| /* | |
| * Copyright 2002-2004 Jason Edmeades | |
| * Copyright 2002-2004 Raphael Junqueira | |
| * Copyright 2005 Oliver Stieber | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #include "config.h" | |
| #include "d3d9_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | |
| static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface); | |
| } | |
| static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out) | |
| { | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IDirect3DVertexBuffer9_AddRef(iface); | |
| *out = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| *out = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); | |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); | |
| if (refcount == 1) | |
| { | |
| IDirect3DDevice9Ex_AddRef(buffer->parent_device); | |
| wined3d_mutex_lock(); | |
| wined3d_buffer_incref(buffer->wined3d_buffer); | |
| wined3d_mutex_unlock(); | |
| } | |
| return refcount; | |
| } | |
| static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); | |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); | |
| if (!refcount) | |
| { | |
| IDirect3DDevice9Ex *device = buffer->parent_device; | |
| wined3d_mutex_lock(); | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| wined3d_mutex_unlock(); | |
| /* Release the device last, as it may cause the device to be destroyed. */ | |
| IDirect3DDevice9Ex_Release(device); | |
| } | |
| return refcount; | |
| } | |
| static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| TRACE("iface %p, device %p.\n", iface, device); | |
| *device = (IDirect3DDevice9 *)buffer->parent_device; | |
| IDirect3DDevice9_AddRef(*device); | |
| TRACE("Returning device %p.\n", *device); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface, | |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", | |
| iface, debugstr_guid(guid), data, data_size, flags); | |
| return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); | |
| } | |
| static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface, | |
| REFGUID guid, void *data, DWORD *data_size) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", | |
| iface, debugstr_guid(guid), data, data_size); | |
| return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size); | |
| } | |
| static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); | |
| return d3d9_resource_free_private_data(&buffer->resource, guid); | |
| } | |
| static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| struct wined3d_resource *resource; | |
| DWORD previous; | |
| TRACE("iface %p, priority %u.\n", iface, priority); | |
| wined3d_mutex_lock(); | |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| previous = wined3d_resource_set_priority(resource, priority); | |
| wined3d_mutex_unlock(); | |
| return previous; | |
| } | |
| static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| const struct wined3d_resource *resource; | |
| DWORD priority; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| priority = wined3d_resource_get_priority(resource); | |
| wined3d_mutex_unlock(); | |
| return priority; | |
| } | |
| static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); | |
| wined3d_mutex_unlock(); | |
| } | |
| static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface) | |
| { | |
| TRACE("iface %p.\n", iface); | |
| return D3DRTYPE_VERTEXBUFFER; | |
| } | |
| static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size, | |
| void **data, DWORD flags) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| HRESULT hr; | |
| TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", | |
| iface, offset, size, data, flags); | |
| wined3d_box.left = offset; | |
| wined3d_box.right = offset + size; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), | |
| 0, &wined3d_map_desc, &wined3d_box, flags); | |
| wined3d_mutex_unlock(); | |
| *data = wined3d_map_desc.data; | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, | |
| D3DVERTEXBUFFER_DESC *desc) | |
| { | |
| struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); | |
| struct wined3d_resource_desc wined3d_desc; | |
| struct wined3d_resource *wined3d_resource; | |
| TRACE("iface %p, desc %p.\n", iface, desc); | |
| wined3d_mutex_lock(); | |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); | |
| wined3d_mutex_unlock(); | |
| desc->Format = D3DFMT_VERTEXDATA; | |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; | |
| desc->Pool = wined3d_desc.pool; | |
| desc->Size = wined3d_desc.size; | |
| desc->Type = D3DRTYPE_VERTEXBUFFER; | |
| desc->FVF = buffer->fvf; | |
| return D3D_OK; | |
| } | |
| static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl = | |
| { | |
| /* IUnknown */ | |
| d3d9_vertexbuffer_QueryInterface, | |
| d3d9_vertexbuffer_AddRef, | |
| d3d9_vertexbuffer_Release, | |
| /* IDirect3DResource9 */ | |
| d3d9_vertexbuffer_GetDevice, | |
| d3d9_vertexbuffer_SetPrivateData, | |
| d3d9_vertexbuffer_GetPrivateData, | |
| d3d9_vertexbuffer_FreePrivateData, | |
| d3d9_vertexbuffer_SetPriority, | |
| d3d9_vertexbuffer_GetPriority, | |
| d3d9_vertexbuffer_PreLoad, | |
| d3d9_vertexbuffer_GetType, | |
| /* IDirect3DVertexBuffer9 */ | |
| d3d9_vertexbuffer_Lock, | |
| d3d9_vertexbuffer_Unlock, | |
| d3d9_vertexbuffer_GetDesc, | |
| }; | |
| static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent) | |
| { | |
| struct d3d9_vertexbuffer *buffer = parent; | |
| d3d9_resource_cleanup(&buffer->resource); | |
| HeapFree(GetProcessHeap(), 0, buffer); | |
| } | |
| static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops = | |
| { | |
| d3d9_vertexbuffer_wined3d_object_destroyed, | |
| }; | |
| HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device, | |
| UINT size, UINT usage, DWORD fvf, D3DPOOL pool) | |
| { | |
| HRESULT hr; | |
| buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl; | |
| buffer->fvf = fvf; | |
| d3d9_resource_init(&buffer->resource); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, | |
| (enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); | |
| wined3d_mutex_unlock(); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d buffer, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| buffer->parent_device = &device->IDirect3DDevice9Ex_iface; | |
| IDirect3DDevice9Ex_AddRef(buffer->parent_device); | |
| return D3D_OK; | |
| } | |
| struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) | |
| { | |
| if (!iface) | |
| return NULL; | |
| assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl); | |
| return impl_from_IDirect3DVertexBuffer9(iface); | |
| } | |
| static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) | |
| { | |
| return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface); | |
| } | |
| static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out) | |
| { | |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); | |
| if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9) | |
| || IsEqualGUID(riid, &IID_IDirect3DResource9) | |
| || IsEqualGUID(riid, &IID_IUnknown)) | |
| { | |
| IDirect3DIndexBuffer9_AddRef(iface); | |
| *out = iface; | |
| return S_OK; | |
| } | |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); | |
| *out = NULL; | |
| return E_NOINTERFACE; | |
| } | |
| static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| ULONG refcount = InterlockedIncrement(&buffer->resource.refcount); | |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); | |
| if (refcount == 1) | |
| { | |
| IDirect3DDevice9Ex_AddRef(buffer->parent_device); | |
| wined3d_mutex_lock(); | |
| wined3d_buffer_incref(buffer->wined3d_buffer); | |
| wined3d_mutex_unlock(); | |
| } | |
| return refcount; | |
| } | |
| static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| ULONG refcount = InterlockedDecrement(&buffer->resource.refcount); | |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); | |
| if (!refcount) | |
| { | |
| IDirect3DDevice9Ex *device = buffer->parent_device; | |
| wined3d_mutex_lock(); | |
| wined3d_buffer_decref(buffer->wined3d_buffer); | |
| wined3d_mutex_unlock(); | |
| /* Release the device last, as it may cause the device to be destroyed. */ | |
| IDirect3DDevice9Ex_Release(device); | |
| } | |
| return refcount; | |
| } | |
| static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| TRACE("iface %p, device %p.\n", iface, device); | |
| *device = (IDirect3DDevice9 *)buffer->parent_device; | |
| IDirect3DDevice9_AddRef(*device); | |
| TRACE("Returning device %p.\n", *device); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface, | |
| REFGUID guid, const void *data, DWORD data_size, DWORD flags) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", | |
| iface, debugstr_guid(guid), data, data_size, flags); | |
| return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); | |
| } | |
| static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface, | |
| REFGUID guid, void *data, DWORD *data_size) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| TRACE("iface %p, guid %s, data %p, data_size %p.\n", | |
| iface, debugstr_guid(guid), data, data_size); | |
| return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size); | |
| } | |
| static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); | |
| return d3d9_resource_free_private_data(&buffer->resource, guid); | |
| } | |
