| /* | |
| * Copyright 2008 Henri Verbeet for CodeWeavers | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | |
| */ | |
| #define COBJMACROS | |
| #include "initguid.h" | |
| #include "d3d10.h" | |
| #include "wine/test.h" | |
| static void test_create_device(void) | |
| { | |
| ID3D10Device *device; | |
| unsigned int i; | |
| HRESULT hr; | |
| if (FAILED(hr = D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device))) | |
| { | |
| skip("Failed to create HAL device.\n"); | |
| return; | |
| } | |
| ID3D10Device_Release(device); | |
| for (i = 0; i < 100; ++i) | |
| { | |
| if (i == D3D10_SDK_VERSION) | |
| continue; | |
| hr = D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, i, &device); | |
| ok(hr == E_INVALIDARG, "Got unexpected hr %#x for SDK version %#x.\n", hr, i); | |
| } | |
| } | |
| static void test_stateblock_mask(void) | |
| { | |
| static const struct | |
| { | |
| UINT start_idx; | |
| UINT count; | |
| BYTE expected_disable[5]; | |
| BYTE expected_enable[5]; | |
| } | |
| capture_test[] = | |
| { | |
| { 8, 4, {0xff, 0xf0, 0xff, 0xff, 0xff}, {0x00, 0x0f, 0x00, 0x00, 0x00}}, | |
| { 9, 4, {0xff, 0xe1, 0xff, 0xff, 0xff}, {0x00, 0x1e, 0x00, 0x00, 0x00}}, | |
| {10, 4, {0xff, 0xc3, 0xff, 0xff, 0xff}, {0x00, 0x3c, 0x00, 0x00, 0x00}}, | |
| {11, 4, {0xff, 0x87, 0xff, 0xff, 0xff}, {0x00, 0x78, 0x00, 0x00, 0x00}}, | |
| {12, 4, {0xff, 0x0f, 0xff, 0xff, 0xff}, {0x00, 0xf0, 0x00, 0x00, 0x00}}, | |
| {13, 4, {0xff, 0x1f, 0xfe, 0xff, 0xff}, {0x00, 0xe0, 0x01, 0x00, 0x00}}, | |
| {14, 4, {0xff, 0x3f, 0xfc, 0xff, 0xff}, {0x00, 0xc0, 0x03, 0x00, 0x00}}, | |
| {15, 4, {0xff, 0x7f, 0xf8, 0xff, 0xff}, {0x00, 0x80, 0x07, 0x00, 0x00}}, | |
| { 8, 12, {0xff, 0x00, 0xf0, 0xff, 0xff}, {0x00, 0xff, 0x0f, 0x00, 0x00}}, | |
| { 9, 12, {0xff, 0x01, 0xe0, 0xff, 0xff}, {0x00, 0xfe, 0x1f, 0x00, 0x00}}, | |
| {10, 12, {0xff, 0x03, 0xc0, 0xff, 0xff}, {0x00, 0xfc, 0x3f, 0x00, 0x00}}, | |
| {11, 12, {0xff, 0x07, 0x80, 0xff, 0xff}, {0x00, 0xf8, 0x7f, 0x00, 0x00}}, | |
| {12, 12, {0xff, 0x0f, 0x00, 0xff, 0xff}, {0x00, 0xf0, 0xff, 0x00, 0x00}}, | |
| {13, 12, {0xff, 0x1f, 0x00, 0xfe, 0xff}, {0x00, 0xe0, 0xff, 0x01, 0x00}}, | |
| {14, 12, {0xff, 0x3f, 0x00, 0xfc, 0xff}, {0x00, 0xc0, 0xff, 0x03, 0x00}}, | |
| {15, 12, {0xff, 0x7f, 0x00, 0xf8, 0xff}, {0x00, 0x80, 0xff, 0x07, 0x00}}, | |
| }; | |
| D3D10_STATE_BLOCK_MASK mask_x, mask_y, result; | |
| HRESULT hr; | |
| BOOL ret; | |
| UINT i; | |
| memset(&mask_x, 0, sizeof(mask_x)); | |
| memset(&mask_y, 0, sizeof(mask_y)); | |
| memset(&result, 0, sizeof(result)); | |
| mask_x.VS = 0x33; | |
| mask_y.VS = 0x55; | |
| mask_x.Predication = 0x99; | |
| mask_y.Predication = 0xaa; | |
| hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, &result); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskDifference failed, hr %#x.\n", hr); | |
| ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS); | |
| ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication); | |
| hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr); | |
| ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS); | |
| ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication); | |
| hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, &result); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr); | |
| ok(result.VS == 0x77, "Got unexpected result.VS %#x.\n", result.VS); | |
| ok(result.Predication == 0xbb, "Got unexpected result.Predication %#x.\n", result.Predication); | |
| hr = D3D10StateBlockMaskUnion(NULL, &mask_y, &result); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskUnion(&mask_x, NULL, &result); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, NULL); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| memset(&result, 0xff, sizeof(result)); | |
| hr = D3D10StateBlockMaskDisableAll(&result); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableAll failed, hr %#x.\n", hr); | |
