|  | /* | 
|  | * Copyright 2007 Andras Kovacs | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | import "oaidl.idl"; | 
|  | import "ocidl.idl"; | 
|  | import "dxgi.idl"; | 
|  |  | 
|  | cpp_quote("#ifndef _D3D10_CONSTANTS") | 
|  | cpp_quote("#define _D3D10_CONSTANTS") | 
|  | const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA                                            = 1.0; | 
|  | const float D3D10_DEFAULT_BLEND_FACTOR_BLUE                                             = 1.0; | 
|  | const float D3D10_DEFAULT_BLEND_FACTOR_GREEN                                            = 1.0; | 
|  | const float D3D10_DEFAULT_BLEND_FACTOR_RED                                              = 1.0; | 
|  | const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT                                        = 0.0; | 
|  | const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS                                       = 0.0; | 
|  | const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP                                              = 0.0; | 
|  | const float D3D10_DEFAULT_MAX_ANISOTROPY                                                = 16.0; | 
|  | const float D3D10_DEFAULT_MIP_LOD_BIAS                                                  = 0.0; | 
|  | const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH                                            = 0.0; | 
|  | const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH                                            = 0.0; | 
|  | const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP                                        = 0.6; | 
|  | const float D3D10_FLOAT32_MAX                                                           = 3.402823466e+38; | 
|  | const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP                                   = 0.6; | 
|  | const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR                                    = 2.4; | 
|  | const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR                                      = 1.0; | 
|  | const float D3D10_FLOAT_TO_SRGB_OFFSET                                                  = 0.055; | 
|  | const float D3D10_FLOAT_TO_SRGB_SCALE_1                                                 = 12.92; | 
|  | const float D3D10_FLOAT_TO_SRGB_SCALE_2                                                 = 1.055; | 
|  | const float D3D10_FLOAT_TO_SRGB_THRESHOLD                                               = 0.0031308; | 
|  | const float D3D10_FTOI_INSTRUCTION_MAX_INPUT                                            = 2147483647.999; | 
|  | const float D3D10_FTOI_INSTRUCTION_MIN_INPUT                                            = -2147483648.999; | 
|  | const float D3D10_FTOU_INSTRUCTION_MAX_INPUT                                            = 4294967295.999; | 
|  | const float D3D10_FTOU_INSTRUCTION_MIN_INPUT                                            = 0.0; | 
|  | const float D3D10_LINEAR_GAMMA                                                          = 1.0; | 
|  | const float D3D10_MAX_BORDER_COLOR_COMPONENT                                            = 1.0; | 
|  | const float D3D10_MAX_DEPTH                                                             = 1.0; | 
|  | const float D3D10_MAX_POSITION_VALUE                                                    = 3.402823466e+34; | 
|  | const float D3D10_MIN_BORDER_COLOR_COMPONENT                                            = 0.0; | 
|  | const float D3D10_MIN_DEPTH                                                             = 0.0; | 
|  | const float D3D10_MIP_LOD_BIAS_MAX                                                      = 15.99; | 
|  | const float D3D10_MIP_LOD_BIAS_MIN                                                      = -16.0; | 
|  | const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT                                  = 0.5; | 
|  | const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH                                      = 1.4; | 
|  | const float D3D10_SRGB_GAMMA                                                            = 2.2; | 
|  | const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1                                           = 12.92; | 
|  | const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2                                           = 1.055; | 
|  | const float D3D10_SRGB_TO_FLOAT_EXPONENT                                                = 2.4; | 
|  | const float D3D10_SRGB_TO_FLOAT_OFFSET                                                  = 0.055; | 
|  | const float D3D10_SRGB_TO_FLOAT_THRESHOLD                                               = 0.04045; | 
|  | const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP                                        = 0.5; | 
|  | const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT                           = 0.0; | 
|  | const float D3D_SPEC_VERSION                                                            = 1.050005; | 
|  | const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE                                    = 0xffff; | 
|  | const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE                                    = 0xffffffff; | 
|  | const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE                                     = 0xff; | 
|  | const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT                             = 9; | 
|  | const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT                                    = 8; | 
|  | const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT                            = 2; | 
|  | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT                    = 14; | 
|  | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS                        = 4; | 
|  | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT               = 32; | 
|  | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT                     = 15; | 
|  | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS               = 4; | 
|  | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT                    = 15; | 
|  | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST           = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS               = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT                         = 64; | 
|  | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS     = 4; | 
|  | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT          = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS     = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT               = 32; | 
|  | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS                = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT                     = 128; | 
|  | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST            = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS                = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT                         = 128; | 
|  | const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS                       = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT                            = 16; | 
|  | const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST                   = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS                       = 1; | 
|  | const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT                                = 16; | 
|  | const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT                          = 32; | 
|  | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS                          = 4; | 
|  | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT                 = 32; | 
