| /* | |
| * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) | |
| * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation | |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| * and/or sell copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice including the dates of first publication and | |
| * either this permission notice or a reference to | |
| * http://oss.sgi.com/projects/FreeB/ | |
| * shall be included in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF | |
| * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
| * SOFTWARE. | |
| * | |
| * Except as contained in this notice, the name of Silicon Graphics, Inc. | |
| * shall not be used in advertising or otherwise to promote the sale, use or | |
| * other dealings in this Software without prior written authorization from | |
| * Silicon Graphics, Inc. | |
| */ | |
| /* | |
| ** Author: Eric Veach, July 1994. | |
| ** | |
| */ | |
| #include <stdarg.h> | |
| #include <assert.h> | |
| #include "windef.h" | |
| #include "winbase.h" | |
| #include "tess.h" | |
| static GLUvertex *allocVertex(void) | |
| { | |
| return HeapAlloc( GetProcessHeap(), 0, sizeof( GLUvertex )); | |
| } | |
| static GLUface *allocFace(void) | |
| { | |
| return HeapAlloc( GetProcessHeap(), 0, sizeof( GLUface )); | |
| } | |
| /************************ Utility Routines ************************/ | |
| /* Allocate and free half-edges in pairs for efficiency. | |
| * The *only* place that should use this fact is allocation/free. | |
| */ | |
| typedef struct { GLUhalfEdge e, eSym; } EdgePair; | |
| /* MakeEdge creates a new pair of half-edges which form their own loop. | |
| * No vertex or face structures are allocated, but these must be assigned | |
| * before the current edge operation is completed. | |
| */ | |
| static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext ) | |
| { | |
| GLUhalfEdge *e; | |
| GLUhalfEdge *eSym; | |
| GLUhalfEdge *ePrev; | |
| EdgePair *pair = HeapAlloc( GetProcessHeap(), 0, sizeof( EdgePair )); | |
| if (pair == NULL) return NULL; | |
| e = &pair->e; | |
| eSym = &pair->eSym; | |
| /* Make sure eNext points to the first edge of the edge pair */ | |
| if( eNext->Sym < eNext ) { eNext = eNext->Sym; } | |
| /* Insert in circular doubly-linked list before eNext. | |
| * Note that the prev pointer is stored in Sym->next. | |
| */ | |
| ePrev = eNext->Sym->next; | |
| eSym->next = ePrev; | |
| ePrev->Sym->next = e; | |
| e->next = eNext; | |
| eNext->Sym->next = eSym; | |
| e->Sym = eSym; | |
| e->Onext = e; | |
| e->Lnext = eSym; | |
| e->Org = NULL; | |
| e->Lface = NULL; | |
| e->winding = 0; | |
| e->activeRegion = NULL; | |
| eSym->Sym = e; | |
| eSym->Onext = eSym; | |
| eSym->Lnext = e; | |
| eSym->Org = NULL; | |
| eSym->Lface = NULL; | |
| eSym->winding = 0; | |
| eSym->activeRegion = NULL; | |
| return e; | |
| } | |
| /* Splice( a, b ) is best described by the Guibas/Stolfi paper or the | |
| * CS348a notes (see mesh.h). Basically it modifies the mesh so that | |
| * a->Onext and b->Onext are exchanged. This can have various effects | |
| * depending on whether a and b belong to different face or vertex rings. | |
| * For more explanation see __gl_meshSplice() below. | |
| */ | |
| static void Splice( GLUhalfEdge *a, GLUhalfEdge *b ) | |
| { | |
| GLUhalfEdge *aOnext = a->Onext; | |
| GLUhalfEdge *bOnext = b->Onext; | |
| aOnext->Sym->Lnext = b; | |
| bOnext->Sym->Lnext = a; | |
| a->Onext = bOnext; | |
| b->Onext = aOnext; | |
| } | |
| /* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the | |
| * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives | |
| * a place to insert the new vertex in the global vertex list. We insert | |
