| /* | 
 |  * Direct3D wine OpenGL include file | 
 |  * | 
 |  * Copyright 2002-2003 The wine-d3d team | 
 |  * Copyright 2002-2004 Jason Edmeades | 
 |  *                     Raphael Junqueira | 
 |  * Copyright 2007 Roderick Colenbrander | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  * | 
 |  * | 
 |  * Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project: | 
 |  * Copyright (C) 1999-2006  Brian Paul | 
 |  * | 
 |  * From the Mesa-license: | 
 |  * Permission is hereby granted, free of charge, to any person obtaining a | 
 |  * copy of this software and associated documentation files (the "Software"), | 
 |  * to deal in the Software without restriction, including without limitation | 
 |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
 |  * and/or sell copies of the Software, and to permit persons to whom the | 
 |  * Software is furnished to do so, subject to the following conditions: | 
 |  * | 
 |  * The above copyright notice and this permission notice shall be included | 
 |  * in all copies or substantial portions of the Software. | 
 |  * | 
 |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
 |  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
 |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
 |  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | 
 |  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
 |  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
 |  */ | 
 |  | 
 | #ifndef __WINE_WINED3D_GL_H | 
 | #define __WINE_WINED3D_GL_H | 
 |  | 
 | #ifdef USE_WIN32_OPENGL | 
 | #define WINE_GLAPI __stdcall | 
 | #else | 
 | #define WINE_GLAPI | 
 | #endif | 
 |  | 
 | /**************************************************** | 
 |  * OpenGL 1.0/1.1/1.2/1.3 | 
 |  *     types, #defines and function pointers | 
 |  ****************************************************/ | 
 |  | 
 | /* Types */ | 
 | typedef unsigned int    GLbitfield; | 
 | typedef unsigned char   GLboolean; | 
 | typedef signed char     GLbyte; | 
 | typedef unsigned char   GLubyte; | 
 | typedef short           GLshort; | 
 | typedef unsigned short  GLushort; | 
 | typedef int             GLint; | 
 | typedef unsigned int    GLuint; | 
 | typedef unsigned int    GLenum; | 
 | typedef float           GLfloat; | 
 | typedef int             GLsizei; | 
 | typedef float           GLclampf; | 
 | typedef double          GLdouble; | 
 | typedef double          GLclampd; | 
 | typedef void            GLvoid; | 
 | typedef ptrdiff_t       GLintptr; | 
 | typedef ptrdiff_t       GLsizeiptr; | 
 | typedef INT64           GLint64; | 
 | typedef UINT64          GLuint64; | 
 | typedef struct __GLsync *GLsync; | 
 |  | 
 | /* Booleans */ | 
 | #define GL_FALSE                                0x0 | 
 | #define GL_TRUE                                 0x1 | 
 |  | 
 | /* Data types */ | 
 | #define GL_BYTE                                 0x1400 | 
 | #define GL_UNSIGNED_BYTE                        0x1401 | 
 | #define GL_SHORT                                0x1402 | 
 | #define GL_UNSIGNED_SHORT                       0x1403 | 
 | #define GL_INT                                  0x1404 | 
 | #define GL_UNSIGNED_INT                         0x1405 | 
 | #define GL_FLOAT                                0x1406 | 
 | #define GL_DOUBLE                               0x140A | 
 | #define GL_2_BYTES                              0x1407 | 
 | #define GL_3_BYTES                              0x1408 | 
 | #define GL_4_BYTES                              0x1409 | 
 |  | 
 | /* Errors */ | 
 | #define GL_NO_ERROR                             0x0 | 
 | #define GL_INVALID_VALUE                        0x0501 | 
 | #define GL_INVALID_ENUM                         0x0500 | 
 | #define GL_INVALID_OPERATION                    0x0502 | 
 | #define GL_STACK_OVERFLOW                       0x0503 | 
 | #define GL_STACK_UNDERFLOW                      0x0504 | 
 | #define GL_OUT_OF_MEMORY                        0x0505 | 
 |  | 
 | /* Utility */ | 
 | #define GL_VENDOR                               0x1F00 | 
 | #define GL_RENDERER                             0x1F01 | 
 | #define GL_VERSION                              0x1F02 | 
 | #define GL_EXTENSIONS                           0x1F03 | 
 |  | 
 | /* Accumulation buffer */ | 
 | #define GL_ACCUM_RED_BITS                       0x0D58 | 
 | #define GL_ACCUM_GREEN_BITS                     0x0D59 | 
 | #define GL_ACCUM_BLUE_BITS                      0x0D5A | 
 | #define GL_ACCUM_ALPHA_BITS                     0x0D5B | 
 | #define GL_ACCUM_CLEAR_VALUE                    0x0B80 | 
 | #define GL_ACCUM                                0x0100 | 
 | #define GL_ADD                                  0x0104 | 
 | #define GL_LOAD                                 0x0101 | 
 | #define GL_MULT                                 0x0103 | 
 | #define GL_RETURN                               0x0102 | 
 |  | 
 | /* Alpha testing */ | 
 | #define GL_ALPHA_TEST                           0x0BC0 | 
 | #define GL_ALPHA_TEST_REF                       0x0BC2 | 
 | #define GL_ALPHA_TEST_FUNC                      0x0BC1 | 
 |  | 
 | /* Blending */ | 
 | #define GL_BLEND                                0x0BE2 | 
 | #define GL_BLEND_SRC                            0x0BE1 | 
 | #define GL_BLEND_DST                            0x0BE0 | 
 | #define GL_ZERO                                 0x0 | 
 | #define GL_ONE                                  0x1 | 
 | #define GL_SRC_COLOR                            0x0300 | 
 | #define GL_ONE_MINUS_SRC_COLOR                  0x0301 | 
 | #define GL_SRC_ALPHA                            0x0302 | 
 | #define GL_ONE_MINUS_SRC_ALPHA                  0x0303 | 
 | #define GL_DST_ALPHA                            0x0304 | 
 | #define GL_ONE_MINUS_DST_ALPHA                  0x0305 | 
 | #define GL_DST_COLOR                            0x0306 | 
 | #define GL_ONE_MINUS_DST_COLOR                  0x0307 | 
 | #define GL_SRC_ALPHA_SATURATE                   0x0308 | 
 | #define GL_CONSTANT_COLOR                       0x8001 | 
 | #define GL_ONE_MINUS_CONSTANT_COLOR             0x8002 | 
 | #define GL_CONSTANT_ALPHA                       0x8003 | 
 | #define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004 | 
 |  | 
 | /* Buffers, Pixel Drawing/Reading */ | 
 | #define GL_NONE                                 0x0 | 
 | #define GL_FRONT_LEFT                           0x0400 | 
 | #define GL_FRONT_RIGHT                          0x0401 | 
 | #define GL_BACK_LEFT                            0x0402 | 
 | #define GL_BACK_RIGHT                           0x0403 | 
 | #define GL_FRONT                                0x0404 | 
 | #define GL_BACK                                 0x0405 | 
 | #define GL_LEFT                                 0x0406 | 
 | #define GL_RIGHT                                0x0407 | 
 | #define GL_FRONT_AND_BACK                       0x0408 | 
 | #define GL_AUX0                                 0x0409 | 
 | #define GL_AUX1                                 0x040A | 
 | #define GL_AUX2                                 0x040B | 
 | #define GL_AUX3                                 0x040C | 
 | #define GL_COLOR_INDEX                          0x1900 | 
 | #define GL_RED                                  0x1903 | 
 | #define GL_GREEN                                0x1904 | 
 | #define GL_BLUE                                 0x1905 | 
 | #define GL_ALPHA                                0x1906 | 
 | #define GL_LUMINANCE                            0x1909 | 
 | #define GL_LUMINANCE_ALPHA                      0x190A | 
 | #define GL_ALPHA_BITS                           0x0D55 | 
 | #define GL_RED_BITS                             0x0D52 | 
 | #define GL_GREEN_BITS                           0x0D53 | 
 | #define GL_BLUE_BITS                            0x0D54 | 
 | #define GL_INDEX_BITS                           0x0D51 | 
 | #define GL_SUBPIXEL_BITS                        0x0D50 | 
 | #define GL_AUX_BUFFERS                          0x0C00 | 
 | #define GL_READ_BUFFER                          0x0C02 | 
 | #define GL_DRAW_BUFFER                          0x0C01 | 
 | #define GL_DOUBLEBUFFER                         0x0C32 | 
 | #define GL_STEREO                               0x0C33 | 
 | #define GL_BITMAP                               0x1A00 | 
 | #define GL_COLOR                                0x1800 | 
 | #define GL_DEPTH                                0x1801 | 
 | #define GL_STENCIL                              0x1802 | 
 | #define GL_DITHER                               0x0BD0 | 
 | #define GL_RGB                                  0x1907 | 
 | #define GL_RGBA                                 0x1908 | 
 |  | 
 | /* Clipping */ | 
 | #define GL_CLIP_PLANE0                          0x3000 | 
 | #define GL_CLIP_PLANE1                          0x3001 | 
 | #define GL_CLIP_PLANE2                          0x3002 | 
 | #define GL_CLIP_PLANE3                          0x3003 | 
 | #define GL_CLIP_PLANE4                          0x3004 | 
 | #define GL_CLIP_PLANE5                          0x3005 | 
 |  | 
 | /* Depth buffer */ | 
 | #define GL_NEVER                                0x0200 | 
 | #define GL_LESS                                 0x0201 | 
 | #define GL_EQUAL                                0x0202 | 
 | #define GL_LEQUAL                               0x0203 | 
 | #define GL_GREATER                              0x0204 | 
 | #define GL_NOTEQUAL                             0x0205 | 
 | #define GL_GEQUAL                               0x0206 | 
 | #define GL_ALWAYS                               0x0207 | 
 | #define GL_DEPTH_TEST                           0x0B71 | 
 | #define GL_DEPTH_BITS                           0x0D56 | 
 | #define GL_DEPTH_CLEAR_VALUE                    0x0B73 | 
 | #define GL_DEPTH_FUNC                           0x0B74 | 
 | #define GL_DEPTH_RANGE                          0x0B70 | 
 | #define GL_DEPTH_WRITEMASK                      0x0B72 | 
 | #define GL_DEPTH_COMPONENT                      0x1902 | 
 |  | 
 | /* Evaluators */ | 
 | #define GL_AUTO_NORMAL                          0x0D80 | 
 | #define GL_MAP1_COLOR_4                         0x0D90 | 
 | #define GL_MAP1_GRID_DOMAIN                     0x0DD0 | 
 | #define GL_MAP1_GRID_SEGMENTS                   0x0DD1 | 
 | #define GL_MAP1_INDEX                           0x0D91 | 
 | #define GL_MAP1_NORMAL                          0x0D92 | 
 | #define GL_MAP1_TEXTURE_COORD_1                 0x0D93 | 
 | #define GL_MAP1_TEXTURE_COORD_2                 0x0D94 | 
 | #define GL_MAP1_TEXTURE_COORD_3                 0x0D95 | 
 | #define GL_MAP1_TEXTURE_COORD_4                 0x0D96 | 
 | #define GL_MAP1_VERTEX_3                        0x0D97 | 
 | #define GL_MAP1_VERTEX_4                        0x0D98 | 
 | #define GL_MAP2_COLOR_4                         0x0DB0 | 
 | #define GL_MAP2_GRID_DOMAIN                     0x0DD2 | 
 | #define GL_MAP2_GRID_SEGMENTS                   0x0DD3 | 
 | #define GL_MAP2_INDEX                           0x0DB1 | 
 | #define GL_MAP2_NORMAL                          0x0DB2 | 
 | #define GL_MAP2_TEXTURE_COORD_1                 0x0DB3 | 
 | #define GL_MAP2_TEXTURE_COORD_2                 0x0DB4 | 
 | #define GL_MAP2_TEXTURE_COORD_3                 0x0DB5 | 
 | #define GL_MAP2_TEXTURE_COORD_4                 0x0DB6 | 
 | #define GL_MAP2_VERTEX_3                        0x0DB7 | 
 | #define GL_MAP2_VERTEX_4                        0x0DB8 | 
 | #define GL_COEFF                                0x0A00 | 
 | #define GL_DOMAIN                               0x0A02 | 
 | #define GL_ORDER                                0x0A01 | 
 |  | 
 | /* Feedback */ | 
 | #define GL_2D                                   0x0600 | 
 | #define GL_3D                                   0x0601 | 
 | #define GL_3D_COLOR                             0x0602 | 
 | #define GL_3D_COLOR_TEXTURE                     0x0603 | 
 | #define GL_4D_COLOR_TEXTURE                     0x0604 | 
 | #define GL_POINT_TOKEN                          0x0701 | 
 | #define GL_LINE_TOKEN                           0x0702 | 
 | #define GL_LINE_RESET_TOKEN                     0x0707 | 
 | #define GL_POLYGON_TOKEN                        0x0703 | 
 | #define GL_BITMAP_TOKEN                         0x0704 | 
 | #define GL_DRAW_PIXEL_TOKEN                     0x0705 | 
 | #define GL_COPY_PIXEL_TOKEN                     0x0706 | 
 | #define GL_PASS_THROUGH_TOKEN                   0x0700 | 
 | #define GL_FEEDBACK_BUFFER_POINTER              0x0DF0 | 
 | #define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1 | 
 | #define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2 | 
 |  | 
 | /* Fog */ | 
 | #define GL_FOG                                  0x0B60 | 
 | #define GL_FOG_MODE                             0x0B65 | 
 | #define GL_FOG_DENSITY                          0x0B62 | 
 | #define GL_FOG_COLOR                            0x0B66 | 
 | #define GL_FOG_INDEX                            0x0B61 | 
 | #define GL_FOG_START                            0x0B63 | 
 | #define GL_FOG_END                              0x0B64 | 
 | #define GL_LINEAR                               0x2601 | 
 | #define GL_EXP                                  0x0800 | 
 | #define GL_EXP2                                 0x0801 | 
 |  | 
 | /* Gets */ | 
 | #define GL_ATTRIB_STACK_DEPTH                   0x0BB0 | 
 | #define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1 | 
 | #define GL_COLOR_CLEAR_VALUE                    0x0C22 | 
 | #define GL_COLOR_WRITEMASK                      0x0C23 | 
 | #define GL_CURRENT_INDEX                        0x0B01 | 
 | #define GL_CURRENT_COLOR                        0x0B00 | 
 | #define GL_CURRENT_NORMAL                       0x0B02 | 
 | #define GL_CURRENT_RASTER_COLOR                 0x0B04 | 
 | #define GL_CURRENT_RASTER_DISTANCE              0x0B09 | 
 | #define GL_CURRENT_RASTER_INDEX                 0x0B05 | 
 | #define GL_CURRENT_RASTER_POSITION              0x0B07 | 
 | #define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06 | 
 | #define GL_CURRENT_RASTER_POSITION_VALID        0x0B08 | 
 | #define GL_CURRENT_TEXTURE_COORDS               0x0B03 | 
 | #define GL_INDEX_CLEAR_VALUE                    0x0C20 | 
 | #define GL_INDEX_MODE                           0x0C30 | 
 | #define GL_INDEX_WRITEMASK                      0x0C21 | 
 | #define GL_MODELVIEW_MATRIX                     0x0BA6 | 
 | #define GL_MODELVIEW_STACK_DEPTH                0x0BA3 | 
 | #define GL_NAME_STACK_DEPTH                     0x0D70 | 
 | #define GL_PROJECTION_MATRIX                    0x0BA7 | 
 | #define GL_PROJECTION_STACK_DEPTH               0x0BA4 | 
 | #define GL_RENDER_MODE                          0x0C40 | 
 | #define GL_RGBA_MODE                            0x0C31 | 
 | #define GL_TEXTURE_MATRIX                       0x0BA8 | 
 | #define GL_TEXTURE_STACK_DEPTH                  0x0BA5 | 
 | #define GL_VIEWPORT                             0x0BA2 | 
 |  | 
 | /* Hints */ | 
 | #define GL_FOG_HINT                             0x0C54 | 
 | #define GL_LINE_SMOOTH_HINT                     0x0C52 | 
 | #define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50 | 
 | #define GL_POINT_SMOOTH_HINT                    0x0C51 | 
 | #define GL_POLYGON_SMOOTH_HINT                  0x0C53 | 
 | #define GL_DONT_CARE                            0x1100 | 
 | #define GL_FASTEST                              0x1101 | 
 | #define GL_NICEST                               0x1102 | 
 |  | 
 | /* Implementation limits */ | 
 | #define GL_MAX_LIST_NESTING                     0x0B31 | 
 | #define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35 | 
 | #define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36 | 
 | #define GL_MAX_NAME_STACK_DEPTH                 0x0D37 | 
 | #define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38 | 
 | #define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39 | 
 | #define GL_MAX_EVAL_ORDER                       0x0D30 | 
 | #define GL_MAX_LIGHTS                           0x0D31 | 
 | #define GL_MAX_CLIP_PLANES                      0x0D32 | 
 | #define GL_MAX_TEXTURE_SIZE                     0x0D33 | 
 | #define GL_MAX_PIXEL_MAP_TABLE                  0x0D34 | 
 | #define GL_MAX_VIEWPORT_DIMS                    0x0D3A | 
 | #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B | 
 |  | 
 | /* Lighting */ | 
 | #define GL_LIGHTING                             0x0B50 | 
 | #define GL_LIGHT0                               0x4000 | 
 | #define GL_LIGHT1                               0x4001 | 
 | #define GL_LIGHT2                               0x4002 | 
 | #define GL_LIGHT3                               0x4003 | 
 | #define GL_LIGHT4                               0x4004 | 
 | #define GL_LIGHT5                               0x4005 | 
 | #define GL_LIGHT6                               0x4006 | 
 | #define GL_LIGHT7                               0x4007 | 
 | #define GL_SPOT_EXPONENT                        0x1205 | 
 | #define GL_SPOT_CUTOFF                          0x1206 | 
 | #define GL_CONSTANT_ATTENUATION                 0x1207 | 
 | #define GL_LINEAR_ATTENUATION                   0x1208 | 
 | #define GL_QUADRATIC_ATTENUATION                0x1209 | 
 | #define GL_AMBIENT                              0x1200 | 
 | #define GL_DIFFUSE                              0x1201 | 
 | #define GL_SPECULAR                             0x1202 | 
 | #define GL_SHININESS                            0x1601 | 
 | #define GL_EMISSION                             0x1600 | 
 | #define GL_POSITION                             0x1203 | 
 | #define GL_SPOT_DIRECTION                       0x1204 | 
 | #define GL_AMBIENT_AND_DIFFUSE                  0x1602 | 
 | #define GL_COLOR_INDEXES                        0x1603 | 
 | #define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52 | 
 | #define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51 | 
 | #define GL_LIGHT_MODEL_AMBIENT                  0x0B53 | 
 | #define GL_FRONT_AND_BACK                       0x0408 | 
 | #define GL_SHADE_MODEL                          0x0B54 | 
 | #define GL_FLAT                                 0x1D00 | 
 | #define GL_SMOOTH                               0x1D01 | 
 | #define GL_COLOR_MATERIAL                       0x0B57 | 
 | #define GL_COLOR_MATERIAL_FACE                  0x0B55 | 
 | #define GL_COLOR_MATERIAL_PARAMETER             0x0B56 | 
 | #define GL_NORMALIZE                            0x0BA1 | 
 |  | 
 | /* Lines */ | 
 | #define GL_LINE_SMOOTH                          0x0B20 | 
 | #define GL_LINE_STIPPLE                         0x0B24 | 
 | #define GL_LINE_STIPPLE_PATTERN                 0x0B25 | 
 | #define GL_LINE_STIPPLE_REPEAT                  0x0B26 | 
 | #define GL_LINE_WIDTH                           0x0B21 | 
 | #define GL_LINE_WIDTH_GRANULARITY               0x0B23 | 
 | #define GL_LINE_WIDTH_RANGE                     0x0B22 | 
 |  | 
 | /* Logic Ops */ | 
 | #define GL_LOGIC_OP                             0x0BF1 | 
 | #define GL_INDEX_LOGIC_OP                       0x0BF1 | 
 | #define GL_COLOR_LOGIC_OP                       0x0BF2 | 
 | #define GL_LOGIC_OP_MODE                        0x0BF0 | 
 | #define GL_CLEAR                                0x1500 | 
 | #define GL_SET                                  0x150F | 
 | #define GL_COPY                                 0x1503 | 
 | #define GL_COPY_INVERTED                        0x150C | 
 | #define GL_NOOP                                 0x1505 | 
 | #define GL_INVERT                               0x150A | 
 | #define GL_AND                                  0x1501 | 
 | #define GL_NAND                                 0x150E | 
 | #define GL_OR                                   0x1507 | 
 | #define GL_NOR                                  0x1508 | 
 | #define GL_XOR                                  0x1506 | 
 | #define GL_EQUIV                                0x1509 | 
 | #define GL_AND_REVERSE                          0x1502 | 
 | #define GL_AND_INVERTED                         0x1504 | 
 | #define GL_OR_REVERSE                           0x150B | 
 | #define GL_OR_INVERTED                          0x150D | 
 |  | 
 | /* Matrix Mode */ | 
 | #define GL_MATRIX_MODE                          0x0BA0 | 
 | #define GL_MODELVIEW                            0x1700 | 
 | #define GL_PROJECTION                           0x1701 | 
 | #define GL_TEXTURE                              0x1702 | 
 |  | 
 | /* Pixel Mode / Transfer */ | 
 | #define GL_MAP_COLOR                            0x0D10 | 
 | #define GL_MAP_STENCIL                          0x0D11 | 
 | #define GL_INDEX_SHIFT                          0x0D12 | 
 | #define GL_INDEX_OFFSET                         0x0D13 | 
 | #define GL_RED_SCALE                            0x0D14 | 
 | #define GL_RED_BIAS                             0x0D15 | 
 | #define GL_GREEN_SCALE                          0x0D18 | 
 | #define GL_GREEN_BIAS                           0x0D19 | 
 | #define GL_BLUE_SCALE                           0x0D1A | 
 | #define GL_BLUE_BIAS                            0x0D1B | 
 | #define GL_ALPHA_SCALE                          0x0D1C | 
 | #define GL_ALPHA_BIAS                           0x0D1D | 
 | #define GL_DEPTH_SCALE                          0x0D1E | 
 | #define GL_DEPTH_BIAS                           0x0D1F | 
 | #define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1 | 
 | #define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0 | 
 | #define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2 | 
 | #define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3 | 
 | #define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4 | 
 | #define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5 | 
 | #define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6 | 
 | #define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7 | 
 | #define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8 | 
 | #define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9 | 
 | #define GL_PIXEL_MAP_S_TO_S                     0x0C71 | 
 | #define GL_PIXEL_MAP_I_TO_I                     0x0C70 | 
 | #define GL_PIXEL_MAP_I_TO_R                     0x0C72 | 
 | #define GL_PIXEL_MAP_I_TO_G                     0x0C73 | 
 | #define GL_PIXEL_MAP_I_TO_B                     0x0C74 | 
 | #define GL_PIXEL_MAP_I_TO_A                     0x0C75 | 
 | #define GL_PIXEL_MAP_R_TO_R                     0x0C76 | 
 | #define GL_PIXEL_MAP_G_TO_G                     0x0C77 | 
 | #define GL_PIXEL_MAP_B_TO_B                     0x0C78 | 
 | #define GL_PIXEL_MAP_A_TO_A                     0x0C79 | 
 | #define GL_PACK_ALIGNMENT                       0x0D05 | 
 | #define GL_PACK_LSB_FIRST                       0x0D01 | 
 | #define GL_PACK_ROW_LENGTH                      0x0D02 | 
 | #define GL_PACK_SKIP_PIXELS                     0x0D04 | 
 | #define GL_PACK_SKIP_ROWS                       0x0D03 | 
 | #define GL_PACK_SWAP_BYTES                      0x0D00 | 
 | #define GL_UNPACK_ALIGNMENT                     0x0CF5 | 
 | #define GL_UNPACK_LSB_FIRST                     0x0CF1 | 
 | #define GL_UNPACK_ROW_LENGTH                    0x0CF2 | 
 | #define GL_UNPACK_SKIP_PIXELS                   0x0CF4 | 
 | #define GL_UNPACK_SKIP_ROWS                     0x0CF3 | 
 | #define GL_UNPACK_SWAP_BYTES                    0x0CF0 | 
 | #define GL_ZOOM_X                               0x0D16 | 
 | #define GL_ZOOM_Y                               0x0D17 | 
 |  | 
 | /* Points */ | 
 | #define GL_POINT_SMOOTH                         0x0B10 | 
 | #define GL_POINT_SIZE                           0x0B11 | 
 | #define GL_POINT_SIZE_GRANULARITY               0x0B13 | 
 | #define GL_POINT_SIZE_RANGE                     0x0B12 | 
 |  | 
 | /* Polygons */ | 
 | #define GL_POINT                                0x1B00 | 
 | #define GL_LINE                                 0x1B01 | 
 | #define GL_FILL                                 0x1B02 | 
 | #define GL_CW                                   0x0900 | 
 | #define GL_CCW                                  0x0901 | 
 | #define GL_FRONT                                0x0404 | 
 | #define GL_BACK                                 0x0405 | 
 | #define GL_POLYGON_MODE                         0x0B40 | 
 | #define GL_POLYGON_SMOOTH                       0x0B41 | 
 | #define GL_POLYGON_STIPPLE                      0x0B42 | 
 | #define GL_EDGE_FLAG                            0x0B43 | 
 | #define GL_CULL_FACE                            0x0B44 | 
 | #define GL_CULL_FACE_MODE                       0x0B45 | 
 | #define GL_FRONT_FACE                           0x0B46 | 
 | #define GL_POLYGON_OFFSET_FACTOR                0x8038 | 
 | #define GL_POLYGON_OFFSET_UNITS                 0x2A00 | 
 | #define GL_POLYGON_OFFSET_POINT                 0x2A01 | 
 | #define GL_POLYGON_OFFSET_LINE                  0x2A02 | 
 | #define GL_POLYGON_OFFSET_FILL                  0x8037 | 
 |  | 
 | /* Primitives */ | 
 | #define GL_POINTS                               0x0000 | 
 | #define GL_LINES                                0x0001 | 
 | #define GL_LINE_LOOP                            0x0002 | 
 | #define GL_LINE_STRIP                           0x0003 | 
 | #define GL_TRIANGLES                            0x0004 | 
 | #define GL_TRIANGLE_STRIP                       0x0005 | 
 | #define GL_TRIANGLE_FAN                         0x0006 | 
 | #define GL_QUADS                                0x0007 | 
 | #define GL_QUAD_STRIP                           0x0008 | 
 | #define GL_POLYGON                              0x0009 | 
 |  | 
 | /* Push/Pop bits */ | 
 | #define GL_CURRENT_BIT                          0x00000001 | 
 | #define GL_POINT_BIT                            0x00000002 | 
 | #define GL_LINE_BIT                             0x00000004 | 
 | #define GL_POLYGON_BIT                          0x00000008 | 
 | #define GL_POLYGON_STIPPLE_BIT                  0x00000010 | 
 | #define GL_PIXEL_MODE_BIT                       0x00000020 | 
 | #define GL_LIGHTING_BIT                         0x00000040 | 
 | #define GL_FOG_BIT                              0x00000080 | 
 | #define GL_DEPTH_BUFFER_BIT                     0x00000100 | 
 | #define GL_ACCUM_BUFFER_BIT                     0x00000200 | 
 | #define GL_STENCIL_BUFFER_BIT                   0x00000400 | 
 | #define GL_VIEWPORT_BIT                         0x00000800 | 
 | #define GL_TRANSFORM_BIT                        0x00001000 | 
 | #define GL_ENABLE_BIT                           0x00002000 | 
 | #define GL_COLOR_BUFFER_BIT                     0x00004000 | 
 | #define GL_HINT_BIT                             0x00008000 | 
 | #define GL_EVAL_BIT                             0x00010000 | 
 | #define GL_LIST_BIT                             0x00020000 | 
 | #define GL_TEXTURE_BIT                          0x00040000 | 
 | #define GL_SCISSOR_BIT                          0x00080000 | 
 | #define GL_ALL_ATTRIB_BITS                      0x000FFFFF | 
 |  | 
 | /* Render Mode */ | 
 | #define GL_FEEDBACK                             0x1C01 | 
 | #define GL_RENDER                               0x1C00 | 
 | #define GL_SELECT                               0x1C02 | 
 |  | 
 | /* Scissor box */ | 
 | #define GL_SCISSOR_TEST                         0x0C11 | 
 | #define GL_SCISSOR_BOX                          0x0C10 | 
 |  | 
 | /* Stencil */ | 
 | #define GL_STENCIL_TEST                         0x0B90 | 
 | #define GL_STENCIL_WRITEMASK                    0x0B98 | 
 | #define GL_STENCIL_BITS                         0x0D57 | 
 | #define GL_STENCIL_FUNC                         0x0B92 | 
 | #define GL_STENCIL_VALUE_MASK                   0x0B93 | 
 | #define GL_STENCIL_REF                          0x0B97 | 
 | #define GL_STENCIL_FAIL                         0x0B94 | 
 | #define GL_STENCIL_PASS_DEPTH_PASS              0x0B96 | 
