| /* |
| * Server-side debugger functions |
| * |
| * Copyright (C) 1999 Alexandre Julliard |
| */ |
| |
| #include <assert.h> |
| #include <string.h> |
| #include <stdio.h> |
| |
| #include "winbase.h" |
| |
| #include "handle.h" |
| #include "process.h" |
| #include "thread.h" |
| #include "request.h" |
| |
| enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED }; |
| |
| /* debug event */ |
| struct debug_event |
| { |
| struct object obj; /* object header */ |
| struct debug_event *next; /* event queue */ |
| struct debug_event *prev; |
| struct thread *sender; /* thread which sent this event */ |
| struct thread *debugger; /* debugger thread receiving the event */ |
| enum debug_event_state state; /* event state */ |
| int status; /* continuation status */ |
| debug_event_t data; /* event data */ |
| }; |
| |
| /* debug context */ |
| struct debug_ctx |
| { |
| struct object obj; /* object header */ |
| struct debug_event *event_head; /* head of pending events queue */ |
| struct debug_event *event_tail; /* tail of pending events queue */ |
| struct debug_event *to_send; /* next event on the queue to send to debugger */ |
| }; |
| |
| |
| static void debug_event_dump( struct object *obj, int verbose ); |
| static int debug_event_signaled( struct object *obj, struct thread *thread ); |
| static void debug_event_destroy( struct object *obj ); |
| |
| static const struct object_ops debug_event_ops = |
| { |
| sizeof(struct debug_event), /* size */ |
| debug_event_dump, /* dump */ |
| add_queue, /* add_queue */ |
| remove_queue, /* remove_queue */ |
| debug_event_signaled, /* signaled */ |
| no_satisfied, /* satisfied */ |
| NULL, /* get_poll_events */ |
| NULL, /* poll_event */ |
| no_read_fd, /* get_read_fd */ |
| no_write_fd, /* get_write_fd */ |
| no_flush, /* flush */ |
| no_get_file_info, /* get_file_info */ |
| debug_event_destroy /* destroy */ |
| }; |
| |
| static void debug_ctx_dump( struct object *obj, int verbose ); |
| static int debug_ctx_signaled( struct object *obj, struct thread *thread ); |
| static void debug_ctx_destroy( struct object *obj ); |
| |
| static const struct object_ops debug_ctx_ops = |
| { |
| sizeof(struct debug_ctx), /* size */ |
| debug_ctx_dump, /* dump */ |
| add_queue, /* add_queue */ |
| remove_queue, /* remove_queue */ |
| debug_ctx_signaled, /* signaled */ |
| no_satisfied, /* satisfied */ |
| NULL, /* get_poll_events */ |
| NULL, /* poll_event */ |
| no_read_fd, /* get_read_fd */ |
| no_write_fd, /* get_write_fd */ |
| no_flush, /* flush */ |
| no_get_file_info, /* get_file_info */ |
| debug_ctx_destroy /* destroy */ |
| }; |
| |
| |
| /* initialise the fields that do not need to be filled by the client */ |
| static int fill_debug_event( struct thread *debugger, struct thread *thread, |
| struct debug_event *event ) |
| { |
| int handle; |
| |
| /* some events need special handling */ |
| switch(event->data.code) |
| { |
| case CREATE_THREAD_DEBUG_EVENT: |
| if ((event->data.info.create_thread.handle = alloc_handle( debugger->process, thread, |
| /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ |
| THREAD_ALL_ACCESS, FALSE )) == -1) |
| return 0; |
| event->data.info.create_thread.teb = thread->teb; |
| event->data.info.create_thread.start = thread->entry; |
| break; |
| case CREATE_PROCESS_DEBUG_EVENT: |
| if ((handle = alloc_handle( debugger->process, thread->process, |
| /* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */ |
| PROCESS_ALL_ACCESS, FALSE )) == -1) |
| return 0; |
| event->data.info.create_process.process = handle; |
| |
| if ((handle = alloc_handle( debugger->process, thread, |
| /* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */ |
| THREAD_ALL_ACCESS, FALSE )) == -1) |
| { |
| close_handle( debugger->process, event->data.info.create_process.process ); |
| return 0; |
| } |
| event->data.info.create_process.thread = handle; |
| |
| handle = -1; |
| if (thread->process->exe_file && |
| ((handle = alloc_handle( debugger->process, thread->process->exe_file, |
| /* the doc says write access too, but this doesn't seem a good idea */ |
| GENERIC_READ, FALSE )) == -1)) |
| { |
| close_handle( debugger->process, event->data.info.create_process.process ); |
