| /* |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d10_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10); |
| |
| #define MAKE_TAG(ch0, ch1, ch2, ch3) \ |
| ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ |
| ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) |
| #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') |
| #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0') |
| #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') |
| |
| static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; |
| static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; |
| static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl; |
| |
| static inline void read_dword(const char **ptr, DWORD *d) |
| { |
| memcpy(d, *ptr, sizeof(*d)); |
| *ptr += sizeof(*d); |
| } |
| |
| static inline void skip_dword_unknown(const char **ptr, unsigned int count) |
| { |
| unsigned int i; |
| DWORD d; |
| |
| FIXME("Skipping %u unknown DWORDs:\n", count); |
| for (i = 0; i < count; ++i) |
| { |
| read_dword(ptr, &d); |
| FIXME("\t0x%08x\n", d); |
| } |
| } |
| |
| static inline void write_dword(char **ptr, DWORD d) |
| { |
| memcpy(*ptr, &d, sizeof(d)); |
| *ptr += sizeof(d); |
| } |
| |
| static inline void write_dword_unknown(char **ptr, DWORD d) |
| { |
| FIXME("Writing unknown DWORD 0x%08x\n", d); |
| write_dword(ptr, d); |
| } |
| |
| static inline void read_tag(const char **ptr, DWORD *t, char t_str[5]) |
| { |
| read_dword(ptr, t); |
| memcpy(t_str, t, 4); |
| t_str[4] = '\0'; |
| } |
| |
| static HRESULT parse_dxbc(const char *data, SIZE_T data_size, |
| HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) |
| { |
| const char *ptr = data; |
| HRESULT hr = S_OK; |
| DWORD chunk_count; |
| DWORD total_size; |
| char tag_str[5]; |
| unsigned int i; |
| DWORD tag; |
| |
| read_tag(&ptr, &tag, tag_str); |
| TRACE("tag: %s\n", tag_str); |
| |
| if (tag != TAG_DXBC) |
| { |
| WARN("Wrong tag.\n"); |
| return E_FAIL; |
| } |
| |
| /* checksum? */ |
| skip_dword_unknown(&ptr, 4); |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| read_dword(&ptr, &total_size); |
| TRACE("total size: %#x\n", total_size); |
| |
| read_dword(&ptr, &chunk_count); |
| TRACE("chunk count: %#x\n", chunk_count); |
| |
| for (i = 0; i < chunk_count; ++i) |
| { |
| DWORD chunk_tag, chunk_size; |
| const char *chunk_ptr; |
| DWORD chunk_offset; |
| |
| read_dword(&ptr, &chunk_offset); |
| TRACE("chunk %u at offset %#x\n", i, chunk_offset); |
| |
| chunk_ptr = data + chunk_offset; |
| |
| read_dword(&chunk_ptr, &chunk_tag); |
| read_dword(&chunk_ptr, &chunk_size); |
| |
| hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx); |
| if (FAILED(hr)) break; |
| } |
| |
| return hr; |
| } |
| |
| static char *copy_name(const char *ptr) |
| { |
| size_t name_len; |
| char *name; |
| |
| name_len = strlen(ptr) + 1; |
| name = HeapAlloc(GetProcessHeap(), 0, name_len); |
| if (!name) |
| { |
| ERR("Failed to allocate name memory.\n"); |
| return NULL; |
| } |
| |
| memcpy(name, ptr, name_len); |
| |
| return name; |
| } |
| |
| static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) |
| { |
| struct d3d10_effect_shader_variable *s = ctx; |
| char tag_str[5]; |
| |
| memcpy(tag_str, &tag, 4); |
| tag_str[4] = '\0'; |
| TRACE("tag: %s\n", tag_str); |
| |
| TRACE("chunk size: %#x\n", data_size); |
| |
| switch(tag) |
| { |
| case TAG_ISGN: |
| { |
| /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */ |
| UINT size = 44 + data_size; |
| char *ptr; |
| |
| s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); |
| if (!s->input_signature) |
| { |
| ERR("Failed to allocate input signature data\n"); |
| return E_OUTOFMEMORY; |
| } |
| s->input_signature_size = size; |
| |
| ptr = s->input_signature; |
| |
| write_dword(&ptr, TAG_DXBC); |
| |
| /* signature(?) */ |
| write_dword_unknown(&ptr, 0); |
| write_dword_unknown(&ptr, 0); |
| write_dword_unknown(&ptr, 0); |
