| /* |
| * IWineD3D implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| /* Compile time diagnostics: */ |
| |
| /* Uncomment this to force only a single display mode to be exposed: */ |
| /*#define DEBUG_SINGLE_MODE*/ |
| |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| WINE_DECLARE_DEBUG_CHANNEL(d3d_caps); |
| #define GLINFO_LOCATION This->gl_info |
| |
| /********************************************************** |
| * Utility functions follow |
| **********************************************************/ |
| |
| /* x11drv GDI escapes */ |
| #define X11DRV_ESCAPE 6789 |
| enum x11drv_escape_codes |
| { |
| X11DRV_GET_DISPLAY, /* get X11 display for a DC */ |
| X11DRV_GET_DRAWABLE, /* get current drawable for a DC */ |
| X11DRV_GET_FONT, /* get current X font for a DC */ |
| }; |
| |
| /* retrieve the X display to use on a given DC */ |
| inline static Display *get_display( HDC hdc ) |
| { |
| Display *display; |
| enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY; |
| |
| if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, |
| sizeof(display), (LPSTR)&display )) display = NULL; |
| return display; |
| } |
| |
| /* lookup tables */ |
| int minLookup[MAX_LOOKUPS]; |
| int maxLookup[MAX_LOOKUPS]; |
| DWORD *stateLookup[MAX_LOOKUPS]; |
| |
| DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1]; |
| |
| |
| |
| /** |
| * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created |
| * ie there is no GL Context - Get a default rendering context to enable the |
| * function query some info from GL |
| */ |
| static WineD3D_Context* WineD3D_CreateFakeGLContext(void) { |
| static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 }; |
| WineD3D_Context* ret = NULL; |
| |
| if (glXGetCurrentContext() == NULL) { |
| BOOL gotContext = FALSE; |
| BOOL created = FALSE; |
| XVisualInfo template; |
| HDC device_context; |
| Visual* visual; |
| BOOL failed = FALSE; |
| int num; |
| XWindowAttributes win_attr; |
| |
| TRACE_(d3d_caps)("Creating Fake GL Context\n"); |
| |
| ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window"); |
| |
| /* Get the display */ |
| device_context = GetDC(0); |
| ctx.display = get_display(device_context); |
| ReleaseDC(0, device_context); |
| |
| /* Get the X visual */ |
| ENTER_GL(); |
| if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) { |
| visual = win_attr.visual; |
| } else { |
| visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display)); |
| } |
| template.visualid = XVisualIDFromVisual(visual); |
| ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num); |
| if (ctx.visInfo == NULL) { |
| LEAVE_GL(); |
| WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n"); |
| failed = TRUE; |
| } |
| |
| /* Create a GL context */ |
| if (!failed) { |
| ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE); |
| |
| if (ctx.glCtx == NULL) { |
| LEAVE_GL(); |
| WARN_(d3d_caps)("Error creating default context for capabilities initialization\n"); |
| failed = TRUE; |
| } |
| } |
| |
| /* Make it the current GL context */ |
| if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) { |
| glXDestroyContext(ctx.display, ctx.glCtx); |
| LEAVE_GL(); |
| WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n"); |
| failed = TRUE; |
| } |
| |
| /* It worked! Wow... */ |
| if (!failed) { |
| gotContext = TRUE; |
| created = TRUE; |
| ret = &ctx; |
| } else { |
| ret = NULL; |
| } |
| |
| } else { |
| if (ctx.ref > 0) ret = &ctx; |
| } |
| |
| if (NULL != ret) InterlockedIncrement(&ret->ref); |
| return ret; |
| } |
| |
| static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) { |
| /* If we created a dummy context, throw it away */ |
| if (NULL != ctx) { |
| if (0 == InterlockedDecrement(&ctx->ref)) { |
| glXMakeCurrent(ctx->display, None, NULL); |
| glXDestroyContext(ctx->display, ctx->glCtx); |
| ctx->display = NULL; |
| ctx->glCtx = NULL; |
| LEAVE_GL(); |
| } |
| } |
| } |
| |
| /********************************************************** |
| * IUnknown parts follows |
| **********************************************************/ |
| |
| HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj) |
| { |
| IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; |
| /* FIXME: This needs to extend an IWineD3DBaseObject */ |
| |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DDevice)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| ULONG refCount = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1); |
| return refCount; |
| } |
| |
| ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %ld\n", This, This->ref); |
| ref = InterlockedDecrement(&This->ref); |
| if (ref == 0) { |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /********************************************************** |
| * IWineD3D parts follows |
| **********************************************************/ |
| |
| static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) { |
| const char *GL_Extensions = NULL; |
| const char *GLX_Extensions = NULL; |
| const char *gl_string = NULL; |
| const char *gl_string_cursor = NULL; |
| GLint gl_max; |
| GLfloat gl_float; |
| Bool test = 0; |
| int major, minor; |
| WineD3D_Context *fake_ctx = NULL; |
| BOOL gotContext = FALSE; |
| int i; |
| |
| /* Make sure that we've got a context */ |
| if (glXGetCurrentContext() == NULL) { |
| /* TODO: CreateFakeGLContext should really take a display as a parameter */ |
| fake_ctx = WineD3D_CreateFakeGLContext(); |
| if (NULL != fake_ctx) gotContext = TRUE; |
| } else { |
| gotContext = TRUE; |
| } |
| |
| |
| TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display); |
| |
| /* Fill in the GL info retrievable depending on the display */ |
| if (NULL != display) { |
| test = glXQueryVersion(display, &major, &minor); |
| gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF); |
| gl_string = glXGetClientString(display, GLX_VENDOR); |
| } else { |
| FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n"); |
| gl_string = (const char *) glGetString(GL_VENDOR); |
| } |
| TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string); |
| if (gl_string != NULL) { |
| /* Fill in the GL vendor */ |
| if (strstr(gl_string, "NVIDIA")) { |
| gl_info->gl_vendor = VENDOR_NVIDIA; |
| } else if (strstr(gl_string, "ATI")) { |
| gl_info->gl_vendor = VENDOR_ATI; |
| } else if (strstr(gl_string, "Mesa")) { |
| gl_info->gl_vendor = VENDOR_MESA; |
| } else { |
| gl_info->gl_vendor = VENDOR_WINE; |
| } |
| } else { |
| gl_info->gl_vendor = VENDOR_WINE; |
| } |
| |
| |
| TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor); |
| |
| /* Parse the GL_VERSION field into major and minor information */ |
| gl_string = (const char *) glGetString(GL_VERSION); |
| if (gl_string != NULL) { |
| |
| switch (gl_info->gl_vendor) { |
| case VENDOR_NVIDIA: |
| gl_string_cursor = strstr(gl_string, "NVIDIA"); |
| gl_string_cursor = strstr(gl_string_cursor, " "); |
| while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor; |
| if (*gl_string_cursor) { |
| char tmp[16]; |
| int cursor = 0; |
| |
| while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { |
| tmp[cursor++] = *gl_string_cursor; |
