| /* Direct3D Light | |
| * Copyright (c) 1998 / 2002 Lionel ULMER | |
| * Copyright (c) 2006 Stefan DÖSINGER | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "wine/port.h" | |
| #include "ddraw_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); | |
| /***************************************************************************** | |
| * light_update | |
| * | |
| * Updates the Direct3DDevice7 lighting parameters | |
| * | |
| *****************************************************************************/ | |
| static void light_update(struct d3d_light *light) | |
| { | |
| struct d3d_device *device; | |
| TRACE("light %p.\n", light); | |
| if (!light->active_viewport || !light->active_viewport->active_device) return; | |
| device = light->active_viewport->active_device; | |
| IDirect3DDevice7_SetLight(&device->IDirect3DDevice7_iface, light->dwLightIndex, &light->light7); | |
| } | |
| /***************************************************************************** | |
| * light_activate | |
| * | |
| * Uses the Direct3DDevice7::LightEnable method to active the light | |
| * | |
| *****************************************************************************/ | |
| void light_activate(struct d3d_light *light) | |
| { | |
| struct d3d_device *device; | |
| TRACE("light %p.\n", light); | |
| if (!light->active_viewport || !light->active_viewport->active_device) return; | |
| device = light->active_viewport->active_device; | |
| light_update(light); | |
| if (!(light->light.dwFlags & D3DLIGHT_ACTIVE)) | |
| { | |
| IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, TRUE); | |
| light->light.dwFlags |= D3DLIGHT_ACTIVE; | |
| } | |
| } | |
| /***************************************************************************** | |
| * | |
| * light_deactivate | |
| * | |
| * Uses the Direct3DDevice7::LightEnable method to deactivate the light | |
| * | |
| *****************************************************************************/ | |
| void light_deactivate(struct d3d_light *light) | |
| { | |
| struct d3d_device *device; | |
| TRACE("light %p.\n", light); | |
| if (!light->active_viewport || !light->active_viewport->active_device) return; | |
| device = light->active_viewport->active_device; | |
| if (light->light.dwFlags & D3DLIGHT_ACTIVE) | |
| { | |
| IDirect3DDevice7_LightEnable(&device->IDirect3DDevice7_iface, light->dwLightIndex, FALSE); | |
| light->light.dwFlags &= ~D3DLIGHT_ACTIVE; | |
| } | |
| } | |
| static inline struct d3d_light *impl_from_IDirect3DLight(IDirect3DLight *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d_light, IDirect3DLight_iface); | |
| } | |
| /***************************************************************************** | |
| * IDirect3DLight::QueryInterface | |
| * | |
| * Queries the object for different interfaces. Unimplemented for this | |
| * object at the moment | |
| * | |
| * Params: | |
| * riid: Interface id asked for | |
| * obj: Address to return the resulting pointer at. | |
| * | |
| * Returns: | |
| * E_NOINTERFACE, because it's a stub | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_light_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object) | |
| { | |
| FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object); | |
| *object = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3d_light_AddRef(IDirect3DLight *iface) | |
| { | |
| struct d3d_light *light = impl_from_IDirect3DLight(iface); | |
| ULONG ref = InterlockedIncrement(&light->ref); | |
| TRACE("%p increasing refcount to %u.\n", light, ref); | |
| return ref; | |
| } | |
| static ULONG WINAPI d3d_light_Release(IDirect3DLight *iface) | |
| { | |
| struct d3d_light *light = impl_from_IDirect3DLight(iface); | |
| ULONG ref = InterlockedDecrement(&light->ref); | |
| TRACE("%p decreasing refcount to %u.\n", light, ref); | |
| if (!ref) | |
| { | |
| HeapFree(GetProcessHeap(), 0, light); | |
| return 0; | |
| } | |