 | #define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95 | 
 | #define GL_STENCIL_CLEAR_VALUE                  0x0B91 | 
 | #define GL_STENCIL_INDEX                        0x1901 | 
 | #define GL_KEEP                                 0x1E00 | 
 | #define GL_REPLACE                              0x1E01 | 
 | #define GL_INCR                                 0x1E02 | 
 | #define GL_DECR                                 0x1E03 | 
 |  | 
 | /* Texture mapping */ | 
 | #define GL_TEXTURE_ENV                          0x2300 | 
 | #define GL_TEXTURE_ENV_MODE                     0x2200 | 
 | #define GL_TEXTURE_1D                           0x0DE0 | 
 | #define GL_TEXTURE_2D                           0x0DE1 | 
 | #define GL_TEXTURE_WRAP_S                       0x2802 | 
 | #define GL_TEXTURE_WRAP_T                       0x2803 | 
 | #define GL_TEXTURE_MAG_FILTER                   0x2800 | 
 | #define GL_TEXTURE_MIN_FILTER                   0x2801 | 
 | #define GL_TEXTURE_ENV_COLOR                    0x2201 | 
 | #define GL_TEXTURE_GEN_S                        0x0C60 | 
 | #define GL_TEXTURE_GEN_T                        0x0C61 | 
 | #define GL_TEXTURE_GEN_MODE                     0x2500 | 
 | #define GL_TEXTURE_BORDER_COLOR                 0x1004 | 
 | #define GL_TEXTURE_WIDTH                        0x1000 | 
 | #define GL_TEXTURE_HEIGHT                       0x1001 | 
 | #define GL_TEXTURE_BORDER                       0x1005 | 
 | #define GL_TEXTURE_COMPONENTS                   0x1003 | 
 | #define GL_TEXTURE_RED_SIZE                     0x805C | 
 | #define GL_TEXTURE_GREEN_SIZE                   0x805D | 
 | #define GL_TEXTURE_BLUE_SIZE                    0x805E | 
 | #define GL_TEXTURE_ALPHA_SIZE                   0x805F | 
 | #define GL_TEXTURE_LUMINANCE_SIZE               0x8060 | 
 | #define GL_TEXTURE_INTENSITY_SIZE               0x8061 | 
 | #define GL_NEAREST_MIPMAP_NEAREST               0x2700 | 
 | #define GL_NEAREST_MIPMAP_LINEAR                0x2702 | 
 | #define GL_LINEAR_MIPMAP_NEAREST                0x2701 | 
 | #define GL_LINEAR_MIPMAP_LINEAR                 0x2703 | 
 | #define GL_OBJECT_LINEAR                        0x2401 | 
 | #define GL_OBJECT_PLANE                         0x2501 | 
 | #define GL_EYE_LINEAR                           0x2400 | 
 | #define GL_EYE_PLANE                            0x2502 | 
 | #define GL_SPHERE_MAP                           0x2402 | 
 | #define GL_DECAL                                0x2101 | 
 | #define GL_MODULATE                             0x2100 | 
 | #define GL_NEAREST                              0x2600 | 
 | #define GL_REPEAT                               0x2901 | 
 | #define GL_CLAMP                                0x2900 | 
 | #define GL_S                                    0x2000 | 
 | #define GL_T                                    0x2001 | 
 | #define GL_R                                    0x2002 | 
 | #define GL_Q                                    0x2003 | 
 | #define GL_TEXTURE_GEN_R                        0x0C62 | 
 | #define GL_TEXTURE_GEN_Q                        0x0C63 | 
 |  | 
 | /* Vertex Arrays */ | 
 | #define GL_VERTEX_ARRAY                         0x8074 | 
 | #define GL_NORMAL_ARRAY                         0x8075 | 
 | #define GL_COLOR_ARRAY                          0x8076 | 
 | #define GL_INDEX_ARRAY                          0x8077 | 
 | #define GL_TEXTURE_COORD_ARRAY                  0x8078 | 
 | #define GL_EDGE_FLAG_ARRAY                      0x8079 | 
 | #define GL_VERTEX_ARRAY_SIZE                    0x807A | 
 | #define GL_VERTEX_ARRAY_TYPE                    0x807B | 
 | #define GL_VERTEX_ARRAY_STRIDE                  0x807C | 
 | #define GL_NORMAL_ARRAY_TYPE                    0x807E | 
 | #define GL_NORMAL_ARRAY_STRIDE                  0x807F | 
 | #define GL_COLOR_ARRAY_SIZE                     0x8081 | 
 | #define GL_COLOR_ARRAY_TYPE                     0x8082 | 
 | #define GL_COLOR_ARRAY_STRIDE                   0x8083 | 
 | #define GL_INDEX_ARRAY_TYPE                     0x8085 | 
 | #define GL_INDEX_ARRAY_STRIDE                   0x8086 | 
 | #define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088 | 
 | #define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089 | 
 | #define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A | 
 | #define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C | 
 | #define GL_VERTEX_ARRAY_POINTER                 0x808E | 
 | #define GL_NORMAL_ARRAY_POINTER                 0x808F | 
 | #define GL_COLOR_ARRAY_POINTER                  0x8090 | 
 | #define GL_INDEX_ARRAY_POINTER                  0x8091 | 
 | #define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092 | 
 | #define GL_EDGE_FLAG_ARRAY_POINTER              0x8093 | 
 | #define GL_V2F                                  0x2A20 | 
 | #define GL_V3F                                  0x2A21 | 
 | #define GL_C4UB_V2F                             0x2A22 | 
 | #define GL_C4UB_V3F                             0x2A23 | 
 | #define GL_C3F_V3F                              0x2A24 | 
 | #define GL_N3F_V3F                              0x2A25 | 
 | #define GL_C4F_N3F_V3F                          0x2A26 | 
 | #define GL_T2F_V3F                              0x2A27 | 
 | #define GL_T4F_V4F                              0x2A28 | 
 | #define GL_T2F_C4UB_V3F                         0x2A29 | 
 | #define GL_T2F_C3F_V3F                          0x2A2A | 
 | #define GL_T2F_N3F_V3F                          0x2A2B | 
 | #define GL_T2F_C4F_N3F_V3F                      0x2A2C | 
 | #define GL_T4F_C4F_N3F_V4F                      0x2A2D | 
 |  | 
 | /* OpenGL 1.1 */ | 
 | #define GL_PROXY_TEXTURE_1D                     0x8063 | 
 | #define GL_PROXY_TEXTURE_2D                     0x8064 | 
 | #define GL_TEXTURE_PRIORITY                     0x8066 | 
 | #define GL_TEXTURE_RESIDENT                     0x8067 | 
 | #define GL_TEXTURE_BINDING_1D                   0x8068 | 
 | #define GL_TEXTURE_BINDING_2D                   0x8069 | 
 | #define GL_TEXTURE_INTERNAL_FORMAT              0x1003 | 
 | #define GL_ALPHA4                               0x803B | 
 | #define GL_ALPHA8                               0x803C | 
 | #define GL_ALPHA12                              0x803D | 
 | #define GL_ALPHA16                              0x803E | 
 | #define GL_LUMINANCE4                           0x803F | 
 | #define GL_LUMINANCE8                           0x8040 | 
 | #define GL_LUMINANCE12                          0x8041 | 
 | #define GL_LUMINANCE16                          0x8042 | 
 | #define GL_LUMINANCE4_ALPHA4                    0x8043 | 
 | #define GL_LUMINANCE6_ALPHA2                    0x8044 | 
 | #define GL_LUMINANCE8_ALPHA8                    0x8045 | 
 | #define GL_LUMINANCE12_ALPHA4                   0x8046 | 
 | #define GL_LUMINANCE12_ALPHA12                  0x8047 | 
 | #define GL_LUMINANCE16_ALPHA16                  0x8048 | 
 | #define GL_INTENSITY                            0x8049 | 
 | #define GL_INTENSITY4                           0x804A | 
 | #define GL_INTENSITY8                           0x804B | 
 | #define GL_INTENSITY12                          0x804C | 
 | #define GL_INTENSITY16                          0x804D | 
 | #define GL_R3_G3_B2                             0x2A10 | 
 | #define GL_RGB4                                 0x804F | 
 | #define GL_RGB5                                 0x8050 | 
 | #define GL_RGB8                                 0x8051 | 
 | #define GL_RGB10                                0x8052 | 
 | #define GL_RGB12                                0x8053 | 
 | #define GL_RGB16                                0x8054 | 
 | #define GL_RGBA2                                0x8055 | 
 | #define GL_RGBA4                                0x8056 | 
 | #define GL_RGB5_A1                              0x8057 | 
 | #define GL_RGBA8                                0x8058 | 
 | #define GL_RGB10_A2                             0x8059 | 
 | #define GL_RGBA12                               0x805A | 
 | #define GL_RGBA16                               0x805B | 
 | #define GL_CLIENT_PIXEL_STORE_BIT               0x00000001 | 
 | #define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002 | 
 | #define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF | 
 | #define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF | 
 |  | 
 | /* OpenGL 1.2 constants */ | 
 | #define GL_PACK_SKIP_IMAGES               0x806B | 
 | #define GL_PACK_IMAGE_HEIGHT              0x806C | 
 | #define GL_UNPACK_SKIP_IMAGES             0x806D | 
 | #define GL_UNPACK_IMAGE_HEIGHT            0x806E | 
 | #define GL_TEXTURE_3D                     0x806F | 
 | #define GL_PROXY_TEXTURE_3D               0x8070 | 
 | #define GL_TEXTURE_DEPTH                  0x8071 | 
 | #define GL_TEXTURE_WRAP_R                 0x8072 | 
 | #define GL_MAX_3D_TEXTURE_SIZE            0x8073 | 
 | #define GL_BGR                            0x80E0 | 
 | #define GL_BGRA                           0x80E1 | 
 | #define GL_UNSIGNED_BYTE_3_3_2            0x8032 | 
 | #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362 | 
 | #define GL_UNSIGNED_SHORT_5_6_5           0x8363 | 
 | #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364 | 
 | #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 | 
 | #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365 | 
 | #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 | 
 | #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366 | 
 | #define GL_UNSIGNED_INT_8_8_8_8           0x8035 | 
 | #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367 | 
 | #define GL_UNSIGNED_INT_10_10_10_2        0x8036 | 
 | #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368 | 
 | #define GL_RESCALE_NORMAL                 0x803A | 
 | #define GL_TEXTURE_BINDING_3D             0x806A | 
 | #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8 | 
 | #define GL_SINGLE_COLOR                   0x81F9 | 
 | #define GL_SEPARATE_SPECULAR_COLOR        0x81FA | 
 | #define GL_CLAMP_TO_EDGE                  0x812F | 
 | #define GL_TEXTURE_MIN_LOD                0x813A | 
 | #define GL_TEXTURE_MAX_LOD                0x813B | 
 | #define GL_TEXTURE_BASE_LEVEL             0x813C | 
 | #define GL_TEXTURE_MAX_LEVEL              0x813D | 
 | #define GL_MAX_ELEMENTS_VERTICES          0x80E8 | 
 | #define GL_MAX_ELEMENTS_INDICES           0x80E9 | 
 | #define GL_ALIASED_POINT_SIZE_RANGE       0x846D | 
 | #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E | 
 |  | 
 | /* OpenGL 1.3 constants */ | 
 | #define GL_ACTIVE_TEXTURE                 0x84E0 | 
 | #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1 | 
 | #define GL_MAX_TEXTURE_UNITS              0x84E2 | 
 | #define GL_TEXTURE0                       0x84C0 | 
 | #define GL_TEXTURE1                       0x84C1 | 
 | #define GL_TEXTURE2                       0x84C2 | 
 | #define GL_TEXTURE3                       0x84C3 | 
 | #define GL_TEXTURE4                       0x84C4 | 
 | #define GL_TEXTURE5                       0x84C5 | 
 | #define GL_TEXTURE6                       0x84C6 | 
 | #define GL_TEXTURE7                       0x84C7 | 
 | #define GL_TEXTURE8                       0x84C8 | 
 | #define GL_TEXTURE9                       0x84C9 | 
 | #define GL_TEXTURE10                      0x84CA | 
 | #define GL_TEXTURE11                      0x84CB | 
 | #define GL_TEXTURE12                      0x84CC | 
 | #define GL_TEXTURE13                      0x84CD | 
 | #define GL_TEXTURE14                      0x84CE | 
 | #define GL_TEXTURE15                      0x84CF | 
 | #define GL_TEXTURE16                      0x84D0 | 
 | #define GL_TEXTURE17                      0x84D1 | 
 | #define GL_TEXTURE18                      0x84D2 | 
 | #define GL_TEXTURE19                      0x84D3 | 
 | #define GL_TEXTURE20                      0x84D4 | 
 | #define GL_TEXTURE21                      0x84D5 | 
 | #define GL_TEXTURE22                      0x84D6 | 
 | #define GL_TEXTURE23                      0x84D7 | 
 | #define GL_TEXTURE24                      0x84D8 | 
 | #define GL_TEXTURE25                      0x84D9 | 
 | #define GL_TEXTURE26                      0x84DA | 
 | #define GL_TEXTURE27                      0x84DB | 
 | #define GL_TEXTURE28                      0x84DC | 
 | #define GL_TEXTURE29                      0x84DD | 
 | #define GL_TEXTURE30                      0x84DE | 
 | #define GL_TEXTURE31                      0x84DF | 
 | #define GL_NORMAL_MAP                     0x8511 | 
 | #define GL_REFLECTION_MAP                 0x8512 | 
 | #define GL_TEXTURE_CUBE_MAP               0x8513 | 
 | #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 | 
 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 | 
 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 | 
 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 | 
 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 | 
 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 | 
 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A | 
 | #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B | 
 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C | 
 | #define GL_COMBINE                        0x8570 | 
 | #define GL_COMBINE_RGB                    0x8571 | 
 | #define GL_COMBINE_ALPHA                  0x8572 | 
 | #define GL_RGB_SCALE                      0x8573 | 
 | #define GL_ADD_SIGNED                     0x8574 | 
 | #define GL_INTERPOLATE                    0x8575 | 
 | #define GL_CONSTANT                       0x8576 | 
 | #define GL_PRIMARY_COLOR                  0x8577 | 
 | #define GL_PREVIOUS                       0x8578 | 
 | #define GL_SOURCE0_RGB                    0x8580 | 
 | #define GL_SOURCE1_RGB                    0x8581 | 
 | #define GL_SOURCE2_RGB                    0x8582 | 
 | #define GL_SOURCE0_ALPHA                  0x8588 | 
 | #define GL_SOURCE1_ALPHA                  0x8589 | 
 | #define GL_SOURCE2_ALPHA                  0x858A | 
 | #define GL_OPERAND0_RGB                   0x8590 | 
 | #define GL_OPERAND1_RGB                   0x8591 | 
 | #define GL_OPERAND2_RGB                   0x8592 | 
 | #define GL_OPERAND0_ALPHA                 0x8598 | 
 | #define GL_OPERAND1_ALPHA                 0x8599 | 
 | #define GL_OPERAND2_ALPHA                 0x859A | 
 | #define GL_SUBTRACT                       0x84E7 | 
 | #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3 | 
 | #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4 | 
 | #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5 | 
 | #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6 | 
 | #define GL_COMPRESSED_ALPHA               0x84E9 | 
 | #define GL_COMPRESSED_LUMINANCE           0x84EA | 
 | #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB | 
 | #define GL_COMPRESSED_INTENSITY           0x84EC | 
 | #define GL_COMPRESSED_RGB                 0x84ED | 
 | #define GL_COMPRESSED_RGBA                0x84EE | 
 | #define GL_TEXTURE_COMPRESSION_HINT       0x84EF | 
 | #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0 | 
 | #define GL_TEXTURE_COMPRESSED             0x86A1 | 
 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 
 | #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 | 
 | #define GL_DOT3_RGB                       0x86AE | 
 | #define GL_DOT3_RGBA                      0x86AF | 
 | #define GL_CLAMP_TO_BORDER                0x812D | 
 | #define GL_MULTISAMPLE                    0x809D | 
 | #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E | 
 | #define GL_SAMPLE_ALPHA_TO_ONE            0x809F | 
 | #define GL_SAMPLE_COVERAGE                0x80A0 | 
 | #define GL_SAMPLE_BUFFERS                 0x80A8 | 
 | #define GL_SAMPLES                        0x80A9 | 
 | #define GL_SAMPLE_COVERAGE_VALUE          0x80AA | 
 | #define GL_SAMPLE_COVERAGE_INVERT         0x80AB | 
 | #define GL_MULTISAMPLE_BIT                0x20000000 | 
 |  | 
 | /* GL_VERSION_2_0 */ | 
 | #ifndef GL_VERSION_2_0 | 
 | #define GL_VERSION_2_0 1 | 
 | #define GL_BLEND_EQUATION_RGB                               GL_BLEND_EQUATION | 
 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                      0x8622 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE                         0x8623 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                       0x8624 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE                         0x8625 | 
 | #define GL_CURRENT_VERTEX_ATTRIB                            0x8626 | 
 | #define GL_VERTEX_PROGRAM_POINT_SIZE                        0x8642 | 
 | #define GL_VERTEX_PROGRAM_TWO_SIDE                          0x8643 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER                      0x8645 | 
 | #define GL_STENCIL_BACK_FUNC                                0x8800 | 
 | #define GL_STENCIL_BACK_FAIL                                0x8801 | 
 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                     0x8802 | 
 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS                     0x8803 | 
 | #define GL_MAX_DRAW_BUFFERS                                 0x8824 | 
 | #define GL_DRAW_BUFFER0                                     0x8825 | 
 | #define GL_DRAW_BUFFER1                                     0x8826 | 
 | #define GL_DRAW_BUFFER2                                     0x8827 | 
 | #define GL_DRAW_BUFFER3                                     0x8828 | 
 | #define GL_DRAW_BUFFER4                                     0x8829 | 
 | #define GL_DRAW_BUFFER5                                     0x882a | 
 | #define GL_DRAW_BUFFER6                                     0x882b | 
 | #define GL_DRAW_BUFFER7                                     0x882c | 
 | #define GL_DRAW_BUFFER8                                     0x882d | 
 | #define GL_DRAW_BUFFER9                                     0x882e | 
 | #define GL_DRAW_BUFFER10                                    0x882f | 
 | #define GL_DRAW_BUFFER11                                    0x8830 | 
 | #define GL_DRAW_BUFFER12                                    0x8831 | 
 | #define GL_DRAW_BUFFER13                                    0x8832 | 
 | #define GL_DRAW_BUFFER14                                    0x8833 | 
 | #define GL_DRAW_BUFFER15                                    0x8834 | 
 | #define GL_BLEND_EQUATION_ALPHA                             0x883d | 
 | #define GL_POINT_SPRITE                                     0x8861 | 
 | #define GL_COORD_REPLACE                                    0x8862 | 
 | #define GL_MAX_VERTEX_ATTRIBS                               0x8869 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                   0x886a | 
 | #define GL_MAX_TEXTURE_COORDS                               0x8871 | 
 | #define GL_MAX_TEXTURE_IMAGE_UNITS                          0x8872 | 
 | #define GL_FRAGMENT_SHADER                                  0x8b30 | 
 | #define GL_VERTEX_SHADER                                    0x8b31 | 
 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS                  0x8b49 | 
 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                    0x8b4a | 
 | #define GL_MAX_VARYING_FLOATS                               0x8b4b | 
 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                   0x8b4c | 
 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS                 0x8b4d | 
 | #define GL_SHADER_TYPE                                      0x8b4f | 
 | #define GL_FLOAT_VEC2                                       0x8b50 | 
 | #define GL_FLOAT_VEC3                                       0x8b51 | 
 | #define GL_FLOAT_VEC4                                       0x8b52 | 
 | #define GL_INT_VEC2                                         0x8b53 | 
 | #define GL_INT_VEC3                                         0x8b54 | 
 | #define GL_INT_VEC4                                         0x8b55 | 
 | #define GL_BOOL                                             0x8b56 | 
 | #define GL_BOOL_VEC2                                        0x8b57 | 
 | #define GL_BOOL_VEC3                                        0x8b58 | 
 | #define GL_BOOL_VEC4                                        0x8b59 | 
 | #define GL_FLOAT_MAT2                                       0x8b5a | 
 | #define GL_FLOAT_MAT3                                       0x8b5b | 
 | #define GL_FLOAT_MAT4                                       0x8b5c | 
 | #define GL_SAMPLER_1D                                       0x8b5d | 
 | #define GL_SAMPLER_2D                                       0x8b5e | 
 | #define GL_SAMPLER_3D                                       0x8b5f | 
 | #define GL_SAMPLER_CUBE                                     0x8b60 | 
 | #define GL_SAMPLER_1D_SHADOW                                0x8b61 | 
 | #define GL_SAMPLER_2D_SHADOW                                0x8b62 | 
 | #define GL_DELETE_STATUS                                    0x8b80 | 
 | #define GL_COMPILE_STATUS                                   0x8b81 | 
 | #define GL_LINK_STATUS                                      0x8b82 | 
 | #define GL_VALIDATE_STATUS                                  0x8b83 | 
 | #define GL_INFO_LOG_LENGTH                                  0x8b84 | 
 | #define GL_ATTACHED_SHADERS                                 0x8b85 | 
 | #define GL_ACTIVE_UNIFORMS                                  0x8b86 | 
 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH                        0x8b87 | 
 | #define GL_SHADER_SOURCE_LENGTH                             0x8b88 | 
 | #define GL_ACTIVE_ATTRIBUTES                                0x8b89 | 
 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                      0x8b8a | 
 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT                  0x8b8b | 
 | #define GL_SHADING_LANGUAGE_VERSION                         0x8b8c | 
 | #define GL_CURRENT_PROGRAM                                  0x8b8d | 
 | #define GL_POINT_SPRITE_COORD_ORIGIN                        0x8ca0 | 
 | #define GL_LOWER_LEFT                                       0x8ca1 | 
 | #define GL_UPPER_LEFT                                       0x8ca2 | 
 | #define GL_STENCIL_BACK_REF                                 0x8ca3 | 
 | #define GL_STENCIL_BACK_VALUE_MASK                          0x8ca4 | 
 | #define GL_STENCIL_BACK_WRITEMASK                           0x8ca5 | 
 | typedef char GLchar; | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); | 
 | typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs); | 
 | typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | 
 | typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); | 
 | typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); | 
 | typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader); | 
 | typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name); | 
 | typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader); | 
 | typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void); | 
 | typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type); | 
 | typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program); | 
 | typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader); | 
 | typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader); | 
 | typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); | 
 | typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index); | 
 | typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program, | 
 |         GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
 | typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program, | 
 |         GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
 | typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); | 
 | typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name); | 
 | typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program, | 
 |         GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
 | typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
 | typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | 
 | typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name); | 
 | typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader); | 
 | typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program); | 
 | typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader, | 
 |         GLsizei count, const GLchar* *string, const GLint *length); | 
 | typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location, | 
 |         GLsizei count, GLboolean transpose, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location, | 
 |         GLsizei count, GLboolean transpose, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location, | 
 |         GLsizei count, GLboolean transpose, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index, | 
 |         GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); | 
 |  | 
 | void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN; | 
 | GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, | 
 |         GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level, | 
 |         GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level, | 
 |         GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level, | 
 |         GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level, | 
 |         GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format, | 
 |         GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, | 
 |         GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN; | 
 | GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN; | 
 | GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN; | 
 | const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format, | 
 |         GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; | 
 | GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN; | 
 | GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN; | 
 | GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2, | 
 |         GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, | 
 |         GLint order, const GLfloat *points) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, | 
 |         GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, | 
 |         GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, | 
 |         GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, | 
 |         GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN; | 
 | GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, | 
 |         GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, | 
 |         GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, | 
 |         GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 
 |         GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN; | 
 | void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN; | 
 |  | 
 | /* glFinish and glFlush are always loaded from opengl32.dll, thus they always have | 
 |  * __stdcall calling convention. | 
 |  * | 
 |  * They are wgl functions and must not be called inside the gl lock, give them a | 
 |  * name that makes this clear | 
 |  */ | 
 | void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN; | 
 | void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN; | 
 |  | 
 | /* WGL functions */ | 
 | HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN; | 
 | BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN; | 
 | HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN; | 
 | HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN; | 
 | PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN; | 
 | BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN; | 
 | BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN; | 
 |  | 
 | #define GL_FUNCS_GEN \ | 
 |     USE_GL_FUNC(glAccum) \ | 
 |     USE_GL_FUNC(glAlphaFunc) \ | 
 |     USE_GL_FUNC(glAreTexturesResident) \ | 
 |     USE_GL_FUNC(glArrayElement) \ | 
