| /* |
| * Direct3D wine OpenGL include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2004 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_WINED3D_GL_H |
| #define __WINE_WINED3D_GL_H |
| |
| #ifndef __WINE_CONFIG_H |
| # error You must include config.h to use this header |
| #endif |
| |
| #ifdef HAVE_OPENGL |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ |
| #define GL_GLEXT_PROTOTYPES |
| #include <GL/gl.h> |
| #define GLX_GLXEXT_PROTOTYPES |
| #include <GL/glx.h> |
| #ifdef HAVE_GL_GLEXT_H |
| # include <GL/glext.h> |
| #endif |
| #undef XMD_H |
| |
| #undef APIENTRY |
| #define APIENTRY |
| |
| /**************************************************** |
| * OpenGL Extensions (EXT and ARB) |
| * #defines and functions pointer |
| ****************************************************/ |
| |
| /* GL_ARB_depth_texture */ |
| #ifndef GL_ARB_depth_texture |
| #define GL_ARB_depth_texture 1 |
| #define GL_DEPTH_COMPONENT16_ARB 0x81A5 |
| #define GL_DEPTH_COMPONENT24_ARB 0x81A6 |
| #define GL_DEPTH_COMPONENT32_ARB 0x81A7 |
| #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A |
| #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
| #endif |
| |
| /* GL_ARB_draw_buffers */ |
| #ifndef GL_ARB_draw_buffers |
| #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
| #define GL_DRAW_BUFFER0_ARB 0x8825 |
| #define GL_DRAW_BUFFER1_ARB 0x8826 |
| #define GL_DRAW_BUFFER2_ARB 0x8827 |
| #define GL_DRAW_BUFFER3_ARB 0x8828 |
| #define GL_DRAW_BUFFER4_ARB 0x8829 |
| #define GL_DRAW_BUFFER5_ARB 0x882A |
| #define GL_DRAW_BUFFER6_ARB 0x882B |
| #define GL_DRAW_BUFFER7_ARB 0x882C |
| #define GL_DRAW_BUFFER8_ARB 0x882D |
| #define GL_DRAW_BUFFER9_ARB 0x882E |
| #define GL_DRAW_BUFFER10_ARB 0x882F |
| #define GL_DRAW_BUFFER11_ARB 0x8830 |
| #define GL_DRAW_BUFFER12_ARB 0x8831 |
| #define GL_DRAW_BUFFER13_ARB 0x8832 |
| #define GL_DRAW_BUFFER14_ARB 0x8833 |
| #define GL_DRAW_BUFFER15_ARB 0x8834 |
| #endif |
| typedef void (APIENTRY *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); |
| |
| /* GL_ARB_imaging */ |
| #ifndef GL_ARB_imaging |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_MIN 0x8007 |
| #define GL_MAX 0x8008 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_CONVOLUTION_1D 0x8010 |
| #define GL_CONVOLUTION_2D 0x8011 |
| #define GL_SEPARABLE_2D 0x8012 |
| #define GL_CONVOLUTION_BORDER_MODE 0x8013 |
| #define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
| #define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
| #define GL_REDUCE 0x8016 |
| #define GL_CONVOLUTION_FORMAT 0x8017 |
| #define GL_CONVOLUTION_WIDTH 0x8018 |
| #define GL_CONVOLUTION_HEIGHT 0x8019 |
| #define GL_MAX_CONVOLUTION_WIDTH 0x801A |
| #define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
| #define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
| #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
| #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
| #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
| #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
| #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
| #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
| #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
| #define GL_HISTOGRAM 0x8024 |
| #define GL_PROXY_HISTOGRAM 0x8025 |
| #define GL_HISTOGRAM_WIDTH 0x8026 |
| #define GL_HISTOGRAM_FORMAT 0x8027 |
| #define GL_HISTOGRAM_RED_SIZE 0x8028 |
| #define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
| #define GL_HISTOGRAM_BLUE_SIZE 0x802A |
| #define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
| #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
| #define GL_HISTOGRAM_SINK 0x802D |
| #define GL_MINMAX 0x802E |
| #define GL_MINMAX_FORMAT 0x802F |
| #define GL_MINMAX_SINK 0x8030 |
| #define GL_TABLE_TOO_LARGE 0x8031 |
| #define GL_COLOR_MATRIX 0x80B1 |
| #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
| #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
| #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
| #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
| #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
| #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
| #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
| #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
| #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
| #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
| #define GL_COLOR_TABLE 0x80D0 |
| #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
| #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
| #define GL_PROXY_COLOR_TABLE 0x80D3 |
| #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
| #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
| #define GL_COLOR_TABLE_SCALE 0x80D6 |
| #define GL_COLOR_TABLE_BIAS 0x80D7 |
| #define GL_COLOR_TABLE_FORMAT 0x80D8 |
| #define GL_COLOR_TABLE_WIDTH 0x80D9 |
| #define GL_COLOR_TABLE_RED_SIZE 0x80DA |
| #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
| #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
| #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
| #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
| #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
| #define GL_CONSTANT_BORDER 0x8151 |
| #define GL_REPLICATE_BORDER 0x8153 |
| #define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
| #endif |
| typedef void (APIENTRY *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| typedef void (APIENTRY *PGLFNBLENDEQUATIONPROC) (GLenum mode); |
| /* GL_ARB_multitexture */ |
| #ifndef GL_ARB_multitexture |
| #define GL_ARB_multitexture 1 |
| #define GL_TEXTURE0_ARB 0x84C0 |
| #define GL_TEXTURE1_ARB 0x84C1 |
| #define GL_TEXTURE2_ARB 0x84C2 |
| #define GL_TEXTURE3_ARB 0x84C3 |
| #define GL_TEXTURE4_ARB 0x84C4 |
| #define GL_TEXTURE5_ARB 0x84C5 |
| #define GL_TEXTURE6_ARB 0x84C6 |
| #define GL_TEXTURE7_ARB 0x84C7 |
| #define GL_TEXTURE8_ARB 0x84C8 |
| #define GL_TEXTURE9_ARB 0x84C9 |
| #define GL_TEXTURE10_ARB 0x84CA |
| #define GL_TEXTURE11_ARB 0x84CB |
| #define GL_TEXTURE12_ARB 0x84CC |
| #define GL_TEXTURE13_ARB 0x84CD |
| #define GL_TEXTURE14_ARB 0x84CE |
| #define GL_TEXTURE15_ARB 0x84CF |
| #define GL_TEXTURE16_ARB 0x84D0 |
| #define GL_TEXTURE17_ARB 0x84D1 |
| #define GL_TEXTURE18_ARB 0x84D2 |
| #define GL_TEXTURE19_ARB 0x84D3 |
| #define GL_TEXTURE20_ARB 0x84D4 |
| #define GL_TEXTURE21_ARB 0x84D5 |
| #define GL_TEXTURE22_ARB 0x84D6 |
| #define GL_TEXTURE23_ARB 0x84D7 |
| #define GL_TEXTURE24_ARB 0x84D8 |
| #define GL_TEXTURE25_ARB 0x84D9 |
| #define GL_TEXTURE26_ARB 0x84DA |
| #define GL_TEXTURE27_ARB 0x84DB |
| #define GL_TEXTURE28_ARB 0x84DC |
| #define GL_TEXTURE29_ARB 0x84DD |
| #define GL_TEXTURE30_ARB 0x84DE |
| #define GL_TEXTURE31_ARB 0x84DF |
| #define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
| #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
| #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
| #endif |
| typedef void (APIENTRY *WINED3D_PFNGLACTIVETEXTUREARBPROC) (GLenum texture); |
| typedef void (APIENTRY *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); |
| typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); |
| typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); |
| typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); |
| typedef void (APIENTRY *WINED3D_PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| |
| /* GL_ARB_texture_cube_map */ |
| #ifndef GL_ARB_texture_cube_map |
| #define GL_ARB_texture_cube_map 1 |
| #define GL_NORMAL_MAP_ARB 0x8511 |
| #define GL_REFLECTION_MAP_ARB 0x8512 |
| #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
| #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
| #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
| #endif |
| |
| /* GL_ARB_point_parameters */ |
| #ifndef GL_ARB_point_parameters |
| #define GL_ARB_point_parameters 1 |
| #define GL_POINT_SIZE_MIN_ARB 0x8126 |
| #define GL_POINT_SIZE_MAX_ARB 0x8127 |
| #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 |
| #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 |
| #endif |
| typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); |
| typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); |
| /* GL_ARB_vertex_blend */ |
| #ifndef GL_ARB_vertex_blend |
| #define GL_ARB_vertex_blend 1 |
| #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 |
| #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 |
| #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 |
| #define GL_VERTEX_BLEND_ARB 0x86A7 |
| #define GL_CURRENT_WEIGHT_ARB 0x86A8 |
| #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 |
| #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA |
| #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB |
| #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC |
| #define GL_WEIGHT_ARRAY_ARB 0x86AD |
| #define GL_MODELVIEW0_ARB 0x1700 |
| #define GL_MODELVIEW1_ARB 0x850A |
| #define GL_MODELVIEW2_ARB 0x8722 |
| #define GL_MODELVIEW3_ARB 0x8723 |
| #define GL_MODELVIEW4_ARB 0x8724 |
| #define GL_MODELVIEW5_ARB 0x8725 |
| #define GL_MODELVIEW6_ARB 0x8726 |
| #define GL_MODELVIEW7_ARB 0x8727 |
| #define GL_MODELVIEW8_ARB 0x8728 |
| #define GL_MODELVIEW9_ARB 0x8729 |
| #define GL_MODELVIEW10_ARB 0x872A |
| #define GL_MODELVIEW11_ARB 0x872B |
| #define GL_MODELVIEW12_ARB 0x872C |
| #define GL_MODELVIEW13_ARB 0x872D |
| #define GL_MODELVIEW14_ARB 0x872E |
| #define GL_MODELVIEW15_ARB 0x872F |
| #define GL_MODELVIEW16_ARB 0x8730 |
| #define GL_MODELVIEW17_ARB 0x8731 |
| #define GL_MODELVIEW18_ARB 0x8732 |
| #define GL_MODELVIEW19_ARB 0x8733 |
| #define GL_MODELVIEW20_ARB 0x8734 |
| #define GL_MODELVIEW21_ARB 0x8735 |
| #define GL_MODELVIEW22_ARB 0x8736 |
| #define GL_MODELVIEW23_ARB 0x8737 |
| #define GL_MODELVIEW24_ARB 0x8738 |
| #define GL_MODELVIEW25_ARB 0x8739 |
| #define GL_MODELVIEW26_ARB 0x873A |
| #define GL_MODELVIEW27_ARB 0x873B |
| #define GL_MODELVIEW28_ARB 0x873C |
| #define GL_MODELVIEW29_ARB 0x873D |
| #define GL_MODELVIEW30_ARB 0x873E |
| #define GL_MODELVIEW31_ARB 0x873F |
| #endif |
| typedef void (APIENTRY * PGLFNGLWEIGHTPOINTERARB) (GLint size, GLenum type, GLsizei stride, GLvoid* pointer); |
| typedef void (APIENTRY * PGLFNGLWEIGHTBV) (GLint size, const GLbyte *weights); |
| typedef void (APIENTRY * PGLFNGLWEIGHTSV) (GLint size, const GLshort *weights); |
| typedef void (APIENTRY * PGLFNGLWEIGHTIV) (GLint size, const GLint *weights); |
| typedef void (APIENTRY * PGLFNGLWEIGHTFV) (GLint size, const GLfloat *weights); |
| typedef void (APIENTRY * PGLFNGLWEIGHTDV) (GLint size, const GLdouble *weights); |
| typedef void (APIENTRY * PGLFNGLWEIGHTUBV) (GLint size, const GLubyte *weights); |
| typedef void (APIENTRY * PGLFNGLWEIGHTUSV) (GLint size, const GLushort *weights); |