| ++gl_string_cursor; |
| } |
| tmp[cursor] = 0; |
| major = atoi(tmp); |
| |
| if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); |
| ++gl_string_cursor; |
| |
| cursor = 0; |
| while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { |
| tmp[cursor++] = *gl_string_cursor; |
| ++gl_string_cursor; |
| } |
| tmp[cursor] = 0; |
| minor = atoi(tmp); |
| } |
| break; |
| |
| case VENDOR_ATI: |
| major = minor = 0; |
| gl_string_cursor = strchr(gl_string, '-'); |
| if (gl_string_cursor) { |
| int error = 0; |
| gl_string_cursor++; |
| |
| /* Check if version number is of the form x.y.z */ |
| if (*gl_string_cursor > '9' && *gl_string_cursor < '0') |
| error = 1; |
| if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0') |
| error = 1; |
| if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0') |
| error = 1; |
| if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.') |
| error = 1; |
| |
| /* Mark version number as malformed */ |
| if (error) |
| gl_string_cursor = 0; |
| } |
| |
| if (!gl_string_cursor) |
| WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); |
| else { |
| major = *gl_string_cursor - '0'; |
| minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0'); |
| } |
| break; |
| |
| case VENDOR_MESA: |
| gl_string_cursor = strstr(gl_string, "Mesa"); |
| gl_string_cursor = strstr(gl_string_cursor, " "); |
| while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor; |
| if (*gl_string_cursor) { |
| char tmp[16]; |
| int cursor = 0; |
| |
| while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { |
| tmp[cursor++] = *gl_string_cursor; |
| ++gl_string_cursor; |
| } |
| tmp[cursor] = 0; |
| major = atoi(tmp); |
| |
| if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string)); |
| ++gl_string_cursor; |
| |
| cursor = 0; |
| while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') { |
| tmp[cursor++] = *gl_string_cursor; |
| ++gl_string_cursor; |
| } |
| tmp[cursor] = 0; |
| minor = atoi(tmp); |
| } |
| break; |
| |
| default: |
| major = 0; |
| minor = 9; |
| } |
| gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor); |
| TRACE_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version); |
| |
| /* Fill in the renderer information */ |
| gl_string = (const char *) glGetString(GL_RENDERER); |
| strcpy(gl_info->gl_renderer, gl_string); |
| |
| switch (gl_info->gl_vendor) { |
| case VENDOR_NVIDIA: |
| if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) { |
| gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600; |
| } else if (strstr(gl_info->gl_renderer, "GeForceFX")) { |
| gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA; |
| } else { |
| gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600; |
| } |
| break; |
| |
| case VENDOR_ATI: |
| if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) { |
| gl_info->gl_card = CARD_ATI_RADEON_9800PRO; |
| } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) { |
| gl_info->gl_card = CARD_ATI_RADEON_9700PRO; |
| } else { |
| gl_info->gl_card = CARD_ATI_RADEON_8500; |
| } |
| break; |
| |
| default: |
| gl_info->gl_card = CARD_WINE; |
| break; |
| } |
| } else { |
| FIXME("get version string returned null\n"); |
| } |
| |
| TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card); |
| |
| /* |
| * Initialize openGL extension related variables |
| * with Default values |
| */ |
| memset(&gl_info->supported, 0, sizeof(gl_info->supported)); |
| gl_info->max_textures = 1; |
| gl_info->max_samplers = 1; |
| gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED; |
| gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED; |
| gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED; |
| gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED; |
| |
| /* Now work out what GL support this card really has */ |
| #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL; |
| GL_EXT_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| /* Retrieve opengl defaults */ |
| glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max); |
| gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max); |
| TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max); |
| |
| glGetIntegerv(GL_MAX_LIGHTS, &gl_max); |
| gl_info->max_lights = gl_max; |
| TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max); |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max); |
| gl_info->max_texture_size = gl_max; |
| TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max); |
| |
| glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float); |
| gl_info->max_pointsize = gl_float; |
| TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float); |
| |
| /* Parse the gl supported features, in theory enabling parts of our code appropriately */ |
| GL_Extensions = (const char *) glGetString(GL_EXTENSIONS); |
| TRACE_(d3d_caps)("GL_Extensions reported:\n"); |
| |
| if (NULL == GL_Extensions) { |
| ERR(" GL_Extensions returns NULL\n"); |
| } else { |
| while (*GL_Extensions != 0x00) { |
| const char *Start = GL_Extensions; |
| char ThisExtn[256]; |
| |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); |
| while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) { |
| GL_Extensions++; |
| } |
| memcpy(ThisExtn, Start, (GL_Extensions - Start)); |
| TRACE_(d3d_caps)("- %s\n", ThisExtn); |
| |
| /** |
| * ARB |
| */ |
| if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) { |
| gl_info->ps_arb_version = PS_VERSION_11; |
| TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version); |
| gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE; |
| glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max); |
| TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max); |
| gl_info->max_samplers = min(MAX_SAMPLERS, gl_max); |
| } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n"); |
| gl_info->supported[ARB_MULTISAMPLE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) { |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max); |
| TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max); |
| gl_info->supported[ARB_MULTITEXTURE] = TRUE; |
| gl_info->max_textures = min(MAX_TEXTURES, gl_max); |
| gl_info->max_samplers = max(gl_info->max_samplers, gl_max); |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n"); |
| gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE; |
| TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n"); |
| gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n"); |
| gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n"); |
| gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n"); |
| gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n"); |
| gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n"); |
| gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n"); |
| gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE; |
| } else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB multisample support\n"); |
| gl_info->supported[ARB_MULTISAMPLE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_pixel_buffer_object") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Pixel Buffer support\n"); |
| gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB point sprite support\n"); |
