| /* |
| * Copyright (C) 2006 Vitaliy Margolen |
| * Copyright (C) 2006 Chris Robinson |
| * Copyright 2006-2008, 2010-2011, 2013 Stefan Dösinger for CodeWeavers |
| * Copyright 2005, 2006, 2007 Henri Verbeet |
| * Copyright 2013 Henri Verbeet for CodeWeavers |
| * Copyright (C) 2008 Rico Schüller |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <windowsx.h> |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static INT screen_width; |
| static INT screen_height; |
| |
| static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT); |
| |
| static const DWORD simple_vs[] = |
| { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ |
| 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000ffff, /* end */ |
| }; |
| |
| static const DWORD simple_ps[] = |
| { |
| 0xffff0101, /* ps_1_1 */ |
| 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xb00f0000, /* tex t0 */ |
| 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ |
| 0x0000ffff, /* end */ |
| }; |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef( object ); |
| return IUnknown_Release( object ); |
| } |
| |
| /* try to make sure pending X events have been processed before continuing */ |
| static void flush_events(void) |
| { |
| MSG msg; |
| int diff = 200; |
| int min_timeout = 100; |
| DWORD time = GetTickCount() + diff; |
| |
| while (diff > 0) |
| { |
| if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break; |
| while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg ); |
| diff = time - GetTickCount(); |
| } |
| } |
| |
| static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| IDirect3DDevice9 *device; |
| |
| present_parameters.Windowed = windowed; |
| present_parameters.hDeviceWindow = device_window; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = screen_width; |
| present_parameters.BackBufferHeight = screen_height; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; |
| |
| return NULL; |
| } |
| |
| static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed) |
| { |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| |
| present_parameters.Windowed = windowed; |
| present_parameters.hDeviceWindow = device_window; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = screen_width; |
| present_parameters.BackBufferHeight = screen_height; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| return IDirect3DDevice9_Reset(device, &present_parameters); |
| } |
| |
| #define CHECK_CALL(r,c,d,rc) \ |
| if (SUCCEEDED(r)) {\ |
| int tmp1 = get_refcount( (IUnknown *)d ); \ |
| int rc_new = rc; \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } else {\ |
| trace("%s failed: %08x\n", c, r); \ |
| } |
| |
| #define CHECK_RELEASE(obj,d,rc) \ |
| if (obj) { \ |
| int tmp1, rc_new = rc; \ |
| IUnknown_Release( (IUnknown*)obj ); \ |
| tmp1 = get_refcount( (IUnknown *)d ); \ |
| ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ |
| } |
| |
| #define CHECK_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = get_refcount( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_RELEASE_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_Release( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_ADDREF_REFCOUNT(obj,rc) \ |
| { \ |
| int rc_new = rc; \ |
| int count = IUnknown_AddRef( (IUnknown *)obj ); \ |
| ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ |
| } |
| |
| #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ |
| { \ |
| void *container_ptr = (void *)0x1337c0d3; \ |
| hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \ |
| ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \ |
| "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ |
| if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ |
| } |
| |
| static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count) |
| { |
| IDirect3DBaseTexture9* texture = NULL; |
| HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL ); |
| |
| if (SUCCEEDED(hr)) { |
| DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture); |
| ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); |
| } else |
| trace("CreateTexture failed: %08x\n", hr); |
| |
| if (texture) IDirect3DBaseTexture9_Release( texture ); |
| } |
| |
| static void test_mipmap_levels(void) |
| { |
| |
| HRESULT hr; |
| HWND hwnd = NULL; |
| |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| check_mipmap_levels(pDevice, 32, 32, 6); |
| check_mipmap_levels(pDevice, 256, 1, 9); |
| check_mipmap_levels(pDevice, 1, 256, 9); |
| check_mipmap_levels(pDevice, 1, 1, 1); |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release( pDevice ); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release( pD3d ); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_checkdevicemultisampletype(void) |
| { |
| |
| HRESULT hr; |
| HWND hwnd = NULL; |
| |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| DWORD qualityLevels; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| qualityLevels = 0; |
| |
| hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, |
| D3DMULTISAMPLE_NONE, &qualityLevels); |
| ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr); |
| if(hr == D3DERR_NOTAVAILABLE) |
| { |
| skip("IDirect3D9_CheckDeviceMultiSampleType not available\n"); |
| goto cleanup; |
| } |
| ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); |
| |
| hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE, |
| D3DMULTISAMPLE_NONE, &qualityLevels); |
| ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr); |
| ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release( pDevice ); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release( pD3d ); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_swapchain(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| IDirect3DSwapChain9 *swapchain0 = NULL; |
| IDirect3DSwapChain9 *swapchain1 = NULL; |
| IDirect3DSwapChain9 *swapchain2 = NULL; |
| IDirect3DSwapChain9 *swapchain3 = NULL; |
| IDirect3DSwapChain9 *swapchainX = NULL; |
| IDirect3DSurface9 *backbuffer = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.BackBufferCount = 0; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, |
| "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| |
| /* Check if the back buffer count was modified */ |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| /* Get the implicit swapchain */ |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0); |
| ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x)\n", hr); |
| if(swapchain0) IDirect3DSwapChain9_Release(swapchain0); |
| |
| /* Check if there is a back buffer */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL\n"); |
| if(backbuffer) IDirect3DSurface9_Release(backbuffer); |
| |
| /* Try to get a nonexistent swapchain */ |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); |
| ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr); |
| ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX); |
| if(swapchainX) IDirect3DSwapChain9_Release(swapchainX); |
| |
| /* Create a bunch of swapchains */ |
| d3dpp.BackBufferCount = 0; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); |
| |
| d3dpp.BackBufferCount = 1; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| |
| d3dpp.BackBufferCount = 2; |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); |
| ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| /* Swapchain 3, created with backbuffercount 2 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| } |
| |
| /* Check the back buffers of the swapchains */ |
| /* Swapchain 1, created with backbuffercount 0 */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr); |
| if(backbuffer) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| /* Swapchain 2 - created with backbuffercount 1 */ |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer); |
| ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| backbuffer = (void *) 0xdeadbeef; |
| hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer); |
| ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); |
| ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); |
| if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); |
| |
| /* Try getSwapChain on a manually created swapchain |
| * it should fail, apparently GetSwapChain only returns implicit swapchains |
| */ |
| swapchainX = (void *) 0xdeadbeef; |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); |
| ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr); |
| ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX); |
| if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX); |
| |
| cleanup: |
| if(swapchain1) IDirect3DSwapChain9_Release(swapchain1); |
| if(swapchain2) IDirect3DSwapChain9_Release(swapchain2); |
| if(swapchain3) IDirect3DSwapChain9_Release(swapchain3); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_refcount(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3D9 *pD3d2 = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| IDirect3DVertexBuffer9 *pVertexBuffer = NULL; |
| IDirect3DIndexBuffer9 *pIndexBuffer = NULL; |
| IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL; |
| IDirect3DVertexShader9 *pVertexShader = NULL; |
| IDirect3DPixelShader9 *pPixelShader = NULL; |
| IDirect3DCubeTexture9 *pCubeTexture = NULL; |
| IDirect3DTexture9 *pTexture = NULL; |
| IDirect3DVolumeTexture9 *pVolumeTexture = NULL; |
| IDirect3DVolume9 *pVolumeLevel = NULL; |
| IDirect3DSurface9 *pStencilSurface = NULL; |
| IDirect3DSurface9 *pOffscreenSurface = NULL; |
| IDirect3DSurface9 *pRenderTarget = NULL; |
| IDirect3DSurface9 *pRenderTarget2 = NULL; |
| IDirect3DSurface9 *pRenderTarget3 = NULL; |
| IDirect3DSurface9 *pTextureLevel = NULL; |
| IDirect3DSurface9 *pBackBuffer = NULL; |
| IDirect3DStateBlock9 *pStateBlock = NULL; |
| IDirect3DStateBlock9 *pStateBlock1 = NULL; |
| IDirect3DSwapChain9 *pSwapChain = NULL; |
| IDirect3DQuery9 *pQuery = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| int refcount = 0, tmp; |
| |
| D3DVERTEXELEMENT9 decl[] = |
| { |
| D3DDECL_END() |
| }; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| CHECK_REFCOUNT( pD3d, 1 ); |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, |
| "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| |
| refcount = get_refcount( (IUnknown *)pDevice ); |
| ok(refcount == 1, "Invalid device RefCount %d\n", refcount); |
| |
| CHECK_REFCOUNT( pD3d, 2 ); |
| |
| hr = IDirect3DDevice9_GetDirect3D(pDevice, &pD3d2); |
| CHECK_CALL( hr, "GetDirect3D", pDevice, refcount ); |
| |
| ok(pD3d2 == pD3d, "Expected IDirect3D9 pointers to be equal\n"); |
| CHECK_REFCOUNT( pD3d, 3 ); |
| CHECK_RELEASE_REFCOUNT( pD3d, 2 ); |
| |
| /** |
| * Check refcount of implicit surfaces and implicit swapchain. Findings: |
| * - the container is the device OR swapchain |
| * - they hold a reference to the device |
| * - they are created with a refcount of 0 (Get/Release returns original refcount) |
| * - they are not freed if refcount reaches 0. |
| * - the refcount is not forwarded to the container. |
| */ |
| hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain); |
| CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount); |
| if (pSwapChain) |
| { |
| CHECK_REFCOUNT( pSwapChain, 1); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pRenderTarget) |
| { |
| CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain); |
| CHECK_REFCOUNT( pRenderTarget, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); |
| CHECK_REFCOUNT(pDevice, refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(pDevice, refcount); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount); |
| CHECK_REFCOUNT( pRenderTarget, 2); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); |
| CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| } |
| |
| /* Render target and back buffer are identical. */ |
| hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer); |
| CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); |
| if(pBackBuffer) |
| { |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", |
| pRenderTarget, pBackBuffer); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface); |
| CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pStencilSurface) |
| { |
| CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice); |
| CHECK_REFCOUNT( pStencilSurface, 1); |
| |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); |
| CHECK_REFCOUNT(pDevice, refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(pDevice, refcount); |
| |
| CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pStencilSurface = NULL; |
| } |
| |
| CHECK_RELEASE_REFCOUNT( pSwapChain, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pSwapChain, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pSwapChain, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pSwapChain = NULL; |
| } |
| |
| /* Buffers */ |
| hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL ); |
| CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); |
| if(pIndexBuffer) |
| { |
| tmp = get_refcount( (IUnknown *)pIndexBuffer ); |
| |
| hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| hr = IDirect3DDevice9_SetIndices(pDevice, NULL); |
| CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); |
| CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); |
| if(pVertexBuffer) |
| { |
| IDirect3DVertexBuffer9 *pVBuf = (void*)~0; |
| UINT offset = ~0; |
| UINT stride = ~0; |
| |
| tmp = get_refcount( (IUnknown *)pVertexBuffer ); |
| |
| hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float)); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0); |
| CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); |
| |
| hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride); |
| ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); |
| ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); |
| ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); |
| ok(offset==0, "offset not 0 (got %u)!\n", offset); |
| } |
| /* Shaders */ |
| hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration ); |
| CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount ); |
| hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader ); |
| CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount ); |
| hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader ); |
| CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount ); |
| /* Textures */ |
| hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL ); |
| CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); |
| if (pTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pTexture ); |
| |
| /* SetTexture should not increase refcounts */ |
| hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL); |
| CHECK_CALL( hr, "SetTexture", pTexture, tmp); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); |
| CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); |
| /* But should increment texture's refcount */ |
| CHECK_REFCOUNT( pTexture, tmp+1 ); |
| /* Because the texture and surface refcount are identical */ |
| if (pTextureLevel) |
| { |
| CHECK_REFCOUNT ( pTextureLevel, tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); |
| CHECK_REFCOUNT ( pTexture , tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); |
| CHECK_REFCOUNT ( pTexture , tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pTexture , tmp ); |
| CHECK_REFCOUNT ( pTextureLevel, tmp ); |
| } |
| } |
| hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL ); |
| CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); |
| hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL ); |
| CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); |
| if (pVolumeTexture) |
| { |
| tmp = get_refcount( (IUnknown *)pVolumeTexture ); |
| |
| /* This should not increment device refcount */ |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); |
| CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount ); |
| /* But should increment volume texture's refcount */ |
| CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); |
| /* Because the volume texture and volume refcount are identical */ |
| if (pVolumeLevel) |
| { |
| CHECK_REFCOUNT ( pVolumeLevel , tmp+1 ); |
| CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+2 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 ); |
| CHECK_REFCOUNT ( pVolumeTexture, tmp+1 ); |
| CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp ); |
| CHECK_REFCOUNT ( pVolumeLevel , tmp ); |
| } |
| } |
| /* Surfaces */ |
| hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL ); |
| CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pStencilSurface, 1 ); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL ); |
| CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pOffscreenSurface, 1 ); |
| hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL ); |
| CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); |
| CHECK_REFCOUNT( pRenderTarget3, 1 ); |
| /* Misc */ |
| hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock ); |
| CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount ); |
| hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); |
| CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); |
| if(pSwapChain) |
| { |
| /* check implicit back buffer */ |
| hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); |
| CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); |
| CHECK_REFCOUNT( pSwapChain, 1); |
| if(pBackBuffer) |
| { |
| CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain); |
| CHECK_REFCOUNT( pBackBuffer, 1); |
| CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| |
| /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ |
| CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); |
| CHECK_REFCOUNT(pDevice, ++refcount); |
| CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); |
