blob: 65f70db951f675131274c8fd8f82e3e8a2d048bf [file] [log] [blame]
****************************************************************************
LEGAL JUNK:
Hyperoid - a game for Mircosoft Windows (tm)
Copyright (C) 1991 Edward Hutchins
internet: eah1@cec1.wustl.edu
usnail: c/o Edward Hutchins, 63 Ridgemoor Dr., Clayton, MO 63105
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Note: Windows is a trademark of Microsoft Corp. (Duh)
With this aside,
****************************************************************************
Hello, and Welcome to Hyperoid version 1.1!
The object of the game is intuitive---shoot everything! (Well, almost
everything, heh heh!). If the keyboard buffer overflows in all the
excitement, ignore the beeps you hear and they'll go away.
Hyperoids uses the palette manager, so if you have a palette-capable display
(and you read the on-line help pages) you should be able to set up better
colors than the Windows defaults. I have tested hyperoids on a monochrome
'286, and it seems to work fine. If you want to re-map the keys, look at
Appendix A (or the Windows SDK) for some non-ASCII virtual key codes.
The source is available through the same channel that you got the executable
through, as per the GNU general public licence. Please read the licence if
you have any questions, or contact me at the above addresses (email
preferred).
If you make modifications/bug fixes to Hyperoid, please use me as a clearing
house to prevent versions flooding out into the universe. (You don't have to,
but I'd appreciate it :-). If you write the world's greatest game using some
of my source, please send me note telling what it is and where it's available.
Changes since 1.0:
Explosion processing a little faster
Swarmers (little green guys) no longer flood the system
Scoring is better
Extra lives every 100,000 points (not 50,000)
Firepower reduced a little (hey, the game was too darn easy)
Spinning Game Over (Oooooh...)
Look for:
ls - *nix ls command with MUCHO bells&whistles (couldn't live w/out it!)
blitfix - util that sets the CS_BYTEALIGNCLIENT bit on all top windows
(speeds up my 1024x768 display by a factor of 3)
eyecon - xeyes clone (may have to be renamed)
ilbm - Amiga IFF bitmap viewer (supports HAM mode and palettes!)
life - 7 blit life with a few bells&whistles
loadmon - nifty system performance monitor
mbrot - mandelbrot hack that runs in the background
yow - Zippy the Pinhead in his very own icon, telling it like it is
(more games... stuff... junk...)
Coming real soon now to a (net,BBS,Wherever this stuff ends up) near YOU!
Appendix A: Virtual Key Codes
-----------------------------
VK_TAB 9 = default shields
VK_RETURN 13
VK_SHIFT 16
VK_CONTROL 17
VK_CAPITAL 20 - useful for autofire!
VK_ESCAPE 27 = default boss key
VK_SPACE 32 = default fire key
VK_PRIOR 33
VK_NEXT 34
VK_END 35
VK_HOME 36
VK_LEFT 37 = default counter-clockwise key
VK_UP 38 = default reverse thrust key
VK_RIGHT 39 = default clockwise key
VK_DOWN 40 = default thrust key
VK_INSERT 45
VK_DELETE 46
VK_A-VK_Z 64-90, 83 = default smartbomb key (ASCII 'S')
VK_NUMPAD0 96
VK_NUMPAD1 97
VK_NUMPAD2 98
VK_NUMPAD3 99
VK_NUMPAD4 100
VK_NUMPAD5 101
VK_NUMPAD6 102
VK_NUMPAD7 103
VK_NUMPAD8 104
VK_NUMPAD9 105
VK_MULTIPLY 106
VK_ADD 107
VK_SEPARATOR 108
VK_SUBTRACT 109
VK_DECIMAL 110
VK_DIVIDE 111
VK_F1-VK_F16 112-127