| gl_info->supported[ARB_POINT_SPRITE] = TRUE; |
| } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) { |
| gl_info->vs_arb_version = VS_VERSION_11; |
| TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version); |
| gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) { |
| glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); |
| TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max); |
| gl_info->max_blends = gl_max; |
| gl_info->supported[ARB_VERTEX_BLEND] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n"); |
| gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ARB_occlusion_query") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ARB Occlusion Query support\n"); |
| gl_info->supported[ARB_OCCLUSION_QUERY] = TRUE; |
| /** |
| * EXT |
| */ |
| } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n"); |
| gl_info->supported[EXT_FOG_COORD] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_framebuffer_object") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Frame Buffer Object support\n"); |
| gl_info->supported[EXT_FRAMEBUFFER_OBJECT] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */ |
| TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n"); |
| gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n"); |
| gl_info->supported[EXT_POINT_PARAMETERS] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n"); |
| gl_info->supported[EXT_SECONDARY_COLOR] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n"); |
| gl_info->supported[EXT_STENCIL_WRAP] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n"); |
| gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n"); |
| gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n"); |
| gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n"); |
| gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) { |
| gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE; |
| glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max); |
| TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max); |
| gl_info->max_anisotropy = gl_max; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n"); |
| gl_info->supported[EXT_TEXTURE_LOD] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n"); |
| gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) { |
| TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n"); |
| gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE; |
| |
| /** |
| * NVIDIA |
| */ |
| } else if (strstr(ThisExtn, "GL_NV_fog_distance")) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n"); |
| gl_info->supported[NV_FOG_DISTANCE] = TRUE; |
| } else if (strstr(ThisExtn, "GL_NV_fragment_program")) { |
| gl_info->ps_nv_version = PS_VERSION_11; |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version); |
| } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n"); |
| gl_info->supported[NV_REGISTER_COMBINERS] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n"); |
| gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n"); |
| gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n"); |
| gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n"); |
| gl_info->supported[NV_TEXTURE_SHADER] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n"); |
| gl_info->supported[NV_TEXTURE_SHADER2] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n"); |
| gl_info->supported[NV_TEXTURE_SHADER3] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_NV_occlusion_query") == 0) { |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n"); |
| gl_info->supported[NV_OCCLUSION_QUERY] = TRUE; |
| } else if (strstr(ThisExtn, "GL_NV_vertex_program")) { |
| gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10); |
| gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10); |
| TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version); |
| gl_info->supported[NV_VERTEX_PROGRAM] = TRUE; |
| |
| /** |
| * ATI |
| */ |
| /** TODO */ |
| } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n"); |
| gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) { |
| TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n"); |
| gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE; |
| } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) { |
| gl_info->vs_ati_version = VS_VERSION_11; |
| TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version); |
| gl_info->supported[EXT_VERTEX_SHADER] = TRUE; |
| } |
| |
| |
| if (*GL_Extensions == ' ') GL_Extensions++; |
| } |
| } |
| |
| /* Load all the lookup tables |
| TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */ |
| minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP; |
| maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE; |
| |
| minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE; |
| maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC; |
| |
| |
| for (i = 0; i < MAX_LOOKUPS; i++) { |
| stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[i]) ); |
| } |
| |
| stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT; |
| stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE; |
| stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] = |
| gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT; |
| stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] = |
| gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT; |
| stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] = |
| gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT; |
| stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] = |
| gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT; |
| |
| stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST; |
| stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST; |
| stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR; |
| stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] = |
| gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST; |
| |
| |
| minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE] = GL_LINEAR; |
| minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT] = GL_LINEAR; |
| minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR] = GL_LINEAR; |
| minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE] = GL_NEAREST; |
| minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST; |
| minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR; |
| minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE] = GL_LINEAR; |
| minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST; |
| minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR; |
| minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? |
| GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR; |
| minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR; |
| minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR; |
| |
| /* TODO: config lookups */ |
| |
| |
| #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn); |
| GL_EXT_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| if (display != NULL) { |
| GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display)); |
| TRACE_(d3d_caps)("GLX_Extensions reported:\n"); |
| |
| if (NULL == GLX_Extensions) { |