|  | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT                               = 4096; | 
|  | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST                      = 3; | 
|  | const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS                          = 3; | 
|  | const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX                      = 10; | 
|  | const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN                               = -10; | 
|  | const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE                                  = -8; | 
|  | const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE                         = 7; | 
|  | const unsigned int D3D10_DEFAULT_DEPTH_BIAS                                             = 0; | 
|  | const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX                              = 0; | 
|  | const unsigned int D3D10_DEFAULT_SAMPLE_MASK                                            = 0xffffffff; | 
|  | const unsigned int D3D10_DEFAULT_SCISSOR_ENDX                                           = 0; | 
|  | const unsigned int D3D10_DEFAULT_SCISSOR_ENDY                                           = 0; | 
|  | const unsigned int D3D10_DEFAULT_SCISSOR_STARTX                                         = 0; | 
|  | const unsigned int D3D10_DEFAULT_SCISSOR_STARTY                                         = 0; | 
|  | const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK                                      = 0xff; | 
|  | const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE                                      = 0; | 
|  | const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK                                     = 0xff; | 
|  | const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX                         = 0; | 
|  | const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT                                        = 0; | 
|  | const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX                                      = 0; | 
|  | const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY                                      = 0; | 
|  | const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH                                         = 0; | 
|  | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS                        = 1; | 
|  | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT               = 32; | 
|  | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT                             = 1; | 
|  | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST                    = 2; | 
|  | const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS                        = 1; | 
|  | const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS                                   = 4; | 
|  | const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          =32; | 
|  | const unsigned int D3D10_GS_INPUT_REGISTER_COUNT                                        = 16; | 
|  | const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST                               = 2; | 
|  | const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS                                   = 1; | 
|  | const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES                                     = 6; | 
|  | const unsigned int D3D10_GS_OUTPUT_ELEMENTS                                             = 32; | 
|  | const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS                                  = 4; | 
|  | const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         = 32; | 
|  | const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT                                       = 32; | 
|  | const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES                        = 0; | 
|  | const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY                                  = 0; | 
|  | const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES                       = 0; | 
|  | const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT                             = 1; | 
|  | const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT                                       = 32; | 
|  | const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT                                = 32; | 
|  | const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT                                      = 32; | 
|  | const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT                                         = 32; | 
|  | const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT                            = 16; | 
|  | const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS                  = 64; | 
|  | const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT                        = 16; | 
|  | const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT                                = 0xffffffff; | 
|  | const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER                               = 0xffffffff; | 
|  | const unsigned int D3D10_MAX_MAXANISOTROPY                                              = 16; | 
|  | const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT                                   = 32; | 
|  | const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP                                 = 17; | 
|  | const unsigned int D3D10_MIN_MAXANISOTROPY                                              = 0; | 
|  | const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT                                   = 6; | 
|  | const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT                                        = 8; | 
|  | const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT                     = 0; | 
|  | const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT                                  = 13; | 
|  | const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT                      = 15; | 
|  | const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE                                   = 0xffffffff; | 
|  | const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE                                     = 0; | 
|  | const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE                                      = 0xffffffff; | 
|  | const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS                                   = 4; | 
|  | const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          = 32; | 
|  | const unsigned int D3D10_PS_INPUT_REGISTER_COUNT                                        = 32; | 
|  | const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST                               = 2; | 
|  | const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS                                   = 1; | 
|  | const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS                            = 1; | 
|  | const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT                   = 32; | 
|  | const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT                                 = 1; | 
|  | const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS                                  = 4; | 
|  | const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         = 32; | 
|  | const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT                                       = 8; | 
|  | const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT                             = 4096; | 
|  | const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP                       = 27; | 
|  | const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT                              = 4096; | 
|  | const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT                     = 4096; | 
