| /* |
| * Copyright 2007 Henri Verbeet |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_WINED3D_CAPS_H |
| #define __WINE_WINED3D_CAPS_H |
| |
| #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L |
| #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L |
| #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100L |
| #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L |
| #define WINED3DCAPS3_RESERVED 0x8000001FL |
| |
| #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001 |
| #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002 |
| #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 |
| #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 |
| #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 |
| #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 |
| #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 |
| |
| #define WINED3DDTCAPS_UBYTE4 0x00000001 |
| #define WINED3DDTCAPS_UBYTE4N 0x00000002 |
| #define WINED3DDTCAPS_SHORT2N 0x00000004 |
| #define WINED3DDTCAPS_SHORT4N 0x00000008 |
| #define WINED3DDTCAPS_USHORT2N 0x00000010 |
| #define WINED3DDTCAPS_USHORT4N 0x00000020 |
| #define WINED3DDTCAPS_UDEC3 0x00000040 |
| #define WINED3DDTCAPS_DEC3N 0x00000080 |
| #define WINED3DDTCAPS_FLOAT16_2 0x00000100 |
| #define WINED3DDTCAPS_FLOAT16_4 0x00000200 |
| |
| #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF |
| #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 |
| #define WINED3DFVFCAPS_PSIZE 0x00100000 |
| |
| #define WINED3DLINECAPS_TEXTURE 0x00000001 |
| #define WINED3DLINECAPS_ZTEST 0x00000002 |
| #define WINED3DLINECAPS_BLEND 0x00000004 |
| #define WINED3DLINECAPS_ALPHACMP 0x00000008 |
| #define WINED3DLINECAPS_FOG 0x00000010 |
| |
| #define WINED3DMAX30SHADERINSTRUCTIONS 32768 |
| #define WINED3DMIN30SHADERINSTRUCTIONS 512 |
| |
| #define WINED3DPBLENDCAPS_ZERO 0x00000001 |
| #define WINED3DPBLENDCAPS_ONE 0x00000002 |
| #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004 |
| #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008 |
| #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010 |
| #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020 |
| #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040 |
| #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080 |
| #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100 |
| #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200 |
| #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400 |
| #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 |
| #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 |
| #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000 |
| |
| #define WINED3DPCMPCAPS_NEVER 0x00000001 |
| #define WINED3DPCMPCAPS_LESS 0x00000002 |
| #define WINED3DPCMPCAPS_EQUAL 0x00000004 |
| #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008 |
| #define WINED3DPCMPCAPS_GREATER 0x00000010 |
| #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020 |
| #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040 |
| #define WINED3DPCMPCAPS_ALWAYS 0x00000080 |
| |
| #define WINED3DPMISCCAPS_MASKZ 0x00000002 |
| #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004 |
| #define WINED3DPMISCCAPS_CULLNONE 0x00000010 |
| #define WINED3DPMISCCAPS_CULLCW 0x00000020 |
| #define WINED3DPMISCCAPS_CULLCCW 0x00000040 |
| #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080 |
| #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 |
| #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200 |
| #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400 |
| #define WINED3DPMISCCAPS_BLENDOP 0x00000800 |
| #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000 |
| #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 |
| #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 |
| #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 |
| #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 |
| #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 |
| #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 |
| #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 |
| |
| #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
| #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
| #define WINED3DPS20_MAX_NUMTEMPS 32 |
| #define WINED3DPS20_MIN_NUMTEMPS 12 |
| #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 |
| #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 |
| #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 |
| #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 |
| |
| #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001 |
| #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002 |
| #define WINED3DPS20CAPS_PREDICATION 0x00000004 |
| #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008 |
| #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010 |
| |
| #define WINED3DPTADDRESSCAPS_WRAP 0x00000001 |
| #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002 |
| #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004 |
| #define WINED3DPTADDRESSCAPS_BORDER 0x00000008 |
| #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 |
| #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020 |
| |
| #define WINED3DSTENCILCAPS_KEEP 0x00000001 |
| #define WINED3DSTENCILCAPS_ZERO 0x00000002 |
| #define WINED3DSTENCILCAPS_REPLACE 0x00000004 |
| #define WINED3DSTENCILCAPS_INCRSAT 0x00000008 |
| #define WINED3DSTENCILCAPS_DECRSAT 0x00000010 |
| #define WINED3DSTENCILCAPS_INVERT 0x00000020 |
| #define WINED3DSTENCILCAPS_INCR 0x00000040 |
| #define WINED3DSTENCILCAPS_DECR 0x00000080 |
| #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100 |
| |
| #define WINED3DTEXOPCAPS_DISABLE 0x00000001 |
| #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002 |
| #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004 |
| #define WINED3DTEXOPCAPS_MODULATE 0x00000008 |
| #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010 |
| #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020 |
| #define WINED3DTEXOPCAPS_ADD 0x00000040 |
| #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080 |
| #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100 |
| #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200 |
| #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400 |
| #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 |
| #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 |
| #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 |
| #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 |
| #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 |
| #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000 |
| #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 |
| #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 |
| #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 |
| #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 |
| #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000 |
| #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 |
| #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000 |
| #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000 |
| #define WINED3DTEXOPCAPS_LERP 0x02000000 |
| |
| #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
| #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
| #define WINED3DVS20_MAX_NUMTEMPS 32 |
| #define WINED3DVS20_MIN_NUMTEMPS 12 |
| #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 |
| #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 |
| |
| #define WINED3DVS20CAPS_PREDICATION 0x00000001 |
| |
| #endif /* __WINE_WINED3D_CAPS_H */ |