| /* |
| * Copyright 2008 David Adam |
| * Copyright 2008 Luis Busquets |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * Copyright 2011 Michael Mc Donnell |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <stdio.h> |
| #include <float.h> |
| #include "wine/test.h" |
| #include "d3dx9.h" |
| |
| /* Set the WINETEST_DEBUG environment variable to be greater than 1 for verbose |
| * function call traces of ID3DXAllocateHierarchy callbacks. */ |
| #define TRACECALLBACK if(winetest_debug > 1) trace |
| |
| #define admitted_error 0.0001f |
| |
| #define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array)) |
| |
| #define compare_vertex_sizes(type, exp) \ |
| got=D3DXGetFVFVertexSize(type); \ |
| ok(got==exp, "Expected: %d, Got: %d\n", exp, got); |
| |
| #define compare_float(got, exp) \ |
| do { \ |
| float _got = (got); \ |
| float _exp = (exp); \ |
| ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \ |
| } while (0) |
| |
| static BOOL compare(FLOAT u, FLOAT v) |
| { |
| return (fabs(u-v) < admitted_error); |
| } |
| |
| static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v) |
| { |
| return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) ); |
| } |
| |
| #define check_floats(got, exp, dim) check_floats_(__LINE__, "", got, exp, dim) |
| static void check_floats_(int line, const char *prefix, const float *got, const float *exp, int dim) |
| { |
| int i; |
| char exp_buffer[256] = ""; |
| char got_buffer[256] = ""; |
| char *exp_buffer_ptr = exp_buffer; |
| char *got_buffer_ptr = got_buffer; |
| BOOL equal = TRUE; |
| |
| for (i = 0; i < dim; i++) { |
| if (i) { |
| exp_buffer_ptr += sprintf(exp_buffer_ptr, ", "); |
| got_buffer_ptr += sprintf(got_buffer_ptr, ", "); |
| } |
| equal = equal && compare(*exp, *got); |
| exp_buffer_ptr += sprintf(exp_buffer_ptr, "%g", *exp); |
| got_buffer_ptr += sprintf(got_buffer_ptr, "%g", *got); |
| exp++, got++; |
| } |
| ok_(__FILE__,line)(equal, "%sExpected (%s), got (%s)", prefix, exp_buffer, got_buffer); |
| } |
| |
| struct vertex |
| { |
| D3DXVECTOR3 position; |
| D3DXVECTOR3 normal; |
| }; |
| |
| typedef WORD face[3]; |
| |
| static BOOL compare_face(face a, face b) |
| { |
| return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]); |
| } |
| |
| struct test_context |
| { |
| HWND hwnd; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device; |
| }; |
| |
| /* Initializes a test context struct. Use it to initialize DirectX. |
| * |
| * Returns NULL if an error occured. |
| */ |
| static struct test_context *new_test_context(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *d3d = NULL; |
| IDirect3DDevice9 *device = NULL; |
| D3DPRESENT_PARAMETERS d3dpp = {0}; |
| struct test_context *test_context; |
| |
| hwnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| if (!hwnd) |
| { |
| skip("Couldn't create application window\n"); |
| goto error; |
| } |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| goto error; |
| } |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Couldn't create IDirect3DDevice9 object %#x\n", hr); |
| goto error; |
| } |
| |
| test_context = HeapAlloc(GetProcessHeap(), 0, sizeof(*test_context)); |
| if (!test_context) |
| { |
| skip("Couldn't allocate memory for test_context\n"); |
| goto error; |
| } |
| test_context->hwnd = hwnd; |
| test_context->d3d = d3d; |
| test_context->device = device; |
| |
| return test_context; |
| |
| error: |
| if (device) |
| IDirect3DDevice9_Release(device); |
| |
| if (d3d) |
| IDirect3D9_Release(d3d); |
| |
| if (hwnd) |
| DestroyWindow(hwnd); |
| |
| return NULL; |
| } |
| |
| static void free_test_context(struct test_context *test_context) |
| { |
| if (!test_context) |
| return; |
| |
| if (test_context->device) |
| IDirect3DDevice9_Release(test_context->device); |
| |
| if (test_context->d3d) |
| IDirect3D9_Release(test_context->d3d); |
| |
| if (test_context->hwnd) |
| DestroyWindow(test_context->hwnd); |
| |
| HeapFree(GetProcessHeap(), 0, test_context); |
| } |
| |
| struct mesh |
| { |
| DWORD number_of_vertices; |
| struct vertex *vertices; |
| |
| DWORD number_of_faces; |
| face *faces; |
| |
| DWORD fvf; |
| UINT vertex_size; |
| }; |
| |
| static void free_mesh(struct mesh *mesh) |
| { |
| HeapFree(GetProcessHeap(), 0, mesh->faces); |
| HeapFree(GetProcessHeap(), 0, mesh->vertices); |
| } |
| |
| static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces) |
| { |
| mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices)); |
| if (!mesh->vertices) |
| { |
| return FALSE; |
| } |
| mesh->number_of_vertices = number_of_vertices; |
| |
| mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces)); |
| if (!mesh->faces) |
| { |
| HeapFree(GetProcessHeap(), 0, mesh->vertices); |
| return FALSE; |
| } |
| mesh->number_of_faces = number_of_faces; |
| |
| return TRUE; |
| } |
| |
| static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh) |
| { |
| HRESULT hr; |
| DWORD number_of_vertices, number_of_faces; |
| IDirect3DVertexBuffer9 *vertex_buffer; |
| IDirect3DIndexBuffer9 *index_buffer; |
| D3DVERTEXBUFFER_DESC vertex_buffer_description; |
| D3DINDEXBUFFER_DESC index_buffer_description; |
| struct vertex *vertices; |
| face *faces; |
| int expected, i; |
| |
| number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); |
| ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n", |
| name, number_of_vertices, mesh->number_of_vertices); |
| |
| number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); |
| ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n", |
| name, number_of_faces, mesh->number_of_faces); |
| |
| /* vertex buffer */ |
| hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get vertex buffer\n"); |
| } |
| else |
| { |
| hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get vertex buffer description\n"); |
| } |
| else |
| { |
| ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n", |
| name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA); |
| ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n", |
| name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER); |
| ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0); |
| ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", |
| name, vertex_buffer_description.Pool, D3DPOOL_MANAGED); |
| ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n", |
| name, vertex_buffer_description.FVF, mesh->fvf); |
| if (mesh->fvf == 0) |
| { |
| expected = number_of_vertices * mesh->vertex_size; |
| } |
| else |
| { |
| expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf); |
| } |
| ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", |
| name, vertex_buffer_description.Size, expected); |
| } |
| |
| /* specify offset and size to avoid potential overruns */ |
| hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2, |
| (LPVOID *)&vertices, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't lock vertex buffer\n"); |
| } |
| else |
| { |
| for (i = 0; i < number_of_vertices; i++) |
| { |
| ok(compare_vec3(vertices[i].position, mesh->vertices[i].position), |
| "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, |
| vertices[i].position.x, vertices[i].position.y, vertices[i].position.z, |
| mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z); |
| ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal), |
| "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, |
| vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z, |
| mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z); |
| } |
| |
| IDirect3DVertexBuffer9_Unlock(vertex_buffer); |
| } |
| |
| IDirect3DVertexBuffer9_Release(vertex_buffer); |
| } |
| |
| /* index buffer */ |
| hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (!index_buffer) |
| { |
| skip("Couldn't get index buffer\n"); |
| } |
| else |
| { |
| hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get index buffer description\n"); |
| } |
| else |
| { |
| ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n", |
| name, index_buffer_description.Format, D3DFMT_INDEX16); |
| ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n", |
| name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER); |
| todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0); |
| ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", |
| name, index_buffer_description.Pool, D3DPOOL_MANAGED); |
| expected = number_of_faces * sizeof(WORD) * 3; |
| ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", |
| name, index_buffer_description.Size, expected); |
| } |
| |
| /* specify offset and size to avoid potential overruns */ |
| hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3, |
| (LPVOID *)&faces, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't lock index buffer\n"); |
| } |
| else |
| { |
| for (i = 0; i < number_of_faces; i++) |
| { |
| ok(compare_face(faces[i], mesh->faces[i]), |
| "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i, |
| faces[i][0], faces[i][1], faces[i][2], |
| mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]); |
| } |
| |
| IDirect3DIndexBuffer9_Unlock(index_buffer); |
| } |
| |
| IDirect3DIndexBuffer9_Release(index_buffer); |
| } |
| } |
| |
| static void D3DXBoundProbeTest(void) |
| { |
| BOOL result; |
| D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition; |
| FLOAT radius; |
| |
| /*____________Test the Box case___________________________*/ |
| bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f; |
| top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f; |
| |
| raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f; |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f; |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; |
| top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f; |
| rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f; |
| raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f; |
| top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f; |
| |
| raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f; |
| rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f; |
| top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f; |
| |
| raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f; |
| rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f; |
| rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f; |
| result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| /*____________Test the Sphere case________________________*/ |
| radius = sqrt(77.0f); |
| center.x = 1.0f; center.y = 2.0f; center.z = 3.0f; |
| raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f; |
| |
| rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == TRUE, "expected TRUE, received FALSE\n"); |
| |
| rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| |
| rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f; |
| result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection); |
| ok(result == FALSE, "expected FALSE, received TRUE\n"); |
| } |
| |
| static void D3DXComputeBoundingBoxTest(void) |
| { |
| D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5]; |
| HRESULT hr; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; |
| vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; |
| vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; |
| vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; |
| |
| exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f; |
| exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f; |
| exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f; |
| exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f; |
| |
| hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z); |
| ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| } |
| |
| static void D3DXComputeBoundingSphereTest(void) |
| { |
| D3DXVECTOR3 exp_cen, got_cen, vertex[5]; |
| FLOAT exp_rad, got_rad; |
| HRESULT hr; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f; |
| vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f; |
| vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f; |
| vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f; |
| |
| exp_rad = 6.928203f; |
| exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0; |
| |
| hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); |
| ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); |
| |
| /*________________________*/ |
| |
| vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f; |
| vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f; |
| vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f; |
| vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f; |
| vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f; |
| |
| exp_rad = 13.707883f; |
| exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f; |
| |
| hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); |
| |
| ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad); |
| ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| /*________________________*/ |
| hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL); |
| ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| } |
| |
| static void print_elements(const D3DVERTEXELEMENT9 *elements) |
| { |
| D3DVERTEXELEMENT9 last = D3DDECL_END(); |
| const D3DVERTEXELEMENT9 *ptr = elements; |
| int count = 0; |
| |
| while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9))) |
| { |
| trace( |
| "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n", |
| count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex); |
| ptr++; |
| count++; |
| } |
| } |
| |
| static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements, |
| unsigned int line, unsigned int test_id) |
| { |
| D3DVERTEXELEMENT9 last = D3DDECL_END(); |
| unsigned int i; |
| |
| for (i = 0; i < MAX_FVF_DECL_SIZE; i++) |
| { |
| int end1 = memcmp(&elements[i], &last, sizeof(last)); |
| int end2 = memcmp(&expected_elements[i], &last, sizeof(last)); |
| int status; |
| |
| if (!end1 && !end2) break; |
| |
| status = !end1 ^ !end2; |
| ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n", |
| line, test_id, end1 ? "shorter" : "longer"); |
| if (status) |
| { |
| print_elements(elements); |
| break; |
| } |
| |
| status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9)); |
| ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i); |
| if (status) |
| { |
| print_elements(elements); |
| break; |
| } |
| } |
| } |
| |
| static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[], |
| HRESULT expected_hr, unsigned int line, unsigned int test_id) |
| { |
| HRESULT hr; |
| D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE]; |
| |
| hr = D3DXDeclaratorFromFVF(test_fvf, decl); |
| ok(hr == expected_hr, |
| "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n", |
| line, test_id, hr, expected_hr); |
| if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id); |
| } |
| |
| static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf, |
| HRESULT expected_hr, unsigned int line, unsigned int test_id) |
| { |
| HRESULT hr; |
| DWORD result_fvf = 0xdeadbeef; |
| |
| hr = D3DXFVFFromDeclarator(decl, &result_fvf); |
| ok(hr == expected_hr, |
| "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n", |
| line, test_id, hr, expected_hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n", |
| line, test_id, result_fvf, expected_fvf); |
| } |
| } |
| |
| static void test_fvf_decl_conversion(void) |
| { |
| static const struct |
| { |
| D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1]; |
| DWORD fvf; |
| } |
| test_data[] = |
| { |
| {{ |
| D3DDECL_END(), |
| }, 0}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZ}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZRHW}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZRHW}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB1}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB2}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB3}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_NORMAL}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_NORMAL | D3DFVF_DIFFUSE}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_PSIZE}, |
| {{ |
| {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_DIFFUSE}, |
| {{ |
| {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| D3DDECL_END(), |
| }, D3DFVF_SPECULAR}, |
| /* Make sure textures of different sizes work. */ |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| D3DDECL_END(), |
| }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1}, |
| /* Make sure the TEXCOORD index works correctly - try several textures. */ |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2}, |
| {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, |
| D3DDECL_END(), |
