (*func_glVertexAttribI3ivEXT)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttribI3ivEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI3ivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3ui( GLuint index, GLuint x, GLuint y, GLuint z ) {
void (*func_glVertexAttribI3ui)( GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribI3ui];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttribI3ui( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3uiEXT( GLuint index, GLuint x, GLuint y, GLuint z ) {
void (*func_glVertexAttribI3uiEXT)( GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribI3uiEXT];
TRACE("(%d, %d, %d, %d)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttribI3uiEXT( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3uiv( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI3uiv)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttribI3uiv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI3uiv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI3uivEXT( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI3uivEXT)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttribI3uivEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI3uivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4bv( GLuint index, GLbyte* v ) {
void (*func_glVertexAttribI4bv)( GLuint, GLbyte* ) = extension_funcs[EXT_glVertexAttribI4bv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4bv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4bvEXT( GLuint index, GLbyte* v ) {
void (*func_glVertexAttribI4bvEXT)( GLuint, GLbyte* ) = extension_funcs[EXT_glVertexAttribI4bvEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4bvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4i( GLuint index, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glVertexAttribI4i)( GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glVertexAttribI4i];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttribI4i( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4iEXT( GLuint index, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glVertexAttribI4iEXT)( GLuint, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glVertexAttribI4iEXT];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttribI4iEXT( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4iv( GLuint index, GLint* v ) {
void (*func_glVertexAttribI4iv)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttribI4iv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4iv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4ivEXT( GLuint index, GLint* v ) {
void (*func_glVertexAttribI4ivEXT)( GLuint, GLint* ) = extension_funcs[EXT_glVertexAttribI4ivEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4ivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4sv( GLuint index, GLshort* v ) {
void (*func_glVertexAttribI4sv)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttribI4sv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4sv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4svEXT( GLuint index, GLshort* v ) {
void (*func_glVertexAttribI4svEXT)( GLuint, GLshort* ) = extension_funcs[EXT_glVertexAttribI4svEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4svEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4ubv( GLuint index, GLubyte* v ) {
void (*func_glVertexAttribI4ubv)( GLuint, GLubyte* ) = extension_funcs[EXT_glVertexAttribI4ubv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4ubv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4ubvEXT( GLuint index, GLubyte* v ) {
void (*func_glVertexAttribI4ubvEXT)( GLuint, GLubyte* ) = extension_funcs[EXT_glVertexAttribI4ubvEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4ubvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4ui( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) {
void (*func_glVertexAttribI4ui)( GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribI4ui];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttribI4ui( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4uiEXT( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) {
void (*func_glVertexAttribI4uiEXT)( GLuint, GLuint, GLuint, GLuint, GLuint ) = extension_funcs[EXT_glVertexAttribI4uiEXT];
TRACE("(%d, %d, %d, %d, %d)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttribI4uiEXT( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4uiv( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI4uiv)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttribI4uiv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4uiv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4uivEXT( GLuint index, GLuint* v ) {
void (*func_glVertexAttribI4uivEXT)( GLuint, GLuint* ) = extension_funcs[EXT_glVertexAttribI4uivEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4uivEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4usv( GLuint index, GLushort* v ) {
void (*func_glVertexAttribI4usv)( GLuint, GLushort* ) = extension_funcs[EXT_glVertexAttribI4usv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4usv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribI4usvEXT( GLuint index, GLushort* v ) {
void (*func_glVertexAttribI4usvEXT)( GLuint, GLushort* ) = extension_funcs[EXT_glVertexAttribI4usvEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribI4usvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribIFormatNV( GLuint index, GLint size, GLenum type, GLsizei stride ) {
void (*func_glVertexAttribIFormatNV)( GLuint, GLint, GLenum, GLsizei ) = extension_funcs[EXT_glVertexAttribIFormatNV];
TRACE("(%d, %d, %d, %d)\n", index, size, type, stride );
ENTER_GL();
func_glVertexAttribIFormatNV( index, size, type, stride );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribIPointer( GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribIPointer)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribIPointer];
TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer );
ENTER_GL();
func_glVertexAttribIPointer( index, size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribIPointerEXT( GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribIPointerEXT)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribIPointerEXT];
TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer );
ENTER_GL();
func_glVertexAttribIPointerEXT( index, size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL1d( GLuint index, GLdouble x ) {
void (*func_glVertexAttribL1d)( GLuint, GLdouble ) = extension_funcs[EXT_glVertexAttribL1d];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttribL1d( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL1dEXT( GLuint index, GLdouble x ) {
void (*func_glVertexAttribL1dEXT)( GLuint, GLdouble ) = extension_funcs[EXT_glVertexAttribL1dEXT];
TRACE("(%d, %f)\n", index, x );
ENTER_GL();
func_glVertexAttribL1dEXT( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL1dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttribL1dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL1dv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL1dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL1dvEXT( GLuint index, GLdouble* v ) {
void (*func_glVertexAttribL1dvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL1dvEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL1dvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL1i64NV( GLuint index, INT64 x ) {
void (*func_glVertexAttribL1i64NV)( GLuint, INT64 ) = extension_funcs[EXT_glVertexAttribL1i64NV];
TRACE("(%d, %s)\n", index, wine_dbgstr_longlong(x) );
ENTER_GL();
func_glVertexAttribL1i64NV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL1i64vNV( GLuint index, INT64* v ) {
void (*func_glVertexAttribL1i64vNV)( GLuint, INT64* ) = extension_funcs[EXT_glVertexAttribL1i64vNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL1i64vNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL1ui64NV( GLuint index, UINT64 x ) {
void (*func_glVertexAttribL1ui64NV)( GLuint, UINT64 ) = extension_funcs[EXT_glVertexAttribL1ui64NV];
TRACE("(%d, %s)\n", index, wine_dbgstr_longlong(x) );
ENTER_GL();
func_glVertexAttribL1ui64NV( index, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL1ui64vNV( GLuint index, UINT64* v ) {
void (*func_glVertexAttribL1ui64vNV)( GLuint, UINT64* ) = extension_funcs[EXT_glVertexAttribL1ui64vNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL1ui64vNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL2d( GLuint index, GLdouble x, GLdouble y ) {
void (*func_glVertexAttribL2d)( GLuint, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL2d];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttribL2d( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL2dEXT( GLuint index, GLdouble x, GLdouble y ) {
void (*func_glVertexAttribL2dEXT)( GLuint, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL2dEXT];
TRACE("(%d, %f, %f)\n", index, x, y );
ENTER_GL();
func_glVertexAttribL2dEXT( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL2dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttribL2dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL2dv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL2dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL2dvEXT( GLuint index, GLdouble* v ) {
void (*func_glVertexAttribL2dvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL2dvEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL2dvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL2i64NV( GLuint index, INT64 x, INT64 y ) {
void (*func_glVertexAttribL2i64NV)( GLuint, INT64, INT64 ) = extension_funcs[EXT_glVertexAttribL2i64NV];
TRACE("(%d, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
ENTER_GL();
func_glVertexAttribL2i64NV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL2i64vNV( GLuint index, INT64* v ) {
void (*func_glVertexAttribL2i64vNV)( GLuint, INT64* ) = extension_funcs[EXT_glVertexAttribL2i64vNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL2i64vNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL2ui64NV( GLuint index, UINT64 x, UINT64 y ) {
void (*func_glVertexAttribL2ui64NV)( GLuint, UINT64, UINT64 ) = extension_funcs[EXT_glVertexAttribL2ui64NV];
TRACE("(%d, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y) );
ENTER_GL();
func_glVertexAttribL2ui64NV( index, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL2ui64vNV( GLuint index, UINT64* v ) {
void (*func_glVertexAttribL2ui64vNV)( GLuint, UINT64* ) = extension_funcs[EXT_glVertexAttribL2ui64vNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL2ui64vNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL3d( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexAttribL3d)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL3d];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttribL3d( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL3dEXT( GLuint index, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexAttribL3dEXT)( GLuint, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL3dEXT];
TRACE("(%d, %f, %f, %f)\n", index, x, y, z );
ENTER_GL();
func_glVertexAttribL3dEXT( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL3dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttribL3dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL3dv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL3dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL3dvEXT( GLuint index, GLdouble* v ) {
void (*func_glVertexAttribL3dvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL3dvEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL3dvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL3i64NV( GLuint index, INT64 x, INT64 y, INT64 z ) {
void (*func_glVertexAttribL3i64NV)( GLuint, INT64, INT64, INT64 ) = extension_funcs[EXT_glVertexAttribL3i64NV];
TRACE("(%d, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
ENTER_GL();
func_glVertexAttribL3i64NV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL3i64vNV( GLuint index, INT64* v ) {
void (*func_glVertexAttribL3i64vNV)( GLuint, INT64* ) = extension_funcs[EXT_glVertexAttribL3i64vNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL3i64vNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL3ui64NV( GLuint index, UINT64 x, UINT64 y, UINT64 z ) {
void (*func_glVertexAttribL3ui64NV)( GLuint, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glVertexAttribL3ui64NV];
TRACE("(%d, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z) );
ENTER_GL();
func_glVertexAttribL3ui64NV( index, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL3ui64vNV( GLuint index, UINT64* v ) {
void (*func_glVertexAttribL3ui64vNV)( GLuint, UINT64* ) = extension_funcs[EXT_glVertexAttribL3ui64vNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL3ui64vNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL4d( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexAttribL4d)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL4d];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttribL4d( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL4dEXT( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexAttribL4dEXT)( GLuint, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexAttribL4dEXT];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, z, w );
ENTER_GL();
func_glVertexAttribL4dEXT( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL4dv( GLuint index, GLdouble* v ) {
void (*func_glVertexAttribL4dv)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL4dv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL4dv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL4dvEXT( GLuint index, GLdouble* v ) {
void (*func_glVertexAttribL4dvEXT)( GLuint, GLdouble* ) = extension_funcs[EXT_glVertexAttribL4dvEXT];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL4dvEXT( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL4i64NV( GLuint index, INT64 x, INT64 y, INT64 z, INT64 w ) {
void (*func_glVertexAttribL4i64NV)( GLuint, INT64, INT64, INT64, INT64 ) = extension_funcs[EXT_glVertexAttribL4i64NV];
TRACE("(%d, %s, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
ENTER_GL();
func_glVertexAttribL4i64NV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL4i64vNV( GLuint index, INT64* v ) {
void (*func_glVertexAttribL4i64vNV)( GLuint, INT64* ) = extension_funcs[EXT_glVertexAttribL4i64vNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL4i64vNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL4ui64NV( GLuint index, UINT64 x, UINT64 y, UINT64 z, UINT64 w ) {
void (*func_glVertexAttribL4ui64NV)( GLuint, UINT64, UINT64, UINT64, UINT64 ) = extension_funcs[EXT_glVertexAttribL4ui64NV];
TRACE("(%d, %s, %s, %s, %s)\n", index, wine_dbgstr_longlong(x), wine_dbgstr_longlong(y), wine_dbgstr_longlong(z), wine_dbgstr_longlong(w) );
ENTER_GL();
func_glVertexAttribL4ui64NV( index, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribL4ui64vNV( GLuint index, UINT64* v ) {
void (*func_glVertexAttribL4ui64vNV)( GLuint, UINT64* ) = extension_funcs[EXT_glVertexAttribL4ui64vNV];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glVertexAttribL4ui64vNV( index, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribLFormatNV( GLuint index, GLint size, GLenum type, GLsizei stride ) {
void (*func_glVertexAttribLFormatNV)( GLuint, GLint, GLenum, GLsizei ) = extension_funcs[EXT_glVertexAttribLFormatNV];
TRACE("(%d, %d, %d, %d)\n", index, size, type, stride );
ENTER_GL();
func_glVertexAttribLFormatNV( index, size, type, stride );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribLPointer( GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribLPointer)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribLPointer];
TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer );
ENTER_GL();
func_glVertexAttribLPointer( index, size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribLPointerEXT( GLuint index, GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribLPointerEXT)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribLPointerEXT];
TRACE("(%d, %d, %d, %d, %p)\n", index, size, type, stride, pointer );
ENTER_GL();
func_glVertexAttribLPointerEXT( index, size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribP1ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) {
void (*func_glVertexAttribP1ui)( GLuint, GLenum, GLboolean, GLuint ) = extension_funcs[EXT_glVertexAttribP1ui];
TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value );
ENTER_GL();
func_glVertexAttribP1ui( index, type, normalized, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribP1uiv( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) {
void (*func_glVertexAttribP1uiv)( GLuint, GLenum, GLboolean, GLuint* ) = extension_funcs[EXT_glVertexAttribP1uiv];
TRACE("(%d, %d, %d, %p)\n", index, type, normalized, value );
ENTER_GL();
func_glVertexAttribP1uiv( index, type, normalized, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribP2ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) {
void (*func_glVertexAttribP2ui)( GLuint, GLenum, GLboolean, GLuint ) = extension_funcs[EXT_glVertexAttribP2ui];
TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value );
ENTER_GL();
func_glVertexAttribP2ui( index, type, normalized, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribP2uiv( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) {
void (*func_glVertexAttribP2uiv)( GLuint, GLenum, GLboolean, GLuint* ) = extension_funcs[EXT_glVertexAttribP2uiv];
TRACE("(%d, %d, %d, %p)\n", index, type, normalized, value );
ENTER_GL();
func_glVertexAttribP2uiv( index, type, normalized, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribP3ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) {
void (*func_glVertexAttribP3ui)( GLuint, GLenum, GLboolean, GLuint ) = extension_funcs[EXT_glVertexAttribP3ui];
TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value );
ENTER_GL();
func_glVertexAttribP3ui( index, type, normalized, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribP3uiv( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) {
void (*func_glVertexAttribP3uiv)( GLuint, GLenum, GLboolean, GLuint* ) = extension_funcs[EXT_glVertexAttribP3uiv];
TRACE("(%d, %d, %d, %p)\n", index, type, normalized, value );
ENTER_GL();
func_glVertexAttribP3uiv( index, type, normalized, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribP4ui( GLuint index, GLenum type, GLboolean normalized, GLuint value ) {
void (*func_glVertexAttribP4ui)( GLuint, GLenum, GLboolean, GLuint ) = extension_funcs[EXT_glVertexAttribP4ui];
TRACE("(%d, %d, %d, %d)\n", index, type, normalized, value );
ENTER_GL();
func_glVertexAttribP4ui( index, type, normalized, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribP4uiv( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) {
void (*func_glVertexAttribP4uiv)( GLuint, GLenum, GLboolean, GLuint* ) = extension_funcs[EXT_glVertexAttribP4uiv];
TRACE("(%d, %d, %d, %p)\n", index, type, normalized, value );
ENTER_GL();
func_glVertexAttribP4uiv( index, type, normalized, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribPointer( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribPointer)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribPointer];
TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer );
ENTER_GL();
func_glVertexAttribPointer( index, size, type, normalized, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribPointerARB( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribPointerARB)( GLuint, GLint, GLenum, GLboolean, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribPointerARB];
TRACE("(%d, %d, %d, %d, %d, %p)\n", index, size, type, normalized, stride, pointer );
ENTER_GL();
func_glVertexAttribPointerARB( index, size, type, normalized, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribPointerNV( GLuint index, GLint fsize, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexAttribPointerNV)( GLuint, GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexAttribPointerNV];
TRACE("(%d, %d, %d, %d, %p)\n", index, fsize, type, stride, pointer );
ENTER_GL();
func_glVertexAttribPointerNV( index, fsize, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs1dvNV( GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glVertexAttribs1dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[EXT_glVertexAttribs1dvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs1dvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs1fvNV( GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glVertexAttribs1fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glVertexAttribs1fvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs1fvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs1hvNV( GLuint index, GLsizei n, unsigned short* v ) {
void (*func_glVertexAttribs1hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[EXT_glVertexAttribs1hvNV];
TRACE("(%d, %d, %p)\n", index, n, v );
ENTER_GL();
func_glVertexAttribs1hvNV( index, n, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs1svNV( GLuint index, GLsizei count, GLshort* v ) {
void (*func_glVertexAttribs1svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[EXT_glVertexAttribs1svNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs1svNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs2dvNV( GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glVertexAttribs2dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[EXT_glVertexAttribs2dvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs2dvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs2fvNV( GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glVertexAttribs2fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glVertexAttribs2fvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs2fvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs2hvNV( GLuint index, GLsizei n, unsigned short* v ) {
void (*func_glVertexAttribs2hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[EXT_glVertexAttribs2hvNV];
TRACE("(%d, %d, %p)\n", index, n, v );
ENTER_GL();
func_glVertexAttribs2hvNV( index, n, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs2svNV( GLuint index, GLsizei count, GLshort* v ) {
void (*func_glVertexAttribs2svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[EXT_glVertexAttribs2svNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs2svNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs3dvNV( GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glVertexAttribs3dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[EXT_glVertexAttribs3dvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs3dvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs3fvNV( GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glVertexAttribs3fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glVertexAttribs3fvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs3fvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs3hvNV( GLuint index, GLsizei n, unsigned short* v ) {
void (*func_glVertexAttribs3hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[EXT_glVertexAttribs3hvNV];
TRACE("(%d, %d, %p)\n", index, n, v );
ENTER_GL();
func_glVertexAttribs3hvNV( index, n, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs3svNV( GLuint index, GLsizei count, GLshort* v ) {
void (*func_glVertexAttribs3svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[EXT_glVertexAttribs3svNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs3svNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4dvNV( GLuint index, GLsizei count, GLdouble* v ) {
void (*func_glVertexAttribs4dvNV)( GLuint, GLsizei, GLdouble* ) = extension_funcs[EXT_glVertexAttribs4dvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs4dvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4fvNV( GLuint index, GLsizei count, GLfloat* v ) {
void (*func_glVertexAttribs4fvNV)( GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glVertexAttribs4fvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs4fvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4hvNV( GLuint index, GLsizei n, unsigned short* v ) {
void (*func_glVertexAttribs4hvNV)( GLuint, GLsizei, unsigned short* ) = extension_funcs[EXT_glVertexAttribs4hvNV];
TRACE("(%d, %d, %p)\n", index, n, v );
ENTER_GL();
func_glVertexAttribs4hvNV( index, n, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4svNV( GLuint index, GLsizei count, GLshort* v ) {
void (*func_glVertexAttribs4svNV)( GLuint, GLsizei, GLshort* ) = extension_funcs[EXT_glVertexAttribs4svNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs4svNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexAttribs4ubvNV( GLuint index, GLsizei count, GLubyte* v ) {
void (*func_glVertexAttribs4ubvNV)( GLuint, GLsizei, GLubyte* ) = extension_funcs[EXT_glVertexAttribs4ubvNV];
TRACE("(%d, %d, %p)\n", index, count, v );
ENTER_GL();
func_glVertexAttribs4ubvNV( index, count, v );
LEAVE_GL();
}
static void WINAPI wine_glVertexBlendARB( GLint count ) {
void (*func_glVertexBlendARB)( GLint ) = extension_funcs[EXT_glVertexBlendARB];
TRACE("(%d)\n", count );
ENTER_GL();
func_glVertexBlendARB( count );
LEAVE_GL();
}
static void WINAPI wine_glVertexBlendEnvfATI( GLenum pname, GLfloat param ) {
void (*func_glVertexBlendEnvfATI)( GLenum, GLfloat ) = extension_funcs[EXT_glVertexBlendEnvfATI];
TRACE("(%d, %f)\n", pname, param );
ENTER_GL();
func_glVertexBlendEnvfATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glVertexBlendEnviATI( GLenum pname, GLint param ) {
void (*func_glVertexBlendEnviATI)( GLenum, GLint ) = extension_funcs[EXT_glVertexBlendEnviATI];
TRACE("(%d, %d)\n", pname, param );
ENTER_GL();
func_glVertexBlendEnviATI( pname, param );
LEAVE_GL();
}
static void WINAPI wine_glVertexFormatNV( GLint size, GLenum type, GLsizei stride ) {
void (*func_glVertexFormatNV)( GLint, GLenum, GLsizei ) = extension_funcs[EXT_glVertexFormatNV];
TRACE("(%d, %d, %d)\n", size, type, stride );
ENTER_GL();
func_glVertexFormatNV( size, type, stride );
LEAVE_GL();
}
static void WINAPI wine_glVertexP2ui( GLenum type, GLuint value ) {
void (*func_glVertexP2ui)( GLenum, GLuint ) = extension_funcs[EXT_glVertexP2ui];
TRACE("(%d, %d)\n", type, value );
ENTER_GL();
func_glVertexP2ui( type, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexP2uiv( GLenum type, GLuint* value ) {
void (*func_glVertexP2uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glVertexP2uiv];
TRACE("(%d, %p)\n", type, value );
ENTER_GL();
func_glVertexP2uiv( type, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexP3ui( GLenum type, GLuint value ) {
void (*func_glVertexP3ui)( GLenum, GLuint ) = extension_funcs[EXT_glVertexP3ui];
TRACE("(%d, %d)\n", type, value );
ENTER_GL();
func_glVertexP3ui( type, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexP3uiv( GLenum type, GLuint* value ) {
void (*func_glVertexP3uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glVertexP3uiv];
TRACE("(%d, %p)\n", type, value );
ENTER_GL();
func_glVertexP3uiv( type, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexP4ui( GLenum type, GLuint value ) {
void (*func_glVertexP4ui)( GLenum, GLuint ) = extension_funcs[EXT_glVertexP4ui];
TRACE("(%d, %d)\n", type, value );
ENTER_GL();
func_glVertexP4ui( type, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexP4uiv( GLenum type, GLuint* value ) {
void (*func_glVertexP4uiv)( GLenum, GLuint* ) = extension_funcs[EXT_glVertexP4uiv];
TRACE("(%d, %p)\n", type, value );
ENTER_GL();
func_glVertexP4uiv( type, value );
LEAVE_GL();
}
static void WINAPI wine_glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid* pointer ) {
void (*func_glVertexPointerEXT)( GLint, GLenum, GLsizei, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexPointerEXT];
TRACE("(%d, %d, %d, %d, %p)\n", size, type, stride, count, pointer );
ENTER_GL();
func_glVertexPointerEXT( size, type, stride, count, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexPointerListIBM( GLint size, GLenum type, GLint stride, GLvoid** pointer, GLint ptrstride ) {
void (*func_glVertexPointerListIBM)( GLint, GLenum, GLint, GLvoid**, GLint ) = extension_funcs[EXT_glVertexPointerListIBM];
TRACE("(%d, %d, %d, %p, %d)\n", size, type, stride, pointer, ptrstride );
ENTER_GL();
func_glVertexPointerListIBM( size, type, stride, pointer, ptrstride );
LEAVE_GL();
}
static void WINAPI wine_glVertexPointervINTEL( GLint size, GLenum type, GLvoid** pointer ) {
void (*func_glVertexPointervINTEL)( GLint, GLenum, GLvoid** ) = extension_funcs[EXT_glVertexPointervINTEL];