| write_dword_unknown(&ptr, 0); |
| |
| /* seems to be always 1 */ |
| write_dword_unknown(&ptr, 1); |
| |
| /* DXBC size */ |
| write_dword(&ptr, size); |
| |
| /* chunk count */ |
| write_dword(&ptr, 1); |
| |
| /* chunk index */ |
| write_dword(&ptr, (ptr - s->input_signature) + 4); |
| |
| /* chunk */ |
| write_dword(&ptr, TAG_ISGN); |
| write_dword(&ptr, data_size); |
| memcpy(ptr, data, data_size); |
| break; |
| } |
| |
| default: |
| FIXME("Unhandled chunk %s\n", tag_str); |
| break; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data) |
| { |
| ID3D10Device *device = o->pass->technique->effect->device; |
| struct d3d10_effect_shader_variable *s; |
| const char *ptr = data; |
| DWORD dxbc_size; |
| HRESULT hr; |
| |
| o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable)); |
| if (!o->data) |
| { |
| ERR("Failed to allocate shader variable memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| if (!ptr) return S_OK; |
| |
| s = o->data; |
| |
| read_dword(&ptr, &dxbc_size); |
| TRACE("dxbc size: %#x\n", dxbc_size); |
| |
| switch (o->type) |
| { |
| case D3D10_EOT_VERTEXSHADER: |
| hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs); |
| if (FAILED(hr)) return hr; |
| break; |
| |
| case D3D10_EOT_PIXELSHADER: |
| hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps); |
| if (FAILED(hr)) return hr; |
| break; |
| case D3D10_EOT_GEOMETRYSHADER: |
| hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs); |
| if (FAILED(hr)) return hr; |
| break; |
| } |
| |
| return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s); |
| } |
| |
| static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data) |
| { |
| const char *data_ptr; |
| DWORD offset; |
| HRESULT hr; |
| |
| read_dword(ptr, &o->type); |
| TRACE("Effect object is of type %#x.\n", o->type); |
| |
| skip_dword_unknown(ptr, 2); |
| |
| read_dword(ptr, &offset); |
| TRACE("Effect object idx is at offset %#x.\n", offset); |
| |
| data_ptr = data + offset; |
| read_dword(&data_ptr, &offset); |
| |
| TRACE("Effect object starts at offset %#x.\n", offset); |
| |
| /* FIXME: This probably isn't completely correct. */ |
| if (offset == 1) |
| { |
| WARN("Skipping effect object.\n"); |
| data_ptr = NULL; |
| } |
| else |
| { |
| data_ptr = data + offset; |
| } |
| |
| switch (o->type) |
| { |
| case D3D10_EOT_VERTEXSHADER: |
| TRACE("Vertex shader\n"); |
| hr = parse_shader(o, data_ptr); |
| break; |
| |
| case D3D10_EOT_PIXELSHADER: |
| TRACE("Pixel shader\n"); |
| hr = parse_shader(o, data_ptr); |
| break; |
| |
| case D3D10_EOT_GEOMETRYSHADER: |
| TRACE("Geometry shader\n"); |
| hr = parse_shader(o, data_ptr); |
| break; |
| |
| default: |
| FIXME("Unhandled object type %#x\n", o->type); |
| hr = E_FAIL; |
| break; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data) |
| { |
| HRESULT hr = S_OK; |
| unsigned int i; |
| DWORD offset; |
| |
| read_dword(ptr, &offset); |
| TRACE("Pass name at offset %#x.\n", offset); |
| |
| p->name = copy_name(data + offset); |
| if (!p->name) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Pass name: %s.\n", p->name); |
| |
| read_dword(ptr, &p->object_count); |
| TRACE("Pass has %u effect objects.\n", p->object_count); |
| |
| skip_dword_unknown(ptr, 1); |
| |
| p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects)); |
| if (!p->objects) |
| { |
| ERR("Failed to allocate effect objects memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < p->object_count; ++i) |
| { |
| struct d3d10_effect_object *o = &p->objects[i]; |
| |
| o->pass = p; |
| |
| hr = parse_fx10_object(o, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data) |
| { |
| unsigned int i; |
| DWORD offset; |
| |
| read_dword(ptr, &offset); |
| TRACE("Technique name at offset %#x.\n", offset); |
| |
| t->name = copy_name(data + offset); |
| if (!t->name) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Technique name: %s.\n", t->name); |
| |
