| /* |
| * Copyright 2008-2012 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d10core_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); |
| |
| static void STDMETHODCALLTYPE d3d10_null_wined3d_object_destroyed(void *parent) {} |
| |
| const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops = |
| { |
| d3d10_null_wined3d_object_destroyed, |
| }; |
| |
| /* Inner IUnknown methods */ |
| |
| static inline struct d3d10_device *impl_from_IUnknown(IUnknown *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_device, IUnknown_inner); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, |
| void **ppv) |
| { |
| struct d3d10_device *This = impl_from_IUnknown(iface); |
| |
| TRACE("iface %p, riid %s, ppv %p\n", iface, debugstr_guid(riid), ppv); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3D10Device)) |
| *ppv = &This->ID3D10Device_iface; |
| else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent)) |
| *ppv = &This->IWineDXGIDeviceParent_iface; |
| else |
| { |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| *ppv = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| IUnknown_AddRef((IUnknown*)*ppv); |
| return S_OK; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface) |
| { |
| struct d3d10_device *This = impl_from_IUnknown(iface); |
| ULONG refcount = InterlockedIncrement(&This->refcount); |
| |
| TRACE("%p increasing refcount to %u\n", This, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface) |
| { |
| struct d3d10_device *device = impl_from_IUnknown(iface); |
| ULONG refcount = InterlockedDecrement(&device->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", device, refcount); |
| |
| if (!refcount) |
| { |
| if (device->wined3d_device) |
| wined3d_device_decref(device->wined3d_device); |
| wine_rb_destroy(&device->sampler_states, NULL, NULL); |
| wine_rb_destroy(&device->rasterizer_states, NULL, NULL); |
| wine_rb_destroy(&device->depthstencil_states, NULL, NULL); |
| wine_rb_destroy(&device->blend_states, NULL, NULL); |
| } |
| |
| return refcount; |
| } |
| |
| /* IUnknown methods */ |
| |
| static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, |
| void **ppv) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| return IUnknown_QueryInterface(This->outer_unk, riid, ppv); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| return IUnknown_AddRef(This->outer_unk); |
| } |
| |
| static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| return IUnknown_Release(This->outer_unk); |
| } |
| |
| /* ID3D10Device methods */ |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); |
| |
| wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) |
| { |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", |
| iface, start_slot, view_count, views); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, |
| ID3D10PixelShader *shader) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader); |
| |
| TRACE("iface %p, shader %p\n", iface, shader); |
| |
| wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); |
| |
| wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, |
| ID3D10VertexShader *shader) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader); |
| |
| TRACE("iface %p, shader %p\n", iface, shader); |
| |
| wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface, UINT index_count, |
| UINT start_index_location, INT base_vertex_location) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n", |
| iface, index_count, start_index_location, base_vertex_location); |
| |
| wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location); |
| wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface, UINT vertex_count, |
| UINT start_vertex_location) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, vertex_count %u, start_vertex_location %u\n", |
| iface, vertex_count, start_vertex_location); |
| |
| wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); |
| |
| wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, |
| ID3D10InputLayout *input_layout) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout); |
| |
| TRACE("iface %p, input_layout %p\n", iface, input_layout); |
| |
| wined3d_device_set_vertex_declaration(This->wined3d_device, |
| layout ? layout->wined3d_decl : NULL); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface, UINT start_slot, |
| UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n", |
| iface, start_slot, buffer_count, buffers, strides, offsets); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); |
| |
| wined3d_device_set_stream_source(This->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface, |
| ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer); |
| |
| TRACE("iface %p, buffer %p, format %s, offset %u.\n", |
| iface, buffer, debug_dxgi_format(format), offset); |
| |
| wined3d_device_set_index_buffer(This->wined3d_device, |
| buffer_impl ? buffer_impl->wined3d_buffer : NULL, |
| wined3dformat_from_dxgi_format(format)); |
| if (offset) FIXME("offset %u not supported.\n", offset); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface, |
| UINT instance_index_count, UINT instance_count, UINT start_index_location, |
| INT base_vertex_location, UINT start_instance_location) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n" |
| "\tbase_vertex_location %d, start_instance_location %u.\n", |
| iface, instance_index_count, instance_count, start_index_location, |
| base_vertex_location, start_instance_location); |
| |
| wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location); |
| wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location, |
| instance_index_count, start_instance_location, instance_count); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface, |
| UINT instance_vertex_count, UINT instance_count, |
| UINT start_vertex_location, UINT start_instance_location) |