| close_handle( debugger->process, event->data.info.create_process.thread ); |
| return 0; |
| } |
| event->data.info.create_process.file = handle; |
| event->data.info.create_process.teb = thread->teb; |
| event->data.info.create_process.base = thread->process->module; |
| event->data.info.create_process.start = thread->entry; |
| event->data.info.create_process.dbg_offset = 0; |
| event->data.info.create_process.dbg_size = 0; |
| event->data.info.create_process.name = 0; |
| event->data.info.create_process.unicode = 0; |
| break; |
| case LOAD_DLL_DEBUG_EVENT: |
| if ((handle = event->data.info.load_dll.handle) != -1) |
| { |
| if ((handle = duplicate_handle( thread->process, handle, debugger->process, |
| GENERIC_READ, FALSE, 0 )) == -1) |
| return 0; |
| event->data.info.load_dll.handle = handle; |
| } |
| break; |
| case EXIT_PROCESS_DEBUG_EVENT: |
| case EXIT_THREAD_DEBUG_EVENT: |
| event->data.info.exit.exit_code = thread->exit_code; |
| break; |
| case EXCEPTION_DEBUG_EVENT: |
| case UNLOAD_DLL_DEBUG_EVENT: |
| case OUTPUT_DEBUG_STRING_EVENT: |
| case RIP_EVENT: |
| break; |
| } |
| return 1; |
| } |
| |
| /* unlink the first event from the queue */ |
| static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event ) |
| { |
| if (event->prev) event->prev->next = event->next; |
| else debug_ctx->event_head = event->next; |
| if (event->next) event->next->prev = event->prev; |
| else debug_ctx->event_tail = event->prev; |
| if (debug_ctx->to_send == event) debug_ctx->to_send = event->next; |
| event->next = event->prev = NULL; |
| release_object( event ); |
| } |
| |
| /* link an event at the end of the queue */ |
| static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event ) |
| { |
| grab_object( event ); |
| event->next = NULL; |
| event->prev = debug_ctx->event_tail; |
| debug_ctx->event_tail = event; |
| if (event->prev) event->prev->next = event; |
| else debug_ctx->event_head = event; |
| if (!debug_ctx->to_send) |
| { |
| debug_ctx->to_send = event; |
| wake_up( &debug_ctx->obj, 0 ); |
| } |
| } |
| |
| /* build a reply for the wait_debug_event request */ |
| static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled ) |
| { |
| struct wait_debug_event_request *req = get_req_ptr( thread ); |
| |
| if (obj) |
| { |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; |
| struct debug_event *event = debug_ctx->to_send; |
| |
| /* the object that woke us has to be our debug context */ |
| assert( obj->ops == &debug_ctx_ops ); |
| assert( event ); |
| |
| event->state = EVENT_SENT; |
| debug_ctx->to_send = event->next; |
| req->event.code = event->data.code; |
| req->pid = event->sender->process; |
| req->tid = event->sender; |
| memcpy( &req->event, &event->data, sizeof(req->event) ); |
| } |
| else /* timeout or error */ |
| { |
| req->event.code = 0; |
| req->pid = 0; |
| req->tid = 0; |
| } |
| } |
| |
| /* build a reply for the send_event request */ |
| static void build_send_event_reply( struct thread *thread, struct object *obj, int signaled ) |
| { |
| struct send_debug_event_request *req = get_req_ptr( thread ); |
| struct debug_event *event = (struct debug_event *)obj; |
| assert( obj->ops == &debug_event_ops ); |
| |
| req->status = event->status; |
| /* copy the context into the reply */ |
| if (event->data.code == EXCEPTION_DEBUG_EVENT) |
| memcpy( &req->event.info.exception.context, |
| &event->data.info.exception.context, |
| sizeof(req->event.info.exception.context) ); |
| } |
| |
| static void debug_event_dump( struct object *obj, int verbose ) |
| { |
| struct debug_event *debug_event = (struct debug_event *)obj; |
| assert( obj->ops == &debug_event_ops ); |
| fprintf( stderr, "Debug event sender=%p code=%d state=%d\n", |
| debug_event->sender, debug_event->data.code, debug_event->state ); |
| } |
| |
| static int debug_event_signaled( struct object *obj, struct thread *thread ) |
| { |
| struct debug_event *debug_event = (struct debug_event *)obj; |
| assert( obj->ops == &debug_event_ops ); |
| return debug_event->state == EVENT_CONTINUED; |
| } |
| |
| static void debug_event_destroy( struct object *obj ) |
| { |
| struct debug_event *event = (struct debug_event *)obj; |
