| /* |
| * Copyright (C) 2005 Henri Verbeet |
| * Copyright (C) 2006 Ivan Gyurdiev |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static HMODULE d3d9_handle = 0; |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = &DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d9_test_wc", "d3d9_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static HRESULT init_d3d9( |
| IDirect3DDevice9** device, |
| D3DPRESENT_PARAMETERS* device_pparams) |
| { |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; |
| IDirect3D9 *d3d9_ptr = 0; |
| HRESULT hres; |
| HWND window; |
| |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (!d3d9_create) return E_FAIL; |
| |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); |
| ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); |
| if (!d3d9_ptr) return E_FAIL; |
| |
| window = create_window(); |
| |
| ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS)); |
| device_pparams->Windowed = TRUE; |
| device_pparams->hDeviceWindow = window; |
| device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device); |
| ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres); |
| return hres; |
| } |
| |
| static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr) |
| { |
| HRESULT hret = 0; |
| IDirect3DStateBlock9 *state_block_ptr = 0; |
| |
| /* Should succeed */ |
| hret = IDirect3DDevice9_BeginStateBlock(device_ptr); |
| ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3D_OK); |
| if (hret != D3D_OK) return; |
| |
| /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */ |
| hret = IDirect3DDevice9_BeginStateBlock(device_ptr); |
| ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%lx. Expected hret 0x%lx. Aborting.\n", hret, D3DERR_INVALIDCALL); |
| if (hret != D3DERR_INVALIDCALL) return; |
| |
| /* Should succeed */ |
| state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; |
| hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); |
| ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, |
| "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. " |
| "Expected hret 0x%lx, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL); |
| |
| /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */ |
| state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; |
| hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); |
| ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, |
| "EndStateBlock returned: hret 0x%lx, state_block_ptr %p. " |
| "Expected hret 0x%lx, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL); |
| } |
| |
| /* ============================ State Testing Framework ========================== */ |
| |
| typedef struct state_test { |
| const char* test_name; |
| |
| /* The initial data is usually the same |
| * as the default data, but a write can have side effects. |
| * The initial data is tested first, before any writes take place |
| * The default data can be tested after a write */ |
| const void* initial_data; |
| |
| /* The default data is the standard state to compare |
| * against, and restore to */ |
| const void* default_data; |
| |
| /* The test data is the experiment data to try |
| * in - what we want to write |
| * out - what windows will actually write (not necessarily the same) */ |
| const void* test_data_in; |
| const void* test_data_out; |
| |
| /* The poison data is the data to preinitialize the return buffer to */ |
| const void* poison_data; |
| |
| /* Return buffer */ |
| void* return_data; |
| |
| unsigned int data_size; |
| |
| void (*set_handler) (IDirect3DDevice9* device, const void* data, void* set_arg); |
| void (*get_handler) (IDirect3DDevice9* device, const void* data, void* get_arg); |
| void (*print_handler) (const void* data); |
| |
| void* set_arg; |
| void* get_arg; |
| |
| } state_test; |
| |
| /* See below for explanation of the flags */ |
| #define EVENT_OK 0x00 |
| #define EVENT_CHECK_DEFAULT 0x01 |
| #define EVENT_CHECK_INITIAL 0x02 |
| #define EVENT_CHECK_TEST 0x04 |
| #define EVENT_ERROR 0x08 |
| #define EVENT_APPLY_DATA 0x10 |
| |
| typedef struct event { |
| int (*event_fn) (IDirect3DDevice9* device, void* arg); |
| int status; |
| } event; |
| |
| /* This is an event-machine, which tests things. |
| * It tests get and set operations for a batch of states, based on |
| * results from the event function, which directs what's to be done */ |
| |
| static void execute_test_chain( |
| IDirect3DDevice9* device, |
| state_test* test, |
| unsigned int ntests, |
| event *event, |
| unsigned int nevents, |
| void* event_arg) { |
| |
| int outcome; |
| unsigned int i = 0, j; |
| |
| /* For each queued event */ |
| for (j=0; j < nevents; j++) { |
| |
| /* Execute the next event handler (if available) or just set the supplied status */ |
| outcome = event[j].status; |
| if (event[j].event_fn) |
| outcome |= event[j].event_fn(device, event_arg); |
| |
| /* Now verify correct outcome depending on what was signaled by the handler. |
| * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out). |
| * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data. |
| * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data. |
| * An EVENT_ERROR signal means the test isn't going to work, exit the event loop. |
| * An EVENT_APPLY_DATA signal means load the test data (after checks) */ |
| |
| if (outcome & EVENT_ERROR) { |
| trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j); |
| break; |
| |
| } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) { |
| |
| for (i=0; i < ntests; i++) { |
| |
| memcpy(test[i].return_data, test[i].poison_data, test[i].data_size); |
| test[i].get_handler(device, test[i].return_data, test[i].get_arg); |
| if ((outcome & EVENT_CHECK_TEST) && |
| memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size)) { |
| |
| ok(FALSE, "Test %s, Stage %u: change applied, but returned data does not " |
| "match test data [csize=%u]\n", test[i].test_name, j, test[i].data_size); |
| |
| if (test[i].print_handler) { |
| trace("Returned data was:\n"); |
| test[i].print_handler(test[i].return_data); |
| trace("Test data was:\n"); |