TRACE("(%d, %d, %p)\n", size, type, pointer );
ENTER_GL();
func_glVertexPointervINTEL( size, type, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1dATI( GLenum stream, GLdouble x ) {
void (*func_glVertexStream1dATI)( GLenum, GLdouble ) = extension_funcs[EXT_glVertexStream1dATI];
TRACE("(%d, %f)\n", stream, x );
ENTER_GL();
func_glVertexStream1dATI( stream, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glVertexStream1dvATI)( GLenum, GLdouble* ) = extension_funcs[EXT_glVertexStream1dvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream1dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1fATI( GLenum stream, GLfloat x ) {
void (*func_glVertexStream1fATI)( GLenum, GLfloat ) = extension_funcs[EXT_glVertexStream1fATI];
TRACE("(%d, %f)\n", stream, x );
ENTER_GL();
func_glVertexStream1fATI( stream, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glVertexStream1fvATI)( GLenum, GLfloat* ) = extension_funcs[EXT_glVertexStream1fvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream1fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1iATI( GLenum stream, GLint x ) {
void (*func_glVertexStream1iATI)( GLenum, GLint ) = extension_funcs[EXT_glVertexStream1iATI];
TRACE("(%d, %d)\n", stream, x );
ENTER_GL();
func_glVertexStream1iATI( stream, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1ivATI( GLenum stream, GLint* coords ) {
void (*func_glVertexStream1ivATI)( GLenum, GLint* ) = extension_funcs[EXT_glVertexStream1ivATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream1ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1sATI( GLenum stream, GLshort x ) {
void (*func_glVertexStream1sATI)( GLenum, GLshort ) = extension_funcs[EXT_glVertexStream1sATI];
TRACE("(%d, %d)\n", stream, x );
ENTER_GL();
func_glVertexStream1sATI( stream, x );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream1svATI( GLenum stream, GLshort* coords ) {
void (*func_glVertexStream1svATI)( GLenum, GLshort* ) = extension_funcs[EXT_glVertexStream1svATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream1svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2dATI( GLenum stream, GLdouble x, GLdouble y ) {
void (*func_glVertexStream2dATI)( GLenum, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexStream2dATI];
TRACE("(%d, %f, %f)\n", stream, x, y );
ENTER_GL();
func_glVertexStream2dATI( stream, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glVertexStream2dvATI)( GLenum, GLdouble* ) = extension_funcs[EXT_glVertexStream2dvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream2dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2fATI( GLenum stream, GLfloat x, GLfloat y ) {
void (*func_glVertexStream2fATI)( GLenum, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexStream2fATI];
TRACE("(%d, %f, %f)\n", stream, x, y );
ENTER_GL();
func_glVertexStream2fATI( stream, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glVertexStream2fvATI)( GLenum, GLfloat* ) = extension_funcs[EXT_glVertexStream2fvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream2fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2iATI( GLenum stream, GLint x, GLint y ) {
void (*func_glVertexStream2iATI)( GLenum, GLint, GLint ) = extension_funcs[EXT_glVertexStream2iATI];
TRACE("(%d, %d, %d)\n", stream, x, y );
ENTER_GL();
func_glVertexStream2iATI( stream, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2ivATI( GLenum stream, GLint* coords ) {
void (*func_glVertexStream2ivATI)( GLenum, GLint* ) = extension_funcs[EXT_glVertexStream2ivATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream2ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2sATI( GLenum stream, GLshort x, GLshort y ) {
void (*func_glVertexStream2sATI)( GLenum, GLshort, GLshort ) = extension_funcs[EXT_glVertexStream2sATI];
TRACE("(%d, %d, %d)\n", stream, x, y );
ENTER_GL();
func_glVertexStream2sATI( stream, x, y );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream2svATI( GLenum stream, GLshort* coords ) {
void (*func_glVertexStream2svATI)( GLenum, GLshort* ) = extension_funcs[EXT_glVertexStream2svATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream2svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glVertexStream3dATI)( GLenum, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexStream3dATI];
TRACE("(%d, %f, %f, %f)\n", stream, x, y, z );
ENTER_GL();
func_glVertexStream3dATI( stream, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glVertexStream3dvATI)( GLenum, GLdouble* ) = extension_funcs[EXT_glVertexStream3dvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream3dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glVertexStream3fATI)( GLenum, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexStream3fATI];
TRACE("(%d, %f, %f, %f)\n", stream, x, y, z );
ENTER_GL();
func_glVertexStream3fATI( stream, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glVertexStream3fvATI)( GLenum, GLfloat* ) = extension_funcs[EXT_glVertexStream3fvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream3fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3iATI( GLenum stream, GLint x, GLint y, GLint z ) {
void (*func_glVertexStream3iATI)( GLenum, GLint, GLint, GLint ) = extension_funcs[EXT_glVertexStream3iATI];
TRACE("(%d, %d, %d, %d)\n", stream, x, y, z );
ENTER_GL();
func_glVertexStream3iATI( stream, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3ivATI( GLenum stream, GLint* coords ) {
void (*func_glVertexStream3ivATI)( GLenum, GLint* ) = extension_funcs[EXT_glVertexStream3ivATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream3ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3sATI( GLenum stream, GLshort x, GLshort y, GLshort z ) {
void (*func_glVertexStream3sATI)( GLenum, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glVertexStream3sATI];
TRACE("(%d, %d, %d, %d)\n", stream, x, y, z );
ENTER_GL();
func_glVertexStream3sATI( stream, x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream3svATI( GLenum stream, GLshort* coords ) {
void (*func_glVertexStream3svATI)( GLenum, GLshort* ) = extension_funcs[EXT_glVertexStream3svATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream3svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4dATI( GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glVertexStream4dATI)( GLenum, GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glVertexStream4dATI];
TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w );
ENTER_GL();
func_glVertexStream4dATI( stream, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4dvATI( GLenum stream, GLdouble* coords ) {
void (*func_glVertexStream4dvATI)( GLenum, GLdouble* ) = extension_funcs[EXT_glVertexStream4dvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream4dvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4fATI( GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glVertexStream4fATI)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glVertexStream4fATI];
TRACE("(%d, %f, %f, %f, %f)\n", stream, x, y, z, w );
ENTER_GL();
func_glVertexStream4fATI( stream, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4fvATI( GLenum stream, GLfloat* coords ) {
void (*func_glVertexStream4fvATI)( GLenum, GLfloat* ) = extension_funcs[EXT_glVertexStream4fvATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream4fvATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4iATI( GLenum stream, GLint x, GLint y, GLint z, GLint w ) {
void (*func_glVertexStream4iATI)( GLenum, GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glVertexStream4iATI];
TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w );
ENTER_GL();
func_glVertexStream4iATI( stream, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4ivATI( GLenum stream, GLint* coords ) {
void (*func_glVertexStream4ivATI)( GLenum, GLint* ) = extension_funcs[EXT_glVertexStream4ivATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream4ivATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4sATI( GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glVertexStream4sATI)( GLenum, GLshort, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glVertexStream4sATI];
TRACE("(%d, %d, %d, %d, %d)\n", stream, x, y, z, w );
ENTER_GL();
func_glVertexStream4sATI( stream, x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glVertexStream4svATI( GLenum stream, GLshort* coords ) {
void (*func_glVertexStream4svATI)( GLenum, GLshort* ) = extension_funcs[EXT_glVertexStream4svATI];
TRACE("(%d, %p)\n", stream, coords );
ENTER_GL();
func_glVertexStream4svATI( stream, coords );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeightPointerEXT( GLsizei size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glVertexWeightPointerEXT)( GLsizei, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glVertexWeightPointerEXT];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glVertexWeightPointerEXT( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeightfEXT( GLfloat weight ) {
void (*func_glVertexWeightfEXT)( GLfloat ) = extension_funcs[EXT_glVertexWeightfEXT];
TRACE("(%f)\n", weight );
ENTER_GL();
func_glVertexWeightfEXT( weight );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeightfvEXT( GLfloat* weight ) {
void (*func_glVertexWeightfvEXT)( GLfloat* ) = extension_funcs[EXT_glVertexWeightfvEXT];
TRACE("(%p)\n", weight );
ENTER_GL();
func_glVertexWeightfvEXT( weight );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeighthNV( unsigned short weight ) {
void (*func_glVertexWeighthNV)( unsigned short ) = extension_funcs[EXT_glVertexWeighthNV];
TRACE("(%d)\n", weight );
ENTER_GL();
func_glVertexWeighthNV( weight );
LEAVE_GL();
}
static void WINAPI wine_glVertexWeighthvNV( unsigned short* weight ) {
void (*func_glVertexWeighthvNV)( unsigned short* ) = extension_funcs[EXT_glVertexWeighthvNV];
TRACE("(%p)\n", weight );
ENTER_GL();
func_glVertexWeighthvNV( weight );
LEAVE_GL();
}
static GLenum WINAPI wine_glVideoCaptureNV( GLuint video_capture_slot, GLuint* sequence_num, UINT64* capture_time ) {
GLenum ret_value;
GLenum (*func_glVideoCaptureNV)( GLuint, GLuint*, UINT64* ) = extension_funcs[EXT_glVideoCaptureNV];
TRACE("(%d, %p, %p)\n", video_capture_slot, sequence_num, capture_time );
ENTER_GL();
ret_value = func_glVideoCaptureNV( video_capture_slot, sequence_num, capture_time );
LEAVE_GL();
return ret_value;
}
static void WINAPI wine_glVideoCaptureStreamParameterdvNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params ) {
void (*func_glVideoCaptureStreamParameterdvNV)( GLuint, GLuint, GLenum, GLdouble* ) = extension_funcs[EXT_glVideoCaptureStreamParameterdvNV];
TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params );
ENTER_GL();
func_glVideoCaptureStreamParameterdvNV( video_capture_slot, stream, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glVideoCaptureStreamParameterfvNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params ) {
void (*func_glVideoCaptureStreamParameterfvNV)( GLuint, GLuint, GLenum, GLfloat* ) = extension_funcs[EXT_glVideoCaptureStreamParameterfvNV];
TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params );
ENTER_GL();
func_glVideoCaptureStreamParameterfvNV( video_capture_slot, stream, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glVideoCaptureStreamParameterivNV( GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params ) {
void (*func_glVideoCaptureStreamParameterivNV)( GLuint, GLuint, GLenum, GLint* ) = extension_funcs[EXT_glVideoCaptureStreamParameterivNV];
TRACE("(%d, %d, %d, %p)\n", video_capture_slot, stream, pname, params );
ENTER_GL();
func_glVideoCaptureStreamParameterivNV( video_capture_slot, stream, pname, params );
LEAVE_GL();
}
static void WINAPI wine_glViewportArrayv( GLuint first, GLsizei count, GLfloat* v ) {
void (*func_glViewportArrayv)( GLuint, GLsizei, GLfloat* ) = extension_funcs[EXT_glViewportArrayv];
TRACE("(%d, %d, %p)\n", first, count, v );
ENTER_GL();
func_glViewportArrayv( first, count, v );
LEAVE_GL();
}
static void WINAPI wine_glViewportIndexedf( GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h ) {
void (*func_glViewportIndexedf)( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glViewportIndexedf];
TRACE("(%d, %f, %f, %f, %f)\n", index, x, y, w, h );
ENTER_GL();
func_glViewportIndexedf( index, x, y, w, h );
LEAVE_GL();
}
static void WINAPI wine_glViewportIndexedfv( GLuint index, GLfloat* v ) {
void (*func_glViewportIndexedfv)( GLuint, GLfloat* ) = extension_funcs[EXT_glViewportIndexedfv];
TRACE("(%d, %p)\n", index, v );
ENTER_GL();
func_glViewportIndexedfv( index, v );
LEAVE_GL();
}
static void WINAPI wine_glWaitSync( GLvoid* sync, GLbitfield flags, UINT64 timeout ) {
void (*func_glWaitSync)( GLvoid*, GLbitfield, UINT64 ) = extension_funcs[EXT_glWaitSync];
TRACE("(%p, %d, %s)\n", sync, flags, wine_dbgstr_longlong(timeout) );
ENTER_GL();
func_glWaitSync( sync, flags, timeout );
LEAVE_GL();
}
static void WINAPI wine_glWeightPathsNV( GLuint resultPath, GLsizei numPaths, GLuint* paths, GLfloat* weights ) {
void (*func_glWeightPathsNV)( GLuint, GLsizei, GLuint*, GLfloat* ) = extension_funcs[EXT_glWeightPathsNV];
TRACE("(%d, %d, %p, %p)\n", resultPath, numPaths, paths, weights );
ENTER_GL();
func_glWeightPathsNV( resultPath, numPaths, paths, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightPointerARB( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
void (*func_glWeightPointerARB)( GLint, GLenum, GLsizei, GLvoid* ) = extension_funcs[EXT_glWeightPointerARB];
TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
ENTER_GL();
func_glWeightPointerARB( size, type, stride, pointer );
LEAVE_GL();
}
static void WINAPI wine_glWeightbvARB( GLint size, GLbyte* weights ) {
void (*func_glWeightbvARB)( GLint, GLbyte* ) = extension_funcs[EXT_glWeightbvARB];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightbvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightdvARB( GLint size, GLdouble* weights ) {
void (*func_glWeightdvARB)( GLint, GLdouble* ) = extension_funcs[EXT_glWeightdvARB];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightdvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightfvARB( GLint size, GLfloat* weights ) {
void (*func_glWeightfvARB)( GLint, GLfloat* ) = extension_funcs[EXT_glWeightfvARB];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightfvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightivARB( GLint size, GLint* weights ) {
void (*func_glWeightivARB)( GLint, GLint* ) = extension_funcs[EXT_glWeightivARB];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightivARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightsvARB( GLint size, GLshort* weights ) {
void (*func_glWeightsvARB)( GLint, GLshort* ) = extension_funcs[EXT_glWeightsvARB];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightsvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightubvARB( GLint size, GLubyte* weights ) {
void (*func_glWeightubvARB)( GLint, GLubyte* ) = extension_funcs[EXT_glWeightubvARB];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightubvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightuivARB( GLint size, GLuint* weights ) {
void (*func_glWeightuivARB)( GLint, GLuint* ) = extension_funcs[EXT_glWeightuivARB];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightuivARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWeightusvARB( GLint size, GLushort* weights ) {
void (*func_glWeightusvARB)( GLint, GLushort* ) = extension_funcs[EXT_glWeightusvARB];
TRACE("(%d, %p)\n", size, weights );
ENTER_GL();
func_glWeightusvARB( size, weights );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2d( GLdouble x, GLdouble y ) {
void (*func_glWindowPos2d)( GLdouble, GLdouble ) = extension_funcs[EXT_glWindowPos2d];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2d( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dARB( GLdouble x, GLdouble y ) {
void (*func_glWindowPos2dARB)( GLdouble, GLdouble ) = extension_funcs[EXT_glWindowPos2dARB];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2dARB( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dMESA( GLdouble x, GLdouble y ) {
void (*func_glWindowPos2dMESA)( GLdouble, GLdouble ) = extension_funcs[EXT_glWindowPos2dMESA];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2dMESA( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dv( GLdouble* v ) {
void (*func_glWindowPos2dv)( GLdouble* ) = extension_funcs[EXT_glWindowPos2dv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2dv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dvARB( GLdouble* v ) {
void (*func_glWindowPos2dvARB)( GLdouble* ) = extension_funcs[EXT_glWindowPos2dvARB];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2dvARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2dvMESA( GLdouble* v ) {
void (*func_glWindowPos2dvMESA)( GLdouble* ) = extension_funcs[EXT_glWindowPos2dvMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2dvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2f( GLfloat x, GLfloat y ) {
void (*func_glWindowPos2f)( GLfloat, GLfloat ) = extension_funcs[EXT_glWindowPos2f];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2f( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fARB( GLfloat x, GLfloat y ) {
void (*func_glWindowPos2fARB)( GLfloat, GLfloat ) = extension_funcs[EXT_glWindowPos2fARB];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2fARB( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fMESA( GLfloat x, GLfloat y ) {
void (*func_glWindowPos2fMESA)( GLfloat, GLfloat ) = extension_funcs[EXT_glWindowPos2fMESA];
TRACE("(%f, %f)\n", x, y );
ENTER_GL();
func_glWindowPos2fMESA( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fv( GLfloat* v ) {
void (*func_glWindowPos2fv)( GLfloat* ) = extension_funcs[EXT_glWindowPos2fv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2fv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fvARB( GLfloat* v ) {
void (*func_glWindowPos2fvARB)( GLfloat* ) = extension_funcs[EXT_glWindowPos2fvARB];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2fvARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2fvMESA( GLfloat* v ) {
void (*func_glWindowPos2fvMESA)( GLfloat* ) = extension_funcs[EXT_glWindowPos2fvMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2fvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2i( GLint x, GLint y ) {
void (*func_glWindowPos2i)( GLint, GLint ) = extension_funcs[EXT_glWindowPos2i];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2i( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2iARB( GLint x, GLint y ) {
void (*func_glWindowPos2iARB)( GLint, GLint ) = extension_funcs[EXT_glWindowPos2iARB];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2iARB( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2iMESA( GLint x, GLint y ) {
void (*func_glWindowPos2iMESA)( GLint, GLint ) = extension_funcs[EXT_glWindowPos2iMESA];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2iMESA( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2iv( GLint* v ) {
void (*func_glWindowPos2iv)( GLint* ) = extension_funcs[EXT_glWindowPos2iv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2iv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2ivARB( GLint* v ) {
void (*func_glWindowPos2ivARB)( GLint* ) = extension_funcs[EXT_glWindowPos2ivARB];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2ivARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2ivMESA( GLint* v ) {
void (*func_glWindowPos2ivMESA)( GLint* ) = extension_funcs[EXT_glWindowPos2ivMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2ivMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2s( GLshort x, GLshort y ) {
void (*func_glWindowPos2s)( GLshort, GLshort ) = extension_funcs[EXT_glWindowPos2s];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2s( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2sARB( GLshort x, GLshort y ) {
void (*func_glWindowPos2sARB)( GLshort, GLshort ) = extension_funcs[EXT_glWindowPos2sARB];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2sARB( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2sMESA( GLshort x, GLshort y ) {
void (*func_glWindowPos2sMESA)( GLshort, GLshort ) = extension_funcs[EXT_glWindowPos2sMESA];
TRACE("(%d, %d)\n", x, y );
ENTER_GL();
func_glWindowPos2sMESA( x, y );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2sv( GLshort* v ) {
void (*func_glWindowPos2sv)( GLshort* ) = extension_funcs[EXT_glWindowPos2sv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2sv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2svARB( GLshort* v ) {
void (*func_glWindowPos2svARB)( GLshort* ) = extension_funcs[EXT_glWindowPos2svARB];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2svARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos2svMESA( GLshort* v ) {
void (*func_glWindowPos2svMESA)( GLshort* ) = extension_funcs[EXT_glWindowPos2svMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos2svMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3d( GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glWindowPos3d)( GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glWindowPos3d];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3d( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dARB( GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glWindowPos3dARB)( GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glWindowPos3dARB];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3dARB( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ) {
void (*func_glWindowPos3dMESA)( GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glWindowPos3dMESA];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3dMESA( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dv( GLdouble* v ) {
void (*func_glWindowPos3dv)( GLdouble* ) = extension_funcs[EXT_glWindowPos3dv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3dv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dvARB( GLdouble* v ) {
void (*func_glWindowPos3dvARB)( GLdouble* ) = extension_funcs[EXT_glWindowPos3dvARB];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3dvARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3dvMESA( GLdouble* v ) {
void (*func_glWindowPos3dvMESA)( GLdouble* ) = extension_funcs[EXT_glWindowPos3dvMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3dvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3f( GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glWindowPos3f)( GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glWindowPos3f];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3f( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fARB( GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glWindowPos3fARB)( GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glWindowPos3fARB];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3fARB( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ) {
void (*func_glWindowPos3fMESA)( GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glWindowPos3fMESA];
TRACE("(%f, %f, %f)\n", x, y, z );
ENTER_GL();
func_glWindowPos3fMESA( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fv( GLfloat* v ) {
void (*func_glWindowPos3fv)( GLfloat* ) = extension_funcs[EXT_glWindowPos3fv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3fv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fvARB( GLfloat* v ) {
void (*func_glWindowPos3fvARB)( GLfloat* ) = extension_funcs[EXT_glWindowPos3fvARB];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3fvARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3fvMESA( GLfloat* v ) {
void (*func_glWindowPos3fvMESA)( GLfloat* ) = extension_funcs[EXT_glWindowPos3fvMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3fvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3i( GLint x, GLint y, GLint z ) {
void (*func_glWindowPos3i)( GLint, GLint, GLint ) = extension_funcs[EXT_glWindowPos3i];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3i( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3iARB( GLint x, GLint y, GLint z ) {
void (*func_glWindowPos3iARB)( GLint, GLint, GLint ) = extension_funcs[EXT_glWindowPos3iARB];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3iARB( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3iMESA( GLint x, GLint y, GLint z ) {
void (*func_glWindowPos3iMESA)( GLint, GLint, GLint ) = extension_funcs[EXT_glWindowPos3iMESA];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3iMESA( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3iv( GLint* v ) {
void (*func_glWindowPos3iv)( GLint* ) = extension_funcs[EXT_glWindowPos3iv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3iv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3ivARB( GLint* v ) {
void (*func_glWindowPos3ivARB)( GLint* ) = extension_funcs[EXT_glWindowPos3ivARB];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3ivARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3ivMESA( GLint* v ) {
void (*func_glWindowPos3ivMESA)( GLint* ) = extension_funcs[EXT_glWindowPos3ivMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3ivMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3s( GLshort x, GLshort y, GLshort z ) {
void (*func_glWindowPos3s)( GLshort, GLshort, GLshort ) = extension_funcs[EXT_glWindowPos3s];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3s( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3sARB( GLshort x, GLshort y, GLshort z ) {
void (*func_glWindowPos3sARB)( GLshort, GLshort, GLshort ) = extension_funcs[EXT_glWindowPos3sARB];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3sARB( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ) {
void (*func_glWindowPos3sMESA)( GLshort, GLshort, GLshort ) = extension_funcs[EXT_glWindowPos3sMESA];
TRACE("(%d, %d, %d)\n", x, y, z );
ENTER_GL();
func_glWindowPos3sMESA( x, y, z );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3sv( GLshort* v ) {
void (*func_glWindowPos3sv)( GLshort* ) = extension_funcs[EXT_glWindowPos3sv];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3sv( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3svARB( GLshort* v ) {
void (*func_glWindowPos3svARB)( GLshort* ) = extension_funcs[EXT_glWindowPos3svARB];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3svARB( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos3svMESA( GLshort* v ) {
void (*func_glWindowPos3svMESA)( GLshort* ) = extension_funcs[EXT_glWindowPos3svMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos3svMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
void (*func_glWindowPos4dMESA)( GLdouble, GLdouble, GLdouble, GLdouble ) = extension_funcs[EXT_glWindowPos4dMESA];
TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4dMESA( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4dvMESA( GLdouble* v ) {
void (*func_glWindowPos4dvMESA)( GLdouble* ) = extension_funcs[EXT_glWindowPos4dvMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4dvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
void (*func_glWindowPos4fMESA)( GLfloat, GLfloat, GLfloat, GLfloat ) = extension_funcs[EXT_glWindowPos4fMESA];
TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4fMESA( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4fvMESA( GLfloat* v ) {
void (*func_glWindowPos4fvMESA)( GLfloat* ) = extension_funcs[EXT_glWindowPos4fvMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4fvMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ) {
void (*func_glWindowPos4iMESA)( GLint, GLint, GLint, GLint ) = extension_funcs[EXT_glWindowPos4iMESA];
TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4iMESA( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4ivMESA( GLint* v ) {
void (*func_glWindowPos4ivMESA)( GLint* ) = extension_funcs[EXT_glWindowPos4ivMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4ivMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ) {
void (*func_glWindowPos4sMESA)( GLshort, GLshort, GLshort, GLshort ) = extension_funcs[EXT_glWindowPos4sMESA];
TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
ENTER_GL();
func_glWindowPos4sMESA( x, y, z, w );
LEAVE_GL();
}
static void WINAPI wine_glWindowPos4svMESA( GLshort* v ) {
void (*func_glWindowPos4svMESA)( GLshort* ) = extension_funcs[EXT_glWindowPos4svMESA];
TRACE("(%p)\n", v );
ENTER_GL();
func_glWindowPos4svMESA( v );
LEAVE_GL();
}
static void WINAPI wine_glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ) {
