| /* | |
| * Direct3D 9 | |
| * | |
| * Copyright 2002-2003 Jason Edmeades | |
| * Copyright 2002-2003 Raphael Junqueira | |
| * Copyright 2005 Oliver Stieber | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| * | |
| */ | |
| #include "config.h" | |
| #include "initguid.h" | |
| #include "d3d9_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | |
| static int D3DPERF_event_level = 0; | |
| void WINAPI DebugSetMute(void) { | |
| /* nothing to do */ | |
| } | |
| IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version) | |
| { | |
| struct d3d9 *object; | |
| TRACE("sdk_version %#x.\n", sdk_version); | |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) | |
| return NULL; | |
| if (!d3d9_init(object, FALSE)) | |
| { | |
| WARN("Failed to initialize d3d9.\n"); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return NULL; | |
| } | |
| TRACE("Created d3d9 object %p.\n", object); | |
| return (IDirect3D9 *)&object->IDirect3D9Ex_iface; | |
| } | |
| HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex) | |
| { | |
| struct d3d9 *object; | |
| TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex); | |
| if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) | |
| return E_OUTOFMEMORY; | |
| if (!d3d9_init(object, TRUE)) | |
| { | |
| WARN("Failed to initialize d3d9.\n"); | |
| HeapFree(GetProcessHeap(), 0, object); | |
| return D3DERR_NOTAVAILABLE; | |
| } | |
| TRACE("Created d3d9 object %p.\n", object); | |
| *d3d9ex = &object->IDirect3D9Ex_iface; | |
| return D3D_OK; | |
| } | |
| /******************************************************************* | |
| * Direct3DShaderValidatorCreate9 (D3D9.@) | |
| * | |
| * No documentation available for this function. | |
| * SDK only says it is internal and shouldn't be used. | |
| */ | |
| void* WINAPI Direct3DShaderValidatorCreate9(void) | |
| { | |
| static int once; | |
| if (!once++) FIXME("stub\n"); | |
| return NULL; | |
| } | |
| /*********************************************************************** | |
| * D3DPERF_BeginEvent (D3D9.@) | |
| */ | |
| int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name) | |
| { | |
| TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name)); | |
| return D3DPERF_event_level++; | |
| } | |
| /*********************************************************************** | |
| * D3DPERF_EndEvent (D3D9.@) | |
| */ | |
| int WINAPI D3DPERF_EndEvent(void) { | |
| TRACE("(void) : stub\n"); | |
| return --D3DPERF_event_level; | |
| } | |
| /*********************************************************************** | |
| * D3DPERF_GetStatus (D3D9.@) | |
| */ | |
| DWORD WINAPI D3DPERF_GetStatus(void) { | |
| FIXME("(void) : stub\n"); | |
| return 0; | |
| } | |
| /*********************************************************************** | |
| * D3DPERF_SetOptions (D3D9.@) | |
| * | |
| */ | |
| void WINAPI D3DPERF_SetOptions(DWORD options) | |
| { | |
| FIXME("(%#x) : stub\n", options); | |
| } | |
| /*********************************************************************** | |
| * D3DPERF_QueryRepeatFrame (D3D9.@) | |
| */ | |
| BOOL WINAPI D3DPERF_QueryRepeatFrame(void) { | |
| FIXME("(void) : stub\n"); | |
| return FALSE; | |
| } | |
| /*********************************************************************** | |
| * D3DPERF_SetMarker (D3D9.@) | |
| */ | |
| void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name) | |
| { | |
| FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); | |
| } | |
| /*********************************************************************** | |
| * D3DPERF_SetRegion (D3D9.@) | |
| */ | |
| void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name) | |
| { | |
| FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); | |
| } | |
| void d3d9_resource_cleanup(struct d3d9_resource *resource) | |
| { | |
| wined3d_private_store_cleanup(&resource->private_store); | |
| } | |
| HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) | |
| { | |
| struct wined3d_private_data *entry; | |
| wined3d_mutex_lock(); | |
| entry = wined3d_private_store_get_private_data(&resource->private_store, guid); | |
| if (!entry) | |
| { | |
| wined3d_mutex_unlock(); | |
| return D3DERR_NOTFOUND; | |
| } | |
| wined3d_private_store_free_private_data(&resource->private_store, entry); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, | |
| void *data, DWORD *data_size) | |
| { | |
| const struct wined3d_private_data *stored_data; | |
| DWORD size_in; | |
| HRESULT hr; | |
| wined3d_mutex_lock(); | |
| stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); | |
| if (!stored_data) | |
| { | |
| hr = D3DERR_NOTFOUND; | |
| goto done; | |
| } | |
| size_in = *data_size; | |
| *data_size = stored_data->size; | |
| if (!data) | |
| { | |
| hr = D3D_OK; | |
| goto done; | |
| } | |
| if (size_in < stored_data->size) | |
| { | |
| hr = D3DERR_MOREDATA; | |
| goto done; | |
| } | |
| if (stored_data->flags & WINED3DSPD_IUNKNOWN) | |
| IUnknown_AddRef(stored_data->content.object); | |
| memcpy(data, stored_data->content.data, stored_data->size); | |
| hr = D3D_OK; | |
| done: | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } | |
| void d3d9_resource_init(struct d3d9_resource *resource) | |
| { | |
| resource->refcount = 1; | |
| wined3d_private_store_init(&resource->private_store); | |
| } | |
| HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, | |
| const void *data, DWORD data_size, DWORD flags) | |
| { | |
| HRESULT hr; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags); | |
| wined3d_mutex_unlock(); | |
| return hr; | |
| } |