| CHECK_REFCOUNT(pDevice, --refcount); |
| pBackBuffer = NULL; |
| } |
| CHECK_REFCOUNT( pSwapChain, 1); |
| } |
| hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery ); |
| CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount ); |
| |
| hr = IDirect3DDevice9_BeginStateBlock( pDevice ); |
| CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount ); |
| hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 ); |
| CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount ); |
| |
| /* The implicit render target is not freed if refcount reaches 0. |
| * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ |
| hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2); |
| CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); |
| if(pRenderTarget2) |
| { |
| CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); |
| ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", |
| pRenderTarget, pRenderTarget2); |
| CHECK_REFCOUNT( pDevice, --refcount); |
| pRenderTarget2 = NULL; |
| } |
| pRenderTarget = NULL; |
| |
| cleanup: |
| CHECK_RELEASE(pDevice, pDevice, --refcount); |
| |
| /* Buffers */ |
| CHECK_RELEASE(pVertexBuffer, pDevice, --refcount); |
| CHECK_RELEASE(pIndexBuffer, pDevice, --refcount); |
| /* Shaders */ |
| CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount); |
| CHECK_RELEASE(pVertexShader, pDevice, --refcount); |
| CHECK_RELEASE(pPixelShader, pDevice, --refcount); |
| /* Textures */ |
| CHECK_RELEASE(pTextureLevel, pDevice, --refcount); |
| CHECK_RELEASE(pCubeTexture, pDevice, --refcount); |
| CHECK_RELEASE(pVolumeTexture, pDevice, --refcount); |
| /* Surfaces */ |
| CHECK_RELEASE(pStencilSurface, pDevice, --refcount); |
| CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount); |
| CHECK_RELEASE(pRenderTarget3, pDevice, --refcount); |
| /* Misc */ |
| CHECK_RELEASE(pStateBlock, pDevice, --refcount); |
| CHECK_RELEASE(pSwapChain, pDevice, --refcount); |
| CHECK_RELEASE(pQuery, pDevice, --refcount); |
| /* This will destroy device - cannot check the refcount here */ |
| if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0); |
| |
| if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0); |
| |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_cursor(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| CURSORINFO info; |
| IDirect3DSurface9 *cursor = NULL; |
| HCURSOR cur; |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| cur = info.hCursor; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, |
| "Failed to create IDirect3D9Device (%08x)\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| |
| IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0); |
| ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); |
| |
| /* Initially hidden */ |
| hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); |
| |
| /* Not enabled without a surface*/ |
| hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); |
| |
| /* Fails */ |
| hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); |
| |
| IDirect3DSurface9_Release(cursor); |
| |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| /* Still hidden */ |
| hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); |
| ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); |
| |
| /* Enabled now*/ |
| hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); |
| ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); |
| |
| /* GDI cursor unchanged */ |
| memset(&info, 0, sizeof(info)); |
| info.cbSize = sizeof(info); |
| ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); |
| ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); |
| ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ |
| |
| cleanup: |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| DestroyWindow( hwnd ); |
| } |
| |
| static void test_reset(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| RECT winrect; |
| IDirect3D9 *pD3d = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm, d3ddm2; |
| D3DVIEWPORT9 vp; |
| DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN); |
| DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN); |
| IDirect3DSwapChain9 *pSwapchain; |
| IDirect3DSurface9 *surface; |
| IDirect3DTexture9 *texture; |
| IDirect3DVertexShader9 *shader; |
| UINT i, adapter_mode_count; |
| D3DLOCKED_RECT lockrect; |
| IDirect3DDevice9 *device1 = NULL; |
| IDirect3DDevice9 *device2 = NULL; |
| D3DCAPS9 caps; |
| DWORD value; |
| struct |
| { |
| UINT w; |
| UINT h; |
| } *modes = NULL; |
| UINT mode_count = 0; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); |
| modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); |
| for(i = 0; i < adapter_mode_count; ++i) |
| { |
| UINT j; |
| ZeroMemory( &d3ddm2, sizeof(d3ddm2) ); |
| hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); |
| ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr); |
| |
| for (j = 0; j < mode_count; ++j) |
| { |
| if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) |
| break; |
| } |
| if (j == mode_count) |
| { |
| modes[j].w = d3ddm2.Width; |
| modes[j].h = d3ddm2.Height; |
| ++mode_count; |
| } |
| |
| /* We use them as invalid modes */ |
| if((d3ddm2.Width == 801 && d3ddm2.Height == 600) || |
| (d3ddm2.Width == 32 && d3ddm2.Height == 32)) { |
| skip("This system supports a screen resolution of %dx%d, not running mode tests\n", |
| d3ddm2.Width, d3ddm2.Height); |
| goto cleanup; |
| } |
| } |
| |
| if (mode_count < 2) |
| { |
| skip("Less than 2 modes supported, skipping mode tests\n"); |
| goto cleanup; |
| } |
| |
| i = 0; |
| if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = FALSE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = modes[i].w; |
| d3dpp.BackBufferHeight = modes[i].h; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1); |
| if (FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device1, &caps); |
| ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| } |
| |
| i = 1; |
| vp.X = 10; |
| vp.Y = 20; |
| vp.MinZ = 2; |
| vp.MaxZ = 3; |
| hr = IDirect3DDevice9_SetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value); |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); |
| ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); |
| hr = IDirect3DDevice9_SetRenderState(device1, D3DRS_LIGHTING, FALSE); |
| ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = modes[i].w; |
| d3dpp.BackBufferHeight = modes[i].h; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value); |
| ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); |
| ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); |
| ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| } |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); |
| ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); |
| |
| hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n", |
| d3dpp.BackBufferWidth, modes[i].w); |
| ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n", |
| d3dpp.BackBufferHeight, modes[i].h); |
| } |
| IDirect3DSwapChain9_Release(pSwapchain); |
| } |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| width = GetSystemMetrics(SM_CXSCREEN); |
| height = GetSystemMetrics(SM_CYSCREEN); |
| ok(width == orig_width, "Screen width is %d\n", width); |
| ok(height == orig_height, "Screen height is %d\n", height); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width); |
| ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| } |
| |
| hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth); |
| ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight); |
| } |
| IDirect3DSwapChain9_Release(pSwapchain); |
| } |
| |
| winrect.left = 0; |
| winrect.top = 0; |
| winrect.right = 200; |
| winrect.bottom = 150; |
| ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n"); |
| ok(SetWindowPos(hwnd, NULL, 0, 0, |
| winrect.right-winrect.left, |
| winrect.bottom-winrect.top, |
| SWP_NOMOVE|SWP_NOZORDER), |
| "SetWindowPos failed\n"); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 0; |
| d3dpp.BackBufferHeight = 0; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| ZeroMemory(&vp, sizeof(vp)); |
| hr = IDirect3DDevice9_GetViewport(device1, &vp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); |
| ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); |
| ok(vp.Width == 200, "D3DVIEWPORT->Width = %d\n", vp.Width); |
| ok(vp.Height == 150, "D3DVIEWPORT->Height = %d\n", vp.Height); |
| ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); |
| ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); |
| } |
| |
| hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| ok(d3dpp.BackBufferWidth == 200, "Back buffer width is %d\n", d3dpp.BackBufferWidth); |
| ok(d3dpp.BackBufferHeight == 150, "Back buffer height is %d\n", d3dpp.BackBufferHeight); |
| } |
| IDirect3DSwapChain9_Release(pSwapchain); |
| } |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| |
| /* _Reset fails if there is a resource in the default pool */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| /* Reset again to get the device out of the lost state */ |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) |
| { |
| IDirect3DVolumeTexture9 *volume_texture; |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device1, 16, 16, 4, 1, 0, |
| D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL); |
| ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", |
| hr, D3DERR_DEVICENOTRESET); |
| IDirect3DVolumeTexture9_Release(volume_texture); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); |
| } |
| else |
| { |
| skip("Volume textures not supported.\n"); |
| } |
| |
| /* Scratch, sysmem and managed pools are fine */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, |
| D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| /* The depth stencil should get reset to the auto depth stencil when present. */ |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL); |
| ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface9_Release(surface); |
| |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); |
| ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); |
| ok(surface == NULL, "Depth stencil should be NULL\n"); |
| |
| /* Will a sysmem or scratch survive while locked */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, |
| D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_UnlockRect(surface); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); |
| ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DSurface9_UnlockRect(surface); |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| /* A reference held to an implicit surface causes failures as well */ |
| hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| IDirect3DSurface9_Release(surface); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| /* Shaders are fine as well */ |
| hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr); |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| IDirect3DVertexShader9_Release(shader); |
| |
| /* Try setting invalid modes */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 32; |
| d3dpp.BackBufferHeight = 32; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 801; |
| d3dpp.BackBufferHeight = 600; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = FALSE; |
| d3dpp.BackBufferWidth = 0; |
| d3dpp.BackBufferHeight = 0; |
| hr = IDirect3DDevice9_Reset(device1, &d3dpp); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=0, h=0, windowed=FALSE failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device1); |
| ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2); |
| if (FAILED(hr)) |
| { |
| skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_TestCooperativeLevel(device2); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); |
| |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.Windowed = TRUE; |
| d3dpp.BackBufferWidth = 400; |
| d3dpp.BackBufferHeight = 300; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3DDevice9_Reset(device2, &d3dpp); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); |
| |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface); |
| ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); |
| ok(surface != NULL, "Depth stencil should not be NULL\n"); |
| if (surface) IDirect3DSurface9_Release(surface); |
| |
| cleanup: |
| HeapFree(GetProcessHeap(), 0, modes); |
| if (device2) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device2); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (device1) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device1); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| if (hwnd) DestroyWindow(hwnd); |
| } |
| |
| /* Test adapter display modes */ |
| static void test_display_modes(void) |
| { |
| D3DDISPLAYMODE dmode; |
| IDirect3D9 *pD3d; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| if(!pD3d) return; |
| |
| #define TEST_FMT(x,r) do { \ |
| HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \ |
| ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \ |
| } while(0) |
| |
| TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); |
| /* D3DFMT_R5G6B5 */ |
| TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL); |
| /* Floating point formats */ |
| TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL); |
| |
| /* IEEE formats */ |
| TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL); |
| TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL); |
| |
| TEST_FMT(0, D3DERR_INVALIDCALL); |
| |
| IDirect3D9_Release(pD3d); |
| } |
| |
| static void test_scene(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL; |
| IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL; |
| RECT rect = {0, 0, 128, 128}; |
| D3DCAPS9 caps; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| /* Get the caps, they will be needed to tell if an operation is supposed to be valid */ |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr); |
| if(FAILED(hr)) goto cleanup; |
| |
| /* Test an EndScene without BeginScene. Should return an error */ |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Test a normal BeginScene / EndScene pair, this should work */ |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| if(SUCCEEDED(hr)) |
| { |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| } |
| |
| /* Test another EndScene without having begun a new scene. Should return an error */ |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Two nested BeginScene and EndScene calls */ |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); |
| |
| /* Create some surfaces to test stretchrect between the scenes */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr); |
| hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); |
| |
| /* First make sure a simple StretchRect call works */ |
| if(pSurface1 && pSurface2) { |
| hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0); |
| ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| } |
| if(pBackBuffer && pRenderTarget) { |
| hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0); |
| ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| } |
| if(pDepthStencil && pSurface3) { |
| HRESULT expected; |
| if(0) /* Disabled for now because it crashes in wine */ { |
| expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL; |
| hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0); |
| ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected); |
| } |
| } |
| |
| /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair |
| * with normal surfaces and render targets, but not depth stencil surfaces. |
| */ |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| |
| if(pSurface1 && pSurface2) |
| { |
| hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0); |
| ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| } |
| if(pBackBuffer && pRenderTarget) |
| { |
| hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0); |
| ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); |
| } |
| if(pDepthStencil && pSurface3) |
| { |
| /* This is supposed to fail inside a BeginScene - EndScene pair. */ |
| hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0); |
| ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| |
| /* Does a SetRenderTarget influence BeginScene / EndScene ? |
| * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe |
| * ended the scene. Expected result is that the scene is not affected by SetRenderTarget |
| */ |
| hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); |
| hr = IDirect3DDevice9_BeginScene(pDevice); |
| ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); |
| hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); |
| hr = IDirect3DDevice9_EndScene(pDevice); |
| ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); |
| |
| cleanup: |
| if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget); |
| if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); |
| if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer); |
| if(pSurface1) IDirect3DSurface9_Release(pSurface1); |
| if(pSurface2) IDirect3DSurface9_Release(pSurface2); |
| if(pSurface3) IDirect3DSurface9_Release(pSurface3); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3DDevice9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_limits(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DTexture9 *pTexture = NULL; |
| int i; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr); |
| if(!pTexture) goto cleanup; |
| |
| /* There are 16 pixel samplers. We should be able to access all of them */ |
| for(i = 0; i < 16; i++) { |
| hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr); |
| } |
| |
| /* Now test all 8 textures stage states */ |
| for(i = 0; i < 8; i++) { |
| hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr); |
| } |
| |
| /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing |
| * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking |
| * but how do I test that? |
| */ |
| cleanup: |
| if(pTexture) IDirect3DTexture9_Release(pTexture); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3D9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_depthstenciltest(void) |
| { |
| HRESULT hr; |
| HWND hwnd = NULL; |
| IDirect3D9 *pD3d = NULL; |
| IDirect3DDevice9 *pDevice = NULL; |
| D3DPRESENT_PARAMETERS d3dpp; |
| D3DDISPLAYMODE d3ddm; |
| IDirect3DSurface9 *pDepthStencil = NULL; |
| IDirect3DSurface9 *pDepthStencil2 = NULL; |
| DWORD state; |
| |
| pD3d = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!pD3d || !hwnd) goto cleanup; |
| |
| IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = TRUE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); |
| |
| /* Try to clear */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); |
| |
| /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */ |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); |
| if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2); |
| |
| /* This left the render states untouched! */ |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE"); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE"); |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state); |
| |
| /* This is supposed to fail now */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil); |
| ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| /* Now it works again */ |
| hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); |
| |
| if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); |
| if(pDevice) IDirect3D9_Release(pDevice); |
| |
| /* Now see if autodepthstencil disable is honored. First, without a format set */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| pDepthStencil = NULL; |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); |
| if(pDepthStencil) { |
| IDirect3DSurface9_Release(pDepthStencil); |
| pDepthStencil = NULL; |
| } |
| |
| /* Check the depth test state */ |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| if(pDevice) IDirect3D9_Release(pDevice); |
| |
| /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */ |
| ZeroMemory( &d3dpp, sizeof(d3dpp) ); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| d3dpp.BackBufferWidth = 800; |
| d3dpp.BackBufferHeight = 600; |
| d3dpp.BackBufferFormat = d3ddm.Format; |
| d3dpp.EnableAutoDepthStencil = FALSE; |
| d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| |
| hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!pDevice) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| pDepthStencil = NULL; |
| hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); |
| ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); |
| if(pDepthStencil) { |
| IDirect3DSurface9_Release(pDepthStencil); |
| pDepthStencil = NULL; |
| } |
| |
| hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); |
| ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); |
| |
| cleanup: |
| if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); |
| if (pDevice) |
| { |
| UINT refcount = IDirect3D9_Release(pDevice); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (pD3d) IDirect3D9_Release(pD3d); |
| if(hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_get_rt(void) |
| { |
| IDirect3DSurface9 *backbuffer, *rt; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| ULONG ref; |
| UINT i; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 128, 128, 0, 0, 0, 0); |
| device = create_device(d3d9, window, window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| ok(!!backbuffer, "Got a NULL backbuffer.\n"); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| for (i = 1; i < caps.NumSimultaneousRTs; ++i) |
| { |
| rt = backbuffer; |
| hr = IDirect3DDevice9_GetRenderTarget(device, i, &rt); |
| ok(hr == D3DERR_NOTFOUND, "IDirect3DDevice9_GetRenderTarget returned %#x.\n", hr); |
| ok(!rt, "Got rt %p.\n", rt); |
| } |
| |
| IDirect3DSurface9_Release(backbuffer); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(!ref, "The device was not properly freed: refcount %u.\n", ref); |
| done: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */ |
| static void test_draw_indexed(void) |
| { |
| static const struct { |
| float position[3]; |
| DWORD color; |
| } quad[] = { |
| {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, |
| {{-1.0f, 1.0f, 0.0f}, 0xffff0000}, |
| {{ 1.0f, 1.0f, 0.0f}, 0xffff0000}, |
| {{ 1.0f, -1.0f, 0.0f}, 0xffff0000}, |
| }; |
| WORD indices[] = {0, 1, 2, 3, 0, 2}; |
| |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| |
| IDirect3DVertexDeclaration9 *vertex_declaration = NULL; |
| IDirect3DVertexBuffer9 *vertex_buffer = NULL; |
| IDirect3DIndexBuffer9 *index_buffer = NULL; |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HRESULT hr; |
| HWND hwnd; |
| void *ptr; |
| |
| hwnd = CreateWindow("d3d9_test_wc", "d3d9_test", |
| 0, 0, 0, 10, 10, 0, 0, 0, 0); |
| if (!hwnd) |
| { |
| skip("Failed to create window\n"); |
| return; |
| } |
| |
| d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); |
| if (!d3d9) |
| { |
| skip("Failed to create IDirect3D9 object\n"); |
| goto cleanup; |
| } |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, |
| NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); |
| if (FAILED(hr) || !device) |
| { |
| skip("Failed to create device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); |
| ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL); |
| ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr); |
| hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr); |
| memcpy(ptr, quad, sizeof(quad)); |
| hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer); |
| ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad)); |
| ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL); |
| ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr); |
| hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr); |
| memcpy(ptr, indices, sizeof(indices)); |
| hr = IDirect3DIndexBuffer9_Unlock(index_buffer); |
| ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); |
| ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr); |
| |
| /* NULL index buffer. Should fail */ |
| hr = IDirect3DDevice9_SetIndices(device, NULL); |
| ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, |
| 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n", |
| hr, D3DERR_INVALIDCALL); |
| |
| /* Valid index buffer, NULL vertex declaration. Should fail */ |
| hr = IDirect3DDevice9_SetIndices(device, index_buffer); |
| ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, |
| 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n", |
| hr, D3DERR_INVALIDCALL); |
| |
| /* Valid index buffer and vertex declaration. Should succeed */ |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); |
| ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, |
| 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); |
| ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); |
| ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); |
| |
| IDirect3DVertexBuffer9_Release(vertex_buffer); |
| IDirect3DIndexBuffer9_Release(index_buffer); |
| IDirect3DVertexDeclaration9_Release(vertex_declaration); |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (d3d9) IDirect3D9_Release(d3d9); |
| if (hwnd) DestroyWindow(hwnd); |
| } |
| |
| static void test_null_stream(void) |
| { |
| IDirect3DVertexBuffer9 *buffer = NULL; |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HWND hwnd; |
| HRESULT hr; |
| IDirect3DVertexShader9 *shader = NULL; |
| IDirect3DVertexDeclaration9 *decl = NULL; |
| static const DWORD shader_code[] = |
| { |
| 0xfffe0101, /* vs_1_1 */ |
| 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ |
| 0x0000ffff /* end */ |
| }; |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, |
| D3DDECL_END() |
| }; |
| |
| d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d9 || !hwnd) goto cleanup; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); |
| if(FAILED(hr)) { |
| skip("No vertex shader support\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("Vertex declaration handling not possible.\n"); |
| goto cleanup; |
| } |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr); |
| if (FAILED(hr)) { |
| skip("Vertex buffer handling not possible.\n"); |
| goto cleanup; |
| } |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexShader(device, shader); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr); |
| if(SUCCEEDED(hr)) { |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1); |
| ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr); |
| } |
| |
| IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| IDirect3DDevice9_SetVertexShader(device, NULL); |
| IDirect3DDevice9_SetVertexDeclaration(device, NULL); |
| |
| cleanup: |
| if (buffer) IDirect3DVertexBuffer9_Release(buffer); |
| if(decl) IDirect3DVertexDeclaration9_Release(decl); |
| if(shader) IDirect3DVertexShader9_Release(shader); |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if(d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_lights(void) |
| { |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HWND hwnd; |
| HRESULT hr; |
| unsigned int i; |
| BOOL enabled; |
| D3DCAPS9 caps; |
| |
| d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d9 || !hwnd) goto cleanup; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, |
| "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| |
| memset(&caps, 0, sizeof(caps)); |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice9_LightEnable(device, i, TRUE); |
| ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr); |
| hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled); |
| ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr); |
| ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); |
| } |
| |
| /* TODO: Test the rendering results in this situation */ |
| hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE); |
| ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr); |
| hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled); |
| ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr); |
| ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); |
| hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE); |
| ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr); |
| |
| for(i = 1; i <= caps.MaxActiveLights; i++) { |
| hr = IDirect3DDevice9_LightEnable(device, i, FALSE); |
| ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr); |
| } |
| |
| cleanup: |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if(d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_set_stream_source(void) |
| { |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| HWND hwnd; |
| HRESULT hr; |
| IDirect3DVertexBuffer9 *pVertexBuffer = NULL; |
| |
| d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL ); |
| ok(hwnd != NULL, "Failed to create window\n"); |
| if (!d3d9 || !hwnd) goto cleanup; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, |
| "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, |
| "IDirect3D9_CreateDevice failed with %08x\n", hr); |
| if(!device) |
| { |
| skip("Failed to create a d3d device\n"); |
| goto cleanup; |
| } |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); |
| ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr); |
| if (SUCCEEDED(hr)) { |
| /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it, |
| * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes |
| * a WARN |
| */ |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); |
| } |
| /* Try to set the NULL buffer with an offset and stride 0 */ |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0); |
| ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); |
| ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); |
| |
| cleanup: |
| if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer); |
| if (device) |
| { |
| UINT refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if(d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| struct formats { |
| D3DFORMAT DisplayFormat; |
| D3DFORMAT BackBufferFormat; |
| BOOL shouldPass; |
| }; |
| |
| static const struct formats r5g6b5_format_list[] = |
| { |
| { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE }, |
| { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE }, |
| { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE }, |
| { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE }, |
| { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE }, |
| { 0, 0, 0} |
| }; |
| |
| static const struct formats x1r5g5b5_format_list[] = |
| { |
| { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE }, |
| { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE }, |
| { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE }, |
| { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE }, |
| { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE }, |
| |
| /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */ |
| { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE }, |
| { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE }, |
| { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE }, |
| { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE }, |
| { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE }, |
| { 0, 0, 0} |
| }; |
| |
| static const struct formats x8r8g8b8_format_list[] = |
| { |
| { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE }, |
| { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE }, |
| { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE }, |
| { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE }, |
| { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE }, |
| |
| /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */ |
| { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE }, |
| { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE }, |
| { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE }, |
| { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE }, |
| { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE }, |
| { 0, 0, 0} |
| }; |
| |
| static void test_display_formats(void) |
| { |
| /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10. |
| * Next to these there are 6 different backbuffer formats. Only a fixed number of |
| * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are |
| * allowed due to depth conversion and this is likely driver dependent. |
| * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent. |
| * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */ |
| |
| UINT Adapter = D3DADAPTER_DEFAULT; |
| D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL; |
| int i, nmodes; |
| HRESULT hr; |
| |
| IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); |
| if(!d3d9) return; |
| |
| nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5); |
| if(!nmodes) { |
| skip("Display format R5G6B5 not supported, skipping\n"); |
| } else { |
| trace("Testing display format R5G6B5\n"); |
| for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++) |
| { |
| hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE); |
| |
| if(r5g6b5_format_list[i].shouldPass) |
| ok(hr == D3D_OK || |
| broken(hr == D3DERR_NOTAVAILABLE) /* Windows VGA driver */, |
| "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr); |
| else |
| ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat); |
| } |
| } |
| |
| nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5); |
| if(!nmodes) { |
| skip("Display format X1R5G5B5 not supported, skipping\n"); |
| } else { |
| trace("Testing display format X1R5G5B5\n"); |
| for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++) |
| { |
| hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE); |
| |
| if(x1r5g5b5_format_list[i].shouldPass) |
| ok(hr == D3D_OK || |
| broken(hr == D3DERR_NOTAVAILABLE) /* Spice QXL driver */, |
| "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr); |
| else |
| ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat); |
| } |
| } |
| |
| nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8); |
| if(!nmodes) { |
| skip("Display format X8R8G8B8 not supported, skipping\n"); |
| } else { |
| trace("Testing display format X8R8G8B8\n"); |
| for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++) |
| { |
| hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE); |
| trace("CheckDeviceType(%d %d) = %08x shouldPass = %d\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr, x8r8g8b8_format_list[i].shouldPass); |
| |
| if(x8r8g8b8_format_list[i].shouldPass) |
| ok(hr == D3D_OK || |
| broken(hr == D3DERR_NOTAVAILABLE) /* Windows VGA driver */, |
| "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr); |
| else |
| ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat); |
| } |
| } |
| |
| if(d3d9) IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_scissor_size(void) |
| { |
| IDirect3D9 *d3d9_ptr = 0; |
| unsigned int i; |
| static struct { |
| int winx; int winy; int backx; int backy; BOOL window; |
| } scts[] = { /* scissor tests */ |
| {800, 600, 640, 480, TRUE}, |
| {800, 600, 640, 480, FALSE}, |
| {640, 480, 800, 600, TRUE}, |
| {640, 480, 800, 600, FALSE}, |
| }; |
| |
| d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION); |
| ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); |
| if (!d3d9_ptr){ |
| skip("Failed to create IDirect3D9 object\n"); |
| return; |
| } |
| |
| for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) { |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hr; |
| HWND hwnd = 0; |
| RECT scissorrect; |
| |
| hwnd = CreateWindow("d3d9_test_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0); |
| |
| if (!scts[i].window) |
| { |
| scts[i].backx = screen_width; |
| scts[i].backy = screen_height; |
