| <chapter id="configuring"> | |
| <title>Configuring Wine</title> | |
| <para>Setting up config files, etc.</para> | |
| <sect1 id="config"> | |
| <title>General Configuration</title> | |
| <para> | |
| Copyright 1999 &name-adam-sacarny; <email>&email-adam-sacarny;</email> | |
| </para> | |
| <para> | |
| (Extracted from <filename>wine/documentation/config</filename>) | |
| </para> | |
| <sect2> | |
| <title>The Wine Config File</title> | |
| <para> | |
| The Wine config file stores various settings for Wine. These include: | |
| <itemizedlist> | |
| <listitem> | |
| <para> | |
| Drives and Information about them | |
| </para> | |
| </listitem> | |
| <listitem> | |
| <para> | |
| Directory Settings | |
| </para> | |
| </listitem> | |
| <listitem> | |
| <para> | |
| Port Settings | |
| </para> | |
| </listitem> | |
| <listitem> | |
| <para> | |
| The Wine look and feel | |
| </para> | |
| </listitem> | |
| <listitem> | |
| <para> | |
| Wine's DLL Usage | |
| </para> | |
| </listitem> | |
| <listitem> | |
| <para> | |
| Wine's Multimedia drivers and DLL configuration | |
| </para> | |
| </listitem> | |
| </itemizedlist> | |
| </para> | |
| </sect2> | |
| <sect2> | |
| <title>How Do I Make One?</title> | |
| <para> | |
| This section will guide you through the process of making a | |
| config file. Take a look at the file <filename><dirs to | |
| wine>/documentation/samples/config</filename>. It is organized by section. | |
| </para> | |
| <informaltable frame="all"> | |
| <tgroup cols="3"> | |
| <thead> | |
| <row> | |
| <entry>Section Name</entry> | |
| <entry>Needed?</entry> | |
| <entry>What it Does</entry> | |
| </row> | |
| </thead> | |
| <tbody> | |
| <row> | |
| <entry>[Drive X]</entry> | |
| <entry>yes</entry> | |
| <entry>Sets up drives recognized by wine</entry> | |
| </row> | |
| <row> | |
| <entry>[wine]</entry> | |
| <entry>yes</entry> | |
| <entry>Settings for wine directories</entry> | |
| </row> | |
| <row> | |
| <entry>[DllDefaults]</entry> | |
| <entry>recmd</entry> | |
| <entry>Defaults for loading DLL's</entry> | |
| </row> | |
| <row> | |
| <entry>[DllPairs]</entry> | |
| <entry>recmd</entry> | |
| <entry>Sanity checkers for DLL's</entry> | |
| </row> | |
| <row> | |
| <entry>[DllOverrides]</entry> | |
| <entry>recmd</entry> | |
| <entry>Overides defaults for DLL loading</entry> | |
| </row> | |
| <row> | |
| <entry>[options]</entry> | |
| <entry>no</entry> | |
| <entry>No one seems to know</entry> | |
| </row> | |
| <row> | |
| <entry>[fonts]</entry> | |
| <entry>yes</entry> | |
| <entry>Font appearance and recognition</entry> | |
| </row> | |
| <row> | |
| <entry>[serialports]</entry> | |
| <entry>no</entry> | |
| <entry>COM ports seen by wine</entry> | |
| </row> | |
| <row> | |
| <entry>[parallelports]</entry> | |
| <entry>no</entry> | |
| <entry>LPT ports seen by wine</entry> | |
| </row> | |
| <row> | |
| <entry>[spooler]</entry> | |
| <entry>no</entry> | |
| <entry>Print spooling</entry> | |
| </row> | |
| <row> | |
| <entry>[ports]</entry> | |
| <entry>no</entry> | |
| <entry>Direct port access</entry> | |
| </row> | |
| <row> | |
| <entry>[spy]</entry> | |
| <entry>no</entry> | |
| <entry>What to do with certain debug messages</entry> | |
| </row> | |
| <row> | |
| <entry>[Registry]</entry> | |
| <entry>no</entry> | |
| <entry>Specifies locations of windows registry files</entry> | |
| </row> | |
| <row> | |
| <entry>[tweak.layout]</entry> | |
| <entry>recmd</entry> | |
| <entry>Appearance of wine</entry> | |
| </row> | |
| <row> | |
| <entry>[programs]</entry> | |
| <entry>no</entry> | |
| <entry>Programs to be run automatically</entry> | |
| </row> | |
| <row> | |
| <entry>[Console]</entry> | |
| <entry>no</entry> | |
| <entry>Console settings</entry> | |
| </row> | |
| <row> | |
| <entry>[WinMM]</entry> | |
| <entry>yes</entry> | |
| <entry>Multimedia settings</entry> | |
| </row> | |
| </tbody> | |
| </tgroup> | |
| </informaltable> | |
| <sect3> | |
| <title>The [Drive X] Section</title> | |
| <para> | |
| It should be pretty self explanatory, but here is an | |
| in-depth tutorial about them. There are up to 6 lines for | |
| each drive in Wine. | |
| </para> | |
| <para> | |
| <programlisting>[Drive X]</programlisting> | |
| The above line begins the section for a drive whose letter is X. | |
| </para> | |
| <para> | |
| <programlisting>Path=/dir/to/path</programlisting> This | |
| path is where the drive will begin. When Wine is browsing | |
| in drive X, it will see the files that are in the | |
| directory <filename>/dir/to/path</filename>. Don't forget | |
| to leave off the trailing slash! | |
| </para> | |
| <para> | |
| <programlisting> | |
| "Type" = "floppy|hd|cdrom|network" <--- the |'s mean "Type = '<one of the options>'" | |
| </programlisting> | |
| </para> | |
| <para> | |
| Sets up the type of drive Wine will see it as. Type must | |
| equal one of the four <literal>floppy</literal>, | |
| <literal>hd</literal>, <literal>cdrom</literal>, or | |
| <literal>network</literal>. They are self-explanatory. | |
| </para> | |
| <para> | |
| <programlisting>"Label" = "blah"</programlisting> Defines the | |
| drive label. Generally only needed for programs that look | |
| for a special CD-ROM. Info on finding the lable is in | |
| <literal><dirs to wine>/documentation/cdrom-labels</literal>. | |
| The label may be up to 11 characters. | |
| </para> | |
| <para> | |
| <programlisting>"Serial" = "deadbeef"</programlisting> | |
| Tells Wine the serial number of the drive. A few programs with | |
| intense protection for pirating might need this, but otherwise | |
| don't use it. Up to 8 characters and hexadecimal. | |
| </para> | |
| <para> | |
| <programlisting>"Filesystem" = "msdos|win95|unix"</programlisting> | |
| Sets up the way Wine looks at files on the drive. | |
| </para> | |
| <variablelist> | |
| <varlistentry> | |
| <term><literal>msdos</literal></term> | |
| <listitem> | |
| <para> | |
| Case insensitive filesystem. Alike to DOS and | |
| Windows 3.x. <literal>8.3</literal> is the maximum | |
| length of files (eightdot.123) - longer ones will be | |
| truncated. (NOTE: this is a very bad choice if you | |
| plan on running apps that use long filenames. win95 | |
| should work fine with apps that were designed to run | |
| under the msdos system. In other words, you might | |
| not want to use this.) | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term><literal>win95</literal></term> | |
| <listitem> | |
| <para> | |
| Case insensitive. Alike to Windows 9x/NT 4. This is | |
| the long filename filesystem you are probably used | |
| to working with. The filesystem of choice for most | |
| applications to be run under wine. PROBABLY THE ONE | |
| YOU WANT! | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term><literal>unix</literal></term> | |
| <listitem> | |
| <para> | |
| Case sensitive. This filesystem has almost no use | |
| (Windows apps expect case insensitive filenames). | |
| Try it if you dare, but win95 is a much better | |
| choice. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| </variablelist> | |
| <programlisting>"Device" = "/dev/xx"</programlisting> | |
| <para> | |
| Use this ONLY for floppy and cdrom devices. Using it on | |
| Extended2 partitions can have dire results (when a windows | |
| app tries to do a lowlevel write, they do it in a FAT way | |
| -- FAT does not mix with Extended2). | |
| </para> | |
| <note> | |
| <para> | |
| This setting is not really important; almost all apps | |
| will have no problem if it remains unspecified. For | |
| CD-ROMs you might want to add it to get automatic label | |
| detection, though. If you are unsure about specifying | |
| device names, just leave out this setting for your | |
| drives. | |
| </para> | |
| </note> | |
| <para> | |
| Here is a setup for Drive X, a generic hard drive: | |
| <programlisting> | |
| [Drive X] | |
| "Path" = "/dos-a" | |
| "Type" = "hd" | |
| "Label" = "Hard Drive" | |
| "Filesystem" = "win95" | |