void (*func_glWriteMaskEXT)( GLuint, GLuint, GLenum, GLenum, GLenum, GLenum ) = extension_funcs[EXT_glWriteMaskEXT];
TRACE("(%d, %d, %d, %d, %d, %d)\n", res, in, outX, outY, outZ, outW );
ENTER_GL();
func_glWriteMaskEXT( res, in, outX, outY, outZ, outW );
LEAVE_GL();
}
/* The table giving the correspondence between names and functions */
const OpenGL_extension extension_registry[NB_EXTENSIONS] = {
{ "glActiveProgramEXT", "GL_EXT_separate_shader_objects", wine_glActiveProgramEXT },
{ "glActiveShaderProgram", "GL_ARB_separate_shader_objects", wine_glActiveShaderProgram },
{ "glActiveStencilFaceEXT", "GL_EXT_stencil_two_side", wine_glActiveStencilFaceEXT },
{ "glActiveTexture", "GL_VERSION_1_3", wine_glActiveTexture },
{ "glActiveTextureARB", "GL_ARB_multitexture", wine_glActiveTextureARB },
{ "glActiveVaryingNV", "GL_NV_transform_feedback", wine_glActiveVaryingNV },
{ "glAlphaFragmentOp1ATI", "GL_ATI_fragment_shader", wine_glAlphaFragmentOp1ATI },
{ "glAlphaFragmentOp2ATI", "GL_ATI_fragment_shader", wine_glAlphaFragmentOp2ATI },
{ "glAlphaFragmentOp3ATI", "GL_ATI_fragment_shader", wine_glAlphaFragmentOp3ATI },
{ "glApplyTextureEXT", "GL_EXT_light_texture", wine_glApplyTextureEXT },
{ "glAreProgramsResidentNV", "GL_NV_vertex_program", wine_glAreProgramsResidentNV },
{ "glAreTexturesResidentEXT", "GL_EXT_texture_object", wine_glAreTexturesResidentEXT },
{ "glArrayElementEXT", "GL_EXT_vertex_array", wine_glArrayElementEXT },
{ "glArrayObjectATI", "GL_ATI_vertex_array_object", wine_glArrayObjectATI },
{ "glAsyncMarkerSGIX", "GL_SGIX_async", wine_glAsyncMarkerSGIX },
{ "glAttachObjectARB", "GL_ARB_shader_objects", wine_glAttachObjectARB },
{ "glAttachShader", "GL_VERSION_2_0", wine_glAttachShader },
{ "glBeginConditionalRender", "GL_VERSION_3_0", wine_glBeginConditionalRender },
{ "glBeginConditionalRenderNV", "GL_NV_conditional_render", wine_glBeginConditionalRenderNV },
{ "glBeginFragmentShaderATI", "GL_ATI_fragment_shader", wine_glBeginFragmentShaderATI },
{ "glBeginOcclusionQueryNV", "GL_NV_occlusion_query", wine_glBeginOcclusionQueryNV },
{ "glBeginPerfMonitorAMD", "GL_AMD_performance_monitor", wine_glBeginPerfMonitorAMD },
{ "glBeginQuery", "GL_VERSION_1_5", wine_glBeginQuery },
{ "glBeginQueryARB", "GL_ARB_occlusion_query", wine_glBeginQueryARB },
{ "glBeginQueryIndexed", "GL_ARB_transform_feedback3", wine_glBeginQueryIndexed },
{ "glBeginTransformFeedback", "GL_VERSION_3_0", wine_glBeginTransformFeedback },
{ "glBeginTransformFeedbackEXT", "GL_EXT_transform_feedback", wine_glBeginTransformFeedbackEXT },
{ "glBeginTransformFeedbackNV", "GL_NV_transform_feedback", wine_glBeginTransformFeedbackNV },
{ "glBeginVertexShaderEXT", "GL_EXT_vertex_shader", wine_glBeginVertexShaderEXT },
{ "glBeginVideoCaptureNV", "GL_NV_video_capture", wine_glBeginVideoCaptureNV },
{ "glBindAttribLocation", "GL_VERSION_2_0", wine_glBindAttribLocation },
{ "glBindAttribLocationARB", "GL_ARB_vertex_shader", wine_glBindAttribLocationARB },
{ "glBindBuffer", "GL_VERSION_1_5", wine_glBindBuffer },
{ "glBindBufferARB", "GL_ARB_vertex_buffer_object", wine_glBindBufferARB },
{ "glBindBufferBase", "GL_VERSION_3_0", wine_glBindBufferBase },
{ "glBindBufferBaseEXT", "GL_EXT_transform_feedback", wine_glBindBufferBaseEXT },
{ "glBindBufferBaseNV", "GL_NV_transform_feedback", wine_glBindBufferBaseNV },
{ "glBindBufferOffsetEXT", "GL_EXT_transform_feedback", wine_glBindBufferOffsetEXT },
{ "glBindBufferOffsetNV", "GL_NV_transform_feedback", wine_glBindBufferOffsetNV },
{ "glBindBufferRange", "GL_VERSION_3_0", wine_glBindBufferRange },
{ "glBindBufferRangeEXT", "GL_EXT_transform_feedback", wine_glBindBufferRangeEXT },
{ "glBindBufferRangeNV", "GL_NV_transform_feedback", wine_glBindBufferRangeNV },
{ "glBindFragDataLocation", "GL_VERSION_3_0", wine_glBindFragDataLocation },
{ "glBindFragDataLocationEXT", "GL_EXT_gpu_shader4", wine_glBindFragDataLocationEXT },
{ "glBindFragDataLocationIndexed", "GL_ARB_blend_func_extended", wine_glBindFragDataLocationIndexed },
{ "glBindFragmentShaderATI", "GL_ATI_fragment_shader", wine_glBindFragmentShaderATI },
{ "glBindFramebuffer", "GL_ARB_framebuffer_object", wine_glBindFramebuffer },
{ "glBindFramebufferEXT", "GL_EXT_framebuffer_object", wine_glBindFramebufferEXT },
{ "glBindImageTexture", "GL_ARB_shader_image_load_store", wine_glBindImageTexture },
{ "glBindImageTextureEXT", "GL_EXT_shader_image_load_store", wine_glBindImageTextureEXT },
{ "glBindLightParameterEXT", "GL_EXT_vertex_shader", wine_glBindLightParameterEXT },
{ "glBindMaterialParameterEXT", "GL_EXT_vertex_shader", wine_glBindMaterialParameterEXT },
{ "glBindMultiTextureEXT", "GL_EXT_direct_state_access", wine_glBindMultiTextureEXT },
{ "glBindParameterEXT", "GL_EXT_vertex_shader", wine_glBindParameterEXT },
{ "glBindProgramARB", "GL_ARB_vertex_program", wine_glBindProgramARB },
{ "glBindProgramNV", "GL_NV_vertex_program", wine_glBindProgramNV },
{ "glBindProgramPipeline", "GL_ARB_separate_shader_objects", wine_glBindProgramPipeline },
{ "glBindRenderbuffer", "GL_ARB_framebuffer_object", wine_glBindRenderbuffer },
{ "glBindRenderbufferEXT", "GL_EXT_framebuffer_object", wine_glBindRenderbufferEXT },
{ "glBindSampler", "GL_ARB_sampler_objects", wine_glBindSampler },
{ "glBindTexGenParameterEXT", "GL_EXT_vertex_shader", wine_glBindTexGenParameterEXT },
{ "glBindTextureEXT", "GL_EXT_texture_object", wine_glBindTextureEXT },
{ "glBindTextureUnitParameterEXT", "GL_EXT_vertex_shader", wine_glBindTextureUnitParameterEXT },
{ "glBindTransformFeedback", "GL_ARB_transform_feedback2", wine_glBindTransformFeedback },
{ "glBindTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glBindTransformFeedbackNV },
{ "glBindVertexArray", "GL_ARB_vertex_array_object", wine_glBindVertexArray },
{ "glBindVertexArrayAPPLE", "GL_APPLE_vertex_array_object", wine_glBindVertexArrayAPPLE },
{ "glBindVertexShaderEXT", "GL_EXT_vertex_shader", wine_glBindVertexShaderEXT },
{ "glBindVideoCaptureStreamBufferNV", "GL_NV_video_capture", wine_glBindVideoCaptureStreamBufferNV },
{ "glBindVideoCaptureStreamTextureNV", "GL_NV_video_capture", wine_glBindVideoCaptureStreamTextureNV },
{ "glBinormal3bEXT", "GL_EXT_coordinate_frame", wine_glBinormal3bEXT },
{ "glBinormal3bvEXT", "GL_EXT_coordinate_frame", wine_glBinormal3bvEXT },
{ "glBinormal3dEXT", "GL_EXT_coordinate_frame", wine_glBinormal3dEXT },
{ "glBinormal3dvEXT", "GL_EXT_coordinate_frame", wine_glBinormal3dvEXT },
{ "glBinormal3fEXT", "GL_EXT_coordinate_frame", wine_glBinormal3fEXT },
{ "glBinormal3fvEXT", "GL_EXT_coordinate_frame", wine_glBinormal3fvEXT },
{ "glBinormal3iEXT", "GL_EXT_coordinate_frame", wine_glBinormal3iEXT },
{ "glBinormal3ivEXT", "GL_EXT_coordinate_frame", wine_glBinormal3ivEXT },
{ "glBinormal3sEXT", "GL_EXT_coordinate_frame", wine_glBinormal3sEXT },
{ "glBinormal3svEXT", "GL_EXT_coordinate_frame", wine_glBinormal3svEXT },
{ "glBinormalPointerEXT", "GL_EXT_coordinate_frame", wine_glBinormalPointerEXT },
{ "glBlendColor", "GL_VERSION_1_2", wine_glBlendColor },
{ "glBlendColorEXT", "GL_EXT_blend_color", wine_glBlendColorEXT },
{ "glBlendEquation", "GL_VERSION_1_2", wine_glBlendEquation },
{ "glBlendEquationEXT", "GL_EXT_blend_minmax", wine_glBlendEquationEXT },
{ "glBlendEquationIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendEquationIndexedAMD },
{ "glBlendEquationSeparate", "GL_VERSION_2_0", wine_glBlendEquationSeparate },
{ "glBlendEquationSeparateEXT", "GL_EXT_blend_equation_separate", wine_glBlendEquationSeparateEXT },
{ "glBlendEquationSeparateIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendEquationSeparateIndexedAMD },
{ "glBlendEquationSeparatei", "GL_VERSION_4_0", wine_glBlendEquationSeparatei },
{ "glBlendEquationSeparateiARB", "GL_ARB_draw_buffers_blend", wine_glBlendEquationSeparateiARB },
{ "glBlendEquationi", "GL_VERSION_4_0", wine_glBlendEquationi },
{ "glBlendEquationiARB", "GL_ARB_draw_buffers_blend", wine_glBlendEquationiARB },
{ "glBlendFuncIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendFuncIndexedAMD },
{ "glBlendFuncSeparate", "GL_VERSION_1_4", wine_glBlendFuncSeparate },
{ "glBlendFuncSeparateEXT", "GL_EXT_blend_func_separate", wine_glBlendFuncSeparateEXT },
{ "glBlendFuncSeparateINGR", "GL_INGR_blend_func_separate", wine_glBlendFuncSeparateINGR },
{ "glBlendFuncSeparateIndexedAMD", "GL_AMD_draw_buffers_blend", wine_glBlendFuncSeparateIndexedAMD },
{ "glBlendFuncSeparatei", "GL_VERSION_4_0", wine_glBlendFuncSeparatei },
{ "glBlendFuncSeparateiARB", "GL_ARB_draw_buffers_blend", wine_glBlendFuncSeparateiARB },
{ "glBlendFunci", "GL_VERSION_4_0", wine_glBlendFunci },
{ "glBlendFunciARB", "GL_ARB_draw_buffers_blend", wine_glBlendFunciARB },
{ "glBlitFramebuffer", "GL_ARB_framebuffer_object", wine_glBlitFramebuffer },
{ "glBlitFramebufferEXT", "GL_EXT_framebuffer_blit", wine_glBlitFramebufferEXT },
{ "glBufferAddressRangeNV", "GL_NV_vertex_buffer_unified_memory", wine_glBufferAddressRangeNV },
{ "glBufferData", "GL_VERSION_1_5", wine_glBufferData },
{ "glBufferDataARB", "GL_ARB_vertex_buffer_object", wine_glBufferDataARB },
{ "glBufferParameteriAPPLE", "GL_APPLE_flush_buffer_range", wine_glBufferParameteriAPPLE },
{ "glBufferRegionEnabled", "GL_KTX_buffer_region", wine_glBufferRegionEnabled },
{ "glBufferSubData", "GL_VERSION_1_5", wine_glBufferSubData },
{ "glBufferSubDataARB", "GL_ARB_vertex_buffer_object", wine_glBufferSubDataARB },
{ "glCheckFramebufferStatus", "GL_ARB_framebuffer_object", wine_glCheckFramebufferStatus },
{ "glCheckFramebufferStatusEXT", "GL_EXT_framebuffer_object", wine_glCheckFramebufferStatusEXT },
{ "glCheckNamedFramebufferStatusEXT", "GL_EXT_direct_state_access", wine_glCheckNamedFramebufferStatusEXT },
{ "glClampColor", "GL_VERSION_3_0", wine_glClampColor },
{ "glClampColorARB", "GL_ARB_color_buffer_float", wine_glClampColorARB },
{ "glClearBufferfi", "GL_VERSION_3_0", wine_glClearBufferfi },
{ "glClearBufferfv", "GL_VERSION_3_0", wine_glClearBufferfv },
{ "glClearBufferiv", "GL_VERSION_3_0", wine_glClearBufferiv },
{ "glClearBufferuiv", "GL_VERSION_3_0", wine_glClearBufferuiv },
{ "glClearColorIiEXT", "GL_EXT_texture_integer", wine_glClearColorIiEXT },
{ "glClearColorIuiEXT", "GL_EXT_texture_integer", wine_glClearColorIuiEXT },
{ "glClearDepthdNV", "GL_NV_depth_buffer_float", wine_glClearDepthdNV },
{ "glClearDepthf", "GL_ARB_ES2_compatibility", wine_glClearDepthf },
{ "glClientActiveTexture", "GL_VERSION_1_3_DEPRECATED", wine_glClientActiveTexture },
{ "glClientActiveTextureARB", "GL_ARB_multitexture", wine_glClientActiveTextureARB },
{ "glClientActiveVertexStreamATI", "GL_ATI_vertex_streams", wine_glClientActiveVertexStreamATI },
{ "glClientAttribDefaultEXT", "GL_EXT_direct_state_access", wine_glClientAttribDefaultEXT },
{ "glClientWaitSync", "GL_ARB_sync", wine_glClientWaitSync },
{ "glColor3fVertex3fSUN", "GL_SUN_vertex", wine_glColor3fVertex3fSUN },
{ "glColor3fVertex3fvSUN", "GL_SUN_vertex", wine_glColor3fVertex3fvSUN },
{ "glColor3hNV", "GL_NV_half_float", wine_glColor3hNV },
{ "glColor3hvNV", "GL_NV_half_float", wine_glColor3hvNV },
{ "glColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glColor4fNormal3fVertex3fSUN },
{ "glColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glColor4fNormal3fVertex3fvSUN },
{ "glColor4hNV", "GL_NV_half_float", wine_glColor4hNV },
{ "glColor4hvNV", "GL_NV_half_float", wine_glColor4hvNV },
{ "glColor4ubVertex2fSUN", "GL_SUN_vertex", wine_glColor4ubVertex2fSUN },
{ "glColor4ubVertex2fvSUN", "GL_SUN_vertex", wine_glColor4ubVertex2fvSUN },
{ "glColor4ubVertex3fSUN", "GL_SUN_vertex", wine_glColor4ubVertex3fSUN },
{ "glColor4ubVertex3fvSUN", "GL_SUN_vertex", wine_glColor4ubVertex3fvSUN },
{ "glColorFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glColorFormatNV },
{ "glColorFragmentOp1ATI", "GL_ATI_fragment_shader", wine_glColorFragmentOp1ATI },
{ "glColorFragmentOp2ATI", "GL_ATI_fragment_shader", wine_glColorFragmentOp2ATI },
{ "glColorFragmentOp3ATI", "GL_ATI_fragment_shader", wine_glColorFragmentOp3ATI },
{ "glColorMaskIndexedEXT", "GL_EXT_draw_buffers2", wine_glColorMaskIndexedEXT },
{ "glColorMaski", "GL_VERSION_3_0", wine_glColorMaski },
{ "glColorP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glColorP3ui },
{ "glColorP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glColorP3uiv },
{ "glColorP4ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glColorP4ui },
{ "glColorP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glColorP4uiv },
{ "glColorPointerEXT", "GL_EXT_vertex_array", wine_glColorPointerEXT },
{ "glColorPointerListIBM", "GL_IBM_vertex_array_lists", wine_glColorPointerListIBM },
{ "glColorPointervINTEL", "GL_INTEL_parallel_arrays", wine_glColorPointervINTEL },
{ "glColorSubTable", "GL_VERSION_1_2_DEPRECATED", wine_glColorSubTable },
{ "glColorSubTableEXT", "GL_EXT_color_subtable", wine_glColorSubTableEXT },
{ "glColorTable", "GL_VERSION_1_2_DEPRECATED", wine_glColorTable },
{ "glColorTableEXT", "GL_EXT_paletted_texture", wine_glColorTableEXT },
{ "glColorTableParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glColorTableParameterfv },
{ "glColorTableParameterfvSGI", "GL_SGI_color_table", wine_glColorTableParameterfvSGI },
{ "glColorTableParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glColorTableParameteriv },
{ "glColorTableParameterivSGI", "GL_SGI_color_table", wine_glColorTableParameterivSGI },
{ "glColorTableSGI", "GL_SGI_color_table", wine_glColorTableSGI },
{ "glCombinerInputNV", "GL_NV_register_combiners", wine_glCombinerInputNV },
{ "glCombinerOutputNV", "GL_NV_register_combiners", wine_glCombinerOutputNV },
{ "glCombinerParameterfNV", "GL_NV_register_combiners", wine_glCombinerParameterfNV },
{ "glCombinerParameterfvNV", "GL_NV_register_combiners", wine_glCombinerParameterfvNV },
{ "glCombinerParameteriNV", "GL_NV_register_combiners", wine_glCombinerParameteriNV },
{ "glCombinerParameterivNV", "GL_NV_register_combiners", wine_glCombinerParameterivNV },
{ "glCombinerStageParameterfvNV", "GL_NV_register_combiners2", wine_glCombinerStageParameterfvNV },
{ "glCompileShader", "GL_VERSION_2_0", wine_glCompileShader },
{ "glCompileShaderARB", "GL_ARB_shader_objects", wine_glCompileShaderARB },
{ "glCompileShaderIncludeARB", "GL_ARB_shading_language_include", wine_glCompileShaderIncludeARB },
{ "glCompressedMultiTexImage1DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexImage1DEXT },
{ "glCompressedMultiTexImage2DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexImage2DEXT },
{ "glCompressedMultiTexImage3DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexImage3DEXT },
{ "glCompressedMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexSubImage1DEXT },
{ "glCompressedMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexSubImage2DEXT },
{ "glCompressedMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", wine_glCompressedMultiTexSubImage3DEXT },
{ "glCompressedTexImage1D", "GL_VERSION_1_3", wine_glCompressedTexImage1D },
{ "glCompressedTexImage1DARB", "GL_ARB_texture_compression", wine_glCompressedTexImage1DARB },
{ "glCompressedTexImage2D", "GL_VERSION_1_3", wine_glCompressedTexImage2D },
{ "glCompressedTexImage2DARB", "GL_ARB_texture_compression", wine_glCompressedTexImage2DARB },
{ "glCompressedTexImage3D", "GL_VERSION_1_3", wine_glCompressedTexImage3D },
{ "glCompressedTexImage3DARB", "GL_ARB_texture_compression", wine_glCompressedTexImage3DARB },
{ "glCompressedTexSubImage1D", "GL_VERSION_1_3", wine_glCompressedTexSubImage1D },
{ "glCompressedTexSubImage1DARB", "GL_ARB_texture_compression", wine_glCompressedTexSubImage1DARB },
{ "glCompressedTexSubImage2D", "GL_VERSION_1_3", wine_glCompressedTexSubImage2D },
{ "glCompressedTexSubImage2DARB", "GL_ARB_texture_compression", wine_glCompressedTexSubImage2DARB },
{ "glCompressedTexSubImage3D", "GL_VERSION_1_3", wine_glCompressedTexSubImage3D },
{ "glCompressedTexSubImage3DARB", "GL_ARB_texture_compression", wine_glCompressedTexSubImage3DARB },
{ "glCompressedTextureImage1DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureImage1DEXT },
{ "glCompressedTextureImage2DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureImage2DEXT },
{ "glCompressedTextureImage3DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureImage3DEXT },
{ "glCompressedTextureSubImage1DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureSubImage1DEXT },
{ "glCompressedTextureSubImage2DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureSubImage2DEXT },
{ "glCompressedTextureSubImage3DEXT", "GL_EXT_direct_state_access", wine_glCompressedTextureSubImage3DEXT },
{ "glConvolutionFilter1D", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionFilter1D },
{ "glConvolutionFilter1DEXT", "GL_EXT_convolution", wine_glConvolutionFilter1DEXT },
{ "glConvolutionFilter2D", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionFilter2D },
{ "glConvolutionFilter2DEXT", "GL_EXT_convolution", wine_glConvolutionFilter2DEXT },
{ "glConvolutionParameterf", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionParameterf },
{ "glConvolutionParameterfEXT", "GL_EXT_convolution", wine_glConvolutionParameterfEXT },
{ "glConvolutionParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionParameterfv },
{ "glConvolutionParameterfvEXT", "GL_EXT_convolution", wine_glConvolutionParameterfvEXT },
{ "glConvolutionParameteri", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionParameteri },
{ "glConvolutionParameteriEXT", "GL_EXT_convolution", wine_glConvolutionParameteriEXT },
{ "glConvolutionParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glConvolutionParameteriv },
{ "glConvolutionParameterivEXT", "GL_EXT_convolution", wine_glConvolutionParameterivEXT },
{ "glCopyBufferSubData", "GL_ARB_copy_buffer", wine_glCopyBufferSubData },
{ "glCopyColorSubTable", "GL_VERSION_1_2_DEPRECATED", wine_glCopyColorSubTable },
{ "glCopyColorSubTableEXT", "GL_EXT_color_subtable", wine_glCopyColorSubTableEXT },
{ "glCopyColorTable", "GL_VERSION_1_2_DEPRECATED", wine_glCopyColorTable },
{ "glCopyColorTableSGI", "GL_SGI_color_table", wine_glCopyColorTableSGI },
{ "glCopyConvolutionFilter1D", "GL_VERSION_1_2_DEPRECATED", wine_glCopyConvolutionFilter1D },
{ "glCopyConvolutionFilter1DEXT", "GL_EXT_convolution", wine_glCopyConvolutionFilter1DEXT },
{ "glCopyConvolutionFilter2D", "GL_VERSION_1_2_DEPRECATED", wine_glCopyConvolutionFilter2D },
{ "glCopyConvolutionFilter2DEXT", "GL_EXT_convolution", wine_glCopyConvolutionFilter2DEXT },
{ "glCopyImageSubDataNV", "GL_NV_copy_image", wine_glCopyImageSubDataNV },
{ "glCopyMultiTexImage1DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexImage1DEXT },
{ "glCopyMultiTexImage2DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexImage2DEXT },
{ "glCopyMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexSubImage1DEXT },
{ "glCopyMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexSubImage2DEXT },
{ "glCopyMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", wine_glCopyMultiTexSubImage3DEXT },
{ "glCopyPathNV", "GL_NV_path_rendering", wine_glCopyPathNV },
{ "glCopyTexImage1DEXT", "GL_EXT_copy_texture", wine_glCopyTexImage1DEXT },
{ "glCopyTexImage2DEXT", "GL_EXT_copy_texture", wine_glCopyTexImage2DEXT },
{ "glCopyTexSubImage1DEXT", "GL_EXT_copy_texture", wine_glCopyTexSubImage1DEXT },
{ "glCopyTexSubImage2DEXT", "GL_EXT_copy_texture", wine_glCopyTexSubImage2DEXT },
{ "glCopyTexSubImage3D", "GL_VERSION_1_2", wine_glCopyTexSubImage3D },
{ "glCopyTexSubImage3DEXT", "GL_EXT_copy_texture", wine_glCopyTexSubImage3DEXT },
{ "glCopyTextureImage1DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureImage1DEXT },
{ "glCopyTextureImage2DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureImage2DEXT },
{ "glCopyTextureSubImage1DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureSubImage1DEXT },
{ "glCopyTextureSubImage2DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureSubImage2DEXT },
{ "glCopyTextureSubImage3DEXT", "GL_EXT_direct_state_access", wine_glCopyTextureSubImage3DEXT },
{ "glCoverFillPathInstancedNV", "GL_NV_path_rendering", wine_glCoverFillPathInstancedNV },
{ "glCoverFillPathNV", "GL_NV_path_rendering", wine_glCoverFillPathNV },
{ "glCoverStrokePathInstancedNV", "GL_NV_path_rendering", wine_glCoverStrokePathInstancedNV },
{ "glCoverStrokePathNV", "GL_NV_path_rendering", wine_glCoverStrokePathNV },
{ "glCreateProgram", "GL_VERSION_2_0", wine_glCreateProgram },
{ "glCreateProgramObjectARB", "GL_ARB_shader_objects", wine_glCreateProgramObjectARB },
{ "glCreateShader", "GL_VERSION_2_0", wine_glCreateShader },
{ "glCreateShaderObjectARB", "GL_ARB_shader_objects", wine_glCreateShaderObjectARB },
{ "glCreateShaderProgramEXT", "GL_EXT_separate_shader_objects", wine_glCreateShaderProgramEXT },
{ "glCreateShaderProgramv", "GL_ARB_separate_shader_objects", wine_glCreateShaderProgramv },
{ "glCreateSyncFromCLeventARB", "GL_ARB_cl_event", wine_glCreateSyncFromCLeventARB },
{ "glCullParameterdvEXT", "GL_EXT_cull_vertex", wine_glCullParameterdvEXT },
{ "glCullParameterfvEXT", "GL_EXT_cull_vertex", wine_glCullParameterfvEXT },
{ "glCurrentPaletteMatrixARB", "GL_ARB_matrix_palette", wine_glCurrentPaletteMatrixARB },
{ "glDebugMessageCallbackAMD", "GL_AMD_debug_output", wine_glDebugMessageCallbackAMD },
{ "glDebugMessageCallbackARB", "GL_ARB_debug_output", wine_glDebugMessageCallbackARB },
{ "glDebugMessageControlARB", "GL_ARB_debug_output", wine_glDebugMessageControlARB },
{ "glDebugMessageEnableAMD", "GL_AMD_debug_output", wine_glDebugMessageEnableAMD },
{ "glDebugMessageInsertAMD", "GL_AMD_debug_output", wine_glDebugMessageInsertAMD },
{ "glDebugMessageInsertARB", "GL_ARB_debug_output", wine_glDebugMessageInsertARB },
{ "glDeformSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformSGIX },
{ "glDeformationMap3dSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformationMap3dSGIX },
{ "glDeformationMap3fSGIX", "GL_SGIX_polynomial_ffd", wine_glDeformationMap3fSGIX },
{ "glDeleteAsyncMarkersSGIX", "GL_SGIX_async", wine_glDeleteAsyncMarkersSGIX },
{ "glDeleteBufferRegion", "GL_KTX_buffer_region", wine_glDeleteBufferRegion },
{ "glDeleteBuffers", "GL_VERSION_1_5", wine_glDeleteBuffers },
{ "glDeleteBuffersARB", "GL_ARB_vertex_buffer_object", wine_glDeleteBuffersARB },
{ "glDeleteFencesAPPLE", "GL_APPLE_fence", wine_glDeleteFencesAPPLE },
{ "glDeleteFencesNV", "GL_NV_fence", wine_glDeleteFencesNV },
{ "glDeleteFragmentShaderATI", "GL_ATI_fragment_shader", wine_glDeleteFragmentShaderATI },
{ "glDeleteFramebuffers", "GL_ARB_framebuffer_object", wine_glDeleteFramebuffers },
{ "glDeleteFramebuffersEXT", "GL_EXT_framebuffer_object", wine_glDeleteFramebuffersEXT },
{ "glDeleteNamedStringARB", "GL_ARB_shading_language_include", wine_glDeleteNamedStringARB },
{ "glDeleteNamesAMD", "GL_AMD_name_gen_delete", wine_glDeleteNamesAMD },
{ "glDeleteObjectARB", "GL_ARB_shader_objects", wine_glDeleteObjectARB },
{ "glDeleteObjectBufferATI", "GL_ATI_vertex_array_object", wine_glDeleteObjectBufferATI },
{ "glDeleteOcclusionQueriesNV", "GL_NV_occlusion_query", wine_glDeleteOcclusionQueriesNV },
{ "glDeletePathsNV", "GL_NV_path_rendering", wine_glDeletePathsNV },
{ "glDeletePerfMonitorsAMD", "GL_AMD_performance_monitor", wine_glDeletePerfMonitorsAMD },
{ "glDeleteProgram", "GL_VERSION_2_0", wine_glDeleteProgram },
{ "glDeleteProgramPipelines", "GL_ARB_separate_shader_objects", wine_glDeleteProgramPipelines },
{ "glDeleteProgramsARB", "GL_ARB_vertex_program", wine_glDeleteProgramsARB },
{ "glDeleteProgramsNV", "GL_NV_vertex_program", wine_glDeleteProgramsNV },
{ "glDeleteQueries", "GL_VERSION_1_5", wine_glDeleteQueries },
{ "glDeleteQueriesARB", "GL_ARB_occlusion_query", wine_glDeleteQueriesARB },
{ "glDeleteRenderbuffers", "GL_ARB_framebuffer_object", wine_glDeleteRenderbuffers },
{ "glDeleteRenderbuffersEXT", "GL_EXT_framebuffer_object", wine_glDeleteRenderbuffersEXT },
{ "glDeleteSamplers", "GL_ARB_sampler_objects", wine_glDeleteSamplers },
{ "glDeleteShader", "GL_VERSION_2_0", wine_glDeleteShader },
{ "glDeleteSync", "GL_ARB_sync", wine_glDeleteSync },
{ "glDeleteTexturesEXT", "GL_EXT_texture_object", wine_glDeleteTexturesEXT },
{ "glDeleteTransformFeedbacks", "GL_ARB_transform_feedback2", wine_glDeleteTransformFeedbacks },
{ "glDeleteTransformFeedbacksNV", "GL_NV_transform_feedback2", wine_glDeleteTransformFeedbacksNV },
{ "glDeleteVertexArrays", "GL_ARB_vertex_array_object", wine_glDeleteVertexArrays },
{ "glDeleteVertexArraysAPPLE", "GL_APPLE_vertex_array_object", wine_glDeleteVertexArraysAPPLE },
{ "glDeleteVertexShaderEXT", "GL_EXT_vertex_shader", wine_glDeleteVertexShaderEXT },
{ "glDepthBoundsEXT", "GL_EXT_depth_bounds_test", wine_glDepthBoundsEXT },
{ "glDepthBoundsdNV", "GL_NV_depth_buffer_float", wine_glDepthBoundsdNV },
{ "glDepthRangeArrayv", "GL_ARB_viewport_array", wine_glDepthRangeArrayv },
{ "glDepthRangeIndexed", "GL_ARB_viewport_array", wine_glDepthRangeIndexed },
{ "glDepthRangedNV", "GL_NV_depth_buffer_float", wine_glDepthRangedNV },
{ "glDepthRangef", "GL_ARB_ES2_compatibility", wine_glDepthRangef },
{ "glDetachObjectARB", "GL_ARB_shader_objects", wine_glDetachObjectARB },
{ "glDetachShader", "GL_VERSION_2_0", wine_glDetachShader },
{ "glDetailTexFuncSGIS", "GL_SGIS_detail_texture", wine_glDetailTexFuncSGIS },
{ "glDisableClientStateIndexedEXT", "GL_EXT_direct_state_access", wine_glDisableClientStateIndexedEXT },
{ "glDisableIndexedEXT", "GL_EXT_draw_buffers2", wine_glDisableIndexedEXT },
{ "glDisableVariantClientStateEXT", "GL_EXT_vertex_shader", wine_glDisableVariantClientStateEXT },
{ "glDisableVertexAttribAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glDisableVertexAttribAPPLE },
{ "glDisableVertexAttribArray", "GL_VERSION_2_0", wine_glDisableVertexAttribArray },
{ "glDisableVertexAttribArrayARB", "GL_ARB_vertex_program", wine_glDisableVertexAttribArrayARB },
{ "glDisablei", "GL_VERSION_3_0", wine_glDisablei },
{ "glDrawArraysEXT", "GL_EXT_vertex_array", wine_glDrawArraysEXT },
{ "glDrawArraysIndirect", "GL_ARB_draw_indirect", wine_glDrawArraysIndirect },
{ "glDrawArraysInstanced", "GL_VERSION_3_1", wine_glDrawArraysInstanced },
{ "glDrawArraysInstancedARB", "GL_ARB_draw_instanced", wine_glDrawArraysInstancedARB },
{ "glDrawArraysInstancedBaseInstance", "GL_ARB_base_instance", wine_glDrawArraysInstancedBaseInstance },
{ "glDrawArraysInstancedEXT", "GL_EXT_draw_instanced", wine_glDrawArraysInstancedEXT },
{ "glDrawBufferRegion", "GL_KTX_buffer_region", wine_glDrawBufferRegion },
{ "glDrawBuffers", "GL_VERSION_2_0", wine_glDrawBuffers },
{ "glDrawBuffersARB", "GL_ARB_draw_buffers", wine_glDrawBuffersARB },
{ "glDrawBuffersATI", "GL_ATI_draw_buffers", wine_glDrawBuffersATI },
{ "glDrawElementArrayAPPLE", "GL_APPLE_element_array", wine_glDrawElementArrayAPPLE },
{ "glDrawElementArrayATI", "GL_ATI_element_array", wine_glDrawElementArrayATI },
{ "glDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex", wine_glDrawElementsBaseVertex },
{ "glDrawElementsIndirect", "GL_ARB_draw_indirect", wine_glDrawElementsIndirect },
{ "glDrawElementsInstanced", "GL_VERSION_3_1", wine_glDrawElementsInstanced },
{ "glDrawElementsInstancedARB", "GL_ARB_draw_instanced", wine_glDrawElementsInstancedARB },
{ "glDrawElementsInstancedBaseInstance", "GL_ARB_base_instance", wine_glDrawElementsInstancedBaseInstance },
{ "glDrawElementsInstancedBaseVertex", "GL_ARB_draw_elements_base_vertex", wine_glDrawElementsInstancedBaseVertex },
{ "glDrawElementsInstancedBaseVertexBaseInstance", "GL_ARB_base_instance", wine_glDrawElementsInstancedBaseVertexBaseInstance },
{ "glDrawElementsInstancedEXT", "GL_EXT_draw_instanced", wine_glDrawElementsInstancedEXT },
{ "glDrawMeshArraysSUN", "GL_SUN_mesh_array", wine_glDrawMeshArraysSUN },
{ "glDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", wine_glDrawRangeElementArrayAPPLE },
{ "glDrawRangeElementArrayATI", "GL_ATI_element_array", wine_glDrawRangeElementArrayATI },
{ "glDrawRangeElements", "GL_VERSION_1_2", wine_glDrawRangeElements },
{ "glDrawRangeElementsBaseVertex", "GL_ARB_draw_elements_base_vertex", wine_glDrawRangeElementsBaseVertex },
{ "glDrawRangeElementsEXT", "GL_EXT_draw_range_elements", wine_glDrawRangeElementsEXT },
{ "glDrawTransformFeedback", "GL_ARB_transform_feedback2", wine_glDrawTransformFeedback },
{ "glDrawTransformFeedbackInstanced", "GL_ARB_transform_feedback_instanced", wine_glDrawTransformFeedbackInstanced },
