blob: 10b66d00e18efde6c3360d5b257646e4dba20113 [file] [log] [blame]
/*
* Wine Driver for CoreAudio based on Jack Driver
*
* Copyright 1994 Martin Ayotte
* Copyright 1999 Eric Pouech (async playing in waveOut/waveIn)
* Copyright 2000 Eric Pouech (loops in waveOut)
* Copyright 2002 Chris Morgan (jack version of this file)
* Copyright 2005, 2006 Emmanuel Maillard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <fcntl.h>
#include <assert.h>
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "wingdi.h"
#include "winerror.h"
#include "mmddk.h"
#include "dsound.h"
#include "dsdriver.h"
#include "coreaudio.h"
#include "wine/unicode.h"
#include "wine/library.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(wave);
#if defined(HAVE_COREAUDIO_COREAUDIO_H) && defined(HAVE_AUDIOUNIT_AUDIOUNIT_H)
#include <CoreAudio/CoreAudio.h>
#include <CoreFoundation/CoreFoundation.h>
#include <libkern/OSAtomic.h>
/*
Due to AudioUnit headers conflict define some needed types.
*/
typedef void *AudioUnit;
/* From AudioUnit/AUComponents.h */
enum
{
kAudioUnitRenderAction_OutputIsSilence = (1 << 4),
/* provides hint on return from Render(): if set the buffer contains all zeroes */
};
typedef UInt32 AudioUnitRenderActionFlags;
typedef long ComponentResult;
extern ComponentResult
AudioUnitRender( AudioUnit ci,
AudioUnitRenderActionFlags * ioActionFlags,
const AudioTimeStamp * inTimeStamp,
UInt32 inOutputBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData) AVAILABLE_MAC_OS_X_VERSION_10_2_AND_LATER;
/* only allow 10 output devices through this driver, this ought to be adequate */
#define MAX_WAVEOUTDRV (1)
#define MAX_WAVEINDRV (1)
/* state diagram for waveOut writing:
*
* +---------+-------------+---------------+---------------------------------+
* | state | function | event | new state |
* +---------+-------------+---------------+---------------------------------+
* | | open() | | PLAYING |
* | PAUSED | write() | | PAUSED |
* | PLAYING | write() | HEADER | PLAYING |
* | (other) | write() | <error> | |
* | (any) | pause() | PAUSING | PAUSED |
* | PAUSED | restart() | RESTARTING | PLAYING |
* | (any) | reset() | RESETTING | PLAYING |
* | (any) | close() | CLOSING | CLOSED |
* +---------+-------------+---------------+---------------------------------+
*/
/* states of the playing device */
#define WINE_WS_PLAYING 0 /* for waveOut: lpPlayPtr == NULL -> stopped */
#define WINE_WS_PAUSED 1
#define WINE_WS_STOPPED 2 /* Not used for waveOut */
#define WINE_WS_CLOSED 3
#define WINE_WS_OPENING 4
#define WINE_WS_CLOSING 5
typedef struct tagCoreAudio_Device {
char dev_name[32];
char mixer_name[32];
unsigned open_count;
char* interface_name;
WAVEOUTCAPSW out_caps;
WAVEINCAPSW in_caps;
DWORD in_caps_support;
int sample_rate;
int stereo;
int format;
unsigned audio_fragment;
BOOL full_duplex;
BOOL bTriggerSupport;
BOOL bOutputEnabled;
BOOL bInputEnabled;
DSDRIVERDESC ds_desc;
DSDRIVERCAPS ds_caps;
DSCDRIVERCAPS dsc_caps;
GUID ds_guid;
GUID dsc_guid;
AudioDeviceID outputDeviceID;
AudioDeviceID inputDeviceID;
AudioStreamBasicDescription streamDescription;
} CoreAudio_Device;
/* for now use the default device */
static CoreAudio_Device CoreAudio_DefaultDevice;
typedef struct {
volatile int state; /* one of the WINE_WS_ manifest constants */
CoreAudio_Device *cadev;
WAVEOPENDESC waveDesc;
WORD wFlags;
PCMWAVEFORMAT format;
DWORD woID;
AudioUnit audioUnit;
AudioStreamBasicDescription streamDescription;
WAVEOUTCAPSW caps;
char interface_name[32];
LPWAVEHDR lpQueuePtr; /* start of queued WAVEHDRs (waiting to be notified) */
LPWAVEHDR lpPlayPtr; /* start of not yet fully played buffers */
DWORD dwPartialOffset; /* Offset of not yet written bytes in lpPlayPtr */
LPWAVEHDR lpLoopPtr; /* pointer of first buffer in loop, if any */
DWORD dwLoops; /* private copy of loop counter */
DWORD dwPlayedTotal; /* number of bytes actually played since opening */
DWORD dwWrittenTotal; /* number of bytes written to OSS buffer since opening */
DWORD tickCountMS; /* time in MS of last AudioUnit callback */
OSSpinLock lock; /* synchronization stuff */
BOOL trace_on;
BOOL warn_on;
BOOL err_on;
} WINE_WAVEOUT;
typedef struct {
/* This device's device number */
DWORD wiID;
/* Access to the following fields is synchronized across threads. */
volatile int state;
LPWAVEHDR lpQueuePtr;
DWORD dwTotalRecorded;
/* Synchronization mechanism to protect above fields */
OSSpinLock lock;
/* Capabilities description */
WAVEINCAPSW caps;
char interface_name[32];
/* Record the arguments used when opening the device. */
WAVEOPENDESC waveDesc;
WORD wFlags;
PCMWAVEFORMAT format;
AudioUnit audioUnit;
AudioBufferList*bufferList;
AudioBufferList*bufferListCopy;
/* Record state of debug channels at open. Used to control fprintf's since
* we can't use Wine debug channel calls in non-Wine AudioUnit threads. */
BOOL trace_on;
BOOL warn_on;
BOOL err_on;
/* These fields aren't used. */
#if 0
CoreAudio_Device *cadev;
AudioStreamBasicDescription streamDescription;
#endif
} WINE_WAVEIN;
static WINE_WAVEOUT WOutDev [MAX_WAVEOUTDRV];
static WINE_WAVEIN WInDev [MAX_WAVEINDRV];
static HANDLE hThread = NULL; /* Track the thread we create so we can clean it up later */
static CFMessagePortRef Port_SendToMessageThread;
static void wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo);
static void wodHelper_NotifyDoneForList(WINE_WAVEOUT* wwo, LPWAVEHDR lpWaveHdr);
static void wodHelper_NotifyCompletions(WINE_WAVEOUT* wwo, BOOL force);
static void widHelper_NotifyCompletions(WINE_WAVEIN* wwi);
extern int AudioUnit_CreateDefaultAudioUnit(void *wwo, AudioUnit *au);
extern int AudioUnit_CloseAudioUnit(AudioUnit au);
extern int AudioUnit_InitializeWithStreamDescription(AudioUnit au, AudioStreamBasicDescription *streamFormat);
extern OSStatus AudioOutputUnitStart(AudioUnit au);
extern OSStatus AudioOutputUnitStop(AudioUnit au);
extern OSStatus AudioUnitUninitialize(AudioUnit au);
extern int AudioUnit_SetVolume(AudioUnit au, float left, float right);
extern int AudioUnit_GetVolume(AudioUnit au, float *left, float *right);
extern int AudioUnit_GetInputDeviceSampleRate(void);
extern int AudioUnit_CreateInputUnit(void* wwi, AudioUnit* out_au,
WORD nChannels, DWORD nSamplesPerSec, WORD wBitsPerSample,
UInt32* outFrameCount);
OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
/* These strings used only for tracing */
static const char * getMessage(UINT msg)
{
static char unknown[32];
#define MSG_TO_STR(x) case x: return #x
switch(msg) {
MSG_TO_STR(DRVM_INIT);
MSG_TO_STR(DRVM_EXIT);
MSG_TO_STR(DRVM_ENABLE);
MSG_TO_STR(DRVM_DISABLE);
MSG_TO_STR(WIDM_OPEN);
MSG_TO_STR(WIDM_CLOSE);
MSG_TO_STR(WIDM_ADDBUFFER);
MSG_TO_STR(WIDM_PREPARE);
MSG_TO_STR(WIDM_UNPREPARE);
MSG_TO_STR(WIDM_GETDEVCAPS);
MSG_TO_STR(WIDM_GETNUMDEVS);
MSG_TO_STR(WIDM_GETPOS);
MSG_TO_STR(WIDM_RESET);
MSG_TO_STR(WIDM_START);
MSG_TO_STR(WIDM_STOP);
MSG_TO_STR(WODM_OPEN);
MSG_TO_STR(WODM_CLOSE);
MSG_TO_STR(WODM_WRITE);
MSG_TO_STR(WODM_PAUSE);
MSG_TO_STR(WODM_GETPOS);
MSG_TO_STR(WODM_BREAKLOOP);
MSG_TO_STR(WODM_PREPARE);
MSG_TO_STR(WODM_UNPREPARE);
MSG_TO_STR(WODM_GETDEVCAPS);
MSG_TO_STR(WODM_GETNUMDEVS);
MSG_TO_STR(WODM_GETPITCH);
MSG_TO_STR(WODM_SETPITCH);
MSG_TO_STR(WODM_GETPLAYBACKRATE);
MSG_TO_STR(WODM_SETPLAYBACKRATE);
MSG_TO_STR(WODM_GETVOLUME);
MSG_TO_STR(WODM_SETVOLUME);
MSG_TO_STR(WODM_RESTART);
MSG_TO_STR(WODM_RESET);
MSG_TO_STR(DRV_QUERYDEVICEINTERFACESIZE);
MSG_TO_STR(DRV_QUERYDEVICEINTERFACE);
MSG_TO_STR(DRV_QUERYDSOUNDIFACE);
MSG_TO_STR(DRV_QUERYDSOUNDDESC);
}
#undef MSG_TO_STR
sprintf(unknown, "UNKNOWN(0x%04x)", msg);
return unknown;
}
#define kStopLoopMessage 0
#define kWaveOutNotifyCompletionsMessage 1
#define kWaveInNotifyCompletionsMessage 2
/* Mach Message Handling */
static CFDataRef wodMessageHandler(CFMessagePortRef port_ReceiveInMessageThread, SInt32 msgid, CFDataRef data, void *info)
{
UInt32 *buffer = NULL;
switch (msgid)
{
case kWaveOutNotifyCompletionsMessage:
buffer = (UInt32 *) CFDataGetBytePtr(data);
wodHelper_NotifyCompletions(&WOutDev[buffer[0]], FALSE);
break;
case kWaveInNotifyCompletionsMessage:
buffer = (UInt32 *) CFDataGetBytePtr(data);
widHelper_NotifyCompletions(&WInDev[buffer[0]]);
break;
default:
CFRunLoopStop(CFRunLoopGetCurrent());
break;
}
return NULL;
}
static DWORD WINAPI messageThread(LPVOID p)
{
CFMessagePortRef port_ReceiveInMessageThread = (CFMessagePortRef) p;
CFRunLoopSourceRef source;
source = CFMessagePortCreateRunLoopSource(kCFAllocatorDefault, port_ReceiveInMessageThread, (CFIndex)0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode);
CFRunLoopRun();
CFRunLoopSourceInvalidate(source);
CFRelease(source);
CFRelease(port_ReceiveInMessageThread);
return 0;
}
/**************************************************************************
* wodSendNotifyCompletionsMessage [internal]
* Call from AudioUnit IO thread can't use Wine debug channels.