| return ref; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DLight Methods. | |
| *****************************************************************************/ | |
| /***************************************************************************** | |
| * IDirect3DLight::Initialize | |
| * | |
| * Initializes the interface. This implementation is a no-op, because | |
| * initialization takes place at creation time | |
| * | |
| * Params: | |
| * Direct3D: Pointer to an IDirect3D interface. | |
| * | |
| * Returns: | |
| * D3D_OK | |
| * | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_light_Initialize(IDirect3DLight *iface, IDirect3D *d3d) | |
| { | |
| TRACE("iface %p, d3d %p.\n", iface, d3d); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data) | |
| { | |
| static const D3DCOLORVALUE zero_value = {{0.0f}, {0.0f}, {0.0f}, {0.0f}}; | |
| struct d3d_light *light = impl_from_IDirect3DLight(iface); | |
| DWORD flags = data->dwSize >= sizeof(D3DLIGHT2) ? ((D3DLIGHT2 *)data)->dwFlags : D3DLIGHT_ACTIVE; | |
| D3DLIGHT7 *light7 = &light->light7; | |
| TRACE("iface %p, data %p.\n", iface, data); | |
| if ((!data->dltType) || (data->dltType > D3DLIGHT_PARALLELPOINT)) | |
| return DDERR_INVALIDPARAMS; | |
| /* Translate D3DLIGHT2 structure to D3DLIGHT7. */ | |
| light7->dltType = data->dltType; | |
| light7->dcvDiffuse = data->dcvColor; | |
| if (flags & D3DLIGHT_NO_SPECULAR) | |
| light7->dcvSpecular = zero_value; | |
| else | |
| light7->dcvSpecular = data->dcvColor; | |
| light7->dcvAmbient = data->dcvColor; | |
| light7->dvPosition = data->dvPosition; | |
| light7->dvDirection = data->dvDirection; | |
| light7->dvRange = data->dvRange; | |
| light7->dvFalloff = data->dvFalloff; | |
| light7->dvAttenuation0 = data->dvAttenuation0; | |
| light7->dvAttenuation1 = data->dvAttenuation1; | |
| light7->dvAttenuation2 = data->dvAttenuation2; | |
| light7->dvTheta = data->dvTheta; | |
| light7->dvPhi = data->dvPhi; | |
| wined3d_mutex_lock(); | |
| memcpy(&light->light, data, sizeof(*data)); | |
| if (!(light->light.dwFlags & D3DLIGHT_ACTIVE) && flags & D3DLIGHT_ACTIVE) | |
| light_activate(light); | |
| else if (light->light.dwFlags & D3DLIGHT_ACTIVE && !(flags & D3DLIGHT_ACTIVE)) | |
| light_deactivate(light); | |
| else if (flags & D3DLIGHT_ACTIVE) | |
| light_update(light); | |
| light->light.dwFlags = flags; | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| /***************************************************************************** | |
| * IDirect3DLight::GetLight | |
| * | |
| * Returns the parameters currently assigned to the IDirect3DLight object | |
| * | |
| * Params: | |
| * Light: Pointer to an D3DLIGHT structure to store the parameters | |
| * | |
| * Returns: | |
| * D3D_OK on success | |
| * DDERR_INVALIDPARAMS if Light is NULL | |
| *****************************************************************************/ | |
| static HRESULT WINAPI d3d_light_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight) | |
| { | |
| struct d3d_light *light = impl_from_IDirect3DLight(iface); | |
| TRACE("iface %p, light %p.\n", iface, lpLight); | |
| wined3d_mutex_lock(); | |
| memcpy(lpLight, &light->light, lpLight->dwSize); | |
| wined3d_mutex_unlock(); | |
| return DD_OK; | |
| } | |
| static const struct IDirect3DLightVtbl d3d_light_vtbl = | |
| { | |
| /*** IUnknown Methods ***/ | |
| d3d_light_QueryInterface, | |
| d3d_light_AddRef, | |
| d3d_light_Release, | |
| /*** IDirect3DLight Methods ***/ | |
| d3d_light_Initialize, | |
| d3d_light_SetLight, | |
| d3d_light_GetLight | |
| }; | |
| void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) | |
| { | |
| light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl; | |
| light->ref = 1; | |
| light->ddraw = ddraw; | |
| } | |
| struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) | |
| { | |
| if (!iface) | |
| return NULL; | |
| assert(iface->lpVtbl == &d3d_light_vtbl); | |
| return impl_from_IDirect3DLight(iface); | |
| } |