| /* | 
 |  * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers) | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | /* See comment in dlls/d3d9/tests/visual.c for general guidelines */ | 
 |  | 
 | #include <assert.h> | 
 | #include "wine/test.h" | 
 | #include "ddraw.h" | 
 | #include "d3d.h" | 
 |  | 
 | HWND window; | 
 | IDirectDraw7        *DirectDraw = NULL; | 
 | IDirectDrawSurface7 *Surface; | 
 | IDirect3D7          *Direct3D = NULL; | 
 | IDirect3DDevice7    *Direct3DDevice = NULL; | 
 |  | 
 | IDirectDraw *DirectDraw1 = NULL; | 
 | IDirectDrawSurface *Surface1 = NULL; | 
 | IDirect3D *Direct3D1 = NULL; | 
 | IDirect3DDevice *Direct3DDevice1 = NULL; | 
 | IDirect3DExecuteBuffer *ExecuteBuffer = NULL; | 
 | IDirect3DViewport *Viewport = NULL; | 
 |  | 
 | static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); | 
 |  | 
 | static BOOL createObjects(void) | 
 | { | 
 |     HRESULT hr; | 
 |     HMODULE hmod = GetModuleHandleA("ddraw.dll"); | 
 |     WNDCLASS wc = {0}; | 
 |     DDSURFACEDESC2 ddsd; | 
 |  | 
 |  | 
 |     if(!hmod) return FALSE; | 
 |     pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx"); | 
 |     if(!pDirectDrawCreateEx) return FALSE; | 
 |  | 
 |     hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL); | 
 |     ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr); | 
 |     if(!DirectDraw) goto err; | 
 |  | 
 |     wc.lpfnWndProc = &DefWindowProc; | 
 |     wc.lpszClassName = "d3d7_test_wc"; | 
 |     RegisterClass(&wc); | 
 |     window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); | 
 |  | 
 |     hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); | 
 |     ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr); | 
 |     if(FAILED(hr)) goto err; | 
 |     hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0); | 
 |     if(FAILED(hr)) { | 
 |         /* 24 bit is fine too */ | 
 |         hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0); | 
 |  | 
 |     } | 
 |     ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr); | 
 |     if(FAILED(hr)) { | 
 |         /* use trace, the caller calls skip() */ | 
 |         trace("SetDisplayMode failed\n"); | 
 |         goto err; | 
 |     } | 
 |  | 
 |     hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D); | 
 |     if (hr == E_NOINTERFACE) goto err; | 
 |     ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr); | 
 |  | 
 |     /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently | 
 |      * than hardware implementations. Request single buffering, that seems to work everywhere | 
 |      */ | 
 |     memset(&ddsd, 0, sizeof(ddsd)); | 
 |     ddsd.dwSize = sizeof(ddsd); | 
 |     ddsd.dwFlags = DDSD_CAPS; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE; | 
 |     ddsd.dwBackBufferCount = 1; | 
 |     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL); | 
 |     ok(hr==DD_OK, "CreateSurface returned: %08x\n", hr); | 
 |     if(!Surface) goto err; | 
 |  | 
 |     hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Creating a TnLHal Device failed, trying HAL\n"); | 
 |         hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice); | 
 |         if(FAILED(hr)) | 
 |         { | 
 |             trace("Creating a HAL device failed, trying Ref\n"); | 
 |             hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice); | 
 |         } | 
 |     } | 
 |     ok(hr == D3D_OK, "IDirect3D7_CreateDevice failed with %08x\n", hr); | 
 |     if(!Direct3DDevice) goto err; | 
 |     return TRUE; | 
 |  | 
 |     err: | 
 |     if(DirectDraw) IDirectDraw7_Release(DirectDraw); | 
 |     if(Surface) IDirectDrawSurface7_Release(Surface); | 
 |     if(Direct3D) IDirect3D7_Release(Direct3D); | 
 |     if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice); | 
 |     if(window) DestroyWindow(window); | 
 |     return FALSE; | 
 | } | 
 |  | 
 | static void releaseObjects(void) | 
 | { | 
 |     IDirect3DDevice7_Release(Direct3DDevice); | 
 |     IDirect3D7_Release(Direct3D); | 
 |     IDirectDrawSurface7_Release(Surface); | 
 |     IDirectDraw7_Release(DirectDraw); | 
 |     DestroyWindow(window); | 
 | } | 
 |  | 
 | static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y) | 
 | { | 
 |     DWORD ret; | 
 |     HRESULT hr; | 
 |     DDSURFACEDESC2 ddsd; | 
 |     RECT rectToLock = {x, y, x+1, y+1}; | 
 |     IDirectDrawSurface7 *surf = NULL; | 
 |  | 
 |     /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer | 
 |      * to an offscreen surface and lock it instead of the front buffer | 
 |      */ | 
 |     memset(&ddsd, 0, sizeof(ddsd)); | 
 |     ddsd.dwSize = sizeof(ddsd); | 
 |     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); | 
 |     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; | 
 |     ddsd.dwWidth = 640; | 
 |     ddsd.dwHeight = 480; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; | 
 |     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL); | 
 |     ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr); | 
 |     if(!surf) | 
 |     { | 
 |         trace("cannot create helper surface\n"); | 
 |         return 0xdeadbeef; | 
 |     } | 
 |  | 
 |     memset(&ddsd, 0, sizeof(ddsd)); | 
 |     ddsd.dwSize = sizeof(ddsd); | 
 |     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); | 
 |  | 
 |     hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0); | 
 |     ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Cannot blit\n"); | 
 |         ret = 0xdeadbee; | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Can't lock the offscreen surface, hr=%08x\n", hr); | 
 |         ret = 0xdeadbeec; | 
 |         goto out; | 
 |     } | 
 |  | 
 |     /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't | 
 |      * really important for these tests | 
 |      */ | 
 |     ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff; | 
 |     hr = IDirectDrawSurface7_Unlock(surf, &rectToLock); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Can't unlock the offscreen surface, hr=%08x\n", hr); | 
 |     } | 
 |  | 
 | out: | 
 |     IDirectDrawSurface7_Release(surf); | 
 |     return ret; | 
 | } | 
 |  | 
 | struct vertex | 
 | { | 
 |     float x, y, z; | 
 |     DWORD diffuse; | 
 | }; | 
 |  | 
 | struct nvertex | 
 | { | 
 |     float x, y, z; | 
 |     float nx, ny, nz; | 
 |     DWORD diffuse; | 
 | }; | 
 |  | 
 | static void lighting_test(IDirect3DDevice7 *device) | 
 | { | 
 |     HRESULT hr; | 
 |     DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; | 
 |     DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL; | 
 |     DWORD color; | 
 |  | 
 |     float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f, | 
 |                       0.0f, 1.0f, 0.0f, 0.0f, | 
 |                       0.0f, 0.0f, 1.0f, 0.0f, | 
 |                       0.0f, 0.0f, 0.0f, 1.0f }; | 
 |  | 
 |     struct vertex unlitquad[] = | 
 |     { | 
 |         {-1.0f, -1.0f,   0.1f,                          0xffff0000}, | 
 |         {-1.0f,  0.0f,   0.1f,                          0xffff0000}, | 
 |         { 0.0f,  0.0f,   0.1f,                          0xffff0000}, | 
 |         { 0.0f, -1.0f,   0.1f,                          0xffff0000}, | 
 |     }; | 
 |     struct vertex litquad[] = | 
 |     { | 
 |         {-1.0f,  0.0f,   0.1f,                          0xff00ff00}, | 
 |         {-1.0f,  1.0f,   0.1f,                          0xff00ff00}, | 
 |         { 0.0f,  1.0f,   0.1f,                          0xff00ff00}, | 
 |         { 0.0f,  0.0f,   0.1f,                          0xff00ff00}, | 
 |     }; | 
 |     struct nvertex unlitnquad[] = | 
 |     { | 
 |         { 0.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff}, | 
 |         { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff}, | 
 |         { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff}, | 
 |         { 1.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff}, | 
 |     }; | 
 |     struct nvertex litnquad[] = | 
 |     { | 
 |         { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00}, | 
 |         { 0.0f,  1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00}, | 