| typedef void (APIENTRY * PGLFNGLWEIGHTUIV) (GLint size, const GLuint *weights); |
| typedef void (APIENTRY * PGLFNGLVERTEXBLENDARB) (GLint count); |
| /* GL_ARB_pixel_buffer_object */ |
| #ifndef GL_ARB_pixel_buffer_object |
| #define GL_ARB_pixel_buffer_object 1 |
| #endif |
| #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB |
| #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC |
| #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF |
| /* GL_EXT_framebuffer_object */ |
| #ifndef GL_EXT_framebuffer_object |
| #define GL_EXT_framebuffer_object 1 |
| #define GL_FRAMEBUFFER_EXT 0x8D40 |
| #define GL_RENDERBUFFER_EXT 0x8D41 |
| #define GL_STENCIL_INDEX1_EXT 0x8D46 |
| #define GL_STENCIL_INDEX4_EXT 0x8D47 |
| #define GL_STENCIL_INDEX8_EXT 0x8D48 |
| #define GL_STENCIL_INDEX16_EXT 0x8D49 |
| #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 |
| #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 |
| #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 |
| #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 |
| #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 |
| #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 |
| #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 |
| #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 |
| #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 |
| #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 |
| #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 |
| #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 |
| #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 |
| #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA |
| #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB |
| #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC |
| #define GL_COLOR_ATTACHMENT13_EXT 0x8CED |
| #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE |
| #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF |
| #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 |
| #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 |
| #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 |
| #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA |
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB |
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC |
| #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD |
| #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
| #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 |
| #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF |
| #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 |
| #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 |
| |
| #endif |
| typedef GLboolean (APIENTRY * PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); |
| typedef void (APIENTRY * PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); |
| typedef void (APIENTRY * PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); |
| typedef void (APIENTRY * PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); |
| typedef void (APIENTRY * PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| typedef void (APIENTRY * PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); |
| typedef GLboolean (APIENTRY * PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); |
| typedef void (APIENTRY * PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); |
| typedef void (APIENTRY * PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); |
| typedef void (APIENTRY * PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); |
| typedef GLenum (APIENTRY * PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); |
| typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| typedef void (APIENTRY * PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
| typedef void (APIENTRY * PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| typedef void (APIENTRY * PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target); |
| /* GL_EXT_framebuffer_blit */ |
| #ifndef GL_EXT_framebuffer_blit |
| #define GL_EXT_framebuffer_blit 1 |
| #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
| #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
| #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 |
| #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA |
| #endif |
| typedef void (APIENTRY * PGLFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
| /* GL_EXT_secondary_color */ |
| #ifndef GL_EXT_secondary_color |
| #define GL_EXT_secondary_color 1 |
| #define GL_COLOR_SUM_EXT 0x8458 |
| #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 |
| #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A |
| #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B |
| #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C |
| #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D |
| #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E |
| #endif |
| typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); |
| typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); |
| typedef void (APIENTRY * PGLFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); |
| typedef void (APIENTRY * PGLFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| /* GL_EXT_paletted_texture */ |
| #ifndef GL_EXT_paletted_texture |
| #define GL_EXT_paletted_texture 1 |
| #define GL_COLOR_INDEX1_EXT 0x80E2 |
| #define GL_COLOR_INDEX2_EXT 0x80E3 |
| #define GL_COLOR_INDEX4_EXT 0x80E4 |
| #define GL_COLOR_INDEX8_EXT 0x80E5 |
| #define GL_COLOR_INDEX12_EXT 0x80E6 |
| #define GL_COLOR_INDEX16_EXT 0x80E7 |
| #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED |
| #endif |
| typedef void (APIENTRY * PGLFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| /* GL_EXT_point_parameters */ |
| #ifndef GL_EXT_point_parameters |
| #define GL_EXT_point_parameters 1 |
| #define GL_POINT_SIZE_MIN_EXT 0x8126 |
| #define GL_POINT_SIZE_MAX_EXT 0x8127 |
| #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
| #define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
| #endif |
| typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); |
| typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); |
| /* GL_EXT_texture3D */ |
| #ifndef GL_EXT_texture3D |
| #define GL_PACK_SKIP_IMAGES_EXT 0x806B |
| #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C |
| #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D |
| #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E |
| #define GL_TEXTURE_3D_EXT 0x806F |
| #define GL_PROXY_TEXTURE_3D_EXT 0x8070 |
| #define GL_TEXTURE_DEPTH_EXT 0x8071 |
| #define GL_TEXTURE_WRAP_R_EXT 0x8072 |
| #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 |
| #endif |
| typedef void (APIENTRY * PGLFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
| /* GL_EXT_texture_env_combine */ |
| #ifndef GL_EXT_texture_env_combine |
| #define GL_EXT_texture_env_combine 1 |
| #define GL_COMBINE_EXT 0x8570 |
| #define GL_COMBINE_RGB_EXT 0x8571 |
| #define GL_COMBINE_ALPHA_EXT 0x8572 |
| #define GL_RGB_SCALE_EXT 0x8573 |
| #define GL_ADD_SIGNED_EXT 0x8574 |
| #define GL_INTERPOLATE_EXT 0x8575 |
| #define GL_SUBTRACT_EXT 0x84E7 |
| #define GL_CONSTANT_EXT 0x8576 |
| #define GL_PRIMARY_COLOR_EXT 0x8577 |
| #define GL_PREVIOUS_EXT 0x8578 |
| #define GL_SOURCE0_RGB_EXT 0x8580 |
| #define GL_SOURCE1_RGB_EXT 0x8581 |
| #define GL_SOURCE2_RGB_EXT 0x8582 |
| #define GL_SOURCE3_RGB_EXT 0x8583 |
| #define GL_SOURCE4_RGB_EXT 0x8584 |
| #define GL_SOURCE5_RGB_EXT 0x8585 |
| #define GL_SOURCE6_RGB_EXT 0x8586 |
| #define GL_SOURCE7_RGB_EXT 0x8587 |
| #define GL_SOURCE0_ALPHA_EXT 0x8588 |
| #define GL_SOURCE1_ALPHA_EXT 0x8589 |
| #define GL_SOURCE2_ALPHA_EXT 0x858A |
| #define GL_SOURCE3_ALPHA_EXT 0x858B |
| #define GL_SOURCE4_ALPHA_EXT 0x858C |
| #define GL_SOURCE5_ALPHA_EXT 0x858D |
| #define GL_SOURCE6_ALPHA_EXT 0x858E |
| #define GL_SOURCE7_ALPHA_EXT 0x858F |
| #define GL_OPERAND0_RGB_EXT 0x8590 |
| #define GL_OPERAND1_RGB_EXT 0x8591 |
| #define GL_OPERAND2_RGB_EXT 0x8592 |
| #define GL_OPERAND3_RGB_EXT 0x8593 |
| #define GL_OPERAND4_RGB_EXT 0x8594 |
| #define GL_OPERAND5_RGB_EXT 0x8595 |
| #define GL_OPERAND6_RGB_EXT 0x8596 |
| #define GL_OPERAND7_RGB_EXT 0x8597 |
| #define GL_OPERAND0_ALPHA_EXT 0x8598 |
| #define GL_OPERAND1_ALPHA_EXT 0x8599 |
| #define GL_OPERAND2_ALPHA_EXT 0x859A |
| #define GL_OPERAND3_ALPHA_EXT 0x859B |
| #define GL_OPERAND4_ALPHA_EXT 0x859C |
| #define GL_OPERAND5_ALPHA_EXT 0x859D |
| #define GL_OPERAND6_ALPHA_EXT 0x859E |
| #define GL_OPERAND7_ALPHA_EXT 0x859F |
| #endif |
| /* GL_EXT_texture_env_dot3 */ |
| #ifndef GL_EXT_texture_env_dot3 |
| #define GL_EXT_texture_env_dot3 1 |
| #define GL_DOT3_RGB_EXT 0x8740 |
| #define GL_DOT3_RGBA_EXT 0x8741 |
| #endif |
| /* GL_EXT_texture_lod_bias */ |
| #ifndef GL_EXT_texture_lod_bias |
| #define GL_EXT_texture_lod_bias 1 |
| #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
| #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
| #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
| #endif |
| /* GL_ARB_texture_border_clamp */ |
| #ifndef GL_ARB_texture_border_clamp |
| #define GL_ARB_texture_border_clamp 1 |
| #define GL_CLAMP_TO_BORDER_ARB 0x812D |
| #endif |
| /* GL_ARB_texture_mirrored_repeat (full support GL1.4) */ |
| #ifndef GL_ARB_texture_mirrored_repeat |
| #define GL_ARB_texture_mirrored_repeat 1 |
| #define GL_MIRRORED_REPEAT_ARB 0x8370 |
| #endif |
| /* GL_ATI_texture_mirror_once */ |
| #ifndef GL_ATI_texture_mirror_once |
| #define GL_ATI_texture_mirror_once 1 |
| #define GL_MIRROR_CLAMP_ATI 0x8742 |
| #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
| #endif |
| /* GL_ARB_texture_env_dot3 */ |
| #ifndef GL_ARB_texture_env_dot3 |
| #define GL_ARB_texture_env_dot3 1 |
| #define GL_DOT3_RGB_ARB 0x86AE |
| #define GL_DOT3_RGBA_ARB 0x86AF |
| #endif |
| /* GL_EXT_texture_env_dot3 */ |
| #ifndef GL_EXT_texture_env_dot3 |
| #define GL_EXT_texture_env_dot3 1 |
| #define GL_DOT3_RGB_EXT 0x8740 |
| #define GL_DOT3_RGBA_EXT 0x8741 |
| #endif |
| /* GL_EXT_texture_sRGB */ |
| #ifndef GL_EXT_texture_sRGB |
| #define GL_EXT_texture_sRGB 1 |
| #define GL_SRGB_EXT 0x8C40 |
| #define GL_SRGB8_EXT 0x8C41 |
| #define GL_SRGB_ALPHA_EXT 0x8C42 |
| #define GL_SRGB8_ALPHA8_EXT 0x8C43 |
| #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 |
| #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 |
| #define GL_SLUMINANCE_EXT 0x8C46 |
| #define GL_SLUMINANCE8_EXT 0x8C47 |
| #define GL_COMPRESSED_SRGB_EXT 0x8C48 |
| #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 |
| #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A |
| #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B |
| #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
| #endif |
| /* GL_ARB_texture_float */ |
| #ifndef GL_ARB_texture_float |
| #define GL_ARB_texture_float 1 |