*/
static void wodSendNotifyCompletionsMessage(WINE_WAVEOUT* wwo)
{
CFDataRef data;
UInt32 buffer;
if (!Port_SendToMessageThread)
return;
buffer = (UInt32) wwo->woID;
data = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&buffer, sizeof(buffer));
if (!data)
return;
CFMessagePortSendRequest(Port_SendToMessageThread, kWaveOutNotifyCompletionsMessage, data, 0.0, 0.0, NULL, NULL);
CFRelease(data);
}
/**************************************************************************
* wodSendNotifyInputCompletionsMessage [internal]
* Call from AudioUnit IO thread can't use Wine debug channels.
*/
static void wodSendNotifyInputCompletionsMessage(WINE_WAVEIN* wwi)
{
CFDataRef data;
UInt32 buffer;
if (!Port_SendToMessageThread)
return;
buffer = (UInt32) wwi->wiID;
data = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&buffer, sizeof(buffer));
if (!data)
return;
CFMessagePortSendRequest(Port_SendToMessageThread, kWaveInNotifyCompletionsMessage, data, 0.0, 0.0, NULL, NULL);
CFRelease(data);
}
static DWORD bytes_to_mmtime(LPMMTIME lpTime, DWORD position,
PCMWAVEFORMAT* format)
{
TRACE("wType=%04X wBitsPerSample=%u nSamplesPerSec=%u nChannels=%u nAvgBytesPerSec=%u\n",
lpTime->wType, format->wBitsPerSample, format->wf.nSamplesPerSec,
format->wf.nChannels, format->wf.nAvgBytesPerSec);
TRACE("Position in bytes=%u\n", position);
switch (lpTime->wType) {
case TIME_SAMPLES:
lpTime->u.sample = position / (format->wBitsPerSample / 8 * format->wf.nChannels);
TRACE("TIME_SAMPLES=%u\n", lpTime->u.sample);
break;
case TIME_MS:
lpTime->u.ms = 1000.0 * position / (format->wBitsPerSample / 8 * format->wf.nChannels * format->wf.nSamplesPerSec);
TRACE("TIME_MS=%u\n", lpTime->u.ms);
break;
case TIME_SMPTE:
lpTime->u.smpte.fps = 30;
position = position / (format->wBitsPerSample / 8 * format->wf.nChannels);
position += (format->wf.nSamplesPerSec / lpTime->u.smpte.fps) - 1; /* round up */
lpTime->u.smpte.sec = position / format->wf.nSamplesPerSec;
position -= lpTime->u.smpte.sec * format->wf.nSamplesPerSec;
lpTime->u.smpte.min = lpTime->u.smpte.sec / 60;
lpTime->u.smpte.sec -= 60 * lpTime->u.smpte.min;
lpTime->u.smpte.hour = lpTime->u.smpte.min / 60;
lpTime->u.smpte.min -= 60 * lpTime->u.smpte.hour;
lpTime->u.smpte.fps = 30;
lpTime->u.smpte.frame = position * lpTime->u.smpte.fps / format->wf.nSamplesPerSec;
TRACE("TIME_SMPTE=%02u:%02u:%02u:%02u\n",
lpTime->u.smpte.hour, lpTime->u.smpte.min,
lpTime->u.smpte.sec, lpTime->u.smpte.frame);
break;
default:
WARN("Format %d not supported, using TIME_BYTES !\n", lpTime->wType);
lpTime->wType = TIME_BYTES;
/* fall through */
case TIME_BYTES:
lpTime->u.cb = position;
TRACE("TIME_BYTES=%u\n", lpTime->u.cb);
break;
}
return MMSYSERR_NOERROR;
}
/**************************************************************************
* CoreAudio_GetDevCaps [internal]
*/
BOOL CoreAudio_GetDevCaps (void)
{
OSStatus status;
UInt32 propertySize;
AudioDeviceID devId = CoreAudio_DefaultDevice.outputDeviceID;
char name[MAXPNAMELEN];
propertySize = MAXPNAMELEN;
status = AudioDeviceGetProperty(devId, 0 , FALSE, kAudioDevicePropertyDeviceName, &propertySize, name);
if (status) {
ERR("AudioHardwareGetProperty for kAudioDevicePropertyDeviceName return %c%c%c%c\n", (char) (status >> 24),
(char) (status >> 16),
(char) (status >> 8),
(char) status);
return FALSE;
}
memcpy(CoreAudio_DefaultDevice.ds_desc.szDesc, name, sizeof(name));
strcpy(CoreAudio_DefaultDevice.ds_desc.szDrvname, "winecoreaudio.drv");
MultiByteToWideChar(CP_UNIXCP, 0, name, sizeof(name),
CoreAudio_DefaultDevice.out_caps.szPname,
sizeof(CoreAudio_DefaultDevice.out_caps.szPname) / sizeof(WCHAR));
memcpy(CoreAudio_DefaultDevice.dev_name, name, 32);
propertySize = sizeof(CoreAudio_DefaultDevice.streamDescription);
status = AudioDeviceGetProperty(devId, 0, FALSE , kAudioDevicePropertyStreamFormat, &propertySize, &CoreAudio_DefaultDevice.streamDescription);
if (status != noErr) {
ERR("AudioHardwareGetProperty for kAudioDevicePropertyStreamFormat return %c%c%c%c\n", (char) (status >> 24),
(char) (status >> 16),
(char) (status >> 8),
(char) status);
return FALSE;
}
TRACE("Device Stream Description mSampleRate : %f\n mFormatID : %c%c%c%c\n"
"mFormatFlags : %lX\n mBytesPerPacket : %lu\n mFramesPerPacket : %lu\n"
"mBytesPerFrame : %lu\n mChannelsPerFrame : %lu\n mBitsPerChannel : %lu\n",
CoreAudio_DefaultDevice.streamDescription.mSampleRate,
(char) (CoreAudio_DefaultDevice.streamDescription.mFormatID >> 24),
(char) (CoreAudio_DefaultDevice.streamDescription.mFormatID >> 16),
(char) (CoreAudio_DefaultDevice.streamDescription.mFormatID >> 8),
(char) CoreAudio_DefaultDevice.streamDescription.mFormatID,
CoreAudio_DefaultDevice.streamDescription.mFormatFlags,
CoreAudio_DefaultDevice.streamDescription.mBytesPerPacket,
CoreAudio_DefaultDevice.streamDescription.mFramesPerPacket,
CoreAudio_DefaultDevice.streamDescription.mBytesPerFrame,
CoreAudio_DefaultDevice.streamDescription.mChannelsPerFrame,
CoreAudio_DefaultDevice.streamDescription.mBitsPerChannel);
CoreAudio_DefaultDevice.out_caps.wMid = 0xcafe;
CoreAudio_DefaultDevice.out_caps.wPid = 0x0001;
CoreAudio_DefaultDevice.out_caps.vDriverVersion = 0x0001;
CoreAudio_DefaultDevice.out_caps.dwFormats = 0x00000000;
CoreAudio_DefaultDevice.out_caps.wReserved1 = 0;
CoreAudio_DefaultDevice.out_caps.dwSupport = WAVECAPS_VOLUME;
CoreAudio_DefaultDevice.out_caps.dwSupport |= WAVECAPS_LRVOLUME;
CoreAudio_DefaultDevice.out_caps.wChannels = 2;
CoreAudio_DefaultDevice.out_caps.dwFormats|= WAVE_FORMAT_4S16;
return TRUE;
}
/******************************************************************
* CoreAudio_WaveInit
*
* Initialize CoreAudio_DefaultDevice
*/
LONG CoreAudio_WaveInit(void)
{
OSStatus status;
UInt32 propertySize;
int i;
CFStringRef messageThreadPortName;
CFMessagePortRef port_ReceiveInMessageThread;
int inputSampleRate;
TRACE("()\n");
/* number of sound cards */
AudioHardwareGetPropertyInfo(kAudioHardwarePropertyDevices, &propertySize, NULL);
propertySize /= sizeof(AudioDeviceID);
TRACE("sound cards : %lu\n", propertySize);
/* Get the output device */
propertySize = sizeof(CoreAudio_DefaultDevice.outputDeviceID);
status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &CoreAudio_DefaultDevice.outputDeviceID);
if (status) {
ERR("AudioHardwareGetProperty return %c%c%c%c for kAudioHardwarePropertyDefaultOutputDevice\n", (char) (status >> 24),
(char) (status >> 16),
(char) (status >> 8),
(char) status);
return DRV_FAILURE;
}
if (CoreAudio_DefaultDevice.outputDeviceID == kAudioDeviceUnknown) {
ERR("AudioHardwareGetProperty: CoreAudio_DefaultDevice.outputDeviceID == kAudioDeviceUnknown\n");
return DRV_FAILURE;
}
if ( ! CoreAudio_GetDevCaps() )
return DRV_FAILURE;
CoreAudio_DefaultDevice.interface_name=HeapAlloc(GetProcessHeap(),0,strlen(CoreAudio_DefaultDevice.dev_name)+1);
strcpy(CoreAudio_DefaultDevice.interface_name, CoreAudio_DefaultDevice.dev_name);
for (i = 0; i < MAX_WAVEOUTDRV; ++i)
{
static const WCHAR wszWaveOutFormat[] =
{'C','o','r','e','A','u','d','i','o',' ','W','a','v','e','O','u','t',' ','%','d',0};
WOutDev[i].state = WINE_WS_CLOSED;
WOutDev[i].cadev = &CoreAudio_DefaultDevice;
WOutDev[i].woID = i;
memset(&WOutDev[i].caps, 0, sizeof(WOutDev[i].caps));
WOutDev[i].caps.wMid = 0xcafe; /* Manufac ID */
WOutDev[i].caps.wPid = 0x0001; /* Product ID */
snprintfW(WOutDev[i].caps.szPname, sizeof(WOutDev[i].caps.szPname)/sizeof(WCHAR), wszWaveOutFormat, i);
snprintf(WOutDev[i].interface_name, sizeof(WOutDev[i].interface_name), "winecoreaudio: %d", i);
WOutDev[i].caps.vDriverVersion = 0x0001;
WOutDev[i].caps.dwFormats = 0x00000000;
WOutDev[i].caps.dwSupport = WAVECAPS_VOLUME;
WOutDev[i].caps.wChannels = 2;
/* WOutDev[i].caps.dwSupport |= WAVECAPS_LRVOLUME; */ /* FIXME */
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_96M08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_96S08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_96M16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_96S16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_48M08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_48S08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_48M16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_48S16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_4M08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_4S08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_4S16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_4M16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_2M08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_2S08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_2M16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_2S16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_1M08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_1S08;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_1M16;
WOutDev[i].caps.dwFormats |= WAVE_FORMAT_1S16;