| * the new vertex *before* vNext so that algorithms which walk the vertex | |
| * list will not see the newly created vertices. | |
| */ | |
| static void MakeVertex( GLUvertex *newVertex, | |
| GLUhalfEdge *eOrig, GLUvertex *vNext ) | |
| { | |
| GLUhalfEdge *e; | |
| GLUvertex *vPrev; | |
| GLUvertex *vNew = newVertex; | |
| assert(vNew != NULL); | |
| /* insert in circular doubly-linked list before vNext */ | |
| vPrev = vNext->prev; | |
| vNew->prev = vPrev; | |
| vPrev->next = vNew; | |
| vNew->next = vNext; | |
| vNext->prev = vNew; | |
| vNew->anEdge = eOrig; | |
| vNew->data = NULL; | |
| /* leave coords, s, t undefined */ | |
| /* fix other edges on this vertex loop */ | |
| e = eOrig; | |
| do { | |
| e->Org = vNew; | |
| e = e->Onext; | |
| } while( e != eOrig ); | |
| } | |
| /* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left | |
| * face of all edges in the face loop to which eOrig belongs. "fNext" gives | |
| * a place to insert the new face in the global face list. We insert | |
| * the new face *before* fNext so that algorithms which walk the face | |
| * list will not see the newly created faces. | |
| */ | |
| static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext ) | |
| { | |
| GLUhalfEdge *e; | |
| GLUface *fPrev; | |
| GLUface *fNew = newFace; | |
| assert(fNew != NULL); | |
| /* insert in circular doubly-linked list before fNext */ | |
| fPrev = fNext->prev; | |
| fNew->prev = fPrev; | |
| fPrev->next = fNew; | |
| fNew->next = fNext; | |
| fNext->prev = fNew; | |
| fNew->anEdge = eOrig; | |
| fNew->data = NULL; | |
| fNew->trail = NULL; | |
| fNew->marked = FALSE; | |
| /* The new face is marked "inside" if the old one was. This is a | |
| * convenience for the common case where a face has been split in two. | |
| */ | |
| fNew->inside = fNext->inside; | |
| /* fix other edges on this face loop */ | |
| e = eOrig; | |
| do { | |
| e->Lface = fNew; | |
| e = e->Lnext; | |
| } while( e != eOrig ); | |
| } | |
| /* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym), | |
| * and removes from the global edge list. | |
| */ | |
| static void KillEdge( GLUhalfEdge *eDel ) | |
| { | |
| GLUhalfEdge *ePrev, *eNext; | |
| /* Half-edges are allocated in pairs, see EdgePair above */ | |
| if( eDel->Sym < eDel ) { eDel = eDel->Sym; } | |
| /* delete from circular doubly-linked list */ | |
| eNext = eDel->next; | |
| ePrev = eDel->Sym->next; | |
| eNext->Sym->next = ePrev; | |
| ePrev->Sym->next = eNext; | |
| HeapFree( GetProcessHeap(), 0, eDel ); | |
| } | |
| /* KillVertex( vDel ) destroys a vertex and removes it from the global | |
| * vertex list. It updates the vertex loop to point to a given new vertex. | |
| */ | |
| static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg ) | |
| { | |
| GLUhalfEdge *e, *eStart = vDel->anEdge; | |
| GLUvertex *vPrev, *vNext; | |
| /* change the origin of all affected edges */ | |
| e = eStart; | |
| do { | |
| e->Org = newOrg; | |
| e = e->Onext; | |
| } while( e != eStart ); | |
| /* delete from circular doubly-linked list */ | |
| vPrev = vDel->prev; | |
| vNext = vDel->next; | |
| vNext->prev = vPrev; | |
| vPrev->next = vNext; | |
| HeapFree( GetProcessHeap(), 0, vDel ); | |
| } | |
| /* KillFace( fDel ) destroys a face and removes it from the global face | |
| * list. It updates the face loop to point to a given new face. | |
| */ | |
| static void KillFace( GLUface *fDel, GLUface *newLface ) | |
| { | |
| GLUhalfEdge *e, *eStart = fDel->anEdge; | |
| GLUface *fPrev, *fNext; | |
| /* change the left face of all affected edges */ | |
| e = eStart; | |
| do { | |
| e->Lface = newLface; | |
| e = e->Lnext; | |
| } while( e != eStart ); | |
| /* delete from circular doubly-linked list */ | |