| { |
| FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n" |
| "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count, |
| start_vertex_location, start_instance_location); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]); |
| |
| wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i, |
| buffer ? buffer->wined3d_buffer : NULL); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader); |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, |
| D3D10_PRIMITIVE_TOPOLOGY topology) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology)); |
| |
| wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) |
| { |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", |
| iface, start_slot, view_count, views); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); |
| |
| wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value) |
| { |
| FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views) |
| { |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", |
| iface, start_slot, view_count, views); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d10_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]); |
| |
| wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i, |
| sampler ? sampler->wined3d_sampler : NULL); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface, |
| UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views, |
| ID3D10DepthStencilView *depth_stencil_view) |
| { |
| FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n", |
| iface, render_target_view_count, render_target_views, depth_stencil_view); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface, |
| ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n", |
| iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask); |
| |
| device->blend_state = unsafe_impl_from_ID3D10BlendState(blend_state); |
| memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor)); |
| device->sample_mask = sample_mask; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface, |
| ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n", |
| iface, depth_stencil_state, stencil_ref); |
| |
| device->depth_stencil_state = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state); |
| device->stencil_ref = stencil_ref; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface, |
| UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int count, i; |
| |
| TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets); |
| |
| count = min(target_count, 4); |
| for (i = 0; i < count; ++i) |
| { |
| struct d3d10_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]); |
| |
| wined3d_device_set_stream_output(device->wined3d_device, i, |
| buffer ? buffer->wined3d_buffer : NULL, offsets[i]); |
| } |
| |
| for (i = count; i < 4; ++i) |
| { |
| wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); |
| |
| device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface, |
| UINT viewport_count, const D3D10_VIEWPORT *viewports) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_viewport wined3d_vp; |
| |
| TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports); |
| |
| if (viewport_count > 1) |
| FIXME("Multiple viewports not implemented.\n"); |
| |
| if (!viewport_count) |
| return; |
| |
| wined3d_vp.x = viewports[0].TopLeftX; |
| wined3d_vp.y = viewports[0].TopLeftY; |
| wined3d_vp.width = viewports[0].Width; |
| wined3d_vp.height = viewports[0].Height; |
| wined3d_vp.min_z = viewports[0].MinDepth; |
| wined3d_vp.max_z = viewports[0].MaxDepth; |
| |
| wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface, |
| UINT rect_count, const D3D10_RECT *rects) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects); |
| |
| if (rect_count > 1) |
| FIXME("Multiple scissor rects not implemented.\n"); |
| |
| if (!rect_count) |
| return; |
| |
| wined3d_device_set_scissor_rect(device->wined3d_device, rects); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface, |
| ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z, |
| ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box) |
| { |
| FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n" |
| "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n", |
| iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z, |
| src_resource, src_subresource_idx, src_box); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface, |
| ID3D10Resource *dst_resource, ID3D10Resource *src_resource) |
| { |
| FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface, |
| ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box, |
| const void *data, UINT row_pitch, UINT depth_pitch) |
| { |
| FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n", |
| iface, resource, subresource_idx, box, data, row_pitch, depth_pitch); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface, |
| ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4]) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view); |
| const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]}; |
| |
| TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n", |
| iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]); |
| |
| wined3d_device_clear_rendertarget_view(This->wined3d_device, view->wined3d_view, &color); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface, |
| ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil) |
| { |
| FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n", |
| iface, depth_stencil_view, flags, depth, stencil); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view) |
| { |
| FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface, |
| ID3D10Resource *dst_resource, UINT dst_subresource_idx, |
| ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format) |
| { |
| FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n" |