WOutDev[i].lock = 0; /* initialize the mutex */
}
/* FIXME: implement sample rate conversion on input */
inputSampleRate = AudioUnit_GetInputDeviceSampleRate();
for (i = 0; i < MAX_WAVEINDRV; ++i)
{
static const WCHAR wszWaveInFormat[] =
{'C','o','r','e','A','u','d','i','o',' ','W','a','v','e','I','n',' ','%','d',0};
memset(&WInDev[i], 0, sizeof(WInDev[i]));
WInDev[i].wiID = i;
/* Establish preconditions for widOpen */
WInDev[i].state = WINE_WS_CLOSED;
WInDev[i].lock = 0; /* initialize the mutex */
/* Fill in capabilities. widGetDevCaps can be called at any time. */
WInDev[i].caps.wMid = 0xcafe; /* Manufac ID */
WInDev[i].caps.wPid = 0x0001; /* Product ID */
WInDev[i].caps.vDriverVersion = 0x0001;
snprintfW(WInDev[i].caps.szPname, sizeof(WInDev[i].caps.szPname)/sizeof(WCHAR), wszWaveInFormat, i);
snprintf(WInDev[i].interface_name, sizeof(WInDev[i].interface_name), "winecoreaudio in: %d", i);
if (inputSampleRate == 96000)
{
WInDev[i].caps.dwFormats |= WAVE_FORMAT_96M08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_96S08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_96M16;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_96S16;
}
if (inputSampleRate == 48000)
{
WInDev[i].caps.dwFormats |= WAVE_FORMAT_48M08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_48S08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_48M16;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_48S16;
}
if (inputSampleRate == 44100)
{
WInDev[i].caps.dwFormats |= WAVE_FORMAT_4M08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_4S08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_4M16;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_4S16;
}
if (inputSampleRate == 22050)
{
WInDev[i].caps.dwFormats |= WAVE_FORMAT_2M08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_2S08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_2M16;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_2S16;
}
if (inputSampleRate == 11025)
{
WInDev[i].caps.dwFormats |= WAVE_FORMAT_1M08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_1S08;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_1M16;
WInDev[i].caps.dwFormats |= WAVE_FORMAT_1S16;
}
WInDev[i].caps.wChannels = 2;
}
/* create mach messages handler */
srandomdev();
messageThreadPortName = CFStringCreateWithFormat(kCFAllocatorDefault, NULL,
CFSTR("WaveMessagePort.%d.%lu"), getpid(), (unsigned long)random());
if (!messageThreadPortName)
{
ERR("Can't create message thread port name\n");
return DRV_FAILURE;
}
port_ReceiveInMessageThread = CFMessagePortCreateLocal(kCFAllocatorDefault, messageThreadPortName,
&wodMessageHandler, NULL, NULL);
if (!port_ReceiveInMessageThread)
{
ERR("Can't create message thread local port\n");
CFRelease(messageThreadPortName);
return DRV_FAILURE;
}
Port_SendToMessageThread = CFMessagePortCreateRemote(kCFAllocatorDefault, messageThreadPortName);
CFRelease(messageThreadPortName);
if (!Port_SendToMessageThread)
{
ERR("Can't create port for sending to message thread\n");
CFRelease(port_ReceiveInMessageThread);
return DRV_FAILURE;
}
/* Cannot WAIT for any events because we are called from the loader (which has a lock on loading stuff) */
/* We might want to wait for this thread to be created -- but we cannot -- not here at least */
/* Instead track the thread so we can clean it up later */
if ( hThread )
{
ERR("Message thread already started -- expect problems\n");
}
hThread = CreateThread(NULL, 0, messageThread, (LPVOID)port_ReceiveInMessageThread, 0, NULL);
if ( !hThread )
{
ERR("Can't create message thread\n");
CFRelease(port_ReceiveInMessageThread);
CFRelease(Port_SendToMessageThread);
Port_SendToMessageThread = NULL;
return DRV_FAILURE;
}
/* The message thread is responsible for releasing port_ReceiveInMessageThread. */
return DRV_SUCCESS;
}
void CoreAudio_WaveRelease(void)
{
/* Stop CFRunLoop in messageThread */
TRACE("()\n");
if (!Port_SendToMessageThread)
return;
CFMessagePortSendRequest(Port_SendToMessageThread, kStopLoopMessage, NULL, 0.0, 0.0, NULL, NULL);
CFRelease(Port_SendToMessageThread);
Port_SendToMessageThread = NULL;
/* Wait for the thread to finish and clean it up */
/* This rids us of any quick start/shutdown driver crashes */
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
hThread = NULL;
}
/*======================================================================*
* Low level WAVE OUT implementation *
*======================================================================*/
/**************************************************************************
* wodNotifyClient [internal]
*/
static DWORD wodNotifyClient(WINE_WAVEOUT* wwo, WORD wMsg, DWORD dwParam1, DWORD dwParam2)
{
switch (wMsg) {
case WOM_OPEN:
case WOM_CLOSE:
case WOM_DONE:
if (wwo->wFlags != DCB_NULL &&
!DriverCallback(wwo->waveDesc.dwCallback, wwo->wFlags,
(HDRVR)wwo->waveDesc.hWave, wMsg, wwo->waveDesc.dwInstance,
dwParam1, dwParam2))
{
return MMSYSERR_ERROR;
}
break;
default:
return MMSYSERR_INVALPARAM;
}
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodGetDevCaps [internal]
*/
static DWORD wodGetDevCaps(WORD wDevID, LPWAVEOUTCAPSW lpCaps, DWORD dwSize)
{
TRACE("(%u, %p, %u);\n", wDevID, lpCaps, dwSize);
if (lpCaps == NULL) return MMSYSERR_NOTENABLED;
if (wDevID >= MAX_WAVEOUTDRV)
{
TRACE("MAX_WAVOUTDRV reached !\n");
return MMSYSERR_BADDEVICEID;
}
TRACE("dwSupport=(0x%x), dwFormats=(0x%x)\n", WOutDev[wDevID].caps.dwSupport, WOutDev[wDevID].caps.dwFormats);
memcpy(lpCaps, &WOutDev[wDevID].caps, min(dwSize, sizeof(*lpCaps)));
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodOpen [internal]
*/
static DWORD wodOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
{
WINE_WAVEOUT* wwo;
DWORD ret;
AudioStreamBasicDescription streamFormat;
AudioUnit audioUnit = NULL;
BOOL auInited = FALSE;
TRACE("(%u, %p, %08x);\n", wDevID, lpDesc, dwFlags);
if (lpDesc == NULL)
{
WARN("Invalid Parameter !\n");
return MMSYSERR_INVALPARAM;
}
if (wDevID >= MAX_WAVEOUTDRV) {
TRACE("MAX_WAVOUTDRV reached !\n");
return MMSYSERR_BADDEVICEID;
}
TRACE("Format: tag=%04X nChannels=%d nSamplesPerSec=%d wBitsPerSample=%d !\n",
lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels,
lpDesc->lpFormat->nSamplesPerSec, lpDesc->lpFormat->wBitsPerSample);
if (lpDesc->lpFormat->wFormatTag != WAVE_FORMAT_PCM ||
lpDesc->lpFormat->nChannels == 0 ||
lpDesc->lpFormat->nSamplesPerSec == 0
)
{
WARN("Bad format: tag=%04X nChannels=%d nSamplesPerSec=%d wBitsPerSample=%d !\n",
lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels,
lpDesc->lpFormat->nSamplesPerSec, lpDesc->lpFormat->wBitsPerSample);
return WAVERR_BADFORMAT;
}
if (dwFlags & WAVE_FORMAT_QUERY)
{
TRACE("Query format: tag=%04X nChannels=%d nSamplesPerSec=%d !\n",
lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels,
lpDesc->lpFormat->nSamplesPerSec);
return MMSYSERR_NOERROR;
}
/* We proceed in three phases:
* o Reserve the device for us, marking it as unavailable (not closed)
* o Create, configure, and start the Audio Unit. To avoid deadlock,
* this has to be done without holding wwo->lock.
* o If that was successful, finish setting up our device info and
* mark the device as ready.
* Otherwise, clean up and mark the device as available.
*/
wwo = &WOutDev[wDevID];
if (!OSSpinLockTry(&wwo->lock))
return MMSYSERR_ALLOCATED;
if (wwo->state != WINE_WS_CLOSED)
{
OSSpinLockUnlock(&wwo->lock);
return MMSYSERR_ALLOCATED;
}
wwo->state = WINE_WS_OPENING;
wwo->audioUnit = NULL;
OSSpinLockUnlock(&wwo->lock);
if (!AudioUnit_CreateDefaultAudioUnit((void *) wwo, &audioUnit))
{
ERR("CoreAudio_CreateDefaultAudioUnit(%p) failed\n", wwo);
ret = MMSYSERR_ERROR;
goto error;
}
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked;
/* FIXME check for 32bits float -> kLinearPCMFormatFlagIsFloat */
if (lpDesc->lpFormat->wBitsPerSample != 8)
streamFormat.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
# ifdef WORDS_BIGENDIAN
streamFormat.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; /* FIXME Wave format is little endian */
# endif
streamFormat.mSampleRate = lpDesc->lpFormat->nSamplesPerSec;
streamFormat.mChannelsPerFrame = lpDesc->lpFormat->nChannels;
streamFormat.mFramesPerPacket = 1;
streamFormat.mBitsPerChannel = lpDesc->lpFormat->wBitsPerSample;
streamFormat.mBytesPerFrame = streamFormat.mBitsPerChannel * streamFormat.mChannelsPerFrame / 8;
streamFormat.mBytesPerPacket = streamFormat.mBytesPerFrame * streamFormat.mFramesPerPacket;
ret = AudioUnit_InitializeWithStreamDescription(audioUnit, &streamFormat);
if (!ret)
{
ret = WAVERR_BADFORMAT; /* FIXME return an error based on the OSStatus */
goto error;
}
auInited = TRUE;
/* Our render callback CoreAudio_woAudioUnitIOProc may be called before
* AudioOutputUnitStart returns. Core Audio will grab its own internal
* lock before calling it and the callback grabs wwo->lock. This would
* deadlock if we were holding wwo->lock.
