| /* MESA private include file |
| * Copyright (c) 1998 Lionel ULMER |
| * |
| * This file contains all structures that are not exported |
| * through d3d.h and all common macros. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H |
| #define __GRAPHICS_WINE_MESA_PRIVATE_H |
| |
| #include "d3d_private.h" |
| |
| #ifdef HAVE_OPENGL |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ |
| #include <GL/gl.h> |
| #include <GL/glx.h> |
| #ifdef HAVE_GL_GLEXT_H |
| # include <GL/glext.h> |
| #endif |
| #undef XMD_H |
| |
| #undef APIENTRY |
| #undef CALLBACK |
| #undef WINAPI |
| |
| /* Redefines the constants */ |
| #define CALLBACK __stdcall |
| #define WINAPI __stdcall |
| #define APIENTRY WINAPI |
| |
| /* X11 locking */ |
| |
| extern void (*wine_tsx11_lock_ptr)(void); |
| extern void (*wine_tsx11_unlock_ptr)(void); |
| |
| /* As GLX relies on X, this is needed */ |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| |
| extern const GUID IID_D3DDEVICE_OpenGL; |
| |
| typedef struct render_state { |
| /* This is used for the device mode */ |
| GLenum src, dst; |
| /* This is used for textures */ |
| GLenum mag, min; |
| |
| /* This is needed for the Alpha stuff */ |
| GLenum alpha_func; |
| GLclampf alpha_ref; |
| } RenderState; |
| |
| /* Common functions defined in d3dcommon.c */ |
| void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState, RenderState *rs) ; |
| |
| typedef struct IDirect3DGLImpl |
| { |
| struct IDirect3DImpl parent; |
| int free_lights; |
| void (*light_released)(IDirect3DImpl *, GLenum light_num); |
| } IDirect3DGLImpl; |
| |
| typedef struct IDirect3DLightGLImpl |
| { |
| struct IDirect3DLightImpl parent; |
| GLenum light_num; |
| } IDirect3DLightGLImpl; |
| |
| /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */ |
| typedef struct IDirect3DTextureGLImpl |
| { |
| GLuint tex_name; |
| BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */ |
| BOOLEAN first_unlock; |
| DWORD mipmap_level; |
| /* This is for now used to override 'standard' surface stuff to be as transparent as possible */ |
| void (*final_release)(struct IDirectDrawSurfaceImpl *This); |
| void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags); |
| void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect); |
| } IDirect3DTextureGLImpl; |
| |
| typedef struct { |
| int offset; |
| int extra; |
| void (*handler)(char *vertex, int offset, int extra); |
| } D3DFVF_GENERIC; |
| |
| typedef struct IDirect3DDeviceGLImpl |
| { |
| struct IDirect3DDeviceImpl parent; |
| |
| GLXContext gl_context; |
| |
| /* The current render state */ |
| RenderState render_state; |
| |
| /* The last type of vertex drawn */ |
| BOOLEAN last_vertices_transformed; |
| BOOLEAN last_vertices_lit; |
| |
| /* This is to optimize a little bit the 'slow generic' path for the DrawPrimitive stuff */ |
| D3DFVF_GENERIC *handler; |
| DWORD last_vertex_format; |
| DWORD last_vertex_format_size; |
| DWORD last_vertex_format_elements; |
| |
| D3DMATRIX *world_mat; |
| D3DMATRIX *view_mat; |
| D3DMATRIX *proj_mat; |
| |
| Display *display; |
| Drawable drawable; |
| } IDirect3DDeviceGLImpl; |
| |
| /* All non-static functions 'exported' by various sub-objects */ |
| extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw); |
| extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf, DWORD mipmap_level); |
| extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num); |
| extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirect3DImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc); |
| extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirect3DImpl *d3d); |
| extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d); |
| extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags); |
| extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface); |
| |
| /* Used for Direct3D to request the device to enumerate itself */ |
| extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ; |
| extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ; |
| extern HRESULT d3ddevice_find(IDirect3DImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice); |
| |
| /* Some helper functions.. Would need to put them in a better place */ |
| extern void dump_flexible_vertex(DWORD d3dvtVertexType); |
| extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements); |
| |
| /* Matrix copy WITH transposition */ |
| #define conv_mat2(mat,gl_mat) \ |
| { \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| (gl_mat)->_11 = (mat)->_11; \ |
| (gl_mat)->_12 = (mat)->_21; \ |
| (gl_mat)->_13 = (mat)->_31; \ |
| (gl_mat)->_14 = (mat)->_41; \ |
| (gl_mat)->_21 = (mat)->_12; \ |
| (gl_mat)->_22 = (mat)->_22; \ |
| (gl_mat)->_23 = (mat)->_32; \ |
| (gl_mat)->_24 = (mat)->_42; \ |
| (gl_mat)->_31 = (mat)->_13; \ |
| (gl_mat)->_32 = (mat)->_23; \ |
| (gl_mat)->_33 = (mat)->_33; \ |
| (gl_mat)->_34 = (mat)->_43; \ |
| (gl_mat)->_41 = (mat)->_14; \ |
| (gl_mat)->_42 = (mat)->_24; \ |
| (gl_mat)->_43 = (mat)->_34; \ |
| (gl_mat)->_44 = (mat)->_44; \ |
| }; |
| |
| /* Matrix copy WITHOUT transposition */ |
| #define conv_mat(mat,gl_mat) \ |
| { \ |
| TRACE("%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \ |
| TRACE("%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \ |
| TRACE("%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \ |
| TRACE("%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| }; |
| |
| #define _dump_colorvalue(s,v) \ |
| TRACE(" " s " : %f %f %f %f\n", \ |
| (v).u1.r, (v).u2.g, (v).u3.b, (v).u4.a); |
| |
| /* This structure contains all the function pointers to OpenGL extensions |
| that are used by Wine */ |
| typedef struct { |
| void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat, |
| GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
| } Mesa_DeviceCapabilities; |
| |
| #endif /* HAVE_OPENGL */ |
| |
| #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */ |