blob: a7ebd9f9c93ef1eaa60324ac01e4114eb24ef236 [file] [log] [blame]
/*
* Direct Sound Audio Renderer
*
* Copyright 2004 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "quartz_private.h"
#include "control_private.h"
#include "pin.h"
#include "uuids.h"
#include "vfwmsgs.h"
#include "windef.h"
#include "winbase.h"
#include "dshow.h"
#include "evcode.h"
#include "strmif.h"
#include "dsound.h"
#include "wine/unicode.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(quartz);
static const WCHAR wcsInputPinName[] = {'i','n','p','u','t',' ','p','i','n',0};
static const IBaseFilterVtbl DSoundRender_Vtbl;
static const IPinVtbl DSoundRender_InputPin_Vtbl;
static const IMemInputPinVtbl MemInputPin_Vtbl;
static const IBasicAudioVtbl IBasicAudio_Vtbl;
static const IReferenceClockVtbl IReferenceClock_Vtbl;
typedef struct DSoundRenderImpl
{
const IBaseFilterVtbl * lpVtbl;
const IBasicAudioVtbl *IBasicAudio_vtbl;
const IReferenceClockVtbl *IReferenceClock_vtbl;
LONG refCount;
CRITICAL_SECTION csFilter;
FILTER_STATE state;
REFERENCE_TIME rtStreamStart;
IReferenceClock * pClock;
FILTER_INFO filterInfo;
InputPin * pInputPin;
IPin ** ppPins;
LPDIRECTSOUND dsound;
LPDIRECTSOUNDBUFFER dsbuffer;
DWORD buf_size;
DWORD write_pos;
DWORD write_loops;
DWORD last_play_pos;
DWORD play_loops;
REFERENCE_TIME play_time;
long volume;
long pan;
} DSoundRenderImpl;
static HRESULT DSoundRender_InputPin_Construct(const PIN_INFO * pPinInfo, SAMPLEPROC pSampleProc, LPVOID pUserData, QUERYACCEPTPROC pQueryAccept, LPCRITICAL_SECTION pCritSec, IPin ** ppPin)
{
InputPin * pPinImpl;
*ppPin = NULL;
if (pPinInfo->dir != PINDIR_INPUT)
{
ERR("Pin direction(%x) != PINDIR_INPUT\n", pPinInfo->dir);
return E_INVALIDARG;
}
pPinImpl = CoTaskMemAlloc(sizeof(*pPinImpl));
if (!pPinImpl)
return E_OUTOFMEMORY;
if (SUCCEEDED(InputPin_Init(pPinInfo, pSampleProc, pUserData, pQueryAccept, pCritSec, pPinImpl)))
{
pPinImpl->pin.lpVtbl = &DSoundRender_InputPin_Vtbl;
pPinImpl->lpVtblMemInput = &MemInputPin_Vtbl;
*ppPin = (IPin *)(&pPinImpl->pin.lpVtbl);
return S_OK;
}
return E_FAIL;
}
static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPos, DWORD *pWritePos, REFERENCE_TIME *pRefTime)
{
HRESULT hr;
EnterCriticalSection(&This->csFilter);
{
hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, pPlayPos, pWritePos);
if (hr == DS_OK)
{
DWORD play_pos = *pPlayPos;
if (play_pos < This->last_play_pos)
This->play_loops++;
This->last_play_pos = play_pos;
/* If we're really falling behind, kick the play time back */
if ((This->play_loops*This->buf_size)+play_pos >=
(This->write_loops*This->buf_size)+This->write_pos)
This->play_loops--;
if (pRefTime)
{
REFERENCE_TIME play_time;
play_time = ((REFERENCE_TIME)This->play_loops*10000000) +
((REFERENCE_TIME)play_pos*10000000/This->buf_size);
/* Don't let time run backwards */
if(play_time-This->play_time > 0)
This->play_time = play_time;
else
hr = S_FALSE;
*pRefTime = This->play_time;
}
}
}
LeaveCriticalSection(&This->csFilter);
return hr;
}
static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *data, DWORD size)
{
HRESULT hr;
LPBYTE lpbuf1 = NULL;
LPBYTE lpbuf2 = NULL;
DWORD dwsize1 = 0;
DWORD dwsize2 = 0;
DWORD size2;
DWORD play_pos,buf_free;
do {
hr = DSoundRender_GetPos(This, &play_pos, NULL, NULL);
if (hr != DS_OK)
{
ERR("GetPos returned error: %x\n", hr);
break;
}
if (This->write_pos <= play_pos)
buf_free = play_pos-This->write_pos;