| test[i].print_handler(test[i].test_data_out); |
| } |
| } |
| |
| else if ((outcome & EVENT_CHECK_DEFAULT) && |
| memcmp(test[i].default_data, test[i].return_data, test[i].data_size)) { |
| |
| ok (FALSE, "Test %s, Stage %u: change aborted, but returned data does not " |
| "match default data [csize=%u]\n", test[i].test_name, j, test[i].data_size); |
| |
| if (test[i].print_handler) { |
| trace("Returned data was:\n"); |
| test[i].print_handler(test[i].return_data); |
| trace("Default data was:\n"); |
| test[i].print_handler(test[i].default_data); |
| } |
| } |
| |
| else if ((outcome & EVENT_CHECK_INITIAL) && |
| memcmp(test[i].initial_data, test[i].return_data, test[i].data_size)) { |
| |
| ok (FALSE, "Test %s, Stage %u: returned data does not " |
| "match initial data [csize=%u]\n", test[i].test_name, j, test[i].data_size); |
| |
| if (test[i].print_handler) { |
| trace("Returned data was:\n"); |
| test[i].print_handler(test[i].return_data); |
| trace("Initial data was:\n"); |
| test[i].print_handler(test[i].initial_data); |
| } |
| } |
| } |
| } |
| |
| if (outcome & EVENT_APPLY_DATA) { |
| for (i=0; i < ntests; i++) |
| test[i].set_handler(device, test[i].test_data_in, test[i].set_arg); |
| } |
| } |
| |
| /* Attempt to reset any changes made */ |
| for (i=0; i < ntests; i++) |
| test[i].set_handler(device, test[i].default_data, test[i].set_arg); |
| } |
| |
| typedef struct event_data { |
| IDirect3DStateBlock9* stateblock; |
| IDirect3DSurface9* original_render_target; |
| } event_data; |
| |
| static int switch_render_target( |
| IDirect3DDevice9* device, |
| void* data) { |
| |
| HRESULT hret; |
| D3DPRESENT_PARAMETERS present_parameters; |
| event_data* edata = (event_data*) data; |
| IDirect3DSwapChain9* swapchain = NULL; |
| IDirect3DSurface9* backbuffer = NULL; |
| |
| /* Parameters for new swapchain */ |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| /* Create new swapchain */ |
| hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain); |
| ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#lx.\n", hret); |
| if (hret != D3D_OK) goto error; |
| |
| /* Get its backbuffer */ |
| hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok (hret == D3D_OK, "GetBackBuffer returned %#lx.\n", hret); |
| if (hret != D3D_OK) goto error; |
| |
| /* Save the current render target */ |
| hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target); |
| ok (hret == D3D_OK, "GetRenderTarget returned %#lx.\n", hret); |
| if (hret != D3D_OK) goto error; |
| |
| /* Set the new swapchain's backbuffer as a render target */ |
| hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); |
| ok (hret == D3D_OK, "SetRenderTarget returned %#lx.\n", hret); |
| if (hret != D3D_OK) goto error; |
| |
| IUnknown_Release(backbuffer); |
| IUnknown_Release(swapchain); |
| return EVENT_OK; |
| |
| error: |
| if (backbuffer) IUnknown_Release(backbuffer); |
| if (swapchain) IUnknown_Release(swapchain); |
| return EVENT_ERROR; |
| } |
| |
| static int revert_render_target( |
| IDirect3DDevice9* device, |
| void* data) { |
| |
| HRESULT hret; |
| event_data* edata = (event_data*) data; |
| |
| /* Reset the old render target */ |
| hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target); |
| ok (hret == D3D_OK, "SetRenderTarget returned %#lx.\n", hret); |
| if (hret != D3D_OK) { |
| IUnknown_Release(edata->original_render_target); |
| return EVENT_ERROR; |
| } |
| |
| IUnknown_Release(edata->original_render_target); |
| return EVENT_OK; |
| } |
| |
| static int begin_stateblock( |
| IDirect3DDevice9* device, |
| void* data) { |
| |
| HRESULT hret; |
| |
| data = NULL; |
| hret = IDirect3DDevice9_BeginStateBlock(device); |
| ok(hret == D3D_OK, "BeginStateBlock returned %#lx.\n", hret); |
| if (hret != D3D_OK) return EVENT_ERROR; |
| return EVENT_OK; |
| } |
| |
| static int end_stateblock( |
| IDirect3DDevice9* device, |
| void* data) { |
| |
| HRESULT hret; |
| event_data* edata = (event_data*) data; |
| |
| hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock); |
| ok(hret == D3D_OK, "EndStateBlock returned %#lx.\n", hret); |
| if (hret != D3D_OK) return EVENT_ERROR; |
| return EVENT_OK; |
| } |
| |
| static int abort_stateblock( |
| IDirect3DDevice9* device, |
| void* data) { |
| |
| event_data* edata = (event_data*) data; |
| |
| IUnknown_Release(edata->stateblock); |
| return EVENT_OK; |
| } |
| |
| static int apply_stateblock( |
| IDirect3DDevice9* device, |
| void* data) { |
| |
| event_data* edata = (event_data*) data; |
| HRESULT hret; |
| |
| hret = IDirect3DStateBlock9_Apply(edata->stateblock); |
| ok(hret == D3D_OK, "Apply returned %#lx.\n", hret); |
| if (hret != D3D_OK) { |
| IUnknown_Release(edata->stateblock); |
| return EVENT_ERROR; |
| } |
| |
| IUnknown_Release(edata->stateblock); |
| return EVENT_OK; |
| } |
| |
| static int capture_stateblock( |
| IDirect3DDevice9* device, |
| void* data) { |
| |
| HRESULT hret; |
| event_data* edata = (event_data*) data; |
| |
| hret = IDirect3DStateBlock9_Capture(edata->stateblock); |
| ok(hret == D3D_OK, "Capture returned %#lx.\n", hret); |
| if (hret != D3D_OK) |
| return EVENT_ERROR; |
| |
| return EVENT_OK; |
| } |
| |
| static void execute_test_chain_all( |
| IDirect3DDevice9* device, |
| state_test* test, |
| unsigned int ntests) { |
| |
| event_data arg; |
| |
| event read_events[] = { |
| { NULL, EVENT_CHECK_INITIAL } |
| }; |
| |
| event write_read_events[] = { |
| { NULL, EVENT_APPLY_DATA }, |
| { NULL, EVENT_CHECK_TEST } |
| }; |
| |
| event abort_stateblock_events[] = { |
| { begin_stateblock, EVENT_APPLY_DATA }, |
| { end_stateblock, EVENT_OK }, |
| { abort_stateblock, EVENT_CHECK_DEFAULT } |
| }; |
| |
| event apply_stateblock_events[] = { |
| { begin_stateblock, EVENT_APPLY_DATA }, |
| { end_stateblock, EVENT_OK }, |
| { apply_stateblock, EVENT_CHECK_TEST } |
| }; |
| |
| event capture_reapply_stateblock_events[] = { |
| { begin_stateblock, EVENT_APPLY_DATA }, |
| { end_stateblock, EVENT_OK }, |
| { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA }, |