| } |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = scts[i].window; |
| present_parameters.hDeviceWindow = hwnd; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = scts[i].backx; |
| present_parameters.BackBufferHeight = scts[i].backy; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = TRUE; |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; |
| |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| if(FAILED(hr)) { |
| present_parameters.AutoDepthStencilFormat = D3DFMT_D16; |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| if(FAILED(hr)) { |
| hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| } |
| } |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr); |
| |
| if (!device_ptr) |
| { |
| DestroyWindow(hwnd); |
| skip("Creating the device failed\n"); |
| goto err_out; |
| } |
| |
| /* Check for the default scissor rect size */ |
| hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr); |
| ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy); |
| |
| /* check the scissorrect values after a reset */ |
| present_parameters.BackBufferWidth = screen_width; |
| present_parameters.BackBufferHeight = screen_height; |
| hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters); |
| ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); |
| hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr); |
| ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect); |
| ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr); |
| ok(scissorrect.right == screen_width && scissorrect.bottom == screen_height && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, screen_width, screen_height); |
| |
| if(device_ptr) { |
| ULONG ref; |
| |
| ref = IDirect3DDevice9_Release(device_ptr); |
| DestroyWindow(hwnd); |
| ok(ref == 0, "The device was not properly freed: refcount %u\n", ref); |
| } |
| } |
| |
| err_out: |
| if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr); |
| return; |
| } |
| |
| static void test_multi_device(void) |
| { |
| IDirect3DDevice9 *device1 = NULL, *device2 = NULL; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HWND hwnd1 = NULL, hwnd2 = NULL; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HRESULT hr; |
| |
| d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); |
| ok(d3d9 != NULL, "Failed to create a d3d9 object.\n"); |
| if (!d3d9) goto fail; |
| |
| hwnd1 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(hwnd1 != NULL, "Failed to create a window.\n"); |
| if (!hwnd1) goto fail; |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd1; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1); |
| IDirect3D9_Release(d3d9); |
| d3d9 = NULL; |
| if (FAILED(hr)) { |
| skip("Failed to create a device\n"); |
| goto fail; |
| } |
| |
| d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); |
| ok(d3d9 != NULL, "Failed to create a d3d9 object.\n"); |
| if (!d3d9) goto fail; |
| |
| hwnd2 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); |
| ok(hwnd2 != NULL, "Failed to create a window.\n"); |
| if (!hwnd2) goto fail; |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = hwnd2; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2); |
| ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr); |
| IDirect3D9_Release(d3d9); |
| d3d9 = NULL; |
| if (FAILED(hr)) goto fail; |
| |
| fail: |
| if (d3d9) IDirect3D9_Release(d3d9); |
| if (device1) |
| { |
| refcount = IDirect3DDevice9_Release(device1); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (device2) |
| { |
| refcount = IDirect3DDevice9_Release(device2); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| if (hwnd1) DestroyWindow(hwnd1); |
| if (hwnd2) DestroyWindow(hwnd2); |
| } |
| |
| static HWND filter_messages; |
| |
| enum message_window |
| { |
| DEVICE_WINDOW, |
| FOCUS_WINDOW, |
| }; |
| |
| struct message |
| { |
| UINT message; |
| enum message_window window; |
| }; |
| |
| static const struct message *expect_messages; |
| static HWND device_window, focus_window; |
| |
| struct wndproc_thread_param |
| { |
| HWND dummy_window; |
| HANDLE window_created; |
| HANDLE test_finished; |
| BOOL running_in_foreground; |
| }; |
| |
| static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (filter_messages && filter_messages == hwnd) |
| { |
| if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY) |
| todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd); |
| } |
| |
| if (expect_messages) |
| { |
| HWND w; |
| |
| switch (expect_messages->window) |
| { |
| case DEVICE_WINDOW: |
| w = device_window; |
| break; |
| |
| case FOCUS_WINDOW: |
| w = focus_window; |
| break; |
| |
| default: |
| w = NULL; |
| break; |
| }; |
| |
| if (hwnd == w && expect_messages->message == message) ++expect_messages; |
| } |
| |
| return DefWindowProcA(hwnd, message, wparam, lparam); |
| } |
| |
| static DWORD WINAPI wndproc_thread(void *param) |
| { |
| struct wndproc_thread_param *p = param; |
| DWORD res; |
| BOOL ret; |
| |
| p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| p->running_in_foreground = SetForegroundWindow(p->dummy_window); |
| |
| ret = SetEvent(p->window_created); |
| ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); |
| |
| for (;;) |
| { |
| MSG msg; |
| |
| while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg); |
| res = WaitForSingleObject(p->test_finished, 100); |
| if (res == WAIT_OBJECT_0) break; |
| if (res != WAIT_TIMEOUT) |
| { |
| ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| break; |
| } |
| } |
| |
| DestroyWindow(p->dummy_window); |
| |
| return 0; |
| } |
| |
| static void test_wndproc(void) |
| { |
| struct wndproc_thread_param thread_params; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| HANDLE thread; |
| LONG_PTR proc; |
| ULONG ref; |
| DWORD res, tid; |
| HWND tmp; |
| |
| static const struct message messages[] = |
| { |
| {WM_WINDOWPOSCHANGING, FOCUS_WINDOW}, |
| {WM_ACTIVATE, FOCUS_WINDOW}, |
| {WM_SETFOCUS, FOCUS_WINDOW}, |
| {0, 0}, |
| }; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); |
| |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", |
| device_window, focus_window, thread_params.dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| if (thread_params.running_in_foreground) |
| { |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| } |
| else |
| skip("Not running in foreground, skip foreground window test\n"); |
| |
| flush_events(); |
| |
| expect_messages = messages; |
| |
| device = create_device(d3d9, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", |
| expect_messages->message, expect_messages->window); |
| expect_messages = NULL; |
| |
| if (0) /* Disabled until we can make this work in a reliable way on Wine. */ |
| { |
| tmp = GetFocus(); |
| ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); |
| tmp = GetForegroundWindow(); |
| ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); |
| } |
| SetForegroundWindow(focus_window); |
| flush_events(); |
| |
| filter_messages = focus_window; |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| device = create_device(d3d9, focus_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device = create_device(d3d9, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)DefWindowProcA, proc); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D9_Release(d3d9); |
| |
| SetEvent(thread_params.test_finished); |
| WaitForSingleObject(thread, INFINITE); |
| CloseHandle(thread_params.test_finished); |
| CloseHandle(thread_params.window_created); |
| CloseHandle(thread); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_wndproc_windowed(void) |
| { |
| struct wndproc_thread_param thread_params; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| HANDLE thread; |
| LONG_PTR proc; |
| HRESULT hr; |
| ULONG ref; |
| DWORD res, tid; |
| HWND tmp; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL); |
| ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); |
| |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", |
| WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); |
| ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); |
| |
| res = WaitForSingleObject(thread_params.window_created, INFINITE); |
| ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| trace("device_window %p, focus_window %p, dummy_window %p.\n", |
| device_window, focus_window, thread_params.dummy_window); |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| if (thread_params.running_in_foreground) |
| { |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| } |
| else |
| skip("Not running in foreground, skip foreground window test\n"); |
| |
| filter_messages = focus_window; |
| |
| device = create_device(d3d9, device_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| tmp = GetFocus(); |
| ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); |
| tmp = GetForegroundWindow(); |
| ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", |
| thread_params.dummy_window, tmp); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = NULL; |
| |
| hr = reset_device(device, device_window, FALSE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| hr = reset_device(device, device_window, TRUE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = focus_window; |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| filter_messages = device_window; |
| |
| device = create_device(d3d9, focus_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| hr = reset_device(device, focus_window, FALSE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| hr = reset_device(device, focus_window, TRUE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = device_window; |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| device = create_device(d3d9, device_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| filter_messages = NULL; |
| |
| hr = reset_device(device, device_window, FALSE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| hr = reset_device(device, device_window, TRUE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| filter_messages = device_window; |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| filter_messages = NULL; |
| IDirect3D9_Release(d3d9); |
| |
| SetEvent(thread_params.test_finished); |
| WaitForSingleObject(thread, INFINITE); |
| CloseHandle(thread_params.test_finished); |
| CloseHandle(thread_params.window_created); |
| CloseHandle(thread); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_reset_fullscreen(void) |
| { |
| WNDCLASSEX wc = {0}; |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d = NULL; |
| ATOM atom; |
| static const struct message messages[] = |
| { |
| {WM_ACTIVATEAPP, FOCUS_WINDOW}, |
| {0, 0}, |
| }; |
| |
| d3d = pDirect3DCreate9(D3D_SDK_VERSION); |
| ok(d3d != NULL, "Failed to create an IDirect3D object.\n"); |
| expect_messages = messages; |
| |
| wc.cbSize = sizeof(WNDCLASSEX); |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "test_reset_fullscreen"; |
| |
| atom = RegisterClassEx(&wc); |
| ok(atom, "Failed to register a new window class. GetLastError:%d\n", GetLastError()); |
| |
| device_window = focus_window = CreateWindowEx(0, wc.lpszClassName, "Test Reset Fullscreen", 0, 0, 0, screen_width, screen_height, NULL, NULL, NULL, NULL); |
| ok(device_window != NULL, "Failed to create a window. GetLastError:%d\n", GetLastError()); |
| |
| /* |
| * Create a device in windowed mode. |
| * Since the device is windowed and we haven't called any methods that |
| * could show the window (such as ShowWindow or SetWindowPos) yet, |
| * WM_ACTIVATEAPP will not have been sent. |
| */ |
| device = create_device(d3d, device_window, focus_window, TRUE); |
| if (!device) |
| { |
| skip("Unable to create device. Skipping test.\n"); |
| goto cleanup; |
| } |
| |
| /* |
| * Switch to fullscreen mode. |
| * This will force the window to be shown and will cause the WM_ACTIVATEAPP |
| * message to be sent. |
| */ |
| ok(SUCCEEDED(reset_device(device, device_window, FALSE)), "Failed to reset device.\n"); |
| |
| flush_events(); |
| ok(expect_messages->message == 0, "Expected to receive message %#x.\n", expect_messages->message); |
| expect_messages = NULL; |
| |
| cleanup: |
| if (device) IDirect3DDevice9_Release(device); |
| if (d3d) IDirect3D9_Release(d3d); |
| DestroyWindow(device_window); |
| device_window = focus_window = NULL; |
| UnregisterClass(wc.lpszClassName, GetModuleHandle(NULL)); |
| } |
| |
| |
| static inline void set_fpu_cw(WORD cw) |
| { |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| #define D3D9_TEST_SET_FPU_CW 1 |
| __asm__ volatile ("fnclex"); |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| #define D3D9_TEST_SET_FPU_CW 1 |
| __asm fnclex; |
| __asm fldcw cw; |
| #endif |
| } |
| |
| static inline WORD get_fpu_cw(void) |
| { |
| WORD cw = 0; |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| #define D3D9_TEST_GET_FPU_CW 1 |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| #define D3D9_TEST_GET_FPU_CW 1 |
| __asm fnstcw cw; |
| #endif |
| return cw; |
| } |
| |
| static void test_fpu_setup(void) |
| { |
| #if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW) |
| D3DPRESENT_PARAMETERS present_parameters; |
| IDirect3DDevice9 *device; |
| HWND window = NULL; |
| IDirect3D9 *d3d9; |
| HRESULT hr; |
| WORD cw; |
| |
| d3d9 = pDirect3DCreate9(D3D_SDK_VERSION); |
| ok(!!d3d9, "Failed to create a d3d9 object.\n"); |
| if (!d3d9) return; |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); |
| ok(!!window, "Failed to create a window.\n"); |
| if (!window) goto done; |
| |
| memset(&present_parameters, 0, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = window; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| set_fpu_cw(0xf60); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create a device, hr %#x.\n", hr); |
| set_fpu_cw(0x37f); |
| goto done; |
| } |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); |
| |
| IDirect3DDevice9_Release(device); |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); |
| set_fpu_cw(0xf60); |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| |
| hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device); |
| ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr); |
| |
| cw = get_fpu_cw(); |
| ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); |
| set_fpu_cw(0x37f); |
| |
| IDirect3DDevice9_Release(device); |
| |
| done: |
| if (window) DestroyWindow(window); |
| if (d3d9) IDirect3D9_Release(d3d9); |
| #endif |
| } |
| |
| static void test_window_style(void) |
| { |
| RECT focus_rect, fullscreen_rect, r; |
| LONG device_style, device_exstyle; |
| LONG focus_style, focus_exstyle; |
| LONG style, expected_style; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| HRESULT hr; |
| ULONG ref; |
| |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| |
| device_style = GetWindowLongA(device_window, GWL_STYLE); |
| device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); |
| focus_style = GetWindowLongA(focus_window, GWL_STYLE); |
| focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| |
| SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); |
| GetWindowRect(focus_window, &focus_rect); |
| |
| device = create_device(d3d9, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | WS_VISIBLE; |
| todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n", |
| expected_style, style); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | WS_EX_TOPMOST; |
| todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", |
| expected_style, style); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", |
| focus_style, style); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", |
| focus_exstyle, style); |
| |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetClientRect(device_window, &r); |
| todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n"); |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| hr = reset_device(device, device_window, TRUE); |
| ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); |
| |
| style = GetWindowLongA(device_window, GWL_STYLE); |
| expected_style = device_style | WS_VISIBLE; |
| ok(style == expected_style, "Expected device window style %#x, got %#x.\n", |
| expected_style, style); |
| style = GetWindowLongA(device_window, GWL_EXSTYLE); |
| expected_style = device_exstyle | WS_EX_TOPMOST; |
| ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", |
| expected_style, style); |
| |
| style = GetWindowLongA(focus_window, GWL_STYLE); |
| ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", |
| focus_style, style); |
| style = GetWindowLongA(focus_window, GWL_EXSTYLE); |
| ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", |
| focus_exstyle, style); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D9_Release(d3d9); |
| |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| } |
| |
| static const POINT *expect_pos; |
| |
| static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) |
| { |
| if (message == WM_MOUSEMOVE) |
| { |
| if (expect_pos && expect_pos->x && expect_pos->y) |
| { |
| POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)}; |
| |
| ClientToScreen(window, &p); |
| if (expect_pos->x == p.x && expect_pos->y == p.y) |
| ++expect_pos; |
| } |
| } |
| |
| return DefWindowProcA(window, message, wparam, lparam); |
| } |
| |
| static void test_cursor_pos(void) |
| { |
| IDirect3DSurface9 *cursor; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| BOOL ret; |
| |
| /* Note that we don't check for movement we're not supposed to receive. |
| * That's because it's hard to distinguish from the user accidentally |
| * moving the mouse. */ |
| static const POINT points[] = |
| { |
| {50, 50}, |
| {75, 75}, |
| {100, 100}, |
| {125, 125}, |
| {150, 150}, |
| {125, 125}, |
| {150, 150}, |
| {150, 150}, |
| {0, 0}, |