| read_dword(ptr, &t->pass_count); |
| TRACE("Technique has %u passes\n", t->pass_count); |
| |
| skip_dword_unknown(ptr, 1); |
| |
| t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes)); |
| if (!t->passes) |
| { |
| ERR("Failed to allocate passes memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < t->pass_count; ++i) |
| { |
| struct d3d10_effect_pass *p = &t->passes[i]; |
| HRESULT hr; |
| |
| p->vtbl = &d3d10_effect_pass_vtbl; |
| p->technique = t; |
| |
| hr = parse_fx10_pass(p, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data) |
| { |
| DWORD offset; |
| |
| read_dword(ptr, &offset); |
| TRACE("Variable name at offset %#x.\n", offset); |
| |
| v->name = copy_name(data + offset); |
| if (!v->name) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Variable name: %s.\n", v->name); |
| |
| read_dword(ptr, &offset); |
| TRACE("Variable type info at offset %#x.\n", offset); |
| |
| skip_dword_unknown(ptr, 1); |
| |
| read_dword(ptr, &v->buffer_offset); |
| TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset); |
| |
| skip_dword_unknown(ptr, 3); |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, const char **ptr, const char *data) |
| { |
| unsigned int i; |
| DWORD offset; |
| |
| read_dword(ptr, &offset); |
| TRACE("Local buffer name at offset %#x.\n", offset); |
| |
| l->name = copy_name(data + offset); |
| if (!l->name) |
| { |
| ERR("Failed to copy name.\n"); |
| return E_OUTOFMEMORY; |
| } |
| TRACE("Local buffer name: %s.\n", l->name); |
| |
| read_dword(ptr, &l->data_size); |
| TRACE("Local buffer data size: %#x.\n", l->data_size); |
| |
| skip_dword_unknown(ptr, 1); |
| |
| read_dword(ptr, &l->variable_count); |
| TRACE("Local buffer variable count: %#x.\n", l->variable_count); |
| |
| skip_dword_unknown(ptr, 2); |
| |
| l->variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->variable_count * sizeof(*l->variables)); |
| if (!l->variables) |
| { |
| ERR("Failed to allocate variables memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < l->variable_count; ++i) |
| { |
| struct d3d10_effect_variable *v = &l->variables[i]; |
| HRESULT hr; |
| |
| v->vtbl = &d3d10_effect_variable_vtbl; |
| |
| hr = parse_fx10_variable(v, ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size) |
| { |
| const char *ptr = data + e->index_offset; |
| unsigned int i; |
| HRESULT hr; |
| |
| e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers)); |
| if (!e->local_buffers) |
| { |
| ERR("Failed to allocate local buffer memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques)); |
| if (!e->techniques) |
| { |
| ERR("Failed to allocate techniques memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < e->local_buffer_count; ++i) |
| { |
| struct d3d10_effect_local_buffer *l = &e->local_buffers[i]; |
| |
| hr = parse_fx10_local_buffer(l, &ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| for (i = 0; i < e->technique_count; ++i) |
| { |
| struct d3d10_effect_technique *t = &e->techniques[i]; |
| |
| t->vtbl = &d3d10_effect_technique_vtbl; |
| t->effect = e; |
| |
| hr = parse_fx10_technique(t, &ptr, data); |
| if (FAILED(hr)) return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size) |
| { |
| const char *ptr = data; |
| DWORD unknown; |
| |
| /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */ |
| read_dword(&ptr, &e->version); |
| TRACE("Target: %#x\n", e->version); |
| |
| read_dword(&ptr, &e->local_buffer_count); |
| TRACE("Local buffer count: %u.\n", e->local_buffer_count); |
| |
| /* Number of variables in local buffers? */ |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 0: %u\n", unknown); |
| |
| read_dword(&ptr, &e->localobjects_count); |
| TRACE("Localobjects count: %u\n", e->localobjects_count); |
| |
| read_dword(&ptr, &e->sharedbuffers_count); |
| TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count); |
| |
| /* Number of variables in shared buffers? */ |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 1: %u\n", unknown); |