| ERR(" GLX_Extensions returns NULL\n"); |
| } else { |
| while (*GLX_Extensions != 0x00) { |
| const char *Start = GLX_Extensions; |
| char ThisExtn[256]; |
| |
| memset(ThisExtn, 0x00, sizeof(ThisExtn)); |
| while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) { |
| GLX_Extensions++; |
| } |
| memcpy(ThisExtn, Start, (GLX_Extensions - Start)); |
| TRACE_(d3d_caps)("- %s\n", ThisExtn); |
| if (*GLX_Extensions == ' ') GLX_Extensions++; |
| } |
| } |
| } |
| |
| #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn); |
| GLX_EXT_FUNCS_GEN; |
| #undef USE_GL_FUNC |
| |
| /* If we created a dummy context, throw it away */ |
| if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx); |
| |
| /* Only save the values obtained when a display is provided */ |
| if (fake_ctx == NULL) { |
| return TRUE; |
| } else { |
| return FALSE; |
| } |
| } |
| |
| /********************************************************** |
| * IWineD3D implementation follows |
| **********************************************************/ |
| |
| UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| |
| /* FIXME: Set to one for now to imply the display */ |
| TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This); |
| return 1; |
| } |
| |
| HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| FIXME("(%p)->(%p): stub\n", This, pInitializeFunction); |
| return D3D_OK; |
| } |
| |
| HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter); |
| if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) { |
| return NULL; |
| } |
| return D3D_OK; |
| } |
| |
| /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes |
| of the same bpp but different resolutions */ |
| |
| /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */ |
| UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format)); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return 0; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| int i = 0; |
| int j = 0; |
| #if !defined( DEBUG_SINGLE_MODE ) |
| DEVMODEW DevModeW; |
| |
| /* Work out the current screen bpp */ |
| HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); |
| int bpp = GetDeviceCaps(hdc, BITSPIXEL); |
| DeleteDC(hdc); |
| |
| while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) { |
| j++; |
| switch (Format) |
| { |
| case D3DFMT_UNKNOWN: |
| i++; |
| break; |
| case D3DFMT_X8R8G8B8: |
| case D3DFMT_A8R8G8B8: |
| if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++; |
| if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++; |
| break; |
| case D3DFMT_X1R5G5B5: |
| case D3DFMT_A1R5G5B5: |
| case D3DFMT_R5G6B5: |
| if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++; |
| break; |
| default: |
| /* Skip other modes as they do not match requested format */ |
| break; |
| } |
| } |
| #else |
| i = 1; |
| j = 1; |
| #endif |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j); |
| return i; |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| return 0; |
| } |
| |
| /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */ |
| HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format)); |
| |
| /* Validate the parameters as much as possible */ |
| if (NULL == pMode || |
| Adapter >= IWineD3DImpl_GetAdapterCount(iface) || |
| Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| #if !defined( DEBUG_SINGLE_MODE ) |
| DEVMODEW DevModeW; |
| int ModeIdx = 0; |
| |
| /* Work out the current screen bpp */ |
| HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL); |
| int bpp = GetDeviceCaps(hdc, BITSPIXEL); |
| DeleteDC(hdc); |
| |
| /* If we are filtering to a specific format, then need to skip all unrelated |
| modes, but if mode is irrelevant, then we can use the index directly */ |
| if (Format == D3DFMT_UNKNOWN) |
| { |
| ModeIdx = Mode; |
| } else { |
| int i = 0; |
| int j = 0; |
| DEVMODEW DevModeWtmp; |
| |
| |
| while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) { |
| j++; |
| switch (Format) |
| { |
| case D3DFMT_UNKNOWN: |
| i++; |
| break; |
| case D3DFMT_X8R8G8B8: |
| case D3DFMT_A8R8G8B8: |
| if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++; |
| if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++; |
| break; |
| case D3DFMT_X1R5G5B5: |
| case D3DFMT_A1R5G5B5: |
| case D3DFMT_R5G6B5: |
| if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++; |
| break; |
| default: |
| /* Skip other modes as they do not match requested format */ |
| break; |
| } |
| } |
| ModeIdx = j; |
| } |
| |
| /* Now get the display mode via the calculated index */ |
| if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0)) |
| { |
| pMode->Width = DevModeW.dmPelsWidth; |
| pMode->Height = DevModeW.dmPelsHeight; |
| bpp = min(DevModeW.dmBitsPerPel, bpp); |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; |
| if (DevModeW.dmFields & DM_DISPLAYFREQUENCY) |
| { |
| pMode->RefreshRate = DevModeW.dmDisplayFrequency; |
| } |
| |
| if (Format == D3DFMT_UNKNOWN) |
| { |
| switch (bpp) { |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; |
| case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */ |
| case 32: pMode->Format = D3DFMT_A8R8G8B8; break; |
| default: pMode->Format = D3DFMT_UNKNOWN; |
| } |
| } else { |
| pMode->Format = Format; |
| } |
| } |
| else |
| { |
| TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| #else |
| /* Return one setting of the format requested */ |
| if (Mode > 0) return D3DERR_INVALIDCALL; |
| pMode->Width = 800; |
| pMode->Height = 600; |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; |
| pMode->Format = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format; |
| bpp = 32; |
| #endif |
| TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height, |
| pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp); |
| |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode); |
| |
| if (NULL == pMode || |
| Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display */ |
| int bpp = 0; |
| DEVMODEW DevModeW; |
| |
| EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0); |
| pMode->Width = DevModeW.dmPelsWidth; |
| pMode->Height = DevModeW.dmPelsHeight; |
| bpp = DevModeW.dmBitsPerPel; |
| pMode->RefreshRate = D3DADAPTER_DEFAULT; |
| if (DevModeW.dmFields&DM_DISPLAYFREQUENCY) |
| { |
| pMode->RefreshRate = DevModeW.dmDisplayFrequency; |
| } |
| |
| switch (bpp) { |
| case 8: pMode->Format = D3DFMT_R3G3B2; break; |
| case 16: pMode->Format = D3DFMT_R5G6B5; break; |
| case 24: pMode->Format = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */ |
| case 32: pMode->Format = D3DFMT_X8R8G8B8; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */ |
| default: pMode->Format = D3DFMT_UNKNOWN; |
| } |
| |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width, |
| pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format)); |
| return D3D_OK; |
| } |
| |
| static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) { |
| Display *display; |
| HDC device_context; |
| /* only works with one adapter at the moment... */ |
| |
| /* Get the display */ |
| device_context = GetDC(0); |
| display = get_display(device_context); |
| ReleaseDC(0, device_context); |
| return display; |
