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/*
* Thread pooling
*
* Copyright (c) 2006 Robert Shearman
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <stdarg.h>
#include <limits.h>
#define NONAMELESSUNION
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "winternl.h"
#include "wine/debug.h"
#include "wine/list.h"
#include "ntdll_misc.h"
WINE_DEFAULT_DEBUG_CHANNEL(threadpool);
#define WORKER_TIMEOUT 30000 /* 30 seconds */
static LONG num_workers;
static LONG num_work_items;
static LONG num_busy_workers;
static struct list work_item_list = LIST_INIT(work_item_list);
static HANDLE work_item_event;
static RTL_CRITICAL_SECTION threadpool_cs;
static RTL_CRITICAL_SECTION_DEBUG critsect_debug =
{
0, 0, &threadpool_cs,
{ &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": threadpool_cs") }
};
static RTL_CRITICAL_SECTION threadpool_cs = { &critsect_debug, -1, 0, 0, 0, 0 };
static HANDLE compl_port = NULL;
static RTL_CRITICAL_SECTION threadpool_compl_cs;
static RTL_CRITICAL_SECTION_DEBUG critsect_compl_debug =
{
0, 0, &threadpool_compl_cs,
{ &critsect_compl_debug.ProcessLocksList, &critsect_compl_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": threadpool_compl_cs") }
};
static RTL_CRITICAL_SECTION threadpool_compl_cs = { &critsect_compl_debug, -1, 0, 0, 0, 0 };
struct work_item
{
struct list entry;
PRTL_WORK_ITEM_ROUTINE function;
PVOID context;
};
static inline LONG interlocked_inc( PLONG dest )
{
return interlocked_xchg_add( dest, 1 ) + 1;
}
static inline LONG interlocked_dec( PLONG dest )
{
return interlocked_xchg_add( dest, -1 ) - 1;
}
static void WINAPI worker_thread_proc(void * param)
{
interlocked_inc(&num_workers);
/* free the work item memory sooner to reduce memory usage */
while (TRUE)
{
if (num_work_items > 0)
{
struct list *item;
RtlEnterCriticalSection(&threadpool_cs);
item = list_head(&work_item_list);
if (item)
{
struct work_item *work_item_ptr = LIST_ENTRY(item, struct work_item, entry);
struct work_item work_item;
list_remove(&work_item_ptr->entry);
interlocked_dec(&num_work_items);
RtlLeaveCriticalSection(&threadpool_cs);
work_item = *work_item_ptr;
RtlFreeHeap(GetProcessHeap(), 0, work_item_ptr);
TRACE("executing %p(%p)\n", work_item.function, work_item.context);
interlocked_inc(&num_busy_workers);
/* do the work */
work_item.function(work_item.context);
interlocked_dec(&num_busy_workers);
}
else
RtlLeaveCriticalSection(&threadpool_cs);
}
else
{
NTSTATUS status;
LARGE_INTEGER timeout;
timeout.QuadPart = -(WORKER_TIMEOUT * (ULONGLONG)10000);
status = NtWaitForSingleObject(work_item_event, FALSE, &timeout);
if (status != STATUS_WAIT_0)
break;
}
}
interlocked_dec(&num_workers);
RtlExitUserThread(0);
/* never reached */
}
static NTSTATUS add_work_item_to_queue(struct work_item *work_item)
{
NTSTATUS status;
RtlEnterCriticalSection(&threadpool_cs);
list_add_tail(&work_item_list, &work_item->entry);
num_work_items++;
RtlLeaveCriticalSection(&threadpool_cs);
if (!work_item_event)
{
HANDLE sem;
status = NtCreateSemaphore(&sem, SEMAPHORE_ALL_ACCESS, NULL, 1, LONG_MAX);
if (interlocked_cmpxchg_ptr( &work_item_event, sem, 0 ))
NtClose(sem); /* somebody beat us to it */
}
else
status = NtReleaseSemaphore(work_item_event, 1, NULL);
return status;
}
/***********************************************************************
* RtlQueueWorkItem (NTDLL.@)
*
* Queues a work item into a thread in the thread pool.
