blob: 073040632efd50bc7ecbfc1d9554fb09644f8265 [file] [log] [blame]
/*
* Direct3D wine OpenGL include file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
* Copyright 2007 Roderick Colenbrander
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*
* Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
* Copyright (C) 1999-2006 Brian Paul
*
* From the Mesa-license:
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __WINE_WINED3D_GL_H
#define __WINE_WINED3D_GL_H
/****************************************************
* OpenGL 1.0/1.1/1.2/1.3
* types, #defines and function pointers
****************************************************/
/* Types */
typedef unsigned int GLbitfield;
typedef unsigned char GLboolean;
typedef signed char GLbyte;
typedef unsigned char GLubyte;
typedef short GLshort;
typedef unsigned short GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef unsigned int GLenum;
typedef float GLfloat;
typedef int GLsizei;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef INT64 GLint64;
typedef UINT64 GLuint64;
typedef struct __GLsync *GLsync;
/* Booleans */
#define GL_FALSE 0x0
#define GL_TRUE 0x1
/* Data types */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
/* Errors */
#define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
/* Utility */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* Accumulation buffer */
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM 0x0100
#define GL_ADD 0x0104
#define GL_LOAD 0x0101
#define GL_MULT 0x0103
#define GL_RETURN 0x0102
/* Alpha testing */
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TEST_FUNC 0x0BC1
/* Blending */
#define GL_BLEND 0x0BE2
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_DST 0x0BE0
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
/* Buffers, Pixel Drawing/Reading */
#define GL_NONE 0x0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_COLOR_INDEX 0x1900
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_ALPHA_BITS 0x0D55
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_INDEX_BITS 0x0D51
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_AUX_BUFFERS 0x0C00
#define GL_READ_BUFFER 0x0C02
#define GL_DRAW_BUFFER 0x0C01
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_BITMAP 0x1A00
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_DITHER 0x0BD0
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
/* Clipping */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* Depth buffer */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_COMPONENT 0x1902
/* Evaluators */
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
/* Feedback */
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
/* Fog */
#define GL_FOG 0x0B60
#define GL_FOG_MODE 0x0B65
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_LINEAR 0x2601
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* Gets */
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_RENDER_MODE 0x0C40
#define GL_RGBA_MODE 0x0C31
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_VIEWPORT 0x0BA2
/* Hints */
#define GL_FOG_HINT 0x0C54
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* Implementation limits */
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
/* Lighting */
#define GL_LIGHTING 0x0B50
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_SHININESS 0x1601
#define GL_EMISSION 0x1600
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_FRONT_AND_BACK 0x0408
#define GL_SHADE_MODEL 0x0B54
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_NORMALIZE 0x0BA1
/* Lines */
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
/* Logic Ops */
#define GL_LOGIC_OP 0x0BF1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_CLEAR 0x1500
#define GL_SET 0x150F
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_NOOP 0x1505
#define GL_INVERT 0x150A
#define GL_AND 0x1501
#define GL_NAND 0x150E
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_XOR 0x1506
#define GL_EQUIV 0x1509
#define GL_AND_REVERSE 0x1502
#define GL_AND_INVERTED 0x1504
#define GL_OR_REVERSE 0x150B
#define GL_OR_INVERTED 0x150D
/* Matrix Mode */
#define GL_MATRIX_MODE 0x0BA0
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
/* Points */
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE 0x0B12
/* Polygons */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
/* Primitives */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
/* Push/Pop bits */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
/* Render Mode */
#define GL_FEEDBACK 0x1C01
#define GL_RENDER 0x1C00
#define GL_SELECT 0x1C02
/* Scissor box */
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
/* Stencil */
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* Texture mapping */
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_SPHERE_MAP 0x2402
#define GL_DECAL 0x2101
#define GL_MODULATE 0x2100
#define GL_NEAREST 0x2600
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
/* Vertex Arrays */
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/* OpenGL 1.2 constants */
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_RESCALE_NORMAL 0x803A
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
/* OpenGL 1.3 constants */
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_SUBTRACT 0x84E7
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* GL_VERSION_2_0 */
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882a
#define GL_DRAW_BUFFER6 0x882b
#define GL_DRAW_BUFFER7 0x882c
#define GL_DRAW_BUFFER8 0x882d
#define GL_DRAW_BUFFER9 0x882e
#define GL_DRAW_BUFFER10 0x882f
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883d
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8b30
#define GL_VERTEX_SHADER 0x8b31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
#define GL_MAX_VARYING_FLOATS 0x8b4b
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
#define GL_SHADER_TYPE 0x8b4f
#define GL_FLOAT_VEC2 0x8b50
#define GL_FLOAT_VEC3 0x8b51
#define GL_FLOAT_VEC4 0x8b52
#define GL_INT_VEC2 0x8b53
#define GL_INT_VEC3 0x8b54
#define GL_INT_VEC4 0x8b55
#define GL_BOOL 0x8b56
#define GL_BOOL_VEC2 0x8b57
#define GL_BOOL_VEC3 0x8b58
#define GL_BOOL_VEC4 0x8b59
#define GL_FLOAT_MAT2 0x8b5a
#define GL_FLOAT_MAT3 0x8b5b
#define GL_FLOAT_MAT4 0x8b5c
#define GL_SAMPLER_1D 0x8b5d
#define GL_SAMPLER_2D 0x8b5e
#define GL_SAMPLER_3D 0x8b5f
#define GL_SAMPLER_CUBE 0x8b60
#define GL_SAMPLER_1D_SHADOW 0x8b61
#define GL_SAMPLER_2D_SHADOW 0x8b62
#define GL_DELETE_STATUS 0x8b80
#define GL_COMPILE_STATUS 0x8b81
#define GL_LINK_STATUS 0x8b82
#define GL_VALIDATE_STATUS 0x8b83
#define GL_INFO_LOG_LENGTH 0x8b84
#define GL_ATTACHED_SHADERS 0x8b85