{ "glDrawTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glDrawTransformFeedbackNV },
{ "glDrawTransformFeedbackStream", "GL_ARB_transform_feedback3", wine_glDrawTransformFeedbackStream },
{ "glDrawTransformFeedbackStreamInstanced", "GL_ARB_transform_feedback_instanced", wine_glDrawTransformFeedbackStreamInstanced },
{ "glEdgeFlagFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glEdgeFlagFormatNV },
{ "glEdgeFlagPointerEXT", "GL_EXT_vertex_array", wine_glEdgeFlagPointerEXT },
{ "glEdgeFlagPointerListIBM", "GL_IBM_vertex_array_lists", wine_glEdgeFlagPointerListIBM },
{ "glElementPointerAPPLE", "GL_APPLE_element_array", wine_glElementPointerAPPLE },
{ "glElementPointerATI", "GL_ATI_element_array", wine_glElementPointerATI },
{ "glEnableClientStateIndexedEXT", "GL_EXT_direct_state_access", wine_glEnableClientStateIndexedEXT },
{ "glEnableIndexedEXT", "GL_EXT_draw_buffers2", wine_glEnableIndexedEXT },
{ "glEnableVariantClientStateEXT", "GL_EXT_vertex_shader", wine_glEnableVariantClientStateEXT },
{ "glEnableVertexAttribAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glEnableVertexAttribAPPLE },
{ "glEnableVertexAttribArray", "GL_VERSION_2_0", wine_glEnableVertexAttribArray },
{ "glEnableVertexAttribArrayARB", "GL_ARB_vertex_program", wine_glEnableVertexAttribArrayARB },
{ "glEnablei", "GL_VERSION_3_0", wine_glEnablei },
{ "glEndConditionalRender", "GL_VERSION_3_0", wine_glEndConditionalRender },
{ "glEndConditionalRenderNV", "GL_NV_conditional_render", wine_glEndConditionalRenderNV },
{ "glEndFragmentShaderATI", "GL_ATI_fragment_shader", wine_glEndFragmentShaderATI },
{ "glEndOcclusionQueryNV", "GL_NV_occlusion_query", wine_glEndOcclusionQueryNV },
{ "glEndPerfMonitorAMD", "GL_AMD_performance_monitor", wine_glEndPerfMonitorAMD },
{ "glEndQuery", "GL_VERSION_1_5", wine_glEndQuery },
{ "glEndQueryARB", "GL_ARB_occlusion_query", wine_glEndQueryARB },
{ "glEndQueryIndexed", "GL_ARB_transform_feedback3", wine_glEndQueryIndexed },
{ "glEndTransformFeedback", "GL_VERSION_3_0", wine_glEndTransformFeedback },
{ "glEndTransformFeedbackEXT", "GL_EXT_transform_feedback", wine_glEndTransformFeedbackEXT },
{ "glEndTransformFeedbackNV", "GL_NV_transform_feedback", wine_glEndTransformFeedbackNV },
{ "glEndVertexShaderEXT", "GL_EXT_vertex_shader", wine_glEndVertexShaderEXT },
{ "glEndVideoCaptureNV", "GL_NV_video_capture", wine_glEndVideoCaptureNV },
{ "glEvalMapsNV", "GL_NV_evaluators", wine_glEvalMapsNV },
{ "glExecuteProgramNV", "GL_NV_vertex_program", wine_glExecuteProgramNV },
{ "glExtractComponentEXT", "GL_EXT_vertex_shader", wine_glExtractComponentEXT },
{ "glFenceSync", "GL_ARB_sync", wine_glFenceSync },
{ "glFinalCombinerInputNV", "GL_NV_register_combiners", wine_glFinalCombinerInputNV },
{ "glFinishAsyncSGIX", "GL_SGIX_async", wine_glFinishAsyncSGIX },
{ "glFinishFenceAPPLE", "GL_APPLE_fence", wine_glFinishFenceAPPLE },
{ "glFinishFenceNV", "GL_NV_fence", wine_glFinishFenceNV },
{ "glFinishObjectAPPLE", "GL_APPLE_fence", wine_glFinishObjectAPPLE },
{ "glFinishTextureSUNX", "GL_SUNX_constant_data", wine_glFinishTextureSUNX },
{ "glFlushMappedBufferRange", "GL_ARB_map_buffer_range", wine_glFlushMappedBufferRange },
{ "glFlushMappedBufferRangeAPPLE", "GL_APPLE_flush_buffer_range", wine_glFlushMappedBufferRangeAPPLE },
{ "glFlushMappedNamedBufferRangeEXT", "GL_EXT_direct_state_access", wine_glFlushMappedNamedBufferRangeEXT },
{ "glFlushPixelDataRangeNV", "GL_NV_pixel_data_range", wine_glFlushPixelDataRangeNV },
{ "glFlushRasterSGIX", "GL_SGIX_flush_raster", wine_glFlushRasterSGIX },
{ "glFlushVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", wine_glFlushVertexArrayRangeAPPLE },
{ "glFlushVertexArrayRangeNV", "GL_NV_vertex_array_range", wine_glFlushVertexArrayRangeNV },
{ "glFogCoordFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glFogCoordFormatNV },
{ "glFogCoordPointer", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoordPointer },
{ "glFogCoordPointerEXT", "GL_EXT_fog_coord", wine_glFogCoordPointerEXT },
{ "glFogCoordPointerListIBM", "GL_IBM_vertex_array_lists", wine_glFogCoordPointerListIBM },
{ "glFogCoordd", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoordd },
{ "glFogCoorddEXT", "GL_EXT_fog_coord", wine_glFogCoorddEXT },
{ "glFogCoorddv", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoorddv },
{ "glFogCoorddvEXT", "GL_EXT_fog_coord", wine_glFogCoorddvEXT },
{ "glFogCoordf", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoordf },
{ "glFogCoordfEXT", "GL_EXT_fog_coord", wine_glFogCoordfEXT },
{ "glFogCoordfv", "GL_VERSION_1_4_DEPRECATED", wine_glFogCoordfv },
{ "glFogCoordfvEXT", "GL_EXT_fog_coord", wine_glFogCoordfvEXT },
{ "glFogCoordhNV", "GL_NV_half_float", wine_glFogCoordhNV },
{ "glFogCoordhvNV", "GL_NV_half_float", wine_glFogCoordhvNV },
{ "glFogFuncSGIS", "GL_SGIS_fog_function", wine_glFogFuncSGIS },
{ "glFragmentColorMaterialSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentColorMaterialSGIX },
{ "glFragmentLightModelfSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightModelfSGIX },
{ "glFragmentLightModelfvSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightModelfvSGIX },
{ "glFragmentLightModeliSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightModeliSGIX },
{ "glFragmentLightModelivSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightModelivSGIX },
{ "glFragmentLightfSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightfSGIX },
{ "glFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightfvSGIX },
{ "glFragmentLightiSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightiSGIX },
{ "glFragmentLightivSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentLightivSGIX },
{ "glFragmentMaterialfSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentMaterialfSGIX },
{ "glFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentMaterialfvSGIX },
{ "glFragmentMaterialiSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentMaterialiSGIX },
{ "glFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", wine_glFragmentMaterialivSGIX },
{ "glFrameTerminatorGREMEDY", "GL_GREMEDY_frame_terminator", wine_glFrameTerminatorGREMEDY },
{ "glFrameZoomSGIX", "GL_SGIX_framezoom", wine_glFrameZoomSGIX },
{ "glFramebufferDrawBufferEXT", "GL_EXT_direct_state_access", wine_glFramebufferDrawBufferEXT },
{ "glFramebufferDrawBuffersEXT", "GL_EXT_direct_state_access", wine_glFramebufferDrawBuffersEXT },
{ "glFramebufferReadBufferEXT", "GL_EXT_direct_state_access", wine_glFramebufferReadBufferEXT },
{ "glFramebufferRenderbuffer", "GL_ARB_framebuffer_object", wine_glFramebufferRenderbuffer },
{ "glFramebufferRenderbufferEXT", "GL_EXT_framebuffer_object", wine_glFramebufferRenderbufferEXT },
{ "glFramebufferTexture", "GL_VERSION_3_2", wine_glFramebufferTexture },
{ "glFramebufferTexture1D", "GL_ARB_framebuffer_object", wine_glFramebufferTexture1D },
{ "glFramebufferTexture1DEXT", "GL_EXT_framebuffer_object", wine_glFramebufferTexture1DEXT },
{ "glFramebufferTexture2D", "GL_ARB_framebuffer_object", wine_glFramebufferTexture2D },
{ "glFramebufferTexture2DEXT", "GL_EXT_framebuffer_object", wine_glFramebufferTexture2DEXT },
{ "glFramebufferTexture3D", "GL_ARB_framebuffer_object", wine_glFramebufferTexture3D },
{ "glFramebufferTexture3DEXT", "GL_EXT_framebuffer_object", wine_glFramebufferTexture3DEXT },
{ "glFramebufferTextureARB", "GL_ARB_geometry_shader4", wine_glFramebufferTextureARB },
{ "glFramebufferTextureEXT", "GL_NV_geometry_program4", wine_glFramebufferTextureEXT },
{ "glFramebufferTextureFaceARB", "GL_ARB_geometry_shader4", wine_glFramebufferTextureFaceARB },
{ "glFramebufferTextureFaceEXT", "GL_NV_geometry_program4", wine_glFramebufferTextureFaceEXT },
{ "glFramebufferTextureLayer", "GL_ARB_framebuffer_object", wine_glFramebufferTextureLayer },
{ "glFramebufferTextureLayerARB", "GL_ARB_geometry_shader4", wine_glFramebufferTextureLayerARB },
{ "glFramebufferTextureLayerEXT", "GL_NV_geometry_program4", wine_glFramebufferTextureLayerEXT },
{ "glFreeObjectBufferATI", "GL_ATI_vertex_array_object", wine_glFreeObjectBufferATI },
{ "glGenAsyncMarkersSGIX", "GL_SGIX_async", wine_glGenAsyncMarkersSGIX },
{ "glGenBuffers", "GL_VERSION_1_5", wine_glGenBuffers },
{ "glGenBuffersARB", "GL_ARB_vertex_buffer_object", wine_glGenBuffersARB },
{ "glGenFencesAPPLE", "GL_APPLE_fence", wine_glGenFencesAPPLE },
{ "glGenFencesNV", "GL_NV_fence", wine_glGenFencesNV },
{ "glGenFragmentShadersATI", "GL_ATI_fragment_shader", wine_glGenFragmentShadersATI },
{ "glGenFramebuffers", "GL_ARB_framebuffer_object", wine_glGenFramebuffers },
{ "glGenFramebuffersEXT", "GL_EXT_framebuffer_object", wine_glGenFramebuffersEXT },
{ "glGenNamesAMD", "GL_AMD_name_gen_delete", wine_glGenNamesAMD },
{ "glGenOcclusionQueriesNV", "GL_NV_occlusion_query", wine_glGenOcclusionQueriesNV },
{ "glGenPathsNV", "GL_NV_path_rendering", wine_glGenPathsNV },
{ "glGenPerfMonitorsAMD", "GL_AMD_performance_monitor", wine_glGenPerfMonitorsAMD },
{ "glGenProgramPipelines", "GL_ARB_separate_shader_objects", wine_glGenProgramPipelines },
{ "glGenProgramsARB", "GL_ARB_vertex_program", wine_glGenProgramsARB },
{ "glGenProgramsNV", "GL_NV_vertex_program", wine_glGenProgramsNV },
{ "glGenQueries", "GL_VERSION_1_5", wine_glGenQueries },
{ "glGenQueriesARB", "GL_ARB_occlusion_query", wine_glGenQueriesARB },
{ "glGenRenderbuffers", "GL_ARB_framebuffer_object", wine_glGenRenderbuffers },
{ "glGenRenderbuffersEXT", "GL_EXT_framebuffer_object", wine_glGenRenderbuffersEXT },
{ "glGenSamplers", "GL_ARB_sampler_objects", wine_glGenSamplers },
{ "glGenSymbolsEXT", "GL_EXT_vertex_shader", wine_glGenSymbolsEXT },
{ "glGenTexturesEXT", "GL_EXT_texture_object", wine_glGenTexturesEXT },
{ "glGenTransformFeedbacks", "GL_ARB_transform_feedback2", wine_glGenTransformFeedbacks },
{ "glGenTransformFeedbacksNV", "GL_NV_transform_feedback2", wine_glGenTransformFeedbacksNV },
{ "glGenVertexArrays", "GL_ARB_vertex_array_object", wine_glGenVertexArrays },
{ "glGenVertexArraysAPPLE", "GL_APPLE_vertex_array_object", wine_glGenVertexArraysAPPLE },
{ "glGenVertexShadersEXT", "GL_EXT_vertex_shader", wine_glGenVertexShadersEXT },
{ "glGenerateMipmap", "GL_ARB_framebuffer_object", wine_glGenerateMipmap },
{ "glGenerateMipmapEXT", "GL_EXT_framebuffer_object", wine_glGenerateMipmapEXT },
{ "glGenerateMultiTexMipmapEXT", "GL_EXT_direct_state_access", wine_glGenerateMultiTexMipmapEXT },
{ "glGenerateTextureMipmapEXT", "GL_EXT_direct_state_access", wine_glGenerateTextureMipmapEXT },
{ "glGetActiveAtomicCounterBufferiv", "GL_ARB_shader_atomic_counters", wine_glGetActiveAtomicCounterBufferiv },
{ "glGetActiveAttrib", "GL_VERSION_2_0", wine_glGetActiveAttrib },
{ "glGetActiveAttribARB", "GL_ARB_vertex_shader", wine_glGetActiveAttribARB },
{ "glGetActiveSubroutineName", "GL_ARB_shader_subroutine", wine_glGetActiveSubroutineName },
{ "glGetActiveSubroutineUniformName", "GL_ARB_shader_subroutine", wine_glGetActiveSubroutineUniformName },
{ "glGetActiveSubroutineUniformiv", "GL_ARB_shader_subroutine", wine_glGetActiveSubroutineUniformiv },
{ "glGetActiveUniform", "GL_VERSION_2_0", wine_glGetActiveUniform },
{ "glGetActiveUniformARB", "GL_ARB_shader_objects", wine_glGetActiveUniformARB },
{ "glGetActiveUniformBlockName", "GL_ARB_uniform_buffer_object", wine_glGetActiveUniformBlockName },
{ "glGetActiveUniformBlockiv", "GL_ARB_uniform_buffer_object", wine_glGetActiveUniformBlockiv },
{ "glGetActiveUniformName", "GL_ARB_uniform_buffer_object", wine_glGetActiveUniformName },
{ "glGetActiveUniformsiv", "GL_ARB_uniform_buffer_object", wine_glGetActiveUniformsiv },
{ "glGetActiveVaryingNV", "GL_NV_transform_feedback", wine_glGetActiveVaryingNV },
{ "glGetArrayObjectfvATI", "GL_ATI_vertex_array_object", wine_glGetArrayObjectfvATI },
{ "glGetArrayObjectivATI", "GL_ATI_vertex_array_object", wine_glGetArrayObjectivATI },
{ "glGetAttachedObjectsARB", "GL_ARB_shader_objects", wine_glGetAttachedObjectsARB },
{ "glGetAttachedShaders", "GL_VERSION_2_0", wine_glGetAttachedShaders },
{ "glGetAttribLocation", "GL_VERSION_2_0", wine_glGetAttribLocation },
{ "glGetAttribLocationARB", "GL_ARB_vertex_shader", wine_glGetAttribLocationARB },
{ "glGetBooleanIndexedvEXT", "GL_EXT_draw_buffers2", wine_glGetBooleanIndexedvEXT },
{ "glGetBooleani_v", "GL_VERSION_3_0", wine_glGetBooleani_v },
{ "glGetBufferParameteri64v", "GL_VERSION_3_2", wine_glGetBufferParameteri64v },
{ "glGetBufferParameteriv", "GL_VERSION_1_5", wine_glGetBufferParameteriv },
{ "glGetBufferParameterivARB", "GL_ARB_vertex_buffer_object", wine_glGetBufferParameterivARB },
{ "glGetBufferParameterui64vNV", "GL_NV_shader_buffer_load", wine_glGetBufferParameterui64vNV },
{ "glGetBufferPointerv", "GL_VERSION_1_5", wine_glGetBufferPointerv },
{ "glGetBufferPointervARB", "GL_ARB_vertex_buffer_object", wine_glGetBufferPointervARB },
{ "glGetBufferSubData", "GL_VERSION_1_5", wine_glGetBufferSubData },
{ "glGetBufferSubDataARB", "GL_ARB_vertex_buffer_object", wine_glGetBufferSubDataARB },
{ "glGetColorTable", "GL_VERSION_1_2_DEPRECATED", wine_glGetColorTable },
{ "glGetColorTableEXT", "GL_EXT_paletted_texture", wine_glGetColorTableEXT },
{ "glGetColorTableParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glGetColorTableParameterfv },
{ "glGetColorTableParameterfvEXT", "GL_EXT_paletted_texture", wine_glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterfvSGI", "GL_SGI_color_table", wine_glGetColorTableParameterfvSGI },
{ "glGetColorTableParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetColorTableParameteriv },
{ "glGetColorTableParameterivEXT", "GL_EXT_paletted_texture", wine_glGetColorTableParameterivEXT },
{ "glGetColorTableParameterivSGI", "GL_SGI_color_table", wine_glGetColorTableParameterivSGI },
{ "glGetColorTableSGI", "GL_SGI_color_table", wine_glGetColorTableSGI },
{ "glGetCombinerInputParameterfvNV", "GL_NV_register_combiners", wine_glGetCombinerInputParameterfvNV },
{ "glGetCombinerInputParameterivNV", "GL_NV_register_combiners", wine_glGetCombinerInputParameterivNV },
{ "glGetCombinerOutputParameterfvNV", "GL_NV_register_combiners", wine_glGetCombinerOutputParameterfvNV },
{ "glGetCombinerOutputParameterivNV", "GL_NV_register_combiners", wine_glGetCombinerOutputParameterivNV },
{ "glGetCombinerStageParameterfvNV", "GL_NV_register_combiners2", wine_glGetCombinerStageParameterfvNV },
{ "glGetCompressedMultiTexImageEXT", "GL_EXT_direct_state_access", wine_glGetCompressedMultiTexImageEXT },
{ "glGetCompressedTexImage", "GL_VERSION_1_3", wine_glGetCompressedTexImage },
{ "glGetCompressedTexImageARB", "GL_ARB_texture_compression", wine_glGetCompressedTexImageARB },
{ "glGetCompressedTextureImageEXT", "GL_EXT_direct_state_access", wine_glGetCompressedTextureImageEXT },
{ "glGetConvolutionFilter", "GL_VERSION_1_2_DEPRECATED", wine_glGetConvolutionFilter },
{ "glGetConvolutionFilterEXT", "GL_EXT_convolution", wine_glGetConvolutionFilterEXT },
{ "glGetConvolutionParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glGetConvolutionParameterfv },
{ "glGetConvolutionParameterfvEXT", "GL_EXT_convolution", wine_glGetConvolutionParameterfvEXT },
{ "glGetConvolutionParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetConvolutionParameteriv },
{ "glGetConvolutionParameterivEXT", "GL_EXT_convolution", wine_glGetConvolutionParameterivEXT },
{ "glGetDebugMessageLogAMD", "GL_AMD_debug_output", wine_glGetDebugMessageLogAMD },
{ "glGetDebugMessageLogARB", "GL_ARB_debug_output", wine_glGetDebugMessageLogARB },
{ "glGetDetailTexFuncSGIS", "GL_SGIS_detail_texture", wine_glGetDetailTexFuncSGIS },
{ "glGetDoubleIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetDoubleIndexedvEXT },
{ "glGetDoublei_v", "GL_ARB_viewport_array", wine_glGetDoublei_v },
{ "glGetFenceivNV", "GL_NV_fence", wine_glGetFenceivNV },
{ "glGetFinalCombinerInputParameterfvNV", "GL_NV_register_combiners", wine_glGetFinalCombinerInputParameterfvNV },
{ "glGetFinalCombinerInputParameterivNV", "GL_NV_register_combiners", wine_glGetFinalCombinerInputParameterivNV },
{ "glGetFloatIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetFloatIndexedvEXT },
{ "glGetFloati_v", "GL_ARB_viewport_array", wine_glGetFloati_v },
{ "glGetFogFuncSGIS", "GL_SGIS_fog_function", wine_glGetFogFuncSGIS },
{ "glGetFragDataIndex", "GL_ARB_blend_func_extended", wine_glGetFragDataIndex },
{ "glGetFragDataLocation", "GL_VERSION_3_0", wine_glGetFragDataLocation },
{ "glGetFragDataLocationEXT", "GL_EXT_gpu_shader4", wine_glGetFragDataLocationEXT },
{ "glGetFragmentLightfvSGIX", "GL_SGIX_fragment_lighting", wine_glGetFragmentLightfvSGIX },
{ "glGetFragmentLightivSGIX", "GL_SGIX_fragment_lighting", wine_glGetFragmentLightivSGIX },
{ "glGetFragmentMaterialfvSGIX", "GL_SGIX_fragment_lighting", wine_glGetFragmentMaterialfvSGIX },
{ "glGetFragmentMaterialivSGIX", "GL_SGIX_fragment_lighting", wine_glGetFragmentMaterialivSGIX },
{ "glGetFramebufferAttachmentParameteriv", "GL_ARB_framebuffer_object", wine_glGetFramebufferAttachmentParameteriv },
{ "glGetFramebufferAttachmentParameterivEXT", "GL_EXT_framebuffer_object", wine_glGetFramebufferAttachmentParameterivEXT },
{ "glGetFramebufferParameterivEXT", "GL_EXT_direct_state_access", wine_glGetFramebufferParameterivEXT },
{ "glGetGraphicsResetStatusARB", "GL_ARB_robustness", wine_glGetGraphicsResetStatusARB },
{ "glGetHandleARB", "GL_ARB_shader_objects", wine_glGetHandleARB },
{ "glGetHistogram", "GL_VERSION_1_2_DEPRECATED", wine_glGetHistogram },
{ "glGetHistogramEXT", "GL_EXT_histogram", wine_glGetHistogramEXT },
{ "glGetHistogramParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glGetHistogramParameterfv },
{ "glGetHistogramParameterfvEXT", "GL_EXT_histogram", wine_glGetHistogramParameterfvEXT },
{ "glGetHistogramParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetHistogramParameteriv },
{ "glGetHistogramParameterivEXT", "GL_EXT_histogram", wine_glGetHistogramParameterivEXT },
{ "glGetImageHandleNV", "GL_NV_bindless_texture", wine_glGetImageHandleNV },
{ "glGetImageTransformParameterfvHP", "GL_HP_image_transform", wine_glGetImageTransformParameterfvHP },
{ "glGetImageTransformParameterivHP", "GL_HP_image_transform", wine_glGetImageTransformParameterivHP },
{ "glGetInfoLogARB", "GL_ARB_shader_objects", wine_glGetInfoLogARB },
{ "glGetInstrumentsSGIX", "GL_SGIX_instruments", wine_glGetInstrumentsSGIX },
{ "glGetInteger64i_v", "GL_VERSION_3_2", wine_glGetInteger64i_v },
{ "glGetInteger64v", "GL_ARB_sync", wine_glGetInteger64v },
{ "glGetIntegerIndexedvEXT", "GL_EXT_draw_buffers2", wine_glGetIntegerIndexedvEXT },
{ "glGetIntegeri_v", "GL_VERSION_3_0", wine_glGetIntegeri_v },
{ "glGetIntegerui64i_vNV", "GL_NV_vertex_buffer_unified_memory", wine_glGetIntegerui64i_vNV },
{ "glGetIntegerui64vNV", "GL_NV_shader_buffer_load", wine_glGetIntegerui64vNV },
{ "glGetInternalformativ", "GL_ARB_internalformat_query", wine_glGetInternalformativ },
{ "glGetInvariantBooleanvEXT", "GL_EXT_vertex_shader", wine_glGetInvariantBooleanvEXT },
{ "glGetInvariantFloatvEXT", "GL_EXT_vertex_shader", wine_glGetInvariantFloatvEXT },
{ "glGetInvariantIntegervEXT", "GL_EXT_vertex_shader", wine_glGetInvariantIntegervEXT },
{ "glGetListParameterfvSGIX", "GL_SGIX_list_priority", wine_glGetListParameterfvSGIX },
{ "glGetListParameterivSGIX", "GL_SGIX_list_priority", wine_glGetListParameterivSGIX },
{ "glGetLocalConstantBooleanvEXT", "GL_EXT_vertex_shader", wine_glGetLocalConstantBooleanvEXT },
{ "glGetLocalConstantFloatvEXT", "GL_EXT_vertex_shader", wine_glGetLocalConstantFloatvEXT },
{ "glGetLocalConstantIntegervEXT", "GL_EXT_vertex_shader", wine_glGetLocalConstantIntegervEXT },
{ "glGetMapAttribParameterfvNV", "GL_NV_evaluators", wine_glGetMapAttribParameterfvNV },
{ "glGetMapAttribParameterivNV", "GL_NV_evaluators", wine_glGetMapAttribParameterivNV },
{ "glGetMapControlPointsNV", "GL_NV_evaluators", wine_glGetMapControlPointsNV },
{ "glGetMapParameterfvNV", "GL_NV_evaluators", wine_glGetMapParameterfvNV },
{ "glGetMapParameterivNV", "GL_NV_evaluators", wine_glGetMapParameterivNV },
{ "glGetMinmax", "GL_VERSION_1_2_DEPRECATED", wine_glGetMinmax },
{ "glGetMinmaxEXT", "GL_EXT_histogram", wine_glGetMinmaxEXT },
{ "glGetMinmaxParameterfv", "GL_VERSION_1_2_DEPRECATED", wine_glGetMinmaxParameterfv },
{ "glGetMinmaxParameterfvEXT", "GL_EXT_histogram", wine_glGetMinmaxParameterfvEXT },
{ "glGetMinmaxParameteriv", "GL_VERSION_1_2_DEPRECATED", wine_glGetMinmaxParameteriv },
{ "glGetMinmaxParameterivEXT", "GL_EXT_histogram", wine_glGetMinmaxParameterivEXT },
{ "glGetMultiTexEnvfvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexEnvfvEXT },
{ "glGetMultiTexEnvivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexEnvivEXT },
{ "glGetMultiTexGendvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexGendvEXT },
{ "glGetMultiTexGenfvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexGenfvEXT },
{ "glGetMultiTexGenivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexGenivEXT },
{ "glGetMultiTexImageEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexImageEXT },
{ "glGetMultiTexLevelParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexLevelParameterfvEXT },
{ "glGetMultiTexLevelParameterivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexLevelParameterivEXT },
{ "glGetMultiTexParameterIivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexParameterIivEXT },
{ "glGetMultiTexParameterIuivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexParameterIuivEXT },
{ "glGetMultiTexParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexParameterfvEXT },
{ "glGetMultiTexParameterivEXT", "GL_EXT_direct_state_access", wine_glGetMultiTexParameterivEXT },
{ "glGetMultisamplefv", "GL_ARB_texture_multisample", wine_glGetMultisamplefv },
{ "glGetMultisamplefvNV", "GL_NV_explicit_multisample", wine_glGetMultisamplefvNV },
{ "glGetNamedBufferParameterivEXT", "GL_EXT_direct_state_access", wine_glGetNamedBufferParameterivEXT },
{ "glGetNamedBufferParameterui64vNV", "GL_NV_shader_buffer_load", wine_glGetNamedBufferParameterui64vNV },
{ "glGetNamedBufferPointervEXT", "GL_EXT_direct_state_access", wine_glGetNamedBufferPointervEXT },
{ "glGetNamedBufferSubDataEXT", "GL_EXT_direct_state_access", wine_glGetNamedBufferSubDataEXT },
{ "glGetNamedFramebufferAttachmentParameterivEXT", "GL_EXT_direct_state_access", wine_glGetNamedFramebufferAttachmentParameterivEXT },
{ "glGetNamedProgramLocalParameterIivEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramLocalParameterIivEXT },
{ "glGetNamedProgramLocalParameterIuivEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramLocalParameterIuivEXT },
{ "glGetNamedProgramLocalParameterdvEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramLocalParameterdvEXT },
{ "glGetNamedProgramLocalParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramLocalParameterfvEXT },
{ "glGetNamedProgramStringEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramStringEXT },
{ "glGetNamedProgramivEXT", "GL_EXT_direct_state_access", wine_glGetNamedProgramivEXT },
{ "glGetNamedRenderbufferParameterivEXT", "GL_EXT_direct_state_access", wine_glGetNamedRenderbufferParameterivEXT },
{ "glGetNamedStringARB", "GL_ARB_shading_language_include", wine_glGetNamedStringARB },
{ "glGetNamedStringivARB", "GL_ARB_shading_language_include", wine_glGetNamedStringivARB },
{ "glGetObjectBufferfvATI", "GL_ATI_vertex_array_object", wine_glGetObjectBufferfvATI },
{ "glGetObjectBufferivATI", "GL_ATI_vertex_array_object", wine_glGetObjectBufferivATI },
{ "glGetObjectParameterfvARB", "GL_ARB_shader_objects", wine_glGetObjectParameterfvARB },
{ "glGetObjectParameterivAPPLE", "GL_APPLE_object_purgeable", wine_glGetObjectParameterivAPPLE },
{ "glGetObjectParameterivARB", "GL_ARB_shader_objects", wine_glGetObjectParameterivARB },
{ "glGetOcclusionQueryivNV", "GL_NV_occlusion_query", wine_glGetOcclusionQueryivNV },
{ "glGetOcclusionQueryuivNV", "GL_NV_occlusion_query", wine_glGetOcclusionQueryuivNV },
{ "glGetPathColorGenfvNV", "GL_NV_path_rendering", wine_glGetPathColorGenfvNV },
{ "glGetPathColorGenivNV", "GL_NV_path_rendering", wine_glGetPathColorGenivNV },
{ "glGetPathCommandsNV", "GL_NV_path_rendering", wine_glGetPathCommandsNV },
{ "glGetPathCoordsNV", "GL_NV_path_rendering", wine_glGetPathCoordsNV },
{ "glGetPathDashArrayNV", "GL_NV_path_rendering", wine_glGetPathDashArrayNV },
{ "glGetPathLengthNV", "GL_NV_path_rendering", wine_glGetPathLengthNV },
{ "glGetPathMetricRangeNV", "GL_NV_path_rendering", wine_glGetPathMetricRangeNV },
{ "glGetPathMetricsNV", "GL_NV_path_rendering", wine_glGetPathMetricsNV },
{ "glGetPathParameterfvNV", "GL_NV_path_rendering", wine_glGetPathParameterfvNV },
{ "glGetPathParameterivNV", "GL_NV_path_rendering", wine_glGetPathParameterivNV },
{ "glGetPathSpacingNV", "GL_NV_path_rendering", wine_glGetPathSpacingNV },
{ "glGetPathTexGenfvNV", "GL_NV_path_rendering", wine_glGetPathTexGenfvNV },
{ "glGetPathTexGenivNV", "GL_NV_path_rendering", wine_glGetPathTexGenivNV },
{ "glGetPerfMonitorCounterDataAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorCounterDataAMD },
{ "glGetPerfMonitorCounterInfoAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorCounterInfoAMD },
{ "glGetPerfMonitorCounterStringAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorCounterStringAMD },
{ "glGetPerfMonitorCountersAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorCountersAMD },
{ "glGetPerfMonitorGroupStringAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorGroupStringAMD },
{ "glGetPerfMonitorGroupsAMD", "GL_AMD_performance_monitor", wine_glGetPerfMonitorGroupsAMD },
{ "glGetPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", wine_glGetPixelTexGenParameterfvSGIS },
{ "glGetPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", wine_glGetPixelTexGenParameterivSGIS },
{ "glGetPointerIndexedvEXT", "GL_EXT_direct_state_access", wine_glGetPointerIndexedvEXT },
{ "glGetPointervEXT", "GL_EXT_vertex_array", wine_glGetPointervEXT },
{ "glGetProgramBinary", "GL_ARB_get_program_binary", wine_glGetProgramBinary },
{ "glGetProgramEnvParameterIivNV", "GL_NV_gpu_program4", wine_glGetProgramEnvParameterIivNV },
{ "glGetProgramEnvParameterIuivNV", "GL_NV_gpu_program4", wine_glGetProgramEnvParameterIuivNV },
{ "glGetProgramEnvParameterdvARB", "GL_ARB_vertex_program", wine_glGetProgramEnvParameterdvARB },
{ "glGetProgramEnvParameterfvARB", "GL_ARB_vertex_program", wine_glGetProgramEnvParameterfvARB },
{ "glGetProgramInfoLog", "GL_VERSION_2_0", wine_glGetProgramInfoLog },
{ "glGetProgramLocalParameterIivNV", "GL_NV_gpu_program4", wine_glGetProgramLocalParameterIivNV },
{ "glGetProgramLocalParameterIuivNV", "GL_NV_gpu_program4", wine_glGetProgramLocalParameterIuivNV },
{ "glGetProgramLocalParameterdvARB", "GL_ARB_vertex_program", wine_glGetProgramLocalParameterdvARB },
{ "glGetProgramLocalParameterfvARB", "GL_ARB_vertex_program", wine_glGetProgramLocalParameterfvARB },
{ "glGetProgramNamedParameterdvNV", "GL_NV_fragment_program", wine_glGetProgramNamedParameterdvNV },
{ "glGetProgramNamedParameterfvNV", "GL_NV_fragment_program", wine_glGetProgramNamedParameterfvNV },
{ "glGetProgramParameterdvNV", "GL_NV_vertex_program", wine_glGetProgramParameterdvNV },
{ "glGetProgramParameterfvNV", "GL_NV_vertex_program", wine_glGetProgramParameterfvNV },
{ "glGetProgramPipelineInfoLog", "GL_ARB_separate_shader_objects", wine_glGetProgramPipelineInfoLog },
{ "glGetProgramPipelineiv", "GL_ARB_separate_shader_objects", wine_glGetProgramPipelineiv },
{ "glGetProgramStageiv", "GL_ARB_shader_subroutine", wine_glGetProgramStageiv },
{ "glGetProgramStringARB", "GL_ARB_vertex_program", wine_glGetProgramStringARB },
{ "glGetProgramStringNV", "GL_NV_vertex_program", wine_glGetProgramStringNV },
{ "glGetProgramSubroutineParameteruivNV", "GL_NV_gpu_program5", wine_glGetProgramSubroutineParameteruivNV },
{ "glGetProgramiv", "GL_VERSION_2_0", wine_glGetProgramiv },
{ "glGetProgramivARB", "GL_ARB_vertex_program", wine_glGetProgramivARB },
{ "glGetProgramivNV", "GL_NV_vertex_program", wine_glGetProgramivNV },
{ "glGetQueryIndexediv", "GL_ARB_transform_feedback3", wine_glGetQueryIndexediv },
{ "glGetQueryObjecti64v", "GL_ARB_timer_query", wine_glGetQueryObjecti64v },
{ "glGetQueryObjecti64vEXT", "GL_EXT_timer_query", wine_glGetQueryObjecti64vEXT },