 |     USE_GL_FUNC(glBegin) \ | 
 |     USE_GL_FUNC(glBindTexture) \ | 
 |     USE_GL_FUNC(glBitmap) \ | 
 |     USE_GL_FUNC(glBlendFunc) \ | 
 |     USE_GL_FUNC(glCallList) \ | 
 |     USE_GL_FUNC(glCallLists) \ | 
 |     USE_GL_FUNC(glClear) \ | 
 |     USE_GL_FUNC(glClearAccum) \ | 
 |     USE_GL_FUNC(glClearColor) \ | 
 |     USE_GL_FUNC(glClearDepth) \ | 
 |     USE_GL_FUNC(glClearIndex) \ | 
 |     USE_GL_FUNC(glClearStencil) \ | 
 |     USE_GL_FUNC(glClipPlane) \ | 
 |     USE_GL_FUNC(glColor3b) \ | 
 |     USE_GL_FUNC(glColor3bv) \ | 
 |     USE_GL_FUNC(glColor3d) \ | 
 |     USE_GL_FUNC(glColor3dv) \ | 
 |     USE_GL_FUNC(glColor3f) \ | 
 |     USE_GL_FUNC(glColor3fv) \ | 
 |     USE_GL_FUNC(glColor3i) \ | 
 |     USE_GL_FUNC(glColor3iv) \ | 
 |     USE_GL_FUNC(glColor3s) \ | 
 |     USE_GL_FUNC(glColor3sv) \ | 
 |     USE_GL_FUNC(glColor3ub) \ | 
 |     USE_GL_FUNC(glColor3ubv) \ | 
 |     USE_GL_FUNC(glColor3ui) \ | 
 |     USE_GL_FUNC(glColor3uiv) \ | 
 |     USE_GL_FUNC(glColor3us) \ | 
 |     USE_GL_FUNC(glColor3usv) \ | 
 |     USE_GL_FUNC(glColor4b) \ | 
 |     USE_GL_FUNC(glColor4bv) \ | 
 |     USE_GL_FUNC(glColor4d) \ | 
 |     USE_GL_FUNC(glColor4dv) \ | 
 |     USE_GL_FUNC(glColor4f) \ | 
 |     USE_GL_FUNC(glColor4fv) \ | 
 |     USE_GL_FUNC(glColor4i) \ | 
 |     USE_GL_FUNC(glColor4iv) \ | 
 |     USE_GL_FUNC(glColor4s) \ | 
 |     USE_GL_FUNC(glColor4sv) \ | 
 |     USE_GL_FUNC(glColor4ub) \ | 
 |     USE_GL_FUNC(glColor4ubv) \ | 
 |     USE_GL_FUNC(glColor4ui) \ | 
 |     USE_GL_FUNC(glColor4uiv) \ | 
 |     USE_GL_FUNC(glColor4us) \ | 
 |     USE_GL_FUNC(glColor4usv) \ | 
 |     USE_GL_FUNC(glColorMask) \ | 
 |     USE_GL_FUNC(glColorMaterial) \ | 
 |     USE_GL_FUNC(glColorPointer) \ | 
 |     USE_GL_FUNC(glCopyPixels) \ | 
 |     USE_GL_FUNC(glCopyTexImage1D) \ | 
 |     USE_GL_FUNC(glCopyTexImage2D) \ | 
 |     USE_GL_FUNC(glCopyTexSubImage1D) \ | 
 |     USE_GL_FUNC(glCopyTexSubImage2D) \ | 
 |     USE_GL_FUNC(glCullFace) \ | 
 |     USE_GL_FUNC(glDeleteLists) \ | 
 |     USE_GL_FUNC(glDeleteTextures) \ | 
 |     USE_GL_FUNC(glDepthFunc) \ | 
 |     USE_GL_FUNC(glDepthMask) \ | 
 |     USE_GL_FUNC(glDepthRange) \ | 
 |     USE_GL_FUNC(glDisable) \ | 
 |     USE_GL_FUNC(glDisableClientState) \ | 
 |     USE_GL_FUNC(glDrawArrays) \ | 
 |     USE_GL_FUNC(glDrawBuffer) \ | 
 |     USE_GL_FUNC(glDrawElements) \ | 
 |     USE_GL_FUNC(glDrawPixels) \ | 
 |     USE_GL_FUNC(glEdgeFlag) \ | 
 |     USE_GL_FUNC(glEdgeFlagPointer) \ | 
 |     USE_GL_FUNC(glEdgeFlagv) \ | 
 |     USE_GL_FUNC(glEnable) \ | 
 |     USE_GL_FUNC(glEnableClientState) \ | 
 |     USE_GL_FUNC(glEnd) \ | 
 |     USE_GL_FUNC(glEndList) \ | 
 |     USE_GL_FUNC(glEvalCoord1d) \ | 
 |     USE_GL_FUNC(glEvalCoord1dv) \ | 
 |     USE_GL_FUNC(glEvalCoord1f) \ | 
 |     USE_GL_FUNC(glEvalCoord1fv) \ | 
 |     USE_GL_FUNC(glEvalCoord2d) \ | 
 |     USE_GL_FUNC(glEvalCoord2dv) \ | 
 |     USE_GL_FUNC(glEvalCoord2f) \ | 
 |     USE_GL_FUNC(glEvalCoord2fv) \ | 
 |     USE_GL_FUNC(glEvalMesh1) \ | 
 |     USE_GL_FUNC(glEvalMesh2) \ | 
 |     USE_GL_FUNC(glEvalPoint1) \ | 
 |     USE_GL_FUNC(glEvalPoint2) \ | 
 |     USE_GL_FUNC(glFeedbackBuffer) \ | 
 |     USE_GL_FUNC(glFogf) \ | 
 |     USE_GL_FUNC(glFogfv) \ | 
 |     USE_GL_FUNC(glFogi) \ | 
 |     USE_GL_FUNC(glFogiv) \ | 
 |     USE_GL_FUNC(glFrontFace) \ | 
 |     USE_GL_FUNC(glFrustum) \ | 
 |     USE_GL_FUNC(glGenLists) \ | 
 |     USE_GL_FUNC(glGenTextures) \ | 
 |     USE_GL_FUNC(glGetBooleanv) \ | 
 |     USE_GL_FUNC(glGetClipPlane) \ | 
 |     USE_GL_FUNC(glGetDoublev) \ | 
 |     USE_GL_FUNC(glGetError) \ | 
 |     USE_GL_FUNC(glGetFloatv) \ | 
 |     USE_GL_FUNC(glGetIntegerv) \ | 
 |     USE_GL_FUNC(glGetLightfv) \ | 
 |     USE_GL_FUNC(glGetLightiv) \ | 
 |     USE_GL_FUNC(glGetMapdv) \ | 
 |     USE_GL_FUNC(glGetMapfv) \ | 
 |     USE_GL_FUNC(glGetMapiv) \ | 
 |     USE_GL_FUNC(glGetMaterialfv) \ | 
 |     USE_GL_FUNC(glGetMaterialiv) \ | 
 |     USE_GL_FUNC(glGetPixelMapfv) \ | 
 |     USE_GL_FUNC(glGetPixelMapuiv) \ | 
 |     USE_GL_FUNC(glGetPixelMapusv) \ | 
 |     USE_GL_FUNC(glGetPointerv) \ | 
 |     USE_GL_FUNC(glGetPolygonStipple) \ | 
 |     USE_GL_FUNC(glGetString) \ | 
 |     USE_GL_FUNC(glGetTexEnvfv) \ | 
 |     USE_GL_FUNC(glGetTexEnviv) \ | 
 |     USE_GL_FUNC(glGetTexGendv) \ | 
 |     USE_GL_FUNC(glGetTexGenfv) \ | 
 |     USE_GL_FUNC(glGetTexGeniv) \ | 
 |     USE_GL_FUNC(glGetTexImage) \ | 
 |     USE_GL_FUNC(glGetTexLevelParameterfv) \ | 
 |     USE_GL_FUNC(glGetTexLevelParameteriv) \ | 
 |     USE_GL_FUNC(glGetTexParameterfv) \ | 
 |     USE_GL_FUNC(glGetTexParameteriv) \ | 
 |     USE_GL_FUNC(glHint) \ | 
 |     USE_GL_FUNC(glIndexMask) \ | 
 |     USE_GL_FUNC(glIndexPointer) \ | 
 |     USE_GL_FUNC(glIndexd) \ | 
 |     USE_GL_FUNC(glIndexdv) \ | 
 |     USE_GL_FUNC(glIndexf) \ | 
 |     USE_GL_FUNC(glIndexfv) \ | 
 |     USE_GL_FUNC(glIndexi) \ | 
 |     USE_GL_FUNC(glIndexiv) \ | 
 |     USE_GL_FUNC(glIndexs) \ | 
 |     USE_GL_FUNC(glIndexsv) \ | 
 |     USE_GL_FUNC(glIndexub) \ | 
 |     USE_GL_FUNC(glIndexubv) \ | 
 |     USE_GL_FUNC(glInitNames) \ | 
 |     USE_GL_FUNC(glInterleavedArrays) \ | 
 |     USE_GL_FUNC(glIsEnabled) \ | 
 |     USE_GL_FUNC(glIsList) \ | 
 |     USE_GL_FUNC(glIsTexture) \ | 
 |     USE_GL_FUNC(glLightModelf) \ | 
 |     USE_GL_FUNC(glLightModelfv) \ | 
 |     USE_GL_FUNC(glLightModeli) \ | 
 |     USE_GL_FUNC(glLightModeliv) \ | 
 |     USE_GL_FUNC(glLightf) \ | 
 |     USE_GL_FUNC(glLightfv) \ | 
 |     USE_GL_FUNC(glLighti) \ | 
 |     USE_GL_FUNC(glLightiv) \ | 
 |     USE_GL_FUNC(glLineStipple) \ | 
 |     USE_GL_FUNC(glLineWidth) \ | 
 |     USE_GL_FUNC(glListBase) \ | 
 |     USE_GL_FUNC(glLoadIdentity) \ | 
 |     USE_GL_FUNC(glLoadMatrixd) \ | 
 |     USE_GL_FUNC(glLoadMatrixf) \ | 
 |     USE_GL_FUNC(glLoadName) \ | 
 |     USE_GL_FUNC(glLogicOp) \ | 
 |     USE_GL_FUNC(glMap1d) \ | 
 |     USE_GL_FUNC(glMap1f) \ | 
 |     USE_GL_FUNC(glMap2d) \ | 
 |     USE_GL_FUNC(glMap2f) \ | 
 |     USE_GL_FUNC(glMapGrid1d) \ | 
 |     USE_GL_FUNC(glMapGrid1f) \ | 
 |     USE_GL_FUNC(glMapGrid2d) \ | 
 |     USE_GL_FUNC(glMapGrid2f) \ | 
 |     USE_GL_FUNC(glMaterialf) \ | 
 |     USE_GL_FUNC(glMaterialfv) \ | 
 |     USE_GL_FUNC(glMateriali) \ | 
 |     USE_GL_FUNC(glMaterialiv) \ | 
 |     USE_GL_FUNC(glMatrixMode) \ | 
 |     USE_GL_FUNC(glMultMatrixd) \ | 
 |     USE_GL_FUNC(glMultMatrixf) \ | 
 |     USE_GL_FUNC(glNewList) \ | 
 |     USE_GL_FUNC(glNormal3b) \ | 
 |     USE_GL_FUNC(glNormal3bv) \ | 
 |     USE_GL_FUNC(glNormal3d) \ | 
 |     USE_GL_FUNC(glNormal3dv) \ | 
 |     USE_GL_FUNC(glNormal3f) \ | 
 |     USE_GL_FUNC(glNormal3fv) \ | 
 |     USE_GL_FUNC(glNormal3i) \ | 
 |     USE_GL_FUNC(glNormal3iv) \ | 
 |     USE_GL_FUNC(glNormal3s) \ | 
 |     USE_GL_FUNC(glNormal3sv) \ | 
 |     USE_GL_FUNC(glNormalPointer) \ | 
 |     USE_GL_FUNC(glOrtho) \ | 
 |     USE_GL_FUNC(glPassThrough) \ | 
 |     USE_GL_FUNC(glPixelMapfv) \ | 
 |     USE_GL_FUNC(glPixelMapuiv) \ | 
 |     USE_GL_FUNC(glPixelMapusv) \ | 
 |     USE_GL_FUNC(glPixelStoref) \ | 
 |     USE_GL_FUNC(glPixelStorei) \ | 
 |     USE_GL_FUNC(glPixelTransferf) \ | 
 |     USE_GL_FUNC(glPixelTransferi) \ | 
 |     USE_GL_FUNC(glPixelZoom) \ | 
 |     USE_GL_FUNC(glPointSize) \ | 
 |     USE_GL_FUNC(glPolygonMode) \ | 
 |     USE_GL_FUNC(glPolygonOffset) \ | 
 |     USE_GL_FUNC(glPolygonStipple) \ | 
 |     USE_GL_FUNC(glPopAttrib) \ | 
 |     USE_GL_FUNC(glPopClientAttrib) \ | 
 |     USE_GL_FUNC(glPopMatrix) \ | 
 |     USE_GL_FUNC(glPopName) \ | 
 |     USE_GL_FUNC(glPrioritizeTextures) \ | 
 |     USE_GL_FUNC(glPushAttrib) \ | 
 |     USE_GL_FUNC(glPushClientAttrib) \ | 
 |     USE_GL_FUNC(glPushMatrix) \ | 
 |     USE_GL_FUNC(glPushName) \ | 
 |     USE_GL_FUNC(glRasterPos2d) \ | 
 |     USE_GL_FUNC(glRasterPos2dv) \ | 
 |     USE_GL_FUNC(glRasterPos2f) \ | 
 |     USE_GL_FUNC(glRasterPos2fv) \ | 
 |     USE_GL_FUNC(glRasterPos2i) \ | 
 |     USE_GL_FUNC(glRasterPos2iv) \ | 
 |     USE_GL_FUNC(glRasterPos2s) \ | 
 |     USE_GL_FUNC(glRasterPos2sv) \ | 
 |     USE_GL_FUNC(glRasterPos3d) \ | 
 |     USE_GL_FUNC(glRasterPos3dv) \ | 
 |     USE_GL_FUNC(glRasterPos3f) \ | 
 |     USE_GL_FUNC(glRasterPos3fv) \ | 
 |     USE_GL_FUNC(glRasterPos3i) \ | 
 |     USE_GL_FUNC(glRasterPos3iv) \ | 
 |     USE_GL_FUNC(glRasterPos3s) \ | 
 |     USE_GL_FUNC(glRasterPos3sv) \ | 
 |     USE_GL_FUNC(glRasterPos4d) \ | 
 |     USE_GL_FUNC(glRasterPos4dv) \ | 
 |     USE_GL_FUNC(glRasterPos4f) \ | 
 |     USE_GL_FUNC(glRasterPos4fv) \ | 
 |     USE_GL_FUNC(glRasterPos4i) \ | 
 |     USE_GL_FUNC(glRasterPos4iv) \ | 
 |     USE_GL_FUNC(glRasterPos4s) \ | 
 |     USE_GL_FUNC(glRasterPos4sv) \ | 
 |     USE_GL_FUNC(glReadBuffer) \ | 
 |     USE_GL_FUNC(glReadPixels) \ | 
 |     USE_GL_FUNC(glRectd) \ | 
 |     USE_GL_FUNC(glRectdv) \ | 
 |     USE_GL_FUNC(glRectf) \ | 
 |     USE_GL_FUNC(glRectfv) \ | 
 |     USE_GL_FUNC(glRecti) \ | 
 |     USE_GL_FUNC(glRectiv) \ | 
 |     USE_GL_FUNC(glRects) \ | 
 |     USE_GL_FUNC(glRectsv) \ | 
 |     USE_GL_FUNC(glRenderMode) \ | 
 |     USE_GL_FUNC(glRotated) \ | 
 |     USE_GL_FUNC(glRotatef) \ | 
 |     USE_GL_FUNC(glScaled) \ | 
 |     USE_GL_FUNC(glScalef) \ | 
 |     USE_GL_FUNC(glScissor) \ | 
 |     USE_GL_FUNC(glSelectBuffer) \ | 
 |     USE_GL_FUNC(glShadeModel) \ | 
 |     USE_GL_FUNC(glStencilFunc) \ | 
 |     USE_GL_FUNC(glStencilMask) \ | 
 |     USE_GL_FUNC(glStencilOp) \ | 
 |     USE_GL_FUNC(glTexCoord1d) \ | 
 |     USE_GL_FUNC(glTexCoord1dv) \ | 
 |     USE_GL_FUNC(glTexCoord1f) \ | 
 |     USE_GL_FUNC(glTexCoord1fv) \ | 
 |     USE_GL_FUNC(glTexCoord1i) \ | 
 |     USE_GL_FUNC(glTexCoord1iv) \ | 
 |     USE_GL_FUNC(glTexCoord1s) \ | 
 |     USE_GL_FUNC(glTexCoord1sv) \ | 
 |     USE_GL_FUNC(glTexCoord2d) \ | 
 |     USE_GL_FUNC(glTexCoord2dv) \ | 
 |     USE_GL_FUNC(glTexCoord2f) \ | 
 |     USE_GL_FUNC(glTexCoord2fv) \ | 
 |     USE_GL_FUNC(glTexCoord2i) \ | 
 |     USE_GL_FUNC(glTexCoord2iv) \ | 
 |     USE_GL_FUNC(glTexCoord2s) \ | 
 |     USE_GL_FUNC(glTexCoord2sv) \ | 
 |     USE_GL_FUNC(glTexCoord3d) \ | 
 |     USE_GL_FUNC(glTexCoord3dv) \ | 
 |     USE_GL_FUNC(glTexCoord3f) \ | 
 |     USE_GL_FUNC(glTexCoord3fv) \ | 
 |     USE_GL_FUNC(glTexCoord3i) \ | 
 |     USE_GL_FUNC(glTexCoord3iv) \ | 
 |     USE_GL_FUNC(glTexCoord3s) \ | 
 |     USE_GL_FUNC(glTexCoord3sv) \ | 
 |     USE_GL_FUNC(glTexCoord4d) \ | 
 |     USE_GL_FUNC(glTexCoord4dv) \ | 
 |     USE_GL_FUNC(glTexCoord4f) \ | 
 |     USE_GL_FUNC(glTexCoord4fv) \ | 
 |     USE_GL_FUNC(glTexCoord4i) \ | 
 |     USE_GL_FUNC(glTexCoord4iv) \ | 
 |     USE_GL_FUNC(glTexCoord4s) \ | 
 |     USE_GL_FUNC(glTexCoord4sv) \ | 
 |     USE_GL_FUNC(glTexCoordPointer) \ | 
 |     USE_GL_FUNC(glTexEnvf) \ | 
 |     USE_GL_FUNC(glTexEnvfv) \ | 
 |     USE_GL_FUNC(glTexEnvi) \ | 
 |     USE_GL_FUNC(glTexEnviv) \ | 
 |     USE_GL_FUNC(glTexGend) \ | 
 |     USE_GL_FUNC(glTexGendv) \ | 
 |     USE_GL_FUNC(glTexGenf) \ | 
 |     USE_GL_FUNC(glTexGenfv) \ | 
 |     USE_GL_FUNC(glTexGeni) \ | 
 |     USE_GL_FUNC(glTexGeniv) \ | 
 |     USE_GL_FUNC(glTexImage1D) \ | 
 |     USE_GL_FUNC(glTexImage2D) \ | 
 |     USE_GL_FUNC(glTexParameterf) \ | 
 |     USE_GL_FUNC(glTexParameterfv) \ | 
 |     USE_GL_FUNC(glTexParameteri) \ | 
 |     USE_GL_FUNC(glTexParameteriv) \ | 
 |     USE_GL_FUNC(glTexSubImage1D) \ | 
 |     USE_GL_FUNC(glTexSubImage2D) \ | 
 |     USE_GL_FUNC(glTranslated) \ | 
 |     USE_GL_FUNC(glTranslatef) \ | 
 |     USE_GL_FUNC(glVertex2d) \ | 
 |     USE_GL_FUNC(glVertex2dv) \ | 
 |     USE_GL_FUNC(glVertex2f) \ | 
 |     USE_GL_FUNC(glVertex2fv) \ | 
 |     USE_GL_FUNC(glVertex2i) \ | 
 |     USE_GL_FUNC(glVertex2iv) \ | 
 |     USE_GL_FUNC(glVertex2s) \ | 
 |     USE_GL_FUNC(glVertex2sv) \ | 
 |     USE_GL_FUNC(glVertex3d) \ | 
 |     USE_GL_FUNC(glVertex3dv) \ | 
 |     USE_GL_FUNC(glVertex3f) \ | 
 |     USE_GL_FUNC(glVertex3fv) \ | 
 |     USE_GL_FUNC(glVertex3i) \ | 
 |     USE_GL_FUNC(glVertex3iv) \ | 
 |     USE_GL_FUNC(glVertex3s) \ | 
 |     USE_GL_FUNC(glVertex3sv) \ | 
 |     USE_GL_FUNC(glVertex4d) \ | 
 |     USE_GL_FUNC(glVertex4dv) \ | 
 |     USE_GL_FUNC(glVertex4f) \ | 
 |     USE_GL_FUNC(glVertex4fv) \ | 
 |     USE_GL_FUNC(glVertex4i) \ | 
 |     USE_GL_FUNC(glVertex4iv) \ | 
 |     USE_GL_FUNC(glVertex4s) \ | 
 |     USE_GL_FUNC(glVertex4sv) \ | 
 |     USE_GL_FUNC(glVertexPointer) \ | 
 |     USE_GL_FUNC(glViewport) \ | 
 |     USE_GL_FUNC(glPointParameterfv) \ | 
 |  | 
 | #define WGL_FUNCS_GEN \ | 
 |     USE_WGL_FUNC(wglCreateContext) \ | 
 |     USE_WGL_FUNC(wglDeleteContext) \ | 
 |     USE_WGL_FUNC(wglGetCurrentContext) \ | 
 |     USE_WGL_FUNC(wglGetCurrentDC) \ | 
 |     USE_WGL_FUNC(wglGetProcAddress) \ | 
 |     USE_WGL_FUNC(wglMakeCurrent) \ | 
 |     USE_WGL_FUNC(wglShareLists) | 
 |  | 
 | /* OpenGL extensions. */ | 
 | typedef enum wined3d_gl_extension | 
 | { | 
 |     WINED3D_GL_EXT_NONE, | 
 |  | 
 |     /* APPLE */ | 
 |     APPLE_CLIENT_STORAGE, | 
 |     APPLE_FENCE, | 
 |     APPLE_FLOAT_PIXELS, | 
 |     APPLE_FLUSH_BUFFER_RANGE, | 
 |     APPLE_FLUSH_RENDER, | 
 |     APPLE_YCBCR_422, | 
 |     /* ARB */ | 
 |     ARB_COLOR_BUFFER_FLOAT, | 
 |     ARB_DEPTH_BUFFER_FLOAT, | 
 |     ARB_DEPTH_CLAMP, | 
 |     ARB_DEPTH_TEXTURE, | 
 |     ARB_DRAW_BUFFERS, | 
 |     ARB_FRAGMENT_PROGRAM, | 
 |     ARB_FRAGMENT_SHADER, | 
 |     ARB_FRAMEBUFFER_OBJECT, | 
 |     ARB_GEOMETRY_SHADER4, | 
 |     ARB_HALF_FLOAT_PIXEL, | 
 |     ARB_HALF_FLOAT_VERTEX, | 
 |     ARB_IMAGING, | 
 |     ARB_MAP_BUFFER_RANGE, | 
 |     ARB_MULTISAMPLE, | 
 |     ARB_MULTITEXTURE, | 
 |     ARB_OCCLUSION_QUERY, | 
 |     ARB_PIXEL_BUFFER_OBJECT, | 
 |     ARB_POINT_PARAMETERS, | 
 |     ARB_POINT_SPRITE, | 
 |     ARB_PROVOKING_VERTEX, | 
 |     ARB_SHADER_OBJECTS, | 
 |     ARB_SHADER_TEXTURE_LOD, | 
 |     ARB_SHADING_LANGUAGE_100, | 
 |     ARB_SHADOW, | 
 |     ARB_SYNC, | 
 |     ARB_TEXTURE_BORDER_CLAMP, | 
 |     ARB_TEXTURE_COMPRESSION, | 
 |     ARB_TEXTURE_CUBE_MAP, | 
 |     ARB_TEXTURE_ENV_ADD, | 
 |     ARB_TEXTURE_ENV_COMBINE, | 
 |     ARB_TEXTURE_ENV_DOT3, | 
 |     ARB_TEXTURE_FLOAT, | 
 |     ARB_TEXTURE_MIRRORED_REPEAT, | 
 |     ARB_TEXTURE_NON_POWER_OF_TWO, | 
 |     ARB_TEXTURE_RECTANGLE, | 
 |     ARB_TEXTURE_RG, | 
 |     ARB_VERTEX_ARRAY_BGRA, | 
 |     ARB_VERTEX_BLEND, | 
 |     ARB_VERTEX_BUFFER_OBJECT, | 
 |     ARB_VERTEX_PROGRAM, | 
 |     ARB_VERTEX_SHADER, | 
 |     /* ATI */ | 
 |     ATI_FRAGMENT_SHADER, | 
 |     ATI_SEPARATE_STENCIL, | 
 |     ATI_TEXTURE_COMPRESSION_3DC, | 
 |     ATI_TEXTURE_ENV_COMBINE3, | 
 |     ATI_TEXTURE_MIRROR_ONCE, | 
 |     /* EXT */ | 
 |     EXT_BLEND_COLOR, | 
 |     EXT_BLEND_EQUATION_SEPARATE, | 
 |     EXT_BLEND_FUNC_SEPARATE, | 
 |     EXT_BLEND_MINMAX, | 
 |     EXT_DRAW_BUFFERS2, | 
 |     EXT_FOG_COORD, | 
 |     EXT_FRAMEBUFFER_BLIT, | 
 |     EXT_FRAMEBUFFER_MULTISAMPLE, | 
 |     EXT_FRAMEBUFFER_OBJECT, | 
 |     EXT_GPU_PROGRAM_PARAMETERS, | 
 |     EXT_GPU_SHADER4, | 
 |     EXT_PACKED_DEPTH_STENCIL, | 
 |     EXT_PALETTED_TEXTURE, | 
 |     EXT_POINT_PARAMETERS, | 
 |     EXT_PROVOKING_VERTEX, | 
 |     EXT_SECONDARY_COLOR, | 
 |     EXT_STENCIL_TWO_SIDE, | 
 |     EXT_STENCIL_WRAP, | 
 |     EXT_TEXTURE3D, | 
 |     EXT_TEXTURE_COMPRESSION_RGTC, | 
 |     EXT_TEXTURE_COMPRESSION_S3TC, | 
 |     EXT_TEXTURE_ENV_ADD, | 
 |     EXT_TEXTURE_ENV_COMBINE, | 
 |     EXT_TEXTURE_ENV_DOT3, | 
 |     EXT_TEXTURE_FILTER_ANISOTROPIC, | 
 |     EXT_TEXTURE_LOD_BIAS, | 
 |     EXT_TEXTURE_SRGB, | 
 |     EXT_VERTEX_ARRAY_BGRA, | 
 |     /* NVIDIA */ | 
 |     NV_DEPTH_CLAMP, | 
 |     NV_FENCE, | 
 |     NV_FOG_DISTANCE, | 
 |     NV_FRAGMENT_PROGRAM, | 
 |     NV_FRAGMENT_PROGRAM2, | 
 |     NV_FRAGMENT_PROGRAM_OPTION, | 
 |     NV_HALF_FLOAT, | 
 |     NV_LIGHT_MAX_EXPONENT, | 
 |     NV_REGISTER_COMBINERS, | 
 |     NV_REGISTER_COMBINERS2, | 
 |     NV_TEXGEN_REFLECTION, | 
 |     NV_TEXTURE_ENV_COMBINE4, | 
 |     NV_TEXTURE_SHADER, | 
 |     NV_TEXTURE_SHADER2, | 
 |     NV_VERTEX_PROGRAM, | 
 |     NV_VERTEX_PROGRAM1_1, | 
 |     NV_VERTEX_PROGRAM2, | 
 |     NV_VERTEX_PROGRAM2_OPTION, | 
 |     NV_VERTEX_PROGRAM3, | 
 |     /* SGI */ | 
 |     SGIS_GENERATE_MIPMAP, | 
 |     SGI_VIDEO_SYNC, | 
 |     /* WGL extensions */ | 
 |     WGL_ARB_PIXEL_FORMAT, | 
 |     WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, | 
 |     /* Internally used */ | 
 |     WINE_NORMALIZED_TEXRECT, | 
 |  | 
 |     WINED3D_GL_EXT_COUNT, | 
 | } GL_SupportedExt; | 
 |  | 
 | /* GL_APPLE_client_storage */ | 
 | #ifndef GL_APPLE_client_storage | 
 | #define GL_APPLE_client_storage 1 | 
 | #define GL_UNPACK_CLIENT_STORAGE_APPLE                      0x85b2 | 
 | #endif | 
 |  | 
 | /* GL_APPLE_fence */ | 
 | #ifndef GL_APPLE_fence | 
 | #define GL_APPLE_fence 1 | 
 | #define GL_DRAW_PIXELS_APPLE                                0x8a0a | 
 | #define GL_FENCE_APPLE                                      0x8a0b | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *); | 
 | typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *); | 
 | typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint); | 
 | typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint); | 
 | typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint); | 
 |  | 
 | /* GL_APPLE_float_pixels */ | 
 | #ifndef GL_APPLE_float_pixels | 
 | #define GL_APPLE_float_pixels 1 | 
 | #define GL_HALF_APPLE                                       0x140b | 
 | #define GL_COLOR_FLOAT_APPLE                                0x8a0f | 
 | #define GL_RGBA_FLOAT32_APPLE                               0x8814 | 
 | #define GL_RGB_FLOAT32_APPLE                                0x8815 | 
 | #define GL_ALPHA_FLOAT32_APPLE                              0x8816 | 
 | #define GL_INTENSITY_FLOAT32_APPLE                          0x8817 | 
 | #define GL_LUMINANCE_FLOAT32_APPLE                          0x8818 | 
 | #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE                    0x8819 | 
 | #define GL_RGBA_FLOAT16_APPLE                               0x881a | 
 | #define GL_RGB_FLOAT16_APPLE                                0x881b | 
 | #define GL_ALPHA_FLOAT16_APPLE                              0x881c | 
 | #define GL_INTENSITY_FLOAT16_APPLE                          0x881d | 
 | #define GL_LUMINANCE_FLOAT16_APPLE                          0x881e | 
 | #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE                    0x881f | 
 | #endif | 
 |  | 
 | /* GL_APPLE_flush_buffer_range */ | 
 | #ifndef GL_APPLE_flush_buffer_range | 
 | #define GL_APPLE_flush_buffer_range 1 | 
 | #define GL_BUFFER_SERIALIZED_MODIFY_APPLE                   0x8a12 | 
 | #define GL_BUFFER_FLUSHING_UNMAP_APPLE                      0x8a13 | 
 | typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param); | 
 | typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size); | 
 | #endif | 
 |  | 
 | /* GL_APPLE_flush_render */ | 
 | typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void); | 
 | typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void); | 
 |  | 
 | /* GL_APPLE_ycbcr_422 */ | 
 | #ifndef GL_APPLE_ycbcr_422 | 
 | #define GL_APPLE_ycbcr_422 1 | 
 | #define GL_YCBCR_422_APPLE                                  0x85b9 | 
 | #define UNSIGNED_SHORT_8_8_APPLE                            0x85ba | 
 | #define UNSIGNED_SHORT_8_8_REV_APPLE                        0x85bb | 
 | #endif | 
 |  | 
 | /* GL_ARB_color_buffer_float */ | 
 | #ifndef GL_ARB_color_buffer_float | 
 | #define GL_ARB_color_buffer_float 1 | 
 | #define GL_RGBA_FLOAT_MODE_ARB                              0x8820 | 
 | #define GL_CLAMP_VERTEX_COLOR_ARB                           0x891a | 
 | #define GL_CLAMP_FRAGMENT_COLOR_ARB                         0x891b | 
 | #define GL_CLAMP_READ_COLOR_ARB                             0x891c | 
 | #define GL_FIXED_ONLY_ARB                                   0x891d | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); | 
 |  | 
 | /* GL_ARB_depth_buffer_float */ | 
 | #ifndef GL_ARB_depth_buffer_float | 
 | #define GL_ARB_depth_buffer_float 1 | 
 | #define GL_DEPTH_COMPONENT32F                               0x8cac | 
 | #define GL_DEPTH32F_STENCIL8                                0x8cad | 
 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                   0x8dad | 
 | #endif | 
 |  | 
 | /* GL_ARB_depth_clamp */ | 
 | #ifndef GL_ARB_depth_clamp | 
 | #define GL_ARB_depth_clamp 1 | 
 | #define GL_DEPTH_CLAMP                                      0x864f | 
 | #endif | 
 |  | 
 | /* GL_ARB_depth_texture */ | 
 | #ifndef GL_ARB_depth_texture | 
 | #define GL_ARB_depth_texture 1 | 
 | #define GL_DEPTH_COMPONENT16_ARB                            0x81a5 | 
 | #define GL_DEPTH_COMPONENT24_ARB                            0x81a6 | 
 | #define GL_DEPTH_COMPONENT32_ARB                            0x81a7 | 
 | #define GL_TEXTURE_DEPTH_SIZE_ARB                           0x884a | 
 | #define GL_DEPTH_TEXTURE_MODE_ARB                           0x884b | 
 | #endif | 
 |  | 
 | /* GL_ARB_draw_buffers */ | 
 | #ifndef GL_ARB_draw_buffers | 
 | #define GL_ARB_draw_buffers 1 | 
 | #define GL_MAX_DRAW_BUFFERS_ARB                             0x8824 | 
 | #define GL_DRAW_BUFFER0_ARB                                 0x8825 | 
 | #define GL_DRAW_BUFFER1_ARB                                 0x8826 | 
 | #define GL_DRAW_BUFFER2_ARB                                 0x8827 | 
 | #define GL_DRAW_BUFFER3_ARB                                 0x8828 | 
 | #define GL_DRAW_BUFFER4_ARB                                 0x8829 | 
 | #define GL_DRAW_BUFFER5_ARB                                 0x882a | 
 | #define GL_DRAW_BUFFER6_ARB                                 0x882b | 
 | #define GL_DRAW_BUFFER7_ARB                                 0x882c | 
 | #define GL_DRAW_BUFFER8_ARB                                 0x882d | 
 | #define GL_DRAW_BUFFER9_ARB                                 0x882e | 
 | #define GL_DRAW_BUFFER10_ARB                                0x882f | 
 | #define GL_DRAW_BUFFER11_ARB                                0x8830 | 
 | #define GL_DRAW_BUFFER12_ARB                                0x8831 | 
 | #define GL_DRAW_BUFFER13_ARB                                0x8832 | 
 | #define GL_DRAW_BUFFER14_ARB                                0x8833 | 
 | #define GL_DRAW_BUFFER15_ARB                                0x8834 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs); | 
 |  | 
 | /* GL_ARB_fragment_program */ | 
 | #ifndef GL_ARB_fragment_program | 
 | #define GL_ARB_fragment_program 1 | 
 | #define GL_FRAGMENT_PROGRAM_ARB                             0x8804 | 
 | #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB                     0x8805 | 
 | #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB                     0x8806 | 
 | #define GL_PROGRAM_TEX_INDIRECTIONS_ARB                     0x8807 | 
 | #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB              0x8808 | 
 | #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB              0x8809 | 
 | #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB              0x880a | 
 | #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB                 0x880b | 
 | #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB                 0x880c | 
 | #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB                 0x880d | 
 | #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB          0x880e | 
 | #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB          0x880f | 
 | #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB          0x8810 | 
 | #define GL_MAX_TEXTURE_COORDS_ARB                           0x8871 | 
 | #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB                      0x8872 | 
 | /* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ | 
 | #endif | 
 |  | 
 | /* GL_ARB_fragment_shader */ | 
 | #ifndef GL_ARB_fragment_shader | 
 | #define GL_ARB_fragment_shader 1 | 
 | #define GL_FRAGMENT_SHADER_ARB                              0x8b30 | 
 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB              0x8b49 | 
 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB              0x8b8b | 
 | #endif | 
 |  | 
 | /* GL_ARB_framebuffer_object */ | 
 | #ifndef GL_ARB_framebuffer_object | 
 | #define GL_ARB_framebuffer_object 1 | 
 | #define GL_FRAMEBUFFER                                      0x8d40 | 
 | #define GL_READ_FRAMEBUFFER                                 0x8ca8 | 
 | #define GL_DRAW_FRAMEBUFFER                                 0x8ca9 | 
 | #define GL_RENDERBUFFER                                     0x8d41 | 
 | #define GL_STENCIL_INDEX1                                   0x8d46 | 
 | #define GL_STENCIL_INDEX4                                   0x8d47 | 
 | #define GL_STENCIL_INDEX8                                   0x8d48 | 
 | #define GL_STENCIL_INDEX16                                  0x8d49 | 
 | #define GL_RENDERBUFFER_WIDTH                               0x8d42 | 
 | #define GL_RENDERBUFFER_HEIGHT                              0x8d43 | 
 | #define GL_RENDERBUFFER_INTERNAL_FORMAT                     0x8d44 | 
 | #define GL_RENDERBUFFER_RED_SIZE                            0x8d50 | 
 | #define GL_RENDERBUFFER_GREEN_SIZE                          0x8d51 | 
 | #define GL_RENDERBUFFER_BLUE_SIZE                           0x8d52 | 
 | #define GL_RENDERBUFFER_ALPHA_SIZE                          0x8d53 | 
 | #define GL_RENDERBUFFER_DEPTH_SIZE                          0x8d54 | 
 | #define GL_RENDERBUFFER_STENCIL_SIZE                        0x8d55 | 
 | #define GL_RENDERBUFFER_SAMPLES                             0x8cab | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE               0x8cd0 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME               0x8cd1 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL             0x8cd2 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE     0x8cd3 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER             0x8cd4 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING            0x8210 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE            0x8211 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE                  0x8212 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE                0x8213 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                 0x8214 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE                0x8215 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE                0x8216 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE              0x8217 | 
 | #define GL_SRGB                                             0x8c40 | 
 | #define GL_UNSIGNED_NORMALIZED                              0x8c17 | 
 | #define GL_FRAMEBUFFER_DEFAULT                              0x8218 | 
 | #define GL_INDEX                                            0x8222 | 
 | #define GL_COLOR_ATTACHMENT0                                0x8ce0 | 
 | #define GL_COLOR_ATTACHMENT1                                0x8ce1 | 
 | #define GL_COLOR_ATTACHMENT2                                0x8ce2 | 
 | #define GL_COLOR_ATTACHMENT3                                0x8ce3 | 
 | #define GL_COLOR_ATTACHMENT4                                0x8ce4 | 
 | #define GL_COLOR_ATTACHMENT5                                0x8ce5 | 
 | #define GL_COLOR_ATTACHMENT6                                0x8ce6 | 
 | #define GL_COLOR_ATTACHMENT7                                0x8ce7 | 
 | #define GL_COLOR_ATTACHMENT8                                0x8ce8 | 
 | #define GL_COLOR_ATTACHMENT9                                0x8ce9 | 
 | #define GL_COLOR_ATTACHMENT10                               0x8cea | 
 | #define GL_COLOR_ATTACHMENT11                               0x8ceb | 
 | #define GL_COLOR_ATTACHMENT12                               0x8cec | 