#define GL_ACTIVE_UNIFORMS 0x8b86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
#define GL_SHADER_SOURCE_LENGTH 0x8b88
#define GL_ACTIVE_ATTRIBUTES 0x8b89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
#define GL_SHADING_LANGUAGE_VERSION 0x8b8c
#define GL_CURRENT_PROGRAM 0x8b8d
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
#define GL_LOWER_LEFT 0x8ca1
#define GL_UPPER_LEFT 0x8ca2
#define GL_STENCIL_BACK_REF 0x8ca3
#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
#define GL_STENCIL_BACK_WRITEMASK 0x8ca5
typedef char GLchar;
#endif
void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
/* WGL functions */
HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
#define WGL_FUNCS_GEN \
USE_WGL_FUNC(wglCreateContext) \
USE_WGL_FUNC(wglDeleteContext) \
USE_WGL_FUNC(wglGetCurrentContext) \
USE_WGL_FUNC(wglGetCurrentDC) \
USE_WGL_FUNC(wglGetProcAddress) \
USE_WGL_FUNC(wglMakeCurrent) \
USE_WGL_FUNC(wglShareLists)
/* OpenGL extensions. */
enum wined3d_gl_extension
{
WINED3D_GL_EXT_NONE,
/* APPLE */
APPLE_CLIENT_STORAGE,
APPLE_FENCE,
APPLE_FLOAT_PIXELS,
APPLE_FLUSH_BUFFER_RANGE,
APPLE_YCBCR_422,
/* ARB */
ARB_COLOR_BUFFER_FLOAT,
ARB_DEPTH_BUFFER_FLOAT,
ARB_DEPTH_CLAMP,
ARB_DEPTH_TEXTURE,
ARB_DRAW_BUFFERS,
ARB_DRAW_ELEMENTS_BASE_VERTEX,
ARB_FRAGMENT_PROGRAM,
ARB_FRAGMENT_SHADER,
ARB_FRAMEBUFFER_OBJECT,
ARB_FRAMEBUFFER_SRGB,
ARB_GEOMETRY_SHADER4,
ARB_HALF_FLOAT_PIXEL,
ARB_HALF_FLOAT_VERTEX,
ARB_MAP_BUFFER_ALIGNMENT,
ARB_MAP_BUFFER_RANGE,
ARB_MULTISAMPLE,
ARB_MULTITEXTURE,
ARB_OCCLUSION_QUERY,
ARB_PIXEL_BUFFER_OBJECT,
ARB_POINT_PARAMETERS,
ARB_POINT_SPRITE,
ARB_PROVOKING_VERTEX,
ARB_SHADER_BIT_ENCODING,
ARB_SHADER_OBJECTS,
ARB_SHADER_TEXTURE_LOD,
ARB_SHADING_LANGUAGE_100,
ARB_SHADOW,
ARB_SYNC,
ARB_TEXTURE_BORDER_CLAMP,
ARB_TEXTURE_COMPRESSION,
ARB_TEXTURE_COMPRESSION_RGTC,
ARB_TEXTURE_CUBE_MAP,
ARB_TEXTURE_ENV_ADD,
ARB_TEXTURE_ENV_COMBINE,
ARB_TEXTURE_ENV_DOT3,
ARB_TEXTURE_FLOAT,
ARB_TEXTURE_MIRRORED_REPEAT,
ARB_TEXTURE_NON_POWER_OF_TWO,
ARB_TEXTURE_RECTANGLE,
ARB_TEXTURE_RG,
ARB_VERTEX_ARRAY_BGRA,
ARB_VERTEX_BLEND,
ARB_VERTEX_BUFFER_OBJECT,
ARB_VERTEX_PROGRAM,
ARB_VERTEX_SHADER,
/* ATI */
ATI_FRAGMENT_SHADER,
ATI_SEPARATE_STENCIL,
ATI_TEXTURE_COMPRESSION_3DC,
ATI_TEXTURE_ENV_COMBINE3,
ATI_TEXTURE_MIRROR_ONCE,
/* EXT */
EXT_BLEND_COLOR,
EXT_BLEND_EQUATION_SEPARATE,
EXT_BLEND_FUNC_SEPARATE,
EXT_BLEND_MINMAX,
EXT_BLEND_SUBTRACT,
EXT_DRAW_BUFFERS2,
EXT_DEPTH_BOUNDS_TEST,
EXT_FOG_COORD,
EXT_FRAMEBUFFER_BLIT,
EXT_FRAMEBUFFER_MULTISAMPLE,
EXT_FRAMEBUFFER_OBJECT,
EXT_GPU_PROGRAM_PARAMETERS,
EXT_GPU_SHADER4,
EXT_PACKED_DEPTH_STENCIL,
EXT_PALETTED_TEXTURE,
EXT_POINT_PARAMETERS,
EXT_PROVOKING_VERTEX,
EXT_SECONDARY_COLOR,
EXT_STENCIL_TWO_SIDE,
EXT_STENCIL_WRAP,
EXT_TEXTURE3D,
EXT_TEXTURE_COMPRESSION_RGTC,
EXT_TEXTURE_COMPRESSION_S3TC,
EXT_TEXTURE_ENV_ADD,
EXT_TEXTURE_ENV_COMBINE,
EXT_TEXTURE_ENV_DOT3,
EXT_TEXTURE_FILTER_ANISOTROPIC,
EXT_TEXTURE_LOD_BIAS,
EXT_TEXTURE_SRGB,
EXT_TEXTURE_SRGB_DECODE,
EXT_VERTEX_ARRAY_BGRA,
/* NVIDIA */
NV_DEPTH_CLAMP,
NV_FENCE,
NV_FOG_DISTANCE,
NV_FRAGMENT_PROGRAM,
NV_FRAGMENT_PROGRAM2,
NV_FRAGMENT_PROGRAM_OPTION,
NV_HALF_FLOAT,
NV_LIGHT_MAX_EXPONENT,
NV_POINT_SPRITE,
NV_REGISTER_COMBINERS,
NV_REGISTER_COMBINERS2,
NV_TEXGEN_REFLECTION,
NV_TEXTURE_ENV_COMBINE4,
NV_TEXTURE_SHADER,
NV_TEXTURE_SHADER2,
NV_VERTEX_PROGRAM,
NV_VERTEX_PROGRAM1_1,
NV_VERTEX_PROGRAM2,
NV_VERTEX_PROGRAM2_OPTION,
NV_VERTEX_PROGRAM3,
/* SGI */
SGIS_GENERATE_MIPMAP,
/* WGL extensions */
WGL_ARB_PIXEL_FORMAT,
WGL_EXT_SWAP_CONTROL,
WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
/* Internally used */
WINED3D_GL_NORMALIZED_TEXRECT,
WINED3D_GL_VERSION_2_0,
WINED3D_GL_EXT_COUNT,
};
/* GL_APPLE_client_storage */
#ifndef GL_APPLE_client_storage
#define GL_APPLE_client_storage 1
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
#endif
/* GL_APPLE_fence */
#ifndef GL_APPLE_fence
#define GL_APPLE_fence 1
#define GL_DRAW_PIXELS_APPLE 0x8a0a
#define GL_FENCE_APPLE 0x8a0b
#endif
/* GL_APPLE_float_pixels */
#ifndef GL_APPLE_float_pixels
#define GL_APPLE_float_pixels 1
#define GL_HALF_APPLE 0x140b
#define GL_COLOR_FLOAT_APPLE 0x8a0f
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_RGBA_FLOAT16_APPLE 0x881a
#define GL_RGB_FLOAT16_APPLE 0x881b
#define GL_ALPHA_FLOAT16_APPLE 0x881c
#define GL_INTENSITY_FLOAT16_APPLE 0x881d
#define GL_LUMINANCE_FLOAT16_APPLE 0x881e
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
#endif
/* GL_APPLE_flush_buffer_range */
#ifndef GL_APPLE_flush_buffer_range
#define GL_APPLE_flush_buffer_range 1
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
#endif
/* GL_APPLE_ycbcr_422 */
#ifndef GL_APPLE_ycbcr_422
#define GL_APPLE_ycbcr_422 1
#define GL_YCBCR_422_APPLE 0x85b9
#define UNSIGNED_SHORT_8_8_APPLE 0x85ba
#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
#endif
/* GL_ARB_color_buffer_float */
#ifndef GL_ARB_color_buffer_float
#define GL_ARB_color_buffer_float 1
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
#define GL_CLAMP_READ_COLOR_ARB 0x891c
#define GL_FIXED_ONLY_ARB 0x891d
#endif
/* GL_ARB_depth_buffer_float */
#ifndef GL_ARB_depth_buffer_float
#define GL_ARB_depth_buffer_float 1
#define GL_DEPTH_COMPONENT32F 0x8cac
#define GL_DEPTH32F_STENCIL8 0x8cad
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
#endif
/* GL_ARB_depth_clamp */
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
#define GL_DEPTH_CLAMP 0x864f
#endif
/* GL_ARB_depth_texture */
#ifndef GL_ARB_depth_texture
#define GL_ARB_depth_texture 1
#define GL_DEPTH_COMPONENT16_ARB 0x81a5
#define GL_DEPTH_COMPONENT24_ARB 0x81a6
#define GL_DEPTH_COMPONENT32_ARB 0x81a7
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
#endif
/* GL_ARB_draw_buffers */
#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers 1
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882a
#define GL_DRAW_BUFFER6_ARB 0x882b
#define GL_DRAW_BUFFER7_ARB 0x882c
#define GL_DRAW_BUFFER8_ARB 0x882d
#define GL_DRAW_BUFFER9_ARB 0x882e
#define GL_DRAW_BUFFER10_ARB 0x882f
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
#endif
/* GL_ARB_draw_elements_base_vertex */
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
#endif
/* GL_ARB_fragment_program */
#ifndef GL_ARB_fragment_program
#define GL_ARB_fragment_program 1
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
#endif
/* GL_ARB_fragment_shader */
#ifndef GL_ARB_fragment_shader
#define GL_ARB_fragment_shader 1
#define GL_FRAGMENT_SHADER_ARB 0x8b30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
#endif
/* GL_ARB_framebuffer_object */
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
#define GL_FRAMEBUFFER 0x8d40