* Also, the callback has to safely do nothing in that case, because
* wwo hasn't been completely filled out, yet. */
ret = AudioOutputUnitStart(audioUnit);
if (ret)
{
ERR("AudioOutputUnitStart failed: %08x\n", ret);
ret = MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
goto error;
}
OSSpinLockLock(&wwo->lock);
assert(wwo->state == WINE_WS_OPENING);
wwo->audioUnit = audioUnit;
wwo->streamDescription = streamFormat;
wwo->state = WINE_WS_PLAYING;
wwo->wFlags = HIWORD(dwFlags & CALLBACK_TYPEMASK);
wwo->waveDesc = *lpDesc;
memcpy(&wwo->format, lpDesc->lpFormat, sizeof(PCMWAVEFORMAT));
if (wwo->format.wBitsPerSample == 0) {
WARN("Resetting zeroed wBitsPerSample\n");
wwo->format.wBitsPerSample = 8 *
(wwo->format.wf.nAvgBytesPerSec /
wwo->format.wf.nSamplesPerSec) /
wwo->format.wf.nChannels;
}
wwo->dwPlayedTotal = 0;
wwo->dwWrittenTotal = 0;
wwo->trace_on = TRACE_ON(wave);
wwo->warn_on = WARN_ON(wave);
wwo->err_on = ERR_ON(wave);
OSSpinLockUnlock(&wwo->lock);
ret = wodNotifyClient(wwo, WOM_OPEN, 0L, 0L);
return ret;
error:
if (audioUnit)
{
if (auInited)
AudioUnitUninitialize(audioUnit);
AudioUnit_CloseAudioUnit(audioUnit);
}
OSSpinLockLock(&wwo->lock);
assert(wwo->state == WINE_WS_OPENING);
wwo->state = WINE_WS_CLOSED;
OSSpinLockUnlock(&wwo->lock);
return ret;
}
/**************************************************************************
* wodClose [internal]
*/
static DWORD wodClose(WORD wDevID)
{
DWORD ret = MMSYSERR_NOERROR;
WINE_WAVEOUT* wwo;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEOUTDRV)
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
wwo = &WOutDev[wDevID];
OSSpinLockLock(&wwo->lock);
if (wwo->lpQueuePtr)
{
WARN("buffers still playing !\n");
OSSpinLockUnlock(&wwo->lock);
ret = WAVERR_STILLPLAYING;
} else
{
OSStatus err;
AudioUnit audioUnit = wwo->audioUnit;
/* sanity check: this should not happen since the device must have been reset before */
if (wwo->lpQueuePtr || wwo->lpPlayPtr) ERR("out of sync\n");
wwo->state = WINE_WS_CLOSING; /* mark the device as closing */
wwo->audioUnit = NULL;
OSSpinLockUnlock(&wwo->lock);
err = AudioUnitUninitialize(audioUnit);
if (err) {
ERR("AudioUnitUninitialize return %c%c%c%c\n", (char) (err >> 24),
(char) (err >> 16),
(char) (err >> 8),
(char) err);
return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
}
if ( !AudioUnit_CloseAudioUnit(audioUnit) )
{
ERR("Can't close AudioUnit\n");
return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
}
OSSpinLockLock(&wwo->lock);
assert(wwo->state == WINE_WS_CLOSING);
wwo->state = WINE_WS_CLOSED; /* mark the device as closed */
OSSpinLockUnlock(&wwo->lock);
ret = wodNotifyClient(wwo, WOM_CLOSE, 0L, 0L);
}
return ret;
}
/**************************************************************************
* wodPrepare [internal]
*/
static DWORD wodPrepare(WORD wDevID, LPWAVEHDR lpWaveHdr, DWORD dwSize)
{
TRACE("(%u, %p, %08x);\n", wDevID, lpWaveHdr, dwSize);
if (wDevID >= MAX_WAVEOUTDRV) {
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
if (lpWaveHdr->dwFlags & WHDR_INQUEUE)
return WAVERR_STILLPLAYING;
lpWaveHdr->dwFlags |= WHDR_PREPARED;
lpWaveHdr->dwFlags &= ~WHDR_DONE;
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodUnprepare [internal]
*/
static DWORD wodUnprepare(WORD wDevID, LPWAVEHDR lpWaveHdr, DWORD dwSize)
{
TRACE("(%u, %p, %08x);\n", wDevID, lpWaveHdr, dwSize);
if (wDevID >= MAX_WAVEOUTDRV) {
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
if (lpWaveHdr->dwFlags & WHDR_INQUEUE)
return WAVERR_STILLPLAYING;
lpWaveHdr->dwFlags &= ~WHDR_PREPARED;
lpWaveHdr->dwFlags |= WHDR_DONE;
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodHelper_CheckForLoopBegin [internal]
*
* Check if the new waveheader is the beginning of a loop, and set up
* state if so.
* This is called with the WAVEOUT lock held.
* Call from AudioUnit IO thread can't use Wine debug channels.
*/
static void wodHelper_CheckForLoopBegin(WINE_WAVEOUT* wwo)
{
LPWAVEHDR lpWaveHdr = wwo->lpPlayPtr;
if (lpWaveHdr->dwFlags & WHDR_BEGINLOOP)
{
if (wwo->lpLoopPtr)
{
if (wwo->warn_on)
fprintf(stderr, "warn:winecoreaudio:wodHelper_CheckForLoopBegin Already in a loop. Discarding loop on this header (%p)\n", lpWaveHdr);
}
else
{
if (wwo->trace_on)
fprintf(stderr, "trace:winecoreaudio:wodHelper_CheckForLoopBegin Starting loop (%dx) with %p\n", lpWaveHdr->dwLoops, lpWaveHdr);
wwo->lpLoopPtr = lpWaveHdr;
/* Windows does not touch WAVEHDR.dwLoops,
* so we need to make an internal copy */
wwo->dwLoops = lpWaveHdr->dwLoops;
}
}
}
/**************************************************************************
* wodHelper_PlayPtrNext [internal]
*
* Advance the play pointer to the next waveheader, looping if required.
* This is called with the WAVEOUT lock held.
* Call from AudioUnit IO thread can't use Wine debug channels.
*/
static void wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo)
{
BOOL didLoopBack = FALSE;
wwo->dwPartialOffset = 0;
if ((wwo->lpPlayPtr->dwFlags & WHDR_ENDLOOP) && wwo->lpLoopPtr)
{
/* We're at the end of a loop, loop if required */
if (wwo->dwLoops > 1)
{
wwo->dwLoops--;
wwo->lpPlayPtr = wwo->lpLoopPtr;
didLoopBack = TRUE;
}
else
{
wwo->lpLoopPtr = NULL;
}
}
if (!didLoopBack)
{
/* We didn't loop back. Advance to the next wave header */
wwo->lpPlayPtr = wwo->lpPlayPtr->lpNext;
if (wwo->lpPlayPtr)
wodHelper_CheckForLoopBegin(wwo);
}
}
/* Send the "done" notification for each WAVEHDR in a list. The list must be
* free-standing. It should not be part of a device's queue.
* This function must be called with the WAVEOUT lock *not* held. Furthermore,
* it does not lock it, itself. That's because the callback to the application
* may prompt the application to operate on the device, and we don't want to
* deadlock.
*/
static void wodHelper_NotifyDoneForList(WINE_WAVEOUT* wwo, LPWAVEHDR lpWaveHdr)
{
while (lpWaveHdr)
{
LPWAVEHDR lpNext = lpWaveHdr->lpNext;
lpWaveHdr->lpNext = NULL;
lpWaveHdr->dwFlags &= ~WHDR_INQUEUE;
lpWaveHdr->dwFlags |= WHDR_DONE;
wodNotifyClient(wwo, WOM_DONE, (DWORD)lpWaveHdr, 0);
lpWaveHdr = lpNext;
}
}
/* if force is TRUE then notify the client that all the headers were completed
*/
static void wodHelper_NotifyCompletions(WINE_WAVEOUT* wwo, BOOL force)
{
LPWAVEHDR lpFirstDoneWaveHdr = NULL;
OSSpinLockLock(&wwo->lock);
/* First, excise all of the done headers from the queue into
* a free-standing list. */
if (force)
{
lpFirstDoneWaveHdr = wwo->lpQueuePtr;
wwo->lpQueuePtr = NULL;
}
else
{
LPWAVEHDR lpWaveHdr;
LPWAVEHDR lpLastDoneWaveHdr = NULL;
/* Start from lpQueuePtr and keep notifying until:
* - we hit an unwritten wavehdr
* - we hit the beginning of a running loop
* - we hit a wavehdr which hasn't finished playing
*/
for (
lpWaveHdr = wwo->lpQueuePtr;
lpWaveHdr &&
lpWaveHdr != wwo->lpPlayPtr &&
lpWaveHdr != wwo->lpLoopPtr;
lpWaveHdr = lpWaveHdr->lpNext
)
{
if (!lpFirstDoneWaveHdr)
lpFirstDoneWaveHdr = lpWaveHdr;
lpLastDoneWaveHdr = lpWaveHdr;
}
if (lpLastDoneWaveHdr)
{
wwo->lpQueuePtr = lpLastDoneWaveHdr->lpNext;
lpLastDoneWaveHdr->lpNext = NULL;
}
}
OSSpinLockUnlock(&wwo->lock);
/* Now, send the "done" notification for each header in our list. */
wodHelper_NotifyDoneForList(wwo, lpFirstDoneWaveHdr);
}
/**************************************************************************
* wodWrite [internal]
*
*/
static DWORD wodWrite(WORD wDevID, LPWAVEHDR lpWaveHdr, DWORD dwSize)
{
LPWAVEHDR*wh;
WINE_WAVEOUT *wwo;
TRACE("(%u, %p, %08X);\n", wDevID, lpWaveHdr, dwSize);
/* first, do the sanity checks... */
if (wDevID >= MAX_WAVEOUTDRV)
{
WARN("bad dev ID !\n");
return MMSYSERR_BADDEVICEID;
}
wwo = &WOutDev[wDevID];
if (lpWaveHdr->lpData == NULL || !(lpWaveHdr->dwFlags & WHDR_PREPARED))
{
TRACE("unprepared\n");
return WAVERR_UNPREPARED;
}
if (lpWaveHdr->dwFlags & WHDR_INQUEUE)
{
TRACE("still playing\n");
return WAVERR_STILLPLAYING;
}
lpWaveHdr->dwFlags &= ~WHDR_DONE;
lpWaveHdr->dwFlags |= WHDR_INQUEUE;
lpWaveHdr->lpNext = 0;
OSSpinLockLock(&wwo->lock);
/* insert buffer at the end of queue */
for (wh = &(wwo->lpQueuePtr); *wh; wh = &((*wh)->lpNext))
/* Do nothing */;
*wh = lpWaveHdr;
if (!wwo->lpPlayPtr)
{
wwo->lpPlayPtr = lpWaveHdr;
wodHelper_CheckForLoopBegin(wwo);
wwo->dwPartialOffset = 0;
}
OSSpinLockUnlock(&wwo->lock);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodPause [internal]
*/
static DWORD wodPause(WORD wDevID)
{
OSStatus status;
TRACE("(%u);!\n", wDevID);
if (wDevID >= MAX_WAVEOUTDRV)
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
/* The order of the following operations is important since we can't hold
* the mutex while we make an Audio Unit call. Stop the Audio Unit before
* setting the PAUSED state. In wodRestart, the order is reversed. This
* guarantees that we can't get into a situation where the state is
* PLAYING but the Audio Unit isn't running. Although we can be in PAUSED
* state with the Audio Unit still running, that's harmless because the
* render callback will just produce silence.