| "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n", |
| iface, dst_resource, dst_subresource_idx, |
| src_resource, src_subresource_idx, debug_dxgi_format(format)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d10_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) |
| { |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", |
| iface, start_slot, view_count, views); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_pixel_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device))) |
| { |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| *shader = &shader_impl->ID3D10PixelShader_iface; |
| ID3D10PixelShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d10_sampler_state *sampler_impl; |
| struct wined3d_sampler *wined3d_sampler; |
| |
| if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D10SamplerState_iface; |
| ID3D10SamplerState_AddRef(samplers[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_vertex_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) |
| { |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| *shader = &shader_impl->ID3D10VertexShader_iface; |
| ID3D10VertexShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d10_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_vertex_declaration *wined3d_declaration; |
| struct d3d10_input_layout *input_layout_impl; |
| |
| TRACE("iface %p, input_layout %p.\n", iface, input_layout); |
| |
| if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) |
| { |
| *input_layout = NULL; |
| return; |
| } |
| |
| input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration); |
| *input_layout = &input_layout_impl->ID3D10InputLayout_iface; |
| ID3D10InputLayout_AddRef(*input_layout); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n", |
| iface, start_slot, buffer_count, buffers, strides, offsets); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d10_buffer *buffer_impl; |
| |
| if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i, |
| &wined3d_buffer, &offsets[i], &strides[i]))) |
| ERR("Failed to get vertex buffer.\n"); |
| |
| if (!wined3d_buffer) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface, |
| ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| enum wined3d_format_id wined3d_format; |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d10_buffer *buffer_impl; |
| |
| TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset); |
| |
| wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format); |
| *format = dxgi_format_from_wined3dformat(wined3d_format); |
| *offset = 0; /* FIXME */ |
| if (!wined3d_buffer) |
| { |
| *buffer = NULL; |
| return; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| *buffer = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(*buffer); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface, |
| UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n", |
| iface, start_slot, buffer_count, buffers); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d10_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_geometry_shader *shader_impl; |
| struct wined3d_shader *wined3d_shader; |
| |
| TRACE("iface %p, shader %p.\n", iface, shader); |
| |
| if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device))) |
| { |
| *shader = NULL; |
| return; |
| } |
| |
| shader_impl = wined3d_shader_get_parent(wined3d_shader); |
| *shader = &shader_impl->ID3D10GeometryShader_iface; |
| ID3D10GeometryShader_AddRef(*shader); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, |
| D3D10_PRIMITIVE_TOPOLOGY *topology) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, topology %p\n", iface, topology); |
| |
| wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) |
| { |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", |
| iface, start_slot, view_count, views); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d10_sampler_state *sampler_impl; |
| struct wined3d_sampler *wined3d_sampler; |
| |
| if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D10SamplerState_iface; |
| ID3D10SamplerState_AddRef(samplers[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface, |
| ID3D10Predicate **predicate, BOOL *value) |
| { |
| FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface, |
| UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views) |
| { |
| FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", |
| iface, start_slot, view_count, views); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface, |
| UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", |
| iface, start_slot, sampler_count, samplers); |
| |
| for (i = 0; i < sampler_count; ++i) |
| { |
| struct d3d10_sampler_state *sampler_impl; |
| struct wined3d_sampler *wined3d_sampler; |
| |
| if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i))) |
| { |
| samplers[i] = NULL; |
| continue; |
| } |
| |
| sampler_impl = wined3d_sampler_get_parent(wined3d_sampler); |
| samplers[i] = &sampler_impl->ID3D10SamplerState_iface; |
| ID3D10SamplerState_AddRef(samplers[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface, |
| UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view) |
| { |
| FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n", |
| iface, view_count, render_target_views, depth_stencil_view); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface, |
| ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n", |
| iface, blend_state, blend_factor, sample_mask); |
| |
| if ((*blend_state = device->blend_state ? &device->blend_state->ID3D10BlendState_iface : NULL)) |
| ID3D10BlendState_AddRef(*blend_state); |
| memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor)); |
| *sample_mask = device->sample_mask; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface, |
| ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n", |
| iface, depth_stencil_state, stencil_ref); |