{ "glGetQueryObjectiv", "GL_VERSION_1_5", wine_glGetQueryObjectiv },
{ "glGetQueryObjectivARB", "GL_ARB_occlusion_query", wine_glGetQueryObjectivARB },
{ "glGetQueryObjectui64v", "GL_ARB_timer_query", wine_glGetQueryObjectui64v },
{ "glGetQueryObjectui64vEXT", "GL_EXT_timer_query", wine_glGetQueryObjectui64vEXT },
{ "glGetQueryObjectuiv", "GL_VERSION_1_5", wine_glGetQueryObjectuiv },
{ "glGetQueryObjectuivARB", "GL_ARB_occlusion_query", wine_glGetQueryObjectuivARB },
{ "glGetQueryiv", "GL_VERSION_1_5", wine_glGetQueryiv },
{ "glGetQueryivARB", "GL_ARB_occlusion_query", wine_glGetQueryivARB },
{ "glGetRenderbufferParameteriv", "GL_ARB_framebuffer_object", wine_glGetRenderbufferParameteriv },
{ "glGetRenderbufferParameterivEXT", "GL_EXT_framebuffer_object", wine_glGetRenderbufferParameterivEXT },
{ "glGetSamplerParameterIiv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterIiv },
{ "glGetSamplerParameterIuiv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterIuiv },
{ "glGetSamplerParameterfv", "GL_ARB_sampler_objects", wine_glGetSamplerParameterfv },
{ "glGetSamplerParameteriv", "GL_ARB_sampler_objects", wine_glGetSamplerParameteriv },
{ "glGetSeparableFilter", "GL_VERSION_1_2_DEPRECATED", wine_glGetSeparableFilter },
{ "glGetSeparableFilterEXT", "GL_EXT_convolution", wine_glGetSeparableFilterEXT },
{ "glGetShaderInfoLog", "GL_VERSION_2_0", wine_glGetShaderInfoLog },
{ "glGetShaderPrecisionFormat", "GL_ARB_ES2_compatibility", wine_glGetShaderPrecisionFormat },
{ "glGetShaderSource", "GL_VERSION_2_0", wine_glGetShaderSource },
{ "glGetShaderSourceARB", "GL_ARB_shader_objects", wine_glGetShaderSourceARB },
{ "glGetShaderiv", "GL_VERSION_2_0", wine_glGetShaderiv },
{ "glGetSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", wine_glGetSharpenTexFuncSGIS },
{ "glGetStringi", "GL_VERSION_3_0", wine_glGetStringi },
{ "glGetSubroutineIndex", "GL_ARB_shader_subroutine", wine_glGetSubroutineIndex },
{ "glGetSubroutineUniformLocation", "GL_ARB_shader_subroutine", wine_glGetSubroutineUniformLocation },
{ "glGetSynciv", "GL_ARB_sync", wine_glGetSynciv },
{ "glGetTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", wine_glGetTexBumpParameterfvATI },
{ "glGetTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", wine_glGetTexBumpParameterivATI },
{ "glGetTexFilterFuncSGIS", "GL_SGIS_texture_filter4", wine_glGetTexFilterFuncSGIS },
{ "glGetTexParameterIiv", "GL_VERSION_3_0", wine_glGetTexParameterIiv },
{ "glGetTexParameterIivEXT", "GL_EXT_texture_integer", wine_glGetTexParameterIivEXT },
{ "glGetTexParameterIuiv", "GL_VERSION_3_0", wine_glGetTexParameterIuiv },
{ "glGetTexParameterIuivEXT", "GL_EXT_texture_integer", wine_glGetTexParameterIuivEXT },
{ "glGetTexParameterPointervAPPLE", "GL_APPLE_texture_range", wine_glGetTexParameterPointervAPPLE },
{ "glGetTextureHandleNV", "GL_NV_bindless_texture", wine_glGetTextureHandleNV },
{ "glGetTextureImageEXT", "GL_EXT_direct_state_access", wine_glGetTextureImageEXT },
{ "glGetTextureLevelParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetTextureLevelParameterfvEXT },
{ "glGetTextureLevelParameterivEXT", "GL_EXT_direct_state_access", wine_glGetTextureLevelParameterivEXT },
{ "glGetTextureParameterIivEXT", "GL_EXT_direct_state_access", wine_glGetTextureParameterIivEXT },
{ "glGetTextureParameterIuivEXT", "GL_EXT_direct_state_access", wine_glGetTextureParameterIuivEXT },
{ "glGetTextureParameterfvEXT", "GL_EXT_direct_state_access", wine_glGetTextureParameterfvEXT },
{ "glGetTextureParameterivEXT", "GL_EXT_direct_state_access", wine_glGetTextureParameterivEXT },
{ "glGetTextureSamplerHandleNV", "GL_NV_bindless_texture", wine_glGetTextureSamplerHandleNV },
{ "glGetTrackMatrixivNV", "GL_NV_vertex_program", wine_glGetTrackMatrixivNV },
{ "glGetTransformFeedbackVarying", "GL_VERSION_3_0", wine_glGetTransformFeedbackVarying },
{ "glGetTransformFeedbackVaryingEXT", "GL_EXT_transform_feedback", wine_glGetTransformFeedbackVaryingEXT },
{ "glGetTransformFeedbackVaryingNV", "GL_NV_transform_feedback", wine_glGetTransformFeedbackVaryingNV },
{ "glGetUniformBlockIndex", "GL_ARB_uniform_buffer_object", wine_glGetUniformBlockIndex },
{ "glGetUniformBufferSizeEXT", "GL_EXT_bindable_uniform", wine_glGetUniformBufferSizeEXT },
{ "glGetUniformIndices", "GL_ARB_uniform_buffer_object", wine_glGetUniformIndices },
{ "glGetUniformLocation", "GL_VERSION_2_0", wine_glGetUniformLocation },
{ "glGetUniformLocationARB", "GL_ARB_shader_objects", wine_glGetUniformLocationARB },
{ "glGetUniformOffsetEXT", "GL_EXT_bindable_uniform", wine_glGetUniformOffsetEXT },
{ "glGetUniformSubroutineuiv", "GL_ARB_shader_subroutine", wine_glGetUniformSubroutineuiv },
{ "glGetUniformdv", "GL_ARB_gpu_shader_fp64", wine_glGetUniformdv },
{ "glGetUniformfv", "GL_VERSION_2_0", wine_glGetUniformfv },
{ "glGetUniformfvARB", "GL_ARB_shader_objects", wine_glGetUniformfvARB },
{ "glGetUniformi64vNV", "GL_NV_gpu_shader5", wine_glGetUniformi64vNV },
{ "glGetUniformiv", "GL_VERSION_2_0", wine_glGetUniformiv },
{ "glGetUniformivARB", "GL_ARB_shader_objects", wine_glGetUniformivARB },
{ "glGetUniformui64vNV", "GL_NV_shader_buffer_load", wine_glGetUniformui64vNV },
{ "glGetUniformuiv", "GL_VERSION_3_0", wine_glGetUniformuiv },
{ "glGetUniformuivEXT", "GL_EXT_gpu_shader4", wine_glGetUniformuivEXT },
{ "glGetVariantArrayObjectfvATI", "GL_ATI_vertex_array_object", wine_glGetVariantArrayObjectfvATI },
{ "glGetVariantArrayObjectivATI", "GL_ATI_vertex_array_object", wine_glGetVariantArrayObjectivATI },
{ "glGetVariantBooleanvEXT", "GL_EXT_vertex_shader", wine_glGetVariantBooleanvEXT },
{ "glGetVariantFloatvEXT", "GL_EXT_vertex_shader", wine_glGetVariantFloatvEXT },
{ "glGetVariantIntegervEXT", "GL_EXT_vertex_shader", wine_glGetVariantIntegervEXT },
{ "glGetVariantPointervEXT", "GL_EXT_vertex_shader", wine_glGetVariantPointervEXT },
{ "glGetVaryingLocationNV", "GL_NV_transform_feedback", wine_glGetVaryingLocationNV },
{ "glGetVertexAttribArrayObjectfvATI", "GL_ATI_vertex_attrib_array_object", wine_glGetVertexAttribArrayObjectfvATI },
{ "glGetVertexAttribArrayObjectivATI", "GL_ATI_vertex_attrib_array_object", wine_glGetVertexAttribArrayObjectivATI },
{ "glGetVertexAttribIiv", "GL_VERSION_3_0", wine_glGetVertexAttribIiv },
{ "glGetVertexAttribIivEXT", "GL_NV_vertex_program4", wine_glGetVertexAttribIivEXT },
{ "glGetVertexAttribIuiv", "GL_VERSION_3_0", wine_glGetVertexAttribIuiv },
{ "glGetVertexAttribIuivEXT", "GL_NV_vertex_program4", wine_glGetVertexAttribIuivEXT },
{ "glGetVertexAttribLdv", "GL_ARB_vertex_attrib_64bit", wine_glGetVertexAttribLdv },
{ "glGetVertexAttribLdvEXT", "GL_EXT_vertex_attrib_64bit", wine_glGetVertexAttribLdvEXT },
{ "glGetVertexAttribLi64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glGetVertexAttribLi64vNV },
{ "glGetVertexAttribLui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glGetVertexAttribLui64vNV },
{ "glGetVertexAttribPointerv", "GL_VERSION_2_0", wine_glGetVertexAttribPointerv },
{ "glGetVertexAttribPointervARB", "GL_ARB_vertex_program", wine_glGetVertexAttribPointervARB },
{ "glGetVertexAttribPointervNV", "GL_NV_vertex_program", wine_glGetVertexAttribPointervNV },
{ "glGetVertexAttribdv", "GL_VERSION_2_0", wine_glGetVertexAttribdv },
{ "glGetVertexAttribdvARB", "GL_ARB_vertex_program", wine_glGetVertexAttribdvARB },
{ "glGetVertexAttribdvNV", "GL_NV_vertex_program", wine_glGetVertexAttribdvNV },
{ "glGetVertexAttribfv", "GL_VERSION_2_0", wine_glGetVertexAttribfv },
{ "glGetVertexAttribfvARB", "GL_ARB_vertex_program", wine_glGetVertexAttribfvARB },
{ "glGetVertexAttribfvNV", "GL_NV_vertex_program", wine_glGetVertexAttribfvNV },
{ "glGetVertexAttribiv", "GL_VERSION_2_0", wine_glGetVertexAttribiv },
{ "glGetVertexAttribivARB", "GL_ARB_vertex_program", wine_glGetVertexAttribivARB },
{ "glGetVertexAttribivNV", "GL_NV_vertex_program", wine_glGetVertexAttribivNV },
{ "glGetVideoCaptureStreamdvNV", "GL_NV_video_capture", wine_glGetVideoCaptureStreamdvNV },
{ "glGetVideoCaptureStreamfvNV", "GL_NV_video_capture", wine_glGetVideoCaptureStreamfvNV },
{ "glGetVideoCaptureStreamivNV", "GL_NV_video_capture", wine_glGetVideoCaptureStreamivNV },
{ "glGetVideoCaptureivNV", "GL_NV_video_capture", wine_glGetVideoCaptureivNV },
{ "glGetVideoi64vNV", "GL_NV_present_video", wine_glGetVideoi64vNV },
{ "glGetVideoivNV", "GL_NV_present_video", wine_glGetVideoivNV },
{ "glGetVideoui64vNV", "GL_NV_present_video", wine_glGetVideoui64vNV },
{ "glGetVideouivNV", "GL_NV_present_video", wine_glGetVideouivNV },
{ "glGetnColorTableARB", "GL_ARB_robustness", wine_glGetnColorTableARB },
{ "glGetnCompressedTexImageARB", "GL_ARB_robustness", wine_glGetnCompressedTexImageARB },
{ "glGetnConvolutionFilterARB", "GL_ARB_robustness", wine_glGetnConvolutionFilterARB },
{ "glGetnHistogramARB", "GL_ARB_robustness", wine_glGetnHistogramARB },
{ "glGetnMapdvARB", "GL_ARB_robustness", wine_glGetnMapdvARB },
{ "glGetnMapfvARB", "GL_ARB_robustness", wine_glGetnMapfvARB },
{ "glGetnMapivARB", "GL_ARB_robustness", wine_glGetnMapivARB },
{ "glGetnMinmaxARB", "GL_ARB_robustness", wine_glGetnMinmaxARB },
{ "glGetnPixelMapfvARB", "GL_ARB_robustness", wine_glGetnPixelMapfvARB },
{ "glGetnPixelMapuivARB", "GL_ARB_robustness", wine_glGetnPixelMapuivARB },
{ "glGetnPixelMapusvARB", "GL_ARB_robustness", wine_glGetnPixelMapusvARB },
{ "glGetnPolygonStippleARB", "GL_ARB_robustness", wine_glGetnPolygonStippleARB },
{ "glGetnSeparableFilterARB", "GL_ARB_robustness", wine_glGetnSeparableFilterARB },
{ "glGetnTexImageARB", "GL_ARB_robustness", wine_glGetnTexImageARB },
{ "glGetnUniformdvARB", "GL_ARB_robustness", wine_glGetnUniformdvARB },
{ "glGetnUniformfvARB", "GL_ARB_robustness", wine_glGetnUniformfvARB },
{ "glGetnUniformivARB", "GL_ARB_robustness", wine_glGetnUniformivARB },
{ "glGetnUniformuivARB", "GL_ARB_robustness", wine_glGetnUniformuivARB },
{ "glGlobalAlphaFactorbSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorbSUN },
{ "glGlobalAlphaFactordSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactordSUN },
{ "glGlobalAlphaFactorfSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorfSUN },
{ "glGlobalAlphaFactoriSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactoriSUN },
{ "glGlobalAlphaFactorsSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorsSUN },
{ "glGlobalAlphaFactorubSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorubSUN },
{ "glGlobalAlphaFactoruiSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactoruiSUN },
{ "glGlobalAlphaFactorusSUN", "GL_SUN_global_alpha", wine_glGlobalAlphaFactorusSUN },
{ "glHintPGI", "GL_PGI_misc_hints", wine_glHintPGI },
{ "glHistogram", "GL_VERSION_1_2_DEPRECATED", wine_glHistogram },
{ "glHistogramEXT", "GL_EXT_histogram", wine_glHistogramEXT },
{ "glIglooInterfaceSGIX", "GL_SGIX_igloo_interface", wine_glIglooInterfaceSGIX },
{ "glImageTransformParameterfHP", "GL_HP_image_transform", wine_glImageTransformParameterfHP },
{ "glImageTransformParameterfvHP", "GL_HP_image_transform", wine_glImageTransformParameterfvHP },
{ "glImageTransformParameteriHP", "GL_HP_image_transform", wine_glImageTransformParameteriHP },
{ "glImageTransformParameterivHP", "GL_HP_image_transform", wine_glImageTransformParameterivHP },
{ "glImportSyncEXT", "GL_EXT_x11_sync_object", wine_glImportSyncEXT },
{ "glIndexFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glIndexFormatNV },
{ "glIndexFuncEXT", "GL_EXT_index_func", wine_glIndexFuncEXT },
{ "glIndexMaterialEXT", "GL_EXT_index_material", wine_glIndexMaterialEXT },
{ "glIndexPointerEXT", "GL_EXT_vertex_array", wine_glIndexPointerEXT },
{ "glIndexPointerListIBM", "GL_IBM_vertex_array_lists", wine_glIndexPointerListIBM },
{ "glInsertComponentEXT", "GL_EXT_vertex_shader", wine_glInsertComponentEXT },
{ "glInstrumentsBufferSGIX", "GL_SGIX_instruments", wine_glInstrumentsBufferSGIX },
{ "glInterpolatePathsNV", "GL_NV_path_rendering", wine_glInterpolatePathsNV },
{ "glIsAsyncMarkerSGIX", "GL_SGIX_async", wine_glIsAsyncMarkerSGIX },
{ "glIsBuffer", "GL_VERSION_1_5", wine_glIsBuffer },
{ "glIsBufferARB", "GL_ARB_vertex_buffer_object", wine_glIsBufferARB },
{ "glIsBufferResidentNV", "GL_NV_shader_buffer_load", wine_glIsBufferResidentNV },
{ "glIsEnabledIndexedEXT", "GL_EXT_draw_buffers2", wine_glIsEnabledIndexedEXT },
{ "glIsEnabledi", "GL_VERSION_3_0", wine_glIsEnabledi },
{ "glIsFenceAPPLE", "GL_APPLE_fence", wine_glIsFenceAPPLE },
{ "glIsFenceNV", "GL_NV_fence", wine_glIsFenceNV },
{ "glIsFramebuffer", "GL_ARB_framebuffer_object", wine_glIsFramebuffer },
{ "glIsFramebufferEXT", "GL_EXT_framebuffer_object", wine_glIsFramebufferEXT },
{ "glIsImageHandleResidentNV", "GL_NV_bindless_texture", wine_glIsImageHandleResidentNV },
{ "glIsNameAMD", "GL_AMD_name_gen_delete", wine_glIsNameAMD },
{ "glIsNamedBufferResidentNV", "GL_NV_shader_buffer_load", wine_glIsNamedBufferResidentNV },
{ "glIsNamedStringARB", "GL_ARB_shading_language_include", wine_glIsNamedStringARB },
{ "glIsObjectBufferATI", "GL_ATI_vertex_array_object", wine_glIsObjectBufferATI },
{ "glIsOcclusionQueryNV", "GL_NV_occlusion_query", wine_glIsOcclusionQueryNV },
{ "glIsPathNV", "GL_NV_path_rendering", wine_glIsPathNV },
{ "glIsPointInFillPathNV", "GL_NV_path_rendering", wine_glIsPointInFillPathNV },
{ "glIsPointInStrokePathNV", "GL_NV_path_rendering", wine_glIsPointInStrokePathNV },
{ "glIsProgram", "GL_VERSION_2_0", wine_glIsProgram },
{ "glIsProgramARB", "GL_ARB_vertex_program", wine_glIsProgramARB },
{ "glIsProgramNV", "GL_NV_vertex_program", wine_glIsProgramNV },
{ "glIsProgramPipeline", "GL_ARB_separate_shader_objects", wine_glIsProgramPipeline },
{ "glIsQuery", "GL_VERSION_1_5", wine_glIsQuery },
{ "glIsQueryARB", "GL_ARB_occlusion_query", wine_glIsQueryARB },
{ "glIsRenderbuffer", "GL_ARB_framebuffer_object", wine_glIsRenderbuffer },
{ "glIsRenderbufferEXT", "GL_EXT_framebuffer_object", wine_glIsRenderbufferEXT },
{ "glIsSampler", "GL_ARB_sampler_objects", wine_glIsSampler },
{ "glIsShader", "GL_VERSION_2_0", wine_glIsShader },
{ "glIsSync", "GL_ARB_sync", wine_glIsSync },
{ "glIsTextureEXT", "GL_EXT_texture_object", wine_glIsTextureEXT },
{ "glIsTextureHandleResidentNV", "GL_NV_bindless_texture", wine_glIsTextureHandleResidentNV },
{ "glIsTransformFeedback", "GL_ARB_transform_feedback2", wine_glIsTransformFeedback },
{ "glIsTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glIsTransformFeedbackNV },
{ "glIsVariantEnabledEXT", "GL_EXT_vertex_shader", wine_glIsVariantEnabledEXT },
{ "glIsVertexArray", "GL_ARB_vertex_array_object", wine_glIsVertexArray },
{ "glIsVertexArrayAPPLE", "GL_APPLE_vertex_array_object", wine_glIsVertexArrayAPPLE },
{ "glIsVertexAttribEnabledAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glIsVertexAttribEnabledAPPLE },
{ "glLightEnviSGIX", "GL_SGIX_fragment_lighting", wine_glLightEnviSGIX },
{ "glLinkProgram", "GL_VERSION_2_0", wine_glLinkProgram },
{ "glLinkProgramARB", "GL_ARB_shader_objects", wine_glLinkProgramARB },
{ "glListParameterfSGIX", "GL_SGIX_list_priority", wine_glListParameterfSGIX },
{ "glListParameterfvSGIX", "GL_SGIX_list_priority", wine_glListParameterfvSGIX },
{ "glListParameteriSGIX", "GL_SGIX_list_priority", wine_glListParameteriSGIX },
{ "glListParameterivSGIX", "GL_SGIX_list_priority", wine_glListParameterivSGIX },
{ "glLoadIdentityDeformationMapSGIX", "GL_SGIX_polynomial_ffd", wine_glLoadIdentityDeformationMapSGIX },
{ "glLoadProgramNV", "GL_NV_vertex_program", wine_glLoadProgramNV },
{ "glLoadTransposeMatrixd", "GL_VERSION_1_3_DEPRECATED", wine_glLoadTransposeMatrixd },
{ "glLoadTransposeMatrixdARB", "GL_ARB_transpose_matrix", wine_glLoadTransposeMatrixdARB },
{ "glLoadTransposeMatrixf", "GL_VERSION_1_3_DEPRECATED", wine_glLoadTransposeMatrixf },
{ "glLoadTransposeMatrixfARB", "GL_ARB_transpose_matrix", wine_glLoadTransposeMatrixfARB },
{ "glLockArraysEXT", "GL_EXT_compiled_vertex_array", wine_glLockArraysEXT },
{ "glMTexCoord2fSGIS", "GL_SGIS_multitexture", wine_glMTexCoord2fSGIS },
{ "glMTexCoord2fvSGIS", "GL_SGIS_multitexture", wine_glMTexCoord2fvSGIS },
{ "glMakeBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glMakeBufferNonResidentNV },
{ "glMakeBufferResidentNV", "GL_NV_shader_buffer_load", wine_glMakeBufferResidentNV },
{ "glMakeImageHandleNonResidentNV", "GL_NV_bindless_texture", wine_glMakeImageHandleNonResidentNV },
{ "glMakeImageHandleResidentNV", "GL_NV_bindless_texture", wine_glMakeImageHandleResidentNV },
{ "glMakeNamedBufferNonResidentNV", "GL_NV_shader_buffer_load", wine_glMakeNamedBufferNonResidentNV },
{ "glMakeNamedBufferResidentNV", "GL_NV_shader_buffer_load", wine_glMakeNamedBufferResidentNV },
{ "glMakeTextureHandleNonResidentNV", "GL_NV_bindless_texture", wine_glMakeTextureHandleNonResidentNV },
{ "glMakeTextureHandleResidentNV", "GL_NV_bindless_texture", wine_glMakeTextureHandleResidentNV },
{ "glMapBuffer", "GL_VERSION_1_5", wine_glMapBuffer },
{ "glMapBufferARB", "GL_ARB_vertex_buffer_object", wine_glMapBufferARB },
{ "glMapBufferRange", "GL_ARB_map_buffer_range", wine_glMapBufferRange },
{ "glMapControlPointsNV", "GL_NV_evaluators", wine_glMapControlPointsNV },
{ "glMapNamedBufferEXT", "GL_EXT_direct_state_access", wine_glMapNamedBufferEXT },
{ "glMapNamedBufferRangeEXT", "GL_EXT_direct_state_access", wine_glMapNamedBufferRangeEXT },
{ "glMapObjectBufferATI", "GL_ATI_map_object_buffer", wine_glMapObjectBufferATI },
{ "glMapParameterfvNV", "GL_NV_evaluators", wine_glMapParameterfvNV },
{ "glMapParameterivNV", "GL_NV_evaluators", wine_glMapParameterivNV },
{ "glMapVertexAttrib1dAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glMapVertexAttrib1dAPPLE },
{ "glMapVertexAttrib1fAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glMapVertexAttrib1fAPPLE },
{ "glMapVertexAttrib2dAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glMapVertexAttrib2dAPPLE },
{ "glMapVertexAttrib2fAPPLE", "GL_APPLE_vertex_program_evaluators", wine_glMapVertexAttrib2fAPPLE },
{ "glMatrixFrustumEXT", "GL_EXT_direct_state_access", wine_glMatrixFrustumEXT },
{ "glMatrixIndexPointerARB", "GL_ARB_matrix_palette", wine_glMatrixIndexPointerARB },
{ "glMatrixIndexubvARB", "GL_ARB_matrix_palette", wine_glMatrixIndexubvARB },
{ "glMatrixIndexuivARB", "GL_ARB_matrix_palette", wine_glMatrixIndexuivARB },
{ "glMatrixIndexusvARB", "GL_ARB_matrix_palette", wine_glMatrixIndexusvARB },
{ "glMatrixLoadIdentityEXT", "GL_EXT_direct_state_access", wine_glMatrixLoadIdentityEXT },
{ "glMatrixLoadTransposedEXT", "GL_EXT_direct_state_access", wine_glMatrixLoadTransposedEXT },
{ "glMatrixLoadTransposefEXT", "GL_EXT_direct_state_access", wine_glMatrixLoadTransposefEXT },
{ "glMatrixLoaddEXT", "GL_EXT_direct_state_access", wine_glMatrixLoaddEXT },
{ "glMatrixLoadfEXT", "GL_EXT_direct_state_access", wine_glMatrixLoadfEXT },
{ "glMatrixMultTransposedEXT", "GL_EXT_direct_state_access", wine_glMatrixMultTransposedEXT },
{ "glMatrixMultTransposefEXT", "GL_EXT_direct_state_access", wine_glMatrixMultTransposefEXT },
{ "glMatrixMultdEXT", "GL_EXT_direct_state_access", wine_glMatrixMultdEXT },
{ "glMatrixMultfEXT", "GL_EXT_direct_state_access", wine_glMatrixMultfEXT },
{ "glMatrixOrthoEXT", "GL_EXT_direct_state_access", wine_glMatrixOrthoEXT },
{ "glMatrixPopEXT", "GL_EXT_direct_state_access", wine_glMatrixPopEXT },
{ "glMatrixPushEXT", "GL_EXT_direct_state_access", wine_glMatrixPushEXT },
{ "glMatrixRotatedEXT", "GL_EXT_direct_state_access", wine_glMatrixRotatedEXT },
{ "glMatrixRotatefEXT", "GL_EXT_direct_state_access", wine_glMatrixRotatefEXT },
{ "glMatrixScaledEXT", "GL_EXT_direct_state_access", wine_glMatrixScaledEXT },
{ "glMatrixScalefEXT", "GL_EXT_direct_state_access", wine_glMatrixScalefEXT },
{ "glMatrixTranslatedEXT", "GL_EXT_direct_state_access", wine_glMatrixTranslatedEXT },
{ "glMatrixTranslatefEXT", "GL_EXT_direct_state_access", wine_glMatrixTranslatefEXT },
{ "glMemoryBarrier", "GL_ARB_shader_image_load_store", wine_glMemoryBarrier },
{ "glMemoryBarrierEXT", "GL_EXT_shader_image_load_store", wine_glMemoryBarrierEXT },
{ "glMinSampleShading", "GL_VERSION_4_0", wine_glMinSampleShading },
{ "glMinSampleShadingARB", "GL_ARB_sample_shading", wine_glMinSampleShadingARB },
{ "glMinmax", "GL_VERSION_1_2_DEPRECATED", wine_glMinmax },
{ "glMinmaxEXT", "GL_EXT_histogram", wine_glMinmaxEXT },
{ "glMultTransposeMatrixd", "GL_VERSION_1_3_DEPRECATED", wine_glMultTransposeMatrixd },
{ "glMultTransposeMatrixdARB", "GL_ARB_transpose_matrix", wine_glMultTransposeMatrixdARB },
{ "glMultTransposeMatrixf", "GL_VERSION_1_3_DEPRECATED", wine_glMultTransposeMatrixf },
{ "glMultTransposeMatrixfARB", "GL_ARB_transpose_matrix", wine_glMultTransposeMatrixfARB },
{ "glMultiDrawArrays", "GL_VERSION_1_4", wine_glMultiDrawArrays },
{ "glMultiDrawArraysEXT", "GL_EXT_multi_draw_arrays", wine_glMultiDrawArraysEXT },
{ "glMultiDrawArraysIndirectAMD", "GL_AMD_multi_draw_indirect", wine_glMultiDrawArraysIndirectAMD },
{ "glMultiDrawElementArrayAPPLE", "GL_APPLE_element_array", wine_glMultiDrawElementArrayAPPLE },
{ "glMultiDrawElements", "GL_VERSION_1_4", wine_glMultiDrawElements },
{ "glMultiDrawElementsBaseVertex", "GL_ARB_draw_elements_base_vertex", wine_glMultiDrawElementsBaseVertex },
{ "glMultiDrawElementsEXT", "GL_EXT_multi_draw_arrays", wine_glMultiDrawElementsEXT },
{ "glMultiDrawElementsIndirectAMD", "GL_AMD_multi_draw_indirect", wine_glMultiDrawElementsIndirectAMD },
{ "glMultiDrawRangeElementArrayAPPLE", "GL_APPLE_element_array", wine_glMultiDrawRangeElementArrayAPPLE },
{ "glMultiModeDrawArraysIBM", "GL_IBM_multimode_draw_arrays", wine_glMultiModeDrawArraysIBM },
{ "glMultiModeDrawElementsIBM", "GL_IBM_multimode_draw_arrays", wine_glMultiModeDrawElementsIBM },
{ "glMultiTexBufferEXT", "GL_EXT_direct_state_access", wine_glMultiTexBufferEXT },
{ "glMultiTexCoord1d", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1d },
{ "glMultiTexCoord1dARB", "GL_ARB_multitexture", wine_glMultiTexCoord1dARB },
{ "glMultiTexCoord1dSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1dSGIS },
{ "glMultiTexCoord1dv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1dv },
{ "glMultiTexCoord1dvARB", "GL_ARB_multitexture", wine_glMultiTexCoord1dvARB },
{ "glMultiTexCoord1dvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1dvSGIS },
{ "glMultiTexCoord1f", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1f },
{ "glMultiTexCoord1fARB", "GL_ARB_multitexture", wine_glMultiTexCoord1fARB },
{ "glMultiTexCoord1fSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1fSGIS },
{ "glMultiTexCoord1fv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1fv },
{ "glMultiTexCoord1fvARB", "GL_ARB_multitexture", wine_glMultiTexCoord1fvARB },
{ "glMultiTexCoord1fvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1fvSGIS },
{ "glMultiTexCoord1hNV", "GL_NV_half_float", wine_glMultiTexCoord1hNV },
{ "glMultiTexCoord1hvNV", "GL_NV_half_float", wine_glMultiTexCoord1hvNV },
{ "glMultiTexCoord1i", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1i },
{ "glMultiTexCoord1iARB", "GL_ARB_multitexture", wine_glMultiTexCoord1iARB },
{ "glMultiTexCoord1iSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1iSGIS },
{ "glMultiTexCoord1iv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1iv },
{ "glMultiTexCoord1ivARB", "GL_ARB_multitexture", wine_glMultiTexCoord1ivARB },
{ "glMultiTexCoord1ivSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1ivSGIS },
{ "glMultiTexCoord1s", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1s },
{ "glMultiTexCoord1sARB", "GL_ARB_multitexture", wine_glMultiTexCoord1sARB },
{ "glMultiTexCoord1sSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1sSGIS },
{ "glMultiTexCoord1sv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord1sv },
{ "glMultiTexCoord1svARB", "GL_ARB_multitexture", wine_glMultiTexCoord1svARB },
{ "glMultiTexCoord1svSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord1svSGIS },
{ "glMultiTexCoord2d", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2d },
{ "glMultiTexCoord2dARB", "GL_ARB_multitexture", wine_glMultiTexCoord2dARB },
{ "glMultiTexCoord2dSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2dSGIS },
{ "glMultiTexCoord2dv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2dv },
{ "glMultiTexCoord2dvARB", "GL_ARB_multitexture", wine_glMultiTexCoord2dvARB },
{ "glMultiTexCoord2dvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2dvSGIS },
{ "glMultiTexCoord2f", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2f },
{ "glMultiTexCoord2fARB", "GL_ARB_multitexture", wine_glMultiTexCoord2fARB },
{ "glMultiTexCoord2fSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2fSGIS },
{ "glMultiTexCoord2fv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2fv },
{ "glMultiTexCoord2fvARB", "GL_ARB_multitexture", wine_glMultiTexCoord2fvARB },
{ "glMultiTexCoord2fvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2fvSGIS },
{ "glMultiTexCoord2hNV", "GL_NV_half_float", wine_glMultiTexCoord2hNV },
{ "glMultiTexCoord2hvNV", "GL_NV_half_float", wine_glMultiTexCoord2hvNV },
{ "glMultiTexCoord2i", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2i },
{ "glMultiTexCoord2iARB", "GL_ARB_multitexture", wine_glMultiTexCoord2iARB },
{ "glMultiTexCoord2iSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2iSGIS },
{ "glMultiTexCoord2iv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2iv },
{ "glMultiTexCoord2ivARB", "GL_ARB_multitexture", wine_glMultiTexCoord2ivARB },
{ "glMultiTexCoord2ivSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2ivSGIS },
{ "glMultiTexCoord2s", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2s },
{ "glMultiTexCoord2sARB", "GL_ARB_multitexture", wine_glMultiTexCoord2sARB },
{ "glMultiTexCoord2sSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2sSGIS },
{ "glMultiTexCoord2sv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord2sv },
{ "glMultiTexCoord2svARB", "GL_ARB_multitexture", wine_glMultiTexCoord2svARB },
{ "glMultiTexCoord2svSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord2svSGIS },
{ "glMultiTexCoord3d", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3d },
{ "glMultiTexCoord3dARB", "GL_ARB_multitexture", wine_glMultiTexCoord3dARB },
{ "glMultiTexCoord3dSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3dSGIS },
{ "glMultiTexCoord3dv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3dv },
{ "glMultiTexCoord3dvARB", "GL_ARB_multitexture", wine_glMultiTexCoord3dvARB },
{ "glMultiTexCoord3dvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3dvSGIS },
{ "glMultiTexCoord3f", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3f },
{ "glMultiTexCoord3fARB", "GL_ARB_multitexture", wine_glMultiTexCoord3fARB },
{ "glMultiTexCoord3fSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3fSGIS },
{ "glMultiTexCoord3fv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3fv },
{ "glMultiTexCoord3fvARB", "GL_ARB_multitexture", wine_glMultiTexCoord3fvARB },
{ "glMultiTexCoord3fvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3fvSGIS },
{ "glMultiTexCoord3hNV", "GL_NV_half_float", wine_glMultiTexCoord3hNV },
{ "glMultiTexCoord3hvNV", "GL_NV_half_float", wine_glMultiTexCoord3hvNV },
{ "glMultiTexCoord3i", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3i },
{ "glMultiTexCoord3iARB", "GL_ARB_multitexture", wine_glMultiTexCoord3iARB },
{ "glMultiTexCoord3iSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3iSGIS },
{ "glMultiTexCoord3iv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3iv },
{ "glMultiTexCoord3ivARB", "GL_ARB_multitexture", wine_glMultiTexCoord3ivARB },
{ "glMultiTexCoord3ivSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3ivSGIS },
{ "glMultiTexCoord3s", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3s },
{ "glMultiTexCoord3sARB", "GL_ARB_multitexture", wine_glMultiTexCoord3sARB },
{ "glMultiTexCoord3sSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3sSGIS },
{ "glMultiTexCoord3sv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord3sv },
{ "glMultiTexCoord3svARB", "GL_ARB_multitexture", wine_glMultiTexCoord3svARB },
{ "glMultiTexCoord3svSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord3svSGIS },
{ "glMultiTexCoord4d", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4d },
{ "glMultiTexCoord4dARB", "GL_ARB_multitexture", wine_glMultiTexCoord4dARB },
{ "glMultiTexCoord4dSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4dSGIS },