*/
status = AudioOutputUnitStop(WOutDev[wDevID].audioUnit);
if (status) {
WARN("AudioOutputUnitStop return %c%c%c%c\n",
(char) (status >> 24), (char) (status >> 16), (char) (status >> 8), (char) status);
}
OSSpinLockLock(&WOutDev[wDevID].lock);
if (WOutDev[wDevID].state == WINE_WS_PLAYING)
WOutDev[wDevID].state = WINE_WS_PAUSED;
OSSpinLockUnlock(&WOutDev[wDevID].lock);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodRestart [internal]
*/
static DWORD wodRestart(WORD wDevID)
{
OSStatus status;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEOUTDRV )
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
/* The order of the following operations is important since we can't hold
* the mutex while we make an Audio Unit call. Set the PLAYING
* state before starting the Audio Unit. In wodPause, the order is
* reversed. This guarantees that we can't get into a situation where
* the state is PLAYING but the Audio Unit isn't running.
* Although we can be in PAUSED state with the Audio Unit still running,
* that's harmless because the render callback will just produce silence.
*/
OSSpinLockLock(&WOutDev[wDevID].lock);
if (WOutDev[wDevID].state == WINE_WS_PAUSED)
WOutDev[wDevID].state = WINE_WS_PLAYING;
OSSpinLockUnlock(&WOutDev[wDevID].lock);
status = AudioOutputUnitStart(WOutDev[wDevID].audioUnit);
if (status) {
ERR("AudioOutputUnitStart return %c%c%c%c\n",
(char) (status >> 24), (char) (status >> 16), (char) (status >> 8), (char) status);
return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
}
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodReset [internal]
*/
static DWORD wodReset(WORD wDevID)
{
WINE_WAVEOUT* wwo;
OSStatus status;
LPWAVEHDR lpSavedQueuePtr;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEOUTDRV)
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
wwo = &WOutDev[wDevID];
OSSpinLockLock(&wwo->lock);
if (wwo->state == WINE_WS_CLOSED || wwo->state == WINE_WS_CLOSING ||
wwo->state == WINE_WS_OPENING)
{
OSSpinLockUnlock(&wwo->lock);
WARN("resetting a closed device\n");
return MMSYSERR_INVALHANDLE;
}
lpSavedQueuePtr = wwo->lpQueuePtr;
wwo->lpPlayPtr = wwo->lpQueuePtr = wwo->lpLoopPtr = NULL;
wwo->state = WINE_WS_PLAYING;
wwo->dwPlayedTotal = wwo->dwWrittenTotal = 0;
wwo->dwPartialOffset = 0; /* Clear partial wavehdr */
OSSpinLockUnlock(&wwo->lock);
status = AudioOutputUnitStart(wwo->audioUnit);
if (status) {
ERR( "AudioOutputUnitStart return %c%c%c%c\n",
(char) (status >> 24), (char) (status >> 16), (char) (status >> 8), (char) status);
return MMSYSERR_ERROR; /* FIXME return an error based on the OSStatus */
}
/* Now, send the "done" notification for each header in our list. */
/* Do this last so the reset operation is effectively complete before the
* app does whatever it's going to do in response to these notifications. */
wodHelper_NotifyDoneForList(wwo, lpSavedQueuePtr);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodBreakLoop [internal]
*/
static DWORD wodBreakLoop(WORD wDevID)
{
WINE_WAVEOUT* wwo;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEOUTDRV)
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
wwo = &WOutDev[wDevID];
OSSpinLockLock(&wwo->lock);
if (wwo->lpLoopPtr != NULL)
{
/* ensure exit at end of current loop */
wwo->dwLoops = 1;
}
OSSpinLockUnlock(&wwo->lock);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodGetPosition [internal]
*/
static DWORD wodGetPosition(WORD wDevID, LPMMTIME lpTime, DWORD uSize)
{
DWORD val;
WINE_WAVEOUT* wwo;
TRACE("(%u, %p, %u);\n", wDevID, lpTime, uSize);
if (wDevID >= MAX_WAVEOUTDRV)
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
/* if null pointer to time structure return error */
if (lpTime == NULL) return MMSYSERR_INVALPARAM;
wwo = &WOutDev[wDevID];
OSSpinLockLock(&WOutDev[wDevID].lock);
val = wwo->dwPlayedTotal;
OSSpinLockUnlock(&WOutDev[wDevID].lock);
return bytes_to_mmtime(lpTime, val, &wwo->format);
}
/**************************************************************************
* wodGetVolume [internal]
*/
static DWORD wodGetVolume(WORD wDevID, LPDWORD lpdwVol)
{
float left;
float right;
if (wDevID >= MAX_WAVEOUTDRV)
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
TRACE("(%u, %p);\n", wDevID, lpdwVol);
AudioUnit_GetVolume(WOutDev[wDevID].audioUnit, &left, &right);
*lpdwVol = ((WORD) left * 0xFFFFl) + (((WORD) right * 0xFFFFl) << 16);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodSetVolume [internal]
*/
static DWORD wodSetVolume(WORD wDevID, DWORD dwParam)
{
float left;
float right;
if (wDevID >= MAX_WAVEOUTDRV)
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
left = LOWORD(dwParam) / 65535.0f;
right = HIWORD(dwParam) / 65535.0f;
TRACE("(%u, %08x);\n", wDevID, dwParam);
AudioUnit_SetVolume(WOutDev[wDevID].audioUnit, left, right);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodGetNumDevs [internal]
*/
static DWORD wodGetNumDevs(void)
{
TRACE("\n");
return MAX_WAVEOUTDRV;
}
/**************************************************************************
* wodDevInterfaceSize [internal]
*/
static DWORD wodDevInterfaceSize(UINT wDevID, LPDWORD dwParam1)
{
TRACE("(%u, %p)\n", wDevID, dwParam1);
*dwParam1 = MultiByteToWideChar(CP_UNIXCP, 0, WOutDev[wDevID].cadev->interface_name, -1,
NULL, 0 ) * sizeof(WCHAR);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodDevInterface [internal]
*/
static DWORD wodDevInterface(UINT wDevID, PWCHAR dwParam1, DWORD dwParam2)
{
TRACE("\n");
if (dwParam2 >= MultiByteToWideChar(CP_UNIXCP, 0, WOutDev[wDevID].cadev->interface_name, -1,
NULL, 0 ) * sizeof(WCHAR))
{
MultiByteToWideChar(CP_UNIXCP, 0, WOutDev[wDevID].cadev->interface_name, -1,
dwParam1, dwParam2 / sizeof(WCHAR));
return MMSYSERR_NOERROR;
}
return MMSYSERR_INVALPARAM;
}
/**************************************************************************
* widDsCreate [internal]
*/
static DWORD wodDsCreate(UINT wDevID, PIDSDRIVER* drv)
{
TRACE("(%d,%p)\n",wDevID,drv);
FIXME("DirectSound not implemented\n");
FIXME("The (slower) DirectSound HEL mode will be used instead.\n");
return MMSYSERR_NOTSUPPORTED;
}
/**************************************************************************
* wodDsDesc [internal]
*/
static DWORD wodDsDesc(UINT wDevID, PDSDRIVERDESC desc)
{
/* The DirectSound HEL will automatically wrap a non-DirectSound-capable
* driver in a DirectSound adaptor, thus allowing the driver to be used by
* DirectSound clients. However, it only does this if we respond
* successfully to the DRV_QUERYDSOUNDDESC message. It's enough to fill in
* the driver and device names of the description output parameter. */
*desc = WOutDev[wDevID].cadev->ds_desc;
return MMSYSERR_NOERROR;
}
/**************************************************************************
* wodMessage (WINECOREAUDIO.7)
*/
DWORD WINAPI CoreAudio_wodMessage(UINT wDevID, UINT wMsg, DWORD dwUser,
DWORD dwParam1, DWORD dwParam2)
{
TRACE("(%u, %s, %08x, %08x, %08x);\n",
wDevID, getMessage(wMsg), dwUser, dwParam1, dwParam2);
switch (wMsg) {
case DRVM_INIT:
case DRVM_EXIT:
case DRVM_ENABLE:
case DRVM_DISABLE:
/* FIXME: Pretend this is supported */
return 0;
case WODM_OPEN: return wodOpen(wDevID, (LPWAVEOPENDESC) dwParam1, dwParam2);
case WODM_CLOSE: return wodClose(wDevID);
case WODM_WRITE: return wodWrite(wDevID, (LPWAVEHDR) dwParam1, dwParam2);
case WODM_PAUSE: return wodPause(wDevID);
case WODM_GETPOS: return wodGetPosition(wDevID, (LPMMTIME) dwParam1, dwParam2);
case WODM_BREAKLOOP: return wodBreakLoop(wDevID);
case WODM_PREPARE: return wodPrepare(wDevID, (LPWAVEHDR)dwParam1, dwParam2);
case WODM_UNPREPARE: return wodUnprepare(wDevID, (LPWAVEHDR)dwParam1, dwParam2);
case WODM_GETDEVCAPS: return wodGetDevCaps(wDevID, (LPWAVEOUTCAPSW) dwParam1, dwParam2);
case WODM_GETNUMDEVS: return wodGetNumDevs();
case WODM_GETPITCH:
case WODM_SETPITCH:
case WODM_GETPLAYBACKRATE:
case WODM_SETPLAYBACKRATE: return MMSYSERR_NOTSUPPORTED;
case WODM_GETVOLUME: return wodGetVolume(wDevID, (LPDWORD)dwParam1);
case WODM_SETVOLUME: return wodSetVolume(wDevID, dwParam1);
case WODM_RESTART: return wodRestart(wDevID);
case WODM_RESET: return wodReset(wDevID);
case DRV_QUERYDEVICEINTERFACESIZE: return wodDevInterfaceSize (wDevID, (LPDWORD)dwParam1);
case DRV_QUERYDEVICEINTERFACE: return wodDevInterface (wDevID, (PWCHAR)dwParam1, dwParam2);
case DRV_QUERYDSOUNDIFACE: return wodDsCreate (wDevID, (PIDSDRIVER*)dwParam1);
case DRV_QUERYDSOUNDDESC: return wodDsDesc (wDevID, (PDSDRIVERDESC)dwParam1);
default:
FIXME("unknown message %d!\n", wMsg);
}
return MMSYSERR_NOTSUPPORTED;
}
/*======================================================================*
* Low level DSOUND implementation *
*======================================================================*/
typedef struct IDsDriverImpl IDsDriverImpl;
typedef struct IDsDriverBufferImpl IDsDriverBufferImpl;
struct IDsDriverImpl
{
/* IUnknown fields */
const IDsDriverVtbl *lpVtbl;
DWORD ref;
/* IDsDriverImpl fields */
UINT wDevID;
IDsDriverBufferImpl*primary;
};
struct IDsDriverBufferImpl
{
/* IUnknown fields */
const IDsDriverBufferVtbl *lpVtbl;
DWORD ref;
/* IDsDriverBufferImpl fields */
IDsDriverImpl* drv;
DWORD buflen;
};
/*
CoreAudio IO threaded callback,
we can't call Wine debug channels, critical section or anything using NtCurrentTeb here.