| |
| if ((*depth_stencil_state = device->depth_stencil_state |
| ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL)) |
| ID3D10DepthStencilState_AddRef(*depth_stencil_state); |
| *stencil_ref = device->stencil_ref; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface, |
| UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| unsigned int i; |
| |
| TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", |
| iface, buffer_count, buffers, offsets); |
| |
| for (i = 0; i < buffer_count; ++i) |
| { |
| struct wined3d_buffer *wined3d_buffer; |
| struct d3d10_buffer *buffer_impl; |
| |
| if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i]))) |
| { |
| buffers[i] = NULL; |
| continue; |
| } |
| |
| buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); |
| buffers[i] = &buffer_impl->ID3D10Buffer_iface; |
| ID3D10Buffer_AddRef(buffers[i]); |
| } |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); |
| |
| if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL)) |
| ID3D10RasterizerState_AddRef(*rasterizer_state); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface, |
| UINT *viewport_count, D3D10_VIEWPORT *viewports) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct wined3d_viewport wined3d_vp; |
| |
| TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports); |
| |
| if (!viewports) |
| { |
| *viewport_count = 1; |
| return; |
| } |
| |
| if (!*viewport_count) |
| return; |
| |
| wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp); |
| |
| viewports[0].TopLeftX = wined3d_vp.x; |
| viewports[0].TopLeftY = wined3d_vp.y; |
| viewports[0].Width = wined3d_vp.width; |
| viewports[0].Height = wined3d_vp.height; |
| viewports[0].MinDepth = wined3d_vp.min_z; |
| viewports[0].MaxDepth = wined3d_vp.max_z; |
| |
| if (*viewport_count > 1) |
| memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports)); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| |
| TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects); |
| |
| if (!rects) |
| { |
| *rect_count = 1; |
| return; |
| } |
| |
| if (!*rect_count) |
| return; |
| |
| wined3d_device_get_scissor_rect(device->wined3d_device, rects); |
| if (*rect_count > 1) |
| memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects)); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags) |
| { |
| FIXME("iface %p, flags %#x stub!\n", iface, flags); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface, |
| REFGUID guid, UINT *data_size, void *data) |
| { |
| FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface, |
| REFGUID guid, UINT data_size, const void *data) |
| { |
| FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", |
| iface, debugstr_guid(guid), data_size, data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface, |
| REFGUID guid, const IUnknown *data) |
| { |
| FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data); |
| |
| return E_NOTIMPL; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface, |
| const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_buffer *object; |
| HRESULT hr; |
| |
| FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = d3d10_buffer_init(object, This, desc, data); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *buffer = &object->ID3D10Buffer_iface; |
| |
| TRACE("Created ID3D10Buffer %p\n", object); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface, |
| const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture) |
| { |
| FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface, |
| const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, |
| ID3D10Texture2D **texture) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_texture2d *object; |
| HRESULT hr; |
| |
| FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = d3d10_texture2d_init(object, This, desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *texture = &object->ID3D10Texture2D_iface; |
| |
| TRACE("Created ID3D10Texture2D %p\n", object); |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface, |
| const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, |
| ID3D10Texture3D **texture) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_texture3d *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = d3d10_texture3d_init(object, device, desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created 3D texture %p.\n", object); |
| *texture = &object->ID3D10Texture3D_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface, |
| ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view) |
| { |
| struct d3d10_shader_resource_view *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d10_shader_resource_view_init(object, resource, desc))) |
| { |
| WARN("Failed to initialize shader resource view, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created shader resource view %p.\n", object); |
| *view = &object->ID3D10ShaderResourceView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface, |
| ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view) |
| { |
| struct d3d10_rendertarget_view *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = d3d10_rendertarget_view_init(object, resource, desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize rendertarget view, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created rendertarget view %p.\n", object); |
| *view = &object->ID3D10RenderTargetView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface, |
| ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view) |
| { |
| struct d3d10_depthstencil_view *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d10_depthstencil_view_init(object, resource, desc))) |
| { |
| WARN("Failed to initialize depthstencil view, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created depthstencil view %p.\n", object); |