#define GL_READ_FRAMEBUFFER 0x8ca8
#define GL_DRAW_FRAMEBUFFER 0x8ca9
#define GL_RENDERBUFFER 0x8d41
#define GL_STENCIL_INDEX1 0x8d46
#define GL_STENCIL_INDEX4 0x8d47
#define GL_STENCIL_INDEX8 0x8d48
#define GL_STENCIL_INDEX16 0x8d49
#define GL_RENDERBUFFER_WIDTH 0x8d42
#define GL_RENDERBUFFER_HEIGHT 0x8d43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
#define GL_RENDERBUFFER_RED_SIZE 0x8d50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
#define GL_RENDERBUFFER_SAMPLES 0x8cab
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_SRGB 0x8c40
#define GL_UNSIGNED_NORMALIZED 0x8c17
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_INDEX 0x8222
#define GL_COLOR_ATTACHMENT0 0x8ce0
#define GL_COLOR_ATTACHMENT1 0x8ce1
#define GL_COLOR_ATTACHMENT2 0x8ce2
#define GL_COLOR_ATTACHMENT3 0x8ce3
#define GL_COLOR_ATTACHMENT4 0x8ce4
#define GL_COLOR_ATTACHMENT5 0x8ce5
#define GL_COLOR_ATTACHMENT6 0x8ce6
#define GL_COLOR_ATTACHMENT7 0x8ce7
#define GL_COLOR_ATTACHMENT8 0x8ce8
#define GL_COLOR_ATTACHMENT9 0x8ce9
#define GL_COLOR_ATTACHMENT10 0x8cea
#define GL_COLOR_ATTACHMENT11 0x8ceb
#define GL_COLOR_ATTACHMENT12 0x8cec
#define GL_COLOR_ATTACHMENT13 0x8ced
#define GL_COLOR_ATTACHMENT14 0x8cee
#define GL_COLOR_ATTACHMENT15 0x8cef
#define GL_DEPTH_ATTACHMENT 0x8d00
#define GL_STENCIL_ATTACHMENT 0x8d20
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
#define GL_MAX_SAMPLES 0x8d57
#define GL_FRAMEBUFFER_COMPLETE 0x8cd5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_BINDING 0x8ca6
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
#define GL_READ_FRAMEBUFFER_BINDING 0x8caa
#define GL_RENDERBUFFER_BINDING 0x8ca7
#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
#define GL_MAX_RENDERBUFFER_SIZE 0x84e8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_DEPTH_STENCIL 0x84f9
#define GL_UNSIGNED_INT_24_8 0x84fa
#define GL_DEPTH24_STENCIL8 0x88f0
#define GL_TEXTURE_STENCIL_SIZE 0x88f1
#endif
/* GL_ARB_framebuffer_sRGB */
#ifndef GL_ARB_framebuffer_sRGB
#define GL_ARB_framebuffer_sRGB 1
#define GL_FRAMEBUFFER_SRGB 0x8db9
#endif
/* GL_ARB_geometry_shader4 */
#ifndef GL_ARB_geometry_shader4
#define GL_ARB_geometry_shader4 1
#define GL_GEOMETRY_SHADER_ARB 0x8dd9
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
#define GL_LINES_ADJACENCY_ARB 0x000a
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#endif
/* GL_ARB_half_float_pixel */
#ifndef GL_ARB_half_float_pixel
#define GL_ARB_half_float_pixel 1
#define GL_HALF_FLOAT_ARB 0x140b
#endif
/* GL_ARB_half_float_vertex */
#ifndef GL_ARB_half_float_vertex
#define GL_ARB_half_float_vertex 1
/* No _ARB, see extension spec */
#define GL_HALF_FLOAT 0x140b
#endif
/* GL_ARB_map_buffer_alignment */
#ifndef GL_ARB_map_buffer_alignment
#define GL_ARB_map_buffer_alignment 1
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc
#endif
/* GL_ARB_map_buffer_range */
#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#endif
/* GL_ARB_multisample */
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
#define GL_MULTISAMPLE_ARB 0x809d
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
#define GL_SAMPLE_COVERAGE_ARB 0x80a0
#define GL_SAMPLE_BUFFERS_ARB 0x80a8
#define GL_SAMPLES_ARB 0x80a9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#endif
/* GL_ARB_multitexture */
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#define GL_TEXTURE0_ARB 0x84c0
#define GL_TEXTURE1_ARB 0x84c1
#define GL_TEXTURE2_ARB 0x84c2
#define GL_TEXTURE3_ARB 0x84c3
#define GL_TEXTURE4_ARB 0x84c4
#define GL_TEXTURE5_ARB 0x84c5
#define GL_TEXTURE6_ARB 0x84c6
#define GL_TEXTURE7_ARB 0x84c7
#define GL_TEXTURE8_ARB 0x84c8
#define GL_TEXTURE9_ARB 0x84c9
#define GL_TEXTURE10_ARB 0x84ca
#define GL_TEXTURE11_ARB 0x84cb
#define GL_TEXTURE12_ARB 0x84cc
#define GL_TEXTURE13_ARB 0x84cd
#define GL_TEXTURE14_ARB 0x84ce
#define GL_TEXTURE15_ARB 0x84cf
#define GL_TEXTURE16_ARB 0x84d0
#define GL_TEXTURE17_ARB 0x84d1
#define GL_TEXTURE18_ARB 0x84d2
#define GL_TEXTURE19_ARB 0x84d3
#define GL_TEXTURE20_ARB 0x84d4
#define GL_TEXTURE21_ARB 0x84d5
#define GL_TEXTURE22_ARB 0x84d6
#define GL_TEXTURE23_ARB 0x84d7
#define GL_TEXTURE24_ARB 0x84d8
#define GL_TEXTURE25_ARB 0x84d9
#define GL_TEXTURE26_ARB 0x84da
#define GL_TEXTURE27_ARB 0x84db
#define GL_TEXTURE28_ARB 0x84dc
#define GL_TEXTURE29_ARB 0x84dd
#define GL_TEXTURE30_ARB 0x84de
#define GL_TEXTURE31_ARB 0x84df
#define GL_ACTIVE_TEXTURE_ARB 0x84e0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
#endif
/* GL_ARB_occlusion_query */
#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query 1
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#endif
/* GL_ARB_pixel_buffer_object */
#ifndef GL_ARB_pixel_buffer_object
#define GL_ARB_pixel_buffer_object 1
#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
#endif
/* GL_ARB_point_parameters */
#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#endif
/* GL_ARB_point_sprite */
#ifndef GL_ARB_point_sprite
#define GL_ARB_point_sprite 1
#define GL_POINT_SPRITE_ARB 0x8861
#define GL_COORD_REPLACE_ARB 0x8862
#endif
/* GL_ARB_provoking_vertex */
#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
#define GL_LAST_VERTEX_CONVENTION 0x8e4e
#define GL_PROVOKING_VERTEX 0x8e4f
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
#endif
/* GL_ARB_shader_objects */
#ifndef GL_ARB_shader_objects
#define GL_ARB_shader_objects 1
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
#define GL_PROGRAM_OBJECT_ARB 0x8b40
#define GL_OBJECT_TYPE_ARB 0x8b4e
#define GL_OBJECT_SUBTYPE_ARB 0x8b4f
#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
#define GL_OBJECT_LINK_STATUS_ARB 0x8b82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
#define GL_SHADER_OBJECT_ARB 0x8b48
#define GL_FLOAT_VEC2_ARB 0x8b50
#define GL_FLOAT_VEC3_ARB 0x8b51
#define GL_FLOAT_VEC4_ARB 0x8b52
#define GL_INT_VEC2_ARB 0x8b53
#define GL_INT_VEC3_ARB 0x8b54
#define GL_INT_VEC4_ARB 0x8b55
#define GL_BOOL_ARB 0x8b56
#define GL_BOOL_VEC2_ARB 0x8b57
#define GL_BOOL_VEC3_ARB 0x8b58
#define GL_BOOL_VEC4_ARB 0x8b59
#define GL_FLOAT_MAT2_ARB 0x8b5a
#define GL_FLOAT_MAT3_ARB 0x8b5b
#define GL_FLOAT_MAT4_ARB 0x8b5c
#define GL_SAMPLER_1D_ARB 0x8b5d
#define GL_SAMPLER_2D_ARB 0x8b5e
#define GL_SAMPLER_3D_ARB 0x8b5f
#define GL_SAMPLER_CUBE_ARB 0x8b60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
#define GL_SAMPLER_2D_RECT_ARB 0x8b63
#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
#endif
/* GL_ARB_shading_language_100 */
#ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100 1
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
#endif
/* GL_ARB_shadow */
#ifndef GL_ARB_shadow
#define GL_ARB_shadow 1