*/
OSStatus CoreAudio_woAudioUnitIOProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
UInt32 buffer;
WINE_WAVEOUT *wwo = (WINE_WAVEOUT *) inRefCon;
int needNotify = 0;
unsigned int dataNeeded = ioData->mBuffers[0].mDataByteSize;
unsigned int dataProvided = 0;
OSSpinLockLock(&wwo->lock);
/* We might have been called before wwo has been completely filled out by
* wodOpen, or while it's being closed in wodClose. We have to do nothing
* in that case. The check of wwo->state below ensures that. */
while (dataNeeded > 0 && wwo->state == WINE_WS_PLAYING && wwo->lpPlayPtr)
{
unsigned int available = wwo->lpPlayPtr->dwBufferLength - wwo->dwPartialOffset;
unsigned int toCopy;
if (available >= dataNeeded)
toCopy = dataNeeded;
else
toCopy = available;
if (toCopy > 0)
{
memcpy((char*)ioData->mBuffers[0].mData + dataProvided,
wwo->lpPlayPtr->lpData + wwo->dwPartialOffset, toCopy);
wwo->dwPartialOffset += toCopy;
wwo->dwPlayedTotal += toCopy;
dataProvided += toCopy;
dataNeeded -= toCopy;
available -= toCopy;
}
if (available == 0)
{
wodHelper_PlayPtrNext(wwo);
needNotify = 1;
}
}
ioData->mBuffers[0].mDataByteSize = dataProvided;
OSSpinLockUnlock(&wwo->lock);
/* We can't provide any more wave data. Fill the rest with silence. */
if (dataNeeded > 0)
{
if (!dataProvided)
*ioActionFlags |= kAudioUnitRenderAction_OutputIsSilence;
memset((char*)ioData->mBuffers[0].mData + dataProvided, 0, dataNeeded);
dataProvided += dataNeeded;
dataNeeded = 0;
}
/* We only fill buffer 0. Set any others that might be requested to 0. */
for (buffer = 1; buffer < ioData->mNumberBuffers; buffer++)
{
memset(ioData->mBuffers[buffer].mData, 0, ioData->mBuffers[buffer].mDataByteSize);
}
if (needNotify) wodSendNotifyCompletionsMessage(wwo);
return noErr;
}
/*======================================================================*
* Low level WAVE IN implementation *
*======================================================================*/
/**************************************************************************
* widNotifyClient [internal]
*/
static DWORD widNotifyClient(WINE_WAVEIN* wwi, WORD wMsg, DWORD dwParam1, DWORD dwParam2)
{
TRACE("wMsg = 0x%04x dwParm1 = %04X dwParam2 = %04X\n", wMsg, dwParam1, dwParam2);
switch (wMsg)
{
case WIM_OPEN:
case WIM_CLOSE:
case WIM_DATA:
if (wwi->wFlags != DCB_NULL &&
!DriverCallback(wwi->waveDesc.dwCallback, wwi->wFlags,
(HDRVR)wwi->waveDesc.hWave, wMsg, wwi->waveDesc.dwInstance,
dwParam1, dwParam2))
{
WARN("can't notify client !\n");
return MMSYSERR_ERROR;
}
break;
default:
FIXME("Unknown callback message %u\n", wMsg);
return MMSYSERR_INVALPARAM;
}
return MMSYSERR_NOERROR;
}
/**************************************************************************
* widHelper_NotifyCompletions [internal]
*/
static void widHelper_NotifyCompletions(WINE_WAVEIN* wwi)
{
LPWAVEHDR lpWaveHdr;
LPWAVEHDR lpFirstDoneWaveHdr = NULL;
LPWAVEHDR lpLastDoneWaveHdr = NULL;
OSSpinLockLock(&wwi->lock);
/* First, excise all of the done headers from the queue into
* a free-standing list. */
/* Start from lpQueuePtr and keep notifying until:
* - we hit an unfilled wavehdr
* - we hit the end of the list
*/
for (
lpWaveHdr = wwi->lpQueuePtr;
lpWaveHdr &&
lpWaveHdr->dwBytesRecorded >= lpWaveHdr->dwBufferLength;
lpWaveHdr = lpWaveHdr->lpNext
)
{
if (!lpFirstDoneWaveHdr)
lpFirstDoneWaveHdr = lpWaveHdr;
lpLastDoneWaveHdr = lpWaveHdr;
}
if (lpLastDoneWaveHdr)
{
wwi->lpQueuePtr = lpLastDoneWaveHdr->lpNext;
lpLastDoneWaveHdr->lpNext = NULL;
}
OSSpinLockUnlock(&wwi->lock);
/* Now, send the "done" notification for each header in our list. */
lpWaveHdr = lpFirstDoneWaveHdr;
while (lpWaveHdr)
{
LPWAVEHDR lpNext = lpWaveHdr->lpNext;
lpWaveHdr->lpNext = NULL;
lpWaveHdr->dwFlags &= ~WHDR_INQUEUE;
lpWaveHdr->dwFlags |= WHDR_DONE;
widNotifyClient(wwi, WIM_DATA, (DWORD)lpWaveHdr, 0);
lpWaveHdr = lpNext;
}
}
/**************************************************************************
* widGetDevCaps [internal]
*/
static DWORD widGetDevCaps(WORD wDevID, LPWAVEINCAPSW lpCaps, DWORD dwSize)
{
TRACE("(%u, %p, %u);\n", wDevID, lpCaps, dwSize);
if (lpCaps == NULL) return MMSYSERR_NOTENABLED;
if (wDevID >= MAX_WAVEINDRV)
{
TRACE("MAX_WAVEINDRV reached !\n");
return MMSYSERR_BADDEVICEID;
}
memcpy(lpCaps, &WInDev[wDevID].caps, min(dwSize, sizeof(*lpCaps)));
return MMSYSERR_NOERROR;
}
/**************************************************************************
* widHelper_DestroyAudioBufferList [internal]
* Convenience function to dispose of our audio buffers
*/
static void widHelper_DestroyAudioBufferList(AudioBufferList* list)
{
if (list)
{
UInt32 i;
for (i = 0; i < list->mNumberBuffers; i++)
{
if (list->mBuffers[i].mData)
HeapFree(GetProcessHeap(), 0, list->mBuffers[i].mData);
}
HeapFree(GetProcessHeap(), 0, list);
}
}
#define AUDIOBUFFERLISTSIZE(numBuffers) (offsetof(AudioBufferList, mBuffers) + (numBuffers) * sizeof(AudioBuffer))
/**************************************************************************
* widHelper_AllocateAudioBufferList [internal]
* Convenience function to allocate our audio buffers
*/
static AudioBufferList* widHelper_AllocateAudioBufferList(UInt32 numChannels, UInt32 bitsPerChannel, UInt32 bufferFrames, BOOL interleaved)
{
UInt32 numBuffers;
UInt32 channelsPerFrame;
UInt32 bytesPerFrame;
UInt32 bytesPerBuffer;
AudioBufferList* list;
UInt32 i;
if (interleaved)
{
/* For interleaved audio, we allocate one buffer for all channels. */
numBuffers = 1;
channelsPerFrame = numChannels;
}
else
{
numBuffers = numChannels;
channelsPerFrame = 1;
}
bytesPerFrame = bitsPerChannel * channelsPerFrame / 8;
bytesPerBuffer = bytesPerFrame * bufferFrames;
list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, AUDIOBUFFERLISTSIZE(numBuffers));
if (list == NULL)
return NULL;
list->mNumberBuffers = numBuffers;
for (i = 0; i < numBuffers; ++i)
{
list->mBuffers[i].mNumberChannels = channelsPerFrame;
list->mBuffers[i].mDataByteSize = bytesPerBuffer;
list->mBuffers[i].mData = HeapAlloc(GetProcessHeap(), 0, bytesPerBuffer);
if (list->mBuffers[i].mData == NULL)
{
widHelper_DestroyAudioBufferList(list);
return NULL;
}
}
return list;
}
/**************************************************************************
* widOpen [internal]
*/
static DWORD widOpen(WORD wDevID, LPWAVEOPENDESC lpDesc, DWORD dwFlags)
{
WINE_WAVEIN* wwi;
UInt32 frameCount;
TRACE("(%u, %p, %08X);\n", wDevID, lpDesc, dwFlags);
if (lpDesc == NULL)
{
WARN("Invalid Parameter !\n");
return MMSYSERR_INVALPARAM;
}
if (wDevID >= MAX_WAVEINDRV)
{
TRACE ("MAX_WAVEINDRV reached !\n");
return MMSYSERR_BADDEVICEID;
}
TRACE("Format: tag=%04X nChannels=%d nSamplesPerSec=%d wBitsPerSample=%d !\n",
lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels,
lpDesc->lpFormat->nSamplesPerSec, lpDesc->lpFormat->wBitsPerSample);
if (lpDesc->lpFormat->wFormatTag != WAVE_FORMAT_PCM ||
lpDesc->lpFormat->nChannels == 0 ||
lpDesc->lpFormat->nSamplesPerSec == 0 ||
lpDesc->lpFormat->nSamplesPerSec != AudioUnit_GetInputDeviceSampleRate()
)
{
WARN("Bad format: tag=%04X nChannels=%d nSamplesPerSec=%d wBitsPerSample=%d !\n",
lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels,
lpDesc->lpFormat->nSamplesPerSec, lpDesc->lpFormat->wBitsPerSample);
