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/***********************************************************
Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts,
and the Massachusetts Institute of Technology, Cambridge, Massachusetts.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the names of Digital or MIT not be
used in advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
******************************************************************/
/*
* Modifications for Wine
*
* 8/28/93 David Metcalfe (david@prism.demon.co.uk)
* Created from Command widget and added 3D effect
*/
/*
* WinButtonP.h - Private definitions for WinButton widget
*
*/
#ifndef _WinButtonP_h
#define _WinButtonP_h
#include "WinButton.h"
#include "WinLabelP.h"
/***********************************************************************
*
* WinButton Widget Private Data
*
***********************************************************************/
typedef enum {
HighlightNone, /* Do not highlight. */
HighlightWhenUnset, /* Highlight only when unset, this is
to preserve current command widget
functionality. */
HighlightAlways /* Always highlight, lets the toggle widget
and other subclasses do the right thing. */
} XtCommandHighlight;
/************************************
*
* Class structure
*
***********************************/
/* New fields for the WinButton widget class record */
typedef struct _WinButtonClass
{
int makes_compiler_happy; /* not used */
} WinButtonClassPart;
/* Full class record declaration */
typedef struct _WinButtonClassRec {
CoreClassPart core_class;
SimpleClassPart simple_class;
WinLabelClassPart winlabel_class;
WinButtonClassPart winbutton_class;
} WinButtonClassRec;
extern WinButtonClassRec winButtonClassRec;
/***************************************
*
* Instance (widget) structure
*
**************************************/
/* New fields for the WinButton widget record */
typedef struct {
/* resources */
Dimension highlight_thickness;
Dimension shadow_thickness;
Pixel shadow_shade;
Pixel shadow_highlight;
XtCallbackList callbacks;
/* private state */
Pixmap gray_pixmap;
GC normal_GC;
GC inverse_GC;
GC shadow_highlight_gc;
GC shadow_shade_gc;
Boolean set;
XtCommandHighlight highlighted;
/* more resources */
int shape_style;
Dimension corner_round;
} WinButtonPart;
/* XtEventsPtr eventTable;*/
/* Full widget declaration */
typedef struct _WinButtonRec {
CorePart core;
SimplePart simple;
WinLabelPart winlabel;
WinButtonPart winbutton;
} WinButtonRec;
#endif /* _WinButtonP_h */