{ "glMultiTexCoord4dv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4dv },
{ "glMultiTexCoord4dvARB", "GL_ARB_multitexture", wine_glMultiTexCoord4dvARB },
{ "glMultiTexCoord4dvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4dvSGIS },
{ "glMultiTexCoord4f", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4f },
{ "glMultiTexCoord4fARB", "GL_ARB_multitexture", wine_glMultiTexCoord4fARB },
{ "glMultiTexCoord4fSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4fSGIS },
{ "glMultiTexCoord4fv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4fv },
{ "glMultiTexCoord4fvARB", "GL_ARB_multitexture", wine_glMultiTexCoord4fvARB },
{ "glMultiTexCoord4fvSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4fvSGIS },
{ "glMultiTexCoord4hNV", "GL_NV_half_float", wine_glMultiTexCoord4hNV },
{ "glMultiTexCoord4hvNV", "GL_NV_half_float", wine_glMultiTexCoord4hvNV },
{ "glMultiTexCoord4i", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4i },
{ "glMultiTexCoord4iARB", "GL_ARB_multitexture", wine_glMultiTexCoord4iARB },
{ "glMultiTexCoord4iSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4iSGIS },
{ "glMultiTexCoord4iv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4iv },
{ "glMultiTexCoord4ivARB", "GL_ARB_multitexture", wine_glMultiTexCoord4ivARB },
{ "glMultiTexCoord4ivSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4ivSGIS },
{ "glMultiTexCoord4s", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4s },
{ "glMultiTexCoord4sARB", "GL_ARB_multitexture", wine_glMultiTexCoord4sARB },
{ "glMultiTexCoord4sSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4sSGIS },
{ "glMultiTexCoord4sv", "GL_VERSION_1_3_DEPRECATED", wine_glMultiTexCoord4sv },
{ "glMultiTexCoord4svARB", "GL_ARB_multitexture", wine_glMultiTexCoord4svARB },
{ "glMultiTexCoord4svSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoord4svSGIS },
{ "glMultiTexCoordP1ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP1ui },
{ "glMultiTexCoordP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP1uiv },
{ "glMultiTexCoordP2ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP2ui },
{ "glMultiTexCoordP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP2uiv },
{ "glMultiTexCoordP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP3ui },
{ "glMultiTexCoordP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP3uiv },
{ "glMultiTexCoordP4ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP4ui },
{ "glMultiTexCoordP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glMultiTexCoordP4uiv },
{ "glMultiTexCoordPointerEXT", "GL_EXT_direct_state_access", wine_glMultiTexCoordPointerEXT },
{ "glMultiTexCoordPointerSGIS", "GL_SGIS_multitexture", wine_glMultiTexCoordPointerSGIS },
{ "glMultiTexEnvfEXT", "GL_EXT_direct_state_access", wine_glMultiTexEnvfEXT },
{ "glMultiTexEnvfvEXT", "GL_EXT_direct_state_access", wine_glMultiTexEnvfvEXT },
{ "glMultiTexEnviEXT", "GL_EXT_direct_state_access", wine_glMultiTexEnviEXT },
{ "glMultiTexEnvivEXT", "GL_EXT_direct_state_access", wine_glMultiTexEnvivEXT },
{ "glMultiTexGendEXT", "GL_EXT_direct_state_access", wine_glMultiTexGendEXT },
{ "glMultiTexGendvEXT", "GL_EXT_direct_state_access", wine_glMultiTexGendvEXT },
{ "glMultiTexGenfEXT", "GL_EXT_direct_state_access", wine_glMultiTexGenfEXT },
{ "glMultiTexGenfvEXT", "GL_EXT_direct_state_access", wine_glMultiTexGenfvEXT },
{ "glMultiTexGeniEXT", "GL_EXT_direct_state_access", wine_glMultiTexGeniEXT },
{ "glMultiTexGenivEXT", "GL_EXT_direct_state_access", wine_glMultiTexGenivEXT },
{ "glMultiTexImage1DEXT", "GL_EXT_direct_state_access", wine_glMultiTexImage1DEXT },
{ "glMultiTexImage2DEXT", "GL_EXT_direct_state_access", wine_glMultiTexImage2DEXT },
{ "glMultiTexImage3DEXT", "GL_EXT_direct_state_access", wine_glMultiTexImage3DEXT },
{ "glMultiTexParameterIivEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterIivEXT },
{ "glMultiTexParameterIuivEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterIuivEXT },
{ "glMultiTexParameterfEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterfEXT },
{ "glMultiTexParameterfvEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterfvEXT },
{ "glMultiTexParameteriEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameteriEXT },
{ "glMultiTexParameterivEXT", "GL_EXT_direct_state_access", wine_glMultiTexParameterivEXT },
{ "glMultiTexRenderbufferEXT", "GL_EXT_direct_state_access", wine_glMultiTexRenderbufferEXT },
{ "glMultiTexSubImage1DEXT", "GL_EXT_direct_state_access", wine_glMultiTexSubImage1DEXT },
{ "glMultiTexSubImage2DEXT", "GL_EXT_direct_state_access", wine_glMultiTexSubImage2DEXT },
{ "glMultiTexSubImage3DEXT", "GL_EXT_direct_state_access", wine_glMultiTexSubImage3DEXT },
{ "glNamedBufferDataEXT", "GL_EXT_direct_state_access", wine_glNamedBufferDataEXT },
{ "glNamedBufferSubDataEXT", "GL_EXT_direct_state_access", wine_glNamedBufferSubDataEXT },
{ "glNamedCopyBufferSubDataEXT", "GL_EXT_direct_state_access", wine_glNamedCopyBufferSubDataEXT },
{ "glNamedFramebufferRenderbufferEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferRenderbufferEXT },
{ "glNamedFramebufferTexture1DEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTexture1DEXT },
{ "glNamedFramebufferTexture2DEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTexture2DEXT },
{ "glNamedFramebufferTexture3DEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTexture3DEXT },
{ "glNamedFramebufferTextureEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureEXT },
{ "glNamedFramebufferTextureFaceEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureFaceEXT },
{ "glNamedFramebufferTextureLayerEXT", "GL_EXT_direct_state_access", wine_glNamedFramebufferTextureLayerEXT },
{ "glNamedProgramLocalParameter4dEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4dEXT },
{ "glNamedProgramLocalParameter4dvEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4dvEXT },
{ "glNamedProgramLocalParameter4fEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4fEXT },
{ "glNamedProgramLocalParameter4fvEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameter4fvEXT },
{ "glNamedProgramLocalParameterI4iEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameterI4iEXT },
{ "glNamedProgramLocalParameterI4ivEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameterI4ivEXT },
{ "glNamedProgramLocalParameterI4uiEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameterI4uiEXT },
{ "glNamedProgramLocalParameterI4uivEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameterI4uivEXT },
{ "glNamedProgramLocalParameters4fvEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParameters4fvEXT },
{ "glNamedProgramLocalParametersI4ivEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParametersI4ivEXT },
{ "glNamedProgramLocalParametersI4uivEXT", "GL_EXT_direct_state_access", wine_glNamedProgramLocalParametersI4uivEXT },
{ "glNamedProgramStringEXT", "GL_EXT_direct_state_access", wine_glNamedProgramStringEXT },
{ "glNamedRenderbufferStorageEXT", "GL_EXT_direct_state_access", wine_glNamedRenderbufferStorageEXT },
{ "glNamedRenderbufferStorageMultisampleCoverageEXT", "GL_EXT_direct_state_access", wine_glNamedRenderbufferStorageMultisampleCoverageEXT },
{ "glNamedRenderbufferStorageMultisampleEXT", "GL_EXT_direct_state_access", wine_glNamedRenderbufferStorageMultisampleEXT },
{ "glNamedStringARB", "GL_ARB_shading_language_include", wine_glNamedStringARB },
{ "glNewBufferRegion", "GL_KTX_buffer_region", wine_glNewBufferRegion },
{ "glNewObjectBufferATI", "GL_ATI_vertex_array_object", wine_glNewObjectBufferATI },
{ "glNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glNormal3fVertex3fSUN },
{ "glNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glNormal3fVertex3fvSUN },
{ "glNormal3hNV", "GL_NV_half_float", wine_glNormal3hNV },
{ "glNormal3hvNV", "GL_NV_half_float", wine_glNormal3hvNV },
{ "glNormalFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glNormalFormatNV },
{ "glNormalP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glNormalP3ui },
{ "glNormalP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glNormalP3uiv },
{ "glNormalPointerEXT", "GL_EXT_vertex_array", wine_glNormalPointerEXT },
{ "glNormalPointerListIBM", "GL_IBM_vertex_array_lists", wine_glNormalPointerListIBM },
{ "glNormalPointervINTEL", "GL_INTEL_parallel_arrays", wine_glNormalPointervINTEL },
{ "glNormalStream3bATI", "GL_ATI_vertex_streams", wine_glNormalStream3bATI },
{ "glNormalStream3bvATI", "GL_ATI_vertex_streams", wine_glNormalStream3bvATI },
{ "glNormalStream3dATI", "GL_ATI_vertex_streams", wine_glNormalStream3dATI },
{ "glNormalStream3dvATI", "GL_ATI_vertex_streams", wine_glNormalStream3dvATI },
{ "glNormalStream3fATI", "GL_ATI_vertex_streams", wine_glNormalStream3fATI },
{ "glNormalStream3fvATI", "GL_ATI_vertex_streams", wine_glNormalStream3fvATI },
{ "glNormalStream3iATI", "GL_ATI_vertex_streams", wine_glNormalStream3iATI },
{ "glNormalStream3ivATI", "GL_ATI_vertex_streams", wine_glNormalStream3ivATI },
{ "glNormalStream3sATI", "GL_ATI_vertex_streams", wine_glNormalStream3sATI },
{ "glNormalStream3svATI", "GL_ATI_vertex_streams", wine_glNormalStream3svATI },
{ "glObjectPurgeableAPPLE", "GL_APPLE_object_purgeable", wine_glObjectPurgeableAPPLE },
{ "glObjectUnpurgeableAPPLE", "GL_APPLE_object_purgeable", wine_glObjectUnpurgeableAPPLE },
{ "glPNTrianglesfATI", "GL_ATI_pn_triangles", wine_glPNTrianglesfATI },
{ "glPNTrianglesiATI", "GL_ATI_pn_triangles", wine_glPNTrianglesiATI },
{ "glPassTexCoordATI", "GL_ATI_fragment_shader", wine_glPassTexCoordATI },
{ "glPatchParameterfv", "GL_ARB_tessellation_shader", wine_glPatchParameterfv },
{ "glPatchParameteri", "GL_ARB_tessellation_shader", wine_glPatchParameteri },
{ "glPathColorGenNV", "GL_NV_path_rendering", wine_glPathColorGenNV },
{ "glPathCommandsNV", "GL_NV_path_rendering", wine_glPathCommandsNV },
{ "glPathCoordsNV", "GL_NV_path_rendering", wine_glPathCoordsNV },
{ "glPathCoverDepthFuncNV", "GL_NV_path_rendering", wine_glPathCoverDepthFuncNV },
{ "glPathDashArrayNV", "GL_NV_path_rendering", wine_glPathDashArrayNV },
{ "glPathFogGenNV", "GL_NV_path_rendering", wine_glPathFogGenNV },
{ "glPathGlyphRangeNV", "GL_NV_path_rendering", wine_glPathGlyphRangeNV },
{ "glPathGlyphsNV", "GL_NV_path_rendering", wine_glPathGlyphsNV },
{ "glPathParameterfNV", "GL_NV_path_rendering", wine_glPathParameterfNV },
{ "glPathParameterfvNV", "GL_NV_path_rendering", wine_glPathParameterfvNV },
{ "glPathParameteriNV", "GL_NV_path_rendering", wine_glPathParameteriNV },
{ "glPathParameterivNV", "GL_NV_path_rendering", wine_glPathParameterivNV },
{ "glPathStencilDepthOffsetNV", "GL_NV_path_rendering", wine_glPathStencilDepthOffsetNV },
{ "glPathStencilFuncNV", "GL_NV_path_rendering", wine_glPathStencilFuncNV },
{ "glPathStringNV", "GL_NV_path_rendering", wine_glPathStringNV },
{ "glPathSubCommandsNV", "GL_NV_path_rendering", wine_glPathSubCommandsNV },
{ "glPathSubCoordsNV", "GL_NV_path_rendering", wine_glPathSubCoordsNV },
{ "glPathTexGenNV", "GL_NV_path_rendering", wine_glPathTexGenNV },
{ "glPauseTransformFeedback", "GL_ARB_transform_feedback2", wine_glPauseTransformFeedback },
{ "glPauseTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glPauseTransformFeedbackNV },
{ "glPixelDataRangeNV", "GL_NV_pixel_data_range", wine_glPixelDataRangeNV },
{ "glPixelTexGenParameterfSGIS", "GL_SGIS_pixel_texture", wine_glPixelTexGenParameterfSGIS },
{ "glPixelTexGenParameterfvSGIS", "GL_SGIS_pixel_texture", wine_glPixelTexGenParameterfvSGIS },
{ "glPixelTexGenParameteriSGIS", "GL_SGIS_pixel_texture", wine_glPixelTexGenParameteriSGIS },
{ "glPixelTexGenParameterivSGIS", "GL_SGIS_pixel_texture", wine_glPixelTexGenParameterivSGIS },
{ "glPixelTexGenSGIX", "GL_SGIX_pixel_texture", wine_glPixelTexGenSGIX },
{ "glPixelTransformParameterfEXT", "GL_EXT_pixel_transform", wine_glPixelTransformParameterfEXT },
{ "glPixelTransformParameterfvEXT", "GL_EXT_pixel_transform", wine_glPixelTransformParameterfvEXT },
{ "glPixelTransformParameteriEXT", "GL_EXT_pixel_transform", wine_glPixelTransformParameteriEXT },
{ "glPixelTransformParameterivEXT", "GL_EXT_pixel_transform", wine_glPixelTransformParameterivEXT },
{ "glPointAlongPathNV", "GL_NV_path_rendering", wine_glPointAlongPathNV },
{ "glPointParameterf", "GL_VERSION_1_4", wine_glPointParameterf },
{ "glPointParameterfARB", "GL_ARB_point_parameters", wine_glPointParameterfARB },
{ "glPointParameterfEXT", "GL_EXT_point_parameters", wine_glPointParameterfEXT },
{ "glPointParameterfSGIS", "GL_SGIS_point_parameters", wine_glPointParameterfSGIS },
{ "glPointParameterfv", "GL_VERSION_1_4", wine_glPointParameterfv },
{ "glPointParameterfvARB", "GL_ARB_point_parameters", wine_glPointParameterfvARB },
{ "glPointParameterfvEXT", "GL_EXT_point_parameters", wine_glPointParameterfvEXT },
{ "glPointParameterfvSGIS", "GL_SGIS_point_parameters", wine_glPointParameterfvSGIS },
{ "glPointParameteri", "GL_VERSION_1_4", wine_glPointParameteri },
{ "glPointParameteriNV", "GL_NV_point_sprite", wine_glPointParameteriNV },
{ "glPointParameteriv", "GL_VERSION_1_4", wine_glPointParameteriv },
{ "glPointParameterivNV", "GL_NV_point_sprite", wine_glPointParameterivNV },
{ "glPollAsyncSGIX", "GL_SGIX_async", wine_glPollAsyncSGIX },
{ "glPollInstrumentsSGIX", "GL_SGIX_instruments", wine_glPollInstrumentsSGIX },
{ "glPolygonOffsetEXT", "GL_EXT_polygon_offset", wine_glPolygonOffsetEXT },
{ "glPresentFrameDualFillNV", "GL_NV_present_video", wine_glPresentFrameDualFillNV },
{ "glPresentFrameKeyedNV", "GL_NV_present_video", wine_glPresentFrameKeyedNV },
{ "glPrimitiveRestartIndex", "GL_VERSION_3_1", wine_glPrimitiveRestartIndex },
{ "glPrimitiveRestartIndexNV", "GL_NV_primitive_restart", wine_glPrimitiveRestartIndexNV },
{ "glPrimitiveRestartNV", "GL_NV_primitive_restart", wine_glPrimitiveRestartNV },
{ "glPrioritizeTexturesEXT", "GL_EXT_texture_object", wine_glPrioritizeTexturesEXT },
{ "glProgramBinary", "GL_ARB_get_program_binary", wine_glProgramBinary },
{ "glProgramBufferParametersIivNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersIivNV },
{ "glProgramBufferParametersIuivNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersIuivNV },
{ "glProgramBufferParametersfvNV", "GL_NV_parameter_buffer_object", wine_glProgramBufferParametersfvNV },
{ "glProgramEnvParameter4dARB", "GL_ARB_vertex_program", wine_glProgramEnvParameter4dARB },
{ "glProgramEnvParameter4dvARB", "GL_ARB_vertex_program", wine_glProgramEnvParameter4dvARB },
{ "glProgramEnvParameter4fARB", "GL_ARB_vertex_program", wine_glProgramEnvParameter4fARB },
{ "glProgramEnvParameter4fvARB", "GL_ARB_vertex_program", wine_glProgramEnvParameter4fvARB },
{ "glProgramEnvParameterI4iNV", "GL_NV_gpu_program4", wine_glProgramEnvParameterI4iNV },
{ "glProgramEnvParameterI4ivNV", "GL_NV_gpu_program4", wine_glProgramEnvParameterI4ivNV },
{ "glProgramEnvParameterI4uiNV", "GL_NV_gpu_program4", wine_glProgramEnvParameterI4uiNV },
{ "glProgramEnvParameterI4uivNV", "GL_NV_gpu_program4", wine_glProgramEnvParameterI4uivNV },
{ "glProgramEnvParameters4fvEXT", "GL_EXT_gpu_program_parameters", wine_glProgramEnvParameters4fvEXT },
{ "glProgramEnvParametersI4ivNV", "GL_NV_gpu_program4", wine_glProgramEnvParametersI4ivNV },
{ "glProgramEnvParametersI4uivNV", "GL_NV_gpu_program4", wine_glProgramEnvParametersI4uivNV },
{ "glProgramLocalParameter4dARB", "GL_ARB_vertex_program", wine_glProgramLocalParameter4dARB },
{ "glProgramLocalParameter4dvARB", "GL_ARB_vertex_program", wine_glProgramLocalParameter4dvARB },
{ "glProgramLocalParameter4fARB", "GL_ARB_vertex_program", wine_glProgramLocalParameter4fARB },
{ "glProgramLocalParameter4fvARB", "GL_ARB_vertex_program", wine_glProgramLocalParameter4fvARB },
{ "glProgramLocalParameterI4iNV", "GL_NV_gpu_program4", wine_glProgramLocalParameterI4iNV },
{ "glProgramLocalParameterI4ivNV", "GL_NV_gpu_program4", wine_glProgramLocalParameterI4ivNV },
{ "glProgramLocalParameterI4uiNV", "GL_NV_gpu_program4", wine_glProgramLocalParameterI4uiNV },
{ "glProgramLocalParameterI4uivNV", "GL_NV_gpu_program4", wine_glProgramLocalParameterI4uivNV },
{ "glProgramLocalParameters4fvEXT", "GL_EXT_gpu_program_parameters", wine_glProgramLocalParameters4fvEXT },
{ "glProgramLocalParametersI4ivNV", "GL_NV_gpu_program4", wine_glProgramLocalParametersI4ivNV },
{ "glProgramLocalParametersI4uivNV", "GL_NV_gpu_program4", wine_glProgramLocalParametersI4uivNV },
{ "glProgramNamedParameter4dNV", "GL_NV_fragment_program", wine_glProgramNamedParameter4dNV },
{ "glProgramNamedParameter4dvNV", "GL_NV_fragment_program", wine_glProgramNamedParameter4dvNV },
{ "glProgramNamedParameter4fNV", "GL_NV_fragment_program", wine_glProgramNamedParameter4fNV },
{ "glProgramNamedParameter4fvNV", "GL_NV_fragment_program", wine_glProgramNamedParameter4fvNV },
{ "glProgramParameter4dNV", "GL_NV_vertex_program", wine_glProgramParameter4dNV },
{ "glProgramParameter4dvNV", "GL_NV_vertex_program", wine_glProgramParameter4dvNV },
{ "glProgramParameter4fNV", "GL_NV_vertex_program", wine_glProgramParameter4fNV },
{ "glProgramParameter4fvNV", "GL_NV_vertex_program", wine_glProgramParameter4fvNV },
{ "glProgramParameteri", "GL_ARB_get_program_binary", wine_glProgramParameteri },
{ "glProgramParameteriARB", "GL_ARB_geometry_shader4", wine_glProgramParameteriARB },
{ "glProgramParameteriEXT", "GL_EXT_geometry_shader4", wine_glProgramParameteriEXT },
{ "glProgramParameters4dvNV", "GL_NV_vertex_program", wine_glProgramParameters4dvNV },
{ "glProgramParameters4fvNV", "GL_NV_vertex_program", wine_glProgramParameters4fvNV },
{ "glProgramStringARB", "GL_ARB_vertex_program", wine_glProgramStringARB },
{ "glProgramSubroutineParametersuivNV", "GL_NV_gpu_program5", wine_glProgramSubroutineParametersuivNV },
{ "glProgramUniform1d", "GL_ARB_separate_shader_objects", wine_glProgramUniform1d },
{ "glProgramUniform1dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1dEXT },
{ "glProgramUniform1dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1dv },
{ "glProgramUniform1dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1dvEXT },
{ "glProgramUniform1f", "GL_ARB_separate_shader_objects", wine_glProgramUniform1f },
{ "glProgramUniform1fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1fEXT },
{ "glProgramUniform1fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1fv },
{ "glProgramUniform1fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1fvEXT },
{ "glProgramUniform1i", "GL_ARB_separate_shader_objects", wine_glProgramUniform1i },
{ "glProgramUniform1i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform1i64NV },
{ "glProgramUniform1i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform1i64vNV },
{ "glProgramUniform1iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1iEXT },
{ "glProgramUniform1iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1iv },
{ "glProgramUniform1ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1ivEXT },
{ "glProgramUniform1ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform1ui },
{ "glProgramUniform1ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform1ui64NV },
{ "glProgramUniform1ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform1ui64vNV },
{ "glProgramUniform1uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1uiEXT },
{ "glProgramUniform1uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform1uiv },
{ "glProgramUniform1uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform1uivEXT },
{ "glProgramUniform2d", "GL_ARB_separate_shader_objects", wine_glProgramUniform2d },
{ "glProgramUniform2dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2dEXT },
{ "glProgramUniform2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2dv },
{ "glProgramUniform2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2dvEXT },
{ "glProgramUniform2f", "GL_ARB_separate_shader_objects", wine_glProgramUniform2f },
{ "glProgramUniform2fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2fEXT },
{ "glProgramUniform2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2fv },
{ "glProgramUniform2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2fvEXT },
{ "glProgramUniform2i", "GL_ARB_separate_shader_objects", wine_glProgramUniform2i },
{ "glProgramUniform2i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform2i64NV },
{ "glProgramUniform2i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform2i64vNV },
{ "glProgramUniform2iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2iEXT },
{ "glProgramUniform2iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2iv },
{ "glProgramUniform2ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2ivEXT },
{ "glProgramUniform2ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform2ui },
{ "glProgramUniform2ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform2ui64NV },
{ "glProgramUniform2ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform2ui64vNV },
{ "glProgramUniform2uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2uiEXT },
{ "glProgramUniform2uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform2uiv },
{ "glProgramUniform2uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform2uivEXT },
{ "glProgramUniform3d", "GL_ARB_separate_shader_objects", wine_glProgramUniform3d },
{ "glProgramUniform3dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3dEXT },
{ "glProgramUniform3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3dv },
{ "glProgramUniform3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3dvEXT },
{ "glProgramUniform3f", "GL_ARB_separate_shader_objects", wine_glProgramUniform3f },
{ "glProgramUniform3fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3fEXT },
{ "glProgramUniform3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3fv },
{ "glProgramUniform3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3fvEXT },
{ "glProgramUniform3i", "GL_ARB_separate_shader_objects", wine_glProgramUniform3i },
{ "glProgramUniform3i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform3i64NV },
{ "glProgramUniform3i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform3i64vNV },
{ "glProgramUniform3iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3iEXT },
{ "glProgramUniform3iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3iv },
{ "glProgramUniform3ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3ivEXT },
{ "glProgramUniform3ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform3ui },
{ "glProgramUniform3ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform3ui64NV },
{ "glProgramUniform3ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform3ui64vNV },
{ "glProgramUniform3uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3uiEXT },
{ "glProgramUniform3uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform3uiv },
{ "glProgramUniform3uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform3uivEXT },
{ "glProgramUniform4d", "GL_ARB_separate_shader_objects", wine_glProgramUniform4d },
{ "glProgramUniform4dEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4dEXT },
{ "glProgramUniform4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4dv },
{ "glProgramUniform4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4dvEXT },
{ "glProgramUniform4f", "GL_ARB_separate_shader_objects", wine_glProgramUniform4f },
{ "glProgramUniform4fEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4fEXT },
{ "glProgramUniform4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4fv },
{ "glProgramUniform4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4fvEXT },
{ "glProgramUniform4i", "GL_ARB_separate_shader_objects", wine_glProgramUniform4i },
{ "glProgramUniform4i64NV", "GL_NV_gpu_shader5", wine_glProgramUniform4i64NV },
{ "glProgramUniform4i64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform4i64vNV },
{ "glProgramUniform4iEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4iEXT },
{ "glProgramUniform4iv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4iv },
{ "glProgramUniform4ivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4ivEXT },
{ "glProgramUniform4ui", "GL_ARB_separate_shader_objects", wine_glProgramUniform4ui },
{ "glProgramUniform4ui64NV", "GL_NV_gpu_shader5", wine_glProgramUniform4ui64NV },
{ "glProgramUniform4ui64vNV", "GL_NV_gpu_shader5", wine_glProgramUniform4ui64vNV },
{ "glProgramUniform4uiEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4uiEXT },
{ "glProgramUniform4uiv", "GL_ARB_separate_shader_objects", wine_glProgramUniform4uiv },
{ "glProgramUniform4uivEXT", "GL_EXT_direct_state_access", wine_glProgramUniform4uivEXT },
{ "glProgramUniformHandleui64NV", "GL_NV_bindless_texture", wine_glProgramUniformHandleui64NV },
{ "glProgramUniformHandleui64vNV", "GL_NV_bindless_texture", wine_glProgramUniformHandleui64vNV },
{ "glProgramUniformMatrix2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2dv },
{ "glProgramUniformMatrix2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2dvEXT },
{ "glProgramUniformMatrix2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2fv },
{ "glProgramUniformMatrix2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2fvEXT },
{ "glProgramUniformMatrix2x3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x3dv },
{ "glProgramUniformMatrix2x3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x3dvEXT },
{ "glProgramUniformMatrix2x3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x3fv },
{ "glProgramUniformMatrix2x3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x3fvEXT },
{ "glProgramUniformMatrix2x4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x4dv },
{ "glProgramUniformMatrix2x4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x4dvEXT },
{ "glProgramUniformMatrix2x4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix2x4fv },
{ "glProgramUniformMatrix2x4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix2x4fvEXT },
{ "glProgramUniformMatrix3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3dv },
{ "glProgramUniformMatrix3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3dvEXT },
{ "glProgramUniformMatrix3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3fv },
{ "glProgramUniformMatrix3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3fvEXT },
{ "glProgramUniformMatrix3x2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x2dv },
{ "glProgramUniformMatrix3x2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x2dvEXT },
{ "glProgramUniformMatrix3x2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x2fv },
{ "glProgramUniformMatrix3x2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x2fvEXT },
{ "glProgramUniformMatrix3x4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x4dv },
{ "glProgramUniformMatrix3x4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x4dvEXT },
{ "glProgramUniformMatrix3x4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix3x4fv },
{ "glProgramUniformMatrix3x4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix3x4fvEXT },
{ "glProgramUniformMatrix4dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4dv },
{ "glProgramUniformMatrix4dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4dvEXT },
{ "glProgramUniformMatrix4fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4fv },
{ "glProgramUniformMatrix4fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4fvEXT },
{ "glProgramUniformMatrix4x2dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x2dv },
{ "glProgramUniformMatrix4x2dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x2dvEXT },
{ "glProgramUniformMatrix4x2fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x2fv },
{ "glProgramUniformMatrix4x2fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x2fvEXT },
{ "glProgramUniformMatrix4x3dv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x3dv },
{ "glProgramUniformMatrix4x3dvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x3dvEXT },
{ "glProgramUniformMatrix4x3fv", "GL_ARB_separate_shader_objects", wine_glProgramUniformMatrix4x3fv },
{ "glProgramUniformMatrix4x3fvEXT", "GL_EXT_direct_state_access", wine_glProgramUniformMatrix4x3fvEXT },
{ "glProgramUniformui64NV", "GL_NV_shader_buffer_load", wine_glProgramUniformui64NV },
{ "glProgramUniformui64vNV", "GL_NV_shader_buffer_load", wine_glProgramUniformui64vNV },
{ "glProgramVertexLimitNV", "GL_NV_geometry_program4", wine_glProgramVertexLimitNV },
{ "glProvokingVertex", "GL_ARB_provoking_vertex", wine_glProvokingVertex },