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884c
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e
#endif
/* GL_ARB_sync */
#ifndef GL_ARB_sync
#define GL_ARB_sync 1
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL
#define GL_ALREADY_SIGNALED 0x911a
#define GL_TIMEOUT_EXPIRED 0x911b
#define GL_CONDITION_SATISFIED 0x911c
#define GL_WAIT_FAILED 0x911d
#endif
/* GL_ARB_texture_border_clamp */
#ifndef GL_ARB_texture_border_clamp
#define GL_ARB_texture_border_clamp 1
#define GL_CLAMP_TO_BORDER_ARB 0x812d
#endif
/* GL_ARB_texture_compression_rgtc */
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc 1
#define GL_COMPRESSED_RED_RGTC1 0x8dbb
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc
#define GL_COMPRESSED_RED_GREEN_RGTC2 0x8dbd
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8dbe
#endif
/* GL_ARB_texture_cube_map */
#ifndef GL_ARB_texture_cube_map
#define GL_ARB_texture_cube_map 1
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
#endif
/* GL_ARB_texture_env_dot3 */
#ifndef GL_ARB_texture_env_dot3
#define GL_ARB_texture_env_dot3 1
#define GL_DOT3_RGB_ARB 0x86ae
#define GL_DOT3_RGBA_ARB 0x86af
#endif
/* GL_ARB_texture_float */
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float 1
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_RGBA16F_ARB 0x881a
#define GL_RGB16F_ARB 0x881b
#endif
/* GL_ARB_texture_mirrored_repeat */
#ifndef GL_ARB_texture_mirrored_repeat
#define GL_ARB_texture_mirrored_repeat 1
#define GL_MIRRORED_REPEAT_ARB 0x8370
#endif
/* GL_ARB_texture_rectangle */
#ifndef GL_ARB_texture_rectangle
#define GL_ARB_texture_rectangle 1
#define GL_TEXTURE_RECTANGLE_ARB 0x84f5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
#define GL_SAMPLER_2D_RECT_ARB 0x8b63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
#endif
/* GL_ARB_texture_rg */
#ifndef GL_ARB_texture_rg
#define GL_ARB_texture_rg 1
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822a
#define GL_RG8 0x822b
#define GL_RG16 0x822c
#define GL_R16F 0x822d
#define GL_R32F 0x822e
#define GL_RG16F 0x822f
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823a
#define GL_RG32I 0x823b
#define GL_RG32UI 0x823c
#endif
/* GL_ARB_vertex_blend */
#ifndef GL_ARB_vertex_blend
#define GL_ARB_vertex_blend 1
#define GL_MAX_VERTEX_UNITS_ARB 0x86a4
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
#define GL_VERTEX_BLEND_ARB 0x86a7
#define GL_CURRENT_WEIGHT_ARB 0x86a8
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
#define GL_WEIGHT_ARRAY_ARB 0x86ad
#define GL_MODELVIEW0_ARB 0x1700
#define GL_MODELVIEW1_ARB 0x850a
#define GL_MODELVIEW2_ARB 0x8722
#define GL_MODELVIEW3_ARB 0x8723
#define GL_MODELVIEW4_ARB 0x8724
#define GL_MODELVIEW5_ARB 0x8725
#define GL_MODELVIEW6_ARB 0x8726
#define GL_MODELVIEW7_ARB 0x8727
#define GL_MODELVIEW8_ARB 0x8728
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW10_ARB 0x872a
#define GL_MODELVIEW11_ARB 0x872b
#define GL_MODELVIEW12_ARB 0x872c
#define GL_MODELVIEW13_ARB 0x872d
#define GL_MODELVIEW14_ARB 0x872e
#define GL_MODELVIEW15_ARB 0x872f
#define GL_MODELVIEW16_ARB 0x8730
#define GL_MODELVIEW17_ARB 0x8731
#define GL_MODELVIEW18_ARB 0x8732
#define GL_MODELVIEW19_ARB 0x8733
#define GL_MODELVIEW20_ARB 0x8734
#define GL_MODELVIEW21_ARB 0x8735
#define GL_MODELVIEW22_ARB 0x8736
#define GL_MODELVIEW23_ARB 0x8737
#define GL_MODELVIEW24_ARB 0x8738
#define GL_MODELVIEW25_ARB 0x8739
#define GL_MODELVIEW26_ARB 0x873a
#define GL_MODELVIEW27_ARB 0x873b
#define GL_MODELVIEW28_ARB 0x873c
#define GL_MODELVIEW29_ARB 0x873d
#define GL_MODELVIEW30_ARB 0x873e
#define GL_MODELVIEW31_ARB 0x873f
#endif
/* GL_ARB_vertex_buffer_object */
#ifndef GL_ARB_vertex_buffer_object
#define GL_ARB_vertex_buffer_object 1
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
#define GL_READ_ONLY_ARB 0x88b8
#define GL_WRITE_ONLY_ARB 0x88b9
#define GL_READ_WRITE_ARB 0x88ba
#define GL_BUFFER_ACCESS_ARB 0x88bb
#define GL_BUFFER_MAPPED_ARB 0x88bc
#define GL_BUFFER_MAP_POINTER_ARB 0x88bd
#define GL_STREAM_DRAW_ARB 0x88e0
#define GL_STREAM_READ_ARB 0x88e1
#define GL_STREAM_COPY_ARB 0x88e2
#define GL_STATIC_DRAW_ARB 0x88e4
#define GL_STATIC_READ_ARB 0x88e5
#define GL_STATIC_COPY_ARB 0x88e6
#define GL_DYNAMIC_DRAW_ARB 0x88e8
#define GL_DYNAMIC_READ_ARB 0x88e9
#define GL_DYNAMIC_COPY_ARB 0x88ea
#endif
/* GL_ARB_vertex_program */
#ifndef GL_ARB_vertex_program
#define GL_ARB_vertex_program 1
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_COLOR_SUM_ARB 0x8458
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
#define GL_PROGRAM_PARAMETERS_ARB 0x88a8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
#define GL_PROGRAM_ATTRIBS_ARB 0x88ac
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_MATRIX0_ARB 0x88c0
#define GL_MATRIX1_ARB 0x88c1
#define GL_MATRIX2_ARB 0x88c2
#define GL_MATRIX3_ARB 0x88c3
#define GL_MATRIX4_ARB 0x88c4
#define GL_MATRIX5_ARB 0x88c5
#define GL_MATRIX6_ARB 0x88c6
#define GL_MATRIX7_ARB 0x88c7
#define GL_MATRIX8_ARB 0x88c8
#define GL_MATRIX9_ARB 0x88c9
#define GL_MATRIX10_ARB 0x88ca
#define GL_MATRIX11_ARB 0x88cb
#define GL_MATRIX12_ARB 0x88cc
#define GL_MATRIX13_ARB 0x88cd
#define GL_MATRIX14_ARB 0x88ce
#define GL_MATRIX15_ARB 0x88cf
#define GL_MATRIX16_ARB 0x88d0
#define GL_MATRIX17_ARB 0x88d1
#define GL_MATRIX18_ARB 0x88d2
#define GL_MATRIX19_ARB 0x88d3
#define GL_MATRIX20_ARB 0x88d4
#define GL_MATRIX21_ARB 0x88d5
#define GL_MATRIX22_ARB 0x88d6
#define GL_MATRIX23_ARB 0x88d7
#define GL_MATRIX24_ARB 0x88d8
#define GL_MATRIX25_ARB 0x88d9
#define GL_MATRIX26_ARB 0x88da
#define GL_MATRIX27_ARB 0x88db
#define GL_MATRIX28_ARB 0x88dc
#define GL_MATRIX29_ARB 0x88dd
#define GL_MATRIX30_ARB 0x88de
#define GL_MATRIX31_ARB 0x88df
#endif
/* GL_ARB_vertex_shader */
#ifndef GL_ARB_vertex_shader
#define GL_ARB_vertex_shader 1
#define GL_VERTEX_SHADER_ARB 0x8b31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
#endif
/* GL_ATI_fragment_shader */
#ifndef GL_ATI_fragment_shader
#define GL_ATI_fragment_shader 1
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_REG_0_ATI 0x8921
#define GL_REG_1_ATI 0x8922
#define GL_REG_2_ATI 0x8923
#define GL_REG_3_ATI 0x8924
#define GL_REG_4_ATI 0x8925
#define GL_REG_5_ATI 0x8926
#define GL_CON_0_ATI 0x8941
#define GL_CON_1_ATI 0x8942
#define GL_CON_2_ATI 0x8943
#define GL_CON_3_ATI 0x8944
#define GL_CON_4_ATI 0x8945
#define GL_CON_5_ATI 0x8946
#define GL_CON_6_ATI 0x8947
#define GL_CON_7_ATI 0x8948
#define GL_MOV_ATI 0x8961
#define GL_ADD_ATI 0x8963
#define GL_MUL_ATI 0x8964
#define GL_SUB_ATI 0x8965
#define GL_DOT3_ATI 0x8966
#define GL_DOT4_ATI 0x8967
#define GL_MAD_ATI 0x8968
#define GL_LERP_ATI 0x8969
#define GL_CND_ATI 0x896a