else
buf_free = This->buf_size - This->write_pos + play_pos;
/* Wait for enough of the buffer to empty before filling it */
if(buf_free < This->buf_size/4)
{
Sleep(10);
continue;
}
size2 = min(buf_free, size);
hr = IDirectSoundBuffer_Lock(This->dsbuffer, This->write_pos, size2, (LPVOID *)&lpbuf1, &dwsize1, (LPVOID *)&lpbuf2, &dwsize2, 0);
if (hr != DS_OK) {
ERR("Unable to lock sound buffer! (%x)\n", hr);
break;
}
/* TRACE("write_pos=%d, size=%d, sz1=%d, sz2=%d\n", This->write_pos, size2, dwsize1, dwsize2); */
memcpy(lpbuf1, data, dwsize1);
if (dwsize2)
memcpy(lpbuf2, data + dwsize1, dwsize2);
hr = IDirectSoundBuffer_Unlock(This->dsbuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
if (hr != DS_OK)
ERR("Unable to unlock sound buffer! (%x)\n", hr);
size -= dwsize1 + dwsize2;
data += dwsize1 + dwsize2;
This->write_pos += dwsize1 + dwsize2;
if (This->write_pos >= This->buf_size)
{
This->write_pos -= This->buf_size;
This->write_loops++;
}
} while (size && This->state == State_Running);
return hr;
}
static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
LPBYTE pbSrcStream = NULL;
long cbSrcStream = 0;
REFERENCE_TIME tStart, tStop;
HRESULT hr;
TRACE("%p %p\n", iface, pSample);
if (This->state != State_Running)
return VFW_E_WRONG_STATE;
hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
if (FAILED(hr))
{
ERR("Cannot get pointer to sample data (%x)\n", hr);
return hr;
}
hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
if (FAILED(hr))
ERR("Cannot get sample time (%x)\n", hr);
cbSrcStream = IMediaSample_GetActualDataLength(pSample);
TRACE("Sample data ptr = %p, size = %ld\n", pbSrcStream, cbSrcStream);
#if 0 /* For debugging purpose */
{
int i;
for(i = 0; i < cbSrcStream; i++)
{
if ((i!=0) && !(i%16))
TRACE("\n");
TRACE("%02x ", pbSrcStream[i]);
}
TRACE("\n");
}
#endif
return DSoundRender_SendSampleData(This, pbSrcStream, cbSrcStream);
}
static HRESULT DSoundRender_QueryAccept(LPVOID iface, const AM_MEDIA_TYPE * pmt)
{
WAVEFORMATEX* format = (WAVEFORMATEX*)pmt->pbFormat;
TRACE("wFormatTag = %x %x\n", format->wFormatTag, WAVE_FORMAT_PCM);
TRACE("nChannels = %d\n", format->nChannels);
TRACE("nSamplesPerSec = %d\n", format->nAvgBytesPerSec);
TRACE("nAvgBytesPerSec = %d\n", format->nAvgBytesPerSec);
TRACE("nBlockAlign = %d\n", format->nBlockAlign);
TRACE("wBitsPerSample = %d\n", format->wBitsPerSample);
if (IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio) && IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM))
return S_OK;
return S_FALSE;
}
HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv)
{
HRESULT hr;
PIN_INFO piInput;
DSoundRenderImpl * pDSoundRender;
TRACE("(%p, %p)\n", pUnkOuter, ppv);
*ppv = NULL;
if (pUnkOuter)
return CLASS_E_NOAGGREGATION;
pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl));
if (!pDSoundRender)
return E_OUTOFMEMORY;
ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl));
pDSoundRender->lpVtbl = &DSoundRender_Vtbl;
pDSoundRender->IBasicAudio_vtbl = &IBasicAudio_Vtbl;
pDSoundRender->IReferenceClock_vtbl = &IReferenceClock_Vtbl;
pDSoundRender->refCount = 1;
InitializeCriticalSection(&pDSoundRender->csFilter);
pDSoundRender->csFilter.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter");
pDSoundRender->state = State_Stopped;
pDSoundRender->ppPins = CoTaskMemAlloc(1 * sizeof(IPin *));
if (!pDSoundRender->ppPins)
{
