| /* | |
| * IDirect3DVertexDeclaration8 implementation | |
| * | |
| * Copyright 2007 Henri Verbeet | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| /* IDirect3DVertexDeclaration8 is internal to our implementation. | |
| * It's not visible in the API. */ | |
| #include "config.h" | |
| #include "d3d8_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | |
| static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type) | |
| { | |
| switch (d3dvsdt_type) | |
| { | |
| #define D3DVSDT_TYPE_TO_STR(u) case u: return #u | |
| D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1); | |
| D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2); | |
| D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3); | |
| D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4); | |
| D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR); | |
| D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4); | |
| D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2); | |
| D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4); | |
| #undef D3DVSDT_TYPE_TO_STR | |
| default: | |
| FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type); | |
| return "unrecognized"; | |
| } | |
| } | |
| static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register) | |
| { | |
| switch (d3dvsde_register) | |
| { | |
| #define D3DVSDE_REGISTER_TO_STR(u) case u: return #u | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2); | |
| D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2); | |
| #undef D3DVSDE_REGISTER_TO_STR | |
| default: | |
| FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register); | |
| return "unrecognized"; | |
| } | |
| } | |
| size_t parse_token(const DWORD* pToken) | |
| { | |
| const DWORD token = *pToken; | |
| size_t tokenlen = 1; | |
| switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */ | |
| case D3DVSD_TOKEN_NOP: | |
| TRACE(" 0x%08x NOP()\n", token); | |
| break; | |
| case D3DVSD_TOKEN_STREAM: | |
| if (token & D3DVSD_STREAMTESSMASK) | |
| { | |
| TRACE(" 0x%08x STREAM_TESS()\n", token); | |
| } else { | |
| TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT)); | |
| } | |
| break; | |
| case D3DVSD_TOKEN_STREAMDATA: | |
| if (token & 0x10000000) | |
| { | |
| TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); | |
| } else { | |
| DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); | |
| DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); | |
| TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); | |
| } | |
| break; | |
| case D3DVSD_TOKEN_TESSELLATOR: | |
| if (token & 0x10000000) | |
| { | |
| DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); | |
| DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); | |
| TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type)); | |
| } else { | |
| DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); | |
| DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); | |
| DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT); | |
| TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin), | |
| debug_d3dvsde_register(regout), debug_d3dvsdt_type(type)); | |
| } | |
| break; | |
| case D3DVSD_TOKEN_CONSTMEM: | |
| { | |
| DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); | |
| tokenlen = (4 * count) + 1; | |
| } | |
| break; | |
| case D3DVSD_TOKEN_EXT: | |
| { | |
| DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); | |
| DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT); | |
| TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo); | |
| /* todo ... print extension */ | |
| tokenlen = count + 1; | |
| } | |
| break; | |
| case D3DVSD_TOKEN_END: | |
| TRACE(" 0x%08x END()\n", token); | |
| break; | |
| default: | |
| TRACE(" 0x%08x UNKNOWN\n", token); | |
| /* arg error */ | |
| } | |
| return tokenlen; | |
| } | |
| void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) | |
| { | |
| const DWORD *token = d3d8_elements; | |
| while (*token != D3DVSD_END()) | |
| { | |
| if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM) | |
| { | |
| DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT); | |
| DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT); | |
| HRESULT hr; | |
| if (TRACE_ON(d3d8)) | |
| { | |
| DWORD i; | |
| for (i = 0; i < count; ++i) | |