| This is a setup for Drive X, a generic CD-ROM drive: | |
| [Drive X] | |
| "Path" = "/dos-d" | |
| "Type" = "cdrom" | |
| "Label" = "Total Annihilation" | |
| "Filesystem" = "win95" | |
| "Device" = "/dev/hdc" | |
| And here is a setup for Drive X, a generic floppy drive: | |
| [Drive X] | |
| "Type" = "floppy" | |
| "Path" = "/mnt/floppy" | |
| "Label" = "Floppy Drive" | |
| "Serial" = "87654321" | |
| "Filesystem" = "win95" | |
| "Device" = "/dev/fd0" | |
| </programlisting> | |
| </para> | |
| </sect3> | |
| <sect3> | |
| <title>The [wine] Section </title> | |
| <para> | |
| The [wine] section of the configuration file contains | |
| information wine uses for directories. When specifying the | |
| directories for the settings, make them as they would | |
| appear in wine. If your drive <medialabel>C</medialabel> | |
| has a path of <filename>/dos</filename>, and your | |
| <filename>windows</filename> directory is located in | |
| <filename>/dos/windows</filename>, then use: | |
| <programlisting>"Windows" = "c:\\windows"</programlisting> | |
| </para> | |
| <para> | |
| This sets up the <filename>windows</filename> directory. | |
| Make one if you don't already have one. NO TRAILING SLASH | |
| (NOT <filename>C:\\windows\</filename>)! | |
| </para> | |
| <para> | |
| <programlisting>"System" = "c:\\windows\\system"</programlisting> | |
| This sets up where the windows system files are. Should | |
| reside in the directory used for the | |
| <literal>Windows</literal> setting. If you don't have | |
| <filename>windows</filename> then this is where the system | |
| files will go. Again, NO TRAILING SLASH! | |
| </para> | |
| <para> | |
| <programlisting>"Temp" = "c:\\temp"</programlisting> This should | |
| be the directory you want your temp files stored in. YOU | |
| MUST HAVE WRITE ACCESS TO IT. | |
| </para> | |
| <para> | |
| <programlisting> | |
| "Path" = "c:\\windows;c:\\windows\\system;c:\\blanco" | |
| </programlisting> | |
| </para> | |
| <para> | |
| Behaves like the <envar>PATH</envar> setting on UNIX | |
| boxes. When wine is run like <userinput>wine | |
| sol.exe</userinput>, if <filename>sol.exe</filename> | |
| resides in a directory specified in the | |
| <literal>Path</literal> setting, wine will run it (Of | |
| course, if <filename>sol.exe</filename> resides in the | |
| current directory, wine will run that one). Make sure it | |
| always has your <filename>windows</filename> directory and | |
| system directory (For this setup, it must have | |
| <filename>"c:\\windows;c:\\windows\\system"</filename>). | |
| </para> | |
| <para> | |
| <programlisting>"SymbolTableFile" = "wine.sym"</programlisting> | |
| Sets up the symbol table file for the wine debugger. You | |
| probably don't need to fiddle with this. May be useful if | |
| your wine is stripped. | |
| </para> | |
| <para> | |
| <programlisting>"printer" = "off|on"</programlisting> Tells wine | |
| whether to allow printer drivers and printing to work. | |
| Using these things are pretty alpha, so you might want to | |
| watch out. Some people might find it useful, however. If | |
| you're not planning on working on printing, don't even add | |
| this to your <filename>~/.wine/config</filename> (It probably | |
| isn't already in it). Check out the [spooler] and | |
| [parallelports] sections too. | |
| </para> | |
| </sect3> | |
| <sect3> | |
| <title>Introduction To DLL Sections</title> | |
| <para> | |
| There are a few things you will need to know before | |
| configuring the DLL sections in your wine configuration | |
| file. | |
| </para> | |
| <sect4> | |
| <title>Windows DLL Pairs</title> | |
| <para> | |
| Most windows DLL's have a win16 (Windows 3.x) and win32 | |
| (Windows 9x/NT) form. The combination of the win16 and | |
| win32 DLL versions are called the "DLL pair". This is a | |
| list of the most common pairs: | |
| </para> | |
| <informaltable> | |
| <tgroup cols="3"> | |
| <thead> | |
| <row> | |
| <entry>Win16</entry> | |
| <entry>Win32</entry> | |
| <entry> | |
| Native | |
| <footnote> | |
| <para> | |
| Is it possible to use native dll with wine? | |
| (See next section) | |
| </para> | |
| </footnote> | |
| </entry> | |
| </row> | |
| </thead> | |
| <tbody> | |
| <row> | |
| <entry>KERNEL</entry> | |
| <entry>KERNEL32</entry> | |
| <entry>No!</entry> | |
| </row> | |
| <row> | |
| <entry>USER</entry> | |
| <entry>USER32</entry> | |
| <entry>No!</entry> | |
| </row> | |
| <row> | |
| <entry>SHELL</entry> | |
| <entry>SHELL32</entry> | |
| <entry>Yes</entry> | |
| </row> | |
| <row> | |
| <entry>GDI</entry> | |
| <entry>GDI32</entry> | |
| <entry>No!</entry> | |
| </row> | |
| <row> | |
| <entry>COMMDLG</entry> | |
| <entry>COMDLG32</entry> | |
| <entry>Yes</entry> | |
| </row> | |
| <row> | |
| <entry>VER</entry> | |
| <entry>VERSION</entry> | |
| <entry>Yes</entry> | |
| </row> | |
| </tbody> | |
| </tgroup> | |
| </informaltable> | |
| </sect4> | |
| <sect4> | |
| <title>Different Forms Of DLL's</title> | |
| <para> | |
| There are a few different forms of DLL's wine can load: | |
| <variablelist> | |
| <varlistentry> | |
| <term>native</term> | |
| <listitem><para> | |
| The DLL's that are included with windows. Many | |
| windows DLL's can be loaded in their native | |
| form. Many times these native versions work | |
| better than their non-Microsoft equivalent -- | |
| other times they don't. | |
| </para></listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>elfdll</term> | |
| <listitem><para> | |
| ELF encapsulated windows DLL's. This is currently | |
| experimental (Not working yet). | |
| </para></listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>so</term> | |
| <listitem><para> | |
| Native ELF libraries. Will not work yet. | |
| </para></listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>builtin</term> | |
| <listitem><para> | |
| The most common form of DLL loading. This is | |
| what you will use if the DLL is error-prone in | |
| native form (KERNEL for example), you don't have | |
| the native DLL, or you just want to be | |
| Microsoft-free. | |
| </para></listitem> | |
| </varlistentry> | |
| </variablelist> | |
| </para> | |
| </sect4> | |
| </sect3> | |
| <sect3> | |
| <title>The [DllDefaults] Section</title> | |
| <para> | |
| These settings provide wine's default handling of DLL loading. | |
| </para> | |
| <para> | |
| <programlisting>"DefaultLoadOrder" =" native, so, builtin"</programlisting> | |
| </para> | |
| <para> | |
| This setting is a comma-delimited list of which order to | |
| attempt loading DLL's. If the first option fails, it will | |
| try the second, and so on. The order specified above is | |
| probably the best in most conditions. | |
| </para> | |
| </sect3> | |
| <sect3> | |
| <title>The [DllPairs] Section</title> | |
| <para> | |
| At one time, there was a section called [DllPairs] in the | |
| default configuration file, but this has been obsoleted | |
| because the pairing information has now been embedded into | |
| Wine itself. (The purpose of this section was merely to be | |
| able to issue warnings if the user attempted to pair | |
| codependent 16-bit/32-bit DLLs of different types.) If you | |
| still have this in your <filename>wine.conf</filename> or | |
| <filename>~/.wine/config</filename>, you may safely delete it. | |
| </para> | |
| </sect3> | |
| <sect3> | |
| <title>The [DllOverrides] Section</title> | |
| <para> | |
| The format for this section is the same for each line: | |
| <programlisting> | |
| <DLL>{,<DLL>,<DLL>...} = <FORM>{,<FORM>,<FORM>...} | |
| </programlisting> | |
| </para> | |
| <para> | |
| For example, to load builtin KERNEL pair (case doesn't | |
| matter here): | |
| <programlisting> | |
| "kernel,kernel32" = "builtin" | |
| </programlisting> | |
| </para> | |
| <para> | |
| To load the native COMMDLG pair, but if that doesn't work | |
| try builtin: | |
| <programlisting> | |
| "commdlg,comdlg32" = "native,builtin" | |
| </programlisting> | |
| </para> | |
| <para> | |