| }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) |
| | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)}, |
| /* Now try some combination tests. */ |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2 |
| | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)}, |
| {{ |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2 |
| | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)}, |
| }; |
| unsigned int i; |
| |
| for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) |
| { |
| test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i); |
| test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i); |
| } |
| |
| /* Usage indices for position and normal are apparently ignored. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0); |
| } |
| /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if |
| * there are no blend matrices. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0); |
| } |
| /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }; |
| test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4, |
| decl, D3D_OK, __LINE__, 0); |
| } |
| /* These are supposed to fail, both ways. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0); |
| test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0); |
| test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, |
| {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0); |
| test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Test a declaration that can't be converted to an FVF. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1}, |
| {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| /* 8 bytes padding */ |
| {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Elements must be ordered by offset. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Basic tests for element order. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Textures must be ordered by texcoords. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0}, |
| {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2}, |
| {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1}, |
| {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Duplicate elements are not allowed. */ |
| { |
| const D3DVERTEXELEMENT9 decl[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END(), |
| }; |
| test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| /* Invalid FVFs cannot be converted to a declarator. */ |
| test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0); |
| } |
| |
| static void D3DXGetFVFVertexSizeTest(void) |
| { |
| UINT got; |
| |
| compare_vertex_sizes (D3DFVF_XYZ, 12); |
| |
| compare_vertex_sizes (D3DFVF_XYZB3, 24); |
| |
| compare_vertex_sizes (D3DFVF_XYZB5, 32); |
| |
| compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24); |
| |
| compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE1(0), 16); |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE1(0) | |
| D3DFVF_TEXCOORDSIZE1(1), 20); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE2(0), 20); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1), 28); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX6 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1) | |
| D3DFVF_TEXCOORDSIZE2(2) | |
| D3DFVF_TEXCOORDSIZE2(3) | |
| D3DFVF_TEXCOORDSIZE2(4) | |
| D3DFVF_TEXCOORDSIZE2(5), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX8 | |
| D3DFVF_TEXCOORDSIZE2(0) | |
| D3DFVF_TEXCOORDSIZE2(1) | |
| D3DFVF_TEXCOORDSIZE2(2) | |
| D3DFVF_TEXCOORDSIZE2(3) | |
| D3DFVF_TEXCOORDSIZE2(4) | |
| D3DFVF_TEXCOORDSIZE2(5) | |
| D3DFVF_TEXCOORDSIZE2(6) | |
| D3DFVF_TEXCOORDSIZE2(7), 76); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE3(0), 24); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX4 | |
| D3DFVF_TEXCOORDSIZE3(0) | |
| D3DFVF_TEXCOORDSIZE3(1) | |
| D3DFVF_TEXCOORDSIZE3(2) | |
| D3DFVF_TEXCOORDSIZE3(3), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX1 | |
| D3DFVF_TEXCOORDSIZE4(0), 28); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX2 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1), 44); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZ | |
| D3DFVF_TEX3 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1) | |
| D3DFVF_TEXCOORDSIZE4(2), 60); |
| |
| compare_vertex_sizes ( |
| D3DFVF_XYZB5 | |
| D3DFVF_NORMAL | |
| D3DFVF_DIFFUSE | |
| D3DFVF_SPECULAR | |
| D3DFVF_TEX8 | |
| D3DFVF_TEXCOORDSIZE4(0) | |
| D3DFVF_TEXCOORDSIZE4(1) | |
| D3DFVF_TEXCOORDSIZE4(2) | |
| D3DFVF_TEXCOORDSIZE4(3) | |
| D3DFVF_TEXCOORDSIZE4(4) | |
| D3DFVF_TEXCOORDSIZE4(5) | |
| D3DFVF_TEXCOORDSIZE4(6) | |
| D3DFVF_TEXCOORDSIZE4(7), 180); |
| } |
| |
| static void D3DXIntersectTriTest(void) |
| { |
| BOOL exp_res, got_res; |
| D3DXVECTOR3 position, ray, vertex[3]; |
| FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v; |
| |
| vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; |
| |
| position.x = -14.5f; position.y = -23.75f; position.z = -32.0f; |
| |
| ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; |
| |
| exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u); |
| ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v); |
| ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist); |
| |
| /*Only positive ray is taken in account*/ |
| |
| vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f; |
| |
| position.x = 17.5f; position.y = 24.25f; position.z = 32.0f; |
| |
| ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f; |
| |
| exp_res = FALSE; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| |
| /*Intersection between ray and triangle in a same plane is considered as empty*/ |
| |
| vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f; |
| vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f; |
| vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f; |
| |
| position.x = 1.0f; position.y = 1.0f; position.z = 0.0f; |
| |
| ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f; |
| |
| exp_res = FALSE; |
| |
| got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist); |
| ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res); |
| } |
| |
| static void D3DXCreateMeshTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device, *test_device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh *d3dxmesh; |
| int i, size; |
| D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE]; |
| DWORD options; |
| struct mesh mesh; |
| |
| static const D3DVERTEXELEMENT9 decl1[3] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), }; |
| |
| static const D3DVERTEXELEMENT9 decl2[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0}, |
| {0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1}, |
| {0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, |
| /* 8 bytes padding */ |
| {0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, |
| D3DDECL_END(), |
| }; |
| |
| static const D3DVERTEXELEMENT9 decl3[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), |
| }; |
| |
| hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| |
| if (hr == D3D_OK) |
| { |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| /* device */ |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| ok(test_device == device, "Got result %p, expected %p\n", test_device, device); |
| |
| if (hr == D3D_OK) |
| { |
| IDirect3DDevice9_Release(device); |
| } |
| |
| /* declaration */ |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| size = sizeof(decl1) / sizeof(decl1[0]); |
| for (i = 0; i < size - 1; i++) |
| { |
| ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream); |
| ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type); |
| ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method); |
| ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage); |
| ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex); |
| ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset); |
| } |
| ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ |
| } |
| |
| /* options */ |
| options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); |
| ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); |
| |
| /* rest */ |
| if (!new_mesh(&mesh, 3, 1)) |
| { |
| skip("Couldn't create mesh\n"); |
| } |
| else |
| { |
| memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); |
| memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| compare_mesh("createmesh1", d3dxmesh, &mesh); |
| |
| free_mesh(&mesh); |
| } |
| |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| /* Test a declaration that can't be converted to an FVF. */ |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| /* device */ |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| ok(test_device == device, "Got result %p, expected %p\n", test_device, device); |
| |
| if (hr == D3D_OK) |
| { |
| IDirect3DDevice9_Release(device); |
| } |
| |
| /* declaration */ |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| size = sizeof(decl2) / sizeof(decl2[0]); |
| for (i = 0; i < size - 1; i++) |
| { |
| ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream); |
| ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type); |
| ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method); |
| ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage); |
| ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex); |
| ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset); |
| } |
| ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ |
| } |
| |
| /* options */ |
| options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); |
| ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); |
| |
| /* rest */ |
| if (!new_mesh(&mesh, 3, 1)) |
| { |
| skip("Couldn't create mesh\n"); |
| } |
| else |
| { |
| memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); |
| memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); |
| mesh.fvf = 0; |
| mesh.vertex_size = 60; |
| |
| compare_mesh("createmesh2", d3dxmesh, &mesh); |
| |
| free_mesh(&mesh); |
| } |
| |
| mesh.vertex_size = d3dxmesh->lpVtbl->GetNumBytesPerVertex(d3dxmesh); |
| ok(mesh.vertex_size == 60, "Got vertex size %u, expected %u\n", mesh.vertex_size, 60); |
| |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| /* Test a declaration with multiple streams. */ |
| hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl3, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| static void D3DXCreateMeshFVFTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device, *test_device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh *d3dxmesh; |
| int i, size; |
| D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE]; |
| DWORD options; |
| struct mesh mesh; |
| |
| static const D3DVERTEXELEMENT9 decl[3] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END(), }; |
| |
| hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| |
| if (hr == D3D_OK) |
| { |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| /* device */ |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| ok(test_device == device, "Got result %p, expected %p\n", test_device, device); |
| |
| if (hr == D3D_OK) |
| { |
| IDirect3DDevice9_Release(device); |
| } |
| |
| /* declaration */ |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| |
| if (hr == D3D_OK) |
| { |
| size = sizeof(decl) / sizeof(decl[0]); |
| for (i = 0; i < size - 1; i++) |
| { |
| ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream); |
| ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type); |
| ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method); |
| ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage); |
| ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n", |
| test_decl[i].UsageIndex, decl[i].UsageIndex); |
| ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset); |
| } |
| ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */ |
| } |
| |
| /* options */ |
| options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh); |
| ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED); |
| |
| /* rest */ |
| if (!new_mesh(&mesh, 3, 1)) |
| { |
| skip("Couldn't create mesh\n"); |
| } |
| else |
| { |
| memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices)); |
| memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces)); |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| compare_mesh("createmeshfvf", d3dxmesh, &mesh); |
| |
| free_mesh(&mesh); |
| } |
| |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| #define check_vertex_buffer(mesh, vertices, num_vertices, fvf) \ |
| check_vertex_buffer_(__LINE__, mesh, vertices, num_vertices, fvf) |
| static void check_vertex_buffer_(int line, ID3DXMesh *mesh, const void *vertices, DWORD num_vertices, DWORD fvf) |
| { |
| DWORD mesh_num_vertices = mesh->lpVtbl->GetNumVertices(mesh); |
| DWORD mesh_fvf = mesh->lpVtbl->GetFVF(mesh); |
| const void *mesh_vertices; |
| HRESULT hr; |
| |
| ok_(__FILE__,line)(fvf == mesh_fvf, "expected FVF %x, got %x\n", fvf, mesh_fvf); |
| ok_(__FILE__,line)(num_vertices == mesh_num_vertices, |
| "Expected %u vertices, got %u\n", num_vertices, mesh_num_vertices); |
| |
| hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices); |
| ok_(__FILE__,line)(hr == D3D_OK, "LockVertexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| if (FAILED(hr)) |
| return; |
| |
| if (mesh_fvf == fvf) { |
| DWORD vertex_size = D3DXGetFVFVertexSize(fvf); |
| int i; |
| for (i = 0; i < min(num_vertices, mesh_num_vertices); i++) |
| { |
| const FLOAT *exp_float = vertices; |
| const FLOAT *got_float = mesh_vertices; |
| DWORD texcount; |
| DWORD pos_dim = 0; |
| int j; |
| BOOL last_beta_dword = FALSE; |
| char prefix[128]; |
| |
| switch (fvf & D3DFVF_POSITION_MASK) { |
| case D3DFVF_XYZ: pos_dim = 3; break; |
| case D3DFVF_XYZRHW: pos_dim = 4; break; |
| case D3DFVF_XYZB1: |
| case D3DFVF_XYZB2: |
| case D3DFVF_XYZB3: |
| case D3DFVF_XYZB4: |
| case D3DFVF_XYZB5: |
| pos_dim = (fvf & D3DFVF_POSITION_MASK) - D3DFVF_XYZB1 + 1; |
| if (fvf & (D3DFVF_LASTBETA_UBYTE4 | D3DFVF_LASTBETA_D3DCOLOR)) |
| { |
| pos_dim--; |
| last_beta_dword = TRUE; |
| } |
| break; |
| case D3DFVF_XYZW: pos_dim = 4; break; |
| } |
| sprintf(prefix, "vertex[%u] position, ", i); |
| check_floats_(line, prefix, got_float, exp_float, pos_dim); |
| exp_float += pos_dim; |
| got_float += pos_dim; |
| |
| if (last_beta_dword) { |
| ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, |
| "Vertex[%u]: Expected last beta %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); |
| exp_float++; |
| got_float++; |
| } |
| |
| if (fvf & D3DFVF_NORMAL) { |
| sprintf(prefix, "vertex[%u] normal, ", i); |
| check_floats_(line, prefix, got_float, exp_float, 3); |
| exp_float += 3; |
| got_float += 3; |
| } |
| if (fvf & D3DFVF_PSIZE) { |
| ok_(__FILE__,line)(compare(*exp_float, *got_float), |
| "Vertex[%u]: Expected psize %g, got %g\n", i, *exp_float, *got_float); |
| exp_float++; |
| got_float++; |
| } |
| if (fvf & D3DFVF_DIFFUSE) { |
| ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, |
| "Vertex[%u]: Expected diffuse %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); |
| exp_float++; |
| got_float++; |
| } |
| if (fvf & D3DFVF_SPECULAR) { |
| ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float, |
| "Vertex[%u]: Expected specular %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float); |
| exp_float++; |
| got_float++; |
| } |
| |
| texcount = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; |
| for (j = 0; j < texcount; j++) { |
| DWORD dim = (((fvf >> (16 + 2 * j)) + 1) & 0x03) + 1; |
| sprintf(prefix, "vertex[%u] texture, ", i); |
| check_floats_(line, prefix, got_float, exp_float, dim); |
| exp_float += dim; |
| got_float += dim; |
| } |
| |
| vertices = (BYTE*)vertices + vertex_size; |
| mesh_vertices = (BYTE*)mesh_vertices + vertex_size; |
| } |
| } |
| |
| mesh->lpVtbl->UnlockVertexBuffer(mesh); |
| } |
| |
| #define check_index_buffer(mesh, indices, num_indices, index_size) \ |
| check_index_buffer_(__LINE__, mesh, indices, num_indices, index_size) |
| static void check_index_buffer_(int line, ID3DXMesh *mesh, const void *indices, DWORD num_indices, DWORD index_size) |
| { |
| DWORD mesh_index_size = (mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT) ? 4 : 2; |
| DWORD mesh_num_indices = mesh->lpVtbl->GetNumFaces(mesh) * 3; |
| const void *mesh_indices; |
| HRESULT hr; |
| DWORD i; |
| |
| ok_(__FILE__,line)(index_size == mesh_index_size, |
| "Expected index size %u, got %u\n", index_size, mesh_index_size); |
| ok_(__FILE__,line)(num_indices == mesh_num_indices, |
| "Expected %u indices, got %u\n", num_indices, mesh_num_indices); |
| |
| hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices); |
| ok_(__FILE__,line)(hr == D3D_OK, "LockIndexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| if (FAILED(hr)) |