pDSoundRender->csFilter.DebugInfo->Spare[0] = 0;
DeleteCriticalSection(&pDSoundRender->csFilter);
CoTaskMemFree(pDSoundRender);
return E_OUTOFMEMORY;
}
/* construct input pin */
piInput.dir = PINDIR_INPUT;
piInput.pFilter = (IBaseFilter *)pDSoundRender;
lstrcpynW(piInput.achName, wcsInputPinName, sizeof(piInput.achName) / sizeof(piInput.achName[0]));
hr = DSoundRender_InputPin_Construct(&piInput, DSoundRender_Sample, (LPVOID)pDSoundRender, DSoundRender_QueryAccept, &pDSoundRender->csFilter, (IPin **)&pDSoundRender->pInputPin);
if (SUCCEEDED(hr))
{
hr = DirectSoundCreate(NULL, &pDSoundRender->dsound, NULL);
if (FAILED(hr))
ERR("Cannot create Direct Sound object (%x)\n", hr);
}
if (SUCCEEDED(hr))
{
pDSoundRender->ppPins[0] = (IPin *)pDSoundRender->pInputPin;
*ppv = (LPVOID)pDSoundRender;
}
else
{
if (pDSoundRender->pInputPin)
IPin_Release((IPin*)pDSoundRender->pInputPin);
CoTaskMemFree(pDSoundRender->ppPins);
pDSoundRender->csFilter.DebugInfo->Spare[0] = 0;
DeleteCriticalSection(&pDSoundRender->csFilter);
CoTaskMemFree(pDSoundRender);
}
return hr;
}
static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv);
*ppv = NULL;
if (IsEqualIID(riid, &IID_IUnknown))
*ppv = (LPVOID)This;
else if (IsEqualIID(riid, &IID_IPersist))
*ppv = (LPVOID)This;
else if (IsEqualIID(riid, &IID_IMediaFilter))
*ppv = (LPVOID)This;
else if (IsEqualIID(riid, &IID_IBaseFilter))
*ppv = (LPVOID)This;
else if (IsEqualIID(riid, &IID_IBasicAudio))
*ppv = (LPVOID)&(This->IBasicAudio_vtbl);
else if (IsEqualIID(riid, &IID_IReferenceClock))
*ppv = (LPVOID)&(This->IReferenceClock_vtbl);
if (*ppv)
{
IUnknown_AddRef((IUnknown *)(*ppv));
return S_OK;
}
FIXME("No interface for %s!\n", qzdebugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI DSoundRender_AddRef(IBaseFilter * iface)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
ULONG refCount = InterlockedIncrement(&This->refCount);
TRACE("(%p/%p)->() AddRef from %d\n", This, iface, refCount - 1);
return refCount;
}
static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
ULONG refCount = InterlockedDecrement(&This->refCount);
TRACE("(%p)->() Release from %d\n", This, refCount + 1);
if (!refCount)
{
IPin *pConnectedTo;
if (This->pClock)
IReferenceClock_Release(This->pClock);
if (This->dsbuffer)
IDirectSoundBuffer_Release(This->dsbuffer);
This->dsbuffer = NULL;
if (This->dsound)
IDirectSound_Release(This->dsound);
This->dsound = NULL;
if (SUCCEEDED(IPin_ConnectedTo(This->ppPins[0], &pConnectedTo)))
{
IPin_Disconnect(pConnectedTo);
IPin_Release(pConnectedTo);
}
IPin_Disconnect(This->ppPins[0]);
IPin_Release(This->ppPins[0]);
CoTaskMemFree(This->ppPins);
This->lpVtbl = NULL;
This->IBasicAudio_vtbl = NULL;
This->csFilter.DebugInfo->Spare[0] = 0;
DeleteCriticalSection(&This->csFilter);
TRACE("Destroying Audio Renderer\n");
CoTaskMemFree(This);
return 0;
}
else
return refCount;
}
/** IPersist methods **/
static HRESULT WINAPI DSoundRender_GetClassID(IBaseFilter * iface, CLSID * pClsid)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%p)\n", This, iface, pClsid);
*pClsid = CLSID_DSoundRender;
return S_OK;
}
/** IMediaFilter methods **/
static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface)
{
HRESULT hr = S_OK;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->()\n", This, iface);
EnterCriticalSection(&This->csFilter);
{
DWORD state = 0;
if (This->dsbuffer)
{
hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