| To load the native COMCTL32: | |
| <programlisting> | |
| "comctl32" = "native" | |
| </programlisting> | |
| </para> | |
| <para> | |
| Here is a good generic setup (As it is defined in config | |
| that was included with your wine package): | |
| <programlisting> | |
| [DllOverrides] | |
| "commdlg" = "builtin, native" | |
| "comdlg32" = "builtin, native" | |
| "ver" = "builtin, native" | |
| "version" = "builtin, native" | |
| "shell" = "builtin, native" | |
| "shell32" = "builtin, native" | |
| "lzexpand" = "builtin, native" | |
| "lz32" = "builtin, native" | |
| "comctl32" = "builtin, native" | |
| "commctrl" = "builtin, native" | |
| "wsock32" = "builtin" | |
| "winsock" = "builtin" | |
| "advapi32" = "builtin, native" | |
| "crtdll" = "builtin, native" | |
| "mpr" = "builtin, native" | |
| "winspool.drv" = "builtin, native" | |
| "ddraw" = "builtin, native" | |
| "dinput" = "builtin, native" | |
| "dsound" = "builtin, native" | |
| "mmsystem" = "builtin" | |
| "winmm" = "builtin" | |
| "msvcrt" = "native, builtin" | |
| "msvideo" = "builtin, native" | |
| "msvfw32" = "builtin, native" | |
| "mcicda.drv" = "builtin, native" | |
| "mciseq.drv" = "builtin, native" | |
| "mciwave.drv" = "builtin, native" | |
| "mciavi.drv" = "native, builtin" | |
| "mcianim.drv" = "native, builtin" | |
| "msacm.drv" = "builtin, native" | |
| "msacm" = "builtin, native" | |
| "msacm32" = "builtin, native" | |
| "midimap.drv" = "builtin, native" | |
| "wnaspi32" = "builtin" | |
| "icmp" = "builtin" | |
| </programlisting> | |
| </para> | |
| <note> | |
| <para> | |
| You see that elfdll or so is the first option for a few | |
| of these dll's. This will fail for you, but you won't | |
| notice it as wine will just use the second or third | |
| option. | |
| </para> | |
| </note> | |
| </sect3> | |
| <sect3> | |
| <title>The [options] Section</title> | |
| <para> | |
| No one seems to know what this section is... | |
| </para> | |
| <para> | |
| <programlisting> | |
| "AllocSystemColors" = "100" | |
| </programlisting> | |
| System colors to allocate? Just leave it at 100. | |
| </para> | |
| </sect3> | |
| <sect3> | |
| <title>The [fonts] Section</title> | |
| <para> | |
| This section sets up wine's font handling. | |
| </para> | |
| <para> | |
| <programlisting>"Resolution" = "96"</programlisting> | |
| </para> | |
| <para> | |
| Since the way X handles fonts is different from the way | |
| Windows does, wine uses a special mechanism to deal with | |
| them. It must scale them using the number defined in the | |
| "Resolution" setting. 60-120 are reasonable values, 96 is | |
| a nice in the middle one. If you have the real windows | |
| fonts available (<filename><dirs to | |
| wine>/documentation/ttfserver</filename> and | |
| <filename>fonts</filename>), this parameter will not be as | |
| important. Of course, it's always good to get your X fonts | |
| working acceptably in wine. | |
| </para> | |
| <para> | |
| <programlisting>"Default" = "-adobe-times-"</programlisting> | |
| The default font wine uses. Fool around with it if you'd like. | |
| </para> | |
| <para> | |
| OPTIONAL: | |
| </para> | |
| <para> | |
| The <literal>Alias</literal> setting allows you to map an X font to a font | |
| used in wine. This is good for apps that need a special font you don't have, | |
| but a good replacement exists. The syntax is like so: | |
| <programlisting> | |
| "AliasX" = "[Fake windows name],[Real X name]"<,optional "masking" section> | |
| </programlisting> | |
| </para> | |
| <para> | |
| Pretty straightforward. Replace "AliasX" with "Alias0", | |
| then "Alias1" and so on. The fake windows name is the name | |
| that the font will be under a windows app in wine. The | |
| real X name is the font name as seen by X (Run | |
| "xfontsel"). The optional "masking" section allows you to | |
| utilize the fake windows name you define. If it is not | |
| used, then wine will just try to extract the fake windows | |
| name itself and not use the value you enter. | |
| </para> | |
| <para> | |
| Here is an example of an alias without masking. The font will show up in windows | |
| apps as "Google". When defining an alias in a config file, forget about my | |
| comment text (The "<-- blah" stuff) | |
| <programlisting> | |
| "Alias0" = "Foo,--google-" < | |
| </programlisting> | |
| </para> | |
| <para> | |
| Here is an example with masking enabled. The font will show up as "Foo" in | |
| windows apps. | |
| <programlisting> | |
| "Alias1" = "Foo,--google-,subst" | |
| </programlisting> | |
| </para> | |
| <para> | |
| For more info check out <filename><dirs to wine>/documentation/fonts</filename> | |
| </para> | |
| </sect3> | |
| <sect3> | |
| <title>The [serialports], [parallelports], [spooler], and [ports] Sections</title> | |
| <para> | |
| Even though it sounds like a lot of sections, these are | |
| all closely related. They are all for communications and | |
| parallel ports. | |
| </para> | |
| <para> | |
| The [serialports] section tells wine what serial ports it | |
| is allowed to use. | |
| <programlisting>"ComX" = "/dev/cuaY"</programlisting> | |
| </para> | |
| <para> | |
| Replace <literal>X</literal> with the number of the COM | |
| port in Windows (1-8) and <literal>Y</literal> with the | |
| number of it in <literal>X</literal> (Usually the number | |
| of the port in Windows minus 1). <literal>ComX</literal> | |
| can actually equal any device | |
| (<medialabel>/dev/modem</medialabel> is acceptable). It is | |
| not always necessary to define any COM ports (An optional | |
| setting). Here is an example: | |
| <programlisting>"Com1" = "/dev/cua0"</programlisting> | |
| </para> | |
| <para> | |
| Use as many of these as you like in the section to define | |
| all of the COM ports you need. | |
| </para> | |
| <para> | |
| The [parallelports] section sets up any parallel ports | |
| that will be allowed access under wine. | |
| <programlisting>"LptX" = "/dev/lpY"</programlisting> | |
| </para> | |
| <para> | |
| Sounds familiar? Syntax is just like the COM port setting. | |
| Replace <literal>X</literal> with a value from 1-4 as it | |
| is in Windows and <literal>Y</literal> with a value from | |
| 0-3 (<literal>Y</literal> is usually the value in windows | |
| minus 1, just like for COM ports). You don't always need | |
| to define a parallel port (AKA, it's optional). As with | |
| the other section, LptX can equal any device (Maybe | |
| <medialabel>/dev/printer</medialabel>). Here is an | |
| example: <programlisting>"Lpt1" = "/dev/lp0"</programlisting> | |
| </para> | |
| <para> | |
| The [spooler] section will inform wine where to spool | |
| print jobs. Use this if you want to try printing. Wine | |
| docs claim that spooling is "rather primitive" at this | |
| time, so it won't work perfectly. IT IS OPTIONAL. The only | |
| setting you use in this section works to map a port (LPT1, | |
| for example) to a file or a command. Here is an example, | |
| mapping LPT1 to the file <filename>out.ps</filename>: | |
| <programlisting>"LPT1:" = "out.ps"</programlisting> | |
| </para> | |
| <para> | |
| The following command maps printing jobs to LPT1 to the | |
| command <command>lpr</command>. Notice the |: | |
| <programlisting>"LPT1:" = "|lpr"</programlisting> | |
| </para> | |
| <para> | |
| The [ports] section is usually useful only for people who | |
| need direct port access for programs requiring dongles or | |
| scanners. IF YOU DON'T NEED IT, DON'T USE IT! | |
| </para> | |
| <para> | |
| <programlisting>"read" = "0x779,0x379,0x280-0x2a0"</programlisting> | |
| Gives direct read access to those IO's. | |
| </para> | |
| <para> | |
| <programlisting>"write" = "0x779,0x379,0x280-0x2a0"</programlisting> | |
| Gives direct write access to those IO's. It's probably a | |
| good idea to keep the values of the | |
| <literal>read</literal> and <literal>write</literal> | |
| settings the same. This stuff will only work when you're | |
| root. | |
| </para> | |