| fPrev = fDel->prev; | |
| fNext = fDel->next; | |
| fNext->prev = fPrev; | |
| fPrev->next = fNext; | |
| HeapFree( GetProcessHeap(), 0, fDel ); | |
| } | |
| /****************** Basic Edge Operations **********************/ | |
| /* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face). | |
| * The loop consists of the two new half-edges. | |
| */ | |
| GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh ) | |
| { | |
| GLUvertex *newVertex1= allocVertex(); | |
| GLUvertex *newVertex2= allocVertex(); | |
| GLUface *newFace= allocFace(); | |
| GLUhalfEdge *e; | |
| /* if any one is null then all get freed */ | |
| if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) { | |
| HeapFree( GetProcessHeap(), 0, newVertex1 ); | |
| HeapFree( GetProcessHeap(), 0, newVertex2 ); | |
| HeapFree( GetProcessHeap(), 0, newFace ); | |
| return NULL; | |
| } | |
| e = MakeEdge( &mesh->eHead ); | |
| if (e == NULL) { | |
| HeapFree( GetProcessHeap(), 0, newVertex1 ); | |
| HeapFree( GetProcessHeap(), 0, newVertex2 ); | |
| HeapFree( GetProcessHeap(), 0, newFace ); | |
| return NULL; | |
| } | |
| MakeVertex( newVertex1, e, &mesh->vHead ); | |
| MakeVertex( newVertex2, e->Sym, &mesh->vHead ); | |
| MakeFace( newFace, e, &mesh->fHead ); | |
| return e; | |
| } | |
| /* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the | |
| * mesh connectivity and topology. It changes the mesh so that | |
| * eOrg->Onext <- OLD( eDst->Onext ) | |
| * eDst->Onext <- OLD( eOrg->Onext ) | |
| * where OLD(...) means the value before the meshSplice operation. | |
| * | |
| * This can have two effects on the vertex structure: | |
| * - if eOrg->Org != eDst->Org, the two vertices are merged together | |
| * - if eOrg->Org == eDst->Org, the origin is split into two vertices | |
| * In both cases, eDst->Org is changed and eOrg->Org is untouched. | |
| * | |
| * Similarly (and independently) for the face structure, | |
| * - if eOrg->Lface == eDst->Lface, one loop is split into two | |
| * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one | |
| * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected. | |
| * | |
| * Some special cases: | |
| * If eDst == eOrg, the operation has no effect. | |
| * If eDst == eOrg->Lnext, the new face will have a single edge. | |
| * If eDst == eOrg->Lprev, the old face will have a single edge. | |
| * If eDst == eOrg->Onext, the new vertex will have a single edge. | |
| * If eDst == eOrg->Oprev, the old vertex will have a single edge. | |
| */ | |
| int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ) | |
| { | |
| int joiningLoops = FALSE; | |
| int joiningVertices = FALSE; | |
| if( eOrg == eDst ) return 1; | |
| if( eDst->Org != eOrg->Org ) { | |
| /* We are merging two disjoint vertices -- destroy eDst->Org */ | |
| joiningVertices = TRUE; | |
| KillVertex( eDst->Org, eOrg->Org ); | |
| } | |
| if( eDst->Lface != eOrg->Lface ) { | |
| /* We are connecting two disjoint loops -- destroy eDst->Lface */ | |
| joiningLoops = TRUE; | |
| KillFace( eDst->Lface, eOrg->Lface ); | |
| } | |
| /* Change the edge structure */ | |
| Splice( eDst, eOrg ); | |
| if( ! joiningVertices ) { | |
| GLUvertex *newVertex= allocVertex(); | |
| if (newVertex == NULL) return 0; | |
| /* We split one vertex into two -- the new vertex is eDst->Org. | |
| * Make sure the old vertex points to a valid half-edge. | |
| */ | |
| MakeVertex( newVertex, eDst, eOrg->Org ); | |
| eOrg->Org->anEdge = eOrg; | |
| } | |
| if( ! joiningLoops ) { | |
| GLUface *newFace= allocFace(); | |
| if (newFace == NULL) return 0; | |
| /* We split one loop into two -- the new loop is eDst->Lface. | |
| * Make sure the old face points to a valid half-edge. | |