 |         { 1.0f,  1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00}, | 
 |         { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xffffff00}, | 
 |     }; | 
 |     WORD Indices[] = {0, 1, 2, 2, 3, 0}; | 
 |  | 
 |     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); | 
 |  | 
 |     /* Setup some states that may cause issues */ | 
 |     hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice7_BeginScene(device); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); | 
 |     if(hr == D3D_OK) | 
 |     { | 
 |         /* No lights are defined... That means, lit vertices should be entirely black */ | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */, | 
 |                                                     Indices, 6 /* Indexcount */, 0 /* flags */); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */, | 
 |                                                     Indices, 6 /* Indexcount */, 0 /* flags */); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */, | 
 |                                                     Indices, 6 /* Indexcount */, 0 /* flags */); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */, | 
 |                                                     Indices, 6 /* Indexcount */, 0 /* flags */); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr); | 
 |  | 
 |         IDirect3DDevice7_EndScene(device); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr); | 
 |     } | 
 |  | 
 |     color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */ | 
 |     ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color); | 
 |     color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */ | 
 |     ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color); | 
 |     color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */ | 
 |     ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color); | 
 |     color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */ | 
 |     ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color); | 
 |  | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr); | 
 | } | 
 |  | 
 | static void clear_test(IDirect3DDevice7 *device) | 
 | { | 
 |     /* Tests the correctness of clearing parameters */ | 
 |     HRESULT hr; | 
 |     D3DRECT rect[2]; | 
 |     D3DRECT rect_negneg; | 
 |     DWORD color; | 
 |  | 
 |     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); | 
 |  | 
 |     /* Positive x, negative y */ | 
 |     U1(rect[0]).x1 = 0; | 
 |     U2(rect[0]).y1 = 480; | 
 |     U3(rect[0]).x2 = 320; | 
 |     U4(rect[0]).y2 = 240; | 
 |  | 
 |     /* Positive x, positive y */ | 
 |     U1(rect[1]).x1 = 0; | 
 |     U2(rect[1]).y1 = 0; | 
 |     U3(rect[1]).x2 = 320; | 
 |     U4(rect[1]).y2 = 240; | 
 |     /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle | 
 |      * is ignored, the positive is still cleared afterwards | 
 |      */ | 
 |     hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); | 
 |  | 
 |     /* negative x, negative y */ | 
 |     U1(rect_negneg).x1 = 640; | 
 |     U2(rect_negneg).y1 = 240; | 
 |     U3(rect_negneg).x2 = 320; | 
 |     U4(rect_negneg).y2 = 0; | 
 |     hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr); | 
 |  | 
 |     color = getPixelColor(device, 160, 360); /* lower left quad */ | 
 |     ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color); | 
 |     color = getPixelColor(device, 160, 120); /* upper left quad */ | 
 |     ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color); | 
 |     color = getPixelColor(device, 480, 360); /* lower right quad  */ | 
 |     ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color); | 
 |     color = getPixelColor(device, 480, 120); /* upper right quad */ | 
 |     ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color); | 
 | } | 
 |  | 
 | struct sVertex { | 
 |     float x, y, z; | 
 |     DWORD diffuse; | 
 |     DWORD specular; | 
 | }; | 
 |  | 
 | struct sVertexT { | 
 |     float x, y, z, rhw; | 
 |     DWORD diffuse; | 
 |     DWORD specular; | 
 | }; | 
 |  | 
 | static void fog_test(IDirect3DDevice7 *device) | 
 | { | 
 |     HRESULT hr; | 
 |     DWORD color; | 
 |     float start = 0.0, end = 1.0; | 
 |     D3DDEVICEDESC7 caps; | 
 |  | 
 |     /* Gets full z based fog with linear fog, no fog with specular color */ | 
 |     struct sVertex unstransformed_1[] = { | 
 |         {-1,    -1,   0.1f,         0xFFFF0000,     0xFF000000  }, | 
 |         {-1,     0,   0.1f,         0xFFFF0000,     0xFF000000  }, | 
 |         { 0,     0,   0.1f,         0xFFFF0000,     0xFF000000  }, | 
 |         { 0,    -1,   0.1f,         0xFFFF0000,     0xFF000000  }, | 
 |     }; | 
 |     /* Ok, I am too lazy to deal with transform matrices */ | 
 |     struct sVertex unstransformed_2[] = { | 
 |         {-1,     0,   1.0f,         0xFFFF0000,     0xFF000000  }, | 
 |         {-1,     1,   1.0f,         0xFFFF0000,     0xFF000000  }, | 
 |         { 0,     1,   1.0f,         0xFFFF0000,     0xFF000000  }, | 
 |         { 0,     0,   1.0f,         0xFFFF0000,     0xFF000000  }, | 
 |     }; | 
 |     /* Untransformed ones. Give them a different diffuse color to make the test look | 
 |      * nicer. It also makes making sure that they are drawn correctly easier. | 
 |      */ | 
 |     struct sVertexT transformed_1[] = { | 
 |         {320,    0,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  }, | 
 |         {640,    0,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  }, | 
 |         {640,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  }, | 
 |         {320,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  }, | 
 |     }; | 
 |     struct sVertexT transformed_2[] = { | 
 |         {320,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  }, | 
 |         {640,  240,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  }, | 
 |         {640,  480,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  }, | 
 |         {320,  480,   1.0f, 1.0f,   0xFFFFFF00,     0xFF000000  }, | 
 |     }; | 
 |     WORD Indices[] = {0, 1, 2, 2, 3, 0}; | 
 |  | 
 |     memset(&caps, 0, sizeof(caps)); | 
 |     hr = IDirect3DDevice7_GetCaps(device, &caps); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr); | 
 |  | 
 |     /* Setup initial states: No lighting, fog on, fog color */ | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); | 
 |     ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE); | 
 |     ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */); | 
 |     ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr); | 
 |  | 
 |     /* First test: Both table fog and vertex fog off */ | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE); | 
 |     ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE); | 
 |     ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); | 
 |  | 
 |     /* Start = 0, end = 1. Should be default, but set them */ | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start)); | 
 |     ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end)); | 
 |     ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr); | 
 |  | 
 |     if(IDirect3DDevice7_BeginScene(device) == D3D_OK) | 
 |     { | 
 |         /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */ | 
 |         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | 
 |                                                    unstransformed_1, 4, Indices, 6, 0); | 
 |         ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); | 
 |  | 
 |         /* That makes it use the Z value */ | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR); | 
 |         ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr); | 
 |         /* Untransformed, vertex fog != none (or table fog != none): | 
 |          * Use the Z value as input into the equation | 
 |          */ | 
 |         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | 
 |                                                    unstransformed_2, 4, Indices, 6, 0); | 
 |         ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); | 
 |  | 
 |         /* transformed verts */ | 