| </sect3> | |
| <sect3> | |
| <title>The [spy], [Registry], [tweak.layout], and [programs] Sections</title> | |
| <para> | |
| [spy] is used to include or exclude debug messages, and to | |
| output them to a file. The latter is rarely used. THESE | |
| ARE ALL OPTIONAL AND YOU PROBABLY DON'T NEED TO ADD OR | |
| REMOVE ANYTHING IN THIS SECTION TO YOUR CONFIG. | |
| </para> | |
| <para> | |
| <programlisting>"File" = "/blanco"</programlisting> | |
| Sets the logfile for wine. Set to CON to log to standard out. | |
| THIS IS RARELY USED. | |
| </para> | |
| <para> | |
| <programlisting>"Exclude" = "WM_SIZE;WM_TIMER;"</programlisting> | |
| Excludes debug messages about <constant>WM_SIZE</constant> | |
| and <constant>WM_TIMER</constant> in the logfile. | |
| </para> | |
| <para> | |
| <programlisting>"Include" = "WM_SIZE;WM_TIMER;"</programlisting> | |
| Includes debug messages about <constant>WM_SIZE</constant> | |
| and <constant>WM_TIMER</constant> in the logfile. | |
| </para> | |
| <para> | |
| [Registry] can be used to tell wine where your old windows | |
| registry files exist. This section is completely optional | |
| and useless to people using wine without an existing | |
| windows installation. | |
| </para> | |
| <para> | |
| <programlisting>"UserFileName" = "/dirs/to/user.reg"</programlisting> | |
| The location of your old <filename>user.reg</filename> file. | |
| </para> | |
| <para> | |
| [tweak.layout] is devoted to wine's look. There is only | |
| one setting for it. | |
| </para> | |
| <para> | |
| <programlisting>"WineLook" = "win31|win95|win98"</programlisting> | |
| Will change the look of wine from Windows 3.1 to Windows 95. | |
| The <literal>win98</literal> setting behaves | |
| just like <literal>win95</literal> most of the time. | |
| </para> | |
| <para> | |
| [programs] can be used to say what programs run under | |
| special conditions. | |
| </para> | |
| <para> | |
| <programlisting>"Default" = "/program/to/execute.exe"</programlisting> | |
| Sets the program to be run if wine is started without specifying a program. | |
| </para> | |
| <para> | |
| <programlisting>"Startup" = "/program/to/execute.exe"</programlisting> | |
| Sets the program to automatically be run at startup every time. | |
| </para> | |
| </sect3> | |
| <sect3> | |
| <title>The [WinMM] Section</title> | |
| <para> | |
| [WinMM] is used to define which multimedia drivers have to be loaded. Since | |
| those drivers may depend on the multimedia interfaces available on your sustem | |
| (OSS, Alsa... to name a few), it's needed to be able to configure which driver | |
| has to be loaded. | |
| </para> | |
| <para> | |
| The content of the section looks like: | |
| <programlisting> | |
| [WinMM] | |
| "Drivers" = "wineoss.drv" | |
| "WaveMapper" = "msacm.drv" | |
| "MidiMapper" = "midimap.drv" | |
| </programlisting> | |
| All the keys must be defined: | |
| <itemizedlist> | |
| <listitem> | |
| <para> | |
| The "Drivers" key is a ';' separated list of modules name, each of | |
| them containing a low level driver. All those drivers will be loaded | |
| when MMSYSTEM/WINMM is started and will provide their inner features. | |
| </para> | |
| </listitem> | |
| <listitem> | |
| <para> | |
| The "WaveMapper" represents the name of the module containing the Wave | |
| Mapper driver. Only one wave mapper can be defined in the system. | |
| </para> | |
| </listitem> | |
| <listitem> | |
| <para> | |
| The "MidiMapper" represents the name of the module containing the Midi | |
| Mapper driver. Only one Midi mapper can be defined in the system. | |
| </para> | |
| </listitem> | |
| </itemizedlist> | |
| </para> | |
| </sect3> | |
| </sect2> | |
| <sect2> | |
| <title>Where Do I Put It?</title> | |
| <para> | |
| The wine config file can go in two places. | |
| </para> | |
| <variablelist> | |
| <varlistentry> | |
| <term><filename>/usr/local/etc/wine.conf</filename></term> | |
| <listitem><para> | |
| A systemwide config file, used for anyone who doesn't | |
| have their own. NOTE: this file is currently unused as a | |
| new global configuration mechanism is not in place at this | |
| time | |
| </para></listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term><filename>$HOME/.wine/config</filename></term> | |
| <listitem><para> | |
| Your own config file, that only is used for your user. | |
| </para></listitem> | |
| </varlistentry> | |
| </variablelist> | |
| <para> | |
| So copy your version of the <filename>wine.conf</filename> file to | |
| <filename>/usr/local/etc/wine.conf</filename> or | |
| <filename>$HOME/.wine/config</filename> for wine to recognize | |
| it. | |
| </para> | |
| </sect2> | |
| <sect2> | |
| <title>What If It Doesn't Work?</title> | |
| <para> | |
| There is always a chance that things will go wrong. If the | |
| unthinkable happens, try the newsgroup, | |
| <systemitem>comp.emulators.ms-windows.wine</systemitem>, | |
| or the IRCnet channel <systemitem>#WineHQ</systemitem> found on | |
| irc.stealth.net:6668, or connected servers. | |
| Make sure that you have looked over this document thoroughly, | |
| and have also read: | |
| </para> | |
| <itemizedlist> | |
| <listitem> | |
| <para><filename>README</filename></para> | |
| </listitem> | |
| <listitem> | |
| <para> | |
| <filename>http://www.la-sorciere.de/wine/index.html</filename> | |
| (optional but recommended) | |
| </para> | |
| </listitem> | |
| </itemizedlist> | |
| <para> | |
| If indeed it looks like you've done your research, be | |
| prepared for helpful suggestions. If you haven't, brace | |
| yourself for heaving flaming. | |
| </para> | |
| </sect2> | |
| </sect1> | |
| <sect1 id="win95look"> | |
| <title>Win95/98 Look</title> | |
| <para> | |
| Written by &name-david-cuthbert; <email>&email-david-cuthbert;</email> | |
| </para> | |
| <para> | |
| (Extracted from <filename>wine/documentation/win95look</filename>) | |
| </para> | |
| <para> | |
| Win95/Win98 interface code is being introduced. | |
| </para> | |
| <para> | |
| Instead of compiling Wine for Win3.1 vs. Win95 using | |
| <constant>#define</constant> switches, the code now looks in a | |
| special [Tweak.Layout] section of | |
| <filename>~/.wine/config</filename> for a | |
| <literal>"WineLook" = "Win95"</literal> or | |
| <literal>"WineLook" = "Win98"</literal> entry. | |
| </para> | |
| <para> | |
| A few new sections and a number of entries have been added to | |
| the <filename>~/.wine/config</filename> file -- these are for | |
| debugging the Win95 tweaks only and may be removed in a future | |
| release! These entries/sections are: | |
| </para> | |
| <programlisting> | |
| [Tweak.Fonts] | |
| "System.Height" = "<point size>" # Sets the height of the system typeface | |
| "System.Bold" = "[true|false]" # Whether the system font should be boldfaced | |
| "System.Italic" = "[true|false]" # Whether the system font should be italicized | |
| "System.Underline" = "[true|false]" # Whether the system font should be underlined | |
| "System.StrikeOut" = "[true|false]" # Whether the system font should be struck out | |
| "OEMFixed.xxx" # Same parameters for the OEM fixed typeface | |
| "AnsiFixed.xxx" # Same parameters for the Ansi fixed typeface | |
| "AnsiVar.xxx" # Same parameters for the Ansi variable typeface | |
| "SystemFixed.xxx" # Same parameters for the System fixed typeface | |
| [Tweak.Layout] | |
| "WineLook" = "[Win31|Win95|Win98]" # Changes Wine's look and feel | |
| </programlisting> | |
| </sect1> | |
| <sect1 id="x11drv"> | |
| <title>Configuring the x11drv Driver</title> | |
| <para> | |
| Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email> | |
| </para> | |
| <para> | |
| (Extracted from <filename>wine/documentation/cdrom-labels</filename>) | |
| </para> | |
| <para> | |
| Most Wine users run Wine under the windowing system known as | |
| X11. During most of Wine's history, this was the only display | |
| driver available, but in recent years, parts of Wine has been | |