| */ | |
| MakeFace( newFace, eDst, eOrg->Lface ); | |
| eOrg->Lface->anEdge = eOrg; | |
| } | |
| return 1; | |
| } | |
| /* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases: | |
| * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop | |
| * eDel->Lface is deleted. Otherwise, we are splitting one loop into two; | |
| * the newly created loop will contain eDel->Dst. If the deletion of eDel | |
| * would create isolated vertices, those are deleted as well. | |
| * | |
| * This function could be implemented as two calls to __gl_meshSplice | |
| * plus a few calls to memFree, but this would allocate and delete | |
| * unnecessary vertices and faces. | |
| */ | |
| int __gl_meshDelete( GLUhalfEdge *eDel ) | |
| { | |
| GLUhalfEdge *eDelSym = eDel->Sym; | |
| int joiningLoops = FALSE; | |
| /* First step: disconnect the origin vertex eDel->Org. We make all | |
| * changes to get a consistent mesh in this "intermediate" state. | |
| */ | |
| if( eDel->Lface != eDel->Rface ) { | |
| /* We are joining two loops into one -- remove the left face */ | |
| joiningLoops = TRUE; | |
| KillFace( eDel->Lface, eDel->Rface ); | |
| } | |
| if( eDel->Onext == eDel ) { | |
| KillVertex( eDel->Org, NULL ); | |
| } else { | |
| /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */ | |
| eDel->Rface->anEdge = eDel->Oprev; | |
| eDel->Org->anEdge = eDel->Onext; | |
| Splice( eDel, eDel->Oprev ); | |
| if( ! joiningLoops ) { | |
| GLUface *newFace= allocFace(); | |
| if (newFace == NULL) return 0; | |
| /* We are splitting one loop into two -- create a new loop for eDel. */ | |
| MakeFace( newFace, eDel, eDel->Lface ); | |
| } | |
| } | |
| /* Claim: the mesh is now in a consistent state, except that eDel->Org | |
| * may have been deleted. Now we disconnect eDel->Dst. | |
| */ | |
| if( eDelSym->Onext == eDelSym ) { | |
| KillVertex( eDelSym->Org, NULL ); | |
| KillFace( eDelSym->Lface, NULL ); | |
| } else { | |
| /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */ | |
| eDel->Lface->anEdge = eDelSym->Oprev; | |
| eDelSym->Org->anEdge = eDelSym->Onext; | |
| Splice( eDelSym, eDelSym->Oprev ); | |
| } | |
| /* Any isolated vertices or faces have already been freed. */ | |
| KillEdge( eDel ); | |
| return 1; | |
| } | |
| /******************** Other Edge Operations **********************/ | |
| /* All these routines can be implemented with the basic edge | |
| * operations above. They are provided for convenience and efficiency. | |
| */ | |
| /* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that | |
| * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex. | |
| * eOrg and eNew will have the same left face. | |
| */ | |
| GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg ) | |
| { | |
| GLUhalfEdge *eNewSym; | |
| GLUhalfEdge *eNew = MakeEdge( eOrg ); | |
| if (eNew == NULL) return NULL; | |
| eNewSym = eNew->Sym; | |
| /* Connect the new edge appropriately */ | |
| Splice( eNew, eOrg->Lnext ); | |
| /* Set the vertex and face information */ | |
| eNew->Org = eOrg->Dst; | |
| { | |
| GLUvertex *newVertex= allocVertex(); | |
| if (newVertex == NULL) return NULL; | |
| MakeVertex( newVertex, eNewSym, eNew->Org ); | |
| } | |
| eNew->Lface = eNewSym->Lface = eOrg->Lface; | |
| return eNew; | |
| } | |
| /* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew, | |
| * such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org. | |
| * eOrg and eNew will have the same left face. | |
| */ | |
| GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg ) | |
| { | |
| GLUhalfEdge *eNew; | |
| GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg ); | |
| if (tempHalfEdge == NULL) return NULL; | |
| eNew = tempHalfEdge->Sym; | |