| |
| read_dword(&ptr, &e->sharedobjects_count); |
| TRACE("Sharedobjects count: %u\n", e->sharedobjects_count); |
| |
| read_dword(&ptr, &e->technique_count); |
| TRACE("Technique count: %u\n", e->technique_count); |
| |
| read_dword(&ptr, &e->index_offset); |
| TRACE("Index offset: %#x\n", e->index_offset); |
| |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 2: %u\n", unknown); |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 3: %u\n", unknown); |
| |
| read_dword(&ptr, &e->dephstencilstate_count); |
| TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count); |
| |
| read_dword(&ptr, &e->blendstate_count); |
| TRACE("Blendstate count: %u\n", e->blendstate_count); |
| |
| read_dword(&ptr, &e->rasterizerstate_count); |
| TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count); |
| |
| read_dword(&ptr, &e->samplerstate_count); |
| TRACE("Samplerstate count: %u\n", e->samplerstate_count); |
| |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 4: %u\n", unknown); |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 5: %u\n", unknown); |
| |
| /* Number of function calls in all passes? */ |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 6: %u\n", unknown); |
| read_dword(&ptr, &unknown); |
| FIXME("Unknown 7: %u\n", unknown); |
| |
| return parse_fx10_body(e, ptr, data_size - (ptr - data)); |
| } |
| |
| static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) |
| { |
| struct d3d10_effect *e = ctx; |
| char tag_str[5]; |
| |
| memcpy(tag_str, &tag, 4); |
| tag_str[4] = '\0'; |
| TRACE("tag: %s\n", tag_str); |
| |
| TRACE("chunk size: %#x\n", data_size); |
| |
| switch(tag) |
| { |
| case TAG_FX10: |
| return parse_fx10(e, data, data_size); |
| |
| default: |
| FIXME("Unhandled chunk %s\n", tag_str); |
| return S_OK; |
| } |
| } |
| |
| HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) |
| { |
| return parse_dxbc(data, data_size, fx10_chunk_handler, This); |
| } |
| |
| static void d3d10_effect_object_destroy(struct d3d10_effect_object *o) |
| { |
| TRACE("effect object %p.\n", o); |
| |
| switch(o->type) |
| { |
| case D3D10_EOT_VERTEXSHADER: |
| case D3D10_EOT_PIXELSHADER: |
| case D3D10_EOT_GEOMETRYSHADER: |
| HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature); |
| break; |
| |
| default: |
| break; |
| } |
| HeapFree(GetProcessHeap(), 0, o->data); |
| } |
| |
| static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) |
| { |
| ID3D10Device *device = o->pass->technique->effect->device; |
| |
| TRACE("effect object %p, type %#x.\n", o, o->type); |
| |
| switch(o->type) |
| { |
| case D3D10_EOT_VERTEXSHADER: |
| ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs); |
| return S_OK; |
| |
| case D3D10_EOT_PIXELSHADER: |
| ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps); |
| return S_OK; |
| |
| case D3D10_EOT_GEOMETRYSHADER: |
| ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs); |
| return S_OK; |
| |
| default: |
| FIXME("Unhandled effect object type %#x.\n", o->type); |
| return E_FAIL; |
| } |
| } |
| |
| static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p) |
| { |
| TRACE("pass %p\n", p); |
| |
| HeapFree(GetProcessHeap(), 0, p->name); |
| if (p->objects) |
| { |
| unsigned int i; |
| for (i = 0; i < p->object_count; ++i) |
| { |
| d3d10_effect_object_destroy(&p->objects[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, p->objects); |
| } |
| } |
| |
| static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t) |
| { |
| TRACE("technique %p\n", t); |
| |
| HeapFree(GetProcessHeap(), 0, t->name); |
| if (t->passes) |
| { |
| unsigned int i; |
| for (i = 0; i < t->pass_count; ++i) |
| { |
| d3d10_effect_pass_destroy(&t->passes[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, t->passes); |
| } |
| } |
| |
| static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v) |
| { |
| TRACE("variable %p.\n", v); |