| return; |
| |
| if (mesh_index_size == index_size) { |
| for (i = 0; i < min(num_indices, mesh_num_indices); i++) |
| { |
| if (index_size == 4) |
| ok_(__FILE__,line)(*(DWORD*)indices == *(DWORD*)mesh_indices, |
| "Index[%u]: expected %u, got %u\n", i, *(DWORD*)indices, *(DWORD*)mesh_indices); |
| else |
| ok_(__FILE__,line)(*(WORD*)indices == *(WORD*)mesh_indices, |
| "Index[%u]: expected %u, got %u\n", i, *(WORD*)indices, *(WORD*)mesh_indices); |
| indices = (BYTE*)indices + index_size; |
| mesh_indices = (BYTE*)mesh_indices + index_size; |
| } |
| } |
| mesh->lpVtbl->UnlockIndexBuffer(mesh); |
| } |
| |
| #define check_matrix(got, expected) check_matrix_(__LINE__, got, expected) |
| static void check_matrix_(int line, const D3DXMATRIX *got, const D3DXMATRIX *expected) |
| { |
| int i, j; |
| for (i = 0; i < 4; i++) { |
| for (j = 0; j < 4; j++) { |
| ok_(__FILE__,line)(compare(U(*expected).m[i][j], U(*got).m[i][j]), |
| "matrix[%u][%u]: expected %g, got %g\n", |
| i, j, U(*expected).m[i][j], U(*got).m[i][j]); |
| } |
| } |
| } |
| |
| static void check_colorvalue_(int line, const char *prefix, const D3DCOLORVALUE got, const D3DCOLORVALUE expected) |
| { |
| ok_(__FILE__,line)(expected.r == got.r && expected.g == got.g && expected.b == got.b && expected.a == got.a, |
| "%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix, |
| expected.r, expected.g, expected.b, expected.a, got.r, got.g, got.b, got.a); |
| } |
| |
| #define check_materials(got, got_count, expected, expected_count) \ |
| check_materials_(__LINE__, got, got_count, expected, expected_count) |
| static void check_materials_(int line, const D3DXMATERIAL *got, DWORD got_count, const D3DXMATERIAL *expected, DWORD expected_count) |
| { |
| int i; |
| ok_(__FILE__,line)(expected_count == got_count, "Expected %u materials, got %u\n", expected_count, got_count); |
| if (!expected) { |
| ok_(__FILE__,line)(got == NULL, "Expected NULL material ptr, got %p\n", got); |
| return; |
| } |
| for (i = 0; i < min(expected_count, got_count); i++) |
| { |
| if (!expected[i].pTextureFilename) |
| ok_(__FILE__,line)(got[i].pTextureFilename == NULL, |
| "Expected NULL pTextureFilename, got %p\n", got[i].pTextureFilename); |
| else |
| ok_(__FILE__,line)(!strcmp(expected[i].pTextureFilename, got[i].pTextureFilename), |
| "Expected '%s' for pTextureFilename, got '%s'\n", expected[i].pTextureFilename, got[i].pTextureFilename); |
| check_colorvalue_(line, "Diffuse: ", got[i].MatD3D.Diffuse, expected[i].MatD3D.Diffuse); |
| check_colorvalue_(line, "Ambient: ", got[i].MatD3D.Ambient, expected[i].MatD3D.Ambient); |
| check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular); |
| check_colorvalue_(line, "Emissive: ", got[i].MatD3D.Emissive, expected[i].MatD3D.Emissive); |
| ok_(__FILE__,line)(expected[i].MatD3D.Power == got[i].MatD3D.Power, |
| "Power: Expected %g, got %g\n", expected[i].MatD3D.Power, got[i].MatD3D.Power); |
| } |
| } |
| |
| #define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon) |
| static void check_generated_adjacency_(int line, ID3DXMesh *mesh, const DWORD *got, FLOAT epsilon) |
| { |
| DWORD *expected; |
| DWORD num_faces = mesh->lpVtbl->GetNumFaces(mesh); |
| HRESULT hr; |
| |
| expected = HeapAlloc(GetProcessHeap(), 0, num_faces * sizeof(DWORD) * 3); |
| if (!expected) { |
| skip_(__FILE__, line)("Out of memory\n"); |
| return; |
| } |
| hr = mesh->lpVtbl->GenerateAdjacency(mesh, epsilon, expected); |
| ok_(__FILE__, line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (SUCCEEDED(hr)) |
| { |
| int i; |
| for (i = 0; i < num_faces; i++) |
| { |
| ok_(__FILE__, line)(expected[i * 3] == got[i * 3] && |
| expected[i * 3 + 1] == got[i * 3 + 1] && |
| expected[i * 3 + 2] == got[i * 3 + 2], |
| "Face %u adjacencies: Expected (%u, %u, %u), got (%u, %u, %u)\n", i, |
| expected[i * 3], expected[i * 3 + 1], expected[i * 3 + 2], |
| got[i * 3], got[i * 3 + 1], got[i * 3 + 2]); |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, expected); |
| } |
| |
| #define check_generated_effects(materials, num_materials, effects) \ |
| check_generated_effects_(__LINE__, materials, num_materials, effects) |
| static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DWORD num_materials, const D3DXEFFECTINSTANCE *effects) |
| { |
| int i; |
| static const struct { |
| const char *name; |
| DWORD name_size; |
| DWORD num_bytes; |
| DWORD value_offset; |
| } params[] = { |
| #define EFFECT_TABLE_ENTRY(str, field) \ |
| {str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)} |
| EFFECT_TABLE_ENTRY("Diffuse", Diffuse), |
| EFFECT_TABLE_ENTRY("Power", Power), |
| EFFECT_TABLE_ENTRY("Specular", Specular), |
| EFFECT_TABLE_ENTRY("Emissive", Emissive), |
| EFFECT_TABLE_ENTRY("Ambient", Ambient), |
| #undef EFFECT_TABLE_ENTRY |
| }; |
| |
| if (!num_materials) { |
| ok_(__FILE__, line)(effects == NULL, "Expected NULL effects, got %p\n", effects); |
| return; |
| } |
| for (i = 0; i < num_materials; i++) |
| { |
| int j; |
| DWORD expected_num_defaults = ARRAY_SIZE(params) + (materials[i].pTextureFilename ? 1 : 0); |
| |
| ok_(__FILE__,line)(expected_num_defaults == effects[i].NumDefaults, |
| "effect[%u] NumDefaults: Expected %u, got %u\n", i, |
| expected_num_defaults, effects[i].NumDefaults); |
| for (j = 0; j < min(ARRAY_SIZE(params), effects[i].NumDefaults); j++) |
| { |
| int k; |
| D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j]; |
| ok_(__FILE__,line)(!strcmp(params[j].name, got_param->pParamName), |
| "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j, |
| params[j].name, got_param->pParamName); |
| ok_(__FILE__,line)(D3DXEDT_FLOATS == got_param->Type, |
| "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j, |
| D3DXEDT_FLOATS, got_param->Type); |
| ok_(__FILE__,line)(params[j].num_bytes == got_param->NumBytes, |
| "effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i, j, |
| params[j].num_bytes, got_param->NumBytes); |
| for (k = 0; k < min(params[j].num_bytes, got_param->NumBytes) / 4; k++) |
| { |
| FLOAT expected = ((FLOAT*)((BYTE*)&materials[i] + params[j].value_offset))[k]; |
| FLOAT got = ((FLOAT*)got_param->pValue)[k]; |
| ok_(__FILE__,line)(compare(expected, got), |
| "effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i, j, k, expected, got); |
| } |
| } |
| if (effects[i].NumDefaults > ARRAY_SIZE(params)) { |
| D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j]; |
| static const char *expected_name = "Texture0@Name"; |
| |
| ok_(__FILE__,line)(!strcmp(expected_name, got_param->pParamName), |
| "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j, |
| expected_name, got_param->pParamName); |
| ok_(__FILE__,line)(D3DXEDT_STRING == got_param->Type, |
| "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j, |
| D3DXEDT_STRING, got_param->Type); |
| if (materials[i].pTextureFilename) { |
| ok_(__FILE__,line)(strlen(materials[i].pTextureFilename) + 1 == got_param->NumBytes, |
| "effect[%u] texture filename length: Expected %u, got %u\n", i, |
| (DWORD)strlen(materials[i].pTextureFilename) + 1, got_param->NumBytes); |
| ok_(__FILE__,line)(!strcmp(materials[i].pTextureFilename, got_param->pValue), |
| "effect[%u] texture filename: Expected '%s', got '%s'\n", i, |
| materials[i].pTextureFilename, (char*)got_param->pValue); |
| } |
| } |
| } |
| } |
| |
| static LPSTR strdupA(LPCSTR p) |
| { |
| LPSTR ret; |
| if (!p) return NULL; |
| ret = HeapAlloc(GetProcessHeap(), 0, strlen(p) + 1); |
| if (ret) strcpy(ret, p); |
| return ret; |
| } |
| |
| static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHierarchy *iface, LPD3DXFRAME frame) |
| { |
| TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyFrame(%p, %p)\n", iface, frame); |
| if (frame) { |
| HeapFree(GetProcessHeap(), 0, frame->Name); |
| HeapFree(GetProcessHeap(), 0, frame); |
| } |
| return D3D_OK; |
| } |
| |
| static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy *iface, LPCSTR name, LPD3DXFRAME *new_frame) |
| { |
| LPD3DXFRAME frame; |
| |
| TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface, name, new_frame); |
| frame = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*frame)); |
| if (!frame) |
| return E_OUTOFMEMORY; |
| if (name) { |
| frame->Name = strdupA(name); |
| if (!frame->Name) { |
| HeapFree(GetProcessHeap(), 0, frame); |
| return E_OUTOFMEMORY; |
| } |
| } |
| *new_frame = frame; |
| return D3D_OK; |
| } |
| |
| static HRESULT destroy_mesh_container(LPD3DXMESHCONTAINER mesh_container) |
| { |
| int i; |
| |
| if (!mesh_container) |
| return D3D_OK; |
| HeapFree(GetProcessHeap(), 0, mesh_container->Name); |
| if (U(mesh_container->MeshData).pMesh) |
| IUnknown_Release(U(mesh_container->MeshData).pMesh); |
| if (mesh_container->pMaterials) { |
| for (i = 0; i < mesh_container->NumMaterials; i++) |
| HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials[i].pTextureFilename); |
| HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials); |
| } |
| if (mesh_container->pEffects) { |
| for (i = 0; i < mesh_container->NumMaterials; i++) { |
| HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pEffectFilename); |
| if (mesh_container->pEffects[i].pDefaults) { |
| int j; |
| for (j = 0; j < mesh_container->pEffects[i].NumDefaults; j++) { |
| HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pParamName); |
| HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pValue); |
| } |
| HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults); |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, mesh_container->pEffects); |
| } |
| HeapFree(GetProcessHeap(), 0, mesh_container->pAdjacency); |
| if (mesh_container->pSkinInfo) |
| IUnknown_Release(mesh_container->pSkinInfo); |
| HeapFree(GetProcessHeap(), 0, mesh_container); |
| return D3D_OK; |
| } |
| |
| static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAllocateHierarchy *iface, LPD3DXMESHCONTAINER mesh_container) |
| { |
| TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyMeshContainer(%p, %p)\n", iface, mesh_container); |
| return destroy_mesh_container(mesh_container); |
| } |
| |
| static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy *iface, |
| LPCSTR name, CONST D3DXMESHDATA *mesh_data, CONST D3DXMATERIAL *materials, |
| CONST D3DXEFFECTINSTANCE *effects, DWORD num_materials, CONST DWORD *adjacency, |
| LPD3DXSKININFO skin_info, LPD3DXMESHCONTAINER *new_mesh_container) |
| { |
| LPD3DXMESHCONTAINER mesh_container = NULL; |
| int i; |
| |
| TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateMeshContainer(%p, '%s', %u, %p, %p, %p, %d, %p, %p, %p)\n", |
| iface, name, mesh_data->Type, U(*mesh_data).pMesh, materials, effects, |
| num_materials, adjacency, skin_info, *new_mesh_container); |
| |
| mesh_container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*mesh_container)); |
| if (!mesh_container) |
| return E_OUTOFMEMORY; |
| |
| if (name) { |
| mesh_container->Name = strdupA(name); |
| if (!mesh_container->Name) |
| goto error; |
| } |
| |
| mesh_container->NumMaterials = num_materials; |
| if (num_materials) { |
| mesh_container->pMaterials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*materials)); |
| if (!mesh_container->pMaterials) |
| goto error; |
| |
| memcpy(mesh_container->pMaterials, materials, num_materials * sizeof(*materials)); |
| for (i = 0; i < num_materials; i++) |
| mesh_container->pMaterials[i].pTextureFilename = NULL; |
| for (i = 0; i < num_materials; i++) { |
| if (materials[i].pTextureFilename) { |
| mesh_container->pMaterials[i].pTextureFilename = strdupA(materials[i].pTextureFilename); |
| if (!mesh_container->pMaterials[i].pTextureFilename) |
| goto error; |
| } |
| } |
| |
| mesh_container->pEffects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_materials * sizeof(*effects)); |
| if (!mesh_container->pEffects) |
| goto error; |
| for (i = 0; i < num_materials; i++) { |
| int j; |
| const D3DXEFFECTINSTANCE *effect_src = &effects[i]; |
| D3DXEFFECTINSTANCE *effect_dest = &mesh_container->pEffects[i]; |
| |
| if (effect_src->pEffectFilename) { |
| effect_dest->pEffectFilename = strdupA(effect_src->pEffectFilename); |
| if (!effect_dest->pEffectFilename) |
| goto error; |
| } |
| effect_dest->pDefaults = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| effect_src->NumDefaults * sizeof(*effect_src->pDefaults)); |
| if (!effect_dest->pDefaults) |
| goto error; |
| effect_dest->NumDefaults = effect_src->NumDefaults; |
| for (j = 0; j < effect_src->NumDefaults; j++) { |
| const D3DXEFFECTDEFAULT *default_src = &effect_src->pDefaults[j]; |
| D3DXEFFECTDEFAULT *default_dest = &effect_dest->pDefaults[j]; |
| |
| if (default_src->pParamName) { |
| default_dest->pParamName = strdupA(default_src->pParamName); |
| if (!default_dest->pParamName) |
| goto error; |
| } |
| default_dest->NumBytes = default_src->NumBytes; |
| default_dest->Type = default_src->Type; |
| default_dest->pValue = HeapAlloc(GetProcessHeap(), 0, default_src->NumBytes); |
| memcpy(default_dest->pValue, default_src->pValue, default_src->NumBytes); |
| } |
| } |
| } |
| |
| ok(adjacency != NULL, "Expected non-NULL adjacency, got NULL\n"); |
| if (adjacency) { |
| if (mesh_data->Type == D3DXMESHTYPE_MESH || mesh_data->Type == D3DXMESHTYPE_PMESH) { |
| ID3DXBaseMesh *basemesh = (ID3DXBaseMesh*)U(*mesh_data).pMesh; |
| DWORD num_faces = basemesh->lpVtbl->GetNumFaces(basemesh); |
| size_t size = num_faces * sizeof(DWORD) * 3; |
| mesh_container->pAdjacency = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!mesh_container->pAdjacency) |
| goto error; |
| memcpy(mesh_container->pAdjacency, adjacency, size); |
| } else { |
| ok(mesh_data->Type == D3DXMESHTYPE_PATCHMESH, "Unknown mesh type %u\n", mesh_data->Type); |
| if (mesh_data->Type == D3DXMESHTYPE_PATCHMESH) |
| trace("FIXME: copying adjacency data for patch mesh not implemented\n"); |
| } |
| } |
| |
| memcpy(&mesh_container->MeshData, mesh_data, sizeof(*mesh_data)); |
| if (U(*mesh_data).pMesh) |
| IUnknown_AddRef(U(*mesh_data).pMesh); |
| if (skin_info) { |
| mesh_container->pSkinInfo = skin_info; |
| skin_info->lpVtbl->AddRef(skin_info); |
| } |
| *new_mesh_container = mesh_container; |
| |
| return S_OK; |
| error: |
| destroy_mesh_container(mesh_container); |
| return E_OUTOFMEMORY; |
| } |
| |
| static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl = { |
| ID3DXAllocateHierarchyImpl_CreateFrame, |
| ID3DXAllocateHierarchyImpl_CreateMeshContainer, |
| ID3DXAllocateHierarchyImpl_DestroyFrame, |
| ID3DXAllocateHierarchyImpl_DestroyMeshContainer, |
| }; |
| static ID3DXAllocateHierarchy alloc_hier = { &ID3DXAllocateHierarchyImpl_Vtbl }; |
| |
| #define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \ |
| test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \ |
| index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \ |
| check_adjacency); |
| static void test_LoadMeshFromX_(int line, IDirect3DDevice9 *device, const char *xfile_str, size_t xfile_strlen, |
| const void *vertices, DWORD num_vertices, DWORD fvf, const void *indices, DWORD num_indices, size_t index_size, |
| const D3DXMATERIAL *expected_materials, DWORD expected_num_materials, BOOL check_adjacency) |
| { |
| HRESULT hr; |
| ID3DXBuffer *materials = NULL; |
| ID3DXBuffer *effects = NULL; |
| ID3DXBuffer *adjacency = NULL; |
| ID3DXMesh *mesh = NULL; |
| DWORD num_materials = 0; |
| |
| /* Adjacency is not checked when the X file contains multiple meshes, |
| * since calling GenerateAdjacency on the merged mesh is not equivalent |
| * to calling GenerateAdjacency on the individual meshes and then merging |
| * the adjacency data. */ |
| hr = D3DXLoadMeshFromXInMemory(xfile_str, xfile_strlen, D3DXMESH_MANAGED, device, |
| check_adjacency ? &adjacency : NULL, &materials, &effects, &num_materials, &mesh); |
| ok_(__FILE__,line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (SUCCEEDED(hr)) { |
| D3DXMATERIAL *materials_ptr = materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL; |
| D3DXEFFECTINSTANCE *effects_ptr = effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL; |
| DWORD *adjacency_ptr = check_adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL; |
| |
| check_vertex_buffer_(line, mesh, vertices, num_vertices, fvf); |
| check_index_buffer_(line, mesh, indices, num_indices, index_size); |
| check_materials_(line, materials_ptr, num_materials, expected_materials, expected_num_materials); |
| check_generated_effects_(line, materials_ptr, num_materials, effects_ptr); |
| if (check_adjacency) |
| check_generated_adjacency_(line, mesh, adjacency_ptr, 0.0f); |
| |
| if (materials) ID3DXBuffer_Release(materials); |
| if (effects) ID3DXBuffer_Release(effects); |
