| /* |
| * IDirect3DCubeTexture8 implementation |
| * |
| * Copyright 2002 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3DCubeTexture8 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID riid,LPVOID *ppobj) |
| { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| TRACE("(%p) : QueryInterface\n", This); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) |
| || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) { |
| IDirect3DCubeTexture8Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| ULONG ref = --This->ref; |
| int i; |
| int j; |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| for (i = 0; i < This->levels; i++) { |
| for (j = 0; j < 6; j++) { |
| if (This->surfaces[j][i] != NULL) { |
| TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]); |
| IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[j][i]); |
| } |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DCubeTexture8 (Inherited from IDirect3DResource8) */ |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| TRACE("(%p) : returning %p\n", This, This->Device); |
| *ppDevice = (LPDIRECT3DDEVICE8) This->Device; |
| /** |
| * Note Calling this method will increase the internal reference count |
| * on the IDirect3DDevice8 interface. |
| */ |
| IDirect3DDevice8Impl_AddRef(*ppDevice); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return D3D_OK; |
| } |
| DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| |
| static const GLenum cube_targets[6] = { |
| #if defined(GL_VERSION_1_3) |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
| #else |
| GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, |
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB |
| #endif |
| }; |
| |
| void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { |
| int i; |
| int j; |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| TRACE("(%p) : About to load texture: dirtified(%d)\n", This, This->Dirty); |
| |
| ENTER_GL(); |
| |
| for (i = 0; i < This->levels; i++) { |
| if (i == 0 && This->surfaces[0][0]->textureName != 0 && This->Dirty == FALSE) { |
| glEnable(GL_TEXTURE_CUBE_MAP_ARB); |
| #if defined(GL_VERSION_1_3) |
| glBindTexture(GL_TEXTURE_CUBE_MAP, This->surfaces[0][0]->textureName); |
| #else |
| glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, This->surfaces[0][0]->textureName); |
| #endif |
| checkGLcall("glBindTexture"); |
| TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][0], i, This->surfaces[0][0]->textureName); |
| /* No need to walk through all mip-map levels, since already all assigned */ |
| i = This->levels; |
| } else { |
| if (i == 0) { |
| if (This->surfaces[0][0]->textureName == 0) { |
| glGenTextures(1, &This->surfaces[0][0]->textureName); |
| checkGLcall("glGenTextures"); |
| TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][i], i, This->surfaces[0][0]->textureName); |
| } |
| |
| #if defined(GL_VERSION_1_3) |
| glBindTexture(GL_TEXTURE_CUBE_MAP, This->surfaces[0][0]->textureName); |
| #else |
| glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, This->surfaces[0][0]->textureName); |
| #endif |
| checkGLcall("glBindTexture"); |
| |
| TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1); |
| #if defined(GL_VERSION_1_3) |
| glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, This->levels - 1); |
| #else |
| glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAX_LEVEL, This->levels - 1); |
| #endif |
| checkGLcall("glTexParameteri(GL_TEXTURE_CUBE, GL_TEXTURE_MAX_LEVEL, This->levels - 1)"); |
| } |
| |
| for (j = 0; j < 6; j++) { |
| IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) This->surfaces[j][i], cube_targets[j], i); |
| #if 0 |
| static int gen = 0; |
| char buffer[4096]; |
| snprintf(buffer, sizeof(buffer), "/tmp/cube%d_face%d_level%d_%d.png", This->surfaces[0][0]->textureName, j, i, ++gen); |
| IDirect3DSurface8Impl_SaveSnapshot((LPDIRECT3DSURFACE8) This->surfaces[j][i], buffer); |
| #endif |
| } |
| /* Removed glTexParameterf now TextureStageStates are initialized at startup */ |
| This->Dirty = FALSE; |
| } |
| } |
| |
| LEAVE_GL(); |
| |
| return ; |
| } |
| |
| D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| TRACE("(%p) : returning %d\n", This, This->ResourceType); |
| return This->ResourceType; |
| } |
| |
| /* IDirect3DCubeTexture8 (Inherited from IDirect3DBaseTexture8) */ |
| DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| |
| DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| TRACE("(%p) : returning %d\n", This, This->levels); |
| return This->levels; |
| } |
| |
| /* IDirect3DCubeTexture8 */ |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| if (Level < This->levels) { |
| TRACE("(%p) level (%d)\n", This, Level); |
| return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8) This->surfaces[0][Level], pDesc); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| if (Level < This->levels) { |
| *ppCubeMapSurface = (LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level]; |
| IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) *ppCubeMapSurface); |
| TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) { |
| HRESULT hr; |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| if (Level < This->levels) { |
| /** |
| * Not dirtified while Surfaces don't notify dirtification |
| * This->Dirty = TRUE; |
| */ |
| hr = IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags); |
| TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { |
| HRESULT hr; |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| if (Level < This->levels) { |
| hr = IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][Level]); |
| TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr); |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) { |
| ICOM_THIS(IDirect3DCubeTexture8Impl,iface); |
| This->Dirty = TRUE; |
| TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType); |
| return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8) This->surfaces[FaceType][0], pDirtyRect); |
| } |
| |
| |
| IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl = |
| { |
| IDirect3DCubeTexture8Impl_QueryInterface, |
| IDirect3DCubeTexture8Impl_AddRef, |
| IDirect3DCubeTexture8Impl_Release, |
| IDirect3DCubeTexture8Impl_GetDevice, |
| IDirect3DCubeTexture8Impl_SetPrivateData, |
| IDirect3DCubeTexture8Impl_GetPrivateData, |
| IDirect3DCubeTexture8Impl_FreePrivateData, |
| IDirect3DCubeTexture8Impl_SetPriority, |
| IDirect3DCubeTexture8Impl_GetPriority, |
| IDirect3DCubeTexture8Impl_PreLoad, |
| IDirect3DCubeTexture8Impl_GetType, |
| IDirect3DCubeTexture8Impl_SetLOD, |
| IDirect3DCubeTexture8Impl_GetLOD, |
| IDirect3DCubeTexture8Impl_GetLevelCount, |
| IDirect3DCubeTexture8Impl_GetLevelDesc, |
| IDirect3DCubeTexture8Impl_GetCubeMapSurface, |
| IDirect3DCubeTexture8Impl_LockRect, |
| IDirect3DCubeTexture8Impl_UnlockRect, |
| IDirect3DCubeTexture8Impl_AddDirtyRect |
| }; |