 |         ok( hr == D3D_OK, "SetFVF returned %08x\n", hr); | 
 |         /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */ | 
 |         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | 
 |                                                    transformed_1, 4, Indices, 6, 0); | 
 |         ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR); | 
 |         ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr); | 
 |         /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog | 
 |          * equation | 
 |          */ | 
 |         hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR, | 
 |                                                    transformed_2, 4, Indices, 6, 0); | 
 |         ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_EndScene(device); | 
 |         ok(hr == D3D_OK, "EndScene returned %08x\n", hr); | 
 |     } | 
 |     else | 
 |     { | 
 |         ok(FALSE, "BeginScene failed\n"); | 
 |     } | 
 |  | 
 |     color = getPixelColor(device, 160, 360); | 
 |     ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color); | 
 |     color = getPixelColor(device, 160, 120); | 
 |     ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color); | 
 |     color = getPixelColor(device, 480, 120); | 
 |     ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); | 
 |     if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE) | 
 |     { | 
 |         color = getPixelColor(device, 480, 360); | 
 |         ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color); | 
 |     } | 
 |     else | 
 |     { | 
 |         /* Without fog table support the vertex fog is still applied, even though table fog is turned on. | 
 |          * The settings above result in no fogging with vertex fog | 
 |          */ | 
 |         color = getPixelColor(device, 480, 120); | 
 |         ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color); | 
 |         trace("Info: Table fog not supported by this device\n"); | 
 |     } | 
 |  | 
 |     /* Turn off the fog master switch to avoid confusing other tests */ | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); | 
 |     ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr); | 
 | } | 
 |  | 
 | static void offscreen_test(IDirect3DDevice7 *device) | 
 | { | 
 |     HRESULT hr; | 
 |     IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL; | 
 |     DWORD color; | 
 |     DDSURFACEDESC2 ddsd; | 
 |  | 
 |     static const float quad[][5] = { | 
 |         {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f}, | 
 |         {-0.5f,  0.5f, 0.1f, 0.0f, 1.0f}, | 
 |         { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f}, | 
 |         { 0.5f,  0.5f, 0.1f, 1.0f, 1.0f}, | 
 |     }; | 
 |  | 
 |     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); | 
 |     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); | 
 |  | 
 |     memset(&ddsd, 0, sizeof(ddsd)); | 
 |     ddsd.dwSize = sizeof(ddsd); | 
 |     U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); | 
 |     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; | 
 |     ddsd.dwWidth = 128; | 
 |     ddsd.dwHeight = 128; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; | 
 |     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL); | 
 |     ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr); | 
 |     if(!offscreen) { | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer); | 
 |     ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); | 
 |     if(!backbuffer) { | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); | 
 |     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); | 
 |     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST); | 
 |     ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); | 
 |     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST); | 
 |     ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr); | 
 |  | 
 |     if(IDirect3DDevice7_BeginScene(device) == D3D_OK) { | 
 |         hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0); | 
 |         ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0); | 
 |         ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); | 
 |  | 
 |         /* Draw without textures - Should resut in a white quad */ | 
 |         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); | 
 |         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); | 
 |         ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_SetTexture(device, 0, offscreen); | 
 |         ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr); | 
 |  | 
 |         /* This time with the texture */ | 
 |         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0); | 
 |         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); | 
 |  | 
 |         IDirect3DDevice7_EndScene(device); | 
 |     } | 
 |  | 
 |     /* Center quad - should be white */ | 
 |     color = getPixelColor(device, 320, 240); | 
 |     ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color); | 
 |     /* Some quad in the cleared part of the texture */ | 
 |     color = getPixelColor(device, 170, 240); | 
 |     ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color); | 
 |     /* Part of the originally cleared back buffer */ | 
 |     color = getPixelColor(device, 10, 10); | 
 |     ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color); | 
 |     if(0) { | 
 |         /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture. | 
 |          * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on | 
 |          * the offscreen rendering mode this test would succeed or fail | 
 |          */ | 
 |         color = getPixelColor(device, 10, 470); | 
 |         ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color); | 
 |     } | 
 |  | 
 | out: | 
 |     hr = IDirect3DDevice7_SetTexture(device, 0, NULL); | 
 |  | 
 |     /* restore things */ | 
 |     if(backbuffer) { | 
 |         hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); | 
 |         IDirectDrawSurface7_Release(backbuffer); | 
 |     } | 
 |     if(offscreen) { | 
 |         IDirectDrawSurface7_Release(offscreen); | 
 |     } | 
 | } | 
 |  | 
 | static void alpha_test(IDirect3DDevice7 *device) | 
 | { | 
 |     HRESULT hr; | 
 |     IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL; | 
 |     DWORD color, red, green, blue; | 
 |     DDSURFACEDESC2 ddsd; | 
 |  | 
 |     struct vertex quad1[] = | 
 |     { | 
 |         {-1.0f, -1.0f,   0.1f,                          0x4000ff00}, | 
 |         {-1.0f,  0.0f,   0.1f,                          0x4000ff00}, | 
 |         { 1.0f, -1.0f,   0.1f,                          0x4000ff00}, | 
 |         { 1.0f,  0.0f,   0.1f,                          0x4000ff00}, | 
 |     }; | 
 |     struct vertex quad2[] = | 
 |     { | 
 |         {-1.0f,  0.0f,   0.1f,                          0xc00000ff}, | 
 |         {-1.0f,  1.0f,   0.1f,                          0xc00000ff}, | 
 |         { 1.0f,  0.0f,   0.1f,                          0xc00000ff}, | 
 |         { 1.0f,  1.0f,   0.1f,                          0xc00000ff}, | 
 |     }; | 
 |     static const float composite_quad[][5] = { | 
 |         { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f}, | 
 |         { 0.0f,  1.0f, 0.1f, 0.0f, 0.0f}, | 
 |         { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f}, | 
 |         { 1.0f,  1.0f, 0.1f, 1.0f, 0.0f}, | 
 |     }; | 
 |  | 
 |     /* Clear the render target with alpha = 0.5 */ | 
 |     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); | 
 |     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); | 
 |  | 
 |     memset(&ddsd, 0, sizeof(ddsd)); | 
 |     ddsd.dwSize = sizeof(ddsd); | 
 |     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; | 
 |     ddsd.dwWidth = 128; | 
 |     ddsd.dwHeight = 128; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE; | 
 |     U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | 
 |     U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount      = 32; | 
 |     U2(U4(ddsd).ddpfPixelFormat).dwRBitMask         = 0x00ff0000; | 