| reorganized to allow for other display drivers (although the | |
| only alternative currently available is Patrik Stridvall's | |
| ncurses-based ttydrv, which he claims works for displaying | |
| calc.exe). The display driver is chosen with the | |
| <literal>GraphicsDriver</literal> option in the [wine] section | |
| of <filename>~/.wine/config</filename>, but I will only cover the | |
| x11drv driver in this article. | |
| </para> | |
| <sect2> | |
| <title>x11drv modes of operation</title> | |
| <para> | |
| <!-- FIXME: This is outdated --> | |
| Note: This is now all done in the config file. Needs an update... | |
| </para> | |
| <para> | |
| The x11drv driver consists of two conceptually distinct | |
| pieces, the graphics driver (GDI part), and the windowing | |
| driver (USER part). Both of these are linked into the | |
| <filename>libx11drv.so</filename> module, though (which you | |
| load with the <literal>GraphicsDriver</literal> option). In | |
| Wine, running on X11, the graphics driver must draw on | |
| drawables (window interiors) provided by the windowing | |
| driver. This differs a bit from the Windows model, where the | |
| windowing system creates and configures device contexts | |
| controlled by the graphics driver, and applications are | |
| allowed to hook into this relationship anywhere they like. | |
| Thus, to provide any reasonable tradeoff between | |
| compatibility and usability, the x11drv has three different | |
| modes of operation. | |
| </para> | |
| <variablelist> | |
| <varlistentry> | |
| <term>Unmanaged/Normal</term> | |
| <listitem> | |
| <para> | |
| The default. Window-manager-independent (any running | |
| window manager is ignored completely). Window | |
| decorations (title bars, borders, etc) are drawn by | |
| Wine to look and feel like the real Windows. This is | |
| compatible with applications that depend on being able | |
| to compute the exact sizes of any such decorations, or | |
| that want to draw their own. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>Managed</term> | |
| <listitem> | |
| <para> | |
| Specified by using the | |
| <parameter>--managed</parameter> command-line option | |
| or the <literal>Managed</literal> | |
| <filename>wine.conf</filename> option (see below). | |
| Ordinary top-level frame windows with thick borders, | |
| title bars, and system menus will be managed by your | |
| window manager. This lets these applications integrate | |
| better with the rest of your desktop, but may not | |
| always work perfectly. (A rewrite of this mode of | |
| operation, to make it more robust and less patchy, is | |
| highly desirable, though, and is planned to be done | |
| before the Wine 1.0 release.) | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>Desktop-in-a-Box</term> | |
| <listitem> | |
| <para> | |
| Specified by using the | |
| <parameter>--desktop</parameter> command-line option | |
| (with a geometry, e.g. <parameter>--desktop | |
| 800x600</parameter> for a such-sized desktop, or | |
| even <parameter>--desktop 800x600+0+0</parameter> to | |
| automatically position the desktop at the upper-left | |
| corner of the display). This is the mode most | |
| compatible with the Windows model. All application | |
| windows will just be Wine-drawn windows inside the | |
| Wine-provided desktop window (which will itself be | |
| managed by your window manager), and Windows | |
| applications can roam freely within this virtual | |
| workspace and think they own it all, without | |
| disturbing your other X apps. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| </variablelist> | |
| </sect2> | |
| <sect2> | |
| <title>The [x11drv] section</title> | |
| <variablelist> | |
| <varlistentry> | |
| <term>AllocSystemColors</term> | |
| <listitem> | |
| <para> | |
| Applies only if you have a palette-based display, i.e. | |
| if your X server is set to a depth of 8bpp, and if you | |
| haven't requested a private color map. It specifies | |
| the maximum number of shared colormap cells (palette | |
| entries) Wine should occupy. The higher this value, | |
| the less colors will be available to other | |
| applications. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>PrivateColorMap</term> | |
| <listitem> | |
| <para> | |
| Applies only if you have a palette-based display, i.e. | |
| if your X server is set to a depth of 8bpp. It | |
| specifies that you don't want to use the shared color | |
| map, but a private color map, where all 256 colors are | |
| available. The disadvantage is that Wine's private | |
| color map is only seen while the mouse pointer is | |
| inside a Wine window, so psychedelic flashing and | |
| funky colors will become routine if you use the mouse | |
| a lot. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>PerfectGraphics</term> | |
| <listitem> | |
| <para> | |
| This option only determines whether fast X11 routines | |
| or exact Wine routines will be used for certain ROP | |
| codes in blit operations. Most users won't notice any | |
| difference. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>ScreenDepth</term> | |
| <listitem> | |
| <para> | |
| Applies only to multi-depth displays. It specifies | |
| which of the available depths Wine should use (and | |
| tell Windows apps about). | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>Display</term> | |
| <listitem> | |
| <para> | |
| This specifies which X11 display to use, and if | |
| specified, will override both the | |
| <envar>DISPLAY</envar> environment variable and the | |
| <parameter>--display</parameter> command-line option. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>Managed</term> | |
| <listitem> | |
| <para> | |
| Wine can let frame windows be managed by your window | |
| manager. This option specifies whether you want that | |
| by default. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>UseDGA</term> | |
| <listitem> | |
| <para> | |
| This specifies whether you want DirectDraw to use | |
| XFree86's <firstterm>Direct Graphics | |
| Architecture</firstterm> (DGA), which is able to | |
| take over the entire display and run the game | |
| full-screen at maximum speed. (With DGA1 (XFree86 | |
| 3.x), you still have to configure the X server to the | |
| game's requested bpp first, but with DGA2 (XFree86 | |
| 4.x), runtime depth-switching may be possible, | |
| depending on your driver's capabilities.) But be aware | |
| that if Wine crashes while in DGA mode, it may not be | |
| possible to regain control over your computer without | |
| rebooting. DGA normally requires either root | |
| privileges or read/write access to | |
| <filename>/dev/mem</filename>. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>UseXShm</term> | |
| <listitem> | |
| <para> | |
| If you don't want DirectX to use DGA, you can at least | |
| use X Shared Memory extensions (XShm). It is much | |
| slower than DGA, since the app doesn't have direct | |
| access to the physical frame buffer, but using shared | |
| memory to draw the frame is at least faster than | |
| sending the data through the standard X11 socket, even | |
| though Wine's XShm support is still known to crash | |
| sometimes. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>DXGrab</term> | |
| <listitem> | |
| <para> | |
| If you don't use DGA, you may want an alternative | |
| means to convince the mouse cursor to stay within the | |
| game window. This option does that. Of course, as with | |
| DGA, if Wine crashes, you're in trouble (although not | |
| as badly as in the DGA case, since you can still use | |
| the keyboard to get out of X). | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>DesktopDoubleBuffered</term> | |
| <listitem> | |
| <para> | |
| Applies only if you use the | |
| <parameter>--desktop</parameter> command-line option | |
| to run in a desktop window. Specifies whether to | |
| create the desktop window with a double-buffered | |
| visual, something most OpenGL games need to run | |