| *view = &object->ID3D10DepthStencilView_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface, |
| const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, |
| const void *shader_byte_code, SIZE_T shader_byte_code_length, |
| ID3D10InputLayout **input_layout) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_input_layout *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p," |
| "\tshader_byte_code_length %lu, input_layout %p\n", |
| iface, element_descs, element_count, shader_byte_code, |
| shader_byte_code_length, input_layout); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = d3d10_input_layout_init(object, This, element_descs, element_count, |
| shader_byte_code, shader_byte_code_length); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize input layout, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created input layout %p.\n", object); |
| *input_layout = &object->ID3D10InputLayout_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface, |
| const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_vertex_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n", |
| iface, byte_code, byte_code_length, shader); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex shader %p.\n", object); |
| *shader = &object->ID3D10VertexShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface, |
| const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_geometry_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n", |
| iface, byte_code, byte_code_length, shader); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize geometry shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created geometry shader %p.\n", object); |
| *shader = &object->ID3D10GeometryShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface, |
| const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls, |
| UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader) |
| { |
| FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n" |
| "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n", |
| iface, byte_code, byte_code_length, output_stream_decls, |
| output_stream_decl_count, output_stream_stride, shader); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface, |
| const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader) |
| { |
| struct d3d10_device *This = impl_from_ID3D10Device(iface); |
| struct d3d10_pixel_shader *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n", |
| iface, byte_code, byte_code_length, shader); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created pixel shader %p.\n", object); |
| *shader = &object->ID3D10PixelShader_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface, |
| const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_blend_state *object; |
| struct wine_rb_entry *entry; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state); |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| if ((entry = wine_rb_get(&device->blend_states, desc))) |
| { |
| object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_blend_state, entry); |
| |
| TRACE("Returning existing blend state %p.\n", object); |
| *blend_state = &object->ID3D10BlendState_iface; |
| ID3D10BlendState_AddRef(*blend_state); |
| |
| return S_OK; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d10_blend_state_init(object, device, desc))) |
| { |
| WARN("Failed to initialize blend state, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created blend state %p.\n", object); |
| *blend_state = &object->ID3D10BlendState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface, |
| const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_depthstencil_state *object; |
| struct wine_rb_entry *entry; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state); |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| if ((entry = wine_rb_get(&device->depthstencil_states, desc))) |
| { |
| object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry); |
| |
| TRACE("Returning existing depthstencil state %p.\n", object); |
| *depth_stencil_state = &object->ID3D10DepthStencilState_iface; |
| ID3D10DepthStencilState_AddRef(*depth_stencil_state); |
| |
| return S_OK; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d10_depthstencil_state_init(object, device, desc))) |
| { |
| WARN("Failed to initialize depthstencil state, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created depthstencil state %p.\n", object); |
| *depth_stencil_state = &object->ID3D10DepthStencilState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface, |
| const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_rasterizer_state *object; |
| struct wine_rb_entry *entry; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state); |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| if ((entry = wine_rb_get(&device->rasterizer_states, desc))) |
| { |
| object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_rasterizer_state, entry); |
| |
| TRACE("Returning existing rasterizer state %p.\n", object); |
| *rasterizer_state = &object->ID3D10RasterizerState_iface; |
| ID3D10RasterizerState_AddRef(*rasterizer_state); |
| |
| return S_OK; |
| } |
| |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d10_rasterizer_state_init(object, device, desc))) |
| { |
| WARN("Failed to initialize rasterizer state, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created rasterizer state %p.\n", object); |
| *rasterizer_state = &object->ID3D10RasterizerState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface, |
| const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state) |
| { |
| struct d3d10_device *device = impl_from_ID3D10Device(iface); |
| struct d3d10_sampler_state *object; |
| struct wine_rb_entry *entry; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state); |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| if ((entry = wine_rb_get(&device->sampler_states, desc))) |