if (SUCCEEDED(hr))
{
if (state & DSBSTATUS_PLAYING)
hr = IDirectSoundBuffer_Stop(This->dsbuffer);
}
}
if (SUCCEEDED(hr))
This->state = State_Stopped;
}
LeaveCriticalSection(&This->csFilter);
return hr;
}
static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
{
HRESULT hr = S_OK;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->()\n", This, iface);
EnterCriticalSection(&This->csFilter);
{
DWORD state = 0;
if (This->dsbuffer)
{
hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
if (SUCCEEDED(hr))
{
if (state & DSBSTATUS_PLAYING)
hr = IDirectSoundBuffer_Stop(This->dsbuffer);
}
}
if (SUCCEEDED(hr))
This->state = State_Paused;
}
LeaveCriticalSection(&This->csFilter);
return hr;
}
static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStart)
{
HRESULT hr = S_OK;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%s)\n", This, iface, wine_dbgstr_longlong(tStart));
EnterCriticalSection(&This->csFilter);
{
/* It's okay if there's no buffer yet. It'll start when it's created */
if (This->dsbuffer)
{
hr = IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
if (FAILED(hr))
ERR("Can't start playing! (%x)\n", hr);
}
if (SUCCEEDED(hr))
{
This->rtStreamStart = tStart;
This->state = State_Running;
}
}
LeaveCriticalSection(&This->csFilter);
return hr;
}
static HRESULT WINAPI DSoundRender_GetState(IBaseFilter * iface, DWORD dwMilliSecsTimeout, FILTER_STATE *pState)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%d, %p)\n", This, iface, dwMilliSecsTimeout, pState);
EnterCriticalSection(&This->csFilter);
{
*pState = This->state;
}
LeaveCriticalSection(&This->csFilter);
return S_OK;
}
static HRESULT WINAPI DSoundRender_SetSyncSource(IBaseFilter * iface, IReferenceClock *pClock)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%p)\n", This, iface, pClock);
EnterCriticalSection(&This->csFilter);
{
if (This->pClock)
IReferenceClock_Release(This->pClock);
This->pClock = pClock;
if (This->pClock)
IReferenceClock_AddRef(This->pClock);
}
LeaveCriticalSection(&This->csFilter);
return S_OK;
}
static HRESULT WINAPI DSoundRender_GetSyncSource(IBaseFilter * iface, IReferenceClock **ppClock)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%p)\n", This, iface, ppClock);
EnterCriticalSection(&This->csFilter);
{
*ppClock = This->pClock;
IReferenceClock_AddRef(This->pClock);
}
LeaveCriticalSection(&This->csFilter);
return S_OK;
}
/** IBaseFilter implementation **/
static HRESULT WINAPI DSoundRender_EnumPins(IBaseFilter * iface, IEnumPins **ppEnum)
{
ENUMPINDETAILS epd;
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%p)\n", This, iface, ppEnum);
epd.cPins = 1; /* input pin */
epd.ppPins = This->ppPins;
return IEnumPinsImpl_Construct(&epd, ppEnum);
}
static HRESULT WINAPI DSoundRender_FindPin(IBaseFilter * iface, LPCWSTR Id, IPin **ppPin)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_w(Id), ppPin);
FIXME("DSoundRender::FindPin(...)\n");
/* FIXME: critical section */
return E_NOTIMPL;
}
static HRESULT WINAPI DSoundRender_QueryFilterInfo(IBaseFilter * iface, FILTER_INFO *pInfo)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%p)\n", This, iface, pInfo);
strcpyW(pInfo->achName, This->filterInfo.achName);
pInfo->pGraph = This->filterInfo.pGraph;
if (pInfo->pGraph)
IFilterGraph_AddRef(pInfo->pGraph);
return S_OK;
}