|  | const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP                           = 32; | 
|  | const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP                                 = 32; | 
|  | const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION                = 8192; | 
|  | const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT                 = 1024; | 
|  | const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT                    = 4096; | 
|  | const unsigned int D3D10_REQ_MAXANISOTROPY                                              = 16; | 
|  | const unsigned int D3D10_REQ_MIP_LEVELS                                                 = 14; | 
|  | const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES                      = 2048; | 
|  | const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT                        = 4096; | 
|  | const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH                              = 8192; | 
|  | const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES                                 = 128; | 
|  | const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP                   = 20; | 
|  | const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT                           = 4096; | 
|  | const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION                             = 512; | 
|  | const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION                                      = 8192; | 
|  | const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION                             = 512; | 
|  | const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION                                 = 8192; | 
|  | const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION                               = 2048; | 
|  | const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION                                      = 8192; | 
|  | const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL                   = 0; | 
|  | const unsigned int D3D10_SHADER_MAJOR_VERSION                                           = 4; | 
|  | const unsigned int D3D10_SHADER_MINOR_VERSION                                           = 0; | 
|  | const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE                                    = 0; | 
|  | const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT                        = 5; | 
|  | const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT                               = 8; | 
|  | const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES                                  = 2048; | 
|  | const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES                            = 256; | 
|  | const unsigned int D3D10_SO_BUFFER_SLOT_COUNT                                           = 4; | 
|  | const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP                             = 0xffffffff; | 
|  | const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER                         = 1; | 
|  | const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT                               = 64; | 
|  | const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT                                   = 32; | 
|  | const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED                           = 64; | 
|  | const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE               = 4; | 
|  | const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT                                 = 128; | 
|  | const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT                                   = 32; | 
|  | const unsigned int D3D10_STANDARD_VECTOR_SIZE                                           = 4; | 
|  | const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT                                  = 16; | 
|  | const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT                          = 64; | 
|  | const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT                                  = 8; | 
|  | const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT                                  = 6; | 
|  | const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT                                  = 18; | 
|  | const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT                                   = 0; | 
|  | const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX                             = 15; | 
|  | const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE             = 16; | 
|  | const unsigned int D3D10_VIEWPORT_BOUNDS_MAX                                            = 16383; | 
|  | const int D3D10_VIEWPORT_BOUNDS_MIN                                                     = -16384; | 
|  | const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS                                   = 4; | 
|  | const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          = 32; | 
|  | const unsigned int D3D10_VS_INPUT_REGISTER_COUNT                                        = 16; | 
|  | const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST                               = 2; | 
|  | const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS                                   = 1; | 
|  | const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS                                  = 4; | 
|  | const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         = 32; | 
|  | const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT                                       = 16; | 
|  | const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT                          = 10; | 
|  | const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP                          = 25; | 
|  | const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP                                = 25; | 
|  | const unsigned int D3D_MAJOR_VERSION                                                    = 10; | 
|  | const unsigned int D3D_MINOR_VERSION                                                    = 0; | 
|  | const unsigned int D3D_SPEC_DATE_DAY                                                    = 8; | 
|  | const unsigned int D3D_SPEC_DATE_MONTH                                                  = 8; | 
|  | const unsigned int D3D_SPEC_DATE_YEAR                                                   = 2006; | 
|  | cpp_quote("#endif") | 
|  |  | 
|  | const unsigned int D3D10_APPEND_ALIGNED_ELEMENT                                         = 0xffffffff; | 
|  | const unsigned int _FACD3D10                                                            = 0x87; | 
|  | const unsigned int _FACD3D10DEBUG                                                       = _FACD3D10 + 1; | 
|  | const unsigned int D3D10_FILTER_TYPE_MASK                                               = 0x3; | 
|  | const unsigned int D3D10_SDK_VERSION                                                    = 29; | 
|  |  | 
|  | cpp_quote("#define MAKE_D3D10_HRESULT(code)                   MAKE_HRESULT( 1, _FACD3D10, code)") | 
|  | cpp_quote("#define MAKE_D3D10_STATUS(code)                    MAKE_HRESULT( 0, _FACD3D10, code)") | 
|  | cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS  MAKE_D3D10_HRESULT(1)") | 
|  | cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND                 MAKE_D3D10_HRESULT(2)") | 
|  |  | 
|  | typedef enum D3D10_BLEND { | 
|  | D3D10_BLEND_ZERO             = 1, | 
|  | D3D10_BLEND_ONE              = 2, | 
|  | D3D10_BLEND_SRC_COLOR        = 3, | 
|  | D3D10_BLEND_INV_SRC_COLOR    = 4, | 
|  | D3D10_BLEND_SRC_ALPHA        = 5, | 
|  | D3D10_BLEND_INV_SRC_ALPHA    = 6, | 
|  | D3D10_BLEND_DEST_ALPHA       = 7, | 
|  | D3D10_BLEND_INV_DEST_ALPHA   = 8, | 
