|  | /* Direct3D Common functions | 
|  | (c) 1998 Lionel ULMER | 
|  |  | 
|  | This file contains all common miscellaneous code that spans | 
|  | different 'objects' */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "windows.h" | 
|  | #include "wintypes.h" | 
|  | #include "interfaces.h" | 
|  | #include "ddraw.h" | 
|  | #include "d3d.h" | 
|  | #include "debug.h" | 
|  |  | 
|  | #include "d3d_private.h" | 
|  |  | 
|  | #ifdef HAVE_MESAGL | 
|  |  | 
|  | static void _dump_renderstate(D3DRENDERSTATETYPE type, | 
|  | DWORD value) { | 
|  | char *states[] = { | 
|  | NULL, | 
|  | "D3DRENDERSTATE_TEXTUREHANDLE", | 
|  | "D3DRENDERSTATE_ANTIALIAS", | 
|  | "D3DRENDERSTATE_TEXTUREADDRESS", | 
|  | "D3DRENDERSTATE_TEXTUREPERSPECTIVE", | 
|  | "D3DRENDERSTATE_WRAPU", | 
|  | "D3DRENDERSTATE_WRAPV", | 
|  | "D3DRENDERSTATE_ZENABLE", | 
|  | "D3DRENDERSTATE_FILLMODE", | 
|  | "D3DRENDERSTATE_SHADEMODE", | 
|  | "D3DRENDERSTATE_LINEPATTERN", | 
|  | "D3DRENDERSTATE_MONOENABLE", | 
|  | "D3DRENDERSTATE_ROP2", | 
|  | "D3DRENDERSTATE_PLANEMASK", | 
|  | "D3DRENDERSTATE_ZWRITEENABLE", | 
|  | "D3DRENDERSTATE_ALPHATESTENABLE", | 
|  | "D3DRENDERSTATE_LASTPIXEL", | 
|  | "D3DRENDERSTATE_TEXTUREMAG", | 
|  | "D3DRENDERSTATE_TEXTUREMIN", | 
|  | "D3DRENDERSTATE_SRCBLEND", | 
|  | "D3DRENDERSTATE_DESTBLEND", | 
|  | "D3DRENDERSTATE_TEXTUREMAPBLEND", | 
|  | "D3DRENDERSTATE_CULLMODE", | 
|  | "D3DRENDERSTATE_ZFUNC", | 
|  | "D3DRENDERSTATE_ALPHAREF", | 
|  | "D3DRENDERSTATE_ALPHAFUNC", | 
|  | "D3DRENDERSTATE_DITHERENABLE", | 
|  | "D3DRENDERSTATE_ALPHABLENDENABLE", | 
|  | "D3DRENDERSTATE_FOGENABLE", | 
|  | "D3DRENDERSTATE_SPECULARENABLE", | 
|  | "D3DRENDERSTATE_ZVISIBLE", | 
|  | "D3DRENDERSTATE_SUBPIXEL", | 
|  | "D3DRENDERSTATE_SUBPIXELX", | 
|  | "D3DRENDERSTATE_STIPPLEDALPHA", | 
|  | "D3DRENDERSTATE_FOGCOLOR", | 
|  | "D3DRENDERSTATE_FOGTABLEMODE", | 
|  | "D3DRENDERSTATE_FOGTABLESTART", | 
|  | "D3DRENDERSTATE_FOGTABLEEND", | 
|  | "D3DRENDERSTATE_FOGTABLEDENSITY", | 
|  | "D3DRENDERSTATE_STIPPLEENABLE", | 
|  | "D3DRENDERSTATE_EDGEANTIALIAS", | 
|  | "D3DRENDERSTATE_COLORKEYENABLE", | 
|  | "ERR", | 
|  | "D3DRENDERSTATE_BORDERCOLOR", | 
|  | "D3DRENDERSTATE_TEXTUREADDRESSU", | 
|  | "D3DRENDERSTATE_TEXTUREADDRESSV", | 
|  | "D3DRENDERSTATE_MIPMAPLODBIAS", | 
|  | "D3DRENDERSTATE_ZBIAS", | 
|  | "D3DRENDERSTATE_RANGEFOGENABLE", | 
|  | "D3DRENDERSTATE_ANISOTROPY", | 
|  | "D3DRENDERSTATE_FLUSHBATCH", | 
|  | "ERR", "ERR", "ERR", "ERR", "ERR", "ERR", "ERR", | 
|  | "ERR", "ERR", "ERR", "ERR", "ERR", "ERR", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN00", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN01", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN02", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN03", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN04", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN05", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN06", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN07", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN08", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN09", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN10", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN11", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN12", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN13", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN14", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN15", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN16", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN17", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN18", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN19", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN20", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN21", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN22", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN23", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN24", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN25", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN26", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN27", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN28", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN29", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN30", | 
|  | "D3DRENDERSTATE_STIPPLEPATTERN31" | 
|  | }; | 
|  |  | 
|  | DUMP(" %s = 0x%08lx\n", states[type], value); | 
|  | } | 
|  |  | 
|  |  | 
|  | void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, | 
|  | DWORD dwRenderState, RenderState *rs) | 
|  | { | 
|  |  | 
|  | if (TRACE_ON(ddraw)) | 
|  | _dump_renderstate(dwRenderStateType, dwRenderState); | 
|  |  | 
|  | /* First, all the stipple patterns */ | 
|  | if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) && | 
|  | (dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) { | 
|  | ERR(ddraw, "Unhandled stipple !\n"); | 
|  | } else { | 
|  | /* All others state variables */ | 
|  | switch (dwRenderStateType) { | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREHANDLE: {    /*  1 */ | 
|  | LPDIRECT3DTEXTURE2 tex = (LPDIRECT3DTEXTURE2) dwRenderState; | 
|  |  | 
|  | if (tex == NULL) { | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | } else { | 
|  | TRACE(ddraw, "setting OpenGL texture handle : %d\n", tex->tex_name); | 
|  | glEnable(GL_TEXTURE_2D); | 
|  | /* Default parameters */ | 
|  | glBindTexture(GL_TEXTURE_2D, tex->tex_name); | 
|  | /* To prevent state change, we could test here what are the parameters | 
|  | stored in the texture */ | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, rs->mag); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, rs->min); | 
|  | } | 
|  | } break; | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */ | 
|  | if (dwRenderState) | 
|  | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | 
|  | else | 
|  | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_ZENABLE:          /*  7 */ | 
|  | if (dwRenderState) | 
|  | glEnable(GL_DEPTH_TEST); | 
|  | else | 
|  | glDisable(GL_DEPTH_TEST); | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_FILLMODE:           /*  8 */ | 
|  | switch ((D3DFILLMODE) dwRenderState) { | 
|  | case D3DFILL_SOLID: | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled fill mode !\n"); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_SHADEMODE:          /*  9 */ | 
|  | switch ((D3DSHADEMODE) dwRenderState) { | 
|  | case D3DSHADE_FLAT: | 
|  | glShadeModel(GL_FLAT); | 
|  | break; | 
|  |  | 
|  | case D3DSHADE_GOURAUD: | 
|  | glShadeModel(GL_SMOOTH); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled shade mode !\n"); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_ZWRITEENABLE:     /* 14 */ | 
|  | if (dwRenderState) | 
|  | glDepthMask(GL_TRUE); | 
|  | else | 
|  | glDepthMask(GL_FALSE); | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREMAG:         /* 17 */ | 
|  | switch ((D3DTEXTUREFILTER) dwRenderState) { | 
|  | case D3DFILTER_NEAREST: | 