| /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */ | |
| Splice( eOrg->Sym, eOrg->Sym->Oprev ); | |
| Splice( eOrg->Sym, eNew ); | |
| /* Set the vertex and face information */ | |
| eOrg->Dst = eNew->Org; | |
| eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */ | |
| eNew->Rface = eOrg->Rface; | |
| eNew->winding = eOrg->winding; /* copy old winding information */ | |
| eNew->Sym->winding = eOrg->Sym->winding; | |
| return eNew; | |
| } | |
| /* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst | |
| * to eDst->Org, and returns the corresponding half-edge eNew. | |
| * If eOrg->Lface == eDst->Lface, this splits one loop into two, | |
| * and the newly created loop is eNew->Lface. Otherwise, two disjoint | |
| * loops are merged into one, and the loop eDst->Lface is destroyed. | |
| * | |
| * If (eOrg == eDst), the new face will have only two edges. | |
| * If (eOrg->Lnext == eDst), the old face is reduced to a single edge. | |
| * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges. | |
| */ | |
| GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ) | |
| { | |
| GLUhalfEdge *eNewSym; | |
| int joiningLoops = FALSE; | |
| GLUhalfEdge *eNew = MakeEdge( eOrg ); | |
| if (eNew == NULL) return NULL; | |
| eNewSym = eNew->Sym; | |
| if( eDst->Lface != eOrg->Lface ) { | |
| /* We are connecting two disjoint loops -- destroy eDst->Lface */ | |
| joiningLoops = TRUE; | |
| KillFace( eDst->Lface, eOrg->Lface ); | |
| } | |
| /* Connect the new edge appropriately */ | |
| Splice( eNew, eOrg->Lnext ); | |
| Splice( eNewSym, eDst ); | |
| /* Set the vertex and face information */ | |
| eNew->Org = eOrg->Dst; | |
| eNewSym->Org = eDst->Org; | |
| eNew->Lface = eNewSym->Lface = eOrg->Lface; | |
| /* Make sure the old face points to a valid half-edge */ | |
| eOrg->Lface->anEdge = eNewSym; | |
| if( ! joiningLoops ) { | |
| GLUface *newFace= allocFace(); | |
| if (newFace == NULL) return NULL; | |
| /* We split one loop into two -- the new loop is eNew->Lface */ | |
| MakeFace( newFace, eNew, eOrg->Lface ); | |
| } | |
| return eNew; | |
| } | |
| /******************** Other Operations **********************/ | |
| /* __gl_meshZapFace( fZap ) destroys a face and removes it from the | |
| * global face list. All edges of fZap will have a NULL pointer as their | |
| * left face. Any edges which also have a NULL pointer as their right face | |
| * are deleted entirely (along with any isolated vertices this produces). | |
| * An entire mesh can be deleted by zapping its faces, one at a time, | |
| * in any order. Zapped faces cannot be used in further mesh operations! | |
| */ | |
| void __gl_meshZapFace( GLUface *fZap ) | |
| { | |
| GLUhalfEdge *eStart = fZap->anEdge; | |
| GLUhalfEdge *e, *eNext, *eSym; | |
| GLUface *fPrev, *fNext; | |
| /* walk around face, deleting edges whose right face is also NULL */ | |
| eNext = eStart->Lnext; | |
| do { | |
| e = eNext; | |
| eNext = e->Lnext; | |
| e->Lface = NULL; | |
| if( e->Rface == NULL ) { | |
| /* delete the edge -- see __gl_MeshDelete above */ | |
| if( e->Onext == e ) { | |
| KillVertex( e->Org, NULL ); | |
| } else { | |
| /* Make sure that e->Org points to a valid half-edge */ | |
| e->Org->anEdge = e->Onext; | |
| Splice( e, e->Oprev ); | |
| } | |
| eSym = e->Sym; | |
| if( eSym->Onext == eSym ) { | |
| KillVertex( eSym->Org, NULL ); | |
| } else { | |
| /* Make sure that eSym->Org points to a valid half-edge */ | |
| eSym->Org->anEdge = eSym->Onext; | |
| Splice( eSym, eSym->Oprev ); | |
| } | |
| KillEdge( e ); | |
| } | |
| } while( e != eStart ); | |
| /* delete from circular doubly-linked list */ | |
| fPrev = fZap->prev; | |
| fNext = fZap->next; | |
| fNext->prev = fPrev; | |