| { |
| object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_sampler_state, entry); |
| |
| TRACE("Returning existing sampler state %p.\n", object); |
| *sampler_state = &object->ID3D10SamplerState_iface; |
| ID3D10SamplerState_AddRef(*sampler_state); |
| |
| return S_OK; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d10_sampler_state_init(object, device, desc))) |
| { |
| WARN("Failed to initialize sampler state, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created sampler state %p.\n", object); |
| *sampler_state = &object->ID3D10SamplerState_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface, |
| const D3D10_QUERY_DESC *desc, ID3D10Query **query) |
| { |
| struct d3d10_query *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, query %p.\n", iface, desc, query); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d10_query_init(object, FALSE))) |
| { |
| WARN("Failed to initialize query, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created query %p.\n", object); |
| *query = &object->ID3D10Query_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface, |
| const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate) |
| { |
| struct d3d10_query *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate); |
| |
| if (!desc) |
| return E_INVALIDARG; |
| |
| if (desc->Query != D3D10_QUERY_OCCLUSION_PREDICATE && desc->Query != D3D10_QUERY_SO_OVERFLOW_PREDICATE) |
| { |
| WARN("Query type %#x is not a predicate.\n", desc->Query); |
| return E_INVALIDARG; |
| } |
| |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) |
| return E_OUTOFMEMORY; |
| |
| if (FAILED(hr = d3d10_query_init(object, TRUE))) |
| { |
| WARN("Failed to initialize predicate, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created predicate %p.\n", object); |
| *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface; |
| |
| return S_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface, |
| const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter) |
| { |
| FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface, |
| DXGI_FORMAT format, UINT *format_support) |
| { |
| FIXME("iface %p, format %s, format_support %p stub!\n", |
| iface, debug_dxgi_format(format), format_support); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface, |
| DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count) |
| { |
| FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n", |
| iface, debug_dxgi_format(format), sample_count, quality_level_count); |
| |
| return E_NOTIMPL; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info) |
| { |
| FIXME("iface %p, counter_info %p stub!\n", iface, counter_info); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface, |
| const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name, |
| UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length) |
| { |
| FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n" |
| "\tunits %p, units_length %p, description %p, description_length %p stub!\n", |
| iface, desc, type, active_counters, name, name_length, |
| units, units_length, description, description_length); |
| |
| return E_NOTIMPL; |
| } |
| |
| static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface) |
| { |
| FIXME("iface %p stub!\n", iface); |
| |
| return 0; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface, |
| HANDLE resource_handle, REFIID guid, void **resource) |
| { |
| FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n", |
| iface, resource_handle, debugstr_guid(guid), resource); |
| |
| return E_NOTIMPL; |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height) |
| { |
| FIXME("iface %p, width %u, height %u stub!\n", iface, width, height); |
| } |
| |
| static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height) |
| { |
| FIXME("iface %p, width %p, height %p stub!\n", iface, width, height); |
| } |
| |
| static const struct ID3D10DeviceVtbl d3d10_device_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_device_QueryInterface, |
| d3d10_device_AddRef, |
| d3d10_device_Release, |
| /* ID3D10Device methods */ |
| d3d10_device_VSSetConstantBuffers, |
| d3d10_device_PSSetShaderResources, |
| d3d10_device_PSSetShader, |
| d3d10_device_PSSetSamplers, |
| d3d10_device_VSSetShader, |
| d3d10_device_DrawIndexed, |
| d3d10_device_Draw, |
| d3d10_device_PSSetConstantBuffers, |
| d3d10_device_IASetInputLayout, |
| d3d10_device_IASetVertexBuffers, |
| d3d10_device_IASetIndexBuffer, |
| d3d10_device_DrawIndexedInstanced, |
| d3d10_device_DrawInstanced, |
| d3d10_device_GSSetConstantBuffers, |
| d3d10_device_GSSetShader, |
| d3d10_device_IASetPrimitiveTopology, |
| d3d10_device_VSSetShaderResources, |
| d3d10_device_VSSetSamplers, |
| d3d10_device_SetPredication, |
| d3d10_device_GSSetShaderResources, |
| d3d10_device_GSSetSamplers, |
| d3d10_device_OMSetRenderTargets, |
| d3d10_device_OMSetBlendState, |
| d3d10_device_OMSetDepthStencilState, |
| d3d10_device_SOSetTargets, |
| d3d10_device_DrawAuto, |
| d3d10_device_RSSetState, |
| d3d10_device_RSSetViewports, |
| d3d10_device_RSSetScissorRects, |
| d3d10_device_CopySubresourceRegion, |
| d3d10_device_CopyResource, |
| d3d10_device_UpdateSubresource, |
| d3d10_device_ClearRenderTargetView, |
| d3d10_device_ClearDepthStencilView, |
| d3d10_device_GenerateMips, |
| d3d10_device_ResolveSubresource, |
| d3d10_device_VSGetConstantBuffers, |
| d3d10_device_PSGetShaderResources, |
| d3d10_device_PSGetShader, |
| d3d10_device_PSGetSamplers, |
| d3d10_device_VSGetShader, |
| d3d10_device_PSGetConstantBuffers, |
| d3d10_device_IAGetInputLayout, |
| d3d10_device_IAGetVertexBuffers, |
| d3d10_device_IAGetIndexBuffer, |
| d3d10_device_GSGetConstantBuffers, |