 |     U3(U4(ddsd).ddpfPixelFormat).dwGBitMask         = 0x0000ff00; | 
 |     U4(U4(ddsd).ddpfPixelFormat).dwBBitMask         = 0x000000ff; | 
 |     U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000; | 
 |     hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL); | 
 |     ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr); | 
 |     if(!offscreen) { | 
 |         goto out; | 
 |     } | 
 |     hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer); | 
 |     ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); | 
 |     if(!backbuffer) { | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); | 
 |     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE); | 
 |     ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr); | 
 |     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST); | 
 |     ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr); | 
 |     hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST); | 
 |     ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |     if(IDirect3DDevice7_BeginScene(device) == D3D_OK) { | 
 |  | 
 |         /* Draw two quads, one with src alpha blending, one with dest alpha blending. The | 
 |          * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on | 
 |          * the input alpha | 
 |          * | 
 |          * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha. | 
 |          * They give essentially ZERO and ONE blend factors | 
 |          */ | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); | 
 |         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0); | 
 |         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); | 
 |  | 
 |         /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer | 
 |          * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the | 
 |          * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA | 
 |          * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input | 
 |          * vertices | 
 |          */ | 
 |         hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0); | 
 |         ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); | 
 |         ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); | 
 |         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0); | 
 |         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0); | 
 |         ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr); | 
 |  | 
 |         /* Render the offscreen texture onto the frame buffer to be able to compare it regularly. | 
 |          * Disable alpha blending for the final composition | 
 |          */ | 
 |         hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_SetTexture(device, 0, offscreen); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0); | 
 |         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice7_SetTexture(device, 0, NULL); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_EndScene(device); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr); | 
 |     } | 
 |  | 
 |     color = getPixelColor(device, 160, 360); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, | 
 |        "SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color); | 
 |  | 
 |     color = getPixelColor(device, 160, 120); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff , | 
 |        "DSTALPHA on frame buffer returned color %08x, expected 0x00ff0000\n", color); | 
 |  | 
 |     color = getPixelColor(device, 480, 360); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00, | 
 |        "SRCALPHA on texture returned color %08x, expected bar\n", color); | 
 |  | 
 |     color = getPixelColor(device, 480, 120); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81, | 
 |        "DSTALPHA on texture returned color %08x, expected foo\n", color); | 
 |  | 
 |     out: | 
 |     if(offscreen) IDirectDrawSurface7_Release(offscreen); | 
 |     if(backbuffer) IDirectDrawSurface7_Release(backbuffer); | 
 | } | 
 |  | 
 | static void rhw_zero_test(IDirect3DDevice7 *device) | 
 | { | 
 | /* Test if it will render a quad correctly when vertex rhw = 0 */ | 
 |     HRESULT hr; | 
 |     DWORD color; | 
 |  | 
 |     struct { | 
 |         float x, y, z; | 
 |         float rhw; | 
 |         DWORD diffuse; | 
 |         } quad1[] = | 
 |     { | 
 |         {0, 100, 0, 0, 0xffffffff}, | 
 |         {0, 0, 0, 0, 0xffffffff}, | 
 |         {100, 100, 0, 0, 0xffffffff}, | 
 |         {100, 0, 0, 0, 0xffffffff}, | 
 |     }; | 
 |  | 
 |     /* Clear to black */ | 
 |     hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0); | 
 |     ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice7_BeginScene(device); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr); | 
 |  | 
 |     if (SUCCEEDED(hr)) { | 
 |         hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0); | 
 |         ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice7_EndScene(device); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr); | 
 |     } | 
 |  | 
 |     color = getPixelColor(device, 5, 5); | 
 |     ok(color == 0xffffff, "Got color %08x, expected 00ffffff\n", color); | 
 |  | 
 |     color = getPixelColor(device, 105, 105); | 
 |     ok(color == 0, "Got color %08x, expected 00000000\n", color); | 
 | } | 
 |  | 
 | static BOOL D3D1_createObjects(void) | 
 | { | 
 |     WNDCLASS wc = {0}; | 
 |     HRESULT hr; | 
 |     DDSURFACEDESC ddsd; | 
 |     D3DEXECUTEBUFFERDESC exdesc; | 
 |     D3DVIEWPORT vp_data; | 
 |  | 
 |     /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */ | 
 |     hr = DirectDrawCreate(NULL, &DirectDraw1, NULL); | 
 |  | 
 |     ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         return FALSE; | 
 |     } | 
 |  | 
 |     wc.lpfnWndProc = &DefWindowProc; | 
 |     wc.lpszClassName = "texturemapblend_test_wc"; | 
 |     RegisterClass(&wc); | 
 |     window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); | 
 |  | 
 |     hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); | 
 |     ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr); | 
 |     if(FAILED(hr)) { | 
 |         return FALSE; | 
 |     } | 
 |  | 
 |     hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32); | 
 |     if(FAILED(hr)) { | 
 |         /* 24 bit is fine too */ | 
 |         hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24); | 
 |     } | 
 |     ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         return FALSE; | 
 |     } | 
 |  | 
 |     hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1); | 
 |     ok(hr==DD_OK, "QueryInterface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         return FALSE; | 
 |     } | 
 |  | 
 |     memset(&ddsd, 0, sizeof(ddsd)); | 
 |     ddsd.dwSize = sizeof(ddsd); | 
 |     ddsd.dwFlags = DDSD_CAPS; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE; | 
 |     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL); | 
 |     ok(hr==DD_OK, "CreateSurface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         return FALSE; | 
 |     } | 
 |  | 
 |     hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1); | 
 |     if(FAILED(hr)) { | 
 |         trace("Creating a HAL device failed, trying Ref\n"); | 
 |         hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1); | 
 |     } | 
 |     ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr); | 
 |     if(FAILED(hr)) { | 
 |         return FALSE; | 
 |     } | 
 |  | 
 |     hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL); | 
 |     ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         return FALSE; | 
 |     } | 
 |  | 
 |     hr = IDirect3DViewport_Initialize(Viewport, Direct3D1); | 
 |     ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr); | 
 |     hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr); | 
 |     vp_data.dwSize = sizeof(vp_data); | 
 |     vp_data.dwX = 0; | 
 |     vp_data.dwY = 0; | 
 |     vp_data.dwWidth = 640; | 
 |     vp_data.dwHeight = 480; | 
 |     vp_data.dvScaleX = 1; | 
 |     vp_data.dvScaleY = 1; | 
 |     vp_data.dvMaxX = 640; | 
 |     vp_data.dvMaxY = 480; | 
 |     vp_data.dvMinZ = 0; | 
 |     vp_data.dvMaxZ = 1; | 