return WAVERR_BADFORMAT;
}
if (dwFlags & WAVE_FORMAT_QUERY)
{
TRACE("Query format: tag=%04X nChannels=%d nSamplesPerSec=%d !\n",
lpDesc->lpFormat->wFormatTag, lpDesc->lpFormat->nChannels,
lpDesc->lpFormat->nSamplesPerSec);
return MMSYSERR_NOERROR;
}
wwi = &WInDev[wDevID];
if (!OSSpinLockTry(&wwi->lock))
return MMSYSERR_ALLOCATED;
if (wwi->state != WINE_WS_CLOSED)
{
OSSpinLockUnlock(&wwi->lock);
return MMSYSERR_ALLOCATED;
}
wwi->state = WINE_WS_STOPPED;
wwi->wFlags = HIWORD(dwFlags & CALLBACK_TYPEMASK);
wwi->waveDesc = *lpDesc;
memcpy(&wwi->format, lpDesc->lpFormat, sizeof(PCMWAVEFORMAT));
if (wwi->format.wBitsPerSample == 0)
{
WARN("Resetting zeroed wBitsPerSample\n");
wwi->format.wBitsPerSample = 8 *
(wwi->format.wf.nAvgBytesPerSec /
wwi->format.wf.nSamplesPerSec) /
wwi->format.wf.nChannels;
}
wwi->dwTotalRecorded = 0;
wwi->trace_on = TRACE_ON(wave);
wwi->warn_on = WARN_ON(wave);
wwi->err_on = ERR_ON(wave);
if (!AudioUnit_CreateInputUnit(wwi, &wwi->audioUnit,
wwi->format.wf.nChannels, wwi->format.wf.nSamplesPerSec,
wwi->format.wBitsPerSample, &frameCount))
{
ERR("AudioUnit_CreateInputUnit failed\n");
OSSpinLockUnlock(&wwi->lock);
return MMSYSERR_ERROR;
}
/* Allocate our audio buffers */
wwi->bufferList = widHelper_AllocateAudioBufferList(wwi->format.wf.nChannels,
wwi->format.wBitsPerSample, frameCount, TRUE);
if (wwi->bufferList == NULL)
{
ERR("Failed to allocate buffer list\n");
AudioUnitUninitialize(wwi->audioUnit);
AudioUnit_CloseAudioUnit(wwi->audioUnit);
OSSpinLockUnlock(&wwi->lock);
return MMSYSERR_NOMEM;
}
/* Keep a copy of the buffer list structure (but not the buffers themselves)
* in case AudioUnitRender clobbers the original, as it won't to do. */
wwi->bufferListCopy = HeapAlloc(GetProcessHeap(), 0, AUDIOBUFFERLISTSIZE(wwi->bufferList->mNumberBuffers));
if (wwi->bufferListCopy == NULL)
{
ERR("Failed to allocate buffer list copy\n");
widHelper_DestroyAudioBufferList(wwi->bufferList);
AudioUnitUninitialize(wwi->audioUnit);
AudioUnit_CloseAudioUnit(wwi->audioUnit);
OSSpinLockUnlock(&wwi->lock);
return MMSYSERR_NOMEM;
}
memcpy(wwi->bufferListCopy, wwi->bufferList, AUDIOBUFFERLISTSIZE(wwi->bufferList->mNumberBuffers));
OSSpinLockUnlock(&wwi->lock);
return widNotifyClient(wwi, WIM_OPEN, 0L, 0L);
}
/**************************************************************************
* widClose [internal]
*/
static DWORD widClose(WORD wDevID)
{
DWORD ret = MMSYSERR_NOERROR;
WINE_WAVEIN* wwi;
OSStatus err;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEINDRV)
{
WARN("bad device ID !\n");
return MMSYSERR_BADDEVICEID;
}
wwi = &WInDev[wDevID];
OSSpinLockLock(&wwi->lock);
if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
{
WARN("Device already closed.\n");
ret = MMSYSERR_INVALHANDLE;
}
else if (wwi->lpQueuePtr)
{
WARN("Buffers in queue.\n");
ret = WAVERR_STILLPLAYING;
}
else
{
wwi->state = WINE_WS_CLOSING;
}
OSSpinLockUnlock(&wwi->lock);
if (ret != MMSYSERR_NOERROR)
return ret;
/* Clean up and close the audio unit. This has to be done without
* wwi->lock being held to avoid deadlock. AudioUnitUninitialize will
* grab an internal Core Audio lock while waiting for the device work
* thread to exit. Meanwhile the device work thread may be holding
* that lock and trying to grab the wwi->lock in the callback. */
err = AudioUnitUninitialize(wwi->audioUnit);
if (err)
{
ERR("AudioUnitUninitialize return %c%c%c%c\n", (char) (err >> 24),
(char) (err >> 16),
(char) (err >> 8),
(char) err);
}
if (!AudioUnit_CloseAudioUnit(wwi->audioUnit))
{
ERR("Can't close AudioUnit\n");
}
OSSpinLockLock(&wwi->lock);
assert(wwi->state == WINE_WS_CLOSING);
/* Dellocate our audio buffers */
widHelper_DestroyAudioBufferList(wwi->bufferList);
wwi->bufferList = NULL;
HeapFree(GetProcessHeap(), 0, wwi->bufferListCopy);
wwi->bufferListCopy = NULL;
wwi->audioUnit = NULL;
wwi->state = WINE_WS_CLOSED;
OSSpinLockUnlock(&wwi->lock);
ret = widNotifyClient(wwi, WIM_CLOSE, 0L, 0L);
return ret;
}
/**************************************************************************
* widAddBuffer [internal]
*/
static DWORD widAddBuffer(WORD wDevID, LPWAVEHDR lpWaveHdr, DWORD dwSize)
{
DWORD ret = MMSYSERR_NOERROR;
WINE_WAVEIN* wwi;
TRACE("(%u, %p, %08X);\n", wDevID, lpWaveHdr, dwSize);
if (wDevID >= MAX_WAVEINDRV)
{
WARN("invalid device ID\n");
return MMSYSERR_INVALHANDLE;
}
if (!(lpWaveHdr->dwFlags & WHDR_PREPARED))
{
TRACE("never been prepared !\n");
return WAVERR_UNPREPARED;
}
if (lpWaveHdr->dwFlags & WHDR_INQUEUE)
{
TRACE("header already in use !\n");
return WAVERR_STILLPLAYING;
}
wwi = &WInDev[wDevID];
OSSpinLockLock(&wwi->lock);
if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
{
WARN("Trying to add buffer to closed device.\n");
ret = MMSYSERR_INVALHANDLE;
}
else
{
LPWAVEHDR* wh;
lpWaveHdr->dwFlags |= WHDR_INQUEUE;
lpWaveHdr->dwFlags &= ~WHDR_DONE;
lpWaveHdr->dwBytesRecorded = 0;
lpWaveHdr->lpNext = NULL;
/* insert buffer at end of queue */
for (wh = &(wwi->lpQueuePtr); *wh; wh = &((*wh)->lpNext))
/* Do nothing */;
*wh = lpWaveHdr;
}
OSSpinLockUnlock(&wwi->lock);
return ret;
}
/**************************************************************************
* widStart [internal]
*/
static DWORD widStart(WORD wDevID)
{
DWORD ret = MMSYSERR_NOERROR;
WINE_WAVEIN* wwi;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEINDRV)
{
WARN("invalid device ID\n");
return MMSYSERR_INVALHANDLE;
}
/* The order of the following operations is important since we can't hold
* the mutex while we make an Audio Unit call. Set the PLAYING state
* before starting the Audio Unit. In widStop, the order is reversed.
* This guarantees that we can't get into a situation where the state is
* PLAYING but the Audio Unit isn't running. Although we can be in STOPPED
* state with the Audio Unit still running, that's harmless because the
* input callback will just throw away the sound data.
*/
wwi = &WInDev[wDevID];
OSSpinLockLock(&wwi->lock);
if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
{
WARN("Trying to start closed device.\n");
ret = MMSYSERR_INVALHANDLE;
}
else
wwi->state = WINE_WS_PLAYING;
OSSpinLockUnlock(&wwi->lock);
if (ret == MMSYSERR_NOERROR)
{
/* Start pulling for audio data */
OSStatus err = AudioOutputUnitStart(wwi->audioUnit);
if (err != noErr)
ERR("Failed to start AU: %08lx\n", err);
TRACE("Recording started...\n");
}
return ret;
}
/**************************************************************************
* widStop [internal]
*/
static DWORD widStop(WORD wDevID)
{
DWORD ret = MMSYSERR_NOERROR;
WINE_WAVEIN* wwi;
WAVEHDR* lpWaveHdr = NULL;
OSStatus err;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEINDRV)
{
WARN("invalid device ID\n");
return MMSYSERR_INVALHANDLE;
}
wwi = &WInDev[wDevID];
/* The order of the following operations is important since we can't hold
* the mutex while we make an Audio Unit call. Stop the Audio Unit before
* setting the STOPPED state. In widStart, the order is reversed. This
* guarantees that we can't get into a situation where the state is
* PLAYING but the Audio Unit isn't running. Although we can be in STOPPED
* state with the Audio Unit still running, that's harmless because the
* input callback will just throw away the sound data.