| #define GL_RGBA32F_ARB 0x8814 |
| #define GL_RGB32F_ARB 0x8815 |
| #define GL_RGBA16F_ARB 0x881A |
| #define GL_RGB16F_ARB 0x881B |
| #endif |
| /* GL_ARB_half_float_pixel */ |
| #ifndef GL_ARB_half_float_pixel |
| #define GL_ARB_half_float_pixel |
| #define GL_HALF_FLOAT_ARB 0x140B |
| #endif |
| /* GL_ARB_vertex_program */ |
| #ifndef GL_ARB_vertex_program |
| #define GL_ARB_vertex_program 1 |
| #define GL_VERTEX_PROGRAM_ARB 0x8620 |
| #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
| #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
| #define GL_COLOR_SUM_ARB 0x8458 |
| #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
| #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
| #define GL_PROGRAM_LENGTH_ARB 0x8627 |
| #define GL_PROGRAM_FORMAT_ARB 0x8876 |
| #define GL_PROGRAM_BINDING_ARB 0x8677 |
| #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
| #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
| #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
| #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
| #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
| #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
| #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
| #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
| #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
| #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
| #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
| #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
| #define GL_PROGRAM_ATTRIBS_ARB 0x88AC |
| #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
| #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
| #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
| #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
| #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
| #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
| #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
| #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
| #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
| #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
| #define GL_PROGRAM_STRING_ARB 0x8628 |
| #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
| #define GL_CURRENT_MATRIX_ARB 0x8641 |
| #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
| #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
| #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
| #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
| #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
| #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
| #define GL_MATRIX0_ARB 0x88C0 |
| #define GL_MATRIX1_ARB 0x88C1 |
| #define GL_MATRIX2_ARB 0x88C2 |
| #define GL_MATRIX3_ARB 0x88C3 |
| #define GL_MATRIX4_ARB 0x88C4 |
| #define GL_MATRIX5_ARB 0x88C5 |
| #define GL_MATRIX6_ARB 0x88C6 |
| #define GL_MATRIX7_ARB 0x88C7 |
| #define GL_MATRIX8_ARB 0x88C8 |
| #define GL_MATRIX9_ARB 0x88C9 |
| #define GL_MATRIX10_ARB 0x88CA |
| #define GL_MATRIX11_ARB 0x88CB |
| #define GL_MATRIX12_ARB 0x88CC |
| #define GL_MATRIX13_ARB 0x88CD |
| #define GL_MATRIX14_ARB 0x88CE |
| #define GL_MATRIX15_ARB 0x88CF |
| #define GL_MATRIX16_ARB 0x88D0 |
| #define GL_MATRIX17_ARB 0x88D1 |
| #define GL_MATRIX18_ARB 0x88D2 |
| #define GL_MATRIX19_ARB 0x88D3 |
| #define GL_MATRIX20_ARB 0x88D4 |
| #define GL_MATRIX21_ARB 0x88D5 |
| #define GL_MATRIX22_ARB 0x88D6 |
| #define GL_MATRIX23_ARB 0x88D7 |
| #define GL_MATRIX24_ARB 0x88D8 |
| #define GL_MATRIX25_ARB 0x88D9 |
| #define GL_MATRIX26_ARB 0x88DA |
| #define GL_MATRIX27_ARB 0x88DB |
| #define GL_MATRIX28_ARB 0x88DC |
| #define GL_MATRIX29_ARB 0x88DD |
| #define GL_MATRIX30_ARB 0x88DE |
| #define GL_MATRIX31_ARB 0x88DF |
| #endif |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
| typedef void (APIENTRY * PGLFNENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); |
| typedef void (APIENTRY * PGLFNDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); |
| typedef void (APIENTRY * PGLFNPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); |
| typedef void (APIENTRY * PGLFNBINDPROGRAMARBPROC) (GLenum target, GLuint program); |
| typedef void (APIENTRY * PGLFNDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); |
| typedef void (APIENTRY * PGLFNGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); |
| typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); |
| typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| typedef void (APIENTRY * PGLFNPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); |
| typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); |
| typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| typedef void (APIENTRY * PGLFNPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); |
| typedef void (APIENTRY * PGLFNGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); |
| typedef void (APIENTRY * PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); |
| typedef void (APIENTRY * PGLFNGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); |
| typedef void (APIENTRY * PGLFNGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); |
| typedef GLboolean (APIENTRY * PGLFNISPROGRAMARBPROC) (GLuint program); |
| #ifndef GL_ARB_fragment_program |
| #define GL_ARB_fragment_program 1 |
| #define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
| #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
| #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
| #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
| #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
| #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
| #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
| #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
| #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
| #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
| #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
| #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
| #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
| #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
| #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
| /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ |
| #endif |
| /* GL_ARB_vertex_buffer_object */ |
| #ifndef GL_ARB_vertex_buffer_object |
| #define GL_BUFFER_SIZE_ARB 0x8764 |
| #define GL_BUFFER_USAGE_ARB 0x8765 |
| #define GL_ARRAY_BUFFER_ARB 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
| #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
| #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
| #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
| #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
| #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
| #define GL_READ_ONLY_ARB 0x88B8 |
| #define GL_WRITE_ONLY_ARB 0x88B9 |
| #define GL_READ_WRITE_ARB 0x88BA |
| #define GL_BUFFER_ACCESS_ARB 0x88BB |
| #define GL_BUFFER_MAPPED_ARB 0x88BC |
| #define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
| #define GL_STREAM_DRAW_ARB 0x88E0 |
| #define GL_STREAM_READ_ARB 0x88E1 |
| #define GL_STREAM_COPY_ARB 0x88E2 |
| #define GL_STATIC_DRAW_ARB 0x88E4 |
| #define GL_STATIC_READ_ARB 0x88E5 |
| #define GL_STATIC_COPY_ARB 0x88E6 |
| #define GL_DYNAMIC_DRAW_ARB 0x88E8 |
| #define GL_DYNAMIC_READ_ARB 0x88E9 |
| #define GL_DYNAMIC_COPY_ARB 0x88EA |
| #endif |
| typedef void (APIENTRY * PGLFNBINDBUFFERARBPROC) (GLenum target, GLuint buffer); |
| typedef void (APIENTRY * PGLFNDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); |
| typedef void (APIENTRY * PGLFNGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); |
| typedef GLboolean (APIENTRY * PGLFNISBUFFERARBPROC) (GLuint buffer); |
| typedef void (APIENTRY * PGLFNBUFFERDATAARBPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage); |
| typedef void (APIENTRY * PGLFNBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid *data); |
| typedef void (APIENTRY * PGLFNGETBUFFERSUBDATAARBPROC) (GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid *data); |
| typedef GLvoid* (APIENTRY * PGLFNMAPBUFFERARBPROC) (GLenum target, GLenum access); |
| typedef GLboolean (APIENTRY * PGLFNUNMAPBUFFERARBPROC) (GLenum target); |
| typedef void (APIENTRY * PGLFNGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); |
| /* GL_EXT_fog_coord */ |
| #ifndef GL_EXT_fog_coord |
| #define GL_EXT_fog_coord 1 |
| #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 |
| #define GL_FOG_COORDINATE_EXT 0x8451 |
| #define GL_FRAGMENT_DEPTH_EXT 0x8452 |
| #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 |
| #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 |
| #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 |
| #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 |
| #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 |
| #endif /* GL_EXT_fog_coord */ |
| typedef void (APIENTRY * PGLFNGLFOGCOORDFEXTPROC) (GLfloat intesity); |
| typedef void (APIENTRY * PGLFNGLFOGCOORDFVEXTPROC) (GLfloat intesity); |
| typedef void (APIENTRY * PGLFNGLFOGCOORDDEXTPROC) (GLfloat intesity); |
| typedef void (APIENTRY * PGLFNGLFOGCOORDDVEXTPROC) (GLfloat intesity); |
| typedef void (APIENTRY * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *data); |
| /* GL_ARB_shader_objects (GLSL) */ |
| #ifndef GL_ARB_shader_objects |
| #define GL_ARB_shader_objects 1 |
| typedef char GLcharARB; |
| typedef unsigned int GLhandleARB; |
| #define GL_PROGRAM_OBJECT_ARB 0x8B40 |
| #define GL_OBJECT_TYPE_ARB 0x8B4E |
| #define GL_OBJECT_SUBTYPE_ARB 0x8B4F |
| #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
| #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
| #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
| #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
| #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
| #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
| #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
| #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
| #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
| #define GL_SHADER_OBJECT_ARB 0x8B48 |
| #define GL_FLOAT_VEC2_ARB 0x8B50 |
| #define GL_FLOAT_VEC3_ARB 0x8B51 |
| #define GL_FLOAT_VEC4_ARB 0x8B52 |
| #define GL_INT_VEC2_ARB 0x8B53 |
| #define GL_INT_VEC3_ARB 0x8B54 |
| #define GL_INT_VEC4_ARB 0x8B55 |
| #define GL_BOOL_ARB 0x8B56 |
| #define GL_BOOL_VEC2_ARB 0x8B57 |
| #define GL_BOOL_VEC3_ARB 0x8B58 |
| #define GL_BOOL_VEC4_ARB 0x8B59 |
| #define GL_FLOAT_MAT2_ARB 0x8B5A |
| #define GL_FLOAT_MAT3_ARB 0x8B5B |
| #define GL_FLOAT_MAT4_ARB 0x8B5C |
| #define GL_SAMPLER_1D_ARB 0x8B5D |
| #define GL_SAMPLER_2D_ARB 0x8B5E |
| #define GL_SAMPLER_3D_ARB 0x8B5F |
| #define GL_SAMPLER_CUBE_ARB 0x8B60 |
| #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