{ "glProvokingVertexEXT", "GL_EXT_provoking_vertex", wine_glProvokingVertexEXT },
{ "glPushClientAttribDefaultEXT", "GL_EXT_direct_state_access", wine_glPushClientAttribDefaultEXT },
{ "glQueryCounter", "GL_ARB_timer_query", wine_glQueryCounter },
{ "glReadBufferRegion", "GL_KTX_buffer_region", wine_glReadBufferRegion },
{ "glReadInstrumentsSGIX", "GL_SGIX_instruments", wine_glReadInstrumentsSGIX },
{ "glReadnPixelsARB", "GL_ARB_robustness", wine_glReadnPixelsARB },
{ "glReferencePlaneSGIX", "GL_SGIX_reference_plane", wine_glReferencePlaneSGIX },
{ "glReleaseShaderCompiler", "GL_ARB_ES2_compatibility", wine_glReleaseShaderCompiler },
{ "glRenderbufferStorage", "GL_ARB_framebuffer_object", wine_glRenderbufferStorage },
{ "glRenderbufferStorageEXT", "GL_EXT_framebuffer_object", wine_glRenderbufferStorageEXT },
{ "glRenderbufferStorageMultisample", "GL_ARB_framebuffer_object", wine_glRenderbufferStorageMultisample },
{ "glRenderbufferStorageMultisampleCoverageNV", "GL_NV_framebuffer_multisample_coverage", wine_glRenderbufferStorageMultisampleCoverageNV },
{ "glRenderbufferStorageMultisampleEXT", "GL_EXT_framebuffer_multisample", wine_glRenderbufferStorageMultisampleEXT },
{ "glReplacementCodePointerSUN", "GL_SUN_triangle_list", wine_glReplacementCodePointerSUN },
{ "glReplacementCodeubSUN", "GL_SUN_triangle_list", wine_glReplacementCodeubSUN },
{ "glReplacementCodeubvSUN", "GL_SUN_triangle_list", wine_glReplacementCodeubvSUN },
{ "glReplacementCodeuiColor3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor3fVertex3fSUN },
{ "glReplacementCodeuiColor3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor3fVertex3fvSUN },
{ "glReplacementCodeuiColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor4fNormal3fVertex3fSUN },
{ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor4fNormal3fVertex3fvSUN },
{ "glReplacementCodeuiColor4ubVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor4ubVertex3fSUN },
{ "glReplacementCodeuiColor4ubVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiColor4ubVertex3fvSUN },
{ "glReplacementCodeuiNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiNormal3fVertex3fSUN },
{ "glReplacementCodeuiNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiNormal3fVertex3fvSUN },
{ "glReplacementCodeuiSUN", "GL_SUN_triangle_list", wine_glReplacementCodeuiSUN },
{ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN },
{ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN },
{ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN },
{ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN },
{ "glReplacementCodeuiTexCoord2fVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fVertex3fSUN },
{ "glReplacementCodeuiTexCoord2fVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiTexCoord2fVertex3fvSUN },
{ "glReplacementCodeuiVertex3fSUN", "GL_SUN_vertex", wine_glReplacementCodeuiVertex3fSUN },
{ "glReplacementCodeuiVertex3fvSUN", "GL_SUN_vertex", wine_glReplacementCodeuiVertex3fvSUN },
{ "glReplacementCodeuivSUN", "GL_SUN_triangle_list", wine_glReplacementCodeuivSUN },
{ "glReplacementCodeusSUN", "GL_SUN_triangle_list", wine_glReplacementCodeusSUN },
{ "glReplacementCodeusvSUN", "GL_SUN_triangle_list", wine_glReplacementCodeusvSUN },
{ "glRequestResidentProgramsNV", "GL_NV_vertex_program", wine_glRequestResidentProgramsNV },
{ "glResetHistogram", "GL_VERSION_1_2_DEPRECATED", wine_glResetHistogram },
{ "glResetHistogramEXT", "GL_EXT_histogram", wine_glResetHistogramEXT },
{ "glResetMinmax", "GL_VERSION_1_2_DEPRECATED", wine_glResetMinmax },
{ "glResetMinmaxEXT", "GL_EXT_histogram", wine_glResetMinmaxEXT },
{ "glResizeBuffersMESA", "GL_MESA_resize_buffers", wine_glResizeBuffersMESA },
{ "glResumeTransformFeedback", "GL_ARB_transform_feedback2", wine_glResumeTransformFeedback },
{ "glResumeTransformFeedbackNV", "GL_NV_transform_feedback2", wine_glResumeTransformFeedbackNV },
{ "glSampleCoverage", "GL_VERSION_1_3", wine_glSampleCoverage },
{ "glSampleCoverageARB", "GL_ARB_multisample", wine_glSampleCoverageARB },
{ "glSampleMapATI", "GL_ATI_fragment_shader", wine_glSampleMapATI },
{ "glSampleMaskEXT", "GL_EXT_multisample", wine_glSampleMaskEXT },
{ "glSampleMaskIndexedNV", "GL_NV_explicit_multisample", wine_glSampleMaskIndexedNV },
{ "glSampleMaskSGIS", "GL_SGIS_multisample", wine_glSampleMaskSGIS },
{ "glSampleMaski", "GL_ARB_texture_multisample", wine_glSampleMaski },
{ "glSamplePatternEXT", "GL_EXT_multisample", wine_glSamplePatternEXT },
{ "glSamplePatternSGIS", "GL_SGIS_multisample", wine_glSamplePatternSGIS },
{ "glSamplerParameterIiv", "GL_ARB_sampler_objects", wine_glSamplerParameterIiv },
{ "glSamplerParameterIuiv", "GL_ARB_sampler_objects", wine_glSamplerParameterIuiv },
{ "glSamplerParameterf", "GL_ARB_sampler_objects", wine_glSamplerParameterf },
{ "glSamplerParameterfv", "GL_ARB_sampler_objects", wine_glSamplerParameterfv },
{ "glSamplerParameteri", "GL_ARB_sampler_objects", wine_glSamplerParameteri },
{ "glSamplerParameteriv", "GL_ARB_sampler_objects", wine_glSamplerParameteriv },
{ "glScissorArrayv", "GL_ARB_viewport_array", wine_glScissorArrayv },
{ "glScissorIndexed", "GL_ARB_viewport_array", wine_glScissorIndexed },
{ "glScissorIndexedv", "GL_ARB_viewport_array", wine_glScissorIndexedv },
{ "glSecondaryColor3b", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3b },
{ "glSecondaryColor3bEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3bEXT },
{ "glSecondaryColor3bv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3bv },
{ "glSecondaryColor3bvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3bvEXT },
{ "glSecondaryColor3d", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3d },
{ "glSecondaryColor3dEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3dEXT },
{ "glSecondaryColor3dv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3dv },
{ "glSecondaryColor3dvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3dvEXT },
{ "glSecondaryColor3f", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3f },
{ "glSecondaryColor3fEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3fEXT },
{ "glSecondaryColor3fv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3fv },
{ "glSecondaryColor3fvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3fvEXT },
{ "glSecondaryColor3hNV", "GL_NV_half_float", wine_glSecondaryColor3hNV },
{ "glSecondaryColor3hvNV", "GL_NV_half_float", wine_glSecondaryColor3hvNV },
{ "glSecondaryColor3i", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3i },
{ "glSecondaryColor3iEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3iEXT },
{ "glSecondaryColor3iv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3iv },
{ "glSecondaryColor3ivEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3ivEXT },
{ "glSecondaryColor3s", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3s },
{ "glSecondaryColor3sEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3sEXT },
{ "glSecondaryColor3sv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3sv },
{ "glSecondaryColor3svEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3svEXT },
{ "glSecondaryColor3ub", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3ub },
{ "glSecondaryColor3ubEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3ubEXT },
{ "glSecondaryColor3ubv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3ubv },
{ "glSecondaryColor3ubvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3ubvEXT },
{ "glSecondaryColor3ui", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3ui },
{ "glSecondaryColor3uiEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3uiEXT },
{ "glSecondaryColor3uiv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3uiv },
{ "glSecondaryColor3uivEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3uivEXT },
{ "glSecondaryColor3us", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3us },
{ "glSecondaryColor3usEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3usEXT },
{ "glSecondaryColor3usv", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColor3usv },
{ "glSecondaryColor3usvEXT", "GL_EXT_secondary_color", wine_glSecondaryColor3usvEXT },
{ "glSecondaryColorFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glSecondaryColorFormatNV },
{ "glSecondaryColorP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glSecondaryColorP3ui },
{ "glSecondaryColorP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glSecondaryColorP3uiv },
{ "glSecondaryColorPointer", "GL_VERSION_1_4_DEPRECATED", wine_glSecondaryColorPointer },
{ "glSecondaryColorPointerEXT", "GL_EXT_secondary_color", wine_glSecondaryColorPointerEXT },
{ "glSecondaryColorPointerListIBM", "GL_IBM_vertex_array_lists", wine_glSecondaryColorPointerListIBM },
{ "glSelectPerfMonitorCountersAMD", "GL_AMD_performance_monitor", wine_glSelectPerfMonitorCountersAMD },
{ "glSelectTextureCoordSetSGIS", "GL_SGIS_multitexture", wine_glSelectTextureCoordSetSGIS },
{ "glSelectTextureSGIS", "GL_SGIS_multitexture", wine_glSelectTextureSGIS },
{ "glSeparableFilter2D", "GL_VERSION_1_2_DEPRECATED", wine_glSeparableFilter2D },
{ "glSeparableFilter2DEXT", "GL_EXT_convolution", wine_glSeparableFilter2DEXT },
{ "glSetFenceAPPLE", "GL_APPLE_fence", wine_glSetFenceAPPLE },
{ "glSetFenceNV", "GL_NV_fence", wine_glSetFenceNV },
{ "glSetFragmentShaderConstantATI", "GL_ATI_fragment_shader", wine_glSetFragmentShaderConstantATI },
{ "glSetInvariantEXT", "GL_EXT_vertex_shader", wine_glSetInvariantEXT },
{ "glSetLocalConstantEXT", "GL_EXT_vertex_shader", wine_glSetLocalConstantEXT },
{ "glSetMultisamplefvAMD", "GL_AMD_sample_positions", wine_glSetMultisamplefvAMD },
{ "glShaderBinary", "GL_ARB_ES2_compatibility", wine_glShaderBinary },
{ "glShaderOp1EXT", "GL_EXT_vertex_shader", wine_glShaderOp1EXT },
{ "glShaderOp2EXT", "GL_EXT_vertex_shader", wine_glShaderOp2EXT },
{ "glShaderOp3EXT", "GL_EXT_vertex_shader", wine_glShaderOp3EXT },
{ "glShaderSource", "GL_VERSION_2_0", wine_glShaderSource },
{ "glShaderSourceARB", "GL_ARB_shader_objects", wine_glShaderSourceARB },
{ "glSharpenTexFuncSGIS", "GL_SGIS_sharpen_texture", wine_glSharpenTexFuncSGIS },
{ "glSpriteParameterfSGIX", "GL_SGIX_sprite", wine_glSpriteParameterfSGIX },
{ "glSpriteParameterfvSGIX", "GL_SGIX_sprite", wine_glSpriteParameterfvSGIX },
{ "glSpriteParameteriSGIX", "GL_SGIX_sprite", wine_glSpriteParameteriSGIX },
{ "glSpriteParameterivSGIX", "GL_SGIX_sprite", wine_glSpriteParameterivSGIX },
{ "glStartInstrumentsSGIX", "GL_SGIX_instruments", wine_glStartInstrumentsSGIX },
{ "glStencilClearTagEXT", "GL_EXT_stencil_clear_tag", wine_glStencilClearTagEXT },
{ "glStencilFillPathInstancedNV", "GL_NV_path_rendering", wine_glStencilFillPathInstancedNV },
{ "glStencilFillPathNV", "GL_NV_path_rendering", wine_glStencilFillPathNV },
{ "glStencilFuncSeparate", "GL_VERSION_2_0", wine_glStencilFuncSeparate },
{ "glStencilFuncSeparateATI", "GL_ATI_separate_stencil", wine_glStencilFuncSeparateATI },
{ "glStencilMaskSeparate", "GL_VERSION_2_0", wine_glStencilMaskSeparate },
{ "glStencilOpSeparate", "GL_VERSION_2_0", wine_glStencilOpSeparate },
{ "glStencilOpSeparateATI", "GL_ATI_separate_stencil", wine_glStencilOpSeparateATI },
{ "glStencilOpValueAMD", "GL_AMD_stencil_operation_extended", wine_glStencilOpValueAMD },
{ "glStencilStrokePathInstancedNV", "GL_NV_path_rendering", wine_glStencilStrokePathInstancedNV },
{ "glStencilStrokePathNV", "GL_NV_path_rendering", wine_glStencilStrokePathNV },
{ "glStopInstrumentsSGIX", "GL_SGIX_instruments", wine_glStopInstrumentsSGIX },
{ "glStringMarkerGREMEDY", "GL_GREMEDY_string_marker", wine_glStringMarkerGREMEDY },
{ "glSwizzleEXT", "GL_EXT_vertex_shader", wine_glSwizzleEXT },
{ "glTagSampleBufferSGIX", "GL_SGIX_tag_sample_buffer", wine_glTagSampleBufferSGIX },
{ "glTangent3bEXT", "GL_EXT_coordinate_frame", wine_glTangent3bEXT },
{ "glTangent3bvEXT", "GL_EXT_coordinate_frame", wine_glTangent3bvEXT },
{ "glTangent3dEXT", "GL_EXT_coordinate_frame", wine_glTangent3dEXT },
{ "glTangent3dvEXT", "GL_EXT_coordinate_frame", wine_glTangent3dvEXT },
{ "glTangent3fEXT", "GL_EXT_coordinate_frame", wine_glTangent3fEXT },
{ "glTangent3fvEXT", "GL_EXT_coordinate_frame", wine_glTangent3fvEXT },
{ "glTangent3iEXT", "GL_EXT_coordinate_frame", wine_glTangent3iEXT },
{ "glTangent3ivEXT", "GL_EXT_coordinate_frame", wine_glTangent3ivEXT },
{ "glTangent3sEXT", "GL_EXT_coordinate_frame", wine_glTangent3sEXT },
{ "glTangent3svEXT", "GL_EXT_coordinate_frame", wine_glTangent3svEXT },
{ "glTangentPointerEXT", "GL_EXT_coordinate_frame", wine_glTangentPointerEXT },
{ "glTbufferMask3DFX", "GL_3DFX_tbuffer", wine_glTbufferMask3DFX },
{ "glTessellationFactorAMD", "GL_AMD_vertex_shader_tesselator", wine_glTessellationFactorAMD },
{ "glTessellationModeAMD", "GL_AMD_vertex_shader_tesselator", wine_glTessellationModeAMD },
{ "glTestFenceAPPLE", "GL_APPLE_fence", wine_glTestFenceAPPLE },
{ "glTestFenceNV", "GL_NV_fence", wine_glTestFenceNV },
{ "glTestObjectAPPLE", "GL_APPLE_fence", wine_glTestObjectAPPLE },
{ "glTexBuffer", "GL_VERSION_3_1", wine_glTexBuffer },
{ "glTexBufferARB", "GL_ARB_texture_buffer_object", wine_glTexBufferARB },
{ "glTexBufferEXT", "GL_EXT_texture_buffer_object", wine_glTexBufferEXT },
{ "glTexBumpParameterfvATI", "GL_ATI_envmap_bumpmap", wine_glTexBumpParameterfvATI },
{ "glTexBumpParameterivATI", "GL_ATI_envmap_bumpmap", wine_glTexBumpParameterivATI },
{ "glTexCoord1hNV", "GL_NV_half_float", wine_glTexCoord1hNV },
{ "glTexCoord1hvNV", "GL_NV_half_float", wine_glTexCoord1hvNV },
{ "glTexCoord2fColor3fVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fColor3fVertex3fSUN },
{ "glTexCoord2fColor3fVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fColor3fVertex3fvSUN },
{ "glTexCoord2fColor4fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fColor4fNormal3fVertex3fSUN },
{ "glTexCoord2fColor4fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fColor4fNormal3fVertex3fvSUN },
{ "glTexCoord2fColor4ubVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fColor4ubVertex3fSUN },
{ "glTexCoord2fColor4ubVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fColor4ubVertex3fvSUN },
{ "glTexCoord2fNormal3fVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fNormal3fVertex3fSUN },
{ "glTexCoord2fNormal3fVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fNormal3fVertex3fvSUN },
{ "glTexCoord2fVertex3fSUN", "GL_SUN_vertex", wine_glTexCoord2fVertex3fSUN },
{ "glTexCoord2fVertex3fvSUN", "GL_SUN_vertex", wine_glTexCoord2fVertex3fvSUN },
{ "glTexCoord2hNV", "GL_NV_half_float", wine_glTexCoord2hNV },
{ "glTexCoord2hvNV", "GL_NV_half_float", wine_glTexCoord2hvNV },
{ "glTexCoord3hNV", "GL_NV_half_float", wine_glTexCoord3hNV },
{ "glTexCoord3hvNV", "GL_NV_half_float", wine_glTexCoord3hvNV },
{ "glTexCoord4fColor4fNormal3fVertex4fSUN", "GL_SUN_vertex", wine_glTexCoord4fColor4fNormal3fVertex4fSUN },
{ "glTexCoord4fColor4fNormal3fVertex4fvSUN", "GL_SUN_vertex", wine_glTexCoord4fColor4fNormal3fVertex4fvSUN },
{ "glTexCoord4fVertex4fSUN", "GL_SUN_vertex", wine_glTexCoord4fVertex4fSUN },
{ "glTexCoord4fVertex4fvSUN", "GL_SUN_vertex", wine_glTexCoord4fVertex4fvSUN },
{ "glTexCoord4hNV", "GL_NV_half_float", wine_glTexCoord4hNV },
{ "glTexCoord4hvNV", "GL_NV_half_float", wine_glTexCoord4hvNV },
{ "glTexCoordFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glTexCoordFormatNV },
{ "glTexCoordP1ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP1ui },
{ "glTexCoordP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP1uiv },
{ "glTexCoordP2ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP2ui },
{ "glTexCoordP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP2uiv },
{ "glTexCoordP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP3ui },
{ "glTexCoordP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP3uiv },
{ "glTexCoordP4ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP4ui },
{ "glTexCoordP4uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glTexCoordP4uiv },
{ "glTexCoordPointerEXT", "GL_EXT_vertex_array", wine_glTexCoordPointerEXT },
{ "glTexCoordPointerListIBM", "GL_IBM_vertex_array_lists", wine_glTexCoordPointerListIBM },
{ "glTexCoordPointervINTEL", "GL_INTEL_parallel_arrays", wine_glTexCoordPointervINTEL },
{ "glTexFilterFuncSGIS", "GL_SGIS_texture_filter4", wine_glTexFilterFuncSGIS },
{ "glTexImage2DMultisample", "GL_ARB_texture_multisample", wine_glTexImage2DMultisample },
{ "glTexImage2DMultisampleCoverageNV", "GL_NV_texture_multisample", wine_glTexImage2DMultisampleCoverageNV },
{ "glTexImage3D", "GL_VERSION_1_2", wine_glTexImage3D },
{ "glTexImage3DEXT", "GL_EXT_texture3D", wine_glTexImage3DEXT },
{ "glTexImage3DMultisample", "GL_ARB_texture_multisample", wine_glTexImage3DMultisample },
{ "glTexImage3DMultisampleCoverageNV", "GL_NV_texture_multisample", wine_glTexImage3DMultisampleCoverageNV },
{ "glTexImage4DSGIS", "GL_SGIS_texture4D", wine_glTexImage4DSGIS },
{ "glTexParameterIiv", "GL_VERSION_3_0", wine_glTexParameterIiv },
{ "glTexParameterIivEXT", "GL_EXT_texture_integer", wine_glTexParameterIivEXT },
{ "glTexParameterIuiv", "GL_VERSION_3_0", wine_glTexParameterIuiv },
{ "glTexParameterIuivEXT", "GL_EXT_texture_integer", wine_glTexParameterIuivEXT },
{ "glTexRenderbufferNV", "GL_NV_explicit_multisample", wine_glTexRenderbufferNV },
{ "glTexStorage1D", "GL_ARB_texture_storage", wine_glTexStorage1D },
{ "glTexStorage2D", "GL_ARB_texture_storage", wine_glTexStorage2D },
{ "glTexStorage3D", "GL_ARB_texture_storage", wine_glTexStorage3D },
{ "glTexSubImage1DEXT", "GL_EXT_subtexture", wine_glTexSubImage1DEXT },
{ "glTexSubImage2DEXT", "GL_EXT_subtexture", wine_glTexSubImage2DEXT },
{ "glTexSubImage3D", "GL_VERSION_1_2", wine_glTexSubImage3D },
{ "glTexSubImage3DEXT", "GL_EXT_texture3D", wine_glTexSubImage3DEXT },
{ "glTexSubImage4DSGIS", "GL_SGIS_texture4D", wine_glTexSubImage4DSGIS },
{ "glTextureBarrierNV", "GL_NV_texture_barrier", wine_glTextureBarrierNV },
{ "glTextureBufferEXT", "GL_EXT_direct_state_access", wine_glTextureBufferEXT },
{ "glTextureColorMaskSGIS", "GL_SGIS_texture_color_mask", wine_glTextureColorMaskSGIS },
{ "glTextureImage1DEXT", "GL_EXT_direct_state_access", wine_glTextureImage1DEXT },
{ "glTextureImage2DEXT", "GL_EXT_direct_state_access", wine_glTextureImage2DEXT },
{ "glTextureImage2DMultisampleCoverageNV", "GL_NV_texture_multisample", wine_glTextureImage2DMultisampleCoverageNV },
{ "glTextureImage2DMultisampleNV", "GL_NV_texture_multisample", wine_glTextureImage2DMultisampleNV },
{ "glTextureImage3DEXT", "GL_EXT_direct_state_access", wine_glTextureImage3DEXT },
{ "glTextureImage3DMultisampleCoverageNV", "GL_NV_texture_multisample", wine_glTextureImage3DMultisampleCoverageNV },
{ "glTextureImage3DMultisampleNV", "GL_NV_texture_multisample", wine_glTextureImage3DMultisampleNV },
{ "glTextureLightEXT", "GL_EXT_light_texture", wine_glTextureLightEXT },
{ "glTextureMaterialEXT", "GL_EXT_light_texture", wine_glTextureMaterialEXT },
{ "glTextureNormalEXT", "GL_EXT_texture_perturb_normal", wine_glTextureNormalEXT },
{ "glTextureParameterIivEXT", "GL_EXT_direct_state_access", wine_glTextureParameterIivEXT },
{ "glTextureParameterIuivEXT", "GL_EXT_direct_state_access", wine_glTextureParameterIuivEXT },
{ "glTextureParameterfEXT", "GL_EXT_direct_state_access", wine_glTextureParameterfEXT },
{ "glTextureParameterfvEXT", "GL_EXT_direct_state_access", wine_glTextureParameterfvEXT },
{ "glTextureParameteriEXT", "GL_EXT_direct_state_access", wine_glTextureParameteriEXT },
{ "glTextureParameterivEXT", "GL_EXT_direct_state_access", wine_glTextureParameterivEXT },
{ "glTextureRangeAPPLE", "GL_APPLE_texture_range", wine_glTextureRangeAPPLE },
{ "glTextureRenderbufferEXT", "GL_EXT_direct_state_access", wine_glTextureRenderbufferEXT },
{ "glTextureStorage1DEXT", "GL_ARB_texture_storage", wine_glTextureStorage1DEXT },
{ "glTextureStorage2DEXT", "GL_ARB_texture_storage", wine_glTextureStorage2DEXT },
{ "glTextureStorage3DEXT", "GL_ARB_texture_storage", wine_glTextureStorage3DEXT },
{ "glTextureSubImage1DEXT", "GL_EXT_direct_state_access", wine_glTextureSubImage1DEXT },
{ "glTextureSubImage2DEXT", "GL_EXT_direct_state_access", wine_glTextureSubImage2DEXT },
{ "glTextureSubImage3DEXT", "GL_EXT_direct_state_access", wine_glTextureSubImage3DEXT },
{ "glTrackMatrixNV", "GL_NV_vertex_program", wine_glTrackMatrixNV },
{ "glTransformFeedbackAttribsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackAttribsNV },
{ "glTransformFeedbackStreamAttribsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackStreamAttribsNV },
{ "glTransformFeedbackVaryings", "GL_VERSION_3_0", wine_glTransformFeedbackVaryings },
{ "glTransformFeedbackVaryingsEXT", "GL_EXT_transform_feedback", wine_glTransformFeedbackVaryingsEXT },
{ "glTransformFeedbackVaryingsNV", "GL_NV_transform_feedback", wine_glTransformFeedbackVaryingsNV },
{ "glTransformPathNV", "GL_NV_path_rendering", wine_glTransformPathNV },
{ "glUniform1d", "GL_ARB_gpu_shader_fp64", wine_glUniform1d },
{ "glUniform1dv", "GL_ARB_gpu_shader_fp64", wine_glUniform1dv },
{ "glUniform1f", "GL_VERSION_2_0", wine_glUniform1f },
{ "glUniform1fARB", "GL_ARB_shader_objects", wine_glUniform1fARB },
{ "glUniform1fv", "GL_VERSION_2_0", wine_glUniform1fv },
{ "glUniform1fvARB", "GL_ARB_shader_objects", wine_glUniform1fvARB },
{ "glUniform1i", "GL_VERSION_2_0", wine_glUniform1i },
{ "glUniform1i64NV", "GL_NV_gpu_shader5", wine_glUniform1i64NV },
{ "glUniform1i64vNV", "GL_NV_gpu_shader5", wine_glUniform1i64vNV },
{ "glUniform1iARB", "GL_ARB_shader_objects", wine_glUniform1iARB },
{ "glUniform1iv", "GL_VERSION_2_0", wine_glUniform1iv },
{ "glUniform1ivARB", "GL_ARB_shader_objects", wine_glUniform1ivARB },
{ "glUniform1ui", "GL_VERSION_3_0", wine_glUniform1ui },
{ "glUniform1ui64NV", "GL_NV_gpu_shader5", wine_glUniform1ui64NV },
{ "glUniform1ui64vNV", "GL_NV_gpu_shader5", wine_glUniform1ui64vNV },
{ "glUniform1uiEXT", "GL_EXT_gpu_shader4", wine_glUniform1uiEXT },
{ "glUniform1uiv", "GL_VERSION_3_0", wine_glUniform1uiv },
{ "glUniform1uivEXT", "GL_EXT_gpu_shader4", wine_glUniform1uivEXT },
{ "glUniform2d", "GL_ARB_gpu_shader_fp64", wine_glUniform2d },
{ "glUniform2dv", "GL_ARB_gpu_shader_fp64", wine_glUniform2dv },
{ "glUniform2f", "GL_VERSION_2_0", wine_glUniform2f },
{ "glUniform2fARB", "GL_ARB_shader_objects", wine_glUniform2fARB },
{ "glUniform2fv", "GL_VERSION_2_0", wine_glUniform2fv },
{ "glUniform2fvARB", "GL_ARB_shader_objects", wine_glUniform2fvARB },
{ "glUniform2i", "GL_VERSION_2_0", wine_glUniform2i },
{ "glUniform2i64NV", "GL_NV_gpu_shader5", wine_glUniform2i64NV },
{ "glUniform2i64vNV", "GL_NV_gpu_shader5", wine_glUniform2i64vNV },
{ "glUniform2iARB", "GL_ARB_shader_objects", wine_glUniform2iARB },
{ "glUniform2iv", "GL_VERSION_2_0", wine_glUniform2iv },
{ "glUniform2ivARB", "GL_ARB_shader_objects", wine_glUniform2ivARB },
{ "glUniform2ui", "GL_VERSION_3_0", wine_glUniform2ui },
{ "glUniform2ui64NV", "GL_NV_gpu_shader5", wine_glUniform2ui64NV },
{ "glUniform2ui64vNV", "GL_NV_gpu_shader5", wine_glUniform2ui64vNV },
{ "glUniform2uiEXT", "GL_EXT_gpu_shader4", wine_glUniform2uiEXT },
{ "glUniform2uiv", "GL_VERSION_3_0", wine_glUniform2uiv },
{ "glUniform2uivEXT", "GL_EXT_gpu_shader4", wine_glUniform2uivEXT },
{ "glUniform3d", "GL_ARB_gpu_shader_fp64", wine_glUniform3d },
{ "glUniform3dv", "GL_ARB_gpu_shader_fp64", wine_glUniform3dv },
{ "glUniform3f", "GL_VERSION_2_0", wine_glUniform3f },
{ "glUniform3fARB", "GL_ARB_shader_objects", wine_glUniform3fARB },
{ "glUniform3fv", "GL_VERSION_2_0", wine_glUniform3fv },
{ "glUniform3fvARB", "GL_ARB_shader_objects", wine_glUniform3fvARB },
{ "glUniform3i", "GL_VERSION_2_0", wine_glUniform3i },
{ "glUniform3i64NV", "GL_NV_gpu_shader5", wine_glUniform3i64NV },
{ "glUniform3i64vNV", "GL_NV_gpu_shader5", wine_glUniform3i64vNV },
{ "glUniform3iARB", "GL_ARB_shader_objects", wine_glUniform3iARB },
{ "glUniform3iv", "GL_VERSION_2_0", wine_glUniform3iv },
{ "glUniform3ivARB", "GL_ARB_shader_objects", wine_glUniform3ivARB },
{ "glUniform3ui", "GL_VERSION_3_0", wine_glUniform3ui },
{ "glUniform3ui64NV", "GL_NV_gpu_shader5", wine_glUniform3ui64NV },
{ "glUniform3ui64vNV", "GL_NV_gpu_shader5", wine_glUniform3ui64vNV },
{ "glUniform3uiEXT", "GL_EXT_gpu_shader4", wine_glUniform3uiEXT },
{ "glUniform3uiv", "GL_VERSION_3_0", wine_glUniform3uiv },
{ "glUniform3uivEXT", "GL_EXT_gpu_shader4", wine_glUniform3uivEXT },
{ "glUniform4d", "GL_ARB_gpu_shader_fp64", wine_glUniform4d },
{ "glUniform4dv", "GL_ARB_gpu_shader_fp64", wine_glUniform4dv },
{ "glUniform4f", "GL_VERSION_2_0", wine_glUniform4f },
{ "glUniform4fARB", "GL_ARB_shader_objects", wine_glUniform4fARB },
{ "glUniform4fv", "GL_VERSION_2_0", wine_glUniform4fv },
{ "glUniform4fvARB", "GL_ARB_shader_objects", wine_glUniform4fvARB },
{ "glUniform4i", "GL_VERSION_2_0", wine_glUniform4i },
{ "glUniform4i64NV", "GL_NV_gpu_shader5", wine_glUniform4i64NV },
{ "glUniform4i64vNV", "GL_NV_gpu_shader5", wine_glUniform4i64vNV },
{ "glUniform4iARB", "GL_ARB_shader_objects", wine_glUniform4iARB },
{ "glUniform4iv", "GL_VERSION_2_0", wine_glUniform4iv },
{ "glUniform4ivARB", "GL_ARB_shader_objects", wine_glUniform4ivARB },
{ "glUniform4ui", "GL_VERSION_3_0", wine_glUniform4ui },
{ "glUniform4ui64NV", "GL_NV_gpu_shader5", wine_glUniform4ui64NV },
{ "glUniform4ui64vNV", "GL_NV_gpu_shader5", wine_glUniform4ui64vNV },
{ "glUniform4uiEXT", "GL_EXT_gpu_shader4", wine_glUniform4uiEXT },
{ "glUniform4uiv", "GL_VERSION_3_0", wine_glUniform4uiv },
{ "glUniform4uivEXT", "GL_EXT_gpu_shader4", wine_glUniform4uivEXT },
{ "glUniformBlockBinding", "GL_ARB_uniform_buffer_object", wine_glUniformBlockBinding },
{ "glUniformBufferEXT", "GL_EXT_bindable_uniform", wine_glUniformBufferEXT },
{ "glUniformHandleui64NV", "GL_NV_bindless_texture", wine_glUniformHandleui64NV },
{ "glUniformHandleui64vNV", "GL_NV_bindless_texture", wine_glUniformHandleui64vNV },
{ "glUniformMatrix2dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix2dv },
{ "glUniformMatrix2fv", "GL_VERSION_2_0", wine_glUniformMatrix2fv },
{ "glUniformMatrix2fvARB", "GL_ARB_shader_objects", wine_glUniformMatrix2fvARB },
{ "glUniformMatrix2x3dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix2x3dv },
{ "glUniformMatrix2x3fv", "GL_VERSION_2_1", wine_glUniformMatrix2x3fv },
{ "glUniformMatrix2x4dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix2x4dv },
{ "glUniformMatrix2x4fv", "GL_VERSION_2_1", wine_glUniformMatrix2x4fv },
{ "glUniformMatrix3dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix3dv },
{ "glUniformMatrix3fv", "GL_VERSION_2_0", wine_glUniformMatrix3fv },
{ "glUniformMatrix3fvARB", "GL_ARB_shader_objects", wine_glUniformMatrix3fvARB },
{ "glUniformMatrix3x2dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix3x2dv },
{ "glUniformMatrix3x2fv", "GL_VERSION_2_1", wine_glUniformMatrix3x2fv },
{ "glUniformMatrix3x4dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix3x4dv },
{ "glUniformMatrix3x4fv", "GL_VERSION_2_1", wine_glUniformMatrix3x4fv },
{ "glUniformMatrix4dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix4dv },
{ "glUniformMatrix4fv", "GL_VERSION_2_0", wine_glUniformMatrix4fv },
{ "glUniformMatrix4fvARB", "GL_ARB_shader_objects", wine_glUniformMatrix4fvARB },
{ "glUniformMatrix4x2dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix4x2dv },
{ "glUniformMatrix4x2fv", "GL_VERSION_2_1", wine_glUniformMatrix4x2fv },
{ "glUniformMatrix4x3dv", "GL_ARB_gpu_shader_fp64", wine_glUniformMatrix4x3dv },
{ "glUniformMatrix4x3fv", "GL_VERSION_2_1", wine_glUniformMatrix4x3fv },
{ "glUniformSubroutinesuiv", "GL_ARB_shader_subroutine", wine_glUniformSubroutinesuiv },
{ "glUniformui64NV", "GL_NV_shader_buffer_load", wine_glUniformui64NV },
{ "glUniformui64vNV", "GL_NV_shader_buffer_load", wine_glUniformui64vNV },
{ "glUnlockArraysEXT", "GL_EXT_compiled_vertex_array", wine_glUnlockArraysEXT },
{ "glUnmapBuffer", "GL_VERSION_1_5", wine_glUnmapBuffer },
{ "glUnmapBufferARB", "GL_ARB_vertex_buffer_object", wine_glUnmapBufferARB },
{ "glUnmapNamedBufferEXT", "GL_EXT_direct_state_access", wine_glUnmapNamedBufferEXT },
{ "glUnmapObjectBufferATI", "GL_ATI_map_object_buffer", wine_glUnmapObjectBufferATI },
{ "glUpdateObjectBufferATI", "GL_ATI_vertex_array_object", wine_glUpdateObjectBufferATI },
{ "glUseProgram", "GL_VERSION_2_0", wine_glUseProgram },
{ "glUseProgramObjectARB", "GL_ARB_shader_objects", wine_glUseProgramObjectARB },
