|  | /* | 
|  | * Server-side event management | 
|  | * | 
|  | * Copyright (C) 1998 Alexandre Julliard | 
|  | */ | 
|  |  | 
|  | #include <assert.h> | 
|  | #include <stdio.h> | 
|  | #include <stdlib.h> | 
|  |  | 
|  | #include "winerror.h" | 
|  | #include "winnt.h" | 
|  | #include "server/process.h" | 
|  | #include "server/thread.h" | 
|  |  | 
|  | struct event | 
|  | { | 
|  | struct object  obj;             /* object header */ | 
|  | int            manual_reset;    /* is it a manual reset event? */ | 
|  | int            signaled;        /* event has been signaled */ | 
|  | }; | 
|  |  | 
|  | static void event_dump( struct object *obj, int verbose ); | 
|  | static int event_signaled( struct object *obj, struct thread *thread ); | 
|  | static int event_satisfied( struct object *obj, struct thread *thread ); | 
|  | static void event_destroy( struct object *obj ); | 
|  |  | 
|  | static const struct object_ops event_ops = | 
|  | { | 
|  | event_dump, | 
|  | add_queue, | 
|  | remove_queue, | 
|  | event_signaled, | 
|  | event_satisfied, | 
|  | no_read_fd, | 
|  | no_write_fd, | 
|  | no_flush, | 
|  | no_get_file_info, | 
|  | event_destroy | 
|  | }; | 
|  |  | 
|  |  | 
|  | struct object *create_event( const char *name, int manual_reset, int initial_state ) | 
|  | { | 
|  | struct event *event; | 
|  |  | 
|  | if (!(event = (struct event *)create_named_object( name, &event_ops, sizeof(*event) ))) | 
|  | return NULL; | 
|  | if (GET_ERROR() != ERROR_ALREADY_EXISTS) | 
|  | { | 
|  | /* initialize it if it didn't already exist */ | 
|  | event->manual_reset = manual_reset; | 
|  | event->signaled     = initial_state; | 
|  | } | 
|  | return &event->obj; | 
|  | } | 
|  |  | 
|  | int open_event( unsigned int access, int inherit, const char *name ) | 
|  | { | 
|  | return open_object( name, &event_ops, access, inherit ); | 
|  | } | 
|  |  | 
|  | int pulse_event( int handle ) | 
|  | { | 
|  | struct event *event; | 
|  |  | 
|  | if (!(event = (struct event *)get_handle_obj( current->process, handle, | 
|  | EVENT_MODIFY_STATE, &event_ops ))) | 
|  | return 0; | 
|  | event->signaled = 1; | 
|  | /* wake up all waiters if manual reset, a single one otherwise */ | 
|  | wake_up( &event->obj, !event->manual_reset ); | 
|  | event->signaled = 0; | 
|  | release_object( event ); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | int set_event( int handle ) | 
|  | { | 
|  | struct event *event; | 
|  |  | 
|  | if (!(event = (struct event *)get_handle_obj( current->process, handle, | 
|  | EVENT_MODIFY_STATE, &event_ops ))) | 
|  | return 0; | 
|  | event->signaled = 1; | 
|  | /* wake up all waiters if manual reset, a single one otherwise */ | 
|  | wake_up( &event->obj, !event->manual_reset ); | 
|  | release_object( event ); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | int reset_event( int handle ) | 
|  | { | 
|  | struct event *event; | 
|  |  | 
|  | if (!(event = (struct event *)get_handle_obj( current->process, handle, | 
|  | EVENT_MODIFY_STATE, &event_ops ))) | 
|  | return 0; | 
|  | event->signaled = 0; | 
|  | release_object( event ); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | static void event_dump( struct object *obj, int verbose ) | 
|  | { | 
|  | struct event *event = (struct event *)obj; | 
|  | assert( obj->ops == &event_ops ); | 
|  | fprintf( stderr, "Event manual=%d signaled=%d name='%s'\n", | 
|  | event->manual_reset, event->signaled, | 
|  | get_object_name( &event->obj ) ); | 
|  | } | 
|  |  | 
|  | static int event_signaled( struct object *obj, struct thread *thread ) | 
|  | { | 
|  | struct event *event = (struct event *)obj; | 
|  | assert( obj->ops == &event_ops ); | 
|  | return event->signaled; | 
|  | } | 
|  |  | 
|  | static int event_satisfied( struct object *obj, struct thread *thread ) | 
|  | { | 
|  | struct event *event = (struct event *)obj; | 
|  | assert( obj->ops == &event_ops ); | 
|  | /* Reset if it's an auto-reset event */ | 
|  | if (!event->manual_reset) event->signaled = 0; | 
|  | return 0;  /* Not abandoned */ | 
|  | } | 
|  |  | 
|  | static void event_destroy( struct object *obj ) | 
|  | { | 
|  | struct event *event = (struct event *)obj; | 
|  | assert( obj->ops == &event_ops ); | 
|  | free( event ); | 
|  | } |