|  | D3D10_BLEND_DEST_COLOR       = 9, | 
|  | D3D10_BLEND_INV_DEST_COLOR   = 10, | 
|  | D3D10_BLEND_SRC_ALPHA_SAT    = 11, | 
|  | D3D10_BLEND_BLEND_FACTOR     = 14, | 
|  | D3D10_BLEND_INV_BLEND_FACTOR = 15, | 
|  | D3D10_BLEND_SRC1_COLOR       = 16, | 
|  | D3D10_BLEND_INV_SRC1_COLOR   = 17, | 
|  | D3D10_BLEND_SRC1_ALPHA       = 18, | 
|  | D3D10_BLEND_INV_SRC1_ALPHA   = 19 | 
|  | } D3D10_BLEND; | 
|  |  | 
|  | typedef enum D3D10_BLEND_OP { | 
|  | D3D10_BLEND_OP_ADD = 1, | 
|  | D3D10_BLEND_OP_SUBTRACT, | 
|  | D3D10_BLEND_OP_REV_SUBTRACT, | 
|  | D3D10_BLEND_OP_MIN, | 
|  | D3D10_BLEND_OP_MAX, | 
|  | } D3D10_BLEND_OP; | 
|  |  | 
|  | typedef struct D3D10_BLEND_DESC { | 
|  | BOOL AlphaToCoverageEnable; | 
|  | BOOL BlendEnable[8]; | 
|  | D3D10_BLEND SrcBlend; | 
|  | D3D10_BLEND DestBlend; | 
|  | D3D10_BLEND_OP BlendOp; | 
|  | D3D10_BLEND SrcBlendAlpha; | 
|  | D3D10_BLEND DestBlendAlpha; | 
|  | D3D10_BLEND_OP BlendOpAlpha; | 
|  | UINT8 RenderTargetWriteMask[8]; | 
|  | } D3D10_BLEND_DESC; | 
|  |  | 
|  | typedef enum D3D10_DEPTH_WRITE_MASK { | 
|  | D3D10_DEPTH_WRITE_MASK_ZERO, | 
|  | D3D10_DEPTH_WRITE_MASK_ALL, | 
|  | } D3D10_DEPTH_WRITE_MASK; | 
|  |  | 
|  | typedef enum D3D10_COMPARISON_FUNC { | 
|  | D3D10_COMPARISON_NEVER = 1, | 
|  | D3D10_COMPARISON_LESS, | 
|  | D3D10_COMPARISON_EQUAL, | 
|  | D3D10_COMPARISON_LESS_EQUAL, | 
|  | D3D10_COMPARISON_GREATER, | 
|  | D3D10_COMPARISON_NOT_EQUAL, | 
|  | D3D10_COMPARISON_GREATER_EQUAL, | 
|  | D3D10_COMPARISON_ALWAYS, | 
|  | } D3D10_COMPARISON_FUNC; | 
|  |  | 
|  | typedef enum D3D10_STENCIL_OP { | 
|  | D3D10_STENCIL_OP_KEEP = 1, | 
|  | D3D10_STENCIL_OP_ZERO, | 
|  | D3D10_STENCIL_OP_REPLACE, | 
|  | D3D10_STENCIL_OP_INCR_SAT, | 
|  | D3D10_STENCIL_OP_DECR_SAT, | 
|  | D3D10_STENCIL_OP_INVERT, | 
|  | D3D10_STENCIL_OP_INCR, | 
|  | D3D10_STENCIL_OP_DECR, | 
|  | } D3D10_STENCIL_OP; | 
|  |  | 
|  | typedef struct D3D10_DEPTH_STENCILOP_DESC { | 
|  | D3D10_STENCIL_OP StencilFailOp; | 
|  | D3D10_STENCIL_OP StencilDepthFailOp; | 
|  | D3D10_STENCIL_OP StencilPassOp; | 
|  | D3D10_COMPARISON_FUNC StencilFunc; | 
|  | } D3D10_DEPTH_STENCILOP_DESC; | 
|  |  | 
|  | typedef struct D3D10_DEPTH_STENCIL_DESC { | 
|  | BOOL DepthEnable; | 
|  | D3D10_DEPTH_WRITE_MASK DepthWriteMask; | 
|  | D3D10_COMPARISON_FUNC DepthFunc; | 
|  | BOOL StencilEnable; | 
|  | UINT8 StencilReadMask; | 
|  | UINT8 StencilWriteMask; | 
|  | D3D10_DEPTH_STENCILOP_DESC FrontFace; | 
|  | D3D10_DEPTH_STENCILOP_DESC BackFace; | 
|  | } D3D10_DEPTH_STENCIL_DESC; | 
|  |  | 
|  | typedef enum D3D10_FILL_MODE { | 
|  | D3D10_FILL_WIREFRAME = 2, | 
|  | D3D10_FILL_SOLID, | 
|  | } D3D10_FILL_MODE; | 
|  |  | 
|  | typedef enum D3D10_CULL_MODE { | 
|  | D3D10_CULL_NONE = 1, | 
|  | D3D10_CULL_FRONT, | 
|  | D3D10_CULL_BACK, | 
|  | } D3D10_CULL_MODE; | 
|  |  | 
|  | typedef struct D3D10_RASTERIZER_DESC { | 
|  | D3D10_FILL_MODE FillMode; | 
|  | D3D10_CULL_MODE CullMode; | 
|  | BOOL FrontCounterClockwise; | 
|  | INT DepthBias; | 
|  | FLOAT DepthBiasClamp; | 
|  | FLOAT SlopeScaledDepthBias; | 
|  | BOOL DepthClipEnable; | 
|  | BOOL ScissorEnable; | 
|  | BOOL MultisampleEnable; | 
|  | BOOL AntialiasedLineEnable; | 
|  | } D3D10_RASTERIZER_DESC; | 
|  |  | 
|  | typedef enum D3D10_FILTER { | 
|  | D3D10_FILTER_MIN_MAG_MIP_POINT                          = 0, | 
|  | D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR                   = 0x1, | 
|  | D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT             = 0x4, | 
|  | D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR                   = 0x5, | 
|  | D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT                   = 0x10, | 
|  | D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR            = 0x11, | 
|  | D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT                   = 0x14, | 
|  | D3D10_FILTER_MIN_MAG_MIP_LINEAR                         = 0x15, | 
|  | D3D10_FILTER_ANISOTROPIC                                = 0x55, | 
|  | D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT               = 0x80, | 
|  | D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        = 0x81, | 
|  | D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  = 0x84, | 
|  | D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        = 0x85, | 
|  | D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        = 0x90, | 
|  | D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, | 
|  | D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        = 0x94, | 
|  | D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR              = 0x95, | 
|  | D3D10_FILTER_COMPARISON_ANISOTROPIC                     = 0xd5, | 
|  | D3D10_FILTER_TEXT_1BIT                                  = 0x80000000 | 
|  | } D3D10_FILTER; | 
|  |  | 
|  | typedef enum D3D10_TEXTURE_ADDRESS_MODE { | 
|  | D3D10_TEXTURE_ADDRESS_WRAP = 1, | 
|  | D3D10_TEXTURE_ADDRESS_MIRROR, | 
|  | D3D10_TEXTURE_ADDRESS_CLAMP, | 
|  | D3D10_TEXTURE_ADDRESS_BORDER, | 
|  | D3D10_TEXTURE_ADDRESS_MIRROR_ONCE, | 
|  | } D3D10_TEXTURE_ADDRESS_MODE; | 
|  |  | 
|  | typedef struct D3D10_SAMPLER_DESC { | 
|  | D3D10_FILTER Filter; | 
|  | D3D10_TEXTURE_ADDRESS_MODE AddressU; | 
|  | D3D10_TEXTURE_ADDRESS_MODE AddressV; | 
|  | D3D10_TEXTURE_ADDRESS_MODE AddressW; | 
|  | FLOAT MipLODBias; | 
|  | UINT MaxAnisotropy; | 
|  | D3D10_COMPARISON_FUNC ComparisonFunc; | 
|  | FLOAT BorderColor[4]; | 
|  | FLOAT MinLOD; | 
|  | FLOAT MaxLOD; | 
|  | } D3D10_SAMPLER_DESC; | 
|  |  | 
|  | typedef enum D3D10_COUNTER { | 
|  | D3D10_COUNTER_GPU_IDLE, | 
|  | D3D10_COUNTER_VERTEX_PROCESSING, | 
|  | D3D10_COUNTER_GEOMETRY_PROCESSING, | 
|  | D3D10_COUNTER_PIXEL_PROCESSING, | 
|  | D3D10_COUNTER_OTHER_GPU_PROCESSING, | 
|  | D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION, | 
|  | D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION, | 
|  | D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION, | 
|  | D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION, | 
|  | D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION, | 
|  | D3D10_COUNTER_VS_MEMORY_LIMITED, | 
|  | D3D10_COUNTER_VS_COMPUTATION_LIMITED, | 
|  | D3D10_COUNTER_GS_MEMORY_LIMITED, | 
|  | D3D10_COUNTER_GS_COMPUTATION_LIMITED, | 
|  | D3D10_COUNTER_PS_MEMORY_LIMITED, | 
|  | D3D10_COUNTER_PS_COMPUTATION_LIMITED, | 
|  | D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE, | 
|  | D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE, | 
|  | D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 | 
|  | } D3D10_COUNTER; | 
|  |  | 
|  | typedef struct D3D10_COUNTER_DESC { | 
|  | D3D10_COUNTER Counter; | 
|  | UINT MiscFlags; | 
|  | } D3D10_COUNTER_DESC; | 
|  |  | 
|  | typedef enum D3D10_COUNTER_TYPE { | 
|  | D3D10_COUNTER_TYPE_FLOAT32, | 
|  | D3D10_COUNTER_TYPE_UINT16, | 
|  | D3D10_COUNTER_TYPE_UINT32, | 
|  | D3D10_COUNTER_TYPE_UINT64, | 
|  | } D3D10_COUNTER_TYPE; | 
|  |  | 
|  | typedef struct D3D10_COUNTER_INFO { | 
|  | D3D10_COUNTER LastDeviceDependentCounter; | 
|  | UINT NumSimultaneousCounters; | 
|  | UINT8 NumDetectableParallelUnits; | 
|  | } D3D10_COUNTER_INFO; | 
|  |  | 
|  | typedef enum D3D10_RESOURCE_DIMENSION { | 
|  | D3D10_RESOURCE_DIMENSION_UNKNOWN, | 
|  | D3D10_RESOURCE_DIMENSION_BUFFER, | 
|  | D3D10_RESOURCE_DIMENSION_TEXTURE1D, | 
|  | D3D10_RESOURCE_DIMENSION_TEXTURE2D, | 
|  | D3D10_RESOURCE_DIMENSION_TEXTURE3D, | 
|  | } D3D10_RESOURCE_DIMENSION; | 
|  |  | 
|  | typedef enum D3D10_USAGE { | 
|  | D3D10_USAGE_DEFAULT, | 
|  | D3D10_USAGE_IMMUTABLE, | 
|  | D3D10_USAGE_DYNAMIC, | 
|  | D3D10_USAGE_STAGING, | 
|  | } D3D10_USAGE; | 
|  |  | 
|  | typedef struct D3D10_BUFFER_DESC { | 
|  | UINT ByteWidth; | 
|  | D3D10_USAGE Usage; | 
|  | UINT BindFlags; | 