 |     hr = IDirect3DViewport_SetViewport(Viewport, &vp_data); | 
 |     ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr); | 
 |  | 
 |     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); | 
 |     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); | 
 |     exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS; | 
 |     exdesc.dwBufferSize = 512; | 
 |     exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY; | 
 |     hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         return FALSE; | 
 |     } | 
 |  | 
 |     return TRUE; | 
 | } | 
 |  | 
 | static void D3D1_releaseObjects(void) | 
 | { | 
 |     if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer); | 
 |     if(Surface1) IDirectDrawSurface_Release(Surface1); | 
 |     if(Viewport) IDirect3DViewport_Release(Viewport); | 
 |     if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1); | 
 |     if(Direct3D1) IDirect3D_Release(Direct3D1); | 
 |     if(DirectDraw1) IDirectDraw_Release(DirectDraw1); | 
 |     if(window) DestroyWindow(window); | 
 | } | 
 |  | 
 | static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y) | 
 | { | 
 |     DWORD ret; | 
 |     HRESULT hr; | 
 |     DDSURFACEDESC ddsd; | 
 |     RECT rectToLock = {x, y, x+1, y+1}; | 
 |     IDirectDrawSurface *surf = NULL; | 
 |  | 
 |     /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer | 
 |      * to an offscreen surface and lock it instead of the front buffer | 
 |      */ | 
 |     memset(&ddsd, 0, sizeof(ddsd)); | 
 |     ddsd.dwSize = sizeof(ddsd); | 
 |     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); | 
 |     ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; | 
 |     ddsd.dwWidth = 640; | 
 |     ddsd.dwHeight = 480; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; | 
 |     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL); | 
 |     ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr); | 
 |     if(!surf) | 
 |     { | 
 |         trace("cannot create helper surface\n"); | 
 |         return 0xdeadbeef; | 
 |     } | 
 |  | 
 |     memset(&ddsd, 0, sizeof(ddsd)); | 
 |     ddsd.dwSize = sizeof(ddsd); | 
 |     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); | 
 |  | 
 |     hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0); | 
 |     ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Cannot blit\n"); | 
 |         ret = 0xdeadbee; | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Can't lock the offscreen surface, hr=%08x\n", hr); | 
 |         ret = 0xdeadbeec; | 
 |         goto out; | 
 |     } | 
 |  | 
 |     /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't | 
 |      * really important for these tests | 
 |      */ | 
 |     ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff; | 
 |     hr = IDirectDrawSurface_Unlock(surf, &rectToLock); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Can't unlock the offscreen surface, hr=%08x\n", hr); | 
 |     } | 
 |  | 
 | out: | 
 |     IDirectDrawSurface_Release(surf); | 
 |     return ret; | 
 | } | 
 |  | 
 | #define EXEBUF_START_RENDER_STATES(count, ptr) do {\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->wCount = count;\ | 
 |                          ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0) | 
 |  | 
 | #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\ | 
 |                          U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \ | 
 |                          U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \ | 
 |                          ptr = ((D3DSTATE*)(ptr))+1; } while (0) | 
 |  | 
 | #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->wCount = 1;\ | 
 |                          ptr = ((D3DINSTRUCTION*)(ptr))+1;\ | 
 |                          ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\ | 
 |                          ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\ | 
 |                          ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\ | 
 |                          ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\ | 
 |                          ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\ | 
 |                          ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0) | 
 |  | 
 | #define EXEBUF_END(ptr) do {\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->bSize = 0;\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->wCount = 0;\ | 
 |                          ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0) | 
 |  | 
 | #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\ | 
 |                          ((D3DINSTRUCTION*)(ptr))->wCount = 2;\ | 
 |                          ptr = ((D3DINSTRUCTION*)(ptr))+1;\ | 
 |                          U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\ | 
 |                          U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \ | 
 |                          U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \ | 
 |                          ((D3DTRIANGLE*)(ptr))->wFlags = 0;\ | 
 |                          ptr = ((D3DTRIANGLE*)ptr)+1;\ | 
 |                          U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \ | 
 |                          U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \ | 
 |                          U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \ | 
 |                          ((D3DTRIANGLE*)(ptr))->wFlags = 0;\ | 
 |                          ptr = ((D3DTRIANGLE*)(ptr))+1;\ | 
 |                         } while (0) | 
 |  | 
 | HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext) | 
 | { | 
 |     if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) { | 
 |         *(BOOL*)lpContext = TRUE; | 
 |     } | 
 |  | 
 |     return DDENUMRET_OK; | 
 | } | 
 |  | 
 | static void D3D1_TextureMapBlendTest(void) | 
 | { | 
 |     HRESULT hr; | 
 |     DDSURFACEDESC ddsd; | 
 |     D3DEXECUTEBUFFERDESC exdesc; | 
 |     D3DEXECUTEDATA exdata; | 
 |     DDBLTFX ddbltfx; | 
 |     RECT rect = { 0, 0, 64, 128 }; | 
 |     DWORD color, red, blue, green; | 
 |     void *exe_buffer_ptr; | 
 |     DWORD exe_length; | 
 |     D3DTEXTUREHANDLE htex; | 
 |     DDCOLORKEY clrKey; | 
 |     IDirectDrawSurface *TexSurface = NULL; | 
 |     IDirect3DTexture *Texture = NULL; | 
 |     IDirectDrawPalette *Palette = NULL; | 
 |     PALETTEENTRY table1[256]; | 
 |     BOOL p8_textures_supported = FALSE; | 
 |  | 
 |     struct { | 
 |         float x, y, z; | 
 |         float rhw; | 
 |         DWORD diffuse; | 
 |         DWORD specular; | 
 |         float tu, tv; | 
 |         } test1_quads[] = | 
 |     { | 
 |           {0.0f,   0.0f,     0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f}, | 
 |           {640.0f, 0.0f,     0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f}, | 
 |           {640.0f, 240.0f,   0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f}, | 
 |           {0.0f,   240.0f,   0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f}, | 
 |           {0.0f,   240.0f,   0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f}, | 
 |           {640.0f, 240.0f,   0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f}, | 
 |           {640.0f, 480.0f,   0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f}, | 
 |           {0.0f,   480.0f,   0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f} | 
 |     },  test2_quads[] = | 
 |           { | 
 |           {0.0f,   0.0f,     0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f}, | 
 |           {640.0f, 0.0f,     0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f}, | 
 |           {640.0f, 240.0f,   0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f}, | 
 |           {0.0f,   240.0f,   0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f}, | 
 |           {0.0f,   240.0f,   0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f}, | 
 |           {640.0f, 240.0f,   0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f}, | 
 |           {640.0f, 480.0f,   0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f}, | 