*
* PARAMS
* Function [I] Work function to execute.
* Context [I] Context to pass to the work function when it is executed.
* Flags [I] Flags. See notes.
*
* RETURNS
* Success: STATUS_SUCCESS.
* Failure: Any NTSTATUS code.
*
* NOTES
* Flags can be one or more of the following:
*|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
*|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
*|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
*|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
*|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
*/
NTSTATUS WINAPI RtlQueueWorkItem(PRTL_WORK_ITEM_ROUTINE Function, PVOID Context, ULONG Flags)
{
HANDLE thread;
NTSTATUS status;
struct work_item *work_item = RtlAllocateHeap(GetProcessHeap(), 0, sizeof(struct work_item));
if (!work_item)
return STATUS_NO_MEMORY;
work_item->function = Function;
work_item->context = Context;
if (Flags & ~WT_EXECUTELONGFUNCTION)
FIXME("Flags 0x%x not supported\n", Flags);
status = add_work_item_to_queue(work_item);
/* FIXME: tune this algorithm to not be as aggressive with creating threads
* if WT_EXECUTELONGFUNCTION isn't specified */
if ((status == STATUS_SUCCESS) &&
((num_workers == 0) || (num_workers == num_busy_workers)))
{
status = RtlCreateUserThread( GetCurrentProcess(), NULL, FALSE,
NULL, 0, 0,
worker_thread_proc, NULL, &thread, NULL );
if (status == STATUS_SUCCESS)
NtClose( thread );
/* NOTE: we don't care if we couldn't create the thread if there is at
* least one other available to process the request */
if ((num_workers > 0) && (status != STATUS_SUCCESS))
status = STATUS_SUCCESS;
}
if (status != STATUS_SUCCESS)
{
RtlEnterCriticalSection(&threadpool_cs);
interlocked_dec(&num_work_items);
list_remove(&work_item->entry);
RtlFreeHeap(GetProcessHeap(), 0, work_item);
RtlLeaveCriticalSection(&threadpool_cs);
return status;
}
return STATUS_SUCCESS;
}
/***********************************************************************
* iocp_poller - get completion events and run callbacks
*/
static DWORD CALLBACK iocp_poller(LPVOID Arg)
{
while( TRUE )
{
PRTL_OVERLAPPED_COMPLETION_ROUTINE callback;
LPVOID overlapped;
IO_STATUS_BLOCK iosb;
NTSTATUS res = NtRemoveIoCompletion( compl_port, (PULONG_PTR)&callback, (PULONG_PTR)&overlapped, &iosb, NULL );
if (res)
{
ERR("NtRemoveIoCompletion failed: 0x%x\n", res);
}
else
{
DWORD transferred = 0;
DWORD err = 0;
if (iosb.u.Status == STATUS_SUCCESS)
transferred = iosb.Information;
else
err = RtlNtStatusToDosError(iosb.u.Status);
callback( err, transferred, overlapped );
}
}
}
/***********************************************************************
* RtlSetIoCompletionCallback (NTDLL.@)
*
* Binds a handle to a thread pool's completion port, and possibly
* starts a non-I/O thread to monitor this port and call functions back.
*
* PARAMS
* FileHandle [I] Handle to bind to a completion port.
* Function [I] Callback function to call on I/O completions.
* Flags [I] Not used.
*
* RETURNS
* Success: STATUS_SUCCESS.
* Failure: Any NTSTATUS code.