| }; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping cursor tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_cursor_proc; |
| wc.lpszClassName = "d3d9_test_cursor_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| window = CreateWindow("d3d9_test_cursor_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 320, 240, NULL, NULL, NULL, NULL); |
| ShowWindow(window, SW_SHOW); |
| |
| device = create_device(d3d9, window, window, TRUE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, NULL); |
| ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor); |
| ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr); |
| IDirect3DSurface9_Release(cursor); |
| ret = IDirect3DDevice9_ShowCursor(device, TRUE); |
| ok(!ret, "Failed to show cursor, hr %#x.\n", ret); |
| |
| flush_events(); |
| expect_pos = points; |
| |
| ret = SetCursorPos(50, 50); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0); |
| flush_events(); |
| /* SetCursorPosition() eats duplicates. */ |
| IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0); |
| flush_events(); |
| |
| ret = SetCursorPos(100, 100); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| /* Even if the position was set with SetCursorPos(). */ |
| IDirect3DDevice9_SetCursorPosition(device, 100, 100, 0); |
| flush_events(); |
| |
| IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0); |
| flush_events(); |
| ret = SetCursorPos(150, 150); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0); |
| flush_events(); |
| |
| IDirect3DDevice9_SetCursorPosition(device, 150, 150, 0); |
| flush_events(); |
| /* SetCursorPos() doesn't. */ |
| ret = SetCursorPos(150, 150); |
| ok(ret, "Failed to set cursor position.\n"); |
| flush_events(); |
| |
| ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n", |
| (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| done: |
| DestroyWindow(window); |
| UnregisterClassA("d3d9_test_cursor_wc", GetModuleHandleA(NULL)); |
| if (d3d9) |
| IDirect3D9_Release(d3d9); |
| } |
| |
| static void test_mode_change(void) |
| { |
| RECT fullscreen_rect, focus_rect, r; |
| IDirect3DSurface9 *backbuffer; |
| IDirect3DDevice9 *device; |
| D3DSURFACE_DESC desc; |
| IDirect3D9 *d3d9; |
| DEVMODEW devmode; |
| UINT refcount; |
| HRESULT hr; |
| DWORD ret; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping mode change tests.\n"); |
| return; |
| } |
| |
| focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| |
| SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); |
| GetWindowRect(focus_window, &focus_rect); |
| |
| device = create_device(d3d9, device_window, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; |
| devmode.dmPelsWidth = 640; |
| devmode.dmPelsHeight = 480; |
| |
| ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); |
| ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth); |
| ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight); |
| |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_GetDesc(backbuffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr); |
| ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width); |
| ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height); |
| IDirect3DSurface9_Release(backbuffer); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth); |
| ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight); |
| |
| done: |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| if (d3d9) |
| IDirect3D9_Release(d3d9); |
| |
| memset(&devmode, 0, sizeof(devmode)); |
| devmode.dmSize = sizeof(devmode); |
| ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); |
| ok(ret, "Failed to get display mode.\n"); |
| ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth); |
| ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight); |
| } |
| |
| static void test_device_window_reset(void) |
| { |
| RECT fullscreen_rect, device_rect, r; |
| IDirect3DDevice9 *device; |
| WNDCLASSA wc = {0}; |
| IDirect3D9 *d3d9; |
| LONG_PTR proc; |
| HRESULT hr; |
| ULONG ref; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| wc.lpfnWndProc = test_proc; |
| wc.lpszClassName = "d3d9_test_wndproc_wc"; |
| ok(RegisterClassA(&wc), "Failed to register window class.\n"); |
| |
| focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); |
| |
| SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); |
| GetWindowRect(device_window, &device_rect); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| device = create_device(d3d9, NULL, focus_window, FALSE); |
| if (!device) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| device_rect.left, device_rect.top, device_rect.right, device_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| hr = reset_device(device, device_window, FALSE); |
| ok(SUCCEEDED(hr), "Failed to reset device.\n"); |
| |
| GetWindowRect(focus_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| GetWindowRect(device_window, &r); |
| ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", |
| fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, |
| r.left, r.top, r.right, r.bottom); |
| |
| proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); |
| ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); |
| ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", |
| (LONG_PTR)test_proc, proc); |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(device_window); |
| DestroyWindow(focus_window); |
| UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); |
| } |
| |
| static void test_reset_resources(void) |
| { |
| IDirect3DSurface9 *surface, *rt; |
| IDirect3DTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| unsigned int i; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| ULONG ref; |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| DestroyWindow(window); |
| return; |
| } |
| |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, |
| D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); |
| ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| for (i = 0; i < caps.NumSimultaneousRTs; ++i) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr); |
| IDirect3DTexture9_Release(texture); |
| hr = IDirect3DDevice9_SetRenderTarget(device, i, surface); |
| ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr); |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| hr = reset_device(device, device_window, TRUE); |
| ok(SUCCEEDED(hr), "Failed to reset device.\n"); |
| |
| hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); |
| ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); |
| ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); |
| IDirect3DSurface9_Release(surface); |
| IDirect3DSurface9_Release(rt); |
| |
| for (i = 1; i < caps.NumSimultaneousRTs; ++i) |
| { |
| hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface); |
| ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); |
| } |
| |
| ref = IDirect3DDevice9_Release(device); |
| ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); |
| |
| done: |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_set_rt_vp_scissor(void) |
| { |
| IDirect3DStateBlock9 *stateblock; |
| IDirect3DDevice9 *device; |
| IDirect3DSurface9 *rt; |
| IDirect3D9 *d3d9; |
| D3DVIEWPORT9 vp; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| RECT rect; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, |
| D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device, &rect); |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); |
| ok(rect.left == 0 && rect.top == 0 && rect.right == screen_width && rect.bottom == screen_height, |
| "Got unexpected scissor rect {%d, %d, %d, %d}.\n", |
| rect.left, rect.top, rect.right, rect.bottom); |
| |
| hr = IDirect3DDevice9_BeginStateBlock(device); |
| ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); |
| ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); |
| IDirect3DStateBlock9_Release(stateblock); |
| |
| hr = IDirect3DDevice9_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device, &rect); |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, |
| "Got unexpected scissor rect {%d, %d, %d, %d}.\n", |
| rect.left, rect.top, rect.right, rect.bottom); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| vp.X = 10; |
| vp.Y = 20; |
| vp.Width = 30; |
| vp.Height = 40; |
| vp.MinZ = 0.25f; |
| vp.MaxZ = 0.75f; |
| hr = IDirect3DDevice9_SetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); |
| |
| SetRect(&rect, 50, 60, 70, 80); |
| hr = IDirect3DDevice9_SetScissorRect(device, &rect); |
| ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetViewport(device, &vp); |
| ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); |
| ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); |
| ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); |
| ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); |
| ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); |
| ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); |
| ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); |
| |
| hr = IDirect3DDevice9_GetScissorRect(device, &rect); |
| ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); |
| ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, |
| "Got unexpected scissor rect {%d, %d, %d, %d}.\n", |
| rect.left, rect.top, rect.right, rect.bottom); |
| |
| IDirect3DSurface9_Release(rt); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_volume_get_container(void) |
| { |
| IDirect3DVolumeTexture9 *texture = NULL; |
| IDirect3DVolume9 *volume = NULL; |
| IDirect3DDevice9 *device; |
| IUnknown *container; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create d3d9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("No volume texture support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| ok(!!texture, "Got unexpected texture %p.\n", texture); |
| |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| ok(!!volume, "Got unexpected volume %p.\n", volume); |
| |
| /* These should work... */ |
| container = NULL; |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IUnknown, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DResource9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DBaseTexture9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DVolumeTexture9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */ |
| hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DVolume9, (void **)&container); |
| ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); |
| ok(!container, "Got unexpected container %p.\n", container); |
| |
| IDirect3DVolume9_Release(volume); |
| IDirect3DVolumeTexture9_Release(texture); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_volume_resource(void) |
| { |
| IDirect3DVolumeTexture9 *texture; |
| IDirect3DResource9 *resource; |
| IDirect3DVolume9 *volume; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create d3d9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("No volume texture support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume); |
| ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); |
| IDirect3DVolumeTexture9_Release(texture); |
| |
| hr = IDirect3DVolume9_QueryInterface(volume, &IID_IDirect3DResource9, (void **)&resource); |
| ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DVolume9_Release(volume); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_vb_lock_flags(void) |
| { |
| static const struct |
| { |
| DWORD flags; |
| const char *debug_string; |
| HRESULT win7_result; |
| } |
| test_data[] = |
| { |
| {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, |
| {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, |
| {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, |
| {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL}, |
| /* Completely bogus flags aren't an error. */ |
| {0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL}, |
| }; |
| IDirect3DVertexBuffer9 *buffer; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| void *data; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create d3d9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL); |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); |
| |
| for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) |
| { |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags); |
| /* Windows XP always returns D3D_OK even with flags that don't make |
| * sense. Windows 7 returns an error. At least one game (Shaiya) |
| * depends on the Windows XP result, so mark the Windows 7 behavior as |
| * broken. */ |
| ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Got unexpected hr %#x for %s.\n", |
| hr, test_data[i].debug_string); |
| if (SUCCEEDED(hr)) |
| { |
| ok(!!data, "Got unexpected data %p.\n", data); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| } |
| } |
| |
| IDirect3DVertexBuffer9_Release(buffer); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static const char *debug_d3dpool(D3DPOOL pool) |
| { |
| switch (pool) |
| { |
| case D3DPOOL_DEFAULT: |
| return "D3DPOOL_DEFAULT"; |
| case D3DPOOL_SYSTEMMEM: |
| return "D3DPOOL_SYSTEMMEM"; |
| case D3DPOOL_SCRATCH: |
| return "D3DPOOL_SCRATCH"; |
| case D3DPOOL_MANAGED: |
| return "D3DPOOL_MANAGED"; |
| default: |
| return "unknown pool"; |
| } |
| } |
| |
| static void test_vertex_buffer_alignment(void) |
| { |
| static const D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED}; |
| static const DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577}; |
| IDirect3DVertexBuffer9 *buffer = NULL; |
| const unsigned int align = 16; |
| IDirect3DDevice9 *device; |
| unsigned int i, j; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| void *data; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create d3d9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < (sizeof(sizes) / sizeof(*sizes)); ++i) |
| { |
| for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j) |
| { |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL); |
| if (pools[j] == D3DPOOL_SCRATCH) |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x trying to create a D3DPOOL_SCRATCH buffer.\n", hr); |
| else |
| ok(SUCCEEDED(hr), "Failed to create vertex buffer in pool %s with size %u, hr %#x.\n", |
| debug_d3dpool(pools[j]), sizes[i], hr); |
| if (FAILED(hr)) |
| continue; |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0); |
| ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); |
| ok(!((DWORD_PTR)data & (align - 1)), |
| "Vertex buffer start address %p is not %u byte aligned (size %u, pool %s).\n", |
| data, align, sizes[i], debug_d3dpool(pools[j])); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); |
| IDirect3DVertexBuffer9_Release(buffer); |
| } |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_query_support(void) |
| { |
| static const D3DQUERYTYPE queries[] = |
| { |
| D3DQUERYTYPE_VCACHE, |
| D3DQUERYTYPE_RESOURCEMANAGER, |
| D3DQUERYTYPE_VERTEXSTATS, |
| D3DQUERYTYPE_EVENT, |
| D3DQUERYTYPE_OCCLUSION, |
| D3DQUERYTYPE_TIMESTAMP, |
| D3DQUERYTYPE_TIMESTAMPDISJOINT, |
| D3DQUERYTYPE_TIMESTAMPFREQ, |
| D3DQUERYTYPE_PIPELINETIMINGS, |
| D3DQUERYTYPE_INTERFACETIMINGS, |
| D3DQUERYTYPE_VERTEXTIMINGS, |
| D3DQUERYTYPE_PIXELTIMINGS, |
| D3DQUERYTYPE_BANDWIDTHTIMINGS, |
| D3DQUERYTYPE_CACHEUTILIZATION, |
| }; |
| IDirect3DQuery9 *query = NULL; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| unsigned int i; |
| ULONG refcount; |
| BOOL supported; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create d3d9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(queries) / sizeof(*queries); ++i) |
| { |
| hr = IDirect3DDevice9_CreateQuery(device, queries[i], NULL); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, queries[i]); |
| |
| supported = hr == D3D_OK; |
| |
| hr = IDirect3DDevice9_CreateQuery(device, queries[i], &query); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, queries[i]); |
| |
| ok(!supported || query, "Query %#x was claimed to be supported, but can't be created.\n", queries[i]); |
| ok(supported || !query, "Query %#x was claimed not to be supported, but can be created.\n", queries[i]); |
| |
| if (query) |
| { |
| IDirect3DQuery9_Release(query); |
| query = NULL; |
| } |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_occlusion_query_states(void) |
| { |
| static const float point[3] = {0.0, 0.0, 0.0}; |
| IDirect3DQuery9 *query = NULL; |
| unsigned int data_size, i; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| BYTE *data; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create d3d9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_OCCLUSION, &query); |
| ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); |
| if (!query) |
| { |
| skip("Occlusion queries are not supported, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| data_size = IDirect3DQuery9_GetDataSize(query); |
| data = HeapAlloc(GetProcessHeap(), 0, data_size); |
| |
| hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| *((DWORD *)data) = 0x12345678; |
| hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH); |
| ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH); |
| ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| if (hr == D3D_OK) |
| ok(!*(DWORD *)data, "Got unexpected query result %u.\n", *(DWORD *)data); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float)); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| for (i = 0; i < 500; ++i) |
| { |
| if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE) |
| break; |
| Sleep(10); |
| } |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH); |
| ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| HeapFree(GetProcessHeap(), 0, data); |
| IDirect3DQuery9_Release(query); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_set_vertex_shader(void) |
| { |
| IDirect3DVertexShader9 *current_shader = NULL; |
| IDirect3DVertexShader9 *shader = NULL; |