 |           {0.0f,   480.0f,   0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f} | 
 |     }; | 
 |  | 
 |     /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/ | 
 |     memset (&ddsd, 0, sizeof (ddsd)); | 
 |     ddsd.dwSize = sizeof (ddsd); | 
 |     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; | 
 |     ddsd.dwHeight = 128; | 
 |     ddsd.dwWidth = 128; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
 |     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); | 
 |     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | 
 |     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32; | 
 |     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000; | 
 |     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00; | 
 |     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff; | 
 |     U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000; | 
 |     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); | 
 |     ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, | 
 |                 (void *)&Texture); | 
 |     ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("Can't get IDirect3DTexture interface; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     memset(&ddbltfx, 0, sizeof(ddbltfx)); | 
 |     ddbltfx.dwSize = sizeof(ddbltfx); | 
 |     U5(ddbltfx).dwFillColor = 0; | 
 |     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |  | 
 |     U5(ddbltfx).dwFillColor = 0xff0000ff; | 
 |     hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |     U5(ddbltfx).dwFillColor = 0x800000ff; | 
 |     hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |  | 
 |     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); | 
 |     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); | 
 |     hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); | 
 |     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads)); | 
 |  | 
 |     exe_buffer_ptr = 256 + (char*)exdesc.lpData; | 
 |  | 
 |     EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE,         D3DCULL_NONE,              exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE,          FALSE,                     exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE,        FALSE,                     exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE,   FALSE,                     exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG,       D3DFILTER_NEAREST,         exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN,       D3DFILTER_NEAREST,         exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE  ,       D3DFILL_SOLID,             exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND,         D3DBLEND_SRCALPHA,         exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND,        D3DBLEND_INVSRCALPHA,      exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE,                      exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND,  D3DTBLEND_MODULATE,        exe_buffer_ptr); | 
 |     hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); | 
 |     ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_PUT_QUAD(0, exe_buffer_ptr); | 
 |     EXEBUF_PUT_QUAD(4, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_END(exe_buffer_ptr); | 
 |  | 
 |     exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; | 
 |  | 
 |     hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); | 
 |     if (FAILED(hr)) { | 
 |         trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); | 
 |     } | 
 |  | 
 |     memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); | 
 |     exdata.dwSize = sizeof(D3DEXECUTEDATA); | 
 |     exdata.dwVertexCount = 8; | 
 |     exdata.dwInstructionOffset = 256; | 
 |     exdata.dwInstructionLength = exe_length; | 
 |     hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); | 
 |     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice_BeginScene(Direct3DDevice1); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); | 
 |  | 
 |     if (SUCCEEDED(hr)) { | 
 |         hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice_EndScene(Direct3DDevice1); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); | 
 |     } | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); | 
 |  | 
 |     /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */ | 
 |     if(Texture) IDirect3DTexture_Release(Texture); | 
 |     Texture = NULL; | 
 |     if(TexSurface) IDirectDrawSurface_Release(TexSurface); | 
 |     TexSurface = NULL; | 
 |  | 
 |     memset (&ddsd, 0, sizeof (ddsd)); | 
 |     ddsd.dwSize = sizeof (ddsd); | 
 |     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; | 
 |     ddsd.dwHeight = 128; | 
 |     ddsd.dwWidth = 128; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
 |     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); | 
 |     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; | 
 |     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32; | 
 |     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000; | 
 |     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00; | 
 |     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff; | 
 |  | 
 |     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); | 
 |     ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, | 
 |                 (void *)&Texture); | 
 |     ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("Can't get IDirect3DTexture interface; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     memset(&ddbltfx, 0, sizeof(ddbltfx)); | 
 |     ddbltfx.dwSize = sizeof(ddbltfx); | 
 |     U5(ddbltfx).dwFillColor = 0; | 
 |     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |  | 
 |     U5(ddbltfx).dwFillColor = 0xff0000ff; | 
 |     hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |     U5(ddbltfx).dwFillColor = 0x800000ff; | 
 |     hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |  | 
 |     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); | 
 |     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); | 
 |     hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); | 
 |     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads)); | 
 |  | 
 |     exe_buffer_ptr = 256 + (char*)exdesc.lpData; | 
 |  | 
 |     EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr); | 
 |     hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); | 
 |     ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_PUT_QUAD(0, exe_buffer_ptr); | 
 |     EXEBUF_PUT_QUAD(4, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_END(exe_buffer_ptr); | 
 |  | 
 |     exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; | 
 |  | 
 |     hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); | 
 |     if (FAILED(hr)) { | 
 |         trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); | 
 |     } | 
 |  | 
 |     memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); | 
 |     exdata.dwSize = sizeof(D3DEXECUTEDATA); | 
 |     exdata.dwVertexCount = 8; | 
 |     exdata.dwInstructionOffset = 256; | 
 |     exdata.dwInstructionLength = exe_length; | 
 |     hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); | 
 |     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice_BeginScene(Direct3DDevice1); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); | 
 |  | 
 |     if (SUCCEEDED(hr)) { | 
 |         hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice_EndScene(Direct3DDevice1); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); | 
 |     } | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); | 
 |  | 
 |     /* 3) Test RGB - should multiply color components from diffuse color and texture */ | 
 |     if(Texture) IDirect3DTexture_Release(Texture); | 
 |     Texture = NULL; | 
 |     if(TexSurface) IDirectDrawSurface_Release(TexSurface); | 
 |     TexSurface = NULL; | 
 |  | 
 |     memset (&ddsd, 0, sizeof (ddsd)); | 
 |     ddsd.dwSize = sizeof (ddsd); | 
 |     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; | 
 |     ddsd.dwHeight = 128; | 
 |     ddsd.dwWidth = 128; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