|  | rs->mag = GL_NEAREST; | 
|  | break; | 
|  |  | 
|  | case D3DFILTER_LINEAR: | 
|  | rs->mag = GL_LINEAR; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled texture mag !\n"); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREMIN:         /* 18 */ | 
|  | switch ((D3DTEXTUREFILTER) dwRenderState) { | 
|  | case D3DFILTER_NEAREST: | 
|  | rs->min = GL_NEAREST; | 
|  | break; | 
|  |  | 
|  | case D3DFILTER_LINEAR: | 
|  | rs->mag = GL_LINEAR; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled texture min !\n"); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_SRCBLEND:           /* 19 */ | 
|  | switch ((D3DBLEND) dwRenderState) { | 
|  | case D3DBLEND_SRCALPHA: | 
|  | rs->src = GL_SRC_ALPHA; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled blend mode !\n"); | 
|  | } | 
|  |  | 
|  | glBlendFunc(rs->src, rs->dst); | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_DESTBLEND:          /* 20 */ | 
|  | switch ((D3DBLEND) dwRenderState) { | 
|  | case D3DBLEND_INVSRCALPHA: | 
|  | rs->dst = GL_ONE_MINUS_SRC_ALPHA; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled blend mode !\n"); | 
|  | } | 
|  |  | 
|  | glBlendFunc(rs->src, rs->dst); | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_TEXTUREMAPBLEND:    /* 21 */ | 
|  | switch ((D3DTEXTUREBLEND) dwRenderState) { | 
|  | case D3DTBLEND_MODULATE: | 
|  | case D3DTBLEND_MODULATEALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled texture environment !\n"); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_CULLMODE:           /* 22 */ | 
|  | switch ((D3DCULL) dwRenderState) { | 
|  | case D3DCULL_NONE: | 
|  | glDisable(GL_CULL_FACE); | 
|  | break; | 
|  |  | 
|  | case D3DCULL_CW: | 
|  | glEnable(GL_CULL_FACE); | 
|  | glFrontFace(GL_CW); | 
|  | break; | 
|  |  | 
|  | case D3DCULL_CCW: | 
|  | glEnable(GL_CULL_FACE); | 
|  | glFrontFace(GL_CCW); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled cull mode !\n"); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_ZFUNC:            /* 23 */ | 
|  | switch ((D3DCMPFUNC) dwRenderState) { | 
|  | case D3DCMP_NEVER: | 
|  | glDepthFunc(GL_NEVER); | 
|  | break; | 
|  | case D3DCMP_LESS: | 
|  | glDepthFunc(GL_LESS); | 
|  | break; | 
|  | case D3DCMP_EQUAL: | 
|  | glDepthFunc(GL_EQUAL); | 
|  | break; | 
|  | case D3DCMP_LESSEQUAL: | 
|  | glDepthFunc(GL_LEQUAL); | 
|  | break; | 
|  | case D3DCMP_GREATER: | 
|  | glDepthFunc(GL_GREATER); | 
|  | break; | 
|  | case D3DCMP_NOTEQUAL: | 
|  | glDepthFunc(GL_NOTEQUAL); | 
|  | break; | 
|  | case D3DCMP_GREATEREQUAL: | 
|  | glDepthFunc(GL_GEQUAL); | 
|  | break; | 
|  | case D3DCMP_ALWAYS: | 
|  | glDepthFunc(GL_ALWAYS); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unexpected value\n"); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_DITHERENABLE:     /* 26 */ | 
|  | if (dwRenderState) | 
|  | glEnable(GL_DITHER); | 
|  | else | 
|  | glDisable(GL_DITHER); | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_ALPHABLENDENABLE:   /* 27 */ | 
|  | if (dwRenderState) | 
|  | glEnable(GL_BLEND); | 
|  | else | 
|  | glDisable(GL_BLEND); | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_COLORKEYENABLE:     /* 41 */ | 
|  | if (dwRenderState) | 
|  | glEnable(GL_BLEND); | 
|  | else | 
|  | glDisable(GL_BLEND); | 
|  | break; | 
|  |  | 
|  | case D3DRENDERSTATE_FLUSHBATCH:         /* 50 */ | 
|  | break; | 
|  |  | 
|  | default: | 
|  | ERR(ddraw, "Unhandled Render State\n"); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | #endif /* HAVE_MESAGL */ |