| |
| HeapFree(GetProcessHeap(), 0, v->name); |
| } |
| |
| static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_local_buffer *l) |
| { |
| TRACE("local buffer %p.\n", l); |
| |
| HeapFree(GetProcessHeap(), 0, l->name); |
| if (l->variables) |
| { |
| unsigned int i; |
| for (i = 0; i < l->variable_count; ++i) |
| { |
| d3d10_effect_variable_destroy(&l->variables[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, l->variables); |
| } |
| } |
| |
| /* IUnknown methods */ |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_ID3D10Effect) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IUnknown_AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| *object = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface) |
| { |
| struct d3d10_effect *This = (struct d3d10_effect *)iface; |
| ULONG refcount = InterlockedIncrement(&This->refcount); |
| |
| TRACE("%p increasing refcount to %u\n", This, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) |
| { |
| struct d3d10_effect *This = (struct d3d10_effect *)iface; |
| ULONG refcount = InterlockedDecrement(&This->refcount); |
| |
| TRACE("%p decreasing refcount to %u\n", This, refcount); |
| |
| if (!refcount) |
| { |
| unsigned int i; |
| |
| if (This->techniques) |
| { |
| for (i = 0; i < This->technique_count; ++i) |
| { |
| d3d10_effect_technique_destroy(&This->techniques[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, This->techniques); |
| } |
| |
| if (This->local_buffers) |
| { |
| for (i = 0; i < This->local_buffer_count; ++i) |
| { |
| d3d10_effect_local_buffer_destroy(&This->local_buffers[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, This->local_buffers); |
| } |
| |
| ID3D10Device_Release(This->device); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return refcount; |
| } |
| |
| /* ID3D10Effect methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device) |
| { |
| struct d3d10_effect *This = (struct d3d10_effect *)iface; |
| |
| TRACE("iface %p, device %p\n", iface, device); |
| |
| ID3D10Device_AddRef(This->device); |
| *device = This->device; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc) |
| { |
| FIXME("iface %p, desc %p stub!\n", iface, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface, |
| UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface, |
| LPCSTR name) |
| { |
| FIXME("iface %p, name \"%s\" stub!\n", iface, name); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name) |
| { |
| struct d3d10_effect *This = (struct d3d10_effect *)iface; |
| unsigned int i; |
| |
| TRACE("iface %p, name \"%s\"\n", iface, name); |
| |
| for (i = 0; i < This->local_buffer_count; ++i) |
| { |
| struct d3d10_effect_local_buffer *l = &This->local_buffers[i]; |
| unsigned int j; |
| |
| for (j = 0; j < l->variable_count; ++j) |
| { |
| struct d3d10_effect_variable *v = &l->variables[j]; |
| |
| if (!strcmp(v->name, name)) |
| { |
| TRACE("Returning variable %p.\n", v); |
| return (ID3D10EffectVariable *)v; |
| } |
| } |
| } |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface, |
| LPCSTR semantic) |
| { |
| FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface, |
| UINT index) |
| { |
| struct d3d10_effect *This = (struct d3d10_effect *)iface; |
| struct d3d10_effect_technique *t; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->technique_count) |
| { |
| WARN("Invalid index specified\n"); |
| return NULL; |
| } |
| |
| t = &This->techniques[index]; |
| |
| TRACE("Returning technique %p, \"%s\"\n", t, t->name); |
| |
| return (ID3D10EffectTechnique *)t; |
| } |
| |
| static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface, |
| LPCSTR name) |
| { |
| struct d3d10_effect *This = (struct d3d10_effect *)iface; |
| unsigned int i; |
| |
| TRACE("iface %p, name \"%s\"\n", iface, name); |
| |
| for (i = 0; i < This->technique_count; ++i) |
| { |
| struct d3d10_effect_technique *t = &This->techniques[i]; |
| if (!strcmp(t->name, name)) |