 | #define GL_COLOR_ATTACHMENT13                               0x8ced | 
 | #define GL_COLOR_ATTACHMENT14                               0x8cee | 
 | #define GL_COLOR_ATTACHMENT15                               0x8cef | 
 | #define GL_DEPTH_ATTACHMENT                                 0x8d00 | 
 | #define GL_STENCIL_ATTACHMENT                               0x8d20 | 
 | #define GL_DEPTH_STENCIL_ATTACHMENT                         0x821a | 
 | #define GL_MAX_SAMPLES                                      0x8d57 | 
 | #define GL_FRAMEBUFFER_COMPLETE                             0x8cd5 | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT                0x8cd6 | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT        0x8cd7 | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER               0x8cdb | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER               0x8cdc | 
 | #define GL_FRAMEBUFFER_UNSUPPORTED                          0x8cdd | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE               0x8d56 | 
 | #define GL_FRAMEBUFFER_UNDEFINED                            0x8219 | 
 | #define GL_FRAMEBUFFER_BINDING                              0x8ca6 | 
 | #define GL_DRAW_FRAMEBUFFER_BINDING                         0x8ca6 | 
 | #define GL_READ_FRAMEBUFFER_BINDING                         0x8caa | 
 | #define GL_RENDERBUFFER_BINDING                             0x8ca7 | 
 | #define GL_MAX_COLOR_ATTACHMENTS                            0x8cdf | 
 | #define GL_MAX_RENDERBUFFER_SIZE                            0x84e8 | 
 | #define GL_INVALID_FRAMEBUFFER_OPERATION                    0x0506 | 
 | #define GL_DEPTH_STENCIL                                    0x84f9 | 
 | #define GL_UNSIGNED_INT_24_8                                0x84fa | 
 | #define GL_DEPTH24_STENCIL8                                 0x88f0 | 
 | #define GL_TEXTURE_STENCIL_SIZE                             0x88f1 | 
 | #endif | 
 | typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers); | 
 | typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers); | 
 | typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, | 
 |         GLsizei width, GLsizei height); | 
 | typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, | 
 |         GLenum internalformat, GLsizei width, GLsizei height); | 
 | typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers); | 
 | typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers); | 
 | typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, | 
 |         GLenum textarget, GLuint texture, GLint level); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, | 
 |         GLenum textarget, GLuint texture, GLint level); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, | 
 |         GLenum textarget, GLuint texture, GLint level, GLint layer); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, | 
 |         GLuint texture, GLint level, GLint layer); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, | 
 |         GLenum renderbuffertarget, GLuint renderbuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, | 
 |         GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | 
 |         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
 | typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target); | 
 |  | 
 | /* GL_ARB_geometry_shader4 */ | 
 | #ifndef GL_ARB_geometry_shader4 | 
 | #define GL_ARB_geometry_shader4 1 | 
 | #define GL_GEOMETRY_SHADER_ARB                              0x8dd9 | 
 | #define GL_GEOMETRY_VERTICES_OUT_ARB                        0x8dda | 
 | #define GL_GEOMETRY_INPUT_TYPE_ARB                          0x8ddb | 
 | #define GL_GEOMETRY_OUTPUT_TYPE_ARB                         0x8ddc | 
 | #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB             0x8c29 | 
 | #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB              0x8ddd | 
 | #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB                0x8dde | 
 | #define GL_MAX_VARYING_COMPONENTS_ARB                       0x8b4b | 
 | #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB              0x8ddf | 
 | #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB                 0x8de0 | 
 | #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB         0x8de1 | 
 | #define GL_LINES_ADJACENCY_ARB                              0x000a | 
 | #define GL_LINE_STRIP_ADJACENCY_ARB                         0x000b | 
 | #define GL_TRIANGLES_ADJACENCY_ARB                          0x000c | 
 | #define GL_TRIANGLE_STRIP_ADJACENCY_ARB                     0x000d | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB         0x8da8 | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB           0x8da9 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB               0x8da7 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER             0x8cd4 | 
 | #define GL_PROGRAM_POINT_SIZE_ARB                           0x8642 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); | 
 | typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, | 
 |         GLuint texture, GLint level); | 
 | typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, | 
 |         GLuint texture, GLint level, GLint layer); | 
 | typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, | 
 |         GLuint texture, GLint level, GLenum face); | 
 |  | 
 | /* GL_ARB_half_float_pixel */ | 
 | #ifndef GL_ARB_half_float_pixel | 
 | #define GL_ARB_half_float_pixel 1 | 
 | #define GL_HALF_FLOAT_ARB                                   0x140b | 
 | #endif | 
 |  | 
 | /* GL_ARB_half_float_vertex */ | 
 | #ifndef GL_ARB_half_float_vertex | 
 | #define GL_ARB_half_float_vertex 1 | 
 | /* No _ARB, see extension spec */ | 
 | #define GL_HALF_FLOAT                                       0x140b | 
 | #endif | 
 |  | 
 | /* GL_ARB_imaging */ | 
 | #ifndef GL_ARB_imaging | 
 | #define GL_ARB_imaging 1 | 
 | #define GL_CONSTANT_COLOR                                   0x8001 | 
 | #define GL_ONE_MINUS_CONSTANT_COLOR                         0x8002 | 
 | #define GL_CONSTANT_ALPHA                                   0x8003 | 
 | #define GL_ONE_MINUS_CONSTANT_ALPHA                         0x8004 | 
 | #define GL_BLEND_COLOR                                      0x8005 | 
 | #define GL_FUNC_ADD                                         0x8006 | 
 | #define GL_MIN                                              0x8007 | 
 | #define GL_MAX                                              0x8008 | 
 | #define GL_BLEND_EQUATION                                   0x8009 | 
 | #define GL_FUNC_SUBTRACT                                    0x800a | 
 | #define GL_FUNC_REVERSE_SUBTRACT                            0x800b | 
 | #define GL_CONVOLUTION_1D                                   0x8010 | 
 | #define GL_CONVOLUTION_2D                                   0x8011 | 
 | #define GL_SEPARABLE_2D                                     0x8012 | 
 | #define GL_CONVOLUTION_BORDER_MODE                          0x8013 | 
 | #define GL_CONVOLUTION_FILTER_SCALE                         0x8014 | 
 | #define GL_CONVOLUTION_FILTER_BIAS                          0x8015 | 
 | #define GL_REDUCE                                           0x8016 | 
 | #define GL_CONVOLUTION_FORMAT                               0x8017 | 
 | #define GL_CONVOLUTION_WIDTH                                0x8018 | 
 | #define GL_CONVOLUTION_HEIGHT                               0x8019 | 
 | #define GL_MAX_CONVOLUTION_WIDTH                            0x801a | 
 | #define GL_MAX_CONVOLUTION_HEIGHT                           0x801b | 
 | #define GL_POST_CONVOLUTION_RED_SCALE                       0x801d | 
 | #define GL_POST_CONVOLUTION_GREEN_SCALE                     0x801f | 
 | #define GL_POST_CONVOLUTION_BLUE_SCALE                      0x801e | 
 | #define GL_POST_CONVOLUTION_ALPHA_SCALE                     0x801f | 
 | #define GL_POST_CONVOLUTION_RED_BIAS                        0x8020 | 
 | #define GL_POST_CONVOLUTION_GREEN_BIAS                      0x8021 | 
 | #define GL_POST_CONVOLUTION_BLUE_BIAS                       0x8022 | 
 | #define GL_POST_CONVOLUTION_ALPHA_BIAS                      0x8023 | 
 | #define GL_HISTOGRAM                                        0x8024 | 
 | #define GL_PROXY_HISTOGRAM                                  0x8025 | 
 | #define GL_HISTOGRAM_WIDTH                                  0x8026 | 
 | #define GL_HISTOGRAM_FORMAT                                 0x8027 | 
 | #define GL_HISTOGRAM_RED_SIZE                               0x8028 | 
 | #define GL_HISTOGRAM_GREEN_SIZE                             0x8029 | 
 | #define GL_HISTOGRAM_BLUE_SIZE                              0x802a | 
 | #define GL_HISTOGRAM_ALPHA_SIZE                             0x802b | 
 | #define GL_HISTOGRAM_LUMINANCE_SIZE                         0x802c | 
 | #define GL_HISTOGRAM_SINK                                   0x802d | 
 | #define GL_MINMAX                                           0x802e | 
 | #define GL_MINMAX_FORMAT                                    0x802f | 
 | #define GL_MINMAX_SINK                                      0x8030 | 
 | #define GL_TABLE_TOO_LARGE                                  0x8031 | 
 | #define GL_COLOR_MATRIX                                     0x80b1 | 
 | #define GL_COLOR_MATRIX_STACK_DEPTH                         0x80b2 | 
 | #define GL_MAX_COLOR_MATRIX_STACK_DEPTH                     0x80b3 | 
 | #define GL_POST_COLOR_MATRIX_RED_SCALE                      0x80b4 | 
 | #define GL_POST_COLOR_MATRIX_GREEN_SCALE                    0x80b5 | 
 | #define GL_POST_COLOR_MATRIX_BLUE_SCALE                     0x80b6 | 
 | #define GL_POST_COLOR_MATRIX_ALPHA_SCALE                    0x80b7 | 
 | #define GL_POST_COLOR_MATRIX_RED_BIAS                       0x80b8 | 
 | #define GL_POST_COLOR_MATRIX_GREEN_BIAS                     0x80b9 | 
 | #define GL_POST_COLOR_MATRIX_BLUE_BIAS                      0x80ba | 
 | #define GL_POST_COLOR_MATRIX_ALPHA_BIAS                     0x80bb | 
 | #define GL_COLOR_TABLE                                      0x80d0 | 
 | #define GL_POST_CONVOLUTION_COLOR_TABLE                     0x80d1 | 
 | #define GL_POST_COLOR_MATRIX_COLOR_TABLE                    0x80d2 | 
 | #define GL_PROXY_COLOR_TABLE                                0x80d3 | 
 | #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE               0x80d4 | 
 | #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE              0x80d5 | 
 | #define GL_COLOR_TABLE_SCALE                                0x80d6 | 
 | #define GL_COLOR_TABLE_BIAS                                 0x80d7 | 
 | #define GL_COLOR_TABLE_FORMAT                               0x80d8 | 
 | #define GL_COLOR_TABLE_WIDTH                                0x80d9 | 
 | #define GL_COLOR_TABLE_RED_SIZE                             0x80da | 
 | #define GL_COLOR_TABLE_GREEN_SIZE                           0x80db | 
 | #define GL_COLOR_TABLE_BLUE_SIZE                            0x80dc | 
 | #define GL_COLOR_TABLE_ALPHA_SIZE                           0x80dd | 
 | #define GL_COLOR_TABLE_LUMINANCE_SIZE                       0x80de | 
 | #define GL_COLOR_TABLE_INTENSITY_SIZE                       0x80df | 
 | #define GL_CONSTANT_BORDER                                  0x8151 | 
 | #define GL_REPLICATE_BORDER                                 0x8153 | 
 | #define GL_CONVOLUTION_BORDER_COLOR                         0x8154 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNBLENDCOLORPROC)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | 
 | typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONPROC)(GLenum mode); | 
 |  | 
 | /* GL_ARB_map_buffer_range */ | 
 | #ifndef GL_ARB_map_buffer_range | 
 | #define GL_ARB_map_buffer_range 1 | 
 | #define GL_MAP_READ_BIT                                     0x0001 | 
 | #define GL_MAP_WRITE_BIT                                    0x0002 | 
 | #define GL_MAP_INVALIDATE_RANGE_BIT                         0x0004 | 
 | #define GL_MAP_INVALIDATE_BUFFER_BIT                        0x0008 | 
 | #define GL_MAP_FLUSH_EXPLICIT_BIT                           0x0010 | 
 | #define GL_MAP_UNSYNCHRONIZED_BIT                           0x0020 | 
 | #endif | 
 | typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
 | typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); | 
 |  | 
 | /* GL_ARB_multisample */ | 
 | #ifndef GL_ARB_multisample | 
 | #define GL_ARB_multisample 1 | 
 | #define GL_MULTISAMPLE_ARB                                  0x809d | 
 | #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                     0x809e | 
 | #define GL_SAMPLE_ALPHA_TO_ONE_ARB                          0x809f | 
 | #define GL_SAMPLE_COVERAGE_ARB                              0x80a0 | 
 | #define GL_SAMPLE_BUFFERS_ARB                               0x80a8 | 
 | #define GL_SAMPLES_ARB                                      0x80a9 | 
 | #define GL_SAMPLE_COVERAGE_VALUE_ARB                        0x80aa | 
 | #define GL_SAMPLE_COVERAGE_INVERT_ARB                       0x80ab | 
 | #define GL_MULTISAMPLE_BIT_ARB                              0x20000000 | 
 | #endif | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert); | 
 |  | 
 | /* GL_ARB_multitexture */ | 
 | #ifndef GL_ARB_multitexture | 
 | #define GL_ARB_multitexture 1 | 
 | #define GL_TEXTURE0_ARB                                     0x84c0 | 
 | #define GL_TEXTURE1_ARB                                     0x84c1 | 
 | #define GL_TEXTURE2_ARB                                     0x84c2 | 
 | #define GL_TEXTURE3_ARB                                     0x84c3 | 
 | #define GL_TEXTURE4_ARB                                     0x84c4 | 
 | #define GL_TEXTURE5_ARB                                     0x84c5 | 
 | #define GL_TEXTURE6_ARB                                     0x84c6 | 
 | #define GL_TEXTURE7_ARB                                     0x84c7 | 
 | #define GL_TEXTURE8_ARB                                     0x84c8 | 
 | #define GL_TEXTURE9_ARB                                     0x84c9 | 
 | #define GL_TEXTURE10_ARB                                    0x84ca | 
 | #define GL_TEXTURE11_ARB                                    0x84cb | 
 | #define GL_TEXTURE12_ARB                                    0x84cc | 
 | #define GL_TEXTURE13_ARB                                    0x84cd | 
 | #define GL_TEXTURE14_ARB                                    0x84ce | 
 | #define GL_TEXTURE15_ARB                                    0x84cf | 
 | #define GL_TEXTURE16_ARB                                    0x84d0 | 
 | #define GL_TEXTURE17_ARB                                    0x84d1 | 
 | #define GL_TEXTURE18_ARB                                    0x84d2 | 
 | #define GL_TEXTURE19_ARB                                    0x84d3 | 
 | #define GL_TEXTURE20_ARB                                    0x84d4 | 
 | #define GL_TEXTURE21_ARB                                    0x84d5 | 
 | #define GL_TEXTURE22_ARB                                    0x84d6 | 
 | #define GL_TEXTURE23_ARB                                    0x84d7 | 
 | #define GL_TEXTURE24_ARB                                    0x84d8 | 
 | #define GL_TEXTURE25_ARB                                    0x84d9 | 
 | #define GL_TEXTURE26_ARB                                    0x84da | 
 | #define GL_TEXTURE27_ARB                                    0x84db | 
 | #define GL_TEXTURE28_ARB                                    0x84dc | 
 | #define GL_TEXTURE29_ARB                                    0x84dd | 
 | #define GL_TEXTURE30_ARB                                    0x84de | 
 | #define GL_TEXTURE31_ARB                                    0x84df | 
 | #define GL_ACTIVE_TEXTURE_ARB                               0x84e0 | 
 | #define GL_CLIENT_ACTIVE_TEXTURE_ARB                        0x84e1 | 
 | #define GL_MAX_TEXTURE_UNITS_ARB                            0x84e2 | 
 | #endif | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, | 
 |         GLfloat s, GLfloat t, GLfloat r, GLfloat q); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v); | 
 |  | 
 | /* GL_ARB_occlusion_query */ | 
 | #ifndef GL_ARB_occlusion_query | 
 | #define GL_ARB_occlusion_query 1 | 
 | #define GL_SAMPLES_PASSED_ARB                               0x8914 | 
 | #define GL_QUERY_COUNTER_BITS_ARB                           0x8864 | 
 | #define GL_CURRENT_QUERY_ARB                                0x8865 | 
 | #define GL_QUERY_RESULT_ARB                                 0x8866 | 
 | #define GL_QUERY_RESULT_AVAILABLE_ARB                       0x8867 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries); | 
 | typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query); | 
 | typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query); | 
 | typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target); | 
 | typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params); | 
 |  | 
 | /* GL_ARB_pixel_buffer_object */ | 
 | #ifndef GL_ARB_pixel_buffer_object | 
 | #define GL_ARB_pixel_buffer_object 1 | 
 | #define GL_PIXEL_PACK_BUFFER_ARB                            0x88eb | 
 | #define GL_PIXEL_UNPACK_BUFFER_ARB                          0x88ec | 
 | #define GL_PIXEL_PACK_BUFFER_BINDING_ARB                    0x88ed | 
 | #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB                  0x88ef | 
 | #endif | 
 |  | 
 | /* GL_ARB_point_parameters */ | 
 | #ifndef GL_ARB_point_parameters | 
 | #define GL_ARB_point_parameters 1 | 
 | #define GL_POINT_SIZE_MIN_ARB                               0x8126 | 
 | #define GL_POINT_SIZE_MAX_ARB                               0x8127 | 
 | #define GL_POINT_FADE_THRESHOLD_SIZE_ARB                    0x8128 | 
 | #define GL_POINT_DISTANCE_ATTENUATION_ARB                   0x8129 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param); | 
 | typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params); | 
 |  | 
 | /* GL_ARB_point_sprite */ | 
 | #ifndef GL_ARB_point_sprite | 
 | #define GL_ARB_point_sprite 1 | 
 | #define GL_POINT_SPRITE_ARB                                 0x8861 | 
 | #define GL_COORD_REPLACE_ARB                                0x8862 | 
 | #endif | 
 |  | 
 | /* GL_ARB_provoking_vertex */ | 
 | #ifndef GL_ARB_provoking_vertex | 
 | #define GL_ARB_provoking_vertex 1 | 
 | #define GL_FIRST_VERTEX_CONVENTION                          0x8e4d | 
 | #define GL_LAST_VERTEX_CONVENTION                           0x8e4e | 
 | #define GL_PROVOKING_VERTEX                                 0x8e4f | 
 | #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION         0x8e4c | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode); | 
 |  | 
 | /* GL_ARB_shader_objects */ | 
 | #ifndef GL_ARB_shader_objects | 
 | #define GL_ARB_shader_objects 1 | 
 | typedef char GLcharARB; | 
 | typedef unsigned int GLhandleARB; | 
 | #define GL_PROGRAM_OBJECT_ARB                               0x8b40 | 
 | #define GL_OBJECT_TYPE_ARB                                  0x8b4e | 
 | #define GL_OBJECT_SUBTYPE_ARB                               0x8b4f | 
 | #define GL_OBJECT_DELETE_STATUS_ARB                         0x8b80 | 
 | #define GL_OBJECT_COMPILE_STATUS_ARB                        0x8b81 | 
 | #define GL_OBJECT_LINK_STATUS_ARB                           0x8b82 | 
 | #define GL_OBJECT_VALIDATE_STATUS_ARB                       0x8b83 | 
 | #define GL_OBJECT_INFO_LOG_LENGTH_ARB                       0x8b84 | 
 | #define GL_OBJECT_ATTACHED_OBJECTS_ARB                      0x8b85 | 
 | #define GL_OBJECT_ACTIVE_UNIFORMS_ARB                       0x8b86 | 
 | #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB             0x8b87 | 
 | #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB                  0x8b88 | 
 | #define GL_SHADER_OBJECT_ARB                                0x8b48 | 
 | #define GL_FLOAT_VEC2_ARB                                   0x8b50 | 
 | #define GL_FLOAT_VEC3_ARB                                   0x8b51 | 
 | #define GL_FLOAT_VEC4_ARB                                   0x8b52 | 
 | #define GL_INT_VEC2_ARB                                     0x8b53 | 
 | #define GL_INT_VEC3_ARB                                     0x8b54 | 
 | #define GL_INT_VEC4_ARB                                     0x8b55 | 
 | #define GL_BOOL_ARB                                         0x8b56 | 
 | #define GL_BOOL_VEC2_ARB                                    0x8b57 | 
 | #define GL_BOOL_VEC3_ARB                                    0x8b58 | 
 | #define GL_BOOL_VEC4_ARB                                    0x8b59 | 
 | #define GL_FLOAT_MAT2_ARB                                   0x8b5a | 
 | #define GL_FLOAT_MAT3_ARB                                   0x8b5b | 
 | #define GL_FLOAT_MAT4_ARB                                   0x8b5c | 
 | #define GL_SAMPLER_1D_ARB                                   0x8b5d | 
 | #define GL_SAMPLER_2D_ARB                                   0x8b5e | 
 | #define GL_SAMPLER_3D_ARB                                   0x8b5f | 
 | #define GL_SAMPLER_CUBE_ARB                                 0x8b60 | 
 | #define GL_SAMPLER_1D_SHADOW_ARB                            0x8b61 | 
 | #define GL_SAMPLER_2D_SHADOW_ARB                            0x8b62 | 
 | #define GL_SAMPLER_2D_RECT_ARB                              0x8b63 | 
 | #define GL_SAMPELR_2D_RECT_SHADOW_ARB                       0x8b64 | 
 | #endif | 
 |  | 
 | /* GL_ARB_shading_language_100 */ | 
 | #ifndef GL_ARB_shading_language_100 | 
 | #define GL_ARB_shading_language_100 1 | 
 | #define GL_SHADING_LANGUAGE_VERSION_ARB                     0x8b8c | 
 | #endif | 
 |  | 
 | /* GL_ARB_shadow */ | 
 | #ifndef GL_ARB_shadow | 
 | #define GL_ARB_shadow 1 | 
 | #define GL_TEXTURE_COMPARE_MODE_ARB                         0x884c | 
 | #define GL_TEXTURE_COMPARE_FUNC_ARB                         0x884d | 
 | #define GL_COMPARE_R_TO_TEXTURE_ARB                         0x884e | 
 | #endif | 
 |  | 
 | /* GL_ARB_sync */ | 
 | #ifndef GL_ARB_sync | 
 | #define GL_ARB_sync 1 | 
 | #define GL_MAX_SERVER_WAIT_TIMEOUT              0x9111 | 
 | #define GL_OBJECT_TYPE                          0x9112 | 
 | #define GL_SYNC_CONDITION                       0x9113 | 
 | #define GL_SYNC_STATUS                          0x9114 | 
 | #define GL_SYNC_FLAGS                           0x9115 | 
 | #define GL_SYNC_FENCE                           0x9116 | 
 | #define GL_SYNC_GPU_COMMANDS_COMPLETE           0x9117 | 
 | #define GL_UNSIGNALED                           0x9118 | 
 | #define GL_SIGNALED                             0x9119 | 
 | #define GL_SYNC_FLUSH_COMMANDS_BIT              0x00000001 | 
 | #define GL_TIMEOUT_IGNORED                      0xffffffffffffffffULL | 
 | #define GL_ALREADY_SIGNALED                     0x911a | 
 | #define GL_TIMEOUT_EXPIRED                      0x911b | 
 | #define GL_CONDITION_SATISFIED                  0x911c | 
 | #define GL_WAIT_FAILED                          0x911d | 
 | #endif | 
 | typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync); | 
 | typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize, | 
 |         GLsizei *length, GLint *values); | 
 |  | 
 | /* GL_ARB_texture_border_clamp */ | 
 | #ifndef GL_ARB_texture_border_clamp | 
 | #define GL_ARB_texture_border_clamp 1 | 
 | #define GL_CLAMP_TO_BORDER_ARB                              0x812d | 
 | #endif | 
 |  | 
 | /* GL_ARB_texture_cube_map */ | 
 | #ifndef GL_ARB_texture_cube_map | 
 | #define GL_ARB_texture_cube_map 1 | 
 | #define GL_NORMAL_MAP_ARB                                   0x8511 | 
 | #define GL_REFLECTION_MAP_ARB                               0x8512 | 
 | #define GL_TEXTURE_CUBE_MAP_ARB                             0x8513 | 
 | #define GL_TEXTURE_BINDING_CUBE_MAP_ARB                     0x8514 | 
 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                  0x8515 | 
 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                  0x8516 | 
 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                  0x8517 | 
 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                  0x8518 | 
 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                  0x8519 | 
 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                  0x851a | 
 | #define GL_PROXY_TEXTURE_CUBE_MAP_ARB                       0x851b | 
 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                    0x851c | 
 | #endif | 
 |  | 
 | /* GL_ARB_texture_env_dot3 */ | 
 | #ifndef GL_ARB_texture_env_dot3 | 
 | #define GL_ARB_texture_env_dot3 1 | 
 | #define GL_DOT3_RGB_ARB                                     0x86ae | 
 | #define GL_DOT3_RGBA_ARB                                    0x86af | 
 | #endif | 
 |  | 
 | /* GL_ARB_texture_float */ | 
 | #ifndef GL_ARB_texture_float | 
 | #define GL_ARB_texture_float 1 | 
 | #define GL_RGBA32F_ARB                                      0x8814 | 
 | #define GL_RGB32F_ARB                                       0x8815 | 
 | #define GL_RGBA16F_ARB                                      0x881a | 
 | #define GL_RGB16F_ARB                                       0x881b | 
 | #endif | 
 |  | 
 | /* GL_ARB_texture_mirrored_repeat */ | 
 | #ifndef GL_ARB_texture_mirrored_repeat | 
 | #define GL_ARB_texture_mirrored_repeat 1 | 
 | #define GL_MIRRORED_REPEAT_ARB                              0x8370 | 
 | #endif | 
 |  | 
 | /* GL_ARB_texture_rectangle */ | 
 | #ifndef GL_ARB_texture_rectangle | 
 | #define GL_ARB_texture_rectangle 1 | 
 | #define GL_TEXTURE_RECTANGLE_ARB                            0x84f5 | 
 | #define GL_TEXTURE_BINDING_RECTANGLE_ARB                    0x84f6 | 
 | #define GL_PROXY_TEXTURE_RECTANGLE_ARB                      0x84f7 | 
 | #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB                   0x84f8 | 
 | #define GL_SAMPLER_2D_RECT_ARB                              0x8b63 | 
 | #define GL_SAMPLER_2D_RECT_SHADOW_ARB                       0x8b64 | 
 | #endif | 
 |  | 
 | /* GL_ARB_texture_rg */ | 
 | #ifndef GL_ARB_texture_rg | 
 | #define GL_ARB_texture_rg 1 | 
 | #define GL_RG                                               0x8227 | 
 | #define GL_RG_INTEGER                                       0x8228 | 
 | #define GL_R8                                               0x8229 | 
 | #define GL_R16                                              0x822a | 
 | #define GL_RG8                                              0x822b | 
 | #define GL_RG16                                             0x822c | 
 | #define GL_R16F                                             0x822d | 
 | #define GL_R32F                                             0x822e | 
 | #define GL_RG16F                                            0x822f | 
 | #define GL_RG32F                                            0x8230 | 
 | #define GL_R8I                                              0x8231 | 
 | #define GL_R8UI                                             0x8232 | 
 | #define GL_R16I                                             0x8233 | 
 | #define GL_R16UI                                            0x8234 | 
 | #define GL_R32I                                             0x8235 | 
 | #define GL_R32UI                                            0x8236 | 
 | #define GL_RG8I                                             0x8237 | 
 | #define GL_RG8UI                                            0x8238 | 
 | #define GL_RG16I                                            0x8239 | 
 | #define GL_RG16UI                                           0x823a | 
 | #define GL_RG32I                                            0x823b | 
 | #define GL_RG32UI                                           0x823c | 
 | #endif | 
 |  | 
 | /* GL_ARB_vertex_blend */ | 
 | #ifndef GL_ARB_vertex_blend | 
 | #define GL_ARB_vertex_blend 1 | 
 | #define GL_MAX_VERTEX_UNITS_ARB                             0x86a4 | 
 | #define GL_ACTIVE_VERTEX_UNITS_ARB                          0x86a5 | 
 | #define GL_WEIGHT_SUM_UNITY_ARB                             0x86a6 | 