| correctly. | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>TextCP</term> | |
| <listitem> | |
| <para> | |
| <!-- FIXME: To be documented --> | |
| To be documented... | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>XVideoPort</term> | |
| <listitem> | |
| <para> | |
| <!-- FIXME: To be documented --> | |
| To be documented... | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>Synchronous</term> | |
| <listitem> | |
| <para> | |
| <!-- FIXME: To be documented --> | |
| To be documented... | |
| </para> | |
| </listitem> | |
| </varlistentry> | |
| </variablelist> | |
| </sect2> | |
| </sect1> | |
| ®istry; | |
| <sect1 id="cdrom-labels"> | |
| <sect1info> | |
| <authorgroup> | |
| <author> | |
| <firstname>Petr</firstname> | |
| <surname>Tomasek</surname> | |
| <affiliation> | |
| <address><email>&email-petr-tomasek;</email></address> | |
| </affiliation> | |
| <contrib>Nov 14 1999</contrib> | |
| </author> | |
| <author> | |
| <firstname>Andreas</firstname> | |
| <surname>Mohr</surname> | |
| <affiliation> | |
| <address><email>&email-andreas-mohr;</email></address> | |
| </affiliation> | |
| <contrib>Jan 25 2000</contrib> | |
| </author> | |
| </authorgroup> | |
| </sect1info> | |
| <title>Drive labels and serial numbers with wine</title> | |
| <para> | |
| Written by &name-petr-tomasek; <email>&email-petr-tomasek;</email> | |
| Nov 14 1999 | |
| </para> | |
| <para> | |
| Changes by &name-andreas-mohr; <email>&email-andreas-mohr;</email> | |
| Jan 25 2000 | |
| </para> | |
| <para> | |
| (Extracted from <filename>wine/documentation/cdrom-labels</filename>) | |
| </para> | |
| <para> | |
| Until now, your only possibility of specifying drive volume | |
| labels and serial numbers was to set them manually in the wine | |
| config file. By now, wine can read them directly from the | |
| device as well. This may be useful for many Win 9x games or | |
| for setup programs distributed on CD-ROMs that check for | |
| volume label. | |
| </para> | |
| <sect2> | |
| <title>What's Supported?</title> | |
| <informaltable frame="all"> | |
| <tgroup cols="3"> | |
| <thead> | |
| <row> | |
| <entry>File System</entry> | |
| <entry>Types</entry> | |
| <entry>Comment</entry> | |
| </row> | |
| </thead> | |
| <tbody> | |
| <row> | |
| <entry>FAT systems</entry> | |
| <entry>hd, floppy</entry> | |
| <entry>reads labels and serial numbers</entry> | |
| </row> | |
| <row> | |
| <entry>ISO9660</entry> | |
| <entry>cdrom</entry> | |
| <entry>reads labels only</entry> | |
| </row> | |
| </tbody> | |
| </tgroup> | |
| </informaltable> | |
| </sect2> | |
| <sect2> | |
| <title>How To Set Up?</title> | |
| <para> | |
| Reading labels and serial numbers just works automagically | |
| if you specify a <literal>Device=</literal> line in the | |
| [Drive X] section in your <filename>~/.wine/config</filename>. | |
| Note that the device has to exist and must be accessible if | |
| you do this, though. | |
| </para> | |
| <para> | |
| If you don't do that, then you should give fixed | |
| <literal>"Label" =</literal> or <literal>"Serial" =</literal> | |
| entries in <filename>~./wine/config</filename>, as Wine returns | |
| these entries instead if no device is given. If they don't | |
| exist, then Wine will return default values (label | |
| <literal>Drive X</literal> and serial | |
| <literal>12345678</literal>). | |
| </para> | |
| <para> | |
| If you want to give a <literal>"Device" =</literal> entry | |
| <emphasis>only</emphasis> for drive raw sector accesses, | |
| but not for reading the volume info from the device (i.e. you want | |
| a <emphasis>fixed</emphasis>, preconfigured label), you need | |
| to specify <literal>"ReadVolInfo" = "0"</literal> to tell Wine | |
| to skip the volume reading. | |
| </para> | |
| </sect2> | |
| <sect2> | |
| <title>EXAMPLES</title> | |
| <para> | |
| Here's a simple example of cdrom and floppy; labels will be | |
| read from the device on both cdrom and floppy; serial | |
| numbers on floppy only: | |
| </para> | |
| <screen> | |
| [Drive A] | |
| "Path" = "/mnt/floppy" | |
| "Type" = "floppy" | |
| "Device" = "/dev/fd0" | |
| "Filesystem" = "msdos" | |
| [Drive R] | |
| "Path" = "/mnt/cdrom" | |
| "Type" = "cdrom" | |
| "Device" = "/dev/hda1" | |
| "Filesystem" = "win95" | |
| </screen> | |
| <para> | |
| Here's an example of overriding the CD-ROM label: | |
| </para> | |
| <screen> | |
| [Drive J] | |
| "Path" = "/mnt/cdrom" | |
| "Type" = "cdrom" | |
| "Label" = "X234GCDSE" | |
| ; note that the device isn't really needed here as we have a fixed label | |
| "Device" = "/dev/cdrom" | |
| "Filesystem" = "msdos" | |
| </screen> | |
| </sect2> | |
| <sect2> | |
| <title>Todo / Open Issues</title> | |
| <itemizedlist> | |
| <listitem> <para> | |
| The cdrom label can be read only if the data track of | |
| the disk resides in the first track and the cdrom is | |
| iso9660. | |
| </para> </listitem> | |
| <listitem> <para> | |
| Better checking for FAT superblock (it now checks only | |
| one byte). </para> | |
| </listitem> | |
| <listitem> <para> | |
| Support for labels/serial nums WRITING. | |
| </para> </listitem> | |
| <listitem> <para> | |
| Can the label be longer than 11 chars? (iso9660 has 32 | |
| chars). | |
| </para> </listitem> | |
| <listitem> <para> | |
| What about reading ext2 volume label? .... | |
| </para> </listitem> | |
| </itemizedlist> | |
| </sect2> | |
| </sect1> | |
| <sect1 id="dll-overrides"> | |
| <title>Dll Overrides</title> | |
| <para> | |
| Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email> | |
| </para> | |
| <para> | |
| (Extracted from <filename>wine/documentation/dll-overrides</filename>) | |
| </para> | |
| <para> | |
| The <filename>wine.conf</filename> directives [DllDefaults] | |
| and [DllOverrides] are the subject of some confusion. The | |
| overall purpose of most of these directives are clear enough, | |
| though - given a choice, should Wine use its own built-in | |
| DLLs, or should it use <filename>.DLL</filename> files found | |
| in an existing Windows installation? This document explains | |
| how this feature works. | |
| </para> | |
| <sect2> | |
| <title>DLL types</title> | |
| <variablelist> | |
| <varlistentry> | |
| <term>native</term> | |
| <listitem> <para> | |
| A "native" DLL is a <filename>.DLL</filename> file | |
| written for the real Microsoft Windows. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>builtin</term> | |
| <listitem> <para> | |
| A "builtin" DLL is a Wine DLL. These can either be a | |
| part of <filename>libwine.so</filename>, or more | |
| recently, in a special <filename>.so</filename> file | |
| that Wine is able to load on demand. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>elfdll</term> | |
| <listitem> <para> | |
| An "elfdll" is a Wine <filename>.so</filename> file | |
| with a special Windows-like file structure that is as | |
| close to Windows as possible, and that can also | |
| seamlessly link dynamically with "native" DLLs, by | |
| using special ELF loader and linker tricks. Bertho | |
| Stultiens did some work on this, but this feature has | |
| not yet been merged back into Wine (because of | |
| political reasons and lack of time), so this DLL type | |
| does not exist in the official Wine at this time. In | |
| the meantime, the "builtin" DLL type gained some of | |
| the features of elfdlls (such as dynamic loading), so | |
| it's possible that "elfdll" functionality will be | |
| folded into "builtin" at some point. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>so</term> | |
| <listitem> <para> | |
| A native Unix <filename>.so</filename> file, with | |
| calling convention conversion thunks generated on the | |
| fly as the library is loaded. This is mostly useful | |
| for libraries such as "glide" that have exactly the | |
| same API on both Windows and Unix. | |
| </para> </listitem> | |
| </varlistentry> | |
| </variablelist> | |
| </sect2> | |
| <sect2> | |
| <title>The [DllDefaults] section</title> | |