| IDirect3DDevice9 *device; |
| ULONG refcount, i; |
| IDirect3D9 *d3d; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.VertexShaderVersion & 0xffff)) |
| { |
| skip("No vertex shader support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader); |
| ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr); |
| ok(!!shader, "Got unexpected shader %p.\n", shader); |
| |
| /* SetVertexShader() should not touch the shader's refcount. */ |
| i = get_refcount((IUnknown *)shader); |
| hr = IDirect3DDevice9_SetVertexShader(device, shader); |
| refcount = get_refcount((IUnknown *)shader); |
| ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); |
| ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); |
| |
| /* GetVertexShader() should increase the shader's refcount by one. */ |
| i = refcount + 1; |
| hr = IDirect3DDevice9_GetVertexShader(device, ¤t_shader); |
| refcount = get_refcount((IUnknown *)shader); |
| ok(SUCCEEDED(hr), "Failed to get vertex shader, hr %#x.\n", hr); |
| ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); |
| ok(current_shader == shader, "Got unexpected shader %p, expected %p.\n", current_shader, shader); |
| IDirect3DVertexShader9_Release(current_shader); |
| |
| IDirect3DVertexShader9_Release(shader); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_vertex_shader_constant(void) |
| { |
| static const float d[16] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; |
| static const float c[4] = {0.0, 0.0, 0.0, 0.0}; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| DWORD consts; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.VertexShaderVersion & 0xffff)) |
| { |
| skip("No vertex shader support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| consts = caps.MaxVertexShaderConst; |
| |
| /* A simple check that the stuff works at all. */ |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| /* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4 |
| * consts from MAX - 1. */ |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 1, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, d, 4); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Constant -1. */ |
| hr = IDirect3DDevice9_SetVertexShaderConstantF(device, -1, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_set_pixel_shader(void) |
| { |
| IDirect3DPixelShader9 *current_shader = NULL; |
| IDirect3DPixelShader9 *shader = NULL; |
| IDirect3DDevice9 *device; |
| ULONG refcount, i; |
| IDirect3D9 *d3d; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.PixelShaderVersion & 0xffff)) |
| { |
| skip("No pixel shader support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreatePixelShader(device, simple_ps, &shader); |
| ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr); |
| ok(!!shader, "Got unexpected shader %p.\n", shader); |
| |
| /* SetPixelShader() should not touch the shader's refcount. */ |
| i = get_refcount((IUnknown *)shader); |
| hr = IDirect3DDevice9_SetPixelShader(device, shader); |
| refcount = get_refcount((IUnknown *)shader); |
| ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); |
| ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); |
| |
| /* GetPixelShader() should increase the shader's refcount by one. */ |
| i = refcount + 1; |
| hr = IDirect3DDevice9_GetPixelShader(device, ¤t_shader); |
| refcount = get_refcount((IUnknown *)shader); |
| ok(SUCCEEDED(hr), "Failed to get pixel shader, hr %#x.\n", hr); |
| ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); |
| ok(current_shader == shader, "Got unexpected shader %p, expected %p.\n", current_shader, shader); |
| IDirect3DPixelShader9_Release(current_shader); |
| |
| IDirect3DPixelShader9_Release(shader); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_pixel_shader_constant(void) |
| { |
| static const float d[16] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; |
| static const float c[4] = {0.0, 0.0, 0.0, 0.0}; |
| IDirect3DDevice9 *device; |
| DWORD consts = 0; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (!(caps.PixelShaderVersion & 0xffff)) |
| { |
| skip("No pixel shader support, skipping tests.\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* A simple check that the stuff works at all. */ |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, c, 1); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| /* Is there really no max pixel shader constant value??? Test how far I can go. */ |
| while (SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device, consts++, c, 1))); |
| consts = consts - 1; |
| trace("SetPixelShaderConstantF was able to set %u shader constants.\n", consts); |
| |
| /* Test corner cases: Write 4 consts from MAX - 1, everything else is |
| * pointless given the way the constant limit was determined. */ |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, consts - 1, d, 4); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| /* Constant -1. */ |
| hr = IDirect3DDevice9_SetPixelShaderConstantF(device, -1, c, 1); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_wrong_shader(void) |
| { |
| static const DWORD vs_3_0[] = |
| { |
| 0xfffe0300, /* vs_3_0 */ |
| 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ |
| 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ |
| 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ |
| 0x0000ffff, /* end */ |
| }; |
| |
| #if 0 |
| float4 main(const float4 color : COLOR) : SV_TARGET |
| { |
| float4 o; |
| |
| o = color; |
| |
| return o; |
| } |
| #endif |
| static const DWORD ps_4_0[] = |
| { |
| 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005, |
| 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000, |
| 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, |
| 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, |
| 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, |
| 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, |
| 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, |
| 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, |
| 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, |
| 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, |
| 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, |
| 0x00000000, 0x00000000, 0x00000000, |
| }; |
| |
| IDirect3DVertexShader9 *vs = NULL; |
| IDirect3DPixelShader9 *ps = NULL; |
| IDirect3DDevice9 *device; |
| IDirect3D9 * d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* These should always fail, regardless of supported shader version. */ |
| hr = IDirect3DDevice9_CreateVertexShader(device, simple_ps, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, simple_vs, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreatePixelShader(device, ps_4_0, &ps); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) |
| { |
| hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| } |
| else |
| skip("This GPU supports SM3, skipping unsupported shader test.\n"); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| /* Test the default texture stage state values */ |
| static void test_texture_stage_states(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| DWORD value; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| for (i = 0; i < caps.MaxTextureBlendStages; ++i) |
| { |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLOROP, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE), |
| "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1), |
| "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTTFF_DISABLE, |
| "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i); |
| hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_CONSTANT, &value); |
| ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); |
| ok(!value, "Got unexpected value %#x for D3DTSS_CONSTANT, stage %u.\n", value, i); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device) |
| { |
| IDirect3DCubeTexture9 *texture; |
| IDirect3D9 *d3d; |
| HRESULT hr; |
| |
| hr = IDirect3DDevice9_GetDirect3D(device, &d3d); |
| ok(SUCCEEDED(hr), "Failed to get D3D, hr %#x.\n", hr); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8); |
| IDirect3D9_Release(d3d); |
| if (FAILED(hr)) |
| { |
| skip("No cube mipmap generation support, skipping tests.\n"); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP), |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| } |
| |
| static void test_cube_texture_levels(IDirect3DDevice9 *device) |
| { |
| IDirect3DCubeTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| D3DSURFACE_DESC desc; |
| DWORD levels; |
| HRESULT hr; |
| D3DCAPS9 caps; |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| if (FAILED(IDirect3DDevice9_CreateCubeTexture(device, 64, 0, 0, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL))) |
| { |
| skip("Failed to create cube texture, skipping tests.\n"); |
| return; |
| } |
| |
| levels = IDirect3DCubeTexture9_GetLevelCount(texture); |
| if (caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP) |
| ok(levels == 7, "Got unexpected levels %u.\n", levels); |
| else |
| ok(levels == 1, "Got unexpected levels %u.\n", levels); |
| |
| hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels - 1, &desc); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels, &desc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels + 1, &desc); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DSurface9_Release(surface); |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_NEGATIVE_Z + 1, 0, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X - 1, 0, &surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| IDirect3DCubeTexture9_Release(texture); |
| } |
| |
| static void test_cube_textures(void) |
| { |
| IDirect3DCubeTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| |
| if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) |
| { |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| } |
| else |
| { |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr); |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr); |
| } |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL); |
| ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr); |
| IDirect3DCubeTexture9_Release(texture); |
| |
| test_cube_texture_mipmap_gen(device); |
| test_cube_texture_levels(device); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_mipmap_gen(void) |
| { |
| D3DTEXTUREFILTERTYPE filter_type; |
| IDirect3DTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| D3DSURFACE_DESC desc; |
| D3DLOCKED_RECT lr; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| unsigned int i; |
| DWORD levels; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8))) |
| { |
| skip("No mipmap generation support, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP), |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture); |
| ok(filter_type == D3DTEXF_LINEAR /* || broken(filter_type == D3DTEXF_POINT)*/, |
| "Got unexpected filter_type %#x.\n", filter_type); |
| hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE); |
| todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture); |
| ok(filter_type == D3DTEXF_ANISOTROPIC, "Got unexpected filter_type %#x.\n", filter_type); |
| hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| |
| levels = IDirect3DTexture9_GetLevelCount(texture); |
| ok(levels == 1, "Got unexpected levels %u.\n", levels); |
| |
| for (i = 0; i < 6 /* 64 = 2 ^ 6 */; ++i) |
| { |
| surface = NULL; |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface); |
| ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); |
| if (surface) |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc); |
| ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); |
| |
| hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0); |
| ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DTexture9_UnlockRect(texture, i); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); |
| } |
| } |
| IDirect3DTexture9_Release(texture); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_AUTOGENMIPMAP, |
| D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| levels = IDirect3DTexture9_GetLevelCount(texture); |
| ok(levels == 1, "Got unexpected levels %u.\n", levels); |
| IDirect3DTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_filter(void) |
| { |
| static const struct |
| { |
| DWORD magfilter, minfilter, mipfilter; |
| BOOL has_texture; |
| HRESULT result; |
| } |
| tests[] = |
| { |
| {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK }, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK }, |
| |
| {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK }, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK }, |
| |
| {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, |
| {D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL }, |
| {D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL }, |
| {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL }, |
| }; |
| IDirect3DTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| DWORD passes; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))) |
| { |
| skip("D3DFMT_A32B32G32R32F not supported, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| |
| if (SUCCEEDED(hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))) |
| { |
| skip("D3DFMT_A32B32G32R32F supports filtering, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, |
| D3DFMT_A32B32G32R32F, D3DPOOL_MANAGED, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| |
| /* Needed for ValidateDevice(). */ |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); |
| ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); |
| |
| for (i = 0; i < (sizeof(tests) / sizeof(*tests)); ++i) |
| { |
| if (tests[i].has_texture) |
| { |
| hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| } |
| else |
| { |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter); |
| ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter); |
| ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter); |
| ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); |
| |
| passes = 0xdeadbeef; |
| hr = IDirect3DDevice9_ValidateDevice(device, &passes); |
| ok(hr == tests[i].result, |
| "Got unexpected hr %#x, expected %#x (mag %#x, min %#x, mip %#x, has_texture %#x).\n", |
| hr, tests[i].result, tests[i].magfilter, tests[i].minfilter, |
| tests[i].mipfilter, tests[i].has_texture); |
| if (SUCCEEDED(hr)) |
| ok(!!passes, "Got unexpected passes %#x.\n", passes); |
| else |
| ok(passes == 0xdeadbeef, "Got unexpected passes %#x.\n", passes); |
| } |
| |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_get_texture(void) |
| { |
| IDirect3DBaseTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| texture = (IDirect3DBaseTexture9 *)0xdeadbeef; |
| hr = IDirect3DDevice9_SetTexture(device, 0, NULL); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_GetTexture(device, 0, &texture); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| ok(!texture, "Got unexpected texture %p.\n", texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_lod(void) |
| { |
| IDirect3DTexture9 *texture; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| DWORD ret; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| |
| /* SetLOD() is only supported on D3DPOOL_MANAGED textures, but doesn't |
| * return a HRESULT, so it can't return a normal error. Instead, the call |
| * is simply ignored. */ |
| ret = IDirect3DTexture9_SetLOD(texture, 0); |
| ok(!ret, "Got unexpected ret %u.\n", ret); |
| ret = IDirect3DTexture9_SetLOD(texture, 1); |
| ok(!ret, "Got unexpected ret %u.\n", ret); |
| ret = IDirect3DTexture9_SetLOD(texture, 2); |
| ok(!ret, "Got unexpected ret %u.\n", ret); |
| ret = IDirect3DTexture9_GetLOD(texture); |
| ok(!ret, "Got unexpected ret %u.\n", ret); |
| |
| IDirect3DTexture9_Release(texture); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_get_container(void) |
| { |
| IDirect3DTexture9 *texture = NULL; |
| IDirect3DSurface9 *surface = NULL; |
| IDirect3DDevice9 *device; |
| IUnknown *container; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| ok(!!texture, "Got unexpected texture %p.\n", texture); |
| |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| ok(!!surface, "Got unexpected surface %p.\n", surface); |
| |
| /* These should work... */ |
| container = NULL; |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IUnknown, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DResource9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DBaseTexture9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| container = NULL; |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DTexture9, (void **)&container); |
| ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); |
| ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); |
| IUnknown_Release(container); |
| |
| /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */ |
| hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DSurface9, (void **)&container); |
| ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); |
| ok(!container, "Got unexpected container %p.\n", container); |
| |
| IDirect3DSurface9_Release(surface); |
| IDirect3DTexture9_Release(texture); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_alignment(void) |
| { |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| D3DLOCKED_RECT lr; |
| unsigned int i, j; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| /* Test a sysmem surface because those aren't affected by the hardware's np2 restrictions. */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 5, 5, |
| D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| ok(!(lr.Pitch & 3), "Got misaligned pitch %d.\n", lr.Pitch); |
| /* Some applications also depend on the exact pitch, rather than just the |
| * alignment. */ |
| ok(lr.Pitch == 12, "Got unexpected pitch %d.\n", lr.Pitch); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| IDirect3DSurface9_Release(surface); |