#define GL_CND0_ATI 0x896b
#define GL_DOT2_ADD_ATI 0x896c
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_SWIZZLE_STQ_ATI 0x8977
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define GL_RED_BIT_ATI 0x00000001
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_2X_BIT_ATI 0x00000001
#define GL_4X_BIT_ATI 0x00000002
#define GL_8X_BIT_ATI 0x00000004
#define GL_HALF_BIT_ATI 0x00000008
#define GL_QUARTER_BIT_ATI 0x00000010
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_SATURATE_BIT_ATI 0x00000040
#define GL_COMP_BIT_ATI 0x00000002
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_BIAS_BIT_ATI 0x00000008
#endif
/* GL_ATI_separate_stencil */
#ifndef GL_ATI_separate_stencil
#define GL_ATI_separate_stencil 1
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#endif
/* GL_ATI_texture_compression_3dc */
#ifndef GL_ATI_texture_compression_3dc
#define GL_ATI_texture_compression_3dc 1
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#endif
/* GL_ATI_texture_env_combine3 */
#ifndef GL_ATI_texture_env_combine3
#define GL_ATI_texture_env_combine3 1
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746
/* #define ONE */
/* #define ZERO */
#endif
/* GL_ATI_texture_mirror_once */
#ifndef GL_ATI_texture_mirror_once
#define GL_ATI_texture_mirror_once 1
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#endif
/* GL_EXT_blend_color */
#ifndef GL_EXT_blend_color
#define GL_EXT_blend_color 1
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005
#endif
/* GL_EXT_blend_func_separate */
#ifndef GL_EXT_blend_func_separate
#define GL_EXT_blend_func_separate 1
#define GL_BLEND_DST_RGB_EXT 0x80c8
#define GL_BLEND_SRC_RGB_EXT 0x80c9
#define GL_BLEND_DST_ALPHA_EXT 0x80ca
#define GL_BLEND_SRC_ALPHA_EXT 0x80cb
#endif
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
#endif
/* GL_EXT_blend_subtract */
#ifndef GL_EXT_blend_subtract
#define GL_EXT_blend_subtract 1
#define GL_FUNC_SUBTRACT_EXT 0x800a
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b
#endif
/* GL_EXT_depth_bounds_test */
#ifndef GL_EXT_depth_bounds_test
#define GL_EXT_depth_bounds_test 1
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BOUNDS_EXT 0x8891
#endif
/* GL_EXT_fog_coord */
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#endif
/* GL_EXT_framebuffer_blit */
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#define GL_READ_FRAMEBUFFER_EXT 0x8ca8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
#endif
/* GL_EXT_framebuffer_multisample */
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample 1
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
#define GL_MAX_SAMPLES_EXT 0x8d57
#endif
/* GL_EXT_framebuffer_object */
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
#define GL_FRAMEBUFFER_EXT 0x8d40
#define GL_RENDERBUFFER_EXT 0x8d41
#define GL_STENCIL_INDEX1_EXT 0x8d46
#define GL_STENCIL_INDEX4_EXT 0x8d47
#define GL_STENCIL_INDEX8_EXT 0x8d48
#define GL_STENCIL_INDEX16_EXT 0x8d49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
#define GL_COLOR_ATTACHMENT10_EXT 0x8cea
#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
#define GL_COLOR_ATTACHMENT12_EXT 0x8cec
#define GL_COLOR_ATTACHMENT13_EXT 0x8ced
#define GL_COLOR_ATTACHMENT14_EXT 0x8cee
#define GL_COLOR_ATTACHMENT15_EXT 0x8cef
#define GL_DEPTH_ATTACHMENT_EXT 0x8d00
#define GL_STENCIL_ATTACHMENT_EXT 0x8d20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif
/* GL_EXT_gpu_program_parameters */
#ifndef GL_EXT_gpu_program_parameters
#define GL_EXT_gpu_program_parameters 1
#endif
/* GL_EXT_gpu_shader4 */
#ifndef GL_EXT_gpu_shader4
#define GL_EXT_gpu_shader4 1
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
#define GL_SAMPLER_BUFFER_EXT 0x8dc2
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
#define GL_INT_SAMPLER_1D_EXT 0x8dc9
#define GL_INT_SAMPLER_2D_EXT 0x8dca
#define GL_INT_SAMPLER_3D_EXT 0x8dcb
#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#endif
/* GL_EXT_packed_depth_stencil */
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_EXT 0x84f9
#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
#define GL_DEPTH24_STENCIL8_EXT 0x88f0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
#endif
/* GL_EXT_paletted_texture */
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1
#define GL_COLOR_INDEX1_EXT 0x80e2
#define GL_COLOR_INDEX2_EXT 0x80e3
#define GL_COLOR_INDEX4_EXT 0x80e4
#define GL_COLOR_INDEX8_EXT 0x80e5
#define GL_COLOR_INDEX12_EXT 0x80e6
#define GL_COLOR_INDEX16_EXT 0x80e7
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
#endif
/* GL_EXT_point_parameters */
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#endif
/* GL_EXT_provoking_vertex */
#ifndef GL_EXT_provoking_vertex
#define GL_EXT_provoking_vertex 1
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
#define GL_PROVOKING_VERTEX_EXT 0x8e4f
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
#endif
/* GL_EXT_secondary_color */
#ifndef GL_EXT_secondary_color
#define GL_EXT_secondary_color 1
#define GL_COLOR_SUM_EXT 0x8458
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
#endif
/* GL_EXT_stencil_two_side */
#ifndef GL_EXT_stencil_two_side
#define GL_EXT_stencil_two_side 1
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#endif
/* GL_EXT_stencil_wrap */
#ifndef GL_EXT_stencil_wrap
#define GL_EXT_stencil_wrap 1
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
#endif
/* GL_EXT_texture3D */
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
#define GL_PACK_SKIP_IMAGES_EXT 0x806b
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
#define GL_TEXTURE_3D_EXT 0x806f
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#endif
/* GL_EXT_texture_compression_rgtc */
#ifndef GL_EXT_texture_compression_rgtc
#define GL_EXT_texture_compression_rgtc 1
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
#endif
/* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
#endif
/* GL_EXT_texture_env_combine */
#ifndef GL_EXT_texture_env_combine
#define GL_EXT_texture_env_combine 1
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_SUBTRACT_EXT 0x84e7
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE3_RGB_EXT 0x8583
#define GL_SOURCE4_RGB_EXT 0x8584
#define GL_SOURCE5_RGB_EXT 0x8585
#define GL_SOURCE6_RGB_EXT 0x8586
#define GL_SOURCE7_RGB_EXT 0x8587
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858a
#define GL_SOURCE3_ALPHA_EXT 0x858b
#define GL_SOURCE4_ALPHA_EXT 0x858c
#define GL_SOURCE5_ALPHA_EXT 0x858d
#define GL_SOURCE6_ALPHA_EXT 0x858e
#define GL_SOURCE7_ALPHA_EXT 0x858f
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_RGB_EXT 0x8593
#define GL_OPERAND4_RGB_EXT 0x8594
#define GL_OPERAND5_RGB_EXT 0x8595