|  | UINT CPUAccessFlags; | 
|  | UINT MiscFlags; | 
|  | } D3D10_BUFFER_DESC; | 
|  |  | 
|  | typedef enum D3D10_MAP { | 
|  | D3D10_MAP_READ = 1, | 
|  | D3D10_MAP_WRITE, | 
|  | D3D10_MAP_READ_WRITE, | 
|  | D3D10_MAP_WRITE_DISCARD, | 
|  | D3D10_MAP_WRITE_NO_OVERWRITE, | 
|  | } D3D10_MAP; | 
|  |  | 
|  | typedef struct D3D10_TEXTURE1D_DESC { | 
|  | UINT Width; | 
|  | UINT MipLevels; | 
|  | UINT ArraySize; | 
|  | DXGI_FORMAT Format; | 
|  | D3D10_USAGE Usage; | 
|  | UINT BindFlags; | 
|  | UINT CPUAccessFlags; | 
|  | UINT MiscFlags; | 
|  | } D3D10_TEXTURE1D_DESC; | 
|  |  | 
|  | typedef struct D3D10_TEXTURE2D_DESC { | 
|  | UINT Width; | 
|  | UINT Height; | 
|  | UINT MipLevels; | 
|  | UINT ArraySize; | 
|  | DXGI_FORMAT Format; | 
|  | DXGI_SAMPLE_DESC SampleDesc; | 
|  | D3D10_USAGE Usage; | 
|  | UINT BindFlags; | 
|  | UINT CPUAccessFlags; | 
|  | UINT MiscFlags; | 
|  | } D3D10_TEXTURE2D_DESC; | 
|  |  | 
|  | typedef struct D3D10_TEXTURE3D_DESC { | 
|  | UINT Width; | 
|  | UINT Height; | 
|  | UINT Depth; | 
|  | UINT MipLevels; | 
|  | DXGI_FORMAT Format; | 
|  | D3D10_USAGE Usage; | 
|  | UINT BindFlags; | 
|  | UINT CPUAccessFlags; | 
|  | UINT MiscFlags; | 
|  | } D3D10_TEXTURE3D_DESC; | 
|  |  | 
|  | typedef enum D3D10_DSV_DIMENSION | 
|  | { | 
|  | D3D10_DSV_DIMENSION_UNKNOWN, | 
|  | D3D10_DSV_DIMENSION_TEXTURE1D, | 
|  | D3D10_DSV_DIMENSION_TEXTURE1DARRAY, | 
|  | D3D10_DSV_DIMENSION_TEXTURE2D, | 
|  | D3D10_DSV_DIMENSION_TEXTURE2DARRAY, | 
|  | D3D10_DSV_DIMENSION_TEXTURE2DMS, | 
|  | D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY, | 
|  | } D3D10_DSV_DIMENSION; | 
|  |  | 
|  | typedef struct D3D10_TEX1D_DSV { | 
|  | UINT MipSlice; | 
|  | } D3D10_TEX1D_DSV; | 
|  |  | 
|  | typedef struct D3D10_TEX1D_ARRAY_DSV { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX1D_ARRAY_DSV; | 
|  |  | 
|  | typedef struct D3D10_TEX2D_DSV { | 
|  | UINT MipSlice; | 
|  | } D3D10_TEX2D_DSV; | 
|  |  | 
|  | typedef struct D3D10_TEX2D_ARRAY_DSV { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX2D_ARRAY_DSV; | 
|  |  | 
|  | typedef struct D3D10_TEX2DMS_DSV { | 
|  | UINT UnusedField_NothingToDefine; | 
|  | } D3D10_TEX2DMS_DSV; | 
|  |  | 
|  | typedef struct D3D10_TEX2DMS_ARRAY_DSV { | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX2DMS_ARRAY_DSV; | 
|  |  | 
|  | typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { | 
|  | DXGI_FORMAT Format; | 
|  | D3D10_DSV_DIMENSION ViewDimension; | 
|  | union { | 
|  | D3D10_TEX1D_DSV Texture1D; | 
|  | D3D10_TEX1D_ARRAY_DSV Texture1DArray; | 
|  | D3D10_TEX2D_DSV Texture2D; | 
|  | D3D10_TEX2D_ARRAY_DSV Texture2DArray; | 
|  | D3D10_TEX2DMS_DSV Texture2DMS; | 
|  | D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; | 
|  | } DUMMYUNIONNAME; | 
|  | } D3D10_DEPTH_STENCIL_VIEW_DESC; | 
|  |  | 
|  | typedef enum D3D10_RTV_DIMENSION { | 
|  | D3D10_RTV_DIMENSION_UNKNOWN, | 
|  | D3D10_RTV_DIMENSION_BUFFER, | 
|  | D3D10_RTV_DIMENSION_TEXTURE1D, | 
|  | D3D10_RTV_DIMENSION_TEXTURE1DARRAY, | 
|  | D3D10_RTV_DIMENSION_TEXTURE2D, | 
|  | D3D10_RTV_DIMENSION_TEXTURE2DARRAY, | 
|  | D3D10_RTV_DIMENSION_TEXTURE2DMS, | 
|  | D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY, | 
|  | D3D10_RTV_DIMENSION_TEXTURE3D, | 
|  | } D3D10_RTV_DIMENSION; | 
|  |  | 
|  | typedef struct D3D10_BUFFER_RTV { | 
|  | UINT ElementOffset; | 
|  | UINT ElementWidth; | 
|  | } D3D10_BUFFER_RTV; | 
|  |  | 
|  | typedef struct D3D10_TEX1D_RTV { | 
|  | UINT MipSlice; | 
|  | } D3D10_TEX1D_RTV; | 
|  |  | 
|  | typedef struct D3D10_TEX1D_ARRAY_RTV { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX1D_ARRAY_RTV; | 
|  |  | 
|  | typedef struct D3D10_TEX2D_RTV { | 
|  | UINT MipSlice; | 
|  | } D3D10_TEX2D_RTV; | 
|  |  | 
|  | typedef struct D3D10_TEX2D_ARRAY_RTV { | 
|  | UINT MipSlice; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX2D_ARRAY_RTV; | 
|  |  | 
|  | typedef struct D3D10_TEX2DMS_RTV { | 
|  | UINT UnusedField_NothingToDefine; | 
|  | } D3D10_TEX2DMS_RTV; | 
|  |  | 
|  | typedef struct D3D10_TEX2DMS_ARRAY_RTV { | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX2DMS_ARRAY_RTV; | 
|  |  | 
|  | typedef struct D3D10_TEX3D_RTV { | 
|  | UINT MipSlice; | 
|  | UINT FirstWSlice; | 
|  | UINT WSize; | 
|  | } D3D10_TEX3D_RTV; | 
|  |  | 
|  | typedef struct D3D10_RENDER_TARGET_VIEW_DESC { | 
|  | DXGI_FORMAT Format; | 
|  | D3D10_RTV_DIMENSION ViewDimension; | 
|  | union { | 
|  | D3D10_BUFFER_RTV Buffer; | 
|  | D3D10_TEX1D_RTV Texture1D; | 
|  | D3D10_TEX1D_ARRAY_RTV Texture1DArray; | 
|  | D3D10_TEX2D_RTV Texture2D; | 
|  | D3D10_TEX2D_ARRAY_RTV Texture2DArray; | 
|  | D3D10_TEX2DMS_RTV Texture2DMS; | 
|  | D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; | 
|  | D3D10_TEX3D_RTV Texture3D; | 
|  | } DUMMYUNIONNAME; | 
|  | } D3D10_RENDER_TARGET_VIEW_DESC; | 
|  |  | 
|  | typedef enum D3D10_SRV_DIMENSION { | 
|  | D3D10_SRV_DIMENSION_UNKNOWN, | 
|  | D3D10_SRV_DIMENSION_BUFFER, | 
|  | D3D10_SRV_DIMENSION_TEXTURE1D, | 
|  | D3D10_SRV_DIMENSION_TEXTURE1DARRAY, | 
|  | D3D10_SRV_DIMENSION_TEXTURE2D, | 
|  | D3D10_SRV_DIMENSION_TEXTURE2DARRAY, | 
|  | D3D10_SRV_DIMENSION_TEXTURE2DMS, | 
|  | D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY, | 
|  | D3D10_SRV_DIMENSION_TEXTURE3D, | 
|  | D3D10_SRV_DIMENSION_TEXTURECUBE, | 
|  | } D3D10_SRV_DIMENSION; | 
|  |  | 
|  | typedef struct D3D10_BUFFER_SRV { | 
|  | UINT ElementOffset; | 
|  | UINT ElementWidth; | 
|  | } D3D10_BUFFER_SRV; | 
|  |  | 
|  | typedef struct D3D10_TEX1D_SRV { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | } D3D10_TEX1D_SRV; | 
|  |  | 
|  | typedef struct D3D10_TEX1D_ARRAY_SRV { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX1D_ARRAY_SRV; | 
|  |  | 
|  | typedef struct D3D10_TEX2D_SRV { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | } D3D10_TEX2D_SRV; | 
|  |  | 
|  | typedef struct D3D10_TEX2D_ARRAY_SRV { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX2D_ARRAY_SRV; | 
|  |  | 
|  | typedef struct D3D10_TEX2DMS_SRV { | 
|  | UINT UnusedField_NothingToDefine; | 
|  | } D3D10_TEX2DMS_SRV; | 
|  |  | 
|  | typedef struct D3D10_TEX2DMS_ARRAY_SRV { | 
|  | UINT FirstArraySlice; | 
|  | UINT ArraySize; | 
|  | } D3D10_TEX2DMS_ARRAY_SRV; | 
|  |  | 
|  | typedef struct D3D10_TEX3D_SRV { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | } D3D10_TEX3D_SRV; | 
|  |  | 
|  | typedef struct D3D10_TEXCUBE_SRV { | 
|  | UINT MostDetailedMip; | 
|  | UINT MipLevels; | 
|  | } D3D10_TEXCUBE_SRV; | 
|  |  | 
|  | typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { | 
|  | DXGI_FORMAT Format; | 
|  | D3D10_SRV_DIMENSION ViewDimension; | 
|  | union { | 
|  | D3D10_BUFFER_SRV Buffer; | 
|  | D3D10_TEX1D_SRV Texture1D; | 
|  | D3D10_TEX1D_ARRAY_SRV Texture1DArray; | 
|  | D3D10_TEX2D_SRV Texture2D; | 
|  | D3D10_TEX2D_ARRAY_SRV Texture2DArray; | 
|  | D3D10_TEX2DMS_SRV Texture2DMS; | 
|  | D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; | 
|  | D3D10_TEX3D_SRV Texture3D; | 
|  | D3D10_TEXCUBE_SRV TextureCube; | 
|  | } DUMMYUNIONNAME; | 
|  | } D3D10_SHADER_RESOURCE_VIEW_DESC; | 
|  |  | 
|  | typedef struct D3D10_BOX { | 
|  | UINT left; | 
|  | UINT top; | 
|  | UINT front; | 
|  | UINT right; | 
|  | UINT bottom; | 
|  | UINT back; | 
|  | } D3D10_BOX; | 
|  |  | 
|  | typedef struct D3D10_SUBRESOURCE_DATA { | 
|  | const void *pSysMem; | 
|  | UINT SysMemPitch; | 
|  | UINT SysMemSlicePitch; | 
|  | } D3D10_SUBRESOURCE_DATA; | 
|  |  | 
|  | typedef struct D3D10_SO_DECLARATION_ENTRY { | 
|  | LPCSTR SemanticName; | 
|  | UINT SemanticIndex; | 
|  | BYTE StartComponent; | 
|  | BYTE ComponentCount; | 
|  | BYTE OutputSlot; | 
|  | } D3D10_SO_DECLARATION_ENTRY; | 
|  |  | 
|  | typedef enum D3D10_INPUT_CLASSIFICATION { | 
|  | D3D10_INPUT_PER_VERTEX_DATA, | 