| assert( obj->ops == &debug_event_ops ); |
| |
| /* cannot still be in the queue */ |
| assert( !event->next ); |
| assert( !event->prev ); |
| |
| /* If the event has been sent already, the handles are now under the */ |
| /* responsibility of the debugger process, so we don't touch them */ |
| if (event->state == EVENT_QUEUED) |
| { |
| struct process *debugger = event->debugger->process; |
| switch(event->data.code) |
| { |
| case CREATE_THREAD_DEBUG_EVENT: |
| close_handle( debugger, event->data.info.create_thread.handle ); |
| break; |
| case CREATE_PROCESS_DEBUG_EVENT: |
| if (event->data.info.create_process.file != -1) |
| close_handle( debugger, event->data.info.create_process.file ); |
| close_handle( debugger, event->data.info.create_process.thread ); |
| close_handle( debugger, event->data.info.create_process.process ); |
| break; |
| case LOAD_DLL_DEBUG_EVENT: |
| if (event->data.info.load_dll.handle != -1) |
| close_handle( debugger, event->data.info.load_dll.handle ); |
| break; |
| } |
| } |
| release_object( event->sender ); |
| release_object( event->debugger ); |
| } |
| |
| static void debug_ctx_dump( struct object *obj, int verbose ) |
| { |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; |
| assert( obj->ops == &debug_ctx_ops ); |
| fprintf( stderr, "Debug context head=%p tail=%p to_send=%p\n", |
| debug_ctx->event_head, debug_ctx->event_tail, debug_ctx->to_send ); |
| } |
| |
| static int debug_ctx_signaled( struct object *obj, struct thread *thread ) |
| { |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; |
| assert( obj->ops == &debug_ctx_ops ); |
| return debug_ctx->to_send != NULL; |
| } |
| |
| static void debug_ctx_destroy( struct object *obj ) |
| { |
| struct debug_event *event; |
| struct debug_ctx *debug_ctx = (struct debug_ctx *)obj; |
| assert( obj->ops == &debug_ctx_ops ); |
| |
| /* free all pending events */ |
| while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event ); |
| } |
| |
| /* wait for a debug event (or send a reply at once if one is pending) */ |
| static int wait_for_debug_event( int timeout ) |
| { |
| struct debug_ctx *debug_ctx = current->debug_ctx; |
| struct object *obj = &debug_ctx->obj; |
| int flags = 0; |
| |
| if (!debug_ctx) /* current thread is not a debugger */ |
| { |
| set_error( STATUS_INVALID_HANDLE ); |
| return 0; |
| } |
| if (timeout != -1) flags = SELECT_TIMEOUT; |
| return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply ); |
| } |
| |
| /* continue a debug event */ |
| static int continue_debug_event( struct process *process, struct thread *thread, int status ) |
| { |
| struct debug_event *event; |
| struct debug_ctx *debug_ctx = current->debug_ctx; |
| |
| if (!debug_ctx || process->debugger != current || thread->process != process) goto error; |
| |
| /* find the event in the queue */ |
| for (event = debug_ctx->event_head; event; event = event->next) |
| { |
| if (event == debug_ctx->to_send) goto error; |
| if (event->sender == thread) break; |
| event = event->next; |
| } |
| if (!event) goto error; |
| |
| event->status = status; |
| event->state = EVENT_CONTINUED; |
| wake_up( &event->obj, 0 ); |
| |
| unlink_event( debug_ctx, event ); |
| resume_process( process ); |
| return 1; |
| error: |
| /* not debugging this process, or no such event */ |
| set_error( STATUS_ACCESS_DENIED ); /* FIXME */ |
| return 0; |
| } |
| |
| /* queue a debug event for a debugger */ |
| static struct debug_event *queue_debug_event( struct thread *thread, int code, |
| debug_event_t *data ) |
| { |
| struct thread *debugger = thread->process->debugger; |
| struct debug_ctx *debug_ctx = debugger->debug_ctx; |
| struct debug_event *event; |
| |
| assert( debug_ctx ); |
| /* cannot queue a debug event for myself */ |
| assert( debugger->process != thread->process ); |
| |
| /* build the event */ |
| if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL; |
| event->next = NULL; |
| event->prev = NULL; |
| event->state = EVENT_QUEUED; |
| event->sender = (struct thread *)grab_object( thread ); |
| event->debugger = (struct thread *)grab_object( debugger ); |
| if (data) memcpy( &event->data, data, sizeof(event->data) ); |