 |     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); | 
 |     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; | 
 |     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 32; | 
 |     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0x00ff0000; | 
 |     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x0000ff00; | 
 |     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x000000ff; | 
 |     U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask  = 0xff000000; | 
 |     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); | 
 |     ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, | 
 |                 (void *)&Texture); | 
 |     ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("Can't get IDirect3DTexture interface; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     memset(&ddbltfx, 0, sizeof(ddbltfx)); | 
 |     ddbltfx.dwSize = sizeof(ddbltfx); | 
 |     U5(ddbltfx).dwFillColor = 0; | 
 |     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |  | 
 |     U5(ddbltfx).dwFillColor = 0x00ffffff; | 
 |     hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |     U5(ddbltfx).dwFillColor = 0x00ffff80; | 
 |     hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |  | 
 |     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); | 
 |     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); | 
 |     hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); | 
 |     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads)); | 
 |  | 
 |     exe_buffer_ptr = 256 + (char*)exdesc.lpData; | 
 |  | 
 |     EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr); | 
 |     hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); | 
 |     ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_PUT_QUAD(0, exe_buffer_ptr); | 
 |     EXEBUF_PUT_QUAD(4, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_END(exe_buffer_ptr); | 
 |  | 
 |     exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; | 
 |  | 
 |     hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); | 
 |     if (FAILED(hr)) { | 
 |         trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); | 
 |     } | 
 |  | 
 |     memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); | 
 |     exdata.dwSize = sizeof(D3DEXECUTEDATA); | 
 |     exdata.dwVertexCount = 8; | 
 |     exdata.dwInstructionOffset = 256; | 
 |     exdata.dwInstructionLength = exe_length; | 
 |     hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); | 
 |     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice_BeginScene(Direct3DDevice1); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); | 
 |  | 
 |     if (SUCCEEDED(hr)) { | 
 |         hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice_EndScene(Direct3DDevice1); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); | 
 |     } | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0xff &&  green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0xff &&  green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color); | 
 |  | 
 |     /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */ | 
 |     if(Texture) IDirect3DTexture_Release(Texture); | 
 |     Texture = NULL; | 
 |     if(TexSurface) IDirectDrawSurface_Release(TexSurface); | 
 |     TexSurface = NULL; | 
 |  | 
 |     memset (&ddsd, 0, sizeof (ddsd)); | 
 |     ddsd.dwSize = sizeof (ddsd); | 
 |     ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; | 
 |     ddsd.dwHeight = 128; | 
 |     ddsd.dwWidth = 128; | 
 |     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
 |     ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); | 
 |     ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; | 
 |     U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 16; | 
 |     U2(ddsd.ddpfPixelFormat).dwRBitMask         = 0xf800; | 
 |     U3(ddsd.ddpfPixelFormat).dwGBitMask         = 0x07e0; | 
 |     U4(ddsd.ddpfPixelFormat).dwBBitMask         = 0x001f; | 
 |  | 
 |     hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); | 
 |     ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, | 
 |                 (void *)&Texture); | 
 |     ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("Can't get IDirect3DTexture interface; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     memset(&ddbltfx, 0, sizeof(ddbltfx)); | 
 |     ddbltfx.dwSize = sizeof(ddbltfx); | 
 |     U5(ddbltfx).dwFillColor = 0; | 
 |     hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |     U5(ddbltfx).dwFillColor = 0xf800; | 
 |     hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |     U5(ddbltfx).dwFillColor = 0x001f; | 
 |     hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |     ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |  | 
 |     clrKey.dwColorSpaceLowValue = 0x001f; | 
 |     clrKey.dwColorSpaceHighValue = 0x001f; | 
 |     hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey); | 
 |     ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr); | 
 |  | 
 |     memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); | 
 |     exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); | 
 |     hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); | 
 |     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); | 
 |     if (FAILED(hr)) { | 
 |         skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); | 
 |         goto out; | 
 |     } | 
 |  | 
 |     memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads)); | 
 |  | 
 |     exe_buffer_ptr = 256 + (char*)exdesc.lpData; | 
 |  | 
 |     EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr); | 
 |     hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); | 
 |     ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); | 
 |     EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_PUT_QUAD(0, exe_buffer_ptr); | 
 |     EXEBUF_PUT_QUAD(4, exe_buffer_ptr); | 
 |  | 
 |     EXEBUF_END(exe_buffer_ptr); | 
 |  | 
 |     exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; | 
 |  | 
 |     hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); | 
 |     if (FAILED(hr)) { | 
 |         trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); | 
 |     } | 
 |  | 
 |     memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); | 
 |     exdata.dwSize = sizeof(D3DEXECUTEDATA); | 
 |     exdata.dwVertexCount = 8; | 
 |     exdata.dwInstructionOffset = 256; | 
 |     exdata.dwInstructionLength = exe_length; | 
 |     hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); | 
 |     ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice_BeginScene(Direct3DDevice1); | 
 |     ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); | 
 |  | 
 |     if (SUCCEEDED(hr)) { | 
 |         hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); | 
 |         hr = IDirect3DDevice_EndScene(Direct3DDevice1); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); | 
 |     } | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); | 
 |     ok(color == 0, "Got color %08x, expected 00000000\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red == 0xff &&  green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); | 
 |     ok(color == 0, "Got color %08x, expected 00000000\n", color); | 
 |  | 
 |     color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); | 
 |     red =   (color & 0x00ff0000) >> 16; | 
 |     green = (color & 0x0000ff00) >>  8; | 
 |     blue =  (color & 0x000000ff); | 
 |     ok(red >= 0x7e && red <= 0x82 &&  green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color); | 
 |  | 
 |     /* 5) Test alpha again, now with color keyed P8 texture */ | 
 |     if(Texture) IDirect3DTexture_Release(Texture); | 
 |     Texture = NULL; | 
 |     if(TexSurface) IDirectDrawSurface_Release(TexSurface); | 
 |     TexSurface = NULL; | 
 |  | 
 |     hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback, | 
 |                                                 &p8_textures_supported); | 
 |     ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr); | 
 |  | 
 |     if (!p8_textures_supported) { | 
 |         skip("device has no P8 texture support, skipping test\n"); | 