*
*/
NTSTATUS WINAPI RtlSetIoCompletionCallback(HANDLE FileHandle, PRTL_OVERLAPPED_COMPLETION_ROUTINE Function, ULONG Flags)
{
IO_STATUS_BLOCK iosb;
FILE_COMPLETION_INFORMATION info;
if (Flags) FIXME("Unknown value Flags=0x%x\n", Flags);
if (!compl_port)
{
NTSTATUS res = STATUS_SUCCESS;
RtlEnterCriticalSection(&threadpool_compl_cs);
if (!compl_port)
{
HANDLE cport;
res = NtCreateIoCompletion( &cport, IO_COMPLETION_ALL_ACCESS, NULL, 0 );
if (!res)
{
/* FIXME native can start additional threads in case of e.g. hung callback function. */
res = RtlQueueWorkItem( iocp_poller, NULL, WT_EXECUTEDEFAULT );
if (!res)
compl_port = cport;
else
NtClose( cport );
}
}
RtlLeaveCriticalSection(&threadpool_compl_cs);
if (res) return res;
}
info.CompletionPort = compl_port;
info.CompletionKey = (ULONG_PTR)Function;
return NtSetInformationFile( FileHandle, &iosb, &info, sizeof(info), FileCompletionInformation );
}
static inline PLARGE_INTEGER get_nt_timeout( PLARGE_INTEGER pTime, ULONG timeout )
{
if (timeout == INFINITE) return NULL;
pTime->QuadPart = (ULONGLONG)timeout * -10000;
return pTime;
}
struct wait_work_item
{
HANDLE Object;
HANDLE CancelEvent;
WAITORTIMERCALLBACK Callback;
PVOID Context;
ULONG Milliseconds;
ULONG Flags;
HANDLE CompletionEvent;
LONG DeleteCount;
BOOLEAN CallbackInProgress;
};
static void delete_wait_work_item(struct wait_work_item *wait_work_item)
{
NtClose( wait_work_item->CancelEvent );
RtlFreeHeap( GetProcessHeap(), 0, wait_work_item );
}
static DWORD CALLBACK wait_thread_proc(LPVOID Arg)
{
struct wait_work_item *wait_work_item = Arg;
NTSTATUS status;
BOOLEAN alertable = (wait_work_item->Flags & WT_EXECUTEINIOTHREAD) ? TRUE : FALSE;
HANDLE handles[2] = { wait_work_item->Object, wait_work_item->CancelEvent };
LARGE_INTEGER timeout;
HANDLE completion_event;
TRACE("\n");
while (TRUE)
{
status = NtWaitForMultipleObjects( 2, handles, FALSE, alertable,
get_nt_timeout( &timeout, wait_work_item->Milliseconds ) );
if (status == STATUS_WAIT_0 || status == STATUS_TIMEOUT)
{
BOOLEAN TimerOrWaitFired;
if (status == STATUS_WAIT_0)
{
TRACE( "object %p signaled, calling callback %p with context %p\n",
wait_work_item->Object, wait_work_item->Callback,
wait_work_item->Context );
TimerOrWaitFired = FALSE;
}
else
{
TRACE( "wait for object %p timed out, calling callback %p with context %p\n",
wait_work_item->Object, wait_work_item->Callback,
wait_work_item->Context );
TimerOrWaitFired = TRUE;
}
wait_work_item->CallbackInProgress = TRUE;
wait_work_item->Callback( wait_work_item->Context, TimerOrWaitFired );
wait_work_item->CallbackInProgress = FALSE;
if (wait_work_item->Flags & WT_EXECUTEONLYONCE)
break;
}
else
break;
}
completion_event = wait_work_item->CompletionEvent;
if (completion_event) NtSetEvent( completion_event, NULL );
if (interlocked_inc( &wait_work_item->DeleteCount ) == 2 )
delete_wait_work_item( wait_work_item );
return 0;
}
/***********************************************************************
* RtlRegisterWait (NTDLL.@)
*
* Registers a wait for a handle to become signaled.
*
* PARAMS
* NewWaitObject [I] Handle to the new wait object. Use RtlDeregisterWait() to free it.
* Object [I] Object to wait to become signaled.
* Callback [I] Callback function to execute when the wait times out or the handle is signaled.
* Context [I] Context to pass to the callback function when it is executed.
* Milliseconds [I] Number of milliseconds to wait before timing out.
* Flags [I] Flags. See notes.
*
* RETURNS
* Success: STATUS_SUCCESS.
* Failure: Any NTSTATUS code.
*
* NOTES
* Flags can be one or more of the following:
*|WT_EXECUTEDEFAULT - Executes the work item in a non-I/O worker thread.
*|WT_EXECUTEINIOTHREAD - Executes the work item in an I/O worker thread.
*|WT_EXECUTEINPERSISTENTTHREAD - Executes the work item in a thread that is persistent.