| { | |
| TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n", | |
| constant_idx, | |
| *(const float *)(token + i * 4 + 1), | |
| *(const float *)(token + i * 4 + 2), | |
| *(const float *)(token + i * 4 + 3), | |
| *(const float *)(token + i * 4 + 4)); | |
| } | |
| } | |
| hr = wined3d_shader_set_local_constants_float(wined3d_vertex_shader, | |
| constant_idx, (const float *)token + 1, count); | |
| if (FAILED(hr)) ERR("Failed setting shader constants\n"); | |
| } | |
| token += parse_token(token); | |
| } | |
| } | |
| /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */ | |
| static const size_t wined3d_type_sizes[] = | |
| { | |
| /*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float), | |
| /*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float), | |
| /*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float), | |
| /*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float), | |
| /*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE), | |
| /*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE), | |
| /*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int), | |
| /*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int), | |
| /*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE), | |
| /*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int), | |
| /*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int), | |
| /*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int), | |
| /*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int), | |
| /*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int), | |
| /*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int), | |
| /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int), | |
| /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int) | |
| }; | |
| static const enum wined3d_format_id wined3d_format_lookup[] = | |
| { | |
| /*WINED3DDECLTYPE_FLOAT1*/ WINED3DFMT_R32_FLOAT, | |
| /*WINED3DDECLTYPE_FLOAT2*/ WINED3DFMT_R32G32_FLOAT, | |
| /*WINED3DDECLTYPE_FLOAT3*/ WINED3DFMT_R32G32B32_FLOAT, | |
| /*WINED3DDECLTYPE_FLOAT4*/ WINED3DFMT_R32G32B32A32_FLOAT, | |
| /*WINED3DDECLTYPE_D3DCOLOR*/ WINED3DFMT_B8G8R8A8_UNORM, | |
| /*WINED3DDECLTYPE_UBYTE4*/ WINED3DFMT_R8G8B8A8_UINT, | |
| /*WINED3DDECLTYPE_SHORT2*/ WINED3DFMT_R16G16_SINT, | |
| /*WINED3DDECLTYPE_SHORT4*/ WINED3DFMT_R16G16B16A16_SINT, | |
| /*WINED3DDECLTYPE_UBYTE4N*/ WINED3DFMT_R8G8B8A8_UNORM, | |
| /*WINED3DDECLTYPE_SHORT2N*/ WINED3DFMT_R16G16_SNORM, | |
| /*WINED3DDECLTYPE_SHORT4N*/ WINED3DFMT_R16G16B16A16_SNORM, | |
| /*WINED3DDECLTYPE_USHORT2N*/ WINED3DFMT_R16G16_UNORM, | |
| /*WINED3DDECLTYPE_USHORT4N*/ WINED3DFMT_R16G16B16A16_UNORM, | |
| /*WINED3DDECLTYPE_UDEC3*/ WINED3DFMT_R10G10B10X2_UINT, | |
| /*WINED3DDECLTYPE_DEC3N*/ WINED3DFMT_R10G10B10X2_SNORM, | |
| /*WINED3DDECLTYPE_FLOAT16_2*/ WINED3DFMT_R16G16_FLOAT, | |
| /*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT, | |
| }; | |
| static const struct | |
| { | |
| BYTE usage; | |
| BYTE usage_idx; | |
| } | |
| wined3d_usage_lookup[] = | |
| { | |
| /* D3DVSDE_POSITION */ {WINED3D_DECL_USAGE_POSITION, 0}, | |
| /* D3DVSDE_BLENDWEIGHT */ {WINED3D_DECL_USAGE_BLEND_WEIGHT, 0}, | |
| /* D3DVSDE_BLENDINDICES */ {WINED3D_DECL_USAGE_BLEND_INDICES, 0}, | |
| /* D3DVSDE_NORMAL */ {WINED3D_DECL_USAGE_NORMAL, 0}, | |
| /* D3DVSDE_PSIZE */ {WINED3D_DECL_USAGE_PSIZE, 0}, | |
| /* D3DVSDE_DIFFUSE */ {WINED3D_DECL_USAGE_COLOR, 0}, | |
| /* D3DVSDE_SPECULAR */ {WINED3D_DECL_USAGE_COLOR, 1}, | |
| /* D3DVSDE_TEXCOORD0 */ {WINED3D_DECL_USAGE_TEXCOORD, 0}, | |
| /* D3DVSDE_TEXCOORD1 */ {WINED3D_DECL_USAGE_TEXCOORD, 1}, | |
| /* D3DVSDE_TEXCOORD2 */ {WINED3D_DECL_USAGE_TEXCOORD, 2}, | |
| /* D3DVSDE_TEXCOORD3 */ {WINED3D_DECL_USAGE_TEXCOORD, 3}, | |
| /* D3DVSDE_TEXCOORD4 */ {WINED3D_DECL_USAGE_TEXCOORD, 4}, | |
| /* D3DVSDE_TEXCOORD5 */ {WINED3D_DECL_USAGE_TEXCOORD, 5}, | |
| /* D3DVSDE_TEXCOORD6 */ {WINED3D_DECL_USAGE_TEXCOORD, 6}, | |
| /* D3DVSDE_TEXCOORD7 */ {WINED3D_DECL_USAGE_TEXCOORD, 7}, | |
| /* D3DVSDE_POSITION2 */ {WINED3D_DECL_USAGE_POSITION, 1}, | |
| /* D3DVSDE_NORMAL2 */ {WINED3D_DECL_USAGE_NORMAL, 1}, | |
| }; | |
| /* TODO: find out where rhw (or positionT) is for declaration8 */ | |
| static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, | |