 |     } else { | 
 |         memset (&ddsd, 0, sizeof (ddsd)); | 
 |         ddsd.dwSize = sizeof (ddsd); | 
 |         ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; | 
 |         ddsd.dwHeight = 128; | 
 |         ddsd.dwWidth = 128; | 
 |         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; | 
 |         ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); | 
 |         ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8; | 
 |         U1(ddsd.ddpfPixelFormat).dwRGBBitCount      = 8; | 
 |  | 
 |         hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL); | 
 |         ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr); | 
 |         if (FAILED(hr)) { | 
 |             skip("IDirectDraw_CreateSurface failed; skipping further tests\n"); | 
 |             goto out; | 
 |         } | 
 |  | 
 |         memset(table1, 0, sizeof(table1)); | 
 |         table1[0].peBlue = 0xff; | 
 |         table1[1].peRed = 0xff; | 
 |  | 
 |         hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL); | 
 |         ok(hr == DD_OK, "CreatePalette returned %08x\n", hr); | 
 |         if (FAILED(hr)) { | 
 |             skip("IDirectDraw_CreatePalette failed; skipping further tests\n"); | 
 |             goto out; | 
 |         } | 
 |  | 
 |         hr = IDirectDrawSurface_SetPalette(TexSurface, Palette); | 
 |         ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr); | 
 |  | 
 |         hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture, | 
 |                     (void *)&Texture); | 
 |         ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr); | 
 |         if (FAILED(hr)) { | 
 |             skip("Can't get IDirect3DTexture interface; skipping further tests\n"); | 
 |             goto out; | 
 |         } | 
 |  | 
 |         memset(&ddbltfx, 0, sizeof(ddbltfx)); | 
 |         ddbltfx.dwSize = sizeof(ddbltfx); | 
 |         U5(ddbltfx).dwFillColor = 0; | 
 |         hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |         ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |         U5(ddbltfx).dwFillColor = 0; | 
 |         hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |         ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |         U5(ddbltfx).dwFillColor = 1; | 
 |         hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx); | 
 |         ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr); | 
 |  | 
 |         clrKey.dwColorSpaceLowValue = 1; | 
 |         clrKey.dwColorSpaceHighValue = 1; | 
 |         hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey); | 
 |         ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr); | 
 |  | 
 |         memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC)); | 
 |         exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC); | 
 |         hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc); | 
 |         ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr); | 
 |         if (FAILED(hr)) { | 
 |             skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n"); | 
 |             goto out; | 
 |         } | 
 |  | 
 |         memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads)); | 
 |  | 
 |         exe_buffer_ptr = 256 + (char*)exdesc.lpData; | 
 |  | 
 |         EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr); | 
 |  | 
 |         EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr); | 
 |         EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr); | 
 |         hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex); | 
 |         ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr); | 
 |         EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE,  htex, exe_buffer_ptr); | 
 |  | 
 |         EXEBUF_PUT_QUAD(0, exe_buffer_ptr); | 
 |         EXEBUF_PUT_QUAD(4, exe_buffer_ptr); | 
 |  | 
 |         EXEBUF_END(exe_buffer_ptr); | 
 |  | 
 |         exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256; | 
 |  | 
 |         hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer); | 
 |         if (FAILED(hr)) { | 
 |             trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr); | 
 |         } | 
 |  | 
 |         memset(&exdata, 0, sizeof(D3DEXECUTEDATA)); | 
 |         exdata.dwSize = sizeof(D3DEXECUTEDATA); | 
 |         exdata.dwVertexCount = 8; | 
 |         exdata.dwInstructionOffset = 256; | 
 |         exdata.dwInstructionLength = exe_length; | 
 |         hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata); | 
 |         ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr); | 
 |  | 
 |         hr = IDirect3DDevice_BeginScene(Direct3DDevice1); | 
 |         ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr); | 
 |  | 
 |         if (SUCCEEDED(hr)) { | 
 |             hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED); | 
 |             ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr); | 
 |             hr = IDirect3DDevice_EndScene(Direct3DDevice1); | 
 |             ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr); | 
 |         } | 
 |  | 
 |         color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5); | 
 |         ok(color == 0, "Got color %08x, expected 00000000\n", color); | 
 |  | 
 |         color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5); | 
 |         red =   (color & 0x00ff0000) >> 16; | 
 |         green = (color & 0x0000ff00) >>  8; | 
 |         blue =  (color & 0x000000ff); | 
 |         ok(red == 0 &&  green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color); | 
 |  | 
 |         color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245); | 
 |         ok(color == 0, "Got color %08x, expected 00000000\n", color); | 
 |  | 
 |         color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245); | 
 |         red =   (color & 0x00ff0000) >> 16; | 
 |         green = (color & 0x0000ff00) >>  8; | 
 |         blue =  (color & 0x000000ff); | 
 |         ok(red == 0 &&  green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color); | 
 |     } | 
 |  | 
 |     out: | 
 |  | 
 |     if (Palette) IDirectDrawPalette_Release(Palette); | 
 |     if (TexSurface) IDirectDrawSurface_Release(TexSurface); | 
 |     if (Texture) IDirect3DTexture_Release(Texture); | 
 | } | 
 |  | 
 | START_TEST(visual) | 
 | { | 
 |     HRESULT hr; | 
 |     DWORD color; | 
 |     if(!createObjects()) | 
 |     { | 
 |         skip("Cannot initialize DirectDraw and Direct3D, skipping\n"); | 
 |         return; | 
 |     } | 
 |  | 
 |     /* Check for the reliability of the returned data */ | 
 |     hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Clear failed, can't assure correctness of the test results, skipping\n"); | 
 |         goto cleanup; | 
 |     } | 
 |  | 
 |     color = getPixelColor(Direct3DDevice, 1, 1); | 
 |     if(color !=0x00ff0000) | 
 |     { | 
 |         trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); | 
 |         goto cleanup; | 
 |     } | 
 |  | 
 |     hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0); | 
 |     if(FAILED(hr)) | 
 |     { | 
 |         trace("Clear failed, can't assure correctness of the test results, skipping\n"); | 
 |         goto cleanup; | 
 |     } | 
 |  | 
 |     color = getPixelColor(Direct3DDevice, 639, 479); | 
 |     if(color != 0x0000ddee) | 
 |     { | 
 |         trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color); | 
 |         goto cleanup; | 
 |     } | 
 |  | 
 |     /* Now run the tests */ | 
 |     lighting_test(Direct3DDevice); | 
 |     clear_test(Direct3DDevice); | 
 |     fog_test(Direct3DDevice); | 
 |     offscreen_test(Direct3DDevice); | 
 |     alpha_test(Direct3DDevice); | 
 |     rhw_zero_test(Direct3DDevice); | 
 |  | 
 |     releaseObjects(); /* release DX7 interfaces to test D3D1 */ | 
 |  | 
 |     if(!D3D1_createObjects()) { | 
 |         skip("Cannot initialize D3D1, skipping\n"); | 
 |     } | 
 |     else { | 
 |         D3D1_TextureMapBlendTest(); | 
 |     } | 
 |     D3D1_releaseObjects(); | 
 |     return ; | 
 |  | 
 | cleanup: | 
 |     releaseObjects(); | 
 | } |