| } |
| |
| /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, |
| and fields being inserted in the middle, a new structure is used in place */ |
| HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, |
| WINED3DADAPTER_IDENTIFIER* pIdentifier) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| |
| TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (Adapter == 0) { /* Display - only device supported for now */ |
| |
| BOOL isGLInfoValid = This->isGLInfoValid; |
| |
| /* FillGLCaps updates gl_info, but we only want to store and |
| reuse the values once we have a context which is valid. Values from |
| a temporary context may differ from the final ones */ |
| if (isGLInfoValid == FALSE) { |
| /* If we don't know the device settings, go query them now */ |
| isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter)); |
| } |
| |
| /* If it worked, return the information requested */ |
| if (isGLInfoValid) { |
| TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n"); |
| strcpy(pIdentifier->Driver, "Display"); |
| strcpy(pIdentifier->Description, "Direct3D HAL"); |
| |
| /* Note dx8 doesn't supply a DeviceName */ |
| if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */ |
| pIdentifier->DriverVersion->u.HighPart = 0xa; |
| pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version; |
| *(pIdentifier->VendorId) = This->gl_info.gl_vendor; |
| *(pIdentifier->DeviceId) = This->gl_info.gl_card; |
| *(pIdentifier->SubSysId) = 0; |
| *(pIdentifier->Revision) = 0; |
| |
| } else { |
| |
| /* If it failed, return dummy values from an NVidia driver */ |
| WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n"); |
| strcpy(pIdentifier->Driver, "Display"); |
| strcpy(pIdentifier->Description, "Direct3D HAL"); |
| if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */ |
| pIdentifier->DriverVersion->u.HighPart = 0xa; |
| pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */ |
| *(pIdentifier->VendorId) = VENDOR_NVIDIA; |
| *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600; |
| *(pIdentifier->SubSysId) = 0; |
| *(pIdentifier->Revision) = 0; |
| } |
| |
| /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */ |
| if (Flags & D3DENUM_NO_WHQL_LEVEL) { |
| *(pIdentifier->WHQLLevel) = 0; |
| } else { |
| *(pIdentifier->WHQLLevel) = 1; |
| } |
| |
| } else { |
| FIXME_(d3d_caps)("Adapter not primary display\n"); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) { |
| #if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */ |
| int gl_test; |
| int rb, gb, bb, ab, type, buf_sz; |
| |
| gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE, &rb); |
| gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb); |
| gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE, &bb); |
| gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab); |
| gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type); |
| gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz); |
| |
| switch (Format) { |
| case WINED3DFMT_X8R8G8B8: |
| case WINED3DFMT_R8G8B8: |
| if (8 == rb && 8 == gb && 8 == bb) return TRUE; |
| break; |
| case WINED3DFMT_A8R8G8B8: |
| if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE; |
| break; |
| case WINED3DFMT_A2R10G10B10: |
| if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE; |
| break; |
| case WINED3DFMT_X1R5G5B5: |
| if (5 == rb && 5 == gb && 5 == bb) return TRUE; |
| break; |
| case WINED3DFMT_A1R5G5B5: |
| if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE; |
| break; |
| case WINED3DFMT_R5G6B5: |
| if (5 == rb && 6 == gb && 5 == bb) return TRUE; |
| break; |
| case WINED3DFMT_R3G3B2: |
| if (3 == rb && 3 == gb && 2 == bb) return TRUE; |
| break; |
| case WINED3DFMT_A8P8: |
| if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE; |
| break; |
| case WINED3DFMT_P8: |
| if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE; |
| break; |
| default: |
| ERR("unsupported format %s\n", debug_d3dformat(Format)); |
| break; |
| } |
| return FALSE; |
| #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */ |
| switch (Format) { |
| case WINED3DFMT_X8R8G8B8: |
| case WINED3DFMT_R8G8B8: |
| case WINED3DFMT_A8R8G8B8: |
| case WINED3DFMT_A2R10G10B10: |
| case WINED3DFMT_X1R5G5B5: |
| case WINED3DFMT_A1R5G5B5: |
| case WINED3DFMT_R5G6B5: |
| case WINED3DFMT_R3G3B2: |
| case WINED3DFMT_A8P8: |
| case WINED3DFMT_P8: |
| return TRUE; |
| default: |
| ERR("unsupported format %s\n", debug_d3dformat(Format)); |
| break; |
| } |
| return FALSE; |
| #endif |
| } |
| |
| static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) { |
| #if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */ |
| int gl_test; |
| int db, sb; |
| |
| gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db); |
| gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb); |
| |
| switch (Format) { |
| case WINED3DFMT_D16: |
| case WINED3DFMT_D16_LOCKABLE: |
| if (16 == db) return TRUE; |
| break; |
| case WINED3DFMT_D32: |
| if (32 == db) return TRUE; |
| break; |
| case WINED3DFMT_D15S1: |
| if (15 == db) return TRUE; |
| break; |
| case WINED3DFMT_D24S8: |
| if (24 == db && 8 == sb) return TRUE; |
| break; |
| case WINED3DFMT_D24FS8: |
| if (24 == db && 8 == sb) return TRUE; |
| break; |
| case WINED3DFMT_D24X8: |
| if (24 == db) return TRUE; |
| break; |
| case WINED3DFMT_D24X4S4: |
| if (24 == db && 4 == sb) return TRUE; |
| break; |
| case WINED3DFMT_D32F_LOCKABLE: |
| if (32 == db) return TRUE; |
| break; |
| default: |
| ERR("unsupported format %s\n", debug_d3dformat(Format)); |
| break; |
| } |
| return FALSE; |
| #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */ |
| switch (Format) { |
| case WINED3DFMT_D16: |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D32: |
| case WINED3DFMT_D15S1: |
| case WINED3DFMT_D24S8: |
| case WINED3DFMT_D24FS8: |
| case WINED3DFMT_D24X8: |
| case WINED3DFMT_D24X4S4: |
| case WINED3DFMT_D32F_LOCKABLE: |
| return TRUE; |
| default: |
| ERR("unsupported format %s\n", debug_d3dformat(Format)); |
| break; |
| } |
| return FALSE; |
| #endif |
| } |
| |
| HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, |
| WINED3DFORMAT AdapterFormat, |
| WINED3DFORMAT RenderTargetFormat, |
| WINED3DFORMAT DepthStencilFormat) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| HRESULT hr = D3DERR_NOTAVAILABLE; |
| WineD3D_Context* ctx = NULL; |
| GLXFBConfig* cfgs = NULL; |
| int nCfgs = 0; |
| int it; |
| |
| WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n", |
| This, Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| AdapterFormat, debug_d3dformat(AdapterFormat), |
| RenderTargetFormat, debug_d3dformat(RenderTargetFormat), |
| DepthStencilFormat, debug_d3dformat(DepthStencilFormat)); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface)); |
| return D3DERR_INVALIDCALL; |
| } |
| /* TODO: use the real context if it's available */ |
| ctx = WineD3D_CreateFakeGLContext(); |
| if(NULL != ctx) { |
| cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs); |
| } else { |
| TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This); |
| } |
| |
| if (NULL != cfgs) { |
| for (it = 0; it < nCfgs; ++it) { |
