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/*
* Copyright 2007 Vijay Kiran Kamuju
* Copyright 2007 David ADAM
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRMDEFS_H__
#define __D3DRMDEFS_H__
#include <stddef.h>
#include <d3dtypes.h>
#if defined(__cplusplus)
extern "C" {
#endif
typedef D3DVALUE D3DRMMATRIX4D[4][4];
typedef struct _D3DRMQUATERNION {
D3DVALUE s;
D3DVECTOR v;
} D3DRMQUATERNION, *LPD3DRMQUATERNION;
typedef enum _D3DRMLIGHTTYPE {
D3DRMLIGHT_AMBIENT,
D3DRMLIGHT_POINT,
D3DRMLIGHT_SPOT,
D3DRMLIGHT_DIRECTIONAL,
D3DRMLIGHT_PARALLELPOINT
} D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE;
typedef struct _D3DRMPALETTEENTRY {
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char flags;
} D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
typedef struct _D3DRMIMAGE {
int width;
int height;
int aspectx;
int aspecty;
int depth;
int rgb;
int bytes_per_line;
void* buffer1;
void* buffer2;
unsigned long red_mask;
unsigned long green_mask;
unsigned long blue_mask;
unsigned long alpha_mask;
int palette_size;
D3DRMPALETTEENTRY* palette;
} D3DRMIMAGE, *LPD3DRMIMAGE;
typedef enum _D3DRMWRAPTYPE {
D3DRMWRAP_FLAT,
D3DRMWRAP_CYLINDER,
D3DRMWRAP_SPHERE,
D3DRMWRAP_CHROME,
D3DRMWRAP_SHEET,
D3DRMWRAP_BOX
} D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE;
typedef DWORD D3DRMLOADOPTIONS;
typedef enum _D3DRMUSERVISUALREASON {
D3DRMUSERVISUAL_CANSEE,
D3DRMUSERVISUAL_RENDER
} D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON;
void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION);
LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE);
LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION);
LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR);
#define D3DRMVectorNormalise D3DRMVectorNormalize
D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
#if defined(__cplusplus)
}
#endif
#endif