 | #define GL_VERTEX_BLEND_ARB                                 0x86a7 | 
 | #define GL_CURRENT_WEIGHT_ARB                               0x86a8 | 
 | #define GL_WEIGHT_ARRAY_TYPE_ARB                            0x86a9 | 
 | #define GL_WEIGHT_ARRAY_STRIDE_ARB                          0x86aa | 
 | #define GL_WEIGHT_ARRAY_SIZE_ARB                            0x86ab | 
 | #define GL_WEIGHT_ARRAY_POINTER_ARB                         0x86ac | 
 | #define GL_WEIGHT_ARRAY_ARB                                 0x86ad | 
 | #define GL_MODELVIEW0_ARB                                   0x1700 | 
 | #define GL_MODELVIEW1_ARB                                   0x850a | 
 | #define GL_MODELVIEW2_ARB                                   0x8722 | 
 | #define GL_MODELVIEW3_ARB                                   0x8723 | 
 | #define GL_MODELVIEW4_ARB                                   0x8724 | 
 | #define GL_MODELVIEW5_ARB                                   0x8725 | 
 | #define GL_MODELVIEW6_ARB                                   0x8726 | 
 | #define GL_MODELVIEW7_ARB                                   0x8727 | 
 | #define GL_MODELVIEW8_ARB                                   0x8728 | 
 | #define GL_MODELVIEW9_ARB                                   0x8729 | 
 | #define GL_MODELVIEW10_ARB                                  0x872a | 
 | #define GL_MODELVIEW11_ARB                                  0x872b | 
 | #define GL_MODELVIEW12_ARB                                  0x872c | 
 | #define GL_MODELVIEW13_ARB                                  0x872d | 
 | #define GL_MODELVIEW14_ARB                                  0x872e | 
 | #define GL_MODELVIEW15_ARB                                  0x872f | 
 | #define GL_MODELVIEW16_ARB                                  0x8730 | 
 | #define GL_MODELVIEW17_ARB                                  0x8731 | 
 | #define GL_MODELVIEW18_ARB                                  0x8732 | 
 | #define GL_MODELVIEW19_ARB                                  0x8733 | 
 | #define GL_MODELVIEW20_ARB                                  0x8734 | 
 | #define GL_MODELVIEW21_ARB                                  0x8735 | 
 | #define GL_MODELVIEW22_ARB                                  0x8736 | 
 | #define GL_MODELVIEW23_ARB                                  0x8737 | 
 | #define GL_MODELVIEW24_ARB                                  0x8738 | 
 | #define GL_MODELVIEW25_ARB                                  0x8739 | 
 | #define GL_MODELVIEW26_ARB                                  0x873a | 
 | #define GL_MODELVIEW27_ARB                                  0x873b | 
 | #define GL_MODELVIEW28_ARB                                  0x873c | 
 | #define GL_MODELVIEW29_ARB                                  0x873d | 
 | #define GL_MODELVIEW30_ARB                                  0x873e | 
 | #define GL_MODELVIEW31_ARB                                  0x873f | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights); | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights); | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights); | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights); | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights); | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights); | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights); | 
 | typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights); | 
 | typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count); | 
 |  | 
 | /* GL_ARB_vertex_buffer_object */ | 
 | #ifndef GL_ARB_vertex_buffer_object | 
 | #define GL_ARB_vertex_buffer_object 1 | 
 | #define GL_BUFFER_SIZE_ARB                                  0x8764 | 
 | #define GL_BUFFER_USAGE_ARB                                 0x8765 | 
 | #define GL_ARRAY_BUFFER_ARB                                 0x8892 | 
 | #define GL_ELEMENT_ARRAY_BUFFER_ARB                         0x8893 | 
 | #define GL_ARRAY_BUFFER_BINDING_ARB                         0x8894 | 
 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB                 0x8895 | 
 | #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB                  0x8896 | 
 | #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB                  0x8897 | 
 | #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB                   0x8898 | 
 | #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB                   0x8899 | 
 | #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB           0x889a | 
 | #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB               0x889b | 
 | #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB         0x889c | 
 | #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB          0x889d | 
 | #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB                  0x889e | 
 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB           0x889f | 
 | #define GL_READ_ONLY_ARB                                    0x88b8 | 
 | #define GL_WRITE_ONLY_ARB                                   0x88b9 | 
 | #define GL_READ_WRITE_ARB                                   0x88ba | 
 | #define GL_BUFFER_ACCESS_ARB                                0x88bb | 
 | #define GL_BUFFER_MAPPED_ARB                                0x88bc | 
 | #define GL_BUFFER_MAP_POINTER_ARB                           0x88bd | 
 | #define GL_STREAM_DRAW_ARB                                  0x88e0 | 
 | #define GL_STREAM_READ_ARB                                  0x88e1 | 
 | #define GL_STREAM_COPY_ARB                                  0x88e2 | 
 | #define GL_STATIC_DRAW_ARB                                  0x88e4 | 
 | #define GL_STATIC_READ_ARB                                  0x88e5 | 
 | #define GL_STATIC_COPY_ARB                                  0x88e6 | 
 | #define GL_DYNAMIC_DRAW_ARB                                 0x88e8 | 
 | #define GL_DYNAMIC_READ_ARB                                 0x88e9 | 
 | #define GL_DYNAMIC_COPY_ARB                                 0x88ea | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer); | 
 | typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers); | 
 | typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer); | 
 | typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); | 
 | typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target, | 
 |         GLintptr offset, GLsizeiptr size, const GLvoid *data); | 
 | typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); | 
 | typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum  target, GLenum access); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target); | 
 | typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params); | 
 |  | 
 | /* GL_ARB_vertex_program */ | 
 | #ifndef GL_ARB_vertex_program | 
 | #define GL_ARB_vertex_program 1 | 
 | #define GL_VERTEX_PROGRAM_ARB                               0x8620 | 
 | #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB                    0x8642 | 
 | #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB                      0x8643 | 
 | #define GL_COLOR_SUM_ARB                                    0x8458 | 
 | #define GL_PROGRAM_FORMAT_ASCII_ARB                         0x8875 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB                  0x8622 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB                     0x8623 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB                   0x8624 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB                     0x8625 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB               0x886a | 
 | #define GL_CURRENT_VERTEX_ATTRIB_ARB                        0x8626 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB                  0x8645 | 
 | #define GL_PROGRAM_LENGTH_ARB                               0x8627 | 
 | #define GL_PROGRAM_FORMAT_ARB                               0x8876 | 
 | #define GL_PROGRAM_BINDING_ARB                              0x8677 | 
 | #define GL_PROGRAM_INSTRUCTIONS_ARB                         0x88a0 | 
 | #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB                     0x88a1 | 
 | #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB                  0x88a2 | 
 | #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB              0x88a3 | 
 | #define GL_PROGRAM_TEMPORARIES_ARB                          0x88a4 | 
 | #define GL_MAX_PROGRAM_TEMPORARIES_ARB                      0x88a5 | 
 | #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB                   0x88a6 | 
 | #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB               0x88a7 | 
 | #define GL_PROGRAM_PARAMETERS_ARB                           0x88a8 | 
 | #define GL_MAX_PROGRAM_PARAMETERS_ARB                       0x88a9 | 
 | #define GL_PROGRAM_NATIVE_PARAMETERS_ARB                    0x88aa | 
 | #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB                0x88ab | 
 | #define GL_PROGRAM_ATTRIBS_ARB                              0x88ac | 
 | #define GL_MAX_PROGRAM_ATTRIBS_ARB                          0x88ad | 
 | #define GL_PROGRAM_NATIVE_ATTRIBS_ARB                       0x88ae | 
 | #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB                   0x88af | 
 | #define GL_PROGRAM_ADDRESS_REGISTERS_ARB                    0x88b0 | 
 | #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB                0x88b1 | 
 | #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB             0x88b2 | 
 | #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB         0x88b3 | 
 | #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB                 0x88b4 | 
 | #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB                   0x88b5 | 
 | #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB                  0x88b6 | 
 | #define GL_PROGRAM_STRING_ARB                               0x8628 | 
 | #define GL_PROGRAM_ERROR_POSITION_ARB                       0x864b | 
 | #define GL_CURRENT_MATRIX_ARB                               0x8641 | 
 | #define GL_TRANSPOSE_CURRENT_MATRIX_ARB                     0x88b7 | 
 | #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB                   0x8640 | 
 | #define GL_MAX_VERTEX_ATTRIBS_ARB                           0x8869 | 
 | #define GL_MAX_PROGRAM_MATRICES_ARB                         0x862f | 
 | #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB               0x862e | 
 | #define GL_PROGRAM_ERROR_STRING_ARB                         0x8874 | 
 | #define GL_MATRIX0_ARB                                      0x88c0 | 
 | #define GL_MATRIX1_ARB                                      0x88c1 | 
 | #define GL_MATRIX2_ARB                                      0x88c2 | 
 | #define GL_MATRIX3_ARB                                      0x88c3 | 
 | #define GL_MATRIX4_ARB                                      0x88c4 | 
 | #define GL_MATRIX5_ARB                                      0x88c5 | 
 | #define GL_MATRIX6_ARB                                      0x88c6 | 
 | #define GL_MATRIX7_ARB                                      0x88c7 | 
 | #define GL_MATRIX8_ARB                                      0x88c8 | 
 | #define GL_MATRIX9_ARB                                      0x88c9 | 
 | #define GL_MATRIX10_ARB                                     0x88ca | 
 | #define GL_MATRIX11_ARB                                     0x88cb | 
 | #define GL_MATRIX12_ARB                                     0x88cc | 
 | #define GL_MATRIX13_ARB                                     0x88cd | 
 | #define GL_MATRIX14_ARB                                     0x88ce | 
 | #define GL_MATRIX15_ARB                                     0x88cf | 
 | #define GL_MATRIX16_ARB                                     0x88d0 | 
 | #define GL_MATRIX17_ARB                                     0x88d1 | 
 | #define GL_MATRIX18_ARB                                     0x88d2 | 
 | #define GL_MATRIX19_ARB                                     0x88d3 | 
 | #define GL_MATRIX20_ARB                                     0x88d4 | 
 | #define GL_MATRIX21_ARB                                     0x88d5 | 
 | #define GL_MATRIX22_ARB                                     0x88d6 | 
 | #define GL_MATRIX23_ARB                                     0x88d7 | 
 | #define GL_MATRIX24_ARB                                     0x88d8 | 
 | #define GL_MATRIX25_ARB                                     0x88d9 | 
 | #define GL_MATRIX26_ARB                                     0x88da | 
 | #define GL_MATRIX27_ARB                                     0x88db | 
 | #define GL_MATRIX28_ARB                                     0x88dc | 
 | #define GL_MATRIX29_ARB                                     0x88dd | 
 | #define GL_MATRIX30_ARB                                     0x88de | 
 | #define GL_MATRIX31_ARB                                     0x88df | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, | 
 |         GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); | 
 | typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); | 
 | typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); | 
 | typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program); | 
 | typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs); | 
 | typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target, | 
 |         GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target, | 
 |         GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, | 
 |         GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, | 
 |         GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string); | 
 | typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program); | 
 |  | 
 | /* GL_ARB_vertex_shader */ | 
 | #ifndef GL_ARB_vertex_shader | 
 | #define GL_ARB_vertex_shader 1 | 
 | #define GL_VERTEX_SHADER_ARB                                0x8b31 | 
 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB                0x8b4a | 
 | #define GL_MAX_VARYING_FLOATS_ARB                           0x8b4b | 
 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB               0x8b4c | 
 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB             0x8b4d | 
 | #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB                     0x8b89 | 
 | #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB           0x8b8a | 
 | #endif | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params); | 
 | typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, | 
 |         GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location, | 
 |         GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, | 
 |         GLsizei count, GLboolean transpose, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, | 
 |         GLsizei count, GLboolean transpose, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, | 
 |         GLsizei count, GLboolean transpose, const GLfloat *value); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, | 
 |         GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); | 
 | typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, | 
 |         GLsizei count, const GLcharARB* *string, const GLint *length); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); | 
 | typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, | 
 |         GLsizei maxCount, GLsizei *count, GLhandleARB *obj); | 
 | typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, | 
 |         GLsizei maxLength, GLsizei *length, GLcharARB *source); | 
 | typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, | 
 |         GLuint index, const GLcharARB *name); | 
 | typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name); | 
 |  | 
 | /* GL_ATI_fragment_shader */ | 
 | #ifndef GL_ATI_fragment_shader | 
 | #define GL_ATI_fragment_shader 1 | 
 | #define GL_FRAGMENT_SHADER_ATI                              0x8920 | 
 | #define GL_REG_0_ATI                                        0x8921 | 
 | #define GL_REG_1_ATI                                        0x8922 | 
 | #define GL_REG_2_ATI                                        0x8923 | 
 | #define GL_REG_3_ATI                                        0x8924 | 
 | #define GL_REG_4_ATI                                        0x8925 | 
 | #define GL_REG_5_ATI                                        0x8926 | 
 | #define GL_CON_0_ATI                                        0x8941 | 
 | #define GL_CON_1_ATI                                        0x8942 | 
 | #define GL_CON_2_ATI                                        0x8943 | 
 | #define GL_CON_3_ATI                                        0x8944 | 
 | #define GL_CON_4_ATI                                        0x8945 | 
 | #define GL_CON_5_ATI                                        0x8946 | 
 | #define GL_CON_6_ATI                                        0x8947 | 
 | #define GL_CON_7_ATI                                        0x8948 | 
 | #define GL_MOV_ATI                                          0x8961 | 
 | #define GL_ADD_ATI                                          0x8963 | 
 | #define GL_MUL_ATI                                          0x8964 | 
 | #define GL_SUB_ATI                                          0x8965 | 
 | #define GL_DOT3_ATI                                         0x8966 | 
 | #define GL_DOT4_ATI                                         0x8967 | 
 | #define GL_MAD_ATI                                          0x8968 | 
 | #define GL_LERP_ATI                                         0x8969 | 
 | #define GL_CND_ATI                                          0x896a | 
 | #define GL_CND0_ATI                                         0x896b | 
 | #define GL_DOT2_ADD_ATI                                     0x896c | 
 | #define GL_SECONDARY_INTERPOLATOR_ATI                       0x896d | 
 | #define GL_SWIZZLE_STR_ATI                                  0x8976 | 
 | #define GL_SWIZZLE_STQ_ATI                                  0x8977 | 
 | #define GL_SWIZZLE_STR_DR_ATI                               0x8978 | 
 | #define GL_SWIZZLE_STQ_DQ_ATI                               0x8979 | 
 | #define GL_RED_BIT_ATI                                      0x00000001 | 
 | #define GL_GREEN_BIT_ATI                                    0x00000002 | 
 | #define GL_BLUE_BIT_ATI                                     0x00000004 | 
 | #define GL_2X_BIT_ATI                                       0x00000001 | 
 | #define GL_4X_BIT_ATI                                       0x00000002 | 
 | #define GL_8X_BIT_ATI                                       0x00000004 | 
 | #define GL_HALF_BIT_ATI                                     0x00000008 | 
 | #define GL_QUARTER_BIT_ATI                                  0x00000010 | 
 | #define GL_EIGHTH_BIT_ATI                                   0x00000020 | 
 | #define GL_SATURATE_BIT_ATI                                 0x00000040 | 
 | #define GL_COMP_BIT_ATI                                     0x00000002 | 
 | #define GL_NEGATE_BIT_ATI                                   0x00000004 | 
 | #define GL_BIAS_BIT_ATI                                     0x00000008 | 
 | #endif | 
 | typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range); | 
 | typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id); | 
 | typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id); | 
 | typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void); | 
 | typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void); | 
 | typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle); | 
 | typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle); | 
 | typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask, | 
 |         GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); | 
 | typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask, | 
 |         GLuint dstMod, GLuint arg1, GLuint arg1Rep, | 
 |         GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, | 
 |         GLuint arg2Mod); | 
 | typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask, | 
 |         GLuint dstMod, GLuint arg1, GLuint arg1Rep, | 
 |         GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, | 
 |         GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, | 
 |         GLuint arg3Mod); | 
 | typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod, | 
 |         GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); | 
 | typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod, | 
 |         GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, | 
 |         GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); | 
 | typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod, | 
 |         GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, | 
 |         GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, | 
 |         GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); | 
 | typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value); | 
 |  | 
 | /* GL_ATI_separate_stencil */ | 
 | #ifndef GL_ATI_separate_stencil | 
 | #define GL_ATI_separate_stencil 1 | 
 | #define GL_STENCIL_BACK_FUNC_ATI                            0x8800 | 
 | #define GL_STENCIL_BACK_FAIL_ATI                            0x8801 | 
 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI                 0x8802 | 
 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI                 0x8803 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum); | 
 | typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint); | 
 |  | 
 | /* GL_ATI_texture_compression_3dc */ | 
 | #ifndef GL_ATI_texture_compression_3dc | 
 | #define GL_ATI_texture_compression_3dc 1 | 
 | #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI               0x8837 | 
 | #endif | 
 |  | 
 | /* GL_ATI_texture_env_combine3 */ | 
 | #ifndef GL_ATI_texture_env_combine3 | 
 | #define GL_ATI_texture_env_combine3 1 | 
 | #define GL_MODULATE_ADD_ATI                                 0x8744 | 
 | #define GL_MODULATE_SIGNED_ADD_ATI                          0x8745 | 
 | #define GL_MODULATE_SUBTRACT_ATI                            0x8746 | 
 | /* #define ONE */ | 
 | /* #define ZERO */ | 
 | #endif | 
 |  | 
 | /* GL_ATI_texture_mirror_once */ | 
 | #ifndef GL_ATI_texture_mirror_once | 
 | #define GL_ATI_texture_mirror_once 1 | 
 | #define GL_MIRROR_CLAMP_ATI                                 0x8742 | 
 | #define GL_MIRROR_CLAMP_TO_EDGE_ATI                         0x8743 | 
 | #endif | 
 |  | 
 | /* GL_EXT_blend_equation_separate */ | 
 | typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); | 
 |  | 
 | /* GL_EXT_blend_func_separate */ | 
 | #ifndef GL_EXT_blend_func_separate | 
 | #define GL_EXT_blend_func_separate 1 | 
 | #define GL_BLEND_DST_RGB_EXT                                0x80c8 | 
 | #define GL_BLEND_SRC_RGB_EXT                                0x80c9 | 
 | #define GL_BLEND_DST_ALPHA_EXT                              0x80ca | 
 | #define GL_BLEND_SRC_ALPHA_EXT                              0x80cb | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, | 
 |         GLenum sfactorAlpha, GLenum dfactorAlpha); | 
 |  | 
 | /* GL_EXT_draw_buffers2 */ | 
 | typedef GLvoid (WINE_GLAPI *PGLFNCOLORMASKINDEXEDEXTPROC)(GLuint buffer_idx, GLboolean r, GLboolean g, | 
 |         GLboolean b, GLboolean a); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNGETBOOLEANINDEXEDVEXTPROC)(GLenum param, GLuint index, GLboolean *value); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGERINDEXEDVEXTPROC)(GLenum param, GLuint index, GLint *value); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNENABLEINDEXEDEXTPROC)(GLenum target, GLuint index); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index); | 
 |  | 
 | /* GL_EXT_fog_coord */ | 
 | #ifndef GL_EXT_fog_coord | 
 | #define GL_EXT_fog_coord 1 | 
 | #define GL_FOG_COORDINATE_SOURCE_EXT                        0x8450 | 
 | #define GL_FOG_COORDINATE_EXT                               0x8451 | 
 | #define GL_FRAGMENT_DEPTH_EXT                               0x8452 | 
 | #define GL_CURRENT_FOG_COORDINATE_EXT                       0x8453 | 
 | #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT                    0x8454 | 
 | #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT                  0x8455 | 
 | #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT                 0x8456 | 
 | #define GL_FOG_COORDINATE_ARRAY_EXT                         0x8457 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord); | 
 | typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord); | 
 | typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord); | 
 | typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord); | 
 | typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data); | 
 |  | 
 | /* GL_EXT_framebuffer_blit */ | 
 | #ifndef GL_EXT_framebuffer_blit | 
 | #define GL_EXT_framebuffer_blit 1 | 
 | #define GL_READ_FRAMEBUFFER_EXT                             0x8ca8 | 
 | #define GL_DRAW_FRAMEBUFFER_EXT                             0x8ca9 | 
 | #define GL_DRAW_FRAMEBUFFER_BINDING_EXT                     0x8ca6 | 
 | #define GL_READ_FRAMEBUFFER_BINDING_EXT                     0x8caa | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | 
 |         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
 |  | 
 | /* GL_EXT_framebuffer_multisample */ | 
 | #ifndef GL_EXT_framebuffer_multisample | 
 | #define GL_EXT_framebuffer_multisample 1 | 
 | #define GL_RENDERBUFFER_SAMPLES_EXT                         0x8cab | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT           0x8d56 | 
 | #define GL_MAX_SAMPLES_EXT                                  0x8d57 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, | 
 |         GLenum internalformat, GLsizei width, GLsizei height); | 
 |  | 
 | /* GL_EXT_framebuffer_object */ | 
 | #ifndef GL_EXT_framebuffer_object | 
 | #define GL_EXT_framebuffer_object 1 | 
 | #define GL_FRAMEBUFFER_EXT                                  0x8d40 | 
 | #define GL_RENDERBUFFER_EXT                                 0x8d41 | 
 | #define GL_STENCIL_INDEX1_EXT                               0x8d46 | 
 | #define GL_STENCIL_INDEX4_EXT                               0x8d47 | 
 | #define GL_STENCIL_INDEX8_EXT                               0x8d48 | 
 | #define GL_STENCIL_INDEX16_EXT                              0x8d49 | 
 | #define GL_RENDERBUFFER_WIDTH_EXT                           0x8d42 | 
 | #define GL_RENDERBUFFER_HEIGHT_EXT                          0x8d43 | 
 | #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                 0x8d44 | 
 | #define GL_RENDERBUFFER_RED_SIZE_EXT                        0x8d50 | 
 | #define GL_RENDERBUFFER_GREEN_SIZE_EXT                      0x8d51 | 
 | #define GL_RENDERBUFFER_BLUE_SIZE_EXT                       0x8d52 | 
 | #define GL_RENDERBUFFER_ALPHA_SIZE_EXT                      0x8d53 | 
 | #define GL_RENDERBUFFER_DEPTH_SIZE_EXT                      0x8d54 | 
 | #define GL_RENDERBUFFER_STENCIL_SIZE_EXT                    0x8d55 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT           0x8cd0 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT           0x8cd1 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT         0x8cd2 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3 | 
 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT    0x8cd4 | 
 | #define GL_COLOR_ATTACHMENT0_EXT                            0x8ce0 | 
 | #define GL_COLOR_ATTACHMENT1_EXT                            0x8ce1 | 
 | #define GL_COLOR_ATTACHMENT2_EXT                            0x8ce2 | 
 | #define GL_COLOR_ATTACHMENT3_EXT                            0x8ce3 | 
 | #define GL_COLOR_ATTACHMENT4_EXT                            0x8ce4 | 
 | #define GL_COLOR_ATTACHMENT5_EXT                            0x8ce5 | 
 | #define GL_COLOR_ATTACHMENT6_EXT                            0x8ce6 | 
 | #define GL_COLOR_ATTACHMENT7_EXT                            0x8ce7 | 
 | #define GL_COLOR_ATTACHMENT8_EXT                            0x8ce8 | 
