| /* |
| * Direct3D 8 |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "initguid.h" |
| #include "d3d8_private.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| HRESULT WINAPI D3D8GetSWInfo(void) { |
| FIXME("(void): stub\n"); |
| return 0; |
| } |
| |
| void WINAPI DebugSetMute(void) { |
| /* nothing to do */ |
| } |
| |
| IDirect3D8* WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT SDKVersion) { |
| IDirect3D8Impl* object; |
| TRACE("SDKVersion = %x\n", SDKVersion); |
| |
| wined3d_mutex_lock(); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl)); |
| |
| object->lpVtbl = &Direct3D8_Vtbl; |
| object->ref = 1; |
| object->WineD3D = WineDirect3DCreate(8, (IUnknown *)object); |
| |
| TRACE("Created Direct3D object @ %p, WineObj @ %p\n", object, object->WineD3D); |
| |
| wined3d_mutex_unlock(); |
| |
| if (!object->WineD3D) |
| { |
| HeapFree( GetProcessHeap(), 0, object ); |
| object = NULL; |
| } |
| return (IDirect3D8*) object; |
| } |
| |
| /* At process attach */ |
| BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) |
| { |
| TRACE("fdwReason=%d\n", fdwReason); |
| if (fdwReason == DLL_PROCESS_ATTACH) |
| DisableThreadLibraryCalls(hInstDLL); |
| |
| return TRUE; |
| } |
| |
| /*********************************************************************** |
| * ValidateVertexShader (D3D8.@) |
| * |
| * I've seen reserved1 and reserved2 always passed as 0's |
| * bool seems always passed as 0 or 1, but other values work as well... |
| * toto result? |
| */ |
| HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) |
| { |
| HRESULT ret; |
| static BOOL warned; |
| |
| if (TRACE_ON(d3d8) || !warned) { |
| FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); |
| warned = TRUE; |
| } |
| |
| if (!vertexshader) |
| return E_FAIL; |
| |
| if (reserved1 || reserved2) |
| return E_FAIL; |
| |
| switch(*vertexshader) { |
| case 0xFFFE0101: |
| case 0xFFFE0100: |
| ret=S_OK; |
| break; |
| default: |
| ERR("vertexshader version mismatch\n"); |
| ret=E_FAIL; |
| } |
| |
| return ret; |
| } |
| |
| /*********************************************************************** |
| * ValidatePixelShader (D3D8.@) |
| * |
| * PARAMS |
| * toto result? |
| */ |
| HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) |
| { |
| HRESULT ret; |
| static BOOL warned; |
| |
| if (TRACE_ON(d3d8) || !warned) { |
| FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto); |
| warned = TRUE; |
| } |
| |
| if (!pixelshader) |
| return E_FAIL; |
| |
| if (reserved1) |
| return E_FAIL; |
| |
| switch(*pixelshader) { |
| case 0xFFFF0100: |
| case 0xFFFF0101: |
| case 0xFFFF0102: |
| case 0xFFFF0103: |
| case 0xFFFF0104: |
| ret=S_OK; |
| break; |
| default: |
| ERR("pixelshader version mismatch\n"); |
| ret=E_FAIL; |
| } |
| return ret; |
| } |