#define GL_OPERAND6_RGB_EXT 0x8596
#define GL_OPERAND7_RGB_EXT 0x8597
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859a
#define GL_OPERAND3_ALPHA_EXT 0x859b
#define GL_OPERAND4_ALPHA_EXT 0x859c
#define GL_OPERAND5_ALPHA_EXT 0x859d
#define GL_OPERAND6_ALPHA_EXT 0x859e
#define GL_OPERAND7_ALPHA_EXT 0x859f
#endif
/* GL_EXT_texture_env_dot3 */
#ifndef GL_EXT_texture_env_dot3
#define GL_EXT_texture_env_dot3 1
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
#endif
/* GL_EXT_texture_lod_bias */
#ifndef GL_EXT_texture_lod_bias
#define GL_EXT_texture_lod_bias 1
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
/* GL_EXT_texture_sRGB */
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB 1
#define GL_SRGB_EXT 0x8c40
#define GL_SRGB8_EXT 0x8c41
#define GL_SRGB_ALPHA_EXT 0x8c42
#define GL_SRGB8_ALPHA8_EXT 0x8c43
#define GL_SLUMINANCE_ALPHA_EXT 0x8c44
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
#define GL_SLUMINANCE_EXT 0x8c46
#define GL_SLUMINANCE8_EXT 0x8c47
#define GL_COMPRESSED_SRGB_EXT 0x8c48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
#endif
/* GL_EXT_texture_sRGB_decode */
#ifndef GL_EXT_texture_sRGB_decode
#define GL_EXT_texture_sRGB_decode 1
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48
#define GL_DECODE_EXT 0x8a49
#define GL_SKIP_DECODE_EXT 0x8a4a
#endif
/* GL_NV_depth_clamp */
#ifndef GL_NV_depth_clamp
#define GL_NV_depth_clamp 1
#define GL_DEPTH_CLAMP_NV 0x864f
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_NV_fence 1
#define GL_ALL_COMPLETED_NV 0x84f2
#define GL_FENCE_STATUS_NV 0x84f3
#define GL_FENCE_CONDITION_NV 0x84f4
#endif
/* GL_NV_fog_distance */
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1
#define GL_FOG_DISTANCE_MODE_NV 0x855a
#define GL_EYE_RADIAL_NV 0x855b
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
/* reuse GL_EYE_PLANE */
#endif
/* GL_NV_half_float */
#ifndef GL_NV_half_float
#define GL_NV_half_float 1
typedef unsigned short GLhalfNV;
#define GL_HALF_FLOAT_NV 0x140b
#endif
/* GL_NV_light_max_exponent */
#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent 1
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
/* GL_NV_point_sprite */
#ifndef GL_NV_point_sprite
#define GL_NV_point_sprite 1
#define GL_NV_POINT_SPRITE_NV 0x8861
#define GL_NV_COORD_REPLACE_NV 0x8862
#define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863
#endif
/* GL_NV_register_combiners */
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
#define GL_CONSTANT_COLOR0_NV 0x852a
#define GL_CONSTANT_COLOR1_NV 0x852b
#define GL_PRIMARY_COLOR_NV 0x852c
#define GL_SECONDARY_COLOR_NV 0x852d
#define GL_SPARE0_NV 0x852e
#define GL_SPARE1_NV 0x852f
#define GL_DISCARD_NV 0x8530
#define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_HALF_BIAS_NORMAL_NV 0x853a
#define GL_HALF_BIAS_NEGATE_NV 0x853b
#define GL_SIGNED_IDENTITY_NV 0x853c
#define GL_SIGNED_NEGATE_NV 0x853d
#define GL_SCALE_BY_TWO_NV 0x853e
#define GL_SCALE_BY_FOUR_NV 0x853f
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_AB_OUTPUT_NV 0x854a
#define GL_COMBINER_CD_OUTPUT_NV 0x854b
#define GL_COMBINER_SUM_OUTPUT_NV 0x854c
#define GL_MAX_GENERAL_COMBINERS_NV 0x854d
#define GL_NUM_GENERAL_COMBINERS_NV 0x854e
#define GL_COLOR_SUM_CLAMP_NV 0x854f
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
/* reuse GL_TEXTURE0_ARB */
/* reuse GL_TEXTURE1_ARB */
/* reuse GL_ZERO */
/* reuse GL_NONE */
/* reuse GL_FOG */
#endif
/* GL_NV_register_combiners2 */
#ifndef GL_NV_register_combiners2
#define GL_NV_register_combiners2 1
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#endif
/* GL_NV_texgen_reflection */
#ifndef GL_NV_texgen_reflection
#define GL_NV_texgen_reflection 1
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
#endif
/* GL_NV_texture_env_combine4 */
#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858b
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859b
#endif
/* GL_NV_texture_shader */
#ifndef GL_NV_texture_shader
#define GL_NV_texture_shader 1
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
#define GL_DSDT_MAG_INTENSITY_NV 0x86dc
#define GL_SHADER_CONSISTENT_NV 0x86dd
#define GL_TEXTURE_SHADER_NV 0x86de
#define GL_SHADER_OPERATION_NV 0x86df
#define GL_CULL_MODES_NV 0x86e0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
#define GL_CONST_EYE_NV 0x86e5
#define GL_PASS_THROUGH_NV 0x86e6
#define GL_CULL_FRAGMENT_NV 0x86e7
#define GL_OFFSET_TEXTURE_2D_NV 0x86e8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
#define GL_DOT_PRODUCT_NV 0x86ec
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
#define GL_HILO_NV 0x86f4
#define GL_DSDT_NV 0x86f5
#define GL_DSDT_MAG_NV 0x86f6
#define GL_DSDT_MAG_VIB_NV 0x86f7
#define GL_HILO16_NV 0x86f8
#define GL_SIGNED_HILO_NV 0x86f9
#define GL_SIGNED_HILO16_NV 0x86fa
#define GL_SIGNED_RGBA_NV 0x86fb
#define GL_SIGNED_RGBA8_NV 0x86fc
#define GL_SIGNED_RGB_NV 0x86fe
#define GL_SIGNED_RGB8_NV 0x86ff
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870a
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
#define GL_HI_SCALE_NV 0x870e
#define GL_LO_SCALE_NV 0x870f
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871a
#define GL_TEXTURE_HI_SIZE_NV 0x871b
#define GL_TEXTURE_LO_SIZE_NV 0x871c
#define GL_TEXTURE_DS_SIZE_NV 0x871d
#define GL_TEXTURE_DT_SIZE_NV 0x871e
#define GL_TEXTURE_MAG_SIZE_NV 0x871f
#endif
/* GL_NV_texture_shader2 */
#ifndef GL_NV_texture_shader2
#define GL_NV_texture_shader2 1
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
#endif
/* GL_NV_vertex_program2_option */
#ifndef GL_NV_vertex_program2_option
#define GL_NV_vertex_program2_option 1
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
#endif
/* GL_SGIS_generate_mipmap */
#ifndef GL_SGIS_generate_mipmap
#define GL_SGIS_generate_mipmap 1
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
#include "wine/wglext.h"
#define GL_EXT_FUNCS_GEN \
/* GL_APPLE_fence */ \
USE_GL_FUNC(glDeleteFencesAPPLE) \
USE_GL_FUNC(glFinishFenceAPPLE) \
USE_GL_FUNC(glFinishObjectAPPLE) \
USE_GL_FUNC(glGenFencesAPPLE) \
USE_GL_FUNC(glIsFenceAPPLE) \
USE_GL_FUNC(glSetFenceAPPLE) \
USE_GL_FUNC(glTestFenceAPPLE) \
USE_GL_FUNC(glTestObjectAPPLE) \
/* GL_APPLE_flush_buffer_range */ \
USE_GL_FUNC(glBufferParameteriAPPLE) \
USE_GL_FUNC(glFlushMappedBufferRangeAPPLE) \
/* GL_ARB_color_buffer_float */ \
USE_GL_FUNC(glClampColorARB) \
/* GL_ARB_draw_buffers */ \
USE_GL_FUNC(glDrawBuffersARB) \
/* GL_ARB_draw_elements_base_vertex */ \
USE_GL_FUNC(glDrawElementsBaseVertex) \
USE_GL_FUNC(glDrawElementsInstancedBaseVertex) \
USE_GL_FUNC(glDrawRangeElementsBaseVertex) \
USE_GL_FUNC(glMultiDrawElementsBaseVertex) \