 | #define GL_COLOR_ATTACHMENT9_EXT                            0x8ce9 | 
 | #define GL_COLOR_ATTACHMENT10_EXT                           0x8cea | 
 | #define GL_COLOR_ATTACHMENT11_EXT                           0x8ceb | 
 | #define GL_COLOR_ATTACHMENT12_EXT                           0x8cec | 
 | #define GL_COLOR_ATTACHMENT13_EXT                           0x8ced | 
 | #define GL_COLOR_ATTACHMENT14_EXT                           0x8cee | 
 | #define GL_COLOR_ATTACHMENT15_EXT                           0x8cef | 
 | #define GL_DEPTH_ATTACHMENT_EXT                             0x8d00 | 
 | #define GL_STENCIL_ATTACHMENT_EXT                           0x8d20 | 
 | #define GL_FRAMEBUFFER_COMPLETE_EXT                         0x8cd5 | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT            0x8cd6 | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT    0x8cd7 | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT            0x8cd9 | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT               0x8cda | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT           0x8cdb | 
 | #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT           0x8cdc | 
 | #define GL_FRAMEBUFFER_UNSUPPORTED_EXT                      0x8cdd | 
 | #define GL_FRAMEBUFFER_BINDING_EXT                          0x8ca6 | 
 | #define GL_RENDERBUFFER_BINDING_EXT                         0x8ca7 | 
 | #define GL_MAX_COLOR_ATTACHMENTS_EXT                        0x8cdF | 
 | #define GL_MAX_RENDERBUFFER_SIZE_EXT                        0x84e8 | 
 | #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT                0x0506 | 
 | #endif | 
 | typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers); | 
 | typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers); | 
 | typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, | 
 |         GLenum internalformat, GLsizei width, GLsizei height); | 
 | typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers); | 
 | typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers); | 
 | typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, | 
 |         GLenum textarget, GLuint texture, GLint level); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, | 
 |         GLenum textarget, GLuint texture, GLint level); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, | 
 |         GLenum textarget, GLuint texture, GLint level, GLint zoffset); | 
 | typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, | 
 |         GLenum renderbuffertarget, GLuint renderbuffer); | 
 | typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, | 
 |         GLenum attachment, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target); | 
 |  | 
 | /* GL_EXT_gpu_program_parameters */ | 
 | #ifndef GL_EXT_gpu_program_parameters | 
 | #define GL_EXT_gpu_program_parameters 1 | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, | 
 |         GLuint index, GLsizei count, const float *params); | 
 | typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, | 
 |         GLuint index, GLsizei count, const float *params); | 
 | #endif | 
 |  | 
 | /* GL_EXT_gpu_shader4 */ | 
 | #ifndef GL_EXT_gpu_shader4 | 
 | #define GL_EXT_gpu_shader4 1 | 
 | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT                  0x88fd | 
 | #define GL_SAMPLER_1D_ARRAY_EXT                             0x8dc0 | 
 | #define GL_SAMPLER_2D_ARRAY_EXT                             0x8dc1 | 
 | #define GL_SAMPLER_BUFFER_EXT                               0x8dc2 | 
 | #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT                      0x8dc3 | 
 | #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT                      0x8dc4 | 
 | #define GL_SAMPLER_CUBE_SHADOW_EXT                          0x8dc5 | 
 | #define GL_UNSIGNED_INT_VEC2_EXT                            0x8dc6 | 
 | #define GL_UNSIGNED_INT_VEC3_EXT                            0x8dc7 | 
 | #define GL_UNSIGNED_INT_VEC4_EXT                            0x8dc8 | 
 | #define GL_INT_SAMPLER_1D_EXT                               0x8dc9 | 
 | #define GL_INT_SAMPLER_2D_EXT                               0x8dca | 
 | #define GL_INT_SAMPLER_3D_EXT                               0x8dcb | 
 | #define GL_INT_SAMPLER_CUBE_EXT                             0x8dcc | 
 | #define GL_INT_SAMPLER_2D_RECT_EXT                          0x8dcd | 
 | #define GL_INT_SAMPLER_1D_ARRAY_EXT                         0x8dce | 
 | #define GL_INT_SAMPLER_2D_ARRAY_EXT                         0x8dcf | 
 | #define GL_INT_SAMPLER_BUFFER_EXT                           0x8dd0 | 
 | #define GL_UNSIGNED_INT_SAMPLER_1D_EXT                      0x8dd1 | 
 | #define GL_UNSIGNED_INT_SAMPLER_2D_EXT                      0x8dd2 | 
 | #define GL_UNSIGNED_INT_SAMPLER_3D_EXT                      0x8dd3 | 
 | #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT                    0x8dd4 | 
 | #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT                 0x8dd5 | 
 | #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT                0x8dd6 | 
 | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT                0x8dd7 | 
 | #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT                  0x8dd8 | 
 | #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT                     0x8904 | 
 | #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT                     0x8905 | 
 | #endif | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, | 
 |         GLsizei stride, const GLvoid *pointer); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params); | 
 | typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name); | 
 | typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name); | 
 |  | 
 | /* GL_EXT_packed_depth_stencil */ | 
 | #ifndef GL_EXT_packed_depth_stencil | 
 | #define GL_EXT_packed_depth_stencil 1 | 
 | #define GL_DEPTH_STENCIL_EXT                                0x84f9 | 
 | #define GL_UNSIGNED_INT_24_8_EXT                            0x84fa | 
 | #define GL_DEPTH24_STENCIL8_EXT                             0x88f0 | 
 | #define GL_TEXTURE_STENCIL_SIZE_EXT                         0x88f1 | 
 | #endif | 
 |  | 
 | /* GL_EXT_paletted_texture */ | 
 | #ifndef GL_EXT_paletted_texture | 
 | #define GL_EXT_paletted_texture 1 | 
 | #define GL_COLOR_INDEX1_EXT                                 0x80e2 | 
 | #define GL_COLOR_INDEX2_EXT                                 0x80e3 | 
 | #define GL_COLOR_INDEX4_EXT                                 0x80e4 | 
 | #define GL_COLOR_INDEX8_EXT                                 0x80e5 | 
 | #define GL_COLOR_INDEX12_EXT                                0x80e6 | 
 | #define GL_COLOR_INDEX16_EXT                                0x80e7 | 
 | #define GL_TEXTURE_INDEX_SIZE_EXT                           0x80ed | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, | 
 |         GLsizei width, GLenum format, GLenum type, const GLvoid *table); | 
 |  | 
 | /* GL_EXT_point_parameters */ | 
 | #ifndef GL_EXT_point_parameters | 
 | #define GL_EXT_point_parameters 1 | 
 | #define GL_POINT_SIZE_MIN_EXT                               0x8126 | 
 | #define GL_POINT_SIZE_MAX_EXT                               0x8127 | 
 | #define GL_POINT_FADE_THRESHOLD_SIZE_EXT                    0x8128 | 
 | #define GL_DISTANCE_ATTENUATION_EXT                         0x8129 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param); | 
 | typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params); | 
 |  | 
 | /* GL_EXT_provoking_vertex */ | 
 | #ifndef GL_EXT_provoking_vertex | 
 | #define GL_EXT_provoking_vertex 1 | 
 | #define GL_FIRST_VERTEX_CONVENTION_EXT                      0x8e4d | 
 | #define GL_LAST_VERTEX_CONVENTION_EXT                       0x8e4e | 
 | #define GL_PROVOKING_VERTEX_EXT                             0x8e4f | 
 | #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT     0x8e4c | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode); | 
 |  | 
 | /* GL_EXT_secondary_color */ | 
 | #ifndef GL_EXT_secondary_color | 
 | #define GL_EXT_secondary_color 1 | 
 | #define GL_COLOR_SUM_EXT                                    0x8458 | 
 | #define GL_CURRENT_SECONDARY_COLOR_EXT                      0x8459 | 
 | #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT                   0x845a | 
 | #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT                   0x845b | 
 | #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT                 0x845c | 
 | #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT                0x845d | 
 | #define GL_SECONDARY_COLOR_ARRAY_EXT                        0x845e | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue); | 
 | typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v); | 
 | typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue); | 
 | typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v); | 
 | typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, | 
 |         GLsizei stride, const GLvoid *pointer); | 
 |  | 
 | /* GL_EXT_stencil_two_side */ | 
 | #ifndef GL_EXT_stencil_two_side | 
 | #define GL_EXT_stencil_two_side 1 | 
 | #define GL_STENCIL_TEST_TWO_SIDE_EXT                        0x8910 | 
 | #define GL_ACTIVE_STENCIL_FACE_EXT                          0x8911 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face); | 
 |  | 
 | /* GL_EXT_stencil_wrap */ | 
 | #ifndef GL_EXT_stencil_wrap | 
 | #define GL_EXT_stencil_wrap 1 | 
 | #define GL_INCR_WRAP_EXT                                    0x8507 | 
 | #define GL_DECR_WRAP_EXT                                    0x8508 | 
 | #endif | 
 |  | 
 | /* GL_EXT_texture3D */ | 
 | #ifndef GL_EXT_texture3D | 
 | #define GL_EXT_texture3D 1 | 
 | #define GL_PACK_SKIP_IMAGES_EXT                             0x806b | 
 | #define GL_PACK_IMAGE_HEIGHT_EXT                            0x806c | 
 | #define GL_UNPACK_SKIP_IMAGES_EXT                           0x806d | 
 | #define GL_UNPACK_IMAGE_HEIGHT_EXT                          0x806e | 
 | #define GL_TEXTURE_3D_EXT                                   0x806f | 
 | #define GL_PROXY_TEXTURE_3D_EXT                             0x8070 | 
 | #define GL_TEXTURE_DEPTH_EXT                                0x8071 | 
 | #define GL_TEXTURE_WRAP_R_EXT                               0x8072 | 
 | #define GL_MAX_3D_TEXTURE_SIZE_EXT                          0x8073 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, | 
 |         GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
 | typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 
 |         GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); | 
 |  | 
 | /* GL_EXT_texture_compression_rgtc */ | 
 | #ifndef GL_EXT_texture_compression_rgtc | 
 | #define GL_EXT_texture_compression_rgtc 1 | 
 | #define GL_COMPRESSED_RED_RGTC1_EXT                         0x8dbb | 
 | #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT                  0x8dbc | 
 | #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT                   0x8dbd | 
 | #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT            0x8dbe | 
 | #endif | 
 |  | 
 | /* GL_EXT_texture_compression_s3tc */ | 
 | #ifndef GL_EXT_texture_compression_s3tc | 
 | #define GL_EXT_texture_compression_s3tc 1 | 
 | #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                     0x83f0 | 
 | #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                    0x83f1 | 
 | #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                    0x83f2 | 
 | #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                    0x83f3 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, | 
 |         GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); | 
 | typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, | 
 |         GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); | 
 | typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, | 
 |         GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); | 
 | typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, | 
 |         GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, | 
 |         GLenum format, GLsizei imageSize, const GLvoid *data); | 
 | typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 
 |         GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); | 
 | typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, | 
 |         GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); | 
 | typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img); | 
 |  | 
 | /* GL_EXT_texture_env_combine */ | 
 | #ifndef GL_EXT_texture_env_combine | 
 | #define GL_EXT_texture_env_combine 1 | 
 | #define GL_COMBINE_EXT                                      0x8570 | 
 | #define GL_COMBINE_RGB_EXT                                  0x8571 | 
 | #define GL_COMBINE_ALPHA_EXT                                0x8572 | 
 | #define GL_RGB_SCALE_EXT                                    0x8573 | 
 | #define GL_ADD_SIGNED_EXT                                   0x8574 | 
 | #define GL_INTERPOLATE_EXT                                  0x8575 | 
 | #define GL_SUBTRACT_EXT                                     0x84e7 | 
 | #define GL_CONSTANT_EXT                                     0x8576 | 
 | #define GL_PRIMARY_COLOR_EXT                                0x8577 | 
 | #define GL_PREVIOUS_EXT                                     0x8578 | 
 | #define GL_SOURCE0_RGB_EXT                                  0x8580 | 
 | #define GL_SOURCE1_RGB_EXT                                  0x8581 | 
 | #define GL_SOURCE2_RGB_EXT                                  0x8582 | 
 | #define GL_SOURCE3_RGB_EXT                                  0x8583 | 
 | #define GL_SOURCE4_RGB_EXT                                  0x8584 | 
 | #define GL_SOURCE5_RGB_EXT                                  0x8585 | 
 | #define GL_SOURCE6_RGB_EXT                                  0x8586 | 
 | #define GL_SOURCE7_RGB_EXT                                  0x8587 | 
 | #define GL_SOURCE0_ALPHA_EXT                                0x8588 | 
 | #define GL_SOURCE1_ALPHA_EXT                                0x8589 | 
 | #define GL_SOURCE2_ALPHA_EXT                                0x858a | 
 | #define GL_SOURCE3_ALPHA_EXT                                0x858b | 
 | #define GL_SOURCE4_ALPHA_EXT                                0x858c | 
 | #define GL_SOURCE5_ALPHA_EXT                                0x858d | 
 | #define GL_SOURCE6_ALPHA_EXT                                0x858e | 
 | #define GL_SOURCE7_ALPHA_EXT                                0x858f | 
 | #define GL_OPERAND0_RGB_EXT                                 0x8590 | 
 | #define GL_OPERAND1_RGB_EXT                                 0x8591 | 
 | #define GL_OPERAND2_RGB_EXT                                 0x8592 | 
 | #define GL_OPERAND3_RGB_EXT                                 0x8593 | 
 | #define GL_OPERAND4_RGB_EXT                                 0x8594 | 
 | #define GL_OPERAND5_RGB_EXT                                 0x8595 | 
 | #define GL_OPERAND6_RGB_EXT                                 0x8596 | 
 | #define GL_OPERAND7_RGB_EXT                                 0x8597 | 
 | #define GL_OPERAND0_ALPHA_EXT                               0x8598 | 
 | #define GL_OPERAND1_ALPHA_EXT                               0x8599 | 
 | #define GL_OPERAND2_ALPHA_EXT                               0x859a | 
 | #define GL_OPERAND3_ALPHA_EXT                               0x859b | 
 | #define GL_OPERAND4_ALPHA_EXT                               0x859c | 
 | #define GL_OPERAND5_ALPHA_EXT                               0x859d | 
 | #define GL_OPERAND6_ALPHA_EXT                               0x859e | 
 | #define GL_OPERAND7_ALPHA_EXT                               0x859f | 
 | #endif | 
 |  | 
 | /* GL_EXT_texture_env_dot3 */ | 
 | #ifndef GL_EXT_texture_env_dot3 | 
 | #define GL_EXT_texture_env_dot3 1 | 
 | #define GL_DOT3_RGB_EXT                                     0x8740 | 
 | #define GL_DOT3_RGBA_EXT                                    0x8741 | 
 | #endif | 
 |  | 
 | /* GL_EXT_texture_filter_anisotropic */ | 
 | #ifndef GL_EXT_texture_filter_anisotropic | 
 | #define GL_EXT_texture_filter_anisotropic 1 | 
 | #define GL_TEXTURE_MAX_ANISOTROPY_EXT                       0x84fe | 
 | #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                   0x84ff | 
 | #endif | 
 |  | 
 | /* GL_EXT_texture_lod_bias */ | 
 | #ifndef GL_EXT_texture_lod_bias | 
 | #define GL_EXT_texture_lod_bias 1 | 
 | #define GL_MAX_TEXTURE_LOD_BIAS_EXT                         0x84fd | 
 | #define GL_TEXTURE_FILTER_CONTROL_EXT                       0x8500 | 
 | #define GL_TEXTURE_LOD_BIAS_EXT                             0x8501 | 
 | #endif | 
 |  | 
 | /* GL_EXT_texture_sRGB */ | 
 | #ifndef GL_EXT_texture_sRGB | 
 | #define GL_EXT_texture_sRGB 1 | 
 | #define GL_SRGB_EXT                                         0x8c40 | 
 | #define GL_SRGB8_EXT                                        0x8c41 | 
 | #define GL_SRGB_ALPHA_EXT                                   0x8c42 | 
 | #define GL_SRGB8_ALPHA8_EXT                                 0x8c43 | 
 | #define GL_SLUMINANCE_ALPHA_EXT                             0x8c44 | 
 | #define GL_SLUMINANCE8_ALPHA8_EXT                           0x8c45 | 
 | #define GL_SLUMINANCE_EXT                                   0x8c46 | 
 | #define GL_SLUMINANCE8_EXT                                  0x8c47 | 
 | #define GL_COMPRESSED_SRGB_EXT                              0x8c48 | 
 | #define GL_COMPRESSED_SRGB_ALPHA_EXT                        0x8c49 | 
 | #define GL_COMPRESSED_SLUMINANCE_EXT                        0x8c4a | 
 | #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                  0x8c4b | 
 | #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                    0x8c4c | 
 | #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT              0x8c4d | 
 | #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT              0x8c4e | 
 | #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT              0x8c4f | 
 | #endif | 
 |  | 
 | /* GL_NV_depth_clamp */ | 
 | #ifndef GL_NV_depth_clamp | 
 | #define GL_NV_depth_clamp 1 | 
 | #define GL_DEPTH_CLAMP_NV                                   0x864f | 
 | #endif | 
 |  | 
 | /* GL_NV_fence */ | 
 | #ifndef GL_NV_fence | 
 | #define GL_NV_fence 1 | 
 | #define GL_ALL_COMPLETED_NV                                 0x84f2 | 
 | #define GL_FENCE_STATUS_NV                                  0x84f3 | 
 | #define GL_FENCE_CONDITION_NV                               0x84f4 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *); | 
 | typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *); | 
 | typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint); | 
 | typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint); | 
 | typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint); | 
 | typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *); | 
 |  | 
 | /* GL_NV_fog_distance */ | 
 | #ifndef GL_NV_fog_distance | 
 | #define GL_NV_fog_distance 1 | 
 | #define GL_FOG_DISTANCE_MODE_NV                             0x855a | 
 | #define GL_EYE_RADIAL_NV                                    0x855b | 
 | #define GL_EYE_PLANE_ABSOLUTE_NV                            0x855c | 
 | /* reuse GL_EYE_PLANE */ | 
 | #endif | 
 |  | 
 | /* GL_NV_half_float */ | 
 | #ifndef GL_NV_half_float | 
 | #define GL_NV_half_float 1 | 
 | typedef unsigned short GLhalfNV; | 
 | #define GL_HALF_FLOAT_NV                                    0x140b | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); | 
 | typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); | 
 | typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); | 
 | typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s); | 
 | typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t); | 
 | typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r); | 
 | typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); | 
 | typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s); | 
 | typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t); | 
 | typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); | 
 | typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); | 
 | typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog); | 
 | typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog); | 
 | typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue); | 
 | typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); | 
 | typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v); | 
 |  | 
 | /* GL_NV_light_max_exponent */ | 
 | #ifndef GL_NV_light_max_exponent | 
 | #define GL_NV_light_max_exponent 1 | 
 | #define GL_MAX_SHININESS_NV                                 0x8504 | 
 | #define GL_MAX_SPOT_EXPONENT_NV                             0x8505 | 
 | #endif | 
 |  | 
 | /* GL_NV_register_combiners */ | 
 | #ifndef GL_NV_register_combiners | 
 | #define GL_NV_register_combiners 1 | 
 | #define GL_REGISTER_COMBINERS_NV                            0x8522 | 
 | #define GL_VARIABLE_A_NV                                    0x8523 | 
 | #define GL_VARIABLE_B_NV                                    0x8524 | 
 | #define GL_VARIABLE_C_NV                                    0x8525 | 
 | #define GL_VARIABLE_D_NV                                    0x8526 | 
 | #define GL_VARIABLE_E_NV                                    0x8527 | 
 | #define GL_VARIABLE_F_NV                                    0x8528 | 
 | #define GL_VARIABLE_G_NV                                    0x8529 | 
 | #define GL_CONSTANT_COLOR0_NV                               0x852a | 
 | #define GL_CONSTANT_COLOR1_NV                               0x852b | 
 | #define GL_PRIMARY_COLOR_NV                                 0x852c | 
 | #define GL_SECONDARY_COLOR_NV                               0x852d | 
 | #define GL_SPARE0_NV                                        0x852e | 
 | #define GL_SPARE1_NV                                        0x852f | 
 | #define GL_DISCARD_NV                                       0x8530 | 
 | #define GL_E_TIMES_F_NV                                     0x8531 | 
 | #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV                   0x8532 | 
 | #define GL_UNSIGNED_IDENTITY_NV                             0x8536 | 
 | #define GL_UNSIGNED_INVERT_NV                               0x8537 | 
 | #define GL_EXPAND_NORMAL_NV                                 0x8538 | 
 | #define GL_EXPAND_NEGATE_NV                                 0x8539 | 
 | #define GL_HALF_BIAS_NORMAL_NV                              0x853a | 
 | #define GL_HALF_BIAS_NEGATE_NV                              0x853b | 
 | #define GL_SIGNED_IDENTITY_NV                               0x853c | 
 | #define GL_SIGNED_NEGATE_NV                                 0x853d | 
 | #define GL_SCALE_BY_TWO_NV                                  0x853e | 
 | #define GL_SCALE_BY_FOUR_NV                                 0x853f | 
 | #define GL_SCALE_BY_ONE_HALF_NV                             0x8540 | 
 | #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV                     0x8541 | 
 | #define GL_COMBINER_INPUT_NV                                0x8542 | 
 | #define GL_COMBINER_MAPPING_NV                              0x8543 | 
 | #define GL_COMBINER_COMPONENT_USAGE_NV                      0x8544 | 
 | #define GL_COMBINER_AB_DOT_PRODUCT_NV                       0x8545 | 
 | #define GL_COMBINER_CD_DOT_PRODUCT_NV                       0x8546 | 
 | #define GL_COMBINER_MUX_SUM_NV                              0x8547 | 
 | #define GL_COMBINER_SCALE_NV                                0x8548 | 
 | #define GL_COMBINER_BIAS_NV                                 0x8549 | 
 | #define GL_COMBINER_AB_OUTPUT_NV                            0x854a | 
 | #define GL_COMBINER_CD_OUTPUT_NV                            0x854b | 
 | #define GL_COMBINER_SUM_OUTPUT_NV                           0x854c | 
 | #define GL_MAX_GENERAL_COMBINERS_NV                         0x854d | 
 | #define GL_NUM_GENERAL_COMBINERS_NV                         0x854e | 
 | #define GL_COLOR_SUM_CLAMP_NV                               0x854f | 
 | #define GL_COMBINER0_NV                                     0x8550 | 
 | #define GL_COMBINER1_NV                                     0x8551 | 
 | #define GL_COMBINER2_NV                                     0x8552 | 
 | #define GL_COMBINER3_NV                                     0x8553 | 
 | #define GL_COMBINER4_NV                                     0x8554 | 
 | #define GL_COMBINER5_NV                                     0x8555 | 
 | #define GL_COMBINER6_NV                                     0x8556 | 
 | #define GL_COMBINER7_NV                                     0x8557 | 
 | /* reuse GL_TEXTURE0_ARB */ | 
 | /* reuse GL_TEXTURE1_ARB */ | 
 | /* reuse GL_ZERO */ | 
 | /* reuse GL_NONE */ | 
 | /* reuse GL_FOG */ | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param); | 
 | typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param); | 
 | typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, | 
 |         GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); | 
 | typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, | 
 |         GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, | 
 |         GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); | 
 | typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, | 
 |         GLenum mapping, GLenum componentUsage); | 
 | typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, | 
 |         GLenum variable, GLenum pname, GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, | 
 |         GLenum variable, GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, | 
 |         GLenum pname, GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, | 
 |         GLenum pname, GLint *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params); | 
 |  | 
 | /* GL_NV_register_combiners2 */ | 
 | #ifndef GL_NV_register_combiners2 | 
 | #define GL_NV_register_combiners2 1 | 
 | #define GL_PER_STAGE_CONSTANTS_NV                           0x8535 | 
 | #endif | 
 | typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params); | 
 | typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params); | 
 |  | 
 | /* GL_NV_texgen_reflection */ | 
 | #ifndef GL_NV_texgen_reflection | 
 | #define GL_NV_texgen_reflection 1 | 
 | #define GL_NORMAL_MAP_NV                                    0x8511 | 
 | #define GL_REFLECTION_MAP_NV                                0x8512 | 
 | #endif | 
 |  | 
 | /* GL_NV_texture_env_combine4 */ | 
 | #ifndef GL_NV_texture_env_combine4 | 
 | #define GL_NV_texture_env_combine4 1 | 
 | #define GL_COMBINE4_NV                                      0x8503 | 
 | #define GL_SOURCE3_RGB_NV                                   0x8583 | 
 | #define GL_SOURCE3_ALPHA_NV                                 0x858b | 
 | #define GL_OPERAND3_RGB_NV                                  0x8593 | 
 | #define GL_OPERAND3_ALPHA_NV                                0x859b | 
 | #endif | 
 |  | 
 | /* GL_NV_texture_shader */ | 
 | #ifndef GL_NV_texture_shader | 
 | #define GL_NV_texture_shader 1 | 
 | #define GL_OFFSET_TEXTURE_RECTANGLE_NV                      0x864c | 
 | #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV                0x864d | 
 | #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV                 0x864e | 
 | #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV             0x86d9 | 
 | #define GL_UNSIGNED_INT_S8_S8_8_8_NV                        0x86da | 
 | #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV                    0x86db | 
 | #define GL_DSDT_MAG_INTENSITY_NV                            0x86dc | 
 | #define GL_SHADER_CONSISTENT_NV                             0x86dd | 
 | #define GL_TEXTURE_SHADER_NV                                0x86de | 
 | #define GL_SHADER_OPERATION_NV                              0x86df | 