| <variablelist> | |
| <varlistentry> | |
| <term>DefaultLoadOrder</term> | |
| <listitem> <para> | |
| This specifies in what order Wine should search for | |
| available DLL types, if the DLL in question was not | |
| found in the [DllOverrides] section. | |
| </para> </listitem> | |
| </varlistentry> | |
| </variablelist> | |
| </sect2> | |
| <sect2> | |
| <title>The [DllPairs] section</title> | |
| <para> | |
| At one time, there was a section called [DllPairs] in the | |
| default configuration file, but this has been obsoleted | |
| because the pairing information has now been embedded into | |
| Wine itself. (The purpose of this section was merely to be | |
| able to issue warnings if the user attempted to pair | |
| codependent 16-bit/32-bit DLLs of different types.) If you | |
| still have this in your <filename>wine.conf</filename> or | |
| <filename>~/.wine/config</filename>, you may safely delete it. | |
| </para> | |
| </sect2> | |
| <sect2> | |
| <title>The [DllOverrides] section</title> | |
| <para> | |
| This section specifies how you want specific DLLs to be | |
| handled, in particular whether you want to use "native" DLLs | |
| or not, if you have some from a real Windows configuration. | |
| Because builtins do not mix seamlessly with native DLLs yet, | |
| certain DLL dependencies may be problematic, but workarounds | |
| exist in Wine for many popular DLL configurations. Also see | |
| WWN's [16]Status Page to figure out how well your favorite | |
| DLL is implemented in Wine. | |
| </para> | |
| <para> | |
| It is of course also possible to override these settings by | |
| explictly using Wine's <parameter>--dll</parameter> | |
| command-line option (see the man page for details). Some | |
| hints for choosing your optimal configuration (listed by | |
| 16/32-bit DLL pair): | |
| </para> | |
| <variablelist> | |
| <varlistentry> | |
| <term>krnl386, kernel32</term> | |
| <listitem> <para> | |
| Native versions of these will never work, so don't try. Leave | |
| at <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>gdi, gdi32</term> | |
| <listitem> <para> | |
| Graphics Device Interface. No effort has been made at trying to | |
| run native GDI. Leave at <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>user, user32</term> | |
| <listitem> <para> | |
| Window management and standard controls. It was | |
| possible to use Win95's <literal>native</literal> | |
| versions at some point (if all other DLLs that depend | |
| on it, such as comctl32 and comdlg32, were also run | |
| <literal>native</literal>). However, this is no longer | |
| possible after the Address Space Separation, so leave | |
| at <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>ntdll</term> | |
| <listitem> <para> | |
| NT kernel API. Although badly documented, the | |
| <literal>native</literal> version of this will never | |
| work. Leave at <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>w32skrnl</term> | |
| <listitem> <para> | |
| Win32s (for Win3.x). The <literal>native</literal> | |
| version will probably never work. Leave at | |
| <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>wow32</term> | |
| <listitem> <para> | |
| Win16 support library for NT. The | |
| <literal>native</literal> version will probably never | |
| work. Leave at <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>system</term> | |
| <listitem> <para> | |
| Win16 kernel stuff. Will never work | |
| <literal>native</literal>. Leave at | |
| <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>display</term> | |
| <listitem> <para> | |
| Display driver. Definitely leave at <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>toolhelp</term> | |
| <listitem> <para> | |
| Tool helper routines. This is rarely a source of problems. | |
| Leave at <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>ver, version</term> | |
| <listitem> <para> | |
| Versioning. Seldom useful to mess with. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>advapi32</term> | |
| <listitem> <para> | |
| Registry and security features. Trying the | |
| <literal>native</literal> version of this may or may | |
| not work. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>commdlg, comdlg32</term> | |
| <listitem> <para> | |
| Common Dialogs, such as color picker, font dialog, | |
| print dialog, open/save dialog, etc. It is safe to try | |
| <literal>native</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>commctrl, comctl32</term> | |
| <listitem> <para> | |
| Common Controls. This is toolbars, status bars, list controls, | |
| the works. It is safe to try <literal>native</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>shell, shell32</term> | |
| <listitem> <para> | |
| Shell interface (desktop, filesystem, etc). Being one of the | |
| most undocumented pieces of Windows, you may have luck with the | |
| <literal>native</literal> version, should you need it. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>winsock, wsock32</term> | |
| <listitem> <para> | |
| Windows Sockets. The <literal>native</literal> version | |
| will not work under Wine, so leave at | |
| <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>icmp</term> | |
| <listitem> <para> | |
| ICMP routines for wsock32. As with wsock32, leave at | |
| <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>mpr</term> | |
| <listitem> <para> | |
| The <literal>native</literal> version may not work due | |
| to thunking issues. Leave at | |
| <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>lzexpand, lz32</term> | |
| <listitem> <para> | |
| Lempel-Ziv decompression. Wine's | |
| <literal>builtin</literal> version ought to work fine. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>winaspi, wnaspi32</term> | |
| <listitem> <para> | |
| Advanced SCSI Peripheral Interface. The | |
| <literal>native</literal> version will probably never | |
| work. Leave at <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>crtdll</term> | |
| <listitem> <para> | |
| C Runtime library. The <literal>native</literal> | |
| version will easily work better than Wine's on this | |
| one. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>winspool.drv</term> | |
| <listitem> <para> | |
| Printer spooler. You are not likely to have more luck | |
| with the <literal>native</literal> version. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>ddraw</term> | |
| <listitem> <para> | |
| DirectDraw/Direct3D. Since Wine does not implement the | |
| DirectX HAL, the <literal>native</literal> version | |
| will not work at this time. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>dinput</term> | |
| <listitem> <para> | |
| DirectInput. Running this <literal>native</literal> | |
| may or may not work. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>dsound</term> | |
| <listitem> <para> | |
| DirectSound. It may be possible to run this | |
| <literal>native</literal>, but don't count on it. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>dplay/dplayx</term> | |
| <listitem> <para> | |
| DirectPlay. The <literal>native</literal> version | |
| ought to work best on this, if at all. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>mmsystem, winmm</term> | |
| <listitem> <para> | |
| Multimedia system. The <literal>native</literal> | |
| version is not likely to work. Leave at | |
| <literal>builtin</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>msacm, msacm32</term> | |
| <listitem> <para> | |
| Audio Compression Manager. The | |
| <literal>builtin</literal> version works best, if you | |
| set msacm.drv to the same. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>msvideo, msvfw32</term> | |
| <listitem> <para> | |
| Video for Windows. It is safe (and recommended) to try | |
| <literal>native</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>mcicda.drv</term> | |
| <listitem> <para> | |
| CD Audio MCI driver. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>mciseq.drv</term> | |