/* GL_ARB_framebuffer_object */ \
USE_GL_FUNC(glBindFramebuffer) \
USE_GL_FUNC(glBindRenderbuffer) \
USE_GL_FUNC(glBlitFramebuffer) \
USE_GL_FUNC(glCheckFramebufferStatus) \
USE_GL_FUNC(glDeleteFramebuffers) \
USE_GL_FUNC(glDeleteRenderbuffers) \
USE_GL_FUNC(glFramebufferRenderbuffer) \
USE_GL_FUNC(glFramebufferTexture1D) \
USE_GL_FUNC(glFramebufferTexture2D) \
USE_GL_FUNC(glFramebufferTexture3D) \
USE_GL_FUNC(glFramebufferTextureLayer) \
USE_GL_FUNC(glGenFramebuffers) \
USE_GL_FUNC(glGenRenderbuffers) \
USE_GL_FUNC(glGenerateMipmap) \
USE_GL_FUNC(glGetFramebufferAttachmentParameteriv) \
USE_GL_FUNC(glGetRenderbufferParameteriv) \
USE_GL_FUNC(glIsFramebuffer) \
USE_GL_FUNC(glIsRenderbuffer) \
USE_GL_FUNC(glRenderbufferStorage) \
USE_GL_FUNC(glRenderbufferStorageMultisample) \
/* GL_ARB_geometry_shader4 */ \
USE_GL_FUNC(glFramebufferTextureARB) \
USE_GL_FUNC(glFramebufferTextureFaceARB) \
USE_GL_FUNC(glFramebufferTextureLayerARB) \
USE_GL_FUNC(glProgramParameteriARB) \
/* GL_ARB_map_buffer_range */ \
USE_GL_FUNC(glFlushMappedBufferRange) \
USE_GL_FUNC(glMapBufferRange) \
/* GL_ARB_multisample */ \
USE_GL_FUNC(glSampleCoverageARB) \
/* GL_ARB_multitexture */ \
USE_GL_FUNC(glActiveTextureARB) \
USE_GL_FUNC(glClientActiveTextureARB) \
USE_GL_FUNC(glMultiTexCoord1fARB) \
USE_GL_FUNC(glMultiTexCoord1fvARB) \
USE_GL_FUNC(glMultiTexCoord2fARB) \
USE_GL_FUNC(glMultiTexCoord2fvARB) \
USE_GL_FUNC(glMultiTexCoord2svARB) \
USE_GL_FUNC(glMultiTexCoord3fARB) \
USE_GL_FUNC(glMultiTexCoord3fvARB) \
USE_GL_FUNC(glMultiTexCoord4fARB) \
USE_GL_FUNC(glMultiTexCoord4fvARB) \
USE_GL_FUNC(glMultiTexCoord4svARB) \
/* GL_ARB_occlusion_query */ \
USE_GL_FUNC(glBeginQueryARB) \
USE_GL_FUNC(glDeleteQueriesARB) \
USE_GL_FUNC(glEndQueryARB) \
USE_GL_FUNC(glGenQueriesARB) \
USE_GL_FUNC(glGetQueryObjectivARB) \
USE_GL_FUNC(glGetQueryObjectuivARB) \
/* GL_ARB_point_parameters */ \
USE_GL_FUNC(glPointParameterfARB) \
USE_GL_FUNC(glPointParameterfvARB) \
/* GL_ARB_provoking_vertex */ \
USE_GL_FUNC(glProvokingVertex) \
/* GL_ARB_shader_objects */ \
USE_GL_FUNC(glAttachObjectARB) \
USE_GL_FUNC(glBindAttribLocationARB) \
USE_GL_FUNC(glCompileShaderARB) \
USE_GL_FUNC(glCreateProgramObjectARB) \
USE_GL_FUNC(glCreateShaderObjectARB) \
USE_GL_FUNC(glDeleteObjectARB) \
USE_GL_FUNC(glDetachObjectARB) \
USE_GL_FUNC(glGetActiveUniformARB) \
USE_GL_FUNC(glGetAttachedObjectsARB) \
USE_GL_FUNC(glGetAttribLocationARB) \
USE_GL_FUNC(glGetHandleARB) \
USE_GL_FUNC(glGetInfoLogARB) \
USE_GL_FUNC(glGetObjectParameterfvARB) \
USE_GL_FUNC(glGetObjectParameterivARB) \
USE_GL_FUNC(glGetShaderSourceARB) \
USE_GL_FUNC(glGetUniformLocationARB) \
USE_GL_FUNC(glGetUniformfvARB) \
USE_GL_FUNC(glGetUniformivARB) \
USE_GL_FUNC(glLinkProgramARB) \
USE_GL_FUNC(glShaderSourceARB) \
USE_GL_FUNC(glUniform1fARB) \
USE_GL_FUNC(glUniform1fvARB) \
USE_GL_FUNC(glUniform1iARB) \
USE_GL_FUNC(glUniform1ivARB) \
USE_GL_FUNC(glUniform2fARB) \
USE_GL_FUNC(glUniform2fvARB) \
USE_GL_FUNC(glUniform2iARB) \
USE_GL_FUNC(glUniform2ivARB) \
USE_GL_FUNC(glUniform3fARB) \
USE_GL_FUNC(glUniform3fvARB) \
USE_GL_FUNC(glUniform3iARB) \
USE_GL_FUNC(glUniform3ivARB) \
USE_GL_FUNC(glUniform4fARB) \
USE_GL_FUNC(glUniform4fvARB) \
USE_GL_FUNC(glUniform4iARB) \
USE_GL_FUNC(glUniform4ivARB) \
USE_GL_FUNC(glUniformMatrix2fvARB) \
USE_GL_FUNC(glUniformMatrix3fvARB) \
USE_GL_FUNC(glUniformMatrix4fvARB) \
USE_GL_FUNC(glUseProgramObjectARB) \
USE_GL_FUNC(glValidateProgramARB) \
/* GL_ARB_sync */ \
USE_GL_FUNC(glClientWaitSync) \
USE_GL_FUNC(glDeleteSync) \
USE_GL_FUNC(glFenceSync) \
USE_GL_FUNC(glGetInteger64v) \
USE_GL_FUNC(glGetSynciv) \
USE_GL_FUNC(glIsSync) \
USE_GL_FUNC(glWaitSync) \
/* GL_ARB_texture_compression */ \
USE_GL_FUNC(glCompressedTexImage2DARB) \
USE_GL_FUNC(glCompressedTexImage3DARB) \
USE_GL_FUNC(glCompressedTexSubImage2DARB) \
USE_GL_FUNC(glCompressedTexSubImage3DARB) \
USE_GL_FUNC(glGetCompressedTexImageARB) \
/* GL_ARB_vertex_blend */ \
USE_GL_FUNC(glVertexBlendARB) \
USE_GL_FUNC(glWeightPointerARB) \
USE_GL_FUNC(glWeightbvARB) \
USE_GL_FUNC(glWeightdvARB) \
USE_GL_FUNC(glWeightfvARB) \
USE_GL_FUNC(glWeightivARB) \
USE_GL_FUNC(glWeightsvARB) \
USE_GL_FUNC(glWeightubvARB) \
USE_GL_FUNC(glWeightuivARB) \
USE_GL_FUNC(glWeightusvARB) \
/* GL_ARB_vertex_buffer_object */ \
USE_GL_FUNC(glBindBufferARB) \
USE_GL_FUNC(glBufferDataARB) \
USE_GL_FUNC(glBufferSubDataARB) \
USE_GL_FUNC(glDeleteBuffersARB) \
USE_GL_FUNC(glGenBuffersARB) \
USE_GL_FUNC(glGetBufferParameterivARB) \
USE_GL_FUNC(glGetBufferPointervARB) \
USE_GL_FUNC(glGetBufferSubDataARB) \
USE_GL_FUNC(glIsBufferARB) \
USE_GL_FUNC(glMapBufferARB) \
USE_GL_FUNC(glUnmapBufferARB) \
/* GL_ARB_vertex_program */ \
USE_GL_FUNC(glBindProgramARB) \
USE_GL_FUNC(glDeleteProgramsARB) \
USE_GL_FUNC(glDisableVertexAttribArrayARB) \
USE_GL_FUNC(glEnableVertexAttribArrayARB) \
USE_GL_FUNC(glGenProgramsARB) \
USE_GL_FUNC(glGetProgramivARB) \
USE_GL_FUNC(glProgramEnvParameter4fvARB) \
USE_GL_FUNC(glProgramLocalParameter4fvARB) \
USE_GL_FUNC(glProgramStringARB) \
USE_GL_FUNC(glVertexAttrib1dARB) \
USE_GL_FUNC(glVertexAttrib1dvARB) \
USE_GL_FUNC(glVertexAttrib1fARB) \
USE_GL_FUNC(glVertexAttrib1fvARB) \
USE_GL_FUNC(glVertexAttrib1sARB) \
USE_GL_FUNC(glVertexAttrib1svARB) \
USE_GL_FUNC(glVertexAttrib2dARB) \
USE_GL_FUNC(glVertexAttrib2dvARB) \
USE_GL_FUNC(glVertexAttrib2fARB) \
USE_GL_FUNC(glVertexAttrib2fvARB) \
USE_GL_FUNC(glVertexAttrib2sARB) \
USE_GL_FUNC(glVertexAttrib2svARB) \
USE_GL_FUNC(glVertexAttrib3dARB) \
USE_GL_FUNC(glVertexAttrib3dvARB) \
USE_GL_FUNC(glVertexAttrib3fARB) \
USE_GL_FUNC(glVertexAttrib3fvARB) \
USE_GL_FUNC(glVertexAttrib3sARB) \
USE_GL_FUNC(glVertexAttrib3svARB) \
USE_GL_FUNC(glVertexAttrib4NbvARB) \
USE_GL_FUNC(glVertexAttrib4NivARB) \
USE_GL_FUNC(glVertexAttrib4NsvARB) \
USE_GL_FUNC(glVertexAttrib4NubARB) \
USE_GL_FUNC(glVertexAttrib4NubvARB) \
USE_GL_FUNC(glVertexAttrib4NuivARB) \
USE_GL_FUNC(glVertexAttrib4NusvARB) \
USE_GL_FUNC(glVertexAttrib4bvARB) \
USE_GL_FUNC(glVertexAttrib4dARB) \
USE_GL_FUNC(glVertexAttrib4dvARB) \
USE_GL_FUNC(glVertexAttrib4fARB) \
USE_GL_FUNC(glVertexAttrib4fvARB) \
USE_GL_FUNC(glVertexAttrib4ivARB) \
USE_GL_FUNC(glVertexAttrib4sARB) \
USE_GL_FUNC(glVertexAttrib4svARB) \
USE_GL_FUNC(glVertexAttrib4ubvARB) \
USE_GL_FUNC(glVertexAttrib4uivARB) \
USE_GL_FUNC(glVertexAttrib4usvARB) \
USE_GL_FUNC(glVertexAttribPointerARB) \
/* GL_ATI_fragment_shader */ \
USE_GL_FUNC(glAlphaFragmentOp1ATI) \
USE_GL_FUNC(glAlphaFragmentOp2ATI) \
USE_GL_FUNC(glAlphaFragmentOp3ATI) \
USE_GL_FUNC(glBeginFragmentShaderATI) \
USE_GL_FUNC(glBindFragmentShaderATI) \
USE_GL_FUNC(glColorFragmentOp1ATI) \