 | #define GL_CULL_MODES_NV                                    0x86e0 | 
 | #define GL_OFFSET_TEXTURE_MATRIX_NV                         0x86e1 | 
 | #define GL_OFFSET_TEXTURE_SCALE_NV                          0x86e2 | 
 | #define GL_OFFSET_TEXTURE_BIAS_NV                           0x86e3 | 
 | #define GL_OFFSET_TEXTURE_2D_MATRIX_NV                      GL_OFFSET_TEXTURE_MATRIX_NV | 
 | #define GL_OFFSET_TEXTURE_2D_SCALE_NV                       GL_OFFSET_TEXTURE_SCALE_NV | 
 | #define GL_OFFSET_TEXTURE_2D_BIAS_NV                        GL_OFFSET_TEXTURE_BIAS_NV | 
 | #define GL_PREVIOUS_TEXTURE_INPUT_NV                        0x86e4 | 
 | #define GL_CONST_EYE_NV                                     0x86e5 | 
 | #define GL_PASS_THROUGH_NV                                  0x86e6 | 
 | #define GL_CULL_FRAGMENT_NV                                 0x86e7 | 
 | #define GL_OFFSET_TEXTURE_2D_NV                             0x86e8 | 
 | #define GL_DEPENDENT_AR_TEXTURE_2D_NV                       0x86e9 | 
 | #define GL_DEPENDENT_GB_TEXTURE_2D_NV                       0x86ea | 
 | #define GL_DOT_PRODUCT_NV                                   0x86ec | 
 | #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV                     0x86ed | 
 | #define GL_DOT_PRODUCT_TEXTURE_2D_NV                        0x86ee | 
 | #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV                  0x86f0 | 
 | #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV                  0x86f1 | 
 | #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV                  0x86f2 | 
 | #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV        0x86f3 | 
 | #define GL_HILO_NV                                          0x86f4 | 
 | #define GL_DSDT_NV                                          0x86f5 | 
 | #define GL_DSDT_MAG_NV                                      0x86f6 | 
 | #define GL_DSDT_MAG_VIB_NV                                  0x86f7 | 
 | #define GL_HILO16_NV                                        0x86f8 | 
 | #define GL_SIGNED_HILO_NV                                   0x86f9 | 
 | #define GL_SIGNED_HILO16_NV                                 0x86fa | 
 | #define GL_SIGNED_RGBA_NV                                   0x86fb | 
 | #define GL_SIGNED_RGBA8_NV                                  0x86fc | 
 | #define GL_SIGNED_RGB_NV                                    0x86fe | 
 | #define GL_SIGNED_RGB8_NV                                   0x86ff | 
 | #define GL_SIGNED_LUMINANCE_NV                              0x8701 | 
 | #define GL_SIGNED_LUMINANCE8_NV                             0x8702 | 
 | #define GL_SIGNED_LUMINANCE_ALPHA_NV                        0x8703 | 
 | #define GL_SIGNED_LUMINANCE8_ALPHA8_NV                      0x8704 | 
 | #define GL_SIGNED_ALPHA_NV                                  0x8705 | 
 | #define GL_SIGNED_ALPHA8_NV                                 0x8706 | 
 | #define GL_SIGNED_INTENSITY_NV                              0x8707 | 
 | #define GL_SIGNED_INTENSITY8_NV                             0x8708 | 
 | #define GL_DSDT8_NV                                         0x8709 | 
 | #define GL_DSDT8_MAG8_NV                                    0x870a | 
 | #define GL_DSDT8_MAG8_INTENSITY8_NV                         0x870b | 
 | #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                     0x870c | 
 | #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV                   0x870d | 
 | #define GL_HI_SCALE_NV                                      0x870e | 
 | #define GL_LO_SCALE_NV                                      0x870f | 
 | #define GL_DS_SCALE_NV                                      0x8710 | 
 | #define GL_DT_SCALE_NV                                      0x8711 | 
 | #define GL_MAGNITUDE_SCALE_NV                               0x8712 | 
 | #define GL_VIBRANCE_SCALE_NV                                0x8713 | 
 | #define GL_HI_BIAS_NV                                       0x8714 | 
 | #define GL_LO_BIAS_NV                                       0x8715 | 
 | #define GL_DS_BIAS_NV                                       0x8716 | 
 | #define GL_DT_BIAS_NV                                       0x8717 | 
 | #define GL_MAGNITUDE_BIAS_NV                                0x8718 | 
 | #define GL_VIBRANCE_BIAS_NV                                 0x8719 | 
 | #define GL_TEXTURE_BORDER_VALUES_NV                         0x871a | 
 | #define GL_TEXTURE_HI_SIZE_NV                               0x871b | 
 | #define GL_TEXTURE_LO_SIZE_NV                               0x871c | 
 | #define GL_TEXTURE_DS_SIZE_NV                               0x871d | 
 | #define GL_TEXTURE_DT_SIZE_NV                               0x871e | 
 | #define GL_TEXTURE_MAG_SIZE_NV                              0x871f | 
 | #endif | 
 |  | 
 | /* GL_NV_texture_shader2 */ | 
 | #ifndef GL_NV_texture_shader2 | 
 | #define GL_NV_texture_shader2 1 | 
 | #define GL_DOT_PRODUCT_TEXTURE_3D_NV                        0x86ef | 
 | #endif | 
 |  | 
 | /* GL_NV_vertex_program2_option */ | 
 | #ifndef GL_NV_vertex_program2_option | 
 | #define GL_NV_vertex_program2_option 1 | 
 | #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV                 0x88f4 | 
 | #define GL_MAX_PROGRAM_CALL_DEPTH_NV                        0x88f5 | 
 | #endif | 
 |  | 
 | /* GL_SGIS_generate_mipmap */ | 
 | #ifndef GLX_SGIS_generate_mipmap | 
 | #define GLX_SGIS_generate_mipmap 1 | 
 | #define GL_GENERATE_MIPMAP_SGIS                             0x8191 | 
 | #define GL_GENERATE_MIPMAP_HINT_SGIS                        0x8192 | 
 | #endif | 
 |  | 
 | /* GLX_SGI_video_sync */ | 
 | typedef int (WINE_GLAPI *PGLXFNGETVIDEOSYNCSGIPROC)(unsigned int *); | 
 | typedef int (WINE_GLAPI *PGLXFNWAITVIDEOSYNCSGIPROC)(int, int, unsigned int *); | 
 |  | 
 | /* WGL_ARB_extensions_string */ | 
 | typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); | 
 |  | 
 | /* WGL_ARB_multisample */ | 
 | #ifndef WGL_ARB_multisample | 
 | #define WGL_ARB_multisample 1 | 
 | #define WGL_SAMPLE_BUFFERS_ARB                              0x2041 | 
 | #define WGL_SAMPLES_ARB                                     0x2042 | 
 | #endif | 
 |  | 
 | /* WGL_ARB_pixel_format */ | 
 | #ifndef WGL_ARB_pixel_format | 
 | #define WGL_ARB_pixel_format 1 | 
 | #define WGL_NUMBER_PIXEL_FORMATS_ARB                        0x2000 | 
 | #define WGL_DRAW_TO_WINDOW_ARB                              0x2001 | 
 | #define WGL_DRAW_TO_BITMAP_ARB                              0x2002 | 
 | #define WGL_ACCELERATION_ARB                                0x2003 | 
 | #define WGL_NEED_PALETTE_ARB                                0x2004 | 
 | #define WGL_NEED_SYSTEM_PALETTE_ARB                         0x2005 | 
 | #define WGL_SWAP_LAYER_BUFFERS_ARB                          0x2006 | 
 | #define WGL_SWAP_METHOD_ARB                                 0x2007 | 
 | #define WGL_NUMBER_OVERLAYS_ARB                             0x2008 | 
 | #define WGL_NUMBER_UNDERLAYS_ARB                            0x2009 | 
 | #define WGL_TRANSPARENT_ARB                                 0x200a | 
 | #define WGL_TRANSPARENT_RED_VALUE_ARB                       0x2037 | 
 | #define WGL_TRANSPARENT_GREEN_VALUE_ARB                     0x2038 | 
 | #define WGL_TRANSPARENT_BLUE_VALUE_ARB                      0x2039 | 
 | #define WGL_TRANSPARENT_ALPHA_VALUE_ARB                     0x203a | 
 | #define WGL_TRANSPARENT_INDEX_VALUE_ARB                     0x203b | 
 | #define WGL_SHARE_DEPTH_ARB                                 0x200c | 
 | #define WGL_SHARE_STENCIL_ARB                               0x200d | 
 | #define WGL_SHARE_ACCUM_ARB                                 0x200e | 
 | #define WGL_SUPPORT_GDI_ARB                                 0x200f | 
 | #define WGL_SUPPORT_OPENGL_ARB                              0x2010 | 
 | #define WGL_DOUBLE_BUFFER_ARB                               0x2011 | 
 | #define WGL_STEREO_ARB                                      0x2012 | 
 | #define WGL_PIXEL_TYPE_ARB                                  0x2013 | 
 | #define WGL_COLOR_BITS_ARB                                  0x2014 | 
 | #define WGL_RED_BITS_ARB                                    0x2015 | 
 | #define WGL_RED_SHIFT_ARB                                   0x2016 | 
 | #define WGL_GREEN_BITS_ARB                                  0x2017 | 
 | #define WGL_GREEN_SHIFT_ARB                                 0x2018 | 
 | #define WGL_BLUE_BITS_ARB                                   0x2019 | 
 | #define WGL_BLUE_SHIFT_ARB                                  0x201a | 
 | #define WGL_ALPHA_BITS_ARB                                  0x201b | 
 | #define WGL_ALPHA_SHIFT_ARB                                 0x201c | 
 | #define WGL_ACCUM_BITS_ARB                                  0x201d | 
 | #define WGL_ACCUM_RED_BITS_ARB                              0x201e | 
 | #define WGL_ACCUM_GREEN_BITS_ARB                            0x201f | 
 | #define WGL_ACCUM_BLUE_BITS_ARB                             0x2020 | 
 | #define WGL_ACCUM_ALPHA_BITS_ARB                            0x2021 | 
 | #define WGL_DEPTH_BITS_ARB                                  0x2022 | 
 | #define WGL_STENCIL_BITS_ARB                                0x2023 | 
 | #define WGL_AUX_BUFFERS_ARB                                 0x2024 | 
 | #define WGL_NO_ACCELERATION_ARB                             0x2025 | 
 | #define WGL_GENERIC_ACCELERATION_ARB                        0x2026 | 
 | #define WGL_FULL_ACCELERATION_ARB                           0x2027 | 
 | #define WGL_SWAP_EXCHANGE_ARB                               0x2028 | 
 | #define WGL_SWAP_COPY_ARB                                   0x2029 | 
 | #define WGL_SWAP_UNDEFINED_ARB                              0x202a | 
 | #define WGL_TYPE_RGBA_ARB                                   0x202b | 
 | #define WGL_TYPE_COLORINDEX_ARB                             0x202c | 
 | #endif | 
 | typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, | 
 |         int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues); | 
 | typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, | 
 |         int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues); | 
 | typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, | 
 |         const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); | 
 |  | 
 | /* WGL_ARB_pixel_format_float */ | 
 | #ifndef WGL_ARB_pixel_format_float | 
 | #define WGL_ARB_pixel_format_float 1 | 
 | #define WGL_TYPE_RGBA_FLOAT_ARB                             0x21a0 | 
 | #endif | 
 |  | 
 | /* WGL_WINE_pixel_format_passthrough */ | 
 | typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat, | 
 |         const PIXELFORMATDESCRIPTOR *ppfd); | 
 |  | 
 | #define GL_EXT_FUNCS_GEN \ | 
 |     /* GL_APPLE_fence */ \ | 
 |     USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \ | 
 |             glGenFencesAPPLE,                           APPLE_FENCE,                    NULL) \ | 
 |     USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \ | 
 |             glDeleteFencesAPPLE,                        APPLE_FENCE,                    NULL) \ | 
 |     USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \ | 
 |             glSetFenceAPPLE,                            APPLE_FENCE,                    NULL) \ | 
 |     USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \ | 
 |             glTestFenceAPPLE,                           APPLE_FENCE,                    NULL) \ | 
 |     USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \ | 
 |             glFinishFenceAPPLE,                         APPLE_FENCE,                    NULL) \ | 
 |     USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \ | 
 |             glIsFenceAPPLE,                             APPLE_FENCE,                    NULL) \ | 
 |     USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \ | 
 |             glTestObjectAPPLE,                          APPLE_FENCE,                    NULL) \ | 
 |     USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \ | 
 |             glFinishObjectAPPLE,                        APPLE_FENCE,                    NULL) \ | 
 |     /* GL_APPLE_flush_buffer_range */ \ | 
 |     USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \ | 
 |             glBufferParameteriAPPLE,                    APPLE_FLUSH_BUFFER_RANGE,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \ | 
 |             glFlushMappedBufferRangeAPPLE,              APPLE_FLUSH_BUFFER_RANGE,       NULL) \ | 
 |     /* GL_APPLE_flush_render */ \ | 
 |     USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \ | 
 |             glFlushRenderAPPLE,                         APPLE_FLUSH_RENDER,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \ | 
 |             glFinishRenderAPPLE,                        APPLE_FLUSH_RENDER,             NULL) \ | 
 |     /* GL_ARB_color_buffer_float */ \ | 
 |     USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \ | 
 |             glClampColorARB,                            ARB_COLOR_BUFFER_FLOAT,         NULL) \ | 
 |     /* GL_ARB_draw_buffers */ \ | 
 |     USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \ | 
 |             glDrawBuffersARB,                           ARB_DRAW_BUFFERS,               NULL) \ | 
 |     /* GL_ARB_framebuffer_object */ \ | 
 |     USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \ | 
 |             glIsRenderbuffer,                           ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \ | 
 |             glBindRenderbuffer,                         ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \ | 
 |             glDeleteRenderbuffers,                      ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \ | 
 |             glGenRenderbuffers,                         ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \ | 
 |             glRenderbufferStorage,                      ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \ | 
 |             glRenderbufferStorageMultisample,           ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \ | 
 |             glGetRenderbufferParameteriv,               ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \ | 
 |             glIsFramebuffer,                            ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \ | 
 |             glBindFramebuffer,                          ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \ | 
 |             glDeleteFramebuffers,                       ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \ | 
 |             glGenFramebuffers,                          ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \ | 
 |             glCheckFramebufferStatus,                   ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \ | 
 |             glFramebufferTexture1D,                     ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \ | 
 |             glFramebufferTexture2D,                     ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \ | 
 |             glFramebufferTexture3D,                     ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC,     \ | 
 |             glFramebufferTextureLayer,                  ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \ | 
 |             glFramebufferRenderbuffer,                  ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \ | 
 |             glGetFramebufferAttachmentParameteriv,      ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \ | 
 |             glBlitFramebuffer,                          ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \ | 
 |             glGenerateMipmap,                           ARB_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     /* GL_ARB_geometry_shader4 */ \ | 
 |     USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \ | 
 |             glProgramParameteriARB,                     ARB_GEOMETRY_SHADER4,           NULL) \ | 
 |     USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \ | 
 |             glFramebufferTextureARB,                    ARB_GEOMETRY_SHADER4,           NULL) \ | 
 |     USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \ | 
 |             glFramebufferTextureLayerARB,               ARB_GEOMETRY_SHADER4,           NULL) \ | 
 |     USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \ | 
 |             glFramebufferTextureFaceARB,                ARB_GEOMETRY_SHADER4,           NULL) \ | 
 |     /* GL_ARB_imaging, GL_EXT_blend_minmax */ \ | 
 |     USE_GL_FUNC(PGLFNBLENDCOLORPROC, \ | 
 |             glBlendColorEXT,                            EXT_BLEND_COLOR,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, \ | 
 |             glBlendEquationEXT,                         EXT_BLEND_MINMAX,               NULL) \ | 
 |     /* GL_ARB_map_buffer_range */ \ | 
 |     USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \ | 
 |             glMapBufferRange,                           ARB_MAP_BUFFER_RANGE,           NULL) \ | 
 |     USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \ | 
 |             glFlushMappedBufferRange,                   ARB_MAP_BUFFER_RANGE,           NULL) \ | 
 |     /* GL_ARB_multisample */ \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \ | 
 |             glSampleCoverageARB,                        ARB_MULTISAMPLE,                NULL) \ | 
 |     /* GL_ARB_multitexture */ \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \ | 
 |             glActiveTextureARB,                         ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \ | 
 |             glClientActiveTextureARB,                   ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \ | 
 |             glMultiTexCoord1fARB,                       ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \ | 
 |             glMultiTexCoord1fvARB,                      ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \ | 
 |             glMultiTexCoord2fARB,                       ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \ | 
 |             glMultiTexCoord2fvARB,                      ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \ | 
 |             glMultiTexCoord3fARB,                       ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \ | 
 |             glMultiTexCoord3fvARB,                      ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \ | 
 |             glMultiTexCoord4fARB,                       ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \ | 
 |             glMultiTexCoord4fvARB,                      ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \ | 
 |             glMultiTexCoord2svARB,                      ARB_MULTITEXTURE,               NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \ | 
 |             glMultiTexCoord4svARB,                      ARB_MULTITEXTURE,               NULL) \ | 
 |     /* GL_ARB_occlusion_query */ \ | 
 |     USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \ | 
 |             glGenQueriesARB,                            ARB_OCCLUSION_QUERY,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \ | 
 |             glDeleteQueriesARB,                         ARB_OCCLUSION_QUERY,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \ | 
 |             glBeginQueryARB,                            ARB_OCCLUSION_QUERY,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNENDQUERYARBPROC, \ | 
 |             glEndQueryARB,                              ARB_OCCLUSION_QUERY,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \ | 
 |             glGetQueryObjectivARB,                      ARB_OCCLUSION_QUERY,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \ | 
 |             glGetQueryObjectuivARB,                     ARB_OCCLUSION_QUERY,            NULL) \ | 
 |     /* GL_ARB_point_parameters */ \ | 
 |     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \ | 
 |             glPointParameterfARB,                       ARB_POINT_PARAMETERS,           NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \ | 
 |             glPointParameterfvARB,                      ARB_POINT_PARAMETERS,           NULL) \ | 
 |     /* GL_ARB_provoking_vertex */ \ | 
 |     USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \ | 
 |             glProvokingVertex,                          ARB_PROVOKING_VERTEX,           NULL) \ | 
 |     /* GL_ARB_shader_objects */ \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \ | 
 |             glGetObjectParameterivARB,                  ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \ | 
 |             glGetObjectParameterfvARB,                  ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \ | 
 |             glGetUniformLocationARB,                    ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \ | 
 |             glGetActiveUniformARB,                      ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \ | 
 |             glUniform1iARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \ | 
 |             glUniform2iARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \ | 
 |             glUniform3iARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \ | 
 |             glUniform4iARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \ | 
 |             glUniform1fARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \ | 
 |             glUniform2fARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \ | 
 |             glUniform3fARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \ | 
 |             glUniform4fARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \ | 
 |             glUniform1fvARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \ | 
 |             glUniform2fvARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \ | 
 |             glUniform3fvARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \ | 
 |             glUniform4fvARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \ | 
 |             glUniform1ivARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \ | 
 |             glUniform2ivARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \ | 
 |             glUniform3ivARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \ | 
 |             glUniform4ivARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \ | 
 |             glUniformMatrix2fvARB,                      ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \ | 
 |             glUniformMatrix3fvARB,                      ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \ | 
 |             glUniformMatrix4fvARB,                      ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \ | 
 |             glGetUniformfvARB,                          ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \ | 
 |             glGetUniformivARB,                          ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \ | 
 |             glGetInfoLogARB,                            ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \ | 
 |             glUseProgramObjectARB,                      ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \ | 
 |             glCreateShaderObjectARB,                    ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \ | 
 |             glShaderSourceARB,                          ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \ | 
 |             glCompileShaderARB,                         ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \ | 
 |             glCreateProgramObjectARB,                   ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \ | 
 |             glAttachObjectARB,                          ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \ | 
 |             glLinkProgramARB,                           ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \ | 
 |             glDetachObjectARB,                          ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \ | 
 |             glDeleteObjectARB,                          ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \ | 
 |             glValidateProgramARB,                       ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \ | 
 |             glGetAttachedObjectsARB,                    ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \ | 
 |             glGetHandleARB,                             ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \ | 
 |             glGetShaderSourceARB,                       ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \ | 
 |             glBindAttribLocationARB,                    ARB_SHADER_OBJECTS,             NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \ | 
 |             glGetAttribLocationARB,                     ARB_SHADER_OBJECTS,             NULL) \ | 
 |     /* GL_ARB_sync */ \ | 
 |     USE_GL_FUNC(PGLFNFENCESYNCPROC, \ | 
 |             glFenceSync,                                ARB_SYNC,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNISSYNCPROC, \ | 
 |             glIsSync,                                   ARB_SYNC,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNDELETESYNCPROC, \ | 
 |             glDeleteSync,                               ARB_SYNC,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \ | 
 |             glClientWaitSync,                           ARB_SYNC,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNWAITSYNCPROC, \ | 
 |             glWaitSync,                                 ARB_SYNC,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \ | 
 |             glGetInteger64v,                            ARB_SYNC,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETSYNCIVPROC, \ | 
 |             glGetSynciv,                                ARB_SYNC,                       NULL) \ | 
 |     /* GL_ARB_texture_compression */ \ | 
 |     USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \ | 
 |             glCompressedTexImage2DARB,                  ARB_TEXTURE_COMPRESSION,        NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \ | 
 |             glCompressedTexImage3DARB,                  ARB_TEXTURE_COMPRESSION,        NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \ | 
 |             glCompressedTexSubImage2DARB,               ARB_TEXTURE_COMPRESSION,        NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \ | 
 |             glCompressedTexSubImage3DARB,               ARB_TEXTURE_COMPRESSION,        NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \ | 
 |             glGetCompressedTexImageARB,                 ARB_TEXTURE_COMPRESSION,        NULL) \ | 
 |     /* GL_ARB_vertex_blend */ \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \ | 
 |             glWeightPointerARB,                         ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTBV, \ | 
 |             glWeightbvARB,                              ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTSV, \ | 
 |             glWeightsvARB,                              ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTIV, \ | 
 |             glWeightivARB,                              ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTFV, \ | 
 |             glWeightfvARB,                              ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTDV, \ | 
 |             glWeightdvARB,                              ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTUBV, \ | 
 |             glWeightubvARB,                             ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTUSV, \ | 
 |             glWeightusvARB,                             ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLWEIGHTUIV, \ | 
 |             glWeightuivARB,                             ARB_VERTEX_BLEND,               NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \ | 
 |             glVertexBlendARB,                           ARB_VERTEX_BLEND,               NULL) \ | 
 |     /* GL_ARB_vertex_buffer_object */ \ | 