| #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
| #define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
| #define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64 |
| #endif |
| #ifndef GL_ARB_shading_language_100 |
| #define GL_ARB_shading_language_100 1 |
| #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C |
| #endif |
| #ifndef GL_ARB_fragment_shader |
| #define GL_ARB_fragment_shader 1 |
| #define GL_FRAGMENT_SHADER_ARB 0x8B30 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
| #endif |
| #ifndef GL_ARB_vertex_shader |
| #define GL_ARB_vertex_shader 1 |
| #define GL_VERTEX_SHADER_ARB 0x8B31 |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
| #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
| #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
| #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
| #endif |
| typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); |
| typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); |
| typedef GLint (APIENTRY * WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); |
| typedef void (APIENTRY * WINED3D_PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRY * WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRY * WINED3D_PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); |
| typedef void (APIENTRY * WINED3D_PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); |
| typedef void (APIENTRY * WINED3D_PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); |
| typedef void (APIENTRY * WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); |
| typedef GLhandleARB (APIENTRY * WINED3D_PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); |
| typedef void (APIENTRY * WINED3D_PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); |
| typedef void (APIENTRY * WINED3D_PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); |
| typedef GLhandleARB (APIENTRY * WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC) (void); |
| typedef void (APIENTRY * WINED3D_PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); |
| typedef void (APIENTRY * WINED3D_PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); |
| typedef void (APIENTRY * WINED3D_PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); |
| typedef void (APIENTRY * WINED3D_PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); |
| typedef void (APIENTRY * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); |
| typedef void (APIENTRY * WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); |
| typedef GLhandleARB (APIENTRY * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname); |
| typedef void (APIENTRY * WINED3D_PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); |
| typedef void (APIENTRY * WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); |
| typedef GLint (APIENTRY * WINED3D_PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); |
| /* GL_EXT_texture_compression_s3tc */ |
| #ifndef GL_EXT_texture_compression_s3tc |
| #define GL_EXT_texture_compression_s3tc 1 |
| #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
| #endif |
| typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
| typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| typedef void (APIENTRY * PGLFNCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
| typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
| typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| typedef void (APIENTRY * PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
| typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); |
| /* GL_EXT_stencil_wrap */ |
| #ifndef GL_EXT_stencil_wrap |
| #define GL_EXT_stencil_wrap 1 |
| #define GL_INCR_WRAP_EXT 0x8507 |
| #define GL_DECR_WRAP_EXT 0x8508 |
| #endif |
| /* GL_NV_fog_distance */ |
| #ifndef GL_NV_fog_distance |
| #define GL_NV_fog_distance 1 |
| #define GL_FOG_DISTANCE_MODE_NV 0x855A |
| #define GL_EYE_RADIAL_NV 0x855B |
| #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
| /* reuse GL_EYE_PLANE */ |
| #endif |
| /* GL_NV_texgen_reflection */ |
| #ifndef GL_NV_texgen_reflection |
| #define GL_NV_texgen_reflection 1 |
| #define GL_NORMAL_MAP_NV 0x8511 |
| #define GL_REFLECTION_MAP_NV 0x8512 |
| #endif |
| /* GL_NV_register_combiners */ |
| #ifndef GL_NV_register_combiners |
| #define GL_NV_register_combiners 1 |
| #define GL_REGISTER_COMBINERS_NV 0x8522 |
| #define GL_VARIABLE_A_NV 0x8523 |
| #define GL_VARIABLE_B_NV 0x8524 |
| #define GL_VARIABLE_C_NV 0x8525 |
| #define GL_VARIABLE_D_NV 0x8526 |
| #define GL_VARIABLE_E_NV 0x8527 |
| #define GL_VARIABLE_F_NV 0x8528 |
| #define GL_VARIABLE_G_NV 0x8529 |
| #define GL_CONSTANT_COLOR0_NV 0x852A |
| #define GL_CONSTANT_COLOR1_NV 0x852B |
| #define GL_PRIMARY_COLOR_NV 0x852C |
| #define GL_SECONDARY_COLOR_NV 0x852D |
| #define GL_SPARE0_NV 0x852E |
| #define GL_SPARE1_NV 0x852F |
| #define GL_DISCARD_NV 0x8530 |
| #define GL_E_TIMES_F_NV 0x8531 |
| #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 |
| #define GL_UNSIGNED_IDENTITY_NV 0x8536 |
| #define GL_UNSIGNED_INVERT_NV 0x8537 |
| #define GL_EXPAND_NORMAL_NV 0x8538 |
| #define GL_EXPAND_NEGATE_NV 0x8539 |
| #define GL_HALF_BIAS_NORMAL_NV 0x853A |
| #define GL_HALF_BIAS_NEGATE_NV 0x853B |
| #define GL_SIGNED_IDENTITY_NV 0x853C |
| #define GL_SIGNED_NEGATE_NV 0x853D |
| #define GL_SCALE_BY_TWO_NV 0x853E |
| #define GL_SCALE_BY_FOUR_NV 0x853F |
| #define GL_SCALE_BY_ONE_HALF_NV 0x8540 |
| #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 |
| #define GL_COMBINER_INPUT_NV 0x8542 |
| #define GL_COMBINER_MAPPING_NV 0x8543 |
| #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 |
| #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 |
| #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 |
| #define GL_COMBINER_MUX_SUM_NV 0x8547 |
| #define GL_COMBINER_SCALE_NV 0x8548 |
| #define GL_COMBINER_BIAS_NV 0x8549 |
| #define GL_COMBINER_AB_OUTPUT_NV 0x854A |
| #define GL_COMBINER_CD_OUTPUT_NV 0x854B |
| #define GL_COMBINER_SUM_OUTPUT_NV 0x854C |
| #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
| #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
| #define GL_COLOR_SUM_CLAMP_NV 0x854F |
| #define GL_COMBINER0_NV 0x8550 |
| #define GL_COMBINER1_NV 0x8551 |
| #define GL_COMBINER2_NV 0x8552 |
| #define GL_COMBINER3_NV 0x8553 |
| #define GL_COMBINER4_NV 0x8554 |
| #define GL_COMBINER5_NV 0x8555 |
| #define GL_COMBINER6_NV 0x8556 |
| #define GL_COMBINER7_NV 0x8557 |
| /* reuse GL_TEXTURE0_ARB */ |
| /* reuse GL_TEXTURE1_ARB */ |
| /* reuse GL_ZERO */ |
| /* reuse GL_NONE */ |
| /* reuse GL_FOG */ |
| #endif |
| typedef void (APIENTRY * PGLFNCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); |
| typedef void (APIENTRY * PGLFNCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); |
| typedef void (APIENTRY * PGLFNCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); |
| typedef void (APIENTRY * PGLFNCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); |
| typedef void (APIENTRY * PGLFNCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
| typedef void (APIENTRY * PGLFNCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); |
| typedef void (APIENTRY * PGLFNFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
| typedef void (APIENTRY * PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); |
| /* GL_NV_register_combiners2 */ |
| #ifndef GL_NV_register_combiners2 |
| #define GL_NV_register_combiners2 1 |
| #define GL_PER_STAGE_CONSTANTS_NV 0x8535 |
| #endif |
| typedef void (APIENTRY * PGLFNCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); |
| /* GL_NV_texture_shader */ |
| #ifndef GL_NV_texture_shader |
| #define GL_NV_texture_shader 1 |
| #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C |
| #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D |
| #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E |
| #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 |
| #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA |
| #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB |
| #define GL_DSDT_MAG_INTENSITY_NV 0x86DC |
| #define GL_SHADER_CONSISTENT_NV 0x86DD |
| #define GL_TEXTURE_SHADER_NV 0x86DE |
| #define GL_SHADER_OPERATION_NV 0x86DF |
| #define GL_CULL_MODES_NV 0x86E0 |
| #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 |
| #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 |
| #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 |
| #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV |
| #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV |
| #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV |
| #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 |
| #define GL_CONST_EYE_NV 0x86E5 |
| #define GL_PASS_THROUGH_NV 0x86E6 |
| #define GL_CULL_FRAGMENT_NV 0x86E7 |
| #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 |
| #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 |
| #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA |
| #define GL_DOT_PRODUCT_NV 0x86EC |
| #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED |
| #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE |
| #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 |
| #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 |
| #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 |
| #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 |
| #define GL_HILO_NV 0x86F4 |
| #define GL_DSDT_NV 0x86F5 |
| #define GL_DSDT_MAG_NV 0x86F6 |
| #define GL_DSDT_MAG_VIB_NV 0x86F7 |
| #define GL_HILO16_NV 0x86F8 |
| #define GL_SIGNED_HILO_NV 0x86F9 |
| #define GL_SIGNED_HILO16_NV 0x86FA |
| #define GL_SIGNED_RGBA_NV 0x86FB |
| #define GL_SIGNED_RGBA8_NV 0x86FC |
| #define GL_SIGNED_RGB_NV 0x86FE |
| #define GL_SIGNED_RGB8_NV 0x86FF |
| #define GL_SIGNED_LUMINANCE_NV 0x8701 |
| #define GL_SIGNED_LUMINANCE8_NV 0x8702 |
| #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 |
| #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 |
| #define GL_SIGNED_ALPHA_NV 0x8705 |
| #define GL_SIGNED_ALPHA8_NV 0x8706 |
| #define GL_SIGNED_INTENSITY_NV 0x8707 |
| #define GL_SIGNED_INTENSITY8_NV 0x8708 |
| #define GL_DSDT8_NV 0x8709 |
| #define GL_DSDT8_MAG8_NV 0x870A |
| #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B |
| #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C |
| #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D |
| #define GL_HI_SCALE_NV 0x870E |
| #define GL_LO_SCALE_NV 0x870F |
| #define GL_DS_SCALE_NV 0x8710 |
| #define GL_DT_SCALE_NV 0x8711 |
| #define GL_MAGNITUDE_SCALE_NV 0x8712 |
| #define GL_VIBRANCE_SCALE_NV 0x8713 |
| #define GL_HI_BIAS_NV 0x8714 |
| #define GL_LO_BIAS_NV 0x8715 |
| #define GL_DS_BIAS_NV 0x8716 |
| #define GL_DT_BIAS_NV 0x8717 |
| #define GL_MAGNITUDE_BIAS_NV 0x8718 |
| #define GL_VIBRANCE_BIAS_NV 0x8719 |
| #define GL_TEXTURE_BORDER_VALUES_NV 0x871A |
