|  | /* | 
|  | * IDirect3DVolume8 implementation | 
|  | * | 
|  | * Copyright 2002-2003 Jason Edmeades | 
|  | *                     Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  |  | 
|  | #include <stdarg.h> | 
|  |  | 
|  | #define NONAMELESSUNION | 
|  | #define NONAMELESSSTRUCT | 
|  | #include "windef.h" | 
|  | #include "winbase.h" | 
|  | #include "winuser.h" | 
|  | #include "wingdi.h" | 
|  | #include "wine/debug.h" | 
|  |  | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d); | 
|  |  | 
|  | /* IDirect3DVolume IUnknown parts follow: */ | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID* ppobj) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DVolume8)) { | 
|  | IDirect3DVolume8Impl_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | TRACE("(%p) : AddRef from %ld\n", This, This->ref); | 
|  | return ++(This->ref); | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | ULONG ref = --This->ref; | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); | 
|  | if (ref == 0) { | 
|  | HeapFree(GetProcessHeap(), 0, This->allocatedMemory); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolume8: */ | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | TRACE("(%p) : returning %p\n", This, This->Device); | 
|  | *ppDevice = (LPDIRECT3DDEVICE8) This->Device; | 
|  |  | 
|  | /* Note  Calling this method will increase the internal reference count | 
|  | on the IDirect3DDevice8 interface. */ | 
|  | IDirect3DDevice8Impl_AddRef(*ppDevice); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | TRACE("(%p) : returning %p\n", This, This->Container); | 
|  | *ppContainer = This->Container; | 
|  | IUnknown_AddRef(This->Container); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | TRACE("(%p) : copying into %p\n", This, pDesc); | 
|  | memcpy(pDesc, &This->myDesc, sizeof(D3DVOLUME_DESC)); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | FIXME("(%p) : pBox=%p stub\n", This, pBox); | 
|  |  | 
|  | /* fixme: should we really lock as such? */ | 
|  | TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory); | 
|  |  | 
|  | pLockedVolume->RowPitch   = This->bytesPerPixel * This->myDesc.Width;                        /* Bytes / row   */ | 
|  | pLockedVolume->SlicePitch = This->bytesPerPixel * This->myDesc.Width * This->myDesc.Height;  /* Bytes / slice */ | 
|  | if (!pBox) { | 
|  | TRACE("No box supplied - all is ok\n"); | 
|  | pLockedVolume->pBits = This->allocatedMemory; | 
|  | This->lockedBox.Left   = 0; | 
|  | This->lockedBox.Top    = 0; | 
|  | This->lockedBox.Front  = 0; | 
|  | This->lockedBox.Right  = This->myDesc.Width; | 
|  | This->lockedBox.Bottom = This->myDesc.Height; | 
|  | This->lockedBox.Back   = This->myDesc.Depth; | 
|  | } else { | 
|  | TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back); | 
|  | pLockedVolume->pBits = This->allocatedMemory + | 
|  | (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */ | 
|  | (pLockedVolume->RowPitch * pBox->Top) + | 
|  | (pBox->Left * This->bytesPerPixel); | 
|  | This->lockedBox.Left   = pBox->Left; | 
|  | This->lockedBox.Top    = pBox->Top; | 
|  | This->lockedBox.Front  = pBox->Front; | 
|  | This->lockedBox.Right  = pBox->Right; | 
|  | This->lockedBox.Bottom = pBox->Bottom; | 
|  | This->lockedBox.Back   = pBox->Back; | 
|  | } | 
|  |  | 
|  | if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) { | 
|  | /* Dont dirtify */ | 
|  | } else { | 
|  | /** | 
|  | * Dirtify on lock | 
|  | * as seen in msdn docs | 
|  | */ | 
|  | IDirect3DVolume8Impl_AddDirtyBox(iface, &This->lockedBox); | 
|  |  | 
|  | /**  Dirtify Container if needed */ | 
|  | if (NULL != This->Container) { | 
|  | IDirect3DVolumeTexture8* cont = (IDirect3DVolumeTexture8*) This->Container; | 
|  | D3DRESOURCETYPE containerType = IDirect3DBaseTexture8Impl_GetType((LPDIRECT3DBASETEXTURE8) cont); | 
|  | if (containerType == D3DRTYPE_VOLUMETEXTURE) { | 
|  | IDirect3DBaseTexture8Impl* pTexture = (IDirect3DBaseTexture8Impl*) cont; | 
|  | pTexture->Dirty = TRUE; | 
|  | } else { | 
|  | FIXME("Set dirty on container type %d\n", containerType); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | This->locked = TRUE; | 
|  | TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | if (FALSE == This->locked) { | 
|  | ERR("trying to lock unlocked volume@%p\n", This); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | TRACE("(%p) : unlocking volume\n", This); | 
|  | This->locked = FALSE; | 
|  | memset(&This->lockedBox, 0, sizeof(RECT)); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  |  | 
|  | ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl = | 
|  | { | 
|  | ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | 
|  | IDirect3DVolume8Impl_QueryInterface, | 
|  | IDirect3DVolume8Impl_AddRef, | 
|  | IDirect3DVolume8Impl_Release, | 
|  | IDirect3DVolume8Impl_GetDevice, | 
|  | IDirect3DVolume8Impl_SetPrivateData, | 
|  | IDirect3DVolume8Impl_GetPrivateData, | 
|  | IDirect3DVolume8Impl_FreePrivateData, | 
|  | IDirect3DVolume8Impl_GetContainer, | 
|  | IDirect3DVolume8Impl_GetDesc, | 
|  | IDirect3DVolume8Impl_LockBox, | 
|  | IDirect3DVolume8Impl_UnlockBox | 
|  | }; | 
|  |  | 
|  |  | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | This->Dirty = FALSE; | 
|  | This->lockedBox.Left   = This->myDesc.Width; | 
|  | This->lockedBox.Top    = This->myDesc.Height; | 
|  | This->lockedBox.Front  = This->myDesc.Depth; | 
|  | This->lockedBox.Right  = 0; | 
|  | This->lockedBox.Bottom = 0; | 
|  | This->lockedBox.Back   = 0; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Raphael: | 
|  | *   very stupid way to handle multiple dirty box but it works :) | 
|  | */ | 
|  | HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox) { | 
|  | ICOM_THIS(IDirect3DVolume8Impl,iface); | 
|  | This->Dirty = TRUE; | 
|  | if (NULL != pDirtyBox) { | 
|  | This->lockedBox.Left   = min(This->lockedBox.Left,   pDirtyBox->Left); | 
|  | This->lockedBox.Top    = min(This->lockedBox.Top,    pDirtyBox->Top); | 
|  | This->lockedBox.Front  = min(This->lockedBox.Front,  pDirtyBox->Front); | 
|  | This->lockedBox.Right  = max(This->lockedBox.Right,  pDirtyBox->Right); | 
|  | This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom); | 
|  | This->lockedBox.Back   = max(This->lockedBox.Back,   pDirtyBox->Back); | 
|  | } else { | 
|  | This->lockedBox.Left   = 0; | 
|  | This->lockedBox.Top    = 0; | 
|  | This->lockedBox.Front  = 0; | 
|  | This->lockedBox.Right  = This->myDesc.Width; | 
|  | This->lockedBox.Bottom = This->myDesc.Height; | 
|  | This->lockedBox.Back   = This->myDesc.Depth; | 
|  | } | 
|  | return D3D_OK; | 
|  | } |