| d3d10_device_GSGetShader, |
| d3d10_device_IAGetPrimitiveTopology, |
| d3d10_device_VSGetShaderResources, |
| d3d10_device_VSGetSamplers, |
| d3d10_device_GetPredication, |
| d3d10_device_GSGetShaderResources, |
| d3d10_device_GSGetSamplers, |
| d3d10_device_OMGetRenderTargets, |
| d3d10_device_OMGetBlendState, |
| d3d10_device_OMGetDepthStencilState, |
| d3d10_device_SOGetTargets, |
| d3d10_device_RSGetState, |
| d3d10_device_RSGetViewports, |
| d3d10_device_RSGetScissorRects, |
| d3d10_device_GetDeviceRemovedReason, |
| d3d10_device_SetExceptionMode, |
| d3d10_device_GetExceptionMode, |
| d3d10_device_GetPrivateData, |
| d3d10_device_SetPrivateData, |
| d3d10_device_SetPrivateDataInterface, |
| d3d10_device_ClearState, |
| d3d10_device_Flush, |
| d3d10_device_CreateBuffer, |
| d3d10_device_CreateTexture1D, |
| d3d10_device_CreateTexture2D, |
| d3d10_device_CreateTexture3D, |
| d3d10_device_CreateShaderResourceView, |
| d3d10_device_CreateRenderTargetView, |
| d3d10_device_CreateDepthStencilView, |
| d3d10_device_CreateInputLayout, |
| d3d10_device_CreateVertexShader, |
| d3d10_device_CreateGeometryShader, |
| d3d10_device_CreateGeometryShaderWithStreamOutput, |
| d3d10_device_CreatePixelShader, |
| d3d10_device_CreateBlendState, |
| d3d10_device_CreateDepthStencilState, |
| d3d10_device_CreateRasterizerState, |
| d3d10_device_CreateSamplerState, |
| d3d10_device_CreateQuery, |
| d3d10_device_CreatePredicate, |
| d3d10_device_CreateCounter, |
| d3d10_device_CheckFormatSupport, |
| d3d10_device_CheckMultisampleQualityLevels, |
| d3d10_device_CheckCounterInfo, |
| d3d10_device_CheckCounter, |
| d3d10_device_GetCreationFlags, |
| d3d10_device_OpenSharedResource, |
| d3d10_device_SetTextFilterSize, |
| d3d10_device_GetTextFilterSize, |
| }; |
| |
| static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl = |
| { |
| /* IUnknown methods */ |
| d3d10_device_inner_QueryInterface, |
| d3d10_device_inner_AddRef, |
| d3d10_device_inner_Release, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {} |
| |
| static const struct wined3d_parent_ops d3d10_subresource_parent_ops = |
| { |
| d3d10_subresource_destroyed, |
| }; |
| |
| /* IWineDXGIDeviceParent IUnknown methods */ |
| |
| static inline struct d3d10_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d10_device, IWineDXGIDeviceParent_iface); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface, |
| REFIID riid, void **ppv) |
| { |
| struct d3d10_device *device = device_from_dxgi_device_parent(iface); |
| return IUnknown_QueryInterface(device->outer_unk, riid, ppv); |
| } |
| |
| static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface) |
| { |
| struct d3d10_device *device = device_from_dxgi_device_parent(iface); |
| return IUnknown_AddRef(device->outer_unk); |
| } |
| |
| static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface) |
| { |
| struct d3d10_device *device = device_from_dxgi_device_parent(iface); |
| return IUnknown_Release(device->outer_unk); |
| } |
| |
| static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent( |
| IWineDXGIDeviceParent *iface) |
| { |
| struct d3d10_device *device = device_from_dxgi_device_parent(iface); |
| return &device->device_parent; |
| } |
| |
| static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl = |
| { |
| /* IUnknown methods */ |
| dxgi_device_parent_QueryInterface, |
| dxgi_device_parent_AddRef, |
| dxgi_device_parent_Release, |
| /* IWineDXGIDeviceParent methods */ |
| dxgi_device_parent_get_wined3d_device_parent, |
| }; |
| |
| static inline struct d3d10_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent) |
| { |
| return CONTAINING_RECORD(device_parent, struct d3d10_device, device_parent); |
| } |
| |
| static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_device *wined3d_device) |
| { |
| struct d3d10_device *device = device_from_wined3d_device_parent(device_parent); |
| |
| TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device); |
| |
| wined3d_device_incref(wined3d_device); |
| device->wined3d_device = wined3d_device; |
| } |
| |
| static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) |
| { |
| TRACE("device_parent %p.\n", device_parent); |
| } |
| |
| static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent, |
| void *container_parent, const struct wined3d_resource_desc *desc, UINT sub_resource_idx, |
| DWORD flags, struct wined3d_surface **surface) |
| { |
| struct d3d10_device *device = device_from_wined3d_device_parent(device_parent); |
| |
| TRACE("device_parent %p, container_parent %p, desc %p, sub_resource_idx %u, flags %#x, surface %p.\n", |
| device_parent, container_parent, desc, sub_resource_idx, flags, surface); |
| |
| return wined3d_surface_create(device->wined3d_device, desc->width, desc->height, desc->format, |
| desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality, flags, |
| container_parent, &d3d10_null_wined3d_parent_ops, surface); |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent, |
| void *container_parent, const struct wined3d_resource_desc *wined3d_desc, struct wined3d_surface **surface) |
| { |
| struct d3d10_device *device = device_from_wined3d_device_parent(device_parent); |
| struct wined3d_resource *sub_resource; |
| struct d3d10_texture2d *texture; |
| D3D10_TEXTURE2D_DESC desc; |
| HRESULT hr; |
| |
| FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n", |
| device_parent, container_parent, wined3d_desc, surface); |
| |
| FIXME("Implement DXGI<->wined3d usage conversion\n"); |
| |
| desc.Width = wined3d_desc->width; |
| desc.Height = wined3d_desc->height; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format); |
| desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1; |
| desc.SampleDesc.Quality = wined3d_desc->multisample_quality; |
| desc.Usage = D3D10_USAGE_DEFAULT; |
| desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = d3d10_device_CreateTexture2D(&device->ID3D10Device_iface, &desc, NULL, |
| (ID3D10Texture2D **)&texture); |
| if (FAILED(hr)) |
| { |
| ERR("CreateTexture2D failed, returning %#x\n", hr); |
| return hr; |
| } |
| |
| sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, 0); |
| *surface = wined3d_surface_from_resource(sub_resource); |
| wined3d_surface_incref(*surface); |
| ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface); |
| |
| return S_OK; |
| } |
| |
| static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, UINT depth, UINT level, |
| enum wined3d_format_id format, enum wined3d_pool pool, DWORD usage, |
| struct wined3d_volume **volume) |
| { |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " |
| "format %#x, pool %#x, usage %#x, volume %p.\n", |
| device_parent, container_parent, width, height, depth, |
| format, pool, usage, volume); |
| |
| hr = wined3d_volume_create(device_from_wined3d_device_parent(device_parent)->wined3d_device, |
| width, height, depth, level, usage, format, pool, NULL, &d3d10_subresource_parent_ops, |
| volume); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d volume, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, |
| struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) |
| { |
| struct d3d10_device *device = device_from_wined3d_device_parent(device_parent); |
| IWineDXGIDevice *wine_device; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain); |
| |
| hr = d3d10_device_QueryInterface(&device->ID3D10Device_iface, &IID_IWineDXGIDevice, |
| (void **)&wine_device); |
| if (FAILED(hr)) |
| { |
| ERR("Device should implement IWineDXGIDevice\n"); |
| return E_FAIL; |
| } |
| |
| hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain); |
| IWineDXGIDevice_Release(wine_device); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to create DXGI swapchain, returning %#x\n", hr); |
| return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops = |
| { |
| device_parent_wined3d_device_created, |
| device_parent_mode_changed, |
| device_parent_create_swapchain_surface, |
| device_parent_create_texture_surface, |
| device_parent_create_volume, |
| device_parent_create_swapchain, |
| }; |
| |
| static void *d3d10_rb_alloc(size_t size) |
| { |
| return HeapAlloc(GetProcessHeap(), 0, size); |
| } |
| |
| static void *d3d10_rb_realloc(void *ptr, size_t size) |
| { |
| return HeapReAlloc(GetProcessHeap(), 0, ptr, size); |
| } |
| |
| static void d3d10_rb_free(void *ptr) |
| { |
| HeapFree(GetProcessHeap(), 0, ptr); |
| } |
| |
| static int d3d10_sampler_state_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const D3D10_SAMPLER_DESC *ka = key; |
| const D3D10_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_sampler_state, entry)->desc; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| static const struct wine_rb_functions d3d10_sampler_state_rb_ops = |
| { |
| d3d10_rb_alloc, |
| d3d10_rb_realloc, |
| d3d10_rb_free, |
| d3d10_sampler_state_compare, |
| }; |
| |
| static int d3d10_blend_state_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const D3D10_BLEND_DESC *ka = key; |
| const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_blend_state, entry)->desc; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| static const struct wine_rb_functions d3d10_blend_state_rb_ops = |
| { |
| d3d10_rb_alloc, |
| d3d10_rb_realloc, |
| d3d10_rb_free, |
| d3d10_blend_state_compare, |
| }; |
| |
| static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const D3D10_DEPTH_STENCIL_DESC *ka = key; |
| const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, |
| const struct d3d10_depthstencil_state, entry)->desc; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops = |
| { |
| d3d10_rb_alloc, |
| d3d10_rb_realloc, |
| d3d10_rb_free, |
| d3d10_depthstencil_state_compare, |
| }; |
| |
| static int d3d10_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const D3D10_RASTERIZER_DESC *ka = key; |
| const D3D10_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d10_rasterizer_state, entry)->desc; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops = |
| { |
| d3d10_rb_alloc, |
| d3d10_rb_realloc, |
| d3d10_rb_free, |
| d3d10_rasterizer_state_compare, |
| }; |
| |
| HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) |
| { |
| device->ID3D10Device_iface.lpVtbl = &d3d10_device_vtbl; |
| device->IUnknown_inner.lpVtbl = &d3d10_device_inner_unknown_vtbl; |
| device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d10_dxgi_device_parent_vtbl; |
| device->device_parent.ops = &d3d10_wined3d_device_parent_ops; |
| device->refcount = 1; |
| /* COM aggregation always takes place */ |
| device->outer_unk = outer_unknown; |
| |
| if (wine_rb_init(&device->blend_states, &d3d10_blend_state_rb_ops) == -1) |
| { |
| WARN("Failed to initialize blend state rbtree.\n"); |
| return E_FAIL; |
| } |
| |
| if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1) |
| { |
| WARN("Failed to initialize depthstencil state rbtree.\n"); |
| wine_rb_destroy(&device->blend_states, NULL, NULL); |
| return E_FAIL; |
| } |
| |
| if (wine_rb_init(&device->rasterizer_states, &d3d10_rasterizer_state_rb_ops) == -1) |
| { |
| WARN("Failed to initialize rasterizer state rbtree.\n"); |
| wine_rb_destroy(&device->depthstencil_states, NULL, NULL); |
| wine_rb_destroy(&device->blend_states, NULL, NULL); |
| return E_FAIL; |
| } |
| |
| if (wine_rb_init(&device->sampler_states, &d3d10_sampler_state_rb_ops) == -1) |
| { |
| WARN("Failed to initialize sampler state rbtree.\n"); |
| wine_rb_destroy(&device->rasterizer_states, NULL, NULL); |
| wine_rb_destroy(&device->depthstencil_states, NULL, NULL); |
| wine_rb_destroy(&device->blend_states, NULL, NULL); |
| return E_FAIL; |
| } |
| |
| return S_OK; |
| } |