| static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| struct wined3d_resource *resource; | |
| DWORD previous; | |
| TRACE("iface %p, priority %u.\n", iface, priority); | |
| wined3d_mutex_lock(); | |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| previous = wined3d_resource_set_priority(resource, priority); | |
| wined3d_mutex_unlock(); | |
| return previous; | |
| } | |
| static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| const struct wined3d_resource *resource; | |
| DWORD priority; | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| priority = wined3d_resource_get_priority(resource); | |
| wined3d_mutex_unlock(); | |
| return priority; | |
| } | |
| static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer)); | |
| wined3d_mutex_unlock(); | |
| } | |
| static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface) | |
| { | |
| TRACE("iface %p.\n", iface); | |
| return D3DRTYPE_INDEXBUFFER; | |
| } | |
| static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface, | |
| UINT offset, UINT size, void **data, DWORD flags) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| struct wined3d_map_desc wined3d_map_desc; | |
| struct wined3d_box wined3d_box = {0}; | |
| HRESULT hr; | |
| TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", | |
| iface, offset, size, data, flags); | |
| wined3d_box.left = offset; | |
| wined3d_box.right = offset + size; | |
| wined3d_mutex_lock(); | |
| hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer), | |
| 0, &wined3d_map_desc, &wined3d_box, flags); | |
| wined3d_mutex_unlock(); | |
| *data = wined3d_map_desc.data; | |
| return hr; | |
| } | |
| static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| TRACE("iface %p.\n", iface); | |
| wined3d_mutex_lock(); | |
| wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0); | |
| wined3d_mutex_unlock(); | |
| return D3D_OK; | |
| } | |
| static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc) | |
| { | |
| struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); | |
| struct wined3d_resource_desc wined3d_desc; | |
| struct wined3d_resource *wined3d_resource; | |
| TRACE("iface %p, desc %p.\n", iface, desc); | |
| wined3d_mutex_lock(); | |
| wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); | |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); | |
| wined3d_mutex_unlock(); | |
| desc->Format = d3dformat_from_wined3dformat(buffer->format); | |
| desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; | |
| desc->Pool = wined3d_desc.pool; | |
| desc->Size = wined3d_desc.size; | |
| desc->Type = D3DRTYPE_INDEXBUFFER; | |
| return D3D_OK; | |
| } | |
| static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl = | |
| { | |
| /* IUnknown */ | |
| d3d9_indexbuffer_QueryInterface, | |
| d3d9_indexbuffer_AddRef, | |
| d3d9_indexbuffer_Release, | |
| /* IDirect3DResource9 */ | |
| d3d9_indexbuffer_GetDevice, | |
| d3d9_indexbuffer_SetPrivateData, | |
| d3d9_indexbuffer_GetPrivateData, | |
| d3d9_indexbuffer_FreePrivateData, | |
| d3d9_indexbuffer_SetPriority, | |
| d3d9_indexbuffer_GetPriority, | |
| d3d9_indexbuffer_PreLoad, | |
| d3d9_indexbuffer_GetType, | |
| /* IDirect3DIndexBuffer9 */ | |
| d3d9_indexbuffer_Lock, | |
| d3d9_indexbuffer_Unlock, | |
| d3d9_indexbuffer_GetDesc, | |
| }; | |
| static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent) | |
| { | |
| struct d3d9_indexbuffer *buffer = parent; | |
| d3d9_resource_cleanup(&buffer->resource); | |
| HeapFree(GetProcessHeap(), 0, buffer); | |
| } | |
| static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops = | |
| { | |
| d3d9_indexbuffer_wined3d_object_destroyed, | |
| }; | |
| HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device, | |
| UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) | |
| { | |
| HRESULT hr; | |
| buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl; | |
| buffer->format = wined3dformat_from_d3dformat(format); | |
| d3d9_resource_init(&buffer->resource); | |
| wined3d_mutex_lock(); | |
| hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, | |
| (enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer); | |
| wined3d_mutex_unlock(); | |
| if (FAILED(hr)) | |
| { | |
| WARN("Failed to create wined3d buffer, hr %#x.\n", hr); | |
| return hr; | |
| } | |
| buffer->parent_device = &device->IDirect3DDevice9Ex_iface; | |
| IDirect3DDevice9Ex_AddRef(buffer->parent_device); | |
| return D3D_OK; | |
| } | |
| struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) | |
| { | |
| if (!iface) | |
| return NULL; | |
| assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl); | |
| return impl_from_IDirect3DIndexBuffer9(iface); | |
| } |