|  | D3D10_INPUT_PER_INSTANCE_DATA, | 
|  | } D3D10_INPUT_CLASSIFICATION; | 
|  |  | 
|  | typedef struct D3D10_INPUT_ELEMENT_DESC { | 
|  | LPCSTR SemanticName; | 
|  | UINT SemanticIndex; | 
|  | DXGI_FORMAT Format; | 
|  | UINT InputSlot; | 
|  | UINT AlignedByteOffset; | 
|  | D3D10_INPUT_CLASSIFICATION InputSlotClass; | 
|  | UINT InstanceDataStepRate; | 
|  | } D3D10_INPUT_ELEMENT_DESC; | 
|  |  | 
|  | typedef enum D3D10_QUERY { | 
|  | D3D10_QUERY_EVENT, | 
|  | D3D10_QUERY_OCCLUSION, | 
|  | D3D10_QUERY_TIMESTAMP, | 
|  | D3D10_QUERY_TIMESTAMP_DISJOINT, | 
|  | D3D10_QUERY_PIPELINE_STATISTICS, | 
|  | D3D10_QUERY_OCCLUSION_PREDICATE, | 
|  | D3D10_QUERY_SO_STATISTICS, | 
|  | D3D10_QUERY_SO_OVERFLOW_PREDICATE, | 
|  | } D3D10_QUERY; | 
|  |  | 
|  | typedef struct D3D10_QUERY_DESC { | 
|  | D3D10_QUERY Query; | 
|  | UINT MiscFlags; | 
|  | } D3D10_QUERY_DESC; | 
|  |  | 
|  | typedef enum D3D10_PRIMITIVE_TOPOLOGY { | 
|  | D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED         = 0, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_POINTLIST         = 1, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_LINELIST          = 2, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP         = 3, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST      = 4, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP     = 5, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ      = 10, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ     = 11, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ  = 12, | 
|  | D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13 | 
|  | } D3D10_PRIMITIVE_TOPOLOGY; | 
|  |  | 
|  | typedef RECT D3D10_RECT; | 
|  |  | 
|  | typedef struct D3D10_VIEWPORT { | 
|  | INT TopLeftX; | 
|  | INT TopLeftY; | 
|  | UINT Width; | 
|  | UINT Height; | 
|  | FLOAT MinDepth; | 
|  | FLOAT MaxDepth; | 
|  | } D3D10_VIEWPORT; | 
|  |  | 
|  | typedef struct D3D10_MAPPED_TEXTURE2D { | 
|  | void *pData; | 
|  | UINT RowPitch; | 
|  | } D3D10_MAPPED_TEXTURE2D; | 
|  |  | 
|  | typedef struct D3D10_MAPPED_TEXTURE3D { | 
|  | void *pData; | 
|  | UINT RowPitch; | 
|  | UINT DepthPitch; | 
|  | } D3D10_MAPPED_TEXTURE3D; | 
|  |  | 
|  | typedef enum D3D10_BIND_FLAG { | 
|  | D3D10_BIND_VERTEX_BUFFER   = 0x1, | 
|  | D3D10_BIND_INDEX_BUFFER    = 0x2, | 
|  | D3D10_BIND_CONSTANT_BUFFER = 0x4, | 
|  | D3D10_BIND_SHADER_RESOURCE = 0x8, | 
|  | D3D10_BIND_STREAM_OUTPUT   = 0x10, | 
|  | D3D10_BIND_RENDER_TARGET   = 0x20, | 
|  | D3D10_BIND_DEPTH_STENCIL   = 0x40 | 
|  | } D3D10_BIND_FLAG; | 
|  |  | 
|  | typedef enum D3D10_CPU_ACCESS_FLAG { | 
|  | D3D10_CPU_ACCESS_WRITE = 0x10000, | 
|  | D3D10_CPU_ACCESS_READ  = 0x20000 | 
|  | } D3D10_CPU_ACCESS_FLAG; | 
|  |  | 
|  | typedef enum D3D10_RESOURCE_MISC_FLAG { | 
|  | D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1, | 
|  | D3D10_RESOURCE_MISC_SHARED        = 0x2, | 
|  | D3D10_RESOURCE_MISC_TEXTURECUBE   = 0x4 | 
|  | } D3D10_RESOURCE_MISC_FLAG; | 
|  |  | 
|  | typedef enum D3D10_MAP_FLAG { | 
|  | D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000, | 
|  | } D3D10_MAP_FLAG; | 
|  |  | 
|  | typedef enum D3D10_CLEAR_FLAG { | 
|  | D3D10_CLEAR_DEPTH   = 0x1, | 
|  | D3D10_CLEAR_STENCIL = 0x2 | 
|  | } D3D10_CLEAR_FLAG; | 
|  |  | 
|  | typedef enum D3D10_COLOR_WRITE_ENABLE { | 
|  | D3D10_COLOR_WRITE_ENABLE_RED   = 0x1, | 
|  | D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2, | 
|  | D3D10_COLOR_WRITE_ENABLE_BLUE  = 0x4, | 
|  | D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8, | 
|  | D3D10_COLOR_WRITE_ENABLE_ALL   = (D3D10_COLOR_WRITE_ENABLE_RED  | D3D10_COLOR_WRITE_ENABLE_GREEN | | 
|  | D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA) | 
|  | } D3D10_COLOR_WRITE_ENABLE; | 
|  |  | 
|  | typedef enum D3D10_TEXTURECUBE_FACE { | 
|  | D3D10_TEXTURECUBE_FACE_POSITIVE_X, | 
|  | D3D10_TEXTURECUBE_FACE_NEGATIVE_X, | 
|  | D3D10_TEXTURECUBE_FACE_POSITIVE_Y, | 
|  | D3D10_TEXTURECUBE_FACE_NEGATIVE_Y, | 
|  | D3D10_TEXTURECUBE_FACE_POSITIVE_Z, | 
|  | D3D10_TEXTURECUBE_FACE_NEGATIVE_Z, | 
|  | } D3D10_TEXTURECUBE_FACE; | 
|  |  | 
|  | typedef enum D3D10_ASYNC_GETDATA_FLAG { | 
|  | D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1, | 
|  | } D3D10_ASYNC_GETDATA_FLAG; | 
|  |  | 
|  | typedef enum D3D10_FILTER_TYPE { | 
|  | D3D10_FILTER_TYPE_POINT, | 
|  | D3D10_FILTER_TYPE_LINEAR | 
|  | } D3D10_FILTER_TYPE; | 
|  |  | 
|  | typedef enum D3D10_QUERY_MISC_FLAG { | 
|  | D3D10_QUERY_MISC_PREDICATEHINT = 0x1 | 
|  | } D3D10_QUERY_MISC_FLAG; | 
|  |  | 
|  | typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { | 
|  | UINT64 Frequency; | 
|  | BOOL Disjoint; | 
|  | } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT; | 
|  |  | 
|  | typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { | 
|  | UINT64 IAVertices; | 
|  | UINT64 IAPrimitives; | 
|  | UINT64 VSInvocations; | 
|  | UINT64 GSInvocations; | 
|  | UINT64 GSPrimitives; | 
|  | UINT64 CInvocations; | 
|  | UINT64 CPrimitives; | 
|  | UINT64 PSInvocations; | 
|  | } D3D10_QUERY_DATA_PIPELINE_STATISTICS; | 
|  |  | 
|  | typedef struct D3D10_QUERY_DATA_SO_STATISTICS { | 
|  | UINT64 NumPrimitivesWritten; | 
|  | UINT64 PrimitivesStorageNeeded; | 
|  | } D3D10_QUERY_DATA_SO_STATISTICS; | 
|  |  | 
|  | typedef enum D3D10_CREATE_DEVICE_FLAG { | 
|  | D3D10_CREATE_DEVICE_SINGLETHREADED                           = 0x1, | 
|  | D3D10_CREATE_DEVICE_DEBUG                                    = 0x2, | 
|  | D3D10_CREATE_DEVICE_SWITCH_TO_REF                            = 0x4, | 
|  | D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8 | 
|  | } D3D10_CREATE_DEVICE_FLAG; | 
|  |  | 
|  | /* Core */ | 
|  |  | 
|  | interface ID3D10Device; | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10DeviceChild : IUnknown | 
|  | { | 
|  | void GetDevice( | 
|  | [out] ID3D10Device **ppDevice); | 
|  | HRESULT GetPrivateData( | 
|  | [in] REFGUID guid, | 
|  | [in, out] UINT *pDataSize, | 
|  | [out] void *pData); | 
|  | HRESULT SetPrivateData( | 
|  | [in] REFGUID guid, | 
|  | [in] UINT DataSize, | 
|  | [in] const void *pData); | 
|  | HRESULT SetPrivateDataInterface( | 
|  | [in] REFGUID guid, | 
|  | [in] const IUnknown *pData); | 
|  | } | 
|  |  | 
|  | /* Resource */ | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10Resource : ID3D10DeviceChild | 
|  | { | 
|  | void GetType( | 
|  | [out] D3D10_RESOURCE_DIMENSION *rType); | 
|  | void SetEvictionPriority( | 
|  | [in] UINT EvictionPriority); | 
|  | UINT GetEvictionPriority(); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10Buffer : ID3D10Resource | 
|  | { | 
|  | HRESULT Map( | 
|  | [in] D3D10_MAP MapType, | 
|  | [in] UINT MapFlags, | 
|  | [out] void **ppData); | 
|  | void Unmap(); | 
|  | void GetDesc( | 
|  | [out] D3D10_BUFFER_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0) | 
|  | ] | 
|  | interface ID3D10Texture1D : ID3D10Resource | 
|  | { | 
|  | HRESULT Map( | 
|  | [in] UINT Subresource, | 
|  | [in] D3D10_MAP MapType, | 
|  | [in] UINT MapFlags, | 
|  | [out] void **ppData); | 
|  | void Unmap( | 
|  | [in] UINT Subresource); | 
|  | void GetDesc( | 
|  | [out] D3D10_TEXTURE1D_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0) | 
|  | ] | 
|  | interface ID3D10Texture2D : ID3D10Resource | 
|  | { | 
|  | HRESULT Map( | 
|  | [in] UINT Subresource, | 
|  | [in] D3D10_MAP MapType, | 
|  | [in] UINT MapFlags, | 
|  | [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D); | 
|  | void Unmap( | 
|  | [in] UINT Subresource); | 
|  | void GetDesc( | 
|  | [out] D3D10_TEXTURE2D_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0) | 
|  | ] | 
|  | interface ID3D10Texture3D : ID3D10Resource | 
|  | { | 
|  | HRESULT Map( | 
|  | [in] UINT Subresource, | 
|  | [in] D3D10_MAP MapType, | 
