blob: ad2e330b9ac006d67c640e074bdf5b3e1ae351bf [file] [log] [blame]
/*
* Direct3D 9
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "initguid.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static int D3DPERF_event_level = 0;
void WINAPI DebugSetMute(void) {
/* nothing to do */
}
IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
{
struct d3d9 *object;
TRACE("sdk_version %#x.\n", sdk_version);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return NULL;
if (!d3d9_init(object, FALSE))
{
WARN("Failed to initialize d3d9.\n");
HeapFree(GetProcessHeap(), 0, object);
return NULL;
}
TRACE("Created d3d9 object %p.\n", object);
return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
}
HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
{
struct d3d9 *object;
TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (!d3d9_init(object, TRUE))
{
WARN("Failed to initialize d3d9.\n");
HeapFree(GetProcessHeap(), 0, object);
return D3DERR_NOTAVAILABLE;
}
TRACE("Created d3d9 object %p.\n", object);
*d3d9ex = &object->IDirect3D9Ex_iface;
return D3D_OK;
}
/*******************************************************************
* Direct3DShaderValidatorCreate9 (D3D9.@)
*
* No documentation available for this function.
* SDK only says it is internal and shouldn't be used.
*/
void* WINAPI Direct3DShaderValidatorCreate9(void)
{
static int once;
if (!once++) FIXME("stub\n");
return NULL;
}
/*******************************************************************
* DllMain
*/
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
/* At process attach */
TRACE("fdwReason=%d\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH)
DisableThreadLibraryCalls(hInstDLL);
return TRUE;
}
/***********************************************************************
* D3DPERF_BeginEvent (D3D9.@)
*/
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
TRACE("(color %#x, name %s) : stub\n", color, debugstr_w(name));
return D3DPERF_event_level++;
}
/***********************************************************************
* D3DPERF_EndEvent (D3D9.@)
*/
int WINAPI D3DPERF_EndEvent(void) {
TRACE("(void) : stub\n");
return --D3DPERF_event_level;
}
/***********************************************************************
* D3DPERF_GetStatus (D3D9.@)
*/
DWORD WINAPI D3DPERF_GetStatus(void) {
FIXME("(void) : stub\n");
return 0;
}
/***********************************************************************
* D3DPERF_SetOptions (D3D9.@)
*
*/
void WINAPI D3DPERF_SetOptions(DWORD options)
{
FIXME("(%#x) : stub\n", options);
}
/***********************************************************************
* D3DPERF_QueryRepeatFrame (D3D9.@)
*/
BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
FIXME("(void) : stub\n");
return FALSE;
}
/***********************************************************************
* D3DPERF_SetMarker (D3D9.@)
*/
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
}
/***********************************************************************
* D3DPERF_SetRegion (D3D9.@)
*/
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
}