#define INITGUID | |
/* FIXME: we include all the header files containing GUIDs | |
* so that the corresponding variables get defined. But they | |
* don't even all belong to the same DLL !!! | |
* | |
* Therefore, as the builtin DLL's get teased apart (e.g. for elf-dlls) | |
* then this file will have to be partitioned into per dll files. | |
*/ | |
#include "initguid.h" | |
#include "shlguid.h" | |
#include "docobj.h" | |
#include "olectl.h" | |
#include "oleidl.h" | |
#include "oaidl.h" | |
#include "ocidl.h" | |
#include "objbase.h" | |
#include "servprov.h" | |
#include "ddraw.h" | |
#include "d3d.h" | |
#include "dinput.h" | |
#include "dsound.h" | |
#include "dplay.h" | |
#include "dplobby.h" | |
#include "vfw.h" | |
#include "shlobj.h" | |
/* and now for the one assumed GUID... */ | |
DEFINE_GUID(GUID_NULL, 0,0,0,0,0,0,0,0,0,0,0); |