*/
err = AudioOutputUnitStop(wwi->audioUnit);
if (err != noErr)
WARN("Failed to stop AU: %08lx\n", err);
TRACE("Recording stopped.\n");
OSSpinLockLock(&wwi->lock);
if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
{
WARN("Trying to stop closed device.\n");
ret = MMSYSERR_INVALHANDLE;
}
else if (wwi->state != WINE_WS_STOPPED)
{
wwi->state = WINE_WS_STOPPED;
/* If there's a buffer in progress, it's done. Remove it from the
* queue so that we can return it to the app, below. */
if (wwi->lpQueuePtr)
{
lpWaveHdr = wwi->lpQueuePtr;
wwi->lpQueuePtr = lpWaveHdr->lpNext;
}
}
OSSpinLockUnlock(&wwi->lock);
if (lpWaveHdr)
{
lpWaveHdr->lpNext = NULL;
lpWaveHdr->dwFlags &= ~WHDR_INQUEUE;
lpWaveHdr->dwFlags |= WHDR_DONE;
widNotifyClient(wwi, WIM_DATA, (DWORD)lpWaveHdr, 0);
}
return ret;
}
/**************************************************************************
* widGetPos [internal]
*/
static DWORD widGetPos(WORD wDevID, LPMMTIME lpTime, UINT size)
{
DWORD val;
WINE_WAVEIN* wwi;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEINDRV)
{
WARN("invalid device ID\n");
return MMSYSERR_INVALHANDLE;
}
wwi = &WInDev[wDevID];
OSSpinLockLock(&WInDev[wDevID].lock);
val = wwi->dwTotalRecorded;
OSSpinLockUnlock(&WInDev[wDevID].lock);
return bytes_to_mmtime(lpTime, val, &wwi->format);
}
/**************************************************************************
* widReset [internal]
*/
static DWORD widReset(WORD wDevID)
{
DWORD ret = MMSYSERR_NOERROR;
WINE_WAVEIN* wwi;
WAVEHDR* lpWaveHdr = NULL;
TRACE("(%u);\n", wDevID);
if (wDevID >= MAX_WAVEINDRV)
{
WARN("invalid device ID\n");
return MMSYSERR_INVALHANDLE;
}
wwi = &WInDev[wDevID];
OSSpinLockLock(&wwi->lock);
if (wwi->state == WINE_WS_CLOSED || wwi->state == WINE_WS_CLOSING)
{
WARN("Trying to reset a closed device.\n");
ret = MMSYSERR_INVALHANDLE;
}
else
{
lpWaveHdr = wwi->lpQueuePtr;
wwi->lpQueuePtr = NULL;
wwi->state = WINE_WS_STOPPED;
wwi->dwTotalRecorded = 0;
}
OSSpinLockUnlock(&wwi->lock);
if (ret == MMSYSERR_NOERROR)
{
OSStatus err = AudioOutputUnitStop(wwi->audioUnit);
if (err != noErr)
WARN("Failed to stop AU: %08lx\n", err);
TRACE("Recording stopped.\n");
}
while (lpWaveHdr)
{
WAVEHDR* lpNext = lpWaveHdr->lpNext;
lpWaveHdr->lpNext = NULL;
lpWaveHdr->dwFlags &= ~WHDR_INQUEUE;
lpWaveHdr->dwFlags |= WHDR_DONE;
widNotifyClient(wwi, WIM_DATA, (DWORD)lpWaveHdr, 0);
lpWaveHdr = lpNext;
}
return ret;
}
/**************************************************************************
* widGetNumDevs [internal]
*/
static DWORD widGetNumDevs(void)
{
return MAX_WAVEINDRV;
}
/**************************************************************************
* widDevInterfaceSize [internal]
*/
static DWORD widDevInterfaceSize(UINT wDevID, LPDWORD dwParam1)
{
TRACE("(%u, %p)\n", wDevID, dwParam1);
*dwParam1 = MultiByteToWideChar(CP_UNIXCP, 0, WInDev[wDevID].interface_name, -1,
NULL, 0 ) * sizeof(WCHAR);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* widDevInterface [internal]
*/
static DWORD widDevInterface(UINT wDevID, PWCHAR dwParam1, DWORD dwParam2)
{
if (dwParam2 >= MultiByteToWideChar(CP_UNIXCP, 0, WInDev[wDevID].interface_name, -1,
NULL, 0 ) * sizeof(WCHAR))
{
MultiByteToWideChar(CP_UNIXCP, 0, WInDev[wDevID].interface_name, -1,
dwParam1, dwParam2 / sizeof(WCHAR));
return MMSYSERR_NOERROR;
}
return MMSYSERR_INVALPARAM;
}
/**************************************************************************
* widDsCreate [internal]
*/
static DWORD widDsCreate(UINT wDevID, PIDSCDRIVER* drv)
{
TRACE("(%d,%p)\n",wDevID,drv);
FIXME("DirectSoundCapture not implemented\n");
FIXME("The (slower) DirectSound HEL mode will be used instead.\n");
return MMSYSERR_NOTSUPPORTED;
}
/**************************************************************************
* widDsDesc [internal]
*/
static DWORD widDsDesc(UINT wDevID, PDSDRIVERDESC desc)
{
/* The DirectSound HEL will automatically wrap a non-DirectSound-capable
* driver in a DirectSound adaptor, thus allowing the driver to be used by
* DirectSound clients. However, it only does this if we respond
* successfully to the DRV_QUERYDSOUNDDESC message. It's enough to fill in
* the driver and device names of the description output parameter. */
memset(desc, 0, sizeof(*desc));
lstrcpynA(desc->szDrvname, "winecoreaudio.drv", sizeof(desc->szDrvname) - 1);
lstrcpynA(desc->szDesc, WInDev[wDevID].interface_name, sizeof(desc->szDesc) - 1);
return MMSYSERR_NOERROR;
}
/**************************************************************************
* widMessage (WINECOREAUDIO.6)
*/
DWORD WINAPI CoreAudio_widMessage(WORD wDevID, WORD wMsg, DWORD dwUser,
DWORD dwParam1, DWORD dwParam2)
{
TRACE("(%u, %04X, %08X, %08X, %08X);\n",
wDevID, wMsg, dwUser, dwParam1, dwParam2);
switch (wMsg)
{
case DRVM_INIT:
case DRVM_EXIT:
case DRVM_ENABLE:
case DRVM_DISABLE:
/* FIXME: Pretend this is supported */
return 0;
case WIDM_OPEN: return widOpen (wDevID, (LPWAVEOPENDESC)dwParam1, dwParam2);
case WIDM_CLOSE: return widClose (wDevID);
case WIDM_ADDBUFFER: return widAddBuffer (wDevID, (LPWAVEHDR)dwParam1, dwParam2);
case WIDM_PREPARE: return MMSYSERR_NOTSUPPORTED;
case WIDM_UNPREPARE: return MMSYSERR_NOTSUPPORTED;
case WIDM_GETDEVCAPS: return widGetDevCaps (wDevID, (LPWAVEINCAPSW)dwParam1, dwParam2);
case WIDM_GETNUMDEVS: return widGetNumDevs ();
case WIDM_RESET: return widReset (wDevID);
case WIDM_START: return widStart (wDevID);
case WIDM_STOP: return widStop (wDevID);
case WIDM_GETPOS: return widGetPos (wDevID, (LPMMTIME)dwParam1, (UINT)dwParam2 );
case DRV_QUERYDEVICEINTERFACESIZE: return widDevInterfaceSize (wDevID, (LPDWORD)dwParam1);
case DRV_QUERYDEVICEINTERFACE: return widDevInterface (wDevID, (PWCHAR)dwParam1, dwParam2);
case DRV_QUERYDSOUNDIFACE: return widDsCreate (wDevID, (PIDSCDRIVER*)dwParam1);
case DRV_QUERYDSOUNDDESC: return widDsDesc (wDevID, (PDSDRIVERDESC)dwParam1);
default:
FIXME("unknown message %d!\n", wMsg);
}
return MMSYSERR_NOTSUPPORTED;
}
OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
WINE_WAVEIN* wwi = (WINE_WAVEIN*)inRefCon;
OSStatus err = noErr;
BOOL needNotify = FALSE;
WAVEHDR* lpStorePtr;
unsigned int dataToStore;
unsigned int dataStored = 0;
if (wwi->trace_on)
fprintf(stderr, "trace:wave:CoreAudio_wiAudioUnitIOProc (ioActionFlags = %08lx, "
"inTimeStamp = { %f, %x%08x, %f, %x%08x, %08lx }, inBusNumber = %lu, inNumberFrames = %lu)\n",
*ioActionFlags, inTimeStamp->mSampleTime, (DWORD)(inTimeStamp->mHostTime >>32),
(DWORD)inTimeStamp->mHostTime, inTimeStamp->mRateScalar, (DWORD)(inTimeStamp->mWordClockTime >> 32),
(DWORD)inTimeStamp->mWordClockTime, inTimeStamp->mFlags, inBusNumber, inNumberFrames);
/* Render into audio buffer */
/* FIXME: implement sample rate conversion on input. This will require
* a different render strategy. We'll need to buffer the sound data
* received here and pass it off to an AUConverter in another thread. */
err = AudioUnitRender(wwi->audioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, wwi->bufferList);
if (err)
{
if (wwi->err_on)
fprintf(stderr, "err:wave:CoreAudio_wiAudioUnitIOProc AudioUnitRender failed with error %li\n", err);
return err;
}
/* Copy from audio buffer to the wavehdrs */
dataToStore = wwi->bufferList->mBuffers[0].mDataByteSize;
OSSpinLockLock(&wwi->lock);
lpStorePtr = wwi->lpQueuePtr;
/* We might have been called while the waveIn device is being closed in
* widClose. We have to do nothing in that case. The check of wwi->state
* below ensures that. */
while (dataToStore > 0 && wwi->state == WINE_WS_PLAYING && lpStorePtr)
{
unsigned int room = lpStorePtr->dwBufferLength - lpStorePtr->dwBytesRecorded;
unsigned int toCopy;
if (wwi->trace_on)
fprintf(stderr, "trace:wave:CoreAudio_wiAudioUnitIOProc Looking to store %u bytes to wavehdr %p, which has room for %u\n",
dataToStore, lpStorePtr, room);
if (room >= dataToStore)
toCopy = dataToStore;
else
toCopy = room;
if (toCopy > 0)
{
memcpy(lpStorePtr->lpData + lpStorePtr->dwBytesRecorded,
(char*)wwi->bufferList->mBuffers[0].mData + dataStored, toCopy);
lpStorePtr->dwBytesRecorded += toCopy;
wwi->dwTotalRecorded += toCopy;
dataStored += toCopy;
dataToStore -= toCopy;
room -= toCopy;
}
if (room == 0)
{
lpStorePtr = lpStorePtr->lpNext;
needNotify = TRUE;
}
}
OSSpinLockUnlock(&wwi->lock);
/* Restore the audio buffer list structure from backup, in case
* AudioUnitRender clobbered it. (It modifies mDataByteSize and may even
* give us a different mData buffer to avoid a copy.) */
memcpy(wwi->bufferList, wwi->bufferListCopy, AUDIOBUFFERLISTSIZE(wwi->bufferList->mNumberBuffers));
if (needNotify) wodSendNotifyInputCompletionsMessage(wwi);
return err;
}
#else
/**************************************************************************
* widMessage (WINECOREAUDIO.6)
*/
DWORD WINAPI CoreAudio_widMessage(WORD wDevID, WORD wMsg, DWORD dwUser,
DWORD dwParam1, DWORD dwParam2)
{
FIXME("(%u, %04X, %08X, %08X, %08X): CoreAudio support not compiled into wine\n", wDevID, wMsg, dwUser, dwParam1, dwParam2);
return MMSYSERR_NOTENABLED;
}
/**************************************************************************
* wodMessage (WINECOREAUDIO.7)
*/
DWORD WINAPI CoreAudio_wodMessage(WORD wDevID, WORD wMsg, DWORD dwUser,
DWORD dwParam1, DWORD dwParam2)
{
FIXME("(%u, %04X, %08X, %08X, %08X): CoreAudio support not compiled into wine\n", wDevID, wMsg, dwUser, dwParam1, dwParam2);
return MMSYSERR_NOTENABLED;
}
#endif