| fPrev->next = fNext; | |
| HeapFree( GetProcessHeap(), 0, fZap ); | |
| } | |
| /* __gl_meshNewMesh() creates a new mesh with no edges, no vertices, | |
| * and no loops (what we usually call a "face"). | |
| */ | |
| GLUmesh *__gl_meshNewMesh( void ) | |
| { | |
| GLUvertex *v; | |
| GLUface *f; | |
| GLUhalfEdge *e; | |
| GLUhalfEdge *eSym; | |
| GLUmesh *mesh = HeapAlloc( GetProcessHeap(), 0, sizeof( GLUmesh )); | |
| if (mesh == NULL) { | |
| return NULL; | |
| } | |
| v = &mesh->vHead; | |
| f = &mesh->fHead; | |
| e = &mesh->eHead; | |
| eSym = &mesh->eHeadSym; | |
| v->next = v->prev = v; | |
| v->anEdge = NULL; | |
| v->data = NULL; | |
| f->next = f->prev = f; | |
| f->anEdge = NULL; | |
| f->data = NULL; | |
| f->trail = NULL; | |
| f->marked = FALSE; | |
| f->inside = FALSE; | |
| e->next = e; | |
| e->Sym = eSym; | |
| e->Onext = NULL; | |
| e->Lnext = NULL; | |
| e->Org = NULL; | |
| e->Lface = NULL; | |
| e->winding = 0; | |
| e->activeRegion = NULL; | |
| eSym->next = eSym; | |
| eSym->Sym = e; | |
| eSym->Onext = NULL; | |
| eSym->Lnext = NULL; | |
| eSym->Org = NULL; | |
| eSym->Lface = NULL; | |
| eSym->winding = 0; | |
| eSym->activeRegion = NULL; | |
| return mesh; | |
| } | |
| /* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in | |
| * both meshes, and returns the new mesh (the old meshes are destroyed). | |
| */ | |
| GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 ) | |
| { | |
| GLUface *f1 = &mesh1->fHead; | |
| GLUvertex *v1 = &mesh1->vHead; | |
| GLUhalfEdge *e1 = &mesh1->eHead; | |
| GLUface *f2 = &mesh2->fHead; | |
| GLUvertex *v2 = &mesh2->vHead; | |
| GLUhalfEdge *e2 = &mesh2->eHead; | |
| /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */ | |
| if( f2->next != f2 ) { | |
| f1->prev->next = f2->next; | |
| f2->next->prev = f1->prev; | |
| f2->prev->next = f1; | |
| f1->prev = f2->prev; | |
| } | |
| if( v2->next != v2 ) { | |
| v1->prev->next = v2->next; | |
| v2->next->prev = v1->prev; | |
| v2->prev->next = v1; | |
| v1->prev = v2->prev; | |
| } | |
| if( e2->next != e2 ) { | |
| e1->Sym->next->Sym->next = e2->next; | |
| e2->next->Sym->next = e1->Sym->next; | |
| e2->Sym->next->Sym->next = e1; | |
| e1->Sym->next = e2->Sym->next; | |
| } | |
| HeapFree( GetProcessHeap(), 0, mesh2 ); | |
| return mesh1; | |
| } | |
| #ifdef DELETE_BY_ZAPPING | |
| /* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh. | |
| */ | |
| void __gl_meshDeleteMesh( GLUmesh *mesh ) | |
| { | |
| GLUface *fHead = &mesh->fHead; | |
| while( fHead->next != fHead ) { | |
| __gl_meshZapFace( fHead->next ); | |
| } | |
| assert( mesh->vHead.next == &mesh->vHead ); | |
| memFree( mesh ); | |
| } | |
| #else | |
| /* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh. | |
| */ | |
| void __gl_meshDeleteMesh( GLUmesh *mesh ) | |
| { | |
| GLUface *f, *fNext; | |
| GLUvertex *v, *vNext; | |
| GLUhalfEdge *e, *eNext; | |
| for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) { | |
| fNext = f->next; | |
| HeapFree( GetProcessHeap(), 0, f ); | |
| } | |
| for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) { | |
| vNext = v->next; | |
| HeapFree( GetProcessHeap(), 0, v ); | |
| } | |
| for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) { | |
| /* One call frees both e and e->Sym (see EdgePair above) */ | |
| eNext = e->next; | |
| HeapFree( GetProcessHeap(), 0, e ); | |
| } | |
| HeapFree( GetProcessHeap(), 0, mesh ); | |
| } | |
| #endif | |
| #ifndef NDEBUG | |
| /* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency. | |
| */ | |
| void __gl_meshCheckMesh( GLUmesh *mesh ) | |
| { | |
| GLUface *fHead = &mesh->fHead; | |
| GLUvertex *vHead = &mesh->vHead; | |
| GLUhalfEdge *eHead = &mesh->eHead; | |