| if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) { |
| if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) { |
| hr = D3D_OK; |
| break ; |
| } |
| } |
| } |
| XFree(cfgs); |
| cfgs = NULL; |
| } else { |
| /* If there's a corrent context then we cannot create a fake one so pass everything */ |
| hr = D3D_OK; |
| } |
| |
| if (ctx != NULL) |
| WineD3D_ReleaseFakeGLContext(ctx); |
| |
| if (hr != D3D_OK) |
| TRACE_(d3d_caps)("Failed to match stencil format to device\b"); |
| |
| TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr); |
| return hr; |
| } |
| |
| HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, |
| WINED3DFORMAT SurfaceFormat, |
| BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) { |
| |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n", |
| This, |
| Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| SurfaceFormat, debug_d3dformat(SurfaceFormat), |
| Windowed, |
| MultiSampleType, |
| pQualityLevels); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (pQualityLevels != NULL) { |
| static int s_single_shot = 0; |
| if (!s_single_shot) { |
| FIXME("Quality levels unsupported at present\n"); |
| s_single_shot = 1; |
| } |
| *pQualityLevels = 1; /* Guess at a value! */ |
| } |
| |
| if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK; |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType, |
| WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) { |
| |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n", |
| This, |
| Adapter, |
| CheckType, debug_d3ddevicetype(CheckType), |
| DisplayFormat, debug_d3dformat(DisplayFormat), |
| BackBufferFormat, debug_d3dformat(BackBufferFormat), |
| Windowed); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| { |
| GLXFBConfig* cfgs = NULL; |
| int nCfgs = 0; |
| int it; |
| HRESULT hr = D3DERR_NOTAVAILABLE; |
| |
| WineD3D_Context* ctx = WineD3D_CreateFakeGLContext(); |
| if (NULL != ctx) { |
| cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs); |
| for (it = 0; it < nCfgs; ++it) { |
| if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) { |
| hr = D3D_OK; |
| break ; |
| } |
| } |
| XFree(cfgs); |
| |
| WineD3D_ReleaseFakeGLContext(ctx); |
| return hr; |
| } |
| } |
| |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, |
| WINED3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ", |
| This, |
| Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| AdapterFormat, debug_d3dformat(AdapterFormat), |
| Usage, debug_d3dusage(Usage), |
| RType, debug_d3dresourcetype(RType), |
| CheckFormat, debug_d3dformat(CheckFormat)); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { |
| switch (CheckFormat) { |
| case D3DFMT_DXT1: |
| case D3DFMT_DXT2: |
| case D3DFMT_DXT3: |
| case D3DFMT_DXT4: |
| case D3DFMT_DXT5: |
| TRACE_(d3d_caps)("[OK]\n"); |
| return D3D_OK; |
| default: |
| break; /* Avoid compiler warnings */ |
| } |
| } |
| |
| switch (CheckFormat) { |
| /***** |
| * check supported using GL_SUPPORT |
| */ |
| case D3DFMT_DXT1: |
| case D3DFMT_DXT2: |
| case D3DFMT_DXT3: |
| case D3DFMT_DXT4: |
| case D3DFMT_DXT5: |
| |
| /***** |
| * supported |
| */ |
| /*case D3DFMT_R5G6B5: */ |
| /*case D3DFMT_X1R5G5B5:*/ |
| /*case D3DFMT_A1R5G5B5: */ |
| /*case D3DFMT_A4R4G4B4:*/ |
| |
| /***** |
| * unsupported |
| */ |
| |
| /* color buffer */ |
| /*case D3DFMT_X8R8G8B8:*/ |
| case D3DFMT_A8R3G3B2: |
| |
| /* Paletted */ |
| case D3DFMT_P8: |
| case D3DFMT_A8P8: |
| |
| /* Luminance */ |
| case D3DFMT_L8: |
| case D3DFMT_A8L8: |
| case D3DFMT_A4L4: |
| |
| /* Bump */ |
| #if 0 |
| case D3DFMT_V8U8: |
| case D3DFMT_V16U16: |
| #endif |
| case D3DFMT_L6V5U5: |
| case D3DFMT_X8L8V8U8: |
| case D3DFMT_Q8W8V8U8: |
| case D3DFMT_W11V11U10: |
| |
| /**** |
| * currently hard to support |
| */ |
| case D3DFMT_UYVY: |
| case D3DFMT_YUY2: |
| |
| /* Since we do not support these formats right now, don't pretend to. */ |
| TRACE_(d3d_caps)("[FAILED]\n"); |
| return D3DERR_NOTAVAILABLE; |
| default: |
| break; |
| } |
| |
| TRACE_(d3d_caps)("[OK]\n"); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, |
| WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| |
| FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))", |
| This, |
| Adapter, |
| DeviceType, debug_d3ddevicetype(DeviceType), |
| SourceFormat, debug_d3dformat(SourceFormat), |
| TargetFormat, debug_d3dformat(TargetFormat)); |
| return D3D_OK; |
| } |
| |
| /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true |
| subset of a D3DCAPS9 structure. However, it has to come via a void * |
| as the d3d8 interface cannot import the d3d9 header */ |
| HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) { |
| |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| |
| TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps); |
| |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* If we don't know the device settings, go query them now */ |
| if (This->isGLInfoValid == FALSE) { |
| /* use the desktop window to fill gl caps */ |
| BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter)); |
| |
| /* We are running off a real context, save the values */ |
| if (rc) This->isGLInfoValid = TRUE; |
| |
| } |
| |
| /* ------------------------------------------------ |
| The following fields apply to both d3d8 and d3d9 |
| ------------------------------------------------ */ |
| *pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */ |
| *pCaps->AdapterOrdinal = Adapter; |
| |
| *pCaps->Caps = 0; |
| *pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED; |
| *pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT; |
| *pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE; |
| |
| *pCaps->CursorCaps = 0; |
| |
| |
| *pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX | |
| D3DDEVCAPS_HWTRANSFORMANDLIGHT | |
| D3DDEVCAPS_PUREDEVICE | |
| D3DDEVCAPS_HWRASTERIZATION; |
| |
| |
| *pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW | |
| D3DPMISCCAPS_CULLCW | |
| D3DPMISCCAPS_COLORWRITEENABLE | |
| D3DPMISCCAPS_CLIPTLVERTS | |
| D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | |
| D3DPMISCCAPS_MASKZ; |
| /*NOT: D3DPMISCCAPS_TSSARGTEMP*/ |
| |
| *pCaps->RasterCaps = D3DPRASTERCAPS_DITHER | |
| D3DPRASTERCAPS_PAT | |
| D3DPRASTERCAPS_WFOG | |
| D3DPRASTERCAPS_ZFOG | |
| D3DPRASTERCAPS_FOGVERTEX | |
| D3DPRASTERCAPS_FOGTABLE | |
| D3DPRASTERCAPS_FOGRANGE; |
| |
| if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) { |
| *pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY | |
| D3DPRASTERCAPS_ZBIAS | |
| D3DPRASTERCAPS_MIPMAPLODBIAS; |
| } |
| /* FIXME Add: |
| D3DPRASTERCAPS_COLORPERSPECTIVE |
| D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE |
| D3DPRASTERCAPS_ANTIALIASEDGES |
| D3DPRASTERCAPS_ZBUFFERLESSHSR |
| D3DPRASTERCAPS_WBUFFER */ |
| |
| *pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS | |
| D3DPCMPCAPS_EQUAL | |
| D3DPCMPCAPS_GREATER | |
| D3DPCMPCAPS_GREATEREQUAL | |
| D3DPCMPCAPS_LESS | |
| D3DPCMPCAPS_LESSEQUAL | |
| D3DPCMPCAPS_NEVER | |
| D3DPCMPCAPS_NOTEQUAL; |
| |
| *pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| *pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| *pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */ |
| |
| *pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | |
| D3DPSHADECAPS_COLORGOURAUDRGB; |
| |
| *pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | |
| D3DPTEXTURECAPS_ALPHAPALETTE | |
| D3DPTEXTURECAPS_VOLUMEMAP | |
| D3DPTEXTURECAPS_MIPMAP | |
| D3DPTEXTURECAPS_PROJECTED | |
| D3DPTEXTURECAPS_PERSPECTIVE | |
| D3DPTEXTURECAPS_VOLUMEMAP_POW2 ; |
| /* TODO: add support for NON-POW2 if avaialble |
| |
| */ |
| if (This->dxVersion > 8) { |
| *pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL; |
| |
| } else { /* NONPOW2 isn't accessible by d3d8 yet */ |
| *pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2; |
| } |
| |
| if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) { |
| *pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP | |
| D3DPTEXTURECAPS_MIPCUBEMAP | |
| D3DPTEXTURECAPS_CUBEMAP_POW2; |
| |
| } |
| |
| *pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR | |
| D3DPTFILTERCAPS_MAGFPOINT | |
| D3DPTFILTERCAPS_MINFLINEAR | |
| D3DPTFILTERCAPS_MINFPOINT | |
| D3DPTFILTERCAPS_MIPFLINEAR | |
| D3DPTFILTERCAPS_MIPFPOINT; |
| |
| *pCaps->CubeTextureFilterCaps = 0; |
| *pCaps->VolumeTextureFilterCaps = 0; |
| |
| *pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER | |
| D3DPTADDRESSCAPS_CLAMP | |
| D3DPTADDRESSCAPS_WRAP; |
| |
| if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) { |
| *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER; |
| } |
| if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) { |
| *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR; |
| } |
| if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) { |
| *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE; |
| } |
| |
| *pCaps->VolumeTextureAddressCaps = 0; |
| |
| *pCaps->LineCaps = D3DLINECAPS_TEXTURE | |
| D3DLINECAPS_ZTEST; |
| /* FIXME: Add |
| D3DLINECAPS_BLEND |
| D3DLINECAPS_ALPHACMP |
| D3DLINECAPS_FOG */ |
| |
| *pCaps->MaxTextureWidth = GL_LIMITS(texture_size); |
| *pCaps->MaxTextureHeight = GL_LIMITS(texture_size); |
| |
| *pCaps->MaxVolumeExtent = 0; |
| |
| *pCaps->MaxTextureRepeat = 32768; |
| *pCaps->MaxTextureAspectRatio = 32768; |
| *pCaps->MaxVertexW = 1.0; |
| |
| *pCaps->GuardBandLeft = 0; |
| *pCaps->GuardBandTop = 0; |
| *pCaps->GuardBandRight = 0; |
| *pCaps->GuardBandBottom = 0; |
| |
| *pCaps->ExtentsAdjust = 0; |
| |
| *pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT | |
| D3DSTENCILCAPS_INCRSAT | |
| D3DSTENCILCAPS_INVERT | |
| D3DSTENCILCAPS_KEEP | |
| D3DSTENCILCAPS_REPLACE | |
| D3DSTENCILCAPS_ZERO; |
| if (GL_SUPPORT(EXT_STENCIL_WRAP)) { |
| *pCaps->StencilCaps |= D3DSTENCILCAPS_DECR | |
| D3DSTENCILCAPS_INCR; |
| } |
| |
| *pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */ |
| |
| *pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD | |
| D3DTEXOPCAPS_ADDSIGNED | |
| D3DTEXOPCAPS_ADDSIGNED2X | |
| D3DTEXOPCAPS_MODULATE | |
| D3DTEXOPCAPS_MODULATE2X | |
| D3DTEXOPCAPS_MODULATE4X | |
| D3DTEXOPCAPS_SELECTARG1 | |
| D3DTEXOPCAPS_SELECTARG2 | |
| D3DTEXOPCAPS_DISABLE; |
| #if defined(GL_VERSION_1_3) |
| *pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 | |
| D3DTEXOPCAPS_SUBTRACT; |
| #endif |
| if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) || |
| GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) || |
| GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHA | |
| D3DTEXOPCAPS_BLENDFACTORALPHA | |
| D3DTEXOPCAPS_BLENDCURRENTALPHA | |
| D3DTEXOPCAPS_LERP; |
| } |
| if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { |
| *pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH | |
| D3DTEXOPCAPS_MULTIPLYADD | |
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | |
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | |
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM; |
| } |
| |
| #if 0 |
| *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP; |
| /* FIXME: Add |
| D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
| D3DTEXOPCAPS_PREMODULATE */ |
| #endif |
| |
| *pCaps->MaxTextureBlendStages = GL_LIMITS(textures); |
| *pCaps->MaxSimultaneousTextures = GL_LIMITS(textures); |
| *pCaps->MaxUserClipPlanes = GL_LIMITS(clipplanes); |
| *pCaps->MaxActiveLights = GL_LIMITS(lights); |
| |
| |
| |
| #if 0 /* TODO: Blends support in drawprim */ |
| *pCaps->MaxVertexBlendMatrices = GL_LIMITS(blends); |
| #else |
| *pCaps->MaxVertexBlendMatrices = 0; |
| #endif |
| *pCaps->MaxVertexBlendMatrixIndex = 1; |
| |
| *pCaps->MaxAnisotropy = GL_LIMITS(anisotropy); |
| *pCaps->MaxPointSize = GL_LIMITS(pointsize); |
| |
| |
| *pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS | |
| D3DVTXPCAPS_MATERIALSOURCE7 | |
| D3DVTXPCAPS_POSITIONALLIGHTS | |
| D3DVTXPCAPS_LOCALVIEWER | |
| D3DVTXPCAPS_TEXGEN; |
| /* FIXME: Add |
| D3DVTXPCAPS_TWEENING */ |
| |
| *pCaps->MaxPrimitiveCount = 0xFFFFFFFF; |
| *pCaps->MaxVertexIndex = 0xFFFFFFFF; |
| *pCaps->MaxStreams = MAX_STREAMS; |
| *pCaps->MaxStreamStride = 1024; |
| |
| if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) { |
| *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); |
| |
| if (This->gl_info.gl_vendor == VENDOR_MESA || |
| This->gl_info.gl_vendor == VENDOR_WINE) { |
| *pCaps->MaxVertexShaderConst = 95; |
| } else { |
| *pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS; |
| } |
| } else { |
| *pCaps->VertexShaderVersion = 0; |
| *pCaps->MaxVertexShaderConst = 0; |
| } |
| |
| if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) { |
| *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); |
| *pCaps->PixelShader1xMaxValue = 1.0; |
| } else { |
| *pCaps->PixelShaderVersion = 0; |
| *pCaps->PixelShader1xMaxValue = 0.0; |
| } |
| /* TODO: ARB_FRAGMENT_PROGRAM_100 */ |
| |
| /* ------------------------------------------------ |
| The following fields apply to d3d9 only |
| ------------------------------------------------ */ |
| if (This->dxVersion > 8) { |
| GLint max_buffers = 1; |
| FIXME("Caps support for directx9 is nonexistent at the moment!\n"); |
| *pCaps->DevCaps2 = 0; |
| /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */ |
| *pCaps->MaxNpatchTessellationLevel = 0; |
| *pCaps->MasterAdapterOrdinal = 0; |
| *pCaps->AdapterOrdinalInGroup = 0; |
| *pCaps->NumberOfAdaptersInGroup = 1; |
| *pCaps->DeclTypes = 0; |
| #if 0 /*FIXME: Simultaneous render targets*/ |
| GL_MAX_DRAW_BUFFERS_ATI 0x00008824 |
| if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) { |
| ENTER_GL(); |
| glEnable(GL_MAX_DRAW_BUFFERS_ATI); |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers); |
| glDisable(GL_MAX_DRAW_BUFFERS_ATI); |
| LEAVE_GL(); |
| } |
| #endif |
| *pCaps->NumSimultaneousRTs = max_buffers; |
| *pCaps->StretchRectFilterCaps = 0; |
| /* TODO: add |
| D3DPTFILTERCAPS_MINFPOINT |
| D3DPTFILTERCAPS_MAGFPOINT |
| D3DPTFILTERCAPS_MINFLINEAR |
| D3DPTFILTERCAPS_MAGFLINEAR |
| */ |
| *pCaps->VS20Caps.Caps = 0; |
| *pCaps->PS20Caps.Caps = 0; |
| *pCaps->VertexTextureFilterCaps = 0; |
| *pCaps->MaxVShaderInstructionsExecuted = 0; |
| *pCaps->MaxPShaderInstructionsExecuted = 0; |
| *pCaps->MaxVertexShader30InstructionSlots = 0; |
| *pCaps->MaxPixelShader30InstructionSlots = 0; |