{ "glUseProgramStages", "GL_ARB_separate_shader_objects", wine_glUseProgramStages },
{ "glUseShaderProgramEXT", "GL_EXT_separate_shader_objects", wine_glUseShaderProgramEXT },
{ "glVDPAUFiniNV", "GL_NV_vdpau_interop", wine_glVDPAUFiniNV },
{ "glVDPAUGetSurfaceivNV", "GL_NV_vdpau_interop", wine_glVDPAUGetSurfaceivNV },
{ "glVDPAUInitNV", "GL_NV_vdpau_interop", wine_glVDPAUInitNV },
{ "glVDPAUIsSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAUIsSurfaceNV },
{ "glVDPAUMapSurfacesNV", "GL_NV_vdpau_interop", wine_glVDPAUMapSurfacesNV },
{ "glVDPAURegisterOutputSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAURegisterOutputSurfaceNV },
{ "glVDPAURegisterVideoSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAURegisterVideoSurfaceNV },
{ "glVDPAUSurfaceAccessNV", "GL_NV_vdpau_interop", wine_glVDPAUSurfaceAccessNV },
{ "glVDPAUUnmapSurfacesNV", "GL_NV_vdpau_interop", wine_glVDPAUUnmapSurfacesNV },
{ "glVDPAUUnregisterSurfaceNV", "GL_NV_vdpau_interop", wine_glVDPAUUnregisterSurfaceNV },
{ "glValidateProgram", "GL_VERSION_2_0", wine_glValidateProgram },
{ "glValidateProgramARB", "GL_ARB_shader_objects", wine_glValidateProgramARB },
{ "glValidateProgramPipeline", "GL_ARB_separate_shader_objects", wine_glValidateProgramPipeline },
{ "glVariantArrayObjectATI", "GL_ATI_vertex_array_object", wine_glVariantArrayObjectATI },
{ "glVariantPointerEXT", "GL_EXT_vertex_shader", wine_glVariantPointerEXT },
{ "glVariantbvEXT", "GL_EXT_vertex_shader", wine_glVariantbvEXT },
{ "glVariantdvEXT", "GL_EXT_vertex_shader", wine_glVariantdvEXT },
{ "glVariantfvEXT", "GL_EXT_vertex_shader", wine_glVariantfvEXT },
{ "glVariantivEXT", "GL_EXT_vertex_shader", wine_glVariantivEXT },
{ "glVariantsvEXT", "GL_EXT_vertex_shader", wine_glVariantsvEXT },
{ "glVariantubvEXT", "GL_EXT_vertex_shader", wine_glVariantubvEXT },
{ "glVariantuivEXT", "GL_EXT_vertex_shader", wine_glVariantuivEXT },
{ "glVariantusvEXT", "GL_EXT_vertex_shader", wine_glVariantusvEXT },
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{ "glVertex2hvNV", "GL_NV_half_float", wine_glVertex2hvNV },
{ "glVertex3hNV", "GL_NV_half_float", wine_glVertex3hNV },
{ "glVertex3hvNV", "GL_NV_half_float", wine_glVertex3hvNV },
{ "glVertex4hNV", "GL_NV_half_float", wine_glVertex4hNV },
{ "glVertex4hvNV", "GL_NV_half_float", wine_glVertex4hvNV },
{ "glVertexArrayParameteriAPPLE", "GL_APPLE_vertex_array_range", wine_glVertexArrayParameteriAPPLE },
{ "glVertexArrayRangeAPPLE", "GL_APPLE_vertex_array_range", wine_glVertexArrayRangeAPPLE },
{ "glVertexArrayRangeNV", "GL_NV_vertex_array_range", wine_glVertexArrayRangeNV },
{ "glVertexArrayVertexAttribLOffsetEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexArrayVertexAttribLOffsetEXT },
{ "glVertexAttrib1d", "GL_VERSION_2_0", wine_glVertexAttrib1d },
{ "glVertexAttrib1dARB", "GL_ARB_vertex_program", wine_glVertexAttrib1dARB },
{ "glVertexAttrib1dNV", "GL_NV_vertex_program", wine_glVertexAttrib1dNV },
{ "glVertexAttrib1dv", "GL_VERSION_2_0", wine_glVertexAttrib1dv },
{ "glVertexAttrib1dvARB", "GL_ARB_vertex_program", wine_glVertexAttrib1dvARB },
{ "glVertexAttrib1dvNV", "GL_NV_vertex_program", wine_glVertexAttrib1dvNV },
{ "glVertexAttrib1f", "GL_VERSION_2_0", wine_glVertexAttrib1f },
{ "glVertexAttrib1fARB", "GL_ARB_vertex_program", wine_glVertexAttrib1fARB },
{ "glVertexAttrib1fNV", "GL_NV_vertex_program", wine_glVertexAttrib1fNV },
{ "glVertexAttrib1fv", "GL_VERSION_2_0", wine_glVertexAttrib1fv },
{ "glVertexAttrib1fvARB", "GL_ARB_vertex_program", wine_glVertexAttrib1fvARB },
{ "glVertexAttrib1fvNV", "GL_NV_vertex_program", wine_glVertexAttrib1fvNV },
{ "glVertexAttrib1hNV", "GL_NV_half_float", wine_glVertexAttrib1hNV },
{ "glVertexAttrib1hvNV", "GL_NV_half_float", wine_glVertexAttrib1hvNV },
{ "glVertexAttrib1s", "GL_VERSION_2_0", wine_glVertexAttrib1s },
{ "glVertexAttrib1sARB", "GL_ARB_vertex_program", wine_glVertexAttrib1sARB },
{ "glVertexAttrib1sNV", "GL_NV_vertex_program", wine_glVertexAttrib1sNV },
{ "glVertexAttrib1sv", "GL_VERSION_2_0", wine_glVertexAttrib1sv },
{ "glVertexAttrib1svARB", "GL_ARB_vertex_program", wine_glVertexAttrib1svARB },
{ "glVertexAttrib1svNV", "GL_NV_vertex_program", wine_glVertexAttrib1svNV },
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{ "glVertexAttrib2dARB", "GL_ARB_vertex_program", wine_glVertexAttrib2dARB },
{ "glVertexAttrib2dNV", "GL_NV_vertex_program", wine_glVertexAttrib2dNV },
{ "glVertexAttrib2dv", "GL_VERSION_2_0", wine_glVertexAttrib2dv },
{ "glVertexAttrib2dvARB", "GL_ARB_vertex_program", wine_glVertexAttrib2dvARB },
{ "glVertexAttrib2dvNV", "GL_NV_vertex_program", wine_glVertexAttrib2dvNV },
{ "glVertexAttrib2f", "GL_VERSION_2_0", wine_glVertexAttrib2f },
{ "glVertexAttrib2fARB", "GL_ARB_vertex_program", wine_glVertexAttrib2fARB },
{ "glVertexAttrib2fNV", "GL_NV_vertex_program", wine_glVertexAttrib2fNV },
{ "glVertexAttrib2fv", "GL_VERSION_2_0", wine_glVertexAttrib2fv },
{ "glVertexAttrib2fvARB", "GL_ARB_vertex_program", wine_glVertexAttrib2fvARB },
{ "glVertexAttrib2fvNV", "GL_NV_vertex_program", wine_glVertexAttrib2fvNV },
{ "glVertexAttrib2hNV", "GL_NV_half_float", wine_glVertexAttrib2hNV },
{ "glVertexAttrib2hvNV", "GL_NV_half_float", wine_glVertexAttrib2hvNV },
{ "glVertexAttrib2s", "GL_VERSION_2_0", wine_glVertexAttrib2s },
{ "glVertexAttrib2sARB", "GL_ARB_vertex_program", wine_glVertexAttrib2sARB },
{ "glVertexAttrib2sNV", "GL_NV_vertex_program", wine_glVertexAttrib2sNV },
{ "glVertexAttrib2sv", "GL_VERSION_2_0", wine_glVertexAttrib2sv },
{ "glVertexAttrib2svARB", "GL_ARB_vertex_program", wine_glVertexAttrib2svARB },
{ "glVertexAttrib2svNV", "GL_NV_vertex_program", wine_glVertexAttrib2svNV },
{ "glVertexAttrib3d", "GL_VERSION_2_0", wine_glVertexAttrib3d },
{ "glVertexAttrib3dARB", "GL_ARB_vertex_program", wine_glVertexAttrib3dARB },
{ "glVertexAttrib3dNV", "GL_NV_vertex_program", wine_glVertexAttrib3dNV },
{ "glVertexAttrib3dv", "GL_VERSION_2_0", wine_glVertexAttrib3dv },
{ "glVertexAttrib3dvARB", "GL_ARB_vertex_program", wine_glVertexAttrib3dvARB },
{ "glVertexAttrib3dvNV", "GL_NV_vertex_program", wine_glVertexAttrib3dvNV },
{ "glVertexAttrib3f", "GL_VERSION_2_0", wine_glVertexAttrib3f },
{ "glVertexAttrib3fARB", "GL_ARB_vertex_program", wine_glVertexAttrib3fARB },
{ "glVertexAttrib3fNV", "GL_NV_vertex_program", wine_glVertexAttrib3fNV },
{ "glVertexAttrib3fv", "GL_VERSION_2_0", wine_glVertexAttrib3fv },
{ "glVertexAttrib3fvARB", "GL_ARB_vertex_program", wine_glVertexAttrib3fvARB },
{ "glVertexAttrib3fvNV", "GL_NV_vertex_program", wine_glVertexAttrib3fvNV },
{ "glVertexAttrib3hNV", "GL_NV_half_float", wine_glVertexAttrib3hNV },
{ "glVertexAttrib3hvNV", "GL_NV_half_float", wine_glVertexAttrib3hvNV },
{ "glVertexAttrib3s", "GL_VERSION_2_0", wine_glVertexAttrib3s },
{ "glVertexAttrib3sARB", "GL_ARB_vertex_program", wine_glVertexAttrib3sARB },
{ "glVertexAttrib3sNV", "GL_NV_vertex_program", wine_glVertexAttrib3sNV },
{ "glVertexAttrib3sv", "GL_VERSION_2_0", wine_glVertexAttrib3sv },
{ "glVertexAttrib3svARB", "GL_ARB_vertex_program", wine_glVertexAttrib3svARB },
{ "glVertexAttrib3svNV", "GL_NV_vertex_program", wine_glVertexAttrib3svNV },
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{ "glVertexAttrib4NbvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NbvARB },
{ "glVertexAttrib4Niv", "GL_VERSION_2_0", wine_glVertexAttrib4Niv },
{ "glVertexAttrib4NivARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NivARB },
{ "glVertexAttrib4Nsv", "GL_VERSION_2_0", wine_glVertexAttrib4Nsv },
{ "glVertexAttrib4NsvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NsvARB },
{ "glVertexAttrib4Nub", "GL_VERSION_2_0", wine_glVertexAttrib4Nub },
{ "glVertexAttrib4NubARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NubARB },
{ "glVertexAttrib4Nubv", "GL_VERSION_2_0", wine_glVertexAttrib4Nubv },
{ "glVertexAttrib4NubvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NubvARB },
{ "glVertexAttrib4Nuiv", "GL_VERSION_2_0", wine_glVertexAttrib4Nuiv },
{ "glVertexAttrib4NuivARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NuivARB },
{ "glVertexAttrib4Nusv", "GL_VERSION_2_0", wine_glVertexAttrib4Nusv },
{ "glVertexAttrib4NusvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4NusvARB },
{ "glVertexAttrib4bv", "GL_VERSION_2_0", wine_glVertexAttrib4bv },
{ "glVertexAttrib4bvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4bvARB },
{ "glVertexAttrib4d", "GL_VERSION_2_0", wine_glVertexAttrib4d },
{ "glVertexAttrib4dARB", "GL_ARB_vertex_program", wine_glVertexAttrib4dARB },
{ "glVertexAttrib4dNV", "GL_NV_vertex_program", wine_glVertexAttrib4dNV },
{ "glVertexAttrib4dv", "GL_VERSION_2_0", wine_glVertexAttrib4dv },
{ "glVertexAttrib4dvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4dvARB },
{ "glVertexAttrib4dvNV", "GL_NV_vertex_program", wine_glVertexAttrib4dvNV },
{ "glVertexAttrib4f", "GL_VERSION_2_0", wine_glVertexAttrib4f },
{ "glVertexAttrib4fARB", "GL_ARB_vertex_program", wine_glVertexAttrib4fARB },
{ "glVertexAttrib4fNV", "GL_NV_vertex_program", wine_glVertexAttrib4fNV },
{ "glVertexAttrib4fv", "GL_VERSION_2_0", wine_glVertexAttrib4fv },
{ "glVertexAttrib4fvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4fvARB },
{ "glVertexAttrib4fvNV", "GL_NV_vertex_program", wine_glVertexAttrib4fvNV },
{ "glVertexAttrib4hNV", "GL_NV_half_float", wine_glVertexAttrib4hNV },
{ "glVertexAttrib4hvNV", "GL_NV_half_float", wine_glVertexAttrib4hvNV },
{ "glVertexAttrib4iv", "GL_VERSION_2_0", wine_glVertexAttrib4iv },
{ "glVertexAttrib4ivARB", "GL_ARB_vertex_program", wine_glVertexAttrib4ivARB },
{ "glVertexAttrib4s", "GL_VERSION_2_0", wine_glVertexAttrib4s },
{ "glVertexAttrib4sARB", "GL_ARB_vertex_program", wine_glVertexAttrib4sARB },
{ "glVertexAttrib4sNV", "GL_NV_vertex_program", wine_glVertexAttrib4sNV },
{ "glVertexAttrib4sv", "GL_VERSION_2_0", wine_glVertexAttrib4sv },
{ "glVertexAttrib4svARB", "GL_ARB_vertex_program", wine_glVertexAttrib4svARB },
{ "glVertexAttrib4svNV", "GL_NV_vertex_program", wine_glVertexAttrib4svNV },
{ "glVertexAttrib4ubNV", "GL_NV_vertex_program", wine_glVertexAttrib4ubNV },
{ "glVertexAttrib4ubv", "GL_VERSION_2_0", wine_glVertexAttrib4ubv },
{ "glVertexAttrib4ubvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4ubvARB },
{ "glVertexAttrib4ubvNV", "GL_NV_vertex_program", wine_glVertexAttrib4ubvNV },
{ "glVertexAttrib4uiv", "GL_VERSION_2_0", wine_glVertexAttrib4uiv },
{ "glVertexAttrib4uivARB", "GL_ARB_vertex_program", wine_glVertexAttrib4uivARB },
{ "glVertexAttrib4usv", "GL_VERSION_2_0", wine_glVertexAttrib4usv },
{ "glVertexAttrib4usvARB", "GL_ARB_vertex_program", wine_glVertexAttrib4usvARB },
{ "glVertexAttribArrayObjectATI", "GL_ATI_vertex_attrib_array_object", wine_glVertexAttribArrayObjectATI },
{ "glVertexAttribDivisor", "GL_VERSION_3_3", wine_glVertexAttribDivisor },
{ "glVertexAttribDivisorARB", "GL_ARB_instanced_arrays", wine_glVertexAttribDivisorARB },
{ "glVertexAttribFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glVertexAttribFormatNV },
{ "glVertexAttribI1i", "GL_VERSION_3_0", wine_glVertexAttribI1i },
{ "glVertexAttribI1iEXT", "GL_NV_vertex_program4", wine_glVertexAttribI1iEXT },
{ "glVertexAttribI1iv", "GL_VERSION_3_0", wine_glVertexAttribI1iv },
{ "glVertexAttribI1ivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI1ivEXT },
{ "glVertexAttribI1ui", "GL_VERSION_3_0", wine_glVertexAttribI1ui },
{ "glVertexAttribI1uiEXT", "GL_NV_vertex_program4", wine_glVertexAttribI1uiEXT },
{ "glVertexAttribI1uiv", "GL_VERSION_3_0", wine_glVertexAttribI1uiv },
{ "glVertexAttribI1uivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI1uivEXT },
{ "glVertexAttribI2i", "GL_VERSION_3_0", wine_glVertexAttribI2i },
{ "glVertexAttribI2iEXT", "GL_NV_vertex_program4", wine_glVertexAttribI2iEXT },
{ "glVertexAttribI2iv", "GL_VERSION_3_0", wine_glVertexAttribI2iv },
{ "glVertexAttribI2ivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI2ivEXT },
{ "glVertexAttribI2ui", "GL_VERSION_3_0", wine_glVertexAttribI2ui },
{ "glVertexAttribI2uiEXT", "GL_NV_vertex_program4", wine_glVertexAttribI2uiEXT },
{ "glVertexAttribI2uiv", "GL_VERSION_3_0", wine_glVertexAttribI2uiv },
{ "glVertexAttribI2uivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI2uivEXT },
{ "glVertexAttribI3i", "GL_VERSION_3_0", wine_glVertexAttribI3i },
{ "glVertexAttribI3iEXT", "GL_NV_vertex_program4", wine_glVertexAttribI3iEXT },
{ "glVertexAttribI3iv", "GL_VERSION_3_0", wine_glVertexAttribI3iv },
{ "glVertexAttribI3ivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI3ivEXT },
{ "glVertexAttribI3ui", "GL_VERSION_3_0", wine_glVertexAttribI3ui },
{ "glVertexAttribI3uiEXT", "GL_NV_vertex_program4", wine_glVertexAttribI3uiEXT },
{ "glVertexAttribI3uiv", "GL_VERSION_3_0", wine_glVertexAttribI3uiv },
{ "glVertexAttribI3uivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI3uivEXT },
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{ "glVertexAttribI4bvEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4bvEXT },
{ "glVertexAttribI4i", "GL_VERSION_3_0", wine_glVertexAttribI4i },
{ "glVertexAttribI4iEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4iEXT },
{ "glVertexAttribI4iv", "GL_VERSION_3_0", wine_glVertexAttribI4iv },
{ "glVertexAttribI4ivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4ivEXT },
{ "glVertexAttribI4sv", "GL_VERSION_3_0", wine_glVertexAttribI4sv },
{ "glVertexAttribI4svEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4svEXT },
{ "glVertexAttribI4ubv", "GL_VERSION_3_0", wine_glVertexAttribI4ubv },
{ "glVertexAttribI4ubvEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4ubvEXT },
{ "glVertexAttribI4ui", "GL_VERSION_3_0", wine_glVertexAttribI4ui },
{ "glVertexAttribI4uiEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4uiEXT },
{ "glVertexAttribI4uiv", "GL_VERSION_3_0", wine_glVertexAttribI4uiv },
{ "glVertexAttribI4uivEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4uivEXT },
{ "glVertexAttribI4usv", "GL_VERSION_3_0", wine_glVertexAttribI4usv },
{ "glVertexAttribI4usvEXT", "GL_NV_vertex_program4", wine_glVertexAttribI4usvEXT },
{ "glVertexAttribIFormatNV", "GL_NV_vertex_buffer_unified_memory", wine_glVertexAttribIFormatNV },
{ "glVertexAttribIPointer", "GL_VERSION_3_0", wine_glVertexAttribIPointer },
{ "glVertexAttribIPointerEXT", "GL_NV_vertex_program4", wine_glVertexAttribIPointerEXT },
{ "glVertexAttribL1d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL1d },
{ "glVertexAttribL1dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL1dEXT },
{ "glVertexAttribL1dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL1dv },
{ "glVertexAttribL1dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL1dvEXT },
{ "glVertexAttribL1i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1i64NV },
{ "glVertexAttribL1i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1i64vNV },
{ "glVertexAttribL1ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1ui64NV },
{ "glVertexAttribL1ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL1ui64vNV },
{ "glVertexAttribL2d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL2d },
{ "glVertexAttribL2dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL2dEXT },
{ "glVertexAttribL2dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL2dv },
{ "glVertexAttribL2dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL2dvEXT },
{ "glVertexAttribL2i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2i64NV },
{ "glVertexAttribL2i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2i64vNV },
{ "glVertexAttribL2ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2ui64NV },
{ "glVertexAttribL2ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL2ui64vNV },
{ "glVertexAttribL3d", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL3d },
{ "glVertexAttribL3dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL3dEXT },
{ "glVertexAttribL3dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL3dv },
{ "glVertexAttribL3dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL3dvEXT },
{ "glVertexAttribL3i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3i64NV },
{ "glVertexAttribL3i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3i64vNV },
{ "glVertexAttribL3ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3ui64NV },
{ "glVertexAttribL3ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL3ui64vNV },
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{ "glVertexAttribL4dEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL4dEXT },
{ "glVertexAttribL4dv", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribL4dv },
{ "glVertexAttribL4dvEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribL4dvEXT },
{ "glVertexAttribL4i64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4i64NV },
{ "glVertexAttribL4i64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4i64vNV },
{ "glVertexAttribL4ui64NV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4ui64NV },
{ "glVertexAttribL4ui64vNV", "GL_NV_vertex_attrib_integer_64bit", wine_glVertexAttribL4ui64vNV },
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{ "glVertexAttribLPointer", "GL_ARB_vertex_attrib_64bit", wine_glVertexAttribLPointer },
{ "glVertexAttribLPointerEXT", "GL_EXT_vertex_attrib_64bit", wine_glVertexAttribLPointerEXT },
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{ "glVertexAttribP1uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP1uiv },
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{ "glVertexAttribP2uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP2uiv },
{ "glVertexAttribP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP3ui },
{ "glVertexAttribP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexAttribP3uiv },
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{ "glVertexAttribPointerARB", "GL_ARB_vertex_program", wine_glVertexAttribPointerARB },
{ "glVertexAttribPointerNV", "GL_NV_vertex_program", wine_glVertexAttribPointerNV },
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{ "glVertexAttribs1fvNV", "GL_NV_vertex_program", wine_glVertexAttribs1fvNV },
{ "glVertexAttribs1hvNV", "GL_NV_half_float", wine_glVertexAttribs1hvNV },
{ "glVertexAttribs1svNV", "GL_NV_vertex_program", wine_glVertexAttribs1svNV },
{ "glVertexAttribs2dvNV", "GL_NV_vertex_program", wine_glVertexAttribs2dvNV },
{ "glVertexAttribs2fvNV", "GL_NV_vertex_program", wine_glVertexAttribs2fvNV },
{ "glVertexAttribs2hvNV", "GL_NV_half_float", wine_glVertexAttribs2hvNV },
{ "glVertexAttribs2svNV", "GL_NV_vertex_program", wine_glVertexAttribs2svNV },
{ "glVertexAttribs3dvNV", "GL_NV_vertex_program", wine_glVertexAttribs3dvNV },
{ "glVertexAttribs3fvNV", "GL_NV_vertex_program", wine_glVertexAttribs3fvNV },
{ "glVertexAttribs3hvNV", "GL_NV_half_float", wine_glVertexAttribs3hvNV },
{ "glVertexAttribs3svNV", "GL_NV_vertex_program", wine_glVertexAttribs3svNV },
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{ "glVertexAttribs4fvNV", "GL_NV_vertex_program", wine_glVertexAttribs4fvNV },
{ "glVertexAttribs4hvNV", "GL_NV_half_float", wine_glVertexAttribs4hvNV },
{ "glVertexAttribs4svNV", "GL_NV_vertex_program", wine_glVertexAttribs4svNV },
{ "glVertexAttribs4ubvNV", "GL_NV_vertex_program", wine_glVertexAttribs4ubvNV },
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{ "glVertexBlendEnvfATI", "GL_ATI_vertex_streams", wine_glVertexBlendEnvfATI },
{ "glVertexBlendEnviATI", "GL_ATI_vertex_streams", wine_glVertexBlendEnviATI },
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{ "glVertexP3ui", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexP3ui },
{ "glVertexP3uiv", "GL_ARB_vertex_type_2_10_10_10_rev", wine_glVertexP3uiv },
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{ "glVertexPointerEXT", "GL_EXT_vertex_array", wine_glVertexPointerEXT },
{ "glVertexPointerListIBM", "GL_IBM_vertex_array_lists", wine_glVertexPointerListIBM },
{ "glVertexPointervINTEL", "GL_INTEL_parallel_arrays", wine_glVertexPointervINTEL },
{ "glVertexStream1dATI", "GL_ATI_vertex_streams", wine_glVertexStream1dATI },
{ "glVertexStream1dvATI", "GL_ATI_vertex_streams", wine_glVertexStream1dvATI },
{ "glVertexStream1fATI", "GL_ATI_vertex_streams", wine_glVertexStream1fATI },
{ "glVertexStream1fvATI", "GL_ATI_vertex_streams", wine_glVertexStream1fvATI },
{ "glVertexStream1iATI", "GL_ATI_vertex_streams", wine_glVertexStream1iATI },
{ "glVertexStream1ivATI", "GL_ATI_vertex_streams", wine_glVertexStream1ivATI },
{ "glVertexStream1sATI", "GL_ATI_vertex_streams", wine_glVertexStream1sATI },
{ "glVertexStream1svATI", "GL_ATI_vertex_streams", wine_glVertexStream1svATI },
{ "glVertexStream2dATI", "GL_ATI_vertex_streams", wine_glVertexStream2dATI },
{ "glVertexStream2dvATI", "GL_ATI_vertex_streams", wine_glVertexStream2dvATI },
{ "glVertexStream2fATI", "GL_ATI_vertex_streams", wine_glVertexStream2fATI },
{ "glVertexStream2fvATI", "GL_ATI_vertex_streams", wine_glVertexStream2fvATI },
{ "glVertexStream2iATI", "GL_ATI_vertex_streams", wine_glVertexStream2iATI },
{ "glVertexStream2ivATI", "GL_ATI_vertex_streams", wine_glVertexStream2ivATI },
{ "glVertexStream2sATI", "GL_ATI_vertex_streams", wine_glVertexStream2sATI },
{ "glVertexStream2svATI", "GL_ATI_vertex_streams", wine_glVertexStream2svATI },
{ "glVertexStream3dATI", "GL_ATI_vertex_streams", wine_glVertexStream3dATI },
{ "glVertexStream3dvATI", "GL_ATI_vertex_streams", wine_glVertexStream3dvATI },
{ "glVertexStream3fATI", "GL_ATI_vertex_streams", wine_glVertexStream3fATI },
{ "glVertexStream3fvATI", "GL_ATI_vertex_streams", wine_glVertexStream3fvATI },
{ "glVertexStream3iATI", "GL_ATI_vertex_streams", wine_glVertexStream3iATI },
{ "glVertexStream3ivATI", "GL_ATI_vertex_streams", wine_glVertexStream3ivATI },
{ "glVertexStream3sATI", "GL_ATI_vertex_streams", wine_glVertexStream3sATI },
{ "glVertexStream3svATI", "GL_ATI_vertex_streams", wine_glVertexStream3svATI },
{ "glVertexStream4dATI", "GL_ATI_vertex_streams", wine_glVertexStream4dATI },
{ "glVertexStream4dvATI", "GL_ATI_vertex_streams", wine_glVertexStream4dvATI },
{ "glVertexStream4fATI", "GL_ATI_vertex_streams", wine_glVertexStream4fATI },
{ "glVertexStream4fvATI", "GL_ATI_vertex_streams", wine_glVertexStream4fvATI },
{ "glVertexStream4iATI", "GL_ATI_vertex_streams", wine_glVertexStream4iATI },
{ "glVertexStream4ivATI", "GL_ATI_vertex_streams", wine_glVertexStream4ivATI },
{ "glVertexStream4sATI", "GL_ATI_vertex_streams", wine_glVertexStream4sATI },
{ "glVertexStream4svATI", "GL_ATI_vertex_streams", wine_glVertexStream4svATI },
{ "glVertexWeightPointerEXT", "GL_EXT_vertex_weighting", wine_glVertexWeightPointerEXT },
{ "glVertexWeightfEXT", "GL_EXT_vertex_weighting", wine_glVertexWeightfEXT },
{ "glVertexWeightfvEXT", "GL_EXT_vertex_weighting", wine_glVertexWeightfvEXT },
{ "glVertexWeighthNV", "GL_NV_half_float", wine_glVertexWeighthNV },
{ "glVertexWeighthvNV", "GL_NV_half_float", wine_glVertexWeighthvNV },
{ "glVideoCaptureNV", "GL_NV_video_capture", wine_glVideoCaptureNV },
{ "glVideoCaptureStreamParameterdvNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterdvNV },
{ "glVideoCaptureStreamParameterfvNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterfvNV },
{ "glVideoCaptureStreamParameterivNV", "GL_NV_video_capture", wine_glVideoCaptureStreamParameterivNV },
{ "glViewportArrayv", "GL_ARB_viewport_array", wine_glViewportArrayv },
{ "glViewportIndexedf", "GL_ARB_viewport_array", wine_glViewportIndexedf },
{ "glViewportIndexedfv", "GL_ARB_viewport_array", wine_glViewportIndexedfv },
{ "glWaitSync", "GL_ARB_sync", wine_glWaitSync },
{ "glWeightPathsNV", "GL_NV_path_rendering", wine_glWeightPathsNV },
{ "glWeightPointerARB", "GL_ARB_vertex_blend", wine_glWeightPointerARB },
{ "glWeightbvARB", "GL_ARB_vertex_blend", wine_glWeightbvARB },
{ "glWeightdvARB", "GL_ARB_vertex_blend", wine_glWeightdvARB },
{ "glWeightfvARB", "GL_ARB_vertex_blend", wine_glWeightfvARB },
{ "glWeightivARB", "GL_ARB_vertex_blend", wine_glWeightivARB },
{ "glWeightsvARB", "GL_ARB_vertex_blend", wine_glWeightsvARB },
{ "glWeightubvARB", "GL_ARB_vertex_blend", wine_glWeightubvARB },
{ "glWeightuivARB", "GL_ARB_vertex_blend", wine_glWeightuivARB },
{ "glWeightusvARB", "GL_ARB_vertex_blend", wine_glWeightusvARB },
{ "glWindowPos2d", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2d },
{ "glWindowPos2dARB", "GL_ARB_window_pos", wine_glWindowPos2dARB },
{ "glWindowPos2dMESA", "GL_MESA_window_pos", wine_glWindowPos2dMESA },
{ "glWindowPos2dv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2dv },
{ "glWindowPos2dvARB", "GL_ARB_window_pos", wine_glWindowPos2dvARB },
{ "glWindowPos2dvMESA", "GL_MESA_window_pos", wine_glWindowPos2dvMESA },
{ "glWindowPos2f", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2f },
{ "glWindowPos2fARB", "GL_ARB_window_pos", wine_glWindowPos2fARB },
{ "glWindowPos2fMESA", "GL_MESA_window_pos", wine_glWindowPos2fMESA },
{ "glWindowPos2fv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2fv },
{ "glWindowPos2fvARB", "GL_ARB_window_pos", wine_glWindowPos2fvARB },
{ "glWindowPos2fvMESA", "GL_MESA_window_pos", wine_glWindowPos2fvMESA },
{ "glWindowPos2i", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2i },
{ "glWindowPos2iARB", "GL_ARB_window_pos", wine_glWindowPos2iARB },
{ "glWindowPos2iMESA", "GL_MESA_window_pos", wine_glWindowPos2iMESA },
{ "glWindowPos2iv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2iv },
{ "glWindowPos2ivARB", "GL_ARB_window_pos", wine_glWindowPos2ivARB },
{ "glWindowPos2ivMESA", "GL_MESA_window_pos", wine_glWindowPos2ivMESA },
{ "glWindowPos2s", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2s },
{ "glWindowPos2sARB", "GL_ARB_window_pos", wine_glWindowPos2sARB },
{ "glWindowPos2sMESA", "GL_MESA_window_pos", wine_glWindowPos2sMESA },
{ "glWindowPos2sv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos2sv },
{ "glWindowPos2svARB", "GL_ARB_window_pos", wine_glWindowPos2svARB },
{ "glWindowPos2svMESA", "GL_MESA_window_pos", wine_glWindowPos2svMESA },
{ "glWindowPos3d", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3d },
{ "glWindowPos3dARB", "GL_ARB_window_pos", wine_glWindowPos3dARB },
{ "glWindowPos3dMESA", "GL_MESA_window_pos", wine_glWindowPos3dMESA },
{ "glWindowPos3dv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3dv },
{ "glWindowPos3dvARB", "GL_ARB_window_pos", wine_glWindowPos3dvARB },
{ "glWindowPos3dvMESA", "GL_MESA_window_pos", wine_glWindowPos3dvMESA },
{ "glWindowPos3f", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3f },
{ "glWindowPos3fARB", "GL_ARB_window_pos", wine_glWindowPos3fARB },
{ "glWindowPos3fMESA", "GL_MESA_window_pos", wine_glWindowPos3fMESA },
{ "glWindowPos3fv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3fv },
{ "glWindowPos3fvARB", "GL_ARB_window_pos", wine_glWindowPos3fvARB },
{ "glWindowPos3fvMESA", "GL_MESA_window_pos", wine_glWindowPos3fvMESA },
{ "glWindowPos3i", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3i },
{ "glWindowPos3iARB", "GL_ARB_window_pos", wine_glWindowPos3iARB },
{ "glWindowPos3iMESA", "GL_MESA_window_pos", wine_glWindowPos3iMESA },
{ "glWindowPos3iv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3iv },
{ "glWindowPos3ivARB", "GL_ARB_window_pos", wine_glWindowPos3ivARB },
{ "glWindowPos3ivMESA", "GL_MESA_window_pos", wine_glWindowPos3ivMESA },
{ "glWindowPos3s", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3s },
{ "glWindowPos3sARB", "GL_ARB_window_pos", wine_glWindowPos3sARB },
{ "glWindowPos3sMESA", "GL_MESA_window_pos", wine_glWindowPos3sMESA },
{ "glWindowPos3sv", "GL_VERSION_1_4_DEPRECATED", wine_glWindowPos3sv },
{ "glWindowPos3svARB", "GL_ARB_window_pos", wine_glWindowPos3svARB },
{ "glWindowPos3svMESA", "GL_MESA_window_pos", wine_glWindowPos3svMESA },
{ "glWindowPos4dMESA", "GL_MESA_window_pos", wine_glWindowPos4dMESA },
{ "glWindowPos4dvMESA", "GL_MESA_window_pos", wine_glWindowPos4dvMESA },
{ "glWindowPos4fMESA", "GL_MESA_window_pos", wine_glWindowPos4fMESA },
{ "glWindowPos4fvMESA", "GL_MESA_window_pos", wine_glWindowPos4fvMESA },
{ "glWindowPos4iMESA", "GL_MESA_window_pos", wine_glWindowPos4iMESA },
{ "glWindowPos4ivMESA", "GL_MESA_window_pos", wine_glWindowPos4ivMESA },
{ "glWindowPos4sMESA", "GL_MESA_window_pos", wine_glWindowPos4sMESA },
{ "glWindowPos4svMESA", "GL_MESA_window_pos", wine_glWindowPos4svMESA },
{ "glWriteMaskEXT", "GL_EXT_vertex_shader", wine_glWriteMaskEXT }
};