| { |
| TRACE("Returning technique %p\n", t); |
| return (ID3D10EffectTechnique *)t; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return E_NOTIMPL; |
| } |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| const struct ID3D10EffectVtbl d3d10_effect_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_effect_QueryInterface, |
| d3d10_effect_AddRef, |
| d3d10_effect_Release, |
| /* ID3D10Effect methods */ |
| d3d10_effect_IsValid, |
| d3d10_effect_IsPool, |
| d3d10_effect_GetDevice, |
| d3d10_effect_GetDesc, |
| d3d10_effect_GetConstantBufferByIndex, |
| d3d10_effect_GetConstantBufferByName, |
| d3d10_effect_GetVariableByIndex, |
| d3d10_effect_GetVariableByName, |
| d3d10_effect_GetVariableBySemantic, |
| d3d10_effect_GetTechniqueByIndex, |
| d3d10_effect_GetTechniqueByName, |
| d3d10_effect_Optimize, |
| d3d10_effect_IsOptimized, |
| }; |
| |
| /* ID3D10EffectTechnique methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface, |
| D3D10_TECHNIQUE_DESC *desc) |
| { |
| struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; |
| |
| TRACE("iface %p, desc %p\n", iface, desc); |
| |
| desc->Name = This->name; |
| desc->Passes = This->pass_count; |
| WARN("Annotations not implemented\n"); |
| desc->Annotations = 0; |
| |
| return S_OK; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex( |
| ID3D10EffectTechnique *iface, UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName( |
| ID3D10EffectTechnique *iface, LPCSTR name) |
| { |
| FIXME("iface %p, name \"%s\" stub!\n", iface, name); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface, |
| UINT index) |
| { |
| struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; |
| struct d3d10_effect_pass *p; |
| |
| TRACE("iface %p, index %u\n", iface, index); |
| |
| if (index >= This->pass_count) |
| { |
| WARN("Invalid index specified\n"); |
| return NULL; |
| } |
| |
| p = &This->passes[index]; |
| |
| TRACE("Returning pass %p, \"%s\"\n", p, p->name); |
| |
| return (ID3D10EffectPass *)p; |
| } |
| |
| static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface, |
| LPCSTR name) |
| { |
| struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; |
| unsigned int i; |
| |
| TRACE("iface %p, name \"%s\"\n", iface, name); |
| |
| for (i = 0; i < This->pass_count; ++i) |
| { |
| struct d3d10_effect_pass *p = &This->passes[i]; |
| if (!strcmp(p->name, name)) |
| { |
| TRACE("Returning pass %p\n", p); |
| return (ID3D10EffectPass *)p; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface, |
| D3D10_STATE_BLOCK_MASK *mask) |
| { |
| FIXME("iface %p,mask %p stub!\n", iface, mask); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl = |
| { |
| /* ID3D10EffectTechnique methods */ |
| d3d10_effect_technique_IsValid, |
| d3d10_effect_technique_GetDesc, |
| d3d10_effect_technique_GetAnnotationByIndex, |
| d3d10_effect_technique_GetAnnotationByName, |
| d3d10_effect_technique_GetPassByIndex, |
| d3d10_effect_technique_GetPassByName, |
| d3d10_effect_technique_ComputeStateBlockMask, |
| }; |
| |
| /* ID3D10EffectPass methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc) |
| { |
| struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface; |
| unsigned int i; |
| |
| FIXME("iface %p, desc %p partial stub!\n", iface, desc); |
| |
| memset(desc, 0, sizeof(*desc)); |
| desc->Name = This->name; |
| for (i = 0; i < This->object_count; ++i) |
| { |
| struct d3d10_effect_object *o = &This->objects[i]; |
| if (o->type == D3D10_EOT_VERTEXSHADER) |
| { |
| struct d3d10_effect_shader_variable *s = o->data; |
| desc->pIAInputSignature = (BYTE *)s->input_signature; |
| desc->IAInputSignatureSize = s->input_signature_size; |
| break; |
| } |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface, |
| D3D10_PASS_SHADER_DESC *desc) |
| { |
| FIXME("iface %p, desc %p stub!\n", iface, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface, |
| D3D10_PASS_SHADER_DESC *desc) |