| ok(!result.VS, "Got unexpected result.VS %#x.\n", result.VS); | |
| ok(!result.Predication, "Got unexpected result.Predication %#x.\n", result.Predication); | |
| hr = D3D10StateBlockMaskDisableAll(NULL); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| memset(&result, 0, sizeof(result)); | |
| hr = D3D10StateBlockMaskEnableAll(&result); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr); | |
| ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS); | |
| ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication); | |
| hr = D3D10StateBlockMaskEnableAll(NULL); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| result.VS = 0xff; | |
| hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr); | |
| ok(result.VS == 0xfe, "Got unexpected result.VS %#x.\n", result.VS); | |
| hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 4); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 1, 1); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskDisableCapture(NULL, D3D10_DST_VS, 0, 1); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| result.VS = 0; | |
| hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 1); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr); | |
| ok(result.VS == 0x01, "Got unexpected result.VS %#x.\n", result.VS); | |
| hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 4); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 1, 1); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1); | |
| ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr); | |
| for (i = 0; i < sizeof(capture_test) / sizeof(*capture_test); ++i) | |
| { | |
| memset(&result, 0xff, sizeof(result)); | |
| hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES, | |
| capture_test[i].start_idx, capture_test[i].count); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr); | |
| ok(!memcmp(result.VSShaderResources, capture_test[i].expected_disable, 5), | |
| "Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n", | |
| result.VSShaderResources[0], result.VSShaderResources[1], | |
| result.VSShaderResources[2], result.VSShaderResources[3], | |
| result.VSShaderResources[4], i); | |
| memset(&result, 0, sizeof(result)); | |
| hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES, | |
| capture_test[i].start_idx, capture_test[i].count); | |
| ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr); | |
| ok(!memcmp(result.VSShaderResources, capture_test[i].expected_enable, 5), | |
| "Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n", | |
| result.VSShaderResources[0], result.VSShaderResources[1], | |
| result.VSShaderResources[2], result.VSShaderResources[3], | |
| result.VSShaderResources[4], i); | |
| } | |
| result.VS = 0xff; | |
| ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0); | |
| ok(ret == 1, "Got unexpected ret %#x.\n", ret); | |
| ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 1); | |
| ok(!ret, "Got unexpected ret %#x.\n", ret); | |
| result.VS = 0xfe; | |
| ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0); | |
| ok(!ret, "Got unexpected ret %#x.\n", ret); | |
| result.VS = 0; | |
| ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0); | |
| ok(!ret, "Got unexpected ret %#x.\n", ret); | |
| memset(&result, 0xff, sizeof(result)); | |
| ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3); | |
| ok(ret == 8, "Got unexpected ret %#x.\n", ret); | |
| ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, | |
| D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT); | |
| ok(!ret, "Got unexpected ret %#x.\n", ret); | |
| memset(&result, 0, sizeof(result)); | |
| ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3); | |
| ok(!ret, "Got unexpected ret %#x.\n", ret); | |
| } | |
| START_TEST(device) | |
| { | |
| test_create_device(); | |
| test_stateblock_mask(); | |
| } |