blob: 12893b153fad19bc7c7f90456aeb7adbe8b9a0c5 [file] [log] [blame]
/*
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "initguid.h"
#include "d3d10.h"
#include "wine/test.h"
HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory,
IDXGIAdapter *adapter, UINT flags, DWORD arg5, void **device);
static IDXGIDevice *create_device(HMODULE d3d10core)
{
IDXGIDevice *dxgi_device = NULL;
IDXGIFactory *factory = NULL;
IDXGIAdapter *adapter = NULL;
IUnknown *device = NULL;
HRESULT hr;
hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
if (FAILED(hr)) goto cleanup;
hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
ok(SUCCEEDED(hr), "EnumAdapters failed, hr %#x\n", hr);
if (FAILED(hr)) goto cleanup;
hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, 0, 0, (void **)&device);
if (FAILED(hr))
{
HMODULE d3d10ref;
trace("Failed to create a HW device, trying REF\n");
IDXGIAdapter_Release(adapter);
adapter = NULL;
d3d10ref = LoadLibraryA("d3d10ref.dll");
if (!d3d10ref)
{
trace("d3d10ref.dll not available, unable to create a REF device\n");
goto cleanup;
}
hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
FreeLibrary(d3d10ref);
ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
if (FAILED(hr)) goto cleanup;
hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, 0, 0, (void **)&device);
ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
if (FAILED(hr)) goto cleanup;
}
hr = IUnknown_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
ok(SUCCEEDED(hr), "Created device does not implement IDXGIDevice\n");
IUnknown_Release(device);
cleanup:
if (adapter) IDXGIAdapter_Release(adapter);
if (factory) IDXGIFactory_Release(factory);
return dxgi_device;
}
static void test_device_interfaces(IDXGIDevice *device)
{
IUnknown *obj;
HRESULT hr;
if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_IUnknown, (void **)&obj)))
IUnknown_Release(obj);
ok(SUCCEEDED(hr), "IDXGIDevice does not implement IUnknown\n");
if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_IDXGIObject, (void **)&obj)))
IUnknown_Release(obj);
ok(SUCCEEDED(hr), "IDXGIDevice does not implement IDXGIObject\n");
if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj)))
IUnknown_Release(obj);
ok(SUCCEEDED(hr), "IDXGIDevice does not implement IDXGIDevice\n");
if (SUCCEEDED(hr = IDXGIDevice_QueryInterface(device, &IID_ID3D10Device, (void **)&obj)))
IUnknown_Release(obj);
ok(SUCCEEDED(hr), "IDXGIDevice does not implement ID3D10Device\n");
}
static void test_create_surface(IDXGIDevice *device)
{
ID3D10Texture2D *texture;
IDXGISurface *surface;
DXGI_SURFACE_DESC desc;
HRESULT hr;
desc.Width = 512;
desc.Height = 512;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
hr = IDXGIDevice_CreateSurface(device, &desc, 1, DXGI_USAGE_RENDER_TARGET_OUTPUT, NULL, &surface);
ok(SUCCEEDED(hr), "Failed to create a dxgi surface, hr %#x\n", hr);
hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Texture2D, (void **)&texture);
ok(SUCCEEDED(hr), "Surface should implement ID3D10Texture2D\n");
if (SUCCEEDED(hr)) ID3D10Texture2D_Release(texture);
IDXGISurface_Release(surface);
}
START_TEST(device)
{
HMODULE d3d10core = LoadLibraryA("d3d10core.dll");
IDXGIDevice *device;
ULONG refcount;
if (!d3d10core)
{
win_skip("d3d10core.dll not available, skipping tests\n");
return;
}
device = create_device(d3d10core);
if (!device)
{
skip("Failed to create device, skipping tests\n");
FreeLibrary(d3d10core);
return;
}
test_device_interfaces(device);
test_create_surface(device);
refcount = IDXGIDevice_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
FreeLibrary(d3d10core);
}