| { apply_stateblock, EVENT_CHECK_DEFAULT } |
| }; |
| |
| event rendertarget_switch_events[] = { |
| { NULL, EVENT_APPLY_DATA }, |
| { switch_render_target, EVENT_CHECK_TEST }, |
| { revert_render_target, EVENT_OK } |
| }; |
| |
| event rendertarget_stateblock_events[] = { |
| { begin_stateblock, EVENT_APPLY_DATA }, |
| { switch_render_target, EVENT_CHECK_DEFAULT }, |
| { end_stateblock, EVENT_OK }, |
| { revert_render_target, EVENT_OK }, |
| { apply_stateblock, EVENT_CHECK_TEST } |
| }; |
| |
| trace("Running initial read state tests\n"); |
| execute_test_chain(device, test, ntests, read_events, 1, NULL); |
| |
| trace("Running write-read state tests\n"); |
| execute_test_chain(device, test, ntests, write_read_events, 2, NULL); |
| |
| trace("Running stateblock abort state tests\n"); |
| execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg); |
| |
| trace("Running stateblock apply state tests\n"); |
| execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg); |
| |
| trace("Running stateblock capture/reapply state tests\n"); |
| execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg); |
| |
| trace("Running rendertarget switch state tests\n"); |
| execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg); |
| |
| trace("Running stateblock apply over rendertarget switch interrupt tests\n"); |
| execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg); |
| } |
| |
| /* =================== State test: Pixel and Vertex Shader constants ============ */ |
| |
| typedef struct shader_constant_data { |
| int int_constant[4]; /* 1x4 integer constant */ |
| float float_constant[4]; /* 1x4 float constant */ |
| BOOL bool_constant[4]; /* 4x1 boolean constants */ |
| } shader_constant_data; |
| |
| typedef struct shader_constant_arg { |
| unsigned int idx; |
| BOOL pshader; |
| } shader_constant_arg; |
| |
| static void shader_constant_print_handler( |
| const void* data) { |
| |
| shader_constant_data* scdata = (shader_constant_data*) data; |
| |
| trace("Integer constant = { %#x, %#x, %#x, %#x }\n", |
| scdata->int_constant[0], scdata->int_constant[1], |
| scdata->int_constant[2], scdata->int_constant[3]); |
| |
| trace("Float constant = { %f, %f, %f, %f }\n", |
| scdata->float_constant[0], scdata->float_constant[1], |
| scdata->float_constant[2], scdata->float_constant[3]); |
| |
| trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n", |
| scdata->bool_constant[0], scdata->bool_constant[1], |
| scdata->bool_constant[2], scdata->bool_constant[3]); |
| } |
| |
| static void shader_constant_set_handler( |
| IDirect3DDevice9* device, const void* data, void* arg) { |
| |
| HRESULT hret; |
| shader_constant_data* scdata = (shader_constant_data*) data; |
| shader_constant_arg* scarg = (shader_constant_arg*) arg; |
| unsigned int index = scarg->idx; |
| |
| if (!scarg->pshader) { |
| hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1); |
| ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1); |
| ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4); |
| ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#lx.\n", hret); |
| |
| } else { |
| hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1); |
| ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1); |
| ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4); |
| ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#lx.\n", hret); |
| } |
| } |
| |
| static void shader_constant_get_handler( |
| IDirect3DDevice9* device, const void* data, void* arg) { |
| |
| HRESULT hret; |
| shader_constant_data* scdata = (shader_constant_data*) data; |
| shader_constant_arg* scarg = (shader_constant_arg*) arg; |
| unsigned int index = scarg->idx; |
| |
| if (!scarg->pshader) { |
| hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1); |
| ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1); |
| ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4); |
| ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#lx.\n", hret); |
| |
| } else { |
| hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1); |
| ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1); |
| ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4); |
| ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#lx.\n", hret); |
| } |
| } |
| |
| static const shader_constant_data shader_constant_poison_data = { |
| { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de }, |
| { 1.0f, 2.0f, 3.0f, 4.0f }, |
| { FALSE, TRUE, FALSE, TRUE } |
| }; |
| |
| static const shader_constant_data shader_constant_default_data = { |
| { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 } |
| }; |
| |
| static const shader_constant_data shader_constant_test_data = { |
| { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 }, |
| { 0.0f, 0.0f, 0.0f, 0.0f }, |
| { TRUE, FALSE, FALSE, TRUE } |
| }; |
| |
| #define SHADER_CONSTANTS_REQ_BUFFER \ |
| (sizeof(shader_constant_data) + sizeof(shader_constant_arg)) |
| |
| static void shader_constants_queue_test( |
| IDirect3DDevice9 *device, |
| state_test* test, |
| void* buffer, |
| BOOL pshader) |
| { |
| shader_constant_arg* arg = buffer; |
| shader_constant_data* return_data = (shader_constant_data*) (arg + 1); |
| |
| test->test_data_in = &shader_constant_test_data; |
| test->test_data_out = &shader_constant_test_data; |
| test->default_data = &shader_constant_default_data; |
| test->initial_data = &shader_constant_default_data; |
| test->poison_data = &shader_constant_poison_data; |
| test->return_data = return_data; |
| test->data_size = sizeof(shader_constant_data); |
| test->set_handler = shader_constant_set_handler; |
| test->get_handler = shader_constant_get_handler; |
| test->print_handler = shader_constant_print_handler; |
| test->get_arg = test->set_arg = arg; |
| test->test_name = pshader? "set_get_pshader_constants": "set_get_vshader_constants"; |
| arg->idx = 0; |
| arg->pshader = pshader; |
| } |
| |
| /* =================== State test: Lights ===================================== */ |
| |
| typedef struct light_data { |
| D3DLIGHT9 light; |
| BOOL enabled; |
| HRESULT get_light_result; |