| if (adjacency) ID3DXBuffer_Release(adjacency); |
| IUnknown_Release(mesh); |
| } |
| } |
| |
| static void D3DXLoadMeshTest(void) |
| { |
| static const char empty_xfile[] = "xof 0303txt 0032"; |
| /*________________________*/ |
| static const char simple_xfile[] = |
| "xof 0303txt 0032" |
| "Mesh {" |
| "3;" |
| "0.0; 0.0; 0.0;," |
| "0.0; 1.0; 0.0;," |
| "1.0; 1.0; 0.0;;" |
| "1;" |
| "3; 0, 1, 2;;" |
| "}"; |
| static const WORD simple_index_buffer[] = {0, 1, 2}; |
| static const D3DXVECTOR3 simple_vertex_buffer[] = { |
| {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0} |
| }; |
| const DWORD simple_fvf = D3DFVF_XYZ; |
| static const char framed_xfile[] = |
| "xof 0303txt 0032" |
| "Frame {" |
| "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 1.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" |
| "FrameTransformMatrix {" /* translation (0.0, 0.0, 2.0) */ |
| "1.0, 0.0, 0.0, 0.0," |
| "0.0, 1.0, 0.0, 0.0," |
| "0.0, 0.0, 1.0, 0.0," |
| "0.0, 0.0, 2.0, 1.0;;" |
| "}" |
| "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 2.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" |
| "FrameTransformMatrix {" /* translation (0.0, 0.0, 3.0) */ |
| "1.0, 0.0, 0.0, 0.0," |
| "0.0, 1.0, 0.0, 0.0," |
| "0.0, 0.0, 1.0, 0.0," |
| "0.0, 0.0, 3.0, 1.0;;" |
| "}" |
| "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }" |
| "}"; |
| static const WORD framed_index_buffer[] = { 0, 1, 2 }; |
| static const D3DXVECTOR3 framed_vertex_buffers[3][3] = { |
| {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}}, |
| {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}}, |
| {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}}, |
| }; |
| static const WORD merged_index_buffer[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; |
| /* frame transforms accumulates for D3DXLoadMeshFromX */ |
| static const D3DXVECTOR3 merged_vertex_buffer[] = { |
| {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}, |
| {0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0}, |
| {0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0}, |
| }; |
| const DWORD framed_fvf = D3DFVF_XYZ; |
| /*________________________*/ |
| static const char box_xfile[] = |
| "xof 0303txt 0032" |
| "Mesh {" |
| "8;" /* DWORD nVertices; */ |
| /* array Vector vertices[nVertices]; */ |
| "0.0; 0.0; 0.0;," |
| "0.0; 0.0; 1.0;," |
| "0.0; 1.0; 0.0;," |
| "0.0; 1.0; 1.0;," |
| "1.0; 0.0; 0.0;," |
| "1.0; 0.0; 1.0;," |
| "1.0; 1.0; 0.0;," |
| "1.0; 1.0; 1.0;;" |
| "6;" /* DWORD nFaces; */ |
| /* array MeshFace faces[nFaces]; */ |
| "4; 0, 1, 3, 2;," /* (left side) */ |
| "4; 2, 3, 7, 6;," /* (top side) */ |
| "4; 6, 7, 5, 4;," /* (right side) */ |
| "4; 1, 0, 4, 5;," /* (bottom side) */ |
| "4; 1, 5, 7, 3;," /* (back side) */ |
| "4; 0, 2, 6, 4;;" /* (front side) */ |
| "MeshNormals {" |
| "6;" /* DWORD nNormals; */ |
| /* array Vector normals[nNormals]; */ |
| "-1.0; 0.0; 0.0;," |
| "0.0; 1.0; 0.0;," |
| "1.0; 0.0; 0.0;," |
| "0.0; -1.0; 0.0;," |
| "0.0; 0.0; 1.0;," |
| "0.0; 0.0; -1.0;;" |
| "6;" /* DWORD nFaceNormals; */ |
| /* array MeshFace faceNormals[nFaceNormals]; */ |
| "4; 0, 0, 0, 0;," |
| "4; 1, 1, 1, 1;," |
| "4; 2, 2, 2, 2;," |
| "4; 3, 3, 3, 3;," |
| "4; 4, 4, 4, 4;," |
| "4; 5, 5, 5, 5;;" |
| "}" |
| "MeshMaterialList materials {" |
| "2;" /* DWORD nMaterials; */ |
| "6;" /* DWORD nFaceIndexes; */ |
| /* array DWORD faceIndexes[nFaceIndexes]; */ |
| "0, 0, 0, 1, 1, 1;;" |
| "Material {" |
| /* ColorRGBA faceColor; */ |
| "0.0; 0.0; 1.0; 1.0;;" |
| /* FLOAT power; */ |
| "0.5;" |
| /* ColorRGB specularColor; */ |
| "1.0; 1.0; 1.0;;" |
| /* ColorRGB emissiveColor; */ |
| "0.0; 0.0; 0.0;;" |
| "}" |
| "Material {" |
| /* ColorRGBA faceColor; */ |
| "1.0; 1.0; 1.0; 1.0;;" |
| /* FLOAT power; */ |
| "1.0;" |
| /* ColorRGB specularColor; */ |
| "1.0; 1.0; 1.0;;" |
| /* ColorRGB emissiveColor; */ |
| "0.0; 0.0; 0.0;;" |
| "TextureFilename { \"texture.jpg\"; }" |
| "}" |
| "}" |
| "MeshVertexColors {" |
| "8;" /* DWORD nVertexColors; */ |
| /* array IndexedColor vertexColors[nVertexColors]; */ |
| "0; 0.0; 0.0; 0.0; 0.0;;" |
| "1; 0.0; 0.0; 1.0; 0.1;;" |
| "2; 0.0; 1.0; 0.0; 0.2;;" |
| "3; 0.0; 1.0; 1.0; 0.3;;" |
| "4; 1.0; 0.0; 0.0; 0.4;;" |
| "5; 1.0; 0.0; 1.0; 0.5;;" |
| "6; 1.0; 1.0; 0.0; 0.6;;" |
| "7; 1.0; 1.0; 1.0; 0.7;;" |
| "}" |
| "MeshTextureCoords {" |
| "8;" /* DWORD nTextureCoords; */ |
| /* array Coords2d textureCoords[nTextureCoords]; */ |
| "0.0; 1.0;," |
| "1.0; 1.0;," |
| "0.0; 0.0;," |
| "1.0; 0.0;," |
| "1.0; 1.0;," |
| "0.0; 1.0;," |
| "1.0; 0.0;," |
| "0.0; 0.0;;" |
| "}" |
| "}"; |
| static const WORD box_index_buffer[] = { |
| 0, 1, 3, |
| 0, 3, 2, |
| 8, 9, 7, |
| 8, 7, 6, |
| 10, 11, 5, |
| 10, 5, 4, |
| 12, 13, 14, |
| 12, 14, 15, |
| 16, 17, 18, |
| 16, 18, 19, |
| 20, 21, 22, |
| 20, 22, 23, |
| }; |
| static const struct { |
| D3DXVECTOR3 position; |
| D3DXVECTOR3 normal; |
| D3DCOLOR diffuse; |
| D3DXVECTOR2 tex_coords; |
| } box_vertex_buffer[] = { |
| {{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, 0x00000000, {0.0, 1.0}}, |
| {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, 0x1a0000ff, {1.0, 1.0}}, |
| {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, 0x3300ff00, {0.0, 0.0}}, |
| {{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}, 0x4d00ffff, {1.0, 0.0}}, |
| {{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 0x66ff0000, {1.0, 1.0}}, |
| {{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, 0x80ff00ff, {0.0, 1.0}}, |
| {{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x99ffff00, {1.0, 0.0}}, |
| {{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0xb3ffffff, {0.0, 0.0}}, |
| {{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x3300ff00, {0.0, 0.0}}, |
| {{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0x4d00ffff, {1.0, 0.0}}, |
| {{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, 0x99ffff00, {1.0, 0.0}}, |
| {{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}, 0xb3ffffff, {0.0, 0.0}}, |
| {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x1a0000ff, {1.0, 1.0}}, |
| {{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x00000000, {0.0, 1.0}}, |
| {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x66ff0000, {1.0, 1.0}}, |
| {{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x80ff00ff, {0.0, 1.0}}, |
| {{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x1a0000ff, {1.0, 1.0}}, |
| {{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x80ff00ff, {0.0, 1.0}}, |
| {{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0xb3ffffff, {0.0, 0.0}}, |
| {{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0x4d00ffff, {1.0, 0.0}}, |
| {{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x00000000, {0.0, 1.0}}, |
| {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x3300ff00, {0.0, 0.0}}, |
| {{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x99ffff00, {1.0, 0.0}}, |
| {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x66ff0000, {1.0, 1.0}}, |
| }; |
| static const D3DXMATERIAL box_materials[] = { |
| { |
| { |
| {0.0, 0.0, 1.0, 1.0}, /* Diffuse */ |
| {0.0, 0.0, 0.0, 1.0}, /* Ambient */ |
| {1.0, 1.0, 1.0, 1.0}, /* Specular */ |
| {0.0, 0.0, 0.0, 1.0}, /* Emissive */ |
| 0.5, /* Power */ |
| }, |
| NULL, /* pTextureFilename */ |
| }, |
| { |
| { |
| {1.0, 1.0, 1.0, 1.0}, /* Diffuse */ |
| {0.0, 0.0, 0.0, 1.0}, /* Ambient */ |
| {1.0, 1.0, 1.0, 1.0}, /* Specular */ |
| {0.0, 0.0, 0.0, 1.0}, /* Emissive */ |
| 1.0, /* Power */ |
| }, |
| (char *)"texture.jpg", /* pTextureFilename */ |
| }, |
| }; |
| const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1; |
| /*________________________*/ |
| static const D3DXMATERIAL default_materials[] = { |
| { |
| { |
| {0.5, 0.5, 0.5, 0.0}, /* Diffuse */ |
| {0.0, 0.0, 0.0, 0.0}, /* Ambient */ |
| {0.5, 0.5, 0.5, 0.0}, /* Specular */ |
| {0.0, 0.0, 0.0, 0.0}, /* Emissive */ |
| 0.0, /* Power */ |
| }, |
| NULL, /* pTextureFilename */ |
| } |
| }; |
| HRESULT hr; |
| HWND wnd = NULL; |
| IDirect3D9 *d3d = NULL; |
| IDirect3DDevice9 *device = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh *mesh = NULL; |
| D3DXFRAME *frame_hier = NULL; |
| D3DXMATRIX transform; |
| |
| wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| goto cleanup; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(NULL, sizeof(simple_xfile) - 1, |
| D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, 0, |
| D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, |
| D3DXMESH_MANAGED, NULL, &alloc_hier, NULL, &frame_hier, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, |
| D3DXMESH_MANAGED, device, NULL, NULL, &frame_hier, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, |
| D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); |
| ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, |
| D3DXMESH_MANAGED, device, &alloc_hier, NULL, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, |
| D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (SUCCEEDED(hr)) { |
| D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; |
| |
| ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); |
| D3DXMatrixIdentity(&transform); |
| check_matrix(&frame_hier->TransformationMatrix, &transform); |
| |
| ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); |
| ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", |
| D3DXMESHTYPE_MESH, container->MeshData.Type); |
| mesh = U(container->MeshData).pMesh; |
| check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf); |
| check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer)); |
| check_materials(container->pMaterials, container->NumMaterials, NULL, 0); |
| check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); |
| check_generated_adjacency(mesh, container->pAdjacency, 0.0f); |
| hr = D3DXFrameDestroy(frame_hier, &alloc_hier); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| frame_hier = NULL; |
| } |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1, |
| D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (SUCCEEDED(hr)) { |
| D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; |
| |
| ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name); |
| D3DXMatrixIdentity(&transform); |
| check_matrix(&frame_hier->TransformationMatrix, &transform); |
| |
| ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); |
| ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", |
| D3DXMESHTYPE_MESH, container->MeshData.Type); |
| mesh = U(container->MeshData).pMesh; |
| check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf); |
| check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer)); |
| check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials)); |
| check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); |
| check_generated_adjacency(mesh, container->pAdjacency, 0.0f); |
| hr = D3DXFrameDestroy(frame_hier, &alloc_hier); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| frame_hier = NULL; |
| } |
| |
| hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile, sizeof(framed_xfile) - 1, |
| D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (SUCCEEDED(hr)) { |
| D3DXMESHCONTAINER *container = frame_hier->pMeshContainer; |
| int i; |
| |
| ok(!strcmp(frame_hier->Name, ""), "Expected '', got '%s'\n", frame_hier->Name); |
| /* last frame transform replaces the first */ |
| D3DXMatrixIdentity(&transform); |
| U(transform).m[3][2] = 3.0; |
| check_matrix(&frame_hier->TransformationMatrix, &transform); |
| |
| for (i = 0; i < 3; i++) { |
| ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name); |
| ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n", |
| D3DXMESHTYPE_MESH, container->MeshData.Type); |
| mesh = U(container->MeshData).pMesh; |
| check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf); |
| check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer)); |
| check_materials(container->pMaterials, container->NumMaterials, NULL, 0); |
| check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects); |
| check_generated_adjacency(mesh, container->pAdjacency, 0.0f); |
| container = container->pNextMeshContainer; |
| } |
| ok(container == NULL, "Expected NULL, got %p\n", container); |
| hr = D3DXFrameDestroy(frame_hier, &alloc_hier); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| frame_hier = NULL; |
| } |
| |
| |
| hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED, |
| device, NULL, NULL, NULL, NULL, &mesh); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, |
| device, NULL, NULL, NULL, NULL, &mesh); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED, |
| device, NULL, NULL, NULL, NULL, &mesh); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, |
| device, NULL, NULL, NULL, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, |
| NULL, NULL, NULL, NULL, NULL, &mesh); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED, |
| device, NULL, NULL, NULL, NULL, &mesh); |
| ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr); |
| |
| hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED, |
| device, NULL, NULL, NULL, NULL, &mesh); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (SUCCEEDED(hr)) |
| IUnknown_Release(mesh); |
| |
| test_LoadMeshFromX(device, simple_xfile, simple_vertex_buffer, simple_fvf, simple_index_buffer, default_materials, TRUE); |
| test_LoadMeshFromX(device, box_xfile, box_vertex_buffer, box_fvf, box_index_buffer, box_materials, TRUE); |
| test_LoadMeshFromX(device, framed_xfile, merged_vertex_buffer, framed_fvf, merged_index_buffer, default_materials, FALSE); |
| |
| cleanup: |
| if (device) IDirect3DDevice9_Release(device); |
| if (d3d) IDirect3D9_Release(d3d); |
| if (wnd) DestroyWindow(wnd); |
| } |
| |
| static void D3DXCreateBoxTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| WNDCLASS wc={0}; |
| IDirect3D9* d3d; |
| IDirect3DDevice9* device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh* box; |
| ID3DXBuffer* ppBuffer; |
| DWORD *buffer; |
| static const DWORD adjacency[36]= |
| {6, 9, 1, 2, 10, 0, |
| 1, 9, 3, 4, 10, 2, |
| 3, 8, 5, 7, 11, 4, |
| 0, 11, 7, 5, 8, 6, |
| 7, 4, 9, 2, 0, 8, |
| 1, 3, 11, 5, 6, 10}; |
| unsigned int i; |
| |
| wc.lpfnWndProc = DefWindowProcA; |
| wc.lpszClassName = "d3dx9_test_wc"; |
| if (!RegisterClass(&wc)) |
| { |
| skip("RegisterClass failed\n"); |
| return; |
| } |
| |
| wnd = CreateWindow("d3dx9_test_wc", "d3dx9_test", |
| WS_SYSMENU | WS_POPUP , 0, 0, 640, 480, 0, 0, 0, 0); |
| ok(wnd != NULL, "Expected to have a window, received NULL\n"); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| memset(&d3dpp, 0, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateBuffer(36 * sizeof(DWORD), &ppBuffer); |
| ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr); |
| if (FAILED(hr)) goto end; |
| |
| hr = D3DXCreateBox(device,2.0f,20.0f,4.9f,NULL, &ppBuffer); |
| todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); |
| |
| hr = D3DXCreateBox(NULL,22.0f,20.0f,4.9f,&box, &ppBuffer); |
| todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); |
| |
| hr = D3DXCreateBox(device,-2.0f,20.0f,4.9f,&box, &ppBuffer); |
| todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); |
| |
| hr = D3DXCreateBox(device,22.0f,-20.0f,4.9f,&box, &ppBuffer); |
| todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); |
| |
| hr = D3DXCreateBox(device,22.0f,20.0f,-4.9f,&box, &ppBuffer); |
| todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr); |
| |
| hr = D3DXCreateBox(device,10.9f,20.0f,4.9f,&box, &ppBuffer); |
| todo_wine ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr); |
| |
| if (FAILED(hr)) |
| { |
| skip("D3DXCreateBox failed\n"); |
| goto end; |
| } |
| |
| buffer = ID3DXBuffer_GetBufferPointer(ppBuffer); |
| for(i=0; i<36; i++) |
| todo_wine ok(adjacency[i]==buffer[i], "expected adjacency %d: %#x, received %#x\n",i,adjacency[i], buffer[i]); |
| |
| box->lpVtbl->Release(box); |
| |
| end: |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| ID3DXBuffer_Release(ppBuffer); |
| DestroyWindow(wnd); |
| } |
| |
| struct sincos_table |
| { |
| float *sin; |
| float *cos; |
| }; |
| |
| static void free_sincos_table(struct sincos_table *sincos_table) |
| { |
| HeapFree(GetProcessHeap(), 0, sincos_table->cos); |
| HeapFree(GetProcessHeap(), 0, sincos_table->sin); |
| } |
| |
| /* pre compute sine and cosine tables; caller must free */ |
| static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n) |
| { |
| float angle; |
| int i; |
| |
| sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin)); |
| if (!sincos_table->sin) |
| { |
| return FALSE; |
| } |
| sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos)); |
| if (!sincos_table->cos) |
| { |
| HeapFree(GetProcessHeap(), 0, sincos_table->sin); |