| GLUface *f, *fPrev; | |
| GLUvertex *v, *vPrev; | |
| GLUhalfEdge *e, *ePrev; | |
| fPrev = fHead; | |
| for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) { | |
| assert( f->prev == fPrev ); | |
| e = f->anEdge; | |
| do { | |
| assert( e->Sym != e ); | |
| assert( e->Sym->Sym == e ); | |
| assert( e->Lnext->Onext->Sym == e ); | |
| assert( e->Onext->Sym->Lnext == e ); | |
| assert( e->Lface == f ); | |
| e = e->Lnext; | |
| } while( e != f->anEdge ); | |
| } | |
| assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL ); | |
| vPrev = vHead; | |
| for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) { | |
| assert( v->prev == vPrev ); | |
| e = v->anEdge; | |
| do { | |
| assert( e->Sym != e ); | |
| assert( e->Sym->Sym == e ); | |
| assert( e->Lnext->Onext->Sym == e ); | |
| assert( e->Onext->Sym->Lnext == e ); | |
| assert( e->Org == v ); | |
| e = e->Onext; | |
| } while( e != v->anEdge ); | |
| } | |
| assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL ); | |
| ePrev = eHead; | |
| for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) { | |
| assert( e->Sym->next == ePrev->Sym ); | |
| assert( e->Sym != e ); | |
| assert( e->Sym->Sym == e ); | |
| assert( e->Org != NULL ); | |
| assert( e->Dst != NULL ); | |
| assert( e->Lnext->Onext->Sym == e ); | |
| assert( e->Onext->Sym->Lnext == e ); | |
| } | |
| assert( e->Sym->next == ePrev->Sym | |
| && e->Sym == &mesh->eHeadSym | |
| && e->Sym->Sym == e | |
| && e->Org == NULL && e->Dst == NULL | |
| && e->Lface == NULL && e->Rface == NULL ); | |
| } | |
| #endif | |
| /* monotone region support (used to be in tessmono.c) */ | |
| /* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region | |
| * (what else would it do??) The region must consist of a single | |
| * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this | |
| * case means that any vertical line intersects the interior of the | |
| * region in a single interval. | |
| * | |
| * Tessellation consists of adding interior edges (actually pairs of | |
| * half-edges), to split the region into non-overlapping triangles. | |
| * | |
| * The basic idea is explained in Preparata and Shamos (which I don''t | |
| * have handy right now), although their implementation is more | |
| * complicated than this one. The are two edge chains, an upper chain | |
| * and a lower chain. We process all vertices from both chains in order, | |
| * from right to left. | |
| * | |
| * The algorithm ensures that the following invariant holds after each | |
| * vertex is processed: the untessellated region consists of two | |
| * chains, where one chain (say the upper) is a single edge, and | |
| * the other chain is concave. The left vertex of the single edge | |
| * is always to the left of all vertices in the concave chain. | |
| * | |
| * Each step consists of adding the rightmost unprocessed vertex to one | |
| * of the two chains, and forming a fan of triangles from the rightmost | |
| * of two chain endpoints. Determining whether we can add each triangle | |
| * to the fan is a simple orientation test. By making the fan as large | |
| * as possible, we restore the invariant (check it yourself). | |
| */ | |
| static int __gl_meshTessellateMonoRegion( GLUface *face ) | |
| { | |
| GLUhalfEdge *up, *lo; | |
| /* All edges are oriented CCW around the boundary of the region. | |
| * First, find the half-edge whose origin vertex is rightmost. | |
| * Since the sweep goes from left to right, face->anEdge should | |
| * be close to the edge we want. | |
| */ | |
| up = face->anEdge; | |
| assert( up->Lnext != up && up->Lnext->Lnext != up ); | |
| for( ; VertLeq( up->Dst, up->Org ); up = up->Lprev ) | |
| ; | |