| HRESULT get_enabled_result; |
| } light_data; |
| |
| typedef struct light_arg { |
| unsigned int idx; |
| } light_arg; |
| |
| static void light_print_handler( |
| const void* data) { |
| |
| light_data* ldata = (light_data*) data; |
| |
| trace("Get Light return value: %#lx\n", ldata->get_light_result); |
| trace("Get Light enable return value: %#lx\n", ldata->get_enabled_result); |
| |
| trace("Light Enabled = %u\n", ldata->enabled); |
| trace("Light Type = %u\n", ldata->light.Type); |
| trace("Light Diffuse = { %f, %f, %f, %f }\n", |
| ldata->light.Diffuse.r, ldata->light.Diffuse.g, |
| ldata->light.Diffuse.b, ldata->light.Diffuse.a); |
| trace("Light Specular = { %f, %f, %f, %f}\n", |
| ldata->light.Specular.r, ldata->light.Specular.g, |
| ldata->light.Specular.b, ldata->light.Specular.a); |
| trace("Light Ambient = { %f, %f, %f, %f }\n", |
| ldata->light.Ambient.r, ldata->light.Ambient.g, |
| ldata->light.Ambient.b, ldata->light.Ambient.a); |
| trace("Light Position = { %f, %f, %f }\n", |
| ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z); |
| trace("Light Direction = { %f, %f, %f }\n", |
| ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z); |
| trace("Light Range = %f\n", ldata->light.Range); |
| trace("Light Fallof = %f\n", ldata->light.Falloff); |
| trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0); |
| trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1); |
| trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2); |
| trace("Light Theta = %f\n", ldata->light.Theta); |
| trace("Light Phi = %f\n", ldata->light.Phi); |
| } |
| |
| static void light_set_handler( |
| IDirect3DDevice9* device, const void* data, void* arg) { |
| |
| HRESULT hret; |
| light_data* ldata = (light_data*) data; |
| light_arg* larg = (light_arg*) arg; |
| unsigned int index = larg->idx; |
| |
| hret = IDirect3DDevice9_SetLight(device, index, &ldata->light); |
| ok(hret == D3D_OK, "SetLight returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled); |
| ok(hret == D3D_OK, "SetLightEnable returned %#lx.\n", hret); |
| } |
| |
| static void light_get_handler( |
| IDirect3DDevice9* device, const void* data, void* arg) { |
| |
| HRESULT hret; |
| light_data* ldata = (light_data*) data; |
| light_arg* larg = (light_arg*) arg; |
| unsigned int index = larg->idx; |
| |
| hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled); |
| ldata->get_enabled_result = hret; |
| |
| hret = IDirect3DDevice9_GetLight(device, index, &ldata->light); |
| ldata->get_light_result = hret; |
| } |
| |
| static const light_data light_poison_data = |
| { { 0x1337c0de, |
| { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, |
| { 3.3, 4.4, 5.5 }, { 6.6, 7.7, 8.8 }, |
| 12.12, 13.13, 14.14, 15.15, 16.16, 17.17, 18.18 }, 1, 0x1337c0de, 0x1337c0de }; |
| |
| static const light_data light_default_data = |
| { { D3DLIGHT_DIRECTIONAL, |
| { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, |
| { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, |
| 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK }; |
| |
| /* This is used for the initial read state (before a write causes side effects) |
| * The proper return status is D3DERR_INVALIDCALL */ |
| static const light_data light_initial_data = |
| { { 0x1337c0de, |
| { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, |
| { 3.3, 4.4, 5.5 }, { 6.6, 7.7, 8.8 }, |
| 12.12, 13.13, 14.14, 15.15, 16.16, 17.17, 18.18 }, 1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL }; |
| |
| static const light_data light_test_data_in = |
| { { 1, |
| { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, |
| { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, |
| 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK}; |
| |
| /* SetLight will use 128 as the "enabled" value */ |
| static const light_data light_test_data_out = |
| { { 1, |
| { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, |
| { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, |
| 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK}; |
| |
| #define LIGHTS_REQ_BUFFER \ |
| (sizeof(light_data) + sizeof(light_arg)) |
| |
| static void lights_queue_test( |
| IDirect3DDevice9 *device, |
| state_test* test, |
| void* buffer) |
| { |
| light_arg* arg = buffer; |
| light_data* return_data = (light_data*) (arg + 1); |
| |
| test->test_data_in = &light_test_data_in; |
| test->test_data_out = &light_test_data_out; |
| test->default_data = &light_default_data; |
| test->initial_data = &light_initial_data; |
| test->poison_data = &light_poison_data; |
| test->return_data = return_data; |
| test->data_size = sizeof(light_data); |
| test->set_handler = light_set_handler; |
| test->get_handler = light_get_handler; |
| test->print_handler = light_print_handler; |
| test->get_arg = test->set_arg = arg; |
| test->test_name = "set_get_light"; |
| arg->idx = 0; |
| } |
| |
| /* =================== State test: Transforms ===================================== */ |
| |
| typedef struct transform_data { |
| |
| D3DMATRIX view; |
| D3DMATRIX projection; |
| D3DMATRIX texture0; |
| D3DMATRIX texture7; |
| D3DMATRIX world0; |
| D3DMATRIX world255; |
| |
| } transform_data; |
| |
| static inline void print_matrix( |
| const char* name, D3DMATRIX* matrix) { |
| |
| trace("%s Matrix = {\n", name); |
| trace(" %f %f %f %f\n", matrix->m[0][0], matrix->m[1][0], matrix->m[2][0], matrix->m[3][0]); |
| trace(" %f %f %f %f\n", matrix->m[0][1], matrix->m[1][1], matrix->m[2][1], matrix->m[3][1]); |
| trace(" %f %f %f %f\n", matrix->m[0][2], matrix->m[1][2], matrix->m[2][2], matrix->m[3][2]); |
| trace(" %f %f %f %f\n", matrix->m[0][3], matrix->m[1][3], matrix->m[2][3], matrix->m[3][3]); |
| trace("}\n"); |
| } |
| |
| static void transform_print_handler( |
| const void* data) { |
| |
| transform_data* tdata = (transform_data*) data; |
| print_matrix("View", &tdata->view); |
| print_matrix("Projection", &tdata->projection); |
| print_matrix("Texture0", &tdata->texture0); |
| print_matrix("Texture7", &tdata->texture7); |
| print_matrix("World0", &tdata->world0); |