| return FALSE; |
| } |
| |
| angle = angle_start; |
| for (i = 0; i < n; i++) |
| { |
| sincos_table->sin[i] = sin(angle); |
| sincos_table->cos[i] = cos(angle); |
| angle += angle_step; |
| } |
| |
| return TRUE; |
| } |
| |
| static WORD vertex_index(UINT slices, int slice, int stack) |
| { |
| return stack*slices+slice+1; |
| } |
| |
| /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */ |
| static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks) |
| { |
| float theta_step, theta_start; |
| struct sincos_table theta; |
| float phi_step, phi_start; |
| struct sincos_table phi; |
| DWORD number_of_vertices, number_of_faces; |
| DWORD vertex, face; |
| int slice, stack; |
| |
| /* theta = angle on xy plane wrt x axis */ |
| theta_step = M_PI / stacks; |
| theta_start = theta_step; |
| |
| /* phi = angle on xz plane wrt z axis */ |
| phi_step = -2 * M_PI / slices; |
| phi_start = M_PI / 2; |
| |
| if (!compute_sincos_table(&theta, theta_start, theta_step, stacks)) |
| { |
| return FALSE; |
| } |
| if (!compute_sincos_table(&phi, phi_start, phi_step, slices)) |
| { |
| free_sincos_table(&theta); |
| return FALSE; |
| } |
| |
| number_of_vertices = 2 + slices * (stacks-1); |
| number_of_faces = 2 * slices + (stacks - 2) * (2 * slices); |
| |
| if (!new_mesh(mesh, number_of_vertices, number_of_faces)) |
| { |
| free_sincos_table(&phi); |
| free_sincos_table(&theta); |
| return FALSE; |
| } |
| |
| vertex = 0; |
| face = 0; |
| |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = 1.0f; |
| mesh->vertices[vertex].position.x = 0.0f; |
| mesh->vertices[vertex].position.y = 0.0f; |
| mesh->vertices[vertex].position.z = radius; |
| vertex++; |
| |
| for (stack = 0; stack < stacks - 1; stack++) |
| { |
| for (slice = 0; slice < slices; slice++) |
| { |
| mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice]; |
| mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice]; |
| mesh->vertices[vertex].normal.z = theta.cos[stack]; |
| mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice]; |
| mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice]; |
| mesh->vertices[vertex].position.z = radius * theta.cos[stack]; |
| vertex++; |
| |
| if (slice > 0) |
| { |
| if (stack == 0) |
| { |
| /* top stack is triangle fan */ |
| mesh->faces[face][0] = 0; |
| mesh->faces[face][1] = slice + 1; |
| mesh->faces[face][2] = slice; |
| face++; |
| } |
| else |
| { |
| /* stacks in between top and bottom are quad strips */ |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice, stack-1); |
| mesh->faces[face][2] = vertex_index(slices, slice-1, stack); |
| face++; |
| |
| mesh->faces[face][0] = vertex_index(slices, slice, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice, stack); |
| mesh->faces[face][2] = vertex_index(slices, slice-1, stack); |
| face++; |
| } |
| } |
| } |
| |
| if (stack == 0) |
| { |
| mesh->faces[face][0] = 0; |
| mesh->faces[face][1] = 1; |
| mesh->faces[face][2] = slice; |
| face++; |
| } |
| else |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, 0, stack-1); |
| mesh->faces[face][2] = vertex_index(slices, slice-1, stack); |
| face++; |
| |
| mesh->faces[face][0] = vertex_index(slices, 0, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, 0, stack); |
| mesh->faces[face][2] = vertex_index(slices, slice-1, stack); |
| face++; |
| } |
| } |
| |
| mesh->vertices[vertex].position.x = 0.0f; |
| mesh->vertices[vertex].position.y = 0.0f; |
| mesh->vertices[vertex].position.z = -radius; |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = -1.0f; |
| |
| /* bottom stack is triangle fan */ |
| for (slice = 1; slice < slices; slice++) |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice, stack-1); |
| mesh->faces[face][2] = vertex; |
| face++; |
| } |
| |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, 0, stack-1); |
| mesh->faces[face][2] = vertex; |
| |
| free_sincos_table(&phi); |
| free_sincos_table(&theta); |
| |
| return TRUE; |
| } |
| |
| static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks) |
| { |
| HRESULT hr; |
| ID3DXMesh *sphere; |
| struct mesh mesh; |
| char name[256]; |
| |
| hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't create sphere\n"); |
| return; |
| } |
| |
| if (!compute_sphere(&mesh, radius, slices, stacks)) |
| { |
| skip("Couldn't create mesh\n"); |
| sphere->lpVtbl->Release(sphere); |
| return; |
| } |
| |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks); |
| compare_mesh(name, sphere, &mesh); |
| |
| free_mesh(&mesh); |
| |
| sphere->lpVtbl->Release(sphere); |
| } |
| |
| static void D3DXCreateSphereTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9* d3d; |
| IDirect3DDevice9* device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh* sphere = NULL; |
| |
| hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| test_sphere(device, 0.0f, 2, 2); |
| test_sphere(device, 1.0f, 2, 2); |
| test_sphere(device, 1.0f, 3, 2); |
| test_sphere(device, 1.0f, 4, 4); |
| test_sphere(device, 1.0f, 3, 4); |
| test_sphere(device, 5.0f, 6, 7); |
| test_sphere(device, 10.0f, 11, 12); |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks) |
| { |
| float theta_step, theta_start; |
| struct sincos_table theta; |
| FLOAT delta_radius, radius, radius_step; |
| FLOAT z, z_step, z_normal; |
| DWORD number_of_vertices, number_of_faces; |
| DWORD vertex, face; |
| int slice, stack; |
| |
| /* theta = angle on xy plane wrt x axis */ |
| theta_step = -2 * M_PI / slices; |
| theta_start = M_PI / 2; |
| |
| if (!compute_sincos_table(&theta, theta_start, theta_step, slices)) |
| { |
| return FALSE; |
| } |
| |
| number_of_vertices = 2 + (slices * (3 + stacks)); |
| number_of_faces = 2 * slices + stacks * (2 * slices); |
| |
| if (!new_mesh(mesh, number_of_vertices, number_of_faces)) |
| { |
| free_sincos_table(&theta); |
| return FALSE; |
| } |
| |
| vertex = 0; |
| face = 0; |
| |
| delta_radius = radius1 - radius2; |
| radius = radius1; |
| radius_step = delta_radius / stacks; |
| |
| z = -length / 2; |
| z_step = length / stacks; |
| z_normal = delta_radius / length; |
| if (isnan(z_normal)) |
| { |
| z_normal = 0.0f; |
| } |
| |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = -1.0f; |
| mesh->vertices[vertex].position.x = 0.0f; |
| mesh->vertices[vertex].position.y = 0.0f; |
| mesh->vertices[vertex++].position.z = z; |
| |
| for (slice = 0; slice < slices; slice++, vertex++) |
| { |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = -1.0f; |
| mesh->vertices[vertex].position.x = radius * theta.cos[slice]; |
| mesh->vertices[vertex].position.y = radius * theta.sin[slice]; |
| mesh->vertices[vertex].position.z = z; |
| |
| if (slice > 0) |
| { |
| mesh->faces[face][0] = 0; |
| mesh->faces[face][1] = slice; |
| mesh->faces[face++][2] = slice + 1; |
| } |
| } |
| |
| mesh->faces[face][0] = 0; |
| mesh->faces[face][1] = slice; |
| mesh->faces[face++][2] = 1; |
| |
| for (stack = 1; stack <= stacks+1; stack++) |
| { |
| for (slice = 0; slice < slices; slice++, vertex++) |
| { |
| mesh->vertices[vertex].normal.x = theta.cos[slice]; |
| mesh->vertices[vertex].normal.y = theta.sin[slice]; |
| mesh->vertices[vertex].normal.z = z_normal; |
| D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal); |
| mesh->vertices[vertex].position.x = radius * theta.cos[slice]; |
| mesh->vertices[vertex].position.y = radius * theta.sin[slice]; |
| mesh->vertices[vertex].position.z = z; |
| |
| if (stack > 1 && slice > 0) |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face++][2] = vertex_index(slices, slice, stack-1); |
| |
| mesh->faces[face][0] = vertex_index(slices, slice, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face++][2] = vertex_index(slices, slice, stack); |
| } |
| } |
| |
| if (stack > 1) |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face++][2] = vertex_index(slices, 0, stack-1); |
| |
| mesh->faces[face][0] = vertex_index(slices, 0, stack-1); |
| mesh->faces[face][1] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face++][2] = vertex_index(slices, 0, stack); |
| } |
| |
| if (stack < stacks + 1) |
| { |
| z += z_step; |
| radius -= radius_step; |
| } |
| } |
| |
| for (slice = 0; slice < slices; slice++, vertex++) |
| { |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = 1.0f; |
| mesh->vertices[vertex].position.x = radius * theta.cos[slice]; |
| mesh->vertices[vertex].position.y = radius * theta.sin[slice]; |
| mesh->vertices[vertex].position.z = z; |
| |
| if (slice > 0) |
| { |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face][1] = number_of_vertices - 1; |
| mesh->faces[face++][2] = vertex_index(slices, slice, stack); |
| } |
| } |
| |
| mesh->vertices[vertex].position.x = 0.0f; |
| mesh->vertices[vertex].position.y = 0.0f; |
| mesh->vertices[vertex].position.z = z; |
| mesh->vertices[vertex].normal.x = 0.0f; |
| mesh->vertices[vertex].normal.y = 0.0f; |
| mesh->vertices[vertex].normal.z = 1.0f; |
| |
| mesh->faces[face][0] = vertex_index(slices, slice-1, stack); |
| mesh->faces[face][1] = number_of_vertices - 1; |
| mesh->faces[face][2] = vertex_index(slices, 0, stack); |
| |
| free_sincos_table(&theta); |
| |
| return TRUE; |
| } |
| |
| static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks) |
| { |
| HRESULT hr; |
| ID3DXMesh *cylinder; |
| struct mesh mesh; |
| char name[256]; |
| |
| hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't create cylinder\n"); |
| return; |
| } |
| |
| if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks)) |
| { |
| skip("Couldn't create mesh\n"); |
| cylinder->lpVtbl->Release(cylinder); |
| return; |
| } |
| |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks); |
| compare_mesh(name, cylinder, &mesh); |
| |
| free_mesh(&mesh); |
| |
| cylinder->lpVtbl->Release(cylinder); |
| } |
| |
| static void D3DXCreateCylinderTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9* d3d; |
| IDirect3DDevice9* device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh* cylinder = NULL; |
| |
| hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); |
| |
| if (SUCCEEDED(hr) && cylinder) |
| { |
| cylinder->lpVtbl->Release(cylinder); |
| } |
| |
| hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); |
| |
| if (SUCCEEDED(hr) && cylinder) |
| { |
| cylinder->lpVtbl->Release(cylinder); |
| } |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| /* Test with length == 0.0f succeeds */ |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr); |
| |
| if (SUCCEEDED(hr) && cylinder) |
| { |
| cylinder->lpVtbl->Release(cylinder); |
| } |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL); |
| |
| test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1); |
| test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1); |
| test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4); |
| test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4); |
| test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4); |
| test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20); |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| struct dynamic_array |
| { |
| int count, capacity; |
| void *items; |
| }; |
| |
| enum pointtype { |
| POINTTYPE_CURVE = 0, |
| POINTTYPE_CORNER, |
| POINTTYPE_CURVE_START, |
| POINTTYPE_CURVE_END, |
| POINTTYPE_CURVE_MIDDLE, |
| }; |
| |
| struct point2d |
| { |
| D3DXVECTOR2 pos; |
| enum pointtype corner; |
| }; |
| |
| /* is a dynamic_array */ |
| struct outline |
| { |
| int count, capacity; |
| struct point2d *items; |
| }; |
| |
| /* is a dynamic_array */ |
| struct outline_array |
| { |
| int count, capacity; |
| struct outline *items; |
| }; |
| |
| struct glyphinfo |
| { |
| struct outline_array outlines; |
| float offset_x; |
| }; |
| |
| static BOOL reserve(struct dynamic_array *array, int count, int itemsize) |
| { |
| if (count > array->capacity) { |
| void *new_buffer; |
| int new_capacity; |
| if (array->items && array->capacity) { |
| new_capacity = max(array->capacity * 2, count); |
| new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize); |
| } else { |
| new_capacity = max(16, count); |
| new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize); |
| } |
| if (!new_buffer) |
| return FALSE; |
| array->items = new_buffer; |
| array->capacity = new_capacity; |
| } |
| return TRUE; |
| } |
| |
| static struct point2d *add_point(struct outline *array) |
| { |
| struct point2d *item; |
| |
| if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0]))) |
| return NULL; |
| |
| item = &array->items[array->count++]; |
| ZeroMemory(item, sizeof(*item)); |
| return item; |
| } |
| |
| static struct outline *add_outline(struct outline_array *array) |
| { |
| struct outline *item; |
| |
| if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0]))) |
| return NULL; |
| |
| item = &array->items[array->count++]; |
| ZeroMemory(item, sizeof(*item)); |
| return item; |
| } |
| |
| static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare) |
| { |
| D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt; |
| while (count--) { |
| D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt; |
| pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare; |
| pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare; |
| pt++; |
| } |
| return ret; |
| } |
| |
| static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1, |
| const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3, |
| float max_deviation) |
| { |
| D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec; |
| float deviation; |
| |
| D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f); |
| D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f); |
| D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f); |
| |
| deviation = D3DXVec2Length(D3DXVec2Subtract(&vec, &middle, p2)); |
| if (deviation < max_deviation) { |
| struct point2d *pt = add_point(outline); |
| if (!pt) return E_OUTOFMEMORY; |
| pt->pos = *p2; |
| pt->corner = POINTTYPE_CURVE; |
| /* the end point is omitted because the end line merges into the next segment of |
| * the split bezier curve, and the end of the split bezier curve is added outside |
| * this recursive function. */ |
| } else { |
| HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation); |
| if (hr != S_OK) return hr; |
| hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation); |
| if (hr != S_OK) return hr; |
| } |
| |
| return S_OK; |
| } |
| |
| static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta) |
| { |
| /* dot product = cos(theta) */ |
| return D3DXVec2Dot(dir1, dir2) > cos_theta; |
| } |
| |
| static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2) |
| { |
| return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir); |
| } |
| |
| static BOOL attempt_line_merge(struct outline *outline, |
| int pt_index, |
| const D3DXVECTOR2 *nextpt, |
| BOOL to_curve) |
| { |
| D3DXVECTOR2 curdir, lastdir; |
| struct point2d *prevpt, *pt; |
| BOOL ret = FALSE; |
| const float cos_half = cos(D3DXToRadian(0.5f)); |
| |
| pt = &outline->items[pt_index]; |
| pt_index = (pt_index - 1 + outline->count) % outline->count; |
| prevpt = &outline->items[pt_index]; |
| |
| if (to_curve) |
| pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START; |
| |
| if (outline->count < 2) |
| return FALSE; |
| |
| /* remove last point if the next line continues the last line */ |
| unit_vec2(&lastdir, &prevpt->pos, &pt->pos); |
| unit_vec2(&curdir, &pt->pos, nextpt); |
| if (is_direction_similar(&lastdir, &curdir, cos_half)) |
| { |
| outline->count--; |
| if (pt->corner == POINTTYPE_CURVE_END) |
| prevpt->corner = pt->corner; |
| if (prevpt->corner == POINTTYPE_CURVE_END && to_curve) |
| prevpt->corner = POINTTYPE_CURVE_MIDDLE; |
| pt = prevpt; |
| |
| ret = TRUE; |
| if (outline->count < 2) |
| return ret; |
| |
| pt_index = (pt_index - 1 + outline->count) % outline->count; |
| prevpt = &outline->items[pt_index]; |
| unit_vec2(&lastdir, &prevpt->pos, &pt->pos); |
| unit_vec2(&curdir, &pt->pos, nextpt); |
| } |
| return ret; |
| } |
| |
| static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize, |
| float max_deviation, float emsquare) |
| { |
| const float cos_45 = cos(D3DXToRadian(45.0f)); |
| const float cos_90 = cos(D3DXToRadian(90.0f)); |
| TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline; |
| |
| while ((char *)header < (char *)raw_outline + datasize) |
| { |
| TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1); |
| struct point2d *lastpt, *pt; |
| D3DXVECTOR2 lastdir; |
| D3DXVECTOR2 *pt_flt; |
| int j; |
| struct outline *outline = add_outline(&glyph->outlines); |
| |
| if (!outline) |
| return E_OUTOFMEMORY; |
| |
| pt = add_point(outline); |
| if (!pt) |
| return E_OUTOFMEMORY; |
| pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare); |
| pt->pos = *pt_flt; |
| pt->corner = POINTTYPE_CORNER; |
| |
| if (header->dwType != TT_POLYGON_TYPE) |
| trace("Unknown header type %d\n", header->dwType); |
| |
| while ((char *)curve < (char *)header + header->cb) |
| { |
| D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos; |
| BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1; |
| |
| if (!curve->cpfx) { |
| curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx]; |
| continue; |
| } |
| |
| pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare); |
| |
| attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve); |
| |
| if (to_curve) |
| { |
| HRESULT hr; |
| int count = curve->cpfx; |
| j = 0; |
| |
| while (count > 2) |
| { |
| D3DXVECTOR2 bezier_end; |
| |
| D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f); |
| hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation); |
| if (hr != S_OK) |
| return hr; |
| bezier_start = bezier_end; |
| count--; |
| j++; |
| } |
| hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation); |
| if (hr != S_OK) |
| return hr; |
| |
| pt = add_point(outline); |
| if (!pt) |
| return E_OUTOFMEMORY; |
| j++; |
| pt->pos = pt_flt[j]; |
| pt->corner = POINTTYPE_CURVE_END; |
| } else { |
| for (j = 0; j < curve->cpfx; j++) |
| { |
| pt = add_point(outline); |
| if (!pt) |
| return E_OUTOFMEMORY; |
| pt->pos = pt_flt[j]; |
| pt->corner = POINTTYPE_CORNER; |
| } |
| } |
| |
| curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx]; |
| } |
| |
| /* remove last point if the next line continues the last line */ |
| if (outline->count >= 3) { |
| BOOL to_curve; |
| |
| lastpt = &outline->items[outline->count - 1]; |
| pt = &outline->items[0]; |
| if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) { |
| if (lastpt->corner == POINTTYPE_CURVE_END) |
| { |
| if (pt->corner == POINTTYPE_CURVE_START) |
| pt->corner = POINTTYPE_CURVE_MIDDLE; |
| else |
| pt->corner = POINTTYPE_CURVE_END; |
| } |
| outline->count--; |
| lastpt = &outline->items[outline->count - 1]; |
| } else { |
| /* outline closed with a line from end to start point */ |
| attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE); |
| } |
| lastpt = &outline->items[0]; |
| to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END; |
| if (lastpt->corner == POINTTYPE_CURVE_START) |
| lastpt->corner = POINTTYPE_CORNER; |
| pt = &outline->items[1]; |
| if (attempt_line_merge(outline, 0, &pt->pos, to_curve)) |
| *lastpt = outline->items[outline->count]; |
| } |
| |
| lastpt = &outline->items[outline->count - 1]; |
| pt = &outline->items[0]; |
| unit_vec2(&lastdir, &lastpt->pos, &pt->pos); |
| for (j = 0; j < outline->count; j++) |
| { |
| D3DXVECTOR2 curdir; |
| |
| lastpt = pt; |
| pt = &outline->items[(j + 1) % outline->count]; |
| unit_vec2(&curdir, &lastpt->pos, &pt->pos); |
| |
| switch (lastpt->corner) |
| { |
| case POINTTYPE_CURVE_START: |
| case POINTTYPE_CURVE_END: |
| if (!is_direction_similar(&lastdir, &curdir, cos_45)) |
| lastpt->corner = POINTTYPE_CORNER; |
| break; |
| case POINTTYPE_CURVE_MIDDLE: |
| if (!is_direction_similar(&lastdir, &curdir, cos_90)) |
| lastpt->corner = POINTTYPE_CORNER; |
| else |
| lastpt->corner = POINTTYPE_CURVE; |
| break; |
| default: |
| break; |
| } |
| lastdir = curdir; |
| } |
| |
| header = (TTPOLYGONHEADER *)((char *)header + header->cb); |
| } |
| return S_OK; |
| } |
| |
| static BOOL compute_text_mesh(struct mesh *mesh, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion, FLOAT otmEMSquare) |
| { |
| HRESULT hr = E_FAIL; |
| DWORD nb_vertices, nb_faces; |
| DWORD nb_corners, nb_outline_points; |
| int textlen = 0; |
| float offset_x; |
| char *raw_outline = NULL; |
| struct glyphinfo *glyphs = NULL; |
| GLYPHMETRICS gm; |
| int i; |
| struct vertex *vertex_ptr; |
| face *face_ptr; |
| |
| if (deviation == 0.0f) |
| deviation = 1.0f / otmEMSquare; |
| |
| textlen = strlen(text); |
| glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs)); |
| if (!glyphs) { |
| hr = E_OUTOFMEMORY; |
| goto error; |
| } |
| |
| offset_x = 0.0f; |
| for (i = 0; i < textlen; i++) |
| { |
| /* get outline points from data returned from GetGlyphOutline */ |
| const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; |
| int datasize; |
| |
| glyphs[i].offset_x = offset_x; |
| |
| datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity); |
| if (datasize < 0) { |
| hr = E_FAIL; |
| goto error; |
| } |
| HeapFree(GetProcessHeap(), 0, raw_outline); |
| raw_outline = HeapAlloc(GetProcessHeap(), 0, datasize); |
| if (!glyphs) { |
| hr = E_OUTOFMEMORY; |
| goto error; |
| } |
| datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, datasize, raw_outline, &identity); |
| |
| create_outline(&glyphs[i], raw_outline, datasize, deviation, otmEMSquare); |
| |
| offset_x += gm.gmCellIncX / (float)otmEMSquare; |
| } |
| |
| /* corner points need an extra vertex for the different side faces normals */ |
| nb_corners = 0; |
| nb_outline_points = 0; |
| for (i = 0; i < textlen; i++) |
| { |
| int j; |
| for (j = 0; j < glyphs[i].outlines.count; j++) |
| { |
| int k; |
| struct outline *outline = &glyphs[i].outlines.items[j]; |
| nb_outline_points += outline->count; |
| nb_corners++; /* first outline point always repeated as a corner */ |
| for (k = 1; k < outline->count; k++) |
| if (outline->items[k].corner) |
| nb_corners++; |
| } |
| } |
| |
| nb_vertices = (nb_outline_points + nb_corners) * 2 + textlen; |
| nb_faces = nb_outline_points * 2; |
| |
| if (!new_mesh(mesh, nb_vertices, nb_faces)) |
| goto error; |
| |
| /* convert 2D vertices and faces into 3D mesh */ |
| vertex_ptr = mesh->vertices; |
| face_ptr = mesh->faces; |
| for (i = 0; i < textlen; i++) |
| { |
| int j; |
| |
| /* side vertices and faces */ |
| for (j = 0; j < glyphs[i].outlines.count; j++) |
| { |
| struct vertex *outline_vertices = vertex_ptr; |
| struct outline *outline = &glyphs[i].outlines.items[j]; |
| int k; |
| struct point2d *prevpt = &outline->items[outline->count - 1]; |
| struct point2d *pt = &outline->items[0]; |
| |
| for (k = 1; k <= outline->count; k++) |
| { |
| struct vertex vtx; |
| struct point2d *nextpt = &outline->items[k % outline->count]; |
| WORD vtx_idx = vertex_ptr - mesh->vertices; |
| D3DXVECTOR2 vec; |
| |
| if (pt->corner == POINTTYPE_CURVE_START) |
| D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos); |
| else if (pt->corner) |
| D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos); |
| else |
| D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos); |
| D3DXVec2Normalize(&vec, &vec); |
| vtx.normal.x = -vec.y; |
| vtx.normal.y = vec.x; |
| vtx.normal.z = 0; |
| |
| vtx.position.x = pt->pos.x + glyphs[i].offset_x; |
| vtx.position.y = pt->pos.y; |
| vtx.position.z = 0; |
| *vertex_ptr++ = vtx; |
| |
| vtx.position.z = -extrusion; |
| *vertex_ptr++ = vtx; |
| |
| vtx.position.x = nextpt->pos.x + glyphs[i].offset_x; |
| vtx.position.y = nextpt->pos.y; |
| if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) { |
| vtx.position.z = -extrusion; |
| *vertex_ptr++ = vtx; |
| vtx.position.z = 0; |
| *vertex_ptr++ = vtx; |
| |
| (*face_ptr)[0] = vtx_idx; |
| (*face_ptr)[1] = vtx_idx + 2; |
| (*face_ptr)[2] = vtx_idx + 1; |
| face_ptr++; |
| |
| (*face_ptr)[0] = vtx_idx; |
| (*face_ptr)[1] = vtx_idx + 3; |
| (*face_ptr)[2] = vtx_idx + 2; |
| face_ptr++; |
| } else { |
| if (nextpt->corner) { |
| if (nextpt->corner == POINTTYPE_CURVE_END) { |
| struct point2d *nextpt2 = &outline->items[(k + 1) % outline->count]; |
| D3DXVec2Subtract(&vec, &nextpt2->pos, &nextpt->pos); |
| } else { |
| D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos); |
| } |
| D3DXVec2Normalize(&vec, &vec); |
| vtx.normal.x = -vec.y; |
| vtx.normal.y = vec.x; |
| |
| vtx.position.z = 0; |
| *vertex_ptr++ = vtx; |
| vtx.position.z = -extrusion; |
| *vertex_ptr++ = vtx; |
| } |
| |
| (*face_ptr)[0] = vtx_idx; |
| (*face_ptr)[1] = vtx_idx + 3; |
| (*face_ptr)[2] = vtx_idx + 1; |
| face_ptr++; |
| |
| (*face_ptr)[0] = vtx_idx; |
| (*face_ptr)[1] = vtx_idx + 2; |
| (*face_ptr)[2] = vtx_idx + 3; |
| face_ptr++; |
| } |
| |
| prevpt = pt; |
| pt = nextpt; |
| } |
| if (!pt->corner) { |
| *vertex_ptr++ = *outline_vertices++; |
| *vertex_ptr++ = *outline_vertices++; |
| } |
| } |
| |
| /* FIXME: compute expected faces */ |
| /* Add placeholder to separate glyph outlines */ |
| vertex_ptr->position.x = 0; |
| vertex_ptr->position.y = 0; |
| vertex_ptr->position.z = 0; |
| vertex_ptr->normal.x = 0; |
| vertex_ptr->normal.y = 0; |
| vertex_ptr->normal.z = 1; |
| vertex_ptr++; |
| } |
| |
| hr = D3D_OK; |
| error: |
| if (glyphs) { |
| for (i = 0; i < textlen; i++) |
| { |
| int j; |
| for (j = 0; j < glyphs[i].outlines.count; j++) |
| HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items); |
| HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items); |
| } |
| HeapFree(GetProcessHeap(), 0, glyphs); |
| } |
| HeapFree(GetProcessHeap(), 0, raw_outline); |
| |
| return hr == D3D_OK; |
| } |
| |
| static void compare_text_outline_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh, int textlen, float extrusion) |
| { |
| HRESULT hr; |
| DWORD number_of_vertices, number_of_faces; |
| IDirect3DVertexBuffer9 *vertex_buffer = NULL; |
| IDirect3DIndexBuffer9 *index_buffer = NULL; |
| D3DVERTEXBUFFER_DESC vertex_buffer_description; |
| D3DINDEXBUFFER_DESC index_buffer_description; |
| struct vertex *vertices = NULL; |
| face *faces = NULL; |
| int expected, i; |
| int vtx_idx1, face_idx1, vtx_idx2, face_idx2; |
| |
| number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); |
| number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); |
| |
| /* vertex buffer */ |
| hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get vertex buffers\n"); |
| goto error; |
| } |
| |
| hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get vertex buffer description\n"); |
| } |
| else |
| { |
| ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n", |
| name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA); |
| ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n", |
| name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER); |
| ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0); |
| ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", |
| name, vertex_buffer_description.Pool, D3DPOOL_MANAGED); |
| ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n", |
| name, vertex_buffer_description.FVF, mesh->fvf); |
| if (mesh->fvf == 0) |
| { |
| expected = number_of_vertices * mesh->vertex_size; |
| } |
| else |
| { |
| expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf); |
| } |
| ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", |
| name, vertex_buffer_description.Size, expected); |
| } |
| |
| hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get index buffer\n"); |
| goto error; |
| } |
| |
| hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't get index buffer description\n"); |
| } |
| else |
| { |
| ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n", |
| name, index_buffer_description.Format, D3DFMT_INDEX16); |
| ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n", |
| name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER); |
| todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0); |
| ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n", |
| name, index_buffer_description.Pool, D3DPOOL_MANAGED); |
| expected = number_of_faces * sizeof(WORD) * 3; |
| ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n", |
| name, index_buffer_description.Size, expected); |
| } |
| |
| /* specify offset and size to avoid potential overruns */ |
| hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2, |
| (LPVOID *)&vertices, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't lock vertex buffer\n"); |
| goto error; |
| } |
| hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3, |
| (LPVOID *)&faces, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't lock index buffer\n"); |
| goto error; |
| } |
| |
| face_idx1 = 0; |
| vtx_idx2 = 0; |
| face_idx2 = 0; |
| vtx_idx1 = 0; |
| for (i = 0; i < textlen; i++) |
| { |
| int nb_outline_vertices1, nb_outline_faces1; |
| int nb_outline_vertices2, nb_outline_faces2; |
| int nb_back_vertices, nb_back_faces; |
| int first_vtx1, first_vtx2; |
| int first_face1, first_face2; |
| int j; |
| |
| first_vtx1 = vtx_idx1; |
| first_vtx2 = vtx_idx2; |
| for (; vtx_idx1 < number_of_vertices; vtx_idx1++) { |
| if (vertices[vtx_idx1].normal.z != 0) |
| break; |
| } |
| for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) { |
| if (mesh->vertices[vtx_idx2].normal.z != 0) |
| break; |
| } |
| nb_outline_vertices1 = vtx_idx1 - first_vtx1; |
| nb_outline_vertices2 = vtx_idx2 - first_vtx2; |
| ok(nb_outline_vertices1 == nb_outline_vertices2, |
| "Test %s, glyph %d, outline vertex count result %d, expected %d\n", name, i, |
| nb_outline_vertices1, nb_outline_vertices2); |
| |
| for (j = 0; j < min(nb_outline_vertices1, nb_outline_vertices2); j++) |
| { |
| vtx_idx1 = first_vtx1 + j; |
| vtx_idx2 = first_vtx2 + j; |
| ok(compare_vec3(vertices[vtx_idx1].position, mesh->vertices[vtx_idx2].position), |
| "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, |
| vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z, |
| mesh->vertices[vtx_idx2].position.x, mesh->vertices[vtx_idx2].position.y, mesh->vertices[vtx_idx2].position.z); |
| ok(compare_vec3(vertices[vtx_idx1].normal, mesh->vertices[first_vtx2 + j].normal), |
| "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, |
| vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, |
| mesh->vertices[vtx_idx2].normal.x, mesh->vertices[vtx_idx2].normal.y, mesh->vertices[vtx_idx2].normal.z); |
| } |
| vtx_idx1 = first_vtx1 + nb_outline_vertices1; |
| vtx_idx2 = first_vtx2 + nb_outline_vertices2; |
| |
| first_face1 = face_idx1; |
| first_face2 = face_idx2; |
| for (; face_idx1 < number_of_faces; face_idx1++) |
| { |
| if (faces[face_idx1][0] >= vtx_idx1 || |
| faces[face_idx1][1] >= vtx_idx1 || |
| faces[face_idx1][2] >= vtx_idx1) |
| break; |
| } |
| for (; face_idx2 < mesh->number_of_faces; face_idx2++) |
| { |
| if (mesh->faces[face_idx2][0] >= vtx_idx2 || |
| mesh->faces[face_idx2][1] >= vtx_idx2 || |
| mesh->faces[face_idx2][2] >= vtx_idx2) |
| break; |
| } |
| nb_outline_faces1 = face_idx1 - first_face1; |
| nb_outline_faces2 = face_idx2 - first_face2; |
| ok(nb_outline_faces1 == nb_outline_faces2, |
| "Test %s, glyph %d, outline face count result %d, expected %d\n", name, i, |
| nb_outline_faces1, nb_outline_faces2); |
| |
| for (j = 0; j < min(nb_outline_faces1, nb_outline_faces2); j++) |
| { |
| face_idx1 = first_face1 + j; |
| face_idx2 = first_face2 + j; |
| ok(faces[face_idx1][0] - first_vtx1 == mesh->faces[face_idx2][0] - first_vtx2 && |
| faces[face_idx1][1] - first_vtx1 == mesh->faces[face_idx2][1] - first_vtx2 && |
| faces[face_idx1][2] - first_vtx1 == mesh->faces[face_idx2][2] - first_vtx2, |
| "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1, |
| faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2], |
| mesh->faces[face_idx2][0] - first_vtx2 + first_vtx1, |
| mesh->faces[face_idx2][1] - first_vtx2 + first_vtx1, |
| mesh->faces[face_idx2][2] - first_vtx2 + first_vtx1); |
| } |
| face_idx1 = first_face1 + nb_outline_faces1; |
| face_idx2 = first_face2 + nb_outline_faces2; |
| |
| /* partial test on back vertices and faces */ |
| first_vtx1 = vtx_idx1; |
| for (; vtx_idx1 < number_of_vertices; vtx_idx1++) { |
| struct vertex vtx; |
| |
| if (vertices[vtx_idx1].normal.z != 1.0f) |
| break; |
| |
| vtx.position.z = 0.0f; |
| vtx.normal.x = 0.0f; |
| vtx.normal.y = 0.0f; |
| vtx.normal.z = 1.0f; |
| ok(compare(vertices[vtx_idx1].position.z, vtx.position.z), |
| "Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name, i, vtx_idx1, |
| vertices[vtx_idx1].position.z, vtx.position.z); |
| ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal), |
| "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, |
| vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, |
| vtx.normal.x, vtx.normal.y, vtx.normal.z); |
| } |
| nb_back_vertices = vtx_idx1 - first_vtx1; |
| first_face1 = face_idx1; |
| for (; face_idx1 < number_of_faces; face_idx1++) |
| { |
| const D3DXVECTOR3 *vtx1, *vtx2, *vtx3; |
| D3DXVECTOR3 normal; |
| D3DXVECTOR3 v1 = {0, 0, 0}; |
| D3DXVECTOR3 v2 = {0, 0, 0}; |
| D3DXVECTOR3 forward = {0.0f, 0.0f, 1.0f}; |
| |
| if (faces[face_idx1][0] >= vtx_idx1 || |
| faces[face_idx1][1] >= vtx_idx1 || |
| faces[face_idx1][2] >= vtx_idx1) |
| break; |
| |
| vtx1 = &vertices[faces[face_idx1][0]].position; |
| vtx2 = &vertices[faces[face_idx1][1]].position; |