static HRESULT WINAPI DSoundRender_JoinFilterGraph(IBaseFilter * iface, IFilterGraph *pGraph, LPCWSTR pName)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%p, %s)\n", This, iface, pGraph, debugstr_w(pName));
EnterCriticalSection(&This->csFilter);
{
if (pName)
strcpyW(This->filterInfo.achName, pName);
else
*This->filterInfo.achName = '\0';
This->filterInfo.pGraph = pGraph; /* NOTE: do NOT increase ref. count */
}
LeaveCriticalSection(&This->csFilter);
return S_OK;
}
static HRESULT WINAPI DSoundRender_QueryVendorInfo(IBaseFilter * iface, LPWSTR *pVendorInfo)
{
DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
TRACE("(%p/%p)->(%p)\n", This, iface, pVendorInfo);
return E_NOTIMPL;
}
static const IBaseFilterVtbl DSoundRender_Vtbl =
{
DSoundRender_QueryInterface,
DSoundRender_AddRef,
DSoundRender_Release,
DSoundRender_GetClassID,
DSoundRender_Stop,
DSoundRender_Pause,
DSoundRender_Run,
DSoundRender_GetState,
DSoundRender_SetSyncSource,
DSoundRender_GetSyncSource,
DSoundRender_EnumPins,
DSoundRender_FindPin,
DSoundRender_QueryFilterInfo,
DSoundRender_JoinFilterGraph,
DSoundRender_QueryVendorInfo
};
static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin * pReceivePin, const AM_MEDIA_TYPE * pmt)
{
InputPin *This = (InputPin *)iface;
PIN_DIRECTION pindirReceive;
DSoundRenderImpl *DSImpl;
HRESULT hr = S_OK;
TRACE("(%p)->(%p, %p)\n", This, pReceivePin, pmt);
dump_AM_MEDIA_TYPE(pmt);
EnterCriticalSection(This->pin.pCritSec);
{
DSImpl = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
if (This->pin.pConnectedTo)
hr = VFW_E_ALREADY_CONNECTED;
if (SUCCEEDED(hr) && This->pin.fnQueryAccept(This->pin.pUserData, pmt) != S_OK)
hr = VFW_E_TYPE_NOT_ACCEPTED;
if (SUCCEEDED(hr))
{
IPin_QueryDirection(pReceivePin, &pindirReceive);
if (pindirReceive != PINDIR_OUTPUT)
{
ERR("Can't connect from non-output pin\n");
hr = VFW_E_INVALID_DIRECTION;
}
}
if (SUCCEEDED(hr))
{
WAVEFORMATEX *format;
DSBUFFERDESC buf_desc;
TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype));
TRACE("SubType %s\n", debugstr_guid(&pmt->subtype));
TRACE("Format %s\n", debugstr_guid(&pmt->formattype));
TRACE("Size %d\n", pmt->cbFormat);
format = (WAVEFORMATEX*)pmt->pbFormat;
DSImpl->buf_size = format->nAvgBytesPerSec;
memset(&buf_desc,0,sizeof(DSBUFFERDESC));
buf_desc.dwSize = sizeof(DSBUFFERDESC);
buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN |
DSBCAPS_CTRLFREQUENCY |
DSBCAPS_GETCURRENTPOSITION2;
buf_desc.dwBufferBytes = DSImpl->buf_size;
buf_desc.lpwfxFormat = format;
hr = IDirectSound_CreateSoundBuffer(DSImpl->dsound, &buf_desc, &DSImpl->dsbuffer, NULL);
if (FAILED(hr))
ERR("Can't create sound buffer (%x)\n", hr);
}
if (SUCCEEDED(hr))
{
hr = IDirectSoundBuffer_SetVolume(DSImpl->dsbuffer, DSImpl->volume);
if (FAILED(hr))
ERR("Can't set volume to %ld (%x)\n", DSImpl->volume, hr);
hr = IDirectSoundBuffer_SetPan(DSImpl->dsbuffer, DSImpl->pan);
if (FAILED(hr))
ERR("Can't set pan to %ld (%x)\n", DSImpl->pan, hr);
DSImpl->write_pos = 0;
hr = S_OK;
if (DSImpl->state == State_Running)
hr = IDirectSoundBuffer_Play(DSImpl->dsbuffer, 0, 0, DSBPLAY_LOOPING);
if (FAILED(hr))
ERR("Can't play sound buffer (%x)\n", hr);
}
if (SUCCEEDED(hr))
{
CopyMediaType(&This->pin.mtCurrent, pmt);
This->pin.pConnectedTo = pReceivePin;
IPin_AddRef(pReceivePin);
}
else
{
if (DSImpl->dsbuffer)
IDirectSoundBuffer_Release(DSImpl->dsbuffer);
DSImpl->dsbuffer = NULL;
}
}
LeaveCriticalSection(This->pin.pCritSec);
return hr;
}