| print_matrix("World255", &tdata->world255); |
| } |
| |
| static void transform_set_handler( |
| IDirect3DDevice9* device, const void* data, void* arg) { |
| |
| HRESULT hret; |
| transform_data* tdata = (transform_data*) data; |
| |
| hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view); |
| ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection); |
| ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); |
| ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE7, &tdata->texture7); |
| ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0); |
| ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); |
| ok(hret == D3D_OK, "SetTransform returned %#lx.\n", hret); |
| } |
| |
| static void transform_get_handler( |
| IDirect3DDevice9* device, const void* data, void* arg) { |
| |
| HRESULT hret; |
| transform_data* tdata = (transform_data*) data; |
| |
| hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view); |
| ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection); |
| ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); |
| ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE7, &tdata->texture7); |
| ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0); |
| ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); |
| ok(hret == D3D_OK, "GetTransform returned %#lx.\n", hret); |
| } |
| |
| static const transform_data transform_default_data = { |
| { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, |
| { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, |
| { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, |
| { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, |
| { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, |
| { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } } |
| }; |
| |
| static const transform_data transform_poison_data = { |
| { { { 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, |
| 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0 } } }, |
| |
| { { { 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, |
| 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0 } } }, |
| |
| { { { 33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, |
| 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0 } } }, |
| |
| { { { 49.0, 50.0, 51.0, 52.0, 53.0, 54.0, 55.0, 56.0, |
| 57.0, 58.0, 59.0, 60.0, 61.0, 62.0, 63.0, 64.0 } } }, |
| |
| { { { 64.0, 66.0, 67.0, 68.0, 69.0, 70.0, 71.0, 72.0, |
| 73.0, 74.0, 75.0, 76.0, 77.0, 78.0, 79.0, 80.0 } } }, |
| |
| { { { 81.0, 82.0, 83.0, 84.0, 85.0, 86.0, 87.0, 88.0, |
| 89.0, 90.0, 91.0, 92.0, 93.0, 94.0, 95.0, 96.0} } }, |
| }; |
| |
| static const transform_data transform_test_data = { |
| { { { 1.2, 3.4, -5.6, 7.2, 10.11, -12.13, 14.15, -1.5, |
| 23.56, 12.89, 44.56, -1.0, 2.3, 0.0, 4.4, 5.5 } } }, |
| |
| { { { 9.2, 38.7, -6.6, 7.2, 10.11, -12.13, 77.15, -1.5, |
| 23.56, 12.89, 14.56, -1.0, 12.3, 0.0, 4.4, 5.5 } } }, |
| |
| { { { 10.2, 3.4, 0.6, 7.2, 10.11, -12.13, 14.15, -1.5, |
| 23.54, 12.9, 44.56, -1.0, 2.3, 0.0, 4.4, 5.5 } } }, |
| |
| { { { 1.2, 3.4, -5.6, 7.2, 10.11, -12.13, -14.5, -1.5, |
| 2.56, 12.89, 23.56, -1.0, 112.3, 0.0, 4.4, 2.5 } } }, |
| |
| { { { 1.2, 31.41, 58.6, 7.2, 10.11, -12.13, -14.5, -1.5, |
| 2.56, 12.89, 11.56, -1.0, 112.3, 0.0, 44.4, 2.5 } } }, |
| |
| { { { 1.20, 3.4, -5.6, 7.0, 10.11, -12.156, -14.5, -1.5, |
| 2.56, 1.829, 23.6, -1.0, 112.3, 0.0, 41.4, 2.5 } } }, |
| }; |
| |
| #define TRANSFORMS_REQ_BUFFER (sizeof(transform_data)) |
| |
| static void transform_queue_test( |
| IDirect3DDevice9 *device, |
| state_test* test, |
| void* buffer) |
| { |
| transform_data* return_data = buffer; |
| |
| test->test_data_in = &transform_test_data; |
| test->test_data_out = &transform_test_data; |
| test->default_data = &transform_default_data; |
| test->initial_data = &transform_default_data; |
| test->poison_data = &transform_poison_data; |
| test->return_data = return_data; |
| test->data_size = sizeof(transform_data); |
| test->set_handler = transform_set_handler; |
| test->get_handler = transform_get_handler; |
| test->print_handler = transform_print_handler; |
| test->get_arg = test->set_arg = NULL; |
| test->test_name = "set_get_transforms"; |
| } |
| |
| /* =================== State test: Render States ===================================== */ |
| |
| #define D3D9_RENDER_STATES 102 |
| const D3DRENDERSTATETYPE render_state_indices[] = { |
| |
| D3DRS_ZENABLE, |
| D3DRS_FILLMODE, |
| D3DRS_SHADEMODE, |
| D3DRS_ZWRITEENABLE, |
| D3DRS_ALPHATESTENABLE, |
| D3DRS_LASTPIXEL, |
| D3DRS_SRCBLEND, |
| D3DRS_DESTBLEND, |
| D3DRS_CULLMODE, |
| D3DRS_ZFUNC, |
| D3DRS_ALPHAREF, |
| D3DRS_ALPHAFUNC, |
| D3DRS_DITHERENABLE, |
| D3DRS_ALPHABLENDENABLE, |
| D3DRS_FOGENABLE, |
| D3DRS_SPECULARENABLE, |
| D3DRS_FOGCOLOR, |
| D3DRS_FOGTABLEMODE, |
| D3DRS_FOGSTART, |
| D3DRS_FOGEND, |
| D3DRS_FOGDENSITY, |
| D3DRS_RANGEFOGENABLE, |
| D3DRS_STENCILENABLE, |
| D3DRS_STENCILFAIL, |
| D3DRS_STENCILZFAIL, |
| D3DRS_STENCILPASS, |
| D3DRS_STENCILFUNC, |
| D3DRS_STENCILREF, |
| D3DRS_STENCILMASK, |
| D3DRS_STENCILWRITEMASK, |
| D3DRS_TEXTUREFACTOR, |
| D3DRS_WRAP0, |
| D3DRS_WRAP1, |
| D3DRS_WRAP2, |
| D3DRS_WRAP3, |
| D3DRS_WRAP4, |
| D3DRS_WRAP5, |
| D3DRS_WRAP6, |
| D3DRS_WRAP7, |
| D3DRS_CLIPPING, |
| D3DRS_LIGHTING, |
| D3DRS_AMBIENT, |
| D3DRS_FOGVERTEXMODE, |
| D3DRS_COLORVERTEX, |
| D3DRS_LOCALVIEWER, |
| D3DRS_NORMALIZENORMALS, |
| D3DRS_DIFFUSEMATERIALSOURCE, |
| D3DRS_SPECULARMATERIALSOURCE, |
| D3DRS_AMBIENTMATERIALSOURCE, |
| D3DRS_EMISSIVEMATERIALSOURCE, |
| D3DRS_VERTEXBLEND, |
| D3DRS_CLIPPLANEENABLE, |
| #if 0 /* Driver dependent, increase array size to enable */ |
| D3DRS_POINTSIZE, |
| #endif |
| D3DRS_POINTSIZE_MIN, |
| D3DRS_POINTSPRITEENABLE, |
| D3DRS_POINTSCALEENABLE, |
| D3DRS_POINTSCALE_A, |
| D3DRS_POINTSCALE_B, |
| D3DRS_POINTSCALE_C, |
| D3DRS_MULTISAMPLEANTIALIAS, |
| D3DRS_MULTISAMPLEMASK, |
| D3DRS_PATCHEDGESTYLE, |
| D3DRS_DEBUGMONITORTOKEN, |
| D3DRS_POINTSIZE_MAX, |
| D3DRS_INDEXEDVERTEXBLENDENABLE, |
| D3DRS_COLORWRITEENABLE, |
| D3DRS_TWEENFACTOR, |
| D3DRS_BLENDOP, |
| D3DRS_POSITIONDEGREE, |