USE_GL_FUNC(glColorFragmentOp2ATI) \
USE_GL_FUNC(glColorFragmentOp3ATI) \
USE_GL_FUNC(glDeleteFragmentShaderATI) \
USE_GL_FUNC(glEndFragmentShaderATI) \
USE_GL_FUNC(glGenFragmentShadersATI) \
USE_GL_FUNC(glPassTexCoordATI) \
USE_GL_FUNC(glSampleMapATI) \
USE_GL_FUNC(glSetFragmentShaderConstantATI) \
/* GL_ATI_separate_stencil */ \
USE_GL_FUNC(glStencilOpSeparateATI) \
USE_GL_FUNC(glStencilFuncSeparateATI) \
/* GL_EXT_blend_color */ \
USE_GL_FUNC(glBlendColorEXT) \
/* GL_EXT_blend_equation_separate */ \
USE_GL_FUNC(glBlendFuncSeparateEXT) \
/* GL_EXT_blend_func_separate */ \
USE_GL_FUNC(glBlendEquationSeparateEXT) \
/* GL_EXT_blend_minmax */ \
USE_GL_FUNC(glBlendEquationEXT) \
/* GL_EXT_depth_bounds_test */ \
USE_GL_FUNC(glDepthBoundsEXT) \
/* GL_EXT_draw_buffers2 */ \
USE_GL_FUNC(glColorMaskIndexedEXT) \
USE_GL_FUNC(glDisableIndexedEXT) \
USE_GL_FUNC(glEnableIndexedEXT) \
USE_GL_FUNC(glGetBooleanIndexedvEXT) \
USE_GL_FUNC(glGetIntegerIndexedvEXT) \
USE_GL_FUNC(glIsEnabledIndexedEXT) \
/* GL_EXT_fog_coord */ \
USE_GL_FUNC(glFogCoordPointerEXT) \
USE_GL_FUNC(glFogCoorddEXT) \
USE_GL_FUNC(glFogCoorddvEXT) \
USE_GL_FUNC(glFogCoordfEXT) \
USE_GL_FUNC(glFogCoordfvEXT) \
/* GL_EXT_framebuffer_blit */ \
USE_GL_FUNC(glBlitFramebufferEXT) \
/* GL_EXT_framebuffer_multisample */ \
USE_GL_FUNC(glRenderbufferStorageMultisampleEXT) \
/* GL_EXT_framebuffer_object */ \
USE_GL_FUNC(glBindFramebufferEXT) \
USE_GL_FUNC(glBindRenderbufferEXT) \
USE_GL_FUNC(glCheckFramebufferStatusEXT) \
USE_GL_FUNC(glDeleteFramebuffersEXT) \
USE_GL_FUNC(glDeleteRenderbuffersEXT) \
USE_GL_FUNC(glFramebufferRenderbufferEXT) \
USE_GL_FUNC(glFramebufferTexture1DEXT) \
USE_GL_FUNC(glFramebufferTexture2DEXT) \
USE_GL_FUNC(glFramebufferTexture3DEXT) \
USE_GL_FUNC(glGenFramebuffersEXT) \
USE_GL_FUNC(glGenRenderbuffersEXT) \
USE_GL_FUNC(glGenerateMipmapEXT) \
USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT) \
USE_GL_FUNC(glGetRenderbufferParameterivEXT) \
USE_GL_FUNC(glIsFramebufferEXT) \
USE_GL_FUNC(glIsRenderbufferEXT) \
USE_GL_FUNC(glRenderbufferStorageEXT) \
/* GL_EXT_gpu_program_parameters */ \
USE_GL_FUNC(glProgramEnvParameters4fvEXT) \
USE_GL_FUNC(glProgramLocalParameters4fvEXT) \
/* GL_EXT_gpu_shader4 */\
USE_GL_FUNC(glBindFragDataLocationEXT) \
USE_GL_FUNC(glGetFragDataLocationEXT) \
USE_GL_FUNC(glGetUniformuivEXT) \
USE_GL_FUNC(glGetVertexAttribIivEXT) \
USE_GL_FUNC(glGetVertexAttribIuivEXT) \
USE_GL_FUNC(glUniform1uiEXT) \
USE_GL_FUNC(glUniform1uivEXT) \
USE_GL_FUNC(glUniform2uiEXT) \
USE_GL_FUNC(glUniform2uivEXT) \
USE_GL_FUNC(glUniform3uiEXT) \
USE_GL_FUNC(glUniform3uivEXT) \
USE_GL_FUNC(glUniform4uiEXT) \
USE_GL_FUNC(glUniform4uivEXT) \
USE_GL_FUNC(glVertexAttribI1iEXT) \
USE_GL_FUNC(glVertexAttribI1ivEXT) \
USE_GL_FUNC(glVertexAttribI1uiEXT) \
USE_GL_FUNC(glVertexAttribI1uivEXT) \
USE_GL_FUNC(glVertexAttribI2iEXT) \
USE_GL_FUNC(glVertexAttribI2ivEXT) \
USE_GL_FUNC(glVertexAttribI2uiEXT) \
USE_GL_FUNC(glVertexAttribI2uivEXT) \
USE_GL_FUNC(glVertexAttribI3iEXT) \
USE_GL_FUNC(glVertexAttribI3ivEXT) \
USE_GL_FUNC(glVertexAttribI3uiEXT) \
USE_GL_FUNC(glVertexAttribI3uivEXT) \
USE_GL_FUNC(glVertexAttribI4bvEXT) \
USE_GL_FUNC(glVertexAttribI4iEXT) \
USE_GL_FUNC(glVertexAttribI4ivEXT) \
USE_GL_FUNC(glVertexAttribI4svEXT) \
USE_GL_FUNC(glVertexAttribI4ubvEXT) \
USE_GL_FUNC(glVertexAttribI4uiEXT) \
USE_GL_FUNC(glVertexAttribI4uivEXT) \
USE_GL_FUNC(glVertexAttribI4usvEXT) \
USE_GL_FUNC(glVertexAttribIPointerEXT) \
/* GL_EXT_paletted_texture */ \
USE_GL_FUNC(glColorTableEXT) \
/* GL_EXT_point_parameters */ \
USE_GL_FUNC(glPointParameterfEXT) \
USE_GL_FUNC(glPointParameterfvEXT) \
/* GL_EXT_provoking_vertex */ \
USE_GL_FUNC(glProvokingVertexEXT) \
/* GL_EXT_secondary_color */ \
USE_GL_FUNC(glSecondaryColor3fEXT) \
USE_GL_FUNC(glSecondaryColor3fvEXT) \
USE_GL_FUNC(glSecondaryColor3ubEXT) \
USE_GL_FUNC(glSecondaryColor3ubvEXT) \
USE_GL_FUNC(glSecondaryColorPointerEXT) \
/* GL_EXT_stencil_two_side */ \
USE_GL_FUNC(glActiveStencilFaceEXT) \
/* GL_EXT_texture3D */ \
USE_GL_FUNC(glTexImage3D) \
USE_GL_FUNC(glTexImage3DEXT) \
USE_GL_FUNC(glTexSubImage3D) \
USE_GL_FUNC(glTexSubImage3DEXT) \
/* GL_NV_fence */ \
USE_GL_FUNC(glDeleteFencesNV) \
USE_GL_FUNC(glFinishFenceNV) \
USE_GL_FUNC(glGenFencesNV) \
USE_GL_FUNC(glGetFenceivNV) \
USE_GL_FUNC(glIsFenceNV) \
USE_GL_FUNC(glSetFenceNV) \
USE_GL_FUNC(glTestFenceNV) \
/* GL_NV_half_float */ \
USE_GL_FUNC(glColor3hNV) \
USE_GL_FUNC(glColor3hvNV) \
USE_GL_FUNC(glColor4hNV) \
USE_GL_FUNC(glColor4hvNV) \
USE_GL_FUNC(glFogCoordhNV) \
USE_GL_FUNC(glFogCoordhvNV) \
USE_GL_FUNC(glMultiTexCoord1hNV) \
USE_GL_FUNC(glMultiTexCoord1hvNV) \
USE_GL_FUNC(glMultiTexCoord2hNV) \
USE_GL_FUNC(glMultiTexCoord2hvNV) \
USE_GL_FUNC(glMultiTexCoord3hNV) \
USE_GL_FUNC(glMultiTexCoord3hvNV) \
USE_GL_FUNC(glMultiTexCoord4hNV) \
USE_GL_FUNC(glMultiTexCoord4hvNV) \
USE_GL_FUNC(glNormal3hNV) \
USE_GL_FUNC(glNormal3hvNV) \
USE_GL_FUNC(glSecondaryColor3hNV) \
USE_GL_FUNC(glSecondaryColor3hvNV) \
USE_GL_FUNC(glTexCoord1hNV) \
USE_GL_FUNC(glTexCoord1hvNV) \
USE_GL_FUNC(glTexCoord2hNV) \
USE_GL_FUNC(glTexCoord2hvNV) \
USE_GL_FUNC(glTexCoord3hNV) \
USE_GL_FUNC(glTexCoord3hvNV) \
USE_GL_FUNC(glTexCoord4hNV) \
USE_GL_FUNC(glTexCoord4hvNV) \
USE_GL_FUNC(glVertex2hNV) \
USE_GL_FUNC(glVertex2hvNV) \
USE_GL_FUNC(glVertex3hNV) \
USE_GL_FUNC(glVertex3hvNV) \
USE_GL_FUNC(glVertex4hNV) \
USE_GL_FUNC(glVertex4hvNV) \
USE_GL_FUNC(glVertexAttrib1hNV) \
USE_GL_FUNC(glVertexAttrib1hvNV) \
USE_GL_FUNC(glVertexAttrib2hNV) \
USE_GL_FUNC(glVertexAttrib2hvNV) \
USE_GL_FUNC(glVertexAttrib3hNV) \
USE_GL_FUNC(glVertexAttrib3hvNV) \
USE_GL_FUNC(glVertexAttrib4hNV) \
USE_GL_FUNC(glVertexAttrib4hvNV) \
USE_GL_FUNC(glVertexAttribs1hvNV) \
USE_GL_FUNC(glVertexAttribs2hvNV) \
USE_GL_FUNC(glVertexAttribs3hvNV) \
USE_GL_FUNC(glVertexAttribs4hvNV) \
USE_GL_FUNC(glVertexWeighthNV) \
USE_GL_FUNC(glVertexWeighthvNV) \
/* GL_NV_point_sprite */ \
USE_GL_FUNC(glPointParameteri) \
USE_GL_FUNC(glPointParameteriNV) \
USE_GL_FUNC(glPointParameteriv) \
USE_GL_FUNC(glPointParameterivNV) \
/* GL_NV_register_combiners */ \
USE_GL_FUNC(glCombinerInputNV) \
USE_GL_FUNC(glCombinerOutputNV) \
USE_GL_FUNC(glCombinerParameterfNV) \
USE_GL_FUNC(glCombinerParameterfvNV) \
USE_GL_FUNC(glCombinerParameteriNV) \
USE_GL_FUNC(glCombinerParameterivNV) \
USE_GL_FUNC(glFinalCombinerInputNV) \
/* WGL extensions */ \
USE_GL_FUNC(wglChoosePixelFormatARB) \
USE_GL_FUNC(wglGetExtensionsStringARB) \
USE_GL_FUNC(wglGetPixelFormatAttribfvARB) \
USE_GL_FUNC(wglGetPixelFormatAttribivARB) \
USE_GL_FUNC(wglSetPixelFormatWINE) \
USE_GL_FUNC(wglSwapIntervalEXT)
#endif /* __WINE_WINED3D_GL */