| struct wined3d_vertex_element **wined3d_elements) | |
| { | |
| struct wined3d_vertex_element *element; | |
| const DWORD *token = d3d8_elements; | |
| D3DVSD_TOKENTYPE token_type; | |
| unsigned int element_count = 0; | |
| WORD stream = 0; | |
| int offset = 0; | |
| TRACE("d3d8_elements %p, d3d8_elements_size %p, wined3d_elements %p\n", d3d8_elements, d3d8_elements_size, wined3d_elements); | |
| /* 128 should be enough for anyone... */ | |
| *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements)); | |
| while (D3DVSD_END() != *token) | |
| { | |
| token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT); | |
| if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK)) | |
| { | |
| stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT); | |
| offset = 0; | |
| } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(*token & D3DVSD_DATALOADTYPEMASK)) { | |
| DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT); | |
| DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT); | |
| TRACE("Adding element %d:\n", element_count); | |
| element = *wined3d_elements + element_count++; | |
| element->format = wined3d_format_lookup[type]; | |
| element->input_slot = stream; | |
| element->offset = offset; | |
| element->output_slot = reg; | |
| element->input_slot_class = WINED3D_INPUT_PER_VERTEX_DATA; | |
| element->instance_data_step_rate = 0; | |
| element->method = WINED3D_DECL_METHOD_DEFAULT; | |
| element->usage = wined3d_usage_lookup[reg].usage; | |
| element->usage_idx = wined3d_usage_lookup[reg].usage_idx; | |
| offset += wined3d_type_sizes[type]; | |
| } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (*token & D3DVSD_DATALOADTYPEMASK)) { | |
| TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT)); | |
| offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT); | |
| } | |
| if (element_count >= 127) { | |
| ERR("More than 127 elements?\n"); | |
| break; | |
| } | |
| token += parse_token(token); | |
| } | |
| *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD); | |
| return element_count; | |
| } | |
| static void STDMETHODCALLTYPE d3d8_vertexdeclaration_wined3d_object_destroyed(void *parent) | |
| { | |
| struct d3d8_vertex_declaration *declaration = parent; | |
| HeapFree(GetProcessHeap(), 0, declaration->elements); | |
| HeapFree(GetProcessHeap(), 0, declaration); | |
| } | |
| void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) | |
| { | |
| TRACE("declaration %p.\n", declaration); | |
| wined3d_mutex_lock(); | |
| wined3d_vertex_declaration_decref(declaration->wined3d_vertex_declaration); | |
| wined3d_mutex_unlock(); | |
| } | |
| static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops = | |
| { | |
| d3d8_vertexdeclaration_wined3d_object_destroyed, | |
| }; | |
| HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, | |
| struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) | |
| { | |
| struct wined3d_vertex_element *wined3d_elements; | |
| UINT wined3d_element_count; | |
| HRESULT hr; | |
| declaration->shader_handle = shader_handle; | |
| wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements); | |
| declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size); | |
| if (!declaration->elements) | |
| { | |
| ERR("Failed to allocate vertex declaration elements memory.\n"); | |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); | |
| return E_OUTOFMEMORY; | |
| } | |
| memcpy(declaration->elements, elements, declaration->elements_size); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count, | |
| declaration, &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration); | |
| wined3d_mutex_unlock(); | |
| HeapFree(GetProcessHeap(), 0, wined3d_elements); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); | |
| HeapFree(GetProcessHeap(), 0, declaration->elements); | |
| return hr; | |
| } | |
| return D3D_OK; | |
| } | |
| HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration, | |
| struct d3d8_device *device, DWORD fvf) | |
| { | |
| HRESULT hr; | |
| declaration->elements = NULL; | |
| declaration->elements_size = 0; | |
| declaration->shader_handle = fvf; | |
| hr = wined3d_vertex_declaration_create_from_fvf(device->wined3d_device, fvf, declaration, | |
| &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| return D3D_OK; | |
| } |