| D3DRS_NORMALDEGREE, |
| D3DRS_SCISSORTESTENABLE, |
| D3DRS_SLOPESCALEDEPTHBIAS, |
| D3DRS_ANTIALIASEDLINEENABLE, |
| D3DRS_MINTESSELLATIONLEVEL, |
| D3DRS_MAXTESSELLATIONLEVEL, |
| D3DRS_ADAPTIVETESS_X, |
| D3DRS_ADAPTIVETESS_Y, |
| D3DRS_ADAPTIVETESS_Z, |
| D3DRS_ADAPTIVETESS_W, |
| D3DRS_ENABLEADAPTIVETESSELLATION, |
| D3DRS_TWOSIDEDSTENCILMODE, |
| D3DRS_CCW_STENCILFAIL, |
| D3DRS_CCW_STENCILZFAIL, |
| D3DRS_CCW_STENCILPASS, |
| D3DRS_CCW_STENCILFUNC, |
| D3DRS_COLORWRITEENABLE1, |
| D3DRS_COLORWRITEENABLE2, |
| D3DRS_COLORWRITEENABLE3, |
| D3DRS_BLENDFACTOR, |
| D3DRS_SRGBWRITEENABLE, |
| D3DRS_DEPTHBIAS, |
| D3DRS_WRAP8, |
| D3DRS_WRAP9, |
| D3DRS_WRAP10, |
| D3DRS_WRAP11, |
| D3DRS_WRAP12, |
| D3DRS_WRAP13, |
| D3DRS_WRAP14, |
| D3DRS_WRAP15, |
| D3DRS_SEPARATEALPHABLENDENABLE, |
| D3DRS_SRCBLENDALPHA, |
| D3DRS_DESTBLENDALPHA, |
| D3DRS_BLENDOPALPHA, |
| }; |
| |
| typedef struct render_state_data { |
| DWORD states[D3D9_RENDER_STATES]; |
| } render_state_data; |
| |
| static void render_state_set_handler( |
| IDirect3DDevice9* device, const void* data, void* arg) { |
| |
| HRESULT hret; |
| render_state_data* rsdata = (render_state_data*) data; |
| unsigned int i; |
| |
| for (i = 0; i < D3D9_RENDER_STATES; i++) { |
| hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]); |
| ok(hret == D3D_OK, "SetRenderState returned %#lx.\n", hret); |
| } |
| } |
| |
| static void render_state_get_handler( |
| IDirect3DDevice9* device, const void* data, void* arg) { |
| |
| HRESULT hret; |
| render_state_data* rsdata = (render_state_data*) data; |
| unsigned int i = 0; |
| |
| for (i = 0; i < D3D9_RENDER_STATES; i++) { |
| hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]); |
| ok(hret == D3D_OK, "GetRenderState returned %#lx.\n", hret); |
| } |
| } |
| |
| static void render_state_print_handler( |
| const void* data) { |
| |
| render_state_data* rsdata = (render_state_data*) data; |
| unsigned int i; |
| for (i = 0; i < D3D9_RENDER_STATES; i++) |
| trace("Index = %u, Value = %#lx\n", i, rsdata->states[i]); |
| } |
| |
| static inline DWORD to_dword(float fl) { |
| return *((DWORD*) &fl); |
| } |
| |
| static void render_state_default_data_init( |
| D3DPRESENT_PARAMETERS* device_pparams, |
| render_state_data* data) { |
| |
| unsigned int idx = 0; |
| |
| data->states[idx++] = device_pparams->EnableAutoDepthStencil? |
| D3DZB_TRUE : D3DZB_FALSE; /* ZENABLE */ |
| data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */ |
| data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */ |
| data->states[idx++] = TRUE; /* ZWRITEENABLE */ |
| data->states[idx++] = FALSE; /* ALPHATESTENABLE */ |
| data->states[idx++] = TRUE; /* LASTPIXEL */ |
| data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */ |
| data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */ |
| data->states[idx++] = D3DCULL_CCW; /* CULLMODE */ |
| data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */ |
| data->states[idx++] = 0; /* ALPHAREF */ |
| data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */ |
| data->states[idx++] = FALSE; /* DITHERENABLE */ |
| data->states[idx++] = FALSE; /* ALPHABLENDENABLE */ |
| data->states[idx++] = FALSE; /* FOGENABLE */ |
| data->states[idx++] = FALSE; /* SPECULARENABLE */ |
| data->states[idx++] = 0; /* FOGCOLOR */ |
| data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */ |
| data->states[idx++] = to_dword(0.0f); /* FOGSTART */ |
| data->states[idx++] = to_dword(1.0f); /* FOGEND */ |
| data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */ |
| data->states[idx++] = FALSE; /* RANGEFOGENABLE */ |
| data->states[idx++] = FALSE; /* STENCILENABLE */ |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */ |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */ |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */ |
| data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */ |
| data->states[idx++] = 0; /* STENCILREF */ |
| data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */ |
| data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */ |
| data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */ |
| data->states[idx++] = 0; /* WRAP 0 */ |
| data->states[idx++] = 0; /* WRAP 1 */ |
| data->states[idx++] = 0; /* WRAP 2 */ |
| data->states[idx++] = 0; /* WRAP 3 */ |
| data->states[idx++] = 0; /* WRAP 4 */ |
| data->states[idx++] = 0; /* WRAP 5 */ |
| data->states[idx++] = 0; /* WRAP 6 */ |
| data->states[idx++] = 0; /* WRAP 7 */ |
| data->states[idx++] = TRUE; /* CLIPPING */ |
| data->states[idx++] = TRUE; /* LIGHTING */ |
| data->states[idx++] = 0; /* AMBIENT */ |
| data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */ |
| data->states[idx++] = TRUE; /* COLORVERTEX */ |
| data->states[idx++] = TRUE; /* LOCALVIEWER */ |
| data->states[idx++] = FALSE; /* NORMALIZENORMALS */ |
| data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */ |
| data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */ |
| data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */ |
| data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */ |
| data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */ |
| data->states[idx++] = 0; /* CLIPPLANEENABLE */ |
| #if 0 /* Driver dependent, increase array size to enable */ |
| data->states[idx++] = to_dword(1.0f); /* POINTSIZE */ |
| #endif |
| data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */ |
| data->states[idx++] = FALSE; /* POINTSPRITEENABLE */ |
| data->states[idx++] = FALSE; /* POINTSCALEENABLE */ |
| data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */ |
| data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */ |
| data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */ |
| data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */ |
| data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */ |
| data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ |
| data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */ |
| data->states[idx++] = to_dword(64.0f); /* POINTSIZE_MAX */ |
| data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */ |
| data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */ |
| data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */ |
| data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */ |
| data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */ |
| data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */ |
| data->states[idx++] = FALSE; /* SCISSORTESTENABLE */ |
| data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */ |
| data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */ |
| data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */ |
| data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */ |
| data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */ |
| data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */ |
| data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */ |
| data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */ |
| data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */ |
| data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */ |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */ |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */ |
| data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */ |
| data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */ |
| data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */ |
| data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */ |
| data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */ |
| data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */ |
| data->states[idx++] = 0; /* SRGBWRITEENABLE */ |
| data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */ |
| data->states[idx++] = 0; /* WRAP8 */ |
| data->states[idx++] = 0; /* WRAP9 */ |
| data->states[idx++] = 0; /* WRAP10 */ |
| data->states[idx++] = 0; /* WRAP11 */ |
| data->states[idx++] = 0; /* WRAP12 */ |
| data->states[idx++] = 0; /* WRAP13 */ |
| data->states[idx++] = 0; /* WRAP14 */ |
| data->states[idx++] = 0; /* WRAP15 */ |
| data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */ |
| data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */ |
| data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */ |
| data->states[idx++] = TRUE; /* BLENDOPALPHA */ |
| } |
| |
| static void render_state_poison_data_init( |
| render_state_data* data) { |
| |
| unsigned int i; |
| for (i = 0; i < D3D9_RENDER_STATES; i++) |
| data->states[i] = 0x1337c0de; |
| } |
| |
| static void render_state_test_data_init( |
| render_state_data* data) { |
| |
| unsigned int idx = 0; |
| data->states[idx++] = D3DZB_USEW; /* ZENABLE */ |
| data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */ |
| data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */ |
| data->states[idx++] = FALSE; /* ZWRITEENABLE */ |
| data->states[idx++] = TRUE; /* ALPHATESTENABLE */ |
| data->states[idx++] = FALSE; /* LASTPIXEL */ |
| data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */ |
| data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */ |
| data->states[idx++] = D3DCULL_CW; /* CULLMODE */ |
| data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */ |
| data->states[idx++] = 10; /* ALPHAREF */ |
| data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */ |
| data->states[idx++] = TRUE; /* DITHERENABLE */ |
| data->states[idx++] = TRUE; /* ALPHABLENDENABLE */ |
| data->states[idx++] = TRUE; /* FOGENABLE */ |
| data->states[idx++] = TRUE; /* SPECULARENABLE */ |
| data->states[idx++] = 255 << 31; /* FOGCOLOR */ |
| data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */ |
| data->states[idx++] = to_dword(0.1f); /* FOGSTART */ |
| data->states[idx++] = to_dword(0.8f); /* FOGEND */ |
| data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */ |
| data->states[idx++] = TRUE; /* RANGEFOGENABLE */ |
| data->states[idx++] = TRUE; /* STENCILENABLE */ |
| data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */ |
| data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */ |
| data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */ |
| data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */ |
| data->states[idx++] = 10; /* STENCILREF */ |
| data->states[idx++] = 0xFF00FF00; /* STENCILMASK */ |
| data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */ |
| data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */ |
| data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */ |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */ |
| data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */ |
| data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */ |
| data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */ |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */ |
| data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */ |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */ |
| data->states[idx++] = FALSE; /* CLIPPING */ |
| data->states[idx++] = FALSE; /* LIGHTING */ |
| data->states[idx++] = 255 << 16; /* AMBIENT */ |
| data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */ |
| data->states[idx++] = FALSE; /* COLORVERTEX */ |
| data->states[idx++] = FALSE; /* LOCALVIEWER */ |
| data->states[idx++] = TRUE; /* NORMALIZENORMALS */ |
| data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */ |
| data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */ |
| data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */ |
| data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */ |
| data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */ |
| data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */ |
| #if 0 /* Driver dependent, increase array size to enable */ |
| data->states[idx++] = to_dword(32.0f); /* POINTSIZE */ |
| #endif |
| data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */ |
| data->states[idx++] = TRUE; /* POINTSPRITEENABLE */ |
| data->states[idx++] = TRUE; /* POINTSCALEENABLE */ |
| data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */ |
| data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */ |
| data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */ |
| data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */ |
| data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */ |
| data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */ |
| data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN */ |
| data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */ |
| data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */ |
| data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */ |
| data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */ |
| data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */ |
| data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */ |
| data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */ |
| data->states[idx++] = TRUE; /* SCISSORTESTENABLE */ |
| data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */ |
| data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */ |
| data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */ |
| data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */ |
| data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */ |
| data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */ |
| data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */ |
| data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */ |
| data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */ |
| data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */ |
| data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */ |
| data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */ |
| data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */ |
| data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */ |
| data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */ |
| data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */ |
| data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */ |
| data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */ |
| data->states[idx++] = 1; /* SRGBWRITEENABLE */ |
| data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */ |
| data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */ |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */ |
| data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */ |
| data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */ |
| data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */ |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */ |
| data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */ |
| data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */ |
| data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */ |
| data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */ |
| data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */ |
| data->states[idx++] = FALSE; /* BLENDOPALPHA */ |
| } |
| |
| #define RENDER_STATES_REQ_BUFFER (sizeof(render_state_data) * 4) |
| |
| static void render_states_queue_test( |
| IDirect3DDevice9 *device, |
| D3DPRESENT_PARAMETERS *device_pparams, |
| state_test* test, |
| void* buffer) |
| { |
| render_state_data* return_data = buffer; |
| render_state_data* default_data = return_data + 1; |
| render_state_data* test_data = default_data + 1; |
| render_state_data* poison_data = test_data + 1; |
| |
| render_state_default_data_init(device_pparams, default_data); |
| render_state_test_data_init(test_data); |
| render_state_poison_data_init(poison_data); |
| |
| test->test_data_in = test_data; |
| test->test_data_out = test_data; |
| test->default_data = default_data; |
| test->initial_data = default_data; |
| test->poison_data = poison_data; |
| test->return_data = return_data; |
| test->data_size = sizeof(render_state_data); |
| test->set_handler = render_state_set_handler; |
| test->get_handler = render_state_get_handler; |
| test->print_handler = render_state_print_handler; |
| test->get_arg = test->set_arg = NULL; |
| test->test_name = "set_get_render_states"; |
| } |
| |
| /* =================== Main state tests function =============================== */ |
| |
| static void test_state_management( |
| IDirect3DDevice9 *device, |
| D3DPRESENT_PARAMETERS *device_pparams) { |
| |
| HRESULT hret; |
| D3DCAPS9 caps; |
| |
| /* Test count: 2 for shader constants |
| 1 for lights |
| 1 for transforms |
| 1 for render states |
| */ |
| const int max_tests = 2 + 1 + 1 + 1; |
| const int max_buffer = SHADER_CONSTANTS_REQ_BUFFER * 2 + |
| LIGHTS_REQ_BUFFER + |
| TRANSFORMS_REQ_BUFFER + |
| RENDER_STATES_REQ_BUFFER; |
| |
| unsigned int tcount = 0; |
| unsigned int bcount = 0; |
| |
| state_test tests[max_tests]; |
| BYTE buffer[max_buffer]; |
| |
| hret = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(hret == D3D_OK, "GetDeviceCaps returned %#lx.\n", hret); |
| if (hret != D3D_OK) return; |
| |
| if (caps.VertexShaderVersion & 0xffff) { |
| shader_constants_queue_test(device, &tests[tcount], &buffer[bcount], FALSE); |
| bcount += SHADER_CONSTANTS_REQ_BUFFER; |
| tcount++; |
| } |
| |
| if (caps.PixelShaderVersion & 0xffff) { |
| shader_constants_queue_test(device, &tests[tcount], &buffer[bcount], TRUE); |
| bcount += SHADER_CONSTANTS_REQ_BUFFER; |
| tcount++; |
| } |
| |
| lights_queue_test(device, &tests[tcount], &buffer[bcount]); |
| bcount += LIGHTS_REQ_BUFFER; |
| tcount++; |
| |
| transform_queue_test(device, &tests[tcount], &buffer[bcount]); |
| bcount += TRANSFORMS_REQ_BUFFER; |
| tcount++; |
| |
| render_states_queue_test(device, device_pparams, &tests[tcount], &buffer[bcount]); |
| bcount += RENDER_STATES_REQ_BUFFER; |
| tcount++; |
| |
| execute_test_chain_all(device, tests, tcount); |
| } |
| |
| START_TEST(stateblock) |
| { |
| IDirect3DDevice9 *device_ptr = NULL; |
| D3DPRESENT_PARAMETERS device_pparams; |
| HRESULT hret; |
| |
| d3d9_handle = LoadLibraryA("d3d9.dll"); |
| if (!d3d9_handle) |
| { |
| trace("Could not load d3d9.dll, skipping tests\n"); |
| return; |
| } |
| |
| hret = init_d3d9(&device_ptr, &device_pparams); |
| if (hret != D3D_OK) return; |
| |
| test_begin_end_state_block(device_ptr); |
| test_state_management(device_ptr, &device_pparams); |
| |
| if (device_ptr) IUnknown_Release(device_ptr); |
| } |