|  | [in] UINT MapFlags, | 
|  | [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D); | 
|  | void Unmap( | 
|  | [in] UINT Subresource); | 
|  | void GetDesc( | 
|  | [out] D3D10_TEXTURE3D_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33) | 
|  | ] | 
|  | interface ID3D10View : ID3D10DeviceChild | 
|  | { | 
|  | void GetResource( | 
|  | [out] ID3D10Resource **ppResource); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10DepthStencilView : ID3D10View | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); | 
|  | } | 
|  |  | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10RenderTargetView : ID3D10View | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10ShaderResourceView  : ID3D10View | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | /* Resource End */ | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(edad8d19-8a35-4d6d-8566-2ea276cde161) | 
|  | ] | 
|  | interface ID3D10BlendState : ID3D10DeviceChild | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_BLEND_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675) | 
|  | ] | 
|  | interface ID3D10DepthStencilState : ID3D10DeviceChild | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_DEPTH_STENCIL_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(6316be88-54cd-4040-ab44-20461bc81f68) | 
|  | ] | 
|  | interface ID3D10GeometryShader  : ID3D10DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10InputLayout  : ID3D10DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(4968b601-9d00-4cde-8346-8e7f675819b6) | 
|  | ] | 
|  | interface ID3D10PixelShader  : ID3D10DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f) | 
|  | ] | 
|  | interface ID3D10RasterizerState  : ID3D10DeviceChild | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_RASTERIZER_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10SamplerState  : ID3D10DeviceChild | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_SAMPLER_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10VertexShader  : ID3D10DeviceChild | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10Asynchronous  : ID3D10DeviceChild | 
|  | { | 
|  | void Begin(); | 
|  | void End(); | 
|  | HRESULT GetData( | 
|  | [out] void *pData, | 
|  | [in] UINT DataSize, | 
|  | [in] UINT GetDataFlags); | 
|  | UINT GetDataSize(); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10Counter  : ID3D10Asynchronous | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_COUNTER_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10Query : ID3D10Asynchronous | 
|  | { | 
|  | void GetDesc( | 
|  | [out] D3D10_QUERY_DESC *pDesc); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10Predicate : ID3D10Query | 
|  | { | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10Device : IUnknown | 
|  | { | 
|  | void VSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D10Buffer *const *ppConstantBuffers); | 
|  | void PSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D10ShaderResourceView *const *ppShaderResourceViews); | 
|  | void PSSetShader( | 
|  | [in] ID3D10PixelShader *pPixelShader); | 
|  | void PSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in]ID3D10SamplerState *const *ppSamplers); | 
|  | void VSSetShader( | 
|  | [in] ID3D10VertexShader *pVertexShader); | 
|  | void DrawIndexed( | 
|  | [in] UINT IndexCount, | 
|  | [in] UINT StartIndexLocation, | 
|  | [in] INT BaseVertexLocation); | 
|  | void Draw( | 
|  | [in] UINT VertexCount, | 
|  | [in] UINT StartVertexLocation); | 
|  | void PSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D10Buffer *const *ppConstantBuffers); | 
|  | void IASetInputLayout( | 
|  | [in] ID3D10InputLayout *pInputLayout); | 
|  | void IASetVertexBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D10Buffer *const *ppVertexBuffers, | 
|  | [in] const UINT *pStrides, | 
|  | [in] const UINT *pOffsets); | 
|  | void IASetIndexBuffer( | 
|  | [in] ID3D10Buffer *pIndexBuffer, | 
|  | [in] DXGI_FORMAT Format, | 
|  | [in] UINT Offset); | 
|  | void DrawIndexedInstanced( | 
|  | [in] UINT IndexCountPerInstance, | 
|  | [in] UINT InstanceCount, | 
|  | [in] UINT StartIndexLocation, | 
|  | [in] INT BaseVertexLocation, | 
|  | [in] UINT StartInstanceLocation); | 
|  | void DrawInstanced( | 
|  | [in] UINT VertexCountPerInstance, | 
|  | [in] UINT InstanceCount, | 
|  | [in] UINT StartVertexLocation, | 
|  | [in] UINT StartInstanceLocation); | 
|  | void GSSetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D10Buffer *const *ppConstantBuffers); | 
|  | void GSSetShader( | 
|  | [in] ID3D10GeometryShader *pShader); | 
|  | void IASetPrimitiveTopology( | 
|  | [in] D3D10_PRIMITIVE_TOPOLOGY Topology); | 
|  | void VSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D10ShaderResourceView *const *ppShaderResourceViews); | 
|  | void VSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in] ID3D10SamplerState *const *ppSamplers); | 
|  | void SetPredication( | 
|  | [in] ID3D10Predicate *pPredicate, | 
|  | [in] BOOL PredicateValue); | 
|  | void GSSetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D10ShaderResourceView * const *ppShaderResourceViews); | 
|  | void GSSetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [in] ID3D10SamplerState *const *ppSamplers); | 
|  | void OMSetRenderTargets( | 
|  | [in] UINT NumViews, | 
|  | [in] ID3D10RenderTargetView *const *ppRenderTargetViews, | 
|  | [in] ID3D10DepthStencilView *pDepthStencilView); | 
|  | void OMSetBlendState( | 
|  | [in] ID3D10BlendState *pBlendState, | 
|  | [in] const FLOAT BlendFactor[4], | 
|  | [in] UINT SampleMask); | 
|  | void OMSetDepthStencilState( | 
|  | [in] ID3D10DepthStencilState *pDepthStencilState, | 
|  | [in] UINT StencilRef); | 
|  | void SOSetTargets( | 
|  | [in] UINT NumBuffers, | 
|  | [in] ID3D10Buffer *const *ppSOTargets, | 
|  | [in] const UINT *pOffsets); | 
|  | void DrawAuto(); | 
|  | void RSSetState( | 
|  | [in] ID3D10RasterizerState *pRasterizerState); | 
|  | void RSSetViewports( | 
|  | [in] UINT NumViewports, | 
|  | [in] const D3D10_VIEWPORT *pViewports); | 
|  | void RSSetScissorRects( | 
|  | [in] UINT NumRects, | 
|  | [in] const D3D10_RECT *pRects); | 
|  | void CopySubresourceRegion( | 
|  | [in] ID3D10Resource *pDstResource, | 
|  | [in] UINT DstSubresource, | 
|  | [in] UINT DstX, | 
|  | [in] UINT DstY, | 
|  | [in] UINT DstZ, | 
|  | [in] ID3D10Resource *pSrcResource, | 
|  | [in] UINT SrcSubresource, | 
|  | [in] const D3D10_BOX *pSrcBox); | 
|  | void CopyResource( | 
|  | [in] ID3D10Resource *pDstResource, | 
|  | [in] ID3D10Resource *pSrcResource); | 
|  | void UpdateSubresource( | 
|  | [in] ID3D10Resource *pDstResource, | 
|  | [in] UINT DstSubresource, | 
|  | [in] const D3D10_BOX *pDstBox, | 
|  | [in] const void *pSrcData, | 
|  | [in] UINT SrcRowPitch, | 
|  | [in] UINT SrcDepthPitch); | 
|  | void ClearRenderTargetView( | 
|  | [in] ID3D10RenderTargetView *pRenderTargetView, | 
|  | [in] const FLOAT ColorRGBA[4]); | 
|  | void ClearDepthStencilView( | 
|  | [in] ID3D10DepthStencilView *pDepthStencilView, | 
|  | [in] UINT ClearFlags, | 
|  | [in] FLOAT Depth, | 
|  | [in] UINT8 Stencil); | 
|  | void GenerateMips( | 
|  | [in] ID3D10ShaderResourceView *pShaderResourceView); | 
|  | void ResolveSubresource( | 
|  | [in] ID3D10Resource *pDstResource, | 
|  | [in] UINT DstSubresource, | 
|  | [in] ID3D10Resource *pSrcResource, | 
|  | [in] UINT SrcSubresource, | 
|  | [in] DXGI_FORMAT Format); | 
|  | void VSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D10Buffer **ppConstantBuffers); | 
|  | void PSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D10ShaderResourceView **ppShaderResourceViews); | 
|  | void PSGetShader( | 
|  | [out] ID3D10PixelShader **ppPixelShader); | 
|  | void PSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D10SamplerState **ppSamplers); | 