| } |
| |
| return D3D_OK; |
| } |
| |
| |
| /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS, |
| and fields being inserted in the middle, a new structure is used in place */ |
| HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, |
| DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters, |
| IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent, |
| D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) { |
| |
| IWineD3DDeviceImpl *object = NULL; |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| IWineD3DSwapChainImpl *swapchain; |
| |
| /* Validate the adapter number */ |
| if (Adapter >= IWineD3D_GetAdapterCount(iface)) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Create a WineD3DDevice object */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl)); |
| *ppReturnedDeviceInterface = (IWineD3DDevice *)object; |
| TRACE("Created WineD3DDevice object @ %p \n", object); |
| if (NULL == object) { |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| /* Set up initial COM information */ |
| object->lpVtbl = &IWineD3DDevice_Vtbl; |
| object->ref = 1; |
| object->wineD3D = iface; |
| IWineD3D_AddRef(object->wineD3D); |
| object->parent = parent; |
| |
| /* Set the state up as invalid until the device is fully created */ |
| object->state = D3DERR_DRIVERINTERNALERROR; |
| |
| TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType, |
| hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface); |
| TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This, |
| *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)), |
| *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat))); |
| |
| /* Save the creation parameters */ |
| object->createParms.AdapterOrdinal = Adapter; |
| object->createParms.DeviceType = DeviceType; |
| object->createParms.hFocusWindow = hFocusWindow; |
| object->createParms.BehaviorFlags = BehaviourFlags; |
| |
| /* Initialize other useful values */ |
| object->adapterNo = Adapter; |
| object->devType = DeviceType; |
| |
| /* FIXME: Use for dx8 code eventually too! */ |
| /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */ |
| if (This->dxVersion > 8) { |
| TRACE("(%p) : Creating stateblock\n", This); |
| /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */ |
| if (D3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object, |
| WINED3DSBT_INIT, |
| (IWineD3DStateBlock **)&object->stateBlock, |
| NULL) || NULL == object->stateBlock) { /* Note: No parent needed for initial internal stateblock */ |
| WARN("Failed to create stateblock\n"); |
| goto create_device_error; |
| } |
| TRACE("(%p) : Created stateblock (%p) \n", This, object->stateBlock); |
| object->updateStateBlock = object->stateBlock; |
| IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock); |
| /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */ |
| |
| /* Setup some defaults for creating the implicit swapchain */ |
| ENTER_GL(); |
| IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter)); |
| LEAVE_GL(); |
| |
| /* Setup the implicit swapchain */ |
| TRACE("Creating implicit swapchain\n"); |
| if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) { |
| WARN("Failed to create implicit swapchain\n"); |
| goto create_device_error; |
| } |
| |
| object->renderTarget = swapchain->backBuffer; |
| IWineD3DSurface_AddRef(object->renderTarget); |
| /* Depth Stencil support */ |
| object->stencilBufferTarget = object->depthStencilBuffer; |
| if (NULL != object->stencilBufferTarget) { |
| IWineD3DSurface_AddRef(object->stencilBufferTarget); |
| } |
| |
| /* Set up some starting GL setup */ |
| ENTER_GL(); |
| /* |
| * Initialize openGL extension related variables |
| * with Default values |
| */ |
| |
| This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, swapchain->display); |
| /* Setup all the devices defaults */ |
| IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock); |
| #if 0 |
| IWineD3DImpl_CheckGraphicsMemory(); |
| #endif |
| LEAVE_GL(); |
| |
| { /* Set a default viewport */ |
| D3DVIEWPORT9 vp; |
| vp.X = 0; |
| vp.Y = 0; |
| vp.Width = *(pPresentationParameters->BackBufferWidth); |
| vp.Height = *(pPresentationParameters->BackBufferHeight); |
| vp.MinZ = 0.0f; |
| vp.MaxZ = 1.0f; |
| IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp); |
| } |
| |
| |
| /* Initialize the current view state */ |
| object->modelview_valid = 1; |
| object->proj_valid = 0; |
| object->view_ident = 1; |
| object->last_was_rhw = 0; |
| glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights); |
| TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object); |
| |
| /* Clear the screen */ |
| IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0); |
| |
| } else { /* End of FIXME: remove when dx8 merged in */ |
| |
| FIXME("(%p) Incomplete stub for d3d8\n", This); |
| |
| } |
| |
| /* set the state of the device to valid */ |
| object->state = D3D_OK; |
| |
| return D3D_OK; |
| create_device_error: |
| |
| /* Set the device state to error */ |
| object->state = D3DERR_DRIVERINTERNALERROR; |
| |
| if (object->updateStateBlock != NULL) { |
| IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock); |
| object->updateStateBlock = NULL; |
| } |
| if (object->stateBlock != NULL) { |
| IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock); |
| object->stateBlock = NULL; |
| } |
| if (object->renderTarget != NULL) { |
| IWineD3DSurface_Release(object->renderTarget); |
| object->renderTarget = NULL; |
| } |
| if (object->stencilBufferTarget != NULL) { |
| IWineD3DSurface_Release(object->stencilBufferTarget); |
| object->stencilBufferTarget = NULL; |
| } |
| if (object->stencilBufferTarget != NULL) { |
| IWineD3DSurface_Release(object->stencilBufferTarget); |
| object->stencilBufferTarget = NULL; |
| } |
| if (swapchain != NULL) { |
| IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain); |
| swapchain = NULL; |
| } |
| HeapFree(GetProcessHeap(), 0, object); |
| *ppReturnedDeviceInterface = NULL; |
| return D3DERR_INVALIDCALL; |
| |
| } |
| |
| HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) { |
| IWineD3DImpl *This = (IWineD3DImpl *)iface; |
| IUnknown_AddRef(This->parent); |
| *pParent = This->parent; |
| return D3D_OK; |
| } |
| |
| /********************************************************** |
| * IWineD3D VTbl follows |
| **********************************************************/ |
| |
| const IWineD3DVtbl IWineD3D_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DImpl_QueryInterface, |
| IWineD3DImpl_AddRef, |
| IWineD3DImpl_Release, |
| /* IWineD3D */ |
| IWineD3DImpl_GetParent, |
| IWineD3DImpl_GetAdapterCount, |
| IWineD3DImpl_RegisterSoftwareDevice, |
| IWineD3DImpl_GetAdapterMonitor, |
| IWineD3DImpl_GetAdapterModeCount, |
| IWineD3DImpl_EnumAdapterModes, |
| IWineD3DImpl_GetAdapterDisplayMode, |
| IWineD3DImpl_GetAdapterIdentifier, |
| IWineD3DImpl_CheckDeviceMultiSampleType, |
| IWineD3DImpl_CheckDepthStencilMatch, |
| IWineD3DImpl_CheckDeviceType, |
| IWineD3DImpl_CheckDeviceFormat, |
| IWineD3DImpl_CheckDeviceFormatConversion, |
| IWineD3DImpl_GetDeviceCaps, |
| IWineD3DImpl_CreateDevice |
| }; |