| vtx3 = &vertices[faces[face_idx1][2]].position; |
| |
| D3DXVec3Subtract(&v1, vtx2, vtx1); |
| D3DXVec3Subtract(&v2, vtx3, vtx2); |
| D3DXVec3Cross(&normal, &v1, &v2); |
| D3DXVec3Normalize(&normal, &normal); |
| ok(!D3DXVec3Length(&normal) || compare_vec3(normal, forward), |
| "Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, face_idx1, |
| normal.x, normal.y, normal.z, forward.x, forward.y, forward.z); |
| } |
| nb_back_faces = face_idx1 - first_face1; |
| |
| /* compare front and back faces & vertices */ |
| if (extrusion == 0.0f) { |
| /* Oddly there are only back faces in this case */ |
| nb_back_vertices /= 2; |
| nb_back_faces /= 2; |
| face_idx1 -= nb_back_faces; |
| vtx_idx1 -= nb_back_vertices; |
| } |
| for (j = 0; j < nb_back_vertices; j++) |
| { |
| struct vertex vtx = vertices[first_vtx1]; |
| vtx.position.z = -extrusion; |
| vtx.normal.x = 0.0f; |
| vtx.normal.y = 0.0f; |
| vtx.normal.z = extrusion == 0.0f ? 1.0f : -1.0f; |
| ok(compare_vec3(vertices[vtx_idx1].position, vtx.position), |
| "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, |
| vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z, |
| vtx.position.x, vtx.position.y, vtx.position.z); |
| ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal), |
| "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1, |
| vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z, |
| vtx.normal.x, vtx.normal.y, vtx.normal.z); |
| vtx_idx1++; |
| first_vtx1++; |
| } |
| for (j = 0; j < nb_back_faces; j++) |
| { |
| int f1, f2; |
| if (extrusion == 0.0f) { |
| f1 = 1; |
| f2 = 2; |
| } else { |
| f1 = 2; |
| f2 = 1; |
| } |
| ok(faces[face_idx1][0] == faces[first_face1][0] + nb_back_vertices && |
| faces[face_idx1][1] == faces[first_face1][f1] + nb_back_vertices && |
| faces[face_idx1][2] == faces[first_face1][f2] + nb_back_vertices, |
| "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1, |
| faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2], |
| faces[first_face1][0] - nb_back_faces, |
| faces[first_face1][f1] - nb_back_faces, |
| faces[first_face1][f2] - nb_back_faces); |
| first_face1++; |
| face_idx1++; |
| } |
| |
| /* skip to the outline for the next glyph */ |
| for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) { |
| if (mesh->vertices[vtx_idx2].normal.z == 0) |
| break; |
| } |
| for (; face_idx2 < mesh->number_of_faces; face_idx2++) |
| { |
| if (mesh->faces[face_idx2][0] >= vtx_idx2 || |
| mesh->faces[face_idx2][1] >= vtx_idx2 || |
| mesh->faces[face_idx2][2] >= vtx_idx2) break; |
| } |
| } |
| |
| error: |
| if (vertices) IDirect3DVertexBuffer9_Unlock(vertex_buffer); |
| if (faces) IDirect3DIndexBuffer9_Unlock(index_buffer); |
| if (index_buffer) IDirect3DIndexBuffer9_Release(index_buffer); |
| if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer); |
| } |
| |
| static void test_createtext(IDirect3DDevice9 *device, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion) |
| { |
| HRESULT hr; |
| ID3DXMesh *d3dxmesh; |
| struct mesh mesh; |
| char name[256]; |
| OUTLINETEXTMETRIC otm; |
| GLYPHMETRICS gm; |
| GLYPHMETRICSFLOAT *glyphmetrics_float = HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT) * strlen(text)); |
| int i; |
| LOGFONT lf; |
| HFONT font = NULL, oldfont = NULL; |
| |
| sprintf(name, "text ('%s', %f, %f)", text, deviation, extrusion); |
| |
| hr = D3DXCreateText(device, hdc, text, deviation, extrusion, &d3dxmesh, NULL, glyphmetrics_float); |
| ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); |
| if (hr != D3D_OK) |
| { |
| skip("Couldn't create text with D3DXCreateText\n"); |
| return; |
| } |
| |
| /* must select a modified font having lfHeight = otm.otmEMSquare before |
| * calling GetGlyphOutline to get the expected values */ |
| if (!GetObject(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) || |
| !GetOutlineTextMetrics(hdc, sizeof(otm), &otm)) |
| { |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| skip("Couldn't get text outline\n"); |
| return; |
| } |
| lf.lfHeight = otm.otmEMSquare; |
| lf.lfWidth = 0; |
| font = CreateFontIndirect(&lf); |
| if (!font) { |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| skip("Couldn't create the modified font\n"); |
| return; |
| } |
| oldfont = SelectObject(hdc, font); |
| |
| for (i = 0; i < strlen(text); i++) |
| { |
| const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; |
| GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity); |
| compare_float(glyphmetrics_float[i].gmfBlackBoxX, gm.gmBlackBoxX / (float)otm.otmEMSquare); |
| compare_float(glyphmetrics_float[i].gmfBlackBoxY, gm.gmBlackBoxY / (float)otm.otmEMSquare); |
| compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.x, gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare); |
| compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.y, gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare); |
| compare_float(glyphmetrics_float[i].gmfCellIncX, gm.gmCellIncX / (float)otm.otmEMSquare); |
| compare_float(glyphmetrics_float[i].gmfCellIncY, gm.gmCellIncY / (float)otm.otmEMSquare); |
| } |
| |
| ZeroMemory(&mesh, sizeof(mesh)); |
| if (!compute_text_mesh(&mesh, hdc, text, deviation, extrusion, otm.otmEMSquare)) |
| { |
| skip("Couldn't create mesh\n"); |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| return; |
| } |
| mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL; |
| |
| compare_text_outline_mesh(name, d3dxmesh, &mesh, strlen(text), extrusion); |
| |
| free_mesh(&mesh); |
| |
| d3dxmesh->lpVtbl->Release(d3dxmesh); |
| SelectObject(hdc, oldfont); |
| HeapFree(GetProcessHeap(), 0, glyphmetrics_float); |
| } |
| |
| static void D3DXCreateTextTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| HDC hdc; |
| IDirect3D9* d3d; |
| IDirect3DDevice9* device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh* d3dxmesh = NULL; |
| HFONT hFont; |
| OUTLINETEXTMETRIC otm; |
| int number_of_vertices; |
| int number_of_faces; |
| |
| wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| hdc = CreateCompatibleDC(NULL); |
| |
| hFont = CreateFont(12, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, |
| OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, |
| "Arial"); |
| SelectObject(hdc, hFont); |
| GetOutlineTextMetrics(hdc, sizeof(otm), &otm); |
| |
| hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, NULL, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| /* D3DXCreateTextA page faults from passing NULL text */ |
| |
| hr = D3DXCreateTextW(device, hdc, NULL, 0.001f, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateText(device, hdc, "", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateText(device, hdc, " ", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateText(NULL, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateText(device, NULL, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateText(device, hdc, "wine", -FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateText(device, hdc, "wine", 0.001f, -FLT_MIN, &d3dxmesh, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| |
| /* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */ |
| hr = D3DXCreateText(device, hdc, "wine", 1.0f / otm.otmEMSquare, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh); |
| number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh); |
| if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); |
| |
| hr = D3DXCreateText(device, hdc, "wine", 0.0f, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| ok(number_of_vertices == d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), |
| "Got %d vertices, expected %d\n", |
| d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_vertices); |
| ok(number_of_faces == d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh), |
| "Got %d faces, expected %d\n", |
| d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_faces); |
| if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); |
| |
| #if 0 |
| /* too much detail requested, so will appear to hang */ |
| trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n"); |
| hr = D3DXCreateText(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); |
| trace("D3DXCreateText finish with deviation = FLT_MIN\n"); |
| #endif |
| |
| hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); |
| |
| test_createtext(device, hdc, "wine", FLT_MAX, 0.4f); |
| test_createtext(device, hdc, "wine", 0.001f, FLT_MIN); |
| test_createtext(device, hdc, "wine", 0.001f, 0.0f); |
| test_createtext(device, hdc, "wine", 0.001f, FLT_MAX); |
| test_createtext(device, hdc, "wine", 0.0f, 1.0f); |
| |
| DeleteDC(hdc); |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| } |
| |
| static void test_get_decl_length(void) |
| { |
| static const D3DVERTEXELEMENT9 declaration1[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| static const D3DVERTEXELEMENT9 declaration2[] = |
| { |
| {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| UINT size; |
| |
| size = D3DXGetDeclLength(declaration1); |
| ok(size == 15, "Got size %u, expected 15.\n", size); |
| |
| size = D3DXGetDeclLength(declaration2); |
| ok(size == 16, "Got size %u, expected 16.\n", size); |
| } |
| |
| static void test_get_decl_vertex_size(void) |
| { |
| static const D3DVERTEXELEMENT9 declaration1[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| static const D3DVERTEXELEMENT9 declaration2[] = |
| { |
| {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END(), |
| }; |
| static const UINT sizes1[] = |
| { |
| 4, 8, 12, 16, |
| 4, 4, 4, 8, |
| 4, 4, 8, 4, |
| 4, 4, 8, 0, |
| }; |
| static const UINT sizes2[] = |
| { |
| 12, 16, 20, 24, |
| 12, 12, 16, 16, |
| }; |
| unsigned int i; |
| UINT size; |
| |
| size = D3DXGetDeclVertexSize(NULL, 0); |
| ok(size == 0, "Got size %#x, expected 0.\n", size); |
| |
| for (i = 0; i < 16; ++i) |
| { |
| size = D3DXGetDeclVertexSize(declaration1, i); |
| ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]); |
| } |
| |
| for (i = 0; i < 8; ++i) |
| { |
| size = D3DXGetDeclVertexSize(declaration2, i); |
| ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]); |
| } |
| } |
| |
| static void D3DXGenerateAdjacencyTest(void) |
| { |
| HRESULT hr; |
| HWND wnd; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| ID3DXMesh *d3dxmesh = NULL; |
| D3DXVECTOR3 *vertices = NULL; |
| WORD *indices = NULL; |
| int i; |
| struct { |
| DWORD num_vertices; |
| D3DXVECTOR3 vertices[6]; |
| DWORD num_faces; |
| WORD indices[3 * 3]; |
| FLOAT epsilon; |
| DWORD adjacency[3 * 3]; |
| } test_data[] = { |
| { /* for epsilon < 0, indices must match for faces to be adjacent */ |
| 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, |
| 2, {0, 1, 2, 0, 2, 3}, |
| -1.0, |
| {-1, -1, 1, 0, -1, -1}, |
| }, |
| { |
| 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, |
| 2, {0, 1, 2, 3, 4, 5}, |
| -1.0, |
| {-1, -1, -1, -1, -1, -1}, |
| }, |
| { /* for epsilon == 0, indices or vertices must match for faces to be adjacent */ |
| 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, |
| 2, {0, 1, 2, 3, 4, 5}, |
| 0.0, |
| {-1, -1, 1, 0, -1, -1}, |
| }, |
| { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */ |
| 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}}, |
| 2, {0, 1, 2, 3, 4, 5}, |
| 0.25, |
| {-1, -1, -1, -1, -1, -1}, |
| }, |
| { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */ |
| 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}}, |
| 2, {0, 1, 2, 3, 4, 5}, |
| 0.250001, |
| {-1, -1, 1, 0, -1, -1}, |
| }, |
| { /* length between vertices are compared to epsilon, not the individual dimension deltas */ |
| 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}}, |
| 2, {0, 1, 2, 3, 4, 5}, |
| 0.353, /* < sqrt(0.25*0.25 + 0.25*0.25) */ |
| {-1, -1, -1, -1, -1, -1}, |
| }, |
| { |
| 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}}, |
| 2, {0, 1, 2, 3, 4, 5}, |
| 0.354, /* > sqrt(0.25*0.25 + 0.25*0.25) */ |
| {-1, -1, 1, 0, -1, -1}, |
| }, |
| { /* adjacent faces must have opposite winding orders at the shared edge */ |
| 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}}, |
| 2, {0, 1, 2, 0, 3, 2}, |
| 0.0, |
| {-1, -1, -1, -1, -1, -1}, |
| }, |
| }; |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| if (!wnd) |
| { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!d3d) |
| { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| for (i = 0; i < ARRAY_SIZE(test_data); i++) |
| { |
| DWORD adjacency[ARRAY_SIZE(test_data[0].adjacency)]; |
| int j; |
| |
| if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); |
| d3dxmesh = NULL; |
| |
| hr = D3DXCreateMeshFVF(test_data[i].num_faces, test_data[i].num_vertices, 0, D3DFVF_XYZ, device, &d3dxmesh); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| |
| hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&vertices); |
| ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK); |
| if (FAILED(hr)) continue; |
| CopyMemory(vertices, test_data[i].vertices, test_data[i].num_vertices * sizeof(test_data[0].vertices[0])); |
| d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh); |
| |
| hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&indices); |
| ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK); |
| if (FAILED(hr)) continue; |
| CopyMemory(indices, test_data[i].indices, test_data[i].num_faces * 3 * sizeof(test_data[0].indices[0])); |
| d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh); |
| |
| if (i == 0) { |
| hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); |
| } |
| |
| hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, test_data[i].epsilon, adjacency); |
| ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK); |
| if (FAILED(hr)) continue; |
| |
| for (j = 0; j < test_data[i].num_faces * 3; j++) |
| ok(adjacency[j] == test_data[i].adjacency[j], |
| "Test %d adjacency %d: Got result %u, expected %u\n", i, j, |
| adjacency[j], test_data[i].adjacency[j]); |
| } |
| if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh); |
| } |
| |
| static void test_update_semantics(void) |
| { |
| HRESULT hr; |
| struct test_context *test_context = NULL; |
| ID3DXMesh *mesh = NULL; |
| D3DVERTEXELEMENT9 declaration0[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| D3DVERTEXELEMENT9 declaration_pos_type_color[] = |
| { |
| {0, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| D3DVERTEXELEMENT9 declaration_smaller[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| D3DDECL_END() |
| }; |
| D3DVERTEXELEMENT9 declaration_larger[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| {0, 40, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0}, |
| D3DDECL_END() |
| }; |
| D3DVERTEXELEMENT9 declaration_multiple_streams[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| |
| D3DDECL_END() |
| }; |
| D3DVERTEXELEMENT9 declaration_double_usage[] = |
| { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| D3DVERTEXELEMENT9 declaration_undefined_type[] = |
| { |
| {0, 0, D3DDECLTYPE_UNUSED+1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| D3DVERTEXELEMENT9 declaration_not_4_byte_aligned_offset[] = |
| { |
| {0, 3, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0}, |
| {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| static const struct |
| { |
| D3DXVECTOR3 position0; |
| D3DXVECTOR3 position1; |
| D3DXVECTOR3 normal; |
| DWORD color; |
| } |
| vertices[] = |
| { |
| { { 0.0f, 1.0f, 0.f}, { 1.0f, 0.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xffff0000 }, |
| { { 1.0f, -1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xff00ff00 }, |
| { {-1.0f, -1.0f, 0.f}, {-1.0f, 1.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xff0000ff }, |
| }; |
| unsigned int faces[] = {0, 1, 2}; |
| unsigned int attributes[] = {0}; |
| unsigned int num_faces = ARRAY_SIZE(faces) / 3; |
| unsigned int num_vertices = ARRAY_SIZE(vertices); |
| int offset = sizeof(D3DXVECTOR3); |
| DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM; |
| void *vertex_buffer; |
| void *index_buffer; |
| DWORD *attributes_buffer; |
| D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]; |
| D3DVERTEXELEMENT9 *decl_ptr; |
| DWORD exp_vertex_size = sizeof(*vertices); |
| DWORD vertex_size = 0; |
| int equal; |
| int i = 0; |
| int *decl_mem; |
| int filler_a = 0xaaaaaaaa; |
| int filler_b = 0xbbbbbbbb; |
| |
| test_context = new_test_context(); |
| if (!test_context) |
| { |
| skip("Couldn't create a test_context\n"); |
| goto cleanup; |
| } |
| |
| hr = D3DXCreateMesh(num_faces, num_vertices, options, declaration0, |
| test_context->device, &mesh); |
| if (FAILED(hr)) |
| { |
| skip("Couldn't create test mesh %#x\n", hr); |
| goto cleanup; |
| } |
| |
| mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer); |