static HRESULT WINAPI DSoundRender_InputPin_Disconnect(IPin * iface)
{
IPinImpl *This = (IPinImpl*)iface;
DSoundRenderImpl *DSImpl;
TRACE("(%p)->()\n", iface);
DSImpl = (DSoundRenderImpl*)This->pinInfo.pFilter;
if (DSImpl->dsbuffer)
IDirectSoundBuffer_Release(DSImpl->dsbuffer);
DSImpl->dsbuffer = NULL;
return IPinImpl_Disconnect(iface);
}
static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
{
InputPin* This = (InputPin*)iface;
IMediaEventSink* pEventSink;
HRESULT hr;
TRACE("(%p/%p)->()\n", This, iface);
hr = IFilterGraph_QueryInterface(((DSoundRenderImpl*)This->pin.pinInfo.pFilter)->filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
if (SUCCEEDED(hr))
{
/* FIXME: We should wait that all audio data has been played */
hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, 0);
IMediaEventSink_Release(pEventSink);
}
return hr;
}
static const IPinVtbl DSoundRender_InputPin_Vtbl =
{
InputPin_QueryInterface,
IPinImpl_AddRef,
InputPin_Release,
InputPin_Connect,
DSoundRender_InputPin_ReceiveConnection,
DSoundRender_InputPin_Disconnect,
IPinImpl_ConnectedTo,
IPinImpl_ConnectionMediaType,
IPinImpl_QueryPinInfo,
IPinImpl_QueryDirection,
IPinImpl_QueryId,
IPinImpl_QueryAccept,
IPinImpl_EnumMediaTypes,
IPinImpl_QueryInternalConnections,
DSoundRender_InputPin_EndOfStream,
InputPin_BeginFlush,
InputPin_EndFlush,
InputPin_NewSegment
};
static const IMemInputPinVtbl MemInputPin_Vtbl =
{
MemInputPin_QueryInterface,
MemInputPin_AddRef,
MemInputPin_Release,
MemInputPin_GetAllocator,
MemInputPin_NotifyAllocator,
MemInputPin_GetAllocatorRequirements,
MemInputPin_Receive,
MemInputPin_ReceiveMultiple,
MemInputPin_ReceiveCanBlock
};
/*** IUnknown methods ***/
static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface,
REFIID riid,
LPVOID*ppvObj) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj);
return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj);
}
static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_AddRef((IBaseFilter*)This);
}
static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_Release((IBaseFilter*)This);
}
/*** IDispatch methods ***/
static HRESULT WINAPI Basicaudio_GetTypeInfoCount(IBasicAudio *iface,
UINT*pctinfo) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%p): stub !!!\n", This, iface, pctinfo);
return S_OK;
}
static HRESULT WINAPI Basicaudio_GetTypeInfo(IBasicAudio *iface,
UINT iTInfo,
LCID lcid,
ITypeInfo**ppTInfo) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%d, %d, %p): stub !!!\n", This, iface, iTInfo, lcid, ppTInfo);
return S_OK;
}
static HRESULT WINAPI Basicaudio_GetIDsOfNames(IBasicAudio *iface,
REFIID riid,
LPOLESTR*rgszNames,
UINT cNames,
LCID lcid,
DISPID*rgDispId) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%s (%p), %p, %d, %d, %p): stub !!!\n", This, iface, debugstr_guid(riid), riid, rgszNames, cNames, lcid, rgDispId);
return S_OK;
}
static HRESULT WINAPI Basicaudio_Invoke(IBasicAudio *iface,
DISPID dispIdMember,
REFIID riid,
LCID lcid,
WORD wFlags,
DISPPARAMS*pDispParams,
VARIANT*pVarResult,
EXCEPINFO*pExepInfo,
UINT*puArgErr) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%d, %s (%p), %d, %04x, %p, %p, %p, %p): stub !!!\n", This, iface, dispIdMember, debugstr_guid(riid), riid, lcid, wFlags, pDispParams, pVarResult, pExepInfo, puArgErr);
return S_OK;
}
/*** IBasicAudio methods ***/
static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface,