| event->data.code = code; |
| |
| if (!fill_debug_event( debugger, thread, event )) |
| { |
| event->data.code = -1; /* make sure we don't attempt to close handles */ |
| release_object( event ); |
| return NULL; |
| } |
| |
| link_event( debug_ctx, event ); |
| suspend_process( thread->process ); |
| return event; |
| } |
| |
| /* generate a debug event from inside the server and queue it */ |
| void generate_debug_event( struct thread *thread, int code ) |
| { |
| if (thread->process->debugger) |
| { |
| struct debug_event *event = queue_debug_event( thread, code, NULL ); |
| if (event) release_object( event ); |
| } |
| } |
| |
| /* return a pointer to the context in case the thread is inside an exception event */ |
| CONTEXT *get_debug_context( struct thread *thread ) |
| { |
| struct debug_event *event; |
| struct thread *debugger = thread->process->debugger; |
| |
| if (!debugger) return NULL; /* not being debugged */ |
| assert( debugger->debug_ctx ); |
| |
| /* find the exception event in the debugger's queue */ |
| for (event = debugger->debug_ctx->event_head; event; event = event->next) |
| if (event->sender == thread && (event->data.code == EXCEPTION_DEBUG_EVENT)) |
| return &event->data.info.exception.context; |
| return NULL; |
| } |
| |
| /* attach a process to a debugger thread */ |
| int debugger_attach( struct process *process, struct thread *debugger ) |
| { |
| struct debug_ctx *debug_ctx; |
| struct thread *thread; |
| |
| if (process->debugger) /* already being debugged */ |
| { |
| set_error( STATUS_ACCESS_DENIED ); |
| return 0; |
| } |
| /* make sure we don't create a debugging loop */ |
| for (thread = debugger; thread; thread = thread->process->debugger) |
| if (thread->process == process) |
| { |
| set_error( STATUS_ACCESS_DENIED ); |
| return 0; |
| } |
| |
| if (!debugger->debug_ctx) /* need to allocate a context */ |
| { |
| if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0; |
| debug_ctx->event_head = NULL; |
| debug_ctx->event_tail = NULL; |
| debug_ctx->to_send = NULL; |
| debugger->debug_ctx = debug_ctx; |
| } |
| process->debugger = debugger; |
| return 1; |
| } |
| |
| /* a thread is exiting */ |
| void debug_exit_thread( struct thread *thread ) |
| { |
| if (thread->debug_ctx) /* this thread is a debugger */ |
| { |
| /* kill all debugged processes */ |
| kill_debugged_processes( thread, thread->exit_code ); |
| release_object( thread->debug_ctx ); |
| thread->debug_ctx = NULL; |
| } |
| } |
| |
| /* Wait for a debug event */ |
| DECL_HANDLER(wait_debug_event) |
| { |
| if (!wait_for_debug_event( req->timeout )) |
| { |
| req->event.code = 0; |
| req->pid = NULL; |
| req->tid = NULL; |
| } |
| } |
| |
| /* Continue a debug event */ |
| DECL_HANDLER(continue_debug_event) |
| { |
| struct process *process = get_process_from_id( req->pid ); |
| if (process) |
| { |
| struct thread *thread = get_thread_from_id( req->tid ); |
| if (thread) |
| { |
| continue_debug_event( process, thread, req->status ); |
| release_object( thread ); |
| } |
| release_object( process ); |
| } |
| } |
| |
| /* Start debugging an existing process */ |
| DECL_HANDLER(debug_process) |
| { |
| struct process *process = get_process_from_id( req->pid ); |
| if (!process) return; |
| if (debugger_attach( process, current )) |
| { |
| struct thread *thread = process->thread_list; |
| generate_debug_event( thread, CREATE_PROCESS_DEBUG_EVENT ); |
| while ((thread = thread->next)) generate_debug_event( thread, CREATE_THREAD_DEBUG_EVENT ); |
| /* FIXME: load dll + breakpoint exception events */ |
| } |
| release_object( process ); |
| } |
| |
| /* Send a debug event */ |
| DECL_HANDLER(send_debug_event) |
| { |
| struct debug_event *event; |
| int code = req->event.code; |
| |
| if ((code <= 0) || (code > RIP_EVENT)) |
| { |
| fatal_protocol_error( current, "send_debug_event: bad code %d\n", code ); |
| return; |
| } |
| req->status = 0; |
| if (current->process->debugger && ((event = queue_debug_event( current, code, &req->event )))) |
| { |
| /* wait for continue_debug_event */ |
| struct object *obj = &event->obj; |
| sleep_on( 1, &obj, 0, -1, build_send_event_reply ); |
| release_object( event ); |
| } |
| } |