| /* |
| * IDirect3DResource9 implementation |
| * |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3DVertexBuffer9 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) |
| || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) { |
| IDirect3DVertexBuffer9Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| ULONG ref = --This->ref; |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */ |
| HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); |
| } |
| |
| HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew); |
| } |
| |
| DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This); |
| } |
| |
| void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return ; |
| } |
| |
| D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This); |
| } |
| |
| /* IDirect3DVertexBuffer9 Interface follow: */ |
| HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) { |
| ICOM_THIS(IDirect3DVertexBuffer9Impl,iface); |
| TRACE("(%p) : copying into %p\n", This, pDesc); |
| memcpy(pDesc, &This->myDesc, sizeof(D3DVERTEXBUFFER_DESC)); |
| return D3D_OK; |
| } |
| |
| |
| IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl = |
| { |
| IDirect3DVertexBuffer9Impl_QueryInterface, |
| IDirect3DVertexBuffer9Impl_AddRef, |
| IDirect3DVertexBuffer9Impl_Release, |
| IDirect3DVertexBuffer9Impl_GetDevice, |
| IDirect3DVertexBuffer9Impl_SetPrivateData, |
| IDirect3DVertexBuffer9Impl_GetPrivateData, |
| IDirect3DVertexBuffer9Impl_FreePrivateData, |
| IDirect3DVertexBuffer9Impl_SetPriority, |
| IDirect3DVertexBuffer9Impl_GetPriority, |
| IDirect3DVertexBuffer9Impl_PreLoad, |
| IDirect3DVertexBuffer9Impl_GetType, |
| IDirect3DVertexBuffer9Impl_Lock, |
| IDirect3DVertexBuffer9Impl_Unlock, |
| IDirect3DVertexBuffer9Impl_GetDesc |
| }; |
| |
| |
| /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */ |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, |
| UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, |
| IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) { |
| IDirect3DVertexBuffer9Impl *object; |
| |
| ICOM_THIS(IDirect3DDevice9Impl,iface); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl)); |
| object->lpVtbl = &Direct3DVertexBuffer9_Vtbl; |
| object->ref = 1; |
| object->Device = This; |
| |
| object->ResourceType = D3DRTYPE_VERTEXBUFFER; |
| |
| object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Size); |
| object->myDesc.Usage = Usage; |
| object->myDesc.Pool = Pool; |
| object->myDesc.FVF = FVF; |
| object->myDesc.Size = Size; |
| |
| TRACE("(%p) : Size=%d, Usage=%ld, FVF=%lx, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->allocatedMemory, object); |
| |
| *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object; |
| |
| return D3D_OK; |
| } |