 |     USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \ | 
 |             glBindBufferARB,                            ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \ | 
 |             glDeleteBuffersARB,                         ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \ | 
 |             glGenBuffersARB,                            ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNISBUFFERARBPROC, \ | 
 |             glIsBufferARB,                              ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \ | 
 |             glBufferDataARB,                            ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \ | 
 |             glBufferSubDataARB,                         ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \ | 
 |             glGetBufferSubDataARB,                      ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \ | 
 |             glMapBufferARB,                             ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \ | 
 |             glUnmapBufferARB,                           ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \ | 
 |             glGetBufferParameterivARB,                  ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \ | 
 |             glGetBufferPointervARB,                     ARB_VERTEX_BUFFER_OBJECT,       NULL) \ | 
 |     /* GL_ARB_vertex_program */ \ | 
 |     USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \ | 
 |             glGenProgramsARB,                           ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \ | 
 |             glBindProgramARB,                           ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \ | 
 |             glProgramStringARB,                         ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \ | 
 |             glDeleteProgramsARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \ | 
 |             glProgramEnvParameter4fvARB,                ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \ | 
 |             glProgramLocalParameter4fvARB,              ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \ | 
 |             glVertexAttribPointerARB,                   ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \ | 
 |             glEnableVertexAttribArrayARB,               ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \ | 
 |             glDisableVertexAttribArrayARB,              ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \ | 
 |             glVertexAttrib1dARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \ | 
 |             glVertexAttrib1dvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \ | 
 |             glVertexAttrib1fARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \ | 
 |             glVertexAttrib1fvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \ | 
 |             glVertexAttrib1sARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \ | 
 |             glVertexAttrib1svARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \ | 
 |             glVertexAttrib2dARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \ | 
 |             glVertexAttrib2dvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \ | 
 |             glVertexAttrib2fARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \ | 
 |             glVertexAttrib2fvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \ | 
 |             glVertexAttrib2sARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \ | 
 |             glVertexAttrib2svARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \ | 
 |             glVertexAttrib3dARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \ | 
 |             glVertexAttrib3dvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \ | 
 |             glVertexAttrib3fARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \ | 
 |             glVertexAttrib3fvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \ | 
 |             glVertexAttrib3sARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \ | 
 |             glVertexAttrib3svARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \ | 
 |             glVertexAttrib4NbvARB,                      ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \ | 
 |             glVertexAttrib4NivARB,                      ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \ | 
 |             glVertexAttrib4NsvARB,                      ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \ | 
 |             glVertexAttrib4NubARB,                      ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \ | 
 |             glVertexAttrib4NubvARB,                     ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \ | 
 |             glVertexAttrib4NuivARB,                     ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \ | 
 |             glVertexAttrib4NusvARB,                     ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \ | 
 |             glVertexAttrib4bvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \ | 
 |             glVertexAttrib4dARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \ | 
 |             glVertexAttrib4dvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \ | 
 |             glVertexAttrib4fARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \ | 
 |             glVertexAttrib4fvARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \ | 
 |             glVertexAttrib4ivARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \ | 
 |             glVertexAttrib4sARB,                        ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \ | 
 |             glVertexAttrib4svARB,                       ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \ | 
 |             glVertexAttrib4ubvARB,                      ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \ | 
 |             glVertexAttrib4uivARB,                      ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \ | 
 |             glVertexAttrib4usvARB,                      ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \ | 
 |             glGetProgramivARB,                          ARB_VERTEX_PROGRAM,             NULL) \ | 
 |     /* GL_ATI_fragment_shader */ \ | 
 |     USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \ | 
 |             glGenFragmentShadersATI,                    ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \ | 
 |             glBindFragmentShaderATI,                    ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \ | 
 |             glDeleteFragmentShaderATI,                  ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \ | 
 |             glBeginFragmentShaderATI,                   ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \ | 
 |             glEndFragmentShaderATI,                     ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \ | 
 |             glPassTexCoordATI,                          ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNSAMPLEMAPATI, \ | 
 |             glSampleMapATI,                             ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \ | 
 |             glColorFragmentOp1ATI,                      ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \ | 
 |             glColorFragmentOp2ATI,                      ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \ | 
 |             glColorFragmentOp3ATI,                      ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \ | 
 |             glAlphaFragmentOp1ATI,                      ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \ | 
 |             glAlphaFragmentOp2ATI,                      ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \ | 
 |             glAlphaFragmentOp3ATI,                      ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \ | 
 |             glSetFragmentShaderConstantATI,             ATI_FRAGMENT_SHADER,            NULL) \ | 
 |     /* GL_ATI_separate_stencil */ \ | 
 |     USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \ | 
 |             glStencilOpSeparateATI,                     ATI_SEPARATE_STENCIL,           NULL) \ | 
 |     USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \ | 
 |             glStencilFuncSeparateATI,                   ATI_SEPARATE_STENCIL,           NULL) \ | 
 |     /* GL_EXT_blend_equation_separate */ \ | 
 |     USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \ | 
 |             glBlendFuncSeparateEXT,                     EXT_BLEND_FUNC_SEPARATE,        NULL) \ | 
 |     /* GL_EXT_blend_func_separate */ \ | 
 |     USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \ | 
 |             glBlendEquationSeparateEXT,                 EXT_BLEND_EQUATION_SEPARATE,    NULL) \ | 
 |     /* GL_EXT_draw_buffers2 */ \ | 
 |     USE_GL_FUNC(PGLFNCOLORMASKINDEXEDEXTPROC, \ | 
 |             glColorMaskIndexedEXT,                      EXT_DRAW_BUFFERS2,              NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETBOOLEANINDEXEDVEXTPROC, \ | 
 |             glGetBooleanIndexedvEXT,                    EXT_DRAW_BUFFERS2,              NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETINTEGERINDEXEDVEXTPROC, \ | 
 |             glGetIntegerIndexedvEXT,                    EXT_DRAW_BUFFERS2,              NULL) \ | 
 |     USE_GL_FUNC(PGLFNENABLEINDEXEDEXTPROC, \ | 
 |             glEnableIndexedEXT,                         EXT_DRAW_BUFFERS2,              NULL) \ | 
 |     USE_GL_FUNC(PGLFNDISABLEINDEXEDEXTPROC, \ | 
 |             glDisableIndexedEXT,                        EXT_DRAW_BUFFERS2,              NULL) \ | 
 |     USE_GL_FUNC(PGLFNISENABLEDINDEXEDEXTPROC, \ | 
 |             glIsEnabledIndexedEXT,                      EXT_DRAW_BUFFERS2,              NULL) \ | 
 |     /* GL_EXT_fog_coord */ \ | 
 |     USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \ | 
 |             glFogCoordfEXT,                             EXT_FOG_COORD,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \ | 
 |             glFogCoordfvEXT,                            EXT_FOG_COORD,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \ | 
 |             glFogCoorddEXT,                             EXT_FOG_COORD,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \ | 
 |             glFogCoorddvEXT,                            EXT_FOG_COORD,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \ | 
 |             glFogCoordPointerEXT,                       EXT_FOG_COORD,                  NULL) \ | 
 |     /* GL_EXT_framebuffer_blit */ \ | 
 |     USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \ | 
 |             glBlitFramebufferEXT,                       EXT_FRAMEBUFFER_BLIT,           NULL) \ | 
 |     /* GL_EXT_framebuffer_multisample */ \ | 
 |     USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \ | 
 |             glRenderbufferStorageMultisampleEXT,        EXT_FRAMEBUFFER_MULTISAMPLE,    NULL) \ | 
 |     /* GL_EXT_framebuffer_object */ \ | 
 |     USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \ | 
 |             glIsRenderbufferEXT,                        EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \ | 
 |             glBindRenderbufferEXT,                      EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \ | 
 |             glDeleteRenderbuffersEXT,                   EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \ | 
 |             glGenRenderbuffersEXT,                      EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \ | 
 |             glRenderbufferStorageEXT,                   EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \ | 
 |             glIsFramebufferEXT,                         EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \ | 
 |             glBindFramebufferEXT,                       EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \ | 
 |             glDeleteFramebuffersEXT,                    EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \ | 
 |             glGenFramebuffersEXT,                       EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \ | 
 |             glCheckFramebufferStatusEXT,                EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \ | 
 |             glFramebufferTexture1DEXT,                  EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \ | 
 |             glFramebufferTexture2DEXT,                  EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \ | 
 |             glFramebufferTexture3DEXT,                  EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \ | 
 |             glFramebufferRenderbufferEXT,               EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \ | 
 |             glGenerateMipmapEXT,                        EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \ | 
 |             glGetRenderbufferParameterivEXT,            EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \ | 
 |             glGetFramebufferAttachmentParameterivEXT,   EXT_FRAMEBUFFER_OBJECT,         NULL) \ | 
 |     /* GL_EXT_gpu_program_parameters */ \ | 
 |     USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \ | 
 |             glProgramEnvParameters4fvEXT,               EXT_GPU_PROGRAM_PARAMETERS,     NULL) \ | 
 |     USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \ | 
 |             glProgramLocalParameters4fvEXT,             EXT_GPU_PROGRAM_PARAMETERS,     NULL) \ | 
 |     /* GL_EXT_gpu_shader4 */\ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \ | 
 |             glVertexAttribI1iEXT,                       EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \ | 
 |             glVertexAttribI2iEXT,                       EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \ | 
 |             glVertexAttribI3iEXT,                       EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \ | 
 |             glVertexAttribI4iEXT,                       EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \ | 
 |             glVertexAttribI1uiEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \ | 
 |             glVertexAttribI2uiEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \ | 
 |             glVertexAttribI3uiEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \ | 
 |             glVertexAttribI4uiEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \ | 
 |             glVertexAttribI1ivEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \ | 
 |             glVertexAttribI2ivEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \ | 
 |             glVertexAttribI3ivEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \ | 
 |             glVertexAttribI4ivEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \ | 
 |             glVertexAttribI1uivEXT,                     EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \ | 
 |             glVertexAttribI2uivEXT,                     EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \ | 
 |             glVertexAttribI3uivEXT,                     EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \ | 
 |             glVertexAttribI4uivEXT,                     EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \ | 
 |             glVertexAttribI4bvEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \ | 
 |             glVertexAttribI4svEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \ | 
 |             glVertexAttribI4ubvEXT,                     EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \ | 
 |             glVertexAttribI4usvEXT,                     EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \ | 
 |             glVertexAttribIPointerEXT,                  EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \ | 
 |             glVertexAttribIivEXT,                       EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \ | 
 |             glVertexAttribIuivEXT,                      EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \ | 
 |             glUniform1uiEXT,                            EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \ | 
 |             glUniform2uiEXT,                            EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \ | 
 |             glUniform3uiEXT,                            EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \ | 
 |             glUniform4uiEXT,                            EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \ | 
 |             glUniform1uivEXT,                           EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \ | 
 |             glUniform2uivEXT,                           EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \ | 
 |             glUniform3uivEXT,                           EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \ | 
 |             glUniform4uivEXT,                           EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \ | 
 |             glGetUniformuivEXT,                         EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \ | 
 |             glBindFragDataLocationEXT,                  EXT_GPU_SHADER4,                NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \ | 
 |             glGetFragDataLocationEXT,                   EXT_GPU_SHADER4,                NULL) \ | 
 |     /* GL_EXT_paletted_texture */ \ | 
 |     USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \ | 
 |             glColorTableEXT,                            EXT_PALETTED_TEXTURE,           NULL) \ | 
 |     /* GL_EXT_point_parameters */ \ | 
 |     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \ | 
 |             glPointParameterfEXT,                       EXT_POINT_PARAMETERS,           NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \ | 
 |             glPointParameterfvEXT,                      EXT_POINT_PARAMETERS,           NULL) \ | 
 |     /* GL_EXT_provoking_vertex */ \ | 
 |     USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \ | 
 |             glProvokingVertexEXT,                       EXT_PROVOKING_VERTEX,           NULL) \ | 
 |     /* GL_EXT_secondary_color */ \ | 
 |     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \ | 
 |             glSecondaryColor3ubEXT,                     EXT_SECONDARY_COLOR,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \ | 
 |             glSecondaryColor3ubvEXT,                    EXT_SECONDARY_COLOR,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \ | 
 |             glSecondaryColor3fEXT,                      EXT_SECONDARY_COLOR,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \ | 
 |             glSecondaryColor3fvEXT,                     EXT_SECONDARY_COLOR,            NULL) \ | 
 |     USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \ | 
 |             glSecondaryColorPointerEXT,                 EXT_SECONDARY_COLOR,            NULL) \ | 
 |     /* GL_EXT_stencil_two_side */ \ | 
 |     USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \ | 
 |             glActiveStencilFaceEXT,                     EXT_STENCIL_TWO_SIDE,           NULL) \ | 
 |     /* GL_EXT_texture3D */ \ | 
 |     USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \ | 
 |             glTexImage3DEXT,                            EXT_TEXTURE3D,                  glTexImage3D) \ | 
 |     USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \ | 
 |             glTexSubImage3DEXT,                         EXT_TEXTURE3D,                  glTexSubImage3D) \ | 
 |     /* GL_NV_fence */ \ | 
 |     USE_GL_FUNC(PGLFNGENFENCESNVPROC, \ | 
 |             glGenFencesNV,                              NV_FENCE,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \ | 
 |             glDeleteFencesNV,                           NV_FENCE,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNSETFENCENVPROC,    \ | 
 |             glSetFenceNV,                               NV_FENCE,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNTESTFENCENVPROC, \ | 
 |             glTestFenceNV,                              NV_FENCE,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \ | 
 |             glFinishFenceNV,                            NV_FENCE,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNISFENCENVPROC, \ | 
 |             glIsFenceNV,                                NV_FENCE,                       NULL) \ | 
 |     USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \ | 
 |             glGetFenceivNV,                             NV_FENCE,                       NULL) \ | 
 |     /* GL_NV_half_float */ \ | 
 |     USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \ | 
 |             glVertex2hNV,                               NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \ | 
 |             glVertex2hvNV,                              NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \ | 
 |             glVertex3hNV,                               NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \ | 
 |             glVertex3hvNV,                              NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \ | 
 |             glVertex4hNV,                               NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \ | 
 |             glVertex4hvNV,                              NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \ | 
 |             glNormal3hNV,                               NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \ | 
 |             glNormal3hvNV,                              NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \ | 
 |             glColor3hNV,                                NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \ | 
 |             glColor3hvNV,                               NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \ | 
 |             glColor4hNV,                                NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \ | 
 |             glColor4hvNV,                               NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \ | 
 |             glTexCoord1hNV,                             NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \ | 
 |             glTexCoord1hvNV,                            NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \ | 
 |             glTexCoord2hNV,                             NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \ | 
 |             glTexCoord2hvNV,                            NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \ | 
 |             glTexCoord3hNV,                             NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \ | 
 |             glTexCoord3hvNV,                            NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \ | 
 |             glTexCoord4hNV,                             NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \ | 
 |             glTexCoord4hvNV,                            NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \ | 
 |             glMultiTexCoord1hNV,                        NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \ | 
 |             glMultiTexCoord1hvNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \ | 
 |             glMultiTexCoord2hNV,                        NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \ | 
 |             glMultiTexCoord2hvNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \ | 
 |             glMultiTexCoord3hNV,                        NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \ | 
 |             glMultiTexCoord3hvNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \ | 
 |             glMultiTexCoord4hNV,                        NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \ | 
 |             glMultiTexCoord4hvNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \ | 
 |             glFogCoordhNV,                              NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \ | 
 |             glFogCoordhvNV,                             NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \ | 
 |             glSecondaryColor3hNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \ | 
 |             glSecondaryColor3hvNV,                      NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \ | 
 |             glVertexWeighthNV,                          NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \ | 
 |             glVertexWeighthvNV,                         NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \ | 
 |             glVertexAttrib1hNV,                         NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \ | 
 |             glVertexAttrib1hvNV,                        NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \ | 
 |             glVertexAttrib2hNV,                         NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \ | 
 |             glVertexAttrib2hvNV,                        NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \ | 
 |             glVertexAttrib3hNV,                         NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \ | 
 |             glVertexAttrib3hvNV,                        NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \ | 
 |             glVertexAttrib4hNV,                         NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \ | 
 |             glVertexAttrib4hvNV,                        NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \ | 
 |             glVertexAttribs1hvNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \ | 
 |             glVertexAttribs2hvNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \ | 
 |             glVertexAttribs3hvNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \ | 
 |             glVertexAttribs4hvNV,                       NV_HALF_FLOAT,                  NULL) \ | 
 |     /* GL_NV_register_combiners */ \ | 
 |     USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \ | 
 |             glCombinerInputNV,                          NV_REGISTER_COMBINERS,          NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \ | 
 |             glCombinerOutputNV,                         NV_REGISTER_COMBINERS,          NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \ | 
 |             glCombinerParameterfNV,                     NV_REGISTER_COMBINERS,          NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \ | 
 |             glCombinerParameterfvNV,                    NV_REGISTER_COMBINERS,          NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \ | 
 |             glCombinerParameteriNV,                     NV_REGISTER_COMBINERS,          NULL) \ | 
 |     USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \ | 
 |             glCombinerParameterivNV,                    NV_REGISTER_COMBINERS,          NULL) \ | 
 |     USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \ | 
 |             glFinalCombinerInputNV,                     NV_REGISTER_COMBINERS,          NULL) \ | 
 |     /* GLX_SGI_video_sync */ \ | 
 |     USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, \ | 
 |             glXGetVideoSyncSGI,                         SGI_VIDEO_SYNC,                 NULL) \ | 
 |     USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, \ | 
 |             glXWaitVideoSyncSGI,                        SGI_VIDEO_SYNC,                 NULL) | 
 |  | 
 | #define WGL_EXT_FUNCS_GEN \ | 
 |     USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC,       wglGetExtensionsStringARB,      0, NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC,    wglGetPixelFormatAttribivARB,   0, NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC,    wglGetPixelFormatAttribfvARB,   0, NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC,         wglChoosePixelFormatARB,        0, NULL) \ | 
 |     USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE,               wglSetPixelFormatWINE,          0, NULL) | 
 |  | 
 | #endif /* __WINE_WINED3D_GL */ |