| /* |
| * Copyright 2008 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "wine/debug.h" |
| |
| #include "initguid.h" |
| |
| #define COBJMACROS |
| #include "d3d11.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10core); |
| |
| HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, unsigned int flags, |
| const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, ID3D11Device **device); |
| |
| HRESULT WINAPI D3D10CoreRegisterLayers(void) |
| { |
| TRACE("\n"); |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, |
| unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device) |
| { |
| ID3D11Device *device11; |
| HRESULT hr; |
| |
| TRACE("factory %p, adapter %p, flags %#x, feature_level %#x, device %p.\n", |
| factory, adapter, flags, feature_level, device); |
| |
| if (FAILED(hr = D3D11CoreCreateDevice(factory, adapter, flags, &feature_level, 1, &device11))) |
| return hr; |
| |
| hr = ID3D11Device_QueryInterface(device11, &IID_ID3D10Device, (void **)device); |
| ID3D11Device_Release(device11); |
| if (FAILED(hr)) |
| { |
| ERR("Device should implement ID3D10Device, returning E_FAIL.\n"); |
| return E_FAIL; |
| } |
| |
| return S_OK; |
| } |