| #define GL_TEXTURE_HI_SIZE_NV 0x871B |
| #define GL_TEXTURE_LO_SIZE_NV 0x871C |
| #define GL_TEXTURE_DS_SIZE_NV 0x871D |
| #define GL_TEXTURE_DT_SIZE_NV 0x871E |
| #define GL_TEXTURE_MAG_SIZE_NV 0x871F |
| #endif |
| /* GL_NV_texture_shader2 */ |
| #ifndef GL_NV_texture_shader2 |
| #define GL_NV_texture_shader2 1 |
| #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF |
| #endif |
| /* GL_NV_texture_shader3 */ |
| #ifndef GL_NV_texture_shader3 |
| #define GL_NV_texture_shader3 1 |
| #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 |
| #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 |
| #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 |
| #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 |
| #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 |
| #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 |
| #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 |
| #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 |
| #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 |
| #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 |
| #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A |
| #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B |
| #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C |
| #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D |
| #define GL_HILO8_NV 0x885E |
| #define GL_SIGNED_HILO8_NV 0x885F |
| #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 |
| #endif |
| /* GL_ATI_texture_env_combine3 */ |
| #ifndef GL_ATI_texture_env_combine3 |
| #define GL_ATI_texture_env_combine3 1 |
| #define GL_MODULATE_ADD_ATI 0x8744 |
| #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 |
| #define GL_MODULATE_SUBTRACT_ATI 0x8746 |
| /* #define ONE */ |
| /* #define ZERO */ |
| #endif |
| |
| /** |
| * Point sprites |
| */ |
| /* GL_ARB_point_sprite */ |
| #ifndef GL_ARB_point_sprite |
| #define GL_ARB_point_sprite 1 |
| #define GL_POINT_SPRITE_ARB 0x8861 |
| #define GL_COORD_REPLACE_ARB 0x8862 |
| #endif |
| /** |
| * @TODO: GL_NV_point_sprite |
| */ |
| |
| /** |
| * Occlusion Queries |
| */ |
| /* GL_ARB_occlusion_query */ |
| #ifndef GL_ARB_occlusion_query |
| #define GL_ARB_occlusion_query 1 |
| #define GL_SAMPLES_PASSED_ARB 0x8914 |
| #define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
| #define GL_CURRENT_QUERY_ARB 0x8865 |
| #define GL_QUERY_RESULT_ARB 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
| #endif |
| typedef void (APIENTRY * PGLFNGENQUERIESARBPROC) (GLsizei n, GLuint *queries); |
| typedef void (APIENTRY * PGLFNDELETEQUERIESARBPROC) (GLsizei n, const GLuint *queries); |
| typedef GLboolean (APIENTRY * PGLFNISQUERYARBPROC) (GLuint query); |
| typedef void (APIENTRY * PGLFNBEGINQUERYARBPROC) (GLenum target, GLuint query); |
| typedef void (APIENTRY * PGLFNENDQUERYARBPROC) (GLenum target); |
| typedef void (APIENTRY * PGLFNGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETQUERYOBJECTIVARBPROC) (GLuint query, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETQUERYOBJECTUIVARBPROC) (GLuint query, GLenum pname, GLuint *params); |
| /* GL_HP_occlusion_test isn't complete, but it's constants are used by GL_NV_occlusion_query */ |
| #ifndef GL_HP_occlusion_test |
| #define GL_HP_occlusion_test 1 |
| #define GL_OCCLUSION_TEST_HP 0x8165 |
| #define GL_OCCLUSION_TEST_RESULT_HP 0x8165 |
| #endif |
| /* GL_NV_occlusion_query */ |
| #ifndef GL_NV_occlusion_query |
| #define GL_NV_occlusion_query 1 |
| #define GL_PIXEL_COUNTER_BITS_NV 0x8864 |
| #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 |
| #define GL_PIXEL_COUNT_NV 0x8866 |
| #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 |
| #endif |
| typedef void (APIENTRY * PGLFNGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); |
| typedef void (APIENTRY * PGLFNDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); |
| typedef GLboolean (APIENTRY * PGLFNISOCCLUSIONQUERYNVPROC) (GLuint id); |
| typedef void (APIENTRY * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id); |
| typedef void (APIENTRY * PGLFNENDOCCLUSIONQUERYNVPROC) (void); |
| typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); |
| /* GL_EXT_stencil_two_side */ |
| #ifndef GL_EXT_stencil_two_side |
| #define GL_EXT_stencil_two_side 1 |
| #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
| #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
| #endif |
| typedef void (APIENTRY * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face); |
| /* GL_ATI_separate_stencil */ |
| #ifndef GL_ATI_separate_stencil |
| #define GL_ATI_separate_stencil 1 |
| #define GL_STENCIL_BACK_FUNC_ATI 0x8800 |
| #define GL_STENCIL_BACK_FAIL_ATI 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 |
| #endif |
| typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum); |
| typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint); |
| /* GL_NV_fence */ |
| #ifndef GL_NV_fence |
| #define GL_ALL_COMPLETED_NV 0x84F2 |
| #define GL_FENCE_STATUS_NV 0x84F3 |
| #define GL_FENCE_CONDITION_NV 0x84F4 |
| #endif |
| typedef void (APIENTRY * PGLFNGENFENCESNVPROC) (GLsizei, GLuint *); |
| typedef void (APIENTRY * PGLFNDELETEFENCESNVPROC) (GLuint, const GLuint *); |
| typedef void (APIENTRY * PGLFNSETFENCENVPROC) (GLuint, GLenum); |
| typedef GLboolean (APIENTRY * PGLFNTESTFENCENVPROC) (GLuint); |
| typedef void (APIENTRY * PGLFNFINISHFENCENVPROC) (GLuint); |
| typedef GLboolean (APIENTRY * PGLFNISFENCENVPROC) (GLuint); |
| typedef void (APIENTRY * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *); |
| /* GL_APPLE_fence */ |
| #ifndef GL_APPLE_fence |
| #define GL_DRAW_PIXELS_APPLE 0x8A0A |
| #define GL_FENCE_APPLE 0x84F3 |
| #endif |
| typedef void (APIENTRY * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *); |
| typedef void (APIENTRY * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *); |
| typedef void (APIENTRY * PGLFNSETFENCEAPPLEPROC) (GLuint); |
| typedef GLboolean (APIENTRY * PGLFNTESTFENCEAPPLEPROC) (GLuint); |
| typedef void (APIENTRY * PGLFNFINISHFENCEAPPLEPROC) (GLuint); |
| typedef GLboolean (APIENTRY * PGLFNISFENCEAPPLEPROC) (GLuint); |
| typedef GLboolean (APIENTRY * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint); |
| typedef void (APIENTRY * PGLFNFINISHOBJECTAPPLEPROC) (GLenum, GLuint); |
| /* GL_APPLE_client_storage */ |
| #ifndef GL_APPLE_client_storage |
| #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
| #endif |
| /* GL_ATI_envmap_bumpmap */ |
| #ifndef GL_ATI_envmap_bumpmap |
| #define GL_BUMP_ROT_MATRIX_ATI 0x8775 |
| #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 |
| #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 |
| #define GL_BUMP_TEX_UNITS_ATI 0x8778 |
| #define GL_DUDV_ATI 0x8779 |
| #define GL_DU8DV8_ATI 0x877A |
| #define GL_BUMP_ENVMAP_ATI 0x877B |
| #define GL_BUMP_TARGET_ATI 0x877C |
| #endif |
| typedef void (APIENTRY * PGLFNTEXBUMPPARAMETERIVATIPROC) (GLenum, GLint *); |
| typedef void (APIENTRY * PGLFNTEXBUMPPARAMETERFVATIPROC) (GLenum, GLfloat *); |
| typedef void (APIENTRY * PGLFNGETTEXBUMPPARAMETERIVATIPROC) (GLenum, GLint *); |
| typedef void (APIENTRY * PGLFNGETTEXBUMPPARAMETERFVATIPROC) (GLenum, GLfloat *); |
| |
| /* GLX_SGI_video_sync */ |
| typedef int (APIENTRY * PGLXFNGETVIDEOSYNCSGIPROC) (unsigned int *); |
| typedef int (APIENTRY * PGLXFNWAITVIDEOSYNCSGIPROC) (int, int, unsigned int *); |
| |
| /* GL_VERSION_2_0 */ |
| #ifndef GL_VERSION_2_0 |
| #define GL_VERSION_2_0 1 |
| #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
| #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_MAX_DRAW_BUFFERS 0x8824 |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER5 0x882A |
| #define GL_DRAW_BUFFER6 0x882B |
| #define GL_DRAW_BUFFER7 0x882C |
| #define GL_DRAW_BUFFER8 0x882D |
| #define GL_DRAW_BUFFER9 0x882E |
| #define GL_DRAW_BUFFER10 0x882F |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_POINT_SPRITE 0x8861 |
| #define GL_COORD_REPLACE 0x8862 |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GL_MAX_TEXTURE_COORDS 0x8871 |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| #define GL_MAX_VARYING_FLOATS 0x8B4B |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GL_SHADER_TYPE 0x8B4F |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_SAMPLER_1D 0x8B5D |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_3D 0x8B5F |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_SAMPLER_1D_SHADOW 0x8B61 |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_LINK_STATUS 0x8B82 |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
| #define GL_LOWER_LEFT 0x8CA1 |
| #define GL_UPPER_LEFT 0x8CA2 |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| typedef char GLchar; |
| #endif |
| typedef void (APIENTRY * PGLFNBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); |
| typedef void (APIENTRY * PGLFNDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); |
| typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
| typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
| typedef void (APIENTRY * PGLFNSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); |
| typedef void (APIENTRY * PGLFNATTACHSHADERPROC) (GLuint program, GLuint shader); |
| typedef void (APIENTRY * PGLFNBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); |
| typedef void (APIENTRY * PGLFNCOMPILESHADERPROC) (GLuint shader); |
| typedef GLuint (APIENTRY * PGLFNCREATEPROGRAMPROC) (void); |
| typedef GLuint (APIENTRY * PGLFNCREATESHADERPROC) (GLenum type); |
| typedef void (APIENTRY * PGLFNDELETEPROGRAMPROC) (GLuint program); |
| typedef void (APIENTRY * PGLFNDELETESHADERPROC) (GLuint shader); |
| typedef void (APIENTRY * PGLFNDETACHSHADERPROC) (GLuint program, GLuint shader); |
| typedef void (APIENTRY * PGLFNDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
| typedef void (APIENTRY * PGLFNENABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
| typedef void (APIENTRY * PGLFNGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| typedef void (APIENTRY * PGLFNGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| typedef void (APIENTRY * PGLFNGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
| typedef GLint (APIENTRY * PGLFNGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); |
| typedef void (APIENTRY * PGLFNGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| typedef void (APIENTRY * PGLFNGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
| typedef void (APIENTRY * PGLFNGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
| typedef GLint (APIENTRY * PGLFNGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); |
| typedef void (APIENTRY * PGLFNGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); |
| typedef void (APIENTRY * PGLFNGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); |