| memcpy(vertex_buffer, vertices, sizeof(vertices)); |
| mesh->lpVtbl->UnlockVertexBuffer(mesh); |
| |
| mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer); |
| memcpy(index_buffer, faces, sizeof(faces)); |
| mesh->lpVtbl->UnlockIndexBuffer(mesh); |
| |
| mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer); |
| memcpy(attributes_buffer, attributes, sizeof(attributes)); |
| mesh->lpVtbl->UnlockAttributeBuffer(mesh); |
| |
| /* Get the declaration and try to change it */ |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| if (FAILED(hr)) |
| { |
| skip("Couldn't get vertex declaration %#x\n", hr); |
| goto cleanup; |
| } |
| equal = memcmp(declaration, declaration0, sizeof(declaration0)); |
| ok(equal == 0, "Vertex declarations were not equal\n"); |
| |
| for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++) |
| { |
| if (decl_ptr->Usage == D3DDECLUSAGE_POSITION) |
| { |
| /* Use second vertex position instead of first */ |
| decl_ptr->Offset = offset; |
| } |
| } |
| |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration); |
| ok(hr == D3D_OK, "Test UpdateSematics, got %#x expected %#x\n", hr, D3D_OK); |
| |
| /* Check that declaration was written by getting it again */ |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| if (FAILED(hr)) |
| { |
| skip("Couldn't get vertex declaration %#x\n", hr); |
| goto cleanup; |
| } |
| |
| for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++) |
| { |
| if (decl_ptr->Usage == D3DDECLUSAGE_POSITION) |
| { |
| ok(decl_ptr->Offset == offset, "Test UpdateSematics, got offset %d expected %d\n", |
| decl_ptr->Offset, offset); |
| } |
| } |
| |
| /* Check that GetDeclaration only writes up to the D3DDECL_END() marker and |
| * not the full MAX_FVF_DECL_SIZE elements. |
| */ |
| memset(declaration, filler_a, sizeof(declaration)); |
| memcpy(declaration, declaration0, sizeof(declaration0)); |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration); |
| ok(hr == D3D_OK, "Test UpdateSematics, " |
| "got %#x expected D3D_OK\n", hr); |
| memset(declaration, filler_b, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); |
| decl_mem = (int*)declaration; |
| for (i = sizeof(declaration0)/sizeof(*decl_mem); i < sizeof(declaration)/sizeof(*decl_mem); i++) |
| { |
| equal = memcmp(&decl_mem[i], &filler_b, sizeof(filler_b)); |
| ok(equal == 0, |
| "GetDeclaration wrote past the D3DDECL_END() marker. " |
| "Got %#x, expected %#x\n", decl_mem[i], filler_b); |
| if (equal != 0) break; |
| } |
| |
| /* UpdateSemantics does not check for overlapping fields */ |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| if (FAILED(hr)) |
| { |
| skip("Couldn't get vertex declaration %#x\n", hr); |
| goto cleanup; |
| } |
| |
| for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++) |
| { |
| if (decl_ptr->Type == D3DDECLTYPE_FLOAT3) |
| { |
| decl_ptr->Type = D3DDECLTYPE_FLOAT4; |
| } |
| } |
| |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration); |
| ok(hr == D3D_OK, "Test UpdateSematics for overlapping fields, " |
| "got %#x expected D3D_OK\n", hr); |
| |
| /* Set the position type to color instead of float3 */ |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_pos_type_color); |
| ok(hr == D3D_OK, "Test UpdateSematics position type color, " |
| "got %#x expected D3D_OK\n", hr); |
| |
| /* The following test cases show that NULL, smaller or larger declarations, |
| * and declarations with non-zero Stream values are not accepted. |
| * UpdateSemantics returns D3DERR_INVALIDCALL and the previously set |
| * declaration will be used by DrawSubset, GetNumBytesPerVertex, and |
| * GetDeclaration. |
| */ |
| |
| /* Null declaration (invalid declaration) */ |
| mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics null pointer declaration, " |
| "got %#x expected D3DERR_INVALIDCALL\n", hr); |
| vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); |
| ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", |
| vertex_size, exp_vertex_size); |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); |
| equal = memcmp(declaration, declaration0, sizeof(declaration0)); |
| ok(equal == 0, "Vertex declarations were not equal\n"); |
| |
| /* Smaller vertex declaration (invalid declaration) */ |
| mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_smaller); |
| ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics for smaller vertex declaration, " |
| "got %#x expected D3DERR_INVALIDCALL\n", hr); |
| vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); |
| ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", |
| vertex_size, exp_vertex_size); |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); |
| equal = memcmp(declaration, declaration0, sizeof(declaration0)); |
| ok(equal == 0, "Vertex declarations were not equal\n"); |
| |
| /* Larger vertex declaration (invalid declaration) */ |
| mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_larger); |
| ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics for larger vertex declaration, " |
| "got %#x expected D3DERR_INVALIDCALL\n", hr); |
| vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); |
| ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", |
| vertex_size, exp_vertex_size); |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); |
| equal = memcmp(declaration, declaration0, sizeof(declaration0)); |
| ok(equal == 0, "Vertex declarations were not equal\n"); |
| |
| /* Use multiple streams and keep the same vertex size (invalid declaration) */ |
| mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_multiple_streams); |
| ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics using multiple streams, " |
| "got %#x expected D3DERR_INVALIDCALL\n", hr); |
| vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); |
| ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", |
| vertex_size, exp_vertex_size); |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); |
| equal = memcmp(declaration, declaration0, sizeof(declaration0)); |
| ok(equal == 0, "Vertex declarations were not equal\n"); |
| |
| /* The next following test cases show that some invalid declarations are |
| * accepted with a D3D_OK. An access violation is thrown on Windows if |
| * DrawSubset is called. The methods GetNumBytesPerVertex and GetDeclaration |
| * are not affected, which indicates that the declaration is cached. |
| */ |
| |
| /* Double usage (invalid declaration) */ |
| mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_double_usage); |
| ok(hr == D3D_OK, "Test UpdateSematics double usage, " |
| "got %#x expected D3D_OK\n", hr); |
| vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); |
| ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", |
| vertex_size, exp_vertex_size); |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); |
| equal = memcmp(declaration, declaration_double_usage, sizeof(declaration_double_usage)); |
| ok(equal == 0, "Vertex declarations were not equal\n"); |
| |
| /* Set the position to an undefined type (invalid declaration) */ |
| mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_undefined_type); |
| ok(hr == D3D_OK, "Test UpdateSematics undefined type, " |
| "got %#x expected D3D_OK\n", hr); |
| vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); |
| ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", |
| vertex_size, exp_vertex_size); |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); |
| equal = memcmp(declaration, declaration_undefined_type, sizeof(declaration_undefined_type)); |
| ok(equal == 0, "Vertex declarations were not equal\n"); |
| |
| /* Use a not 4 byte aligned offset (invalid declaration) */ |
| mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */ |
| hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_not_4_byte_aligned_offset); |
| ok(hr == D3D_OK, "Test UpdateSematics not 4 byte aligned offset, " |
| "got %#x expected D3D_OK\n", hr); |
| vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh); |
| ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n", |
| vertex_size, exp_vertex_size); |
| memset(declaration, 0, sizeof(declaration)); |
| hr = mesh->lpVtbl->GetDeclaration(mesh, declaration); |
| ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr); |
| equal = memcmp(declaration, declaration_not_4_byte_aligned_offset, |
| sizeof(declaration_not_4_byte_aligned_offset)); |
| ok(equal == 0, "Vertex declarations were not equal\n"); |
| |
| cleanup: |
| if (mesh) |
| mesh->lpVtbl->Release(mesh); |
| |
| free_test_context(test_context); |
| } |
| |
| static void test_create_skin_info(void) |
| { |
| HRESULT hr; |
| ID3DXSkinInfo *skininfo = NULL; |
| D3DVERTEXELEMENT9 empty_declaration[] = { D3DDECL_END() }; |
| D3DVERTEXELEMENT9 declaration_out[MAX_FVF_DECL_SIZE]; |
| const D3DVERTEXELEMENT9 declaration_with_nonzero_stream[] = { |
| {1, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END() |
| }; |
| |
| hr = D3DXCreateSkinInfo(0, empty_declaration, 0, &skininfo); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (skininfo) IUnknown_Release(skininfo); |
| skininfo = NULL; |
| |
| hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXCreateSkinInfo(1, declaration_with_nonzero_stream, 1, &skininfo); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (skininfo) { |
| DWORD dword_result; |
| FLOAT flt_result; |
| LPCSTR string_result; |
| D3DXMATRIX *transform; |
| D3DXMATRIX identity_matrix; |
| |
| /* test initial values */ |
| hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| if (SUCCEEDED(hr)) |
| compare_elements(declaration_out, empty_declaration, __LINE__, 0); |
| |
| dword_result = skininfo->lpVtbl->GetNumBones(skininfo); |
| ok(dword_result == 1, "Expected 1, got %u\n", dword_result); |
| |
| flt_result = skininfo->lpVtbl->GetMinBoneInfluence(skininfo); |
| ok(flt_result == 0.0f, "Expected 0.0, got %g\n", flt_result); |
| |
| string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0); |
| ok(string_result == NULL, "Expected NULL, got %p\n", string_result); |
| |
| dword_result = skininfo->lpVtbl->GetFVF(skininfo); |
| ok(dword_result == 0, "Expected 0, got %u\n", dword_result); |
| |
| dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 0); |
| ok(dword_result == 0, "Expected 0, got %u\n", dword_result); |
| |
| dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 1); |
| ok(dword_result == 0, "Expected 0, got %u\n", dword_result); |
| |
| transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, -1); |
| ok(transform == NULL, "Expected NULL, got %p\n", transform); |
| |
| { |
| /* test [GS]etBoneOffsetMatrix */ |
| hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 1, &identity_matrix); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| D3DXMatrixIdentity(&identity_matrix); |
| hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, &identity_matrix); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| |
| transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, 0); |
| check_matrix(transform, &identity_matrix); |
| } |
| |
| { |
| /* test [GS]etBoneName */ |
| const char *name_in = "testBoneName"; |
| const char *string_result2; |
| |
| hr = skininfo->lpVtbl->SetBoneName(skininfo, 1, name_in); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, name_in); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| |
| string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0); |
| ok(string_result != NULL, "Expected non-NULL string, got %p\n", string_result); |
| ok(!strcmp(string_result, name_in), "Expected '%s', got '%s'\n", name_in, string_result); |
| |
| string_result2 = skininfo->lpVtbl->GetBoneName(skininfo, 0); |
| ok(string_result == string_result2, "Expected %p, got %p\n", string_result, string_result2); |
| |
| string_result = skininfo->lpVtbl->GetBoneName(skininfo, 1); |
| ok(string_result == NULL, "Expected NULL, got %p\n", string_result); |
| } |
| |
| { |
| /* test [GS]etBoneInfluence */ |
| DWORD vertices[2]; |
| FLOAT weights[2]; |
| int i; |
| DWORD num_influences; |
| DWORD exp_vertices[2]; |
| FLOAT exp_weights[2]; |
| |
| /* vertex and weight arrays untouched when num_influences is 0 */ |
| vertices[0] = 0xdeadbeef; |
| weights[0] = FLT_MAX; |
| hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok(vertices[0] == 0xdeadbeef, "expected 0xdeadbeef, got %#x\n", vertices[0]); |
| ok(weights[0] == FLT_MAX, "expected %g, got %g\n", FLT_MAX, weights[0]); |
| |
| hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 1, vertices, weights); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, NULL); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, weights); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| |
| /* no vertex or weight value checking */ |
| exp_vertices[0] = 0; |
| exp_vertices[1] = 0x87654321; |
| exp_weights[0] = 0.5; |
| exp_weights[1] = 0.0f / 0.0f; |
| num_influences = 2; |
| |
| hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 1, num_influences, vertices, weights); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, weights); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, vertices, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, exp_vertices, exp_weights); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| |
| memset(vertices, 0, sizeof(vertices)); |
| memset(weights, 0, sizeof(weights)); |
| hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| for (i = 0; i < num_influences; i++) { |
| ok(exp_vertices[i] == vertices[i], |
| "influence[%d]: expected vertex %u, got %u\n", i, exp_vertices[i], vertices[i]); |
| ok(exp_weights[i] == weights[i], |
| "influence[%d]: expected weights %g, got %g\n", i, exp_weights[i], weights[i]); |
| } |
| |
| /* vertices and weights aren't returned after setting num_influences to 0 */ |
| memset(vertices, 0, sizeof(vertices)); |
| memset(weights, 0, sizeof(weights)); |
| hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, 0, vertices, weights); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| |
| vertices[0] = 0xdeadbeef; |
| weights[0] = FLT_MAX; |
| hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| ok(vertices[0] == 0xdeadbeef, "expected vertex 0xdeadbeef, got %u\n", vertices[0]); |
| ok(weights[0] == FLT_MAX, "expected weight %g, got %g\n", FLT_MAX, weights[0]); |
| } |
| |
| { |
| /* test [GS]etFVF and [GS]etDeclaration */ |
| D3DVERTEXELEMENT9 declaration_in[MAX_FVF_DECL_SIZE]; |
| DWORD fvf = D3DFVF_XYZ; |
| DWORD got_fvf; |
| |
| hr = skininfo->lpVtbl->SetDeclaration(skininfo, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_with_nonzero_stream); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = skininfo->lpVtbl->SetFVF(skininfo, 0); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| |
| hr = D3DXDeclaratorFromFVF(fvf, declaration_in); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_in); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| got_fvf = skininfo->lpVtbl->GetFVF(skininfo); |
| ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf); |
| hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| compare_elements(declaration_out, declaration_in, __LINE__, 0); |
| |
| hr = skininfo->lpVtbl->SetDeclaration(skininfo, empty_declaration); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| got_fvf = skininfo->lpVtbl->GetFVF(skininfo); |
| ok(got_fvf == 0, "Expected 0, got %#x\n", got_fvf); |
| hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| compare_elements(declaration_out, empty_declaration, __LINE__, 0); |
| |
| hr = skininfo->lpVtbl->SetFVF(skininfo, fvf); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| got_fvf = skininfo->lpVtbl->GetFVF(skininfo); |
| ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf); |
| hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out); |
| ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr); |
| compare_elements(declaration_out, declaration_in, __LINE__, 0); |
| } |
| } |
| if (skininfo) IUnknown_Release(skininfo); |
| skininfo = NULL; |
| |
| hr = D3DXCreateSkinInfoFVF(1, D3DFVF_XYZ, 1, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| |
| hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo); |
| ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr); |
| } |
| |
| START_TEST(mesh) |
| { |
| D3DXBoundProbeTest(); |
| D3DXComputeBoundingBoxTest(); |
| D3DXComputeBoundingSphereTest(); |
| D3DXGetFVFVertexSizeTest(); |
| D3DXIntersectTriTest(); |
| D3DXCreateMeshTest(); |
| D3DXCreateMeshFVFTest(); |
| D3DXLoadMeshTest(); |
| D3DXCreateBoxTest(); |
| D3DXCreateSphereTest(); |
| D3DXCreateCylinderTest(); |
| D3DXCreateTextTest(); |
| test_get_decl_length(); |
| test_get_decl_vertex_size(); |
| test_fvf_decl_conversion(); |
| D3DXGenerateAdjacencyTest(); |
| test_update_semantics(); |
| test_create_skin_info(); |
| } |