| <listitem> <para> | |
| MIDI Sequencer MCI driver (<filename>.MID</filename> | |
| playback). | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>mciwave.drv</term> | |
| <listitem> <para> | |
| Wave audio MCI driver (<filename>.WAV</filename> playback). | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>mciavi.drv</term> | |
| <listitem> <para> | |
| AVI MCI driver (<filename>.AVI</filename> video | |
| playback). Best to use <literal>native</literal>. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>mcianim.drv</term> | |
| <listitem> <para> | |
| Animation MCI driver. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>msacm.drv</term> | |
| <listitem> <para> | |
| Audio Compression Manager. Set to same as msacm32. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>midimap.drv</term> | |
| <listitem> <para> | |
| MIDI Mapper. | |
| </para> </listitem> | |
| </varlistentry> | |
| <varlistentry> | |
| <term>wprocs</term> | |
| <listitem> <para> | |
| This is a pseudo-DLL used by Wine for thunking | |
| purposes. A <literal>native</literal> version of this | |
| doesn't exist. | |
| </para> </listitem> | |
| </varlistentry> | |
| </variablelist> | |
| </sect2> | |
| </sect1> | |
| <sect1 id="keyboard"> | |
| <title>Keyboard</title> | |
| <para> | |
| Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email> | |
| </para> | |
| <para> | |
| (Extracted from <filename>wine/documentation/keyboard</filename>) | |
| </para> | |
| <para> | |
| Wine now needs to know about your keyboard layout. This | |
| requirement comes from a need from many apps to have the | |
| correct scancodes available, since they read these directly, | |
| instead of just taking the characters returned by the X | |
| server. This means that Wine now needs to have a mapping from | |
| X keys to the scancodes these applications expect. | |
| </para> | |
| <para> | |
| On startup, Wine will try to recognize the active X layout by | |
| seeing if it matches any of the defined tables. If it does, | |
| everything is alright. If not, you need to define it. | |
| </para> | |
| <para> | |
| To do this, open the file | |
| <filename>windows/x11drv/keyboard.c</filename> and take a look | |
| at the existing tables. Make a backup copy of it, especially | |
| if you don't use CVS. | |
| </para> | |
| <para> | |
| What you really would need to do, is find out which scancode | |
| each key needs to generate. Find it in the | |
| <function>main_key_scan</function> table, which looks like | |
| this: | |
| </para> | |
| <programlisting> | |
| static const int main_key_scan[MAIN_LEN] = | |
| { | |
| /* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */ | |
| 0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D, | |
| 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B, | |
| 0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B, | |
| 0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35, | |
| 0x56 /* the 102nd key (actually to the right of l-shift) */ | |
| }; | |
| </programlisting> | |
| <para> | |
| Next, assign each scancode the characters imprinted on the | |
| keycaps. This was done (sort of) for the US 101-key keyboard, | |
| which you can find near the top in | |
| <filename>keyboard.c</filename>. It also shows that if there | |
| is no 102nd key, you can skip that. | |
| </para> | |
| <para> | |
| However, for most international 102-key keyboards, we have | |
| done it easy for you. The scancode layout for these already | |
| pretty much matches the physical layout in the | |
| <function>main_key_scan</function>, so all you need to do is | |
| to go through all the keys that generate characters on your | |
| main keyboard (except spacebar), and stuff those into an | |
| appropriate table. The only exception is that the 102nd key, | |
| which is usually to the left of the first key of the last line | |
| (usually <keycap>Z</keycap>), must be placed on a separate | |
| line after the last line. | |
| </para> | |
| <para> | |
| For example, my Norwegian keyboard looks like this | |
| </para> | |
| <screen> | |
| § ! " # ¤ % & / ( ) = ? ` Back- | |
| | 1 2@ 3£ 4$ 5 6 7{ 8[ 9] 0} + \´ space | |
| Tab Q W E R T Y U I O P Å ^ | |
| ¨~ | |
| Enter | |
| Caps A S D F G H J K L Ø Æ * | |
| Lock ' | |
| Sh- > Z X C V B N M ; : _ Shift | |
| ift < , . - | |
| Ctrl Alt Spacebar AltGr Ctrl | |
| </screen> | |
| <para> | |
| Note the 102nd key, which is the <keycap><></keycap> key, to | |
| the left of <keycap>Z</keycap>. The character to the right of | |
| the main character is the character generated by | |
| <keycap>AltGr</keycap>. | |
| </para> | |
| <para> | |
| This keyboard is defined as follows: | |
| </para> | |
| <programlisting> | |
| static const char main_key_NO[MAIN_LEN][4] = | |
| { | |
| "|§","1!","2\"@","3#£","4¤$","5%","6&","7/{","8([","9)]","0=}","+?","\\´", | |
| "qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","åÅ","¨^~", | |
| "aA","sS","dD","fF","gG","hH","jJ","kK","lL","øØ","æÆ","'*", | |
| "zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_", | |
| "<>" | |
| }; | |
| </programlisting> | |
| <para> | |
| Except that " and \ needs to be quoted with a backslash, and | |
| that the 102nd key is on a separate line, it's pretty | |
| straightforward. | |
| </para> | |
| <para> | |
| After you have written such a table, you need to add it to the | |
| <function>main_key_tab[]</function> layout index table. This | |
| will look like this: | |
| </para> | |
| <programlisting> | |
| static struct { | |
| WORD lang, ansi_codepage, oem_codepage; | |
| const char (*key)[MAIN_LEN][4]; | |
| } main_key_tab[]={ | |
| ... | |
| ... | |
| {MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &main_key_NO}, | |
| ... | |
| </programlisting> | |
| <para> | |
| After you have added your table, recompile Wine and test that | |
| it works. If it fails to detect your table, try running | |
| </para> | |
| <screen> | |
| wine --debugmsg +key,+keyboard >& key.log | |
| </screen> | |
| <para> | |
| and look in the resulting <filename>key.log</filename> file to | |
| find the error messages it gives for your layout. | |
| </para> | |
| <para> | |
| Note that the <constant>LANG_*</constant> and | |
| <constant>SUBLANG_*</constant> definitions are in | |
| <filename>include/winnls.h</filename>, which you might need to | |
| know to find out which numbers your language is assigned, and | |
| find it in the debugmsg output. The numbers will be | |
| <literal>(SUBLANG * 0x400 + LANG)</literal>, so, for example | |
| the combination <literal>LANG_NORWEGIAN (0x14)</literal> and | |
| <literal>SUBLANG_DEFAULT (0x1)</literal> will be (in hex) | |
| <literal>14 + 1*400 = 414</literal>, so since I'm Norwegian, I | |
| could look for <literal>0414</literal> in the debugmsg output | |
| to find out why my keyboard won't detect. | |
| </para> | |
| <para> | |
| Once it works, submit it to the Wine project. If you use CVS, | |
| you will just have to do | |
| </para> | |
| <screen> | |
| cvs -z3 diff -u windows/x11drv/keyboard.c > layout.diff | |
| </screen> | |
| <para> | |
| from your main Wine directory, then submit | |
| <filename>layout.diff</filename> to | |
| <email>wine-patches@winehq.com</email> along with a brief note | |
| of what it is. | |
| </para> | |
| <para> | |
| If you don't use CVS, you need to do | |
| </para> | |
| <screen> | |
| diff -u the_backup_file_you_made windows/x11drv/keyboard.c > layout.diff | |
| </screen> | |
| <para> | |
| and submit it as explained above. | |
| </para> | |
| <para> | |
| If you did it right, it will be included in the next Wine | |
| release, and all the troublesome applications (especially | |
| remote-control applications) and games that use scancodes will | |
| be happily using your keyboard layout, and you won't get those | |
| annoying fixme messages either. | |
| </para> | |
| <para> | |
| Good luck. | |
| </para> | |
| </sect1> | |
| &fonts; | |
| &printing; | |
| </chapter> | |
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