| typedef void (APIENTRY * PGLFNGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); |
| typedef void (APIENTRY * PGLFNGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); |
| typedef void (APIENTRY * PGLFNGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); |
| typedef GLboolean (APIENTRY * PGLFNISPROGRAMPROC) (GLuint program); |
| typedef GLboolean (APIENTRY * PGLFNISSHADERPROC) (GLuint shader); |
| typedef void (APIENTRY * PGLFNLINKPROGRAMPROC) (GLuint program); |
| typedef void (APIENTRY * PGLFNSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); |
| typedef void (APIENTRY * PGLFNUSEPROGRAMPROC) (GLuint program); |
| typedef void (APIENTRY * PGLFNUNIFORM1FPROC) (GLint location, GLfloat v0); |
| typedef void (APIENTRY * PGLFNUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); |
| typedef void (APIENTRY * PGLFNUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
| typedef void (APIENTRY * PGLFNUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| typedef void (APIENTRY * PGLFNUNIFORM1IPROC) (GLint location, GLint v0); |
| typedef void (APIENTRY * PGLFNUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); |
| typedef void (APIENTRY * PGLFNUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); |
| typedef void (APIENTRY * PGLFNUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| typedef void (APIENTRY * PGLFNUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRY * PGLFNUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRY * PGLFNUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRY * PGLFNUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); |
| typedef void (APIENTRY * PGLFNUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRY * PGLFNUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRY * PGLFNUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRY * PGLFNUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); |
| typedef void (APIENTRY * PGLFNUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRY * PGLFNUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRY * PGLFNUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
| typedef void (APIENTRY * PGLFNVALIDATEPROGRAMPROC) (GLuint program); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1SPROC) (GLuint index, GLshort x); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); |
| typedef void (APIENTRY * PGLFNVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
| |
| /**************************************************** |
| * OpenGL Official Version |
| * defines |
| ****************************************************/ |
| /* GL_VERSION_1_3 */ |
| #if !defined(GL_DOT3_RGBA) |
| # define GL_DOT3_RGBA 0x8741 |
| #endif |
| #if !defined(GL_SUBTRACT) |
| # define GL_SUBTRACT 0x84E7 |
| #endif |
| |
| |
| /**************************************************** |
| * OpenGL GLX Extensions |
| * defines and functions pointer |
| ****************************************************/ |
| |
| |
| /**************************************************** |
| * OpenGL GLX Official Version |
| * defines and functions pointer |
| ****************************************************/ |
| /* GLX_VERSION_1_3 */ |
| typedef GLXFBConfig * (APIENTRY * PGLXFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); |
| typedef GLXFBConfig * (APIENTRY * PGLXFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); |
| typedef int (APIENTRY * PGLXFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); |
| typedef XVisualInfo * (APIENTRY * PGLXFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); |
| typedef GLXWindow (APIENTRY * PGLXFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); |
| typedef void (APIENTRY * PGLXFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); |
| typedef GLXPixmap (APIENTRY * PGLXFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); |
| typedef void (APIENTRY * PGLXFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); |
| typedef GLXPbuffer (APIENTRY * PGLXFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); |
| typedef void (APIENTRY * PGLXFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); |
| typedef void (APIENTRY * PGLXFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); |
| typedef GLXContext (APIENTRY * PGLXFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); |
| typedef Bool (APIENTRY * PGLXFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); |
| typedef GLXDrawable (APIENTRY * PGLXFNGLXGETCURRENTREADDRAWABLEPROC) (void); |
| typedef Display * (APIENTRY * PGLXFNGLXGETCURRENTDISPLAYPROC) (void); |
| typedef int (APIENTRY * PGLXFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); |
| typedef void (APIENTRY * PGLXFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); |
| typedef void (APIENTRY * PGLXFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); |
| |
| |
| /**************************************************** |
| * Enumerated types |
| ****************************************************/ |
| typedef enum _GL_Vendors { |
| VENDOR_WINE = 0x0, |
| VENDOR_MESA = 0x1, |
| VENDOR_ATI = 0x1002, |
| VENDOR_NVIDIA = 0x10de, |
| VENDOR_INTEL = 0x8086 |
| } GL_Vendors; |
| |
| typedef enum _GL_Cards { |
| CARD_WINE = 0x0, |
| |
| CARD_ATI_RAGE_128PRO = 0x5246, |
| CARD_ATI_RADEON_7200 = 0x5144, |
| CARD_ATI_RADEON_8500 = 0x514c, |
| CARD_ATI_RADEON_9500 = 0x4144, |
| CARD_ATI_RADEON_X700 = 0x5e4c, |
| CARD_ATI_RADEON_X1600 = 0x71c2, |
| |
| CARD_NVIDIA_RIVA_128 = 0x0018, |
| CARD_NVIDIA_RIVA_TNT = 0x0020, |
| CARD_NVIDIA_RIVA_TNT2 = 0x0028, |
| CARD_NVIDIA_GEFORCE = 0x0100, |
| CARD_NVIDIA_GEFORCE2_MX = 0x0110, |
| CARD_NVIDIA_GEFORCE2 = 0x0150, |
| CARD_NVIDIA_GEFORCE3 = 0x0200, |
| CARD_NVIDIA_GEFORCE4_MX = 0x0170, |
| CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253, |
| CARD_NVIDIA_GEFORCEFX_5200 = 0x0320, |
| CARD_NVIDIA_GEFORCEFX_5600 = 0x0312, |
| CARD_NVIDIA_GEFORCEFX_5800 = 0x0302, |
| CARD_NVIDIA_GEFORCE_6200 = 0x014f, |
| CARD_NVIDIA_GEFORCE_6600GT = 0x0140, |
| CARD_NVIDIA_GEFORCE_6800 = 0x0041, |
| CARD_NVIDIA_GEFORCE_7800GT = 0x0092, |
| |
| CARD_INTEL_845G = 0x2562, |
| CARD_INTEL_I830G = 0x3577, |
| CARD_INTEL_I855G = 0x3582, |
| CARD_INTEL_I865G = 0x2572, |
| CARD_INTEL_I915G = 0x2582, |
| CARD_INTEL_I915GM = 0x2592 |
| } GL_Cards; |
| |
| typedef enum _GL_VSVersion { |
| VS_VERSION_NOT_SUPPORTED = 0x0, |
| VS_VERSION_10 = 0x10, |
| VS_VERSION_11 = 0x11, |
| VS_VERSION_20 = 0x20, |
| VS_VERSION_30 = 0x30, |
| /*Force 32-bits*/ |
| VS_VERSION_FORCE_DWORD = 0x7FFFFFFF |
| } GL_VSVersion; |
| |
| typedef enum _GL_PSVersion { |
| PS_VERSION_NOT_SUPPORTED = 0x0, |
| PS_VERSION_10 = 0x10, |
| PS_VERSION_11 = 0x11, |
| PS_VERSION_12 = 0x12, |
| PS_VERSION_13 = 0x13, |
| PS_VERSION_14 = 0x14, |
| PS_VERSION_20 = 0x20, |
| PS_VERSION_30 = 0x30, |
| /*Force 32-bits*/ |
| PS_VERSION_FORCE_DWORD = 0x7FFFFFFF |
| } GL_PSVersion; |
| |
| #define MAKEDWORD_VERSION(maj, min) ((maj & 0x0000FFFF) << 16) | (min & 0x0000FFFF) |
| |
| /* OpenGL Supported Extensions (ARB and EXT) */ |
| typedef enum _GL_SupportedExt { |
| /* ARB */ |
| ARB_DRAW_BUFFERS, |
| ARB_FRAGMENT_PROGRAM, |
| ARB_FRAGMENT_SHADER, |
| ARB_IMAGING, |
| ARB_MULTISAMPLE, |
| ARB_MULTITEXTURE, |
| ARB_OCCLUSION_QUERY, |
| ARB_POINT_PARAMETERS, |
| ARB_PIXEL_BUFFER_OBJECT, |
| ARB_POINT_SPRITE, |
| ARB_TEXTURE_COMPRESSION, |
| ARB_TEXTURE_CUBE_MAP, |
| ARB_TEXTURE_ENV_ADD, |
| ARB_TEXTURE_ENV_COMBINE, |
| ARB_TEXTURE_ENV_DOT3, |
| ARB_TEXTURE_FLOAT, |
| ARB_HALF_FLOAT_PIXEL, |
| ARB_TEXTURE_BORDER_CLAMP, |
| ARB_TEXTURE_MIRRORED_REPEAT, |
| ARB_TEXTURE_NON_POWER_OF_TWO, |
| ARB_VERTEX_PROGRAM, |
| ARB_VERTEX_BLEND, |
| ARB_VERTEX_BUFFER_OBJECT, |
| ARB_VERTEX_SHADER, |
| /* EXT */ |
| EXT_BLEND_MINMAX, |
| EXT_FOG_COORD, |
| EXT_FRAMEBUFFER_OBJECT, |
| EXT_FRAMEBUFFER_BLIT, |
| EXT_PALETTED_TEXTURE, |
| EXT_PIXEL_BUFFER_OBJECT, |
| EXT_POINT_PARAMETERS, |
| EXT_SECONDARY_COLOR, |
| EXT_STENCIL_TWO_SIDE, |
| EXT_STENCIL_WRAP, |
| EXT_TEXTURE3D, |
| EXT_TEXTURE_COMPRESSION_S3TC, |
| EXT_TEXTURE_FILTER_ANISOTROPIC, |
| EXT_TEXTURE_LOD, |
| EXT_TEXTURE_LOD_BIAS, |
| EXT_TEXTURE_ENV_ADD, |
| EXT_TEXTURE_ENV_COMBINE, |
| EXT_TEXTURE_ENV_DOT3, |
| EXT_TEXTURE_SRGB, |
| EXT_VERTEX_WEIGHTING, |
| /* NVIDIA */ |
| NV_FOG_DISTANCE, |
| NV_FRAGMENT_PROGRAM, |
| NV_FRAGMENT_PROGRAM2, |
| NV_OCCLUSION_QUERY, |
| NV_REGISTER_COMBINERS, |
| NV_REGISTER_COMBINERS2, |
| NV_TEXGEN_REFLECTION, |
| NV_TEXTURE_ENV_COMBINE4, |
| NV_TEXTURE_SHADER, |
| NV_TEXTURE_SHADER2, |
| NV_TEXTURE_SHADER3, |
| NV_VERTEX_PROGRAM, |
| NV_VERTEX_PROGRAM1_1, |
| NV_VERTEX_PROGRAM2, |
| NV_VERTEX_PROGRAM3, |
| NV_FENCE, |
| /* ATI */ |
| ATI_SEPARATE_STENCIL, |
| ATI_TEXTURE_ENV_COMBINE3, |
| ATI_TEXTURE_MIRROR_ONCE, |
| EXT_VERTEX_SHADER, |
| ATI_ENVMAP_BUMPMAP, |
| /* APPLE */ |
| APPLE_FENCE, |
| APPLE_CLIENT_STORAGE, |
| /* SGI */ |
| SGI_VIDEO_SYNC, |
| |
| OPENGL_SUPPORTED_EXT_END |
| } GL_SupportedExt; |
| |
| |
| /**************************************************** |
| * #Defines |
| ****************************************************/ |
| #define GL_EXT_FUNCS_GEN \ |
| /** ARB Extensions **/ \ |
| /* GL_ARB_draw_buffers */ \ |
| USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB); \ |
| /* GL_ARB_imaging */ \ |
| USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColor); \ |
| USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquation); \ |
| /* GL_ARB_multitexture */ \ |
| USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, glMultiTexCoord1fARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, glMultiTexCoord2fARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, glMultiTexCoord3fARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, glMultiTexCoord4fARB); \ |
| /* GL_ARB_occlusion_query */ \ |
| USE_GL_FUNC(PGLFNGENQUERIESARBPROC, glGenQueriesARB); \ |
| USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, glDeleteQueriesARB); \ |
| USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, glBeginQueryARB); \ |
| USE_GL_FUNC(PGLFNENDQUERYARBPROC, glEndQueryARB); \ |
| USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, glGetQueryObjectivARB); \ |
| USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, glGetQueryObjectuivARB); \ |
| /* GL_ARB_point_parameters */ \ |
| USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB); \ |
| USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB); \ |
| /* GL_ARB_texture_compression */ \ |
| USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB); \ |
| USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB); \ |
| USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, glCompressedTexSubImage2DARB); \ |
| USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, glCompressedTexSubImage3DARB); \ |
| USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, glGetCompressedTexImageARB); \ |