| for( ; VertLeq( up->Org, up->Dst ); up = up->Lnext ) | |
| ; | |
| lo = up->Lprev; | |
| while( up->Lnext != lo ) { | |
| if( VertLeq( up->Dst, lo->Org )) { | |
| /* up->Dst is on the left. It is safe to form triangles from lo->Org. | |
| * The EdgeGoesLeft test guarantees progress even when some triangles | |
| * are CW, given that the upper and lower chains are truly monotone. | |
| */ | |
| while( lo->Lnext != up && (EdgeGoesLeft( lo->Lnext ) | |
| || EdgeSign( lo->Org, lo->Dst, lo->Lnext->Dst ) <= 0 )) { | |
| GLUhalfEdge *tempHalfEdge= __gl_meshConnect( lo->Lnext, lo ); | |
| if (tempHalfEdge == NULL) return 0; | |
| lo = tempHalfEdge->Sym; | |
| } | |
| lo = lo->Lprev; | |
| } else { | |
| /* lo->Org is on the left. We can make CCW triangles from up->Dst. */ | |
| while( lo->Lnext != up && (EdgeGoesRight( up->Lprev ) | |
| || EdgeSign( up->Dst, up->Org, up->Lprev->Org ) >= 0 )) { | |
| GLUhalfEdge *tempHalfEdge= __gl_meshConnect( up, up->Lprev ); | |
| if (tempHalfEdge == NULL) return 0; | |
| up = tempHalfEdge->Sym; | |
| } | |
| up = up->Lnext; | |
| } | |
| } | |
| /* Now lo->Org == up->Dst == the leftmost vertex. The remaining region | |
| * can be tessellated in a fan from this leftmost vertex. | |
| */ | |
| assert( lo->Lnext != up ); | |
| while( lo->Lnext->Lnext != up ) { | |
| GLUhalfEdge *tempHalfEdge= __gl_meshConnect( lo->Lnext, lo ); | |
| if (tempHalfEdge == NULL) return 0; | |
| lo = tempHalfEdge->Sym; | |
| } | |
| return 1; | |
| } | |
| /* __gl_meshTessellateInterior( mesh ) tessellates each region of | |
| * the mesh which is marked "inside" the polygon. Each such region | |
| * must be monotone. | |
| */ | |
| int __gl_meshTessellateInterior( GLUmesh *mesh ) | |
| { | |
| GLUface *f, *next; | |
| /*LINTED*/ | |
| for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) { | |
| /* Make sure we don''t try to tessellate the new triangles. */ | |
| next = f->next; | |
| if( f->inside ) { | |
| if ( !__gl_meshTessellateMonoRegion( f ) ) return 0; | |
| } | |
| } | |
| return 1; | |
| } | |
| /* __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces | |
| * which are not marked "inside" the polygon. Since further mesh operations | |
| * on NULL faces are not allowed, the main purpose is to clean up the | |
| * mesh so that exterior loops are not represented in the data structure. | |
| */ | |
| void __gl_meshDiscardExterior( GLUmesh *mesh ) | |
| { | |
| GLUface *f, *next; | |
| /*LINTED*/ | |
| for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) { | |
| /* Since f will be destroyed, save its next pointer. */ | |
| next = f->next; | |
| if( ! f->inside ) { | |
| __gl_meshZapFace( f ); | |
| } | |
| } | |
| } | |
| /* __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the | |
| * winding numbers on all edges so that regions marked "inside" the | |
| * polygon have a winding number of "value", and regions outside | |
| * have a winding number of 0. | |
| * | |
| * If keepOnlyBoundary is TRUE, it also deletes all edges which do not | |
| * separate an interior region from an exterior one. | |
| */ | |
| int __gl_meshSetWindingNumber( GLUmesh *mesh, int value, | |
| GLboolean keepOnlyBoundary ) | |
| { | |
| GLUhalfEdge *e, *eNext; | |
| for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) { | |
| eNext = e->next; | |
| if( e->Rface->inside != e->Lface->inside ) { | |
| /* This is a boundary edge (one side is interior, one is exterior). */ | |
| e->winding = (e->Lface->inside) ? value : -value; | |
| } else { | |
| /* Both regions are interior, or both are exterior. */ | |
| if( ! keepOnlyBoundary ) { | |
| e->winding = 0; | |
| } else { | |
| if ( !__gl_meshDelete( e ) ) return 0; | |
| } | |
| } | |
| } | |
| return 1; | |
| } |