| { |
| FIXME("iface %p, desc %p stub!\n", iface, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface, |
| D3D10_PASS_SHADER_DESC *desc) |
| { |
| FIXME("iface %p, desc %p stub!\n", iface, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface, |
| UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface, |
| LPCSTR name) |
| { |
| FIXME("iface %p, name \"%s\" stub!\n", iface, name); |
| |
| return NULL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags) |
| { |
| struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface; |
| HRESULT hr = S_OK; |
| unsigned int i; |
| |
| TRACE("iface %p, flags %#x\n", iface, flags); |
| |
| if (flags) FIXME("Ignoring flags (%#x)\n", flags); |
| |
| for (i = 0; i < This->object_count; ++i) |
| { |
| hr = d3d10_effect_object_apply(&This->objects[i]); |
| if (FAILED(hr)) break; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface, |
| D3D10_STATE_BLOCK_MASK *mask) |
| { |
| FIXME("iface %p, mask %p stub!\n", iface, mask); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl = |
| { |
| /* ID3D10EffectPass methods */ |
| d3d10_effect_pass_IsValid, |
| d3d10_effect_pass_GetDesc, |
| d3d10_effect_pass_GetVertexShaderDesc, |
| d3d10_effect_pass_GetGeometryShaderDesc, |
| d3d10_effect_pass_GetPixelShaderDesc, |
| d3d10_effect_pass_GetAnnotationByIndex, |
| d3d10_effect_pass_GetAnnotationByName, |
| d3d10_effect_pass_Apply, |
| d3d10_effect_pass_ComputeStateBlockMask, |
| }; |
| |
| /* ID3D10EffectVariable methods */ |
| |
| static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return FALSE; |
| } |
| |
| static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface, |
| D3D10_EFFECT_VARIABLE_DESC *desc) |
| { |
| FIXME("iface %p, desc %p stub!\n", iface, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex( |
| ID3D10EffectVariable *iface, UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName( |
| ID3D10EffectVariable *iface, LPCSTR name) |
| { |
| FIXME("iface %p, name \"%s\" stub!\n", iface, name); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex( |
| ID3D10EffectVariable *iface, UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName( |
| ID3D10EffectVariable *iface, LPCSTR name) |
| { |
| FIXME("iface %p, name \"%s\" stub!\n", iface, name); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic( |
| ID3D10EffectVariable *iface, LPCSTR semantic) |
| { |
| FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement( |
| ID3D10EffectVariable *iface, UINT index) |
| { |
| FIXME("iface %p, index %u stub!\n", iface, index); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler( |
| ID3D10EffectVariable *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return NULL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface, |
| void *data, UINT offset, UINT count) |
| { |
| FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl = |
| { |
| /* ID3D10EffectVariable methods */ |
| d3d10_effect_variable_IsValid, |
| d3d10_effect_variable_GetType, |
| d3d10_effect_variable_GetDesc, |
| d3d10_effect_variable_GetAnnotationByIndex, |
| d3d10_effect_variable_GetAnnotationByName, |
| d3d10_effect_variable_GetMemberByIndex, |
| d3d10_effect_variable_GetMemberByName, |
| d3d10_effect_variable_GetMemberBySemantic, |
| d3d10_effect_variable_GetElement, |
| d3d10_effect_variable_GetParentConstantBuffer, |
| d3d10_effect_variable_AsScalar, |
| d3d10_effect_variable_AsVector, |
| d3d10_effect_variable_AsMatrix, |
| d3d10_effect_variable_AsString, |
| d3d10_effect_variable_AsShaderResource, |
| d3d10_effect_variable_AsRenderTargetView, |
| d3d10_effect_variable_AsDepthStencilView, |
| d3d10_effect_variable_AsConstantBuffer, |
| d3d10_effect_variable_AsShader, |
| d3d10_effect_variable_AsBlend, |
| d3d10_effect_variable_AsDepthStencil, |
| d3d10_effect_variable_AsRasterizer, |
| d3d10_effect_variable_AsSampler, |
| d3d10_effect_variable_SetRawValue, |
| d3d10_effect_variable_GetRawValue, |
| }; |