| /* GL_ARB_vertex_blend */ \ |
| USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, glWeightPointerARB); \ |
| USE_GL_FUNC(PGLFNGLWEIGHTBV, glWeightbvARB); \ |
| USE_GL_FUNC(PGLFNGLWEIGHTSV, glWeightsvARB); \ |
| USE_GL_FUNC(PGLFNGLWEIGHTIV, glWeightivARB); \ |
| USE_GL_FUNC(PGLFNGLWEIGHTFV, glWeightfvARB); \ |
| USE_GL_FUNC(PGLFNGLWEIGHTDV, glWeightdvARB); \ |
| USE_GL_FUNC(PGLFNGLWEIGHTUBV, glWeightubvARB); \ |
| USE_GL_FUNC(PGLFNGLWEIGHTUSV, glWeightusvARB); \ |
| USE_GL_FUNC(PGLFNGLWEIGHTUIV, glWeightuivARB); \ |
| USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, glVertexBlendARB); \ |
| /* GL_ARB_vertex_buffer_object */ \ |
| USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, glBindBufferARB); \ |
| USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, glDeleteBuffersARB); \ |
| USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, glGenBuffersARB); \ |
| USE_GL_FUNC(PGLFNISBUFFERARBPROC, glIsBufferARB); \ |
| USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, glBufferDataARB); \ |
| USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, glBufferSubDataARB); \ |
| USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, glGetBufferSubDataARB); \ |
| USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, glMapBufferARB); \ |
| USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, glUnmapBufferARB); \ |
| USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, glGetBufferParameterivARB); \ |
| USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, glGetBufferPointervARB); \ |
| /** EXT Extensions **/ \ |
| /* GL_EXT_fog_coord */ \ |
| USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, glFogCoordfEXT); \ |
| USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, glFogCoordfvEXT); \ |
| USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, glFogCoorddEXT); \ |
| USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, glFogCoordvEXT); \ |
| USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, glFogCoordPointerEXT); \ |
| /* GL_EXT_framebuffer_object */ \ |
| USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, glIsRenderbufferEXT); \ |
| USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, glBindRenderbufferEXT); \ |
| USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, glDeleteRenderbuffersEXT); \ |
| USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, glGenRenderbuffersEXT); \ |
| USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, glRenderbufferStorageEXT); \ |
| USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, glIsFramebufferEXT); \ |
| USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, glBindFramebufferEXT); \ |
| USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, glDeleteFramebuffersEXT); \ |
| USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, glGenFramebuffersEXT); \ |
| USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, glCheckFramebufferStatusEXT); \ |
| USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, glFramebufferTexture1DEXT); \ |
| USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, glFramebufferTexture2DEXT); \ |
| USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, glFramebufferTexture3DEXT); \ |
| USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, glFramebufferRenderbufferEXT); \ |
| USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, glGenerateMipmapEXT); \ |
| USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, glGetRenderbufferParameterivEXT); \ |
| USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, glGetFramebufferAttachmentParameterivEXT); \ |
| /* GL_EXT_framebuffer_blit */ \ |
| USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, glBlitFramebufferEXT); \ |
| /* GL_EXT_paletted_texture */ \ |
| USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, glColorTableEXT); \ |
| /* GL_EXT_point_parameters */ \ |
| USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, glPointParameterfEXT); \ |
| USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, glPointParameterfvEXT); \ |
| /* GL_EXT_secondary_color */ \ |
| USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, glSecondaryColor3ubEXT); \ |
| USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, glSecondaryColor3fEXT); \ |
| USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, glSecondaryColor3fvEXT); \ |
| USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, glSecondaryColorPointerEXT); \ |
| /* GL_EXT_texture3D */ \ |
| USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, glTexImage3DEXT); \ |
| USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, glTexSubImage3DEXT); \ |
| /* GL_ARB_vertex_program */ \ |
| USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, glGenProgramsARB); \ |
| USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, glBindProgramARB); \ |
| USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, glProgramStringARB); \ |
| USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, glDeleteProgramsARB); \ |
| USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, glProgramEnvParameter4fvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); \ |
| USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); \ |
| USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, glVertexAttrib1dARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, glVertexAttrib1dvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, glVertexAttrib1fARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, glVertexAttrib1fvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, glVertexAttrib1sARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, glVertexAttrib1svARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, glVertexAttrib2dARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, glVertexAttrib2dvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, glVertexAttrib2fARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, glVertexAttrib2fvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, glVertexAttrib2sARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, glVertexAttrib2svARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, glVertexAttrib3dARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, glVertexAttrib3dvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, glVertexAttrib3fARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, glVertexAttrib3fvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, glVertexAttrib3sARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, glVertexAttrib3svARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, glVertexAttrib4NbvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, glVertexAttrib4NivARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, glVertexAttrib4NsvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, glVertexAttrib4NubARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, glVertexAttrib4NubvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, glVertexAttrib4NuivARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, glVertexAttrib4NusvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, glVertexAttrib4bvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, glVertexAttrib4dARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, glVertexAttrib4dvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, glVertexAttrib4fARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, glVertexAttrib4fvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, glVertexAttrib4ivARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, glVertexAttrib4sARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, glVertexAttrib4svARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, glVertexAttrib4ubvARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, glVertexAttrib4uivARB); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, glVertexAttrib4usvARB); \ |
| USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, glGetProgramivARB); \ |
| /* GL_ARB_shader_objects */ \ |
| USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, glGetObjectParameterivARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, glGetObjectParameterfvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, glGetUniformLocationARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, glGetActiveUniformARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1iARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, glUniform2iARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, glUniform3iARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, glUniform4iARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, glUniform1fARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, glUniform2fARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, glUniform3fARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, glUniform4fARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1fvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2fvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3fvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, glUniform4fvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, glUniform1ivARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, glUniform2ivARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, glUniform3ivARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, glUniform4ivARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniform4fvARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniform4ivARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, glShaderSourceARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, glCompileShaderARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, glCreateProgramObjectARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, glAttachObjectARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, glLinkProgramARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, glDetachObjectARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, glDeleteObjectARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, glValidateProgramARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB); \ |
| USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB); \ |
| /* GL_EXT_stencil_two_side */ \ |
| USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT); \ |
| /* GL_ATI_separate_stencil */ \ |
| USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \ |
| USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \ |
| /* GL_NV_register_combiners */ \ |
| USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, glCombinerInputNV); \ |
| USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, glCombinerOutputNV); \ |
| USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, glCombinerParameterfNV); \ |
| USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, glCombinerParameterfvNV); \ |
| USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, glCombinerParameteriNV); \ |
| USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, glCombinerParameterivNV); \ |
| USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, glFinalCombinerInputNV); \ |
| /* GL_NV_fence */ \ |
| USE_GL_FUNC(PGLFNGENFENCESNVPROC, glGenFencesNV); \ |
| USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, glDeleteFencesNV); \ |
| USE_GL_FUNC(PGLFNSETFENCENVPROC, glSetFenceNV); \ |
| USE_GL_FUNC(PGLFNTESTFENCENVPROC, glTestFenceNV); \ |
| USE_GL_FUNC(PGLFNFINISHFENCENVPROC, glFinishFenceNV); \ |
| USE_GL_FUNC(PGLFNISFENCENVPROC, glIsFenceNV); \ |
| USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, glGetFenceivNV); \ |
| /* GL_APPLE_fence */ \ |
| USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, glGenFencesAPPLE); \ |
| USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, glDeleteFencesAPPLE); \ |
| USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, glSetFenceAPPLE); \ |
| USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, glTestFenceAPPLE); \ |
| USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, glFinishFenceAPPLE); \ |
| USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, glIsFenceAPPLE); \ |
| USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, glTestObjectAPPLE); \ |
| USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, glFinishObjectAPPLE); \ |
| /* GL_ATI_envmap_bumpmap */ \ |
| USE_GL_FUNC(PGLFNTEXBUMPPARAMETERIVATIPROC, glTexBumpParameterivATI); \ |
| USE_GL_FUNC(PGLFNTEXBUMPPARAMETERFVATIPROC, glTexBumpParameterfvATI); \ |
| USE_GL_FUNC(PGLFNGETTEXBUMPPARAMETERIVATIPROC, glGetTexBumpParameterivATI); \ |
| USE_GL_FUNC(PGLFNGETTEXBUMPPARAMETERFVATIPROC, glGetTexBumpParameterfvATI); \ |
| /* GLX_SGI_video_sync */ \ |
| USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI); \ |
| USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI); \ |
| |
| /* OpenGL 2.0 functions */ |
| #define GL2_FUNCS_GEN \ |
| USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEPROC, glBlendEquationSeparate); \ |
| USE_GL_FUNC(PGLFNDRAWBUFFERSPROC, glDrawBuffers); \ |
| USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \ |
| USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \ |
| USE_GL_FUNC(PGLFNSTENCILMASKSEPARATEPROC, glStencilMaskSeparate); \ |
| USE_GL_FUNC(PGLFNATTACHSHADERPROC, glAttachShader); \ |
| USE_GL_FUNC(PGLFNBINDATTRIBLOCATIONPROC, glBindAttribLocation); \ |
| USE_GL_FUNC(PGLFNCOMPILESHADERPROC, glCompileShader); \ |
| USE_GL_FUNC(PGLFNCREATEPROGRAMPROC, glCreateProgram); \ |
| USE_GL_FUNC(PGLFNCREATESHADERPROC, glCreateShader); \ |
| USE_GL_FUNC(PGLFNDELETEPROGRAMPROC, glDeleteProgram); \ |
| USE_GL_FUNC(PGLFNDELETESHADERPROC, glDeleteShader); \ |
| USE_GL_FUNC(PGLFNDETACHSHADERPROC, glDetachShader); \ |
| USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray); \ |
| USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); \ |
| USE_GL_FUNC(PGLFNGETACTIVEATTRIBPROC, glGetActiveAttrib); \ |
| USE_GL_FUNC(PGLFNGETACTIVEUNIFORMPROC, glGetActiveUniform); \ |
| USE_GL_FUNC(PGLFNGETATTACHEDSHADERSPROC, glGetAttachedShaders); \ |
| USE_GL_FUNC(PGLFNGETATTRIBLOCATIONPROC, glGetAttribLocation); \ |
| USE_GL_FUNC(PGLFNGETPROGRAMIVPROC, glGetProgramiv); \ |
| USE_GL_FUNC(PGLFNGETPROGRAMINFOLOGPROC, glGetProgramInfoLog); \ |
| USE_GL_FUNC(PGLFNGETSHADERIVPROC, glGetShaderiv); \ |
| USE_GL_FUNC(PGLFNGETSHADERINFOLOGPROC, glGetShaderInfoLog); \ |
| USE_GL_FUNC(PGLFNGETSHADERSOURCEPROC, glGetShaderSource); \ |
| USE_GL_FUNC(PGLFNGETUNIFORMLOCATIONPROC, glGetUniformLocation); \ |
| USE_GL_FUNC(PGLFNGETUNIFORMFVPROC, glGetUniformfv); \ |
| USE_GL_FUNC(PGLFNGETUNIFORMIVPROC, glGetUniformiv); \ |
| USE_GL_FUNC(PGLFNGETVERTEXATTRIBDVPROC, glGetVertexAttribdv); \ |
| USE_GL_FUNC(PGLFNGETVERTEXATTRIBFVPROC, glGetVertexAttribfv); \ |
| USE_GL_FUNC(PGLFNGETVERTEXATTRIBIVPROC, glGetVertexAttribiv); \ |
| USE_GL_FUNC(PGLFNGETVERTEXATTRIBPOINTERVPROC, glGetVertexAttribPointerv); \ |
| USE_GL_FUNC(PGLFNISPROGRAMPROC, glIsProgram); \ |
| USE_GL_FUNC(PGLFNISSHADERPROC, glIsShader); \ |
| USE_GL_FUNC(PGLFNLINKPROGRAMPROC, glLinkProgram); \ |
| USE_GL_FUNC(PGLFNSHADERSOURCEPROC, glShaderSource); \ |
| USE_GL_FUNC(PGLFNUSEPROGRAMPROC, glUseProgram); \ |
| USE_GL_FUNC(PGLFNUNIFORM1FPROC, glUniform1f); \ |
| USE_GL_FUNC(PGLFNUNIFORM2FPROC, glUniform2f); \ |
| USE_GL_FUNC(PGLFNUNIFORM3FPROC, glUniform3f); \ |
| USE_GL_FUNC(PGLFNUNIFORM4FPROC, glUniform4f); \ |
| USE_GL_FUNC(PGLFNUNIFORM1IPROC, glUniform1i); \ |
| USE_GL_FUNC(PGLFNUNIFORM2IPROC, glUniform2i); \ |
| USE_GL_FUNC(PGLFNUNIFORM3IPROC, glUniform3i); \ |
| USE_GL_FUNC(PGLFNUNIFORM4IPROC, glUniform4i); \ |
| USE_GL_FUNC(PGLFNUNIFORM1FVPROC, glUniform1fv); \ |
| USE_GL_FUNC(PGLFNUNIFORM2FVPROC, glUniform2fv); \ |
| USE_GL_FUNC(PGLFNUNIFORM3FVPROC, glUniform3fv); \ |
| USE_GL_FUNC(PGLFNUNIFORM4FVPROC, glUniform4fv); \ |
| USE_GL_FUNC(PGLFNUNIFORM1IVPROC, glUniform1iv); \ |
| USE_GL_FUNC(PGLFNUNIFORM2IVPROC, glUniform2iv); \ |
| USE_GL_FUNC(PGLFNUNIFORM3IVPROC, glUniform3iv); \ |
| USE_GL_FUNC(PGLFNUNIFORM4IVPROC, glUniform4iv); \ |
| USE_GL_FUNC(PGLFNUNIFORMMATRIX2FVPROC, glUniformMatrix2fv); \ |
| USE_GL_FUNC(PGLFNUNIFORMMATRIX3FVPROC, glUniformMatrix3fv); \ |
| USE_GL_FUNC(PGLFNUNIFORMMATRIX4FVPROC, glUniformMatrix4fv); \ |
| USE_GL_FUNC(PGLFNVALIDATEPROGRAMPROC, glValidateProgram); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1DPROC, glVertexAttrib1d); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1DVPROC, glVertexAttrib1dv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1FPROC, glVertexAttrib1f); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1FVPROC, glVertexAttrib1fv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1SPROC, glVertexAttrib1s); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB1SVPROC, glVertexAttrib1sv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2DPROC, glVertexAttrib2d); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2DVPROC, glVertexAttrib2dv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2FPROC, glVertexAttrib2f); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2FVPROC, glVertexAttrib2fv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2SPROC, glVertexAttrib2s); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB2SVPROC, glVertexAttrib2sv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3DPROC, glVertexAttrib3d); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3DVPROC, glVertexAttrib3dv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3FPROC, glVertexAttrib3f); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3FVPROC, glVertexAttrib3fv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3SPROC, glVertexAttrib3s); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB3SVPROC, glVertexAttrib3sv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVPROC, glVertexAttrib4Nbv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVPROC, glVertexAttrib4Niv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVPROC, glVertexAttrib4Nsv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBPROC, glVertexAttrib4Nub); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVPROC, glVertexAttrib4Nubv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVPROC, glVertexAttrib4Nuiv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVPROC, glVertexAttrib4Nusv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4BVPROC, glVertexAttrib4bv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4DPROC, glVertexAttrib4d); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4DVPROC, glVertexAttrib4dv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4FPROC, glVertexAttrib4f); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4FVPROC, glVertexAttrib4fv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4IVPROC, glVertexAttrib4iv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4SVPROC, glVertexAttrib4sv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVPROC, glVertexAttrib4ubv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVPROC, glVertexAttrib4uiv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIB4USVPROC, glVertexAttrib4usv); \ |
| USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERPROC, glVertexAttribPointer); \ |
| |
| #define GLX_EXT_FUNCS_GEN \ |
| /** GLX_VERSION_1_3 **/ \ |
| USE_GL_FUNC(PGLXFNGLXCREATEPBUFFERPROC, glXCreatePbuffer); \ |
| USE_GL_FUNC(PGLXFNGLXDESTROYPBUFFERPROC, glXDestroyPbuffer); \ |
| USE_GL_FUNC(PGLXFNGLXCREATEPIXMAPPROC, glXCreatePixmap); \ |
| USE_GL_FUNC(PGLXFNGLXDESTROYPIXMAPPROC, glXDestroyPixmap); \ |
| USE_GL_FUNC(PGLXFNGLXCREATENEWCONTEXTPROC, glXCreateNewContext); \ |
| USE_GL_FUNC(PGLXFNGLXMAKECONTEXTCURRENTPROC, glXMakeContextCurrent); \ |
| USE_GL_FUNC(PGLXFNGLXCHOOSEFBCONFIGPROC, glXChooseFBConfig); \ |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| /* Redefines the constants */ |
| #define CALLBACK __stdcall |
| #define WINAPI __stdcall |
| #define APIENTRY WINAPI |
| |
| /**************************************************** |
| * Structures |
| ****************************************************/ |
| #define USE_GL_FUNC(type, pfn) type pfn; |
| typedef struct _WineD3D_GL_Info { |
| |
| DWORD glx_version; |
| DWORD gl_version; |
| |
| GL_Vendors gl_vendor; |
| GL_Cards gl_card; |
| DWORD gl_driver_version; |
| CHAR gl_renderer[255]; |
| /** |
| * CAPS Constants |
| */ |
| UINT max_buffers; |
| UINT max_lights; |
| UINT max_textures; |
| UINT max_texture_stages; |
| UINT max_fragment_samplers; |
| UINT max_vertex_samplers; |
| UINT max_combined_samplers; |
| UINT max_sampler_stages; |
| UINT max_clipplanes; |
| UINT max_texture_size; |
| UINT max_texture3d_size; |
| float max_pointsize; |
| UINT max_blends; |
| UINT max_anisotropy; |
| UINT max_aux_buffers; |
| |
| unsigned max_vshader_constantsF; |
| unsigned max_pshader_constantsF; |
| |
| unsigned vs_arb_constantsF; |
| unsigned vs_arb_max_instructions; |
| unsigned vs_arb_max_temps; |
| unsigned ps_arb_constantsF; |
| unsigned ps_arb_max_instructions; |
| unsigned ps_arb_max_temps; |
| unsigned vs_glsl_constantsF; |
| unsigned ps_glsl_constantsF; |
| |
| GL_PSVersion ps_arb_version; |
| GL_PSVersion ps_nv_version; |
| |
| GL_VSVersion vs_arb_version; |
| GL_VSVersion vs_nv_version; |
| GL_VSVersion vs_ati_version; |
| |
| BOOL supported[OPENGL_SUPPORTED_EXT_END + 1]; |
| |
| /** OpenGL EXT and ARB functions ptr */ |
| GL_EXT_FUNCS_GEN; |
| /** OpenGL GLX functions ptr */ |
| GLX_EXT_FUNCS_GEN; |
| /** OpenGL 2.0 functions ptr */ |
| /* GL2_FUNCS_GEN; */ |
| /**/ |
| } WineD3D_GL_Info; |
| #undef USE_GL_FUNC |
| |
| #endif /* HAVE_OPENGL */ |
| |
| #endif /* __WINE_WINED3D_GL */ |