*|WT_EXECUTELONGFUNCTION - Hints that the execution can take a long time.
*|WT_TRANSFER_IMPERSONATION - Executes the function with the current access token.
*/
NTSTATUS WINAPI RtlRegisterWait(PHANDLE NewWaitObject, HANDLE Object,
RTL_WAITORTIMERCALLBACKFUNC Callback,
PVOID Context, ULONG Milliseconds, ULONG Flags)
{
struct wait_work_item *wait_work_item;
NTSTATUS status;
TRACE( "(%p, %p, %p, %p, %d, 0x%x)\n", NewWaitObject, Object, Callback, Context, Milliseconds, Flags );
wait_work_item = RtlAllocateHeap( GetProcessHeap(), 0, sizeof(*wait_work_item) );
if (!wait_work_item)
return STATUS_NO_MEMORY;
wait_work_item->Object = Object;
wait_work_item->Callback = Callback;
wait_work_item->Context = Context;
wait_work_item->Milliseconds = Milliseconds;
wait_work_item->Flags = Flags;
wait_work_item->CallbackInProgress = FALSE;
wait_work_item->DeleteCount = 0;
wait_work_item->CompletionEvent = NULL;
status = NtCreateEvent( &wait_work_item->CancelEvent, EVENT_ALL_ACCESS, NULL, TRUE, FALSE );
if (status != STATUS_SUCCESS)
{
RtlFreeHeap( GetProcessHeap(), 0, wait_work_item );
return status;
}
status = RtlQueueWorkItem( wait_thread_proc, wait_work_item, Flags & ~WT_EXECUTEONLYONCE );
if (status != STATUS_SUCCESS)
{
delete_wait_work_item( wait_work_item );
return status;
}
*NewWaitObject = wait_work_item;
return status;
}
/***********************************************************************
* RtlDeregisterWaitEx (NTDLL.@)
*
* Cancels a wait operation and frees the resources associated with calling
* RtlRegisterWait().
*
* PARAMS
* WaitObject [I] Handle to the wait object to free.
*
* RETURNS
* Success: STATUS_SUCCESS.
* Failure: Any NTSTATUS code.
*/
NTSTATUS WINAPI RtlDeregisterWaitEx(HANDLE WaitHandle, HANDLE CompletionEvent)
{
struct wait_work_item *wait_work_item = WaitHandle;
NTSTATUS status = STATUS_SUCCESS;
TRACE( "(%p)\n", WaitHandle );
NtSetEvent( wait_work_item->CancelEvent, NULL );
if (wait_work_item->CallbackInProgress)
{
if (CompletionEvent != NULL)
{
if (CompletionEvent == INVALID_HANDLE_VALUE)
{
status = NtCreateEvent( &CompletionEvent, EVENT_ALL_ACCESS, NULL, TRUE, FALSE );
if (status != STATUS_SUCCESS)
return status;
interlocked_xchg_ptr( &wait_work_item->CompletionEvent, CompletionEvent );
if (wait_work_item->CallbackInProgress)
NtWaitForSingleObject( CompletionEvent, FALSE, NULL );
NtClose( CompletionEvent );
}
else
{
interlocked_xchg_ptr( &wait_work_item->CompletionEvent, CompletionEvent );
if (wait_work_item->CallbackInProgress)
status = STATUS_PENDING;
}
}
else
status = STATUS_PENDING;
}
if (interlocked_inc( &wait_work_item->DeleteCount ) == 2 )
{
status = STATUS_SUCCESS;
delete_wait_work_item( wait_work_item );
}
return status;
}
/***********************************************************************
* RtlDeregisterWait (NTDLL.@)
*
* Cancels a wait operation and frees the resources associated with calling
* RtlRegisterWait().
*
* PARAMS
* WaitObject [I] Handle to the wait object to free.
*
* RETURNS
* Success: STATUS_SUCCESS.
* Failure: Any NTSTATUS code.
*/
NTSTATUS WINAPI RtlDeregisterWait(HANDLE WaitHandle)
{
return RtlDeregisterWaitEx(WaitHandle, NULL);
}