| |
| for (i = 0; i < 5; ++i) |
| { |
| IDirect3DTexture9 *texture; |
| unsigned int level_count; |
| D3DSURFACE_DESC desc; |
| int expected_pitch; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0, |
| MAKEFOURCC('D', 'X', 'T', '1' + i), D3DPOOL_MANAGED, &texture, NULL); |
| ok(SUCCEEDED(hr) || hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| if (FAILED(hr)) |
| { |
| skip("DXT%u surfaces are not supported, skipping tests.\n", i + 1); |
| continue; |
| } |
| |
| level_count = IDirect3DBaseTexture9_GetLevelCount(texture); |
| for (j = 0; j < level_count; ++j) |
| { |
| IDirect3DTexture9_GetLevelDesc(texture, j, &desc); |
| hr = IDirect3DTexture9_LockRect(texture, j, &lr, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_UnlockRect(texture, j); |
| ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); |
| |
| expected_pitch = ((desc.Width + 3) >> 2) << 3; |
| if (i > 0) |
| expected_pitch <<= 1; |
| ok(lr.Pitch == expected_pitch, "Got unexpected pitch %d for DXT%u level %u (%ux%u), expected %d.\n", |
| lr.Pitch, i + 1, j, desc.Width, desc.Height, expected_pitch); |
| } |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| /* Since the DXT formats are based on 4x4 blocks, locking works slightly |
| * different from regular formats. This test verifies we return the correct |
| * memory offsets. */ |
| static void test_lockrect_offset(void) |
| { |
| static const struct |
| { |
| D3DFORMAT format; |
| const char *name; |
| unsigned int block_width; |
| unsigned int block_height; |
| unsigned int block_size; |
| } |
| dxt_formats[] = |
| { |
| {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 8}, |
| {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 16}, |
| {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 16}, |
| {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 16}, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 16}, |
| {MAKEFOURCC('A','T','I','2'), "ATI2N", 1, 1, 1}, |
| }; |
| unsigned int expected_offset, offset, i; |
| const RECT rect = {60, 60, 68, 68}; |
| IDirect3DSurface9 *surface; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice9 *device; |
| int expected_pitch; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| BYTE *base; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < (sizeof(dxt_formats) / sizeof(*dxt_formats)); ++i) |
| { |
| if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_TEXTURE, dxt_formats[i].format))) |
| { |
| skip("Format %s not supported, skipping lockrect offset tests.\n", dxt_formats[i].name); |
| continue; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| dxt_formats[i].format, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| |
| base = locked_rect.pBits; |
| expected_pitch = (128 + dxt_formats[i].block_height - 1) / dxt_formats[i].block_width |
| * dxt_formats[i].block_size; |
| ok(locked_rect.Pitch == expected_pitch, "Got unexpected pitch %d for format %s, expected %d.\n", |
| locked_rect.Pitch, dxt_formats[i].name, expected_pitch); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| |
| offset = (BYTE *)locked_rect.pBits - base; |
| expected_offset = (rect.top / dxt_formats[i].block_height) * expected_pitch |
| + (rect.left / dxt_formats[i].block_width) * dxt_formats[i].block_size; |
| ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u.\n", |
| offset, dxt_formats[i].name, expected_offset); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_lockrect_invalid(void) |
| { |
| static const struct |
| { |
| RECT rect; |
| HRESULT win7_result; |
| } |
| test_data[] = |
| { |
| {{60, 60, 68, 68}, D3D_OK}, /* Valid */ |
| {{60, 60, 60, 68}, D3DERR_INVALIDCALL}, /* 0 height */ |
| {{60, 60, 68, 60}, D3DERR_INVALIDCALL}, /* 0 width */ |
| {{68, 60, 60, 68}, D3DERR_INVALIDCALL}, /* left > right */ |
| {{60, 68, 68, 60}, D3DERR_INVALIDCALL}, /* top > bottom */ |
| {{-8, 60, 0, 68}, D3DERR_INVALIDCALL}, /* left < surface */ |
| {{60, -8, 68, 0}, D3DERR_INVALIDCALL}, /* top < surface */ |
| {{-16, 60, -8, 68}, D3DERR_INVALIDCALL}, /* right < surface */ |
| {{60, -16, 68, -8}, D3DERR_INVALIDCALL}, /* bottom < surface */ |
| {{60, 60, 136, 68}, D3DERR_INVALIDCALL}, /* right > surface */ |
| {{60, 60, 68, 136}, D3DERR_INVALIDCALL}, /* bottom > surface */ |
| {{136, 60, 144, 68}, D3DERR_INVALIDCALL}, /* left > surface */ |
| {{60, 136, 68, 144}, D3DERR_INVALIDCALL}, /* top > surface */ |
| }; |
| static const RECT test_rect_2 = {0, 0, 8, 8}; |
| IDirect3DSurface9 *surface = NULL; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| BYTE *base; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| base = locked_rect.pBits; |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) |
| { |
| unsigned int offset, expected_offset; |
| const RECT *rect = &test_data[i].rect; |
| |
| locked_rect.pBits = (BYTE *)0xdeadbeef; |
| locked_rect.Pitch = 0xdeadbeef; |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0); |
| /* Windows XP accepts invalid locking rectangles, windows 7 rejects |
| * them. Some games (C&C3) depend on the XP behavior, mark the Win 7 |
| * one broken. */ |
| ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result), |
| "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n", |
| rect->left, rect->top, rect->right, rect->bottom, hr); |
| if (FAILED(hr)) |
| continue; |
| |
| offset = (BYTE *)locked_rect.pBits - base; |
| expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; |
| ok(offset == expected_offset, |
| "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n", |
| offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0); |
| ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", |
| hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", |
| hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", |
| hr, test_rect_2.left, test_rect_2.top, test_rect_2.right, test_rect_2.bottom); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_private_data(void) |
| { |
| ULONG refcount, expected_refcount; |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| IUnknown *ptr; |
| HWND window; |
| HRESULT hr; |
| DWORD size; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| |
| hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, |
| device, 0, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, |
| device, 5, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, |
| device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = get_refcount((IUnknown *)device); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| expected_refcount = refcount + 1; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| hr = IDirect3DSurface9_FreePrivateData(surface, &IID_IDirect3DSurface9); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| expected_refcount = refcount - 1; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, |
| surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, |
| device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| size = sizeof(ptr); |
| hr = IDirect3DSurface9_GetPrivateData(surface, &IID_IDirect3DSurface9, &ptr, &size); |
| ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); |
| expected_refcount = refcount + 2; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device); |
| IUnknown_Release(ptr); |
| |
| /* Destroying the surface frees the held reference. */ |
| IDirect3DSurface9_Release(surface); |
| expected_refcount = refcount - 3; |
| refcount = get_refcount((IUnknown *)device); |
| ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_getdc(void) |
| { |
| static const struct |
| { |
| const char *name; |
| D3DFORMAT format; |
| BOOL getdc_supported; |
| } |
| testdata[] = |
| { |
| {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, TRUE }, |
| {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, TRUE }, |
| {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, TRUE }, |
| {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, TRUE }, |
| {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, TRUE }, |
| {"D3DFMT_R8G8B8", D3DFMT_R8G8B8, TRUE }, |
| {"D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, FALSE}, /* Untested, card on windows didn't support it. */ |
| {"D3DFMT_V8U8", D3DFMT_V8U8, FALSE}, |
| {"D3DFMT_Q8W8V8U8", D3DFMT_Q8W8V8U8, FALSE}, |
| {"D3DFMT_A8B8G8R8", D3DFMT_A8B8G8R8, FALSE}, |
| {"D3DFMT_X8B8G8R8", D3DFMT_A8B8G8R8, FALSE}, |
| {"D3DFMT_R3G3B2", D3DFMT_R3G3B2, FALSE}, |
| {"D3DFMT_P8", D3DFMT_P8, FALSE}, |
| {"D3DFMT_L8", D3DFMT_L8, FALSE}, |
| {"D3DFMT_A8L8", D3DFMT_A8L8, FALSE}, |
| {"D3DFMT_DXT1", D3DFMT_DXT1, FALSE}, |
| {"D3DFMT_DXT2", D3DFMT_DXT2, FALSE}, |
| {"D3DFMT_DXT3", D3DFMT_DXT3, FALSE}, |
| {"D3DFMT_DXT4", D3DFMT_DXT4, FALSE}, |
| {"D3DFMT_DXT5", D3DFMT_DXT5, FALSE}, |
| }; |
| IDirect3DTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| HDC dc; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < (sizeof(testdata) / sizeof(*testdata)); ++i) |
| { |
| texture = NULL; |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, |
| testdata[i].format, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| if (FAILED(hr)) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, |
| testdata[i].format, D3DPOOL_MANAGED, &texture, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", testdata[i].name, hr); |
| continue; |
| } |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| } |
| |
| dc = (void *)0x1234; |
| hr = IDirect3DSurface9_GetDC(surface, &dc); |
| if (testdata[i].getdc_supported) |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| else |
| ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); |
| |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_ReleaseDC(surface, dc); |
| ok(hr == D3D_OK, "Failed to release DC, hr %#x.\n", hr); |
| } |
| else |
| { |
| ok(dc == (void *)0x1234, "Got unexpected dc %p.\n", dc); |
| } |
| |
| IDirect3DSurface9_Release(surface); |
| if (texture) |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_dimensions(void) |
| { |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 0, 1, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 1, 0, |
| D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_format_null(void) |
| { |
| static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L'); |
| IDirect3DTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| IDirect3DSurface9 *rt, *ds; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice9 *device; |
| D3DSURFACE_DESC desc; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL); |
| if (hr != D3D_OK) |
| { |
| skip("No D3DFMT_NULL support, skipping test.\n"); |
| IDirect3D9_Release(d3d); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL); |
| ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr); |
| |
| hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DFMT_NULL, D3DFMT_D24S8); |
| ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_NULL, |
| D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt); |
| ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds); |
| ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, NULL); |
| ok(FAILED(hr), "Succeeded in setting render target 0 to NULL, should fail.\n"); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL); |
| ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); |
| ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); |
| ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds); |
| ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(rt); |
| IDirect3DSurface9_Release(ds); |
| |
| hr = IDirect3DSurface9_GetDesc(surface, &desc); |
| ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); |
| ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width); |
| ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height); |
| |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); |
| ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch); |
| ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET, |
| D3DFMT_NULL, D3DPOOL_DEFAULT, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| IDirect3DTexture9_Release(texture); |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_double_unlock(void) |
| { |
| static const D3DPOOL pools[] = |
| { |
| D3DPOOL_DEFAULT, |
| D3DPOOL_SCRATCH, |
| D3DPOOL_SYSTEMMEM, |
| }; |
| IDirect3DSurface9 *surface; |
| IDirect3DDevice9 *device; |
| D3DLOCKED_RECT lr; |
| IDirect3D9 *d3d; |
| unsigned int i; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i) |
| { |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, |
| D3DFMT_X8R8G8B8, pools[i], &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface in pool %#x, hr %#x.\n", pools[i], hr); |
| |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]); |
| hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]); |
| |
| IDirect3DSurface9_Release(surface); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_surface_lockrect_blocks(void) |
| { |
| static const struct |
| { |
| D3DFORMAT fmt; |
| const char *name; |
| unsigned int block_width; |
| unsigned int block_height; |
| BOOL broken; |
| } |
| formats[] = |
| { |
| {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE}, |
| {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE}, |
| {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE}, |
| {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE}, |
| {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE}, |
| /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards, |
| * which doesn't match the format spec. On newer Nvidia cards |
| * it has the correct 4x4 block size */ |
| {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE}, |
| {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, FALSE}, |
| {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, FALSE}, |
| }; |
| static const struct |
| { |
| D3DPOOL pool; |
| const char *name; |
| /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats |
| * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */ |
| BOOL success; |
| } |
| pools[] = |
| { |
| {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE}, |
| {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE}, |
| {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE}, |
| {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE}, |
| }; |
| IDirect3DTexture9 *texture; |
| IDirect3DSurface9 *surface; |
| D3DLOCKED_RECT locked_rect; |
| IDirect3DDevice9 *device; |
| unsigned int i, j; |
| BOOL surface_only; |
| IDirect3D9 *d3d; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr; |
| RECT rect; |
| |
| if (!(d3d = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create D3D object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) |
| { |
| surface_only = FALSE; |
| if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt))) |
| { |
| if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, |
| 0, D3DRTYPE_SURFACE, formats[i].fmt))) |
| { |
| skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name); |
| continue; |
| } |
| surface_only = TRUE; |
| } |
| |
| for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j) |
| { |
| switch (pools[j].pool) |
| { |
| case D3DPOOL_SYSTEMMEM: |
| case D3DPOOL_MANAGED: |
| if (surface_only) |
| continue; |
| /* Fall through */ |
| case D3DPOOL_DEFAULT: |
| if (surface_only) |
| { |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| formats[i].fmt, pools[j].pool, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| } |
| else |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, |
| pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0, |
| formats[i].fmt, pools[j].pool, &texture, NULL); |
| ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); |
| hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); |
| ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); |
| IDirect3DTexture9_Release(texture); |
| } |
| break; |
| |
| case D3DPOOL_SCRATCH: |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, |
| formats[i].fmt, pools[j].pool, &surface, NULL); |
| ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); |
| break; |
| |
| default: |
| break; |
| } |
| |
| if (formats[i].block_width > 1) |
| { |
| SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| } |
| |
| if (formats[i].block_height > 1) |
| { |
| SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), |
| "Partial block lock %s, expected %s, format %s, pool %s.\n", |
| SUCCEEDED(hr) ? "succeeded" : "failed", |
| pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| } |
| } |
| |
| SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height); |
| hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); |
| ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name); |
| hr = IDirect3DSurface9_UnlockRect(surface); |
| ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); |
| |
| IDirect3DSurface9_Release(surface); |
| } |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(window); |
| } |
| |
| static void test_set_palette(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| PALETTEENTRY pal[256]; |
| unsigned int i; |
| D3DCAPS9 caps; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| DestroyWindow(window); |
| return; |
| } |
| |
| for (i = 0; i < sizeof(pal) / sizeof(*pal); i++) |
| { |
| pal[i].peRed = i; |
| pal[i].peGreen = i; |
| pal[i].peBlue = i; |
| pal[i].peFlags = 0xff; |
| } |
| hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); |
| ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); |
| for (i = 0; i < sizeof(pal) / sizeof(*pal); i++) |
| { |
| pal[i].peRed = i; |
| pal[i].peGreen = i; |
| pal[i].peBlue = i; |
| pal[i].peFlags = i; |
| } |
| if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) |
| { |
| hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); |
| ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); |
| } |
| else |
| { |
| hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); |
| ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_swvp_buffer(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| unsigned int i; |
| IDirect3DVertexBuffer9 *buffer; |
| static const unsigned int bufsize = 1024; |
| D3DVERTEXBUFFER_DESC desc; |
| D3DPRESENT_PARAMETERS present_parameters = {0}; |
| struct |
| { |
| float x, y, z; |
| } *ptr, *ptr2; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = window; |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| present_parameters.BackBufferWidth = screen_width; |
| present_parameters.BackBufferHeight = screen_height; |
| present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; |
| present_parameters.EnableAutoDepthStencil = FALSE; |
| if (FAILED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, |
| D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| DestroyWindow(window); |
| IDirect3D9_Release(d3d9); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, |
| D3DPOOL_DEFAULT, &buffer, NULL); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); |
| hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc); |
| ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr); |
| ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool); |
| ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY), |
| "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| for (i = 0; i < bufsize; i++) |
| { |
| ptr[i].x = i * 1.0f; |
| ptr[i].y = i * 2.0f; |
| ptr[i].z = i * 3.0f; |
| } |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); |
| ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr)); |
| ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); |
| ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2); |
| for (i = 0; i < bufsize; i++) |
| { |
| if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f) |
| { |
| ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i, |
| ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f); |
| break; |
| } |
| } |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| IDirect3DVertexBuffer9_Release(buffer); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_rtpatch(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| UINT refcount; |
| HWND window; |
| HRESULT hr; |
| IDirect3DVertexBuffer9 *buffer; |
| IDirect3DVertexDeclaration9 *decl; |
| static const unsigned int bufsize = 16; |
| struct |
| { |
| float x, y, z; |
| } *data; |
| D3DRECTPATCH_INFO patch; |
| static const float num_segs[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| UINT handle = 0x1234; |
| D3DCAPS9 caps; |
| |
| /* Position input, this generates tesselated positions, but do not generate normals |
| * or texture coordinates. The d3d documentation isn't clear on how to do this */ |
| static const D3DVERTEXELEMENT9 decl_elements[] = { |
| {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, |
| D3DDECL_END() |
| }; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| if (caps.DevCaps & D3DDEVCAPS_RTPATCHES) |
| { |
| /* The draw methods return the same values, but the patch handle support |
| * is different on the refrast, which is the only d3d implementation |
| * known to support tri/rect patches */ |
| skip("Device supports patches, skipping unsupported patch test\n"); |
| IDirect3DDevice9_Release(device); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); |
| ok(SUCCEEDED(hr), "Failed to create vertex declaration, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); |
| ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_CreateVertexBuffer(device, bufsize * sizeof(*data), D3DUSAGE_RTPATCHES, 0, |
| D3DPOOL_MANAGED, &buffer, NULL); |
| ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); |
| hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **)&data, 0); |
| ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); |
| memset(data, 0, bufsize * sizeof(*data)); |
| hr = IDirect3DVertexBuffer9_Unlock(buffer); |
| ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*data)); |
| ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_BeginScene(device); |
| ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); |
| |
| patch.StartVertexOffsetWidth = 0; |
| patch.StartVertexOffsetHeight = 0; |
| patch.Width = 4; |
| patch.Height = 4; |
| patch.Stride = 4; |
| patch.Basis = D3DBASIS_BEZIER; |
| patch.Degree = D3DDEGREE_CUBIC; |
| hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, NULL); |
| ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, &patch); |
| ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, NULL); |
| ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DrawRectPatch(device, 0, num_segs, NULL); |
| ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_EndScene(device); |
| ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_DrawRectPatch(device, 0, num_segs, &patch); |
| ok(SUCCEEDED(hr), "Failed to draw rect patch outside scene, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_DeletePatch(device, handle); |
| ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DeletePatch(device, 0); |
| ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr); |
| hr = IDirect3DDevice9_DeletePatch(device, 0x1235); |
| ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr); |
| |
| IDirect3DVertexDeclaration9_Release(decl); |
| IDirect3DVertexBuffer9_Release(buffer); |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_npot_textures(void) |
| { |
| IDirect3DDevice9 *device = NULL; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window = NULL; |
| HRESULT hr; |
| D3DCAPS9 caps; |
| IDirect3DTexture9 *texture; |
| IDirect3DCubeTexture9 *cube_texture; |
| IDirect3DVolumeTexture9 *volume_texture; |
| struct |
| { |
| D3DPOOL pool; |
| const char *pool_name; |
| HRESULT hr; |
| } |
| pools[] = |
| { |
| { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK }, |
| }; |
| unsigned int i, levels; |
| BOOL tex_pow2, cube_pow2, vol_pow2; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| goto done; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2); |
| cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2); |
| vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2); |
| ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n"); |
| ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n"); |
| |
| for (i = 0; i < sizeof(pools) / sizeof(*pools); i++) |
| { |
| for (levels = 0; levels <= 2; levels++) |
| { |
| HRESULT expected; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8, |
| pools[i].pool, &texture, NULL); |
| if (!tex_pow2) |
| { |
| expected = D3D_OK; |
| } |
| else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
| { |
| if (levels == 1) |
| expected = D3D_OK; |
| else |
| expected = pools[i].hr; |
| } |
| else |
| { |
| expected = pools[i].hr; |
| } |
| ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, levels, hr, expected); |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DTexture9_Release(texture); |
| } |
| |
| hr = IDirect3DDevice9_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8, pools[i].pool, |
| &cube_texture, NULL); |
| if (tex_pow2) |
| { |
| ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, pools[i].hr); |
| } |
| else |
| { |
| ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, D3D_OK); |
| } |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DCubeTexture9_Release(cube_texture); |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8, pools[i].pool, |
| &volume_texture, NULL); |
| if (tex_pow2) |
| { |
| ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, pools[i].hr); |
| } |
| else |
| { |
| ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n", |
| pools[i].pool_name, hr, D3D_OK); |
| } |
| |
| if (SUCCEEDED(hr)) |
| IDirect3DVolumeTexture9_Release(volume_texture); |
| } |
| |
| done: |
| if (device) |
| { |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| } |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| |
| } |
| |
| static void test_vidmem_accounting(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| ULONG refcount; |
| HWND window; |
| HRESULT hr = D3D_OK; |
| IDirect3DTexture9 *textures[20]; |
| unsigned int i; |
| UINT vidmem_start, vidmem_end, diff; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device); |
| memset(textures, 0, sizeof(textures)); |
| for (i = 0; i < sizeof(textures) / sizeof(*textures) && SUCCEEDED(hr); i++) |
| { |
| hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET, |
| D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL); |
| /* D3DERR_OUTOFVIDEOMEMORY is returned when the card runs out of video memory |
| * E_FAIL is returned on address space or system memory exhaustion */ |
| ok(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY, |
| "Failed to create texture, hr %#x.\n", hr); |
| } |
| vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device); |
| |
| ok(vidmem_start > vidmem_end, "Expected available texture memory to decrease during texture creation.\n"); |
| diff = vidmem_start - vidmem_end; |
| ok(diff > 1024 * 1024 * 2 * i, "Expected a video memory difference of at least %u MB, got %u MB.\n", |
| 2 * i, diff / 1024 / 1024); |
| |
| for (i = 0; i < sizeof(textures) / sizeof(*textures); i++) |
| { |
| if (textures[i]) |
| IDirect3DTexture9_Release(textures[i]); |
| } |
| |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_volume_locking(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| HWND window; |
| HRESULT hr; |
| IDirect3DVolumeTexture9 *texture; |
| unsigned int i; |
| D3DLOCKED_BOX locked_box; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| static const struct |
| { |
| D3DPOOL pool; |
| DWORD usage; |
| HRESULT create_hr, lock_hr; |
| } |
| tests[] = |
| { |
| { D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL }, |
| { D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK }, |
| { D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK }, |
| { D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK }, |
| { D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK }, |
| { D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK }, |
| }; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("Volume textures not supported, skipping test.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) |
| { |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage, |
| D3DFMT_A8R8G8B8, tests[i].pool, &texture, NULL); |
| ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n", |
| tests[i].pool, tests[i].usage, hr, tests[i].create_hr); |
| if (FAILED(hr)) |
| continue; |
| |
| locked_box.pBits = (void *)0xdeadbeef; |
| hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); |
| ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr); |
| if (SUCCEEDED(hr)) |
| { |
| hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| else |
| { |
| ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits); |
| } |
| IDirect3DVolumeTexture9_Release(texture); |
| } |
| |
| out: |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| static void test_update_volumetexture(void) |
| { |
| IDirect3DDevice9 *device; |
| IDirect3D9 *d3d9; |
| HWND window; |
| HRESULT hr; |
| IDirect3DVolumeTexture9 *src, *dst; |
| unsigned int i; |
| D3DLOCKED_BOX locked_box; |
| ULONG refcount; |
| D3DCAPS9 caps; |
| static const struct |
| { |
| D3DPOOL src_pool, dst_pool; |
| HRESULT hr; |
| } |
| tests[] = |
| { |
| { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK }, |
| { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, |
| |
| { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, |
| }; |
| static const struct |
| { |
| UINT src_size, dst_size; |
| UINT src_lvl, dst_lvl; |
| D3DFORMAT src_fmt, dst_fmt; |
| } |
| tests2[] = |
| { |
| { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, |
| { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */ |
| { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */ |
| { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */ |
| }; |
| |
| if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) |
| { |
| skip("Failed to create IDirect3D9 object, skipping tests.\n"); |
| return; |
| } |
| |
| window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, |
| 0, 0, 640, 480, 0, 0, 0, 0); |
| if (!(device = create_device(d3d9, window, window, TRUE))) |
| { |
| skip("Failed to create a D3D device, skipping tests.\n"); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| { |
| skip("Volume textures not supported, skipping test.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) |
| { |
| DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0; |
| DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0; |
| |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage, |
| D3DFMT_A8R8G8B8, tests[i].src_pool, &src, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage, |
| D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DVolumeTexture9_LockBox(src, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| *((DWORD *)locked_box.pBits) = 0x11223344; |
| hr = IDirect3DVolumeTexture9_UnlockBox(src, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| |
| hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst); |
| ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n", |
| hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool); |
| |
| if (SUCCEEDED(hr)) |
| { |
| DWORD content = *((DWORD *)locked_box.pBits); |
| hr = IDirect3DVolumeTexture9_LockBox(dst, 0, &locked_box, NULL, 0); |
| ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); |
| ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content); |
| hr = IDirect3DVolumeTexture9_UnlockBox(dst, 0); |
| ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); |
| } |
| IDirect3DVolumeTexture9_Release(src); |
| IDirect3DVolumeTexture9_Release(dst); |
| } |
| |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) |
| { |
| skip("Mipmapped volume maps not supported.\n"); |
| goto out; |
| } |
| |
| for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++) |
| { |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, |
| tests2[i].src_size, tests2[i].src_size, tests2[i].src_size, |
| tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i); |
| hr = IDirect3DDevice9_CreateVolumeTexture(device, |
| tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size, |
| tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst, NULL); |
| ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i); |
| |
| hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst); |
| if (FAILED(hr)) |
| todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i); |
| else |
| ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i); |
| |
| IDirect3DVolumeTexture9_Release(src); |
| IDirect3DVolumeTexture9_Release(dst); |
| } |
| |
| /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data |
| * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture, |
| * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into |
| * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad |
| * memory access is silently ignored by the runtime, in the kernel or on the GPU. |
| * |
| * I'm not adding tests for this behavior until an application needs it. */ |
| |
| out: |
| refcount = IDirect3DDevice9_Release(device); |
| ok(!refcount, "Device has %u references left.\n", refcount); |
| IDirect3D9_Release(d3d9); |
| DestroyWindow(window); |
| } |
| |
| START_TEST(device) |
| { |
| HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); |
| WNDCLASS wc = {0}; |
| |
| wc.lpfnWndProc = DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| if (!d3d9_handle) |
| { |
| skip("Could not load d3d9.dll\n"); |
| goto out; |
| } |
| |
| pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" ); |
| ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (pDirect3DCreate9) |
| { |
| IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION ); |
| if(!d3d9) |
| { |
| skip("could not create D3D9 object\n"); |
| goto out; |
| } |
| IDirect3D9_Release(d3d9); |
| |
| screen_width = GetSystemMetrics(SM_CXSCREEN); |
| screen_height = GetSystemMetrics(SM_CYSCREEN); |
| |
| test_fpu_setup(); |
| test_multi_device(); |
| test_display_formats(); |
| test_display_modes(); |
| test_swapchain(); |
| test_refcount(); |
| test_mipmap_levels(); |
| test_checkdevicemultisampletype(); |
| test_cursor(); |
| test_cursor_pos(); |
| test_reset_fullscreen(); |
| test_reset(); |
| test_scene(); |
| test_limits(); |
| test_depthstenciltest(); |
| test_get_rt(); |
| test_draw_indexed(); |
| test_null_stream(); |
| test_lights(); |
| test_set_stream_source(); |
| test_scissor_size(); |
| test_wndproc(); |
| test_wndproc_windowed(); |
| test_window_style(); |
| test_mode_change(); |
| test_device_window_reset(); |
| test_reset_resources(); |
| test_set_rt_vp_scissor(); |
| test_volume_get_container(); |
| test_volume_resource(); |
| test_vb_lock_flags(); |
| test_vertex_buffer_alignment(); |
| test_query_support(); |
| test_occlusion_query_states(); |
| test_get_set_vertex_shader(); |
| test_vertex_shader_constant(); |
| test_get_set_pixel_shader(); |
| test_pixel_shader_constant(); |
| test_wrong_shader(); |
| test_texture_stage_states(); |
| test_cube_textures(); |
| test_mipmap_gen(); |
| test_filter(); |
| test_get_texture(); |
| test_lod(); |
| test_surface_get_container(); |
| test_surface_alignment(); |
| test_lockrect_offset(); |
| test_lockrect_invalid(); |
| test_private_data(); |
| test_getdc(); |
| test_surface_dimensions(); |
| test_surface_format_null(); |
| test_surface_double_unlock(); |
| test_surface_lockrect_blocks(); |
| test_set_palette(); |
| test_swvp_buffer(); |
| test_rtpatch(); |
| test_npot_textures(); |
| test_vidmem_accounting(); |
| test_volume_locking(); |
| test_update_volumetexture(); |
| } |
| |
| out: |
| UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL)); |
| } |