long lVolume) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%ld)\n", This, iface, lVolume);
if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN)
return E_INVALIDARG;
if (This->dsbuffer) {
if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume)))
return E_FAIL;
}
This->volume = lVolume;
return S_OK;
}
static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface,
long *plVolume) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plVolume);
if (!plVolume)
return E_POINTER;
*plVolume = This->volume;
return S_OK;
}
static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface,
long lBalance) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%ld)\n", This, iface, lBalance);
if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT)
return E_INVALIDARG;
if (This->dsbuffer) {
if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance)))
return E_FAIL;
}
This->pan = lBalance;
return S_OK;
}
static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface,
long *plBalance) {
ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plBalance);
if (!plBalance)
return E_POINTER;
*plBalance = This->pan;
return S_OK;
}
static const IBasicAudioVtbl IBasicAudio_Vtbl =
{
Basicaudio_QueryInterface,
Basicaudio_AddRef,
Basicaudio_Release,
Basicaudio_GetTypeInfoCount,
Basicaudio_GetTypeInfo,
Basicaudio_GetIDsOfNames,
Basicaudio_Invoke,
Basicaudio_put_Volume,
Basicaudio_get_Volume,
Basicaudio_put_Balance,
Basicaudio_get_Balance
};
/*** IUnknown methods ***/
static HRESULT WINAPI ReferenceClock_QueryInterface(IReferenceClock *iface,
REFIID riid,
LPVOID*ppvObj)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj);
return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj);
}
static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_AddRef((IBaseFilter*)This);
}
static ULONG WINAPI ReferenceClock_Release(IReferenceClock *iface)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
TRACE("(%p/%p)->()\n", This, iface);
return DSoundRender_Release((IBaseFilter*)This);
}
/*** IReferenceClock methods ***/
static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface,
REFERENCE_TIME *pTime)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
HRESULT hr = E_FAIL;
DWORD play_pos;
TRACE("(%p/%p)->(%p)\n", This, iface, pTime);
if (This->dsbuffer)
hr = DSoundRender_GetPos(This, &play_pos, NULL, pTime);
if (FAILED(hr))
ERR("Could not get refreence time (%x)!\n", hr);
return hr;
}
static HRESULT WINAPI ReferenceClock_AdviseTime(IReferenceClock *iface,
REFERENCE_TIME rtBaseTime,
REFERENCE_TIME rtStreamTime,
HEVENT hEvent,
DWORD_PTR *pdwAdviseCookie)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie);
return E_NOTIMPL;
}
static HRESULT WINAPI ReferenceClock_AdvisePeriodic(IReferenceClock *iface,
REFERENCE_TIME rtBaseTime,
REFERENCE_TIME rtStreamTime,
HSEMAPHORE hSemaphore,
DWORD_PTR *pdwAdviseCookie)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hSemaphore, pdwAdviseCookie);
return E_NOTIMPL;
}
static HRESULT WINAPI ReferenceClock_Unadvise(IReferenceClock *iface,
DWORD_PTR dwAdviseCookie)
{
ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, (void*)dwAdviseCookie);
return S_FALSE;
}
static const IReferenceClockVtbl IReferenceClock_Vtbl =
{
ReferenceClock_QueryInterface,
ReferenceClock_AddRef,
ReferenceClock_Release,
ReferenceClock_GetTime,
ReferenceClock_AdviseTime,
ReferenceClock_AdvisePeriodic,
ReferenceClock_Unadvise
};