|  | void VSGetShader( | 
|  | [out] ID3D10VertexShader **ppVertexShader); | 
|  | void PSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D10Buffer **ppConstantBuffers); | 
|  | void IAGetInputLayout( | 
|  | [out] ID3D10InputLayout **ppInputLayout); | 
|  | void IAGetVertexBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D10Buffer **ppVertexBuffers, | 
|  | [out] UINT *pStrides, | 
|  | [out] UINT *pOffsets); | 
|  | void IAGetIndexBuffer( | 
|  | [out] ID3D10Buffer **pIndexBuffer, | 
|  | [out] DXGI_FORMAT *Format, | 
|  | [out] UINT *Offset); | 
|  | void GSGetConstantBuffers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D10Buffer **ppConstantBuffers); | 
|  | void GSGetShader( | 
|  | [out] ID3D10GeometryShader **ppGeometryShader); | 
|  | void IAGetPrimitiveTopology( | 
|  | [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology); | 
|  | void VSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D10ShaderResourceView **ppShaderResourceViews); | 
|  | void VSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D10SamplerState **ppSamplers); | 
|  | void GetPredication( | 
|  | [out] ID3D10Predicate **ppPredicate, | 
|  | [out] BOOL *pPredicateValue); | 
|  | void GSGetShaderResources( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D10ShaderResourceView **ppShaderResourceViews); | 
|  | void GSGetSamplers( | 
|  | [in] UINT StartSlot, | 
|  | [in] UINT NumSamplers, | 
|  | [out] ID3D10SamplerState **ppSamplers); | 
|  | void OMGetRenderTargets( | 
|  | [in] UINT NumViews, | 
|  | [out] ID3D10RenderTargetView **ppRenderTargetViews, | 
|  | [out] ID3D10DepthStencilView **ppDepthStencilView); | 
|  | void OMGetBlendState( | 
|  | [out] ID3D10BlendState **ppBlendState, | 
|  | [out] FLOAT BlendFactor[4], | 
|  | [out] UINT *pSampleMask); | 
|  | void OMGetDepthStencilState( | 
|  | [out] ID3D10DepthStencilState **ppDepthStencilState, | 
|  | [out] UINT *pStencilRef); | 
|  | void SOGetTargets( | 
|  | [in] UINT NumBuffers, | 
|  | [out] ID3D10Buffer **ppSOTargets, | 
|  | [out] UINT *pOffsets); | 
|  | void RSGetState( | 
|  | [out] ID3D10RasterizerState **ppRasterizerState); | 
|  | void RSGetViewports( | 
|  | [in, out] UINT *NumViewports, | 
|  | [out] D3D10_VIEWPORT *pViewports); | 
|  | void RSGetScissorRects( | 
|  | [in, out] UINT *NumRects, | 
|  | [out] D3D10_RECT *pRects); | 
|  | HRESULT GetDeviceRemovedReason(); | 
|  | HRESULT SetExceptionMode( | 
|  | [in] UINT RaiseFlags); | 
|  | UINT GetExceptionMode(); | 
|  | HRESULT GetPrivateData( | 
|  | [in] REFGUID guid, | 
|  | [in, out] UINT *pDataSize, | 
|  | [out] void *pData); | 
|  | HRESULT SetPrivateData( | 
|  | [in] REFGUID guid, | 
|  | [in] UINT DataSize, | 
|  | [in] const void *pData); | 
|  | HRESULT SetPrivateDataInterface( | 
|  | [in] REFGUID guid, | 
|  | [in] const IUnknown *pData); | 
|  | void ClearState(); | 
|  | void Flush(); | 
|  | HRESULT CreateBuffer( | 
|  | [in] const D3D10_BUFFER_DESC *pDesc, | 
|  | [in] const D3D10_SUBRESOURCE_DATA *pInitialData, | 
|  | [out] ID3D10Buffer **ppBuffer); | 
|  | HRESULT CreateTexture1D( | 
|  | [in] const D3D10_TEXTURE1D_DESC *pDesc, | 
|  | [in] const D3D10_SUBRESOURCE_DATA *pInitialData, | 
|  | [out] ID3D10Texture1D **ppTexture1D); | 
|  | HRESULT CreateTexture2D( | 
|  | [in] const D3D10_TEXTURE2D_DESC *pDesc, | 
|  | [in] const D3D10_SUBRESOURCE_DATA *pInitialData, | 
|  | [out] ID3D10Texture2D **ppTexture2D); | 
|  | HRESULT CreateTexture3D( | 
|  | [in] const D3D10_TEXTURE3D_DESC *pDesc, | 
|  | [in] const D3D10_SUBRESOURCE_DATA *pInitialData, | 
|  | [out] ID3D10Texture3D **ppTexture3D); | 
|  | HRESULT CreateShaderResourceView( | 
|  | [in] ID3D10Resource *pResource, | 
|  | [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, | 
|  | [out] ID3D10ShaderResourceView **ppSRView); | 
|  | HRESULT CreateRenderTargetView( | 
|  | [in] ID3D10Resource *pResource, | 
|  | [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, | 
|  | [out] ID3D10RenderTargetView **ppRTView); | 
|  | HRESULT CreateDepthStencilView( | 
|  | [in] ID3D10Resource *pResource, | 
|  | [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, | 
|  | [out] ID3D10DepthStencilView **ppDepthStencilView); | 
|  | HRESULT CreateInputLayout( | 
|  | [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, | 
|  | [in] UINT NumElements, | 
|  | [in] const void *pShaderBytecodeWithInputSignature, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [out] ID3D10InputLayout **ppInputLayout); | 
|  | HRESULT CreateVertexShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [out] ID3D10VertexShader **ppVertexShader); | 
|  | HRESULT CreateGeometryShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [out] ID3D10GeometryShader **ppGeometryShader); | 
|  | HRESULT CreateGeometryShaderWithStreamOutput( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, | 
|  | [in] UINT NumEntries, | 
|  | [in] UINT OutputStreamStride, | 
|  | [out] ID3D10GeometryShader **ppGeometryShader); | 
|  | HRESULT CreatePixelShader( | 
|  | [in] const void *pShaderBytecode, | 
|  | [in] SIZE_T BytecodeLength, | 
|  | [out] ID3D10PixelShader **ppPixelShader); | 
|  | HRESULT CreateBlendState( | 
|  | [in] const D3D10_BLEND_DESC *pBlendStateDesc, | 
|  | [out] ID3D10BlendState **ppBlendState); | 
|  | HRESULT CreateDepthStencilState( | 
|  | [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, | 
|  | [out] ID3D10DepthStencilState **ppDepthStencilState); | 
|  | HRESULT CreateRasterizerState( | 
|  | [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc, | 
|  | [out] ID3D10RasterizerState **ppRasterizerState); | 
|  | HRESULT CreateSamplerState( | 
|  | [in] const D3D10_SAMPLER_DESC *pSamplerDesc, | 
|  | [out] ID3D10SamplerState **ppSamplerState); | 
|  | HRESULT CreateQuery( | 
|  | [in] const D3D10_QUERY_DESC *pQueryDesc, | 
|  | [out] ID3D10Query **ppQuery); | 
|  | HRESULT CreatePredicate( | 
|  | [in] const D3D10_QUERY_DESC *pPredicateDesc, | 
|  | [out] ID3D10Predicate **ppPredicate); | 
|  | HRESULT CreateCounter( | 
|  | [in] const D3D10_COUNTER_DESC *pCounterDesc, | 
|  | [out] ID3D10Counter **ppCounter); | 
|  | HRESULT CheckFormatSupport( | 
|  | [in] DXGI_FORMAT Format, | 
|  | [out] UINT *pFormatSupport); | 
|  | HRESULT CheckMultisampleQualityLevels( | 
|  | [in] DXGI_FORMAT Format, | 
|  | [in] UINT SampleCount, | 
|  | [out] UINT *pNumQualityLevels); | 
|  | void CheckCounterInfo( | 
|  | [out] D3D10_COUNTER_INFO *pCounterInfo); | 
|  | HRESULT CheckCounter( | 
|  | [in] const D3D10_COUNTER_DESC *pDesc, | 
|  | [out] D3D10_COUNTER_TYPE *pType, | 
|  | [out] UINT *pActiveCounters, | 
|  | [out] LPSTR szName, | 
|  | [in, out] UINT *pNameLength, | 
|  | [out] LPSTR szUnits, | 
|  | [in, out] UINT *pUnitsLength, | 
|  | [out] LPSTR szDescription, | 
|  | [in, out] UINT *pDescriptionLength); | 
|  | UINT GetCreationFlags(); | 
|  | HRESULT OpenSharedResource( | 
|  | [in] HANDLE hResource, | 
|  | [in] REFIID ReturnedInterface, | 
|  | [out] void **ppResource); | 
|  | void SetTextFilterSize( | 
|  | [in] UINT Width, | 
|  | [in] UINT Height); | 
|  | void GetTextFilterSize( | 
|  | [out] UINT *pWidth, | 
|  | [out] UINT *pHeight); | 
|  | } | 
|  |  | 
|  | [ | 
|  | object, | 
|  | local, | 
|  | uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0) | 
|  | ] | 
|  | interface ID3D10Multithread : IUnknown | 
|  | { | 
|  | void Enter(); | 
|  | void Leave(); | 
|  | BOOL SetMultithreadProtected( | 
|  | [in] BOOL bMTProtect); | 
|  | BOOL GetMultithreadProtected(); | 
|  | } | 
|  |  | 
|  | cpp_quote("#include <d3d10misc.h>") | 
|  | /* TODO: Include "d310effect.h" as soon as it exists */ | 
|  | /* TODO: Include "d310shader.h" as soon as it exists */ | 
|  | /* TODO: Include "d310sdklayers.h" as soon as it exists */ |